├── .gitignore ├── Assets ├── Models.meta ├── Models │ ├── Materials.meta │ ├── Materials │ │ ├── Material.mat │ │ ├── Material.mat.meta │ │ ├── ParticleAfterburner.mat │ │ ├── ParticleAfterburner.mat.meta │ │ ├── ParticleContrail.mat │ │ ├── ParticleContrail.mat.meta │ │ ├── ParticleJetTrail.mat │ │ ├── ParticleJetTrail.mat.meta │ │ ├── unnamed.mat │ │ └── unnamed.mat.meta │ ├── Test.meta │ └── Test │ │ ├── block.blend │ │ ├── block.blend.meta │ │ ├── block_destroyed.blend │ │ └── block_destroyed.blend.meta ├── Plugins.meta ├── Plugins │ ├── Editor.meta │ └── Editor │ │ ├── JetBrains.meta │ │ └── JetBrains │ │ ├── JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll │ │ └── JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll.meta ├── Prefabs.meta ├── Prefabs │ ├── Game.meta │ ├── Game │ │ ├── Camera.meta │ │ ├── Camera │ │ │ ├── Camera.prefab │ │ │ └── Camera.prefab.meta │ │ ├── Spaceship.meta │ │ ├── Spaceship │ │ │ ├── Player.prefab │ │ │ ├── Player.prefab.meta │ │ │ ├── Spaceship.prefab │ │ │ └── Spaceship.prefab.meta │ │ ├── UI.meta │ │ └── UI │ │ │ ├── Util.meta │ │ │ └── Util │ │ │ ├── FPSCounter.prefab │ │ │ └── FPSCounter.prefab.meta │ ├── Test.meta │ └── Test │ │ ├── TestAsteroidDestroy.prefab │ │ ├── TestAsteroidDestroy.prefab.meta │ │ ├── TestAsteroidGroup2x2.prefab │ │ ├── TestAsteroidGroup2x2.prefab.meta │ │ ├── TestAsteroidGroup3x3.prefab │ │ ├── TestAsteroidGroup3x3.prefab.meta │ │ ├── TestAsteroidNormal.prefab │ │ └── TestAsteroidNormal.prefab.meta ├── Scenes.meta ├── Scenes │ ├── Test.meta │ ├── Test │ │ ├── Playground.unity │ │ ├── Playground.unity.meta │ │ ├── PlaygroundUI.unity │ │ └── PlaygroundUI.unity.meta │ ├── scene_game.unity │ ├── scene_game.unity.meta │ ├── scene_init.unity │ ├── scene_init.unity.meta │ ├── scene_inventory.unity │ ├── scene_inventory.unity.meta │ ├── scene_loading.unity │ ├── scene_loading.unity.meta │ ├── scene_ui.unity │ └── scene_ui.unity.meta ├── Scripts.meta ├── Scripts │ ├── Editor.meta │ ├── Editor │ │ ├── EditorUtils.cs │ │ └── EditorUtils.cs.meta │ ├── Game.meta │ ├── Game │ │ ├── Behaviour.meta │ │ ├── Behaviour │ │ │ ├── FloatingBehaviour.cs │ │ │ └── FloatingBehaviour.cs.meta │ │ ├── Camera.meta │ │ ├── Camera │ │ │ ├── CameraFollow.cs │ │ │ └── CameraFollow.cs.meta │ │ ├── Data.meta │ │ ├── Data │ │ │ ├── DataManager.cs │ │ │ ├── DataManager.cs.meta │ │ │ ├── GameData.cs │ │ │ ├── GameData.cs.meta │ │ │ ├── UpgradeItem.cs │ │ │ ├── UpgradeItem.cs.meta │ │ │ ├── UpgradeItemList.cs │ │ │ └── UpgradeItemList.cs.meta │ │ ├── GameConstants.cs │ │ ├── GameConstants.cs.meta │ │ ├── GameInit.cs │ │ ├── GameInit.cs.meta │ │ ├── Inventory.meta │ │ ├── Inventory │ │ │ ├── ChangeColorComponent.cs │ │ │ └── ChangeColorComponent.cs.meta │ │ ├── Loading.meta │ │ ├── Loading │ │ │ ├── GameLoading.cs │ │ │ └── GameLoading.cs.meta │ │ ├── Spaceship.meta │ │ ├── Spaceship │ │ │ ├── SpaceshipControl.cs │ │ │ ├── SpaceshipControl.cs.meta │ │ │ ├── SpaceshipShoot.cs │ │ │ └── SpaceshipShoot.cs.meta │ │ ├── Spawner.meta │ │ ├── Spawner │ │ │ ├── AsteroidSpawner.cs │ │ │ ├── AsteroidSpawner.cs.meta │ │ │ ├── Spawner.cs │ │ │ └── Spawner.cs.meta │ │ ├── UI.meta │ │ └── UI │ │ │ ├── Util.meta │ │ │ └── Util │ │ │ ├── FPSCounter.cs │ │ │ └── FPSCounter.cs.meta │ ├── Test.meta │ ├── Test │ │ ├── TestAsteroid.cs │ │ ├── TestAsteroid.cs.meta │ │ ├── TestChangeScene.cs │ │ ├── TestChangeScene.cs.meta │ │ ├── TestInventory.cs │ │ ├── TestInventory.cs.meta │ │ ├── TestItem.cs │ │ ├── TestItem.cs.meta │ │ ├── TestItemButton.cs │ │ ├── TestItemButton.cs.meta │ │ ├── TestMenu.cs │ │ └── TestMenu.cs.meta │ ├── ThirdParty.meta │ └── ThirdParty │ │ ├── Frictionless.meta │ │ └── Frictionless │ │ ├── Scripts.meta │ │ └── Scripts │ │ ├── IMultiSceneSingleton.cs │ │ ├── IMultiSceneSingleton.cs.meta │ │ ├── MessageRouter.cs │ │ ├── MessageRouter.cs.meta │ │ ├── ServiceFactory.cs │ │ └── ServiceFactory.cs.meta ├── Sprites.meta ├── Sprites │ ├── GUI.meta │ ├── GUI │ │ ├── crosshair.png │ │ ├── crosshair.png.meta │ │ ├── cursor.png │ │ ├── cursor.png.meta │ │ ├── cursorsmall.png │ │ └── cursorsmall.png.meta │ ├── Guide.meta │ └── Guide │ │ ├── SpaceshipPosition.jpg │ │ ├── SpaceshipPosition.jpg.meta │ │ ├── TempInventoryUI.png │ │ ├── TempInventoryUI.png.meta │ │ ├── TempInventoryUI2.png │ │ ├── TempInventoryUI2.png.meta │ │ ├── TempInventoryUI3.png │ │ └── TempInventoryUI3.png.meta ├── ThirdParty.meta └── ThirdParty │ ├── SkyBox Volume 2.meta │ ├── SkyBox Volume 2 │ ├── DeepSpaceGreen.meta │ ├── DeepSpaceGreen │ │ ├── DSG.mat │ │ ├── DSG.mat.meta │ │ ├── backImage.png │ │ ├── backImage.png.meta │ │ ├── downImage.png │ │ ├── downImage.png.meta │ │ ├── frontImage.png │ │ ├── frontImage.png.meta │ │ ├── leftImage.png │ │ ├── leftImage.png.meta │ │ ├── rightImage.png │ │ ├── rightImage.png.meta │ │ ├── upImage.png │ │ └── upImage.png.meta │ ├── Stars01.meta │ └── Stars01 │ │ ├── StarSkyBox.mat │ │ ├── StarSkyBox.mat.meta │ │ ├── backImage.png │ │ ├── backImage.png.meta │ │ ├── downImage.png │ │ ├── downImage.png.meta │ │ ├── frontImage.png │ │ ├── frontImage.png.meta │ │ ├── leftImage.png │ │ ├── leftImage.png.meta │ │ ├── rightImage.png │ │ ├── rightImage.png.meta │ │ ├── upImage.png │ │ └── upImage.png.meta │ ├── StarSparrow.meta │ ├── StarSparrow │ ├── Examples.unity │ ├── Examples.unity.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Black.mat │ │ ├── Black.mat.meta │ │ ├── Blue.mat │ │ ├── Blue.mat.meta │ │ ├── Green.mat │ │ ├── Green.mat.meta │ │ ├── Red.mat │ │ ├── Red.mat.meta │ │ ├── Yellow.mat │ │ └── Yellow.mat.meta │ ├── Meshes.meta │ ├── Meshes │ │ ├── Examples.fbx │ │ ├── Examples.fbx.meta │ │ ├── Modules.FBX │ │ └── Modules.FBX.meta │ ├── Modules.unity │ ├── Modules.unity.meta │ ├── Prefabs.meta │ ├── Prefabs │ │ ├── Body.prefab │ │ ├── Body.prefab.meta │ │ ├── Engine.prefab │ │ ├── Engine.prefab.meta │ │ ├── Examples.meta │ │ ├── Examples │ │ │ ├── Example_1.prefab │ │ │ ├── Example_1.prefab.meta │ │ │ ├── Example_2.prefab │ │ │ ├── Example_2.prefab.meta │ │ │ ├── Example_3.prefab │ │ │ ├── Example_3.prefab.meta │ │ │ ├── Example_4.prefab │ │ │ ├── Example_4.prefab.meta │ │ │ ├── Example_5.prefab │ │ │ └── Example_5.prefab.meta │ │ ├── Secondary_wing_Left.prefab │ │ ├── Secondary_wing_Left.prefab.meta │ │ ├── Secondary_wing_Right .prefab │ │ ├── Secondary_wing_Right .prefab.meta │ │ ├── Tertiary_Wing_Left.prefab │ │ ├── Tertiary_Wing_Left.prefab.meta │ │ ├── Tertiary_Wing_Right .prefab │ │ ├── Tertiary_Wing_Right .prefab.meta │ │ ├── Thruster.prefab │ │ ├── Thruster.prefab.meta │ │ ├── Thruster_End.prefab │ │ ├── Thruster_End.prefab.meta │ │ ├── Weapon_Left.prefab │ │ ├── Weapon_Left.prefab.meta │ │ ├── Weapon_Right .prefab │ │ ├── Weapon_Right .prefab.meta │ │ ├── Wing_Left.prefab │ │ ├── Wing_Left.prefab.meta │ │ ├── Wing_Right .prefab │ │ └── Wing_Right .prefab.meta │ ├── Textures.meta │ └── Textures │ │ ├── 2K_Textures.meta │ │ ├── 2K_Textures │ │ ├── ModularJet_AlbedoTransparency_Black.png │ │ ├── ModularJet_AlbedoTransparency_Black.png.meta │ │ ├── ModularJet_AlbedoTransparency_Blue.png │ │ ├── ModularJet_AlbedoTransparency_Blue.png.meta │ │ ├── ModularJet_AlbedoTransparency_Green.png │ │ ├── ModularJet_AlbedoTransparency_Green.png.meta │ │ ├── ModularJet_AlbedoTransparency_Red.png │ │ ├── ModularJet_AlbedoTransparency_Red.png.meta │ │ ├── ModularJet_AlbedoTransparency_Yellow.png │ │ ├── ModularJet_AlbedoTransparency_Yellow.png.meta │ │ ├── ModularJet_Emission.png │ │ ├── ModularJet_Emission.png.meta │ │ ├── ModularJet_MetallicSmoothness.png │ │ ├── ModularJet_MetallicSmoothness.png.meta │ │ ├── ModularJet_Normal.png │ │ └── ModularJet_Normal.png.meta │ │ ├── ModularJet_AlbedoTransparency_Black.png │ │ ├── ModularJet_AlbedoTransparency_Black.png.meta │ │ ├── ModularJet_AlbedoTransparency_Blue.png │ │ ├── ModularJet_AlbedoTransparency_Blue.png.meta │ │ ├── ModularJet_AlbedoTransparency_Green.png │ │ ├── ModularJet_AlbedoTransparency_Green.png.meta │ │ ├── ModularJet_AlbedoTransparency_Red.png │ │ ├── ModularJet_AlbedoTransparency_Red.png.meta │ │ ├── ModularJet_AlbedoTransparency_Yellow.png │ │ ├── ModularJet_AlbedoTransparency_Yellow.png.meta │ │ ├── ModularJet_Emission.png │ │ ├── ModularJet_Emission.png.meta │ │ ├── ModularJet_MetallicSmoothness.png │ │ ├── ModularJet_MetallicSmoothness.png.meta │ │ ├── ModularJet_Normal.png │ │ └── ModularJet_Normal.png.meta │ ├── Unity Samples UI.meta │ └── Unity Samples UI │ ├── Animation.meta │ ├── Animation │ ├── MainMenu.meta │ ├── MainMenu │ │ ├── Closed.anim │ │ ├── Closed.anim.meta │ │ ├── MainMenu.controller │ │ ├── MainMenu.controller.meta │ │ ├── Open.anim │ │ └── Open.anim.meta │ ├── Panel.meta │ ├── Panel │ │ ├── Closed.anim │ │ ├── Closed.anim.meta │ │ ├── Closing.anim │ │ ├── Closing.anim.meta │ │ ├── Open.anim │ │ ├── Open.anim.meta │ │ ├── Panel.controller │ │ └── Panel.controller.meta │ ├── Rotation.anim │ ├── Rotation.anim.meta │ ├── SF Button.controller │ ├── SF Button.controller.meta │ ├── Settings.meta │ └── Settings │ │ ├── Closed.anim │ │ ├── Closed.anim.meta │ │ ├── Open.anim │ │ ├── Open.anim.meta │ │ ├── SettingsMenu.controller │ │ └── SettingsMenu.controller.meta │ ├── Button.controller │ ├── Button.controller.meta │ ├── Fonts.meta │ ├── Fonts │ ├── Jupiter.meta │ └── Jupiter │ │ ├── Jupiter.ttf │ │ ├── Jupiter.ttf.meta │ │ ├── LICENSE.txt │ │ └── LICENSE.txt.meta │ ├── Materials.meta │ ├── Materials │ ├── Slider Background.mat │ ├── Slider Background.mat.meta │ ├── Slider Fill.mat │ ├── Slider Fill.mat.meta │ ├── Slider Knob.mat │ ├── Slider Knob.mat.meta │ ├── UI Opaque.mat │ ├── UI Opaque.mat.meta │ ├── UI-Default-No-Alpha.shader │ ├── UI-Default-No-Alpha.shader.meta │ ├── Window.mat │ └── Window.mat.meta │ ├── Prefabs.meta │ ├── Prefabs │ ├── SF Button.prefab │ ├── SF Button.prefab.meta │ ├── SF Grid Button.prefab │ ├── SF Grid Button.prefab.meta │ ├── SF Scene Elements.prefab │ ├── SF Scene Elements.prefab.meta │ ├── SF Slider.prefab │ ├── SF Slider.prefab.meta │ ├── SF Title.prefab │ ├── SF Title.prefab.meta │ ├── SF Toggle.prefab │ ├── SF Toggle.prefab.meta │ ├── Slider Lit.prefab │ └── Slider Lit.prefab.meta │ ├── RenderTexture.renderTexture │ ├── RenderTexture.renderTexture.meta │ ├── Scripts.meta │ ├── Scripts │ ├── ActiveStateToggler.cs │ ├── ActiveStateToggler.cs.meta │ ├── ApplicationManager.cs │ ├── ApplicationManager.cs.meta │ ├── ChangeColor.cs │ ├── ChangeColor.cs.meta │ ├── DragMe.cs │ ├── DragMe.cs.meta │ ├── DragPanel.cs │ ├── DragPanel.cs.meta │ ├── DropMe.cs │ ├── DropMe.cs.meta │ ├── Editor.meta │ ├── Editor │ │ ├── AlphaNumericSort.cs │ │ ├── AlphaNumericSort.cs.meta │ │ ├── GUIHierarchy.cs │ │ └── GUIHierarchy.cs.meta │ ├── PanelManager.cs │ ├── PanelManager.cs.meta │ ├── ResizePanel.cs │ ├── ResizePanel.cs.meta │ ├── ScrollDetailTexture.cs │ ├── ScrollDetailTexture.cs.meta │ ├── ShowSliderValue.cs │ ├── ShowSliderValue.cs.meta │ ├── TiltWindow.cs │ └── TiltWindow.cs.meta │ ├── Textures and Sprites.meta │ └── Textures and Sprites │ ├── Decoration.meta │ ├── Decoration │ ├── DottedRoundedRect.psd │ ├── DottedRoundedRect.psd.meta │ ├── Icon1.png │ ├── Icon1.png.meta │ ├── Icon2.png │ ├── Icon2.png.meta │ ├── Icon3.png │ ├── Icon3.png.meta │ ├── Unity Logo Unlit.psd │ └── Unity Logo Unlit.psd.meta │ ├── Lit UI.meta │ ├── Lit UI │ ├── BackgroundNormal.psd │ ├── BackgroundNormal.psd.meta │ ├── DiagonalSpritesNormal.psd │ ├── DiagonalSpritesNormal.psd.meta │ ├── DiagonalStripes.psd │ ├── DiagonalStripes.psd.meta │ ├── KnobNormal.psd │ ├── KnobNormal.psd.meta │ ├── UISpriteNormal.psd │ ├── UISpriteNormal.psd.meta │ ├── White.psd │ └── White.psd.meta │ ├── Rounded UI.meta │ ├── Rounded UI │ ├── UIButtonCorner.png │ ├── UIButtonCorner.png.meta │ ├── UIButtonDefault.png │ ├── UIButtonDefault.png.meta │ ├── UIPanel.png │ ├── UIPanel.png.meta │ ├── UIToggleButton.png │ └── UIToggleButton.png.meta │ ├── SF UI.meta │ └── SF UI │ ├── Background.meta │ ├── Background │ ├── LICENSE.txt │ ├── LICENSE.txt.meta │ ├── SF Background.jpg │ └── SF Background.jpg.meta │ ├── SF Button.psd │ ├── SF Button.psd.meta │ ├── SF Generic.psd │ ├── SF Generic.psd.meta │ ├── SF Title.psd │ ├── SF Title.psd.meta │ ├── SF Window.psd │ └── SF Window.psd.meta ├── LICENSE ├── Packages └── manifest.json ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── PresetManager.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | 7 | # Autogenerated VS/MD solution and project files 8 | ExportedObj/ 9 | *.csproj 10 | *.unityproj 11 | *.sln 12 | *.suo 13 | *.tmp 14 | *.user 15 | *.userprefs 16 | *.pidb 17 | *.booproj 18 | *.svd 19 | 20 | # Unity3D generated meta files 21 | *.pidb.meta 22 | 23 | # Unity3D Generated File On Crash Reports 24 | sysinfo.txt 25 | 26 | # Rider stuff 27 | .idea 28 | _ReSharper.Caches* 29 | 30 | -------------------------------------------------------------------------------- /Assets/Models.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 83c67155b1a92454995dbdd5d97f7a17 3 | folderAsset: yes 4 | timeCreated: 1467422964 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Models/Materials.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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/Assets/Prefabs/Test/TestAsteroidGroup3x3.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: f0a78613b43d5c8418db8f267937176e 3 | timeCreated: 1468206690 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Prefabs/Test/TestAsteroidNormal.prefab.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 95697c0176f60a4438d059eeb4d2d7d2 3 | timeCreated: 1467426750 4 | licenseType: Free 5 | NativeFormatImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/Test/PlaygroundUI.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c404fcae5d0b4674898f5950757298f2 3 | timeCreated: 1473732127 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/scene_game.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c5c21fb9806c3461ba94f528769c6f82 3 | timeCreated: 1494546699 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/scene_init.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7aff625df7a5dc948a5527477bf5ed95 3 | timeCreated: 1499729717 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/scene_inventory.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a38a202ea1a7468408921eaa13c5dee9 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Assets/Scenes/scene_loading.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d422c02fc62e41149814f13c892f3ced 3 | timeCreated: 1499729707 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scenes/scene_ui.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 08e9559268fbafb4bbdc3a1d577379df 3 | timeCreated: 1499729691 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 67431053030ff41a7b73a33b2af23c8c 3 | folderAsset: yes 4 | timeCreated: 1466197205 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68336b37f49ce0d40aa9daa9e38d46d8 3 | folderAsset: yes 4 | timeCreated: 1499732332 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/EditorUtils.cs: -------------------------------------------------------------------------------- 1 | using Game; 2 | using UnityEditor; 3 | using UnityEditor.SceneManagement; 4 | using UnityEngine; 5 | 6 | namespace Editor 7 | { 8 | public class EditorUtils : MonoBehaviour 9 | { 10 | [MenuItem("Final Frontier/Play %j")] 11 | public static void Play() 12 | { 13 | if (EditorApplication.isPlaying) 14 | { 15 | EditorApplication.isPlaying = false; 16 | } 17 | else 18 | { 19 | EditorSceneManager.OpenScene("Assets/Scenes/" + GameConstants.SCENE_INIT + ".unity"); 20 | EditorApplication.isPlaying = true; 21 | } 22 | } 23 | } 24 | } 25 | -------------------------------------------------------------------------------- /Assets/Scripts/Editor/EditorUtils.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 331bbc39760bc7046a45afeb71ffe5ba 3 | timeCreated: 1499732351 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4a7d521d2a96041aea4a0d23c5501cbb 3 | folderAsset: yes 4 | timeCreated: 1494548475 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Behaviour.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 702f6c1bd0de78f45b3070bb89150455 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Behaviour/FloatingBehaviour.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Game.Behaviour 4 | { 5 | public class FloatingBehaviour : MonoBehaviour 6 | { 7 | [SerializeField] 8 | private float _amplitude; 9 | 10 | [SerializeField] 11 | private float _speed; 12 | 13 | private float _tempVal; 14 | private Vector3 _tempPos; 15 | 16 | private void Start() 17 | { 18 | _tempPos = transform.position; 19 | _tempVal = transform.position.y; 20 | } 21 | 22 | private void Update() 23 | { 24 | _tempPos.y = _tempVal + _amplitude * Mathf.Sin(_speed * Time.time); 25 | transform.position = _tempPos; 26 | } 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Behaviour/FloatingBehaviour.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 84826b663a85e64458c4d717ee92a55e 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Camera.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 244e9055608f9468e80d33d183b04838 3 | folderAsset: yes 4 | timeCreated: 1495908689 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Camera/CameraFollow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace FinalFrontier.Game.Camera 4 | { 5 | public class CameraFollow : MonoBehaviour 6 | { 7 | [Tooltip("If the target is not set, the script will look for an object with Player tag")] 8 | public Transform TargetToFollow; 9 | [Range(0, 100)] 10 | public float SmoothTime; 11 | [Range(0, 100)] 12 | public float TargetDistance; 13 | 14 | private void Awake() 15 | { 16 | if (TargetToFollow != null) 17 | { 18 | return; 19 | } 20 | 21 | var player = GameObject.FindGameObjectWithTag("Player"); 22 | if (player == null) 23 | { 24 | Debug.LogError("No target object set or player tag found to follow"); 25 | } 26 | else 27 | { 28 | TargetToFollow = player.transform; 29 | } 30 | } 31 | 32 | private void Update() 33 | { 34 | if (TargetToFollow == null) 35 | { 36 | return; 37 | } 38 | 39 | Vector3 targetPosition = TargetToFollow.position - (TargetToFollow.forward * TargetDistance); 40 | transform.position = Vector3.Lerp(transform.position, targetPosition, SmoothTime * Time.deltaTime); 41 | transform.rotation = TargetToFollow.rotation; 42 | } 43 | } 44 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/Camera/CameraFollow.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a5debb346451c46758f2f63eb1fd61b2 3 | timeCreated: 1495908697 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Data.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 74c1a750e9b5841c89645c2e60fcab37 3 | folderAsset: yes 4 | timeCreated: 1479072960 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Data/DataManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: aed157542c91e4eba88ae7d34f6cc469 3 | timeCreated: 1479687819 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Data/GameData.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | 3 | namespace Game.Data 4 | { 5 | [Serializable] 6 | public class GameData 7 | { 8 | public int ShipLevel { get; set; } 9 | public string ShipName { get; set; } 10 | public string ShipClass { get; set; } 11 | public string[,] ShipSlot { get; set; } 12 | 13 | public GameData() 14 | { 15 | // Start at level 1 16 | ShipLevel = 1; 17 | // Create 10 ship slots with 10 items on each 18 | ShipSlot = new string[10, 10]; 19 | 20 | // FIXME: Init the game data with some test items 21 | ShipName = "Imperial Fighter"; 22 | ShipClass = "Star Empire Ship"; 23 | ShipSlot[0, 0] = "TEST_ATTACK"; 24 | ShipSlot[0, 1] = "TEST_DEFENSE"; 25 | ShipSlot[0, 2] = "TEST_SPEED"; 26 | ShipSlot[0, 3] = "TEST_CARGO"; 27 | ShipSlot[1, 0] = "TEST_DEFENSE"; 28 | ShipSlot[2, 0] = "TEST_SPEED"; 29 | ShipSlot[3, 0] = "TEST_CARGO"; 30 | } 31 | } 32 | } -------------------------------------------------------------------------------- /Assets/Scripts/Game/Data/GameData.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1605da72e662140789e9d82f3763a774 3 | timeCreated: 1479688880 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Data/UpgradeItem.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Game.Data 4 | { 5 | public enum WeaponType 6 | { 7 | Primary, 8 | Special, 9 | Heavy, 10 | None 11 | } 12 | 13 | public enum BonusType 14 | { 15 | Attack, 16 | Cargo, 17 | Defense, 18 | Speed 19 | } 20 | 21 | [CreateAssetMenu] 22 | public class UpgradeItem : ScriptableObject 23 | { 24 | public string ItemID; 25 | public BonusType ItemBonus; 26 | public float BonusValue; 27 | public WeaponType ItemWeapon; 28 | public float ItemDurability; 29 | public GameObject ItemPrefab; 30 | 31 | public string GetName() 32 | { 33 | return ItemBonus.ToString() + "\n+" + BonusValue; 34 | } 35 | } 36 | } 37 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Data/UpgradeItem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 805fb432d365f45ec849c6fc44123c3d 3 | timeCreated: 1479072974 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Data/UpgradeItemList.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using UnityEngine; 3 | 4 | namespace Game.Data 5 | { 6 | [CreateAssetMenu] 7 | public class UpgradeItemList : ScriptableObject 8 | { 9 | public List itemList; 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Data/UpgradeItemList.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: edb103c8ccddf4be8861b2f4439c512f 3 | timeCreated: 1479679046 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/GameConstants.cs: -------------------------------------------------------------------------------- 1 | using System.Diagnostics.CodeAnalysis; 2 | 3 | namespace Game 4 | { 5 | [SuppressMessage("ReSharper", "InconsistentNaming")] 6 | public static class GameConstants 7 | { 8 | public const string SCENE_INIT = "scene_init"; 9 | public const string SCENE_LOADING = "scene_loading"; 10 | public const string SCENE_GAME = "scene_game"; 11 | public const string SCENE_UI = "scene_ui"; 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/GameConstants.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: dce0b9f3b031aad4fb15d6f3d90ba61d 3 | timeCreated: 1499730345 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/GameInit.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.SceneManagement; 3 | 4 | namespace Game 5 | { 6 | public class GameInit : MonoBehaviour 7 | { 8 | private void Start() 9 | { 10 | if (Application.isEditor) 11 | { 12 | Application.runInBackground = true; 13 | } 14 | 15 | SceneManager.LoadScene(GameConstants.SCENE_LOADING); 16 | } 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/GameInit.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2c1bc363d98f22d4fad69a540ae52e4f 3 | timeCreated: 1499730015 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Inventory.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d62f3ee6e4ba68042bc4a38eb86fd3ba 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Inventory/ChangeColorComponent.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | namespace Game.Inventory 5 | { 6 | public class ChangeColorComponent : MonoBehaviour 7 | { 8 | private enum ColorVariation 9 | { 10 | Black, 11 | Blue, 12 | Green, 13 | Red, 14 | Yellow 15 | } 16 | 17 | public Material ColorBlack; 18 | public Material ColorBlue; 19 | public Material ColorGreen; 20 | public Material ColorRed; 21 | public Material ColorYellow; 22 | 23 | public MeshRenderer[] MeshRenderers; 24 | 25 | public void ChangeColor(int colorIndex) 26 | { 27 | switch((ColorVariation)colorIndex) 28 | { 29 | case ColorVariation.Black: 30 | SetColorVariation(ColorBlack); 31 | break; 32 | case ColorVariation.Blue: 33 | SetColorVariation(ColorBlue); 34 | break; 35 | case ColorVariation.Green: 36 | SetColorVariation(ColorGreen); 37 | break; 38 | case ColorVariation.Red: 39 | SetColorVariation(ColorRed); 40 | break; 41 | case ColorVariation.Yellow: 42 | SetColorVariation(ColorYellow); 43 | break; 44 | default: 45 | throw new ArgumentOutOfRangeException("colorIndex", colorIndex, null); 46 | } 47 | } 48 | 49 | private void SetColorVariation(Material material) 50 | { 51 | foreach(var meshRenderer in MeshRenderers) 52 | { 53 | meshRenderer.material = material; 54 | } 55 | } 56 | } 57 | } 58 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Inventory/ChangeColorComponent.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f78f4c8d8d29304897bef8eee1d1005 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Loading.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 00166d0fa69d9b74491c14237bde7415 3 | folderAsset: yes 4 | timeCreated: 1499730590 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Loading/GameLoading.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using UnityEngine; 3 | using UnityEngine.SceneManagement; 4 | using UnityEngine.UI; 5 | 6 | namespace Game.Loading 7 | { 8 | public class GameLoading : MonoBehaviour 9 | { 10 | public Text LoadingText; 11 | public int FakeLoadingTime = 1; 12 | 13 | private IEnumerator Start() 14 | { 15 | for (int i = 0; i < FakeLoadingTime; i++) 16 | { 17 | LoadingText.text += "."; 18 | yield return new WaitForSeconds(1); 19 | } 20 | 21 | SceneManager.LoadScene(GameConstants.SCENE_UI); 22 | SceneManager.LoadScene(GameConstants.SCENE_GAME, LoadSceneMode.Additive); 23 | } 24 | } 25 | } 26 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Loading/GameLoading.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 363dea8417080e246bbed34f998588b4 3 | timeCreated: 1499730692 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Spaceship.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5e2d12996d7824c189b1e92b249088b4 3 | folderAsset: yes 4 | timeCreated: 1494548481 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Spaceship/SpaceshipControl.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3b4c03448d2e0481e9950321b3150192 3 | timeCreated: 1494548536 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Spaceship/SpaceshipShoot.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9a912a5aeaac94a87ba03d96bcaa2789 3 | timeCreated: 1501117415 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Spawner.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 31fe9677114fc4e7f9a842ded4e4956f 3 | folderAsset: yes 4 | timeCreated: 1479072922 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Spawner/AsteroidSpawner.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Game.Spawner 4 | { 5 | public class AsteroidSpawner : MonoBehaviour 6 | { 7 | public GameObject SmallAsteroid; 8 | public int MaxSmallAsteroids = 10; 9 | public int MaxRand = 300; 10 | public int MinRand = -300; 11 | 12 | private Spawner _smallAsteroidSpawner; 13 | 14 | private void Start() 15 | { 16 | _smallAsteroidSpawner = new Spawner(SmallAsteroid); 17 | 18 | for (int i = 1; i <= MaxSmallAsteroids; i++) 19 | { 20 | GameObject asteroid = _smallAsteroidSpawner.SpawnObject(); 21 | 22 | float randX = i * Random.Range(MinRand, MaxRand); 23 | float randY = i * Random.Range(MinRand, MaxRand); 24 | float randZ = i * Random.Range(MinRand, MaxRand); 25 | asteroid.transform.localPosition = new Vector3(randX, randY, randZ); 26 | } 27 | } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Spawner/AsteroidSpawner.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a136b27927a89dd44a1259401e02f545 3 | timeCreated: 1472873487 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Spawner/Spawner.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Game.Spawner 4 | { 5 | public class Spawner 6 | { 7 | private readonly GameObject _prototype; 8 | 9 | public Spawner(GameObject prototype) 10 | { 11 | this._prototype = prototype; 12 | } 13 | 14 | public GameObject SpawnObject() 15 | { 16 | return Object.Instantiate(_prototype); 17 | } 18 | } 19 | 20 | } 21 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/Spawner/Spawner.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1f3fbeeeb2cf7b044a3af44615fc4dfa 3 | timeCreated: 1472873487 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/UI.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3729d5aed7d50426a89583eb911686c6 3 | folderAsset: yes 4 | timeCreated: 1495919231 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/UI/Util.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0e516f933d31749c4af53dcc0f02cd3d 3 | folderAsset: yes 4 | timeCreated: 1495919250 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Game/UI/Util/FPSCounter.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 0d3355f5f08b34ae89fece56052d78a5 3 | timeCreated: 1495919258 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Test.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6739d518f9611894fa991e6419a27e1e 3 | folderAsset: yes 4 | timeCreated: 1466216726 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/Test/TestAsteroid.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | namespace Test 4 | { 5 | public class TestAsteroid : MonoBehaviour 6 | { 7 | public GameObject modelDestroyed; 8 | 9 | void Start () 10 | { 11 | Debug.LogWarning ("Playground::TestAsteroid script is in use by " + gameObject.name); 12 | } 13 | 14 | void OnCollisionEnter (Collision collision) 15 | { 16 | //if (collision.relativeVelocity.magnitude > 0) 17 | { 18 | DestroyAsteroid (gameObject, collision.impulse); 19 | } 20 | } 21 | 22 | public void DestroyAsteroid (GameObject asteroid, Vector3 force) 23 | { 24 | // Asteroid normal model 25 | Destroy (asteroid); 26 | 27 | if (modelDestroyed != null) { 28 | GameObject destroy = Instantiate (modelDestroyed, transform.position, transform.rotation) as GameObject; 29 | 30 | Rigidbody piece = destroy.GetComponentInChildren (); 31 | piece.velocity = force; 32 | 33 | Destroy (destroy, 10f); 34 | } 35 | } 36 | } 37 | } -------------------------------------------------------------------------------- /Assets/Scripts/Test/TestAsteroid.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 5566ac5822b0e95479daea61a01732e1 3 | timeCreated: 1467424389 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Test/TestChangeScene.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 62b074cca780d47c78bf5b5f15dc36ab 3 | timeCreated: 1474647173 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Test/TestInventory.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d8f8eda3af0ab9a42916403d914edd79 3 | timeCreated: 1473735330 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Test/TestItem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fa4ccdfc3e1744098a6a4c4ae0c89862 3 | timeCreated: 1474936590 4 | licenseType: Free 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/Test/TestItemButton.cs: -------------------------------------------------------------------------------- 1 | using System.Collections.Generic; 2 | using Frictionless; 3 | using Game.Data; 4 | using UnityEngine; 5 | using UnityEngine.UI; 6 | 7 | namespace Test 8 | { 9 | public class TestItemButton : MonoBehaviour 10 | { 11 | public int slodID; 12 | 13 | void Start() 14 | { 15 | DataManager dataManager = ServiceFactory.Instance.Resolve(); 16 | string upgradeItemID = dataManager.GameData.ShipSlot[slodID, 0]; 17 | 18 | if (!string.IsNullOrEmpty(upgradeItemID)) 19 | { 20 | List upgradeItemList = dataManager.UpgradeItemList.itemList; 21 | UpgradeItem upgradeItem = upgradeItemList.Find(i => i.ItemID == upgradeItemID); 22 | 23 | GameObject item = Instantiate(upgradeItem.ItemPrefab) as GameObject; 24 | item.transform.SetParent(transform.parent, false); 25 | item.GetComponentInChildren().text = upgradeItem.GetName(); 26 | } 27 | } 28 | } 29 | } -------------------------------------------------------------------------------- /Assets/Scripts/Test/TestItemButton.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 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1752575f0f5e2e949b8da719562509be 3 | folderAsset: yes 4 | timeCreated: 1491273732 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/ThirdParty/Frictionless.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7754258526df64ee68de95a934b31040 3 | folderAsset: yes 4 | timeCreated: 1479679372 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/ThirdParty/Frictionless/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 2d9d5fe8c55ef49c4b9ce0f369b247d3 3 | folderAsset: yes 4 | DefaultImporter: 5 | userData: 6 | -------------------------------------------------------------------------------- /Assets/Scripts/ThirdParty/Frictionless/Scripts/IMultiSceneSingleton.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | namespace Frictionless 5 | { 6 | public interface IMultiSceneSingleton 7 | { 8 | IEnumerator HandleNewSceneLoaded(); 9 | } 10 | } 11 | -------------------------------------------------------------------------------- /Assets/Scripts/ThirdParty/Frictionless/Scripts/IMultiSceneSingleton.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1d2f4c7ea75a04e92bba6af04e531e1b 3 | timeCreated: 1443497683 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | 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-------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class ActiveStateToggler : MonoBehaviour { 5 | 6 | public void ToggleActive () { 7 | gameObject.SetActive (!gameObject.activeSelf); 8 | } 9 | } 10 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/ActiveStateToggler.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a95e0a044abfc473394c6c61eb343e4a 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/ApplicationManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using System.Collections; 3 | 4 | public class ApplicationManager : MonoBehaviour { 5 | 6 | 7 | public void Quit () 8 | { 9 | #if UNITY_EDITOR 10 | UnityEditor.EditorApplication.isPlaying = false; 11 | #else 12 | Application.Quit(); 13 | #endif 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/ApplicationManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7696221f0cbbc764498b26fbbf4228af 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/ChangeColor.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.EventSystems; 3 | using UnityEngine.UI; 4 | 5 | public class ChangeColor : MonoBehaviour, IPointerClickHandler 6 | { 7 | void OnEnable () 8 | { 9 | } 10 | 11 | public void SetRed(float value) 12 | { 13 | OnValueChanged(value, 0); 14 | } 15 | 16 | public void SetGreen(float value) 17 | { 18 | OnValueChanged(value, 1); 19 | } 20 | 21 | public void SetBlue(float value) 22 | { 23 | OnValueChanged(value, 2); 24 | } 25 | 26 | public void OnValueChanged(float value, int channel) 27 | { 28 | Color c = Color.white; 29 | 30 | if (GetComponent() != null) 31 | c = GetComponent().material.color; 32 | else if (GetComponent() != null) 33 | c = GetComponent().color; 34 | 35 | c[channel] = value; 36 | 37 | if (GetComponent() != null) 38 | GetComponent().material.color = c; 39 | else if (GetComponent() != null) 40 | GetComponent().color = c; 41 | } 42 | 43 | public void OnPointerClick(PointerEventData data) 44 | { 45 | if (GetComponent() != null) 46 | GetComponent().material.color = new Color(Random.value, Random.value, Random.value, 1.0f); 47 | else if (GetComponent() != null) 48 | GetComponent().color = new Color(Random.value, Random.value, Random.value, 1.0f); 49 | } 50 | } 51 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/ChangeColor.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 71f437cfa250a7d4a9cb2760386ed379 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/DragMe.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 16adfeb90f2004348b7dfad7eb9ae316 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/DragPanel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b895a589a253443a9ac85bafa7402a65 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/DropMe.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using UnityEngine; 3 | using UnityEngine.EventSystems; 4 | using UnityEngine.UI; 5 | 6 | public class DropMe : MonoBehaviour, IDropHandler, IPointerEnterHandler, IPointerExitHandler 7 | { 8 | public Image containerImage; 9 | public Image receivingImage; 10 | private Color normalColor; 11 | public Color highlightColor = Color.yellow; 12 | 13 | public void OnEnable () 14 | { 15 | if (containerImage != null) 16 | normalColor = containerImage.color; 17 | } 18 | 19 | public void OnDrop(PointerEventData data) 20 | { 21 | containerImage.color = normalColor; 22 | 23 | if (receivingImage == null) 24 | return; 25 | 26 | Sprite dropSprite = GetDropSprite (data); 27 | if (dropSprite != null) 28 | receivingImage.overrideSprite = dropSprite; 29 | } 30 | 31 | public void OnPointerEnter(PointerEventData data) 32 | { 33 | if (containerImage == null) 34 | return; 35 | 36 | Sprite dropSprite = GetDropSprite (data); 37 | if (dropSprite != null) 38 | containerImage.color = highlightColor; 39 | } 40 | 41 | public void OnPointerExit(PointerEventData data) 42 | { 43 | if (containerImage == null) 44 | return; 45 | 46 | containerImage.color = normalColor; 47 | } 48 | 49 | private Sprite GetDropSprite(PointerEventData data) 50 | { 51 | var originalObj = data.pointerDrag; 52 | if (originalObj == null) 53 | return null; 54 | 55 | var dragMe = originalObj.GetComponent(); 56 | if (dragMe == null) 57 | return null; 58 | 59 | var srcImage = originalObj.GetComponent(); 60 | if (srcImage == null) 61 | return null; 62 | 63 | return srcImage.sprite; 64 | } 65 | } 66 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/DropMe.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 266dee177694435468095e35de5218cc 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/Editor.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 42956f11176cc504bac658786a5f59e8 3 | folderAsset: yes 4 | timeCreated: 1473811813 5 | licenseType: Free 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/Editor/AlphaNumericSort.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | 4 | public class AlphaNumericSort// : BaseHierarchySort 5 | { 6 | //public override int Compare(GameObject lhs, GameObject rhs) 7 | //{ 8 | // if (lhs == rhs) return 0; 9 | // if (lhs == null) return -1; 10 | // if (rhs == null) return 1; 11 | 12 | // return EditorUtility.NaturalCompare(lhs.name, rhs.name); 13 | //} 14 | } 15 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/Editor/AlphaNumericSort.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8d9e11d547b328a458b0330098dd55a7 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/Editor/GUIHierarchy.cs: -------------------------------------------------------------------------------- 1 | using UnityEditor; 2 | using UnityEngine; 3 | using System.Collections; 4 | 5 | public class GUIHierarchy// : BaseHierarchySort 6 | { 7 | //public override bool ShouldDisplay(GameObject obj) { return obj.layer == LayerMask.NameToLayer("UI"); } 8 | } 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/Editor/GUIHierarchy.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e3104dfd256f5764c98a299f3fb1c1b1 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/PanelManager.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b8960321e10f80b4c844cd91bf1ea437 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/ResizePanel.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | using UnityEngine.EventSystems; 4 | 5 | public class ResizePanel : MonoBehaviour, IPointerDownHandler, IDragHandler { 6 | 7 | public Vector2 minSize = new Vector2 (100, 100); 8 | public Vector2 maxSize = new Vector2 (400, 400); 9 | 10 | private RectTransform panelRectTransform; 11 | private Vector2 originalLocalPointerPosition; 12 | private Vector2 originalSizeDelta; 13 | 14 | void Awake () { 15 | panelRectTransform = transform.parent.GetComponent (); 16 | } 17 | 18 | public void OnPointerDown (PointerEventData data) { 19 | originalSizeDelta = panelRectTransform.sizeDelta; 20 | RectTransformUtility.ScreenPointToLocalPointInRectangle (panelRectTransform, data.position, data.pressEventCamera, out originalLocalPointerPosition); 21 | } 22 | 23 | public void OnDrag (PointerEventData data) { 24 | if (panelRectTransform == null) 25 | return; 26 | 27 | Vector2 localPointerPosition; 28 | RectTransformUtility.ScreenPointToLocalPointInRectangle (panelRectTransform, data.position, data.pressEventCamera, out localPointerPosition); 29 | Vector3 offsetToOriginal = localPointerPosition - originalLocalPointerPosition; 30 | 31 | Vector2 sizeDelta = originalSizeDelta + new Vector2 (offsetToOriginal.x, -offsetToOriginal.y); 32 | sizeDelta = new Vector2 ( 33 | Mathf.Clamp (sizeDelta.x, minSize.x, maxSize.x), 34 | Mathf.Clamp (sizeDelta.y, minSize.y, maxSize.y) 35 | ); 36 | 37 | panelRectTransform.sizeDelta = sizeDelta; 38 | } 39 | } -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/ResizePanel.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bdf784713333a4b24860228711510eac 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/ScrollDetailTexture.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using UnityEngine.UI; 3 | 4 | 5 | [RequireComponent(typeof(Image))] 6 | public class ScrollDetailTexture : MonoBehaviour 7 | { 8 | public bool uniqueMaterial = false; 9 | public Vector2 scrollPerSecond = Vector2.zero; 10 | 11 | Matrix4x4 m_Matrix; 12 | Material mCopy; 13 | Material mOriginal; 14 | Image mSprite; 15 | Material m_Mat; 16 | 17 | void OnEnable () 18 | { 19 | mSprite = GetComponent(); 20 | mOriginal = mSprite.material; 21 | 22 | if (uniqueMaterial && mSprite.material != null) 23 | { 24 | mCopy = new Material(mOriginal); 25 | mCopy.name = "Copy of " + mOriginal.name; 26 | mCopy.hideFlags = HideFlags.DontSave; 27 | mSprite.material = mCopy; 28 | } 29 | } 30 | 31 | void OnDisable () 32 | { 33 | if (mCopy != null) 34 | { 35 | mSprite.material = mOriginal; 36 | if (Application.isEditor) 37 | UnityEngine.Object.DestroyImmediate(mCopy); 38 | else 39 | UnityEngine.Object.Destroy(mCopy); 40 | mCopy = null; 41 | } 42 | mOriginal = null; 43 | } 44 | 45 | void Update () 46 | { 47 | Material mat = (mCopy != null) ? mCopy : mOriginal; 48 | 49 | if (mat != null) 50 | { 51 | Texture tex = mat.GetTexture("_DetailTex"); 52 | 53 | if (tex != null) 54 | { 55 | mat.SetTextureOffset("_DetailTex", scrollPerSecond * Time.time); 56 | 57 | // TODO: It would be better to add support for MaterialBlocks on UIRenderer, 58 | // because currently only one Update() function's matrix can be active at a time. 59 | // With material block properties, the batching would be correctly broken up instead, 60 | // and would work with multiple widgets using this detail shader. 61 | } 62 | } 63 | } 64 | } 65 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/ScrollDetailTexture.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1f55b68dc282796488e1181ab0602967 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/ShowSliderValue.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection.Emit; 2 | using UnityEngine; 3 | using UnityEngine.UI; 4 | 5 | [RequireComponent(typeof(Text))] 6 | public class ShowSliderValue : MonoBehaviour 7 | { 8 | public void UpdateLabel (float value) 9 | { 10 | Text lbl = GetComponent(); 11 | if (lbl != null) 12 | lbl.text = Mathf.RoundToInt (value * 100) + "%"; 13 | } 14 | } 15 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/ShowSliderValue.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: acd5fac7403fe184b870fd9b8d0fa262 3 | MonoImporter: 4 | serializedVersion: 2 5 | defaultReferences: [] 6 | executionOrder: 0 7 | icon: {instanceID: 0} 8 | userData: 9 | -------------------------------------------------------------------------------- /Assets/ThirdParty/Unity Samples UI/Scripts/TiltWindow.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public class TiltWindow : MonoBehaviour 4 | { 5 | public Vector2 range = new Vector2(5f, 3f); 6 | 7 | Transform mTrans; 8 | Quaternion mStart; 9 | Vector2 mRot = Vector2.zero; 10 | 11 | void Start () 12 | { 13 | mTrans = transform; 14 | mStart = mTrans.localRotation; 15 | } 16 | 17 | void Update () 18 | { 19 | Vector3 pos = Input.mousePosition; 20 | 21 | float halfWidth = Screen.width * 0.5f; 22 | float halfHeight = Screen.height * 0.5f; 23 | float x = Mathf.Clamp((pos.x - halfWidth) / halfWidth, -1f, 1f); 24 | float y = Mathf.Clamp((pos.y - halfHeight) / halfHeight, -1f, 1f); 25 | mRot = Vector2.Lerp(mRot, new Vector2(x, y), Time.deltaTime * 5f); 26 | 27 | mTrans.localRotation = mStart * 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-------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2016 Bruno Cicanci 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | } 4 | } 5 | -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 0 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_DisableAudio: 0 16 | -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! 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tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | CrashReportingSettings: 11 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 12 | m_Enabled: 0 13 | m_CaptureEditorExceptions: 1 14 | UnityPurchasingSettings: 15 | m_Enabled: 0 16 | m_TestMode: 0 17 | UnityAnalyticsSettings: 18 | m_Enabled: 1 19 | m_InitializeOnStartup: 1 20 | m_TestMode: 0 21 | m_TestEventUrl: 22 | m_TestConfigUrl: 23 | UnityAdsSettings: 24 | m_Enabled: 1 25 | m_InitializeOnStartup: 1 26 | m_TestMode: 0 27 | m_EnabledPlatforms: 4294967295 28 | m_IosGameId: 29 | m_AndroidGameId: 30 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Final Frontier 2 | 3 | This game is currently in development by [me](http://cicanci.com). 4 | 5 | ## Tools 6 | 7 | [Blender](https://www.blender.org/) 8 | 9 | [Rider](https://www.jetbrains.com/rider/) 10 | 11 | [Unity](http://unity3d.com) 12 | 13 | ## Frameworks 14 | 15 | [Frictionless](https://github.com/Claytonious/Frictionless) 16 | 17 | [Zenject Dependency Injection IOC](https://github.com/modesttree/Zenject) 18 | 19 | ## Free assets 20 | 21 | [Astra Starship Fleet Package](https://www.assetstore.unity3d.com/en/#!/content/4392) 22 | 23 | [Modular Spaceship 1: StarSparrow](https://www.assetstore.unity3d.com/en/#!/content/73167) 24 | 25 | [Skybox Volume 2 (Nebula)](https://www.assetstore.unity3d.com/en/#!/content/3392) 26 | 27 | [Unity Samples: UI](https://www.assetstore.unity3d.com/en/#!/content/25468) 28 | 29 | [Vast Outer Space](https://www.assetstore.unity3d.com/en/#!/content/38913) 30 | --------------------------------------------------------------------------------