├── .github └── workflows │ └── test_vcpkg_install.yaml ├── .gitignore ├── .gitmodules ├── .travis.yml ├── .vscode └── tasks.json ├── CMakeLists.txt ├── DeepRTS ├── __init__.py ├── _version.py └── python │ ├── __init__.py │ ├── assets │ ├── __init__.py │ ├── audio │ │ └── song_1.ogg │ ├── fonts │ │ └── arial.ttf │ ├── maps │ │ ├── 10x10-2p-ffa-Eblil.json │ │ ├── 15x15-1p-ffa-Utha-Lava.json │ │ ├── 15x15-2p-ffa-Cresal.json │ │ ├── 21x21-1p-scenario-Gondor.json │ │ ├── 21x21-2p-ffa-Eflines.json │ │ ├── 21x21-2p-ffa-FindGold-Vastrana.json │ │ ├── 30x30-4p-ffa-Bloilor-Lava.json │ │ ├── 31x31-2p-ffa-Thelor.json │ │ ├── 31x31-4p-ffa-Thelor.json │ │ ├── 31x31-6p-ffa-Thelor.json │ │ └── README.MD │ ├── textures │ │ ├── archer.png │ │ ├── barracks.png │ │ ├── farm.png │ │ ├── footman.png │ │ ├── game_frame.png │ │ ├── gimp │ │ │ ├── archer.xcf │ │ │ ├── barracks.xcf │ │ │ ├── farm.xcf │ │ │ ├── footman.xcf │ │ │ ├── peasant.xcf │ │ │ └── town_hall.xcf │ │ ├── grass.png │ │ ├── human │ │ │ ├── archer.png │ │ │ ├── buildings.png │ │ │ ├── footman.png │ │ │ └── peasant.png │ │ ├── orc │ │ │ ├── axethrower.png │ │ │ ├── buildings.png │ │ │ ├── grunt.png │ │ │ └── peon.png │ │ ├── peasant.png │ │ ├── tiles.png │ │ ├── town_hall.png │ │ └── tree.png │ └── tile_properties.json │ ├── config.py │ ├── game.py │ ├── gui.py │ ├── ml │ ├── __init__.py │ └── agent.py │ ├── tests │ ├── __init__.py │ └── test_deeprts.py │ └── tournament.py ├── Dockerfile ├── Doxyfile.in ├── LICENCE.md ├── README.md ├── bindings ├── BaseState.cpp ├── Config.cpp ├── Constants.cpp ├── DeepRTS.cpp ├── Game.cpp ├── Map.cpp ├── Player.cpp ├── Random.cpp ├── Scenarios.cpp ├── Tile.cpp ├── Tilemap.cpp ├── Unit.cpp ├── UnitManager.cpp ├── trampolines │ ├── PyGame.h │ ├── PyPlayer.h │ └── PyScenarioCriteria.h └── utilities │ ├── ndarray_converter.cpp │ └── ndarray_converter.h ├── cmake.lock ├── cmake ├── CMakeRC.cmake ├── CPM.cmake └── pmm.cmake ├── docs ├── PROEJCTS.md ├── api │ └── README.md ├── images │ ├── 10x10-2-FFA.png │ ├── 15x15-2-FFA.png │ ├── 21x21-2-FFA.png │ ├── 31x31-2-FFA.png │ ├── 31x31-4-FFA.png │ ├── 31x31-6-FFA.png │ └── deeprts_gif.gif ├── logo.png └── pages │ ├── dqn │ └── results_1 │ │ ├── 14.03.17-dqn-noconf-2000-frames.png │ │ ├── 15.03.17-dqn-noconf-12000-frames.png │ │ └── results_1.md │ ├── mcts │ ├── implementation.md │ └── mcts.gif │ ├── monte_carlo_methods.md │ ├── performance_log.md │ └── presentations.md ├── examples ├── __init__.py ├── example_01 │ └── basic_01.py ├── example_02 │ ├── __init__.py │ └── scenario_01.py ├── example_03 │ ├── __init__.py │ ├── scenario182.py │ ├── scenario182norewards.py │ └── scenario_test.py ├── example_04 │ ├── __init__.py │ └── random_agent.py ├── example_05 │ ├── __init__.py │ ├── torch │ │ ├── __init__.py │ │ ├── conv_agent.py │ │ └── fc_agent.py │ └── wrappers.py ├── old │ ├── main.py │ ├── test.py │ └── util.py └── requirements.txt ├── include └── DeepRTS │ ├── Config.h │ ├── Constants.h │ ├── Game.h │ ├── Map.h │ ├── Player.h │ ├── ResourceLoader.h │ ├── Tile.h │ ├── Tilemap.h │ ├── UnitManager.h │ ├── defs.h │ ├── gamestate │ ├── AddUnit.h │ ├── GameState.h │ └── StateChange.h │ ├── gui │ ├── BaseGUI.h │ ├── Blend2DGUI.h │ ├── Blend2DSprites.h │ └── PyGUI.h │ ├── scenario │ ├── Scenario.h │ ├── criterias │ │ ├── DamageDone.h │ │ ├── DamageDoneIncrement.h │ │ ├── DamageTaken.h │ │ ├── DamageTakenIncrement.h │ │ ├── FoodConsumption.h │ │ ├── FoodCount.h │ │ ├── GameEnd.h │ │ ├── GoldCollect.h │ │ ├── LumberCollect.h │ │ ├── NumUnitTypeCreated.h │ │ ├── ResourceIncrement.h │ │ ├── ScenarioCriteria.h │ │ ├── StoneCollect.h │ │ ├── UnitIncrement.h │ │ └── UnitsCreated.h │ └── scenarios │ │ ├── GeneralAIOneVersusOne.h │ │ ├── GoldCollectFifteen.h │ │ └── LavaMaze.h │ ├── state │ ├── BaseState.h │ ├── Building.h │ ├── Combat.h │ ├── Dead.h │ ├── Despawned.h │ ├── Harvesting.h │ ├── Idle.h │ ├── Spawning.h │ ├── StateManager.h │ └── Walking.h │ ├── unit │ ├── Footman.h │ └── Unit.h │ └── util │ ├── ColorConverter.hpp │ ├── JPS.h │ ├── Pathfinder.h │ ├── Position.h │ ├── PriorityQueue.hpp │ ├── String.h │ └── matrix.h ├── pyproject.toml ├── requirements.txt ├── setup.py ├── src ├── Game.cpp ├── Map.cpp ├── Player.cpp ├── ResourceLoader.cpp ├── Tile.cpp ├── Tilemap.cpp ├── Unit.cpp ├── UnitManager.cpp ├── gamestate │ ├── AddUnit.cpp │ └── GameState.cpp ├── gui │ ├── BaseGUI.cpp │ └── Blend2DGUI.cpp ├── main.cpp ├── scenario │ ├── Scenario.cpp │ ├── criteria │ │ ├── DamageDone.cpp │ │ ├── DamageDoneIncrement.cpp │ │ ├── DamageTaken.cpp │ │ ├── DamageTakenIncrement.cpp │ │ ├── FoodConsumption.cpp │ │ ├── FoodCount.cpp │ │ ├── GameEnd.cpp │ │ ├── GoldCollect.cpp │ │ ├── LumberCollect.cpp │ │ ├── NumUnitTypeCreated.cpp │ │ ├── ResourceIncrement.cpp │ │ ├── ScenarioCriteria.cpp │ │ ├── StoneCollect.cpp │ │ ├── UnitIncrement.cpp │ │ └── UnitsCreated.cpp │ └── scenarios │ │ ├── GeneralAIOneVersusOne.cpp │ │ ├── GoldCollectFifteen.cpp │ │ └── LavaMaze.cpp ├── state │ ├── BaseState.cpp │ 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