├── .gitattributes
├── .gitignore
├── Comments (Unity Shader).tmPreferences
├── Context.sublime-menu
├── Default (Linux).sublime-keymap
├── Default (OSX).sublime-keymap
├── Default (Windows).sublime-keymap
├── Main.sublime-menu
├── README.md
├── Shader.sublime-build
├── Unity3D-Shader.sublime-settings
├── Unity5
├── AutoLight_Unity
│ ├── LIGHTING_COORDS.sublime-snippet
│ ├── LIGHT_ATTENUATION.sublime-snippet
│ ├── SHADOW_ATTENUATION.sublime-snippet
│ ├── SHADOW_COORDS.sublime-snippet
│ ├── TRANSFER_SHADOW.sublime-snippet
│ ├── TRANSFER_VERTEX_TO_FRAGMENT.sublime-snippet
│ ├── UnitySpotAttenuate.sublime-snippet
│ ├── UnitySpotCookie.sublime-snippet
│ ├── unitySampleShadow.sublime-snippet
│ ├── unityShadowCoord.sublime-snippet
│ ├── unityShadowCoord2.sublime-snippet
│ ├── unityShadowCoord3.sublime-snippet
│ ├── unityShadowCoord4.sublime-snippet
│ └── unityShadowCoord4x4.sublime-snippet
├── HLSLSupport_Unity
│ ├── AppendStructuredBuffer.sublime-snippet
│ ├── CBUFFER_START.sublime-snippet
│ ├── ConsumeStructuredBuffer.sublime-snippet
│ ├── FACE.sublime-snippet
│ ├── FOGC.sublime-snippet
│ ├── HDR_LIGHT_PREPASS_ON.sublime-snippet
│ ├── RWStructuredBuffer.sublime-snippet
│ ├── RWTexture2D.sublime-snippet
│ ├── RWTexture3D.sublime-snippet
│ ├── SV_InstanceID.sublime-snippet
│ ├── SV_POSITION.sublime-snippet
│ ├── SV_VertexID.sublime-snippet
│ ├── StructuredBuffer.sublime-snippet
│ ├── UNITY_ALPHA_CHANNEL.sublime-snippet
│ ├── UNITY_ARGS_TEXCUBE.sublime-snippet
│ ├── UNITY_ATTEN_CHANNEL.sublime-snippet
│ ├── UNITY_CAN_COMPILE_TESSELLATION.sublime-snippet
│ ├── UNITY_DECLARE_TEX2D.sublime-snippet
│ ├── UNITY_DECLARE_TEX2D_NOSAMPLER.sublime-snippet
│ ├── UNITY_DECLARE_TEXCUBE.sublime-snippet
│ ├── UNITY_DECLARE_TEXCUBE_NOSAMPLER.sublime-snippet
│ ├── UNITY_INITIALIZE_OUTPUT.sublime-snippet
│ ├── UNITY_PASS_TEXCUBE.sublime-snippet
│ ├── UNITY_PROJ_COORD.sublime-snippet
│ ├── UNITY_SAMPLE_1CHANNEL.sublime-snippet
│ ├── UNITY_SAMPLE_TEX2D.sublime-snippet
│ ├── UNITY_SAMPLE_TEXCUBE.sublime-snippet
│ ├── UNITY_UV_STARTS_AT_TOP.sublime-snippet
│ ├── UNITY_VFACE_AFFECTED_BY_PROJECTION.sublime-snippet
│ ├── UNITY_VFACE_FLIPPED.sublime-snippet
│ ├── UNITY_VPOS_TYPE.sublime-snippet
│ ├── VFACE.sublime-snippet
│ ├── VPOS.sublime-snippet
│ ├── WPOS.sublime-snippet
│ ├── fixed.sublime-snippet
│ ├── fixed2.sublime-snippet
│ ├── fixed2x2.sublime-snippet
│ ├── fixed3.sublime-snippet
│ ├── fixed3x3.sublime-snippet
│ ├── fixed4.sublime-snippet
│ ├── fixed4x4.sublime-snippet
│ ├── half.sublime-snippet
│ ├── half2.sublime-snippet
│ ├── half2x2.sublime-snippet
│ ├── half3.sublime-snippet
│ ├── half3x3.sublime-snippet
│ ├── half4.sublime-snippet
│ ├── half4x4.sublime-snippet
│ ├── min10float.sublime-snippet
│ ├── min10float2.sublime-snippet
│ ├── min10float3.sublime-snippet
│ ├── min10float4.sublime-snippet
│ ├── min16float.sublime-snippet
│ ├── min16float2.sublime-snippet
│ ├── min16float3.sublime-snippet
│ ├── min16float4.sublime-snippet
│ ├── msad4.sublime-snippet
│ ├── sampler2D_float.sublime-snippet
│ ├── sampler2D_half.sublime-snippet
│ ├── samplerCUBE_float.sublime-snippet
│ ├── samplerCUBE_half.sublime-snippet
│ ├── samplerRECT.sublime-snippet
│ ├── tex1D.sublime-snippet
│ ├── tex1Dbias.sublime-snippet
│ ├── tex1Dgrad.sublime-snippet
│ ├── tex1Dlod.sublime-snippet
│ ├── tex1Dproj.sublime-snippet
│ ├── tex2D.sublime-snippet
│ ├── tex2Dbias.sublime-snippet
│ ├── tex2Dgrad.sublime-snippet
│ ├── tex2Dlod.sublime-snippet
│ ├── tex2Dproj.sublime-snippet
│ ├── tex2DprojShadow.sublime-snippet
│ ├── tex3D.sublime-snippet
│ ├── tex3Dbias.sublime-snippet
│ ├── tex3Dgrad.sublime-snippet
│ ├── tex3Dlod.sublime-snippet
│ ├── tex3Dproj.sublime-snippet
│ ├── texCUBE.sublime-snippet
│ ├── texCUBEbias.sublime-snippet
│ ├── texCUBEgrad.sublime-snippet
│ ├── texCUBElod.sublime-snippet
│ ├── texCUBEproj.sublime-snippet
│ ├── texRECT.sublime-snippet
│ ├── texRECTbias.sublime-snippet
│ ├── texRECTlod.sublime-snippet
│ └── texRECTproj.sublime-snippet
├── Lighting_Unity
│ ├── DirLightmapDiffuse.sublime-snippet
│ ├── LightingBlinnPhong.sublime-snippet
│ ├── LightingBlinnPhong_Deferred.sublime-snippet
│ ├── LightingBlinnPhong_PrePass.sublime-snippet
│ ├── LightingLambert.sublime-snippet
│ ├── LightingLambert_Deferred.sublime-snippet
│ ├── LightingLambert_PrePass.sublime-snippet
│ ├── UnityBlinnPhongLight.sublime-snippet
│ └── UnityLambertLight.sublime-snippet
├── SpeedTreeCommon_Unity
│ ├── BranchBlend.sublime-snippet
│ ├── Detail.sublime-snippet
│ ├── HueVariationAmount.sublime-snippet
│ ├── SPEEDTREE_DATA_NORMAL.sublime-snippet
│ └── mainTexUV.sublime-snippet
├── SpeedTreeVertex_Unity
│ ├── WIND_QUALITY_BEST.sublime-snippet
│ ├── WIND_QUALITY_BETTER.sublime-snippet
│ ├── WIND_QUALITY_FAST.sublime-snippet
│ ├── WIND_QUALITY_FASTEST.sublime-snippet
│ ├── WIND_QUALITY_NONE.sublime-snippet
│ └── WIND_QUALITY_PALM.sublime-snippet
├── SpeedTreeWind_Unity
│ ├── BranchWind.sublime-snippet
│ ├── CubicSmooth.sublime-snippet
│ ├── GlobalWind.sublime-snippet
│ ├── TriangleWave.sublime-snippet
│ ├── TrigApproximate.sublime-snippet
│ ├── Turbulence.sublime-snippet
│ ├── Twitch.sublime-snippet
│ ├── UnpackNormalFromFloat.sublime-snippet
│ └── mul_float3x3_float3.sublime-snippet
├── TerrainEngine_Unity
│ ├── AnimateVertex.sublime-snippet
│ ├── SmoothCurve.sublime-snippet
│ ├── SmoothTriangleWave.sublime-snippet
│ ├── Squash.sublime-snippet
│ ├── TerrainWaveGrass.sublime-snippet
│ └── TriangleWave.sublime-snippet
├── Tessellation_Unity
│ ├── UnityCalcDistanceTessFactor.sublime-snippet
│ ├── UnityCalcEdgeTessFactor.sublime-snippet
│ ├── UnityCalcTriEdgeTessFactors.sublime-snippet
│ ├── UnityDistanceBasedTess.sublime-snippet
│ ├── UnityDistanceFromPlane.sublime-snippet
│ ├── UnityEdgeLengthBasedTess.sublime-snippet
│ └── UnityEdgeLengthBasedTessCull.sublime-snippet
├── UnityBuiltin3xTreeLibrary_Unity
│ ├── LightingTreeLeaf.sublime-snippet
│ ├── ShadeTranslucentLights.sublime-snippet
│ └── ShadeTranslucentMainLight.sublime-snippet
├── UnityCG_Unity
│ ├── COMPUTE_EYEDEPTH.sublime-snippet
│ ├── COMPUTE_VIEW_NORMAL.sublime-snippet
│ ├── ComputeDitherScreenPos.sublime-snippet
│ ├── ComputeGrabScreenPos.sublime-snippet
│ ├── ComputeScreenPos.sublime-snippet
│ ├── DECODE_EYEDEPTH.sublime-snippet
│ ├── DecodeDirectionalLightmap.sublime-snippet
│ ├── DecodeFloatRG.sublime-snippet
│ ├── DecodeFloatRGBA.sublime-snippet
│ ├── DecodeHDR.sublime-snippet
│ ├── DecodeLightmap.sublime-snippet
│ ├── DecodeLightmapDoubleLDR.sublime-snippet
│ ├── DecodeLightmapRGBM.sublime-snippet
│ ├── DecodeRealtimeLightmap.sublime-snippet
│ ├── DecodeViewNormalStereo.sublime-snippet
│ ├── EMISSIVE_RGBM_SCALE.sublime-snippet
│ ├── EncodeDepthNormal.sublime-snippet
│ ├── EncodeFloatRG.sublime-snippet
│ ├── EncodeFloatRGBA.sublime-snippet
│ ├── EncodeViewNormalStereo.sublime-snippet
│ ├── GammaToLinearSpace.sublime-snippet
│ ├── LIGHTMAP_RGBM_SCALE.sublime-snippet
│ ├── Linear01Depth.sublime-snippet
│ ├── LinearEyeDepth.sublime-snippet
│ ├── LinearToGammaSpace.sublime-snippet
│ ├── Luminance.sublime-snippet
│ ├── MultiplyUV.sublime-snippet
│ ├── ObjSpaceLightDir.sublime-snippet
│ ├── ObjSpaceViewDir.sublime-snippet
│ ├── ParallaxOffset.sublime-snippet
│ ├── SAMPLE_SHADOW_COLLECTOR_SHADOW.sublime-snippet
│ ├── SCALED_NORMAL.sublime-snippet
│ ├── SHADOW_COLLECTOR_FRAGMENT.sublime-snippet
│ ├── ShadeSH12Order.sublime-snippet
│ ├── ShadeSH3Order.sublime-snippet
│ ├── ShadeSH9.sublime-snippet
│ ├── ShadeVertexLights.sublime-snippet
│ ├── ShadeVertexLightsFull.sublime-snippet
│ ├── TRANSFER_SHADOW_CASTER.sublime-snippet
│ ├── TRANSFER_SHADOW_CASTER_NORMALOFFSET.sublime-snippet
│ ├── TRANSFER_SHADOW_COLLECTOR.sublime-snippet
│ ├── TRANSFORM_TEX.sublime-snippet
│ ├── TRANSFORM_UV.sublime-snippet
│ ├── TransformViewToProjection.sublime-snippet
│ ├── UNITY_DITHER_CROSSFADE_COORDS.sublime-snippet
│ ├── UNITY_OPAQUE_ALPHA.sublime-snippet
│ ├── UNITY_PI.sublime-snippet
│ ├── UnityApplyLinearShadowBias.sublime-snippet
│ ├── UnityClipSpaceShadowCasterPos.sublime-snippet
│ ├── UnityDecodeCubeShadowDepth.sublime-snippet
│ ├── UnityEncodeCubeShadowDepth.sublime-snippet
│ ├── UnityEncodeRGBM.sublime-snippet
│ ├── UnityObjectToWorldDir.sublime-snippet
│ ├── UnityObjectToWorldNormal.sublime-snippet
│ ├── UnityPixelSnap.sublime-snippet
│ ├── UnityWorldSpaceLightDir.sublime-snippet
│ ├── UnityWorldSpaceViewDir.sublime-snippet
│ ├── UnityWorldToObjectDir.sublime-snippet
│ ├── UnpackNormal.sublime-snippet
│ ├── UnpackNormalDXT5nm.sublime-snippet
│ ├── V2F_SCREEN_TYPE.sublime-snippet
│ ├── V2F_SHADOW_CASTER.sublime-snippet
│ ├── V2F_SHADOW_CASTER_NOPOS.sublime-snippet
│ ├── V2F_SHADOW_COLLECTOR.sublime-snippet
│ ├── VertexLight.sublime-snippet
│ ├── WorldSpaceLightDir.sublime-snippet
│ └── WorldSpaceViewDir.sublime-snippet
├── UnityDeferredLibrary_Unity
│ ├── UnityDeferredComputeFadeDistance.sublime-snippet
│ └── UnityDeferredComputeShadow.sublime-snippet
├── UnityGlobalIllumination_Unity
│ ├── DecodeDirectionalSpecularLightmap.sublime-snippet
│ └── MixLightmapWithRealtimeAttenuation.sublime-snippet
├── UnityMetaPass_Unity
│ ├── UnityMetaFragment.sublime-snippet
│ └── UnityMetaVertexPosition.sublime-snippet
├── UnityPBSLighting_Unity
│ ├── BRDF_Unity_Indirect.sublime-snippet
│ ├── LightingStandard.sublime-snippet
│ ├── LightingStandardSpecular.sublime-snippet
│ ├── LightingStandardSpecular_Deferred.sublime-snippet
│ ├── LightingStandard_Deferred.sublime-snippet
│ ├── UNITY_BRDF_GI.sublime-snippet
│ ├── UNITY_BRDF_PBS.sublime-snippet
│ └── UNITY_BRDF_PBS_LIGHTMAP_INDIRECT.sublime-snippet
├── UnityShaderVariables_Unity
│ ├── _CosTime.sublime-snippet
│ ├── _LightPositionRange.sublime-snippet
│ ├── _LightShadowData.sublime-snippet
│ ├── _LightSplitsFar.sublime-snippet
│ ├── _LightSplitsNear.sublime-snippet
│ ├── _Object2World.sublime-snippet
│ ├── _ProjectionParams.sublime-snippet
│ ├── _ScreenParams.sublime-snippet
│ ├── _SinTime.sublime-snippet
│ ├── _Time.sublime-snippet
│ ├── _World2Object.sublime-snippet
│ ├── _WorldSpaceCameraPos.sublime-snippet
│ ├── _WorldSpaceLightPos0.sublime-snippet
│ ├── _ZBufferParams.sublime-snippet
│ ├── glstate_lightmodel_ambient.sublime-snippet
│ ├── glstate_matrix_invtrans_modelview0.sublime-snippet
│ ├── glstate_matrix_modelview0.sublime-snippet
│ ├── glstate_matrix_mvp.sublime-snippet
│ ├── glstate_matrix_projection.sublime-snippet
│ ├── glstate_matrix_transpose_modelview0.sublime-snippet
│ ├── unity_4LightAtten0.sublime-snippet
│ ├── unity_4LightPosX0.sublime-snippet
│ ├── unity_4LightPosY0.sublime-snippet
│ ├── unity_4LightPosZ0.sublime-snippet
│ ├── unity_AmbientEquator.sublime-snippet
│ ├── unity_AmbientGround.sublime-snippet
│ ├── unity_AmbientSky.sublime-snippet
│ ├── unity_CameraInvProjection.sublime-snippet
│ ├── unity_CameraProjection.sublime-snippet
│ ├── unity_CameraWorldClipPlanes.sublime-snippet
│ ├── unity_DeltaTime.sublime-snippet
│ ├── unity_DynamicLightmapST.sublime-snippet
│ ├── unity_FogColor.sublime-snippet
│ ├── unity_FogParams.sublime-snippet
│ ├── unity_LODFade.sublime-snippet
│ ├── unity_LightAtten.sublime-snippet
│ ├── unity_LightColor.sublime-snippet
│ ├── unity_LightColor0.sublime-snippet
│ ├── unity_LightPosition.sublime-snippet
│ ├── unity_LightShadowBias.sublime-snippet
│ ├── unity_LightmapST.sublime-snippet
│ ├── unity_MatrixV.sublime-snippet
│ ├── unity_MatrixVP.sublime-snippet
│ ├── unity_OrthoParams.sublime-snippet
│ ├── unity_SHAb.sublime-snippet
│ ├── unity_SHAg.sublime-snippet
│ ├── unity_SHAr.sublime-snippet
│ ├── unity_SHBb.sublime-snippet
│ ├── unity_SHBg.sublime-snippet
│ ├── unity_SHBr.sublime-snippet
│ ├── unity_SHC.sublime-snippet
│ ├── unity_ShadowFadeCenterAndType.sublime-snippet
│ ├── unity_ShadowSplitSpheres.sublime-snippet
│ ├── unity_ShadowSplitSqRadii.sublime-snippet
│ ├── unity_SpecCube0_BoxMax.sublime-snippet
│ ├── unity_SpecCube0_BoxMin.sublime-snippet
│ ├── unity_SpecCube0_HDR.sublime-snippet
│ ├── unity_SpecCube0_ProbePosition.sublime-snippet
│ ├── unity_SpecCube1_BoxMax.sublime-snippet
│ ├── unity_SpecCube1_BoxMin.sublime-snippet
│ ├── unity_SpecCube1_HDR.sublime-snippet
│ ├── unity_SpecCube1_ProbePosition.sublime-snippet
│ ├── unity_SpotDirection.sublime-snippet
│ └── unity_World2Shadow.sublime-snippet
├── UnityShadowLibrary_Unity
│ ├── SampleCubeDistance.sublime-snippet
│ └── UnitySampleShadowmap.sublime-snippet
├── UnityStandardBRDF_Unity
│ ├── BlinnTerm.sublime-snippet
│ ├── CookTorranceVisibilityTerm.sublime-snippet
│ ├── DecodeHDR_NoLinearSupportInSM2.sublime-snippet
│ ├── DotClamped.sublime-snippet
│ ├── FresnelLerp.sublime-snippet
│ ├── FresnelLerpFast.sublime-snippet
│ ├── FresnelTerm.sublime-snippet
│ ├── GGXTerm.sublime-snippet
│ ├── GetSpecPowToMip.sublime-snippet
│ ├── ImplicitVisibilityTerm.sublime-snippet
│ ├── KelemenVisibilityTerm.sublime-snippet
│ ├── LambertTerm.sublime-snippet
│ ├── LazarovFresnelTerm.sublime-snippet
│ ├── ModifiedKelemenVisibilityTerm.sublime-snippet
│ ├── NDFBlinnPhongNormalizedTerm.sublime-snippet
│ ├── Pow4.sublime-snippet
│ ├── Pow5.sublime-snippet
│ ├── RDFBlinnPhongNormalizedTerm.sublime-snippet
│ ├── RoughnessToSpecPower.sublime-snippet
│ ├── SebLagardeFresnelTerm.sublime-snippet
│ ├── SmithBeckmannVisibilityTerm.sublime-snippet
│ ├── SmithGGXVisibilityTerm.sublime-snippet
│ ├── SmithVisibilityTerm.sublime-snippet
│ ├── Unity_GlossyEnvironment.sublime-snippet
│ └── Unity_SafeNormalize.sublime-snippet
├── UnityStandardConfig_Unity
│ ├── UNITY_BRDF_GGX.sublime-snippet
│ ├── UNITY_CONSERVE_ENERGY.sublime-snippet
│ ├── UNITY_CONSERVE_ENERGY_MONOCHROME.sublime-snippet
│ ├── UNITY_GLOSS_MATCHES_MARMOSET_TOOLBAG2.sublime-snippet
│ ├── UNITY_SAMPLE_FULL_SH_PER_PIXEL.sublime-snippet
│ └── UNITY_TANGENT_ORTHONORMALIZE.sublime-snippet
├── UnityStandardCore_Unity
│ ├── FRAGMENT_SETUP.sublime-snippet
│ ├── FRAGMENT_SETUP_FWDADD.sublime-snippet
│ ├── IN_LIGHTDIR_FWDADD.sublime-snippet
│ ├── NormalizePerPixelNormal.sublime-snippet
│ ├── NormalizePerVertexNormal.sublime-snippet
│ ├── OutputForward.sublime-snippet
│ ├── UNITY_SETUP_BRDF_INPUT.sublime-snippet
│ ├── WorldNormal.sublime-snippet
│ ├── fragForwardAdd.sublime-snippet
│ └── fragForwardBase.sublime-snippet
├── UnityStandardInput_Unity
│ ├── Albedo.sublime-snippet
│ ├── Alpha.sublime-snippet
│ ├── DetailMask.sublime-snippet
│ ├── Emission.sublime-snippet
│ ├── MetallicGloss.sublime-snippet
│ ├── NormalInTangentSpace.sublime-snippet
│ ├── Occlusion.sublime-snippet
│ ├── Parallax.sublime-snippet
│ ├── SpecularGloss.sublime-snippet
│ ├── TexCoords.sublime-snippet
│ ├── _DETAIL.sublime-snippet
│ └── _TANGENT_TO_WORLD.sublime-snippet
├── UnityStandardMeta_Unity
│ ├── UNITY_PASS_META.sublime-snippet
│ ├── UnityLightmappingAlbedo.sublime-snippet
│ └── frag_meta.sublime-snippet
├── UnityStandardShadow_Unity
│ ├── UNITY_STANDARD_USE_DITHER_MASK.sublime-snippet
│ ├── UNITY_STANDARD_USE_SHADOW_OUTPUT_STRUCT.sublime-snippet
│ └── UNITY_STANDARD_USE_SHADOW_UVS.sublime-snippet
└── UnityStandardUtils_Unity
│ ├── BlendNormals.sublime-snippet
│ ├── BoxProjectedCubemapDirection.sublime-snippet
│ ├── CalculateSurfaceGradient.sublime-snippet
│ ├── CalculateSurfaceNormal.sublime-snippet
│ ├── DiffuseAndSpecularFromMetallic.sublime-snippet
│ ├── EnergyConservationBetweenDiffuseAndSpecular.sublime-snippet
│ ├── LerpOneTo.sublime-snippet
│ ├── LerpWhiteTo.sublime-snippet
│ ├── ParallaxOffset1Step.sublime-snippet
│ ├── PerturbNormal.sublime-snippet
│ ├── PreMultiplyAlpha.sublime-snippet
│ ├── SpecularStrength.sublime-snippet
│ └── UnpackScaleNormal.sublime-snippet
├── UnityShader.YAML-tmLanguage
├── UnityShader.sublime-completions
├── UnityShader.sublime-settings
├── UnityShader.tmLanguage
├── defaultdefine.py
├── helper.py
├── secret
├── snippet
├── BasicShader.sublime-snippet
├── BindChannels.sublime-snippet
├── CG-PROGRAM.sublime-snippet
├── Category.sublime-snippet
├── ColorProperty.sublime-snippet
├── RangeProperty.sublime-snippet
├── Surface_Frag.sublime-snippet
├── Surface_vert.sublime-snippet
├── TextureProperty - .sublime-snippet
├── TextureProperty.sublime-snippet
├── Vector.sublime-snippet
├── exclude_path.sublime-snippet
├── finalcolor.sublime-snippet
├── fixed.sublime-snippet
├── fixed2.sublime-snippet
├── fixed3.sublime-snippet
├── fixed4.sublime-snippet
├── float.sublime-snippet
├── float2.sublime-snippet
├── float3.sublime-snippet
├── float4.sublime-snippet
├── fragmentoption.sublime-snippet
├── func
│ ├── abs.sublime-snippet
│ ├── acos.sublime-snippet
│ ├── all.sublime-snippet
│ ├── any.sublime-snippet
│ ├── asin.sublime-snippet
│ ├── atan.sublime-snippet
│ ├── atan2.sublime-snippet
│ ├── ceil.sublime-snippet
│ ├── clamp.sublime-snippet
│ ├── cos.sublime-snippet
│ ├── cosh.sublime-snippet
│ ├── cross.sublime-snippet
│ ├── degrees.sublime-snippet
│ ├── determinant.sublime-snippet
│ ├── distance.sublime-snippet
│ ├── dot.sublime-snippet
│ ├── exp.sublime-snippet
│ ├── exp2.sublime-snippet
│ ├── floor.sublime-snippet
│ ├── fmod.sublime-snippet
│ ├── frac.sublime-snippet
│ ├── frexp.sublime-snippet
│ ├── inverse.sublime-snippet
│ ├── isfinite.sublime-snippet
│ ├── isinf.sublime-snippet
│ ├── isnan.sublime-snippet
│ ├── ldexp.sublime-snippet
│ ├── lerp.sublime-snippet
│ ├── lit.sublime-snippet
│ ├── log.sublime-snippet
│ ├── log10.sublime-snippet
│ ├── log2.sublime-snippet
│ ├── max.sublime-snippet
│ ├── min.sublime-snippet
│ ├── pow.sublime-snippet
│ ├── radians.sublime-snippet
│ ├── saturate.sublime-snippet
│ ├── smoothstep.sublime-snippet
│ └── transpose.sublime-snippet
├── half.sublime-snippet
├── half2.sublime-snippet
├── half3.sublime-snippet
├── half4.sublime-snippet
├── highp.sublime-snippet
├── include.sublime-snippet
├── inout.sublime-snippet
├── lowp.sublime-snippet
├── multi.sublime-snippet
├── noambient.sublime-snippet
├── noshadow.sublime-snippet
├── novertexlights.sublime-snippet
├── pragma_empty.sublime-snippet
└── unity_shader_api
│ ├── 2D.sublime-snippet
│ ├── Albedo.sublime-snippet
│ ├── Alpha.sublime-snippet
│ ├── AlphaTest.sublime-snippet
│ ├── Background-RenderingOrder.sublime-snippet
│ ├── BindChannels.sublime-snippet
│ ├── Blend.sublime-snippet
│ ├── CUBE2D.sublime-snippet
│ ├── CUBE3D.sublime-snippet
│ ├── Category.sublime-snippet
│ ├── Color.sublime-snippet
│ ├── ColorMask.sublime-snippet
│ ├── ComputeGrabScreenPos.sublime-snippet
│ ├── ComputeScreenPos.sublime-snippet
│ ├── Cull.sublime-snippet
│ ├── DecodeDepthNormal.sublime-snippet
│ ├── DecodeFloatRG.sublime-snippet
│ ├── DecodeFloatRGBA.sublime-snippet
│ ├── DecodeLightmap.sublime-snippet
│ ├── DecodeViewNormalStereo.sublime-snippet
│ ├── Emission.sublime-snippet
│ ├── EncodeDepthNormal.sublime-snippet
│ ├── EncodeFloatRG.sublime-snippet
│ ├── EncodeFloatRGBA.sublime-snippet
│ ├── EncodeViewNormalStereo.sublime-snippet
│ ├── EndCG.sublime-snippet
│ ├── FallBack.sublime-snippet
│ ├── Geometry-RenderingOrder.sublime-snippet
│ ├── Gloss.sublime-snippet
│ ├── INTERNAL_DATA.sublime-snippet
│ ├── IgnoreProjector-IgnoreProjector.sublime-snippet
│ ├── LOD.sublime-snippet
│ ├── Light_Template.sublime-snippet
│ ├── Light_template_.sublime-snippet
│ ├── Lighting.sublime-snippet
│ ├── LightingName.sublime-snippet
│ ├── Linear01Depth.sublime-snippet
│ ├── Luminance.sublime-snippet
│ ├── Material.sublime-snippet
│ ├── NORMAL.sublime-snippet
│ ├── Normal_.sublime-snippet
│ ├── ObjSpaceLightDir.sublime-snippet
│ ├── ObjSpaceViewDir.sublime-snippet
│ ├── Overlay-RenderingOrder.sublime-snippet
│ ├── POSITION.sublime-snippet
│ ├── ParallaxOffset.sublime-snippet
│ ├── Pass.sublime-snippet
│ ├── Properties.sublime-snippet
│ ├── QUAD.sublime-snippet
│ ├── SampleCubeDistance.sublime-snippet
│ ├── SetTexture.sublime-snippet
│ ├── Shade4PointLights.sublime-snippet
│ ├── ShadeSH9.sublime-snippet
│ ├── ShadeVertexLights.sublime-snippet
│ ├── Shader.sublime-snippet
│ ├── Specular.sublime-snippet
│ ├── SubShader.sublime-snippet
│ ├── SurfaceOutput.sublime-snippet
│ ├── SurfaceOutput_strct.sublime-snippet
│ ├── TANGENT.sublime-snippet
│ ├── TANGENT_SPACE_ROTATION.sublime-snippet
│ ├── TEXCOORD0.sublime-snippet
│ ├── TEXCOORD1.sublime-snippet
│ ├── TEXCOORD2.sublime-snippet
│ ├── TEXCOORD3.sublime-snippet
│ ├── TEXCOORD4.sublime-snippet
│ ├── TEXCOORD5.sublime-snippet
│ ├── TRANSFORM_TEX.sublime-snippet
│ ├── TransformViewToProjection.sublime-snippet
│ ├── Transparent-RenderingOrder.sublime-snippet
│ ├── UNITY_INITIALIZE_OUTPUT.sublime-snippet
│ ├── UNITY_LIGHTMODEL_AMBIENT.sublime-snippet
│ ├── UNITY_MATRIX_IT_MV.sublime-snippet
│ ├── UNITY_MATRIX_MV.sublime-snippet
│ ├── UNITY_MATRIX_MVP.sublime-snippet
│ ├── UNITY_MATRIX_P.sublime-snippet
│ ├── UNITY_MATRIX_TEXTURE0.sublime-snippet
│ ├── UNITY_MATRIX_TEXTURE1.sublime-snippet
│ ├── UNITY_MATRIX_TEXTURE2.sublime-snippet
│ ├── UNITY_MATRIX_TEXTURE3.sublime-snippet
│ ├── UNITY_MATRIX_T_MV.sublime-snippet
│ ├── UNITY_MATRIX_V.sublime-snippet
│ ├── UNITY_MATRIX_VP.sublime-snippet
│ ├── UnityLighting.sublime-snippet
│ ├── UnityPerCamera.sublime-snippet
│ ├── UnityPerDraw.sublime-snippet
│ ├── UnityPerDrawRare.sublime-snippet
│ ├── UnityPerDrawTexMatrices.sublime-snippet
│ ├── UnityPerFrame.sublime-snippet
│ ├── UnityPixelSnap.sublime-snippet
│ ├── UnityShadows.sublime-snippet
│ ├── UnpackNormal.sublime-snippet
│ ├── UnpackNormalDXT5nm.sublime-snippet
│ ├── VertexLight.sublime-snippet
│ ├── WorldNormalVector.sublime-snippet
│ ├── WorldReflectionVector.sublime-snippet
│ ├── WorldSpaceLightDir.sublime-snippet
│ ├── WorldSpaceViewDir.sublime-snippet
│ ├── ZWrite.sublime-snippet
│ ├── _BlurOffsets.sublime-snippet
│ ├── _CosTime.sublime-snippet
│ ├── _Light2World.sublime-snippet
│ ├── _LightColor0.sublime-snippet
│ ├── _ModelLightColor.sublime-snippet
│ ├── _Object2Light.sublime-snippet
│ ├── _Object2World.sublime-snippet
│ ├── _ObjectSpaceLightPos.sublime-snippet
│ ├── _ProjectionParams.sublime-snippet
│ ├── _ScreenParams.sublime-snippet
│ ├── _SinTime.sublime-snippet
│ ├── _SpecularLightColor.sublime-snippet
│ ├── _Time.sublime-snippet
│ ├── _World2Object.sublime-snippet
│ ├── _WorldSpaceCameraPos.sublime-snippet
│ ├── appdata_base.sublime-snippet
│ ├── appdata_full.sublime-snippet
│ ├── appdata_img.sublime-snippet
│ ├── appdata_tan.sublime-snippet
│ ├── bool.sublime-snippet
│ ├── clip.sublime-snippet
│ ├── combine.sublime-snippet
│ ├── constant.sublime-snippet
│ ├── cross.sublime-snippet
│ ├── dot.sublime-snippet
│ ├── frac.sublime-snippet
│ ├── fragment.sublime-snippet
│ ├── fragmentoption.sublime-snippet
│ ├── length.sublime-snippet
│ ├── mul.sublime-snippet
│ ├── normalize.sublime-snippet
│ ├── previous.sublime-snippet
│ ├── primary.sublime-snippet
│ ├── return.sublime-snippet
│ ├── sampler2D.sublime-snippet
│ ├── sampler3D.sublime-snippet
│ ├── samplerCUBE.sublime-snippet
│ ├── saturate.sublime-snippet
│ ├── screenPos.sublime-snippet
│ ├── semantic.sublime-snippet
│ ├── shader_feature.sublime-snippet
│ ├── struct.sublime-snippet
│ ├── tex2D.sublime-snippet
│ ├── texCUBE.sublime-snippet
│ ├── texcoord.sublime-snippet
│ ├── texture.sublime-snippet
│ ├── unityCubeShadow.sublime-snippet
│ ├── unitySampleShadow.sublime-snippet
│ ├── unity_DeltaTime.sublime-snippet
│ ├── unity_Lightmap.sublime-snippet
│ ├── unity_LightmapMatrix.sublime-snippet
│ ├── unity_Scale.sublime-snippet
│ ├── v2f_img.sublime-snippet
│ ├── v2f_vertex_lit.sublime-snippet
│ ├── vertex.sublime-snippet
│ ├── viewDir.sublime-snippet
│ ├── void.sublime-snippet
│ ├── worldNormal.sublime-snippet
│ ├── worldNormal_INTERNAL_DATA.sublime-snippet
│ ├── worldPos.sublime-snippet
│ ├── worldRefl.sublime-snippet
│ └── worldRefl_INTERNAL_DATA.sublime-snippet
└── unityShader.py
/Context.sublime-menu:
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1 | [
2 | { "caption": "-", "id": "shader_start" },
3 | { "command": "shader_goto_definition", "caption": "Goto Definition" },
4 | { "caption": "-", "id": "shder_end" }
5 | ]
6 |
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/Default (Linux).sublime-keymap:
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1 | [
2 | { "keys": ["ctrl+shift+1"], "command": "shader_goto_definition" }
3 | ]
4 |
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/Default (OSX).sublime-keymap:
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1 | [
2 | { "keys": ["ctrl+shift+1"], "command": "shader_goto_definition" }
3 | ]
4 |
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/Default (Windows).sublime-keymap:
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1 | [
2 | { "keys": ["ctrl+shift+1"], "command": "shader_goto_definition" }
3 | ]
4 |
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/Shader.sublime-build:
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1 | {
2 | "cmd": ["shader", "$file"],
3 | "file_regex": "^(?:shader:)?[\t ](...*?):([0-9]*):?([0-9]*)",
4 | "selector": "source.shader"
5 | }
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/Unity3D-Shader.sublime-settings:
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1 | {
2 | // must set the path
3 | "Shader_path": ""
4 | }
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/Unity5/AutoLight_Unity/LIGHTING_COORDS.sublime-snippet:
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1 |
2 |
3 | LIGHTING_COORDS
4 | source.shader
5 | idx1,idx2
6 |
7 |
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/Unity5/AutoLight_Unity/LIGHT_ATTENUATION.sublime-snippet:
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1 |
2 |
3 | LIGHT_ATTENUATION
4 | source.shader
5 | a
6 |
7 |
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/Unity5/AutoLight_Unity/SHADOW_ATTENUATION.sublime-snippet:
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1 |
2 |
3 | SHADOW_ATTENUATION
4 | source.shader
5 | a
6 |
7 |
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/Unity5/AutoLight_Unity/SHADOW_COORDS.sublime-snippet:
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1 |
2 |
3 | SHADOW_COORDS
4 | source.shader
5 | idx1
6 |
7 |
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/Unity5/AutoLight_Unity/TRANSFER_SHADOW.sublime-snippet:
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1 |
2 |
3 | TRANSFER_SHADOW
4 | source.shader
5 | a
6 |
7 |
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/Unity5/AutoLight_Unity/TRANSFER_VERTEX_TO_FRAGMENT.sublime-snippet:
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1 |
2 |
3 | TRANSFER_VERTEX_TO_FRAGMENT
4 | source.shader
5 | a
6 |
7 |
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/Unity5/AutoLight_Unity/UnitySpotAttenuate.sublime-snippet:
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1 |
2 |
3 | UnitySpotAttenuate
4 | source.shader
5 | UnitySpotAttenuate
6 |
7 |
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/Unity5/AutoLight_Unity/UnitySpotCookie.sublime-snippet:
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1 |
2 |
3 | UnitySpotCookie
4 | source.shader
5 | UnitySpotCookie
6 |
7 |
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/Unity5/AutoLight_Unity/unitySampleShadow.sublime-snippet:
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1 |
2 |
3 | unitySampleShadow
4 | source.shader
5 | unitySampleShadow
6 |
7 |
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/Unity5/AutoLight_Unity/unityShadowCoord.sublime-snippet:
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1 |
2 |
3 | unityShadowCoord
4 | source.shader
5 | #define unityShadowCoord float
6 |
7 |
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/Unity5/AutoLight_Unity/unityShadowCoord2.sublime-snippet:
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1 |
2 |
3 | unityShadowCoord2
4 | source.shader
5 | #define unityShadowCoord2 float2
6 |
7 |
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/Unity5/AutoLight_Unity/unityShadowCoord3.sublime-snippet:
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1 |
2 |
3 | unityShadowCoord3
4 | source.shader
5 | #define unityShadowCoord3 float3
6 |
7 |
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/Unity5/AutoLight_Unity/unityShadowCoord4.sublime-snippet:
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1 |
2 |
3 | unityShadowCoord4
4 | source.shader
5 | #define unityShadowCoord4 float4
6 |
7 |
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/Unity5/AutoLight_Unity/unityShadowCoord4x4.sublime-snippet:
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1 |
2 |
3 | unityShadowCoord4x4
4 | source.shader
5 | #define unityShadowCoord4x4 float4x4
6 |
7 |
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/Unity5/HLSLSupport_Unity/AppendStructuredBuffer.sublime-snippet:
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1 |
2 |
3 | AppendStructuredBuffer
4 | source.shader
5 | #define AppendStructuredBuffer AppendRegularBuffer
6 |
7 |
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/Unity5/HLSLSupport_Unity/CBUFFER_START.sublime-snippet:
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1 |
2 |
3 | CBUFFER_START
4 | source.shader
5 | name
6 |
7 |
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/Unity5/HLSLSupport_Unity/ConsumeStructuredBuffer.sublime-snippet:
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1 |
2 |
3 | ConsumeStructuredBuffer
4 | source.shader
5 | #define ConsumeStructuredBuffer ConsumeRegularBuffer
6 |
7 |
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/Unity5/HLSLSupport_Unity/FACE.sublime-snippet:
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1 |
2 |
3 | FACE
4 | source.shader
5 | #define FACE VFACE
6 |
7 |
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/Unity5/HLSLSupport_Unity/FOGC.sublime-snippet:
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1 |
2 |
3 | FOGC
4 | source.shader
5 | #define FOGC FOG
6 |
7 |
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/Unity5/HLSLSupport_Unity/HDR_LIGHT_PREPASS_ON.sublime-snippet:
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1 |
2 |
3 | HDR_LIGHT_PREPASS_ON
4 | source.shader
5 | #define HDR_LIGHT_PREPASS_ON 1
6 |
7 |
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/Unity5/HLSLSupport_Unity/RWStructuredBuffer.sublime-snippet:
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1 |
2 |
3 | RWStructuredBuffer
4 | source.shader
5 | #define RWStructuredBuffer RW_RegularBuffer
6 |
7 |
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/Unity5/HLSLSupport_Unity/RWTexture2D.sublime-snippet:
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1 |
2 |
3 | RWTexture2D
4 | source.shader
5 | #define RWTexture2D RW_Texture2D
6 |
7 |
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/Unity5/HLSLSupport_Unity/RWTexture3D.sublime-snippet:
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1 |
2 |
3 | RWTexture3D
4 | source.shader
5 | #define RWTexture3D RW_Texture3D
6 |
7 |
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/Unity5/HLSLSupport_Unity/SV_InstanceID.sublime-snippet:
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1 |
2 |
3 | SV_InstanceID
4 | source.shader
5 | #define SV_InstanceID S_INSTANCE_ID
6 |
7 |
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/Unity5/HLSLSupport_Unity/SV_POSITION.sublime-snippet:
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1 |
2 |
3 | SV_POSITION
4 | source.shader
5 | #define SV_POSITION POSITION
6 |
7 |
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/Unity5/HLSLSupport_Unity/SV_VertexID.sublime-snippet:
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1 |
2 |
3 | SV_VertexID
4 | source.shader
5 | #define SV_VertexID S_VERTEX_ID
6 |
7 |
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/Unity5/HLSLSupport_Unity/StructuredBuffer.sublime-snippet:
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1 |
2 |
3 | StructuredBuffer
4 | source.shader
5 | #define StructuredBuffer RegularBuffer
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_ALPHA_CHANNEL.sublime-snippet:
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1 |
2 |
3 | UNITY_ALPHA_CHANNEL
4 | source.shader
5 | #define UNITY_ALPHA_CHANNEL a
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_ARGS_TEXCUBE.sublime-snippet:
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1 |
2 |
3 | UNITY_ARGS_TEXCUBE
4 | source.shader
5 | tex
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_ATTEN_CHANNEL.sublime-snippet:
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1 |
2 |
3 | UNITY_ATTEN_CHANNEL
4 | source.shader
5 | #define UNITY_ATTEN_CHANNEL a
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_DECLARE_TEX2D.sublime-snippet:
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1 |
2 |
3 | UNITY_DECLARE_TEX2D
4 | source.shader
5 | tex
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_DECLARE_TEX2D_NOSAMPLER.sublime-snippet:
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1 |
2 |
3 | UNITY_DECLARE_TEX2D_NOSAMPLER
4 | source.shader
5 | tex
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_DECLARE_TEXCUBE.sublime-snippet:
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1 |
2 |
3 | UNITY_DECLARE_TEXCUBE
4 | source.shader
5 | tex
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_DECLARE_TEXCUBE_NOSAMPLER.sublime-snippet:
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1 |
2 |
3 | UNITY_DECLARE_TEXCUBE_NOSAMPLER
4 | source.shader
5 | tex
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_INITIALIZE_OUTPUT.sublime-snippet:
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1 |
2 |
3 | UNITY_INITIALIZE_OUTPUT
4 | source.shader
5 | type,name
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_PASS_TEXCUBE.sublime-snippet:
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1 |
2 |
3 | UNITY_PASS_TEXCUBE
4 | source.shader
5 | tex
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_PROJ_COORD.sublime-snippet:
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1 |
2 |
3 | UNITY_PROJ_COORD
4 | source.shader
5 | a
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_SAMPLE_1CHANNEL.sublime-snippet:
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1 |
2 |
3 | UNITY_SAMPLE_1CHANNEL
4 | source.shader
5 | x,y
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_SAMPLE_TEX2D.sublime-snippet:
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1 |
2 |
3 | UNITY_SAMPLE_TEX2D
4 | source.shader
5 | tex,coord
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_SAMPLE_TEXCUBE.sublime-snippet:
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1 |
2 |
3 | UNITY_SAMPLE_TEXCUBE
4 | source.shader
5 | tex,coord
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_UV_STARTS_AT_TOP.sublime-snippet:
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1 |
2 |
3 | UNITY_UV_STARTS_AT_TOP
4 | source.shader
5 | #define UNITY_UV_STARTS_AT_TOP 1
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_VFACE_FLIPPED.sublime-snippet:
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1 |
2 |
3 | UNITY_VFACE_FLIPPED
4 | source.shader
5 | #define UNITY_VFACE_FLIPPED 1
6 |
7 |
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/Unity5/HLSLSupport_Unity/UNITY_VPOS_TYPE.sublime-snippet:
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1 |
2 |
3 | UNITY_VPOS_TYPE
4 | source.shader
5 | #define UNITY_VPOS_TYPE float4
6 |
7 |
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/Unity5/HLSLSupport_Unity/VFACE.sublime-snippet:
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1 |
2 |
3 | VFACE
4 | source.shader
5 | #define VFACE FACE
6 |
7 |
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/Unity5/HLSLSupport_Unity/VPOS.sublime-snippet:
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1 |
2 |
3 | VPOS
4 | source.shader
5 | #define VPOS WPOS
6 |
7 |
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/Unity5/HLSLSupport_Unity/WPOS.sublime-snippet:
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1 |
2 |
3 | WPOS
4 | source.shader
5 | #define WPOS VPOS
6 |
7 |
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/Unity5/HLSLSupport_Unity/fixed.sublime-snippet:
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1 |
2 |
3 | fixed
4 | source.shader
5 | #define fixed float
6 |
7 |
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/Unity5/HLSLSupport_Unity/fixed2.sublime-snippet:
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1 |
2 |
3 | fixed2
4 | source.shader
5 | #define fixed2 float2
6 |
7 |
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/Unity5/HLSLSupport_Unity/fixed2x2.sublime-snippet:
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1 |
2 |
3 | fixed2x2
4 | source.shader
5 | #define fixed2x2 half2x2
6 |
7 |
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/Unity5/HLSLSupport_Unity/fixed3.sublime-snippet:
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1 |
2 |
3 | fixed3
4 | source.shader
5 | #define fixed3 float3
6 |
7 |
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/Unity5/HLSLSupport_Unity/fixed3x3.sublime-snippet:
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1 |
2 |
3 | fixed3x3
4 | source.shader
5 | #define fixed3x3 half3x3
6 |
7 |
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/Unity5/HLSLSupport_Unity/fixed4.sublime-snippet:
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1 |
2 |
3 | fixed4
4 | source.shader
5 | #define fixed4 float4
6 |
7 |
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/Unity5/HLSLSupport_Unity/fixed4x4.sublime-snippet:
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1 |
2 |
3 | fixed4x4
4 | source.shader
5 | #define fixed4x4 half4x4
6 |
7 |
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/Unity5/HLSLSupport_Unity/half.sublime-snippet:
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1 |
2 |
3 | half
4 | source.shader
5 | #define half float
6 |
7 |
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/Unity5/HLSLSupport_Unity/half2.sublime-snippet:
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1 |
2 |
3 | half2
4 | source.shader
5 | #define half2 float2
6 |
7 |
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/Unity5/HLSLSupport_Unity/half2x2.sublime-snippet:
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1 |
2 |
3 | half2x2
4 | source.shader
5 | #define half2x2 float2x2
6 |
7 |
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/Unity5/HLSLSupport_Unity/half3.sublime-snippet:
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1 |
2 |
3 | half3
4 | source.shader
5 | #define half3 float3
6 |
7 |
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/Unity5/HLSLSupport_Unity/half3x3.sublime-snippet:
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1 |
2 |
3 | half3x3
4 | source.shader
5 | #define half3x3 float3x3
6 |
7 |
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/Unity5/HLSLSupport_Unity/half4.sublime-snippet:
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1 |
2 |
3 | half4
4 | source.shader
5 | #define half4 float4
6 |
7 |
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/Unity5/HLSLSupport_Unity/half4x4.sublime-snippet:
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1 |
2 |
3 | half4x4
4 | source.shader
5 | #define half4x4 float4x4
6 |
7 |
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/Unity5/HLSLSupport_Unity/min10float.sublime-snippet:
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1 |
2 |
3 | min10float
4 | source.shader
5 | #define min10float fixed
6 |
7 |
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/Unity5/HLSLSupport_Unity/min10float2.sublime-snippet:
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1 |
2 |
3 | min10float2
4 | source.shader
5 | #define min10float2 fixed2
6 |
7 |
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/Unity5/HLSLSupport_Unity/min10float3.sublime-snippet:
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1 |
2 |
3 | min10float3
4 | source.shader
5 | #define min10float3 fixed3
6 |
7 |
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/Unity5/HLSLSupport_Unity/min10float4.sublime-snippet:
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1 |
2 |
3 | min10float4
4 | source.shader
5 | #define min10float4 fixed4
6 |
7 |
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/Unity5/HLSLSupport_Unity/min16float.sublime-snippet:
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1 |
2 |
3 | min16float
4 | source.shader
5 | #define min16float half
6 |
7 |
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/Unity5/HLSLSupport_Unity/min16float2.sublime-snippet:
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1 |
2 |
3 | min16float2
4 | source.shader
5 | #define min16float2 half2
6 |
7 |
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/Unity5/HLSLSupport_Unity/min16float3.sublime-snippet:
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1 |
2 |
3 | min16float3
4 | source.shader
5 | #define min16float3 half3
6 |
7 |
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/Unity5/HLSLSupport_Unity/min16float4.sublime-snippet:
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1 |
2 |
3 | min16float4
4 | source.shader
5 | #define min16float4 half4
6 |
7 |
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/Unity5/HLSLSupport_Unity/msad4.sublime-snippet:
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1 |
2 |
3 | msad4
4 | source.shader
5 | #define msad4 msad
6 |
7 |
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/Unity5/HLSLSupport_Unity/sampler2D_float.sublime-snippet:
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1 |
2 |
3 | sampler2D_float
4 | source.shader
5 | #define sampler2D_float sampler2D
6 |
7 |
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/Unity5/HLSLSupport_Unity/sampler2D_half.sublime-snippet:
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1 |
2 |
3 | sampler2D_half
4 | source.shader
5 | #define sampler2D_half sampler2D
6 |
7 |
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/Unity5/HLSLSupport_Unity/samplerCUBE_float.sublime-snippet:
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1 |
2 |
3 | samplerCUBE_float
4 | source.shader
5 | #define samplerCUBE_float samplerCUBE
6 |
7 |
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/Unity5/HLSLSupport_Unity/samplerCUBE_half.sublime-snippet:
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1 |
2 |
3 | samplerCUBE_half
4 | source.shader
5 | #define samplerCUBE_half samplerCUBE
6 |
7 |
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/Unity5/HLSLSupport_Unity/samplerRECT.sublime-snippet:
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1 |
2 |
3 | samplerRECT
4 | source.shader
5 | #define samplerRECT sampler2D
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex1D.sublime-snippet:
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1 |
2 |
3 | tex1D
4 | source.shader
5 | tex1D
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex1Dbias.sublime-snippet:
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1 |
2 |
3 | tex1Dbias
4 | source.shader
5 | tex1Dbias
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex1Dgrad.sublime-snippet:
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1 |
2 |
3 | tex1Dgrad
4 | source.shader
5 | tex1Dgrad
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex1Dlod.sublime-snippet:
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1 |
2 |
3 | tex1Dlod
4 | source.shader
5 | tex1Dlod
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex1Dproj.sublime-snippet:
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1 |
2 |
3 | tex1Dproj
4 | source.shader
5 | tex1Dproj
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex2D.sublime-snippet:
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1 |
2 |
3 | tex2D
4 | source.shader
5 | tex2D
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex2Dbias.sublime-snippet:
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1 |
2 |
3 | tex2Dbias
4 | source.shader
5 | tex2Dbias
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex2Dgrad.sublime-snippet:
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1 |
2 |
3 | tex2Dgrad
4 | source.shader
5 | #define tex2Dgrad tex2D
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex2Dlod.sublime-snippet:
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1 |
2 |
3 | tex2Dlod
4 | source.shader
5 | tex2Dlod
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex2Dproj.sublime-snippet:
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1 |
2 |
3 | tex2Dproj
4 | source.shader
5 | tex2Dproj
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex2DprojShadow.sublime-snippet:
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1 |
2 |
3 | tex2DprojShadow
4 | source.shader
5 | tex2DprojShadow
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex3D.sublime-snippet:
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1 |
2 |
3 | tex3D
4 | source.shader
5 | tex3D
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex3Dbias.sublime-snippet:
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1 |
2 |
3 | tex3Dbias
4 | source.shader
5 | tex3Dbias
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex3Dgrad.sublime-snippet:
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1 |
2 |
3 | tex3Dgrad
4 | source.shader
5 | #define tex3Dgrad tex3D
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex3Dlod.sublime-snippet:
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1 |
2 |
3 | tex3Dlod
4 | source.shader
5 | tex3Dlod
6 |
7 |
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/Unity5/HLSLSupport_Unity/tex3Dproj.sublime-snippet:
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1 |
2 |
3 | tex3Dproj
4 | source.shader
5 | tex3Dproj
6 |
7 |
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/Unity5/HLSLSupport_Unity/texCUBE.sublime-snippet:
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1 |
2 |
3 | texCUBE
4 | source.shader
5 | texCUBE
6 |
7 |
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/Unity5/HLSLSupport_Unity/texCUBEbias.sublime-snippet:
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1 |
2 |
3 | texCUBEbias
4 | source.shader
5 | texCUBEbias
6 |
7 |
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/Unity5/HLSLSupport_Unity/texCUBEgrad.sublime-snippet:
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1 |
2 |
3 | texCUBEgrad
4 | source.shader
5 | #define texCUBEgrad texCUBE
6 |
7 |
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/Unity5/HLSLSupport_Unity/texCUBElod.sublime-snippet:
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1 |
2 |
3 | texCUBElod
4 | source.shader
5 | texCUBElod
6 |
7 |
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/Unity5/HLSLSupport_Unity/texCUBEproj.sublime-snippet:
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1 |
2 |
3 | texCUBEproj
4 | source.shader
5 | texCUBEproj
6 |
7 |
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/Unity5/HLSLSupport_Unity/texRECT.sublime-snippet:
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1 |
2 |
3 | texRECT
4 | source.shader
5 | #define texRECT tex2D
6 |
7 |
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/Unity5/HLSLSupport_Unity/texRECTbias.sublime-snippet:
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1 |
2 |
3 | texRECTbias
4 | source.shader
5 | #define texRECTbias tex2Dbias
6 |
7 |
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/Unity5/HLSLSupport_Unity/texRECTlod.sublime-snippet:
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1 |
2 |
3 | texRECTlod
4 | source.shader
5 | #define texRECTlod tex2Dlod
6 |
7 |
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/Unity5/HLSLSupport_Unity/texRECTproj.sublime-snippet:
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1 |
2 |
3 | texRECTproj
4 | source.shader
5 | #define texRECTproj tex2Dproj
6 |
7 |
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/Unity5/Lighting_Unity/DirLightmapDiffuse.sublime-snippet:
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1 |
2 |
3 | DirLightmapDiffuse
4 | source.shader
5 | DirLightmapDiffuse
6 |
7 |
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/Unity5/Lighting_Unity/LightingBlinnPhong.sublime-snippet:
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1 |
2 |
3 | LightingBlinnPhong
4 | source.shader
5 | LightingBlinnPhong
6 |
7 |
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/Unity5/Lighting_Unity/LightingBlinnPhong_Deferred.sublime-snippet:
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1 |
2 |
3 | LightingBlinnPhong_Deferred
4 | source.shader
5 | LightingBlinnPhong_Deferred
6 |
7 |
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/Unity5/Lighting_Unity/LightingBlinnPhong_PrePass.sublime-snippet:
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1 |
2 |
3 | LightingBlinnPhong_PrePass
4 | source.shader
5 | LightingBlinnPhong_PrePass
6 |
7 |
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/Unity5/Lighting_Unity/LightingLambert.sublime-snippet:
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1 |
2 |
3 | LightingLambert
4 | source.shader
5 | LightingLambert
6 |
7 |
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/Unity5/Lighting_Unity/LightingLambert_Deferred.sublime-snippet:
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1 |
2 |
3 | LightingLambert_Deferred
4 | source.shader
5 | LightingLambert_Deferred
6 |
7 |
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/Unity5/Lighting_Unity/LightingLambert_PrePass.sublime-snippet:
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1 |
2 |
3 | LightingLambert_PrePass
4 | source.shader
5 | LightingLambert_PrePass
6 |
7 |
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/Unity5/Lighting_Unity/UnityBlinnPhongLight.sublime-snippet:
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1 |
2 |
3 | UnityBlinnPhongLight
4 | source.shader
5 | UnityBlinnPhongLight
6 |
7 |
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/Unity5/Lighting_Unity/UnityLambertLight.sublime-snippet:
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1 |
2 |
3 | UnityLambertLight
4 | source.shader
5 | UnityLambertLight
6 |
7 |
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/Unity5/SpeedTreeCommon_Unity/BranchBlend.sublime-snippet:
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1 |
2 |
3 | BranchBlend
4 | source.shader
5 | #define BranchBlend interpolator2
6 |
7 |
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/Unity5/SpeedTreeCommon_Unity/Detail.sublime-snippet:
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1 |
2 |
3 | Detail
4 | source.shader
5 | #define Detail interpolator2
6 |
7 |
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/Unity5/SpeedTreeCommon_Unity/HueVariationAmount.sublime-snippet:
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1 |
2 |
3 | HueVariationAmount
4 | source.shader
5 | #define HueVariationAmount interpolator1
6 |
7 |
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/Unity5/SpeedTreeCommon_Unity/SPEEDTREE_DATA_NORMAL.sublime-snippet:
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1 |
2 |
3 | SPEEDTREE_DATA_NORMAL
4 | source.shader
5 | #define SPEEDTREE_DATA_NORMAL fixed3
6 |
7 |
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/Unity5/SpeedTreeCommon_Unity/mainTexUV.sublime-snippet:
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1 |
2 |
3 | mainTexUV
4 | source.shader
5 | #define mainTexUV interpolator1
6 |
7 |
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/Unity5/SpeedTreeVertex_Unity/WIND_QUALITY_BEST.sublime-snippet:
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1 |
2 |
3 | WIND_QUALITY_BEST
4 | source.shader
5 | #define WIND_QUALITY_BEST 4
6 |
7 |
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/Unity5/SpeedTreeVertex_Unity/WIND_QUALITY_BETTER.sublime-snippet:
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1 |
2 |
3 | WIND_QUALITY_BETTER
4 | source.shader
5 | #define WIND_QUALITY_BETTER 3
6 |
7 |
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/Unity5/SpeedTreeVertex_Unity/WIND_QUALITY_FAST.sublime-snippet:
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1 |
2 |
3 | WIND_QUALITY_FAST
4 | source.shader
5 | #define WIND_QUALITY_FAST 2
6 |
7 |
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/Unity5/SpeedTreeVertex_Unity/WIND_QUALITY_FASTEST.sublime-snippet:
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1 |
2 |
3 | WIND_QUALITY_FASTEST
4 | source.shader
5 | #define WIND_QUALITY_FASTEST 1
6 |
7 |
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/Unity5/SpeedTreeVertex_Unity/WIND_QUALITY_NONE.sublime-snippet:
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1 |
2 |
3 | WIND_QUALITY_NONE
4 | source.shader
5 | #define WIND_QUALITY_NONE 0
6 |
7 |
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/Unity5/SpeedTreeVertex_Unity/WIND_QUALITY_PALM.sublime-snippet:
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1 |
2 |
3 | WIND_QUALITY_PALM
4 | source.shader
5 | #define WIND_QUALITY_PALM 5
6 |
7 |
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/Unity5/SpeedTreeWind_Unity/BranchWind.sublime-snippet:
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1 |
2 |
3 | BranchWind
4 | source.shader
5 | BranchWind
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/SpeedTreeWind_Unity/CubicSmooth.sublime-snippet:
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1 |
2 |
3 | CubicSmooth
4 | source.shader
5 | CubicSmooth
6 |
7 |
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/Unity5/SpeedTreeWind_Unity/GlobalWind.sublime-snippet:
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1 |
2 |
3 | GlobalWind
4 | source.shader
5 | GlobalWind
6 |
7 |
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/Unity5/SpeedTreeWind_Unity/TriangleWave.sublime-snippet:
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1 |
2 |
3 | TriangleWave
4 | source.shader
5 | TriangleWave
6 |
7 |
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/Unity5/SpeedTreeWind_Unity/TrigApproximate.sublime-snippet:
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1 |
2 |
3 | TrigApproximate
4 | source.shader
5 | TrigApproximate
6 |
7 |
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/Unity5/SpeedTreeWind_Unity/Turbulence.sublime-snippet:
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1 |
2 |
3 | Turbulence
4 | source.shader
5 | Turbulence
6 |
7 |
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/Unity5/SpeedTreeWind_Unity/Twitch.sublime-snippet:
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1 |
2 |
3 | Twitch
4 | source.shader
5 | Twitch
6 |
7 |
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/Unity5/SpeedTreeWind_Unity/UnpackNormalFromFloat.sublime-snippet:
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1 |
2 |
3 | UnpackNormalFromFloat
4 | source.shader
5 | UnpackNormalFromFloat
6 |
7 |
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/Unity5/SpeedTreeWind_Unity/mul_float3x3_float3.sublime-snippet:
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1 |
2 |
3 | mul_float3x3_float3
4 | source.shader
5 | mul_float3x3_float3
6 |
7 |
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/Unity5/TerrainEngine_Unity/AnimateVertex.sublime-snippet:
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1 |
2 |
3 | AnimateVertex
4 | source.shader
5 | AnimateVertex
6 |
7 |
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/Unity5/TerrainEngine_Unity/SmoothCurve.sublime-snippet:
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1 |
2 |
3 | SmoothCurve
4 | source.shader
5 | SmoothCurve
6 |
7 |
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/Unity5/TerrainEngine_Unity/SmoothTriangleWave.sublime-snippet:
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1 |
2 |
3 | SmoothTriangleWave
4 | source.shader
5 | SmoothTriangleWave
6 |
7 |
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/Unity5/TerrainEngine_Unity/Squash.sublime-snippet:
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1 |
2 |
3 | Squash
4 | source.shader
5 | Squash
6 |
7 |
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/Unity5/TerrainEngine_Unity/TerrainWaveGrass.sublime-snippet:
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1 |
2 |
3 | TerrainWaveGrass
4 | source.shader
5 | TerrainWaveGrass
6 |
7 |
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/Unity5/TerrainEngine_Unity/TriangleWave.sublime-snippet:
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1 |
2 |
3 | TriangleWave
4 | source.shader
5 | TriangleWave
6 |
7 |
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/Unity5/Tessellation_Unity/UnityCalcDistanceTessFactor.sublime-snippet:
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1 |
2 |
3 | UnityCalcDistanceTessFactor
4 | source.shader
5 | UnityCalcDistanceTessFactor
6 |
7 |
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/Unity5/Tessellation_Unity/UnityCalcEdgeTessFactor.sublime-snippet:
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1 |
2 |
3 | UnityCalcEdgeTessFactor
4 | source.shader
5 | UnityCalcEdgeTessFactor
6 |
7 |
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/Unity5/Tessellation_Unity/UnityCalcTriEdgeTessFactors.sublime-snippet:
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1 |
2 |
3 | UnityCalcTriEdgeTessFactors
4 | source.shader
5 | UnityCalcTriEdgeTessFactors
6 |
7 |
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/Unity5/Tessellation_Unity/UnityDistanceBasedTess.sublime-snippet:
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1 |
2 |
3 | UnityDistanceBasedTess
4 | source.shader
5 | UnityDistanceBasedTess
6 |
7 |
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/Unity5/Tessellation_Unity/UnityDistanceFromPlane.sublime-snippet:
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1 |
2 |
3 | UnityDistanceFromPlane
4 | source.shader
5 | UnityDistanceFromPlane
6 |
7 |
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/Unity5/Tessellation_Unity/UnityEdgeLengthBasedTess.sublime-snippet:
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1 |
2 |
3 | UnityEdgeLengthBasedTess
4 | source.shader
5 | UnityEdgeLengthBasedTess
6 |
7 |
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/Unity5/Tessellation_Unity/UnityEdgeLengthBasedTessCull.sublime-snippet:
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1 |
2 |
3 | UnityEdgeLengthBasedTessCull
4 | source.shader
5 | UnityEdgeLengthBasedTessCull
6 |
7 |
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/Unity5/UnityBuiltin3xTreeLibrary_Unity/LightingTreeLeaf.sublime-snippet:
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1 |
2 |
3 | LightingTreeLeaf
4 | source.shader
5 | LightingTreeLeaf
6 |
7 |
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/Unity5/UnityBuiltin3xTreeLibrary_Unity/ShadeTranslucentLights.sublime-snippet:
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1 |
2 |
3 | ShadeTranslucentLights
4 | source.shader
5 | ShadeTranslucentLights
6 |
7 |
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/Unity5/UnityBuiltin3xTreeLibrary_Unity/ShadeTranslucentMainLight.sublime-snippet:
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1 |
2 |
3 | ShadeTranslucentMainLight
4 | source.shader
5 | ShadeTranslucentMainLight
6 |
7 |
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/Unity5/UnityCG_Unity/COMPUTE_EYEDEPTH.sublime-snippet:
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1 |
2 |
3 | COMPUTE_EYEDEPTH
4 | source.shader
5 | o
6 |
7 |
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/Unity5/UnityCG_Unity/COMPUTE_VIEW_NORMAL.sublime-snippet:
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1 |
2 |
3 | COMPUTE_VIEW_NORMAL
4 | source.shader
5 | #define COMPUTE_VIEW_NORMAL normalize
6 |
7 |
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/Unity5/UnityCG_Unity/ComputeDitherScreenPos.sublime-snippet:
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1 |
2 |
3 | ComputeDitherScreenPos
4 | source.shader
5 | ComputeDitherScreenPos
6 |
7 |
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/Unity5/UnityCG_Unity/ComputeGrabScreenPos.sublime-snippet:
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1 |
2 |
3 | ComputeGrabScreenPos
4 | source.shader
5 | ComputeGrabScreenPos
6 |
7 |
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/Unity5/UnityCG_Unity/ComputeScreenPos.sublime-snippet:
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1 |
2 |
3 | ComputeScreenPos
4 | source.shader
5 | ComputeScreenPos
6 |
7 |
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/Unity5/UnityCG_Unity/DECODE_EYEDEPTH.sublime-snippet:
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1 |
2 |
3 | DECODE_EYEDEPTH
4 | source.shader
5 | i
6 |
7 |
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/Unity5/UnityCG_Unity/DecodeDirectionalLightmap.sublime-snippet:
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1 |
2 |
3 | DecodeDirectionalLightmap
4 | source.shader
5 | DecodeDirectionalLightmap
6 |
7 |
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/Unity5/UnityCG_Unity/DecodeFloatRG.sublime-snippet:
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1 |
2 |
3 | DecodeFloatRG
4 | source.shader
5 | DecodeFloatRG
6 |
7 |
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/Unity5/UnityCG_Unity/DecodeFloatRGBA.sublime-snippet:
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1 |
2 |
3 | DecodeFloatRGBA
4 | source.shader
5 | DecodeFloatRGBA
6 |
7 |
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/Unity5/UnityCG_Unity/DecodeHDR.sublime-snippet:
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1 |
2 |
3 | DecodeHDR
4 | source.shader
5 | DecodeHDR
6 |
7 |
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/Unity5/UnityCG_Unity/DecodeLightmap.sublime-snippet:
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1 |
2 |
3 | DecodeLightmap
4 | source.shader
5 | DecodeLightmap
6 |
7 |
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/Unity5/UnityCG_Unity/DecodeLightmapDoubleLDR.sublime-snippet:
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1 |
2 |
3 | DecodeLightmapDoubleLDR
4 | source.shader
5 | DecodeLightmapDoubleLDR
6 |
7 |
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/Unity5/UnityCG_Unity/DecodeLightmapRGBM.sublime-snippet:
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1 |
2 |
3 | DecodeLightmapRGBM
4 | source.shader
5 | DecodeLightmapRGBM
6 |
7 |
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/Unity5/UnityCG_Unity/DecodeRealtimeLightmap.sublime-snippet:
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1 |
2 |
3 | DecodeRealtimeLightmap
4 | source.shader
5 | DecodeRealtimeLightmap
6 |
7 |
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/Unity5/UnityCG_Unity/DecodeViewNormalStereo.sublime-snippet:
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1 |
2 |
3 | DecodeViewNormalStereo
4 | source.shader
5 | DecodeViewNormalStereo
6 |
7 |
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/Unity5/UnityCG_Unity/EMISSIVE_RGBM_SCALE.sublime-snippet:
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1 |
2 |
3 | EMISSIVE_RGBM_SCALE
4 | source.shader
5 | #define EMISSIVE_RGBM_SCALE 97
6 |
7 |
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/Unity5/UnityCG_Unity/EncodeDepthNormal.sublime-snippet:
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1 |
2 |
3 | EncodeDepthNormal
4 | source.shader
5 | EncodeDepthNormal
6 |
7 |
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/Unity5/UnityCG_Unity/EncodeFloatRG.sublime-snippet:
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1 |
2 |
3 | EncodeFloatRG
4 | source.shader
5 | EncodeFloatRG
6 |
7 |
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/Unity5/UnityCG_Unity/EncodeFloatRGBA.sublime-snippet:
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1 |
2 |
3 | EncodeFloatRGBA
4 | source.shader
5 | EncodeFloatRGBA
6 |
7 |
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/Unity5/UnityCG_Unity/EncodeViewNormalStereo.sublime-snippet:
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1 |
2 |
3 | EncodeViewNormalStereo
4 | source.shader
5 | EncodeViewNormalStereo
6 |
7 |
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/Unity5/UnityCG_Unity/GammaToLinearSpace.sublime-snippet:
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1 |
2 |
3 | GammaToLinearSpace
4 | source.shader
5 | GammaToLinearSpace
6 |
7 |
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/Unity5/UnityCG_Unity/LIGHTMAP_RGBM_SCALE.sublime-snippet:
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1 |
2 |
3 | LIGHTMAP_RGBM_SCALE
4 | source.shader
5 | #define LIGHTMAP_RGBM_SCALE 5
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityCG_Unity/Linear01Depth.sublime-snippet:
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1 |
2 |
3 | Linear01Depth
4 | source.shader
5 | Linear01Depth
6 |
7 |
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/Unity5/UnityCG_Unity/SCALED_NORMAL.sublime-snippet:
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3 | SCALED_NORMAL
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5 | #define SCALED_NORMAL v
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/Unity5/UnityCG_Unity/SHADOW_COLLECTOR_FRAGMENT.sublime-snippet:
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/Unity5/UnityCG_Unity/TRANSFER_SHADOW_COLLECTOR.sublime-snippet:
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3 | TRANSFER_SHADOW_COLLECTOR
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/Unity5/UnityCG_Unity/TRANSFORM_TEX.sublime-snippet:
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5 | tex,name
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/Unity5/UnityCG_Unity/TRANSFORM_UV.sublime-snippet:
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4 | source.shader
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/Unity5/UnityCG_Unity/TransformViewToProjection.sublime-snippet:
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3 | TransformViewToProjection
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/Unity5/UnityCG_Unity/UNITY_OPAQUE_ALPHA.sublime-snippet:
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3 | UNITY_OPAQUE_ALPHA
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5 | outputAlpha
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/Unity5/UnityCG_Unity/UNITY_PI.sublime-snippet:
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3 | UNITY_PI
4 | source.shader
5 | #define UNITY_PI 3
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/Unity5/UnityCG_Unity/UnityApplyLinearShadowBias.sublime-snippet:
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3 | UnityApplyLinearShadowBias
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/Unity5/UnityCG_Unity/UnityClipSpaceShadowCasterPos.sublime-snippet:
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3 | UnityClipSpaceShadowCasterPos
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/Unity5/UnityCG_Unity/UnityDecodeCubeShadowDepth.sublime-snippet:
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3 | UnityDecodeCubeShadowDepth
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/Unity5/UnityCG_Unity/UnityEncodeCubeShadowDepth.sublime-snippet:
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3 | UnityEncodeCubeShadowDepth
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/Unity5/UnityCG_Unity/UnityEncodeRGBM.sublime-snippet:
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3 | UnityEncodeRGBM
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/Unity5/UnityCG_Unity/UnityObjectToWorldDir.sublime-snippet:
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/Unity5/UnityCG_Unity/UnityObjectToWorldNormal.sublime-snippet:
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/Unity5/UnityCG_Unity/UnityWorldSpaceLightDir.sublime-snippet:
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3 | UnityWorldSpaceLightDir
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/Unity5/UnityCG_Unity/UnityWorldSpaceViewDir.sublime-snippet:
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3 | UnityWorldSpaceViewDir
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5 | UnityWorldSpaceViewDir
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/Unity5/UnityCG_Unity/UnityWorldToObjectDir.sublime-snippet:
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3 | UnityWorldToObjectDir
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5 | UnityWorldToObjectDir
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/Unity5/UnityCG_Unity/UnpackNormal.sublime-snippet:
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3 | UnpackNormalDXT5nm
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/Unity5/UnityCG_Unity/V2F_SCREEN_TYPE.sublime-snippet:
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3 | V2F_SCREEN_TYPE
4 | source.shader
5 | #define V2F_SCREEN_TYPE float4
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/Unity5/UnityCG_Unity/V2F_SHADOW_CASTER.sublime-snippet:
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3 | V2F_SHADOW_CASTER
4 | source.shader
5 | #define V2F_SHADOW_CASTER V2F_SHADOW_CASTER_NOPOS
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/Unity5/UnityCG_Unity/V2F_SHADOW_CASTER_NOPOS.sublime-snippet:
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3 | V2F_SHADOW_CASTER_NOPOS
4 | source.shader
5 | #define V2F_SHADOW_CASTER_NOPOS float4
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/Unity5/UnityCG_Unity/V2F_SHADOW_COLLECTOR.sublime-snippet:
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3 | V2F_SHADOW_COLLECTOR
4 | source.shader
5 | #define V2F_SHADOW_COLLECTOR float4
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/Unity5/UnityCG_Unity/VertexLight.sublime-snippet:
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3 | VertexLight
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3 | WorldSpaceLightDir
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5 | WorldSpaceLightDir
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/Unity5/UnityCG_Unity/WorldSpaceViewDir.sublime-snippet:
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3 | WorldSpaceViewDir
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/Unity5/UnityDeferredLibrary_Unity/UnityDeferredComputeShadow.sublime-snippet:
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3 | UnityDeferredComputeShadow
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/Unity5/UnityMetaPass_Unity/UnityMetaFragment.sublime-snippet:
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/Unity5/UnityMetaPass_Unity/UnityMetaVertexPosition.sublime-snippet:
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3 | UnityMetaVertexPosition
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/Unity5/UnityPBSLighting_Unity/BRDF_Unity_Indirect.sublime-snippet:
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3 | BRDF_Unity_Indirect
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/Unity5/UnityPBSLighting_Unity/LightingStandard.sublime-snippet:
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3 | LightingStandardSpecular
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5 | LightingStandardSpecular
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/Unity5/UnityPBSLighting_Unity/LightingStandard_Deferred.sublime-snippet:
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3 | LightingStandard_Deferred
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5 | LightingStandard_Deferred
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/Unity5/UnityPBSLighting_Unity/UNITY_BRDF_GI.sublime-snippet:
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3 | UNITY_BRDF_GI
4 | source.shader
5 | #define UNITY_BRDF_GI BRDF_Unity_Indirect
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/Unity5/UnityPBSLighting_Unity/UNITY_BRDF_PBS.sublime-snippet:
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3 | UNITY_BRDF_PBS
4 | source.shader
5 | #define UNITY_BRDF_PBS BRDF1_Unity_PBS
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/Unity5/UnityShaderVariables_Unity/_CosTime.sublime-snippet:
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3 | _CosTime
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5 | uniform float4 _CosTime
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/Unity5/UnityShaderVariables_Unity/_LightPositionRange.sublime-snippet:
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5 | uniform float4 _LightPositionRange
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3 | _LightShadowData
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5 | half4 _LightShadowData
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/Unity5/UnityShaderVariables_Unity/_LightSplitsFar.sublime-snippet:
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3 | _LightSplitsFar
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5 | float4 _LightSplitsFar
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/Unity5/UnityShaderVariables_Unity/_LightSplitsNear.sublime-snippet:
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3 | _LightSplitsNear
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5 | float4 _LightSplitsNear
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/Unity5/UnityShaderVariables_Unity/_Object2World.sublime-snippet:
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3 | _Object2World
4 | source.shader
5 | uniform float4x4 _Object2World
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/Unity5/UnityShaderVariables_Unity/_ProjectionParams.sublime-snippet:
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3 | _ProjectionParams
4 | source.shader
5 | uniform float4 _ProjectionParams
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/Unity5/UnityShaderVariables_Unity/_ScreenParams.sublime-snippet:
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3 | _ScreenParams
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5 | uniform float4 _ScreenParams
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/Unity5/UnityShaderVariables_Unity/_SinTime.sublime-snippet:
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3 | _SinTime
4 | source.shader
5 | uniform float4 _SinTime
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/Unity5/UnityShaderVariables_Unity/_Time.sublime-snippet:
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3 | _Time
4 | source.shader
5 | uniform float4 _Time
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/Unity5/UnityShaderVariables_Unity/_World2Object.sublime-snippet:
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3 | _World2Object
4 | source.shader
5 | uniform float4x4 _World2Object
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/Unity5/UnityShaderVariables_Unity/_WorldSpaceCameraPos.sublime-snippet:
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3 | _WorldSpaceCameraPos
4 | source.shader
5 | uniform float3 _WorldSpaceCameraPos
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/Unity5/UnityShaderVariables_Unity/_WorldSpaceLightPos0.sublime-snippet:
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3 | _WorldSpaceLightPos0
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5 | uniform float4 _WorldSpaceLightPos0
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/Unity5/UnityShaderVariables_Unity/_ZBufferParams.sublime-snippet:
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3 | _ZBufferParams
4 | source.shader
5 | uniform float4 _ZBufferParams
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/Unity5/UnityShaderVariables_Unity/glstate_lightmodel_ambient.sublime-snippet:
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3 | glstate_lightmodel_ambient
4 | source.shader
5 | fixed4 glstate_lightmodel_ambient
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/Unity5/UnityShaderVariables_Unity/glstate_matrix_modelview0.sublime-snippet:
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3 | glstate_matrix_modelview0
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5 | float4x4 glstate_matrix_modelview0
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3 | glstate_matrix_mvp
4 | source.shader
5 | float4x4 glstate_matrix_mvp
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3 | glstate_matrix_projection
4 | source.shader
5 | float4x4 glstate_matrix_projection
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/Unity5/UnityShaderVariables_Unity/unity_4LightAtten0.sublime-snippet:
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3 | unity_4LightAtten0
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5 | half4 unity_4LightAtten0
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3 | unity_4LightPosX0
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5 | float4 unity_4LightPosX0
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3 | unity_4LightPosY0
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5 | float4 unity_4LightPosY0
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3 | unity_4LightPosZ0
4 | source.shader
5 | float4 unity_4LightPosZ0
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/Unity5/UnityShaderVariables_Unity/unity_AmbientEquator.sublime-snippet:
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3 | unity_AmbientEquator
4 | source.shader
5 | fixed4 unity_AmbientEquator
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/Unity5/UnityShaderVariables_Unity/unity_AmbientGround.sublime-snippet:
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3 | unity_AmbientGround
4 | source.shader
5 | fixed4 unity_AmbientGround
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/Unity5/UnityShaderVariables_Unity/unity_AmbientSky.sublime-snippet:
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3 | unity_AmbientSky
4 | source.shader
5 | fixed4 unity_AmbientSky
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/Unity5/UnityShaderVariables_Unity/unity_CameraInvProjection.sublime-snippet:
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3 | unity_CameraInvProjection
4 | source.shader
5 | uniform float4x4 unity_CameraInvProjection
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/Unity5/UnityShaderVariables_Unity/unity_CameraProjection.sublime-snippet:
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3 | unity_CameraProjection
4 | source.shader
5 | uniform float4x4 unity_CameraProjection
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/Unity5/UnityShaderVariables_Unity/unity_DeltaTime.sublime-snippet:
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3 | unity_DeltaTime
4 | source.shader
5 | uniform float4 unity_DeltaTime
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/Unity5/UnityShaderVariables_Unity/unity_DynamicLightmapST.sublime-snippet:
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3 | unity_DynamicLightmapST
4 | source.shader
5 | float4 unity_DynamicLightmapST
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/Unity5/UnityShaderVariables_Unity/unity_FogColor.sublime-snippet:
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3 | unity_FogColor
4 | source.shader
5 | uniform fixed4 unity_FogColor
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/Unity5/UnityShaderVariables_Unity/unity_FogParams.sublime-snippet:
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3 | unity_FogParams
4 | source.shader
5 | uniform float4 unity_FogParams
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/Unity5/UnityShaderVariables_Unity/unity_LODFade.sublime-snippet:
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3 | unity_LODFade
4 | source.shader
5 | uniform float4 unity_LODFade
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/Unity5/UnityShaderVariables_Unity/unity_LightAtten.sublime-snippet:
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3 | unity_LightAtten
4 | source.shader
5 | half4 unity_LightAtten
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/Unity5/UnityShaderVariables_Unity/unity_LightColor.sublime-snippet:
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3 | unity_LightColor
4 | source.shader
5 | half4 unity_LightColor
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/Unity5/UnityShaderVariables_Unity/unity_LightColor0.sublime-snippet:
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2 |
3 | unity_LightColor0
4 | source.shader
5 | half3 unity_LightColor0
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/Unity5/UnityShaderVariables_Unity/unity_LightPosition.sublime-snippet:
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2 |
3 | unity_LightPosition
4 | source.shader
5 | float4 unity_LightPosition
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/Unity5/UnityShaderVariables_Unity/unity_LightShadowBias.sublime-snippet:
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3 | unity_LightShadowBias
4 | source.shader
5 | float4 unity_LightShadowBias
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/Unity5/UnityShaderVariables_Unity/unity_LightmapST.sublime-snippet:
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3 | unity_LightmapST
4 | source.shader
5 | float4 unity_LightmapST
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/Unity5/UnityShaderVariables_Unity/unity_MatrixV.sublime-snippet:
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3 | unity_MatrixV
4 | source.shader
5 | float4x4 unity_MatrixV
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/Unity5/UnityShaderVariables_Unity/unity_MatrixVP.sublime-snippet:
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2 |
3 | unity_MatrixVP
4 | source.shader
5 | float4x4 unity_MatrixVP
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/Unity5/UnityShaderVariables_Unity/unity_OrthoParams.sublime-snippet:
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2 |
3 | unity_OrthoParams
4 | source.shader
5 | uniform float4 unity_OrthoParams
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/Unity5/UnityShaderVariables_Unity/unity_SHAb.sublime-snippet:
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2 |
3 | unity_SHAb
4 | source.shader
5 | half4 unity_SHAb
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/Unity5/UnityShaderVariables_Unity/unity_SHAg.sublime-snippet:
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3 | unity_SHAg
4 | source.shader
5 | half4 unity_SHAg
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/Unity5/UnityShaderVariables_Unity/unity_SHAr.sublime-snippet:
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3 | unity_SHAr
4 | source.shader
5 | half4 unity_SHAr
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/Unity5/UnityShaderVariables_Unity/unity_SHBb.sublime-snippet:
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3 | unity_SHBb
4 | source.shader
5 | half4 unity_SHBb
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/Unity5/UnityShaderVariables_Unity/unity_SHBg.sublime-snippet:
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3 | unity_SHBg
4 | source.shader
5 | half4 unity_SHBg
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/Unity5/UnityShaderVariables_Unity/unity_SHBr.sublime-snippet:
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3 | unity_SHBr
4 | source.shader
5 | half4 unity_SHBr
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3 | unity_SHC
4 | source.shader
5 | half4 unity_SHC
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/Unity5/UnityShaderVariables_Unity/unity_ShadowSplitSpheres.sublime-snippet:
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3 | unity_ShadowSplitSpheres
4 | source.shader
5 | float4 unity_ShadowSplitSpheres
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3 | unity_ShadowSplitSqRadii
4 | source.shader
5 | float4 unity_ShadowSplitSqRadii
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/Unity5/UnityShaderVariables_Unity/unity_SpecCube0_BoxMax.sublime-snippet:
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3 | unity_SpecCube0_BoxMax
4 | source.shader
5 | float4 unity_SpecCube0_BoxMax
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/Unity5/UnityShaderVariables_Unity/unity_SpecCube0_BoxMin.sublime-snippet:
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3 | unity_SpecCube0_BoxMin
4 | source.shader
5 | float4 unity_SpecCube0_BoxMin
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/Unity5/UnityShaderVariables_Unity/unity_SpecCube0_HDR.sublime-snippet:
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3 | unity_SpecCube0_HDR
4 | source.shader
5 | half4 unity_SpecCube0_HDR
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/Unity5/UnityShaderVariables_Unity/unity_SpecCube1_BoxMax.sublime-snippet:
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2 |
3 | unity_SpecCube1_BoxMax
4 | source.shader
5 | float4 unity_SpecCube1_BoxMax
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7 |
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/Unity5/UnityShaderVariables_Unity/unity_SpecCube1_BoxMin.sublime-snippet:
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2 |
3 | unity_SpecCube1_BoxMin
4 | source.shader
5 | float4 unity_SpecCube1_BoxMin
6 |
7 |
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1 |
2 |
3 | unity_SpecCube1_HDR
4 | source.shader
5 | half4 unity_SpecCube1_HDR
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityShaderVariables_Unity/unity_SpotDirection.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | unity_SpotDirection
4 | source.shader
5 | float4 unity_SpotDirection
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityShaderVariables_Unity/unity_World2Shadow.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | unity_World2Shadow
4 | source.shader
5 | float4x4 unity_World2Shadow
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityShadowLibrary_Unity/SampleCubeDistance.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | SampleCubeDistance
4 | source.shader
5 | SampleCubeDistance
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityShadowLibrary_Unity/UnitySampleShadowmap.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnitySampleShadowmap
4 | source.shader
5 | UnitySampleShadowmap
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/BlinnTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | BlinnTerm
4 | source.shader
5 | BlinnTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/CookTorranceVisibilityTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | CookTorranceVisibilityTerm
4 | source.shader
5 | CookTorranceVisibilityTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/DecodeHDR_NoLinearSupportInSM2.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | DecodeHDR_NoLinearSupportInSM2
4 | source.shader
5 | DecodeHDR_NoLinearSupportInSM2
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/DotClamped.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | DotClamped
4 | source.shader
5 | DotClamped
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/FresnelLerp.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | FresnelLerp
4 | source.shader
5 | FresnelLerp
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/FresnelLerpFast.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | FresnelLerpFast
4 | source.shader
5 | FresnelLerpFast
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/FresnelTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | FresnelTerm
4 | source.shader
5 | FresnelTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/GGXTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | GGXTerm
4 | source.shader
5 | GGXTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/GetSpecPowToMip.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | GetSpecPowToMip
4 | source.shader
5 | GetSpecPowToMip
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/ImplicitVisibilityTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ImplicitVisibilityTerm
4 | source.shader
5 | ImplicitVisibilityTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/KelemenVisibilityTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | KelemenVisibilityTerm
4 | source.shader
5 | KelemenVisibilityTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/LambertTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | LambertTerm
4 | source.shader
5 | LambertTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/LazarovFresnelTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | LazarovFresnelTerm
4 | source.shader
5 | LazarovFresnelTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/ModifiedKelemenVisibilityTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ModifiedKelemenVisibilityTerm
4 | source.shader
5 | ModifiedKelemenVisibilityTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/NDFBlinnPhongNormalizedTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | NDFBlinnPhongNormalizedTerm
4 | source.shader
5 | NDFBlinnPhongNormalizedTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/Pow4.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Pow4
4 | source.shader
5 | Pow4
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/Pow5.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Pow5
4 | source.shader
5 | Pow5
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/RDFBlinnPhongNormalizedTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | RDFBlinnPhongNormalizedTerm
4 | source.shader
5 | RDFBlinnPhongNormalizedTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/RoughnessToSpecPower.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | RoughnessToSpecPower
4 | source.shader
5 | RoughnessToSpecPower
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/SebLagardeFresnelTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | SebLagardeFresnelTerm
4 | source.shader
5 | SebLagardeFresnelTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/SmithBeckmannVisibilityTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | SmithBeckmannVisibilityTerm
4 | source.shader
5 | SmithBeckmannVisibilityTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/SmithGGXVisibilityTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | SmithGGXVisibilityTerm
4 | source.shader
5 | SmithGGXVisibilityTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/SmithVisibilityTerm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | SmithVisibilityTerm
4 | source.shader
5 | SmithVisibilityTerm
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/Unity_GlossyEnvironment.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Unity_GlossyEnvironment
4 | source.shader
5 | Unity_GlossyEnvironment
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardBRDF_Unity/Unity_SafeNormalize.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Unity_SafeNormalize
4 | source.shader
5 | Unity_SafeNormalize
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardConfig_Unity/UNITY_BRDF_GGX.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_BRDF_GGX
4 | source.shader
5 | #define UNITY_BRDF_GGX 0
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardConfig_Unity/UNITY_CONSERVE_ENERGY.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_CONSERVE_ENERGY
4 | source.shader
5 | #define UNITY_CONSERVE_ENERGY 1
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardCore_Unity/FRAGMENT_SETUP.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | FRAGMENT_SETUP
4 | source.shader
5 | x
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardCore_Unity/FRAGMENT_SETUP_FWDADD.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | FRAGMENT_SETUP_FWDADD
4 | source.shader
5 | x
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardCore_Unity/IN_LIGHTDIR_FWDADD.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | IN_LIGHTDIR_FWDADD
4 | source.shader
5 | i
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardCore_Unity/NormalizePerPixelNormal.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | NormalizePerPixelNormal
4 | source.shader
5 | NormalizePerPixelNormal
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardCore_Unity/NormalizePerVertexNormal.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | NormalizePerVertexNormal
4 | source.shader
5 | NormalizePerVertexNormal
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardCore_Unity/OutputForward.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | OutputForward
4 | source.shader
5 | OutputForward
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardCore_Unity/UNITY_SETUP_BRDF_INPUT.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_SETUP_BRDF_INPUT
4 | source.shader
5 | #define UNITY_SETUP_BRDF_INPUT SpecularSetup
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardCore_Unity/WorldNormal.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | WorldNormal
4 | source.shader
5 | WorldNormal
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardCore_Unity/fragForwardAdd.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | fragForwardAdd
4 | source.shader
5 | fragForwardAdd
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardCore_Unity/fragForwardBase.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | fragForwardBase
4 | source.shader
5 | fragForwardBase
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardInput_Unity/Albedo.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Albedo
4 | source.shader
5 | Albedo
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardInput_Unity/Alpha.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Alpha
4 | source.shader
5 | Alpha
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardInput_Unity/DetailMask.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | DetailMask
4 | source.shader
5 | DetailMask
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardInput_Unity/Emission.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Emission
4 | source.shader
5 | Emission
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardInput_Unity/MetallicGloss.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | MetallicGloss
4 | source.shader
5 | MetallicGloss
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardInput_Unity/NormalInTangentSpace.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | NormalInTangentSpace
4 | source.shader
5 | NormalInTangentSpace
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardInput_Unity/Occlusion.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Occlusion
4 | source.shader
5 | Occlusion
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardInput_Unity/Parallax.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Parallax
4 | source.shader
5 | Parallax
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardInput_Unity/SpecularGloss.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | SpecularGloss
4 | source.shader
5 | SpecularGloss
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardInput_Unity/TexCoords.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | TexCoords
4 | source.shader
5 | TexCoords
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardInput_Unity/_DETAIL.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _DETAIL
4 | source.shader
5 | #define _DETAIL 1
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardInput_Unity/_TANGENT_TO_WORLD.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _TANGENT_TO_WORLD
4 | source.shader
5 | #define _TANGENT_TO_WORLD 1
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardMeta_Unity/UNITY_PASS_META.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_PASS_META
4 | source.shader
5 | #define UNITY_PASS_META 1
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardMeta_Unity/UnityLightmappingAlbedo.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnityLightmappingAlbedo
4 | source.shader
5 | UnityLightmappingAlbedo
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardMeta_Unity/frag_meta.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | frag_meta
4 | source.shader
5 | frag_meta
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardUtils_Unity/BlendNormals.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | BlendNormals
4 | source.shader
5 | BlendNormals
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardUtils_Unity/BoxProjectedCubemapDirection.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | BoxProjectedCubemapDirection
4 | source.shader
5 | BoxProjectedCubemapDirection
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardUtils_Unity/CalculateSurfaceGradient.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | CalculateSurfaceGradient
4 | source.shader
5 | CalculateSurfaceGradient
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardUtils_Unity/CalculateSurfaceNormal.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | CalculateSurfaceNormal
4 | source.shader
5 | CalculateSurfaceNormal
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardUtils_Unity/LerpOneTo.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | LerpOneTo
4 | source.shader
5 | LerpOneTo
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardUtils_Unity/LerpWhiteTo.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | LerpWhiteTo
4 | source.shader
5 | LerpWhiteTo
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardUtils_Unity/ParallaxOffset1Step.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ParallaxOffset1Step
4 | source.shader
5 | ParallaxOffset1Step
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardUtils_Unity/PerturbNormal.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | PerturbNormal
4 | source.shader
5 | PerturbNormal
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardUtils_Unity/PreMultiplyAlpha.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | PreMultiplyAlpha
4 | source.shader
5 | PreMultiplyAlpha
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardUtils_Unity/SpecularStrength.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | SpecularStrength
4 | source.shader
5 | SpecularStrength
6 |
7 |
--------------------------------------------------------------------------------
/Unity5/UnityStandardUtils_Unity/UnpackScaleNormal.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnpackScaleNormal
4 | source.shader
5 | UnpackScaleNormal
6 |
7 |
--------------------------------------------------------------------------------
/UnityShader.sublime-settings:
--------------------------------------------------------------------------------
1 | {
2 | // must set the path and version u5 or u4
3 | "Unity_Version":"U5",
4 | "Shader_path": "",
5 | "U5_Shader_path":""
6 | }
--------------------------------------------------------------------------------
/secret:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/cjsjy123/Unity-Shader/b99cf6468cd3d5cd65f2982de74015a540674799/secret
--------------------------------------------------------------------------------
/snippet/BasicShader.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
14 | Shader
15 | source.shader
16 |
17 |
--------------------------------------------------------------------------------
/snippet/CG-PROGRAM.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | cg
4 | source.shader
5 | cg-CGPROGRAM
6 |
--------------------------------------------------------------------------------
/snippet/ColorProperty.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Color
4 | source.shader
5 |
--------------------------------------------------------------------------------
/snippet/RangeProperty.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Range
4 | source.shader
5 |
--------------------------------------------------------------------------------
/snippet/Surface_Frag.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | surface 自定义 finalcolor
4 | source.shader
5 |
--------------------------------------------------------------------------------
/snippet/Surface_vert.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | surface 自定义vert
4 | source.shader
5 |
--------------------------------------------------------------------------------
/snippet/TextureProperty - .sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | texture
4 | source.shader
5 |
--------------------------------------------------------------------------------
/snippet/TextureProperty.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Texture
4 | source.shader
5 |
--------------------------------------------------------------------------------
/snippet/Vector.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | Vector
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/fixed.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | fixed
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/fixed2.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | fixed2
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/fixed3.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | fixed3
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/fixed4.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | fixed4
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/float.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | float
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/float2.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | float2
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/fragmentoption.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | pragma
4 | source.shader
5 | fragmentoption
6 |
--------------------------------------------------------------------------------
/snippet/func/abs.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | abs
4 | source.shader
5 | 返回输入参数的绝对值
6 |
--------------------------------------------------------------------------------
/snippet/func/acos.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | acos
4 | source.shader
5 | 反余切函数
6 |
--------------------------------------------------------------------------------
/snippet/func/all.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | all
4 | source.shader
5 | &&运算
6 |
--------------------------------------------------------------------------------
/snippet/func/any.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | any
4 | source.shader
5 | ||运算
6 |
--------------------------------------------------------------------------------
/snippet/func/asin.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | asin
4 | source.shader
5 | 反正弦函数
6 |
--------------------------------------------------------------------------------
/snippet/func/atan.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | atan
4 | source.shader
5 | 反正切函数
6 |
--------------------------------------------------------------------------------
/snippet/func/atan2.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | atan2
4 | source.shader
5 | 计算y/x的反正切值。实际上和atan函数功能完全一样
6 |
--------------------------------------------------------------------------------
/snippet/func/ceil.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ceil
4 | source.shader
5 | 对输入参数向上取整
6 |
--------------------------------------------------------------------------------
/snippet/func/clamp.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | clamp
4 | source.shader
5 | 如果x值小于a,则返回a;如果x值大于b,返回b;否则,返回x
6 |
--------------------------------------------------------------------------------
/snippet/func/cos.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | cos
4 | source.shader
5 | 返回弧度x的余弦值
6 |
--------------------------------------------------------------------------------
/snippet/func/cosh.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | cosh
4 | source.shader
5 | 双曲余弦(hyperboliccosine)函数
6 |
--------------------------------------------------------------------------------
/snippet/func/cross.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | cross
4 | source.shader
5 | 返回两个三元向量的叉积注意,输入参数必须是三元向量!
6 |
--------------------------------------------------------------------------------
/snippet/func/degrees.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | degrees
4 | source.shader
5 | 转换为角度值
6 |
--------------------------------------------------------------------------------
/snippet/func/determinant.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | determinant
4 | source.shader
5 | 计算矩阵的行列式因子。
6 |
--------------------------------------------------------------------------------
/snippet/func/distance.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | distance
4 | source.shader
5 | 两点之间的欧几里德距离
6 |
--------------------------------------------------------------------------------
/snippet/func/dot.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | dot
4 | source.shader
5 | 返回A和B的点积
6 |
--------------------------------------------------------------------------------
/snippet/func/exp.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | exp
4 | source.shader
5 | 计算e
6 |
--------------------------------------------------------------------------------
/snippet/func/exp2.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | exp2
4 | source.shader
5 | 计算e2
6 |
--------------------------------------------------------------------------------
/snippet/func/floor.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | floor
4 | source.shader
5 | 输入参数向下取整
6 |
--------------------------------------------------------------------------------
/snippet/func/fmod.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | fmod
4 | source.shader
5 | 返回x/y的余数
6 |
--------------------------------------------------------------------------------
/snippet/func/frac.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | frac
4 | source.shader
5 | Returnsthefractionalportionofascalaroreachvectorcomponent
6 |
--------------------------------------------------------------------------------
/snippet/func/frexp.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | frexp
4 | source.shader
5 | 将浮点数x分解为尾数和指数
6 |
--------------------------------------------------------------------------------
/snippet/func/inverse.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | inverse
4 | source.shader
5 | 矩阵求逆
6 |
--------------------------------------------------------------------------------
/snippet/func/isfinite.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | isfinite
4 | source.shader
5 | 判断标量或者向量中的每个数据是否是有限数,如果是返回true
6 |
--------------------------------------------------------------------------------
/snippet/func/isinf.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | isinf
4 | source.shader
5 | 判断标量或者向量中的每个数据是否是无限,如果是返回true
6 |
--------------------------------------------------------------------------------
/snippet/func/isnan.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | isnan
4 | source.shader
5 | 判断标量或者向量中的每个数据是否是非数据,如果是返回true
6 |
--------------------------------------------------------------------------------
/snippet/func/ldexp.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ldexp
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/func/lerp.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | lerp
4 | source.shader
5 | 插值
6 |
--------------------------------------------------------------------------------
/snippet/func/lit.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | lit
4 | source.shader
5 | 计算环境光、散射光、镜面光的贡献,返回的4元向量
6 |
--------------------------------------------------------------------------------
/snippet/func/log.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | log
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/func/log10.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | log10
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/func/log2.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | log2
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/func/max.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | max
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/func/min.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | min
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/func/pow.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | pow
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/func/radians.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | radians
4 | source.shader
5 | 返回弧度
6 |
--------------------------------------------------------------------------------
/snippet/func/saturate.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | saturate
4 | source.shader
5 | Clamps x to the range [0, 1]
6 |
--------------------------------------------------------------------------------
/snippet/func/smoothstep.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | smoothstep
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/func/transpose.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | transpose
4 | source.shader
5 | 转置矩阵
6 |
--------------------------------------------------------------------------------
/snippet/half.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | half
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/half2.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | half2
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/half3.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | half3
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/half4.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | half4
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/highp.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | highp
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/include.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | include
4 | source.shader
5 | #include
6 |
7 |
--------------------------------------------------------------------------------
/snippet/inout.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | inout
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/lowp.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
4 |
5 | lowp
6 |
7 | source.shader
8 |
9 |
--------------------------------------------------------------------------------
/snippet/multi.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | pragma
4 | source.shader
5 | multi_pragma
6 |
--------------------------------------------------------------------------------
/snippet/pragma_empty.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | pragma
4 | source.shader
5 | user_pragma
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/2D.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | 2D
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Albedo.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Albedo
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Alpha.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Alpha
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/AlphaTest.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | AlphaTest
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Background-RenderingOrder.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Background
4 | source.shader
5 | Rendering Order
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/BindChannels.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | BindChannels
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Blend.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Blend
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/CUBE2D.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | CUBE2D
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/CUBE3D.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | CUBE3D
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Category.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Category
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Color.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Color
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/ColorMask.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ColorMask
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/ComputeGrabScreenPos.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ComputeGrabScreenPos
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/ComputeScreenPos.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ComputeScreenPos
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Cull.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Cull
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/DecodeDepthNormal.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | DecodeDepthNormal
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/DecodeFloatRG.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | DecodeFloatRG
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/DecodeFloatRGBA.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | DecodeFloatRGBA
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/DecodeLightmap.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | DecodeLightmap
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/DecodeViewNormalStereo.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | DecodeViewNormalStereo
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Emission.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Emission
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/EncodeDepthNormal.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | EncodeDepthNormal
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/EncodeFloatRG.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | EncodeFloatRG
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/EncodeFloatRGBA.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | EncodeFloatRGBA
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/EncodeViewNormalStereo.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | EncodeViewNormalStereo
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/EndCG.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | END
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/FallBack.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | FallBack
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Geometry-RenderingOrder.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Geometry
4 | source.shader
5 | Rendering Order
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Gloss.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Gloss
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/INTERNAL_DATA.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | INTERNAL_DATA
4 | source.shader
5 | 将叫[name]的变量请空改成type类型
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/IgnoreProjector-IgnoreProjector.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | IgnoreProjector
4 | source.shader
5 | IgnoreProjector
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/LOD.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | LOD
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Light_template_.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
6 | Lighting
7 | source.shader
8 | 正向渲染光照函数模板
9 |
10 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Lighting.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Lighting
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Linear01Depth.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Linear01Depth
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Luminance.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Luminance
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Material.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Material
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/NORMAL.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | NORMAL
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Normal_.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Normal
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/ObjSpaceLightDir.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ObjSpaceLightDir
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/ObjSpaceViewDir.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ObjSpaceViewDir
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Overlay-RenderingOrder.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Overlay
4 | source.shader
5 | Rendering Order
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/POSITION.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | POSITION
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/ParallaxOffset.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ParallaxOffset
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Pass.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Pass
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Properties.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Properties
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/QUAD.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | QUAD
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/SampleCubeDistance.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | SampleCubeDistance
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/SetTexture.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | SetTexture
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Shade4PointLights.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Shade4PointLights
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/ShadeSH9.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ShadeSH9
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/ShadeVertexLights.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ShadeVertexLights
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Shader.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Shader
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Specular.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Specular
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/SubShader.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | SubShader
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/SurfaceOutput.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | SurfaceOutput
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/TANGENT.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | TANGENT
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/TANGENT_SPACE_ROTATION.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | TANGENT_SPACE_ROTATION
4 | source.shader
5 | TANGENT_SPACE_ROTATION
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/TEXCOORD0.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | TEXCOORD0
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/TEXCOORD1.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | TEXCOORD1
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/TEXCOORD2.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | TEXCOORD2
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/TEXCOORD3.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | TEXCOORD3
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/TEXCOORD4.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | TEXCOORD4
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/TEXCOORD5.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | TEXCOORD5
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/TRANSFORM_TEX.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | TRANSFORM_TEX
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/TransformViewToProjection.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | TransformViewToProjection
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/Transparent-RenderingOrder.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | Transparent
4 | source.shader
5 | Rendering Order
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UNITY_INITIALIZE_OUTPUT.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_INITIALIZE_OUTPUT
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UNITY_MATRIX_IT_MV.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_MATRIX_IT_MV
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UNITY_MATRIX_MV.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_MATRIX_MV
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UNITY_MATRIX_MVP.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_MATRIX_MVP
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UNITY_MATRIX_P.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_MATRIX_P
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UNITY_MATRIX_TEXTURE0.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_MATRIX_TEXTURE0
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UNITY_MATRIX_TEXTURE1.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_MATRIX_TEXTURE1
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UNITY_MATRIX_TEXTURE2.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_MATRIX_TEXTURE2
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UNITY_MATRIX_TEXTURE3.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_MATRIX_TEXTURE3
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UNITY_MATRIX_T_MV.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_MATRIX_T_MV
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UNITY_MATRIX_V.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_MATRIX_V
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UNITY_MATRIX_VP.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UNITY_MATRIX_VP
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UnityLighting.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnityLighting
4 | source.shader
5 | struct
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UnityPerCamera.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnityPerCamera
4 | source.shader
5 | struct
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UnityPerDraw.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnityPerDraw
4 | source.shader
5 | struct
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UnityPerDrawRare.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnityPerDrawRare
4 | source.shader
5 | struct
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UnityPerDrawTexMatrices.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnityPerDrawTexMatrices
4 | source.shader
5 | struct
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UnityPerFrame.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnityPerFrame
4 | source.shader
5 | struct
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UnityPixelSnap.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnityPixelSnap
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UnityShadows.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnityShadows
4 | source.shader
5 | struct
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UnpackNormal.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnpackNormal
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/UnpackNormalDXT5nm.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | UnpackNormalDXT5nm
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/VertexLight.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | VertexLight
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/WorldSpaceLightDir.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | WorldSpaceLightDir
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/WorldSpaceViewDir.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | WorldSpaceViewDir
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/ZWrite.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | ZWrite
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_BlurOffsets.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _BlurOffsets
4 | source.shader
5 | 内建变量
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_CosTime.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _CosTime
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_Light2World.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _Light2World
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_ModelLightColor.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _ModelLightColor
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_Object2Light.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _Object2Light
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_Object2World.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _Object2World
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_ObjectSpaceLightPos.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _ObjectSpaceLightPos
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_ProjectionParams.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _ProjectionParams
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_ScreenParams.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _ScreenParams
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_SinTime.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _SinTime
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_SpecularLightColor.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _SpecularLightColor
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_Time.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _Time
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_World2Object.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _World2Object
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/_WorldSpaceCameraPos.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | _WorldSpaceCameraPos
4 | source.shader
5 |
6 |
7 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/appdata_base.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | appdata_base
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/appdata_full.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | appdata_full
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/appdata_img.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | appdata_img
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/appdata_tan.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | appdata_tan
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/bool.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | bool
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/clip.sublime-snippet:
--------------------------------------------------------------------------------
1 |
2 |
3 | clip
4 | source.shader
5 |
6 |
--------------------------------------------------------------------------------
/snippet/unity_shader_api/combine.sublime-snippet:
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1 |
2 |
3 | combine
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/constant.sublime-snippet:
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1 |
2 |
3 | constant
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/cross.sublime-snippet:
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1 |
2 |
3 | cross
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/dot.sublime-snippet:
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1 |
2 |
3 | dot
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/frac.sublime-snippet:
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2 |
3 | frac
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/fragment.sublime-snippet:
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2 |
3 | fragment
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/fragmentoption.sublime-snippet:
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2 |
3 | fragmentoption
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/length.sublime-snippet:
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2 |
3 | length
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/mul.sublime-snippet:
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2 |
3 | mul
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/normalize.sublime-snippet:
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2 |
3 | normalize
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/previous.sublime-snippet:
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1 |
2 |
3 | previous
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/primary.sublime-snippet:
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2 |
3 | primary
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/return.sublime-snippet:
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2 |
3 | return
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/sampler2D.sublime-snippet:
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2 |
3 | sampler2D
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/sampler3D.sublime-snippet:
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1 |
2 |
3 | sampler3D
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/samplerCUBE.sublime-snippet:
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1 |
2 |
3 | samplerCUBE
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/saturate.sublime-snippet:
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1 |
2 |
3 | saturate
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/shader_feature.sublime-snippet:
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2 |
3 | shader_feature
4 | source.shader
5 | 宏开关用customEditor
6 |
7 |
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/snippet/unity_shader_api/struct.sublime-snippet:
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2 |
3 | struct
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/tex2D.sublime-snippet:
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2 |
3 | tex2D
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/texCUBE.sublime-snippet:
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2 |
3 | texCUBE
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/texcoord.sublime-snippet:
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1 |
2 |
3 | texcoord
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/texture.sublime-snippet:
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2 |
3 | texture
4 | source.shader
5 |
6 |
7 |
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/snippet/unity_shader_api/unityCubeShadow.sublime-snippet:
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1 |
2 |
3 | unityCubeShadow
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/unitySampleShadow.sublime-snippet:
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1 |
2 |
3 | unitySampleShadow
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/unity_DeltaTime.sublime-snippet:
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1 |
2 |
3 | unity_DeltaTime
4 | source.shader
5 |
6 |
7 |
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/snippet/unity_shader_api/unity_Lightmap.sublime-snippet:
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2 |
3 | unity_Lightmap
4 | source.shader
5 |
6 |
7 |
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/snippet/unity_shader_api/unity_LightmapMatrix.sublime-snippet:
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1 |
2 |
3 | unity_LightmapMatrix
4 | source.shader
5 |
6 |
7 |
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/snippet/unity_shader_api/unity_Scale.sublime-snippet:
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2 |
3 | unity_Scale
4 | source.shader
5 |
6 |
7 |
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/snippet/unity_shader_api/v2f_img.sublime-snippet:
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1 |
2 |
3 | v2f_img
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/v2f_vertex_lit.sublime-snippet:
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1 |
2 |
3 | v2f_vertex_lit
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/vertex.sublime-snippet:
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1 |
2 |
3 | vertex
4 | source.shader
5 |
6 |
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/snippet/unity_shader_api/void.sublime-snippet:
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1 |
2 |
6 | void
7 | source.shader
8 |
9 |
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