├── LICENSE
├── README.md
├── docs
├── 00-object-elements.html
├── 01-element-factory.html
├── 02-jsx.html
├── 03-nested-elements.html
├── 04-components.html
├── 05-properties.html
├── 06-property-types.html
├── 07-property-example.html
├── 08-nested-components.html
├── 09-component-classes.html
├── 10-example-app.html
├── 11-lifecycle-methods.html
├── 12-component-refactor.html
├── 13-element-refactor.html
├── 14-references.html
├── 15-simple-integration.html
└── 16-advanced-integration.html
├── summary.md
└── summary.zh.md
/LICENSE:
--------------------------------------------------------------------------------
1 | GNU GENERAL PUBLIC LICENSE
2 | Version 2, June 1991
3 |
4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc.,
5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
6 | Everyone is permitted to copy and distribute verbatim copies
7 | of this license document, but changing it is not allowed.
8 |
9 | Preamble
10 |
11 | The licenses for most software are designed to take away your
12 | freedom to share and change it. By contrast, the GNU General Public
13 | License is intended to guarantee your freedom to share and change free
14 | software--to make sure the software is free for all its users. This
15 | General Public License applies to most of the Free Software
16 | Foundation's software and to any other program whose authors commit to
17 | using it. (Some other Free Software Foundation software is covered by
18 | the GNU Lesser General Public License instead.) You can apply it to
19 | your programs, too.
20 |
21 | When we speak of free software, we are referring to freedom, not
22 | price. Our General Public Licenses are designed to make sure that you
23 | have the freedom to distribute copies of free software (and charge for
24 | this service if you wish), that you receive source code or can get it
25 | if you want it, that you can change the software or use pieces of it
26 | in new free programs; and that you know you can do these things.
27 |
28 | To protect your rights, we need to make restrictions that forbid
29 | anyone to deny you these rights or to ask you to surrender the rights.
30 | These restrictions translate to certain responsibilities for you if you
31 | distribute copies of the software, or if you modify it.
32 |
33 | For example, if you distribute copies of such a program, whether
34 | gratis or for a fee, you must give the recipients all the rights that
35 | you have. You must make sure that they, too, receive or can get the
36 | source code. And you must show them these terms so they know their
37 | rights.
38 |
39 | We protect your rights with two steps: (1) copyright the software, and
40 | (2) offer you this license which gives you legal permission to copy,
41 | distribute and/or modify the software.
42 |
43 | Also, for each author's protection and ours, we want to make certain
44 | that everyone understands that there is no warranty for this free
45 | software. If the software is modified by someone else and passed on, we
46 | want its recipients to know that what they have is not the original, so
47 | that any problems introduced by others will not reflect on the original
48 | authors' reputations.
49 |
50 | Finally, any free program is threatened constantly by software
51 | patents. We wish to avoid the danger that redistributors of a free
52 | program will individually obtain patent licenses, in effect making the
53 | program proprietary. To prevent this, we have made it clear that any
54 | patent must be licensed for everyone's free use or not licensed at all.
55 |
56 | The precise terms and conditions for copying, distribution and
57 | modification follow.
58 |
59 | GNU GENERAL PUBLIC LICENSE
60 | TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
61 |
62 | 0. This License applies to any program or other work which contains
63 | a notice placed by the copyright holder saying it may be distributed
64 | under the terms of this General Public License. The "Program", below,
65 | refers to any such program or work, and a "work based on the Program"
66 | means either the Program or any derivative work under copyright law:
67 | that is to say, a work containing the Program or a portion of it,
68 | either verbatim or with modifications and/or translated into another
69 | language. (Hereinafter, translation is included without limitation in
70 | the term "modification".) Each licensee is addressed as "you".
71 |
72 | Activities other than copying, distribution and modification are not
73 | covered by this License; they are outside its scope. The act of
74 | running the Program is not restricted, and the output from the Program
75 | is covered only if its contents constitute a work based on the
76 | Program (independent of having been made by running the Program).
77 | Whether that is true depends on what the Program does.
78 |
79 | 1. You may copy and distribute verbatim copies of the Program's
80 | source code as you receive it, in any medium, provided that you
81 | conspicuously and appropriately publish on each copy an appropriate
82 | copyright notice and disclaimer of warranty; keep intact all the
83 | notices that refer to this License and to the absence of any warranty;
84 | and give any other recipients of the Program a copy of this License
85 | along with the Program.
86 |
87 | You may charge a fee for the physical act of transferring a copy, and
88 | you may at your option offer warranty protection in exchange for a fee.
89 |
90 | 2. You may modify your copy or copies of the Program or any portion
91 | of it, thus forming a work based on the Program, and copy and
92 | distribute such modifications or work under the terms of Section 1
93 | above, provided that you also meet all of these conditions:
94 |
95 | a) You must cause the modified files to carry prominent notices
96 | stating that you changed the files and the date of any change.
97 |
98 | b) You must cause any work that you distribute or publish, that in
99 | whole or in part contains or is derived from the Program or any
100 | part thereof, to be licensed as a whole at no charge to all third
101 | parties under the terms of this License.
102 |
103 | c) If the modified program normally reads commands interactively
104 | when run, you must cause it, when started running for such
105 | interactive use in the most ordinary way, to print or display an
106 | announcement including an appropriate copyright notice and a
107 | notice that there is no warranty (or else, saying that you provide
108 | a warranty) and that users may redistribute the program under
109 | these conditions, and telling the user how to view a copy of this
110 | License. (Exception: if the Program itself is interactive but
111 | does not normally print such an announcement, your work based on
112 | the Program is not required to print an announcement.)
113 |
114 | These requirements apply to the modified work as a whole. If
115 | identifiable sections of that work are not derived from the Program,
116 | and can be reasonably considered independent and separate works in
117 | themselves, then this License, and its terms, do not apply to those
118 | sections when you distribute them as separate works. But when you
119 | distribute the same sections as part of a whole which is a work based
120 | on the Program, the distribution of the whole must be on the terms of
121 | this License, whose permissions for other licensees extend to the
122 | entire whole, and thus to each and every part regardless of who wrote it.
123 |
124 | Thus, it is not the intent of this section to claim rights or contest
125 | your rights to work written entirely by you; rather, the intent is to
126 | exercise the right to control the distribution of derivative or
127 | collective works based on the Program.
128 |
129 | In addition, mere aggregation of another work not based on the Program
130 | with the Program (or with a work based on the Program) on a volume of
131 | a storage or distribution medium does not bring the other work under
132 | the scope of this License.
133 |
134 | 3. You may copy and distribute the Program (or a work based on it,
135 | under Section 2) in object code or executable form under the terms of
136 | Sections 1 and 2 above provided that you also do one of the following:
137 |
138 | a) Accompany it with the complete corresponding machine-readable
139 | source code, which must be distributed under the terms of Sections
140 | 1 and 2 above on a medium customarily used for software interchange; or,
141 |
142 | b) Accompany it with a written offer, valid for at least three
143 | years, to give any third party, for a charge no more than your
144 | cost of physically performing source distribution, a complete
145 | machine-readable copy of the corresponding source code, to be
146 | distributed under the terms of Sections 1 and 2 above on a medium
147 | customarily used for software interchange; or,
148 |
149 | c) Accompany it with the information you received as to the offer
150 | to distribute corresponding source code. (This alternative is
151 | allowed only for noncommercial distribution and only if you
152 | received the program in object code or executable form with such
153 | an offer, in accord with Subsection b above.)
154 |
155 | The source code for a work means the preferred form of the work for
156 | making modifications to it. For an executable work, complete source
157 | code means all the source code for all modules it contains, plus any
158 | associated interface definition files, plus the scripts used to
159 | control compilation and installation of the executable. However, as a
160 | special exception, the source code distributed need not include
161 | anything that is normally distributed (in either source or binary
162 | form) with the major components (compiler, kernel, and so on) of the
163 | operating system on which the executable runs, unless that component
164 | itself accompanies the executable.
165 |
166 | If distribution of executable or object code is made by offering
167 | access to copy from a designated place, then offering equivalent
168 | access to copy the source code from the same place counts as
169 | distribution of the source code, even though third parties are not
170 | compelled to copy the source along with the object code.
171 |
172 | 4. You may not copy, modify, sublicense, or distribute the Program
173 | except as expressly provided under this License. Any attempt
174 | otherwise to copy, modify, sublicense or distribute the Program is
175 | void, and will automatically terminate your rights under this License.
176 | However, parties who have received copies, or rights, from you under
177 | this License will not have their licenses terminated so long as such
178 | parties remain in full compliance.
179 |
180 | 5. You are not required to accept this License, since you have not
181 | signed it. However, nothing else grants you permission to modify or
182 | distribute the Program or its derivative works. These actions are
183 | prohibited by law if you do not accept this License. Therefore, by
184 | modifying or distributing the Program (or any work based on the
185 | Program), you indicate your acceptance of this License to do so, and
186 | all its terms and conditions for copying, distributing or modifying
187 | the Program or works based on it.
188 |
189 | 6. Each time you redistribute the Program (or any work based on the
190 | Program), the recipient automatically receives a license from the
191 | original licensor to copy, distribute or modify the Program subject to
192 | these terms and conditions. You may not impose any further
193 | restrictions on the recipients' exercise of the rights granted herein.
194 | You are not responsible for enforcing compliance by third parties to
195 | this License.
196 |
197 | 7. If, as a consequence of a court judgment or allegation of patent
198 | infringement or for any other reason (not limited to patent issues),
199 | conditions are imposed on you (whether by court order, agreement or
200 | otherwise) that contradict the conditions of this License, they do not
201 | excuse you from the conditions of this License. If you cannot
202 | distribute so as to satisfy simultaneously your obligations under this
203 | License and any other pertinent obligations, then as a consequence you
204 | may not distribute the Program at all. For example, if a patent
205 | license would not permit royalty-free redistribution of the Program by
206 | all those who receive copies directly or indirectly through you, then
207 | the only way you could satisfy both it and this License would be to
208 | refrain entirely from distribution of the Program.
209 |
210 | If any portion of this section is held invalid or unenforceable under
211 | any particular circumstance, the balance of the section is intended to
212 | apply and the section as a whole is intended to apply in other
213 | circumstances.
214 |
215 | It is not the purpose of this section to induce you to infringe any
216 | patents or other property right claims or to contest validity of any
217 | such claims; this section has the sole purpose of protecting the
218 | integrity of the free software distribution system, which is
219 | implemented by public license practices. Many people have made
220 | generous contributions to the wide range of software distributed
221 | through that system in reliance on consistent application of that
222 | system; it is up to the author/donor to decide if he or she is willing
223 | to distribute software through any other system and a licensee cannot
224 | impose that choice.
225 |
226 | This section is intended to make thoroughly clear what is believed to
227 | be a consequence of the rest of this License.
228 |
229 | 8. If the distribution and/or use of the Program is restricted in
230 | certain countries either by patents or by copyrighted interfaces, the
231 | original copyright holder who places the Program under this License
232 | may add an explicit geographical distribution limitation excluding
233 | those countries, so that distribution is permitted only in or among
234 | countries not thus excluded. In such case, this License incorporates
235 | the limitation as if written in the body of this License.
236 |
237 | 9. The Free Software Foundation may publish revised and/or new versions
238 | of the General Public License from time to time. Such new versions will
239 | be similar in spirit to the present version, but may differ in detail to
240 | address new problems or concerns.
241 |
242 | Each version is given a distinguishing version number. If the Program
243 | specifies a version number of this License which applies to it and "any
244 | later version", you have the option of following the terms and conditions
245 | either of that version or of any later version published by the Free
246 | Software Foundation. If the Program does not specify a version number of
247 | this License, you may choose any version ever published by the Free Software
248 | Foundation.
249 |
250 | 10. If you wish to incorporate parts of the Program into other free
251 | programs whose distribution conditions are different, write to the author
252 | to ask for permission. For software which is copyrighted by the Free
253 | Software Foundation, write to the Free Software Foundation; we sometimes
254 | make exceptions for this. Our decision will be guided by the two goals
255 | of preserving the free status of all derivatives of our free software and
256 | of promoting the sharing and reuse of software generally.
257 |
258 | NO WARRANTY
259 |
260 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY
261 | FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN
262 | OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES
263 | PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED
264 | OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
265 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS
266 | TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE
267 | PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING,
268 | REPAIR OR CORRECTION.
269 |
270 | 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
271 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR
272 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES,
273 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING
274 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED
275 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY
276 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER
277 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE
278 | POSSIBILITY OF SUCH DAMAGES.
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # React From Zero [![explain]][source] [![translate-svg]][translate-list]
2 |
3 | [explain]: http://llever.com/explain.svg
4 | [source]: https://github.com/chinanf-boy/Source-Explain
5 | [translate-svg]: http://llever.com/translate.svg
6 | [translate-list]: https://github.com/chinanf-boy/chinese-translate-list
7 |
8 | React 简单 (至少99% ES2015 ) 例子
9 |
10 | 一切都在浏览器中运行,无需手动预编译。
11 |
12 | ## 校对 ✅
13 |
14 |
15 |
16 |
17 |
18 | 翻译的原文 | 与日期 | 最新更新 | 更多
19 | ---|---|---|---
20 | [commit] | ⏰ 2018 6.30 | ![last] | [中文翻译][translate-list]
21 |
22 | [last]: https://img.shields.io/github/last-commit/kay-is/react-from-zero.svg
23 | [commit]: https://github.com/kay-is/react-from-zero/tree/b31878c2c1ba423fede7542c473092bba5943dfa
24 |
25 |
26 |
27 | ### 贡献
28 |
29 | 欢迎 👏 勘误/校对/更新贡献 😊 [具体贡献请看](https://github.com/chinanf-boy/chinese-translate-list#贡献)
30 |
31 |
32 | ## 生活
33 |
34 | [If help, **buy** me coffee —— 营养跟不上了,给我来瓶营养快线吧! 💰](https://github.com/chinanf-boy/live-need-money)
35 |
36 | ## 课堂
37 |
38 | [Lesson 0 - Object Elements](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/00-object-elements.html) React元素长什么样 -
39 | [预览](https://chinanf-boy.github.io/react-from-zero/00-object-elements.html)
40 |
41 | ---
42 |
43 | [Lesson 1 - Element Factory](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/01-element-factory.html) React元素-生产函数 `React.createElement` -
44 | [预览](https://chinanf-boy.github.io/react-from-zero/01-element-factory.html)
45 |
46 | ---
47 |
48 | [Lesson 2 - JSX](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/02-jsx.html) - JSX 写在`js`中的`XHTMl`样式
49 | [预览](https://chinanf-boy.github.io/react-from-zero/02-jsx.html)
50 |
51 | ---
52 |
53 | [Lesson 3 - Nested Elements](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/03-nested-elements.html) - 嵌套`React`元素
54 | [预览](https://chinanf-boy.github.io/react-from-zero/03-nested-elements.html)
55 |
56 | ---
57 |
58 | [Lesson 4 - Components](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/04-components.html) - 组件怎么来的
59 | [预览](https://chinanf-boy.github.io/react-from-zero/04-components.html)
60 |
61 | ---
62 |
63 | [Lesson 5 - Properties](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/05-properties.html) - 属性,来了
64 | [预览](https://chinanf-boy.github.io/react-from-zero/05-properties.html)
65 |
66 | ---
67 |
68 | [Lesson 6 - Property Types](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/06-property-types.html) - 属性类型验证
69 | [预览](https://chinanf-boy.github.io/react-from-zero/06-property-types.html)
70 |
71 | ---
72 |
73 | [Lesson 7 - Property Example](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/07-property-example.html) - 属性的示例
74 | [预览](https://chinanf-boy.github.io/react-from-zero/07-property-example.html)
75 |
76 | ---
77 |
78 | [Lesson 8 - Nested Components](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/08-nested-components.html) - 嵌套组件
79 | [预览](https://chinanf-boy.github.io/react-from-zero/08-nested-components.html)
80 |
81 | ---
82 |
83 | [Lesson 9 - Component Classes](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/09-component-classes.html) - 组件类
84 | [预览](https://chinanf-boy.github.io/react-from-zero/09-component-classes.html)
85 |
86 | ---
87 |
88 | [Lesson 10 - Example App](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/10-example-app.html) - 任务列表应用的示例
89 | [预览](https://chinanf-boy.github.io/react-from-zero/10-example-app.html)
90 |
91 | ---
92 |
93 | [Lesson 11 - Lifecycle Methods](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/11-lifecycle-methods.html) - 生命周期钩子函数
94 | [预览](https://chinanf-boy.github.io/react-from-zero/11-lifecycle-methods.html)
95 |
96 | ---
97 |
98 | [Lesson 12 - Component refactor](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/12-component-refactor.html) - 组件的重构
99 | [预览](https://chinanf-boy.github.io/react-from-zero/12-component-refactor.html)
100 |
101 | ---
102 |
103 | [Lesson 13 - Element Refactor](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/13-element-refactor.html) - `React`元素重构
104 | [预览](https://chinanf-boy.github.io/react-from-zero/13-element-refactor.html)
105 |
106 | ---
107 |
108 | [Lesson 14 - References](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/14-references.html) - `元素/组件`引用
109 | [预览](https://chinanf-boy.github.io/react-from-zero/14-references.html)
110 |
111 | ---
112 |
113 | [Lesson 15 - Simple Integration](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/15-simple-integration.html) - 同步简单库的整合
114 | [预览](https://chinanf-boy.github.io/react-from-zero/15-simple-integration.html)
115 |
116 | ---
117 |
118 | [Lesson 16 - Advanced Integration](https://github.com/chinanf-boy/react-from-zero/blob/master/docs/16-advanced-integration.html) - 高级库的整合
119 | [预览](https://chinanf-boy.github.io/react-from-zero/16-advanced-integration.html)
120 |
121 | ---
122 |
123 |
124 | ## More
125 |
126 | [更多中文翻译](https://github.com/chinanf-boy/chinese-translate-list)
--------------------------------------------------------------------------------
/docs/00-object-elements.html:
--------------------------------------------------------------------------------
1 |
2 |
3 |
00 Object Elements/React元素长什么样 - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/docs/01-element-factory.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 01 Element Factory - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
--------------------------------------------------------------------------------
/docs/02-jsx.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 02 JSX - React From Zero
4 |
5 |
6 |
7 |
8 |
14 |
15 |
16 |
17 |
--------------------------------------------------------------------------------
/docs/03-nested-elements.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 03 Nested Elements - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
58 |
--------------------------------------------------------------------------------
/docs/04-components.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 04 Components - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
79 |
--------------------------------------------------------------------------------
/docs/05-properties.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 05 Properties - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
--------------------------------------------------------------------------------
/docs/06-property-types.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 06 Property Types - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
12 |
13 |
14 |
15 |
51 |
--------------------------------------------------------------------------------
/docs/07-property-example.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 07 Property Example - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
37 |
--------------------------------------------------------------------------------
/docs/08-nested-components.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 08 Nested Components - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
--------------------------------------------------------------------------------
/docs/09-component-classes.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 09 Component Classes - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
13 |
14 |
15 |
16 |
101 |
--------------------------------------------------------------------------------
/docs/10-example-app.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 10 Example App - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
129 |
--------------------------------------------------------------------------------
/docs/11-lifecycle-methods.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 11 Lifecycle Methods - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
115 |
--------------------------------------------------------------------------------
/docs/12-component-refactor.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 12 Component Refactor - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/docs/13-element-refactor.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 13 Element Refactor - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
103 |
--------------------------------------------------------------------------------
/docs/14-references.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 14 References - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
--------------------------------------------------------------------------------
/docs/15-simple-integration.html:
--------------------------------------------------------------------------------
1 |
2 |
3 | 15 Simple Integration - React From Zero
4 |
5 |
6 |
7 |
8 |
9 |
14 |
15 |
16 |
17 |
39 |
--------------------------------------------------------------------------------
/docs/16-advanced-integration.html:
--------------------------------------------------------------------------------
1 |
2 | //
3 |
4 | 16 Advanced Integration - React From Zero
5 |
6 |
7 |
8 |
9 |
10 |
11 |
16 |
17 |
18 |
19 |
132 |
--------------------------------------------------------------------------------
/summary.md:
--------------------------------------------------------------------------------
1 | ## menu
2 |
3 | ### Lesson 0 - Object Elements
4 |
5 | `React` uses `ES2015` Symbols to `"tag"` its element-objects.
6 |
7 | It uses a magic number as fallback on older browsers.
8 |
9 | `React` uses virtual `DOM` elements, which become real `DOM` elements on a render.
10 |
11 | A virtual `DOM` element can be defined as a simple object literal.
12 |
13 | Normally you would use the `React`.
14 | `createElement()` to create an element.
15 |
16 | This is what the return value of a `React`.
17 | `createElement()` call could look like.
18 |
19 | This special property will be checked by `React` to ensure this object
20 | is a `React` element and not just some user data
21 | `React.createElement()` sets it for you
22 |
23 | This will also be checked by `React`.
24 |
25 | We will be talking about references
26 | later, but if you're not using them, this has to be set to null and not
27 | undefined
28 |
29 | This defines the HTML-tag
30 |
31 | This defines the properties that get passed down into the element
32 |
33 | In this example there is just a single text node as child
34 | a `CSS` class
35 |
36 | styles can be passed as object literals
37 | `React` uses camelCase instead of dashed-case (like `CSS/D3` do)
38 |
39 | event handlers can be added as properties, too
40 | `React` uses synthetic events, which basically try to normalize browser behaviour
41 |
42 | another element that doesn"t have much configuration
43 | `React` needs a `DOM` element as render target
44 |
45 | `ReactDOM`OM is responsible for inserting the element into the DOM
46 |
47 | ### Lesson 1 - Element Factory
48 |
49 | `React.createElement()` needs type, properties, children.
50 | This is less verbose than using plain object literals,
51 | it hides the $$type/Symbol and ref mentioned in lesson 0
52 |
53 | The second argument is the property object and has to be null if empty
54 |
55 | ### Lesson 2 - `JSX`
56 |
57 | Now we will use `JSX`, which needs to be converted to `JavaScript`.
58 | For this we will use `Babel`. `Babel` is normally used to convert `ES2015` to `ES5`, but
59 | it also can convert `JSX` to `ES5`. `Babel`s browser version uses text/babel script tags.
60 |
61 | `JSX` is the idiomatic way of creating elements.
62 | It's basically `XHTML` with `{}` for dynamic content
63 | also class has to be called className
64 |
65 | Is the same as
66 |
67 | `JSX` shines especially with simple elements that make up the majority
68 |
69 | Is the same as
70 |
71 | As we can see, everything else works as before
72 |
73 | ### Lesson 3 - Nested Elements
74 |
75 | Elements can be nested, which will result in nested `React.createElement()`reateElement calls
76 | As you can imagine, writing this without `JSX` would be pretty tedious
77 |
78 | they can also, like mentioned in lesson 2, contain `JavaScript` in `{}`
79 |
80 | `JavaScript` insertion has the same syntax in attributes as in normal text or elements
81 |
82 | this `JavaScript` can contain elements too
83 | it is also possible to "spread" an object as properties
84 |
85 | ### Lesson 4 - Components
86 |
87 | The main selling point of `React` is its component system
88 | components are used to encapsulate elements and their behaviour
89 | see them as a mix of controller and view of MVC
90 |
91 | Here we use stand alone elements and some data
92 |
93 | Here the elements are encapsuled in a simple component function
94 | They have to start with a capital letter and
95 | return exactly ONE root element with or without nested elements (before `React` 16)
96 |
97 | Since `React` 16.0.0, components can return an array of elements as well
98 | In doing so, no additional wrapper element is created.
99 | One caveat is that, similarly to what we do when rendering an array,
100 | we have to add a unique key to each element in the array
101 | (we'll see more on this in the next lesson)
102 |
103 | Since `React` 16.2.0, we can use special "wrapper" components called fragments
104 | that behave the same (no extra wrapper element created)
105 | but remove the need to explitly set keys (fragments do this under the hood)
106 |
107 | a component function can be used like an element
108 |
109 | this translates to a `React.createElement()` call
110 | the null indicates that no properties have been set
111 |
112 | for reference a `React`-internal `
` tag
113 |
114 | gets converted to
115 |
116 | ### Lesson 5 - Properties
117 |
118 | Components, like elements, can use properties, too
119 |
120 | Which also works with an object and the spread (...) operator
121 |
122 | This allows components with dynamic content
123 |
124 | If an array is used as "child node" each child needs a unique key-property
125 |
126 | ### Lesson 6 - Property Types
127 |
128 | PropTypes were removed from `React` 16 and are now their own package
129 |
130 | Components get created to encapsulate stuff that should be together in one
131 | place and for reuse.
132 | Reuse requires the user of the component to supply the correct properties so
133 | we can define a type of each property and set defaults
134 |
135 | Add the propTypes (function-)property to the component function
136 | to let it validate its (element-)properties
137 |
138 | `React` supplies us with a bunch of types, like string
139 |
140 | Add defaultProps (function-)property to set the defaults
141 | if nothing was provided by the user
142 |
143 | This will show a warning in the console, because customData should be a string
144 |
145 | This will use the defaults
146 |
147 | ### Lesson 7 - Property Example
148 |
149 | Here's a more practical example of a component
150 | it formats a date and returns a `` containing that formatted string
151 |
152 | Also a more sophisticated type check for the date property
153 | The property is required, because there are no defaults set
154 |
155 | We have to supply a date object and the component does the formatting
156 |
157 | ### Lesson 8 - Nested Components
158 |
159 | Components, like elements, can be nested
160 |
161 | for this, the children property is used inside the component
162 |
163 | This component just wraps its children in an `
` element
164 |
165 | This component wraps its children into an `
` element
166 |
167 | If the `` is created without children it gets a default child
168 |
169 | now we render two ``s, without and with Items
170 |
171 | ### Lesson 9 - Component Classes
172 |
173 | `React.createElement()`reateClass was removed from `React` 16 and is now its own package
174 |
175 | Often a component needs to maintain some internal state
176 | for example if there is an interaction involved
177 | in this case a component function is not sufficient
178 | the component function can only have properties and no state
179 | we need a component class with a render function
180 |
181 | used for type-checking of the properties
182 | same as with the component function
183 |
184 | this method sets default values for missing properties
185 | it will be called by `React`
186 | before the components gets mounted into the DOM
187 |
188 | this method sets the initial state for the component
189 | it will be called by `React`
190 | before the components gets mounted into the DOM
191 | if this method is missing, `this.state` will be undefined
192 |
193 | The state can be any `JavaScript` value, often it is an object
194 |
195 | this method handles all the clicks on the `` element
196 |
197 | setState() can be called with an object that contains the new state
198 | normally this triggers a call of render(), but `React` can batch multiple
199 | calls and defer the render() call (make the call asynchronous)
200 | To prevent this, setState can take a callback instead
201 |
202 | This can lead to unexpected behaviour, if we rely on `this.state` or
203 | `this.props` for our calculations
204 | `this.setState`({times: `this.state.times` + 1})
205 |
206 | The callback version doesn't have this problem
207 | The callback gets the right state and `props` at time of the update
208 |
209 | this method will be called by `React`
210 | after the component got mounted into the DOM
211 | also every time `this.setState`() was called
212 | it's like the component function from before
213 | but without a `props` argument
214 |
215 | using the prop given by the creator of this component
216 | properties are now in `this.props` instead of the `props` argument
217 |
218 | returning an element with a click-handler and the `props` and
219 | state values. state is stored in `this.state`
220 |
221 | creating some instances of the interactive stateful component class
222 | one with default color
223 | Everything works exactly like with the simpler component functions
224 | The interface has not changed for the user of this component
225 |
226 | ### Lesson 10 - Example App
227 |
228 | An example of a simple `React` app
229 | It uses simple component functions for its stateless components
230 | and a complex component class to handle the interactions
231 |
232 | First we have the Task and TaskList
233 | They get all their data/state through their properties
234 | ``
235 | ``
236 | ``
237 | ``
238 |
239 | Task needs a text property
240 |
241 | TaskList needs an array of Task in its children property
242 |
243 | Print the first element bold
244 |
245 | This component handles the input
246 | It needs to be a class, because the `` element is stateful
247 |
248 | gets called when someone types into the `` element
249 |
250 | gets called when someone clicks the `