├── .gitignore ├── CMakeLists.txt ├── LICENSE.TXT ├── README ├── cubicvr ├── CMakeLists.txt ├── external │ ├── CMakeLists.txt │ └── bullet-2.78 │ │ ├── AUTHORS │ │ ├── BulletLicense.txt │ │ └── src │ │ ├── Bullet-C-Api.h │ │ ├── BulletCollision │ │ ├── BroadphaseCollision │ │ │ ├── btAxisSweep3.cpp │ │ │ ├── btAxisSweep3.h │ │ │ ├── btBroadphaseInterface.h │ │ │ ├── btBroadphaseProxy.cpp │ │ │ ├── btBroadphaseProxy.h │ │ │ ├── btCollisionAlgorithm.cpp │ │ │ ├── btCollisionAlgorithm.h │ │ │ ├── btDbvt.cpp │ │ │ ├── btDbvt.h │ │ │ ├── btDbvtBroadphase.cpp │ │ │ ├── btDbvtBroadphase.h │ │ │ ├── btDispatcher.cpp │ │ │ ├── btDispatcher.h │ │ │ ├── btMultiSapBroadphase.cpp │ │ │ ├── btMultiSapBroadphase.h │ │ │ ├── btOverlappingPairCache.cpp │ │ │ ├── btOverlappingPairCache.h │ │ │ ├── btOverlappingPairCallback.h │ │ │ ├── btQuantizedBvh.cpp │ │ │ ├── btQuantizedBvh.h │ │ │ ├── btSimpleBroadphase.cpp │ │ │ └── btSimpleBroadphase.h │ │ ├── CMakeLists.txt │ │ ├── CollisionDispatch │ │ │ ├── SphereTriangleDetector.cpp │ │ │ ├── SphereTriangleDetector.h │ │ │ ├── btActivatingCollisionAlgorithm.cpp │ │ │ ├── btActivatingCollisionAlgorithm.h │ │ │ ├── btBox2dBox2dCollisionAlgorithm.cpp │ │ │ ├── btBox2dBox2dCollisionAlgorithm.h │ │ │ ├── btBoxBoxCollisionAlgorithm.cpp │ │ │ ├── btBoxBoxCollisionAlgorithm.h │ │ │ ├── btBoxBoxDetector.cpp │ │ │ ├── btBoxBoxDetector.h │ │ │ ├── btCollisionConfiguration.h │ │ │ ├── btCollisionCreateFunc.h │ │ │ ├── btCollisionDispatcher.cpp │ │ │ ├── btCollisionDispatcher.h │ │ │ ├── btCollisionObject.cpp │ │ │ ├── btCollisionObject.h │ │ │ ├── btCollisionWorld.cpp │ │ │ ├── btCollisionWorld.h │ │ │ ├── btCompoundCollisionAlgorithm.cpp │ │ │ ├── btCompoundCollisionAlgorithm.h │ │ │ ├── btConvex2dConvex2dAlgorithm.cpp │ │ │ ├── btConvex2dConvex2dAlgorithm.h │ │ │ ├── btConvexConcaveCollisionAlgorithm.cpp │ │ │ ├── btConvexConcaveCollisionAlgorithm.h │ │ │ ├── btConvexConvexAlgorithm.cpp │ │ │ ├── btConvexConvexAlgorithm.h │ │ │ ├── btConvexPlaneCollisionAlgorithm.cpp │ │ │ ├── btConvexPlaneCollisionAlgorithm.h │ │ │ ├── btDefaultCollisionConfiguration.cpp │ │ │ ├── btDefaultCollisionConfiguration.h │ │ │ ├── btEmptyCollisionAlgorithm.cpp │ │ │ ├── btEmptyCollisionAlgorithm.h │ │ │ ├── btGhostObject.cpp │ │ │ ├── btGhostObject.h │ │ │ ├── btInternalEdgeUtility.cpp │ │ │ ├── btInternalEdgeUtility.h │ │ │ ├── btManifoldResult.cpp │ │ │ ├── btManifoldResult.h │ │ │ ├── btSimulationIslandManager.cpp │ │ │ ├── btSimulationIslandManager.h │ │ │ ├── btSphereBoxCollisionAlgorithm.cpp │ │ │ ├── btSphereBoxCollisionAlgorithm.h │ │ │ ├── btSphereSphereCollisionAlgorithm.cpp │ │ │ ├── btSphereSphereCollisionAlgorithm.h │ │ │ ├── btSphereTriangleCollisionAlgorithm.cpp │ │ │ ├── btSphereTriangleCollisionAlgorithm.h │ │ │ ├── btUnionFind.cpp │ │ │ └── btUnionFind.h │ │ ├── CollisionShapes │ │ │ ├── btBox2dShape.cpp │ │ │ ├── btBox2dShape.h │ │ │ ├── btBoxShape.cpp │ │ │ ├── btBoxShape.h │ │ │ ├── btBvhTriangleMeshShape.cpp │ │ │ ├── btBvhTriangleMeshShape.h │ │ │ ├── btCapsuleShape.cpp │ │ │ ├── btCapsuleShape.h │ │ │ ├── btCollisionMargin.h │ │ │ ├── btCollisionShape.cpp │ │ │ ├── btCollisionShape.h │ │ │ ├── btCompoundShape.cpp │ │ │ ├── btCompoundShape.h │ │ │ ├── btConcaveShape.cpp │ │ │ ├── btConcaveShape.h │ │ │ ├── btConeShape.cpp │ │ │ ├── btConeShape.h │ │ │ ├── btConvex2dShape.cpp │ │ │ ├── btConvex2dShape.h │ │ │ ├── btConvexHullShape.cpp │ │ │ ├── btConvexHullShape.h │ │ │ ├── btConvexInternalShape.cpp │ │ │ ├── btConvexInternalShape.h │ │ │ ├── btConvexPointCloudShape.cpp │ │ │ ├── btConvexPointCloudShape.h │ │ │ ├── btConvexPolyhedron.cpp │ │ │ ├── btConvexPolyhedron.h │ │ │ ├── btConvexShape.cpp │ │ │ ├── btConvexShape.h │ │ │ ├── btConvexTriangleMeshShape.cpp │ │ │ ├── btConvexTriangleMeshShape.h │ │ │ ├── btCylinderShape.cpp │ │ │ ├── btCylinderShape.h │ │ │ ├── btEmptyShape.cpp │ │ │ ├── btEmptyShape.h │ │ │ ├── btHeightfieldTerrainShape.cpp │ │ │ ├── btHeightfieldTerrainShape.h │ │ │ ├── btMaterial.h │ │ │ ├── btMinkowskiSumShape.cpp │ │ │ ├── btMinkowskiSumShape.h │ │ │ ├── btMultiSphereShape.cpp │ │ │ ├── btMultiSphereShape.h │ │ │ ├── btMultimaterialTriangleMeshShape.cpp │ │ │ ├── btMultimaterialTriangleMeshShape.h │ │ │ ├── btOptimizedBvh.cpp │ │ │ ├── btOptimizedBvh.h │ │ │ ├── btPolyhedralConvexShape.cpp │ │ │ ├── btPolyhedralConvexShape.h │ │ │ ├── btScaledBvhTriangleMeshShape.cpp │ │ │ ├── btScaledBvhTriangleMeshShape.h │ │ │ ├── btShapeHull.cpp │ │ │ ├── btShapeHull.h │ │ │ ├── btSphereShape.cpp │ │ │ ├── btSphereShape.h │ │ │ ├── btStaticPlaneShape.cpp │ │ │ ├── btStaticPlaneShape.h │ │ │ ├── btStridingMeshInterface.cpp │ │ │ ├── btStridingMeshInterface.h │ │ │ ├── btTetrahedronShape.cpp │ │ │ ├── btTetrahedronShape.h │ │ │ ├── btTriangleBuffer.cpp │ │ │ ├── btTriangleBuffer.h │ │ │ ├── btTriangleCallback.cpp │ │ │ ├── btTriangleCallback.h │ │ │ ├── btTriangleIndexVertexArray.cpp │ │ │ ├── btTriangleIndexVertexArray.h │ │ │ ├── btTriangleIndexVertexMaterialArray.cpp │ │ │ ├── btTriangleIndexVertexMaterialArray.h │ │ │ ├── btTriangleInfoMap.h │ │ │ ├── btTriangleMesh.cpp │ │ │ ├── btTriangleMesh.h │ │ │ ├── btTriangleMeshShape.cpp │ │ │ ├── btTriangleMeshShape.h │ │ │ ├── btTriangleShape.h │ │ │ ├── btUniformScalingShape.cpp │ │ │ └── btUniformScalingShape.h │ │ ├── Gimpact │ │ │ ├── btBoxCollision.h │ │ │ ├── btClipPolygon.h │ │ │ ├── btContactProcessing.cpp │ │ │ ├── btContactProcessing.h │ │ │ ├── btGImpactBvh.cpp │ │ │ ├── btGImpactBvh.h │ │ │ ├── btGImpactCollisionAlgorithm.cpp │ │ │ ├── btGImpactCollisionAlgorithm.h │ │ │ ├── btGImpactMassUtil.h │ │ │ ├── btGImpactQuantizedBvh.cpp │ │ │ ├── btGImpactQuantizedBvh.h │ │ │ ├── btGImpactShape.cpp │ │ │ ├── btGImpactShape.h │ │ │ ├── btGenericPoolAllocator.cpp │ │ │ ├── btGenericPoolAllocator.h │ │ │ ├── btGeometryOperations.h │ │ │ ├── btQuantization.h │ │ │ ├── btTriangleShapeEx.cpp │ │ │ ├── btTriangleShapeEx.h │ │ │ ├── gim_array.h │ │ │ ├── gim_basic_geometry_operations.h │ │ │ ├── gim_bitset.h │ │ │ ├── gim_box_collision.h │ │ │ ├── gim_box_set.cpp │ │ │ ├── gim_box_set.h │ │ │ ├── gim_clip_polygon.h │ │ │ ├── gim_contact.cpp │ │ │ ├── gim_contact.h │ │ │ ├── gim_geom_types.h │ │ │ ├── gim_geometry.h │ │ │ ├── gim_hash_table.h │ │ │ ├── gim_linear_math.h │ │ │ ├── gim_math.h │ │ │ ├── gim_memory.cpp │ │ │ ├── gim_memory.h │ │ │ ├── gim_radixsort.h │ │ │ ├── gim_tri_collision.cpp │ │ │ └── gim_tri_collision.h │ │ └── NarrowPhaseCollision │ │ │ ├── btContinuousConvexCollision.cpp │ │ │ ├── btContinuousConvexCollision.h │ │ │ ├── btConvexCast.cpp │ │ │ ├── btConvexCast.h │ │ │ ├── btConvexPenetrationDepthSolver.h │ │ │ ├── btDiscreteCollisionDetectorInterface.h │ │ │ ├── btGjkConvexCast.cpp │ │ │ ├── btGjkConvexCast.h │ │ │ ├── btGjkEpa2.cpp │ │ │ ├── btGjkEpa2.h │ │ │ ├── btGjkEpaPenetrationDepthSolver.cpp │ │ │ ├── btGjkEpaPenetrationDepthSolver.h │ │ │ ├── btGjkPairDetector.cpp │ │ │ ├── btGjkPairDetector.h │ │ │ ├── btManifoldPoint.h │ │ │ ├── btMinkowskiPenetrationDepthSolver.cpp │ │ │ ├── btMinkowskiPenetrationDepthSolver.h │ │ │ ├── btPersistentManifold.cpp │ │ │ ├── btPersistentManifold.h │ │ │ ├── btPointCollector.h │ │ │ ├── btPolyhedralContactClipping.cpp │ │ │ ├── btPolyhedralContactClipping.h │ │ │ ├── btRaycastCallback.cpp │ │ │ ├── btRaycastCallback.h │ │ │ ├── btSimplexSolverInterface.h │ │ │ ├── btSubSimplexConvexCast.cpp │ │ │ ├── btSubSimplexConvexCast.h │ │ │ ├── btVoronoiSimplexSolver.cpp │ │ │ └── btVoronoiSimplexSolver.h │ │ ├── BulletDynamics │ │ ├── Character │ │ │ ├── btCharacterControllerInterface.h │ │ │ ├── btKinematicCharacterController.cpp │ │ │ └── btKinematicCharacterController.h │ │ ├── ConstraintSolver │ │ │ ├── btConeTwistConstraint.cpp │ │ │ ├── btConeTwistConstraint.h │ │ │ ├── btConstraintSolver.h │ │ │ ├── btContactConstraint.cpp │ │ │ ├── btContactConstraint.h │ │ │ ├── btContactSolverInfo.h │ │ │ ├── btGeneric6DofConstraint.cpp │ │ │ ├── btGeneric6DofConstraint.h │ │ │ ├── btGeneric6DofSpringConstraint.cpp │ │ │ ├── btGeneric6DofSpringConstraint.h │ │ │ ├── btHinge2Constraint.cpp │ │ │ ├── btHinge2Constraint.h │ │ │ ├── btHingeConstraint.cpp │ │ │ ├── btHingeConstraint.h │ │ │ ├── btJacobianEntry.h │ │ │ ├── btPoint2PointConstraint.cpp │ │ │ ├── btPoint2PointConstraint.h │ │ │ ├── btSequentialImpulseConstraintSolver.cpp │ │ │ ├── btSequentialImpulseConstraintSolver.h │ │ │ ├── btSliderConstraint.cpp │ │ │ ├── btSliderConstraint.h │ │ │ ├── btSolve2LinearConstraint.cpp │ │ │ ├── btSolve2LinearConstraint.h │ │ │ ├── btSolverBody.h │ │ │ ├── btSolverConstraint.h │ │ │ ├── btTypedConstraint.cpp │ │ │ ├── btTypedConstraint.h │ │ │ ├── btUniversalConstraint.cpp │ │ │ └── btUniversalConstraint.h │ │ ├── Dynamics │ │ │ ├── Bullet-C-API.cpp │ │ │ ├── btActionInterface.h │ │ │ ├── btContinuousDynamicsWorld.cpp │ │ │ ├── btContinuousDynamicsWorld.h │ │ │ ├── btDiscreteDynamicsWorld.cpp │ │ │ ├── btDiscreteDynamicsWorld.h │ │ │ ├── btDynamicsWorld.h │ │ │ ├── btRigidBody.cpp │ │ │ ├── btRigidBody.h │ │ │ ├── btSimpleDynamicsWorld.cpp │ │ │ └── btSimpleDynamicsWorld.h │ │ └── Vehicle │ │ │ ├── btRaycastVehicle.cpp │ │ │ ├── btRaycastVehicle.h │ │ │ ├── btVehicleRaycaster.h │ │ │ ├── btWheelInfo.cpp │ │ │ └── btWheelInfo.h │ │ ├── BulletMultiThreaded │ │ ├── GpuSoftBodySolvers │ │ │ ├── CMakeLists.txt │ │ │ ├── CPU │ │ │ │ ├── CMakeLists.txt │ │ │ │ ├── btSoftBodySolverData.h │ │ │ │ ├── btSoftBodySolver_CPU.cpp │ │ │ │ └── btSoftBodySolver_CPU.h │ │ │ ├── DX11 │ │ │ │ ├── CMakeLists.txt │ │ │ │ ├── HLSL │ │ │ │ │ ├── ApplyForces.hlsl │ │ │ │ │ ├── ComputeBounds.hlsl │ │ │ │ │ ├── Integrate.hlsl │ │ │ │ │ ├── OutputToVertexArray.hlsl │ │ │ │ │ ├── PrepareLinks.hlsl │ │ │ │ │ ├── SolvePositions.hlsl │ │ │ │ │ ├── SolvePositionsSIMDBatched.hlsl │ │ │ │ │ ├── UpdateConstants.hlsl │ │ │ │ │ ├── UpdateNodes.hlsl │ │ │ │ │ ├── UpdateNormals.hlsl │ │ │ │ │ ├── UpdatePositions.hlsl │ │ │ │ │ ├── UpdatePositionsFromVelocities.hlsl │ │ │ │ │ ├── VSolveLinks.hlsl │ │ │ │ │ ├── solveCollisionsAndUpdateVelocities.hlsl │ │ │ │ │ └── solveCollisionsAndUpdateVelocitiesSIMDBatched.hlsl │ │ │ │ ├── btSoftBodySolverBuffer_DX11.h │ │ │ │ ├── btSoftBodySolverLinkData_DX11.h │ │ │ │ ├── btSoftBodySolverLinkData_DX11SIMDAware.h │ │ │ │ ├── btSoftBodySolverTriangleData_DX11.h │ │ │ │ ├── btSoftBodySolverVertexBuffer_DX11.h │ │ │ │ ├── btSoftBodySolverVertexData_DX11.h │ │ │ │ ├── btSoftBodySolver_DX11.cpp │ │ │ │ ├── btSoftBodySolver_DX11.h │ │ │ │ ├── btSoftBodySolver_DX11SIMDAware.cpp │ │ │ │ └── btSoftBodySolver_DX11SIMDAware.h │ │ │ └── OpenCL │ │ │ │ ├── AMD │ │ │ │ └── CMakeLists.txt │ │ │ │ ├── Apple │ │ │ │ └── CMakeLists.txt │ │ │ │ ├── CMakeLists.txt │ │ │ │ ├── MiniCL │ │ │ │ ├── CMakeLists.txt │ │ │ │ └── MiniCLTaskWrap.cpp │ │ │ │ ├── NVidia │ │ │ │ └── CMakeLists.txt │ │ │ │ ├── OpenCLC │ │ │ │ ├── ApplyForces.cl │ │ │ │ ├── ComputeBounds.cl │ │ │ │ ├── Integrate.cl │ │ │ │ ├── OutputToVertexArray.cl │ │ │ │ ├── PrepareLinks.cl │ │ │ │ ├── SolveCollisionsAndUpdateVelocities.cl │ │ │ │ ├── SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl │ │ │ │ ├── SolvePositions.cl │ │ │ │ ├── SolvePositionsSIMDBatched.cl │ │ │ │ ├── UpdateConstants.cl │ │ │ │ ├── UpdateNodes.cl │ │ │ │ ├── UpdateNormals.cl │ │ │ │ ├── UpdatePositions.cl │ │ │ │ ├── UpdatePositionsFromVelocities.cl │ │ │ │ └── VSolveLinks.cl │ │ │ │ ├── OpenCLC10 │ │ │ │ ├── ApplyForces.cl │ │ │ │ ├── ComputeBounds.cl │ │ │ │ ├── Integrate.cl │ │ │ │ ├── OutputToVertexArray.cl │ │ │ │ ├── PrepareLinks.cl │ │ │ │ ├── SolveCollisionsAndUpdateVelocities.cl │ │ │ │ ├── SolveCollisionsAndUpdateVelocitiesSIMDBatched.cl │ │ │ │ ├── SolvePositions.cl │ │ │ │ ├── SolvePositionsSIMDBatched.cl │ │ │ │ ├── UpdateConstants.cl │ │ │ │ ├── UpdateNodes.cl │ │ │ │ ├── UpdateNormals.cl │ │ │ │ ├── UpdatePositions.cl │ │ │ │ ├── UpdatePositionsFromVelocities.cl │ │ │ │ └── VSolveLinks.cl │ │ │ │ ├── btSoftBodySolverBuffer_OpenCL.h │ │ │ │ ├── btSoftBodySolverLinkData_OpenCL.h │ │ │ │ ├── btSoftBodySolverLinkData_OpenCLSIMDAware.h │ │ │ │ ├── btSoftBodySolverOutputCLtoGL.cpp │ │ │ │ ├── btSoftBodySolverOutputCLtoGL.h │ │ │ │ ├── btSoftBodySolverTriangleData_OpenCL.h │ │ │ │ ├── btSoftBodySolverVertexBuffer_OpenGL.h │ │ │ │ ├── btSoftBodySolverVertexData_OpenCL.h │ │ │ │ ├── btSoftBodySolver_OpenCL.cpp │ │ │ │ ├── btSoftBodySolver_OpenCL.h │ │ │ │ ├── btSoftBodySolver_OpenCLSIMDAware.cpp │ │ │ │ └── btSoftBodySolver_OpenCLSIMDAware.h │ │ ├── HeapManager.h │ │ ├── Makefile.original │ │ ├── PlatformDefinitions.h │ │ ├── PosixThreadSupport.cpp │ │ ├── PosixThreadSupport.h │ │ ├── PpuAddressSpace.h │ │ ├── SequentialThreadSupport.cpp │ │ ├── SequentialThreadSupport.h │ │ ├── SpuCollisionObjectWrapper.cpp │ │ ├── SpuCollisionObjectWrapper.h │ │ ├── SpuCollisionTaskProcess.cpp │ │ ├── SpuCollisionTaskProcess.h │ │ ├── SpuContactManifoldCollisionAlgorithm.cpp │ │ ├── SpuContactManifoldCollisionAlgorithm.h │ │ ├── SpuDoubleBuffer.h │ │ ├── SpuFakeDma.cpp │ │ ├── SpuFakeDma.h │ │ ├── SpuGatheringCollisionDispatcher.cpp │ │ ├── SpuGatheringCollisionDispatcher.h │ │ ├── SpuLibspe2Support.cpp │ │ ├── SpuLibspe2Support.h │ │ ├── SpuNarrowPhaseCollisionTask │ │ │ ├── Box.h │ │ │ ├── SpuCollisionShapes.cpp │ │ │ ├── SpuCollisionShapes.h │ │ │ ├── SpuContactResult.cpp │ │ │ ├── SpuContactResult.h │ │ │ ├── SpuConvexPenetrationDepthSolver.h │ │ │ ├── SpuGatheringCollisionTask.cpp │ │ │ ├── SpuGatheringCollisionTask.h │ │ │ ├── SpuLocalSupport.h │ │ │ ├── SpuMinkowskiPenetrationDepthSolver.cpp │ │ │ ├── SpuMinkowskiPenetrationDepthSolver.h │ │ │ ├── SpuPreferredPenetrationDirections.h │ │ │ ├── boxBoxDistance.cpp │ │ │ ├── boxBoxDistance.h │ │ │ └── readme.txt │ │ ├── SpuSampleTask │ │ │ ├── SpuSampleTask.cpp │ │ │ ├── SpuSampleTask.h │ │ │ └── readme.txt │ │ ├── SpuSampleTaskProcess.cpp │ │ ├── SpuSampleTaskProcess.h │ │ ├── SpuSync.h │ │ ├── TrbDynBody.h │ │ ├── TrbStateVec.h │ │ ├── Win32ThreadSupport.cpp │ │ ├── Win32ThreadSupport.h │ │ ├── btGpu3DGridBroadphase.cpp │ │ ├── btGpu3DGridBroadphase.h │ │ ├── btGpu3DGridBroadphaseSharedCode.h │ │ ├── btGpu3DGridBroadphaseSharedDefs.h │ │ ├── btGpu3DGridBroadphaseSharedTypes.h │ │ ├── btGpuDefines.h │ │ ├── btGpuUtilsSharedCode.h │ │ ├── btGpuUtilsSharedDefs.h │ │ ├── btParallelConstraintSolver.cpp │ │ ├── btParallelConstraintSolver.h │ │ ├── btThreadSupportInterface.cpp │ │ ├── btThreadSupportInterface.h │ │ └── vectormath2bullet.h │ │ ├── BulletSoftBody │ │ ├── btDefaultSoftBodySolver.cpp │ │ ├── btDefaultSoftBodySolver.h │ │ ├── btSoftBody.cpp │ │ ├── btSoftBody.h │ │ ├── btSoftBodyConcaveCollisionAlgorithm.cpp │ │ ├── btSoftBodyConcaveCollisionAlgorithm.h │ │ ├── btSoftBodyData.h │ │ ├── btSoftBodyHelpers.cpp │ │ ├── btSoftBodyHelpers.h │ │ ├── btSoftBodyInternals.h │ │ ├── btSoftBodyRigidBodyCollisionConfiguration.cpp │ │ ├── btSoftBodyRigidBodyCollisionConfiguration.h │ │ ├── btSoftBodySolverVertexBuffer.h │ │ ├── btSoftBodySolvers.h │ │ ├── btSoftRigidCollisionAlgorithm.cpp │ │ ├── btSoftRigidCollisionAlgorithm.h │ │ ├── btSoftRigidDynamicsWorld.cpp │ │ ├── btSoftRigidDynamicsWorld.h │ │ ├── btSoftSoftCollisionAlgorithm.cpp │ │ ├── btSoftSoftCollisionAlgorithm.h │ │ └── btSparseSDF.h │ │ ├── LinearMath │ │ ├── btAabbUtil2.h │ │ ├── btAlignedAllocator.cpp │ │ ├── btAlignedAllocator.h │ │ ├── btAlignedObjectArray.h │ │ ├── btConvexHull.cpp │ │ ├── btConvexHull.h │ │ ├── btConvexHullComputer.cpp │ │ ├── btConvexHullComputer.h │ │ ├── btDefaultMotionState.h │ │ ├── btGeometryUtil.cpp │ │ ├── btGeometryUtil.h │ │ ├── btHashMap.h │ │ ├── btIDebugDraw.h │ │ ├── btList.h │ │ ├── btMatrix3x3.h │ │ ├── btMinMax.h │ │ ├── btMotionState.h │ │ ├── btPoolAllocator.h │ │ ├── btQuadWord.h │ │ ├── btQuaternion.h │ │ ├── btQuickprof.cpp │ │ ├── btQuickprof.h │ │ ├── btRandom.h │ │ ├── btScalar.h │ │ ├── btSerializer.cpp │ │ ├── btSerializer.h │ │ ├── btStackAlloc.h │ │ ├── btTransform.h │ │ ├── btTransformUtil.h │ │ └── btVector3.h │ │ ├── MiniCL │ │ ├── MiniCL.cpp │ │ ├── MiniCLTask │ │ │ ├── MiniCLTask.cpp │ │ │ └── MiniCLTask.h │ │ ├── MiniCLTaskScheduler.cpp │ │ ├── MiniCLTaskScheduler.h │ │ ├── cl.h │ │ ├── cl_MiniCL_Defs.h │ │ ├── cl_gl.h │ │ └── cl_platform.h │ │ ├── btBulletCollisionCommon.h │ │ ├── btBulletDynamicsCommon.h │ │ └── vectormath │ │ ├── scalar │ │ ├── boolInVec.h │ │ ├── floatInVec.h │ │ ├── mat_aos.h │ │ ├── quat_aos.h │ │ ├── vec_aos.h │ │ └── vectormath_aos.h │ │ ├── sse │ │ ├── boolInVec.h │ │ ├── floatInVec.h │ │ ├── mat_aos.h │ │ ├── quat_aos.h │ │ ├── vec_aos.h │ │ ├── vecidx_aos.h │ │ └── vectormath_aos.h │ │ └── vmInclude.h ├── include │ ├── CubicVR │ │ ├── AreaLight.h │ │ ├── BITSET.h │ │ ├── BSP.h │ │ ├── Bitmap.h │ │ ├── Bone.h │ │ ├── Camera.h │ │ ├── CollisionMap.h │ │ ├── Console.h │ │ ├── Curve.h │ │ ├── Envelope.h │ │ ├── FRUSTUM.h │ │ ├── Face.h │ │ ├── Font.h │ │ ├── GLExt.h │ │ ├── GLShader.h │ │ ├── GameObject.h │ │ ├── Gamepad.h │ │ ├── Gamepad_360.h │ │ ├── Gamepad_Mapping.h │ │ ├── HDR.h │ │ ├── IFFReader.h │ │ ├── IMAGE.h │ │ ├── Light.h │ │ ├── Logger.h │ │ ├── Material.h │ │ ├── Matrix.h │ │ ├── Mesh.h │ │ ├── Motion.h │ │ ├── OBJLoader.h │ │ ├── ObjectController.h │ │ ├── Particle.h │ │ ├── ParticleEmitter.h │ │ ├── ParticleSystem.h │ │ ├── Pencil.h │ │ ├── Primitives.h │ │ ├── ProceduralObject.h │ │ ├── ProceduralTexture.h │ │ ├── RGB.h │ │ ├── RGBA.h │ │ ├── Renderer.h │ │ ├── Resource.h │ │ ├── ResourceManager.h │ │ ├── ResourcePool.h │ │ ├── ResourceScene.h │ │ ├── RigidParticleEmitter.h │ │ ├── RigidScene.h │ │ ├── RigidSceneDebug.h │ │ ├── Scene.h │ │ ├── SceneObject.h │ │ ├── SceneObjects │ │ │ ├── BSPSceneObject.h │ │ │ ├── Landscape.h │ │ │ ├── RigidBox.h │ │ │ ├── RigidCapsule.h │ │ │ ├── RigidSceneObject.h │ │ │ ├── RigidSphere.h │ │ │ ├── SoftSceneObject.h │ │ │ └── Vehicle.h │ │ ├── Script.h │ │ ├── ScriptingSystem.h │ │ ├── SectorMap.h │ │ ├── SectorRef.h │ │ ├── SoftScene.h │ │ ├── StringTokenizer.h │ │ ├── StringUtil.h │ │ ├── Texture.h │ │ ├── Timer.h │ │ ├── Transform.h │ │ ├── UV.h │ │ ├── UVMapper.h │ │ ├── Vector.h │ │ ├── XYZ.h │ │ ├── cvr_defines.h │ │ ├── datatree │ │ │ └── DataTree.h │ │ ├── fastlz │ │ │ └── fastlz.h │ │ ├── glew │ │ │ ├── glew.h │ │ │ ├── glxew.h │ │ │ └── wglew.h │ │ ├── lodepng.h │ │ ├── map_string.h │ │ ├── mat4.h │ │ ├── math │ │ │ ├── MATRIX4X4.h │ │ │ ├── Maths.h │ │ │ ├── PLANE.h │ │ │ ├── VECTOR2D.h │ │ │ ├── VECTOR3D.h │ │ │ └── VECTOR4D.h │ │ ├── objectLWO.h │ │ ├── perlin.h │ │ ├── ph │ │ │ ├── ph.h │ │ │ └── shaders │ │ │ │ ├── blitf.glsl │ │ │ │ ├── combine4f.glsl │ │ │ │ ├── combine5f.glsl │ │ │ │ ├── hipassf.glsl │ │ │ │ ├── lightf.glsl │ │ │ │ ├── lightv.glsl │ │ │ │ ├── naivef.glsl │ │ │ │ ├── passv.glsl │ │ │ │ ├── row3f.glsl │ │ │ │ └── row5f.glsl │ │ ├── psp │ │ │ └── TGALoader.h │ │ ├── sceneCollada.h │ │ ├── sceneLWS.h │ │ ├── scene_shaders.h │ │ ├── systemfont.h │ │ ├── textureTGA.h │ │ ├── tinyjpeg │ │ │ ├── .hg_archival.txt │ │ │ ├── tinyjpeg-internal.h │ │ │ └── tinyjpeg.h │ │ └── tinyxml │ │ │ ├── tinystr.h │ │ │ └── tinyxml.h │ └── memory.h ├── shaders │ ├── cubicvr_default.f │ ├── cubicvr_default.f2 │ ├── cubicvr_default.v │ ├── cubicvr_deferred.f │ ├── cubicvr_deferred.v │ ├── cubicvr_light_area.f │ ├── cubicvr_light_area.v │ ├── cubicvr_light_area_deferred_multi.f │ ├── cubicvr_light_area_deferred_multi.v │ ├── cubicvr_light_dir.f │ ├── cubicvr_light_dir.v │ ├── cubicvr_light_dir_deferred.f │ ├── cubicvr_light_dir_deferred.v │ ├── cubicvr_light_dir_deferred_multi.f │ ├── cubicvr_light_dir_deferred_multi.v │ ├── cubicvr_light_point.f │ ├── cubicvr_light_point.v │ ├── cubicvr_light_point_deferred.f │ ├── cubicvr_light_point_deferred.v │ ├── cubicvr_light_point_deferred_multi.f │ ├── cubicvr_light_point_deferred_multi.v │ ├── cubicvr_light_spot.f │ ├── cubicvr_light_spot.v │ ├── cubicvr_light_spot_deferred.f │ ├── cubicvr_light_spot_deferred.v │ ├── cubicvr_light_spot_deferred_multi.f │ └── cubicvr_light_spot_deferred_multi.v └── source │ ├── AreaLight.cpp │ ├── BITSET.cpp │ ├── BSP.cpp │ ├── Bitmap.cpp │ ├── Bone.cpp │ ├── Camera.cpp │ ├── CollisionMap.cpp │ ├── Console.cpp │ ├── Curve.cpp │ ├── Envelope.cpp │ ├── FRUSTUM.cpp │ ├── Face.cpp │ ├── Font.cpp │ ├── GLExt.cpp │ ├── GLShader.cpp │ ├── GameObject.cpp │ ├── Gamepad.cpp │ ├── Gamepad_360.cpp │ ├── HDR.cpp │ ├── IFFReader.cpp │ ├── IMAGE.cpp │ ├── Light.cpp │ ├── Logger.cpp │ ├── Material.cpp │ ├── Matrix.cpp │ ├── Mesh.cpp │ ├── Motion.cpp │ ├── OBJLoader.cpp │ ├── ObjectController.cpp │ ├── Particle.cpp │ ├── ParticleEmitter.cpp │ ├── ParticleSystem.cpp │ ├── Pencil.cpp │ ├── ProceduralObject.cpp │ ├── ProceduralTexture.cpp │ ├── RGB.cpp │ ├── RGBA.cpp │ ├── Renderer.cpp │ ├── Resource.cpp │ ├── ResourceManager.cpp │ ├── ResourcePool.cpp │ ├── ResourceScene.cpp │ ├── RigidScene.cpp │ ├── RigidSceneDebug.cpp │ ├── Scene.cpp │ ├── SceneObject.cpp │ ├── SceneObjects │ ├── BSPSceneObject.cpp │ ├── Landscape.cpp │ ├── RigidBox.cpp │ ├── RigidCapsule.cpp │ ├── RigidSceneObject.cpp │ ├── RigidSphere.cpp │ ├── SoftSceneObject.cpp │ └── Vehicle.cpp │ ├── Script.cpp │ ├── SectorMap.cpp │ ├── SoftScene.cpp │ ├── StringTokenizer.cpp │ ├── StringUtil.cpp │ ├── Texture.cpp │ ├── Timer.cpp │ ├── Transform.cpp │ ├── UV.cpp │ ├── UVMapper.cpp │ ├── Vector.cpp │ ├── XYZ.cpp │ ├── datatree │ ├── DataTree.cpp │ └── example.cpp │ ├── fastlz │ └── fastlz.c │ ├── glew │ └── glew.c │ ├── lodepng.cpp │ ├── mat4.cpp │ ├── math │ ├── MATRIX4X4.cpp │ ├── PLANE.cpp │ ├── VECTOR2D.cpp │ ├── VECTOR3D.cpp │ └── VECTOR4D.cpp │ ├── objectLWO.cpp │ ├── perlin.cpp │ ├── ph │ └── ph.cpp │ ├── psp │ └── TGALoader.cpp │ ├── sceneCollada.cpp │ ├── sceneLWS.cpp │ ├── systemfont.cpp │ ├── textureTGA.cpp │ ├── tinyjpeg │ ├── .hg_archival.txt │ ├── jidctflt.c │ ├── loadjpeg.c │ └── tinyjpeg.c │ └── tinyxml │ ├── tinystr.cpp │ ├── tinyxml.cpp │ ├── tinyxmlerror.cpp │ ├── tinyxmlparser.cpp │ └── xmltest.cpp ├── dreamcast ├── Makefile ├── README.TXT ├── bullet │ ├── Makefile │ └── memory.h ├── examples │ ├── Makefile.common │ ├── basic_test │ │ ├── Makefile │ │ └── main.cpp │ ├── bullet │ │ ├── Makefile │ │ └── main.cpp │ ├── obj_model │ │ ├── Makefile │ │ └── main.cpp │ └── resources │ │ ├── images │ │ ├── crate.pcx │ │ ├── grass.pcx │ │ └── orange.pcx │ │ └── models │ │ ├── dclogo.mtl │ │ └── dclogo.obj └── libkglx │ ├── Makefile │ ├── include │ ├── .svn │ │ └── entries │ └── GL │ │ ├── gl.h │ │ ├── glu.h │ │ └── kglx.h │ ├── src │ ├── glapi.c │ ├── glblend.c │ ├── gldepth.c │ ├── gldlist.c │ ├── gldraw.c │ ├── glfog.c │ ├── glinternal.h │ ├── glkos.c │ ├── gllight.c │ ├── glmacros.h │ ├── glmisc.c │ ├── gloparray.c │ ├── gltex.c │ ├── gltrans.c │ ├── glvars.c │ ├── kfeatures.h │ ├── opinfo.h │ ├── sh_utils.h │ └── todo.c │ └── todo.txt ├── examples ├── CMakeCommon.txt ├── CMakeLists.txt ├── basic_test │ ├── CMakeLists.txt │ └── main.cpp ├── basic_test_rigid │ ├── CMakeLists.txt │ └── main.cpp ├── fps_demo │ ├── CMakeLists.txt │ ├── Grenade.h │ ├── SoundKit.h │ ├── Weapon.h │ └── main.cpp ├── product │ └── README.TXT ├── resources │ ├── car_default │ │ ├── models │ │ │ ├── car_default.lwo │ │ │ ├── car_default_cmap.lwo │ │ │ └── wheel.lwo │ │ └── textures │ │ │ ├── stunt-car1.png │ │ │ └── tread.png │ ├── car_track │ │ ├── models │ │ │ ├── complex1.lwo │ │ │ ├── track-loop.lwo │ │ │ ├── track-road-bridge1.lwo │ │ │ ├── track-road-divider.lwo │ │ │ ├── track-road-elevationdrop1.lwo │ │ │ ├── track-road-jump1.lwo │ │ │ ├── track-road-turn1.lwo │ │ │ ├── track-road-turn2.lwo │ │ │ ├── track-road1.lwo │ │ │ └── track1.lws │ │ └── textures │ │ │ ├── complex-beams.png │ │ │ ├── loopdelooproadtex1.png │ │ │ ├── road-straighttex1.png │ │ │ ├── road-straighttex1A.png │ │ │ ├── unwrapped-div-hiway.png │ │ │ ├── unwrapped-road-90-deg-turn.png │ │ │ └── unwrapped-road-90-deg-turn1.png │ ├── fps_demo │ │ ├── akumaq3dm8 │ │ │ ├── akumaq3dm8.aas │ │ │ ├── akumaq3dm8.bsp │ │ │ ├── akumaq3dm8.txt │ │ │ ├── levelshots │ │ │ │ └── akumaq3dm8.jpg │ │ │ ├── models │ │ │ │ └── mapobjects │ │ │ │ │ ├── gratelamp │ │ │ │ │ ├── gratetorch2.jpg │ │ │ │ │ └── gratetorch2b.tga │ │ │ │ │ ├── storch │ │ │ │ │ ├── storch.jpg │ │ │ │ │ └── storch_tall.jpg │ │ │ │ │ └── teleporter │ │ │ │ │ ├── energy.jpg │ │ │ │ │ ├── energy2.jpg │ │ │ │ │ ├── energy3.jpg │ │ │ │ │ ├── pad.jpg │ │ │ │ │ ├── teleporter.jpg │ │ │ │ │ ├── teleporter_edge.jpg │ │ │ │ │ ├── teleporter_edge2.jpg │ │ │ │ │ ├── transparency.jpg │ │ │ │ │ ├── transparency2.jpg │ │ │ │ │ └── widget.jpg │ │ │ └── textures │ │ │ │ ├── base_light │ │ │ │ ├── ceil1_22a.jpg │ │ │ │ ├── ceil_white5k.jpg │ │ │ │ ├── light1_1500.jpg │ │ │ │ ├── light1_5000.jpg │ │ │ │ ├── lt2_5000.jpg │ │ │ │ └── lt2_8000.jpg │ │ │ │ ├── base_support │ │ │ │ └── basic1_1.jpg │ │ │ │ ├── base_trim │ │ │ │ ├── melty_pewter.jpg │ │ │ │ ├── proto_fence.tga │ │ │ │ └── spidertrim.jpg │ │ │ │ ├── base_wall │ │ │ │ └── rusted.jpg │ │ │ │ ├── gothic_trim │ │ │ │ └── pitted_rust3.jpg │ │ │ │ ├── ikbase_akuma │ │ │ │ ├── ik_conc_a65_hazardous.jpg │ │ │ │ ├── ik_conc_a65_restricted.jpg │ │ │ │ ├── ik_cwall01a_restricted.jpg │ │ │ │ └── ikbase_jumppad_1.jpg │ │ │ │ ├── ikbase_floor │ │ │ │ ├── ik_floor_met128b.jpg │ │ │ │ ├── ik_floor_met128c.jpg │ │ │ │ ├── ik_floor_met1b.jpg │ │ │ │ ├── ik_floor_met1e.jpg │ │ │ │ ├── ik_floor_met64b.jpg │ │ │ │ ├── ik_floor_met64c.jpg │ │ │ │ ├── ik_floor_met64e.jpg │ │ │ │ └── ik_metal_128b.jpg │ │ │ │ ├── ikbase_light │ │ │ │ ├── ik_gtrimv_lit1a.jpg │ │ │ │ ├── ik_gtrimv_lit1a_1000.jpg │ │ │ │ ├── ik_gtrimv_lit1a_glow.jpg │ │ │ │ ├── ik_gtrimv_lit2a.jpg │ │ │ │ ├── ik_gtrimv_lit2a_1000.jpg │ │ │ │ ├── ik_gtrimv_lit2a_glow.jpg │ │ │ │ ├── ik_gtrimv_lit4a.jpg │ │ │ │ ├── ik_gtrimv_lit4a_1000.jpg │ │ │ │ ├── ik_gtrimv_lit4a_glow.jpg │ │ │ │ ├── ik_gtrimv_lit5a.jpg │ │ │ │ ├── ik_gtrimv_lit5a_3000.jpg │ │ │ │ └── ik_gtrimv_lit5a_glow.jpg │ │ │ │ ├── ikbase_sky │ │ │ │ ├── ik_sky_dawn_back.jpg │ │ │ │ └── ik_sky_dawn_front.jpg │ │ │ │ ├── ikbase_trim │ │ │ │ ├── ik_gtrimv_64b.jpg │ │ │ │ ├── ik_htrimv_128c.jpg │ │ │ │ ├── ik_itrimh_128c.jpg │ │ │ │ ├── ik_itrimh_32b.jpg │ │ │ │ ├── ik_itrimh_64b.jpg │ │ │ │ ├── ik_itrimv_128b.jpg │ │ │ │ ├── ik_itrimv_32b.jpg │ │ │ │ ├── ik_trimh_128b.jpg │ │ │ │ ├── ik_trimh_128e.jpg │ │ │ │ ├── ik_trimh_16b.jpg │ │ │ │ ├── ik_trimh_32b.jpg │ │ │ │ ├── ik_trimh_64b.jpg │ │ │ │ ├── ik_trimh_64c.jpg │ │ │ │ ├── ik_trimv_128e.jpg │ │ │ │ ├── ik_trimv_16b.jpg │ │ │ │ ├── ik_wtrimh_64b.jpg │ │ │ │ └── ik_wtrimv_32b.jpg │ │ │ │ ├── ikbase_wall │ │ │ │ ├── ik_conc_a45.jpg │ │ │ │ ├── ik_conc_a65.jpg │ │ │ │ ├── ik_cplate_128128b.jpg │ │ │ │ ├── ik_cplate_128256a.jpg │ │ │ │ ├── ik_cplate_128256b.jpg │ │ │ │ ├── ik_cplate_64128a.jpg │ │ │ │ ├── ik_cplate_64256a.jpg │ │ │ │ ├── ik_cplate_6464a.jpg │ │ │ │ ├── ik_cplate_slant128a.jpg │ │ │ │ ├── ik_cplate_slant128b.jpg │ │ │ │ ├── ik_cwall01a.jpg │ │ │ │ ├── ik_cwall03a65.jpg │ │ │ │ ├── ik_cwall04a.jpg │ │ │ │ ├── ik_cwall05a.jpg │ │ │ │ ├── ik_cwallv02a.jpg │ │ │ │ ├── ik_metgrate1c.jpg │ │ │ │ └── ik_metplatef_64128b.jpg │ │ │ │ └── sfx │ │ │ │ └── blackness.jpg │ │ ├── audio │ │ │ ├── EXPLODE-grenade.wav │ │ │ ├── EXPLODE.wav │ │ │ ├── Grunt01.wav │ │ │ ├── Metallic_Tumble.wav │ │ │ ├── drop.wav │ │ │ ├── gun_empty.wav │ │ │ ├── gun_pump_action.wav │ │ │ ├── gun_shotgun.wav │ │ │ └── metalriffzz__can.wav │ │ ├── grenade.lwo │ │ ├── grenade_cmap.lwo │ │ └── jap-type97-grenade.jpg │ ├── images │ │ ├── 1384-diffuse.jpg │ │ ├── 241-diffuse.png │ │ ├── grass.png │ │ ├── panel-diff.png │ │ ├── panel-norm.png │ │ ├── panel-spec.png │ │ ├── particle_alpha.png │ │ └── sky.png │ ├── models │ │ ├── box2.lwo │ │ └── skysphere.lwo │ └── win32 │ │ └── GLUT │ │ ├── glut.h │ │ └── glut32.lib └── vehicle_physics │ ├── CMakeLists.txt │ └── main.cpp ├── product └── README.TXT └── psp ├── README.TXT ├── Toolchain-psp-gcc.cmake └── examples ├── metacube_lws ├── CMakeLists.txt 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