├── .gitattributes ├── .gitignore ├── Assets ├── Readme.asset ├── Readme.asset.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Settings.meta ├── Settings │ ├── SampleSceneProfile.asset │ ├── SampleSceneProfile.asset.meta │ ├── URP-Balanced-Renderer.asset │ ├── URP-Balanced-Renderer.asset.meta │ ├── URP-Balanced.asset │ ├── URP-Balanced.asset.meta │ ├── URP-HighFidelity-Renderer.asset │ ├── URP-HighFidelity-Renderer.asset.meta │ ├── URP-HighFidelity.asset │ ├── URP-HighFidelity.asset.meta │ ├── URP-Performant-Renderer.asset │ ├── URP-Performant-Renderer.asset.meta │ ├── URP-Performant.asset │ └── URP-Performant.asset.meta ├── ShaderDemos.meta ├── ShaderDemos │ ├── 1_Carpaint.meta │ ├── 1_Carpaint │ │ ├── CarPaintShader_New.shadergraph │ │ ├── CarPaintShader_New.shadergraph.meta │ │ ├── Carpaint.mat │ │ ├── Carpaint.mat.meta │ │ ├── T_FlakeMask.TGA │ │ └── T_FlakeMask.TGA.meta │ ├── 2_Ghost.meta │ ├── 2_Ghost │ │ ├── Ghost.shadergraph │ │ ├── Ghost.shadergraph.meta │ │ ├── GhostDepth.shader │ │ └── GhostDepth.shader.meta │ ├── 3_Transition.meta │ └── 3_Transition │ │ ├── FullscreenTransition_Graph.shadergraph │ │ ├── FullscreenTransition_Graph.shadergraph.meta │ │ ├── StencilOnly.shader │ │ ├── StencilOnly.shader.meta │ │ ├── Transition.shadersubgraph │ │ ├── Transition.shadersubgraph.meta │ │ ├── WorldSpaceGridNoise.shadersubgraph │ │ └── WorldSpaceGridNoise.shadersubgraph.meta ├── TutorialInfo.meta ├── TutorialInfo │ ├── Icons.meta │ ├── Icons │ │ ├── URP.png │ │ └── URP.png.meta │ ├── Layout.wlt │ ├── Layout.wlt.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── Editor.meta │ │ ├── Editor │ │ ├── ReadmeEditor.cs │ │ └── ReadmeEditor.cs.meta │ │ ├── Readme.cs │ │ └── Readme.cs.meta ├── UniversalRenderPipelineGlobalSettings.asset └── UniversalRenderPipelineGlobalSettings.asset.meta ├── Packages ├── manifest.json └── packages-lock.json └── ProjectSettings ├── AudioManager.asset ├── BurstAotSettings_StandaloneWindows.json ├── ClusterInputManager.asset ├── CommonBurstAotSettings.json ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── MemorySettings.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── SceneTemplateSettings.json ├── ShaderGraphSettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | 2 | /Library 3 | /Temp 4 | /UserSettings 5 | /Logs 6 | *.csproj 7 | .vsconfig 8 | *.sln 9 | /obj 10 | /.vs 11 | -------------------------------------------------------------------------------- /Assets/Readme.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} 13 | m_Name: Readme 14 | m_EditorClassIdentifier: 15 | icon: {fileID: 2800000, guid: 727a75301c3d24613a3ebcec4a24c2c8, type: 3} 16 | title: URP Empty Template 17 | sections: 18 | - heading: Welcome to the Universal Render Pipeline 19 | text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline. 20 | linkText: 21 | url: 22 | - heading: URP Documentation 23 | text: 24 | linkText: Read more about URP 25 | url: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@latest 26 | - heading: Forums 27 | text: 28 | linkText: Get answers and support 29 | url: https://forum.unity.com/forums/universal-render-pipeline.383/ 30 | - heading: Report bugs 31 | text: 32 | linkText: Submit a report 33 | url: https://unity3d.com/unity/qa/bug-reporting 34 | loadedLayout: 1 35 | -------------------------------------------------------------------------------- /Assets/Readme.asset.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8105016687592461f977c054a80ce2f2 3 | NativeFormatImporter: 4 | externalObjects: {} 5 | mainObjectFileID: 0 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- 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/Assets/TutorialInfo/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5a9bcd70e6a4b4b05badaa72e827d8e0 3 | folderAsset: yes 4 | timeCreated: 1475835190 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3ad9b87dffba344c89909c6d1b1c17e1 3 | folderAsset: yes 4 | timeCreated: 1475593892 5 | licenseType: Store 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEditor; 5 | using System; 6 | using System.IO; 7 | using System.Reflection; 8 | 9 | [CustomEditor(typeof(Readme))] 10 | [InitializeOnLoad] 11 | public class ReadmeEditor : Editor 12 | { 13 | static string s_ShowedReadmeSessionStateName = "ReadmeEditor.showedReadme"; 14 | 15 | static string s_ReadmeSourceDirectory = "Assets/TutorialInfo"; 16 | 17 | const float k_Space = 16f; 18 | 19 | static ReadmeEditor() 20 | { 21 | EditorApplication.delayCall += SelectReadmeAutomatically; 22 | } 23 | 24 | static void RemoveTutorial() 25 | { 26 | if (EditorUtility.DisplayDialog("Remove Readme Assets", 27 | 28 | $"All contents under {s_ReadmeSourceDirectory} will be removed, are you sure you want to proceed?", 29 | "Proceed", 30 | "Cancel")) 31 | { 32 | if (Directory.Exists(s_ReadmeSourceDirectory)) 33 | { 34 | FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory); 35 | FileUtil.DeleteFileOrDirectory(s_ReadmeSourceDirectory + ".meta"); 36 | } 37 | else 38 | { 39 | Debug.Log($"Could not find the Readme folder at {s_ReadmeSourceDirectory}"); 40 | } 41 | 42 | var readmeAsset = SelectReadme(); 43 | if (readmeAsset != null) 44 | { 45 | var path = AssetDatabase.GetAssetPath(readmeAsset); 46 | FileUtil.DeleteFileOrDirectory(path + ".meta"); 47 | FileUtil.DeleteFileOrDirectory(path); 48 | } 49 | 50 | AssetDatabase.Refresh(); 51 | } 52 | } 53 | 54 | static void SelectReadmeAutomatically() 55 | { 56 | if (!SessionState.GetBool(s_ShowedReadmeSessionStateName, false)) 57 | { 58 | var readme = SelectReadme(); 59 | SessionState.SetBool(s_ShowedReadmeSessionStateName, true); 60 | 61 | if (readme && !readme.loadedLayout) 62 | { 63 | LoadLayout(); 64 | readme.loadedLayout = true; 65 | } 66 | } 67 | } 68 | 69 | static void LoadLayout() 70 | { 71 | var assembly = typeof(EditorApplication).Assembly; 72 | var windowLayoutType = assembly.GetType("UnityEditor.WindowLayout", true); 73 | var method = windowLayoutType.GetMethod("LoadWindowLayout", BindingFlags.Public | BindingFlags.Static); 74 | method.Invoke(null, new object[] { Path.Combine(Application.dataPath, "TutorialInfo/Layout.wlt"), false }); 75 | } 76 | 77 | static Readme SelectReadme() 78 | { 79 | var ids = AssetDatabase.FindAssets("Readme t:Readme"); 80 | if (ids.Length == 1) 81 | { 82 | var readmeObject = AssetDatabase.LoadMainAssetAtPath(AssetDatabase.GUIDToAssetPath(ids[0])); 83 | 84 | Selection.objects = new UnityEngine.Object[] { readmeObject }; 85 | 86 | return (Readme)readmeObject; 87 | } 88 | else 89 | { 90 | Debug.Log("Couldn't find a readme"); 91 | return null; 92 | } 93 | } 94 | 95 | protected override void OnHeaderGUI() 96 | { 97 | var readme = (Readme)target; 98 | Init(); 99 | 100 | var iconWidth = Mathf.Min(EditorGUIUtility.currentViewWidth / 3f - 20f, 128f); 101 | 102 | GUILayout.BeginHorizontal("In BigTitle"); 103 | { 104 | if (readme.icon != null) 105 | { 106 | GUILayout.Space(k_Space); 107 | GUILayout.Label(readme.icon, GUILayout.Width(iconWidth), GUILayout.Height(iconWidth)); 108 | } 109 | GUILayout.Space(k_Space); 110 | GUILayout.BeginVertical(); 111 | { 112 | 113 | GUILayout.FlexibleSpace(); 114 | GUILayout.Label(readme.title, TitleStyle); 115 | GUILayout.FlexibleSpace(); 116 | } 117 | GUILayout.EndVertical(); 118 | GUILayout.FlexibleSpace(); 119 | } 120 | GUILayout.EndHorizontal(); 121 | } 122 | 123 | public override void OnInspectorGUI() 124 | { 125 | var readme = (Readme)target; 126 | Init(); 127 | 128 | foreach (var section in readme.sections) 129 | { 130 | if (!string.IsNullOrEmpty(section.heading)) 131 | { 132 | GUILayout.Label(section.heading, HeadingStyle); 133 | } 134 | 135 | if (!string.IsNullOrEmpty(section.text)) 136 | { 137 | GUILayout.Label(section.text, BodyStyle); 138 | } 139 | 140 | if (!string.IsNullOrEmpty(section.linkText)) 141 | { 142 | if (LinkLabel(new GUIContent(section.linkText))) 143 | { 144 | Application.OpenURL(section.url); 145 | } 146 | } 147 | 148 | GUILayout.Space(k_Space); 149 | } 150 | 151 | if (GUILayout.Button("Remove Readme Assets", ButtonStyle)) 152 | { 153 | RemoveTutorial(); 154 | } 155 | } 156 | 157 | bool m_Initialized; 158 | 159 | GUIStyle LinkStyle 160 | { 161 | get { return m_LinkStyle; } 162 | } 163 | 164 | [SerializeField] 165 | GUIStyle m_LinkStyle; 166 | 167 | GUIStyle TitleStyle 168 | { 169 | get { return m_TitleStyle; } 170 | } 171 | 172 | [SerializeField] 173 | GUIStyle m_TitleStyle; 174 | 175 | GUIStyle HeadingStyle 176 | { 177 | get { return m_HeadingStyle; } 178 | } 179 | 180 | [SerializeField] 181 | GUIStyle m_HeadingStyle; 182 | 183 | GUIStyle BodyStyle 184 | { 185 | get { return m_BodyStyle; } 186 | } 187 | 188 | [SerializeField] 189 | GUIStyle m_BodyStyle; 190 | 191 | GUIStyle ButtonStyle 192 | { 193 | get { return m_ButtonStyle; } 194 | } 195 | 196 | [SerializeField] 197 | GUIStyle m_ButtonStyle; 198 | 199 | void Init() 200 | { 201 | if (m_Initialized) 202 | return; 203 | m_BodyStyle = new GUIStyle(EditorStyles.label); 204 | m_BodyStyle.wordWrap = true; 205 | m_BodyStyle.fontSize = 14; 206 | m_BodyStyle.richText = true; 207 | 208 | m_TitleStyle = new GUIStyle(m_BodyStyle); 209 | m_TitleStyle.fontSize = 26; 210 | 211 | m_HeadingStyle = new GUIStyle(m_BodyStyle); 212 | m_HeadingStyle.fontStyle = FontStyle.Bold; 213 | m_HeadingStyle.fontSize = 18; 214 | 215 | m_LinkStyle = new GUIStyle(m_BodyStyle); 216 | m_LinkStyle.wordWrap = false; 217 | 218 | // Match selection color which works nicely for both light and dark skins 219 | m_LinkStyle.normal.textColor = new Color(0x00 / 255f, 0x78 / 255f, 0xDA / 255f, 1f); 220 | m_LinkStyle.stretchWidth = false; 221 | 222 | m_ButtonStyle = new GUIStyle(EditorStyles.miniButton); 223 | m_ButtonStyle.fontStyle = FontStyle.Bold; 224 | 225 | m_Initialized = true; 226 | } 227 | 228 | bool LinkLabel(GUIContent label, params GUILayoutOption[] options) 229 | { 230 | var position = GUILayoutUtility.GetRect(label, LinkStyle, options); 231 | 232 | Handles.BeginGUI(); 233 | Handles.color = LinkStyle.normal.textColor; 234 | Handles.DrawLine(new Vector3(position.xMin, position.yMax), new Vector3(position.xMax, position.yMax)); 235 | Handles.color = Color.white; 236 | Handles.EndGUI(); 237 | 238 | EditorGUIUtility.AddCursorRect(position, MouseCursor.Link); 239 | 240 | return GUI.Button(position, label, LinkStyle); 241 | } 242 | } 243 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Editor/ReadmeEditor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 476cc7d7cd9874016adc216baab94a0a 3 | timeCreated: 1484146680 4 | licenseType: Store 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Readme.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Readme : ScriptableObject 5 | { 6 | public Texture2D icon; 7 | public string title; 8 | public Section[] sections; 9 | public bool loadedLayout; 10 | 11 | [Serializable] 12 | public class Section 13 | { 14 | public string heading, text, linkText, url; 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /Assets/TutorialInfo/Scripts/Readme.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fcf7219bab7fe46a1ad266029b2fee19 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: 7 | - icon: {instanceID: 0} 8 | executionOrder: 0 9 | icon: {fileID: 2800000, guid: 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