├── .gitignore ├── .vscode └── settings.json ├── Assets ├── Birds.prefab ├── Birds.prefab.meta ├── Graphics.meta ├── Graphics │ ├── Animation.meta │ ├── Animation │ │ ├── Cam Animation.anim │ │ ├── Cam Animation.anim.meta │ │ ├── Cam Animator Controller.controller │ │ ├── Cam Animator Controller.controller.meta │ │ ├── Scene Animator Controller.controller │ │ └── Scene Animator Controller.controller.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Birds.mat │ │ ├── Birds.mat.meta │ │ ├── Painterly.mat │ │ ├── Painterly.mat.meta │ │ ├── Skybox.mat │ │ ├── Skybox.mat.meta │ │ ├── Veg.mat │ │ ├── Veg.mat.meta │ │ ├── tex_VegAndSwing.mat │ │ ├── tex_VegAndSwing.mat.meta │ │ ├── tex_rocks.mat │ │ ├── tex_rocks.mat.meta │ │ ├── tex_trunk.mat │ │ └── tex_trunk.mat.meta │ ├── Models.meta │ ├── Models │ │ ├── Disc.fbx │ │ ├── Disc.fbx.meta │ │ ├── scen.fbx │ │ └── scen.fbx.meta │ ├── Render Features.meta │ ├── Render Features │ │ ├── Blit.cs │ │ ├── Blit.cs.meta │ │ ├── BlitPass.cs │ │ └── BlitPass.cs.meta │ ├── Shaders.meta │ ├── Shaders │ │ ├── Birds.shadergraph │ │ ├── Birds.shadergraph.meta │ │ ├── Custom Functions.meta │ │ ├── Custom Functions │ │ │ ├── Painterly.hlsl │ │ │ └── Painterly.hlsl.meta │ │ ├── Gradient Skybox.shadergraph │ │ ├── Gradient Skybox.shadergraph.meta │ │ ├── Painterly.shadergraph │ │ ├── Painterly.shadergraph.meta │ │ ├── Veg.shadergraph │ │ └── Veg.shadergraph.meta │ ├── Textures.meta │ ├── Textures │ │ ├── b.png │ │ ├── b.png.meta │ │ ├── tex_VegAndSwing.jpeg │ │ ├── tex_VegAndSwing.jpeg.meta │ │ ├── tex_VegAndSwing_Op.jpeg │ │ ├── tex_VegAndSwing_Op.jpeg.meta │ │ ├── tex_rocks.jpeg │ │ ├── tex_rocks.jpeg.meta │ │ ├── tex_trunk.jpeg │ │ └── tex_trunk.jpeg.meta │ ├── UniversalRenderPipelineAsset.asset │ ├── UniversalRenderPipelineAsset.asset.meta │ ├── UniversalRenderPipelineAsset_Renderer.asset │ └── UniversalRenderPipelineAsset_Renderer.asset.meta ├── Scenes.meta └── Scenes │ ├── SampleScene.meta │ ├── SampleScene.unity │ ├── SampleScene.unity.meta │ └── SampleScene │ ├── Global Volume Profile.asset │ └── Global Volume Profile.asset.meta ├── Packages ├── manifest.json └── packages-lock.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── PackageManagerSettings.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── URPProjectSettings.asset ├── UnityConnectSettings.asset ├── VFXManager.asset ├── VersionControlSettings.asset └── XRSettings.asset ├── README.md ├── UserSettings └── EditorUserSettings.asset └── pic.PNG /.gitignore: -------------------------------------------------------------------------------- 1 | # This .gitignore file should be placed at the root of your Unity project directory 2 | # 3 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 4 | # 5 | /[Ll]ibrary/ 6 | /[Tt]emp/ 7 | /[Oo]bj/ 8 | /[Bb]uild/ 9 | /[Bb]uilds/ 10 | /[Ll]ogs/ 11 | /[Mm]emoryCaptures/ 12 | /URPEmpty 13 | 14 | # Asset meta data should only be ignored when the corresponding asset is also ignored 15 | !/[Aa]ssets/**/*.meta 16 | 17 | # Uncomment this line if you wish to ignore the asset store tools plugin 18 | # /[Aa]ssets/AssetStoreTools* 19 | 20 | # Autogenerated Jetbrains Rider plugin 21 | /[Aa]ssets/Plugins/Editor/JetBrains* 22 | 23 | # Visual Studio cache directory 24 | .vs/ 25 | 26 | # Gradle cache directory 27 | .gradle/ 28 | 29 | # Autogenerated VS/MD/Consulo solution and project files 30 | ExportedObj/ 31 | .consulo/ 32 | *.csproj 33 | *.unityproj 34 | *.sln 35 | *.suo 36 | *.tmp 37 | *.user 38 | *.userprefs 39 | *.pidb 40 | *.booproj 41 | *.svd 42 | *.pdb 43 | *.mdb 44 | *.opendb 45 | *.VC.db 46 | 47 | # Unity3D generated meta files 48 | *.pidb.meta 49 | *.pdb.meta 50 | *.mdb.meta 51 | 52 | # Unity3D generated file on crash reports 53 | sysinfo.txt 54 | 55 | # Builds 56 | *.apk 57 | *.unitypackage 58 | 59 | # Crashlytics generated file 60 | crashlytics-build.properties 61 | -------------------------------------------------------------------------------- /.vscode/settings.json: -------------------------------------------------------------------------------- 1 | { 2 | "files.exclude": 3 | { 4 | "**/.DS_Store":true, 5 | "**/.git":true, 6 | "**/.gitignore":true, 7 | "**/.gitmodules":true, 8 | "**/*.booproj":true, 9 | "**/*.pidb":true, 10 | "**/*.suo":true, 11 | "**/*.user":true, 12 | "**/*.userprefs":true, 13 | "**/*.unityproj":true, 14 | "**/*.dll":true, 15 | "**/*.exe":true, 16 | "**/*.pdf":true, 17 | "**/*.mid":true, 18 | "**/*.midi":true, 19 | "**/*.wav":true, 20 | "**/*.gif":true, 21 | "**/*.ico":true, 22 | "**/*.jpg":true, 23 | "**/*.jpeg":true, 24 | "**/*.png":true, 25 | "**/*.psd":true, 26 | "**/*.tga":true, 27 | "**/*.tif":true, 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keepOriginalPositionY: 1 61 | keepOriginalPositionXZ: 0 62 | heightFromFeet: 0 63 | mirror: 0 64 | bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 65 | curves: [] 66 | events: [] 67 | transformMask: [] 68 | maskType: 3 69 | maskSource: {instanceID: 0} 70 | additiveReferencePoseFrame: 0 71 | isReadable: 0 72 | meshes: 73 | lODScreenPercentages: [] 74 | globalScale: 100 75 | meshCompression: 0 76 | addColliders: 0 77 | useSRGBMaterialColor: 1 78 | sortHierarchyByName: 1 79 | importVisibility: 0 80 | importBlendShapes: 1 81 | importCameras: 0 82 | importLights: 0 83 | fileIdsGeneration: 2 84 | swapUVChannels: 0 85 | generateSecondaryUV: 0 86 | useFileUnits: 1 87 | keepQuads: 0 88 | weldVertices: 1 89 | bakeAxisConversion: 0 90 | preserveHierarchy: 0 91 | skinWeightsMode: 0 92 | maxBonesPerVertex: 4 93 | minBoneWeight: 0.001 94 | meshOptimizationFlags: -1 95 | indexFormat: 0 96 | secondaryUVAngleDistortion: 8 97 | secondaryUVAreaDistortion: 15.000001 98 | secondaryUVHardAngle: 88 99 | secondaryUVMarginMethod: 1 100 | secondaryUVMinLightmapResolution: 40 101 | secondaryUVMinObjectScale: 1 102 | secondaryUVPackMargin: 4 103 | useFileScale: 1 104 | tangentSpace: 105 | normalSmoothAngle: 60 106 | normalImportMode: 0 107 | tangentImportMode: 3 108 | normalCalculationMode: 4 109 | legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 110 | blendShapeNormalImportMode: 1 111 | normalSmoothingSource: 0 112 | referencedClips: [] 113 | importAnimation: 1 114 | humanDescription: 115 | serializedVersion: 3 116 | human: [] 117 | skeleton: [] 118 | armTwist: 0.5 119 | foreArmTwist: 0.5 120 | upperLegTwist: 0.5 121 | legTwist: 0.5 122 | armStretch: 0.05 123 | legStretch: 0.05 124 | feetSpacing: 0 125 | globalScale: 100 126 | rootMotionBoneName: 127 | hasTranslationDoF: 0 128 | hasExtraRoot: 0 129 | skeletonHasParents: 1 130 | lastHumanDescriptionAvatarSource: {instanceID: 0} 131 | autoGenerateAvatarMappingIfUnspecified: 1 132 | animationType: 2 133 | humanoidOversampling: 1 134 | avatarSetup: 0 135 | addHumanoidExtraRootOnlyWhenUsingAvatar: 1 136 | additionalBone: 0 137 | userData: 138 | assetBundleName: 139 | assetBundleVariant: 140 | -------------------------------------------------------------------------------- /Assets/Graphics/Render Features.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 77aa283d15454354283a33d8e4018fbf 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Graphics/Render Features/Blit.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Rendering.Universal; 2 | 3 | namespace UnityEngine.Experiemntal.Rendering.Universal 4 | { 5 | public class Blit : ScriptableRendererFeature 6 | { 7 | [System.Serializable] 8 | public class BlitSettings 9 | { 10 | public RenderPassEvent Event = RenderPassEvent.AfterRenderingOpaques; 11 | 12 | public Material blitMaterial = null; 13 | public int blitMaterialPassIndex = -1; 14 | public Target destination = Target.Color; 15 | public string textureId = "_BlitPassTexture"; 16 | } 17 | 18 | public enum Target 19 | { 20 | Color, 21 | Texture 22 | } 23 | 24 | public BlitSettings settings = new BlitSettings(); 25 | RenderTargetHandle m_RenderTextureHandle; 26 | 27 | BlitPass blitPass; 28 | 29 | public override void Create() 30 | { 31 | var passIndex = settings.blitMaterial != null ? settings.blitMaterial.passCount - 1 : 1; 32 | settings.blitMaterialPassIndex = Mathf.Clamp(settings.blitMaterialPassIndex, -1, passIndex); 33 | blitPass = new BlitPass(settings.Event, settings.blitMaterial, settings.blitMaterialPassIndex, name); 34 | m_RenderTextureHandle.Init(settings.textureId); 35 | } 36 | 37 | public override void AddRenderPasses(ScriptableRenderer renderer, ref RenderingData renderingData) 38 | { 39 | var src = renderer.cameraColorTarget; 40 | var dest = (settings.destination == Target.Color) ? RenderTargetHandle.CameraTarget : m_RenderTextureHandle; 41 | 42 | if (settings.blitMaterial == null) 43 | { 44 | Debug.LogWarningFormat("Missing Blit Material. {0} blit pass will not execute. Check for missing reference in the assigned renderer.", GetType().Name); 45 | return; 46 | } 47 | 48 | blitPass.Setup(src, dest); 49 | renderer.EnqueuePass(blitPass); 50 | } 51 | } 52 | } 53 | -------------------------------------------------------------------------------- /Assets/Graphics/Render Features/Blit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5572d162e8057164bb79dc68750df3d3 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Graphics/Render Features/BlitPass.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine.Rendering; 2 | using UnityEngine.Rendering.Universal; 3 | 4 | namespace UnityEngine.Experiemntal.Rendering.Universal 5 | { 6 | /// 7 | /// Copy the given color buffer to the given destination color buffer. 8 | /// 9 | /// You can use this pass to copy a color buffer to the destination, 10 | /// so you can use it later in rendering. For example, you can copy 11 | /// the opaque texture to use it for distortion effects. 12 | /// 13 | internal class BlitPass : ScriptableRenderPass 14 | { 15 | public enum RenderTarget 16 | { 17 | Color, 18 | RenderTexture, 19 | } 20 | 21 | public Material blitMaterial = null; 22 | public int blitShaderPassIndex = 0; 23 | public FilterMode filterMode { get; set; } 24 | 25 | private RenderTargetIdentifier source { get; set; } 26 | private RenderTargetHandle destination { get; set; } 27 | 28 | RenderTargetHandle m_TemporaryColorTexture; 29 | string m_ProfilerTag; 30 | 31 | /// 32 | /// Create the CopyColorPass 33 | /// 34 | public BlitPass(RenderPassEvent renderPassEvent, Material blitMaterial, int blitShaderPassIndex, string tag) 35 | { 36 | this.renderPassEvent = renderPassEvent; 37 | this.blitMaterial = blitMaterial; 38 | this.blitShaderPassIndex = blitShaderPassIndex; 39 | m_ProfilerTag = tag; 40 | m_TemporaryColorTexture.Init("_TemporaryColorTexture"); 41 | } 42 | 43 | /// 44 | /// Configure the pass with the source and destination to execute on. 45 | /// 46 | /// Source Render Target 47 | /// Destination Render Target 48 | public void Setup(RenderTargetIdentifier source, RenderTargetHandle destination) 49 | { 50 | this.source = source; 51 | this.destination = destination; 52 | } 53 | 54 | /// 55 | public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) 56 | { 57 | CommandBuffer cmd = CommandBufferPool.Get(m_ProfilerTag); 58 | 59 | RenderTextureDescriptor opaqueDesc = renderingData.cameraData.cameraTargetDescriptor; 60 | opaqueDesc.depthBufferBits = 0; 61 | 62 | // Can't read and write to same color target, create a temp render target to blit. 63 | if (destination == RenderTargetHandle.CameraTarget) 64 | { 65 | cmd.GetTemporaryRT(m_TemporaryColorTexture.id, opaqueDesc, filterMode); 66 | Blit(cmd, source, m_TemporaryColorTexture.Identifier(), blitMaterial, blitShaderPassIndex); 67 | Blit(cmd, m_TemporaryColorTexture.Identifier(), source); 68 | } 69 | else 70 | { 71 | Blit(cmd, source, destination.Identifier(), blitMaterial, blitShaderPassIndex); 72 | } 73 | 74 | context.ExecuteCommandBuffer(cmd); 75 | CommandBufferPool.Release(cmd); 76 | } 77 | 78 | /// 79 | public override void FrameCleanup(CommandBuffer cmd) 80 | { 81 | if (destination == RenderTargetHandle.CameraTarget) 82 | cmd.ReleaseTemporaryRT(m_TemporaryColorTexture.id); 83 | } 84 | } 85 | } -------------------------------------------------------------------------------- /Assets/Graphics/Render Features/BlitPass.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 56ed219a2cc68984cbd2d99a1c08ed17 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Graphics/Shaders.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 24a4871037af61f45b0589c34937d011 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Graphics/Shaders/Birds.shadergraph.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 752ea3e23c436324893434306633fa59 3 | ScriptedImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 2 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | script: {fileID: 11500000, guid: 625f186215c104763be7675aa2d941aa, type: 3} 11 | -------------------------------------------------------------------------------- /Assets/Graphics/Shaders/Custom Functions.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4d922de8bb1a5f54fad67e97ec36c4c1 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Graphics/Shaders/Custom Functions/Painterly.hlsl: -------------------------------------------------------------------------------- 1 | TEXTURE2D(_CameraColorTexture); 2 | SAMPLER(sampler_CameraColorTexture); 3 | float4 _CameraColorTexture_TexelSize; 4 | 5 | // 6 | // Painterly 7 | // 8 | void Painterly_float(float2 UV, float _Radius, out float3 Out) 9 | { 10 | Out = 0; 11 | 12 | #ifndef SHADERGRAPH_PREVIEW 13 | 14 | float3 mean[4] = { 15 | {0, 0, 0}, 16 | {0, 0, 0}, 17 | {0, 0, 0}, 18 | {0, 0, 0} 19 | }; 20 | 21 | float3 sigma[4] = { 22 | {0, 0, 0}, 23 | {0, 0, 0}, 24 | {0, 0, 0}, 25 | {0, 0, 0} 26 | }; 27 | 28 | float2 start[4] = {{-_Radius, -_Radius}, {-_Radius, 0}, {0, -_Radius}, {0, 0}}; 29 | 30 | float2 pos; 31 | float3 col; 32 | for (int k = 0; k < 4; k++) { 33 | for(int i = 0; i <= _Radius; i++) { 34 | for(int j = 0; j <= _Radius; j++) { 35 | pos = float2(i, j) + start[k]; 36 | 37 | col = SAMPLE_TEXTURE2D(_CameraColorTexture, sampler_CameraColorTexture, float4(UV + float2(pos.x * _CameraColorTexture_TexelSize.x, pos.y * _CameraColorTexture_TexelSize.y), 0., 0.)).rgb; 38 | mean[k] += col; 39 | sigma[k] += col * col; 40 | } 41 | } 42 | } 43 | 44 | float sigma2; 45 | 46 | float n = pow(_Radius + 1, 2); 47 | float4 color = SAMPLE_TEXTURE2D(_CameraColorTexture, sampler_CameraColorTexture, UV); 48 | float min = 1; 49 | 50 | for (int l = 0; l < 4; l++) { 51 | mean[l] /= n; 52 | sigma[l] = abs(sigma[l] / n - mean[l] * mean[l]); 53 | sigma2 = sigma[l].r + sigma[l].g + sigma[l].b; 54 | 55 | if (sigma2 < min) { 56 | min = sigma2; 57 | color.rgb = mean[l].rgb; 58 | } 59 | } 60 | 61 | Out = color; 62 | 63 | #endif 64 | } -------------------------------------------------------------------------------- /Assets/Graphics/Shaders/Custom Functions/Painterly.hlsl.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 292485818f0514f419042a1731563c61 3 | ShaderImporter: 4 | externalObjects: {} 5 | defaultTextures: [] 6 | nonModifiableTextures: [] 7 | preprocessorOverride: 0 8 | userData: 9 | assetBundleName: 10 | assetBundleVariant: 11 | -------------------------------------------------------------------------------- /Assets/Graphics/Shaders/Gradient Skybox.shadergraph.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 305d9f0e9d982504b9405f9c5bfc3af1 3 | ScriptedImporter: 4 | internalIDToNameTable: [] 5 | externalObjects: {} 6 | serializedVersion: 2 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | 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