├── .gitignore ├── CMakeLists.txt ├── GLFW ├── glfw3.h └── glfw3native.h ├── LICENSE ├── README.md ├── bin └── pipelineCache ├── code-style.txt ├── demo ├── CMakeLists.txt ├── main-blend-color.cpp ├── main-clear-color.cpp ├── main-cube-color.cpp ├── main-cube-texture.cpp ├── main-cube.cpp ├── main-dynamic-uniform.cpp ├── main-hello-triangle.cpp ├── main-indexed-traingle.cpp ├── main-input-attachment.cpp ├── main-model-instance.cpp ├── main-model-light.cpp ├── main-model-mesh-dynamic-linewidth.cpp ├── main-model-mesh-geom.cpp ├── main-model-mesh-tess.cpp ├── main-model-mesh.cpp ├── main-model-model.cpp ├── main-model-outline.cpp ├── main-model-push-constant.cpp ├── main-model-toon.cpp ├── main-model.cpp ├── main-opengl.cpp ├── main-query.cpp ├── main-sampler.cpp ├── main-secondary-command-buffer.cpp ├── main-storage-buffer.cpp ├── main-storage-texel-buffer.cpp ├── main-texel-buffer.cpp ├── main-texture-blit-image.cpp ├── main-texture-clear-image.cpp ├── main-texture-copy-image.cpp ├── main-texture-push-descriptor.cpp ├── main-texture-save-image.cpp ├── main-texture.cpp ├── main-uniform-buffer.cpp ├── main-uniform-buffer2.cpp └── main-viewport-buffer.cpp ├── glad ├── glad.c ├── glad.h └── khrplatform.h ├── images ├── cat.png ├── kitten.png ├── skansen │ ├── negx.jpg │ ├── negy.jpg │ ├── negz.jpg │ ├── posx.jpg │ ├── posy.jpg │ ├── posz.jpg │ └── readme.txt ├── smile.png └── wall.png ├── include ├── VK_Allocator.h ├── VK_Buffer.h ├── VK_BufferView.h ├── VK_CommandPool.h ├── VK_Context.h ├── VK_Deleter.h ├── VK_DynamicState.h ├── VK_Image.h ├── VK_ImageView.h ├── VK_Pipeline.h ├── VK_PipelineCache.h ├── VK_QueryPool.h ├── VK_SecondaryCommandBuffer.h ├── VK_SecondaryCommandBufferCallback.h ├── VK_ShaderSet.h ├── VK_Texture.h ├── VK_UniformBuffer.h ├── VK_Util.h └── VK_Vertex.h ├── model ├── Bee.glb ├── PUG_TAN.png ├── PUG_TAN.tga ├── Panda.mtl ├── dragon.glb └── pug.mtl ├── module └── FindGLFW.cmake ├── screenshots ├── blend-color-2.png ├── blend-color.png ├── blit-image.png ├── cube-color.png ├── cube-color2.png ├── cube.png ├── dynamic-uniform.png ├── hello-triangle-clear-color.png ├── hello-triangle.png ├── image-copy.png ├── indexed-triangle.png ├── model-2.png ├── model-cartoon.png ├── model-instance.gif ├── model-light.gif ├── model-light.png ├── model-mesh-dynamic-state.png ├── model-mesh-geom.png ├── model-mesh-tess.png ├── model-outline.png ├── model-push-constant.png ├── model.gif ├── model.png ├── secordcommandbuffer.png ├── ssbo.png ├── storage-texel-buffer.png ├── texel-buffer.png ├── texture.png ├── uniform-buffer.png ├── viewport-scissor.png └── vk-logo.png ├── shader ├── base │ ├── frag.spv │ ├── shader_base.frag │ ├── shader_base.vert │ └── vert.spv ├── cube-color │ ├── frag.spv │ ├── shader.frag │ ├── shader.vert │ └── vert.spv ├── cube │ ├── frag.spv │ ├── shader_textures.frag │ ├── shader_textures.vert │ └── vert.spv ├── depth │ ├── frag.spv │ ├── shader_depth.frag │ ├── shader_depth.vert │ └── vert.spv ├── dynamic-uniform │ ├── frag.spv │ ├── uniform.frag │ ├── uniform.vert │ └── vert.spv ├── geom-mesh-geom │ ├── shader.frag │ ├── shader.frag.spv │ ├── shader.geom │ ├── shader.geom.spv │ ├── shader.vert │ └── shader.vert.spv ├── geom-mesh-tess │ ├── frag.spv │ ├── shader.frag │ ├── shader.tesc │ ├── shader.tese │ ├── shader.vert │ ├── tesc.spv │ ├── tese.spv │ └── vert.spv ├── input-attachment │ ├── frag.spv │ ├── shader_textures.frag │ ├── shader_textures.vert │ └── vert.spv ├── model-instance │ ├── frag.spv │ ├── vert.spv │ ├── vertexbuffer.frag │ └── vertexbuffer.vert ├── model-light │ ├── frag.spv │ ├── gl.frag │ ├── gl.vert │ └── vert.spv ├── model-mesh │ ├── frag.spv │ ├── vert.spv │ ├── vertexbuffer.frag │ └── vertexbuffer.vert ├── model-outline │ ├── frag.spv │ ├── outline.frag │ ├── outline.vert │ └── vert.spv ├── model-toon-push-constant │ ├── frag.spv │ ├── toon.frag │ ├── toon.vert │ └── vert.spv ├── model-toon │ ├── frag.spv │ ├── toon.frag │ ├── toon.vert │ └── vert.spv ├── model │ ├── frag.spv │ ├── gl.frag │ ├── gl.vert │ └── vert.spv ├── mvp │ ├── frag.spv │ ├── mvp.frag │ ├── mvp.vert │ └── vert.spv ├── push-descriptor │ ├── frag.spv │ ├── gl.frag │ ├── gl.vert │ └── vert.spv ├── sampler │ ├── frag.spv │ ├── shader_textures.frag │ ├── shader_textures.vert │ └── vert.spv ├── storageTexelBuffer │ ├── texel-buffer.frag │ ├── texel-buffer.frag.spv │ ├── texel-buffer.vert │ └── texel-buffer.vert.spv ├── storagebuffer │ ├── frag.spv │ ├── mvp.frag │ ├── mvp.vert │ └── vert.spv ├── texel-buffer │ ├── texel-buffer.frag │ ├── texel-buffer.frag.spv │ ├── texel-buffer.vert │ └── texel-buffer.vert.spv ├── texture │ ├── frag.spv │ ├── shader_textures.frag │ ├── shader_textures.vert │ └── vert.spv ├── uniform │ ├── frag.spv │ ├── uniform.frag │ ├── uniform.vert │ └── vert.spv └── vertex │ ├── frag.spv │ ├── vert.spv │ ├── vertexbuffer.frag │ └── vertexbuffer.vert ├── source ├── VK_Allocator.cpp ├── VK_Buffer.cpp ├── VK_BufferView.cpp ├── VK_BufferViewImpl.cpp ├── VK_BufferViewImpl.h ├── VK_CommandBuffer.h ├── VK_CommandPool.cpp ├── VK_Context.cpp ├── VK_ContextImpl.cpp ├── VK_ContextImpl.h ├── VK_DescriptorPool.cpp ├── VK_DescriptorPool.h ├── VK_DescriptorSetLayout.cpp ├── VK_DescriptorSetLayout.h ├── VK_DescriptorSets.cpp ├── VK_DescriptorSets.h ├── VK_DynamicStateImpl.cpp ├── VK_DynamicStateImpl.h ├── VK_DynamicUniformBuffer.cpp ├── VK_DynamicUniformBuffer.h ├── VK_ImageImpl.cpp ├── VK_ImageImpl.h ├── VK_ImageView.cpp ├── VK_ImageViewImpl.cpp ├── VK_ImageViewImpl.h ├── VK_IndirectBuffer.cpp ├── VK_IndirectBuffer.h ├── VK_InstanceBuffer.cpp ├── VK_InstanceBuffer.h ├── VK_ObjLoader.cpp ├── VK_ObjLoader.h ├── VK_Pipeline.cpp ├── VK_PipelineCacheImpl.cpp ├── VK_PipelineCacheImpl.h ├── VK_PipelineDeriveImpl.cpp ├── VK_PipelineDeriveImpl.h ├── VK_PipelineImpl.cpp ├── VK_PipelineImpl.h ├── VK_PipelineLayout.cpp ├── VK_PipelineLayout.h ├── VK_PushDescriptor.cpp ├── VK_PushDescriptor.h ├── VK_QueryPool.cpp ├── VK_QueryPoolImpl.h ├── VK_RenderPass.cpp ├── VK_RenderPass.h ├── VK_SamplerImpl.cpp ├── VK_SamplerImpl.h ├── VK_SecondaryCommandBuffer.cpp ├── VK_SecondaryCommandBufferCallback.cpp ├── VK_ShaderSet.cpp ├── VK_ShaderSetImpl.cpp ├── VK_ShaderSetImpl.h ├── VK_StorageBuffer.cpp ├── VK_StorageBuffer.h ├── VK_StorageTexelBuffer.cpp ├── VK_StorageTexelBuffer.h ├── VK_TexelBuffer.cpp ├── VK_TexelBuffer.h ├── VK_UniformBufferImpl.cpp ├── VK_UniformBufferImpl.h ├── VK_Util.cpp ├── VK_ValidationLayer.cpp ├── VK_ValidationLayer.h ├── VK_Vertex.cpp ├── VK_VertexBuffer.cpp └── VK_VertexBuffer.h └── thirdparty ├── glm ├── CMakeLists.txt ├── common.hpp ├── detail │ ├── _features.hpp │ ├── _fixes.hpp │ ├── _noise.hpp │ ├── _swizzle.hpp │ ├── _swizzle_func.hpp │ ├── _vectorize.hpp │ ├── compute_common.hpp │ ├── compute_vector_relational.hpp │ ├── func_common.inl │ ├── func_common_simd.inl │ ├── func_exponential.inl │ ├── func_exponential_simd.inl │ ├── func_geometric.inl │ ├── func_geometric_simd.inl │ ├── func_integer.inl │ ├── func_integer_simd.inl │ ├── func_matrix.inl │ ├── func_matrix_simd.inl │ ├── func_packing.inl │ ├── func_packing_simd.inl │ ├── func_trigonometric.inl │ ├── func_trigonometric_simd.inl │ ├── func_vector_relational.inl │ ├── func_vector_relational_simd.inl │ ├── glm.cpp │ ├── qualifier.hpp │ ├── setup.hpp │ ├── type_float.hpp │ ├── type_half.hpp │ ├── type_half.inl │ ├── type_mat2x2.hpp │ ├── type_mat2x2.inl │ ├── type_mat2x3.hpp │ ├── type_mat2x3.inl │ ├── type_mat2x4.hpp │ ├── type_mat2x4.inl │ ├── type_mat3x2.hpp │ ├── type_mat3x2.inl │ ├── type_mat3x3.hpp │ ├── type_mat3x3.inl │ ├── type_mat3x4.hpp │ ├── type_mat3x4.inl │ ├── type_mat4x2.hpp │ ├── type_mat4x2.inl │ ├── type_mat4x3.hpp │ ├── type_mat4x3.inl │ ├── type_mat4x4.hpp │ ├── type_mat4x4.inl │ ├── type_mat4x4_simd.inl │ ├── type_quat.hpp │ ├── type_quat.inl │ ├── type_quat_simd.inl │ ├── type_vec1.hpp │ ├── type_vec1.inl │ ├── type_vec2.hpp │ ├── type_vec2.inl │ ├── type_vec3.hpp │ ├── type_vec3.inl │ ├── type_vec4.hpp │ ├── type_vec4.inl │ └── type_vec4_simd.inl ├── exponential.hpp ├── ext.hpp ├── ext │ ├── matrix_clip_space.hpp │ ├── matrix_clip_space.inl │ ├── matrix_common.hpp │ ├── matrix_common.inl │ ├── matrix_double2x2.hpp │ ├── matrix_double2x2_precision.hpp │ ├── matrix_double2x3.hpp │ ├── matrix_double2x3_precision.hpp │ ├── matrix_double2x4.hpp │ ├── matrix_double2x4_precision.hpp │ ├── matrix_double3x2.hpp │ ├── matrix_double3x2_precision.hpp │ ├── matrix_double3x3.hpp │ ├── matrix_double3x3_precision.hpp │ ├── matrix_double3x4.hpp │ ├── matrix_double3x4_precision.hpp │ ├── matrix_double4x2.hpp │ ├── matrix_double4x2_precision.hpp │ ├── matrix_double4x3.hpp │ ├── matrix_double4x3_precision.hpp │ ├── matrix_double4x4.hpp │ ├── matrix_double4x4_precision.hpp │ ├── matrix_float2x2.hpp │ ├── matrix_float2x2_precision.hpp │ ├── matrix_float2x3.hpp │ ├── matrix_float2x3_precision.hpp │ ├── matrix_float2x4.hpp │ ├── matrix_float2x4_precision.hpp │ ├── matrix_float3x2.hpp │ ├── matrix_float3x2_precision.hpp │ ├── matrix_float3x3.hpp │ ├── matrix_float3x3_precision.hpp │ ├── matrix_float3x4.hpp │ ├── matrix_float3x4_precision.hpp │ ├── matrix_float4x2.hpp │ ├── matrix_float4x2_precision.hpp │ ├── matrix_float4x3.hpp │ ├── matrix_float4x3_precision.hpp │ ├── matrix_float4x4.hpp │ ├── matrix_float4x4_precision.hpp │ ├── matrix_int2x2.hpp │ ├── matrix_int2x2_sized.hpp │ ├── matrix_int2x3.hpp │ ├── matrix_int2x3_sized.hpp │ ├── matrix_int2x4.hpp │ ├── matrix_int2x4_sized.hpp │ ├── matrix_int3x2.hpp │ ├── matrix_int3x2_sized.hpp │ ├── matrix_int3x3.hpp │ ├── matrix_int3x3_sized.hpp │ ├── matrix_int3x4.hpp │ ├── matrix_int3x4_sized.hpp │ ├── matrix_int4x2.hpp │ ├── matrix_int4x2_sized.hpp │ ├── matrix_int4x3.hpp │ ├── matrix_int4x3_sized.hpp │ ├── matrix_int4x4.hpp │ ├── matrix_int4x4_sized.hpp │ ├── matrix_projection.hpp │ ├── matrix_projection.inl │ ├── matrix_relational.hpp │ ├── matrix_relational.inl │ ├── matrix_transform.hpp │ ├── matrix_transform.inl │ ├── matrix_uint2x2.hpp │ ├── matrix_uint2x2_sized.hpp │ ├── matrix_uint2x3.hpp │ ├── matrix_uint2x3_sized.hpp │ ├── matrix_uint2x4.hpp │ ├── matrix_uint2x4_sized.hpp │ ├── matrix_uint3x2.hpp │ ├── matrix_uint3x2_sized.hpp │ ├── matrix_uint3x3.hpp │ ├── matrix_uint3x3_sized.hpp │ ├── matrix_uint3x4.hpp │ ├── matrix_uint3x4_sized.hpp │ ├── matrix_uint4x2.hpp │ ├── matrix_uint4x2_sized.hpp │ ├── matrix_uint4x3.hpp │ ├── matrix_uint4x3_sized.hpp │ ├── matrix_uint4x4.hpp │ ├── matrix_uint4x4_sized.hpp │ ├── quaternion_common.hpp │ ├── quaternion_common.inl │ ├── quaternion_common_simd.inl │ ├── quaternion_double.hpp │ ├── quaternion_double_precision.hpp │ ├── quaternion_exponential.hpp │ ├── quaternion_exponential.inl │ ├── quaternion_float.hpp │ ├── quaternion_float_precision.hpp │ ├── quaternion_geometric.hpp │ ├── quaternion_geometric.inl │ ├── quaternion_relational.hpp │ ├── quaternion_relational.inl │ ├── quaternion_transform.hpp │ ├── quaternion_transform.inl │ ├── quaternion_trigonometric.hpp │ ├── quaternion_trigonometric.inl │ ├── scalar_common.hpp │ ├── scalar_common.inl │ ├── scalar_constants.hpp │ ├── scalar_constants.inl │ ├── scalar_int_sized.hpp │ ├── scalar_integer.hpp │ ├── scalar_integer.inl │ ├── scalar_packing.hpp │ ├── scalar_packing.inl │ ├── scalar_relational.hpp │ ├── scalar_relational.inl │ ├── scalar_uint_sized.hpp │ ├── scalar_ulp.hpp │ ├── scalar_ulp.inl │ ├── vector_bool1.hpp │ ├── vector_bool1_precision.hpp │ ├── vector_bool2.hpp │ ├── vector_bool2_precision.hpp │ ├── vector_bool3.hpp │ ├── vector_bool3_precision.hpp │ ├── vector_bool4.hpp │ ├── vector_bool4_precision.hpp │ ├── vector_common.hpp │ ├── vector_common.inl │ ├── vector_double1.hpp │ ├── vector_double1_precision.hpp │ ├── vector_double2.hpp │ ├── vector_double2_precision.hpp │ ├── vector_double3.hpp │ ├── vector_double3_precision.hpp │ ├── vector_double4.hpp │ ├── vector_double4_precision.hpp │ ├── vector_float1.hpp │ ├── vector_float1_precision.hpp │ ├── vector_float2.hpp │ ├── vector_float2_precision.hpp │ ├── vector_float3.hpp │ ├── vector_float3_precision.hpp │ ├── vector_float4.hpp │ ├── vector_float4_precision.hpp │ ├── vector_int1.hpp │ ├── vector_int1_sized.hpp │ ├── vector_int2.hpp │ ├── vector_int2_sized.hpp │ ├── vector_int3.hpp │ ├── vector_int3_sized.hpp │ ├── vector_int4.hpp │ ├── vector_int4_sized.hpp │ ├── vector_integer.hpp │ ├── vector_integer.inl │ ├── vector_packing.hpp │ ├── vector_packing.inl │ ├── vector_relational.hpp │ ├── vector_relational.inl │ ├── vector_uint1.hpp │ ├── vector_uint1_sized.hpp │ ├── vector_uint2.hpp │ ├── vector_uint2_sized.hpp │ ├── vector_uint3.hpp │ ├── vector_uint3_sized.hpp │ ├── vector_uint4.hpp │ ├── vector_uint4_sized.hpp │ ├── vector_ulp.hpp │ └── vector_ulp.inl ├── fwd.hpp ├── geometric.hpp ├── glm.hpp ├── gtc │ ├── bitfield.hpp │ ├── bitfield.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── constants.hpp │ ├── constants.inl │ ├── epsilon.hpp │ ├── epsilon.inl │ ├── integer.hpp │ ├── integer.inl │ ├── matrix_access.hpp │ ├── matrix_access.inl │ ├── matrix_integer.hpp │ ├── matrix_inverse.hpp │ ├── matrix_inverse.inl │ ├── matrix_transform.hpp │ ├── matrix_transform.inl │ ├── noise.hpp │ ├── noise.inl │ ├── packing.hpp │ ├── packing.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── quaternion_simd.inl │ ├── random.hpp │ ├── random.inl │ ├── reciprocal.hpp │ ├── reciprocal.inl │ ├── round.hpp │ ├── round.inl │ ├── type_aligned.hpp │ ├── type_precision.hpp │ ├── type_precision.inl │ ├── type_ptr.hpp │ ├── type_ptr.inl │ ├── ulp.hpp │ ├── ulp.inl │ └── vec1.hpp ├── gtx │ ├── associated_min_max.hpp │ ├── associated_min_max.inl │ ├── bit.hpp │ ├── bit.inl │ ├── closest_point.hpp │ ├── closest_point.inl │ ├── color_encoding.hpp │ ├── color_encoding.inl │ ├── color_space.hpp │ ├── color_space.inl │ ├── color_space_YCoCg.hpp │ ├── color_space_YCoCg.inl │ ├── common.hpp │ ├── common.inl │ ├── compatibility.hpp │ ├── compatibility.inl │ ├── component_wise.hpp │ ├── component_wise.inl │ ├── dual_quaternion.hpp │ ├── dual_quaternion.inl │ ├── easing.hpp │ ├── easing.inl │ ├── euler_angles.hpp │ ├── euler_angles.inl │ ├── extend.hpp │ ├── extend.inl │ ├── extended_min_max.hpp │ ├── extended_min_max.inl │ ├── exterior_product.hpp │ ├── exterior_product.inl │ ├── fast_exponential.hpp │ ├── fast_exponential.inl │ ├── fast_square_root.hpp │ ├── fast_square_root.inl │ ├── fast_trigonometry.hpp │ ├── fast_trigonometry.inl │ ├── float_notmalize.inl │ ├── functions.hpp │ ├── functions.inl │ ├── gradient_paint.hpp │ ├── gradient_paint.inl │ ├── handed_coordinate_space.hpp │ ├── handed_coordinate_space.inl │ ├── hash.hpp │ ├── hash.inl │ ├── integer.hpp │ ├── integer.inl │ ├── intersect.hpp │ ├── intersect.inl │ ├── io.hpp │ ├── io.inl │ ├── log_base.hpp │ ├── log_base.inl │ ├── matrix_cross_product.hpp │ ├── matrix_cross_product.inl │ ├── matrix_decompose.hpp │ ├── matrix_decompose.inl │ ├── matrix_factorisation.hpp │ ├── matrix_factorisation.inl │ ├── matrix_interpolation.hpp │ ├── matrix_interpolation.inl │ ├── matrix_major_storage.hpp │ ├── matrix_major_storage.inl │ ├── matrix_operation.hpp │ ├── matrix_operation.inl │ ├── matrix_query.hpp │ ├── matrix_query.inl │ ├── matrix_transform_2d.hpp │ ├── matrix_transform_2d.inl │ ├── mixed_product.hpp │ ├── mixed_product.inl │ ├── norm.hpp │ ├── norm.inl │ ├── normal.hpp │ ├── normal.inl │ ├── normalize_dot.hpp │ ├── normalize_dot.inl │ ├── number_precision.hpp │ ├── number_precision.inl │ ├── optimum_pow.hpp │ ├── optimum_pow.inl │ ├── orthonormalize.hpp │ ├── orthonormalize.inl │ ├── perpendicular.hpp │ ├── perpendicular.inl │ ├── polar_coordinates.hpp │ ├── polar_coordinates.inl │ ├── projection.hpp │ ├── projection.inl │ ├── quaternion.hpp │ ├── quaternion.inl │ ├── range.hpp │ ├── raw_data.hpp │ ├── raw_data.inl │ ├── rotate_normalized_axis.hpp │ ├── rotate_normalized_axis.inl │ ├── rotate_vector.hpp │ ├── rotate_vector.inl │ ├── scalar_multiplication.hpp │ ├── scalar_relational.hpp │ ├── scalar_relational.inl │ ├── spline.hpp │ ├── spline.inl │ ├── std_based_type.hpp │ ├── std_based_type.inl │ ├── string_cast.hpp │ ├── string_cast.inl │ ├── texture.hpp │ ├── texture.inl │ ├── transform.hpp │ ├── transform.inl │ ├── transform2.hpp │ ├── transform2.inl │ ├── type_aligned.hpp │ ├── type_aligned.inl │ ├── type_trait.hpp │ ├── type_trait.inl │ ├── vec_swizzle.hpp │ ├── vector_angle.hpp │ ├── vector_angle.inl │ ├── vector_query.hpp │ ├── vector_query.inl │ ├── wrap.hpp │ └── wrap.inl ├── integer.hpp ├── mat2x2.hpp ├── mat2x3.hpp ├── mat2x4.hpp ├── mat3x2.hpp ├── mat3x3.hpp ├── mat3x4.hpp ├── mat4x2.hpp ├── mat4x3.hpp ├── mat4x4.hpp ├── matrix.hpp ├── packing.hpp ├── simd │ ├── common.h │ ├── exponential.h │ ├── geometric.h │ ├── integer.h │ ├── matrix.h │ ├── neon.h │ ├── packing.h │ ├── platform.h │ ├── trigonometric.h │ └── vector_relational.h ├── trigonometric.hpp ├── vec2.hpp ├── vec3.hpp ├── vec4.hpp └── vector_relational.hpp ├── json.hpp ├── stb_image.cpp ├── stb_image.h ├── tiff ├── tif_config.h ├── tiff.h ├── tiffconf.h ├── tiffio.h └── tiffvers.h ├── tiffutil.cpp ├── tiffutil.h ├── tiny_gltf.h ├── tiny_obj_loader.cc └── tiny_obj_loader.h /.gitignore: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ccsdu2004/vulkan-cpp-demo/HEAD/.gitignore -------------------------------------------------------------------------------- /CMakeLists.txt: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ccsdu2004/vulkan-cpp-demo/HEAD/CMakeLists.txt -------------------------------------------------------------------------------- /GLFW/glfw3.h: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ccsdu2004/vulkan-cpp-demo/HEAD/GLFW/glfw3.h -------------------------------------------------------------------------------- /GLFW/glfw3native.h: 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