├── Assets ├── CustomPPS.meta ├── CustomPPS │ ├── GrayScale.cs │ ├── GrayScale.cs.meta │ ├── GrayScale.shader │ ├── GrayScale.shader.meta │ ├── PPRain.meta │ └── PPRain │ │ ├── Content.meta │ │ ├── Content │ │ ├── Materials.meta │ │ ├── Materials │ │ │ ├── lambert1.mat │ │ │ └── lambert1.mat.meta │ │ ├── RainDome.fbx │ │ ├── RainDome.fbx.meta │ │ ├── raintexture_05.tif │ │ └── raintexture_05.tif.meta │ │ ├── PPRain.cs │ │ ├── PPRain.cs.meta │ │ ├── PPRain.prefab │ │ ├── PPRain.prefab.meta │ │ ├── PPRain.shader │ │ ├── PPRain.shader.meta │ │ ├── PPRainFX.cs │ │ └── PPRainFX.cs.meta ├── Main.unity ├── Main.unity.meta ├── Matrials.meta ├── Matrials │ ├── Char.mat │ ├── Char.mat.meta │ ├── Ground.mat │ ├── Ground.mat.meta │ ├── MyLighting.cginc │ ├── MyLighting.cginc.meta │ ├── MyLighting.mat │ ├── MyLighting.mat.meta │ ├── Wall.mat │ ├── Wall.mat.meta │ ├── test.mat │ └── test.mat.meta ├── PPRainDemo 1.unity ├── PPRainDemo 1.unity.meta ├── PPRainDemo 1_Profiles.meta ├── PPRainDemo 1_Profiles │ ├── PPS Profile.asset │ └── PPS Profile.asset.meta ├── PostProcessing-2.meta ├── PostProcessing-2 │ ├── .gitignore │ ├── .npmignore │ ├── LICENSE │ ├── PostProcessing │ │ ├── Editor.meta │ │ ├── Editor │ │ │ ├── Attributes.meta │ │ │ ├── Attributes │ │ │ │ ├── DecoratorAttribute.cs │ │ │ │ ├── DecoratorAttribute.cs.meta │ │ │ │ ├── PostProcessEditorAttribute.cs │ │ │ │ └── PostProcessEditorAttribute.cs.meta │ │ │ ├── BaseEditor.cs │ │ │ ├── BaseEditor.cs.meta │ │ │ ├── Decorators.meta │ │ │ ├── Decorators │ │ │ │ ├── AttributeDecorator.cs │ │ │ │ ├── AttributeDecorator.cs.meta │ │ │ │ ├── Decorators.cs │ │ │ │ ├── Decorators.cs.meta │ │ │ │ ├── TrackballDecorator.cs │ │ │ │ └── TrackballDecorator.cs.meta │ │ │ ├── EffectListEditor.cs │ │ │ ├── EffectListEditor.cs.meta │ │ │ ├── Effects.meta │ │ │ ├── Effects │ │ │ │ ├── AmbientOcclusionEditor.cs │ │ │ │ ├── AmbientOcclusionEditor.cs.meta │ │ │ │ ├── AutoExposureEditor.cs │ │ │ │ ├── AutoExposureEditor.cs.meta │ │ │ │ ├── BloomEditor.cs │ │ │ │ ├── BloomEditor.cs.meta │ │ │ │ ├── ColorGradingEditor.cs │ │ │ │ ├── ColorGradingEditor.cs.meta │ │ │ │ ├── DefaultPostProcessEffectEditor.cs │ │ │ │ ├── DefaultPostProcessEffectEditor.cs.meta │ │ │ │ ├── ScreenSpaceReflectionsEditor.cs │ │ │ │ ├── ScreenSpaceReflectionsEditor.cs.meta │ │ │ │ ├── VignetteEditor.cs │ │ │ │ └── VignetteEditor.cs.meta │ │ │ ├── PostProcessDebugEditor.cs │ │ │ ├── PostProcessDebugEditor.cs.meta │ │ │ ├── PostProcessEffectBaseEditor.cs │ │ │ ├── PostProcessEffectBaseEditor.cs.meta │ │ │ ├── PostProcessEffectEditor.cs │ │ │ ├── PostProcessEffectEditor.cs.meta │ │ │ ├── PostProcessLayerEditor.cs │ │ │ ├── PostProcessLayerEditor.cs.meta │ │ │ ├── PostProcessProfileEditor.cs │ │ │ ├── PostProcessProfileEditor.cs.meta │ │ │ ├── PostProcessVolumeEditor.cs │ │ │ ├── PostProcessVolumeEditor.cs.meta │ │ │ ├── Tools.meta │ │ │ ├── Tools │ │ │ │ ├── CubeLutAssetFactory.cs │ │ │ │ ├── CubeLutAssetFactory.cs.meta │ │ │ │ ├── CubeLutAssetImporter.cs │ │ │ │ ├── CubeLutAssetImporter.cs.meta │ │ │ │ ├── DefineSetter.cs │ │ │ │ ├── DefineSetter.cs.meta │ │ │ │ ├── ProfileFactory.cs │ │ │ │ ├── ProfileFactory.cs.meta │ │ │ │ ├── ResourceAssetFactory.cs │ │ │ │ ├── ResourceAssetFactory.cs.meta │ │ │ │ ├── VolumeFactory.cs │ │ │ │ └── VolumeFactory.cs.meta │ │ │ ├── Utils.meta │ │ │ └── Utils │ │ │ │ ├── CurveEditor.cs │ │ │ │ ├── CurveEditor.cs.meta │ │ │ │ ├── EditorUtilities.cs │ │ │ │ ├── EditorUtilities.cs.meta │ │ │ │ ├── GlobalSettings.cs │ │ │ │ ├── GlobalSettings.cs.meta │ │ │ │ ├── SerializedParameterOverride.cs │ │ │ │ ├── SerializedParameterOverride.cs.meta │ │ │ │ ├── Styling.cs │ │ │ │ └── Styling.cs.meta │ │ ├── Gizmos.meta │ │ ├── Gizmos │ │ │ ├── PostProcessLayer.png │ │ │ └── PostProcessLayer.png.meta │ │ ├── PostProcessResources.asset │ │ ├── PostProcessResources.asset.meta │ │ ├── Runtime.meta │ │ ├── Runtime │ │ │ ├── Attributes.meta │ │ │ ├── Attributes │ │ │ │ ├── DisplayNameAttribute.cs │ │ │ │ ├── DisplayNameAttribute.cs.meta │ │ │ │ ├── MaxAttribute.cs │ │ │ │ ├── MaxAttribute.cs.meta │ │ │ │ ├── MinAttribute.cs │ │ │ │ ├── MinAttribute.cs.meta │ │ │ │ ├── MinMaxAttribute.cs │ │ │ │ ├── MinMaxAttribute.cs.meta │ │ │ │ ├── PostProcessAttribute.cs │ │ │ │ ├── PostProcessAttribute.cs.meta │ │ │ │ ├── TrackballAttribute.cs │ │ │ │ └── TrackballAttribute.cs.meta │ │ │ ├── Effects.meta │ │ │ ├── Effects │ │ │ │ ├── AmbientOcclusion.cs │ │ │ │ ├── AmbientOcclusion.cs.meta │ │ │ │ ├── AutoExposure.cs │ │ │ │ ├── AutoExposure.cs.meta │ │ │ │ ├── Bloom.cs │ │ │ │ ├── Bloom.cs.meta │ │ │ │ ├── ChromaticAberration.cs │ │ │ │ ├── ChromaticAberration.cs.meta │ │ │ │ ├── ColorGrading.cs │ │ │ │ ├── ColorGrading.cs.meta │ │ │ │ ├── DepthOfField.cs │ │ │ │ ├── DepthOfField.cs.meta │ │ │ │ ├── Dithering.cs │ │ │ │ ├── Dithering.cs.meta │ │ │ │ ├── FastApproximateAntialiasing.cs │ │ │ │ ├── FastApproximateAntialiasing.cs.meta │ │ │ │ ├── Fog.cs │ │ │ │ ├── Fog.cs.meta │ │ │ │ ├── Grain.cs │ │ │ │ ├── Grain.cs.meta │ │ │ │ ├── MotionBlur.cs │ │ │ │ ├── MotionBlur.cs.meta │ │ │ │ ├── MultiScaleVO.cs │ │ │ │ ├── MultiScaleVO.cs.meta │ │ │ │ ├── ScalableAO.cs │ │ │ │ ├── ScalableAO.cs.meta │ │ │ │ ├── ScreenSpaceReflections.cs │ │ │ │ ├── ScreenSpaceReflections.cs.meta │ │ │ │ ├── SubpixelMorphologicalAntialiasing.cs │ │ │ │ ├── SubpixelMorphologicalAntialiasing.cs.meta │ │ │ │ ├── TemporalAntialiasing.cs │ │ │ │ ├── TemporalAntialiasing.cs.meta │ │ │ │ ├── Vignette.cs │ │ │ │ └── Vignette.cs.meta │ │ │ ├── Monitors.meta │ │ │ ├── Monitors │ │ │ │ ├── HistogramMonitor.cs │ │ │ │ ├── HistogramMonitor.cs.meta │ │ │ │ ├── LightMeterMonitor.cs │ │ │ │ ├── LightMeterMonitor.cs.meta │ │ │ │ ├── Monitor.cs │ │ │ │ ├── Monitor.cs.meta │ │ │ │ ├── VectorscopeMonitor.cs │ │ │ │ ├── VectorscopeMonitor.cs.meta │ │ │ │ ├── WaveformMonitor.cs │ │ │ │ └── WaveformMonitor.cs.meta │ │ │ ├── ParameterOverride.cs │ │ │ ├── ParameterOverride.cs.meta │ │ │ ├── PostProcessBundle.cs │ │ │ ├── PostProcessBundle.cs.meta │ │ │ ├── PostProcessDebug.cs │ │ │ ├── PostProcessDebug.cs.meta │ │ │ ├── PostProcessDebugLayer.cs │ │ │ ├── PostProcessDebugLayer.cs.meta │ │ │ ├── PostProcessEffectRenderer.cs │ │ │ ├── PostProcessEffectRenderer.cs.meta │ │ │ ├── PostProcessEffectSettings.cs │ │ │ ├── PostProcessEffectSettings.cs.meta │ │ │ ├── PostProcessEvent.cs │ │ │ ├── PostProcessEvent.cs.meta │ │ │ ├── PostProcessLayer.cs │ │ │ ├── PostProcessLayer.cs.meta │ │ │ ├── PostProcessManager.cs │ │ │ ├── PostProcessManager.cs.meta │ │ │ ├── PostProcessProfile.cs │ │ │ ├── PostProcessProfile.cs.meta │ │ │ ├── PostProcessRenderContext.cs │ │ │ ├── PostProcessRenderContext.cs.meta │ │ │ ├── PostProcessResources.cs │ │ │ ├── PostProcessResources.cs.meta │ │ │ ├── PostProcessVolume.cs │ │ │ ├── PostProcessVolume.cs.meta │ │ │ ├── Utils.meta │ │ │ └── Utils │ │ │ │ ├── ColorUtilities.cs │ │ │ │ ├── ColorUtilities.cs.meta │ │ │ │ ├── HableCurve.cs │ │ │ │ ├── HableCurve.cs.meta │ │ │ │ ├── HaltonSeq.cs │ │ │ │ ├── HaltonSeq.cs.meta │ │ │ │ ├── LogHistogram.cs │ │ │ │ ├── LogHistogram.cs.meta │ │ │ │ ├── MeshUtilities.cs │ │ │ │ ├── MeshUtilities.cs.meta │ │ │ │ ├── PropertySheet.cs │ │ │ │ ├── PropertySheet.cs.meta │ │ │ │ ├── PropertySheetFactory.cs │ │ │ │ ├── PropertySheetFactory.cs.meta │ │ │ │ ├── RuntimeUtilities.cs │ │ │ │ ├── RuntimeUtilities.cs.meta │ │ │ │ ├── ShaderIDs.cs │ │ │ │ ├── ShaderIDs.cs.meta │ │ │ │ ├── Spline.cs │ │ │ │ ├── Spline.cs.meta │ │ │ │ ├── TargetPool.cs │ │ │ │ ├── TargetPool.cs.meta │ │ │ │ ├── TextureFormatUtilities.cs │ │ │ │ ├── TextureFormatUtilities.cs.meta │ │ │ │ ├── TextureLerper.cs │ │ │ │ └── TextureLerper.cs.meta │ │ ├── Shaders.meta │ │ ├── Shaders │ │ │ ├── ACES.hlsl │ │ │ ├── ACES.hlsl.meta │ │ │ ├── API.meta │ │ │ ├── API │ │ │ │ ├── D3D11.hlsl │ │ │ │ ├── D3D11.hlsl.meta │ │ │ │ ├── D3D12.hlsl │ │ │ │ ├── D3D12.hlsl.meta │ │ │ │ ├── D3D9.hlsl │ │ │ │ ├── D3D9.hlsl.meta │ │ │ │ ├── Metal.hlsl │ │ │ │ ├── Metal.hlsl.meta │ │ │ │ ├── OpenGL.hlsl │ │ │ │ ├── OpenGL.hlsl.meta │ │ │ │ ├── PSSL.hlsl │ │ │ │ ├── PSSL.hlsl.meta │ │ │ │ ├── Vulkan.hlsl │ │ │ │ ├── Vulkan.hlsl.meta │ │ │ │ ├── XboxOne.hlsl │ │ │ │ └── XboxOne.hlsl.meta │ │ │ ├── Builtins.meta │ │ │ ├── Builtins │ │ │ │ ├── AutoExposure.shader │ │ │ │ ├── AutoExposure.shader.meta │ │ │ │ ├── Bloom.shader │ │ │ │ ├── Bloom.shader.meta │ │ │ │ ├── Copy.shader │ │ │ │ ├── Copy.shader.meta │ │ │ │ ├── CopyStd.shader │ │ │ │ ├── CopyStd.shader.meta │ │ │ │ ├── DeferredFog.shader │ │ │ │ ├── DeferredFog.shader.meta │ │ │ │ ├── DepthOfField.hlsl │ │ │ │ ├── DepthOfField.hlsl.meta │ │ │ │ ├── DepthOfField.shader │ │ │ │ ├── DepthOfField.shader.meta │ │ │ │ ├── DiscardAlpha.shader │ │ │ │ ├── DiscardAlpha.shader.meta │ │ │ │ ├── DiskKernels.hlsl │ │ │ │ ├── DiskKernels.hlsl.meta │ │ │ │ ├── Dithering.hlsl │ │ │ │ ├── Dithering.hlsl.meta │ │ │ │ ├── ExposureHistogram.compute │ │ │ │ ├── ExposureHistogram.compute.meta │ │ │ │ ├── ExposureHistogram.hlsl │ │ │ │ ├── ExposureHistogram.hlsl.meta │ │ │ │ ├── FastApproximateAntialiasing.hlsl │ │ │ │ ├── FastApproximateAntialiasing.hlsl.meta │ │ │ │ ├── FinalPass.shader │ │ │ │ ├── FinalPass.shader.meta │ │ │ │ ├── Fog.hlsl │ │ │ │ ├── Fog.hlsl.meta │ │ │ │ ├── GaussianDownsample.compute │ │ │ │ ├── GaussianDownsample.compute.meta │ │ │ │ ├── GrainBaker.shader │ │ │ │ ├── GrainBaker.shader.meta │ │ │ │ ├── Lut2DBaker.shader │ │ │ │ ├── Lut2DBaker.shader.meta │ │ │ │ ├── Lut3DBaker.compute │ │ │ │ ├── Lut3DBaker.compute.meta │ │ │ │ ├── MotionBlur.shader │ │ │ │ ├── MotionBlur.shader.meta │ │ │ │ ├── MultiScaleVO.shader │ │ │ │ ├── MultiScaleVO.shader.meta │ │ │ │ ├── MultiScaleVODownsample1.compute │ │ │ │ ├── MultiScaleVODownsample1.compute.meta │ │ │ │ ├── MultiScaleVODownsample2.compute │ │ │ │ ├── MultiScaleVODownsample2.compute.meta │ │ │ │ ├── MultiScaleVORender.compute │ │ │ │ ├── MultiScaleVORender.compute.meta │ │ │ │ ├── MultiScaleVOUpsample.compute │ │ │ │ ├── MultiScaleVOUpsample.compute.meta │ │ │ │ ├── ScalableAO.hlsl │ │ │ │ ├── ScalableAO.hlsl.meta │ │ │ │ ├── ScalableAO.shader │ │ │ │ ├── ScalableAO.shader.meta │ │ │ │ ├── ScreenSpaceReflections.hlsl │ │ │ │ ├── ScreenSpaceReflections.hlsl.meta │ │ │ │ ├── ScreenSpaceReflections.shader │ │ │ │ ├── ScreenSpaceReflections.shader.meta │ │ │ │ ├── SubpixelMorphologicalAntialiasing.hlsl │ │ │ │ ├── SubpixelMorphologicalAntialiasing.hlsl.meta │ │ │ │ ├── SubpixelMorphologicalAntialiasing.shader │ │ │ │ ├── SubpixelMorphologicalAntialiasing.shader.meta │ │ │ │ ├── TemporalAntialiasing.shader │ │ │ │ ├── TemporalAntialiasing.shader.meta │ │ │ │ ├── Texture2DLerp.shader │ │ │ │ ├── Texture2DLerp.shader.meta │ │ │ │ ├── Texture3DLerp.compute │ │ │ │ ├── Texture3DLerp.compute.meta │ │ │ │ ├── Uber.shader │ │ │ │ └── Uber.shader.meta │ │ │ ├── Colors.hlsl │ │ │ ├── Colors.hlsl.meta │ │ │ ├── Debug.meta │ │ │ ├── Debug │ │ │ │ ├── Histogram.compute │ │ │ │ ├── Histogram.compute.meta │ │ │ │ ├── Histogram.shader │ │ │ │ ├── Histogram.shader.meta │ │ │ │ ├── LightMeter.shader │ │ │ │ ├── LightMeter.shader.meta │ │ │ │ ├── Overlays.shader │ │ │ │ ├── Overlays.shader.meta │ │ │ │ ├── Vectorscope.compute │ │ │ │ ├── Vectorscope.compute.meta │ │ │ │ ├── Vectorscope.shader │ │ │ │ ├── Vectorscope.shader.meta │ │ │ │ ├── Waveform.compute │ │ │ │ ├── Waveform.compute.meta │ │ │ │ ├── Waveform.shader │ │ │ │ └── Waveform.shader.meta │ │ │ ├── Editor.meta │ │ │ ├── Editor │ │ │ │ ├── ConvertToLog.shader │ │ │ │ ├── ConvertToLog.shader.meta │ │ │ │ ├── CurveGrid.shader │ │ │ │ ├── CurveGrid.shader.meta │ │ │ │ ├── Trackball.shader │ │ │ │ └── Trackball.shader.meta │ │ │ ├── Sampling.hlsl │ │ │ ├── Sampling.hlsl.meta │ │ │ ├── StdLib.hlsl │ │ │ ├── StdLib.hlsl.meta │ │ │ ├── xRLib.hlsl │ │ │ └── xRLib.hlsl.meta │ │ ├── Textures.meta │ │ └── Textures │ │ │ ├── Blue Noise 256px.meta │ │ │ ├── Blue Noise 256px │ │ │ ├── LDR_LLL1_0.png │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ ├── LDR_LLL1_1.png │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ ├── LDR_LLL1_2.png │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ ├── LDR_LLL1_3.png │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ ├── LDR_LLL1_4.png │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ ├── LDR_LLL1_5.png │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ ├── LDR_LLL1_6.png │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ ├── LDR_LLL1_7.png │ │ │ └── LDR_LLL1_7.png.meta │ │ │ ├── Blue Noise 64px.meta │ │ │ ├── Blue Noise 64px │ │ │ ├── LDR_LLL1_0.png │ │ │ ├── LDR_LLL1_0.png.meta │ │ │ ├── LDR_LLL1_1.png │ │ │ ├── LDR_LLL1_1.png.meta │ │ │ ├── LDR_LLL1_10.png │ │ │ ├── LDR_LLL1_10.png.meta │ │ │ ├── LDR_LLL1_11.png │ │ │ ├── LDR_LLL1_11.png.meta │ │ │ ├── LDR_LLL1_12.png │ │ │ ├── LDR_LLL1_12.png.meta │ │ │ ├── LDR_LLL1_13.png │ │ │ ├── LDR_LLL1_13.png.meta │ │ │ ├── LDR_LLL1_14.png │ │ │ ├── LDR_LLL1_14.png.meta │ │ │ ├── LDR_LLL1_15.png │ │ │ ├── LDR_LLL1_15.png.meta │ │ │ ├── LDR_LLL1_16.png │ │ │ ├── LDR_LLL1_16.png.meta │ │ │ ├── LDR_LLL1_17.png │ │ │ ├── LDR_LLL1_17.png.meta │ │ │ ├── LDR_LLL1_18.png │ │ │ ├── LDR_LLL1_18.png.meta │ │ │ ├── LDR_LLL1_19.png │ │ │ ├── LDR_LLL1_19.png.meta │ │ │ ├── LDR_LLL1_2.png │ │ │ ├── LDR_LLL1_2.png.meta │ │ │ ├── LDR_LLL1_20.png │ │ │ ├── LDR_LLL1_20.png.meta │ │ │ ├── LDR_LLL1_21.png │ │ │ ├── LDR_LLL1_21.png.meta │ │ │ ├── LDR_LLL1_22.png │ │ │ ├── LDR_LLL1_22.png.meta │ │ │ ├── LDR_LLL1_23.png │ │ │ ├── LDR_LLL1_23.png.meta │ │ │ ├── LDR_LLL1_24.png │ │ │ ├── LDR_LLL1_24.png.meta │ │ │ ├── LDR_LLL1_25.png │ │ │ ├── LDR_LLL1_25.png.meta │ │ │ ├── LDR_LLL1_26.png │ │ │ ├── LDR_LLL1_26.png.meta │ │ │ ├── LDR_LLL1_27.png │ │ │ ├── LDR_LLL1_27.png.meta │ │ │ ├── LDR_LLL1_28.png │ │ │ ├── LDR_LLL1_28.png.meta │ │ │ ├── LDR_LLL1_29.png │ │ │ ├── LDR_LLL1_29.png.meta │ │ │ ├── LDR_LLL1_3.png │ │ │ ├── LDR_LLL1_3.png.meta │ │ │ ├── LDR_LLL1_30.png │ │ │ ├── LDR_LLL1_30.png.meta │ │ │ ├── LDR_LLL1_31.png │ │ │ ├── LDR_LLL1_31.png.meta │ │ │ ├── LDR_LLL1_32.png │ │ │ ├── LDR_LLL1_32.png.meta │ │ │ ├── LDR_LLL1_33.png │ │ │ ├── LDR_LLL1_33.png.meta │ │ │ ├── LDR_LLL1_34.png │ │ │ ├── LDR_LLL1_34.png.meta │ │ │ ├── LDR_LLL1_35.png │ │ │ ├── LDR_LLL1_35.png.meta │ │ │ ├── LDR_LLL1_36.png │ │ │ ├── LDR_LLL1_36.png.meta │ │ │ ├── LDR_LLL1_37.png │ │ │ ├── LDR_LLL1_37.png.meta │ │ │ ├── LDR_LLL1_38.png │ │ │ ├── LDR_LLL1_38.png.meta │ │ │ ├── LDR_LLL1_39.png │ │ │ ├── LDR_LLL1_39.png.meta │ │ │ ├── LDR_LLL1_4.png │ │ │ ├── LDR_LLL1_4.png.meta │ │ │ ├── LDR_LLL1_40.png │ │ │ ├── LDR_LLL1_40.png.meta │ │ │ ├── LDR_LLL1_41.png │ │ │ ├── LDR_LLL1_41.png.meta │ │ │ ├── LDR_LLL1_42.png │ │ │ ├── LDR_LLL1_42.png.meta │ │ │ ├── LDR_LLL1_43.png │ │ │ ├── LDR_LLL1_43.png.meta │ │ │ ├── LDR_LLL1_44.png │ │ │ ├── LDR_LLL1_44.png.meta │ │ │ ├── LDR_LLL1_45.png │ │ │ ├── LDR_LLL1_45.png.meta │ │ │ ├── LDR_LLL1_46.png │ │ │ ├── LDR_LLL1_46.png.meta │ │ │ ├── LDR_LLL1_47.png │ │ │ ├── LDR_LLL1_47.png.meta │ │ │ ├── LDR_LLL1_48.png │ │ │ ├── LDR_LLL1_48.png.meta │ │ │ ├── LDR_LLL1_49.png │ │ │ ├── LDR_LLL1_49.png.meta │ │ │ ├── LDR_LLL1_5.png │ │ │ ├── LDR_LLL1_5.png.meta │ │ │ ├── LDR_LLL1_50.png │ │ │ ├── LDR_LLL1_50.png.meta │ │ │ ├── LDR_LLL1_51.png │ │ │ ├── LDR_LLL1_51.png.meta │ │ │ ├── LDR_LLL1_52.png │ │ │ ├── LDR_LLL1_52.png.meta │ │ │ ├── LDR_LLL1_53.png │ │ │ ├── LDR_LLL1_53.png.meta │ │ │ ├── LDR_LLL1_54.png │ │ │ ├── LDR_LLL1_54.png.meta │ │ │ ├── LDR_LLL1_55.png │ │ │ ├── LDR_LLL1_55.png.meta │ │ │ ├── LDR_LLL1_56.png │ │ │ ├── LDR_LLL1_56.png.meta │ │ │ ├── LDR_LLL1_57.png │ │ │ ├── LDR_LLL1_57.png.meta │ │ │ ├── LDR_LLL1_58.png │ │ │ ├── LDR_LLL1_58.png.meta │ │ │ ├── LDR_LLL1_59.png │ │ │ ├── LDR_LLL1_59.png.meta │ │ │ ├── LDR_LLL1_6.png │ │ │ ├── LDR_LLL1_6.png.meta │ │ │ ├── LDR_LLL1_60.png │ │ │ ├── LDR_LLL1_60.png.meta │ │ │ ├── LDR_LLL1_61.png │ │ │ ├── LDR_LLL1_61.png.meta │ │ │ ├── LDR_LLL1_62.png │ │ │ ├── LDR_LLL1_62.png.meta │ │ │ ├── LDR_LLL1_63.png │ │ │ ├── LDR_LLL1_63.png.meta │ │ │ ├── LDR_LLL1_7.png │ │ │ ├── LDR_LLL1_7.png.meta │ │ │ ├── LDR_LLL1_8.png │ │ │ ├── LDR_LLL1_8.png.meta │ │ │ ├── LDR_LLL1_9.png │ │ │ └── LDR_LLL1_9.png.meta │ │ │ ├── Cubes.meta │ │ │ ├── Cubes │ │ │ ├── .gitignore │ │ │ ├── Linear to Unity Log r1.cube │ │ │ ├── Linear to Unity Log r1.cube.meta │ │ │ ├── Linear to sRGB r1.cube │ │ │ ├── Linear to sRGB r1.cube.meta │ │ │ ├── Unity Log to Linear r1.cube │ │ │ ├── Unity Log to Linear r1.cube.meta │ │ │ ├── Unity Log to sRGB r1.cube │ │ │ ├── Unity Log to sRGB r1.cube.meta │ │ │ ├── sRGB to Linear r1.cube │ │ │ ├── sRGB to Linear r1.cube.meta │ │ │ ├── sRGB to Unity Log r1.cube │ │ │ └── sRGB to Unity Log r1.cube.meta │ │ │ ├── LUTs.meta │ │ │ ├── LUTs │ │ │ ├── NeutralLdrLut.png │ │ │ └── NeutralLdrLut.png.meta │ │ │ ├── Lens Dirt.meta │ │ │ ├── Lens Dirt │ │ │ ├── LensDirt00.png │ │ │ ├── LensDirt00.png.meta │ │ │ ├── LensDirt01.png │ │ │ ├── LensDirt01.png.meta │ │ │ ├── LensDirt02.png │ │ │ ├── LensDirt02.png.meta │ │ │ ├── LensDirt03.png │ │ │ └── LensDirt03.png.meta │ │ │ ├── SMAA.meta │ │ │ ├── SMAA │ │ │ ├── AreaTex.tga │ │ │ ├── AreaTex.tga.meta │ │ │ ├── SearchTex.tga │ │ │ └── SearchTex.tga.meta │ │ │ ├── Spectral LUTs.meta │ │ │ └── Spectral LUTs │ │ │ ├── SpectralLut_BlueRed.tga │ │ │ ├── SpectralLut_BlueRed.tga.meta │ │ │ ├── SpectralLut_GreenPurple.tga │ │ │ ├── SpectralLut_GreenPurple.tga.meta │ │ │ ├── SpectralLut_PurpleGreen.tga │ │ │ ├── SpectralLut_PurpleGreen.tga.meta │ │ │ ├── SpectralLut_RedBlue.tga │ │ │ └── SpectralLut_RedBlue.tga.meta │ ├── README.md │ └── package.json ├── TestFog.unity ├── TestFog.unity.meta ├── VolumetricLighting.meta └── VolumetricLighting │ ├── AreaLight.meta │ ├── AreaLight │ ├── AreaLight.prefab │ ├── AreaLight.prefab.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── AreaLight.Direct.cs │ │ ├── AreaLight.Direct.cs.meta │ │ ├── AreaLight.Shadow.cs │ │ ├── AreaLight.Shadow.cs.meta │ │ ├── AreaLight.cs │ │ ├── AreaLight.cs.meta │ │ ├── AreaLightLUT.DisneyDiffuse.cs │ │ ├── AreaLightLUT.DisneyDiffuse.cs.meta │ │ ├── AreaLightLUT.GGX.cs │ │ ├── AreaLightLUT.GGX.cs.meta │ │ ├── AreaLightLUT.Load.cs │ │ └── AreaLightLUT.Load.cs.meta │ ├── Shaders.meta │ └── Shaders │ │ ├── AreaLight.cginc │ │ ├── AreaLight.cginc.meta │ │ ├── AreaLight.shader │ │ ├── AreaLight.shader.meta │ │ ├── AreaLightShadows.cginc │ │ ├── AreaLightShadows.cginc.meta │ │ ├── AreaLightSource.mat │ │ └── AreaLightSource.mat.meta │ ├── LightManager.meta │ ├── LightManager │ ├── LightManagerFogEllipsoids.prefab │ ├── LightManagerFogEllipsoids.prefab.meta │ ├── LightManagerFogLights.prefab │ ├── LightManagerFogLights.prefab.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── LightManager.cs │ │ ├── LightManager.cs.meta │ │ ├── LightManagerFogEllipsoids.cs │ │ ├── LightManagerFogEllipsoids.cs.meta │ │ ├── LightManagerFogLights.cs │ │ └── LightManagerFogLights.cs.meta │ ├── LightOverride.meta │ ├── LightOverride │ ├── LightOverride.cs │ └── LightOverride.cs.meta │ ├── MinValueAttribute.meta │ ├── MinValueAttribute │ ├── Editor.meta │ ├── Editor │ │ ├── MinValueDrawer.cs │ │ └── MinValueDrawer.cs.meta │ ├── MinValueAttribute.cs │ └── MinValueAttribute.cs.meta │ ├── Scenes.meta │ ├── Scenes │ ├── Area light.unity │ ├── Area light.unity.meta │ ├── Materials.meta │ ├── Materials │ │ ├── StandardAlphaBlended-VolumetricFog.mat │ │ ├── StandardAlphaBlended-VolumetricFog.mat.meta │ │ ├── StandardAlphaBlended-VolumetricFog.shader │ │ ├── StandardAlphaBlended-VolumetricFog.shader.meta │ │ ├── blck.mat │ │ └── blck.mat.meta │ ├── Transparency and point lights.unity │ ├── Transparency and point lights.unity.meta │ ├── Tube lights and local fog density.unity │ ├── Tube lights and local fog density.unity.meta │ ├── Tube lights with shadow planes and global fog density.unity │ └── Tube lights with shadow planes and global fog density.unity.meta │ ├── TubeLight.meta │ ├── TubeLight │ ├── Editor.meta │ ├── Editor │ │ ├── TubeLightEditor.cs │ │ └── TubeLightEditor.cs.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── TubeLight.cs │ │ ├── TubeLight.cs.meta │ │ ├── TubeLightShadowPlane.cs │ │ └── TubeLightShadowPlane.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── TubeLight.cginc │ │ ├── TubeLight.cginc.meta │ │ ├── TubeLight.shader │ │ ├── TubeLight.shader.meta │ │ ├── TubeLightAttenuation.cginc │ │ ├── TubeLightAttenuation.cginc.meta │ │ ├── TubeLightShadowPlanes.cginc │ │ ├── TubeLightShadowPlanes.cginc.meta │ │ ├── TubeLightSource.mat │ │ └── TubeLightSource.mat.meta │ ├── TubeLight.prefab │ └── TubeLight.prefab.meta │ ├── VolumetricFog.meta │ ├── VolumetricFog │ ├── Editor.meta │ ├── Editor │ │ ├── FogLightEditor.cs │ │ ├── FogLightEditor.cs.meta │ │ ├── VolumetricFogEditor.cs │ │ └── VolumetricFogEditor.cs.meta │ ├── FogEllipsoid.prefab │ ├── FogEllipsoid.prefab.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── FogEllipsoid.cs │ │ ├── FogEllipsoid.cs.meta │ │ ├── FogLight.DirectionalShadow.cs │ │ ├── FogLight.DirectionalShadow.cs.meta │ │ ├── FogLight.cs │ │ ├── FogLight.cs.meta │ │ ├── VolumetricFog.cs │ │ └── VolumetricFog.cs.meta │ ├── Shaders.meta │ └── Shaders │ │ ├── ApplyToOpaque.shader │ │ ├── ApplyToOpaque.shader.meta │ │ ├── BlurShadowmap.shader │ │ ├── BlurShadowmap.shader.meta │ │ ├── CopyShadowParams.shader │ │ ├── CopyShadowParams.shader.meta │ │ ├── Debug.shader │ │ ├── Debug.shader.meta │ │ ├── InjectLightingAndDensity.compute │ │ ├── InjectLightingAndDensity.compute.meta │ │ ├── Scatter.compute │ │ ├── Scatter.compute.meta │ │ ├── Shadowmap.shader │ │ ├── Shadowmap.shader.meta │ │ ├── VolumetricFog.cginc │ │ ├── VolumetricFog.cginc.meta │ │ ├── noise.png │ │ └── noise.png.meta │ ├── Wind.meta │ └── Wind │ ├── Scripts.meta │ ├── Scripts │ ├── Wind.cs │ └── Wind.cs.meta │ ├── Wind.prefab │ └── Wind.prefab.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── 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