├── .gitignore ├── CSGOFullv2 ├── AddRenderable.cpp ├── Adriel │ ├── ImGui │ │ ├── dx9 │ │ │ ├── imgui_impl_dx9.cpp │ │ │ └── imgui_impl_dx9.h │ │ ├── font_compressed.h │ │ ├── image_compressed.h │ │ ├── imconfig.h │ │ ├── imgui.cpp │ │ ├── imgui.h │ │ ├── imgui_demo.cpp │ │ ├── imgui_draw.cpp │ │ ├── imgui_freetype.cpp │ │ ├── imgui_freetype.h │ │ ├── imgui_internal.h │ │ ├── imgui_widgets.cpp │ │ ├── imstb_rectpack.h │ │ ├── imstb_textedit.h │ │ ├── imstb_truetype.h │ │ └── win32 │ │ │ ├── imgui_impl_win32.cpp │ │ │ └── imgui_impl_win32.h │ ├── adr_math.cpp │ ├── adr_math.hpp │ ├── adr_util.cpp │ ├── adr_util.hpp │ ├── asuswall.cpp │ ├── asuswall.hpp │ ├── clantag_changer.cpp │ ├── clantag_changer.hpp │ ├── config.cpp │ ├── config.hpp │ ├── console.cpp │ ├── console.hpp │ ├── custom_def.cpp │ ├── custom_def.hpp │ ├── imgui_extra.cpp │ ├── imgui_extra.hpp │ ├── input.cpp │ ├── input.hpp │ ├── json.hpp │ ├── nade_prediction.cpp │ ├── nade_prediction.hpp │ ├── name_changer.cpp │ ├── name_changer.hpp │ ├── renderer.cpp │ ├── renderer.hpp │ ├── singleton.hpp │ ├── spectator_list.cpp │ ├── spectator_list.hpp │ ├── stdafx.hpp │ ├── ui.cpp │ ├── ui.hpp │ ├── util.hpp │ ├── variable.cpp │ └── variable.hpp ├── Aimbot.cpp ├── Aimbot_Legit.cpp ├── Aimbot_imi.h ├── AllowThirdPersonCamera.cpp ├── AngularImpulse.h ├── Animation.h ├── AnimationRebuild.cpp ├── AntiAim.cpp ├── AntiAim.h ├── Assistance.cpp ├── Assistance.h ├── AutoBone.cpp ├── AutoBone_imi.h ├── AutoBuy.cpp ├── AutoWall.cpp ├── AutoWall.h ├── BaseAnimating.cpp ├── BaseAnimating.h ├── BaseCombatWeapon.cpp ├── BaseCombatWeapon.h ├── BaseEntity.cpp ├── BaseEntity.h ├── BunnyHop.h ├── BypassVAC.cpp ├── CBaseHandle.cpp ├── CBaseHandle.h ├── CCSGOPlayerAnimState.cpp ├── CClientEntityList.h ├── CClientEntityListcpp.cpp ├── CClientState.cpp ├── CClientState.h ├── CGOTVRecorder.h ├── CLC_Move.cpp ├── CLC_Move.h ├── CMaterialSystem.h ├── CParallelProcessor.cpp ├── CParallelProcessor.h ├── CPhysicsEnvironment.cpp ├── CPhysicsEnvironment.h ├── CPlayerResource.cpp ├── CPlayerResource.h ├── CPlayerrecord.cpp ├── CPlayerrecord.h ├── CSGOFullv2.vcxproj ├── CSGOFullv2.vcxproj.filters ├── CSGOFullv2.vcxproj.user ├── CSGO_HX.cpp ├── CSGO_HX.h ├── CSPlayerAnimState_Release.cpp ├── CShotRecord.cpp ├── CSplitScreen.cpp ├── CSplitScreen.h ├── CTickrecord.cpp ├── CUtlBuffer.cpp ├── CUtlMemory.h ├── CUtlVector.h ├── CViewModel.cpp ├── CViewModel.h ├── CViewSetup.h ├── CWeatherController.cpp ├── CWeatherController.h ├── C_CSGameRules.h ├── C_CSGameTypes.h ├── C_TEMuzzleflash.h ├── CalcView.cpp ├── CharSplit.cpp ├── CharSplit.h ├── ClassDiagram.cd ├── ClassIDS.h ├── ClassIDs.cpp ├── ClientSideAnimationList.cpp ├── ClientSideAnimationList.h ├── ConCommand.cpp ├── ConCommand.h ├── ConVar.cpp ├── ConVar.h ├── CreateMove.cpp ├── CreateMove.h ├── Cursor.cpp ├── CustomFont.h ├── D3DFont.cpp ├── D3DFont.h ├── DebugResolver.cpp ├── DirectX.cpp ├── DirectX.h ├── DoAnimationEvent.cpp ├── DoExtraBoneProcessing.cpp ├── DoPostScreenSpaceEffects.cpp ├── Draw.cpp ├── Draw.h ├── DrawModel.cpp ├── DrawModelExecute.cpp ├── ESP.h ├── EmitSounds.cpp ├── EncryptString.cpp ├── EncryptString.h ├── ErrorCodes.cpp ├── ErrorCodes.h ├── EstimateAbsVelocity.cpp ├── Eventlog.cpp ├── Eventlog.h ├── Events.cpp ├── Events.h ├── ExperimentalResolver.cpp ├── FakeLagOnPeek.cpp ├── Fakelag.cpp ├── Fakelag.h ├── FarESP.cpp ├── FarESP.h ├── Font.cpp ├── Fonts.h ├── FrameStageNotify.cpp ├── FrameUpdatePostEntityThink.cpp ├── FrameUpdatePostEntityThink.h ├── GOTV.h ├── GameCoordinator.cpp ├── GameEventListener.cpp ├── GameEventListener.h ├── GameMemory.cpp ├── GameMemory.h ├── GameMovementSimulation.h ├── GameRules.cpp ├── GameTypes.cpp ├── GameVersion.h ├── Gametypes.h ├── GetNetChannelInfo.cpp ├── GetVCollide.cpp ├── GetValveAllocator.cpp ├── GetValveAllocator.h ├── GiftWrapAlgorithm.cpp ├── GiftWrapAlgorithm.h ├── GlobalInfo.cpp ├── GlobalInfo.h ├── Globals.cpp ├── Globals.h ├── GlowObjectManager.h ├── HUD.h ├── HitChance.h ├── HitboxDefines.h ├── IBaseClientDLL.cpp ├── IBaseClientDLL.h ├── IClientEntityList.cpp ├── IClientEntityList.h ├── IClientLeafSystem.h ├── IClientModeShared.h ├── IClientNetworkable.h ├── IClientRenderable.h ├── IClientUnknown.h ├── ICollidable.h ├── ICvar.h ├── IEngineClient.h ├── IEngineSound.h ├── IEngineTrace.h ├── IFileSystem.h ├── IGameMovement.cpp ├── IGameMovement.h ├── IGlobalVarsBase.h ├── IInput.h ├── IInputSystem.h ├── IKeyValuesSystem.cpp ├── IKeyValuesSystem.h ├── IMaterial.h ├── IMaterialSystem.cpp ├── IModelInfoClient.cpp ├── IModelInfoClient.h ├── IN_KeyEvent.cpp ├── INetchannelInfo.h ├── IPhysicsCollision.h ├── IPrediction.h ├── ISteamNetworkingUtils.cpp ├── ISteamNetworkingUtils.h ├── ISurface.cpp ├── IThreadPool.h ├── IVModelRender.cpp ├── IVModelRender.h ├── IVPanel.cpp ├── IVPanel.h ├── IVRenderView.h ├── IViewRenderBeams.h ├── InPrediction.cpp ├── Includes.h ├── Includes_imi.h ├── InfoSpam.h ├── Interfaces.cpp ├── Interfaces.h ├── Interpolation.h ├── Intersection.cpp ├── Intersection.h ├── IsHLTV.cpp ├── IsPaused.cpp ├── IsPlayer.cpp ├── Keys.h ├── LevelInitPostEntity.cpp ├── LevelInitPreEntity.cpp ├── LevelShutdown.cpp ├── Licensing.cpp ├── Licensing.h ├── Licensing2.cpp ├── Licensing2.h ├── LocalPlayer.cpp ├── LocalPlayer.h ├── Logging2.cpp ├── Logging2.h ├── Math.cpp ├── Math.h ├── MemoryLeaks.cpp ├── MemoryLeaks.h ├── Menu.cpp ├── MessageHandler.cpp ├── MessageHandler.h ├── NETCHANNEL.cpp ├── NetVarManager.cpp ├── NetVarManager.h ├── NetVars.cpp ├── NetVars.h ├── Netchan.h ├── NetworkedVariables.cpp ├── NetworkedVariables.h ├── NoRecoil.cpp ├── Offsets.cpp ├── Offsets.h ├── Overlay.cpp ├── Overlay.h ├── OverrideView.cpp ├── OverrideView.h ├── PacketStructs.h ├── PaintTraverse - Copy.cpp ├── PaintTraverse.cpp ├── Parser.h ├── PhysicsSimulate.cpp ├── PlayFootstepSound.cpp ├── PlaySound.cpp ├── PlayerBackup.cpp ├── PlayerBackup.h ├── PlayerFallingDamage.cpp ├── PrePostDataUpdate.cpp ├── Prediction.h ├── PredictionUpdate.cpp ├── ProFont.h ├── ProcessMovement.cpp ├── ProcessPacket.cpp ├── ProcessPacket.h ├── ProcessTempEntities.cpp ├── Profiler.cpp ├── Profiler.h ├── RNG.hpp ├── RadianEuler.cpp ├── RadianEuler.h ├── ReadMe.txt ├── ReadPacketEntities.cpp ├── ReadPacketEntities.h ├── Removals.cpp ├── Removals.h ├── RenderView.cpp ├── Reporting.cpp ├── Reporting.h ├── ResolveSides.h ├── RunCommand.cpp ├── RunCommand.h ├── SceneEnd.cpp ├── Secret.h ├── Security.cpp ├── Security.h ├── SendDatagram.cpp ├── SendNetMsg.cpp ├── ServerSide.cpp ├── ServerSide.h ├── ServerSounds.cpp ├── ServerSounds.h ├── SetClanTag.cpp ├── SetClanTag.h ├── SetReservationCookie.cpp ├── SetViewAngles.cpp ├── SetupBones.cpp ├── SetupVelocityResults.h ├── ShouldInterpolate.cpp ├── Shutdown.cpp ├── Simulate.cpp ├── SpawnBlood.cpp ├── SpawnBlood.h ├── Spycam.cpp ├── Spycam.h ├── StartLagCompensation.cpp ├── StatsTracker.cpp ├── StatsTracker.h ├── SteamAPI.cpp ├── SteamAPI.h ├── StudioRender.h ├── SurfaceDraw.cpp ├── SurfaceDraw.h ├── TE_EffectDispatch.cpp ├── TE_EffectDispatch.h ├── TE_FireBullets.cpp ├── TE_FireBullets.h ├── TE_MuzzleFlash.cpp ├── Targetting.cpp ├── Targetting.h ├── ThirdPerson.cpp ├── ThirdPerson.h ├── TickbaseExploits.cpp ├── TickbaseExploits.h ├── Trace.cpp ├── Trace.h ├── TraceRay.cpp ├── TraceRay.h ├── UsedConvars.cpp ├── UsedConvars.h ├── Usefuls.h ├── Utilities.cpp ├── Utilities.h ├── UtlFixedMemory.hpp ├── UtlLinkedList.hpp ├── UtlMemory.hpp ├── UtlSortVector.h ├── UtlString.hpp ├── UtlVector.hpp ├── VMProtectDefs.h ├── VPhysics.h ├── VTHook.cpp ├── VTHook.h ├── VarMapping_t.h ├── Vector.cpp ├── ViewRender.cpp ├── Visual.cpp ├── Visual.h ├── Visuals_imi.cpp ├── Visuals_imi.h ├── WaypointSystem.cpp ├── WaypointSystem.h ├── WeaponController.cpp ├── WeaponController.h ├── Weapon_ShootPosition.cpp ├── WriteUsercmdDeltaToBuffer.cpp ├── beams.cpp ├── beams.h ├── bfwrite.cpp ├── bfwrite.h ├── bitvec.h ├── bone_accessor.h ├── bone_setup.cpp ├── bone_setup.h ├── buildserver_chars.cpp ├── buildserver_chars.h ├── byteswap.cpp ├── byteswap.h ├── c_font.cpp ├── c_font.h ├── c_renderer.cpp ├── c_renderer.h ├── callqueue.h ├── characterset.cpp ├── characterset.h ├── checksum_crc.cpp ├── checksum_crc.h ├── checksum_md5.cpp ├── checksum_md5.h ├── compressed_vector.h ├── compression.cpp ├── compression.h ├── coordsize.h ├── custompackettypes.h ├── cx_fnv1.h ├── cx_pcg32.h ├── cx_strenc.h ├── datamap.h ├── dataupdatetypes.h ├── dbg.h ├── dbgflag.h ├── dllmain.cpp ├── dt_common.h ├── dt_send.h ├── entitydefines.h ├── functors.h ├── generichash.cpp ├── generichash.h ├── iclientalphaproperty.h ├── imdlcache.h ├── inetmessage.h ├── inetmsghandler.h ├── interlocked_ptr.h ├── isteamclient.h ├── isteamgamecoordinator.h ├── ivdebugoverlay.h ├── mathshit.cpp ├── mathshit.h ├── memalloc.h ├── memdbgoff.h ├── memdbgon.h ├── memoverride.cpp ├── misc.cpp ├── misc.h ├── model_types.h ├── mouseenable.cpp ├── mouseenable.h ├── multithreaded_traceray.cpp ├── net.cpp ├── netadr.cpp ├── netadr.h ├── netmessages.cpp ├── netmessages.h ├── newbitbuf.cpp ├── newbitbuff.cpp ├── nvollib.aps ├── platform.h ├── precompiled.h ├── properties.rc ├── raw_buffer.cpp ├── raw_buffer.h ├── refcount.h ├── shared_mem.cpp ├── shared_mem.h ├── soundflags.h ├── soundinfo.h ├── stdafx.cpp ├── stdafx.h ├── string_encrypt_include.h ├── string_encryption.hpp ├── string_hashing.hpp ├── stringpool.cpp ├── stringpool.h ├── strtools.cpp ├── strtools.h ├── studio.h ├── targetver.h ├── tempents.cpp ├── tempents.h ├── threadtools.cpp ├── threadtools.h ├── tslist.h ├── utlblockmemory.h ├── utlbuffer.h ├── utldict.h ├── utlfixedmemory.h ├── utlhash.h ├── utllinkedlist.h ├── utlmap.h ├── utlmemory.h ├── utlrbtree.h ├── utlsymbol.cpp ├── utlsymbol.h ├── utlvector.h ├── utlvectorsimple.h ├── valve_off.h ├── valve_on.h ├── visuals.cpp ├── vphysics_interface.h └── worldsize.h └── csgofullv2.sln /.gitignore: -------------------------------------------------------------------------------- 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