├── .gitignore ├── Assets ├── Materials.meta ├── Materials │ ├── ArchesMaterial.mat │ ├── ArchesMaterial.mat.meta │ ├── BatMaterial.mat │ ├── BatMaterial.mat.meta │ ├── BloxMaterial.mat │ ├── BloxMaterial.mat.meta │ ├── ClockGlassMaterial.mat │ ├── ClockGlassMaterial.mat.meta │ ├── ClockMaterial.mat │ ├── ClockMaterial.mat.meta │ ├── DollArmMaterial.mat │ ├── DollArmMaterial.mat.meta │ ├── DollhouseMaterial.mat │ ├── DollhouseMaterial.mat.meta │ ├── DrawersMaterial.mat │ ├── DrawersMaterial.mat.meta │ ├── EyesMaterial.mat │ ├── EyesMaterial.mat.meta │ ├── FiretruckMaterial.mat │ ├── FiretruckMaterial.mat.meta │ ├── FlareParticleMaterial.mat │ ├── FlareParticleMaterial.mat.meta │ ├── FluffParticleMaterial.mat │ ├── FluffParticleMaterial.mat.meta │ ├── GunMaterial.mat │ ├── GunMaterial.mat.meta │ ├── HearseMaterial.mat │ ├── HearseMaterial.mat.meta │ ├── HellephantMaterial.mat │ ├── HellephantMaterial.mat.meta │ ├── LineRenderMaterial.mat │ ├── LineRenderMaterial.mat.meta │ ├── PlanksMaterial.mat │ ├── PlanksMaterial.mat.meta │ ├── PlayerMaterial.mat │ ├── PlayerMaterial.mat.meta │ ├── ReflectorMaterial.mat │ ├── ReflectorMaterial.mat.meta │ ├── RobotMaterial.mat │ ├── RobotMaterial.mat.meta │ ├── SpinningTopMaterial.mat │ ├── SpinningTopMaterial.mat.meta │ ├── StarMaterial.mat │ ├── StarMaterial.mat.meta │ ├── StoolMaterial.mat │ ├── StoolMaterial.mat.meta │ ├── TrainMaterial.mat │ ├── TrainMaterial.mat.meta │ ├── WallMaterial.mat │ ├── WallMaterial.mat.meta │ ├── ZombearMaterial.mat │ ├── ZombearMaterial.mat.meta │ ├── ZombunnyMaterial.mat │ └── ZombunnyMaterial.mat.meta ├── Models.meta ├── Models │ ├── Characters.meta │ ├── Characters │ │ ├── Hellephant.fbx │ │ ├── Hellephant.fbx.meta │ │ ├── Player.fbx │ │ ├── Player.fbx.meta │ │ ├── ZomBear.fbx │ │ ├── ZomBear.fbx.meta │ │ ├── Zombunny.fbx │ │ └── Zombunny.fbx.meta │ ├── Environment.meta │ └── Environment │ │ ├── Arches.fbx │ │ ├── Arches.fbx.meta │ │ ├── Bat.fbx │ │ ├── Bat.fbx.meta │ │ ├── Blox.FBX │ │ ├── Blox.FBX.meta │ │ ├── Clock.fbx │ │ ├── Clock.fbx.meta │ │ ├── DollArm.FBX │ │ ├── DollArm.FBX.meta │ │ ├── Dollhouse.fbx │ │ ├── Dollhouse.fbx.meta │ │ ├── Drawers.fbx │ │ ├── Drawers.fbx.meta │ │ ├── Firetruck.fbx │ │ ├── Firetruck.fbx.meta │ │ ├── Floor.fbx │ │ ├── Floor.fbx.meta │ │ ├── Hearse.FBX │ │ ├── Hearse.FBX.meta │ │ ├── Robot.FBX │ │ ├── Robot.FBX.meta │ │ ├── SpinningTop.fbx │ │ ├── SpinningTop.fbx.meta │ │ ├── Stool.FBX │ │ ├── Stool.FBX.meta │ │ ├── Train.fbx │ │ ├── Train.fbx.meta │ │ ├── Wall.FBX │ │ └── Wall.FBX.meta ├── OIT.meta ├── OIT │ ├── DepthPeeling.meta │ ├── DepthPeeling │ │ ├── Scenes.meta │ │ ├── Scenes │ │ │ ├── DP_Scene.unity │ │ │ └── DP_Scene.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ │ ├── DepthPeelingManager.cs │ │ │ └── DepthPeelingManager.cs.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ │ ├── DP_Blend.shader │ │ │ ├── DP_Blend.shader.meta │ │ │ ├── DP_DepthPeeling.shader │ │ │ ├── DP_DepthPeeling.shader.meta │ │ │ ├── DP_Initialization.shader │ │ │ └── DP_Initialization.shader.meta │ ├── Helpers.meta │ ├── Helpers │ │ ├── ODT.shader │ │ ├── ODT.shader.meta │ │ ├── Rotate.cs │ │ └── Rotate.cs.meta │ ├── Materials.meta │ ├── Materials │ │ ├── ArchesMat.mat │ │ ├── ArchesMat.mat.meta │ │ ├── EyeMat.mat │ │ ├── EyeMat.mat.meta │ │ ├── HellephantMat.mat │ │ ├── HellephantMat.mat.meta │ │ ├── Mat1.mat │ │ ├── Mat1.mat.meta │ │ ├── PlayerMat.mat │ │ ├── PlayerMat.mat.meta │ │ ├── ZomBearMat.mat │ │ └── ZomBearMat.mat.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Arches.prefab │ │ ├── Arches.prefab.meta │ │ ├── Hellephant.prefab │ │ ├── Hellephant.prefab.meta │ │ ├── Player.prefab │ │ ├── Player.prefab.meta │ │ ├── ZomBear.prefab │ │ └── ZomBear.prefab.meta │ ├── WeightedBlended.meta │ └── WeightedBlended │ │ ├── Scenes.meta │ │ ├── Scenes │ │ ├── WB_Scene.unity │ │ └── WB_Scene.unity.meta │ │ ├── Scripts.meta │ │ ├── Scripts │ │ ├── WeightedBlendedManager.cs │ │ └── WeightedBlendedManager.cs.meta │ │ ├── Shaders.meta │ │ └── Shaders │ │ ├── WB_Accumulate.shader │ │ ├── WB_Accumulate.shader.meta │ │ ├── WB_Blend.shader │ │ ├── WB_Blend.shader.meta │ │ ├── WB_Revealage.shader │ │ └── WB_Revealage.shader.meta ├── Prefabs.meta ├── Prefabs │ ├── Environment.prefab │ ├── Environment.prefab.meta │ ├── GunParticles.prefab │ ├── GunParticles.prefab.meta │ ├── Hellephant.prefab │ ├── Hellephant.prefab.meta │ ├── HitParticles.prefab │ ├── HitParticles.prefab.meta │ ├── Lights.prefab │ ├── Lights.prefab.meta │ ├── ZomBear.prefab │ └── ZomBear.prefab.meta ├── Textures.meta └── Textures │ ├── ArchesAO.png │ ├── ArchesAO.png.meta │ ├── ArchesDiffuse.png │ ├── ArchesDiffuse.png.meta │ ├── ArchesNormals.png │ ├── ArchesNormals.png.meta │ ├── BatAO.png │ ├── BatAO.png.meta │ ├── BatDiffuse.png │ ├── BatDiffuse.png.meta │ ├── BatNormals.png │ ├── BatNormals.png.meta │ ├── BatSpecular.tif │ ├── BatSpecular.tif.meta │ ├── BloxDiffuse.png │ ├── BloxDiffuse.png.meta │ ├── BloxOcclusion.png │ ├── BloxOcclusion.png.meta │ ├── ClockDiffuse.png │ ├── ClockDiffuse.png.meta │ ├── ClockNormals.png │ ├── ClockNormals.png.meta │ ├── ClockOcclusion.png │ ├── ClockOcclusion.png.meta │ ├── ClockSpecular.tif │ ├── ClockSpecular.tif.meta │ ├── DollArmDiffuse.png │ ├── DollArmDiffuse.png.meta │ ├── DollArmNormals.png │ ├── DollArmNormals.png.meta │ ├── DollArmOcclusion.png │ ├── DollArmOcclusion.png.meta │ ├── DollhouseDiffuse.png │ ├── DollhouseDiffuse.png.meta │ ├── DollhouseNormals.png │ ├── DollhouseNormals.png.meta │ ├── DollhouseOcclusion.png │ ├── DollhouseOcclusion.png.meta │ ├── DollhouseSpecular.tif │ ├── DollhouseSpecular.tif.meta │ ├── DrawersDiffuse.png │ ├── DrawersDiffuse.png.meta │ ├── DrawersNormals.png │ ├── DrawersNormals.png.meta │ ├── DrawersOcclusion.png │ ├── DrawersOcclusion.png.meta │ ├── DrawersSpecular.tif │ ├── DrawersSpecular.tif.meta │ ├── FiretruckDiffuse.png │ ├── FiretruckDiffuse.png.meta │ ├── FiretruckNormals.png │ ├── FiretruckNormals.png.meta │ ├── FiretruckOcclusion.png │ ├── FiretruckOcclusion.png.meta │ ├── FiretruckSpecular.tif │ ├── FiretruckSpecular.tif.meta │ ├── GunDiffuse.png │ ├── GunDiffuse.png.meta │ ├── GunNormals.png │ ├── GunNormals.png.meta │ ├── GunOcclusion.png │ ├── GunOcclusion.png.meta │ ├── GunSpecular.tif │ ├── GunSpecular.tif.meta │ ├── HearseDiffuse.png │ ├── HearseDiffuse.png.meta │ ├── HearseNormals.png │ ├── HearseNormals.png.meta │ ├── HearseOcclusion.png │ ├── HearseOcclusion.png.meta │ ├── HearseSpecular.tif │ ├── HearseSpecular.tif.meta │ ├── Heart.png │ ├── Heart.png.meta │ ├── HellephantDiffuse.png │ ├── HellephantDiffuse.png.meta │ ├── HellephantEmissive.png │ ├── HellephantEmissive.png.meta │ ├── HellephantNormals.png │ ├── HellephantNormals.png.meta │ ├── HellephantOcclusion.png │ ├── HellephantOcclusion.png.meta │ ├── HellephantSpecular.tif │ ├── HellephantSpecular.tif.meta │ ├── PlanksDiffuse.png │ ├── PlanksDiffuse.png.meta │ ├── PlanksNormals.png │ ├── PlanksNormals.png.meta │ ├── PlanksOcclusion.png │ ├── PlanksOcclusion.png.meta │ ├── PlanksSpecular.tif │ ├── PlanksSpecular.tif.meta │ ├── PlayerDiffuse.png │ ├── PlayerDiffuse.png.meta │ ├── PlayerNormals.png │ ├── PlayerNormals.png.meta │ ├── PlayerOcclusion.png │ ├── PlayerOcclusion.png.meta │ ├── PlayerSpecular.tif │ ├── PlayerSpecular.tif.meta │ ├── PuffNormalSprite.png │ ├── PuffNormalSprite.png.meta │ ├── PuffSprite.png │ ├── PuffSprite.png.meta │ ├── ReflectorSoftboxDiffuse.tif │ ├── ReflectorSoftboxDiffuse.tif.meta │ ├── RobotDiffuse.png │ ├── RobotDiffuse.png.meta │ ├── RobotNormals.png │ ├── RobotNormals.png.meta │ ├── RobotOcclusion.png │ ├── RobotOcclusion.png.meta │ ├── RobotSpecular.tif │ ├── RobotSpecular.tif.meta │ ├── SpinningTopDiffuse.png │ ├── SpinningTopDiffuse.png.meta │ ├── SpinningTopNormals.png │ ├── SpinningTopNormals.png.meta │ ├── SpinningTopOcclusion.png │ ├── SpinningTopOcclusion.png.meta │ ├── StoolDiffuse.png │ ├── StoolDiffuse.png.meta │ ├── StoolNormals.png │ ├── StoolNormals.png.meta │ ├── StoolOcclusion.png │ ├── StoolOcclusion.png.meta │ ├── StoolSpecular.tif │ ├── StoolSpecular.tif.meta │ ├── TrainDiffuse.png │ ├── TrainDiffuse.png.meta │ ├── TrainNormals.png │ ├── TrainNormals.png.meta │ ├── TrainOcclusion.png │ ├── TrainOcclusion.png.meta │ ├── UIButtonDefault.png │ ├── UIButtonDefault.png.meta │ ├── UIButtonHighlighted.png │ ├── UIButtonHighlighted.png.meta │ ├── UIButtonPressed.png │ ├── UIButtonPressed.png.meta │ ├── UIPanel.png │ ├── UIPanel.png.meta │ ├── UISliderBG.png │ ├── UISliderBG.png.meta │ ├── UISliderFill.png │ ├── UISliderFill.png.meta │ ├── UISliderHandle.png │ ├── UISliderHandle.png.meta │ ├── UIToggleBG.png │ ├── UIToggleBG.png.meta │ ├── UIToggleButton.png │ ├── UIToggleButton.png.meta │ ├── WallDiffuse.png │ ├── WallDiffuse.png.meta │ ├── WallNormals.png │ ├── WallNormals.png.meta │ ├── WallOcclusion.png │ ├── WallOcclusion.png.meta │ ├── WallSpecular.tif │ ├── WallSpecular.tif.meta │ ├── ZomBearDiffuse.png │ ├── ZomBearDiffuse.png.meta │ ├── ZomBearEmission.png │ ├── ZomBearEmission.png.meta │ ├── ZomBearNormals.png │ ├── ZomBearNormals.png.meta │ ├── ZomBearOcclusion.png │ ├── ZomBearOcclusion.png.meta │ ├── ZomBearSpecular.tif │ ├── ZomBearSpecular.tif.meta │ ├── ZomBunnyDiffuse.png │ ├── ZomBunnyDiffuse.png.meta │ ├── ZomBunnyEmissive.png │ ├── ZomBunnyEmissive.png.meta │ ├── ZomBunnyNormals.png │ ├── ZomBunnyNormals.png.meta │ ├── ZomBunnyOcclusion.png │ ├── ZomBunnyOcclusion.png.meta │ ├── ZomBunnySpecular.tif │ └── ZomBunnySpecular.tif.meta ├── LICENSE.md ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityAdsSettings.asset └── UnityConnectSettings.asset ├── README.md └── Screenshots ├── DepthPeeling.gif ├── ODT.gif └── WeightedBlended.gif /.gitignore: -------------------------------------------------------------------------------- 1 | # ---------------[ Unity generated ]------------------ # 2 | 3 | /Temp 4 | 5 | /obj 6 | 7 | /UnityGenerated 8 | 9 | /Library 10 | 11 | 12 | 13 | # ----[ Visual Studio / MonoDevelop generated ]------- # 14 | 15 | 16 | 17 | ExportedObj/ 18 | 19 | *.svd 20 | 21 | *.userprefs 22 | 23 | *.csproj 24 | 25 | *.pidb 26 | 27 | *.suo 28 | 29 | *.sln 30 | 31 | *.user 32 | 33 | *.unityproj 34 | 35 | *.booproj 36 | 37 | 38 | 39 | # -------------[ OS generated ]------------------------ # 40 | 41 | .DS_Store 42 | 43 | .DS_Store? 44 | 45 | ._* 46 | 47 | .Spotlight-V100 48 | 49 | .Trashes 50 | 51 | Icon? 52 | 53 | ehthumbs.db 54 | 55 | Thumbs.db -------------------------------------------------------------------------------- /Assets/Materials.meta: 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18 | -------------------------------------------------------------------------------- /Assets/OIT/DepthPeeling/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 964755fb4e60f4a1494de9f87259c8f7 3 | folderAsset: yes 4 | timeCreated: 1464185454 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/OIT/DepthPeeling/Shaders/DP_Blend.shader: -------------------------------------------------------------------------------- 1 | Shader "Hidden/OIT/Depth Peeling/Final Blended" { 2 | Properties { 3 | _MainTex ("Main Tex", 2D) = "white" {} 4 | } 5 | SubShader { 6 | ZTest Always Cull Off ZWrite Off Fog { Mode Off } 7 | 8 | Pass { 9 | CGPROGRAM 10 | 11 | #pragma vertex vert 12 | #pragma fragment frag 13 | 14 | sampler2D _MainTex; 15 | 16 | struct a2v { 17 | float4 vertex : POSITION; 18 | float4 texcoord : TEXCOORD0; 19 | }; 20 | 21 | struct v2f { 22 | float4 pos : SV_POSITION; 23 | float2 uv : TEXCOORD0; 24 | }; 25 | 26 | v2f vert(a2v v) { 27 | v2f o; 28 | o.pos = mul(UNITY_MATRIX_MVP, v.vertex); 29 | o.uv = v.texcoord; 30 | return o; 31 | } 32 | 33 | fixed4 frag(v2f i) : SV_Target { 34 | return fixed4(1, 1, 1, 1); 35 | } 36 | 37 | ENDCG 38 | } 39 | 40 | Pass { 41 | CGPROGRAM 42 | 43 | #pragma vertex vert 44 | #pragma fragment frag 45 | 46 | sampler2D _MainTex; 47 | sampler2D _LayerTex; 48 | 49 | struct a2v { 50 | float4 vertex : POSITION; 51 | float4 texcoord : TEXCOORD0; 52 | }; 53 | 54 | struct v2f { 55 | float4 pos : SV_POSITION; 56 | float2 uv : TEXCOORD0; 57 | }; 58 | 59 | v2f vert(a2v v) { 60 | v2f o; 61 | o.pos = mul(UNITY_MATRIX_MVP, v.vertex); 62 | o.uv = v.texcoord; 63 | return o; 64 | } 65 | 66 | fixed4 frag(v2f i) : SV_Target { 67 | fixed4 col = tex2D(_MainTex, i.uv); 68 | fixed4 layer = tex2D(_LayerTex, i.uv); 69 | return layer.a * layer + (1 - layer.a) * col; 70 | } 71 | 72 | ENDCG 73 | } 74 | } 75 | FallBack "Diffuse/VertexLit" 76 | } 77 | -------------------------------------------------------------------------------- /Assets/OIT/DepthPeeling/Shaders/DP_Blend.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8e3a2ef172be7488aa14b847b9f11d52 3 | timeCreated: 1464235486 4 | licenseType: Free 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/OIT/DepthPeeling/Shaders/DP_DepthPeeling.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: db13a99f1f2de4968ae1cf667a4f1bcc 3 | timeCreated: 1464234035 4 | licenseType: Free 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/OIT/DepthPeeling/Shaders/DP_Initialization.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ca089004385e54723aeff5284b0f09be 3 | timeCreated: 1464188126 4 | licenseType: Free 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/OIT/Helpers.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f0b7a8308760c45409611f0a5b3f7a8e 3 | folderAsset: yes 4 | timeCreated: 1464185782 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/OIT/Helpers/ODT.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 149e608d358c2423fa8382f08a6c30b6 3 | timeCreated: 1464016322 4 | licenseType: Free 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/OIT/Helpers/Rotate.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class Rotate : MonoBehaviour { 5 | public Vector3 lookAt = Vector3.zero; 6 | public float speed = 10.0f; 7 | 8 | // Use this for initialization 9 | void Start () { 10 | 11 | } 12 | 13 | // Update is called once per frame 14 | void Update () { 15 | transform.RotateAround(lookAt, transform.up, speed * Time.deltaTime); 16 | transform.LookAt(lookAt); 17 | } 18 | } 19 | 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| maxTextureSize: 2048 29 | textureSettings: 30 | filterMode: -1 31 | aniso: -1 32 | mipBias: -1 33 | wrapMode: -1 34 | nPOTScale: 1 35 | lightmap: 0 36 | rGBM: 0 37 | compressionQuality: 50 38 | spriteMode: 0 39 | spriteExtrude: 1 40 | spriteMeshType: 1 41 | alignment: 0 42 | spritePivot: {x: .5, y: .5} 43 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 44 | spritePixelsToUnits: 100 45 | alphaIsTransparency: 0 46 | textureType: -1 47 | buildTargetSettings: [] 48 | spriteSheet: 49 | sprites: [] 50 | spritePackingTag: 51 | userData: 52 | assetBundleName: 53 | -------------------------------------------------------------------------------- /LICENSE.md: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Lele Feng 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/candycat1992/OIT_Lab/54a2e5272dc5457bb01bdef7cc1b4f42c4eb73ad/ProjectSettings/AudioManager.asset -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/candycat1992/OIT_Lab/54a2e5272dc5457bb01bdef7cc1b4f42c4eb73ad/ProjectSettings/ClusterInputManager.asset 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/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/candycat1992/OIT_Lab/54a2e5272dc5457bb01bdef7cc1b4f42c4eb73ad/ProjectSettings/UnityConnectSettings.asset -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Introduction 2 | 3 | This project implements several OIT (Order-independent Transparent) methods in Unity. 4 | 5 | Traditional ODT (Order-dependent Transparent) supported by native Unity: 6 | 7 | ![Alt Text](https://github.com/candycat1992/OIT_Lab/blob/master/Screenshots/ODT.gif) 8 | 9 | Current implemented OIT methods include: 10 | 11 | ## Depth Peeling 12 | 13 | Reference: Order-Independent Transparence presented by Nvidia 14 | 15 | ![Alt Text](https://github.com/candycat1992/OIT_Lab/blob/master/Screenshots/DepthPeeling.gif) 16 | 17 | **Note**: need MRT support to render color and depth. 18 | 19 | ## Weighted Blended 20 | 21 | Reference: Weighted Blended Order-Independent Transparency by Morgan McGuire and Louis Bavoil 22 | 23 | ![Alt Text](https://github.com/candycat1992/OIT_Lab/blob/master/Screenshots/WeightedBlended.gif) 24 | 25 | # License 26 | 27 | [MIT](https://github.com/candycat1992/OIT_Lab/blob/master/LICENSE.md) 28 | -------------------------------------------------------------------------------- /Screenshots/DepthPeeling.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/candycat1992/OIT_Lab/54a2e5272dc5457bb01bdef7cc1b4f42c4eb73ad/Screenshots/DepthPeeling.gif -------------------------------------------------------------------------------- /Screenshots/ODT.gif: -------------------------------------------------------------------------------- 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