├── .gitignore
├── CSGOFullv2
├── AddRenderable.cpp
├── Adriel
│ ├── ImGui
│ │ ├── dx9
│ │ │ ├── imgui_impl_dx9.cpp
│ │ │ └── imgui_impl_dx9.h
│ │ ├── font_compressed.h
│ │ ├── image_compressed.h
│ │ ├── imconfig.h
│ │ ├── imgui.cpp
│ │ ├── imgui.h
│ │ ├── imgui_demo.cpp
│ │ ├── imgui_draw.cpp
│ │ ├── imgui_freetype.cpp
│ │ ├── imgui_freetype.h
│ │ ├── imgui_internal.h
│ │ ├── imgui_widgets.cpp
│ │ ├── imstb_rectpack.h
│ │ ├── imstb_textedit.h
│ │ ├── imstb_truetype.h
│ │ └── win32
│ │ │ ├── imgui_impl_win32.cpp
│ │ │ └── imgui_impl_win32.h
│ ├── adr_math.cpp
│ ├── adr_math.hpp
│ ├── adr_util.cpp
│ ├── adr_util.hpp
│ ├── asuswall.cpp
│ ├── asuswall.hpp
│ ├── clantag_changer.cpp
│ ├── clantag_changer.hpp
│ ├── config.cpp
│ ├── config.hpp
│ ├── console.cpp
│ ├── console.hpp
│ ├── custom_def.cpp
│ ├── custom_def.hpp
│ ├── imgui_extra.cpp
│ ├── imgui_extra.hpp
│ ├── input.cpp
│ ├── input.hpp
│ ├── json.hpp
│ ├── nade_prediction.cpp
│ ├── nade_prediction.hpp
│ ├── name_changer.cpp
│ ├── name_changer.hpp
│ ├── renderer.cpp
│ ├── renderer.hpp
│ ├── singleton.hpp
│ ├── spectator_list.cpp
│ ├── spectator_list.hpp
│ ├── stdafx.hpp
│ ├── ui.cpp
│ ├── ui.hpp
│ ├── util.hpp
│ ├── variable.cpp
│ └── variable.hpp
├── Aimbot.cpp
├── Aimbot_Legit.cpp
├── Aimbot_imi.h
├── AllowThirdPersonCamera.cpp
├── AngularImpulse.h
├── Animation.h
├── AnimationRebuild.cpp
├── AntiAim.cpp
├── AntiAim.h
├── Assistance.cpp
├── Assistance.h
├── AutoBone.cpp
├── AutoBone_imi.h
├── AutoBuy.cpp
├── AutoWall.cpp
├── AutoWall.h
├── BaseAnimating.cpp
├── BaseAnimating.h
├── BaseCombatWeapon.cpp
├── BaseCombatWeapon.h
├── BaseEntity.cpp
├── BaseEntity.h
├── BunnyHop.h
├── BypassVAC.cpp
├── CBaseHandle.cpp
├── CBaseHandle.h
├── CCSGOPlayerAnimState.cpp
├── CClientEntityList.h
├── CClientEntityListcpp.cpp
├── CClientState.cpp
├── CClientState.h
├── CGOTVRecorder.h
├── CLC_Move.cpp
├── CLC_Move.h
├── CMaterialSystem.h
├── CParallelProcessor.cpp
├── CParallelProcessor.h
├── CPhysicsEnvironment.cpp
├── CPhysicsEnvironment.h
├── CPlayerResource.cpp
├── CPlayerResource.h
├── CPlayerrecord.cpp
├── CPlayerrecord.h
├── CSGOFullv2.vcxproj
├── CSGOFullv2.vcxproj.filters
├── CSGOFullv2.vcxproj.user
├── CSGO_HX.cpp
├── CSGO_HX.h
├── CSPlayerAnimState_Release.cpp
├── CShotRecord.cpp
├── CSplitScreen.cpp
├── CSplitScreen.h
├── CTickrecord.cpp
├── CUtlBuffer.cpp
├── CUtlMemory.h
├── CUtlVector.h
├── CViewModel.cpp
├── CViewModel.h
├── CViewSetup.h
├── CWeatherController.cpp
├── CWeatherController.h
├── C_CSGameRules.h
├── C_CSGameTypes.h
├── C_TEMuzzleflash.h
├── CalcView.cpp
├── CharSplit.cpp
├── CharSplit.h
├── ClassDiagram.cd
├── ClassIDS.h
├── ClassIDs.cpp
├── ClientSideAnimationList.cpp
├── ClientSideAnimationList.h
├── ConCommand.cpp
├── ConCommand.h
├── ConVar.cpp
├── ConVar.h
├── CreateMove.cpp
├── CreateMove.h
├── Cursor.cpp
├── CustomFont.h
├── D3DFont.cpp
├── D3DFont.h
├── DebugResolver.cpp
├── DirectX.cpp
├── DirectX.h
├── DoAnimationEvent.cpp
├── DoExtraBoneProcessing.cpp
├── DoPostScreenSpaceEffects.cpp
├── Draw.cpp
├── Draw.h
├── DrawModel.cpp
├── DrawModelExecute.cpp
├── ESP.h
├── EmitSounds.cpp
├── EncryptString.cpp
├── EncryptString.h
├── ErrorCodes.cpp
├── ErrorCodes.h
├── EstimateAbsVelocity.cpp
├── Eventlog.cpp
├── Eventlog.h
├── Events.cpp
├── Events.h
├── ExperimentalResolver.cpp
├── FakeLagOnPeek.cpp
├── Fakelag.cpp
├── Fakelag.h
├── FarESP.cpp
├── FarESP.h
├── Font.cpp
├── Fonts.h
├── FrameStageNotify.cpp
├── FrameUpdatePostEntityThink.cpp
├── FrameUpdatePostEntityThink.h
├── GOTV.h
├── GameCoordinator.cpp
├── GameEventListener.cpp
├── GameEventListener.h
├── GameMemory.cpp
├── GameMemory.h
├── GameMovementSimulation.h
├── GameRules.cpp
├── GameTypes.cpp
├── GameVersion.h
├── Gametypes.h
├── GetNetChannelInfo.cpp
├── GetVCollide.cpp
├── GetValveAllocator.cpp
├── GetValveAllocator.h
├── GiftWrapAlgorithm.cpp
├── GiftWrapAlgorithm.h
├── GlobalInfo.cpp
├── GlobalInfo.h
├── Globals.cpp
├── Globals.h
├── GlowObjectManager.h
├── HUD.h
├── HitChance.h
├── HitboxDefines.h
├── IBaseClientDLL.cpp
├── IBaseClientDLL.h
├── IClientEntityList.cpp
├── IClientEntityList.h
├── IClientLeafSystem.h
├── IClientModeShared.h
├── IClientNetworkable.h
├── IClientRenderable.h
├── IClientUnknown.h
├── ICollidable.h
├── ICvar.h
├── IEngineClient.h
├── IEngineSound.h
├── IEngineTrace.h
├── IFileSystem.h
├── IGameMovement.cpp
├── IGameMovement.h
├── IGlobalVarsBase.h
├── IInput.h
├── IInputSystem.h
├── IKeyValuesSystem.cpp
├── IKeyValuesSystem.h
├── IMaterial.h
├── IMaterialSystem.cpp
├── IModelInfoClient.cpp
├── IModelInfoClient.h
├── IN_KeyEvent.cpp
├── INetchannelInfo.h
├── IPhysicsCollision.h
├── IPrediction.h
├── ISteamNetworkingUtils.cpp
├── ISteamNetworkingUtils.h
├── ISurface.cpp
├── IThreadPool.h
├── IVModelRender.cpp
├── IVModelRender.h
├── IVPanel.cpp
├── IVPanel.h
├── IVRenderView.h
├── IViewRenderBeams.h
├── InPrediction.cpp
├── Includes.h
├── Includes_imi.h
├── InfoSpam.h
├── Interfaces.cpp
├── Interfaces.h
├── Interpolation.h
├── Intersection.cpp
├── Intersection.h
├── IsHLTV.cpp
├── IsPaused.cpp
├── IsPlayer.cpp
├── Keys.h
├── LevelInitPostEntity.cpp
├── LevelInitPreEntity.cpp
├── LevelShutdown.cpp
├── Licensing.cpp
├── Licensing.h
├── Licensing2.cpp
├── Licensing2.h
├── LocalPlayer.cpp
├── LocalPlayer.h
├── Logging2.cpp
├── Logging2.h
├── Math.cpp
├── Math.h
├── MemoryLeaks.cpp
├── MemoryLeaks.h
├── Menu.cpp
├── MessageHandler.cpp
├── MessageHandler.h
├── NETCHANNEL.cpp
├── NetVarManager.cpp
├── NetVarManager.h
├── NetVars.cpp
├── NetVars.h
├── Netchan.h
├── NetworkedVariables.cpp
├── NetworkedVariables.h
├── NoRecoil.cpp
├── Offsets.cpp
├── Offsets.h
├── Overlay.cpp
├── Overlay.h
├── OverrideView.cpp
├── OverrideView.h
├── PacketStructs.h
├── PaintTraverse - Copy.cpp
├── PaintTraverse.cpp
├── Parser.h
├── PhysicsSimulate.cpp
├── PlayFootstepSound.cpp
├── PlaySound.cpp
├── PlayerBackup.cpp
├── PlayerBackup.h
├── PlayerFallingDamage.cpp
├── PrePostDataUpdate.cpp
├── Prediction.h
├── PredictionUpdate.cpp
├── ProFont.h
├── ProcessMovement.cpp
├── ProcessPacket.cpp
├── ProcessPacket.h
├── ProcessTempEntities.cpp
├── Profiler.cpp
├── Profiler.h
├── RNG.hpp
├── RadianEuler.cpp
├── RadianEuler.h
├── ReadMe.txt
├── ReadPacketEntities.cpp
├── ReadPacketEntities.h
├── Removals.cpp
├── Removals.h
├── RenderView.cpp
├── Reporting.cpp
├── Reporting.h
├── ResolveSides.h
├── RunCommand.cpp
├── RunCommand.h
├── SceneEnd.cpp
├── Secret.h
├── Security.cpp
├── Security.h
├── SendDatagram.cpp
├── SendNetMsg.cpp
├── ServerSide.cpp
├── ServerSide.h
├── ServerSounds.cpp
├── ServerSounds.h
├── SetClanTag.cpp
├── SetClanTag.h
├── SetReservationCookie.cpp
├── SetViewAngles.cpp
├── SetupBones.cpp
├── SetupVelocityResults.h
├── ShouldInterpolate.cpp
├── Shutdown.cpp
├── Simulate.cpp
├── SpawnBlood.cpp
├── SpawnBlood.h
├── Spycam.cpp
├── Spycam.h
├── StartLagCompensation.cpp
├── StatsTracker.cpp
├── StatsTracker.h
├── SteamAPI.cpp
├── SteamAPI.h
├── StudioRender.h
├── SurfaceDraw.cpp
├── SurfaceDraw.h
├── TE_EffectDispatch.cpp
├── TE_EffectDispatch.h
├── TE_FireBullets.cpp
├── TE_FireBullets.h
├── TE_MuzzleFlash.cpp
├── Targetting.cpp
├── Targetting.h
├── ThirdPerson.cpp
├── ThirdPerson.h
├── TickbaseExploits.cpp
├── TickbaseExploits.h
├── Trace.cpp
├── Trace.h
├── TraceRay.cpp
├── TraceRay.h
├── UsedConvars.cpp
├── UsedConvars.h
├── Usefuls.h
├── Utilities.cpp
├── Utilities.h
├── UtlFixedMemory.hpp
├── UtlLinkedList.hpp
├── UtlMemory.hpp
├── UtlSortVector.h
├── UtlString.hpp
├── UtlVector.hpp
├── VMProtectDefs.h
├── VPhysics.h
├── VTHook.cpp
├── VTHook.h
├── VarMapping_t.h
├── Vector.cpp
├── ViewRender.cpp
├── Visual.cpp
├── Visual.h
├── Visuals_imi.cpp
├── Visuals_imi.h
├── WaypointSystem.cpp
├── WaypointSystem.h
├── WeaponController.cpp
├── WeaponController.h
├── Weapon_ShootPosition.cpp
├── WriteUsercmdDeltaToBuffer.cpp
├── beams.cpp
├── beams.h
├── bfwrite.cpp
├── bfwrite.h
├── bitvec.h
├── bone_accessor.h
├── bone_setup.cpp
├── bone_setup.h
├── buildserver_chars.cpp
├── buildserver_chars.h
├── byteswap.cpp
├── byteswap.h
├── c_font.cpp
├── c_font.h
├── c_renderer.cpp
├── c_renderer.h
├── callqueue.h
├── characterset.cpp
├── characterset.h
├── checksum_crc.cpp
├── checksum_crc.h
├── checksum_md5.cpp
├── checksum_md5.h
├── compressed_vector.h
├── compression.cpp
├── compression.h
├── coordsize.h
├── custompackettypes.h
├── cx_fnv1.h
├── cx_pcg32.h
├── cx_strenc.h
├── datamap.h
├── dataupdatetypes.h
├── dbg.h
├── dbgflag.h
├── dllmain.cpp
├── dt_common.h
├── dt_send.h
├── entitydefines.h
├── functors.h
├── generichash.cpp
├── generichash.h
├── iclientalphaproperty.h
├── imdlcache.h
├── inetmessage.h
├── inetmsghandler.h
├── interlocked_ptr.h
├── isteamclient.h
├── isteamgamecoordinator.h
├── ivdebugoverlay.h
├── mathshit.cpp
├── mathshit.h
├── memalloc.h
├── memdbgoff.h
├── memdbgon.h
├── memoverride.cpp
├── misc.cpp
├── misc.h
├── model_types.h
├── mouseenable.cpp
├── mouseenable.h
├── multithreaded_traceray.cpp
├── net.cpp
├── netadr.cpp
├── netadr.h
├── netmessages.cpp
├── netmessages.h
├── newbitbuf.cpp
├── newbitbuff.cpp
├── nvollib.aps
├── platform.h
├── precompiled.h
├── properties.rc
├── raw_buffer.cpp
├── raw_buffer.h
├── refcount.h
├── shared_mem.cpp
├── shared_mem.h
├── soundflags.h
├── soundinfo.h
├── stdafx.cpp
├── stdafx.h
├── string_encrypt_include.h
├── string_encryption.hpp
├── string_hashing.hpp
├── stringpool.cpp
├── stringpool.h
├── strtools.cpp
├── strtools.h
├── studio.h
├── targetver.h
├── tempents.cpp
├── tempents.h
├── threadtools.cpp
├── threadtools.h
├── tslist.h
├── utlblockmemory.h
├── utlbuffer.h
├── utldict.h
├── utlfixedmemory.h
├── utlhash.h
├── utllinkedlist.h
├── utlmap.h
├── utlmemory.h
├── utlrbtree.h
├── utlsymbol.cpp
├── utlsymbol.h
├── utlvector.h
├── utlvectorsimple.h
├── valve_off.h
├── valve_on.h
├── visuals.cpp
├── vphysics_interface.h
└── worldsize.h
└── csgofullv2.sln
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/CSGOFullv2/GiftWrapAlgorithm.cpp:
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1 | #include "GiftWrapAlgorithm.h"
2 |
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1 | #pragma once
2 |
3 | class IVRenderView;
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/CSGOFullv2/IViewRenderBeams.h:
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/CSGOFullv2/InPrediction.cpp:
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1 | #pragma once
2 |
3 | void DoInfoSpam();
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/CSGOFullv2/Interpolation.h:
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/CSGOFullv2/Intersection.cpp:
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/CSGOFullv2/IsHLTV.cpp:
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/CSGOFullv2/IsPaused.cpp:
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/CSGOFullv2/Keys.h:
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1 | #pragma once
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/CSGOFullv2/LevelInitPostEntity.cpp:
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/CSGOFullv2/Licensing.cpp:
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/CSGOFullv2/LocalPlayer.cpp:
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/CSGOFullv2/MemoryLeaks.cpp:
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1 | #pragma once
2 |
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/CSGOFullv2/NETCHANNEL.cpp:
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/CSGOFullv2/NoRecoil.cpp:
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/CSGOFullv2/OverrideView.cpp:
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/CSGOFullv2/PacketStructs.h:
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/CSGOFullv2/PaintTraverse - Copy.cpp:
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/CSGOFullv2/PaintTraverse.cpp:
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/CSGOFullv2/Parser.h:
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1 | //TODO
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/CSGOFullv2/PhysicsSimulate.cpp:
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/CSGOFullv2/PlayFootstepSound.cpp:
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/CSGOFullv2/PlaySound.cpp:
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/CSGOFullv2/PlayerBackup.cpp:
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/CSGOFullv2/PlayerBackup.h:
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/CSGOFullv2/PlayerFallingDamage.cpp:
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/CSGOFullv2/PrePostDataUpdate.cpp:
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/CSGOFullv2/Prediction.h:
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/CSGOFullv2/PredictionUpdate.cpp:
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/CSGOFullv2/ProFont.h:
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/CSGOFullv2/ProcessMovement.cpp:
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/CSGOFullv2/ProcessPacket.cpp:
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/CSGOFullv2/ProcessPacket.h:
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1 | #pragma once
2 | #include
3 |
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/CSGOFullv2/ProcessTempEntities.cpp:
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/CSGOFullv2/Profiler.cpp:
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/CSGOFullv2/Profiler.h:
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/CSGOFullv2/RNG.hpp:
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/CSGOFullv2/RadianEuler.cpp:
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/CSGOFullv2/RadianEuler.h:
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/CSGOFullv2/ReadMe.txt:
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/CSGOFullv2/ReadPacketEntities.cpp:
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/CSGOFullv2/ReadPacketEntities.h:
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/CSGOFullv2/Removals.cpp:
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/CSGOFullv2/Removals.h:
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/CSGOFullv2/RenderView.cpp:
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/CSGOFullv2/Reporting.cpp:
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/CSGOFullv2/Reporting.h:
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1 | #pragma once
2 | #include
3 | extern uint64_t(__stdcall *Helper_GetLastCompetitiveMatchId) (void);
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/CSGOFullv2/ResolveSides.h:
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2 | #include "CreateMove.h"
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3 | #ifdef SERVER_CRASHER
4 | int CrashServer();
5 | #endif
6 |
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3 | void SetThirdPersonAngles();
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2 |
3 | extern bool NoTraceRayEffects;
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2 |
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