├── Assets ├── CascadedShadowMapping.cs ├── CascadedShadowMapping.cs.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── ShadowCaster.shader ├── ShadowCaster.shader.meta ├── ShadowReceiver.mat ├── ShadowReceiver.mat.meta ├── ShadowReceiver.shader └── ShadowReceiver.shader.meta ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset ├── README.md └── Screenshots ├── 44.jpg ├── 7.jpg └── 8.jpg /Assets/CascadedShadowMapping.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class CascadedShadowMapping : MonoBehaviour 6 | { 7 | public Light dirLight; 8 | Camera dirLightCamera; 9 | 10 | public int shadowResolution = 1; 11 | public Shader shadowCaster = null; 12 | 13 | private Matrix4x4 biasMatrix = Matrix4x4.identity; 14 | 15 | List world2ShadowMats = new List(4); 16 | GameObject[] dirLightCameraSplits = new GameObject[4]; 17 | RenderTexture[] depthTextures = new RenderTexture[4]; 18 | 19 | void OnDestroy() 20 | { 21 | dirLightCamera = null; 22 | 23 | for (int i = 0; i < 4; i++) 24 | { 25 | if (depthTextures[i]) 26 | { 27 | DestroyImmediate(depthTextures[i]); 28 | } 29 | } 30 | } 31 | 32 | void Awake() 33 | { 34 | biasMatrix.SetRow(0, new Vector4(0.5f, 0, 0, 0.5f)); 35 | biasMatrix.SetRow(1, new Vector4(0, 0.5f, 0, 0.5f)); 36 | biasMatrix.SetRow(2, new Vector4(0, 0, 0.5f, 0.5f)); 37 | biasMatrix.SetRow(3, new Vector4(0, 0, 0, 1f)); 38 | 39 | InitFrustumCorners(); 40 | } 41 | 42 | // Use this for initialization 43 | void Start() 44 | { 45 | } 46 | 47 | private void CreateRenderTexture() 48 | { 49 | RenderTextureFormat rtFormat = RenderTextureFormat.Default; 50 | if (!SystemInfo.SupportsRenderTextureFormat(rtFormat)) 51 | rtFormat = RenderTextureFormat.Default; 52 | 53 | for (int i = 0; i < 4; i++) 54 | { 55 | depthTextures[i] = new RenderTexture(1024, 1024, 24, rtFormat); 56 | Shader.SetGlobalTexture("_gShadowMapTexture" + i, depthTextures[i]); 57 | } 58 | } 59 | 60 | public Camera CreateDirLightCamera() 61 | { 62 | GameObject goLightCamera = new GameObject("Directional Light Camera"); 63 | Camera LightCamera = goLightCamera.AddComponent(); 64 | 65 | LightCamera.cullingMask = 1 << LayerMask.NameToLayer("Caster"); 66 | LightCamera.backgroundColor = Color.white; 67 | LightCamera.clearFlags = CameraClearFlags.SolidColor; 68 | LightCamera.orthographic = true; 69 | LightCamera.enabled = false; 70 | 71 | for (int i = 0; i < 4; i++) 72 | { 73 | dirLightCameraSplits[i] = new GameObject("dirLightCameraSplits" + i); 74 | } 75 | 76 | return LightCamera; 77 | } 78 | 79 | private void Update() 80 | { 81 | CalcMainCameraSplitsFrustumCorners(); 82 | CalcLightCameraSplitsFrustum(); 83 | 84 | if (dirLight) 85 | { 86 | if (!dirLightCamera) 87 | { 88 | dirLightCamera = CreateDirLightCamera(); 89 | 90 | CreateRenderTexture(); 91 | } 92 | 93 | Shader.SetGlobalFloat("_gShadowBias", 0.005f); 94 | Shader.SetGlobalFloat("_gShadowStrength", 0.5f); 95 | 96 | world2ShadowMats.Clear(); 97 | for (int i = 0; i < 4; i++) 98 | { 99 | ConstructLightCameraSplits(i); 100 | 101 | dirLightCamera.targetTexture = depthTextures[i]; 102 | dirLightCamera.RenderWithShader(shadowCaster, ""); 103 | 104 | Matrix4x4 projectionMatrix = GL.GetGPUProjectionMatrix(dirLightCamera.projectionMatrix, false); 105 | world2ShadowMats.Add(projectionMatrix * dirLightCamera.worldToCameraMatrix); 106 | } 107 | 108 | Shader.SetGlobalMatrixArray("_gWorld2Shadow", world2ShadowMats); 109 | } 110 | } 111 | 112 | float[] _LightSplitsNear; 113 | float[] _LightSplitsFar; 114 | 115 | struct FrustumCorners 116 | { 117 | public Vector3[] nearCorners; 118 | public Vector3[] farCorners; 119 | } 120 | 121 | FrustumCorners[] mainCamera_Splits_fcs; 122 | FrustumCorners[] lightCamera_Splits_fcs; 123 | 124 | void InitFrustumCorners() 125 | { 126 | mainCamera_Splits_fcs = new FrustumCorners[4]; 127 | lightCamera_Splits_fcs = new FrustumCorners[4]; 128 | for (int i = 0; i < 4; i++) 129 | { 130 | mainCamera_Splits_fcs[i].nearCorners = new Vector3[4]; 131 | mainCamera_Splits_fcs[i].farCorners = new Vector3[4]; 132 | 133 | lightCamera_Splits_fcs[i].nearCorners = new Vector3[4]; 134 | lightCamera_Splits_fcs[i].farCorners = new Vector3[4]; 135 | } 136 | } 137 | 138 | void CalcMainCameraSplitsFrustumCorners() 139 | { 140 | float near = Camera.main.nearClipPlane; 141 | float far = Camera.main.farClipPlane; 142 | 143 | float[] nears = { near, far * 0.067f + near, far * 0.133f + far * 0.067f + near, far * 0.267f + far * 0.133f + far * 0.067f + near }; 144 | float[] fars = { far * 0.067f + near, far * 0.133f + far * 0.067f + near, far * 0.267f + far * 0.133f + far * 0.067f + near, far }; 145 | 146 | _LightSplitsNear = nears; 147 | _LightSplitsFar = fars; 148 | 149 | Shader.SetGlobalVector("_gLightSplitsNear", new Vector4(_LightSplitsNear[0], _LightSplitsNear[1], _LightSplitsNear[2], _LightSplitsNear[3])); 150 | Shader.SetGlobalVector("_gLightSplitsFar", new Vector4(_LightSplitsFar[0], _LightSplitsFar[1], _LightSplitsFar[2], _LightSplitsFar[3])); 151 | 152 | for (int k = 0; k < 4; k++) 153 | { 154 | Camera.main.CalculateFrustumCorners(new Rect(0, 0, 1, 1), _LightSplitsNear[k], Camera.MonoOrStereoscopicEye.Mono, mainCamera_Splits_fcs[k].nearCorners); 155 | for (int i = 0; i < 4; i++) 156 | { 157 | mainCamera_Splits_fcs[k].nearCorners[i] = Camera.main.transform.TransformPoint(mainCamera_Splits_fcs[k].nearCorners[i]); 158 | } 159 | 160 | Camera.main.CalculateFrustumCorners(new Rect(0, 0, 1, 1), _LightSplitsFar[k], Camera.MonoOrStereoscopicEye.Mono, mainCamera_Splits_fcs[k].farCorners); 161 | for (int i = 0; i < 4; i++) 162 | { 163 | mainCamera_Splits_fcs[k].farCorners[i] = Camera.main.transform.TransformPoint(mainCamera_Splits_fcs[k].farCorners[i]); 164 | } 165 | } 166 | } 167 | 168 | void CalcLightCameraSplitsFrustum() 169 | { 170 | if (dirLightCamera == null) 171 | return; 172 | 173 | for (int k = 0; k < 4; k++) 174 | { 175 | for (int i = 0; i < 4; i++) 176 | { 177 | lightCamera_Splits_fcs[k].nearCorners[i] = dirLightCameraSplits[k].transform.InverseTransformPoint(mainCamera_Splits_fcs[k].nearCorners[i]); 178 | lightCamera_Splits_fcs[k].farCorners[i] = dirLightCameraSplits[k].transform.InverseTransformPoint(mainCamera_Splits_fcs[k].farCorners[i]); 179 | } 180 | 181 | float[] xs = { lightCamera_Splits_fcs[k].nearCorners[0].x, lightCamera_Splits_fcs[k].nearCorners[1].x, lightCamera_Splits_fcs[k].nearCorners[2].x, lightCamera_Splits_fcs[k].nearCorners[3].x, 182 | lightCamera_Splits_fcs[k].farCorners[0].x, lightCamera_Splits_fcs[k].farCorners[1].x, lightCamera_Splits_fcs[k].farCorners[2].x, lightCamera_Splits_fcs[k].farCorners[3].x }; 183 | 184 | float[] ys = { lightCamera_Splits_fcs[k].nearCorners[0].y, lightCamera_Splits_fcs[k].nearCorners[1].y, lightCamera_Splits_fcs[k].nearCorners[2].y, lightCamera_Splits_fcs[k].nearCorners[3].y, 185 | lightCamera_Splits_fcs[k].farCorners[0].y, lightCamera_Splits_fcs[k].farCorners[1].y, lightCamera_Splits_fcs[k].farCorners[2].y, lightCamera_Splits_fcs[k].farCorners[3].y }; 186 | 187 | float[] zs = { lightCamera_Splits_fcs[k].nearCorners[0].z, lightCamera_Splits_fcs[k].nearCorners[1].z, lightCamera_Splits_fcs[k].nearCorners[2].z, lightCamera_Splits_fcs[k].nearCorners[3].z, 188 | lightCamera_Splits_fcs[k].farCorners[0].z, lightCamera_Splits_fcs[k].farCorners[1].z, lightCamera_Splits_fcs[k].farCorners[2].z, lightCamera_Splits_fcs[k].farCorners[3].z }; 189 | 190 | float minX = Mathf.Min(xs); 191 | float maxX = Mathf.Max(xs); 192 | 193 | float minY = Mathf.Min(ys); 194 | float maxY = Mathf.Max(ys); 195 | 196 | float minZ = Mathf.Min(zs); 197 | float maxZ = Mathf.Max(zs); 198 | 199 | lightCamera_Splits_fcs[k].nearCorners[0] = new Vector3(minX, minY, minZ); 200 | lightCamera_Splits_fcs[k].nearCorners[1] = new Vector3(maxX, minY, minZ); 201 | lightCamera_Splits_fcs[k].nearCorners[2] = new Vector3(maxX, maxY, minZ); 202 | lightCamera_Splits_fcs[k].nearCorners[3] = new Vector3(minX, maxY, minZ); 203 | 204 | lightCamera_Splits_fcs[k].farCorners[0] = new Vector3(minX, minY, maxZ); 205 | lightCamera_Splits_fcs[k].farCorners[1] = new Vector3(maxX, minY, maxZ); 206 | lightCamera_Splits_fcs[k].farCorners[2] = new Vector3(maxX, maxY, maxZ); 207 | lightCamera_Splits_fcs[k].farCorners[3] = new Vector3(minX, maxY, maxZ); 208 | 209 | Vector3 pos = lightCamera_Splits_fcs[k].nearCorners[0] + (lightCamera_Splits_fcs[k].nearCorners[2] - lightCamera_Splits_fcs[k].nearCorners[0]) * 0.5f; 210 | 211 | 212 | dirLightCameraSplits[k].transform.position = dirLightCameraSplits[k].transform.TransformPoint(pos); 213 | dirLightCameraSplits[k].transform.rotation = dirLight.transform.rotation; 214 | 215 | } 216 | } 217 | 218 | void ConstructLightCameraSplits(int k) 219 | { 220 | dirLightCamera.transform.position = dirLightCameraSplits[k].transform.position; 221 | dirLightCamera.transform.rotation = dirLightCameraSplits[k].transform.rotation; 222 | 223 | dirLightCamera.nearClipPlane = lightCamera_Splits_fcs[k].nearCorners[0].z; 224 | dirLightCamera.farClipPlane = lightCamera_Splits_fcs[k].farCorners[0].z; 225 | 226 | dirLightCamera.aspect = Vector3.Magnitude(lightCamera_Splits_fcs[k].nearCorners[0] - lightCamera_Splits_fcs[k].nearCorners[1]) / Vector3.Magnitude(lightCamera_Splits_fcs[k].nearCorners[1] - lightCamera_Splits_fcs[k].nearCorners[2]); 227 | dirLightCamera.orthographicSize = Vector3.Magnitude(lightCamera_Splits_fcs[k].nearCorners[1] - lightCamera_Splits_fcs[k].nearCorners[2]) * 0.5f; 228 | } 229 | 230 | void CalcWorldToShadows() 231 | { 232 | 233 | } 234 | 235 | void OnDrawGizmos() 236 | { 237 | if (dirLightCamera == null) 238 | return; 239 | 240 | /* 241 | Gizmos.color = Color.blue; 242 | for (int i = 0; i < 4; i++) 243 | { 244 | Gizmos.DrawSphere(mainCamera_fcs.nearCorners[i], 0.1f); 245 | Gizmos.DrawSphere(mainCamera_fcs.farCorners[i], 0.1f); 246 | } 247 | 248 | Gizmos.color = Color.red; 249 | for (int i = 0; i < 4; i++) 250 | { 251 | Gizmos.DrawSphere(lightCamera_fcs.nearCorners[i], 0.1f); 252 | Gizmos.DrawSphere(lightCamera_fcs.farCorners[i], 0.1f); 253 | } 254 | 255 | Gizmos.color = Color.red; 256 | Gizmos.DrawLine(lightCamera_fcs.nearCorners[0], lightCamera_fcs.nearCorners[1]); 257 | Gizmos.DrawLine(lightCamera_fcs.nearCorners[1], lightCamera_fcs.nearCorners[2]); 258 | Gizmos.DrawLine(lightCamera_fcs.nearCorners[2], lightCamera_fcs.nearCorners[3]); 259 | Gizmos.DrawLine(lightCamera_fcs.nearCorners[3], lightCamera_fcs.nearCorners[0]); 260 | 261 | Gizmos.color = Color.green; 262 | Gizmos.DrawLine(lightCamera_fcs.farCorners[0], lightCamera_fcs.farCorners[1]); 263 | Gizmos.DrawLine(lightCamera_fcs.farCorners[1], lightCamera_fcs.farCorners[2]); 264 | Gizmos.DrawLine(lightCamera_fcs.farCorners[2], lightCamera_fcs.farCorners[3]); 265 | Gizmos.DrawLine(lightCamera_fcs.farCorners[3], lightCamera_fcs.farCorners[0]); 266 | 267 | Gizmos.DrawLine(lightCamera_fcs.nearCorners[0], lightCamera_fcs.farCorners[0]); 268 | Gizmos.DrawLine(lightCamera_fcs.nearCorners[1], lightCamera_fcs.farCorners[1]); 269 | Gizmos.DrawLine(lightCamera_fcs.nearCorners[2], lightCamera_fcs.farCorners[2]); 270 | Gizmos.DrawLine(lightCamera_fcs.nearCorners[3], lightCamera_fcs.farCorners[3]); 271 | */ 272 | 273 | FrustumCorners[] fcs = new FrustumCorners[4]; 274 | for (int k = 0; k < 4; k++) 275 | { 276 | Gizmos.color = Color.white; 277 | Gizmos.DrawLine(mainCamera_Splits_fcs[k].nearCorners[1], mainCamera_Splits_fcs[k].nearCorners[2]); 278 | 279 | fcs[k].nearCorners = new Vector3[4]; 280 | fcs[k].farCorners = new Vector3[4]; 281 | 282 | for (int i = 0; i < 4; i++) 283 | { 284 | fcs[k].nearCorners[i] = dirLightCameraSplits[k].transform.TransformPoint(lightCamera_Splits_fcs[k].nearCorners[i]); 285 | fcs[k].farCorners[i] = dirLightCameraSplits[k].transform.TransformPoint(lightCamera_Splits_fcs[k].farCorners[i]); 286 | } 287 | 288 | Gizmos.color = Color.red; 289 | Gizmos.DrawLine(fcs[k].nearCorners[0], fcs[k].nearCorners[1]); 290 | Gizmos.DrawLine(fcs[k].nearCorners[1], fcs[k].nearCorners[2]); 291 | Gizmos.DrawLine(fcs[k].nearCorners[2], fcs[k].nearCorners[3]); 292 | Gizmos.DrawLine(fcs[k].nearCorners[3], fcs[k].nearCorners[0]); 293 | 294 | Gizmos.color = Color.green; 295 | Gizmos.DrawLine(fcs[k].farCorners[0], fcs[k].farCorners[1]); 296 | Gizmos.DrawLine(fcs[k].farCorners[1], fcs[k].farCorners[2]); 297 | Gizmos.DrawLine(fcs[k].farCorners[2], fcs[k].farCorners[3]); 298 | Gizmos.DrawLine(fcs[k].farCorners[3], fcs[k].farCorners[0]); 299 | 300 | Gizmos.DrawLine(fcs[k].nearCorners[0], fcs[k].farCorners[0]); 301 | Gizmos.DrawLine(fcs[k].nearCorners[1], fcs[k].farCorners[1]); 302 | Gizmos.DrawLine(fcs[k].nearCorners[2], fcs[k].farCorners[2]); 303 | Gizmos.DrawLine(fcs[k].nearCorners[3], fcs[k].farCorners[3]); 304 | } 305 | } 306 | } 307 | -------------------------------------------------------------------------------- /Assets/CascadedShadowMapping.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f9f272c05ee7634da338a228cf27ec2 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4f704ae4b4f98ae41a0bce26658850c1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 0 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 11 47 | m_GIWorkflowMode: 1 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_TemporalCoherenceThreshold: 1 54 | m_EnvironmentLightingMode: 0 55 | m_EnableBakedLightmaps: 1 56 | m_EnableRealtimeLightmaps: 0 57 | m_LightmapEditorSettings: 58 | serializedVersion: 10 59 | m_Resolution: 2 60 | m_BakeResolution: 10 61 | m_AtlasSize: 512 62 | m_AO: 0 63 | m_AOMaxDistance: 1 64 | m_CompAOExponent: 1 65 | m_CompAOExponentDirect: 0 66 | m_Padding: 2 67 | m_LightmapParameters: {fileID: 0} 68 | m_LightmapsBakeMode: 1 69 | m_TextureCompression: 1 70 | m_FinalGather: 0 71 | m_FinalGatherFiltering: 1 72 | m_FinalGatherRayCount: 256 73 | m_ReflectionCompression: 2 74 | m_MixedBakeMode: 2 75 | m_BakeBackend: 1 76 | m_PVRSampling: 1 77 | m_PVRDirectSampleCount: 32 78 | m_PVRSampleCount: 256 79 | m_PVRBounces: 2 80 | m_PVRFilterTypeDirect: 0 81 | m_PVRFilterTypeIndirect: 0 82 | m_PVRFilterTypeAO: 0 83 | m_PVRFilteringMode: 1 84 | m_PVRCulling: 1 85 | m_PVRFilteringGaussRadiusDirect: 1 86 | m_PVRFilteringGaussRadiusIndirect: 5 87 | m_PVRFilteringGaussRadiusAO: 2 88 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 89 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 90 | m_PVRFilteringAtrousPositionSigmaAO: 1 91 | m_ShowResolutionOverlay: 1 92 | m_LightingDataAsset: {fileID: 0} 93 | m_UseShadowmask: 1 94 | --- !u!196 &4 95 | NavMeshSettings: 96 | serializedVersion: 2 97 | m_ObjectHideFlags: 0 98 | m_BuildSettings: 99 | serializedVersion: 2 100 | agentTypeID: 0 101 | agentRadius: 0.5 102 | agentHeight: 2 103 | agentSlope: 45 104 | agentClimb: 0.4 105 | ledgeDropHeight: 0 106 | maxJumpAcrossDistance: 0 107 | minRegionArea: 2 108 | manualCellSize: 0 109 | cellSize: 0.16666667 110 | manualTileSize: 0 111 | tileSize: 256 112 | accuratePlacement: 0 113 | debug: 114 | m_Flags: 0 115 | m_NavMeshData: {fileID: 0} 116 | --- !u!1 &170076733 117 | GameObject: 118 | m_ObjectHideFlags: 0 119 | m_PrefabParentObject: {fileID: 0} 120 | m_PrefabInternal: {fileID: 0} 121 | serializedVersion: 5 122 | m_Component: 123 | - component: {fileID: 170076735} 124 | - component: {fileID: 170076734} 125 | m_Layer: 0 126 | m_Name: Directional Light 127 | m_TagString: Untagged 128 | m_Icon: {fileID: 0} 129 | m_NavMeshLayer: 0 130 | m_StaticEditorFlags: 0 131 | m_IsActive: 1 132 | --- !u!108 &170076734 133 | Light: 134 | m_ObjectHideFlags: 0 135 | m_PrefabParentObject: {fileID: 0} 136 | m_PrefabInternal: {fileID: 0} 137 | m_GameObject: {fileID: 170076733} 138 | m_Enabled: 1 139 | serializedVersion: 8 140 | m_Type: 1 141 | m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} 142 | m_Intensity: 1 143 | m_Range: 10 144 | m_SpotAngle: 30 145 | m_CookieSize: 10 146 | m_Shadows: 147 | m_Type: 2 148 | m_Resolution: -1 149 | m_CustomResolution: -1 150 | m_Strength: 1 151 | m_Bias: 0.05 152 | m_NormalBias: 0.4 153 | m_NearPlane: 0.2 154 | m_Cookie: {fileID: 0} 155 | m_DrawHalo: 0 156 | m_Flare: {fileID: 0} 157 | m_RenderMode: 0 158 | m_CullingMask: 159 | serializedVersion: 2 160 | m_Bits: 4294967295 161 | m_Lightmapping: 1 162 | m_AreaSize: {x: 1, y: 1} 163 | m_BounceIntensity: 1 164 | m_ColorTemperature: 6570 165 | m_UseColorTemperature: 0 166 | m_ShadowRadius: 0 167 | m_ShadowAngle: 0 168 | --- !u!4 &170076735 169 | Transform: 170 | m_ObjectHideFlags: 0 171 | m_PrefabParentObject: {fileID: 0} 172 | m_PrefabInternal: {fileID: 0} 173 | m_GameObject: {fileID: 170076733} 174 | m_LocalRotation: {x: 0.15609732, y: 0.2554171, z: -0.04182616, w: 0.9532294} 175 | m_LocalPosition: {x: 0, y: 3, z: 0} 176 | m_LocalScale: {x: 1, y: 1, z: 1} 177 | m_Children: [] 178 | m_Father: {fileID: 0} 179 | m_RootOrder: 1 180 | m_LocalEulerAnglesHint: {x: 18.6, y: 30, z: 0} 181 | --- !u!1 &220987135 182 | GameObject: 183 | m_ObjectHideFlags: 0 184 | m_PrefabParentObject: {fileID: 0} 185 | m_PrefabInternal: {fileID: 0} 186 | serializedVersion: 5 187 | m_Component: 188 | - component: {fileID: 220987139} 189 | - component: {fileID: 220987138} 190 | - component: {fileID: 220987137} 191 | - component: {fileID: 220987136} 192 | m_Layer: 9 193 | m_Name: Sphere 194 | m_TagString: Untagged 195 | m_Icon: {fileID: 0} 196 | m_NavMeshLayer: 0 197 | m_StaticEditorFlags: 0 198 | m_IsActive: 1 199 | --- !u!135 &220987136 200 | SphereCollider: 201 | m_ObjectHideFlags: 0 202 | m_PrefabParentObject: {fileID: 0} 203 | m_PrefabInternal: {fileID: 0} 204 | m_GameObject: {fileID: 220987135} 205 | m_Material: {fileID: 0} 206 | m_IsTrigger: 0 207 | m_Enabled: 1 208 | serializedVersion: 2 209 | m_Radius: 0.5 210 | m_Center: {x: 0, y: 0, z: 0} 211 | --- !u!23 &220987137 212 | MeshRenderer: 213 | m_ObjectHideFlags: 0 214 | m_PrefabParentObject: {fileID: 0} 215 | m_PrefabInternal: {fileID: 0} 216 | m_GameObject: {fileID: 220987135} 217 | m_Enabled: 1 218 | m_CastShadows: 1 219 | m_ReceiveShadows: 1 220 | m_DynamicOccludee: 1 221 | m_MotionVectors: 1 222 | m_LightProbeUsage: 1 223 | m_ReflectionProbeUsage: 1 224 | m_RenderingLayerMask: 4294967295 225 | m_Materials: 226 | - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} 227 | m_StaticBatchInfo: 228 | firstSubMesh: 0 229 | subMeshCount: 0 230 | m_StaticBatchRoot: {fileID: 0} 231 | m_ProbeAnchor: {fileID: 0} 232 | m_LightProbeVolumeOverride: {fileID: 0} 233 | m_ScaleInLightmap: 1 234 | m_PreserveUVs: 0 235 | m_IgnoreNormalsForChartDetection: 0 236 | m_ImportantGI: 0 237 | m_StitchLightmapSeams: 0 238 | m_SelectedEditorRenderState: 3 239 | m_MinimumChartSize: 4 240 | m_AutoUVMaxDistance: 0.5 241 | m_AutoUVMaxAngle: 89 242 | m_LightmapParameters: {fileID: 0} 243 | m_SortingLayerID: 0 244 | m_SortingLayer: 0 245 | m_SortingOrder: 0 246 | --- !u!33 &220987138 247 | MeshFilter: 248 | m_ObjectHideFlags: 0 249 | m_PrefabParentObject: {fileID: 0} 250 | m_PrefabInternal: {fileID: 0} 251 | m_GameObject: {fileID: 220987135} 252 | m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} 253 | --- !u!4 &220987139 254 | Transform: 255 | m_ObjectHideFlags: 0 256 | m_PrefabParentObject: {fileID: 0} 257 | m_PrefabInternal: {fileID: 0} 258 | m_GameObject: {fileID: 220987135} 259 | m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 260 | m_LocalPosition: {x: 0, y: 1, z: -4.6} 261 | m_LocalScale: {x: 2, y: 2, z: 2} 262 | m_Children: [] 263 | m_Father: {fileID: 0} 264 | m_RootOrder: 2 265 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 266 | --- !u!1 &282840810 267 | GameObject: 268 | m_ObjectHideFlags: 0 269 | m_PrefabParentObject: {fileID: 0} 270 | m_PrefabInternal: {fileID: 0} 271 | serializedVersion: 5 272 | m_Component: 273 | - component: {fileID: 282840814} 274 | - component: {fileID: 282840813} 275 | - component: {fileID: 282840811} 276 | - component: {fileID: 282840812} 277 | m_Layer: 0 278 | m_Name: Main Camera 279 | m_TagString: MainCamera 280 | m_Icon: {fileID: 0} 281 | m_NavMeshLayer: 0 282 | m_StaticEditorFlags: 0 283 | m_IsActive: 1 284 | --- !u!81 &282840811 285 | AudioListener: 286 | m_ObjectHideFlags: 0 287 | m_PrefabParentObject: {fileID: 0} 288 | m_PrefabInternal: {fileID: 0} 289 | m_GameObject: {fileID: 282840810} 290 | m_Enabled: 1 291 | --- !u!114 &282840812 292 | MonoBehaviour: 293 | m_ObjectHideFlags: 0 294 | m_PrefabParentObject: {fileID: 0} 295 | m_PrefabInternal: {fileID: 0} 296 | m_GameObject: {fileID: 282840810} 297 | m_Enabled: 1 298 | m_EditorHideFlags: 0 299 | m_Script: {fileID: 11500000, guid: 4f9f272c05ee7634da338a228cf27ec2, type: 3} 300 | m_Name: 301 | m_EditorClassIdentifier: 302 | dirLight: {fileID: 170076734} 303 | shadowResolution: 1 304 | shadowCaster: {fileID: 4800000, guid: c4ff3959f725bb34aa2830163f0f976a, type: 3} 305 | --- !u!20 &282840813 306 | Camera: 307 | m_ObjectHideFlags: 0 308 | m_PrefabParentObject: {fileID: 0} 309 | m_PrefabInternal: {fileID: 0} 310 | m_GameObject: {fileID: 282840810} 311 | m_Enabled: 1 312 | serializedVersion: 2 313 | m_ClearFlags: 1 314 | m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} 315 | m_NormalizedViewPortRect: 316 | serializedVersion: 2 317 | x: 0 318 | y: 0 319 | width: 1 320 | height: 1 321 | near clip plane: 0.3 322 | far clip plane: 100 323 | field of view: 43.2 324 | orthographic: 0 325 | orthographic size: 5 326 | m_Depth: -1 327 | m_CullingMask: 328 | serializedVersion: 2 329 | m_Bits: 4294967295 330 | m_RenderingPath: -1 331 | m_TargetTexture: {fileID: 0} 332 | m_TargetDisplay: 0 333 | m_TargetEye: 3 334 | m_HDR: 1 335 | m_AllowMSAA: 1 336 | m_AllowDynamicResolution: 0 337 | m_ForceIntoRT: 1 338 | m_OcclusionCulling: 1 339 | m_StereoConvergence: 10 340 | m_StereoSeparation: 0.022 341 | --- !u!4 &282840814 342 | Transform: 343 | m_ObjectHideFlags: 0 344 | m_PrefabParentObject: {fileID: 0} 345 | m_PrefabInternal: {fileID: 0} 346 | m_GameObject: {fileID: 282840810} 347 | m_LocalRotation: {x: 0.12941577, y: -0, z: -0, w: 0.9915905} 348 | m_LocalPosition: {x: 0, y: 2.98, z: -10} 349 | m_LocalScale: {x: 1, y: 1, z: 1} 350 | m_Children: [] 351 | m_Father: {fileID: 0} 352 | m_RootOrder: 0 353 | m_LocalEulerAnglesHint: {x: 14.872001, y: 0, z: 0} 354 | --- !u!1 &1664498840 355 | GameObject: 356 | m_ObjectHideFlags: 0 357 | m_PrefabParentObject: {fileID: 0} 358 | m_PrefabInternal: {fileID: 0} 359 | serializedVersion: 5 360 | m_Component: 361 | - component: {fileID: 1664498844} 362 | - component: {fileID: 1664498843} 363 | - component: {fileID: 1664498842} 364 | - component: {fileID: 1664498841} 365 | m_Layer: 0 366 | m_Name: Plane 367 | m_TagString: Untagged 368 | m_Icon: {fileID: 0} 369 | m_NavMeshLayer: 0 370 | m_StaticEditorFlags: 0 371 | m_IsActive: 1 372 | --- !u!64 &1664498841 373 | MeshCollider: 374 | m_ObjectHideFlags: 0 375 | m_PrefabParentObject: {fileID: 0} 376 | m_PrefabInternal: {fileID: 0} 377 | m_GameObject: {fileID: 1664498840} 378 | m_Material: {fileID: 0} 379 | m_IsTrigger: 0 380 | m_Enabled: 1 381 | serializedVersion: 3 382 | m_Convex: 0 383 | m_CookingOptions: 14 384 | m_SkinWidth: 0.01 385 | m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} 386 | --- !u!23 &1664498842 387 | MeshRenderer: 388 | m_ObjectHideFlags: 0 389 | m_PrefabParentObject: {fileID: 0} 390 | m_PrefabInternal: {fileID: 0} 391 | m_GameObject: {fileID: 1664498840} 392 | m_Enabled: 1 393 | m_CastShadows: 1 394 | m_ReceiveShadows: 1 395 | m_DynamicOccludee: 1 396 | m_MotionVectors: 1 397 | m_LightProbeUsage: 1 398 | m_ReflectionProbeUsage: 1 399 | m_RenderingLayerMask: 4294967295 400 | m_Materials: 401 | - {fileID: 2100000, guid: 0262a4f71faa51c4ba5cb069ed5e92c5, type: 2} 402 | m_StaticBatchInfo: 403 | firstSubMesh: 0 404 | subMeshCount: 0 405 | m_StaticBatchRoot: {fileID: 0} 406 | m_ProbeAnchor: {fileID: 0} 407 | m_LightProbeVolumeOverride: {fileID: 0} 408 | m_ScaleInLightmap: 1 409 | m_PreserveUVs: 0 410 | m_IgnoreNormalsForChartDetection: 0 411 | m_ImportantGI: 0 412 | m_StitchLightmapSeams: 0 413 | m_SelectedEditorRenderState: 3 414 | m_MinimumChartSize: 4 415 | m_AutoUVMaxDistance: 0.5 416 | m_AutoUVMaxAngle: 89 417 | m_LightmapParameters: {fileID: 0} 418 | m_SortingLayerID: 0 419 | m_SortingLayer: 0 420 | m_SortingOrder: 0 421 | --- !u!33 &1664498843 422 | MeshFilter: 423 | m_ObjectHideFlags: 0 424 | m_PrefabParentObject: {fileID: 0} 425 | m_PrefabInternal: {fileID: 0} 426 | m_GameObject: {fileID: 1664498840} 427 | m_Mesh: {fileID: 10209, guid: 0000000000000000e000000000000000, type: 0} 428 | --- !u!4 &1664498844 429 | Transform: 430 | m_ObjectHideFlags: 0 431 | m_PrefabParentObject: {fileID: 0} 432 | m_PrefabInternal: {fileID: 0} 433 | m_GameObject: {fileID: 1664498840} 434 | m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} 435 | m_LocalPosition: {x: 0, y: 0.06, z: 38.3} 436 | m_LocalScale: {x: 1, y: 1, z: 10} 437 | m_Children: [] 438 | m_Father: {fileID: 0} 439 | m_RootOrder: 4 440 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 441 | --- !u!1 &2132104908 442 | GameObject: 443 | m_ObjectHideFlags: 0 444 | m_PrefabParentObject: {fileID: 0} 445 | m_PrefabInternal: {fileID: 0} 446 | serializedVersion: 5 447 | m_Component: 448 | - component: {fileID: 2132104912} 449 | - component: {fileID: 2132104911} 450 | - component: {fileID: 2132104910} 451 | - component: {fileID: 2132104909} 452 | m_Layer: 9 453 | m_Name: Cube 454 | m_TagString: Untagged 455 | m_Icon: {fileID: 0} 456 | m_NavMeshLayer: 0 457 | m_StaticEditorFlags: 0 458 | m_IsActive: 1 459 | --- !u!65 &2132104909 460 | BoxCollider: 461 | m_ObjectHideFlags: 0 462 | m_PrefabParentObject: {fileID: 0} 463 | m_PrefabInternal: {fileID: 0} 464 | m_GameObject: {fileID: 2132104908} 465 | m_Material: {fileID: 0} 466 | m_IsTrigger: 0 467 | m_Enabled: 1 468 | serializedVersion: 2 469 | m_Size: {x: 1, y: 1, z: 1} 470 | m_Center: {x: 0, y: 0, z: 0} 471 | --- !u!23 &2132104910 472 | MeshRenderer: 473 | m_ObjectHideFlags: 0 474 | m_PrefabParentObject: {fileID: 0} 475 | m_PrefabInternal: {fileID: 0} 476 | m_GameObject: {fileID: 2132104908} 477 | m_Enabled: 1 478 | m_CastShadows: 1 479 | m_ReceiveShadows: 1 480 | m_DynamicOccludee: 1 481 | m_MotionVectors: 1 482 | m_LightProbeUsage: 1 483 | m_ReflectionProbeUsage: 1 484 | m_RenderingLayerMask: 4294967295 485 | m_Materials: 486 | - {fileID: 10303, guid: 0000000000000000f000000000000000, type: 0} 487 | m_StaticBatchInfo: 488 | firstSubMesh: 0 489 | subMeshCount: 0 490 | m_StaticBatchRoot: {fileID: 0} 491 | m_ProbeAnchor: {fileID: 0} 492 | m_LightProbeVolumeOverride: {fileID: 0} 493 | m_ScaleInLightmap: 1 494 | m_PreserveUVs: 0 495 | m_IgnoreNormalsForChartDetection: 0 496 | m_ImportantGI: 0 497 | m_StitchLightmapSeams: 0 498 | m_SelectedEditorRenderState: 3 499 | m_MinimumChartSize: 4 500 | m_AutoUVMaxDistance: 0.5 501 | m_AutoUVMaxAngle: 89 502 | m_LightmapParameters: {fileID: 0} 503 | m_SortingLayerID: 0 504 | m_SortingLayer: 0 505 | m_SortingOrder: 0 506 | --- !u!33 &2132104911 507 | MeshFilter: 508 | m_ObjectHideFlags: 0 509 | m_PrefabParentObject: {fileID: 0} 510 | m_PrefabInternal: {fileID: 0} 511 | m_GameObject: {fileID: 2132104908} 512 | m_Mesh: {fileID: 10202, guid: 0000000000000000e000000000000000, type: 0} 513 | --- !u!4 &2132104912 514 | Transform: 515 | m_ObjectHideFlags: 0 516 | m_PrefabParentObject: {fileID: 0} 517 | m_PrefabInternal: {fileID: 0} 518 | m_GameObject: {fileID: 2132104908} 519 | m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} 520 | m_LocalPosition: {x: 0, y: 1, z: 8.38} 521 | m_LocalScale: {x: 2, y: 2, z: 2} 522 | m_Children: [] 523 | m_Father: {fileID: 0} 524 | m_RootOrder: 3 525 | m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} 526 | -------------------------------------------------------------------------------- /Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 99c9720ab356a0642a771bea13969a05 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/ShadowCaster.shader: -------------------------------------------------------------------------------- 1 | // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' 2 | 3 | /////////////////////////////////////////// 4 | // author : chen yong 5 | // create time: 2015/8/5 6 | // modify time: 7 | // description: Generate a depth texture from the projector 8 | /////////////////////////////////////////// 9 | 10 | Shader "Kingsoft/CustomShadow/Caster" 11 | { 12 | SubShader { 13 | Tags { 14 | "RenderType" = "Opaque" 15 | } 16 | 17 | CGINCLUDE 18 | #include "UnityCG.cginc" 19 | struct v2f { 20 | float4 pos : SV_POSITION; 21 | float2 depth:TEXCOORD0; 22 | }; 23 | 24 | uniform float _gShadowBias; 25 | v2f vert (appdata_full v) 26 | { 27 | v2f o; 28 | o.pos = UnityObjectToClipPos(v.vertex); 29 | o.pos.z += _gShadowBias; 30 | o.depth = o.pos.zw; 31 | return o; 32 | } 33 | 34 | fixed4 frag (v2f i) : COLOR 35 | { 36 | float depth = i.depth.x/i.depth.y; 37 | 38 | #if defined (SHADER_TARGET_GLSL) 39 | depth = depth*0.5 + 0.5; //(-1, 1)-->(0, 1) 40 | #elif defined (UNITY_REVERSED_Z) 41 | depth = 1 - depth; //(1, 0)-->(0, 1) 42 | #endif 43 | 44 | //return EncodeFloatRGBA(depth); 45 | return depth; 46 | } 47 | ENDCG 48 | 49 | Pass { 50 | Fog { Mode Off } 51 | Cull front 52 | 53 | CGPROGRAM 54 | #pragma vertex vert 55 | #pragma fragment frag 56 | ENDCG 57 | } 58 | } 59 | } 60 | -------------------------------------------------------------------------------- /Assets/ShadowCaster.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c4ff3959f725bb34aa2830163f0f976a 3 | timeCreated: 1488966196 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ShadowReceiver.mat: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!21 &2100000 4 | Material: 5 | serializedVersion: 6 6 | m_ObjectHideFlags: 0 7 | m_PrefabParentObject: {fileID: 0} 8 | m_PrefabInternal: {fileID: 0} 9 | m_Name: ShadowReceiver 10 | m_Shader: {fileID: 4800000, guid: ddf113d3592620d48a001ada6be030b5, type: 3} 11 | m_ShaderKeywords: 12 | m_LightmapFlags: 4 13 | m_EnableInstancingVariants: 0 14 | m_DoubleSidedGI: 0 15 | m_CustomRenderQueue: -1 16 | stringTagMap: {} 17 | disabledShaderPasses: [] 18 | m_SavedProperties: 19 | serializedVersion: 3 20 | m_TexEnvs: 21 | - _BumpMap: 22 | m_Texture: {fileID: 0} 23 | m_Scale: {x: 1, y: 1} 24 | m_Offset: {x: 0, y: 0} 25 | - _DepthCubeTexture: 26 | m_Texture: {fileID: 0} 27 | m_Scale: {x: 1, y: 1} 28 | m_Offset: {x: 0, y: 0} 29 | - _DepthTexture: 30 | m_Texture: {fileID: 0} 31 | m_Scale: {x: 1, y: 1} 32 | m_Offset: {x: 0, y: 0} 33 | - _DetailAlbedoMap: 34 | m_Texture: {fileID: 0} 35 | m_Scale: {x: 1, y: 1} 36 | m_Offset: {x: 0, y: 0} 37 | - _DetailMask: 38 | m_Texture: {fileID: 0} 39 | m_Scale: {x: 1, y: 1} 40 | m_Offset: {x: 0, y: 0} 41 | - _DetailNormalMap: 42 | m_Texture: {fileID: 0} 43 | m_Scale: {x: 1, y: 1} 44 | m_Offset: {x: 0, y: 0} 45 | - _EmissionMap: 46 | m_Texture: {fileID: 0} 47 | m_Scale: {x: 1, y: 1} 48 | m_Offset: {x: 0, y: 0} 49 | - _MainTex: 50 | m_Texture: {fileID: 0} 51 | m_Scale: {x: 1, y: 1} 52 | m_Offset: {x: 0, y: 0} 53 | - _MetallicGlossMap: 54 | m_Texture: {fileID: 0} 55 | m_Scale: {x: 1, y: 1} 56 | m_Offset: {x: 0, y: 0} 57 | - _OcclusionMap: 58 | m_Texture: {fileID: 0} 59 | m_Scale: {x: 1, y: 1} 60 | m_Offset: {x: 0, y: 0} 61 | - _ParallaxMap: 62 | m_Texture: {fileID: 0} 63 | m_Scale: {x: 1, y: 1} 64 | m_Offset: {x: 0, y: 0} 65 | m_Floats: 66 | - _Bias: 0 67 | - _BumpScale: 1 68 | - _Cutoff: 0.5 69 | - _DetailNormalMapScale: 1 70 | - _DstBlend: 0 71 | - _GlossMapScale: 1 72 | - _Glossiness: 0.5 73 | - _GlossyReflections: 1 74 | - _Metallic: 0 75 | - _Mode: 0 76 | - _OcclusionStrength: 1 77 | - _Parallax: 0.02 78 | - _SmoothnessTextureChannel: 0 79 | - _SpecularHighlights: 1 80 | - _SrcBlend: 1 81 | - _UVSec: 0 82 | - _ZWrite: 1 83 | m_Colors: 84 | - _Color: {r: 1, g: 1, b: 1, a: 1} 85 | - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} 86 | - _PointLightColor: {r: 1, g: 1, b: 1, a: 1} 87 | - _PointLightPosXYZRangeW: {r: 0, g: 0, b: 0, a: 0} 88 | -------------------------------------------------------------------------------- /Assets/ShadowReceiver.mat.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0262a4f71faa51c4ba5cb069ed5e92c5 3 | timeCreated: 1500000369 4 | licenseType: Pro 5 | NativeFormatImporter: 6 | mainObjectFileID: 2100000 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ShadowReceiver.shader: -------------------------------------------------------------------------------- 1 | // Upgrade NOTE: replaced '_World2Shadow' with 'unity_WorldToShadow[0]' 2 | 3 | // Upgrade NOTE: replaced 'mul(UNITY_MATRIX_MVP,*)' with 'UnityObjectToClipPos(*)' 4 | // Upgrade NOTE: replaced '_Object2World' with 'unity_ObjectToWorld' 5 | 6 | /////////////////////////////////////////// 7 | // author : chen yong 8 | // create time: 2017/7/5 9 | // modify time: 10 | // description: 11 | /////////////////////////////////////////// 12 | 13 | Shader "Kingsoft/CustomShadow/Receiver" { 14 | 15 | SubShader { 16 | Tags { "RenderType"="Opaque" } 17 | 18 | LOD 300 19 | 20 | Pass { 21 | Name "FORWARD" 22 | Tags{ "LightMode" = "ForwardBase" } 23 | 24 | CGPROGRAM 25 | #include "UnityCG.cginc" 26 | 27 | struct v2f 28 | { 29 | float4 pos : SV_POSITION; 30 | float2 uv : TEXCOORD0; 31 | float4 shadowCoord : TEXCOORD1; 32 | float eyeZ : TEXCOORD2; 33 | float4 worldPos : TEXCOORD3; 34 | }; 35 | 36 | uniform float4x4 _gWorldToShadow; 37 | uniform sampler2D _gShadowMapTexture; 38 | uniform float4 _gShadowMapTexture_TexelSize; 39 | 40 | uniform float4 _gLightSplitsNear; 41 | uniform float4 _gLightSplitsFar; 42 | uniform float4x4 _gWorld2Shadow[4]; 43 | 44 | uniform sampler2D _gShadowMapTexture0; 45 | uniform sampler2D _gShadowMapTexture1; 46 | uniform sampler2D _gShadowMapTexture2; 47 | uniform sampler2D _gShadowMapTexture3; 48 | 49 | uniform float _gShadowStrength; 50 | 51 | v2f vert (appdata_full v) 52 | { 53 | v2f o; 54 | o.pos = UnityObjectToClipPos (v.vertex); 55 | o.uv = v.texcoord.xy; 56 | o.worldPos = mul(unity_ObjectToWorld, v.vertex); 57 | o.shadowCoord = mul(_gWorldToShadow, o.worldPos); 58 | o.eyeZ = o.pos.w; 59 | return o; 60 | } 61 | 62 | float PCFSample(float depth, float2 uv) 63 | { 64 | float shadow = 0.0; 65 | for (int x = -1; x <= 1; ++x) 66 | { 67 | for (int y = -1; y <= 1; ++y) 68 | { 69 | float4 col = tex2D(_gShadowMapTexture, uv + float2(x, y) * _gShadowMapTexture_TexelSize.xy); 70 | float sampleDepth = DecodeFloatRGBA(col); 71 | shadow += sampleDepth < depth ? _gShadowStrength : 1; 72 | } 73 | } 74 | return shadow /= 9; 75 | } 76 | 77 | fixed4 getCascadeWeights(float z) 78 | { 79 | fixed4 zNear = float4(z >= _gLightSplitsNear); 80 | fixed4 zFar = float4(z < _gLightSplitsFar); 81 | fixed4 weights = zNear * zFar; 82 | return weights; 83 | } 84 | 85 | float4 getShadowCoord(float4 wpos, fixed4 cascadeWeights) 86 | { 87 | float3 sc0 = mul(_gWorld2Shadow[0], wpos).xyz; 88 | float3 sc1 = mul(_gWorld2Shadow[1], wpos).xyz; 89 | float3 sc2 = mul(_gWorld2Shadow[2], wpos).xyz; 90 | float3 sc3 = mul(_gWorld2Shadow[3], wpos).xyz; 91 | return float4(sc0 * cascadeWeights[0] + sc1 * cascadeWeights[1] + sc2 * cascadeWeights[2] + sc3 * cascadeWeights[3], 1); 92 | } 93 | 94 | float4 SampleShadowTexture(float4 wPos, fixed4 cascadeWeights) 95 | { 96 | float4 shadowCoord0 = mul(_gWorld2Shadow[0], wPos); 97 | float4 shadowCoord1 = mul(_gWorld2Shadow[1], wPos); 98 | float4 shadowCoord2 = mul(_gWorld2Shadow[2], wPos); 99 | float4 shadowCoord3 = mul(_gWorld2Shadow[3], wPos); 100 | 101 | shadowCoord0.xy /= shadowCoord0.w; 102 | shadowCoord1.xy /= shadowCoord1.w; 103 | shadowCoord2.xy /= shadowCoord2.w; 104 | shadowCoord3.xy /= shadowCoord3.w; 105 | 106 | shadowCoord0.xy = shadowCoord0.xy*0.5 + 0.5; 107 | shadowCoord1.xy = shadowCoord1.xy*0.5 + 0.5; 108 | shadowCoord2.xy = shadowCoord2.xy*0.5 + 0.5; 109 | shadowCoord3.xy = shadowCoord3.xy*0.5 + 0.5; 110 | 111 | float4 sampleDepth0 = tex2D(_gShadowMapTexture0, shadowCoord0.xy); 112 | float4 sampleDepth1 = tex2D(_gShadowMapTexture1, shadowCoord1.xy); 113 | float4 sampleDepth2 = tex2D(_gShadowMapTexture2, shadowCoord2.xy); 114 | float4 sampleDepth3 = tex2D(_gShadowMapTexture3, shadowCoord3.xy); 115 | 116 | float depth0 = shadowCoord0.z / shadowCoord0.w; 117 | float depth1 = shadowCoord1.z / shadowCoord1.w; 118 | float depth2 = shadowCoord2.z / shadowCoord2.w; 119 | float depth3 = shadowCoord3.z / shadowCoord3.w; 120 | 121 | #if defined (SHADER_TARGET_GLSL) 122 | depth0 = depth0*0.5 + 0.5; //(-1, 1)-->(0, 1) 123 | depth1 = depth1*0.5 + 0.5; 124 | depth2 = depth2*0.5 + 0.5; 125 | depth3 = depth3*0.5 + 0.5; 126 | #elif defined (UNITY_REVERSED_Z) 127 | depth0 = 1 - depth0; //(1, 0)-->(0, 1) 128 | depth1 = 1 - depth1; 129 | depth2 = 1 - depth2; 130 | depth3 = 1 - depth3; 131 | #endif 132 | 133 | float shadow0 = sampleDepth0 < depth0 ? _gShadowStrength : 1; 134 | float shadow1 = sampleDepth1 < depth1 ? _gShadowStrength : 1; 135 | float shadow2 = sampleDepth2 < depth2 ? _gShadowStrength : 1; 136 | float shadow3 = sampleDepth3 < depth3 ? _gShadowStrength : 1; 137 | 138 | //return col0; 139 | float shadow = shadow0*cascadeWeights[0] + shadow1*cascadeWeights[1] + shadow2*cascadeWeights[2] + shadow3*cascadeWeights[3]; 140 | return shadow*cascadeWeights; 141 | } 142 | 143 | fixed4 frag (v2f i) : COLOR0 144 | { 145 | //return float4(i.eyeZ < _gLightSplitsFar); 146 | 147 | fixed4 weights = getCascadeWeights(i.eyeZ); 148 | fixed4 coord = getShadowCoord(i.worldPos, weights); 149 | 150 | 151 | 152 | //return i.shadowCoord; 153 | // shadow 154 | i.shadowCoord.xy = i.shadowCoord.xy/i.shadowCoord.w; 155 | float2 uv = i.shadowCoord.xy; 156 | uv = uv*0.5 + 0.5; //(-1, 1)-->(0, 1) 157 | 158 | float depth = i.shadowCoord.z / i.shadowCoord.w; 159 | 160 | #if defined (SHADER_TARGET_GLSL) 161 | depth = depth*0.5 + 0.5; //(-1, 1)-->(0, 1) 162 | #elif defined (UNITY_REVERSED_Z) 163 | depth = 1 - depth; //(1, 0)-->(0, 1) 164 | #endif 165 | 166 | // sample depth texture 167 | float4 col = SampleShadowTexture(i.worldPos, weights); 168 | return col; 169 | 170 | //return PCFSample(depth, uv); 171 | } 172 | 173 | #pragma vertex vert 174 | #pragma fragment frag 175 | #pragma fragmentoption ARB_precision_hint_fastest 176 | ENDCG 177 | } 178 | } 179 | } 180 | -------------------------------------------------------------------------------- /Assets/ShadowReceiver.shader.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ddf113d3592620d48a001ada6be030b5 3 | timeCreated: 1499223074 4 | licenseType: Pro 5 | ShaderImporter: 6 | defaultTextures: [] 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 1 23 | m_ClothInterCollisionSettingsToggle: 0 24 | m_ContactPairsMode: 0 25 | m_BroadphaseType: 0 26 | m_WorldBounds: 27 | m_Center: {x: 0, y: 0, z: 0} 28 | m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_SpritePackerMode: 0 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 12 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 38 | m_PreloadedShaders: [] 39 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 40 | type: 0} 41 | m_CustomRenderPipeline: {fileID: 0} 42 | m_TransparencySortMode: 0 43 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 44 | m_DefaultRenderingPath: 1 45 | m_DefaultMobileRenderingPath: 1 46 | m_TierSettings: [] 47 | m_LightmapStripping: 0 48 | m_FogStripping: 0 49 | m_InstancingStripping: 0 50 | m_LightmapKeepPlain: 1 51 | m_LightmapKeepDirCombined: 1 52 | m_LightmapKeepDynamicPlain: 1 53 | m_LightmapKeepDynamicDirCombined: 1 54 | m_LightmapKeepShadowMask: 1 55 | m_LightmapKeepSubtractive: 1 56 | m_FogKeepLinear: 1 57 | m_FogKeepExp: 1 58 | m_FogKeepExp2: 1 59 | m_AlbedoSwatchInfos: [] 60 | m_LightsUseLinearIntensity: 0 61 | m_LightsUseColorTemperature: 0 62 | -------------------------------------------------------------------------------- /ProjectSettings/InputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!13 &1 4 | InputManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Axes: 8 | - serializedVersion: 3 9 | m_Name: Horizontal 10 | descriptiveName: 11 | descriptiveNegativeName: 12 | negativeButton: left 13 | positiveButton: right 14 | altNegativeButton: a 15 | altPositiveButton: d 16 | gravity: 3 17 | dead: 0.001 18 | sensitivity: 3 19 | snap: 1 20 | invert: 0 21 | type: 0 22 | axis: 0 23 | joyNum: 0 24 | - serializedVersion: 3 25 | m_Name: Vertical 26 | descriptiveName: 27 | descriptiveNegativeName: 28 | negativeButton: down 29 | positiveButton: up 30 | altNegativeButton: s 31 | altPositiveButton: w 32 | gravity: 3 33 | dead: 0.001 34 | sensitivity: 3 35 | snap: 1 36 | invert: 0 37 | type: 0 38 | axis: 0 39 | joyNum: 0 40 | - serializedVersion: 3 41 | m_Name: Fire1 42 | descriptiveName: 43 | descriptiveNegativeName: 44 | negativeButton: 45 | positiveButton: left ctrl 46 | altNegativeButton: 47 | altPositiveButton: mouse 0 48 | gravity: 1000 49 | dead: 0.001 50 | sensitivity: 1000 51 | snap: 0 52 | invert: 0 53 | type: 0 54 | axis: 0 55 | joyNum: 0 56 | - serializedVersion: 3 57 | m_Name: Fire2 58 | descriptiveName: 59 | descriptiveNegativeName: 60 | negativeButton: 61 | positiveButton: left alt 62 | altNegativeButton: 63 | altPositiveButton: mouse 1 64 | gravity: 1000 65 | dead: 0.001 66 | sensitivity: 1000 67 | snap: 0 68 | invert: 0 69 | type: 0 70 | axis: 0 71 | joyNum: 0 72 | - serializedVersion: 3 73 | m_Name: Fire3 74 | descriptiveName: 75 | descriptiveNegativeName: 76 | negativeButton: 77 | positiveButton: left shift 78 | altNegativeButton: 79 | altPositiveButton: mouse 2 80 | gravity: 1000 81 | dead: 0.001 82 | sensitivity: 1000 83 | snap: 0 84 | invert: 0 85 | type: 0 86 | axis: 0 87 | joyNum: 0 88 | - serializedVersion: 3 89 | m_Name: Jump 90 | descriptiveName: 91 | descriptiveNegativeName: 92 | negativeButton: 93 | positiveButton: space 94 | altNegativeButton: 95 | altPositiveButton: 96 | gravity: 1000 97 | dead: 0.001 98 | sensitivity: 1000 99 | snap: 0 100 | invert: 0 101 | type: 0 102 | axis: 0 103 | joyNum: 0 104 | - serializedVersion: 3 105 | m_Name: Mouse X 106 | descriptiveName: 107 | descriptiveNegativeName: 108 | negativeButton: 109 | positiveButton: 110 | altNegativeButton: 111 | altPositiveButton: 112 | gravity: 0 113 | dead: 0 114 | sensitivity: 0.1 115 | snap: 0 116 | invert: 0 117 | type: 1 118 | axis: 0 119 | joyNum: 0 120 | - serializedVersion: 3 121 | m_Name: Mouse Y 122 | descriptiveName: 123 | descriptiveNegativeName: 124 | negativeButton: 125 | positiveButton: 126 | altNegativeButton: 127 | altPositiveButton: 128 | gravity: 0 129 | dead: 0 130 | sensitivity: 0.1 131 | snap: 0 132 | invert: 0 133 | type: 1 134 | axis: 1 135 | joyNum: 0 136 | - serializedVersion: 3 137 | m_Name: Mouse ScrollWheel 138 | descriptiveName: 139 | descriptiveNegativeName: 140 | negativeButton: 141 | positiveButton: 142 | altNegativeButton: 143 | altPositiveButton: 144 | gravity: 0 145 | dead: 0 146 | sensitivity: 0.1 147 | snap: 0 148 | invert: 0 149 | type: 1 150 | axis: 2 151 | joyNum: 0 152 | - serializedVersion: 3 153 | m_Name: Horizontal 154 | descriptiveName: 155 | descriptiveNegativeName: 156 | negativeButton: 157 | positiveButton: 158 | altNegativeButton: 159 | altPositiveButton: 160 | gravity: 0 161 | dead: 0.19 162 | sensitivity: 1 163 | snap: 0 164 | invert: 0 165 | type: 2 166 | axis: 0 167 | joyNum: 0 168 | - serializedVersion: 3 169 | m_Name: Vertical 170 | descriptiveName: 171 | descriptiveNegativeName: 172 | negativeButton: 173 | positiveButton: 174 | altNegativeButton: 175 | altPositiveButton: 176 | gravity: 0 177 | dead: 0.19 178 | sensitivity: 1 179 | snap: 0 180 | invert: 1 181 | type: 2 182 | axis: 1 183 | joyNum: 0 184 | - serializedVersion: 3 185 | m_Name: Fire1 186 | descriptiveName: 187 | descriptiveNegativeName: 188 | negativeButton: 189 | positiveButton: joystick button 0 190 | altNegativeButton: 191 | altPositiveButton: 192 | gravity: 1000 193 | dead: 0.001 194 | sensitivity: 1000 195 | snap: 0 196 | invert: 0 197 | type: 0 198 | axis: 0 199 | joyNum: 0 200 | - serializedVersion: 3 201 | m_Name: Fire2 202 | descriptiveName: 203 | descriptiveNegativeName: 204 | negativeButton: 205 | positiveButton: joystick button 1 206 | altNegativeButton: 207 | altPositiveButton: 208 | gravity: 1000 209 | dead: 0.001 210 | sensitivity: 1000 211 | snap: 0 212 | invert: 0 213 | type: 0 214 | axis: 0 215 | joyNum: 0 216 | - serializedVersion: 3 217 | m_Name: Fire3 218 | descriptiveName: 219 | descriptiveNegativeName: 220 | negativeButton: 221 | positiveButton: joystick button 2 222 | altNegativeButton: 223 | altPositiveButton: 224 | gravity: 1000 225 | dead: 0.001 226 | sensitivity: 1000 227 | snap: 0 228 | invert: 0 229 | type: 0 230 | axis: 0 231 | joyNum: 0 232 | - serializedVersion: 3 233 | m_Name: Jump 234 | descriptiveName: 235 | descriptiveNegativeName: 236 | negativeButton: 237 | positiveButton: joystick button 3 238 | altNegativeButton: 239 | altPositiveButton: 240 | gravity: 1000 241 | dead: 0.001 242 | sensitivity: 1000 243 | snap: 0 244 | invert: 0 245 | type: 0 246 | axis: 0 247 | joyNum: 0 248 | - serializedVersion: 3 249 | m_Name: Submit 250 | descriptiveName: 251 | descriptiveNegativeName: 252 | negativeButton: 253 | positiveButton: return 254 | altNegativeButton: 255 | altPositiveButton: joystick button 0 256 | gravity: 1000 257 | dead: 0.001 258 | sensitivity: 1000 259 | snap: 0 260 | invert: 0 261 | type: 0 262 | axis: 0 263 | joyNum: 0 264 | - serializedVersion: 3 265 | m_Name: Submit 266 | descriptiveName: 267 | descriptiveNegativeName: 268 | negativeButton: 269 | positiveButton: enter 270 | altNegativeButton: 271 | altPositiveButton: space 272 | gravity: 1000 273 | dead: 0.001 274 | sensitivity: 1000 275 | snap: 0 276 | invert: 0 277 | type: 0 278 | axis: 0 279 | joyNum: 0 280 | - serializedVersion: 3 281 | m_Name: Cancel 282 | descriptiveName: 283 | descriptiveNegativeName: 284 | negativeButton: 285 | positiveButton: escape 286 | altNegativeButton: 287 | altPositiveButton: joystick button 1 288 | gravity: 1000 289 | dead: 0.001 290 | sensitivity: 1000 291 | snap: 0 292 | invert: 0 293 | type: 0 294 | axis: 0 295 | joyNum: 0 296 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 3 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_AutoSimulation: 1 23 | m_QueriesHitTriggers: 1 24 | m_QueriesStartInColliders: 1 25 | m_ChangeStopsCallbacks: 0 26 | m_CallbacksOnDisable: 1 27 | m_AutoSyncTransforms: 1 28 | m_AlwaysShowColliders: 0 29 | m_ShowColliderSleep: 1 30 | m_ShowColliderContacts: 0 31 | m_ShowColliderAABB: 0 32 | m_ContactArrowScale: 0.2 33 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 34 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 35 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 36 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 37 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 38 | -------------------------------------------------------------------------------- /ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 108 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: c1cf8506f04ef2c4a88b64b6c4202eea, 13 | type: 2} 14 | - type: 15 | m_NativeTypeID: 1020 16 | m_ManagedTypePPtr: {fileID: 0} 17 | m_ManagedTypeFallback: 18 | defaultPresets: 19 | - m_Preset: {fileID: 2655988077585873504, guid: 0cd792cc87e492d43b4e95b205fc5cc6, 20 | type: 2} 21 | - type: 22 | m_NativeTypeID: 1006 23 | m_ManagedTypePPtr: {fileID: 0} 24 | m_ManagedTypeFallback: 25 | defaultPresets: 26 | - m_Preset: {fileID: 2655988077585873504, guid: 7a99f8aa944efe94cb9bd74562b7d5f9, 27 | type: 2} 28 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!129 &1 4 | PlayerSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 15 7 | productGUID: 6504ee72c3bc46642a0cd8ceb5052015 8 | AndroidProfiler: 0 9 | AndroidFilterTouchesWhenObscured: 0 10 | AndroidEnableSustainedPerformanceMode: 0 11 | defaultScreenOrientation: 4 12 | targetDevice: 2 13 | useOnDemandResources: 0 14 | accelerometerFrequency: 60 15 | companyName: DefaultCompany 16 | productName: test2018_csm 17 | defaultCursor: {fileID: 0} 18 | cursorHotspot: {x: 0, y: 0} 19 | m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1} 20 | m_ShowUnitySplashScreen: 1 21 | m_ShowUnitySplashLogo: 1 22 | m_SplashScreenOverlayOpacity: 1 23 | m_SplashScreenAnimation: 1 24 | m_SplashScreenLogoStyle: 1 25 | m_SplashScreenDrawMode: 0 26 | m_SplashScreenBackgroundAnimationZoom: 1 27 | m_SplashScreenLogoAnimationZoom: 1 28 | m_SplashScreenBackgroundLandscapeAspect: 1 29 | m_SplashScreenBackgroundPortraitAspect: 1 30 | m_SplashScreenBackgroundLandscapeUvs: 31 | serializedVersion: 2 32 | x: 0 33 | y: 0 34 | width: 1 35 | height: 1 36 | m_SplashScreenBackgroundPortraitUvs: 37 | serializedVersion: 2 38 | x: 0 39 | y: 0 40 | width: 1 41 | height: 1 42 | m_SplashScreenLogos: [] 43 | m_VirtualRealitySplashScreen: {fileID: 0} 44 | m_HolographicTrackingLossScreen: {fileID: 0} 45 | defaultScreenWidth: 1024 46 | defaultScreenHeight: 768 47 | defaultScreenWidthWeb: 960 48 | defaultScreenHeightWeb: 600 49 | m_StereoRenderingPath: 0 50 | m_ActiveColorSpace: 1 51 | m_MTRendering: 1 52 | m_StackTraceTypes: 010000000100000001000000010000000100000001000000 53 | iosShowActivityIndicatorOnLoading: -1 54 | androidShowActivityIndicatorOnLoading: -1 55 | tizenShowActivityIndicatorOnLoading: -1 56 | iosAppInBackgroundBehavior: 0 57 | displayResolutionDialog: 1 58 | iosAllowHTTPDownload: 1 59 | allowedAutorotateToPortrait: 1 60 | allowedAutorotateToPortraitUpsideDown: 1 61 | allowedAutorotateToLandscapeRight: 1 62 | allowedAutorotateToLandscapeLeft: 1 63 | useOSAutorotation: 1 64 | use32BitDisplayBuffer: 1 65 | preserveFramebufferAlpha: 0 66 | disableDepthAndStencilBuffers: 0 67 | androidBlitType: 0 68 | defaultIsNativeResolution: 1 69 | macRetinaSupport: 1 70 | runInBackground: 1 71 | captureSingleScreen: 0 72 | muteOtherAudioSources: 0 73 | Prepare IOS For Recording: 0 74 | Force IOS Speakers When Recording: 0 75 | deferSystemGesturesMode: 0 76 | hideHomeButton: 0 77 | submitAnalytics: 1 78 | usePlayerLog: 1 79 | bakeCollisionMeshes: 0 80 | forceSingleInstance: 0 81 | resizableWindow: 0 82 | useMacAppStoreValidation: 0 83 | macAppStoreCategory: public.app-category.games 84 | gpuSkinning: 1 85 | graphicsJobs: 1 86 | xboxPIXTextureCapture: 0 87 | xboxEnableAvatar: 0 88 | xboxEnableKinect: 0 89 | xboxEnableKinectAutoTracking: 0 90 | xboxEnableFitness: 0 91 | visibleInBackground: 1 92 | allowFullscreenSwitch: 1 93 | graphicsJobMode: 0 94 | fullscreenMode: 1 95 | xboxSpeechDB: 0 96 | xboxEnableHeadOrientation: 0 97 | xboxEnableGuest: 0 98 | xboxEnablePIXSampling: 0 99 | metalFramebufferOnly: 0 100 | n3dsDisableStereoscopicView: 0 101 | n3dsEnableSharedListOpt: 1 102 | n3dsEnableVSync: 0 103 | xboxOneResolution: 0 104 | xboxOneSResolution: 0 105 | xboxOneXResolution: 3 106 | xboxOneMonoLoggingLevel: 0 107 | xboxOneLoggingLevel: 1 108 | xboxOneDisableEsram: 0 109 | xboxOnePresentImmediateThreshold: 0 110 | switchQueueCommandMemory: 0 111 | videoMemoryForVertexBuffers: 0 112 | psp2PowerMode: 0 113 | psp2AcquireBGM: 1 114 | m_SupportedAspectRatios: 115 | 4:3: 1 116 | 5:4: 1 117 | 16:10: 1 118 | 16:9: 1 119 | Others: 1 120 | bundleVersion: 0.1 121 | preloadedAssets: [] 122 | metroInputSource: 0 123 | wsaTransparentSwapchain: 0 124 | m_HolographicPauseOnTrackingLoss: 1 125 | xboxOneDisableKinectGpuReservation: 0 126 | xboxOneEnable7thCore: 0 127 | vrSettings: 128 | cardboard: 129 | depthFormat: 0 130 | enableTransitionView: 0 131 | daydream: 132 | depthFormat: 0 133 | useSustainedPerformanceMode: 0 134 | enableVideoLayer: 0 135 | useProtectedVideoMemory: 0 136 | minimumSupportedHeadTracking: 0 137 | maximumSupportedHeadTracking: 1 138 | hololens: 139 | depthFormat: 1 140 | depthBufferSharingEnabled: 0 141 | enable360StereoCapture: 0 142 | oculus: 143 | sharedDepthBuffer: 0 144 | dashSupport: 0 145 | protectGraphicsMemory: 0 146 | useHDRDisplay: 0 147 | m_ColorGamuts: 0000000003000000 148 | targetPixelDensity: 30 149 | resolutionScalingMode: 0 150 | androidSupportedAspectRatio: 1 151 | androidMaxAspectRatio: 2.1 152 | applicationIdentifier: {} 153 | buildNumber: {} 154 | AndroidBundleVersionCode: 1 155 | AndroidMinSdkVersion: 18 156 | AndroidTargetSdkVersion: 0 157 | AndroidPreferredInstallLocation: 1 158 | aotOptions: 159 | stripEngineCode: 1 160 | iPhoneStrippingLevel: 0 161 | iPhoneScriptCallOptimization: 0 162 | ForceInternetPermission: 0 163 | ForceSDCardPermission: 0 164 | CreateWallpaper: 0 165 | APKExpansionFiles: 0 166 | keepLoadedShadersAlive: 0 167 | StripUnusedMeshComponents: 1 168 | VertexChannelCompressionMask: 4054 169 | iPhoneSdkVersion: 988 170 | iOSTargetOSVersionString: 8.0 171 | tvOSSdkVersion: 0 172 | tvOSRequireExtendedGameController: 0 173 | tvOSTargetOSVersionString: 9.0 174 | uIPrerenderedIcon: 0 175 | uIRequiresPersistentWiFi: 0 176 | uIRequiresFullScreen: 1 177 | uIStatusBarHidden: 1 178 | uIExitOnSuspend: 0 179 | uIStatusBarStyle: 0 180 | iPhoneSplashScreen: {fileID: 0} 181 | iPhoneHighResSplashScreen: {fileID: 0} 182 | iPhoneTallHighResSplashScreen: {fileID: 0} 183 | iPhone47inSplashScreen: {fileID: 0} 184 | iPhone55inPortraitSplashScreen: {fileID: 0} 185 | iPhone55inLandscapeSplashScreen: {fileID: 0} 186 | iPhone58inPortraitSplashScreen: {fileID: 0} 187 | iPhone58inLandscapeSplashScreen: {fileID: 0} 188 | iPadPortraitSplashScreen: {fileID: 0} 189 | iPadHighResPortraitSplashScreen: {fileID: 0} 190 | iPadLandscapeSplashScreen: {fileID: 0} 191 | iPadHighResLandscapeSplashScreen: {fileID: 0} 192 | appleTVSplashScreen: {fileID: 0} 193 | appleTVSplashScreen2x: {fileID: 0} 194 | tvOSSmallIconLayers: [] 195 | tvOSSmallIconLayers2x: [] 196 | tvOSLargeIconLayers: [] 197 | tvOSLargeIconLayers2x: [] 198 | tvOSTopShelfImageLayers: [] 199 | tvOSTopShelfImageLayers2x: [] 200 | tvOSTopShelfImageWideLayers: [] 201 | tvOSTopShelfImageWideLayers2x: [] 202 | iOSLaunchScreenType: 0 203 | iOSLaunchScreenPortrait: {fileID: 0} 204 | iOSLaunchScreenLandscape: {fileID: 0} 205 | iOSLaunchScreenBackgroundColor: 206 | serializedVersion: 2 207 | rgba: 0 208 | iOSLaunchScreenFillPct: 100 209 | iOSLaunchScreenSize: 100 210 | iOSLaunchScreenCustomXibPath: 211 | iOSLaunchScreeniPadType: 0 212 | iOSLaunchScreeniPadImage: {fileID: 0} 213 | iOSLaunchScreeniPadBackgroundColor: 214 | serializedVersion: 2 215 | rgba: 0 216 | iOSLaunchScreeniPadFillPct: 100 217 | iOSLaunchScreeniPadSize: 100 218 | iOSLaunchScreeniPadCustomXibPath: 219 | iOSUseLaunchScreenStoryboard: 0 220 | iOSLaunchScreenCustomStoryboardPath: 221 | iOSDeviceRequirements: [] 222 | iOSURLSchemes: [] 223 | iOSBackgroundModes: 0 224 | iOSMetalForceHardShadows: 0 225 | metalEditorSupport: 1 226 | metalAPIValidation: 1 227 | iOSRenderExtraFrameOnPause: 0 228 | appleDeveloperTeamID: 229 | iOSManualSigningProvisioningProfileID: 230 | tvOSManualSigningProvisioningProfileID: 231 | appleEnableAutomaticSigning: 0 232 | iOSRequireARKit: 0 233 | appleEnableProMotion: 0 234 | clonedFromGUID: 56e7a2d3a00f33d44bdd161b773c35b5 235 | templatePackageId: com.unity.template.3d@1.0.0 236 | templateDefaultScene: Assets/Scenes/SampleScene.unity 237 | AndroidTargetArchitectures: 5 238 | AndroidSplashScreenScale: 0 239 | androidSplashScreen: {fileID: 0} 240 | AndroidKeystoreName: 241 | AndroidKeyaliasName: 242 | AndroidTVCompatibility: 1 243 | AndroidIsGame: 1 244 | AndroidEnableTango: 0 245 | androidEnableBanner: 1 246 | androidUseLowAccuracyLocation: 0 247 | m_AndroidBanners: 248 | - width: 320 249 | height: 180 250 | banner: {fileID: 0} 251 | androidGamepadSupportLevel: 0 252 | resolutionDialogBanner: {fileID: 0} 253 | m_BuildTargetIcons: [] 254 | m_BuildTargetPlatformIcons: [] 255 | m_BuildTargetBatching: 256 | - m_BuildTarget: Standalone 257 | m_StaticBatching: 1 258 | m_DynamicBatching: 0 259 | - m_BuildTarget: tvOS 260 | m_StaticBatching: 1 261 | m_DynamicBatching: 0 262 | - m_BuildTarget: Android 263 | m_StaticBatching: 1 264 | m_DynamicBatching: 0 265 | - m_BuildTarget: iPhone 266 | m_StaticBatching: 1 267 | m_DynamicBatching: 0 268 | - m_BuildTarget: WebGL 269 | m_StaticBatching: 0 270 | m_DynamicBatching: 0 271 | m_BuildTargetGraphicsAPIs: 272 | - m_BuildTarget: AndroidPlayer 273 | m_APIs: 0b00000015000000 274 | m_Automatic: 0 275 | - m_BuildTarget: iOSSupport 276 | m_APIs: 10000000 277 | m_Automatic: 0 278 | - m_BuildTarget: AppleTVSupport 279 | m_APIs: 10000000 280 | m_Automatic: 0 281 | - m_BuildTarget: WebGLSupport 282 | m_APIs: 0b000000 283 | m_Automatic: 0 284 | m_BuildTargetVRSettings: 285 | - m_BuildTarget: Standalone 286 | m_Enabled: 0 287 | m_Devices: 288 | - Oculus 289 | - OpenVR 290 | m_BuildTargetEnableVuforiaSettings: [] 291 | openGLRequireES31: 0 292 | openGLRequireES31AEP: 0 293 | m_TemplateCustomTags: {} 294 | mobileMTRendering: 295 | Android: 1 296 | iPhone: 1 297 | tvOS: 1 298 | m_BuildTargetGroupLightmapEncodingQuality: [] 299 | playModeTestRunnerEnabled: 0 300 | runPlayModeTestAsEditModeTest: 0 301 | actionOnDotNetUnhandledException: 1 302 | enableInternalProfiler: 0 303 | logObjCUncaughtExceptions: 1 304 | enableCrashReportAPI: 0 305 | cameraUsageDescription: 306 | locationUsageDescription: 307 | microphoneUsageDescription: 308 | switchNetLibKey: 309 | switchSocketMemoryPoolSize: 6144 310 | switchSocketAllocatorPoolSize: 128 311 | switchSocketConcurrencyLimit: 14 312 | switchScreenResolutionBehavior: 2 313 | switchUseCPUProfiler: 0 314 | switchApplicationID: 0x01004b9000490000 315 | switchNSODependencies: 316 | switchTitleNames_0: 317 | switchTitleNames_1: 318 | switchTitleNames_2: 319 | switchTitleNames_3: 320 | switchTitleNames_4: 321 | switchTitleNames_5: 322 | switchTitleNames_6: 323 | switchTitleNames_7: 324 | switchTitleNames_8: 325 | switchTitleNames_9: 326 | switchTitleNames_10: 327 | switchTitleNames_11: 328 | switchTitleNames_12: 329 | switchTitleNames_13: 330 | switchTitleNames_14: 331 | switchPublisherNames_0: 332 | switchPublisherNames_1: 333 | switchPublisherNames_2: 334 | switchPublisherNames_3: 335 | switchPublisherNames_4: 336 | switchPublisherNames_5: 337 | switchPublisherNames_6: 338 | switchPublisherNames_7: 339 | switchPublisherNames_8: 340 | switchPublisherNames_9: 341 | switchPublisherNames_10: 342 | switchPublisherNames_11: 343 | switchPublisherNames_12: 344 | switchPublisherNames_13: 345 | switchPublisherNames_14: 346 | switchIcons_0: {fileID: 0} 347 | switchIcons_1: {fileID: 0} 348 | switchIcons_2: {fileID: 0} 349 | switchIcons_3: {fileID: 0} 350 | switchIcons_4: {fileID: 0} 351 | switchIcons_5: {fileID: 0} 352 | switchIcons_6: {fileID: 0} 353 | switchIcons_7: {fileID: 0} 354 | switchIcons_8: {fileID: 0} 355 | switchIcons_9: {fileID: 0} 356 | switchIcons_10: {fileID: 0} 357 | switchIcons_11: {fileID: 0} 358 | switchIcons_12: {fileID: 0} 359 | switchIcons_13: {fileID: 0} 360 | switchIcons_14: {fileID: 0} 361 | switchSmallIcons_0: {fileID: 0} 362 | switchSmallIcons_1: {fileID: 0} 363 | switchSmallIcons_2: {fileID: 0} 364 | switchSmallIcons_3: {fileID: 0} 365 | switchSmallIcons_4: {fileID: 0} 366 | switchSmallIcons_5: {fileID: 0} 367 | switchSmallIcons_6: {fileID: 0} 368 | switchSmallIcons_7: {fileID: 0} 369 | switchSmallIcons_8: {fileID: 0} 370 | switchSmallIcons_9: {fileID: 0} 371 | switchSmallIcons_10: {fileID: 0} 372 | switchSmallIcons_11: {fileID: 0} 373 | switchSmallIcons_12: {fileID: 0} 374 | switchSmallIcons_13: {fileID: 0} 375 | switchSmallIcons_14: {fileID: 0} 376 | switchManualHTML: 377 | switchAccessibleURLs: 378 | switchLegalInformation: 379 | switchMainThreadStackSize: 1048576 380 | switchPresenceGroupId: 381 | switchLogoHandling: 0 382 | switchReleaseVersion: 0 383 | switchDisplayVersion: 1.0.0 384 | switchStartupUserAccount: 0 385 | switchTouchScreenUsage: 0 386 | switchSupportedLanguagesMask: 0 387 | switchLogoType: 0 388 | switchApplicationErrorCodeCategory: 389 | switchUserAccountSaveDataSize: 0 390 | switchUserAccountSaveDataJournalSize: 0 391 | switchApplicationAttribute: 0 392 | switchCardSpecSize: -1 393 | switchCardSpecClock: -1 394 | switchRatingsMask: 0 395 | switchRatingsInt_0: 0 396 | switchRatingsInt_1: 0 397 | switchRatingsInt_2: 0 398 | switchRatingsInt_3: 0 399 | switchRatingsInt_4: 0 400 | switchRatingsInt_5: 0 401 | switchRatingsInt_6: 0 402 | switchRatingsInt_7: 0 403 | switchRatingsInt_8: 0 404 | switchRatingsInt_9: 0 405 | switchRatingsInt_10: 0 406 | switchRatingsInt_11: 0 407 | switchLocalCommunicationIds_0: 408 | switchLocalCommunicationIds_1: 409 | switchLocalCommunicationIds_2: 410 | switchLocalCommunicationIds_3: 411 | switchLocalCommunicationIds_4: 412 | switchLocalCommunicationIds_5: 413 | switchLocalCommunicationIds_6: 414 | switchLocalCommunicationIds_7: 415 | switchParentalControl: 0 416 | switchAllowsScreenshot: 1 417 | switchAllowsVideoCapturing: 1 418 | switchAllowsRuntimeAddOnContentInstall: 0 419 | switchDataLossConfirmation: 0 420 | switchSupportedNpadStyles: 3 421 | switchSocketConfigEnabled: 0 422 | switchTcpInitialSendBufferSize: 32 423 | switchTcpInitialReceiveBufferSize: 64 424 | switchTcpAutoSendBufferSizeMax: 256 425 | switchTcpAutoReceiveBufferSizeMax: 256 426 | switchUdpSendBufferSize: 9 427 | switchUdpReceiveBufferSize: 42 428 | switchSocketBufferEfficiency: 4 429 | switchSocketInitializeEnabled: 1 430 | switchNetworkInterfaceManagerInitializeEnabled: 1 431 | switchPlayerConnectionEnabled: 1 432 | ps4NPAgeRating: 12 433 | ps4NPTitleSecret: 434 | ps4NPTrophyPackPath: 435 | ps4ParentalLevel: 11 436 | ps4ContentID: ED1633-NPXX51362_00-0000000000000000 437 | ps4Category: 0 438 | ps4MasterVersion: 01.00 439 | ps4AppVersion: 01.00 440 | ps4AppType: 0 441 | ps4ParamSfxPath: 442 | ps4VideoOutPixelFormat: 0 443 | ps4VideoOutInitialWidth: 1920 444 | ps4VideoOutBaseModeInitialWidth: 1920 445 | ps4VideoOutReprojectionRate: 60 446 | ps4PronunciationXMLPath: 447 | ps4PronunciationSIGPath: 448 | ps4BackgroundImagePath: 449 | ps4StartupImagePath: 450 | ps4StartupImagesFolder: 451 | ps4IconImagesFolder: 452 | ps4SaveDataImagePath: 453 | ps4SdkOverride: 454 | ps4BGMPath: 455 | ps4ShareFilePath: 456 | ps4ShareOverlayImagePath: 457 | ps4PrivacyGuardImagePath: 458 | ps4NPtitleDatPath: 459 | ps4RemotePlayKeyAssignment: -1 460 | ps4RemotePlayKeyMappingDir: 461 | ps4PlayTogetherPlayerCount: 0 462 | ps4EnterButtonAssignment: 1 463 | ps4ApplicationParam1: 0 464 | ps4ApplicationParam2: 0 465 | ps4ApplicationParam3: 0 466 | ps4ApplicationParam4: 0 467 | ps4DownloadDataSize: 0 468 | ps4GarlicHeapSize: 2048 469 | ps4ProGarlicHeapSize: 2560 470 | ps4Passcode: frAQBc8Wsa1xVPfvJcrgRYwTiizs2trQ 471 | ps4pnSessions: 1 472 | ps4pnPresence: 1 473 | ps4pnFriends: 1 474 | ps4pnGameCustomData: 1 475 | playerPrefsSupport: 0 476 | enableApplicationExit: 0 477 | restrictedAudioUsageRights: 0 478 | ps4UseResolutionFallback: 0 479 | ps4ReprojectionSupport: 0 480 | ps4UseAudio3dBackend: 0 481 | ps4SocialScreenEnabled: 0 482 | ps4ScriptOptimizationLevel: 0 483 | ps4Audio3dVirtualSpeakerCount: 14 484 | ps4attribCpuUsage: 0 485 | ps4PatchPkgPath: 486 | ps4PatchLatestPkgPath: 487 | ps4PatchChangeinfoPath: 488 | ps4PatchDayOne: 0 489 | ps4attribUserManagement: 0 490 | ps4attribMoveSupport: 0 491 | ps4attrib3DSupport: 0 492 | ps4attribShareSupport: 0 493 | ps4attribExclusiveVR: 0 494 | ps4disableAutoHideSplash: 0 495 | ps4videoRecordingFeaturesUsed: 0 496 | ps4contentSearchFeaturesUsed: 0 497 | ps4attribEyeToEyeDistanceSettingVR: 0 498 | ps4IncludedModules: [] 499 | monoEnv: 500 | psp2Splashimage: {fileID: 0} 501 | psp2NPTrophyPackPath: 502 | psp2NPSupportGBMorGJP: 0 503 | psp2NPAgeRating: 12 504 | psp2NPTitleDatPath: 505 | psp2NPCommsID: 506 | psp2NPCommunicationsID: 507 | psp2NPCommsPassphrase: 508 | psp2NPCommsSig: 509 | psp2ParamSfxPath: 510 | psp2ManualPath: 511 | psp2LiveAreaGatePath: 512 | psp2LiveAreaBackroundPath: 513 | psp2LiveAreaPath: 514 | psp2LiveAreaTrialPath: 515 | psp2PatchChangeInfoPath: 516 | psp2PatchOriginalPackage: 517 | psp2PackagePassword: F69AzBlax3CF3EDNhm3soLBPh71Yexui 518 | psp2KeystoneFile: 519 | psp2MemoryExpansionMode: 0 520 | psp2DRMType: 0 521 | psp2StorageType: 0 522 | psp2MediaCapacity: 0 523 | psp2DLCConfigPath: 524 | psp2ThumbnailPath: 525 | psp2BackgroundPath: 526 | psp2SoundPath: 527 | psp2TrophyCommId: 528 | psp2TrophyPackagePath: 529 | psp2PackagedResourcesPath: 530 | psp2SaveDataQuota: 10240 531 | psp2ParentalLevel: 1 532 | psp2ShortTitle: Not Set 533 | psp2ContentID: IV0000-ABCD12345_00-0123456789ABCDEF 534 | psp2Category: 0 535 | psp2MasterVersion: 01.00 536 | psp2AppVersion: 01.00 537 | psp2TVBootMode: 0 538 | psp2EnterButtonAssignment: 2 539 | psp2TVDisableEmu: 0 540 | psp2AllowTwitterDialog: 1 541 | psp2Upgradable: 0 542 | psp2HealthWarning: 0 543 | psp2UseLibLocation: 0 544 | psp2InfoBarOnStartup: 0 545 | psp2InfoBarColor: 0 546 | psp2ScriptOptimizationLevel: 0 547 | splashScreenBackgroundSourceLandscape: {fileID: 0} 548 | splashScreenBackgroundSourcePortrait: {fileID: 0} 549 | spritePackerPolicy: 550 | webGLMemorySize: 256 551 | webGLExceptionSupport: 1 552 | webGLNameFilesAsHashes: 0 553 | webGLDataCaching: 0 554 | webGLDebugSymbols: 0 555 | webGLEmscriptenArgs: 556 | webGLModulesDirectory: 557 | webGLTemplate: APPLICATION:Default 558 | webGLAnalyzeBuildSize: 0 559 | webGLUseEmbeddedResources: 0 560 | webGLCompressionFormat: 1 561 | webGLLinkerTarget: 0 562 | scriptingDefineSymbols: 563 | 1: UNITY_POST_PROCESSING_STACK_V2 564 | 4: UNITY_POST_PROCESSING_STACK_V2 565 | 7: UNITY_POST_PROCESSING_STACK_V2 566 | 13: UNITY_POST_PROCESSING_STACK_V2 567 | 17: UNITY_POST_PROCESSING_STACK_V2 568 | 18: UNITY_POST_PROCESSING_STACK_V2 569 | 19: UNITY_POST_PROCESSING_STACK_V2 570 | 21: UNITY_POST_PROCESSING_STACK_V2 571 | 23: UNITY_POST_PROCESSING_STACK_V2 572 | 24: UNITY_POST_PROCESSING_STACK_V2 573 | 25: UNITY_POST_PROCESSING_STACK_V2 574 | 26: UNITY_POST_PROCESSING_STACK_V2 575 | 27: UNITY_POST_PROCESSING_STACK_V2 576 | platformArchitecture: {} 577 | scriptingBackend: {} 578 | il2cppCompilerConfiguration: {} 579 | incrementalIl2cppBuild: {} 580 | allowUnsafeCode: 0 581 | additionalIl2CppArgs: 582 | scriptingRuntimeVersion: 0 583 | apiCompatibilityLevelPerPlatform: {} 584 | m_RenderingPath: 1 585 | m_MobileRenderingPath: 1 586 | metroPackageName: Template_3D 587 | metroPackageVersion: 588 | metroCertificatePath: 589 | metroCertificatePassword: 590 | metroCertificateSubject: 591 | metroCertificateIssuer: 592 | metroCertificateNotAfter: 0000000000000000 593 | metroApplicationDescription: Template_3D 594 | wsaImages: {} 595 | metroTileShortName: 596 | metroCommandLineArgsFile: 597 | metroTileShowName: 0 598 | metroMediumTileShowName: 0 599 | metroLargeTileShowName: 0 600 | metroWideTileShowName: 0 601 | metroDefaultTileSize: 1 602 | metroTileForegroundText: 2 603 | metroTileBackgroundColor: {r: 0.13333334, g: 0.17254902, b: 0.21568628, a: 0} 604 | metroSplashScreenBackgroundColor: {r: 0.12941177, g: 0.17254902, b: 0.21568628, 605 | a: 1} 606 | metroSplashScreenUseBackgroundColor: 0 607 | platformCapabilities: {} 608 | metroFTAName: 609 | metroFTAFileTypes: [] 610 | metroProtocolName: 611 | metroCompilationOverrides: 1 612 | tizenProductDescription: 613 | tizenProductURL: 614 | tizenSigningProfileName: 615 | tizenGPSPermissions: 0 616 | tizenMicrophonePermissions: 0 617 | tizenDeploymentTarget: 618 | tizenDeploymentTargetType: -1 619 | tizenMinOSVersion: 1 620 | n3dsUseExtSaveData: 0 621 | n3dsCompressStaticMem: 1 622 | n3dsExtSaveDataNumber: 0x12345 623 | n3dsStackSize: 131072 624 | n3dsTargetPlatform: 2 625 | n3dsRegion: 7 626 | n3dsMediaSize: 0 627 | n3dsLogoStyle: 3 628 | n3dsTitle: GameName 629 | n3dsProductCode: 630 | n3dsApplicationId: 0xFF3FF 631 | XboxOneProductId: 632 | XboxOneUpdateKey: 633 | XboxOneSandboxId: 634 | XboxOneContentId: 635 | XboxOneTitleId: 636 | XboxOneSCId: 637 | XboxOneGameOsOverridePath: 638 | XboxOnePackagingOverridePath: 639 | XboxOneAppManifestOverridePath: 640 | XboxOnePackageEncryption: 0 641 | XboxOnePackageUpdateGranularity: 2 642 | XboxOneDescription: 643 | XboxOneLanguage: 644 | - enus 645 | XboxOneCapability: [] 646 | XboxOneGameRating: {} 647 | XboxOneIsContentPackage: 0 648 | XboxOneEnableGPUVariability: 0 649 | XboxOneSockets: {} 650 | XboxOneSplashScreen: {fileID: 0} 651 | XboxOneAllowedProductIds: [] 652 | XboxOnePersistentLocalStorageSize: 0 653 | XboxOneXTitleMemory: 8 654 | xboxOneScriptCompiler: 0 655 | vrEditorSettings: 656 | daydream: 657 | daydreamIconForeground: {fileID: 0} 658 | daydreamIconBackground: {fileID: 0} 659 | cloudServicesEnabled: 660 | UNet: 1 661 | facebookSdkVersion: 7.9.4 662 | apiCompatibilityLevel: 2 663 | cloudProjectId: 409572c9-bf43-4915-84ba-b3964359dca7 664 | projectName: test2018_csm 665 | organizationId: chenyong2unity 666 | cloudEnabled: 0 667 | enableNativePlatformBackendsForNewInputSystem: 0 668 | disableOldInputManagerSupport: 0 669 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.1.0b13 2 | -------------------------------------------------------------------------------- /ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 4 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | blendWeights: 1 22 | textureQuality: 1 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.3 31 | maximumLODLevel: 0 32 | particleRaycastBudget: 4 33 | asyncUploadTimeSlice: 2 34 | asyncUploadBufferSize: 4 35 | resolutionScalingFixedDPIFactor: 1 36 | excludedTargetPlatforms: [] 37 | - serializedVersion: 2 38 | name: Low 39 | pixelLightCount: 0 40 | shadows: 0 41 | shadowResolution: 0 42 | shadowProjection: 1 43 | shadowCascades: 1 44 | shadowDistance: 20 45 | shadowNearPlaneOffset: 3 46 | shadowCascade2Split: 0.33333334 47 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 48 | shadowmaskMode: 0 49 | blendWeights: 2 50 | textureQuality: 0 51 | anisotropicTextures: 0 52 | antiAliasing: 0 53 | softParticles: 0 54 | softVegetation: 0 55 | realtimeReflectionProbes: 0 56 | billboardsFaceCameraPosition: 0 57 | vSyncCount: 0 58 | lodBias: 0.4 59 | maximumLODLevel: 0 60 | particleRaycastBudget: 16 61 | asyncUploadTimeSlice: 2 62 | asyncUploadBufferSize: 4 63 | resolutionScalingFixedDPIFactor: 1 64 | excludedTargetPlatforms: [] 65 | - serializedVersion: 2 66 | name: Medium 67 | pixelLightCount: 1 68 | shadows: 1 69 | shadowResolution: 0 70 | shadowProjection: 1 71 | shadowCascades: 1 72 | shadowDistance: 20 73 | shadowNearPlaneOffset: 3 74 | shadowCascade2Split: 0.33333334 75 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 76 | shadowmaskMode: 0 77 | blendWeights: 2 78 | textureQuality: 0 79 | anisotropicTextures: 1 80 | antiAliasing: 0 81 | softParticles: 0 82 | softVegetation: 0 83 | realtimeReflectionProbes: 0 84 | billboardsFaceCameraPosition: 0 85 | vSyncCount: 1 86 | lodBias: 0.7 87 | maximumLODLevel: 0 88 | particleRaycastBudget: 64 89 | asyncUploadTimeSlice: 2 90 | asyncUploadBufferSize: 4 91 | resolutionScalingFixedDPIFactor: 1 92 | excludedTargetPlatforms: [] 93 | - serializedVersion: 2 94 | name: High 95 | pixelLightCount: 2 96 | shadows: 2 97 | shadowResolution: 1 98 | shadowProjection: 1 99 | shadowCascades: 2 100 | shadowDistance: 40 101 | shadowNearPlaneOffset: 3 102 | shadowCascade2Split: 0.33333334 103 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 104 | shadowmaskMode: 1 105 | blendWeights: 2 106 | textureQuality: 0 107 | anisotropicTextures: 1 108 | antiAliasing: 2 109 | softParticles: 0 110 | softVegetation: 1 111 | realtimeReflectionProbes: 1 112 | billboardsFaceCameraPosition: 1 113 | vSyncCount: 1 114 | lodBias: 1 115 | maximumLODLevel: 0 116 | particleRaycastBudget: 256 117 | asyncUploadTimeSlice: 2 118 | asyncUploadBufferSize: 4 119 | resolutionScalingFixedDPIFactor: 1 120 | excludedTargetPlatforms: [] 121 | - serializedVersion: 2 122 | name: Very High 123 | pixelLightCount: 3 124 | shadows: 2 125 | shadowResolution: 2 126 | shadowProjection: 1 127 | shadowCascades: 2 128 | shadowDistance: 40 129 | shadowNearPlaneOffset: 3 130 | shadowCascade2Split: 0.33333334 131 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 132 | shadowmaskMode: 1 133 | blendWeights: 4 134 | textureQuality: 0 135 | anisotropicTextures: 1 136 | antiAliasing: 4 137 | softParticles: 1 138 | softVegetation: 1 139 | realtimeReflectionProbes: 1 140 | billboardsFaceCameraPosition: 1 141 | vSyncCount: 1 142 | lodBias: 1.5 143 | maximumLODLevel: 0 144 | particleRaycastBudget: 1024 145 | asyncUploadTimeSlice: 2 146 | asyncUploadBufferSize: 4 147 | resolutionScalingFixedDPIFactor: 1 148 | excludedTargetPlatforms: [] 149 | - serializedVersion: 2 150 | name: Ultra 151 | pixelLightCount: 4 152 | shadows: 2 153 | shadowResolution: 2 154 | shadowProjection: 1 155 | shadowCascades: 4 156 | shadowDistance: 150 157 | shadowNearPlaneOffset: 3 158 | shadowCascade2Split: 0.33333334 159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 160 | shadowmaskMode: 1 161 | blendWeights: 4 162 | textureQuality: 0 163 | anisotropicTextures: 1 164 | antiAliasing: 4 165 | softParticles: 1 166 | softVegetation: 1 167 | realtimeReflectionProbes: 1 168 | billboardsFaceCameraPosition: 1 169 | vSyncCount: 1 170 | lodBias: 2 171 | maximumLODLevel: 0 172 | particleRaycastBudget: 4096 173 | asyncUploadTimeSlice: 2 174 | asyncUploadBufferSize: 4 175 | resolutionScalingFixedDPIFactor: 1 176 | excludedTargetPlatforms: [] 177 | m_PerPlatformDefaultQuality: 178 | Android: 2 179 | Nintendo 3DS: 5 180 | Nintendo Switch: 5 181 | PS4: 5 182 | PSP2: 2 183 | Standalone: 5 184 | Tizen: 2 185 | WebGL: 3 186 | WiiU: 5 187 | Windows Store Apps: 5 188 | XboxOne: 5 189 | iPhone: 2 190 | tvOS: 2 191 | -------------------------------------------------------------------------------- /ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - Caster 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.0167 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | m_TestInitMode: 0 11 | CrashReportingSettings: 12 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 13 | m_NativeEventUrl: https://perf-events.cloud.unity3d.com/symbolicate 14 | m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # CascadedShadowMapping 2 | Unity内置的方向光动态阴影技术是Cascaded Shadow Mapping(简称CSM)。 由于Unity封装的原因,可能并不能满足实际项目动态阴影的需求,但我们可以从Unity开源出来的built-in shaders看出一些实现细节,这些可以作为自定义实现CSM的参考...... 3 | https://zhuanlan.zhihu.com/p/45673049 4 | 5 | Screenshots: 6 | 7 | ![](https://raw.githubusercontent.com/chenyong2github/CascadedShadowMapping/master/Screenshots/7.jpg) 8 | ![](https://raw.githubusercontent.com/chenyong2github/CascadedShadowMapping/master/Screenshots/8.jpg) 9 | ![](https://raw.githubusercontent.com/chenyong2github/CascadedShadowMapping/master/Screenshots/44.jpg) 10 | -------------------------------------------------------------------------------- /Screenshots/44.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/chenyong2github/CascadedShadowMapping/4701a32c016dbcc7a7a362cefa5d07884ff86fe5/Screenshots/44.jpg -------------------------------------------------------------------------------- /Screenshots/7.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/chenyong2github/CascadedShadowMapping/4701a32c016dbcc7a7a362cefa5d07884ff86fe5/Screenshots/7.jpg -------------------------------------------------------------------------------- /Screenshots/8.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/chenyong2github/CascadedShadowMapping/4701a32c016dbcc7a7a362cefa5d07884ff86fe5/Screenshots/8.jpg --------------------------------------------------------------------------------