├── .gitignore ├── CMakeLists.txt ├── README.md ├── cmake ├── Hunter │ ├── HunterGate.cmake │ └── config.cmake └── targetInfo.cmake ├── data ├── E_SDT_OBJECTDATA ├── E_SDT_SHADERPARAMS ├── E_SDT_STATDATA ├── E_SDT_STATUSDATA ├── clouds.bmp ├── constants.js ├── fonts │ ├── arial_regular_14.bmp │ ├── arial_regular_14.js │ ├── arial_regular_24.bmp │ ├── arial_regular_24.js │ ├── icons.bmp │ ├── impact_regular_14.bmp │ └── impact_regular_14.js ├── hm0.bmp ├── hm1.bmp ├── ir.bmp ├── kb.js ├── lastJSONBuffer.js ├── lastJSONBuffer.txt ├── lastJSONBufferGUI.js ├── materials.js ├── materialsBackup.js ├── music │ ├── birdsong0.ogg │ ├── crickets0.ogg │ ├── oceanwaves0.ogg │ └── underwater0.ogg ├── objectData ├── orgdata │ ├── .js │ ├── E_PG_BACK_B0.js │ ├── E_PG_BACK_B1.js │ ├── E_PG_BACK_B2.js │ ├── E_PG_BACK_L0.js │ ├── E_PG_BACK_L1.js │ ├── E_PG_BACK_L2.js │ ├── E_PG_BACK_R0.js │ ├── E_PG_BACK_R1.js │ ├── E_PG_BACK_R2.js │ ├── E_PG_BKIK_L0.js │ ├── E_PG_BKIK_L1.js │ ├── E_PG_BKIK_L2.js │ ├── E_PG_BKIK_R0.js │ ├── E_PG_BKIK_R1.js │ ├── E_PG_BKIK_R2.js │ ├── E_PG_DEAD_N0.js │ ├── E_PG_ELBO_L0.js │ ├── E_PG_ELBO_L1.js │ ├── E_PG_ELBO_L2.js │ ├── E_PG_ELBO_R0.js │ ├── E_PG_ELBO_R1.js │ ├── E_PG_ELBO_R2.js │ ├── E_PG_FLAIL_N0.js │ ├── E_PG_FLAIL_N1.js │ ├── E_PG_FLAIL_N2.js │ ├── E_PG_FLAIL_N3.js │ ├── E_PG_FRNT_L0.js │ ├── E_PG_FRNT_L1.js │ ├── E_PG_FRNT_L2.js │ ├── E_PG_FRNT_R0.js │ ├── E_PG_FRNT_R1.js │ ├── E_PG_FRNT_R2.js │ ├── E_PG_HACK_B0.js │ ├── E_PG_HACK_B1.js │ ├── E_PG_HACK_B2.js │ ├── E_PG_HACK_L0.js │ ├── E_PG_HACK_L1.js │ ├── E_PG_HACK_L2.js │ ├── E_PG_HACK_R0.js │ ├── E_PG_HACK_R1.js │ ├── E_PG_HACK_R2.js │ ├── E_PG_HOOK_L0.js │ ├── E_PG_HOOK_L1.js │ ├── E_PG_HOOK_L2.js │ ├── E_PG_HOOK_R0.js │ ├── E_PG_HOOK_R1.js │ ├── E_PG_HOOK_R2.js │ ├── E_PG_IDLE_N0.js │ ├── E_PG_IDLE_N1.js │ ├── E_PG_JABP_L0.js │ ├── E_PG_JABP_L1.js │ ├── E_PG_JABP_L2.js │ ├── E_PG_JABP_R0.js │ ├── E_PG_JABP_R1.js │ ├── E_PG_JABP_R2.js │ ├── E_PG_JUMP_N0.js │ ├── E_PG_NONPOSE_N0.js │ ├── E_PG_PICKUP_N0.js │ ├── E_PG_REVR_L0.js │ ├── E_PG_REVR_L1.js │ ├── E_PG_REVR_L2.js │ ├── E_PG_REVR_R0.js │ ├── E_PG_REVR_R1.js │ ├── E_PG_REVR_R2.js │ ├── E_PG_ROUN_L0.js │ ├── E_PG_ROUN_L1.js │ ├── E_PG_ROUN_L2.js │ ├── E_PG_ROUN_R0.js │ ├── E_PG_ROUN_R1.js │ ├── E_PG_ROUN_R2.js │ ├── E_PG_SLSH_B0.js │ ├── E_PG_SLSH_B1.js │ ├── E_PG_SLSH_B2.js │ ├── E_PG_SLSH_L0.js │ ├── E_PG_SLSH_L1.js │ ├── E_PG_SLSH_L2.js │ ├── E_PG_SLSH_R0.js │ ├── E_PG_SLSH_R1.js │ ├── E_PG_SLSH_R2.js │ ├── E_PG_STAB_B0.js │ ├── E_PG_STAB_B1.js │ ├── E_PG_STAB_B2.js │ ├── E_PG_STAB_L0.js │ ├── E_PG_STAB_L1.js │ ├── E_PG_STAB_L2.js │ ├── E_PG_STAB_R0.js │ ├── E_PG_STAB_R1.js │ ├── E_PG_STAB_R2.js │ ├── E_PG_SWORD_N0.js │ ├── E_PG_TPOSE_N0.js │ ├── E_PG_UPPR_L0.js │ ├── E_PG_UPPR_L1.js │ ├── E_PG_UPPR_L2.js │ ├── E_PG_UPPR_R0.js │ ├── E_PG_UPPR_R1.js │ ├── E_PG_UPPR_R2.js │ ├── E_PG_WALKFORWARD_N0.js │ ├── E_PG_WALKFORWARD_N1.js │ ├── E_PG_WALKFORWARD_N2.js │ ├── E_PG_WALKFORWARD_N3.js │ ├── E_PG_WPAXE_N0.js │ ├── E_PG_WPHAMMER_N0.js │ ├── E_PG_WPMACE_N0.js │ ├── E_PG_WPSPEAR_N0.js │ ├── E_PG_WPSTAFF_N0.js │ ├── E_PG_WPSWORD_N0.js │ ├── E_PG_WPTPOSE_N0.js │ ├── E_PK_BACK_B0.js │ ├── E_PK_BACK_B1.js │ ├── E_PK_BACK_B2.js │ ├── E_PK_BACK_L0.js │ ├── E_PK_BACK_L1.js │ ├── E_PK_BACK_L2.js │ ├── E_PK_BACK_R0.js │ ├── E_PK_BACK_R1.js │ ├── E_PK_BACK_R2.js │ ├── E_PK_BKIK_L0.js │ ├── E_PK_BKIK_L1.js │ ├── E_PK_BKIK_L2.js │ ├── E_PK_BKIK_R0.js │ ├── E_PK_BKIK_R1.js │ ├── E_PK_BKIK_R2.js │ ├── E_PK_DEAD.js │ ├── E_PK_ELBO_L0.js │ ├── E_PK_ELBO_L1.js │ ├── E_PK_ELBO_L2.js │ ├── E_PK_ELBO_R0.js │ ├── E_PK_ELBO_R1.js │ ├── E_PK_ELBO_R2.js │ ├── E_PK_FRNT_L0.js │ ├── E_PK_FRNT_L1.js │ ├── E_PK_FRNT_L2.js │ ├── E_PK_FRNT_R0.js │ ├── E_PK_FRNT_R1.js │ ├── E_PK_FRNT_R2.js │ ├── E_PK_HACK_B0.js │ ├── E_PK_HACK_B1.js │ ├── E_PK_HACK_B2.js │ ├── E_PK_HACK_L0.js │ ├── E_PK_HACK_L1.js │ ├── E_PK_HACK_L2.js │ ├── E_PK_HACK_R0.js │ ├── E_PK_HACK_R1.js │ ├── E_PK_HACK_R2.js │ ├── E_PK_HOOK_L0.js │ ├── E_PK_HOOK_L1.js │ ├── E_PK_HOOK_L2.js │ ├── E_PK_HOOK_R0.js │ ├── E_PK_HOOK_R1.js │ ├── E_PK_HOOK_R2.js │ ├── E_PK_IDLE_HIGH.js │ ├── E_PK_IDLE_LOW.js │ ├── E_PK_JABP_L0.js │ ├── E_PK_JABP_L1.js │ ├── E_PK_JABP_L2.js │ ├── E_PK_JABP_R0.js │ ├── E_PK_JABP_R1.js │ ├── E_PK_JABP_R2.js │ ├── E_PK_JUMP.js │ ├── E_PK_L_CROSS.js │ ├── E_PK_L_FORWARD.js │ ├── E_PK_NON_POSE.js │ ├── E_PK_PICKUP.js │ ├── E_PK_REVR_L0.js │ ├── E_PK_REVR_L1.js │ ├── E_PK_REVR_L2.js │ ├── E_PK_REVR_R0.js │ ├── E_PK_REVR_R1.js │ ├── E_PK_REVR_R2.js │ ├── E_PK_ROUN_L0.js │ ├── E_PK_ROUN_L1.js │ ├── E_PK_ROUN_L2.js │ ├── E_PK_ROUN_R0.js │ ├── E_PK_ROUN_R1.js │ ├── E_PK_ROUN_R2.js │ ├── E_PK_R_CROSS.js │ ├── E_PK_R_FORWARD.js │ ├── E_PK_SLSH_B0.js │ ├── E_PK_SLSH_B1.js │ ├── E_PK_SLSH_B2.js │ ├── E_PK_SLSH_L0.js │ ├── E_PK_SLSH_L1.js │ ├── E_PK_SLSH_L2.js │ ├── E_PK_SLSH_R0.js │ ├── E_PK_SLSH_R1.js │ ├── E_PK_SLSH_R2.js │ ├── E_PK_STAB_B0.js │ ├── E_PK_STAB_B1.js │ ├── E_PK_STAB_B2.js │ ├── E_PK_STAB_L0.js │ ├── E_PK_STAB_L1.js │ ├── E_PK_STAB_L2.js │ ├── E_PK_STAB_R0.js │ ├── E_PK_STAB_R1.js │ ├── E_PK_STAB_R2.js │ ├── E_PK_T_POSE.js │ ├── E_PK_UPPR_L0.js │ ├── E_PK_UPPR_L1.js │ ├── E_PK_UPPR_L2.js │ ├── E_PK_UPPR_R0.js │ ├── E_PK_UPPR_R1.js │ ├── E_PK_UPPR_R2.js │ ├── E_WPAXE_N0.js │ ├── mypose.js │ ├── mypose1.js │ ├── mypose2.js │ ├── mypose3.js │ ├── mypose4.js │ ├── mypose5.js │ ├── mypose6.js │ └── qqbb.js ├── poseinfo.js ├── primTemplates.js ├── saves │ └── save0 │ │ ├── compMap.txt │ │ └── playerInv.js ├── shaderParams ├── sounds │ ├── arp0.wav │ ├── arp1.wav │ ├── attributions.txt │ ├── bubble0.wav │ ├── bump0.wav │ ├── castinet0.wav │ ├── clang0.wav │ ├── claves0.wav │ ├── click0.wav │ ├── click1.wav │ ├── close0.wav │ ├── close1.wav │ ├── close2.wav │ ├── close3.wav │ ├── cloth0.wav │ ├── dyingm0.wav │ ├── explosion0.wav │ ├── explosion1.wav │ ├── grunthitm0.wav │ ├── gruntm0.wav │ ├── gruntm1.wav │ ├── hit0.wav │ ├── jump0.wav │ ├── land0.wav │ ├── leather0.wav │ ├── metal0.wav │ ├── metalclash0.wav │ ├── metalhit0.wav │ ├── metalhit1.wav │ ├── metalhit2.wav │ ├── metalhit3.wav │ ├── metalhit4.wav │ ├── metalhit5.wav │ ├── metalhollow0.wav │ ├── open0.wav │ ├── open1.wav │ ├── open2.wav │ ├── open3.wav │ ├── open4.wav │ ├── pick0.wav │ ├── punch0.wav │ ├── purchase0.wav │ ├── ring0.wav │ ├── scrape0.wav │ ├── select0.wav │ ├── select1.wav │ ├── select2.wav │ ├── select3.wav │ ├── select4.wav │ ├── select5.wav │ ├── select6.wav │ ├── shoot0.wav │ ├── splash0.wav │ ├── splashout0.wav │ ├── swimming0.wav │ ├── swing0.wav │ ├── swing1.wav │ ├── turnpage0.wav │ ├── walkinggravel0.wav │ ├── wobble0.wav │ ├── woodblock0.wav │ ├── woodblock1.wav │ ├── woosh0.wav │ └── xylo0.wav ├── temp.txt ├── testpat.bmp ├── uvpat.bmp └── voro.bmp ├── glsl ├── BasicLimbShader.c ├── BasicPrimShader.c ├── BillboardShader.c ├── BlitPointShader.c ├── BlitShader.c ├── BlurShader.c ├── BoxShader.c ├── Combine3Shader.c ├── CombineShader.c ├── CopyShader.c ├── CopyShader2.c ├── CopyShader3.c ├── CylBBShader.c ├── DilateShader.c ├── DownSampleShader.c ├── DownScaleShader.c ├── FXAAShader.c ├── FogShader.c ├── GUIShader.c ├── GeomShader.c ├── GridShader.c ├── HDRShader.c ├── HolderShader.c ├── HolderShaderOld.c ├── LightShader.c ├── MapBorderShader.c ├── MapLand.c ├── MedianShader.c ├── MergeShader.c ├── NearestShader.c ├── NoiseShader.c ├── OctShader.c ├── PointShader.c ├── PolyCombineShader.c ├── PolyShader.c ├── PostLightingShader.c ├── PreLightingShader.c ├── PrimShader.c ├── PrimShader2.c ├── PrimShader3.c ├── RadiosityCombineShader.c ├── RadiosityShader.c ├── RasterShader.c ├── RayFuncs.c ├── RenderFBOShader.c ├── RoadShader.c ├── SampleFuncs.c ├── ShadowMapShader.c ├── Simplex2D.c ├── SkeletonShader.c ├── SolidCombineShader.c ├── SphereShader.c ├── TerGenShader.c ├── TerHeightFunc.c ├── TerrainMix.c ├── TopoShader.c ├── VBOShader.c ├── WaterShader.c ├── WaterShaderCombine.c ├── WaveFuncs.c ├── WaveHeightShader.c └── WorldSpaceShader.c ├── include ├── Benchmarks │ ├── BenchmarkDemo.cpp │ ├── BenchmarkDemo.h │ ├── TaruData.h │ └── landscapeData.h ├── CommonInterfaces │ ├── Common2dCanvasInterface.h │ ├── CommonCameraInterface.h │ ├── CommonExampleInterface.h │ ├── CommonGUIHelperInterface.h │ ├── CommonGraphicsAppInterface.h │ ├── CommonMultiBodyBase.h │ ├── CommonParameterInterface.h │ ├── CommonRenderInterface.h │ ├── CommonRigidBodyBase.h │ └── CommonWindowInterface.h ├── OpenGLWindow │ ├── CMakeLists.txt │ ├── GLInstanceGraphicsShape.h │ ├── GLInstanceRendererInternalData.h │ ├── GLInstancingRenderer.cpp │ ├── GLInstancingRenderer.h │ ├── GLPrimInternalData.h │ ├── GLPrimitiveRenderer.cpp │ ├── GLPrimitiveRenderer.h │ ├── GLRenderToTexture.cpp │ ├── GLRenderToTexture.h │ ├── GwenOpenGL3CoreRenderer.h │ ├── LoadShader.cpp │ ├── LoadShader.h │ ├── MacOpenGLWindow.h │ ├── MacOpenGLWindow.mm │ ├── OpenGL2Include.h │ ├── OpenGLInclude.h │ ├── OpenSans.cpp │ ├── OpenSans.ttf │ ├── Shaders │ │ ├── createShadowMapInstancingPS.glsl │ │ ├── createShadowMapInstancingPS.h │ │ ├── createShadowMapInstancingVS.glsl │ │ ├── createShadowMapInstancingVS.h │ │ ├── instancingPS.glsl │ │ ├── instancingPS.h │ │ ├── instancingVS.glsl │ │ ├── instancingVS.h │ │ ├── linesPS.glsl │ │ ├── linesPS.h │ │ ├── linesVS.glsl │ │ ├── linesVS.h │ │ ├── pointSpritePS.glsl │ │ ├── pointSpritePS.h │ │ ├── pointSpriteVS.glsl │ │ ├── pointSpriteVS.h │ │ ├── useShadowMapInstancingPS.glsl │ │ ├── useShadowMapInstancingPS.h │ │ ├── useShadowMapInstancingVS.glsl │ │ └── useShadowMapInstancingVS.h │ ├── ShapeData.h │ ├── SimpleCamera.cpp │ ├── SimpleCamera.h │ ├── SimpleOpenGL2App.cpp │ ├── SimpleOpenGL2App.h │ ├── SimpleOpenGL2Renderer.cpp │ ├── SimpleOpenGL2Renderer.h │ ├── SimpleOpenGL3App.cpp │ ├── SimpleOpenGL3App.h │ ├── TwFonts.cpp │ ├── TwFonts.h │ ├── Win32InternalWindowData.h │ ├── Win32OpenGLWindow.cpp │ ├── Win32OpenGLWindow.h │ ├── Win32Window.cpp │ ├── Win32Window.h │ ├── X11OpenGLWindow.cpp │ ├── X11OpenGLWindow.h │ ├── fontstash.cpp │ ├── fontstash.h │ ├── opengl_fontstashcallbacks.cpp │ ├── opengl_fontstashcallbacks.h │ ├── premake4.lua │ ├── stb_image_write.h │ └── stb_truetype.h └── voxelquest │ ├── baseobject.h │ ├── benchmarkdemo.h │ ├── bullethelpers.h │ ├── cache.h │ ├── classdefs.h │ ├── constants.h │ ├── debugScreen.h │ ├── dynbuffer.h │ ├── entenums.h │ ├── enums.h │ ├── fbos.h │ ├── fileio.h │ ├── fontwrapper.h │ ├── gameactor.h │ ├── gameactorjoint.h │ ├── gameai.h │ ├── gameaudio.h │ ├── gameblock.h │ ├── gamecamera.h │ ├── gamechunk.h │ ├── gameent.h │ ├── gameentmanager.h │ ├── gameentnode.h │ ├── gamefluid.h │ ├── gamegeom.h │ ├── gamegui.h │ ├── gamelogic.h │ ├── gamemusic.h │ ├── gamenetwork.h │ ├── gameoctree.h │ ├── gameorg.h │ ├── gameorgnode.h │ ├── gamepage.h │ ├── gamepageholder.h │ ├── gamephysics.h │ ├── gamephysrig.h │ ├── gameplant.h │ ├── gameplantnode.h │ ├── gameragdoll.h │ ├── gamesim.h │ ├── gamesound.h │ ├── gamestate.h │ ├── gameui.h │ ├── gamevoxelwrap.h │ ├── gameworld.h │ ├── geom.h │ ├── geompage.h │ ├── glinfo.h │ ├── glmhelpers.h │ ├── helperfuncs.h │ ├── hpclock.h │ ├── imageloader.h │ ├── includes.h │ ├── initGlew.h │ ├── ivec.h │ ├── json.h │ ├── jsonhelpers.h │ ├── mat.h │ ├── materials.h │ ├── memorypool.h │ ├── mydebugdrawer.h │ ├── myglhelper.h │ ├── myoglapp.h │ ├── myshapedrawer.h │ ├── network.h │ ├── object.h │ ├── oglrenderer.h │ ├── path.h │ ├── pooledresource.h │ ├── poolmanager.h │ ├── poolpagemanager.h │ ├── raycastbar.h │ ├── renderer.h │ ├── rhfactory.h │ ├── rig.h │ ├── settings.h │ ├── shader.h │ ├── simplex.h │ ├── singleton.h │ ├── spacebuffer.h │ ├── stylesheet.h │ ├── tbos.h │ ├── texenums.h │ ├── texture3d.h │ ├── threadpoolwrapper.h │ ├── threadwrapper.h │ ├── timer.h │ ├── types.h │ ├── uicomponent.h │ ├── uniformbuffer.h │ ├── vbos.h │ ├── vectors.h │ ├── volumewrapper.h │ ├── voxelbuffer.h │ ├── wsrequesthandler.h │ └── wsserver.h ├── screenshot.png ├── screenshot1.png └── source ├── baseobject.cpp ├── benchmarkdemo.cpp ├── bullethelpers.cpp ├── cache.cpp ├── constants.cpp ├── debugScreen.cpp ├── dynbuffer.cpp ├── fbos.cpp ├── fileio.cpp ├── fontwrapper.cpp ├── gameactor.cpp ├── gameai.cpp ├── gameaudio.cpp ├── gameblock.cpp ├── gamecamera.cpp ├── gamechunk.cpp ├── gameent.cpp ├── gameentmanager.cpp ├── gameentnode.cpp ├── gamefluid.cpp ├── gamegeom.cpp ├── gamegui.cpp ├── gamelogic.cpp ├── gamemusic.cpp ├── gamenetwork.cpp ├── gameoctree.cpp ├── gameorg.cpp ├── gameorgnode.cpp ├── gamepage.cpp ├── gamepageholder.cpp ├── gamephysics.cpp ├── gamephysrig.cpp ├── gameplant.cpp ├── gameplantnode.cpp ├── gameragdoll.cpp ├── gamesound.cpp ├── gamestate.cpp ├── gamevoxelwrap.cpp ├── gameworld.cpp ├── geom.cpp ├── glinfo.cpp ├── helperfuncs.cpp ├── hpclock.cpp ├── imageloader.cpp ├── includes.cpp ├── initGlew.cpp ├── ivec.cpp ├── json.cpp ├── jsonhelpers.cpp ├── main.cpp ├── mainfuncs.cpp ├── mat.cpp ├── materials.cpp ├── memorypool.cpp ├── mydebugdrawer.cpp ├── myglhelper.cpp ├── myoglapp.cpp ├── myshapedrawer.cpp ├── network.cpp ├── object.cpp ├── oglrenderer.cpp ├── pooledresource.cpp ├── poolmanager.cpp ├── poolpagemanager.cpp ├── raycastbar.cpp ├── renderer.cpp ├── rhfactory.cpp ├── settings.cpp ├── shader.cpp ├── simplex.cpp ├── singleton.cpp ├── stylesheet.cpp ├── tbos.cpp ├── texture3d.cpp ├── threadpoolwrapper.cpp ├── threadwrapper.cpp ├── timer.cpp ├── uicomponent.cpp ├── uniformbuffer.cpp ├── vbos.cpp ├── vectors.cpp ├── volumewrapper.cpp ├── voxelbuffer.cpp ├── wsrequesthandler.cpp └── wsserver.cpp /.gitignore: -------------------------------------------------------------------------------- 1 | /build 2 | -------------------------------------------------------------------------------- /CMakeLists.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/caseymcc/voxelquest/HEAD/CMakeLists.txt -------------------------------------------------------------------------------- /README.md: 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