├── .gitattributes
├── .gitignore
├── LICENSE
├── PluginLoader
├── PluginLoader.sln
└── PluginLoader
│ ├── PluginLoader.vcxproj
│ ├── PluginLoader.vcxproj.filters
│ ├── dllmain.cpp
│ └── targetver.h
└── Readme.md
/.gitattributes:
--------------------------------------------------------------------------------
1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
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22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
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/.gitignore:
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1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
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6 | *.user
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15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
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22 | [Oo]bj/
23 | [Ll]og/
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25 | # Visual Studio 2015 cache/options directory
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28 | #wwwroot/
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38 | # Build Results of an ATL Project
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46 | artifacts/
47 |
48 | *_i.c
49 | *_p.c
50 | *_i.h
51 | *.ilk
52 | *.meta
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54 | *.pch
55 | *.pdb
56 | *.pgc
57 | *.pgd
58 | *.rsp
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67 | *.vssscc
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81 | *.opensdf
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83 | *.cachefile
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87 | # Visual Studio profiler
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90 | *.vspx
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100 | _ReSharper*/
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115 | .*crunch*.local.xml
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129 | DocProject/buildhelp/
130 | DocProject/Help/*.HxT
131 | DocProject/Help/*.HxC
132 | DocProject/Help/*.hhc
133 | DocProject/Help/*.hhk
134 | DocProject/Help/*.hhp
135 | DocProject/Help/Html2
136 | DocProject/Help/html
137 |
138 | # Click-Once directory
139 | publish/
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141 | # Publish Web Output
142 | *.[Pp]ublish.xml
143 | *.azurePubxml
144 | # TODO: Comment the next line if you want to checkin your web deploy settings
145 | # but database connection strings (with potential passwords) will be unencrypted
146 | #*.pubxml
147 | *.publishproj
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149 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
150 | # checkin your Azure Web App publish settings, but sensitive information contained
151 | # in these scripts will be unencrypted
152 | PublishScripts/
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154 | # NuGet Packages
155 | *.nupkg
156 | # The packages folder can be ignored because of Package Restore
157 | **/packages/*
158 | # except build/, which is used as an MSBuild target.
159 | !**/packages/build/
160 | # Uncomment if necessary however generally it will be regenerated when needed
161 | #!**/packages/repositories.config
162 | # NuGet v3's project.json files produces more ignoreable files
163 | *.nuget.props
164 | *.nuget.targets
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167 | csx/
168 | *.build.csdef
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182 | *.[Cc]ache
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184 | !*.[Cc]ache/
185 |
186 | # Others
187 | ClientBin/
188 | ~$*
189 | *~
190 | *.dbmdl
191 | *.dbproj.schemaview
192 | *.jfm
193 | *.pfx
194 | *.publishsettings
195 | node_modules/
196 | orleans.codegen.cs
197 |
198 | # Since there are multiple workflows, uncomment next line to ignore bower_components
199 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
200 | #bower_components/
201 |
202 | # RIA/Silverlight projects
203 | Generated_Code/
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205 | # Backup & report files from converting an old project file
206 | # to a newer Visual Studio version. Backup files are not needed,
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208 | _UpgradeReport_Files/
209 | Backup*/
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217 | # Business Intelligence projects
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240 | **/*.DesktopClient/ModelManifest.xml
241 | **/*.Server/GeneratedArtifacts
242 | **/*.Server/ModelManifest.xml
243 | _Pvt_Extensions
244 |
245 | # Paket dependency manager
246 | .paket/paket.exe
247 | paket-files/
248 |
249 | # FAKE - F# Make
250 | .fake/
251 |
252 | # JetBrains Rider
253 | .idea/
254 | *.sln.iml
255 |
256 | # CodeRush
257 | .cr/
258 |
259 | # Python Tools for Visual Studio (PTVS)
260 | __pycache__/
261 | *.pyc
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2019 c0dycode
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
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/PluginLoader/PluginLoader.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.27703.2047
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "PluginLoader", "PluginLoader\PluginLoader.vcxproj", "{79A2F5C3-814C-4CF8-BC4A-3EBCDFEDDEFC}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|x64 = Debug|x64
11 | Debug|x86 = Debug|x86
12 | Release|x64 = Release|x64
13 | Release|x86 = Release|x86
14 | EndGlobalSection
15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
16 | {79A2F5C3-814C-4CF8-BC4A-3EBCDFEDDEFC}.Debug|x64.ActiveCfg = Debug|x64
17 | {79A2F5C3-814C-4CF8-BC4A-3EBCDFEDDEFC}.Debug|x64.Build.0 = Debug|x64
18 | {79A2F5C3-814C-4CF8-BC4A-3EBCDFEDDEFC}.Debug|x86.ActiveCfg = Debug|Win32
19 | {79A2F5C3-814C-4CF8-BC4A-3EBCDFEDDEFC}.Debug|x86.Build.0 = Debug|Win32
20 | {79A2F5C3-814C-4CF8-BC4A-3EBCDFEDDEFC}.Release|x64.ActiveCfg = Release|x64
21 | {79A2F5C3-814C-4CF8-BC4A-3EBCDFEDDEFC}.Release|x64.Build.0 = Release|x64
22 | {79A2F5C3-814C-4CF8-BC4A-3EBCDFEDDEFC}.Release|x86.ActiveCfg = Release|Win32
23 | {79A2F5C3-814C-4CF8-BC4A-3EBCDFEDDEFC}.Release|x86.Build.0 = Release|Win32
24 | EndGlobalSection
25 | GlobalSection(SolutionProperties) = preSolution
26 | HideSolutionNode = FALSE
27 | EndGlobalSection
28 | GlobalSection(ExtensibilityGlobals) = postSolution
29 | SolutionGuid = {9D0DA730-E717-442C-AB94-82A1B9D45BA0}
30 | EndGlobalSection
31 | EndGlobal
32 |
--------------------------------------------------------------------------------
/PluginLoader/PluginLoader/PluginLoader.vcxproj:
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2 |
3 |
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5 | Debug
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26 | 10.0.16299.0
27 |
28 |
29 |
30 | DynamicLibrary
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87 |
88 |
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92 | WIN32;_DEBUG;DLLCHEATTEMPLATE_EXPORTS;_WINDOWS;_USRDLL;%(PreprocessorDefinitions)
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96 |
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/PluginLoader/PluginLoader/PluginLoader.vcxproj.filters:
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1 |
2 |
3 |
4 |
5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF}
6 | cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx
7 |
8 |
9 | {93995380-89BD-4b04-88EB-625FBE52EBFB}
10 | h;hh;hpp;hxx;hm;inl;inc;xsd
11 |
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13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01}
14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms
15 |
16 |
17 |
18 |
19 | Header Files
20 |
21 |
22 |
23 |
24 | Source Files
25 |
26 |
27 |
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29 |
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/PluginLoader/PluginLoader/dllmain.cpp:
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https://raw.githubusercontent.com/c0dycode/DLLPluginLoader/7f265d5a1284236115300c23ccaee96f72cce633/PluginLoader/PluginLoader/dllmain.cpp
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/PluginLoader/PluginLoader/targetver.h:
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https://raw.githubusercontent.com/c0dycode/DLLPluginLoader/7f265d5a1284236115300c23ccaee96f72cce633/PluginLoader/PluginLoader/targetver.h
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/Readme.md:
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1 | # About DLLPluginLoader
2 | This is a very simple .dll that'll load various other dll's.
3 | This can be used if an application/game tries to load a certain DLL which is not actually being used/required.
4 |
5 | # Installation
6 |
7 | 1. Download the precompiled "ddraw.dll" and place where the application/game tries to load the non-available dll from and, if necessary, rename it to the filename the application/game tries to load.
8 | Example for Borderlands 2:
9 | The game tries to load "ddraw.dll" so this dll is placed into "C:\Steam\steamapps\common\Borderlands 2\Binaries\Win32".
10 |
11 | 2. Create a new folder called "Plugins", in the same folder where you placed this dll in.
12 |
13 | 3. Place any Plugin-Dll in that "Plugins"-folder.
14 |
15 |
16 | # Support
17 | If you enjoy my work and would like to support me, feel free to do so here :)
18 |
19 | [](https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=CRVHLK9MURS9Q)
20 |
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