├── .gitignore ├── Assets ├── Graphics.meta ├── Graphics │ ├── Materials.meta │ ├── Materials │ │ ├── Grey.mat │ │ ├── Grey.mat.meta │ │ ├── Red.mat │ │ ├── Red.mat.meta │ │ ├── White.mat │ │ ├── White.mat.meta │ │ ├── Yellow.mat │ │ ├── Yellow.mat.meta │ │ ├── _Outline.mat │ │ ├── _Outline.mat.meta │ │ ├── _Sketch.mat │ │ └── _Sketch.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── Bot.meta │ │ ├── Bot │ │ │ ├── Animator Controller.controller │ │ │ ├── Animator Controller.controller.meta │ │ │ ├── source.meta │ │ │ ├── source │ │ │ │ ├── bot.fbx │ │ │ │ └── bot.fbx.meta │ │ │ ├── textures.meta │ │ │ └── textures │ │ │ │ ├── Leg_Ao.png │ │ │ │ ├── Leg_Ao.png.meta │ │ │ │ ├── test_UVMap_color.png │ │ │ │ ├── test_UVMap_color.png.meta │ │ │ │ ├── test_UVMap_metalness.png │ │ │ │ ├── test_UVMap_metalness.png.meta │ │ │ │ ├── test_UVMap_nmap.png │ │ │ │ ├── test_UVMap_nmap.png.meta │ │ │ │ ├── test_UVMap_rough.png │ │ │ │ └── test_UVMap_rough.png.meta │ │ ├── credits.txt │ │ └── credits.txt.meta │ ├── Render Features.meta │ ├── Render Features │ │ ├── Blit.cs │ │ ├── Blit.cs.meta │ │ ├── BlitPass.cs │ │ ├── BlitPass.cs.meta │ │ ├── DepthNormalsFeature.cs │ │ ├── DepthNormalsFeature.cs.meta │ │ ├── OutlineFeature.cs │ │ └── OutlineFeature.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── Custom Functions.meta │ │ ├── Custom Functions │ │ │ ├── Outline.hlsl │ │ │ └── Outline.hlsl.meta │ │ ├── _Outline.shadergraph │ │ ├── _Outline.shadergraph.meta │ │ ├── _Sketch.shadergraph │ │ └── _Sketch.shadergraph.meta │ ├── Textures.meta │ ├── Textures │ │ ├── RT.renderTexture │ │ └── RT.renderTexture.meta │ ├── UniversalRenderPipelineAsset.asset │ ├── UniversalRenderPipelineAsset.asset.meta │ ├── UniversalRenderPipelineAsset_Renderer.asset │ └── UniversalRenderPipelineAsset_Renderer.asset.meta ├── Scenes.meta └── Scenes │ ├── SampleScene.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ └── SampleScene │ ├── Main Camera Profile.asset │ └── Main Camera 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