├── doc
├── README.md
└── design.xlsx
├── test
└── test.dart
├── linux
├── .gitignore
├── main.cc
├── flutter
│ ├── generated_plugin_registrant.h
│ ├── generated_plugin_registrant.cc
│ ├── generated_plugins.cmake
│ └── CMakeLists.txt
├── my_application.h
├── my_application.cc
└── CMakeLists.txt
├── macos
├── Flutter
│ ├── Flutter-Debug.xcconfig
│ ├── Flutter-Release.xcconfig
│ └── GeneratedPluginRegistrant.swift
├── Runner
│ ├── Configs
│ │ ├── Debug.xcconfig
│ │ ├── Release.xcconfig
│ │ ├── Warnings.xcconfig
│ │ └── AppInfo.xcconfig
│ ├── Assets.xcassets
│ │ └── AppIcon.appiconset
│ │ │ ├── app_icon_16.png
│ │ │ ├── app_icon_32.png
│ │ │ ├── app_icon_64.png
│ │ │ ├── app_icon_1024.png
│ │ │ ├── app_icon_128.png
│ │ │ ├── app_icon_256.png
│ │ │ ├── app_icon_512.png
│ │ │ └── Contents.json
│ ├── AppDelegate.swift
│ ├── Release.entitlements
│ ├── DebugProfile.entitlements
│ ├── MainFlutterWindow.swift
│ └── Info.plist
├── .gitignore
├── Runner.xcworkspace
│ ├── contents.xcworkspacedata
│ └── xcshareddata
│ │ └── IDEWorkspaceChecks.plist
├── Runner.xcodeproj
│ ├── project.xcworkspace
│ │ └── xcshareddata
│ │ │ └── IDEWorkspaceChecks.plist
│ └── xcshareddata
│ │ └── xcschemes
│ │ └── Runner.xcscheme
└── RunnerTests
│ └── RunnerTests.swift
├── assets
├── screenshot.jpg
├── images
│ ├── destroy.png
│ ├── destroy2.png
│ ├── diaglog.png
│ ├── blackhole.png
│ ├── diag_arrow.png
│ ├── weapon
│ │ ├── MG.png
│ │ ├── MG2.png
│ │ ├── MG3.png
│ │ ├── Cannon.png
│ │ ├── Tower.png
│ │ ├── Bullet1.png
│ │ ├── Bullet2.png
│ │ ├── Cannon2.png
│ │ ├── Cannon3.png
│ │ ├── Missile.png
│ │ ├── Bullet_MG.png
│ │ ├── explosion1.png
│ │ ├── explosion2.png
│ │ ├── explosion3.png
│ │ ├── Missile_Launcher.png
│ │ ├── Missile_Launcher2.png
│ │ └── Missile_Launcher3.png
│ ├── whitehole.png
│ ├── enemy
│ │ ├── enemyA.png
│ │ ├── enemyB.png
│ │ ├── enemyC.png
│ │ └── enemyD.png
│ └── neutral
│ │ ├── mine.png
│ │ └── mine_cluster.png
├── spacescape
│ ├── images
│ │ ├── nuke.png
│ │ ├── freeze.png
│ │ ├── ship_A.png
│ │ ├── ship_B.png
│ │ ├── ship_C.png
│ │ ├── ship_D.png
│ │ ├── ship_E.png
│ │ ├── ship_F.png
│ │ ├── ship_G.png
│ │ ├── ship_H.png
│ │ ├── stars1.png
│ │ ├── stars2.png
│ │ ├── multi_fire.png
│ │ ├── icon_plusSmall.png
│ │ ├── simpleSpace_tilesheet@2.png
│ │ └── README.md
│ ├── audio
│ │ ├── laser1.ogg
│ │ ├── powerUp6.ogg
│ │ ├── laserSmall_001.ogg
│ │ └── README.md
│ └── fonts
│ │ └── BungeeInline
│ │ ├── BungeeInline-Regular.ttf
│ │ ├── README.md
│ │ └── OFL.txt
├── enemyParams.json
├── weaponParams.json
└── tiles
│ └── 0929.tmx
├── windows
├── runner
│ ├── resources
│ │ └── app_icon.ico
│ ├── resource.h
│ ├── utils.h
│ ├── runner.exe.manifest
│ ├── flutter_window.h
│ ├── main.cpp
│ ├── CMakeLists.txt
│ ├── utils.cpp
│ ├── flutter_window.cpp
│ ├── Runner.rc
│ └── win32_window.h
├── .gitignore
├── flutter
│ ├── generated_plugin_registrant.h
│ ├── generated_plugin_registrant.cc
│ ├── generated_plugins.cmake
│ └── CMakeLists.txt
└── CMakeLists.txt
├── lib
├── base
│ ├── scanable.dart
│ ├── life_indicator.dart
│ ├── game_ref.dart
│ ├── game_component.dart
│ ├── movable.dart
│ └── radar.dart
├── astar
│ ├── README.md
│ ├── astarnode.dart
│ ├── array2d.dart
│ └── astarmap.dart
├── links
│ └── combined_flame_game.dart
├── neutral
│ ├── neutral_setting.dart
│ └── neutral_component.dart
├── spacescape
│ ├── game
│ │ ├── command.dart
│ │ ├── knows_game_size.dart
│ │ ├── health_bar.dart
│ │ ├── audio_player_component.dart
│ │ ├── bullet.dart
│ │ ├── power_up_manager.dart
│ │ └── power_ups.dart
│ ├── models
│ │ ├── enemy_data.dart
│ │ ├── settings.dart
│ │ ├── settings.g.dart
│ │ ├── player_data.g.dart
│ │ ├── spaceship_details.g.dart
│ │ ├── spaceship_details.dart
│ │ └── player_data.dart
│ ├── widgets
│ │ └── overlays
│ │ │ ├── pause_button.dart
│ │ │ ├── game_over_menu.dart
│ │ │ └── pause_menu.dart
│ ├── screens
│ │ ├── game_play.dart
│ │ ├── main_menu.dart
│ │ └── settings_menu.dart
│ └── main.dart
├── map
│ ├── map_tile_component.dart
│ ├── map_controller.dart
│ └── astarmap_minxin.dart
├── enemy
│ ├── enemy_setting.dart
│ ├── enemy_v1.dart
│ ├── enemy_factory.dart
│ └── enemy_component.dart
├── weapon
│ ├── bullet_component.dart
│ ├── cannon.dart
│ ├── machine_gun.dart
│ ├── missile.dart
│ └── weapon_setting.dart
├── view
│ ├── mine_view.dart
│ ├── gamebar_view.dart
│ ├── weaponview_widget.dart
│ └── weapon_factory_view.dart
├── main.dart
└── game
│ ├── game_main.dart
│ ├── game_setting.dart
│ └── game_test.dart
├── scripts
├── clean_windows_build.bat
└── clean_windows_build.ps1
├── pubspec.yaml
├── LICENSE.SpaceScape
├── .metadata
├── analysis_options.yaml
├── .gitignore
└── README.md
/doc/README.md:
--------------------------------------------------------------------------------
1 | TBD
--------------------------------------------------------------------------------
/test/test.dart:
--------------------------------------------------------------------------------
1 | void main() {}
2 |
--------------------------------------------------------------------------------
/linux/.gitignore:
--------------------------------------------------------------------------------
1 | flutter/ephemeral
2 |
--------------------------------------------------------------------------------
/macos/Flutter/Flutter-Debug.xcconfig:
--------------------------------------------------------------------------------
1 | #include "ephemeral/Flutter-Generated.xcconfig"
2 |
--------------------------------------------------------------------------------
/doc/design.xlsx:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/doc/design.xlsx
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/macos/Flutter/Flutter-Release.xcconfig:
--------------------------------------------------------------------------------
1 | #include "ephemeral/Flutter-Generated.xcconfig"
2 |
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/assets/screenshot.jpg:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/screenshot.jpg
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/assets/images/destroy.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/destroy.png
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/assets/images/destroy2.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/destroy2.png
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/assets/images/diaglog.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/diaglog.png
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/assets/images/blackhole.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/blackhole.png
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/assets/images/diag_arrow.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/diag_arrow.png
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/assets/images/weapon/MG.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/MG.png
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/assets/images/weapon/MG2.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/MG2.png
--------------------------------------------------------------------------------
/assets/images/weapon/MG3.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/MG3.png
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/assets/images/whitehole.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/whitehole.png
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/assets/images/enemy/enemyA.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/enemy/enemyA.png
--------------------------------------------------------------------------------
/assets/images/enemy/enemyB.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/enemy/enemyB.png
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/assets/images/enemy/enemyC.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/enemy/enemyC.png
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/assets/images/enemy/enemyD.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/enemy/enemyD.png
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/assets/images/neutral/mine.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/neutral/mine.png
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/assets/images/weapon/Cannon.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/Cannon.png
--------------------------------------------------------------------------------
/assets/images/weapon/Tower.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/Tower.png
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/macos/Runner/Configs/Debug.xcconfig:
--------------------------------------------------------------------------------
1 | #include "../../Flutter/Flutter-Debug.xcconfig"
2 | #include "Warnings.xcconfig"
3 |
--------------------------------------------------------------------------------
/assets/images/weapon/Bullet1.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/Bullet1.png
--------------------------------------------------------------------------------
/assets/images/weapon/Bullet2.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/Bullet2.png
--------------------------------------------------------------------------------
/assets/images/weapon/Cannon2.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/Cannon2.png
--------------------------------------------------------------------------------
/assets/images/weapon/Cannon3.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/Cannon3.png
--------------------------------------------------------------------------------
/assets/images/weapon/Missile.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/Missile.png
--------------------------------------------------------------------------------
/assets/spacescape/images/nuke.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/nuke.png
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/macos/Runner/Configs/Release.xcconfig:
--------------------------------------------------------------------------------
1 | #include "../../Flutter/Flutter-Release.xcconfig"
2 | #include "Warnings.xcconfig"
3 |
--------------------------------------------------------------------------------
/assets/images/weapon/Bullet_MG.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/Bullet_MG.png
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/assets/images/weapon/explosion1.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/explosion1.png
--------------------------------------------------------------------------------
/assets/images/weapon/explosion2.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/explosion2.png
--------------------------------------------------------------------------------
/assets/images/weapon/explosion3.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/explosion3.png
--------------------------------------------------------------------------------
/assets/spacescape/audio/laser1.ogg:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/audio/laser1.ogg
--------------------------------------------------------------------------------
/assets/spacescape/audio/powerUp6.ogg:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/audio/powerUp6.ogg
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/assets/spacescape/images/freeze.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/freeze.png
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/assets/spacescape/images/ship_A.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/ship_A.png
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/assets/spacescape/images/ship_B.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/ship_B.png
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/assets/spacescape/images/ship_C.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/ship_C.png
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/assets/spacescape/images/ship_D.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/ship_D.png
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/assets/spacescape/images/ship_E.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/ship_E.png
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/assets/spacescape/images/ship_F.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/ship_F.png
--------------------------------------------------------------------------------
/assets/spacescape/images/ship_G.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/ship_G.png
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/assets/spacescape/images/ship_H.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/ship_H.png
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/assets/spacescape/images/stars1.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/stars1.png
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/assets/spacescape/images/stars2.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/stars2.png
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/macos/.gitignore:
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1 | # Flutter-related
2 | **/Flutter/ephemeral/
3 | **/Pods/
4 |
5 | # Xcode-related
6 | **/dgph
7 | **/xcuserdata/
8 |
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/assets/images/neutral/mine_cluster.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/neutral/mine_cluster.png
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/windows/runner/resources/app_icon.ico:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/windows/runner/resources/app_icon.ico
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/assets/images/weapon/Missile_Launcher.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/Missile_Launcher.png
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/assets/spacescape/images/multi_fire.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/multi_fire.png
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/assets/images/weapon/Missile_Launcher2.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/Missile_Launcher2.png
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/assets/images/weapon/Missile_Launcher3.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/images/weapon/Missile_Launcher3.png
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/assets/spacescape/audio/laserSmall_001.ogg:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/audio/laserSmall_001.ogg
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/assets/spacescape/images/icon_plusSmall.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/icon_plusSmall.png
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/lib/base/scanable.dart:
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1 | import 'package:freedefense/base/game_component.dart';
2 |
3 | mixin Scanable on GameComponent {
4 | bool scanable = true;
5 | }
6 |
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/lib/astar/README.md:
--------------------------------------------------------------------------------
1 | Astar algorighm initially made by Tyriar. Introduce small modification to serve our game.
2 |
3 | https://github.com/Tyriar/canvas-astar.dart
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/assets/spacescape/images/simpleSpace_tilesheet@2.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/images/simpleSpace_tilesheet@2.png
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/assets/spacescape/fonts/BungeeInline/BungeeInline-Regular.ttf:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/assets/spacescape/fonts/BungeeInline/BungeeInline-Regular.ttf
--------------------------------------------------------------------------------
/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_16.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_16.png
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/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_32.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_32.png
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/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_64.png
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/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_1024.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_1024.png
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/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_128.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_128.png
--------------------------------------------------------------------------------
/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_256.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_256.png
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/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_512.png:
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https://raw.githubusercontent.com/cloudseasail/free_defense/HEAD/macos/Runner/Assets.xcassets/AppIcon.appiconset/app_icon_512.png
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/linux/main.cc:
--------------------------------------------------------------------------------
1 | #include "my_application.h"
2 |
3 | int main(int argc, char** argv) {
4 | g_autoptr(MyApplication) app = my_application_new();
5 | return g_application_run(G_APPLICATION(app), argc, argv);
6 | }
7 |
--------------------------------------------------------------------------------
/assets/spacescape/images/README.md:
--------------------------------------------------------------------------------
1 | # Image assets
2 |
3 | - Assets from [Kenney.nl](https://kenney.nl/assets/simple-space)
4 |
5 | - Extended assets from [DevKage](https://ufrshubham.itch.io/spacescape-extended-assets)
6 |
--------------------------------------------------------------------------------
/macos/Runner.xcworkspace/contents.xcworkspacedata:
--------------------------------------------------------------------------------
1 |
2 |
4 |
6 |
7 |
8 |
--------------------------------------------------------------------------------
/lib/links/combined_flame_game.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/game.dart';
2 | import 'package:flame/input.dart';
3 |
4 | class CombinedFlameGame extends FlameGame with HasCollisionDetection, HasKeyboardHandlerComponents {
5 | void reset() {}
6 | }
7 |
--------------------------------------------------------------------------------
/assets/spacescape/fonts/BungeeInline/README.md:
--------------------------------------------------------------------------------
1 | # Font assets
2 |
3 | - Get the original font file from [Google Fonts](https://fonts.google.com/specimen/Bungee+Inline?query=Bung) and place **BungeeInline-Regular.ttf** from the downloaded zip in this directory
4 |
--------------------------------------------------------------------------------
/macos/Runner/AppDelegate.swift:
--------------------------------------------------------------------------------
1 | import Cocoa
2 | import FlutterMacOS
3 |
4 | @NSApplicationMain
5 | class AppDelegate: FlutterAppDelegate {
6 | override func applicationShouldTerminateAfterLastWindowClosed(_ sender: NSApplication) -> Bool {
7 | return true
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/macos/Runner/Release.entitlements:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | com.apple.security.app-sandbox
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/macos/Runner.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | IDEDidComputeMac32BitWarning
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/macos/Runner.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | IDEDidComputeMac32BitWarning
6 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/macos/RunnerTests/RunnerTests.swift:
--------------------------------------------------------------------------------
1 | import FlutterMacOS
2 | import Cocoa
3 | import XCTest
4 |
5 | class RunnerTests: XCTestCase {
6 |
7 | func testExample() {
8 | // If you add code to the Runner application, consider adding tests here.
9 | // See https://developer.apple.com/documentation/xctest for more information about using XCTest.
10 | }
11 |
12 | }
13 |
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/scripts/clean_windows_build.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | setlocal
3 | REM Wrapper to clean stale Windows build artifacts that cause CMake cache/source path mismatches.
4 | REM Usage: From the project root, run:
5 | REM scripts\clean_windows_build.bat
6 |
7 | set SCRIPT_DIR=%~dp0
8 | powershell -NoProfile -ExecutionPolicy Bypass -File "%SCRIPT_DIR%clean_windows_build.ps1"
9 |
10 | endlocal
11 |
--------------------------------------------------------------------------------
/windows/.gitignore:
--------------------------------------------------------------------------------
1 | flutter/ephemeral/
2 |
3 | # Visual Studio user-specific files.
4 | *.suo
5 | *.user
6 | *.userosscache
7 | *.sln.docstates
8 |
9 | # Visual Studio build-related files.
10 | x64/
11 | x86/
12 |
13 | # Visual Studio cache files
14 | # files ending in .cache can be ignored
15 | *.[Cc]ache
16 | # but keep track of directories ending in .cache
17 | !*.[Cc]ache/
18 |
--------------------------------------------------------------------------------
/linux/flutter/generated_plugin_registrant.h:
--------------------------------------------------------------------------------
1 | //
2 | // Generated file. Do not edit.
3 | //
4 |
5 | // clang-format off
6 |
7 | #ifndef GENERATED_PLUGIN_REGISTRANT_
8 | #define GENERATED_PLUGIN_REGISTRANT_
9 |
10 | #include
11 |
12 | // Registers Flutter plugins.
13 | void fl_register_plugins(FlPluginRegistry* registry);
14 |
15 | #endif // GENERATED_PLUGIN_REGISTRANT_
16 |
--------------------------------------------------------------------------------
/windows/flutter/generated_plugin_registrant.h:
--------------------------------------------------------------------------------
1 | //
2 | // Generated file. Do not edit.
3 | //
4 |
5 | // clang-format off
6 |
7 | #ifndef GENERATED_PLUGIN_REGISTRANT_
8 | #define GENERATED_PLUGIN_REGISTRANT_
9 |
10 | #include
11 |
12 | // Registers Flutter plugins.
13 | void RegisterPlugins(flutter::PluginRegistry* registry);
14 |
15 | #endif // GENERATED_PLUGIN_REGISTRANT_
16 |
--------------------------------------------------------------------------------
/lib/neutral/neutral_setting.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/cache.dart';
2 | import 'package:flame/components.dart';
3 |
4 | class NeutralSetting {
5 | late Sprite mine;
6 | late Sprite mineCluster;
7 |
8 | Future load() async {
9 | final images = Images();
10 | mine = Sprite(await images.load('neutral/mine.png'));
11 | mineCluster = Sprite(await images.load('neutral/mine_cluster.png'));
12 | }
13 | }
14 |
--------------------------------------------------------------------------------
/macos/Runner/DebugProfile.entitlements:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | com.apple.security.app-sandbox
6 |
7 | com.apple.security.cs.allow-jit
8 |
9 | com.apple.security.network.server
10 |
11 |
12 |
13 |
--------------------------------------------------------------------------------
/windows/flutter/generated_plugin_registrant.cc:
--------------------------------------------------------------------------------
1 | //
2 | // Generated file. Do not edit.
3 | //
4 |
5 | // clang-format off
6 |
7 | #include "generated_plugin_registrant.h"
8 |
9 | #include
10 |
11 | void RegisterPlugins(flutter::PluginRegistry* registry) {
12 | AudioplayersWindowsPluginRegisterWithRegistrar(
13 | registry->GetRegistrarForPlugin("AudioplayersWindowsPlugin"));
14 | }
15 |
--------------------------------------------------------------------------------
/linux/my_application.h:
--------------------------------------------------------------------------------
1 | #ifndef FLUTTER_MY_APPLICATION_H_
2 | #define FLUTTER_MY_APPLICATION_H_
3 |
4 | #include
5 |
6 | G_DECLARE_FINAL_TYPE(MyApplication, my_application, MY, APPLICATION,
7 | GtkApplication)
8 |
9 | /**
10 | * my_application_new:
11 | *
12 | * Creates a new Flutter-based application.
13 | *
14 | * Returns: a new #MyApplication.
15 | */
16 | MyApplication* my_application_new();
17 |
18 | #endif // FLUTTER_MY_APPLICATION_H_
19 |
--------------------------------------------------------------------------------
/macos/Runner/MainFlutterWindow.swift:
--------------------------------------------------------------------------------
1 | import Cocoa
2 | import FlutterMacOS
3 |
4 | class MainFlutterWindow: NSWindow {
5 | override func awakeFromNib() {
6 | let flutterViewController = FlutterViewController()
7 | let windowFrame = self.frame
8 | self.contentViewController = flutterViewController
9 | self.setFrame(windowFrame, display: true)
10 |
11 | RegisterGeneratedPlugins(registry: flutterViewController)
12 |
13 | super.awakeFromNib()
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/macos/Flutter/GeneratedPluginRegistrant.swift:
--------------------------------------------------------------------------------
1 | //
2 | // Generated file. Do not edit.
3 | //
4 |
5 | import FlutterMacOS
6 | import Foundation
7 |
8 | import audioplayers_darwin
9 | import path_provider_foundation
10 |
11 | func RegisterGeneratedPlugins(registry: FlutterPluginRegistry) {
12 | AudioplayersDarwinPlugin.register(with: registry.registrar(forPlugin: "AudioplayersDarwinPlugin"))
13 | PathProviderPlugin.register(with: registry.registrar(forPlugin: "PathProviderPlugin"))
14 | }
15 |
--------------------------------------------------------------------------------
/windows/runner/resource.h:
--------------------------------------------------------------------------------
1 | //{{NO_DEPENDENCIES}}
2 | // Microsoft Visual C++ generated include file.
3 | // Used by Runner.rc
4 | //
5 | #define IDI_APP_ICON 101
6 |
7 | // Next default values for new objects
8 | //
9 | #ifdef APSTUDIO_INVOKED
10 | #ifndef APSTUDIO_READONLY_SYMBOLS
11 | #define _APS_NEXT_RESOURCE_VALUE 102
12 | #define _APS_NEXT_COMMAND_VALUE 40001
13 | #define _APS_NEXT_CONTROL_VALUE 1001
14 | #define _APS_NEXT_SYMED_VALUE 101
15 | #endif
16 | #endif
17 |
--------------------------------------------------------------------------------
/linux/flutter/generated_plugin_registrant.cc:
--------------------------------------------------------------------------------
1 | //
2 | // Generated file. Do not edit.
3 | //
4 |
5 | // clang-format off
6 |
7 | #include "generated_plugin_registrant.h"
8 |
9 | #include
10 |
11 | void fl_register_plugins(FlPluginRegistry* registry) {
12 | g_autoptr(FlPluginRegistrar) audioplayers_linux_registrar =
13 | fl_plugin_registry_get_registrar_for_plugin(registry, "AudioplayersLinuxPlugin");
14 | audioplayers_linux_plugin_register_with_registrar(audioplayers_linux_registrar);
15 | }
16 |
--------------------------------------------------------------------------------
/lib/spacescape/game/command.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 |
3 | // This class represents a command that will be run
4 | // on every component of type T added to game instance.
5 | class Command {
6 | // A callback function to be run on
7 | // components of type T.
8 | void Function(T target) action;
9 |
10 | Command({required this.action});
11 |
12 | // Runs the callback on given component
13 | // if it is of type T.
14 | void run(Component c) {
15 | if (c is T) {
16 | action.call(c);
17 | }
18 | }
19 | }
20 |
--------------------------------------------------------------------------------
/lib/astar/astarnode.dart:
--------------------------------------------------------------------------------
1 | /*
2 | * canvas-astar.dart
3 | * MIT licensed
4 | *
5 | * Created by Daniel Imms, http://www.growingwiththeweb.com
6 | */
7 |
8 | class AstarNode {
9 | AstarNode? parent;
10 | AstarNode? next;
11 | late int x;
12 | late int y;
13 | late double g;
14 | late double f;
15 |
16 | AstarNode(this.x, this.y, {this.parent, double cost = 0.0}) {
17 | g = (parent != null ? parent!.g : 0) + cost;
18 | }
19 |
20 | bool operator ==(dynamic other) {
21 | return (x == other.x && y == other.y);
22 | }
23 |
24 | int get hashCode => super.hashCode;
25 | }
26 |
--------------------------------------------------------------------------------
/lib/spacescape/game/knows_game_size.dart:
--------------------------------------------------------------------------------
1 | // IMPORTANT NOTE
2 | // This class is obsolete since Flame v1.2.0 version
3 | // This code remains as is as a reference for the YouTube tutorial.
4 |
5 | // import 'package:flame/components.dart';
6 |
7 | // Adding this mixin to any class derived from BaseComponent will make sure that
8 | // the components gets access to current gameSize. Do not try to access gameSize
9 | // before your components is added to the game instance.
10 | // mixin KnowsGameSize on Component {
11 | // late Vector2 gameSize;
12 |
13 | // void onResize(Vector2 newGameSize) {
14 | // gameSize = newGameSize;
15 | // }
16 | // }
17 |
--------------------------------------------------------------------------------
/assets/spacescape/audio/README.md:
--------------------------------------------------------------------------------
1 | # Audio assets
2 |
3 | ## I don't have rights to redistribute all the audio assets, but you can get the original assets for following links:
4 |
5 | - __9. Space Invaders.wav__ background music from [VOiD1 Gaming](https://void1gaming.itch.io/)'s [Free Synthwave music pack](https://void1gaming.itch.io/free-synthwave-music-pack)
6 |
7 | - **laserSmall_001.ogg** sound effect from [Kenney.nl](https://kenney.nl/)'s [Sci-Fi Sounds](https://www.kenney.nl/assets/sci-fi-sounds)
8 |
9 | - __laser1.ogg__ and __powerUp6.ogg__ sound effects from [Kenney.nl](https://kenney.nl/)'s [Digital Audio](https://www.kenney.nl/assets/digital-audio)
10 |
--------------------------------------------------------------------------------
/lib/base/life_indicator.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 | import 'package:flutter/material.dart';
3 | import 'package:freedefense/base/game_component.dart';
4 |
5 | mixin LifeIndicator on GameComponent {
6 | double maxLife = 0;
7 | double life = 0;
8 |
9 | void renderLifIndicator(Canvas c) {
10 | if (maxLife == 0) return;
11 | Vector2 start = Vector2.zero();
12 | Vector2 mid = Vector2((life / maxLife) * size.x, 0);
13 | Vector2 end = Vector2(size.x, 0);
14 | c.drawLine(start.toOffset(), mid.toOffset(), Paint()..color = Colors.green);
15 | c.drawLine(mid.toOffset(), end.toOffset(), Paint()..color = Colors.red); }
16 | }
17 |
--------------------------------------------------------------------------------
/macos/Runner/Configs/Warnings.xcconfig:
--------------------------------------------------------------------------------
1 | WARNING_CFLAGS = -Wall -Wconditional-uninitialized -Wnullable-to-nonnull-conversion -Wmissing-method-return-type -Woverlength-strings
2 | GCC_WARN_UNDECLARED_SELECTOR = YES
3 | CLANG_UNDEFINED_BEHAVIOR_SANITIZER_NULLABILITY = YES
4 | CLANG_WARN_UNGUARDED_AVAILABILITY = YES_AGGRESSIVE
5 | CLANG_WARN__DUPLICATE_METHOD_MATCH = YES
6 | CLANG_WARN_PRAGMA_PACK = YES
7 | CLANG_WARN_STRICT_PROTOTYPES = YES
8 | CLANG_WARN_COMMA = YES
9 | GCC_WARN_STRICT_SELECTOR_MATCH = YES
10 | CLANG_WARN_OBJC_REPEATED_USE_OF_WEAK = YES
11 | CLANG_WARN_OBJC_IMPLICIT_RETAIN_SELF = YES
12 | GCC_WARN_SHADOW = YES
13 | CLANG_WARN_UNREACHABLE_CODE = YES
14 |
--------------------------------------------------------------------------------
/assets/enemyParams.json:
--------------------------------------------------------------------------------
1 | [
2 | {
3 | "life": 80.0,
4 | "speed": 50,
5 | "scale": 0.8,
6 | "image": "enemy/enemyA.png",
7 | "columns": 2,
8 | "rows": 3
9 | },
10 | {
11 | "life": 150,
12 | "speed": 60,
13 | "scale": 1.0,
14 | "image": "enemy/enemyB.png",
15 | "columns": 2,
16 | "rows": 3
17 | },
18 | {
19 | "life": 80,
20 | "speed": 100,
21 | "scale": 1.1,
22 | "image": "enemy/enemyC.png",
23 | "columns": 2,
24 | "rows": 3
25 | },
26 | {
27 | "life": 300,
28 | "speed": 50,
29 | "scale": 0.8,
30 | "image": "enemy/enemyD.png",
31 | "columns": 2,
32 | "rows": 3
33 | }
34 | ]
--------------------------------------------------------------------------------
/macos/Runner/Configs/AppInfo.xcconfig:
--------------------------------------------------------------------------------
1 | // Application-level settings for the Runner target.
2 | //
3 | // This may be replaced with something auto-generated from metadata (e.g., pubspec.yaml) in the
4 | // future. If not, the values below would default to using the project name when this becomes a
5 | // 'flutter create' template.
6 |
7 | // The application's name. By default this is also the title of the Flutter window.
8 | PRODUCT_NAME = free_defense
9 |
10 | // The application's bundle identifier
11 | PRODUCT_BUNDLE_IDENTIFIER = com.example.freeDefense
12 |
13 | // The copyright displayed in application information
14 | PRODUCT_COPYRIGHT = Copyright © 2023 com.example. All rights reserved.
15 |
--------------------------------------------------------------------------------
/lib/spacescape/models/enemy_data.dart:
--------------------------------------------------------------------------------
1 | /// This class represents all the details required
2 | /// to create an [Enemy] component.
3 | class EnemyData {
4 | // Speed of the enemy.
5 | final double speed;
6 |
7 | // Sprite ID from the main sprite sheet.
8 | final int spriteId;
9 |
10 | // Level of this enemy.
11 | final int level;
12 |
13 | // Indicates if this enemy can move horizontally.
14 | final bool hMove;
15 |
16 | // Points gains after destroying this enemy.
17 | final int killPoint;
18 |
19 | const EnemyData({
20 | required this.speed,
21 | required this.spriteId,
22 | required this.level,
23 | required this.hMove,
24 | required this.killPoint,
25 | });
26 | }
27 |
--------------------------------------------------------------------------------
/pubspec.yaml:
--------------------------------------------------------------------------------
1 | name: freedefense
2 | description: tower defense game
3 |
4 | version: 1.0.0
5 |
6 | environment:
7 | sdk: ">=2.17.0 <3.0.0"
8 |
9 | dependencies:
10 | flutter:
11 | sdk: flutter
12 | flame: ^1.12.0
13 | path_provider: 2.1.0
14 | provider: 6.0.5
15 | hive: 2.2.3
16 | hive_generator: 2.0.1
17 | hive_flutter: 1.1.0
18 | flutter_carousel_slider: 1.1.0
19 | flame_audio: 2.0.5
20 |
21 | dev_dependencies:
22 | flutter_test:
23 | sdk: flutter
24 |
25 | flutter:
26 | assets:
27 | - assets/images/weapon/
28 | - assets/images/enemy/
29 | - assets/images/neutral/
30 | - assets/images/
31 | - assets/weaponParams.json
32 | - assets/enemyParams.json
33 | - assets/spacescape/images/
34 |
--------------------------------------------------------------------------------
/lib/spacescape/game/health_bar.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 | import 'package:flutter/material.dart';
3 |
4 | import 'player.dart';
5 |
6 | class HealthBar extends PositionComponent {
7 | final Player player;
8 |
9 | HealthBar({
10 | required this.player,
11 | super.position,
12 | super.size,
13 | super.scale,
14 | super.angle,
15 | super.anchor,
16 | super.children,
17 | super.priority,
18 | });
19 |
20 | @override
21 | void render(Canvas canvas) {
22 | // Draws a rectangular health bar at top right corner.
23 | canvas.drawRect(
24 | Rect.fromLTWH(-2, 5, player.health.toDouble(), 20),
25 | Paint()..color = Colors.blue,
26 | );
27 | super.render(canvas);
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/windows/runner/utils.h:
--------------------------------------------------------------------------------
1 | #ifndef RUNNER_UTILS_H_
2 | #define RUNNER_UTILS_H_
3 |
4 | #include
5 | #include
6 |
7 | // Creates a console for the process, and redirects stdout and stderr to
8 | // it for both the runner and the Flutter library.
9 | void CreateAndAttachConsole();
10 |
11 | // Takes a null-terminated wchar_t* encoded in UTF-16 and returns a std::string
12 | // encoded in UTF-8. Returns an empty std::string on failure.
13 | std::string Utf8FromUtf16(const wchar_t* utf16_string);
14 |
15 | // Gets the command line arguments passed in as a std::vector,
16 | // encoded in UTF-8. Returns an empty std::vector on failure.
17 | std::vector GetCommandLineArguments();
18 |
19 | #endif // RUNNER_UTILS_H_
20 |
--------------------------------------------------------------------------------
/lib/base/game_ref.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 | import 'package:freedefense/game/game_main.dart';
3 |
4 | mixin GameRef on Component {
5 | T? _gameRef;
6 |
7 | T get gameRef {
8 | if (_gameRef == null) {
9 | var c = parent;
10 | while (c != null) {
11 | if (c is HasGameRef) {
12 | _gameRef = c.gameRef;
13 | return _gameRef!;
14 | } else if (c is T) {
15 | _gameRef = c;
16 | return c;
17 | } else {
18 | c = c.parent;
19 | }
20 | }
21 | throw StateError('Cannot find reference $T in the component tree');
22 | }
23 | return _gameRef!;
24 | }
25 |
26 | @override
27 | void onRemove() {
28 | super.onRemove();
29 | _gameRef = null;
30 | }
31 |
32 | registerToGame() {
33 | gameRef.add(this);
34 | }
35 | }
36 |
--------------------------------------------------------------------------------
/linux/flutter/generated_plugins.cmake:
--------------------------------------------------------------------------------
1 | #
2 | # Generated file, do not edit.
3 | #
4 |
5 | list(APPEND FLUTTER_PLUGIN_LIST
6 | audioplayers_linux
7 | )
8 |
9 | list(APPEND FLUTTER_FFI_PLUGIN_LIST
10 | )
11 |
12 | set(PLUGIN_BUNDLED_LIBRARIES)
13 |
14 | foreach(plugin ${FLUTTER_PLUGIN_LIST})
15 | add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/linux plugins/${plugin})
16 | target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
17 | list(APPEND PLUGIN_BUNDLED_LIBRARIES $)
18 | list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
19 | endforeach(plugin)
20 |
21 | foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
22 | add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/linux plugins/${ffi_plugin})
23 | list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
24 | endforeach(ffi_plugin)
25 |
--------------------------------------------------------------------------------
/windows/flutter/generated_plugins.cmake:
--------------------------------------------------------------------------------
1 | #
2 | # Generated file, do not edit.
3 | #
4 |
5 | list(APPEND FLUTTER_PLUGIN_LIST
6 | audioplayers_windows
7 | )
8 |
9 | list(APPEND FLUTTER_FFI_PLUGIN_LIST
10 | )
11 |
12 | set(PLUGIN_BUNDLED_LIBRARIES)
13 |
14 | foreach(plugin ${FLUTTER_PLUGIN_LIST})
15 | add_subdirectory(flutter/ephemeral/.plugin_symlinks/${plugin}/windows plugins/${plugin})
16 | target_link_libraries(${BINARY_NAME} PRIVATE ${plugin}_plugin)
17 | list(APPEND PLUGIN_BUNDLED_LIBRARIES $)
18 | list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${plugin}_bundled_libraries})
19 | endforeach(plugin)
20 |
21 | foreach(ffi_plugin ${FLUTTER_FFI_PLUGIN_LIST})
22 | add_subdirectory(flutter/ephemeral/.plugin_symlinks/${ffi_plugin}/windows plugins/${ffi_plugin})
23 | list(APPEND PLUGIN_BUNDLED_LIBRARIES ${${ffi_plugin}_bundled_libraries})
24 | endforeach(ffi_plugin)
25 |
--------------------------------------------------------------------------------
/lib/spacescape/models/settings.dart:
--------------------------------------------------------------------------------
1 | import 'package:flutter/foundation.dart';
2 | import 'package:hive/hive.dart';
3 |
4 | part 'settings.g.dart';
5 |
6 | @HiveType(typeId: 2)
7 | class Settings extends ChangeNotifier with HiveObjectMixin {
8 | static const String settingsBox = 'SettingsBox';
9 | static const String settingsKey = 'Settings';
10 |
11 | @HiveField(0)
12 | bool _sfx = false;
13 | bool get soundEffects => _sfx;
14 | set soundEffects(bool value) {
15 | _sfx = value;
16 | notifyListeners();
17 | save();
18 | }
19 |
20 | @HiveField(1)
21 | bool _bgm = false;
22 | bool get backgroundMusic => _bgm;
23 | set backgroundMusic(bool value) {
24 | _bgm = value;
25 | notifyListeners();
26 | save();
27 | }
28 |
29 | Settings({
30 | bool soundEffects = false,
31 | bool backgroundMusic = false,
32 | }) : _bgm = backgroundMusic,
33 | _sfx = soundEffects;
34 | }
35 |
--------------------------------------------------------------------------------
/lib/spacescape/widgets/overlays/pause_button.dart:
--------------------------------------------------------------------------------
1 | import 'package:flutter/material.dart';
2 |
3 | import '../../../links/combined_flame_game.dart';
4 | import 'pause_menu.dart';
5 |
6 | // This class represents the pause button overlay.
7 | class PauseButton extends StatelessWidget {
8 | static const String id = 'PauseButton';
9 | final CombinedFlameGame game;
10 |
11 | const PauseButton({Key? key, required this.game}) : super(key: key);
12 |
13 | @override
14 | Widget build(BuildContext context) {
15 | return Align(
16 | alignment: Alignment.topCenter,
17 | child: TextButton(
18 | child: const Icon(
19 | Icons.pause_rounded,
20 | color: Colors.white,
21 | ),
22 | onPressed: () {
23 | game.pauseEngine();
24 | game.overlays.add(PauseMenu.id);
25 | game.overlays.remove(PauseButton.id);
26 | },
27 | ),
28 | );
29 | }
30 | }
31 |
--------------------------------------------------------------------------------
/windows/runner/runner.exe.manifest:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | PerMonitorV2
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
--------------------------------------------------------------------------------
/lib/neutral/neutral_component.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 | import 'package:freedefense/base/game_component.dart';
3 | import 'package:freedefense/base/radar.dart';
4 | import 'package:freedefense/enemy/enemy_component.dart';
5 |
6 | enum NeutralType { GATE_START, GATE_END, MINDER, STONE }
7 |
8 | class NeutralComponent extends GameComponent with Radar {
9 | double life = 0;
10 | late NeutralType neutualType;
11 | NeutralComponent({
12 | required Vector2 position,
13 | required Vector2 size,
14 | required this.neutualType,
15 | }) : super(position: position, size: size, priority: 20) {
16 | radarOn = false;
17 |
18 | if (neutualType == NeutralType.GATE_END) {
19 | radarOn = true;
20 | radarRange = (size.x + size.y) / 4;
21 | radarCollisionDepth = 0.9;
22 | radarScanAlert = (c) => (c as EnemyComponent).onArrived();
23 | }
24 | }
25 | @override
26 | Future? onLoad() async {
27 | await super.onLoad();
28 | }
29 | }
30 |
--------------------------------------------------------------------------------
/lib/astar/array2d.dart:
--------------------------------------------------------------------------------
1 | // /**
2 | // * canvas-astar.dart
3 | // * MIT licensed
4 | // *
5 | // * Created by Daniel Imms, http://www.growingwiththeweb.com
6 | // */
7 |
8 | class Array2d {
9 | late List> array;
10 | T defaultValue;
11 |
12 | Array2d(int width, int height, {required this.defaultValue}) {
13 | array = [];
14 | this.width = width;
15 | this.height = height;
16 | }
17 |
18 | operator [](int x) => array[x];
19 |
20 | set width(int v) {
21 | while (array.length > v) array.removeLast();
22 | while (array.length < v) {
23 | List newList = [];
24 | if (array.length > 0) {
25 | for (int y = 0; y < array.first.length; y++) newList.add(defaultValue);
26 | }
27 | array.add(newList);
28 | }
29 | }
30 |
31 | set height(int v) {
32 | while (array.first.length > v) {
33 | for (int x = 0; x < array.length; x++) array[x].removeLast();
34 | }
35 | while (array.first.length < v) {
36 | for (int x = 0; x < array.length; x++) array[x].add(defaultValue);
37 | }
38 | }
39 | }
40 |
--------------------------------------------------------------------------------
/windows/runner/flutter_window.h:
--------------------------------------------------------------------------------
1 | #ifndef RUNNER_FLUTTER_WINDOW_H_
2 | #define RUNNER_FLUTTER_WINDOW_H_
3 |
4 | #include
5 | #include
6 |
7 | #include
8 |
9 | #include "win32_window.h"
10 |
11 | // A window that does nothing but host a Flutter view.
12 | class FlutterWindow : public Win32Window {
13 | public:
14 | // Creates a new FlutterWindow hosting a Flutter view running |project|.
15 | explicit FlutterWindow(const flutter::DartProject& project);
16 | virtual ~FlutterWindow();
17 |
18 | protected:
19 | // Win32Window:
20 | bool OnCreate() override;
21 | void OnDestroy() override;
22 | LRESULT MessageHandler(HWND window, UINT const message, WPARAM const wparam,
23 | LPARAM const lparam) noexcept override;
24 |
25 | private:
26 | // The project to run.
27 | flutter::DartProject project_;
28 |
29 | // The Flutter instance hosted by this window.
30 | std::unique_ptr flutter_controller_;
31 | };
32 |
33 | #endif // RUNNER_FLUTTER_WINDOW_H_
34 |
--------------------------------------------------------------------------------
/LICENSE.SpaceScape:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2021 Shubham Kamble
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
--------------------------------------------------------------------------------
/macos/Runner/Info.plist:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | CFBundleDevelopmentRegion
6 | $(DEVELOPMENT_LANGUAGE)
7 | CFBundleExecutable
8 | $(EXECUTABLE_NAME)
9 | CFBundleIconFile
10 |
11 | CFBundleIdentifier
12 | $(PRODUCT_BUNDLE_IDENTIFIER)
13 | CFBundleInfoDictionaryVersion
14 | 6.0
15 | CFBundleName
16 | $(PRODUCT_NAME)
17 | CFBundlePackageType
18 | APPL
19 | CFBundleShortVersionString
20 | $(FLUTTER_BUILD_NAME)
21 | CFBundleVersion
22 | $(FLUTTER_BUILD_NUMBER)
23 | LSMinimumSystemVersion
24 | $(MACOSX_DEPLOYMENT_TARGET)
25 | NSHumanReadableCopyright
26 | $(PRODUCT_COPYRIGHT)
27 | NSMainNibFile
28 | MainMenu
29 | NSPrincipalClass
30 | NSApplication
31 |
32 |
33 |
--------------------------------------------------------------------------------
/lib/spacescape/models/settings.g.dart:
--------------------------------------------------------------------------------
1 | // GENERATED CODE - DO NOT MODIFY BY HAND
2 |
3 | part of 'settings.dart';
4 |
5 | // **************************************************************************
6 | // TypeAdapterGenerator
7 | // **************************************************************************
8 |
9 | class SettingsAdapter extends TypeAdapter {
10 | @override
11 | final int typeId = 2;
12 |
13 | @override
14 | Settings read(BinaryReader reader) {
15 | final numOfFields = reader.readByte();
16 | final fields = {
17 | for (int i = 0; i < numOfFields; i++) reader.readByte(): reader.read(),
18 | };
19 | return Settings()
20 | .._sfx = fields[0] as bool
21 | .._bgm = fields[1] as bool;
22 | }
23 |
24 | @override
25 | void write(BinaryWriter writer, Settings obj) {
26 | writer
27 | ..writeByte(2)
28 | ..writeByte(0)
29 | ..write(obj._sfx)
30 | ..writeByte(1)
31 | ..write(obj._bgm);
32 | }
33 |
34 | @override
35 | int get hashCode => typeId.hashCode;
36 |
37 | @override
38 | bool operator ==(Object other) =>
39 | identical(this, other) ||
40 | other is SettingsAdapter &&
41 | runtimeType == other.runtimeType &&
42 | typeId == other.typeId;
43 | }
44 |
--------------------------------------------------------------------------------
/lib/map/map_tile_component.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 | import 'package:flame/events.dart';
3 | import 'package:flutter/material.dart';
4 | import 'package:freedefense/base/game_component.dart';
5 | import 'package:freedefense/game/game_controller.dart';
6 |
7 | enum MapTileBuildStatus { Empty, BuildPreview, BuildDone }
8 |
9 | enum MapTileBuildEvent { None, BuildPreview, BuildDone, BuildCancel }
10 |
11 | class MapTileComponent extends GameComponent with TapCallbacks {
12 | MapTileBuildStatus buildStatus = MapTileBuildStatus.Empty;
13 | GameComponent? refComponent;
14 | bool ableToBuild = true;
15 | Sprite? background;
16 |
17 | MapTileComponent({
18 | Vector2? position,
19 | Vector2? size,
20 | }) : super(
21 | position: position,
22 | size: size,
23 | );
24 |
25 | void render(Canvas c) {
26 | super.render(c);
27 | // if (background != null) {
28 | // background!.renderRect(c, size.toRect());
29 | c.drawRect(
30 | size.toRect(),
31 | Paint()
32 | ..style = PaintingStyle.stroke
33 | ..color = Colors.green);
34 | }
35 |
36 | @override
37 | bool onTapDown(TapDownEvent event) {
38 | gameRef.gameController.send(this, GameControl.WEAPON_BUILDING);
39 | return false;
40 | }
41 | }
42 |
--------------------------------------------------------------------------------
/.metadata:
--------------------------------------------------------------------------------
1 | # This file tracks properties of this Flutter project.
2 | # Used by Flutter tool to assess capabilities and perform upgrades etc.
3 | #
4 | # This file should be version controlled and should not be manually edited.
5 |
6 | version:
7 | revision: "db7ef5bf9f59442b0e200a90587e8fa5e0c6336a"
8 | channel: "stable"
9 |
10 | project_type: app
11 |
12 | # Tracks metadata for the flutter migrate command
13 | migration:
14 | platforms:
15 | - platform: root
16 | create_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
17 | base_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
18 | - platform: linux
19 | create_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
20 | base_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
21 | - platform: macos
22 | create_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
23 | base_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
24 | - platform: windows
25 | create_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
26 | base_revision: db7ef5bf9f59442b0e200a90587e8fa5e0c6336a
27 |
28 | # User provided section
29 |
30 | # List of Local paths (relative to this file) that should be
31 | # ignored by the migrate tool.
32 | #
33 | # Files that are not part of the templates will be ignored by default.
34 | unmanaged_files:
35 | - 'lib/main.dart'
36 | - 'ios/Runner.xcodeproj/project.pbxproj'
37 |
--------------------------------------------------------------------------------
/lib/map/map_controller.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/extensions.dart';
2 | import 'package:freedefense/astar/astarnode.dart';
3 | import 'package:freedefense/map/astarmap_minxin.dart';
4 | import 'package:freedefense/base/game_component.dart';
5 |
6 | import 'map_tile_component.dart';
7 |
8 | class MapController extends GameComponent with AstarMapMixin {
9 | late Vector2 tileSize;
10 | late Vector2 mapGrid;
11 |
12 | MapController({
13 | required this.tileSize,
14 | required this.mapGrid,
15 | position,
16 | size,
17 | }) : super(position: position, size: size);
18 |
19 | @override
20 | Future onLoad() async {
21 | await super.onLoad();
22 |
23 | for (var w = 0; w < mapGrid.x; w++) {
24 | for (var h = 0; h < mapGrid.y; h++) {
25 | this.add(MapTileComponent(
26 | position: Vector2(w * tileSize.x, h * tileSize.y) +
27 | (Vector2(tileSize.x / 2, tileSize.y / 2)),
28 | size: tileSize));
29 | }
30 | }
31 |
32 | initBackground();
33 | astarMapInit(mapGrid);
34 | }
35 |
36 | void initBackground() {}
37 |
38 | bool testBlock(Vector2 position) {
39 | astarMapAddObstacle(position);
40 | AstarNode? goal = astarMapResolve(
41 | gameRef.gameSetting.enemySpawn, gameRef.gameSetting.enemyTarget);
42 | astarMapRemoveObstacle(position);
43 | return goal == null ? true : false;
44 | }
45 | }
46 |
--------------------------------------------------------------------------------
/lib/enemy/enemy_setting.dart:
--------------------------------------------------------------------------------
1 | import 'dart:convert';
2 |
3 | import 'package:flame/cache.dart';
4 | import 'package:flame/sprite.dart';
5 |
6 | import '../game/game_setting.dart';
7 |
8 | class EnemySetting {
9 | late final double life;
10 | late final double speed;
11 | late final double scale;
12 | late final double enemySize;
13 | late final SpriteSheet spriteSheet;
14 |
15 | EnemySetting();
16 | }
17 |
18 | class EnemySettingV1 {
19 | List enemy = [];
20 |
21 | EnemySettingV1();
22 |
23 | final images = Images();
24 |
25 | Future load() async {
26 | String enemyParamsString = await loadAsset('assets/enemyParams.json');
27 | final enemyParams = json.decode(enemyParamsString);
28 | print("EnemySettingV1 enemyParams = ${enemyParams}");
29 |
30 | for (var enemyParam in enemyParams) {
31 | print("EnemySettingV1 enemyParam = ${enemyParam}");
32 |
33 | enemy.add(EnemySetting()
34 | ..life = enemyParam['life'].toDouble()
35 | ..speed = enemyParam['speed'].toDouble()
36 | ..scale = enemyParam['scale'].toDouble()
37 | ..spriteSheet = SpriteSheet.fromColumnsAndRows(
38 | image: await images.load('${enemyParam['image']}'),
39 | columns: enemyParam['columns'],
40 | rows: enemyParam['rows'],
41 | ));
42 | }
43 |
44 | print("EnemySettingV1 = ${enemy}");
45 | print("EnemySettingV1 = ${enemy.length}");
46 | }
47 | }
48 |
--------------------------------------------------------------------------------
/windows/runner/main.cpp:
--------------------------------------------------------------------------------
1 | #include
2 | #include
3 | #include
4 |
5 | #include "flutter_window.h"
6 | #include "utils.h"
7 |
8 | int APIENTRY wWinMain(_In_ HINSTANCE instance, _In_opt_ HINSTANCE prev,
9 | _In_ wchar_t *command_line, _In_ int show_command) {
10 | // Attach to console when present (e.g., 'flutter run') or create a
11 | // new console when running with a debugger.
12 | if (!::AttachConsole(ATTACH_PARENT_PROCESS) && ::IsDebuggerPresent()) {
13 | CreateAndAttachConsole();
14 | }
15 |
16 | // Initialize COM, so that it is available for use in the library and/or
17 | // plugins.
18 | ::CoInitializeEx(nullptr, COINIT_APARTMENTTHREADED);
19 |
20 | flutter::DartProject project(L"data");
21 |
22 | std::vector command_line_arguments =
23 | GetCommandLineArguments();
24 |
25 | project.set_dart_entrypoint_arguments(std::move(command_line_arguments));
26 |
27 | FlutterWindow window(project);
28 | Win32Window::Point origin(10, 10);
29 | Win32Window::Size size(1280, 720);
30 | if (!window.Create(L"free_defense", origin, size)) {
31 | return EXIT_FAILURE;
32 | }
33 | window.SetQuitOnClose(true);
34 |
35 | ::MSG msg;
36 | while (::GetMessage(&msg, nullptr, 0, 0)) {
37 | ::TranslateMessage(&msg);
38 | ::DispatchMessage(&msg);
39 | }
40 |
41 | ::CoUninitialize();
42 | return EXIT_SUCCESS;
43 | }
44 |
--------------------------------------------------------------------------------
/analysis_options.yaml:
--------------------------------------------------------------------------------
1 | # This file configures the analyzer, which statically analyzes Dart code to
2 | # check for errors, warnings, and lints.
3 | #
4 | # The issues identified by the analyzer are surfaced in the UI of Dart-enabled
5 | # IDEs (https://dart.dev/tools#ides-and-editors). The analyzer can also be
6 | # invoked from the command line by running `flutter analyze`.
7 |
8 | # The following line activates a set of recommended lints for Flutter apps,
9 | # packages, and plugins designed to encourage good coding practices.
10 | include: package:flutter_lints/flutter.yaml
11 |
12 | linter:
13 | # The lint rules applied to this project can be customized in the
14 | # section below to disable rules from the `package:flutter_lints/flutter.yaml`
15 | # included above or to enable additional rules. A list of all available lints
16 | # and their documentation is published at https://dart.dev/lints.
17 | #
18 | # Instead of disabling a lint rule for the entire project in the
19 | # section below, it can also be suppressed for a single line of code
20 | # or a specific dart file by using the `// ignore: name_of_lint` and
21 | # `// ignore_for_file: name_of_lint` syntax on the line or in the file
22 | # producing the lint.
23 | rules:
24 | # avoid_print: false # Uncomment to disable the `avoid_print` rule
25 | # prefer_single_quotes: true # Uncomment to enable the `prefer_single_quotes` rule
26 |
27 | # Additional information about this file can be found at
28 | # https://dart.dev/guides/language/analysis-options
29 |
--------------------------------------------------------------------------------
/scripts/clean_windows_build.ps1:
--------------------------------------------------------------------------------
1 | # Clears stale Windows build artifacts that can cause CMake cache/source path mismatch errors.
2 | # Usage: From the project root, run:
3 | # powershell -ExecutionPolicy Bypass -File .\scripts\clean_windows_build.ps1
4 |
5 | $ErrorActionPreference = 'Stop'
6 |
7 | function Remove-IfExists {
8 | param(
9 | [Parameter(Mandatory=$true)][string]$Path
10 | )
11 | if (Test-Path -LiteralPath $Path) {
12 | Write-Host "Removing: $Path" -ForegroundColor Yellow
13 | Remove-Item -LiteralPath $Path -Recurse -Force -ErrorAction SilentlyContinue
14 | } else {
15 | Write-Host "Not found (skip): $Path" -ForegroundColor DarkGray
16 | }
17 | }
18 |
19 | # Resolve repo root (script is located under scripts/)
20 | $ScriptDir = Split-Path -Parent $MyInvocation.MyCommand.Path
21 | $RepoRoot = Split-Path -Parent $ScriptDir
22 | Set-Location $RepoRoot
23 |
24 | # Paths to clean
25 | $paths = @(
26 | Join-Path $RepoRoot 'build\windows',
27 | Join-Path $RepoRoot 'build\win32',
28 | Join-Path $RepoRoot 'windows\flutter\ephemeral'
29 | )
30 |
31 | Write-Host "Cleaning Windows build artifacts to fix CMake cache mismatches..." -ForegroundColor Cyan
32 | foreach ($p in $paths) {
33 | Remove-IfExists -Path $p
34 | }
35 |
36 | Write-Host "Cleanup complete. You can now regenerate build files, e.g.:" -ForegroundColor Green
37 | Write-Host " flutter clean" -ForegroundColor Green
38 | Write-Host " flutter pub get" -ForegroundColor Green
39 | Write-Host " flutter build windows" -ForegroundColor Green
40 |
--------------------------------------------------------------------------------
/lib/base/game_component.dart:
--------------------------------------------------------------------------------
1 | import 'dart:math';
2 | import 'dart:ui';
3 |
4 | import 'package:flame/components.dart';
5 | import 'package:freedefense/base/game_ref.dart';
6 | import 'package:freedefense/game/game_main.dart';
7 |
8 | class GameComponent extends SpriteAnimationComponent with GameRef {
9 | Sprite? sprite;
10 |
11 | // set sprite(Sprite s) => this.sprite = s;
12 |
13 | GameComponent({
14 | Vector2? position,
15 | Vector2? size,
16 | int? priority,
17 | }) : super(position: position, size: size, priority: priority, anchor: Anchor.center, removeOnFinish: true);
18 |
19 | bool active = true;
20 | get length => (size.x + size.y) / 2;
21 | get radius => length / 2;
22 | // loadedImage(imagePath) =>
23 | // Sprite.fromImage(Flame.images.loadedFiles[imagePath].loadedImage);
24 |
25 | @override
26 | void render(Canvas canvas) {
27 | sprite?.render(
28 | canvas,
29 | size: size,
30 | overridePaint: paint,
31 | );
32 |
33 | sprite?.render(
34 | canvas,
35 | size: size,
36 | overridePaint: paint,
37 | );
38 | super.render(canvas);
39 | }
40 |
41 | double angleNearTo(Vector2 target) {
42 | double distance = position.distanceTo(target);
43 | if (distance == 0) return 0;
44 | double radians = acos((-target.y + position.y) / distance);
45 | if (target.x < position.x) {
46 | radians = pi * 2 - radians;
47 | }
48 | return radians;
49 | }
50 |
51 | Vector2 positionInParent(Vector2 point) {
52 | return point + position;
53 | }
54 | }
55 |
--------------------------------------------------------------------------------
/lib/spacescape/models/player_data.g.dart:
--------------------------------------------------------------------------------
1 | // GENERATED CODE - DO NOT MODIFY BY HAND
2 |
3 | part of 'player_data.dart';
4 |
5 | // **************************************************************************
6 | // TypeAdapterGenerator
7 | // **************************************************************************
8 |
9 | class PlayerDataAdapter extends TypeAdapter {
10 | @override
11 | final int typeId = 0;
12 |
13 | @override
14 | PlayerData read(BinaryReader reader) {
15 | final numOfFields = reader.readByte();
16 | final fields = {
17 | for (int i = 0; i < numOfFields; i++) reader.readByte(): reader.read(),
18 | };
19 | return PlayerData(
20 | spaceshipType: fields[0] as SpaceshipType,
21 | ownedSpaceships: (fields[1] as List).cast(),
22 | money: fields[3] as int,
23 | ).._highScore = fields[2] as int;
24 | }
25 |
26 | @override
27 | void write(BinaryWriter writer, PlayerData obj) {
28 | writer
29 | ..writeByte(4)
30 | ..writeByte(0)
31 | ..write(obj.spaceshipType)
32 | ..writeByte(1)
33 | ..write(obj.ownedSpaceships)
34 | ..writeByte(2)
35 | ..write(obj._highScore)
36 | ..writeByte(3)
37 | ..write(obj.money);
38 | }
39 |
40 | @override
41 | int get hashCode => typeId.hashCode;
42 |
43 | @override
44 | bool operator ==(Object other) =>
45 | identical(this, other) ||
46 | other is PlayerDataAdapter &&
47 | runtimeType == other.runtimeType &&
48 | typeId == other.typeId;
49 | }
50 |
--------------------------------------------------------------------------------
/macos/Runner/Assets.xcassets/AppIcon.appiconset/Contents.json:
--------------------------------------------------------------------------------
1 | {
2 | "images" : [
3 | {
4 | "size" : "16x16",
5 | "idiom" : "mac",
6 | "filename" : "app_icon_16.png",
7 | "scale" : "1x"
8 | },
9 | {
10 | "size" : "16x16",
11 | "idiom" : "mac",
12 | "filename" : "app_icon_32.png",
13 | "scale" : "2x"
14 | },
15 | {
16 | "size" : "32x32",
17 | "idiom" : "mac",
18 | "filename" : "app_icon_32.png",
19 | "scale" : "1x"
20 | },
21 | {
22 | "size" : "32x32",
23 | "idiom" : "mac",
24 | "filename" : "app_icon_64.png",
25 | "scale" : "2x"
26 | },
27 | {
28 | "size" : "128x128",
29 | "idiom" : "mac",
30 | "filename" : "app_icon_128.png",
31 | "scale" : "1x"
32 | },
33 | {
34 | "size" : "128x128",
35 | "idiom" : "mac",
36 | "filename" : "app_icon_256.png",
37 | "scale" : "2x"
38 | },
39 | {
40 | "size" : "256x256",
41 | "idiom" : "mac",
42 | "filename" : "app_icon_256.png",
43 | "scale" : "1x"
44 | },
45 | {
46 | "size" : "256x256",
47 | "idiom" : "mac",
48 | "filename" : "app_icon_512.png",
49 | "scale" : "2x"
50 | },
51 | {
52 | "size" : "512x512",
53 | "idiom" : "mac",
54 | "filename" : "app_icon_512.png",
55 | "scale" : "1x"
56 | },
57 | {
58 | "size" : "512x512",
59 | "idiom" : "mac",
60 | "filename" : "app_icon_1024.png",
61 | "scale" : "2x"
62 | }
63 | ],
64 | "info" : {
65 | "version" : 1,
66 | "author" : "xcode"
67 | }
68 | }
69 |
--------------------------------------------------------------------------------
/lib/weapon/bullet_component.dart:
--------------------------------------------------------------------------------
1 | import 'dart:async';
2 |
3 | import 'package:flame/components.dart';
4 | import 'package:freedefense/base/game_component.dart';
5 | import 'package:freedefense/base/movable.dart';
6 | import 'package:freedefense/base/radar.dart';
7 | import 'package:freedefense/enemy/enemy_component.dart';
8 |
9 | class BulletComponent extends GameComponent with Movable, Radar {
10 | // double range = 0;
11 | Function? onExplosion;
12 | double damage = 0;
13 | BulletComponent({
14 | required Vector2 position,
15 | required Vector2 size,
16 | }) : super(position: position, size: size, priority: 50);
17 |
18 | @override
19 | FutureOr? onLoad() {
20 | radarOn = true;
21 | radarRange = (size.x + size.y) / 4;
22 | radarScanAlert = onHitEnemy;
23 | radarScanNothing = null;
24 | radarCollisionDepth = 0.2;
25 | onMoveFinish = this.outOfRange;
26 | return super.onLoad();
27 | }
28 |
29 | @override
30 | void update(double dt) {
31 | if (active) {
32 | updateMovable(dt);
33 | }
34 | super.update(dt);
35 | }
36 |
37 | void onHitEnemy(GameComponent enemy) {
38 | radarOn = false;
39 | (enemy as EnemyComponent).receiveDamage(damage);
40 | this.removeFromParent();
41 | onExplosion?.call(enemy);
42 | }
43 |
44 | void outOfRange() {
45 | radarOn = false;
46 | this.removeFromParent();
47 | }
48 | }
49 |
50 | class ExplosionComponent extends GameComponent {
51 | ExplosionComponent({
52 | required Vector2 position,
53 | required Vector2 size,
54 | }) : super(position: position, size: size, priority: 55);
55 | }
56 |
--------------------------------------------------------------------------------
/lib/map/astarmap_minxin.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 | import 'package:freedefense/astar/astarmap.dart';
3 | import 'package:freedefense/astar/astarnode.dart';
4 |
5 | mixin AstarMapMixin {
6 | late AstarMap astarMap;
7 | late Vector2 tileSize;
8 |
9 | void astarMapInit(Vector2 size) {
10 | astarMap = AstarMap(size.x.toInt(), size.y.toInt());
11 | }
12 |
13 | void astarMapAddObstacle(Vector2 position) {
14 | AstarNode node = _positionToNode(position);
15 | astarMap.addObstacle(node.x, node.y);
16 | }
17 |
18 | void astarMapRemoveObstacle(Vector2 position) {
19 | AstarNode node = _positionToNode(position);
20 | astarMap.removeObstacle(node.x, node.y);
21 | }
22 |
23 | AstarNode? astarMapResolve(Vector2 start, Vector2 end) {
24 | AstarNode _start = _positionToNode(start);
25 | AstarNode _end = _positionToNode(end);
26 | AstarNode? goal = astarMap.astar(_start, _end);
27 | AstarNode? node = goal;
28 | if (goal == null) return null;
29 |
30 | while (node!.parent != null) {
31 | node.parent!.next = node;
32 | node = node.parent;
33 | }
34 | return node;
35 | }
36 |
37 | Vector2? astarMapResolveNextPosition(Vector2 start, Vector2 end) {
38 | AstarNode? node = astarMapResolve(start, end);
39 | return node != null ? nodeToPosition(node.next!) : null;
40 | }
41 |
42 | AstarNode _positionToNode(Vector2 position) {
43 | return AstarNode(position.x ~/ tileSize.x, position.y ~/ tileSize.y);
44 | }
45 |
46 | // leftTop position
47 | Vector2 nodeToPosition(AstarNode node) {
48 | return Vector2(node.x * tileSize.x, node.y * tileSize.y);
49 | }
50 | }
51 |
--------------------------------------------------------------------------------
/lib/base/movable.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 | import 'package:freedefense/base/game_component.dart';
3 | import 'dart:math';
4 |
5 | mixin Movable on GameComponent {
6 | double speed = 0;
7 | Function? onMoveFinish;
8 | bool _finish = true;
9 |
10 | Vector2 _direction = Vector2.zero();
11 | double _totalLength = 0;
12 | double _movedLength = 0;
13 |
14 | void moveTo(Vector2 to, [Function? onFinish]) {
15 | moveFromTo(position, to, onFinish);
16 | }
17 |
18 | void moveFromTo(Vector2 from, Vector2 to, [Function? onFinish]) {
19 | // Vector2 = from;
20 | double dx = to.x - from.x;
21 | double dy = to.y - from.y;
22 | double dl = sqrt(pow(dx, 2) + pow(dy, 2));
23 | _totalLength = dl;
24 | _direction = Vector2(dx / dl, dy / dl);
25 | _movedLength = 0;
26 | _finish = false;
27 | onMoveFinish = onFinish;
28 | angle = angleNearTo(to);
29 | }
30 |
31 | void updateMovable(double t) {
32 | // super.update(t);
33 | if (!_finish) {
34 | /*finish on the next tick, to make sure the Vector2 is able to be sensored*/
35 | if (_movedLength > _totalLength) {
36 | moveFinish();
37 | }
38 | double _delta = t * speed;
39 | double dx = _delta * _direction.x;
40 | double dy = _delta * _direction.y;
41 | //overwirte Vector2 to make sure it update area.
42 | position = position + Vector2(dx, dy);
43 | //OPT: check only after time expire, to avoid pow cacl in very tick
44 | _movedLength += sqrt(pow(dx, 2) + pow(dy, 2));
45 | }
46 | }
47 |
48 | void moveFinish() {
49 | _finish = true;
50 | onMoveFinish?.call();
51 | }
52 | }
53 |
--------------------------------------------------------------------------------
/lib/spacescape/game/audio_player_component.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 | import 'package:flame/experimental.dart';
3 | import 'package:flame_audio/flame_audio.dart';
4 | import 'package:provider/provider.dart';
5 |
6 | import 'game.dart';
7 |
8 | import '../models/settings.dart';
9 |
10 | class AudioPlayerComponent extends Component
11 | with HasGameReference {
12 | @override
13 | Future? onLoad() async {
14 | FlameAudio.bgm.initialize();
15 |
16 | await FlameAudio.audioCache
17 | .loadAll(['laser1.ogg', 'powerUp6.ogg', 'laserSmall_001.ogg']);
18 |
19 | try {
20 | await FlameAudio.audioCache.load(
21 | '9. Space Invaders.wav',
22 | );
23 | } catch (_) {
24 | // ignore: avoid_print
25 | print('Missing VOiD1 Gaming music pack: '
26 | 'https://void1gaming.itch.io/free-synthwave-music-pack '
27 | 'See assets/audio/README.md for more information.');
28 | }
29 |
30 | return super.onLoad();
31 | }
32 |
33 | void playBgm(String filename) {
34 | if (!FlameAudio.audioCache.loadedFiles.containsKey(filename)) return;
35 |
36 | if (game.buildContext != null) {
37 | if (Provider.of(game.buildContext!, listen: false)
38 | .backgroundMusic) {
39 | FlameAudio.bgm.play(filename);
40 | }
41 | }
42 | }
43 |
44 | void playSfx(String filename) {
45 | if (game.buildContext != null) {
46 | if (Provider.of(game.buildContext!, listen: false)
47 | .soundEffects) {
48 | FlameAudio.play(filename);
49 | }
50 | }
51 | }
52 |
53 | void stopBgm() {
54 | FlameAudio.bgm.stop();
55 | }
56 | }
57 |
--------------------------------------------------------------------------------
/lib/enemy/enemy_v1.dart:
--------------------------------------------------------------------------------
1 | import 'dart:math';
2 |
3 | import 'package:flame/components.dart';
4 | import 'package:flame/sprite.dart';
5 | import 'package:freedefense/game/game_setting.dart';
6 | import 'package:freedefense/enemy/enemy_component.dart';
7 |
8 | import 'enemy_setting.dart';
9 |
10 | GameSetting setting = GameSetting();
11 |
12 | class EnemyV1 extends EnemyComponent {
13 | late SpriteSheet spriteSheet;
14 | EnemyV1({required Vector2 position, required EnemyType type})
15 | : super(position: position, size: Vector2.zero()) {
16 | enemyType = type;
17 | EnemySetting s = setting.enemies.enemy[enemyType.index];
18 | maxLife = s.life;
19 | speed = s.speed;
20 | size = setting.enemySize * s.scale;
21 | spriteSheet = s.spriteSheet;
22 | }
23 |
24 | double initAngle = pi / 2;
25 |
26 | set angle(double a) {
27 | super.angle = a - initAngle;
28 | }
29 |
30 | @override
31 | Future? onLoad() {
32 | super.onLoad();
33 | setLiveAnimation();
34 | return null;
35 | }
36 |
37 | void onKilled() {
38 | setDeadAnimation();
39 | super.onKilled();
40 | }
41 |
42 | void setLiveAnimation() {
43 | List sprites = [];
44 | sprites.add(spriteSheet.getSprite(0, 0));
45 | sprites.add(spriteSheet.getSprite(0, 1));
46 | animation = SpriteAnimation.spriteList(sprites, stepTime: 0.4, loop: true);
47 | }
48 |
49 | void setDeadAnimation() {
50 | List sprites = [];
51 | sprites.add(spriteSheet.getSprite(0, 0));
52 | sprites.add(spriteSheet.getSprite(1, 0));
53 | sprites.add(spriteSheet.getSprite(2, 0));
54 | animation = SpriteAnimation.spriteList(sprites, stepTime: 0.1, loop: false);
55 | }
56 | }
57 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | # Miscellaneous
2 | *.class
3 | *.log
4 | *.pyc
5 | *.swp
6 | .DS_Store
7 | .atom/
8 | .buildlog/
9 | .history
10 | .svn/
11 | log/
12 |
13 | # IntelliJ related
14 | *.iml
15 | *.ipr
16 | *.iws
17 | .idea/
18 |
19 | # Visual Studio Code related
20 | .vscode/
21 |
22 | # Flutter/Dart/Pub related
23 | **/doc/api/
24 | .dart_tool/
25 | .flutter-plugins
26 | .packages
27 | .pub-cache/
28 | .pub/
29 | /build/
30 |
31 | pubspec.lock
32 | android/
33 | ios/
34 |
35 | # Android related
36 | **/android/**/gradle-wrapper.jar
37 | **/android/.gradle
38 | **/android/captures/
39 | **/android/gradlew
40 | **/android/gradlew.bat
41 | **/android/local.properties
42 | **/android/**/GeneratedPluginRegistrant.java
43 |
44 | # Web related
45 | **/web/**
46 | generated_plugin_registrant.dart
47 |
48 | # iOS/XCode related
49 | **/ios/**/*.mode1v3
50 | **/ios/**/*.mode2v3
51 | **/ios/**/*.moved-aside
52 | **/ios/**/*.pbxuser
53 | **/ios/**/*.perspectivev3
54 | **/ios/**/*sync/
55 | **/ios/**/.sconsign.dblite
56 | **/ios/**/.tags*
57 | **/ios/**/.vagrant/
58 | **/ios/**/DerivedData/
59 | **/ios/**/Icon?
60 | **/ios/**/Pods/
61 | **/ios/**/.symlinks/
62 | **/ios/**/profile
63 | **/ios/**/xcuserdata
64 | **/ios/.generated/
65 | **/ios/Flutter/App.framework
66 | **/ios/Flutter/Flutter.framework
67 | **/ios/Flutter/Generated.xcconfig
68 | **/ios/Flutter/app.flx
69 | **/ios/Flutter/app.zip
70 | **/ios/Flutter/flutter_assets/
71 | **/ios/ServiceDefinitions.json
72 | **/ios/Runner/GeneratedPluginRegistrant.*
73 |
74 | # Exceptions to above rules.
75 | !**/ios/**/default.mode1v3
76 | !**/ios/**/default.mode2v3
77 | !**/ios/**/default.pbxuser
78 | !**/ios/**/default.perspectivev3
79 | !/packages/flutter_tools/test/data/dart_dependencies_test/**/.packages
80 |
81 | .flutter-plugins-dependencies
82 |
--------------------------------------------------------------------------------
/lib/view/mine_view.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 | import 'package:flutter/material.dart';
3 | import 'package:freedefense/base/game_component.dart';
4 | import 'package:freedefense/game/game_setting.dart';
5 |
6 | class MineView extends GameComponent {
7 | late GameComponent icon;
8 | TextComponent? text;
9 | bool? maskGreen;
10 |
11 | MineView({required Vector2 position, required Vector2 size, TextStyle? style})
12 | : super(position: position, size: size) {
13 | active = false;
14 | _style = style ?? const TextStyle(color: Colors.white70, fontSize: 15);
15 | }
16 |
17 | late TextStyle _style;
18 |
19 | int _n = 0;
20 | int get number => _n;
21 | set number(int n) {
22 | _n = n;
23 | text?.text = '$_n';
24 | }
25 |
26 | @override
27 | Future? onLoad() async {
28 | await super.onLoad();
29 | if (size.x > size.y) {
30 | icon = GameComponent(position: (size / 2)..x = size.x * (1 / 3), size: Vector2(size.y, size.x * (2 / 3)));
31 | text = TextComponent(
32 | position: (size / 2)..x = size.x * (5 / 6), textRenderer: TextPaint(style: _style), anchor: Anchor.center);
33 | } else {
34 | icon = GameComponent(position: (size / 2)..y = size.y * (1 / 3), size: Vector2(size.x, size.y * (2 / 3)));
35 | text = TextComponent(
36 | position: (size / 2)..y = size.y * (5 / 6), textRenderer: TextPaint(style: _style), anchor: Anchor.center);
37 | }
38 |
39 | icon.sprite = GameSetting().neutral.mine;
40 | number = 0;
41 | add(icon);
42 | add(text!);
43 | }
44 |
45 | @override
46 | void render(Canvas c) {
47 | if (maskGreen != null) {
48 | Color? color = maskGreen! ? Colors.green[200] : Colors.red[200];
49 | c.drawRect(size.toRect(), Paint()..color = color!.withOpacity(0.3));
50 | }
51 | super.render(c);
52 | }
53 | }
54 |
--------------------------------------------------------------------------------
/lib/spacescape/screens/game_play.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/game.dart';
2 | import 'package:flutter/material.dart';
3 |
4 | import '../../links/combined_flame_game.dart';
5 | import '../widgets/overlays/game_over_menu.dart';
6 | import '../widgets/overlays/pause_button.dart';
7 | import '../widgets/overlays/pause_menu.dart';
8 |
9 | // Creating this as a file private object so as to
10 | // avoid unwanted rebuilds of the whole game object.
11 | CombinedFlameGame _spacescapeGame = CombinedFlameGame();
12 |
13 | // This class represents the actual game screen
14 | // where all the action happens.
15 | class GamePlay extends StatelessWidget {
16 | const GamePlay({Key? key}) : super(key: key);
17 |
18 | @override
19 | Widget build(BuildContext context) {
20 | return Scaffold(
21 | // WillPopScope provides us a way to decide if
22 | // this widget should be poped or not when user
23 | // presses the back button.
24 | body: PopScope(
25 | canPop: false,
26 | // GameWidget is useful to inject the underlying
27 | // widget of any class extending from Flame's Game class.
28 | child: GameWidget(
29 | game: _spacescapeGame,
30 | // Initially only pause button overlay will be visible.
31 | initialActiveOverlays: const [PauseButton.id],
32 | overlayBuilderMap: {
33 | PauseButton.id: (BuildContext context, CombinedFlameGame game) => PauseButton(
34 | game: game,
35 | ),
36 | PauseMenu.id: (BuildContext context, CombinedFlameGame game) => PauseMenu(
37 | game: game,
38 | ),
39 | GameOverMenu.id: (BuildContext context, CombinedFlameGame game) => GameOverMenu(
40 | game: game,
41 | ),
42 | },
43 | ),
44 | ),
45 | );
46 | }
47 | }
48 |
--------------------------------------------------------------------------------
/lib/spacescape/game/bullet.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/collisions.dart';
2 | import 'package:flame/components.dart';
3 |
4 | import 'enemy.dart';
5 |
6 | // This component represent a bullet in game world.
7 | class Bullet extends SpriteComponent with CollisionCallbacks {
8 | // Speed of the bullet.
9 | final double _speed = 450;
10 |
11 | // Controls the direction in which bullet travels.
12 | Vector2 direction = Vector2(0, -1);
13 |
14 | // Level of this bullet. Essentially represents the
15 | // level of spaceship that fired this bullet.
16 | final int level;
17 |
18 | Bullet({
19 | required Sprite? sprite,
20 | required Vector2? position,
21 | required Vector2? size,
22 | required this.level,
23 | }) : super(sprite: sprite, position: position, size: size);
24 |
25 | @override
26 | void onMount() {
27 | super.onMount();
28 |
29 | // Adding a circular hitbox with radius as 0.4 times
30 | // the smallest dimension of this components size.
31 | final shape = CircleHitbox.relative(
32 | 0.4,
33 | parentSize: size,
34 | position: size / 2,
35 | anchor: Anchor.center,
36 | );
37 | add(shape);
38 | }
39 |
40 | @override
41 | void onCollision(Set intersectionPoints, PositionComponent other) {
42 | super.onCollision(intersectionPoints, other);
43 |
44 | // If the other Collidable is Enemy, remove this bullet.
45 | if (other is Enemy) {
46 | removeFromParent();
47 | }
48 | }
49 |
50 | @override
51 | void update(double dt) {
52 | super.update(dt);
53 |
54 | // Moves the bullet to a new position with _speed and direction.
55 | position += direction * _speed * dt;
56 |
57 | // If bullet crosses the upper boundary of screen
58 | // mark it to be removed it from the game world.
59 | if (position.y < 0) {
60 | removeFromParent();
61 | }
62 | }
63 | }
64 |
--------------------------------------------------------------------------------
/lib/weapon/cannon.dart:
--------------------------------------------------------------------------------
1 | import 'dart:math';
2 |
3 | import 'package:flame/components.dart';
4 | import 'package:freedefense/base/game_component.dart';
5 | import 'package:freedefense/weapon/bullet_component.dart';
6 | import 'package:freedefense/weapon/weapon_component.dart';
7 | import 'package:freedefense/weapon/weapon_setting.dart';
8 |
9 | class Cannon extends WeaponComponent {
10 | Cannon({required Vector2 position, required WeaponSetting weaponSetting})
11 | : super(position: position, weaponSetting: weaponSetting) {
12 | setting = weaponSetting;
13 | this.size = setting.size;
14 | this.weaponType = WeaponType.CANNON;
15 | this.range = setting.range;
16 | this.fireInterval = setting.fireInterval;
17 | this.sprite = setting.tower;
18 | this.barrel.sprite = setting.barrel[0];
19 | this.barrel.size = size;
20 | this.barrel.rotateSpeed = setting.rotateSpeed;
21 | }
22 |
23 | @override
24 | void fireBullet(Vector2 target) {
25 | BulletComponent bullet = BulletComponent(position: _bulletPosition(), size: setting.bulletSize)
26 | ..angle = barrel.angle
27 | ..damage = setting.currentDamage
28 | ..sprite = setting.bullet
29 | ..speed = setting.currentBulletSpeed
30 | ..onExplosion = bulletExplosion;
31 | bullet.moveTo(target);
32 | parent?.add(bullet);
33 | }
34 |
35 | Vector2 _bulletPosition() {
36 | // double bulletR = (setting.bulletSize.x + setting.bulletSize.y) / 4;
37 | double r = radius /*+ bulletR*/;
38 | Vector2 localPosition = Vector2(r * sin(barrel.angle), -r * cos(barrel.angle));
39 | localPosition += (size / 2);
40 | return positionOf(localPosition);
41 | }
42 |
43 | void bulletExplosion(GameComponent enemy) {
44 | enemy.add(ExplosionComponent(position: enemy.size / 2, size: setting.explosionSize)
45 | ..animation = SpriteAnimation.spriteList(setting.explosionSprites, stepTime: 0.06, loop: false));
46 | }
47 | }
48 |
--------------------------------------------------------------------------------
/windows/runner/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | cmake_minimum_required(VERSION 3.14)
2 | project(runner LANGUAGES CXX)
3 |
4 | # Define the application target. To change its name, change BINARY_NAME in the
5 | # top-level CMakeLists.txt, not the value here, or `flutter run` will no longer
6 | # work.
7 | #
8 | # Any new source files that you add to the application should be added here.
9 | add_executable(${BINARY_NAME} WIN32
10 | "flutter_window.cpp"
11 | "main.cpp"
12 | "utils.cpp"
13 | "win32_window.cpp"
14 | "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
15 | "Runner.rc"
16 | "runner.exe.manifest"
17 | )
18 |
19 | # Apply the standard set of build settings. This can be removed for applications
20 | # that need different build settings.
21 | apply_standard_settings(${BINARY_NAME})
22 |
23 | # Add preprocessor definitions for the build version.
24 | target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION=\"${FLUTTER_VERSION}\"")
25 | target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MAJOR=${FLUTTER_VERSION_MAJOR}")
26 | target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_MINOR=${FLUTTER_VERSION_MINOR}")
27 | target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_PATCH=${FLUTTER_VERSION_PATCH}")
28 | target_compile_definitions(${BINARY_NAME} PRIVATE "FLUTTER_VERSION_BUILD=${FLUTTER_VERSION_BUILD}")
29 |
30 | # Disable Windows macros that collide with C++ standard library functions.
31 | target_compile_definitions(${BINARY_NAME} PRIVATE "NOMINMAX")
32 |
33 | # Add dependency libraries and include directories. Add any application-specific
34 | # dependencies here.
35 | target_link_libraries(${BINARY_NAME} PRIVATE flutter flutter_wrapper_app)
36 | target_link_libraries(${BINARY_NAME} PRIVATE "dwmapi.lib")
37 | target_include_directories(${BINARY_NAME} PRIVATE "${CMAKE_SOURCE_DIR}")
38 |
39 | # Run the Flutter tool portions of the build. This must not be removed.
40 | add_dependencies(${BINARY_NAME} flutter_assemble)
41 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | [](https://flame-engine.org)
2 |
3 | # FreeDefense V1
4 |
5 | FreeDefense Game with Flutter and Flame.
6 |
7 |
8 |
9 | ## DEMO: [Web version for V0]
10 | [Web version] http://freedefense.vquant.ml/
11 |
12 | Controls:
13 | - Click: preview the weapon. (do not block the enemies!)
14 | - Click again: build weapon.
15 | - Click on weapon: update and destroy the weapon
16 | - Collect mine to build weapon
17 |
18 | ## TODO
19 | * [ ] Game
20 | - [ ] Toast to indicate wrong action
21 | - [ ] Game guide
22 | - [v] Collect coin and use coin to create cannon
23 | - [ ] Game Failure/Re-start
24 | * [ ] Weapons
25 | - [ ] Add more Weapon types
26 | - [v] Upgrade Weapon with more features. (faster bullet/better aiming/more damage)
27 | * [v] Enemies
28 | - [v] Add life indicator
29 | * [ ] Next version [TBD]
30 | - [ ] More topography
31 | - [ ] Medal system
32 |
33 |
34 |
35 |
36 |
37 | ## Troubleshooting: Windows CMake cache/source mismatch
38 |
39 | If you hit an error similar to:
40 |
41 | CMake Error: The current CMakeCache.txt directory F:/.../build/windows/x64/CMakeCache.txt is different than the directory C:/.../build/windows/x64 where CMakeCache.txt was created. This may result in binaries being created in the wrong place.
42 |
43 | This happens when the project is moved between different folders or drives and the previously generated CMake cache still points to the old path. To fix:
44 |
45 | - Run the cleanup script that removes stale Windows build artifacts:
46 | - PowerShell: powershell -ExecutionPolicy Bypass -File .\scripts\clean_windows_build.ps1
47 | - CMD: scripts\clean_windows_build.bat
48 | - Then regenerate build files:
49 | - flutter clean
50 | - flutter pub get
51 | - flutter build windows
52 |
53 | The script deletes build\windows, build\win32, and windows\flutter\ephemeral so CMake and Flutter regenerate fresh build files for the current path.
54 |
--------------------------------------------------------------------------------
/windows/runner/utils.cpp:
--------------------------------------------------------------------------------
1 | #include "utils.h"
2 |
3 | #include
4 | #include
5 | #include
6 | #include
7 |
8 | #include
9 |
10 | void CreateAndAttachConsole() {
11 | if (::AllocConsole()) {
12 | FILE *unused;
13 | if (freopen_s(&unused, "CONOUT$", "w", stdout)) {
14 | _dup2(_fileno(stdout), 1);
15 | }
16 | if (freopen_s(&unused, "CONOUT$", "w", stderr)) {
17 | _dup2(_fileno(stdout), 2);
18 | }
19 | std::ios::sync_with_stdio();
20 | FlutterDesktopResyncOutputStreams();
21 | }
22 | }
23 |
24 | std::vector GetCommandLineArguments() {
25 | // Convert the UTF-16 command line arguments to UTF-8 for the Engine to use.
26 | int argc;
27 | wchar_t** argv = ::CommandLineToArgvW(::GetCommandLineW(), &argc);
28 | if (argv == nullptr) {
29 | return std::vector();
30 | }
31 |
32 | std::vector command_line_arguments;
33 |
34 | // Skip the first argument as it's the binary name.
35 | for (int i = 1; i < argc; i++) {
36 | command_line_arguments.push_back(Utf8FromUtf16(argv[i]));
37 | }
38 |
39 | ::LocalFree(argv);
40 |
41 | return command_line_arguments;
42 | }
43 |
44 | std::string Utf8FromUtf16(const wchar_t* utf16_string) {
45 | if (utf16_string == nullptr) {
46 | return std::string();
47 | }
48 | int target_length = ::WideCharToMultiByte(
49 | CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
50 | -1, nullptr, 0, nullptr, nullptr)
51 | -1; // remove the trailing null character
52 | int input_length = (int)wcslen(utf16_string);
53 | std::string utf8_string;
54 | if (target_length <= 0 || target_length > utf8_string.max_size()) {
55 | return utf8_string;
56 | }
57 | utf8_string.resize(target_length);
58 | int converted_length = ::WideCharToMultiByte(
59 | CP_UTF8, WC_ERR_INVALID_CHARS, utf16_string,
60 | input_length, utf8_string.data(), target_length, nullptr, nullptr);
61 | if (converted_length == 0) {
62 | return std::string();
63 | }
64 | return utf8_string;
65 | }
66 |
--------------------------------------------------------------------------------
/lib/weapon/machine_gun.dart:
--------------------------------------------------------------------------------
1 | import 'dart:math';
2 |
3 | import 'package:flame/components.dart';
4 | import 'package:freedefense/base/game_component.dart';
5 | import 'package:freedefense/game/game_setting.dart';
6 | import 'package:freedefense/weapon/bullet_component.dart';
7 | import 'package:freedefense/weapon/weapon_component.dart';
8 | import 'package:freedefense/weapon/weapon_setting.dart';
9 |
10 | class MachineGun extends WeaponComponent {
11 | MachineGun({
12 | required Vector2 position, required WeaponSetting weaponSetting
13 | }) : super(position: position, weaponSetting: weaponSetting) {
14 | setting =
15 | GameSetting().weapons.weapon[WeaponType.MG.index];
16 | this.size = setting.size;
17 | this.weaponType = WeaponType.MG;
18 | this.range = setting.range;
19 | this.fireInterval = setting.fireInterval;
20 | this.sprite = setting.tower;
21 | this.barrel.sprite = setting.barrel[0];
22 | this.barrel.size = size;
23 | this.barrel.rotateSpeed = setting.rotateSpeed;
24 | }
25 |
26 | @override
27 | void fireBullet(Vector2 target) {
28 | BulletComponent bullet =
29 | BulletComponent(position: _bulletPosition(), size: setting.bulletSize)
30 | ..angle = barrel.angle
31 | ..damage = setting.damage
32 | ..sprite = setting.bullet
33 | ..speed = setting.bulletSpeed
34 | ..onExplosion = bulletExplosion;
35 | bullet.moveTo(target);
36 | parent?.add(bullet);
37 | }
38 |
39 | Vector2 _bulletPosition() {
40 | // double bulletR = (setting.bulletSize.x + setting.bulletSize.y) / 4;
41 | double r = radius /*+ bulletR*/;
42 | Vector2 localPosition =
43 | Vector2(r * sin(barrel.angle), -r * cos(barrel.angle));
44 | localPosition += (size / 2);
45 | return positionOf(localPosition);
46 | }
47 |
48 | void bulletExplosion(GameComponent enemy) {
49 | enemy.add(ExplosionComponent(
50 | position: enemy.size / 2, size: setting.explosionSize)
51 | ..animation = SpriteAnimation.spriteList(setting.explosionSprites,
52 | stepTime: 0.06, loop: false));
53 | }
54 | }
55 |
--------------------------------------------------------------------------------
/lib/weapon/missile.dart:
--------------------------------------------------------------------------------
1 | import 'dart:math';
2 |
3 | import 'package:flame/components.dart';
4 | import 'package:freedefense/base/game_component.dart';
5 | import 'package:freedefense/game/game_setting.dart';
6 | import 'package:freedefense/weapon/bullet_component.dart';
7 | import 'package:freedefense/weapon/weapon_component.dart';
8 | import 'package:freedefense/weapon/weapon_setting.dart';
9 |
10 | class Missile extends WeaponComponent {
11 |
12 | Missile({
13 | required Vector2 position, required WeaponSetting weaponSetting
14 | }) : super(position: position, weaponSetting: weaponSetting) {
15 | setting =
16 | GameSetting().weapons.weapon[WeaponType.MISSILE.index];
17 | this.size = setting.size;
18 | this.weaponType = WeaponType.MISSILE;
19 | this.range = setting.range;
20 | this.fireInterval = setting.fireInterval;
21 | this.sprite = setting.tower;
22 | this.barrel.sprite = setting.barrel[0];
23 | this.barrel.size = size;
24 | this.barrel.rotateSpeed = setting.rotateSpeed;
25 | }
26 |
27 | @override
28 | void fireBullet(Vector2 target) {
29 | BulletComponent bullet =
30 | BulletComponent(position: _bulletPosition(), size: setting.bulletSize)
31 | ..angle = barrel.angle
32 | ..damage = setting.damage
33 | ..sprite = setting.bullet
34 | ..speed = setting.bulletSpeed
35 | ..onExplosion = bulletExplosion;
36 | bullet.moveTo(target);
37 | parent?.add(bullet);
38 | }
39 |
40 | Vector2 _bulletPosition() {
41 | // double bulletR = (setting.bulletSize.x + setting.bulletSize.y) / 4;
42 | double r = radius /*+ bulletR*/;
43 | Vector2 localPosition =
44 | Vector2(r * sin(barrel.angle), -r * cos(barrel.angle));
45 | localPosition += (size / 2);
46 | return positionOf(localPosition);
47 | }
48 |
49 | void bulletExplosion(GameComponent enemy) {
50 | enemy.add(ExplosionComponent(
51 | position: enemy.size / 2, size: setting.explosionSize)
52 | ..animation = SpriteAnimation.spriteList(setting.explosionSprites,
53 | stepTime: 0.06, loop: false));
54 | }
55 | }
56 |
--------------------------------------------------------------------------------
/lib/spacescape/models/spaceship_details.g.dart:
--------------------------------------------------------------------------------
1 | // GENERATED CODE - DO NOT MODIFY BY HAND
2 |
3 | part of 'spaceship_details.dart';
4 |
5 | // **************************************************************************
6 | // TypeAdapterGenerator
7 | // **************************************************************************
8 |
9 | class SpaceshipTypeAdapter extends TypeAdapter {
10 | @override
11 | final int typeId = 1;
12 |
13 | @override
14 | SpaceshipType read(BinaryReader reader) {
15 | switch (reader.readByte()) {
16 | case 0:
17 | return SpaceshipType.canary;
18 | case 1:
19 | return SpaceshipType.dusky;
20 | case 2:
21 | return SpaceshipType.condor;
22 | case 3:
23 | return SpaceshipType.cXC;
24 | case 4:
25 | return SpaceshipType.raptor;
26 | case 5:
27 | return SpaceshipType.raptorX;
28 | case 6:
29 | return SpaceshipType.albatross;
30 | case 7:
31 | return SpaceshipType.dK809;
32 | default:
33 | return SpaceshipType.canary;
34 | }
35 | }
36 |
37 | @override
38 | void write(BinaryWriter writer, SpaceshipType obj) {
39 | switch (obj) {
40 | case SpaceshipType.canary:
41 | writer.writeByte(0);
42 | break;
43 | case SpaceshipType.dusky:
44 | writer.writeByte(1);
45 | break;
46 | case SpaceshipType.condor:
47 | writer.writeByte(2);
48 | break;
49 | case SpaceshipType.cXC:
50 | writer.writeByte(3);
51 | break;
52 | case SpaceshipType.raptor:
53 | writer.writeByte(4);
54 | break;
55 | case SpaceshipType.raptorX:
56 | writer.writeByte(5);
57 | break;
58 | case SpaceshipType.albatross:
59 | writer.writeByte(6);
60 | break;
61 | case SpaceshipType.dK809:
62 | writer.writeByte(7);
63 | break;
64 | }
65 | }
66 |
67 | @override
68 | int get hashCode => typeId.hashCode;
69 |
70 | @override
71 | bool operator ==(Object other) =>
72 | identical(this, other) ||
73 | other is SpaceshipTypeAdapter &&
74 | runtimeType == other.runtimeType &&
75 | typeId == other.typeId;
76 | }
77 |
--------------------------------------------------------------------------------
/lib/main.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/flame.dart';
2 | import 'package:flame/game.dart';
3 | import 'package:flutter/material.dart';
4 | import 'package:flutter/services.dart';
5 | import 'package:freedefense/game/game_main.dart';
6 |
7 | // import 'package:freedefense/game/game_main.dart';
8 | import 'package:freedefense/game/game_test.dart';
9 | import 'package:freedefense/view/weaponview_widget.dart';
10 |
11 | void main() async {
12 | WidgetsFlutterBinding.ensureInitialized();
13 |
14 | await Flame.device.fullScreen();
15 | await Flame.device.setOrientation(DeviceOrientation.portraitUp);
16 |
17 | GameTest game = GameTest();
18 |
19 | runApp(
20 | GameWidget(
21 | game: game,
22 | overlayBuilderMap: {
23 | "${WeaponViewWidget.name}-0": WeaponViewWidget.builder,
24 | "${WeaponViewWidget.name}-1": WeaponViewWidget.builder,
25 | 'start': _pauseMenuBuilder,
26 | 'gameover': _gameOverBuilder,
27 | },
28 | initialActiveOverlays: const ['start'],
29 | ),
30 | );
31 | }
32 |
33 | Widget _pauseMenuBuilder(BuildContext buildContext, GameMain game) {
34 | return Center(
35 | child: Container(
36 | width: 100,
37 | height: 100,
38 | color: Colors.orange,
39 | child: Center(
40 | child: TextButton(
41 | style: TextButton.styleFrom(
42 | foregroundColor: Colors.white, padding: const EdgeInsets.all(16.0),
43 | textStyle: const TextStyle(fontSize: 20),
44 | ),
45 | onPressed: () {
46 | game.start();
47 | game.overlays.remove('start');
48 | },
49 | child: const Text('Start'),
50 | )),
51 | ));
52 | }
53 |
54 | Widget _gameOverBuilder(BuildContext buildContext, GameMain game) {
55 | return Center(
56 | child: Container(
57 | width: 100,
58 | height: 100,
59 | color: Colors.red,
60 | child: Center(
61 | child: TextButton(
62 | style: TextButton.styleFrom(
63 | foregroundColor: Colors.white, padding: const EdgeInsets.all(16.0),
64 | textStyle: const TextStyle(fontSize: 20),
65 | ),
66 | onPressed: () {
67 | game.overlays.remove('gameover');
68 | },
69 | child: const Text('Game Over'),
70 | )),
71 | ));
72 | }
73 |
74 | void test() {}
75 |
--------------------------------------------------------------------------------
/lib/base/radar.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 | import 'package:freedefense/base/game_component.dart';
3 |
4 | mixin Radar on GameComponent {
5 | bool _radarOn = false;
6 | bool radarScanBest = false;
7 | double radarRange = 0;
8 | double radarCollisionDepth = 0.1;
9 | void Function(GameComponent)? radarScanAlert;
10 | void Function()? radarScanNothing;
11 |
12 | set radarOn(bool e) {
13 | _radarOn = e;
14 | }
15 |
16 | bool get radarOn => _radarOn;
17 |
18 | void radarScan(Iterable targets) {
19 | if (radarOn) {
20 | _bestDistance = 100000;
21 | Iterable _targets = targets
22 | .where((e) => ((e is T) && ((e as GameComponent).active)))
23 | .cast();
24 | _targets
25 | .takeWhile((value) => _collisionTest(value as GameComponent))
26 | .forEach((element) {});
27 |
28 | if (_bestTarget != null) {
29 | radarScanAlert?.call(_bestTarget!);
30 | _bestTarget = null;
31 | } else {
32 | radarScanNothing?.call();
33 | }
34 | }
35 | }
36 |
37 | double _bestDistance = 100000;
38 | GameComponent? _bestTarget;
39 |
40 | bool _collisionTest(GameComponent target) {
41 | Vector2 targetPosition = target.position;
42 | double targetCollisionSize = (target.size.x + target.size.y) / 4;
43 | double collisionRange = (targetCollisionSize + radarRange);
44 | collisionRange = collisionRange * (1 - radarCollisionDepth);
45 | double distance = position.distanceTo(targetPosition);
46 | if (distance < collisionRange) {
47 | if (radarScanBest) {
48 | if (distance < _bestDistance) {
49 | _bestDistance = distance;
50 | _bestTarget = target;
51 | }
52 | return true;
53 | } else {
54 | _bestTarget = target;
55 | return false;
56 | }
57 | }
58 | return true;
59 | }
60 |
61 | bool collision(GameComponent target) {
62 | Vector2 targetPosition = target.position;
63 | double targetCollisionSize = (target.size.x + target.size.y) / 4;
64 | double collisionRange = (targetCollisionSize + radarRange);
65 | collisionRange = collisionRange * (1 - radarCollisionDepth);
66 | double distance = position.distanceTo(targetPosition);
67 | if (distance < collisionRange) {
68 | return true;
69 | }
70 | return false;
71 | }
72 | }
73 |
--------------------------------------------------------------------------------
/windows/runner/flutter_window.cpp:
--------------------------------------------------------------------------------
1 | #include "flutter_window.h"
2 |
3 | #include
4 |
5 | #include "flutter/generated_plugin_registrant.h"
6 |
7 | FlutterWindow::FlutterWindow(const flutter::DartProject& project)
8 | : project_(project) {}
9 |
10 | FlutterWindow::~FlutterWindow() {}
11 |
12 | bool FlutterWindow::OnCreate() {
13 | if (!Win32Window::OnCreate()) {
14 | return false;
15 | }
16 |
17 | RECT frame = GetClientArea();
18 |
19 | // The size here must match the window dimensions to avoid unnecessary surface
20 | // creation / destruction in the startup path.
21 | flutter_controller_ = std::make_unique(
22 | frame.right - frame.left, frame.bottom - frame.top, project_);
23 | // Ensure that basic setup of the controller was successful.
24 | if (!flutter_controller_->engine() || !flutter_controller_->view()) {
25 | return false;
26 | }
27 | RegisterPlugins(flutter_controller_->engine());
28 | SetChildContent(flutter_controller_->view()->GetNativeWindow());
29 |
30 | flutter_controller_->engine()->SetNextFrameCallback([&]() {
31 | this->Show();
32 | });
33 |
34 | // Flutter can complete the first frame before the "show window" callback is
35 | // registered. The following call ensures a frame is pending to ensure the
36 | // window is shown. It is a no-op if the first frame hasn't completed yet.
37 | flutter_controller_->ForceRedraw();
38 |
39 | return true;
40 | }
41 |
42 | void FlutterWindow::OnDestroy() {
43 | if (flutter_controller_) {
44 | flutter_controller_ = nullptr;
45 | }
46 |
47 | Win32Window::OnDestroy();
48 | }
49 |
50 | LRESULT
51 | FlutterWindow::MessageHandler(HWND hwnd, UINT const message,
52 | WPARAM const wparam,
53 | LPARAM const lparam) noexcept {
54 | // Give Flutter, including plugins, an opportunity to handle window messages.
55 | if (flutter_controller_) {
56 | std::optional result =
57 | flutter_controller_->HandleTopLevelWindowProc(hwnd, message, wparam,
58 | lparam);
59 | if (result) {
60 | return *result;
61 | }
62 | }
63 |
64 | switch (message) {
65 | case WM_FONTCHANGE:
66 | flutter_controller_->engine()->ReloadSystemFonts();
67 | break;
68 | }
69 |
70 | return Win32Window::MessageHandler(hwnd, message, wparam, lparam);
71 | }
72 |
--------------------------------------------------------------------------------
/lib/spacescape/widgets/overlays/game_over_menu.dart:
--------------------------------------------------------------------------------
1 | import 'package:flutter/material.dart';
2 |
3 | import '../../../links/combined_flame_game.dart';
4 | import '../../screens/main_menu.dart';
5 | import 'pause_button.dart';
6 |
7 | // This class represents the game over menu overlay.
8 | class GameOverMenu extends StatelessWidget {
9 | static const String id = 'GameOverMenu';
10 | final CombinedFlameGame game;
11 |
12 | const GameOverMenu({Key? key, required this.game}) : super(key: key);
13 |
14 | @override
15 | Widget build(BuildContext context) {
16 | return Center(
17 | child: Column(
18 | mainAxisAlignment: MainAxisAlignment.center,
19 | children: [
20 | // Pause menu title.
21 | const Padding(
22 | padding: EdgeInsets.symmetric(vertical: 50.0),
23 | child: Text(
24 | 'Game Over',
25 | style: TextStyle(
26 | fontSize: 50.0,
27 | color: Colors.black,
28 | shadows: [
29 | Shadow(
30 | blurRadius: 20.0,
31 | color: Colors.white,
32 | offset: Offset(0, 0),
33 | )
34 | ],
35 | ),
36 | ),
37 | ),
38 |
39 | // Restart button.
40 | SizedBox(
41 | width: MediaQuery.of(context).size.width / 3,
42 | child: ElevatedButton(
43 | onPressed: () {
44 | game.overlays.remove(GameOverMenu.id);
45 | game.overlays.add(PauseButton.id);
46 | game.reset();
47 | game.resumeEngine();
48 | },
49 | child: const Text('Restart'),
50 | ),
51 | ),
52 |
53 | // Exit button.
54 | SizedBox(
55 | width: MediaQuery.of(context).size.width / 3,
56 | child: ElevatedButton(
57 | onPressed: () {
58 | game.overlays.remove(GameOverMenu.id);
59 | game.reset();
60 | game.resumeEngine();
61 |
62 | Navigator.of(context).pushReplacement(
63 | MaterialPageRoute(
64 | builder: (context) => const MainMenu(),
65 | ),
66 | );
67 | },
68 | child: const Text('Exit'),
69 | ),
70 | ),
71 | ],
72 | ),
73 | );
74 | }
75 | }
76 |
--------------------------------------------------------------------------------
/assets/weaponParams.json:
--------------------------------------------------------------------------------
1 | [
2 | {
3 | "label": "CANNON",
4 | "cost": 10,
5 | "range": 1.5,
6 | "damage": 15.0,
7 | "fireInterval": 0.8,
8 | "rotateSpeed": 2,
9 | "bulletSpeed": 2,
10 | "sizeX": 0.8,
11 | "sizeY": 0.8,
12 | "bulletSizeX": 0.1,
13 | "bulletSizeY": 0.2,
14 | "explosionSizeX": 0.8,
15 | "explosionSizeY": 0.8,
16 | "barrelImg0": "Cannon",
17 | "barrelImg1": "Cannon2",
18 | "barrelImg2": "Cannon3",
19 | "bulletImg": "Bullet1",
20 | "damageDelta": 1.0,
21 | "rangeDelta": 1.25,
22 | "fireIntervalDelta": 2.0,
23 | "rotateSpeedDelta": 1.25,
24 | "bulletSpeedDelta": 1.0,
25 | "explosionImage": "weapon/explosion1.png",
26 | "columns": 8,
27 | "rows": 8,
28 | "explosionTimeStep": 1.5,
29 | "expFrame" : [[0.0,4.0], [1.0,4.0], [2.0,4.0], [3.0,4.0], [4.0,4.0], [5.0,4.0], [6.0,4.0], [7.0,4.0]]
30 | },
31 | {
32 | "label": "MG",
33 | "cost": 15,
34 | "range": 2,
35 | "damage": 5.0,
36 | "fireInterval": 0.2,
37 | "rotateSpeed": 4,
38 | "bulletSpeed": 5,
39 | "sizeX": 0.8,
40 | "sizeY": 0.8,
41 | "bulletSizeX": 0.1,
42 | "bulletSizeY": 0.3,
43 | "explosionSizeX": 0.5,
44 | "explosionSizeY": 0.5,
45 | "barrelImg0": "MG",
46 | "barrelImg1": "MG2",
47 | "barrelImg2": "MG3",
48 | "bulletImg": "Bullet2",
49 | "damageDelta": 2.0,
50 | "rangeDelta": 1.25,
51 | "fireIntervalDelta": 1.5,
52 | "rotateSpeedDelta": 1.25,
53 | "bulletSpeedDelta": 1.0,
54 | "explosionImage": "weapon/explosion2.png",
55 | "columns": 6,
56 | "rows": 1,
57 | "explosionTimeStep": 0.05,
58 | "expFrame" : [[0.0,0.0], [0.0,1.0], [0.0,2.0], [0.0,3.0], [0.0,4.0], [0.0,5.0]]
59 | },
60 | {
61 | "label": "MISSILE",
62 | "cost": 30,
63 | "range": 3,
64 | "damage": 30.0,
65 | "fireInterval": 1.5,
66 | "rotateSpeed": 1,
67 | "bulletSpeed": 0.7,
68 | "sizeX": 0.9,
69 | "sizeY": 0.9,
70 | "bulletSizeX": 0.3,
71 | "bulletSizeY": 0.4,
72 | "explosionSizeX": 0.7,
73 | "explosionSizeY": 0.7,
74 | "barrelImg0": "Missile_Launcher",
75 | "barrelImg1": "Missile_Launcher2",
76 | "barrelImg2": "Missile_Launcher3",
77 | "bulletImg": "Missile",
78 | "damageDelta": 1.0,
79 | "rangeDelta": 1.5,
80 | "fireIntervalDelta": 2.0,
81 | "rotateSpeedDelta": 1.5,
82 | "bulletSpeedDelta": 2.0,
83 | "explosionImage": "weapon/explosion3.png",
84 | "columns": 5,
85 | "rows": 3,
86 | "explosionTimeStep": 0.1,
87 | "expFrame" : [[0.0,0.0], [0.5,3.0], [1.0,0.0], [1.5,3.0], [2.0,0.0], [2.5,3.0]]
88 | }
89 | ]
--------------------------------------------------------------------------------
/lib/spacescape/screens/main_menu.dart:
--------------------------------------------------------------------------------
1 | import 'package:flutter/material.dart';
2 | import 'package:freedefense/spacescape/screens/select_spaceship.dart';
3 | import 'package:freedefense/spacescape/screens/settings_menu.dart';
4 |
5 | // Represents the main menu screen of FreeDefence (from SpaceScapes), allowing
6 | // players to start the game or modify in-game settings.
7 | class MainMenu extends StatelessWidget {
8 | const MainMenu({Key? key}) : super(key: key);
9 |
10 | @override
11 | Widget build(BuildContext context) {
12 | return Scaffold(
13 | body: Center(
14 | child: Column(
15 | mainAxisAlignment: MainAxisAlignment.center,
16 | children: [
17 | // Game title.
18 | const Padding(
19 | padding: EdgeInsets.symmetric(vertical: 50.0),
20 | child: Text(
21 | 'FreeDefense',
22 | style: TextStyle(
23 | fontSize: 50.0,
24 | color: Colors.black,
25 | shadows: [
26 | Shadow(
27 | blurRadius: 20.0,
28 | color: Colors.white,
29 | offset: Offset(0, 0),
30 | )
31 | ],
32 | ),
33 | ),
34 | ),
35 |
36 | // Play button.
37 | SizedBox(
38 | width: MediaQuery.of(context).size.width / 3,
39 | child: ElevatedButton(
40 | onPressed: () {
41 | // Push and replace current screen (i.e MainMenu) with
42 | // SelectSpaceship(), so that player can select a spaceship.
43 | Navigator.of(context).pushReplacement(
44 | MaterialPageRoute(
45 | builder: (context) => const SelectSpaceship(),
46 | ),
47 | );
48 | },
49 | child: const Text('PLAY HERE'),
50 | ),
51 | ),
52 |
53 | // Settings button.
54 | SizedBox(
55 | width: MediaQuery.of(context).size.width / 3,
56 | child: ElevatedButton(
57 | onPressed: () {
58 | Navigator.of(context).push(
59 | MaterialPageRoute(
60 | builder: (context) => const SettingsMenu(),
61 | ),
62 | );
63 | },
64 | child: const Text('Settings HERE'),
65 | ),
66 | ),
67 | ],
68 | ),
69 | ),
70 | );
71 | }
72 | }
73 |
--------------------------------------------------------------------------------
/lib/spacescape/screens/settings_menu.dart:
--------------------------------------------------------------------------------
1 | import 'package:flutter/material.dart';
2 | import 'package:provider/provider.dart';
3 |
4 | import '../models/settings.dart';
5 |
6 | // This class represents the settings menu.
7 | class SettingsMenu extends StatelessWidget {
8 | const SettingsMenu({Key? key}) : super(key: key);
9 |
10 | @override
11 | Widget build(BuildContext context) {
12 | return Scaffold(
13 | body: Center(
14 | child: Column(
15 | mainAxisAlignment: MainAxisAlignment.center,
16 | children: [
17 | // Game title.
18 | const Padding(
19 | padding: EdgeInsets.symmetric(vertical: 50.0),
20 | child: Text(
21 | 'Settings',
22 | style: TextStyle(
23 | fontSize: 50.0,
24 | color: Colors.black,
25 | shadows: [
26 | Shadow(
27 | blurRadius: 20.0,
28 | color: Colors.white,
29 | offset: Offset(0, 0),
30 | )
31 | ],
32 | ),
33 | ),
34 | ),
35 |
36 | // Switch for sound effects.
37 | Selector(
38 | selector: (context, settings) => settings.soundEffects,
39 | builder: (context, value, child) {
40 | return SwitchListTile(
41 | title: const Text('Sound Effects'),
42 | value: value,
43 | onChanged: (newValue) {
44 | Provider.of(context, listen: false).soundEffects = newValue;
45 | },
46 | );
47 | },
48 | ),
49 |
50 | // Switch for background music.
51 | Selector(
52 | selector: (context, settings) => settings.backgroundMusic,
53 | builder: (context, value, child) {
54 | return SwitchListTile(
55 | title: const Text('Background Music'),
56 | value: value,
57 | onChanged: (newValue) {
58 | Provider.of(context, listen: false).backgroundMusic = newValue;
59 | },
60 | );
61 | },
62 | ),
63 |
64 | // Back button.
65 | SizedBox(
66 | width: MediaQuery.of(context).size.width / 4,
67 | child: ElevatedButton(
68 | onPressed: () {
69 | Navigator.of(context).pop();
70 | },
71 | child: const Icon(Icons.arrow_back),
72 | ),
73 | ),
74 | ],
75 | ),
76 | ),
77 | );
78 | }
79 | }
80 |
--------------------------------------------------------------------------------
/lib/view/gamebar_view.dart:
--------------------------------------------------------------------------------
1 | import 'dart:async';
2 |
3 | import 'package:flame/components.dart';
4 | import 'package:flutter/material.dart';
5 | import 'package:freedefense/base/game_component.dart';
6 | import 'package:freedefense/game/game_controller.dart';
7 | import 'package:freedefense/game/game_setting.dart';
8 | import 'package:freedefense/view/mine_view.dart';
9 |
10 | GameSetting setting = GameSetting();
11 |
12 | class GamebarView extends GameComponent {
13 | GamebarView() : super(position: setting.barPosition, size: setting.barSize) {
14 | active = false;
15 | }
16 | late TextComponent startIndicator;
17 |
18 | late TextComponent missedStatus;
19 | late TextComponent killedStatus;
20 | late TextComponent waveStatus;
21 |
22 | late MineView mine;
23 |
24 | int _wave = 0;
25 | int _killedEnemy = 0;
26 | int _missedEnemy = 0;
27 | int _mineCollected = 0;
28 | int _lives = 20;
29 |
30 | @override
31 | FutureOr? onLoad() {
32 | waveStatus = TextComponent(
33 | textRenderer: TextPaint(
34 | style: const TextStyle(color: Colors.white70, fontSize: 22)),
35 | position: (size / 2),
36 | anchor: Anchor.center,
37 | );
38 | add(waveStatus);
39 |
40 | missedStatus = TextComponent(
41 | textRenderer: TextPaint(
42 | style: const TextStyle(color: Colors.white70, fontSize: 12)),
43 | position: (size / 2)..x = (size.x * (1 / 8)),
44 | anchor: Anchor.center,
45 | );
46 | add(missedStatus);
47 |
48 | killedStatus = TextComponent(
49 | textRenderer: TextPaint(
50 | style: const TextStyle(color: Colors.white70, fontSize: 12)),
51 | position: (size / 2)..x = (size.x * (3 / 8)),
52 | anchor: Anchor.center,
53 | );
54 | add(killedStatus);
55 |
56 | mine = MineView(
57 | position: (size / 2)..x = (size.x * (6 / 8)),
58 | size: Vector2(size.y * 1.5, size.y) * 0.7,
59 | style: const TextStyle(color: Colors.white70, fontSize: 12));
60 | add(mine);
61 |
62 | return super.onLoad();
63 | }
64 |
65 | int get wave => _wave;
66 | set wave(n) {
67 | _wave = n;
68 | waveStatus.text = 'Wave: $_wave';
69 | }
70 |
71 | int get killedEnemy => _killedEnemy;
72 | set killedEnemy(int n) {
73 | _killedEnemy = n;
74 | killedStatus.text = 'Killed: $_killedEnemy';
75 | }
76 |
77 | int get missedEnemy => _missedEnemy;
78 | set missedEnemy(int n) {
79 | _missedEnemy = n;
80 | missedStatus.text = 'Lives: ${_lives - _missedEnemy}';
81 | if (_lives - _missedEnemy <= 0) {
82 | gameRef.gameController.send(this, GameControl.GAME_OVER);
83 | }
84 | }
85 |
86 | int get mineCollected => _mineCollected;
87 | set mineCollected(int n) {
88 | _mineCollected = n;
89 | mine.number = _mineCollected;
90 | }
91 | }
92 |
--------------------------------------------------------------------------------
/lib/spacescape/widgets/overlays/pause_menu.dart:
--------------------------------------------------------------------------------
1 | import 'package:flutter/material.dart';
2 |
3 | import '../../../links/combined_flame_game.dart';
4 | import '../../screens/main_menu.dart';
5 | import 'pause_button.dart';
6 |
7 | // This class represents the pause menu overlay.
8 | class PauseMenu extends StatelessWidget {
9 | static const String id = 'PauseMenu';
10 | final CombinedFlameGame game;
11 |
12 | const PauseMenu({Key? key, required this.game}) : super(key: key);
13 |
14 | @override
15 | Widget build(BuildContext context) {
16 | return Center(
17 | child: Column(
18 | mainAxisAlignment: MainAxisAlignment.center,
19 | children: [
20 | // Pause menu title.
21 | const Padding(
22 | padding: EdgeInsets.symmetric(vertical: 50.0),
23 | child: Text(
24 | 'Paused',
25 | style: TextStyle(
26 | fontSize: 50.0,
27 | color: Colors.black,
28 | shadows: [
29 | Shadow(
30 | blurRadius: 20.0,
31 | color: Colors.white,
32 | offset: Offset(0, 0),
33 | )
34 | ],
35 | ),
36 | ),
37 | ),
38 |
39 | // Resume button.
40 | SizedBox(
41 | width: MediaQuery.of(context).size.width / 3,
42 | child: ElevatedButton(
43 | onPressed: () {
44 | game.resumeEngine();
45 | game.overlays.remove(PauseMenu.id);
46 | game.overlays.add(PauseButton.id);
47 | },
48 | child: const Text('Resume'),
49 | ),
50 | ),
51 |
52 | // Restart button.
53 | SizedBox(
54 | width: MediaQuery.of(context).size.width / 3,
55 | child: ElevatedButton(
56 | onPressed: () {
57 | game.overlays.remove(PauseMenu.id);
58 | game.overlays.add(PauseButton.id);
59 | game.reset();
60 | game.resumeEngine();
61 | },
62 | child: const Text('Restart'),
63 | ),
64 | ),
65 |
66 | // Exit button.
67 | SizedBox(
68 | width: MediaQuery.of(context).size.width / 3,
69 | child: ElevatedButton(
70 | onPressed: () {
71 | game.overlays.remove(PauseMenu.id);
72 | game.reset();
73 | game.resumeEngine();
74 |
75 | Navigator.of(context).pushReplacement(
76 | MaterialPageRoute(
77 | builder: (context) => const MainMenu(),
78 | ),
79 | );
80 | },
81 | child: const Text('Exit'),
82 | ),
83 | ),
84 | ],
85 | ),
86 | );
87 | }
88 | }
89 |
--------------------------------------------------------------------------------
/lib/game/game_main.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/events.dart';
2 | import 'package:flame/game.dart';
3 | import 'package:freedefense/base/game_component.dart';
4 | import 'package:freedefense/game/game_controller.dart';
5 | import 'package:freedefense/game/game_setting.dart';
6 | import 'package:freedefense/map/map_controller.dart';
7 | import 'package:freedefense/view/gamebar_view.dart';
8 | import 'package:freedefense/view/weapon_factory_view.dart';
9 |
10 | class GameMain extends FlameGame with TapCallbacks {
11 | late MapController mapController;
12 | late WeaponFactoryView weaponFactory;
13 | late GameController gameController;
14 | late GamebarView gamebarView;
15 | bool started = false;
16 |
17 | bool loadDone = false;
18 |
19 | // GameView view = GameView();
20 | GameSetting gameSetting = GameSetting();
21 | // GameController controller = GameController();
22 | // EnemySpawner enemySpawner = EnemySpawner();
23 | // StatusBar statusBar;
24 | // GameUtil util;
25 |
26 | GameMain();
27 |
28 | @override
29 | void onGameResize(Vector2 size) {
30 | if (!loadDone) setting.setScreenSize(size);
31 | super.onGameResize(size);
32 | }
33 |
34 | int currentTimeMillis() {
35 | return new DateTime.now().millisecondsSinceEpoch;
36 | }
37 |
38 | @override
39 | Future onLoad() async {
40 | int timeRecord = currentTimeMillis();
41 | await super.onLoad();
42 |
43 | // await setting.onLoad();
44 | await setting.neutral.load();
45 |
46 | mapController = MapController(
47 | tileSize: setting.mapTileSize, mapGrid: setting.mapGrid, position: setting.mapPosition, size: setting.mapSize);
48 | /*game controller should have same range as map */
49 | gameController = GameController(position: setting.mapPosition, size: setting.mapSize);
50 |
51 | gamebarView = GamebarView();
52 | weaponFactory = WeaponFactoryView();
53 |
54 | await setting.weapons.load(gameSetting);
55 |
56 | add(mapController);
57 | add(gameController);
58 | add(gamebarView);
59 | add(weaponFactory);
60 |
61 | setting.enemies.load();
62 |
63 | loadDone = true;
64 | int d = currentTimeMillis() - timeRecord;
65 | print("GameMain onLoad done takke $d");
66 | }
67 |
68 | @override
69 | void update(double t) {
70 | super.update(t);
71 | // if (recordFps()) {
72 | // double _fps = fps();
73 | // int len = components.length;
74 | // print('GameMain FPS $_fps, components $len');
75 | // }
76 | // Iterable test = components
77 | // .where((o) => o is! MapTileComponent)
78 | // .where((o) => o is! 0x7d2b523304a0) (first time)
79 | // print(test.length);
80 | }
81 |
82 | void start() {
83 | if (loadDone) {
84 | gameController.send(GameComponent(), GameControl.ENEMY_SPAWN);
85 | gamebarView.killedEnemy = 0;
86 | gamebarView.mineCollected = 999;
87 | gamebarView.missedEnemy = 0;
88 | }
89 | }
90 | }
91 |
--------------------------------------------------------------------------------
/lib/game/game_setting.dart:
--------------------------------------------------------------------------------
1 | import 'dart:math' as math;
2 |
3 | import 'package:flame/components.dart';
4 | import 'package:flutter/services.dart';
5 |
6 | import '../enemy/enemy_setting.dart';
7 | import '../neutral/neutral_setting.dart';
8 | import '../weapon/weapon_setting.dart';
9 |
10 | GameSetting gameSetting = GameSetting();
11 |
12 | class GameSetting {
13 | GameSetting._privateConstructor();
14 |
15 | static final GameSetting _instance = GameSetting._privateConstructor();
16 |
17 | factory GameSetting() {
18 | return _instance;
19 | }
20 |
21 | EnemySettingV1 enemies = EnemySettingV1();
22 | WeaponSettingV1 weapons = WeaponSettingV1();
23 | NeutralSetting neutral = NeutralSetting();
24 |
25 | Vector2 mapGrid = Vector2(10, 10);
26 | late Vector2 mapPosition;
27 | late Vector2 mapSize;
28 | late Vector2 viewPosition;
29 | late Vector2 viewSize;
30 | late Vector2 barPosition;
31 | late Vector2 barSize;
32 | late Vector2 mapTileSize;
33 |
34 | double cannonBulletSpeed = 400;
35 | double cannonBulletDamage = 10;
36 |
37 | Vector2 enemySizeCale = Vector2(0.5, 0.5);
38 | late Vector2 enemySize;
39 | late Vector2 enemySpawn;
40 | late Vector2 enemyTarget;
41 | double enemySpeed = 80;
42 |
43 | late Vector2 screenSize;
44 |
45 | Vector2 dotMultiple(Vector2 x, Vector2 y) {
46 | return Vector2(x.x * y.x, x.y * y.y);
47 | }
48 |
49 | Vector2 dotDivide(Vector2 x, Vector2 y) {
50 | return Vector2(x.x / y.x, x.y / y.y);
51 | }
52 |
53 | Vector2 scaleOnMapTile(Vector2 scale) {
54 | return dotMultiple(mapTileSize, scale);
55 | }
56 |
57 | void setScreenSize(Vector2 size) {
58 | screenSize = size;
59 | optimizeMapGrid(size);
60 |
61 | enemySize = dotMultiple(enemySizeCale, mapTileSize);
62 | enemySpawn = Vector2(0, 0) + (mapTileSize / 2);
63 | enemyTarget = (mapSize) - (mapTileSize / 2);
64 |
65 | print('screenSize $screenSize, mapGrid $mapGrid, mapTileSize $mapTileSize');
66 | }
67 |
68 | void optimizeMapGrid(Vector2 size) {
69 | mapGrid = Vector2(10, 10);
70 | double grid = math.min(mapGrid.x, mapGrid.y);
71 | Vector2 optSize = size / grid;
72 | grid = math.min(optSize.x, optSize.y);
73 |
74 | /*Bar at top*/
75 | barPosition = Vector2(size.x / 2, grid / 2);
76 | barSize = Vector2(size.x, grid);
77 | viewPosition = Vector2(size.x / 2, size.y - (grid / 2));
78 | viewSize = Vector2(size.x, grid * 1.5);
79 | /*Map in the middle*/
80 | mapPosition = Vector2(size.x / 2, size.y / 2);
81 | mapSize = Vector2(size.x - 2, size.y - barSize.y - viewSize.y - 2);
82 | mapGrid = mapSize / grid;
83 | mapGrid = Vector2(mapGrid.x.toInt().toDouble(), mapGrid.y.toInt().toDouble());
84 | mapTileSize = dotDivide(mapSize, mapGrid);
85 | }
86 |
87 | Future onLoad() async {
88 | await neutral.load();
89 | await weapons.load(gameSetting);
90 | await enemies.load();
91 | }
92 | }
93 |
94 | Future loadAsset(String assetFileName) async {
95 | return await rootBundle.loadString(assetFileName);
96 | }
97 |
--------------------------------------------------------------------------------
/lib/enemy/enemy_factory.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 | import 'package:freedefense/base/game_component.dart';
3 | import 'package:freedefense/enemy/enemy_component.dart';
4 | import 'package:freedefense/enemy/enemy_v1.dart';
5 | import 'dart:math' as math;
6 |
7 | import 'package:freedefense/game/game_controller.dart';
8 |
9 | class EnemyFactory extends GameComponent {
10 | EnemyFactory() : super(position: Vector2.zero(), size: Vector2.zero()) {
11 | active = false;
12 | }
13 |
14 | EnemyComponent spawnEnemey(Vector2 anchor, EnemyType type) {
15 | late EnemyComponent enemy;
16 | enemy = EnemyV1(position: anchor, type: type);
17 |
18 | return enemy;
19 | }
20 |
21 | EnemyComponent spawnOneEnemy(EnemyType type) {
22 | EnemyComponent enemy;
23 | Vector2 initPosition = gameRef.gameController.gateStart.position;
24 | enemy = spawnEnemey(initPosition, type);
25 | gameRef.gameController.add(enemy);
26 | enpowerEnemy(enemy);
27 | enemy.moveSmart(gameRef.gameController.gateEnd.position);
28 | return enemy;
29 | }
30 |
31 | int currentWave = 0;
32 | int _spwanCount = 0;
33 | double _interval = 1;
34 |
35 | void start() => nextWave();
36 |
37 | void nextWave() {
38 | currentWave++;
39 | gameRef.gameController.send(this, GameControl.ENEMY_NEXT_WAVE);
40 | switch (currentWave) {
41 | case 1:
42 | spawnEnemy(20, 1.2, spawnEnemyA);
43 | break;
44 | case 2:
45 | spawnEnemy(30, 0.8, spawnEnemyB);
46 | break;
47 | case 3:
48 | spawnEnemy(15, 2, spawnEnemyC);
49 | break;
50 | case 4:
51 | spawnEnemy(10, 1.5, spawnEnemyD);
52 | break;
53 | default:
54 | spawnEnemy(10, 2, spawnEnemyMix);
55 | break;
56 | }
57 | }
58 |
59 | void spawnEnemy(int number, double interval, Function spawnF) {
60 | _spwanCount = number;
61 | _interval = interval;
62 | spawnEnemyLoop(spawnF);
63 | }
64 |
65 | void spawnEnemyLoop(Function spawnF) {
66 | if (_spwanCount <= 0) {
67 | add(TimerComponent(
68 | period: _interval,
69 | repeat: false,
70 | removeOnFinish: true,
71 | onTick: () => nextWave()));
72 | } else {
73 | spawnF();
74 | add(TimerComponent(
75 | period: _interval,
76 | repeat: false,
77 | removeOnFinish: true,
78 | onTick: () => spawnEnemyLoop(spawnF)));
79 | _spwanCount--;
80 | }
81 | }
82 |
83 | void spawnEnemyA() => spawnOneEnemy(EnemyType.ENEMYA);
84 |
85 | void spawnEnemyB() => spawnOneEnemy(EnemyType.ENEMYB);
86 |
87 | void spawnEnemyC() => spawnOneEnemy(EnemyType.ENEMYC);
88 |
89 | void spawnEnemyD() => spawnOneEnemy(EnemyType.ENEMYD);
90 |
91 | void spawnEnemyMix() {
92 | math.Random rnd = math.Random();
93 | int r = rnd.nextInt(4);
94 | spawnOneEnemy(EnemyType.values[r]);
95 | }
96 |
97 | void enpowerEnemy(EnemyComponent enemy) {
98 | num exp = (currentWave - 1);
99 | enemy.maxLife *= math.pow(1.1, exp);
100 | }
101 | }
102 |
--------------------------------------------------------------------------------
/linux/flutter/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | # This file controls Flutter-level build steps. It should not be edited.
2 | cmake_minimum_required(VERSION 3.10)
3 |
4 | set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
5 |
6 | # Configuration provided via flutter tool.
7 | include(${EPHEMERAL_DIR}/generated_config.cmake)
8 |
9 | # TODO: Move the rest of this into files in ephemeral. See
10 | # https://github.com/flutter/flutter/issues/57146.
11 |
12 | # Serves the same purpose as list(TRANSFORM ... PREPEND ...),
13 | # which isn't available in 3.10.
14 | function(list_prepend LIST_NAME PREFIX)
15 | set(NEW_LIST "")
16 | foreach(element ${${LIST_NAME}})
17 | list(APPEND NEW_LIST "${PREFIX}${element}")
18 | endforeach(element)
19 | set(${LIST_NAME} "${NEW_LIST}" PARENT_SCOPE)
20 | endfunction()
21 |
22 | # === Flutter Library ===
23 | # System-level dependencies.
24 | find_package(PkgConfig REQUIRED)
25 | pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
26 | pkg_check_modules(GLIB REQUIRED IMPORTED_TARGET glib-2.0)
27 | pkg_check_modules(GIO REQUIRED IMPORTED_TARGET gio-2.0)
28 |
29 | set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/libflutter_linux_gtk.so")
30 |
31 | # Published to parent scope for install step.
32 | set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
33 | set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
34 | set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
35 | set(AOT_LIBRARY "${PROJECT_DIR}/build/lib/libapp.so" PARENT_SCOPE)
36 |
37 | list(APPEND FLUTTER_LIBRARY_HEADERS
38 | "fl_basic_message_channel.h"
39 | "fl_binary_codec.h"
40 | "fl_binary_messenger.h"
41 | "fl_dart_project.h"
42 | "fl_engine.h"
43 | "fl_json_message_codec.h"
44 | "fl_json_method_codec.h"
45 | "fl_message_codec.h"
46 | "fl_method_call.h"
47 | "fl_method_channel.h"
48 | "fl_method_codec.h"
49 | "fl_method_response.h"
50 | "fl_plugin_registrar.h"
51 | "fl_plugin_registry.h"
52 | "fl_standard_message_codec.h"
53 | "fl_standard_method_codec.h"
54 | "fl_string_codec.h"
55 | "fl_value.h"
56 | "fl_view.h"
57 | "flutter_linux.h"
58 | )
59 | list_prepend(FLUTTER_LIBRARY_HEADERS "${EPHEMERAL_DIR}/flutter_linux/")
60 | add_library(flutter INTERFACE)
61 | target_include_directories(flutter INTERFACE
62 | "${EPHEMERAL_DIR}"
63 | )
64 | target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}")
65 | target_link_libraries(flutter INTERFACE
66 | PkgConfig::GTK
67 | PkgConfig::GLIB
68 | PkgConfig::GIO
69 | )
70 | add_dependencies(flutter flutter_assemble)
71 |
72 | # === Flutter tool backend ===
73 | # _phony_ is a non-existent file to force this command to run every time,
74 | # since currently there's no way to get a full input/output list from the
75 | # flutter tool.
76 | add_custom_command(
77 | OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
78 | ${CMAKE_CURRENT_BINARY_DIR}/_phony_
79 | COMMAND ${CMAKE_COMMAND} -E env
80 | ${FLUTTER_TOOL_ENVIRONMENT}
81 | "${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.sh"
82 | ${FLUTTER_TARGET_PLATFORM} ${CMAKE_BUILD_TYPE}
83 | VERBATIM
84 | )
85 | add_custom_target(flutter_assemble DEPENDS
86 | "${FLUTTER_LIBRARY}"
87 | ${FLUTTER_LIBRARY_HEADERS}
88 | )
89 |
--------------------------------------------------------------------------------
/lib/game/game_test.dart:
--------------------------------------------------------------------------------
1 | import 'package:flutter/cupertino.dart';
2 | import 'package:freedefense/base/game_component.dart';
3 | import 'package:freedefense/base/radar.dart';
4 | import 'package:freedefense/base/scanable.dart';
5 | import 'package:freedefense/enemy/enemy_component.dart';
6 | import 'package:freedefense/game/game_main.dart';
7 | import 'package:freedefense/weapon/bullet_component.dart';
8 | import 'package:freedefense/weapon/cannon.dart';
9 | import 'package:freedefense/weapon/weapon_component.dart';
10 |
11 | class GameTest extends GameMain with GameDebug {
12 | @override
13 | Future onLoad() async {
14 | // recordTime();
15 | await super.onLoad();
16 |
17 | // timeDelay("Game onLoad ");
18 | }
19 |
20 | @override
21 | void update(double t) {
22 | recordTime();
23 | super.update(t);
24 | timeDelay("Game update ");
25 | // if (loadDone) listComponents();
26 | }
27 |
28 | @override
29 | void render(Canvas c) {
30 | recordTime();
31 | super.render(c);
32 | timeDelay("Game render ");
33 | }
34 |
35 | // void debug(double t) {
36 | // if (debug) {
37 | // // double _fps = Flame.device.fps();
38 | // // print('GameMain FPS $_fps');
39 | // Iterable components = gameController.children;
40 |
41 | // var total = components.length;
42 | // var radars = components.where((element) => element is Radar).length;
43 | // var tiles = components.where((element) => element is MapTileComponent);
44 | // var cannons = components.where((element) => element is Cannon).length;
45 |
46 | // // print('total components $total, radars $radars, tiles $tiles, cannons $cannons, enemies $enemies, sensors $sensors, bullets $bullets');
47 | // }
48 | // }
49 | }
50 |
51 | mixin GameDebug on GameMain {
52 | bool debug = false;
53 | int currentTimeMillis() {
54 | return new DateTime.now().millisecondsSinceEpoch;
55 | }
56 |
57 | int timeRecord = 0;
58 | void recordTime() {
59 | if (debug) {
60 | timeRecord = currentTimeMillis();
61 | // print('start timeRecord at $timeRecord');
62 | }
63 | }
64 |
65 | void timeDelay(String m) {
66 | if (debug) {
67 | if (timeRecord > 0) {
68 | int d = currentTimeMillis() - timeRecord;
69 | print('$m takes $d');
70 | timeRecord = 0;
71 | }
72 | }
73 | }
74 |
75 | @override
76 | void update(double t) {
77 | if (t < 1) super.update(t);
78 | }
79 |
80 | void listComponents() {
81 | if (!debug) return;
82 |
83 | int weapon = 0, enemy = 0, cannon = 0, bullet = 0, exp = 0;
84 | int radar = 0, scanable = 0;
85 | GameComponent c = gameController;
86 |
87 | void _count(c) {
88 | if (c is WeaponComponent) weapon++;
89 | if (c is EnemyComponent) enemy++;
90 | if (c is Cannon) cannon++;
91 | if (c is BulletComponent) bullet++;
92 | if (c is ExplosionComponent) exp++;
93 | if (c is Radar) radar++;
94 | if (c is Scanable) scanable++;
95 | }
96 |
97 | void _loopChildren(c) {
98 | _count(c);
99 | if (c.children.length > 0) {
100 | c.children.forEach((e) => _loopChildren(e));
101 | }
102 | }
103 |
104 | _loopChildren(c);
105 |
106 | print(
107 | "weapon $weapon, enemy $enemy, cannon $cannon, bullet $bullet, exp $exp, radar $radar, scanable $scanable");
108 | }
109 | }
110 |
--------------------------------------------------------------------------------
/lib/enemy/enemy_component.dart:
--------------------------------------------------------------------------------
1 | import 'dart:ui';
2 |
3 | import 'package:flame/components.dart';
4 | import 'package:freedefense/astar/astarnode.dart';
5 | import 'package:freedefense/base/game_component.dart';
6 | import 'package:freedefense/base/life_indicator.dart';
7 | import 'package:freedefense/base/movable.dart';
8 | import 'package:freedefense/base/scanable.dart';
9 | import 'dart:math';
10 |
11 | import 'package:freedefense/game/game_controller.dart';
12 |
13 | enum EnemyType { ENEMYA, ENEMYB, ENEMYC, ENEMYD }
14 |
15 | class EnemyComponent extends GameComponent
16 | with Scanable, Movable, EnemySmartMove, LifeIndicator {
17 | double _maxLife = 0;
18 | double life = 0;
19 | int mineValue = 5;
20 | bool dead = false;
21 | late EnemyType enemyType;
22 | EnemyComponent({
23 | required Vector2 position,
24 | required Vector2 size,
25 | }) : super(position: position, size: size, priority: 30);
26 |
27 | get maxLife => _maxLife;
28 | set maxLife(double m) {
29 | _maxLife = m;
30 | life = m;
31 | }
32 |
33 | @override
34 | void update(double t) {
35 | super.update(t);
36 |
37 | if (life < 0) {
38 | if (!dead) onKilled();
39 | dead = true;
40 | active = false;
41 | }
42 |
43 | if (active) {
44 | updateMovable(t);
45 | }
46 | }
47 |
48 | @override
49 | void render(Canvas c) {
50 | super.render(c);
51 | renderLifIndicator(c);
52 | }
53 |
54 | @override
55 | void onRemove() {
56 | pathNode = null;
57 | super.onRemove();
58 | }
59 |
60 | void receiveDamage(double damage) {
61 | life -= damage;
62 | }
63 |
64 | void onArrived() {
65 | if (!dead) {
66 | active = false;
67 | gameRef.gameController.send(this, GameControl.ENEMY_MISSED);
68 | this.removeFromParent();
69 | }
70 | }
71 |
72 | void onKilled() {
73 | active = false;
74 | gameRef.gameController.send(this, GameControl.ENEMY_KILLED);
75 | gameRef.gamebarView.mineCollected += mineValue;
76 | this.removeFromParent();
77 | }
78 | }
79 |
80 | mixin EnemySmartMove on GameComponent {
81 | /*Enemy move path controller */
82 | AstarNode? pathNode;
83 | void moveSmart(Vector2 to) {
84 | pathNode = gameRef.mapController.astarMapResolve(position, to);
85 | if (pathNode != null) {
86 | pathNextMove();
87 | }
88 | }
89 |
90 | void pathNextMove() {
91 | if (pathNode != null) {
92 | pathNode = pathNode!.next;
93 | if (pathNode != null) {
94 | (this as Movable).moveTo(moveRadomPosition(pathNode!), pathNextMove);
95 | } else {
96 | // If we reach the exit, but fail to hit it because of CPU load
97 | // Just 'Arrive'
98 | (this as EnemyComponent).onArrived();
99 | }
100 | }
101 | }
102 |
103 | Vector2 moveRadomPosition(AstarNode node) {
104 | if (node.next == null) {
105 | /*target goto center*/
106 | Vector2 lefttop = gameRef.mapController.nodeToPosition(node);
107 | return lefttop + (gameRef.mapController.tileSize / 2);
108 | } else {
109 | Vector2 lefttop = gameRef.mapController.nodeToPosition(node);
110 | Vector2 randomArea = Vector2(
111 | gameRef.mapController.tileSize.x - this.size.x,
112 | gameRef.mapController.tileSize.y - this.size.y);
113 | lefttop = lefttop + Vector2(this.size.x / 2, this.size.y / 2);
114 | double rndx = Random().nextDouble();
115 | double rndy = Random().nextDouble();
116 | return lefttop + Vector2(randomArea.x * rndx, randomArea.y * rndy);
117 | }
118 | }
119 | }
120 |
--------------------------------------------------------------------------------
/windows/runner/Runner.rc:
--------------------------------------------------------------------------------
1 | // Microsoft Visual C++ generated resource script.
2 | //
3 | #pragma code_page(65001)
4 | #include "resource.h"
5 |
6 | #define APSTUDIO_READONLY_SYMBOLS
7 | /////////////////////////////////////////////////////////////////////////////
8 | //
9 | // Generated from the TEXTINCLUDE 2 resource.
10 | //
11 | #include "winres.h"
12 |
13 | /////////////////////////////////////////////////////////////////////////////
14 | #undef APSTUDIO_READONLY_SYMBOLS
15 |
16 | /////////////////////////////////////////////////////////////////////////////
17 | // English (United States) resources
18 |
19 | #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
20 | LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
21 |
22 | #ifdef APSTUDIO_INVOKED
23 | /////////////////////////////////////////////////////////////////////////////
24 | //
25 | // TEXTINCLUDE
26 | //
27 |
28 | 1 TEXTINCLUDE
29 | BEGIN
30 | "resource.h\0"
31 | END
32 |
33 | 2 TEXTINCLUDE
34 | BEGIN
35 | "#include ""winres.h""\r\n"
36 | "\0"
37 | END
38 |
39 | 3 TEXTINCLUDE
40 | BEGIN
41 | "\r\n"
42 | "\0"
43 | END
44 |
45 | #endif // APSTUDIO_INVOKED
46 |
47 |
48 | /////////////////////////////////////////////////////////////////////////////
49 | //
50 | // Icon
51 | //
52 |
53 | // Icon with lowest ID value placed first to ensure application icon
54 | // remains consistent on all systems.
55 | IDI_APP_ICON ICON "resources\\app_icon.ico"
56 |
57 |
58 | /////////////////////////////////////////////////////////////////////////////
59 | //
60 | // Version
61 | //
62 |
63 | #if defined(FLUTTER_VERSION_MAJOR) && defined(FLUTTER_VERSION_MINOR) && defined(FLUTTER_VERSION_PATCH) && defined(FLUTTER_VERSION_BUILD)
64 | #define VERSION_AS_NUMBER FLUTTER_VERSION_MAJOR,FLUTTER_VERSION_MINOR,FLUTTER_VERSION_PATCH,FLUTTER_VERSION_BUILD
65 | #else
66 | #define VERSION_AS_NUMBER 1,0,0,0
67 | #endif
68 |
69 | #if defined(FLUTTER_VERSION)
70 | #define VERSION_AS_STRING FLUTTER_VERSION
71 | #else
72 | #define VERSION_AS_STRING "1.0.0"
73 | #endif
74 |
75 | VS_VERSION_INFO VERSIONINFO
76 | FILEVERSION VERSION_AS_NUMBER
77 | PRODUCTVERSION VERSION_AS_NUMBER
78 | FILEFLAGSMASK VS_FFI_FILEFLAGSMASK
79 | #ifdef _DEBUG
80 | FILEFLAGS VS_FF_DEBUG
81 | #else
82 | FILEFLAGS 0x0L
83 | #endif
84 | FILEOS VOS__WINDOWS32
85 | FILETYPE VFT_APP
86 | FILESUBTYPE 0x0L
87 | BEGIN
88 | BLOCK "StringFileInfo"
89 | BEGIN
90 | BLOCK "040904e4"
91 | BEGIN
92 | VALUE "CompanyName", "com.example" "\0"
93 | VALUE "FileDescription", "free_defense" "\0"
94 | VALUE "FileVersion", VERSION_AS_STRING "\0"
95 | VALUE "InternalName", "free_defense" "\0"
96 | VALUE "LegalCopyright", "Copyright (C) 2023 com.example. All rights reserved." "\0"
97 | VALUE "OriginalFilename", "free_defense.exe" "\0"
98 | VALUE "ProductName", "free_defense" "\0"
99 | VALUE "ProductVersion", VERSION_AS_STRING "\0"
100 | END
101 | END
102 | BLOCK "VarFileInfo"
103 | BEGIN
104 | VALUE "Translation", 0x409, 1252
105 | END
106 | END
107 |
108 | #endif // English (United States) resources
109 | /////////////////////////////////////////////////////////////////////////////
110 |
111 |
112 |
113 | #ifndef APSTUDIO_INVOKED
114 | /////////////////////////////////////////////////////////////////////////////
115 | //
116 | // Generated from the TEXTINCLUDE 3 resource.
117 | //
118 |
119 |
120 | /////////////////////////////////////////////////////////////////////////////
121 | #endif // not APSTUDIO_INVOKED
122 |
--------------------------------------------------------------------------------
/assets/tiles/0929.tmx:
--------------------------------------------------------------------------------
1 |
2 |
13 |
--------------------------------------------------------------------------------
/lib/spacescape/models/spaceship_details.dart:
--------------------------------------------------------------------------------
1 | // This class represents all the data
2 | // which defines a spaceship.
3 | import 'package:hive/hive.dart';
4 |
5 | part 'spaceship_details.g.dart';
6 |
7 | class Spaceship {
8 | // Name of the spaceship.
9 | final String name;
10 |
11 | // Cost of the spaceship.
12 | final int cost;
13 |
14 | // Cost of the spaceship.
15 | final double speed;
16 |
17 | // SpriteId to be used for displaying
18 | // this spaceship in game world.
19 | final int spriteId;
20 |
21 | // Path to the asset to be used for displaying
22 | // this spaceship outside game world.
23 | final String assetPath;
24 |
25 | // Level of the spaceship.
26 | final int level;
27 |
28 | const Spaceship({
29 | required this.name,
30 | required this.cost,
31 | required this.speed,
32 | required this.spriteId,
33 | required this.assetPath,
34 | required this.level,
35 | });
36 |
37 | /// Given a spaceshipType, this method returns a corresponding
38 | /// Spaceship object which holds all the details of that spaceship.
39 | static Spaceship getSpaceshipByType(SpaceshipType spaceshipType) {
40 | /// It is highly unlikely that it [spaceships] does not contain given [spaceshipType].
41 | /// But if that ever happens, we will just return data for [SpaceshipType.Canary].
42 | return spaceships[spaceshipType] ?? spaceships.entries.first.value;
43 | }
44 |
45 | /// This map holds all the meta-data of each [SpaceshipType].
46 | static const Map spaceships = {
47 | SpaceshipType.canary: Spaceship(
48 | name: 'Canary',
49 | cost: 0,
50 | speed: 250,
51 | spriteId: 0,
52 | assetPath: 'assets/spacescape/images/ship_A.png',
53 | level: 1,
54 | ),
55 | SpaceshipType.dusky: Spaceship(
56 | name: 'Dusky',
57 | cost: 100,
58 | speed: 400,
59 | spriteId: 1,
60 | assetPath: 'assets/images/ship_B.png',
61 | level: 2,
62 | ),
63 | SpaceshipType.condor: Spaceship(
64 | name: 'Condor',
65 | cost: 200,
66 | speed: 300,
67 | spriteId: 2,
68 | assetPath: 'assets/images/ship_C.png',
69 | level: 2,
70 | ),
71 | SpaceshipType.cXC: Spaceship(
72 | name: 'CXC',
73 | cost: 400,
74 | speed: 300,
75 | spriteId: 3,
76 | assetPath: 'assets/images/ship_D.png',
77 | level: 3,
78 | ),
79 | SpaceshipType.raptor: Spaceship(
80 | name: 'Raptor',
81 | cost: 550,
82 | speed: 300,
83 | spriteId: 4,
84 | assetPath: 'assets/images/ship_E.png',
85 | level: 3,
86 | ),
87 | SpaceshipType.raptorX: Spaceship(
88 | name: 'Raptor-X',
89 | cost: 700,
90 | speed: 350,
91 | spriteId: 5,
92 | assetPath: 'assets/images/ship_F.png',
93 | level: 3,
94 | ),
95 | SpaceshipType.albatross: Spaceship(
96 | name: 'Albatross',
97 | cost: 850,
98 | speed: 400,
99 | spriteId: 6,
100 | assetPath: 'assets/images/ship_G.png',
101 | level: 4,
102 | ),
103 | SpaceshipType.dK809: Spaceship(
104 | name: 'DK-809',
105 | cost: 1000,
106 | speed: 450,
107 | spriteId: 7,
108 | assetPath: 'assets/images/ship_H.png',
109 | level: 4,
110 | ),
111 | };
112 | }
113 |
114 | // This enum represents all the spaceship
115 | // types available in this game.
116 | @HiveType(typeId: 1)
117 | enum SpaceshipType {
118 | @HiveField(0)
119 | canary,
120 |
121 | @HiveField(1)
122 | dusky,
123 |
124 | @HiveField(2)
125 | condor,
126 |
127 | @HiveField(3)
128 | cXC,
129 |
130 | @HiveField(4)
131 | raptor,
132 |
133 | @HiveField(5)
134 | raptorX,
135 |
136 | @HiveField(6)
137 | albatross,
138 |
139 | @HiveField(7)
140 | dK809,
141 | }
142 |
--------------------------------------------------------------------------------
/windows/runner/win32_window.h:
--------------------------------------------------------------------------------
1 | #ifndef RUNNER_WIN32_WINDOW_H_
2 | #define RUNNER_WIN32_WINDOW_H_
3 |
4 | #include
5 |
6 | #include
7 | #include
8 | #include
9 |
10 | // A class abstraction for a high DPI-aware Win32 Window. Intended to be
11 | // inherited from by classes that wish to specialize with custom
12 | // rendering and input handling
13 | class Win32Window {
14 | public:
15 | struct Point {
16 | unsigned int x;
17 | unsigned int y;
18 | Point(unsigned int x, unsigned int y) : x(x), y(y) {}
19 | };
20 |
21 | struct Size {
22 | unsigned int width;
23 | unsigned int height;
24 | Size(unsigned int width, unsigned int height)
25 | : width(width), height(height) {}
26 | };
27 |
28 | Win32Window();
29 | virtual ~Win32Window();
30 |
31 | // Creates a win32 window with |title| that is positioned and sized using
32 | // |origin| and |size|. New windows are created on the default monitor. Window
33 | // sizes are specified to the OS in physical pixels, hence to ensure a
34 | // consistent size this function will scale the inputted width and height as
35 | // as appropriate for the default monitor. The window is invisible until
36 | // |Show| is called. Returns true if the window was created successfully.
37 | bool Create(const std::wstring& title, const Point& origin, const Size& size);
38 |
39 | // Show the current window. Returns true if the window was successfully shown.
40 | bool Show();
41 |
42 | // Release OS resources associated with window.
43 | void Destroy();
44 |
45 | // Inserts |content| into the window tree.
46 | void SetChildContent(HWND content);
47 |
48 | // Returns the backing Window handle to enable clients to set icon and other
49 | // window properties. Returns nullptr if the window has been destroyed.
50 | HWND GetHandle();
51 |
52 | // If true, closing this window will quit the application.
53 | void SetQuitOnClose(bool quit_on_close);
54 |
55 | // Return a RECT representing the bounds of the current client area.
56 | RECT GetClientArea();
57 |
58 | protected:
59 | // Processes and route salient window messages for mouse handling,
60 | // size change and DPI. Delegates handling of these to member overloads that
61 | // inheriting classes can handle.
62 | virtual LRESULT MessageHandler(HWND window,
63 | UINT const message,
64 | WPARAM const wparam,
65 | LPARAM const lparam) noexcept;
66 |
67 | // Called when CreateAndShow is called, allowing subclass window-related
68 | // setup. Subclasses should return false if setup fails.
69 | virtual bool OnCreate();
70 |
71 | // Called when Destroy is called.
72 | virtual void OnDestroy();
73 |
74 | private:
75 | friend class WindowClassRegistrar;
76 |
77 | // OS callback called by message pump. Handles the WM_NCCREATE message which
78 | // is passed when the non-client area is being created and enables automatic
79 | // non-client DPI scaling so that the non-client area automatically
80 | // responds to changes in DPI. All other messages are handled by
81 | // MessageHandler.
82 | static LRESULT CALLBACK WndProc(HWND const window,
83 | UINT const message,
84 | WPARAM const wparam,
85 | LPARAM const lparam) noexcept;
86 |
87 | // Retrieves a class instance pointer for |window|
88 | static Win32Window* GetThisFromHandle(HWND const window) noexcept;
89 |
90 | // Update the window frame's theme to match the system theme.
91 | static void UpdateTheme(HWND const window);
92 |
93 | bool quit_on_close_ = false;
94 |
95 | // window handle for top level window.
96 | HWND window_handle_ = nullptr;
97 |
98 | // window handle for hosted content.
99 | HWND child_content_ = nullptr;
100 | };
101 |
102 | #endif // RUNNER_WIN32_WINDOW_H_
103 |
--------------------------------------------------------------------------------
/lib/spacescape/models/player_data.dart:
--------------------------------------------------------------------------------
1 | import 'package:hive/hive.dart';
2 | import 'package:flutter/material.dart';
3 |
4 | import 'spaceship_details.dart';
5 |
6 | part 'player_data.g.dart';
7 |
8 | // This class represents all the persistent data that we
9 | // might want to store for tracking player progress.
10 | @HiveType(typeId: 0)
11 | class PlayerData extends ChangeNotifier with HiveObjectMixin {
12 | static const String playerDataBox = 'PlayerDataBox';
13 | static const String playerDataKey = 'PlayerData';
14 |
15 | // The spaceship type of player's current spaceship.
16 | @HiveField(0)
17 | SpaceshipType spaceshipType;
18 |
19 | // List of all the spaceships owned by player.
20 | // Note that just storing their type is enough.
21 | @HiveField(1)
22 | final List ownedSpaceships;
23 |
24 | // Highest player score so far.
25 | @HiveField(2)
26 | late int _highScore;
27 | int get highScore => _highScore;
28 |
29 | // Balance money.
30 | @HiveField(3)
31 | int money;
32 |
33 | // Keeps track of current score.
34 | // If game is not running, this will
35 | // represent score of last round.
36 | int _currentScore = 0;
37 |
38 | int get currentScore => _currentScore;
39 |
40 | set currentScore(int newScore) {
41 | _currentScore = newScore;
42 | // While setting currentScore to a new value
43 | // also make sure to update highScore.
44 | if (_highScore < _currentScore) {
45 | _highScore = _currentScore;
46 | }
47 | }
48 |
49 | PlayerData({
50 | required this.spaceshipType,
51 | required this.ownedSpaceships,
52 | int highScore = 0,
53 | required this.money,
54 | }) {
55 | _highScore = highScore;
56 | }
57 |
58 | /// Creates a new instance of [PlayerData] from given map.
59 | PlayerData.fromMap(Map map)
60 | : spaceshipType = map['currentSpaceshipType'],
61 | ownedSpaceships = map['ownedSpaceshipTypes']
62 | .map((e) => e as SpaceshipType) // Map out each element.
63 | .cast() // Cast each element to SpaceshipType.
64 | .toList(), // Convert to a List.
65 | _highScore = map['highScore'],
66 | money = map['money'];
67 |
68 | // A default map which should be used for creating the
69 | // very first PlayerData instance when game is launched
70 | // for the first time.
71 | static Map defaultData = {
72 | 'currentSpaceshipType': SpaceshipType.canary,
73 | 'ownedSpaceshipTypes': [SpaceshipType.canary],
74 | 'highScore': 0,
75 | 'money': 0,
76 | };
77 |
78 | /// Returns true if given [SpaceshipType] is owned by player.
79 | bool isOwned(SpaceshipType spaceshipType) {
80 | return ownedSpaceships.contains(spaceshipType);
81 | }
82 |
83 | /// Returns true if player has enough money to by given [SpaceshipType].
84 | bool canBuy(SpaceshipType spaceshipType) {
85 | return (money >= Spaceship.getSpaceshipByType(spaceshipType).cost);
86 | }
87 |
88 | /// Returns true if player's current spaceship type is same as given [SpaceshipType].
89 | bool isEquipped(SpaceshipType spaceshipType) {
90 | return (this.spaceshipType == spaceshipType);
91 | }
92 |
93 | /// Buys the given [SpaceshipType] if player has enough money and does not already own it.
94 | void buy(SpaceshipType spaceshipType) {
95 | if (canBuy(spaceshipType) && (!isOwned(spaceshipType))) {
96 | money -= Spaceship.getSpaceshipByType(spaceshipType).cost;
97 | ownedSpaceships.add(spaceshipType);
98 | notifyListeners();
99 |
100 | // Saves player data to disk.
101 | save();
102 | }
103 | }
104 |
105 | /// Sets the given [SpaceshipType] as the current spaceship type for player.
106 | void equip(SpaceshipType spaceshipType) {
107 | this.spaceshipType = spaceshipType;
108 | notifyListeners();
109 |
110 | // Saves player data to disk.
111 | save();
112 | }
113 | }
114 |
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/macos/Runner.xcodeproj/xcshareddata/xcschemes/Runner.xcscheme:
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1 |
2 |
5 |
8 |
9 |
15 |
21 |
22 |
23 |
24 |
25 |
30 |
31 |
37 |
38 |
39 |
40 |
43 |
49 |
50 |
51 |
52 |
53 |
63 |
65 |
71 |
72 |
73 |
74 |
80 |
82 |
88 |
89 |
90 |
91 |
93 |
94 |
97 |
98 |
99 |
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/lib/spacescape/main.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/flame.dart';
2 | import 'package:flutter/material.dart';
3 | import 'package:hive_flutter/hive_flutter.dart';
4 | import 'package:provider/provider.dart';
5 |
6 | import 'models/player_data.dart';
7 | import 'models/settings.dart';
8 | import 'models/spaceship_details.dart';
9 | import 'screens/main_menu.dart';
10 |
11 | Future main() async {
12 | WidgetsFlutterBinding.ensureInitialized();
13 |
14 | // This opens the app in fullscreen mode.
15 | await Flame.device.fullScreen();
16 |
17 | // Initialize hive.
18 | await initHive();
19 |
20 | runApp(
21 | MultiProvider(
22 | providers: [
23 | FutureProvider(
24 | create: (BuildContext context) => getPlayerData(),
25 | initialData: PlayerData.fromMap(PlayerData.defaultData),
26 | ),
27 | FutureProvider(
28 | create: (BuildContext context) => getSettings(),
29 | initialData: Settings(soundEffects: false, backgroundMusic: false),
30 | ),
31 | ],
32 | builder: (context, child) {
33 | // We use .value constructor here because the required objects
34 | // are already created by upstream FutureProviders.
35 | return MultiProvider(
36 | providers: [
37 | ChangeNotifierProvider.value(
38 | value: Provider.of(context),
39 | ),
40 | ChangeNotifierProvider.value(
41 | value: Provider.of(context),
42 | ),
43 | ],
44 | child: child,
45 | );
46 | },
47 | child: MaterialApp(
48 | debugShowCheckedModeBanner: false,
49 | // Dark more because we are too cool for white theme.
50 | themeMode: ThemeMode.dark,
51 | // Use custom theme with 'BungeeInline' font.
52 | darkTheme: ThemeData(
53 | brightness: Brightness.dark,
54 | fontFamily: 'BungeeInline',
55 | scaffoldBackgroundColor: Colors.black,
56 | ),
57 | // MainMenu will be the first screen for now.
58 | // But this might change in future if we decide
59 | // to add a splash screen.
60 | home: const MainMenu(),
61 | ),
62 | ),
63 | );
64 | }
65 |
66 | // This function initializes hive with app's
67 | // documents directory and also registers
68 | // all the hive adapters.
69 | Future initHive() async {
70 | await Hive.initFlutter();
71 |
72 | Hive.registerAdapter(PlayerDataAdapter());
73 | Hive.registerAdapter(SpaceshipTypeAdapter());
74 | Hive.registerAdapter(SettingsAdapter());
75 | }
76 |
77 | /// This function reads the stored [PlayerData] from disk.
78 | Future getPlayerData() async {
79 | // Open the player data box and read player data from it.
80 | final box = await Hive.openBox(PlayerData.playerDataBox);
81 | final playerData = box.get(PlayerData.playerDataKey);
82 |
83 | // If player data is null, it means this is a fresh launch
84 | // of the game. In such case, we first store the default
85 | // player data in the player data box and then return the same.
86 | if (playerData == null) {
87 | box.put(
88 | PlayerData.playerDataKey,
89 | PlayerData.fromMap(PlayerData.defaultData),
90 | );
91 | }
92 |
93 | return box.get(PlayerData.playerDataKey)!;
94 | }
95 |
96 | /// This function reads the stored [Settings] from disk.
97 | Future getSettings() async {
98 | // Open the settings box and read settings from it.
99 | final box = await Hive.openBox(Settings.settingsBox);
100 | final settings = box.get(Settings.settingsKey);
101 |
102 | // If settings is null, it means this is a fresh launch
103 | // of the game. In such case, we first store the default
104 | // settings in the settings box and then return the same.
105 | if (settings == null) {
106 | box.put(Settings.settingsKey, Settings(soundEffects: true, backgroundMusic: true));
107 | }
108 |
109 | return box.get(Settings.settingsKey)!;
110 | }
111 |
--------------------------------------------------------------------------------
/linux/my_application.cc:
--------------------------------------------------------------------------------
1 | #include "my_application.h"
2 |
3 | #include
4 | #ifdef GDK_WINDOWING_X11
5 | #include
6 | #endif
7 |
8 | #include "flutter/generated_plugin_registrant.h"
9 |
10 | struct _MyApplication {
11 | GtkApplication parent_instance;
12 | char** dart_entrypoint_arguments;
13 | };
14 |
15 | G_DEFINE_TYPE(MyApplication, my_application, GTK_TYPE_APPLICATION)
16 |
17 | // Implements GApplication::activate.
18 | static void my_application_activate(GApplication* application) {
19 | MyApplication* self = MY_APPLICATION(application);
20 | GtkWindow* window =
21 | GTK_WINDOW(gtk_application_window_new(GTK_APPLICATION(application)));
22 |
23 | // Use a header bar when running in GNOME as this is the common style used
24 | // by applications and is the setup most users will be using (e.g. Ubuntu
25 | // desktop).
26 | // If running on X and not using GNOME then just use a traditional title bar
27 | // in case the window manager does more exotic layout, e.g. tiling.
28 | // If running on Wayland assume the header bar will work (may need changing
29 | // if future cases occur).
30 | gboolean use_header_bar = TRUE;
31 | #ifdef GDK_WINDOWING_X11
32 | GdkScreen* screen = gtk_window_get_screen(window);
33 | if (GDK_IS_X11_SCREEN(screen)) {
34 | const gchar* wm_name = gdk_x11_screen_get_window_manager_name(screen);
35 | if (g_strcmp0(wm_name, "GNOME Shell") != 0) {
36 | use_header_bar = FALSE;
37 | }
38 | }
39 | #endif
40 | if (use_header_bar) {
41 | GtkHeaderBar* header_bar = GTK_HEADER_BAR(gtk_header_bar_new());
42 | gtk_widget_show(GTK_WIDGET(header_bar));
43 | gtk_header_bar_set_title(header_bar, "free_defense");
44 | gtk_header_bar_set_show_close_button(header_bar, TRUE);
45 | gtk_window_set_titlebar(window, GTK_WIDGET(header_bar));
46 | } else {
47 | gtk_window_set_title(window, "free_defense");
48 | }
49 |
50 | gtk_window_set_default_size(window, 1280, 720);
51 | gtk_widget_show(GTK_WIDGET(window));
52 |
53 | g_autoptr(FlDartProject) project = fl_dart_project_new();
54 | fl_dart_project_set_dart_entrypoint_arguments(project, self->dart_entrypoint_arguments);
55 |
56 | FlView* view = fl_view_new(project);
57 | gtk_widget_show(GTK_WIDGET(view));
58 | gtk_container_add(GTK_CONTAINER(window), GTK_WIDGET(view));
59 |
60 | fl_register_plugins(FL_PLUGIN_REGISTRY(view));
61 |
62 | gtk_widget_grab_focus(GTK_WIDGET(view));
63 | }
64 |
65 | // Implements GApplication::local_command_line.
66 | static gboolean my_application_local_command_line(GApplication* application, gchar*** arguments, int* exit_status) {
67 | MyApplication* self = MY_APPLICATION(application);
68 | // Strip out the first argument as it is the binary name.
69 | self->dart_entrypoint_arguments = g_strdupv(*arguments + 1);
70 |
71 | g_autoptr(GError) error = nullptr;
72 | if (!g_application_register(application, nullptr, &error)) {
73 | g_warning("Failed to register: %s", error->message);
74 | *exit_status = 1;
75 | return TRUE;
76 | }
77 |
78 | g_application_activate(application);
79 | *exit_status = 0;
80 |
81 | return TRUE;
82 | }
83 |
84 | // Implements GObject::dispose.
85 | static void my_application_dispose(GObject* object) {
86 | MyApplication* self = MY_APPLICATION(object);
87 | g_clear_pointer(&self->dart_entrypoint_arguments, g_strfreev);
88 | G_OBJECT_CLASS(my_application_parent_class)->dispose(object);
89 | }
90 |
91 | static void my_application_class_init(MyApplicationClass* klass) {
92 | G_APPLICATION_CLASS(klass)->activate = my_application_activate;
93 | G_APPLICATION_CLASS(klass)->local_command_line = my_application_local_command_line;
94 | G_OBJECT_CLASS(klass)->dispose = my_application_dispose;
95 | }
96 |
97 | static void my_application_init(MyApplication* self) {}
98 |
99 | MyApplication* my_application_new() {
100 | return MY_APPLICATION(g_object_new(my_application_get_type(),
101 | "application-id", APPLICATION_ID,
102 | "flags", G_APPLICATION_NON_UNIQUE,
103 | nullptr));
104 | }
105 |
--------------------------------------------------------------------------------
/windows/flutter/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | # This file controls Flutter-level build steps. It should not be edited.
2 | cmake_minimum_required(VERSION 3.14)
3 |
4 | set(EPHEMERAL_DIR "${CMAKE_CURRENT_SOURCE_DIR}/ephemeral")
5 |
6 | # Configuration provided via flutter tool.
7 | include(${EPHEMERAL_DIR}/generated_config.cmake)
8 |
9 | # TODO: Move the rest of this into files in ephemeral. See
10 | # https://github.com/flutter/flutter/issues/57146.
11 | set(WRAPPER_ROOT "${EPHEMERAL_DIR}/cpp_client_wrapper")
12 |
13 | # Set fallback configurations for older versions of the flutter tool.
14 | if (NOT DEFINED FLUTTER_TARGET_PLATFORM)
15 | set(FLUTTER_TARGET_PLATFORM "windows-x64")
16 | endif()
17 |
18 | # === Flutter Library ===
19 | set(FLUTTER_LIBRARY "${EPHEMERAL_DIR}/flutter_windows.dll")
20 |
21 | # Published to parent scope for install step.
22 | set(FLUTTER_LIBRARY ${FLUTTER_LIBRARY} PARENT_SCOPE)
23 | set(FLUTTER_ICU_DATA_FILE "${EPHEMERAL_DIR}/icudtl.dat" PARENT_SCOPE)
24 | set(PROJECT_BUILD_DIR "${PROJECT_DIR}/build/" PARENT_SCOPE)
25 | set(AOT_LIBRARY "${PROJECT_DIR}/build/windows/app.so" PARENT_SCOPE)
26 |
27 | list(APPEND FLUTTER_LIBRARY_HEADERS
28 | "flutter_export.h"
29 | "flutter_windows.h"
30 | "flutter_messenger.h"
31 | "flutter_plugin_registrar.h"
32 | "flutter_texture_registrar.h"
33 | )
34 | list(TRANSFORM FLUTTER_LIBRARY_HEADERS PREPEND "${EPHEMERAL_DIR}/")
35 | add_library(flutter INTERFACE)
36 | target_include_directories(flutter INTERFACE
37 | "${EPHEMERAL_DIR}"
38 | )
39 | target_link_libraries(flutter INTERFACE "${FLUTTER_LIBRARY}.lib")
40 | add_dependencies(flutter flutter_assemble)
41 |
42 | # === Wrapper ===
43 | list(APPEND CPP_WRAPPER_SOURCES_CORE
44 | "core_implementations.cc"
45 | "standard_codec.cc"
46 | )
47 | list(TRANSFORM CPP_WRAPPER_SOURCES_CORE PREPEND "${WRAPPER_ROOT}/")
48 | list(APPEND CPP_WRAPPER_SOURCES_PLUGIN
49 | "plugin_registrar.cc"
50 | )
51 | list(TRANSFORM CPP_WRAPPER_SOURCES_PLUGIN PREPEND "${WRAPPER_ROOT}/")
52 | list(APPEND CPP_WRAPPER_SOURCES_APP
53 | "flutter_engine.cc"
54 | "flutter_view_controller.cc"
55 | )
56 | list(TRANSFORM CPP_WRAPPER_SOURCES_APP PREPEND "${WRAPPER_ROOT}/")
57 |
58 | # Wrapper sources needed for a plugin.
59 | add_library(flutter_wrapper_plugin STATIC
60 | ${CPP_WRAPPER_SOURCES_CORE}
61 | ${CPP_WRAPPER_SOURCES_PLUGIN}
62 | )
63 | apply_standard_settings(flutter_wrapper_plugin)
64 | set_target_properties(flutter_wrapper_plugin PROPERTIES
65 | POSITION_INDEPENDENT_CODE ON)
66 | set_target_properties(flutter_wrapper_plugin PROPERTIES
67 | CXX_VISIBILITY_PRESET hidden)
68 | target_link_libraries(flutter_wrapper_plugin PUBLIC flutter)
69 | target_include_directories(flutter_wrapper_plugin PUBLIC
70 | "${WRAPPER_ROOT}/include"
71 | )
72 | add_dependencies(flutter_wrapper_plugin flutter_assemble)
73 |
74 | # Wrapper sources needed for the runner.
75 | add_library(flutter_wrapper_app STATIC
76 | ${CPP_WRAPPER_SOURCES_CORE}
77 | ${CPP_WRAPPER_SOURCES_APP}
78 | )
79 | apply_standard_settings(flutter_wrapper_app)
80 | target_link_libraries(flutter_wrapper_app PUBLIC flutter)
81 | target_include_directories(flutter_wrapper_app PUBLIC
82 | "${WRAPPER_ROOT}/include"
83 | )
84 | add_dependencies(flutter_wrapper_app flutter_assemble)
85 |
86 | # === Flutter tool backend ===
87 | # _phony_ is a non-existent file to force this command to run every time,
88 | # since currently there's no way to get a full input/output list from the
89 | # flutter tool.
90 | set(PHONY_OUTPUT "${CMAKE_CURRENT_BINARY_DIR}/_phony_")
91 | set_source_files_properties("${PHONY_OUTPUT}" PROPERTIES SYMBOLIC TRUE)
92 | add_custom_command(
93 | OUTPUT ${FLUTTER_LIBRARY} ${FLUTTER_LIBRARY_HEADERS}
94 | ${CPP_WRAPPER_SOURCES_CORE} ${CPP_WRAPPER_SOURCES_PLUGIN}
95 | ${CPP_WRAPPER_SOURCES_APP}
96 | ${PHONY_OUTPUT}
97 | COMMAND ${CMAKE_COMMAND} -E env
98 | ${FLUTTER_TOOL_ENVIRONMENT}
99 | "${FLUTTER_ROOT}/packages/flutter_tools/bin/tool_backend.bat"
100 | ${FLUTTER_TARGET_PLATFORM} $
101 | VERBATIM
102 | )
103 | add_custom_target(flutter_assemble DEPENDS
104 | "${FLUTTER_LIBRARY}"
105 | ${FLUTTER_LIBRARY_HEADERS}
106 | ${CPP_WRAPPER_SOURCES_CORE}
107 | ${CPP_WRAPPER_SOURCES_PLUGIN}
108 | ${CPP_WRAPPER_SOURCES_APP}
109 | )
110 |
--------------------------------------------------------------------------------
/lib/view/weaponview_widget.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/components.dart';
2 | import 'package:flame/widgets.dart';
3 | import 'package:flutter/widgets.dart';
4 | import 'package:freedefense/base/game_component.dart';
5 | import 'package:freedefense/game/game_controller.dart';
6 | import 'package:freedefense/game/game_main.dart';
7 | import 'package:freedefense/game/game_setting.dart';
8 | import 'package:freedefense/weapon/weapon_component.dart';
9 |
10 | class WeaponViewWidget {
11 | static const String name = 'weaponview';
12 |
13 | static Widget builder(BuildContext buildContext, GameMain game) {
14 | Vector2 size = Vector2(GameSetting().screenSize.x * 0.8, 500);
15 | Vector2 arrowSize = Vector2(20, 20);
16 | if (_selected == null) {
17 | return Center();
18 | } else {
19 | _selected?.dialogVisible = false;
20 | }
21 | Vector2 anchor =
22 | game.gameController.absolutePositionOf(_selected!.position);
23 | if (anchor.y > GameSetting().screenSize.y / 2) {
24 | anchor = Vector2(anchor.x - size.x / 2,
25 | anchor.y - _selected!.size.y / 2 - size.y - arrowSize.y);
26 | } else {
27 | anchor = Vector2(anchor.x - size.x / 2,
28 | anchor.y + _selected!.size.y / 2 + arrowSize.y);
29 | }
30 | anchor.x = GameSetting().screenSize.x / 2 - size.x / 2;
31 | String imagePath = "";
32 | int index =_selected?.barrelModelIndex ?? 2;
33 | if (index < 2) {
34 | imagePath = _selected?.setting.paths[(_selected?.barrelModelIndex ?? 0) + 1] ?? "";
35 | }
36 |
37 | _selected?.dialogVisible = true;
38 | return Positioned(
39 | top: anchor.y,
40 | left: anchor.x,
41 | child: Container(
42 | decoration: BoxDecoration(
43 | image: DecorationImage(
44 | image: AssetImage("assets/images/diaglog.png"),
45 | fit: BoxFit.fill)),
46 | width: size.x / 2,
47 | height: size.y / 2,
48 | child: Stack(alignment: Alignment.center, children: [
49 | (imagePath != "")
50 | ? Positioned(
51 | top: 75,
52 | child: SpriteButton.asset(
53 | path: imagePath ,
54 | pressedPath: imagePath,
55 | width: 45,
56 | height: 45,
57 | onPressed: () {
58 | _selected?.upgradeBarrel();
59 | _selected?.dialogVisible = false;
60 | hide();
61 | },
62 | label: const Text(
63 | 'Upgrade',
64 | style: TextStyle(color: Color(0xFF5D275D)),
65 | ),
66 | ))
67 | : Container(),
68 | Positioned(
69 | top: 25,
70 | child: SpriteButton.asset(
71 | path: 'destroy.png',
72 | pressedPath: 'destroy2.png',
73 | width: 45,
74 | height: 45,
75 | onPressed: () {
76 | _selected?.active = false;
77 | _selected?.removeFromParent();
78 | _selected?.gameRef.gameController.send(
79 | _selected as GameComponent,
80 | GameControl.WEAPON_DESTROYED);
81 | _selected?.dialogVisible = false;
82 | hide();
83 | },
84 | label: const Text(
85 | 'Destroy0',
86 | style: TextStyle(color: Color(0xFF5D275D)),
87 | ),
88 | ))
89 | ])),
90 | );
91 | }
92 |
93 | static int count = 0;
94 | static WeaponComponent? _selected;
95 |
96 | static show(WeaponComponent w) {
97 | hide();
98 | _selected = w;
99 | count++;
100 | String finalName = "$name-${count % 2}";
101 | _selected?.gameRef.overlays.add(finalName);
102 | }
103 |
104 | static hide() {
105 | _selected?.dialogVisible = false;
106 | String finalName = "$name-${count % 2}";
107 | _selected?.gameRef.overlays.remove(finalName);
108 | _selected = null;
109 | }
110 | }
111 |
--------------------------------------------------------------------------------
/windows/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | # Project-level configuration.
2 | cmake_minimum_required(VERSION 3.14)
3 | project(free_defense LANGUAGES CXX)
4 |
5 | # The name of the executable created for the application. Change this to change
6 | # the on-disk name of your application.
7 | set(BINARY_NAME "free_defense")
8 |
9 | # Explicitly opt in to modern CMake behaviors to avoid warnings with recent
10 | # versions of CMake.
11 | cmake_policy(VERSION 3.14...3.25)
12 |
13 | # Define build configuration option.
14 | get_property(IS_MULTICONFIG GLOBAL PROPERTY GENERATOR_IS_MULTI_CONFIG)
15 | if(IS_MULTICONFIG)
16 | set(CMAKE_CONFIGURATION_TYPES "Debug;Profile;Release"
17 | CACHE STRING "" FORCE)
18 | else()
19 | if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
20 | set(CMAKE_BUILD_TYPE "Debug" CACHE
21 | STRING "Flutter build mode" FORCE)
22 | set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
23 | "Debug" "Profile" "Release")
24 | endif()
25 | endif()
26 | # Define settings for the Profile build mode.
27 | set(CMAKE_EXE_LINKER_FLAGS_PROFILE "${CMAKE_EXE_LINKER_FLAGS_RELEASE}")
28 | set(CMAKE_SHARED_LINKER_FLAGS_PROFILE "${CMAKE_SHARED_LINKER_FLAGS_RELEASE}")
29 | set(CMAKE_C_FLAGS_PROFILE "${CMAKE_C_FLAGS_RELEASE}")
30 | set(CMAKE_CXX_FLAGS_PROFILE "${CMAKE_CXX_FLAGS_RELEASE}")
31 |
32 | # Use Unicode for all projects.
33 | add_definitions(-DUNICODE -D_UNICODE)
34 |
35 | # Compilation settings that should be applied to most targets.
36 | #
37 | # Be cautious about adding new options here, as plugins use this function by
38 | # default. In most cases, you should add new options to specific targets instead
39 | # of modifying this function.
40 | function(APPLY_STANDARD_SETTINGS TARGET)
41 | target_compile_features(${TARGET} PUBLIC cxx_std_17)
42 | target_compile_options(${TARGET} PRIVATE /W4 /WX /wd"4100")
43 | target_compile_options(${TARGET} PRIVATE /EHsc)
44 | target_compile_definitions(${TARGET} PRIVATE "_HAS_EXCEPTIONS=0")
45 | target_compile_definitions(${TARGET} PRIVATE "$<$:_DEBUG>")
46 | endfunction()
47 |
48 | # Flutter library and tool build rules.
49 | set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
50 | add_subdirectory(${FLUTTER_MANAGED_DIR})
51 |
52 | # Application build; see runner/CMakeLists.txt.
53 | add_subdirectory("runner")
54 |
55 |
56 | # Generated plugin build rules, which manage building the plugins and adding
57 | # them to the application.
58 | include(flutter/generated_plugins.cmake)
59 |
60 |
61 | # === Installation ===
62 | # Support files are copied into place next to the executable, so that it can
63 | # run in place. This is done instead of making a separate bundle (as on Linux)
64 | # so that building and running from within Visual Studio will work.
65 | set(BUILD_BUNDLE_DIR "$")
66 | # Make the "install" step default, as it's required to run.
67 | set(CMAKE_VS_INCLUDE_INSTALL_TO_DEFAULT_BUILD 1)
68 | if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
69 | set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
70 | endif()
71 |
72 | set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
73 | set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}")
74 |
75 | install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
76 | COMPONENT Runtime)
77 |
78 | install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
79 | COMPONENT Runtime)
80 |
81 | install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
82 | COMPONENT Runtime)
83 |
84 | if(PLUGIN_BUNDLED_LIBRARIES)
85 | install(FILES "${PLUGIN_BUNDLED_LIBRARIES}"
86 | DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
87 | COMPONENT Runtime)
88 | endif()
89 |
90 | # Copy the native assets provided by the build.dart from all packages.
91 | set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/windows/")
92 | install(DIRECTORY "${NATIVE_ASSETS_DIR}"
93 | DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
94 | COMPONENT Runtime)
95 |
96 | # Fully re-copy the assets directory on each build to avoid having stale files
97 | # from a previous install.
98 | set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
99 | install(CODE "
100 | file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
101 | " COMPONENT Runtime)
102 | install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
103 | DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
104 |
105 | # Install the AOT library on non-Debug builds only.
106 | install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
107 | CONFIGURATIONS Profile;Release
108 | COMPONENT Runtime)
109 |
--------------------------------------------------------------------------------
/assets/spacescape/fonts/BungeeInline/OFL.txt:
--------------------------------------------------------------------------------
1 | Copyright 2008 The Bungee Project Authors (david@djr.com)
2 |
3 | This Font Software is licensed under the SIL Open Font License, Version 1.1.
4 | This license is copied below, and is also available with a FAQ at:
5 | http://scripts.sil.org/OFL
6 |
7 |
8 | -----------------------------------------------------------
9 | SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
10 | -----------------------------------------------------------
11 |
12 | PREAMBLE
13 | The goals of the Open Font License (OFL) are to stimulate worldwide
14 | development of collaborative font projects, to support the font creation
15 | efforts of academic and linguistic communities, and to provide a free and
16 | open framework in which fonts may be shared and improved in partnership
17 | with others.
18 |
19 | The OFL allows the licensed fonts to be used, studied, modified and
20 | redistributed freely as long as they are not sold by themselves. The
21 | fonts, including any derivative works, can be bundled, embedded,
22 | redistributed and/or sold with any software provided that any reserved
23 | names are not used by derivative works. The fonts and derivatives,
24 | however, cannot be released under any other type of license. The
25 | requirement for fonts to remain under this license does not apply
26 | to any document created using the fonts or their derivatives.
27 |
28 | DEFINITIONS
29 | "Font Software" refers to the set of files released by the Copyright
30 | Holder(s) under this license and clearly marked as such. This may
31 | include source files, build scripts and documentation.
32 |
33 | "Reserved Font Name" refers to any names specified as such after the
34 | copyright statement(s).
35 |
36 | "Original Version" refers to the collection of Font Software components as
37 | distributed by the Copyright Holder(s).
38 |
39 | "Modified Version" refers to any derivative made by adding to, deleting,
40 | or substituting -- in part or in whole -- any of the components of the
41 | Original Version, by changing formats or by porting the Font Software to a
42 | new environment.
43 |
44 | "Author" refers to any designer, engineer, programmer, technical
45 | writer or other person who contributed to the Font Software.
46 |
47 | PERMISSION & CONDITIONS
48 | Permission is hereby granted, free of charge, to any person obtaining
49 | a copy of the Font Software, to use, study, copy, merge, embed, modify,
50 | redistribute, and sell modified and unmodified copies of the Font
51 | Software, subject to the following conditions:
52 |
53 | 1) Neither the Font Software nor any of its individual components,
54 | in Original or Modified Versions, may be sold by itself.
55 |
56 | 2) Original or Modified Versions of the Font Software may be bundled,
57 | redistributed and/or sold with any software, provided that each copy
58 | contains the above copyright notice and this license. These can be
59 | included either as stand-alone text files, human-readable headers or
60 | in the appropriate machine-readable metadata fields within text or
61 | binary files as long as those fields can be easily viewed by the user.
62 |
63 | 3) No Modified Version of the Font Software may use the Reserved Font
64 | Name(s) unless explicit written permission is granted by the corresponding
65 | Copyright Holder. This restriction only applies to the primary font name as
66 | presented to the users.
67 |
68 | 4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
69 | Software shall not be used to promote, endorse or advertise any
70 | Modified Version, except to acknowledge the contribution(s) of the
71 | Copyright Holder(s) and the Author(s) or with their explicit written
72 | permission.
73 |
74 | 5) The Font Software, modified or unmodified, in part or in whole,
75 | must be distributed entirely under this license, and must not be
76 | distributed under any other license. The requirement for fonts to
77 | remain under this license does not apply to any document created
78 | using the Font Software.
79 |
80 | TERMINATION
81 | This license becomes null and void if any of the above conditions are
82 | not met.
83 |
84 | DISCLAIMER
85 | THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
86 | EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
87 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
88 | OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
89 | COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
90 | INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
91 | DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
92 | FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
93 | OTHER DEALINGS IN THE FONT SOFTWARE.
94 |
--------------------------------------------------------------------------------
/lib/weapon/weapon_setting.dart:
--------------------------------------------------------------------------------
1 | import 'dart:convert';
2 | import 'dart:math';
3 |
4 | import 'package:flame/cache.dart';
5 | import 'package:flame/components.dart';
6 | import 'package:flame/sprite.dart';
7 |
8 | import '../game/game_setting.dart';
9 |
10 | class WeaponSetting {
11 | String label = "";
12 | int cost = 0;
13 | late Vector2 size;
14 | late Vector2 bulletSize;
15 | double damage = 0;
16 | double range = 0;
17 | double fireInterval = 0;
18 | double rotateSpeed = pi * 2;
19 |
20 | /*r per sec */
21 | double bulletSpeed = 0;
22 |
23 | /* d per sec */
24 |
25 | double damageDelta = 0;
26 | double rangeDelta = 0;
27 | double fireIntervalDelta = 0;
28 | double rotateSpeedDelta = 0;
29 | double bulletSpeedDelta = 0;
30 |
31 | double currentDamage = 0;
32 | double currentBulletSpeed = 0;
33 |
34 | late final Sprite tower;
35 | late final List barrel = List.filled(3, null);
36 | late final List paths = List.filled(3, null);
37 | late final Sprite bullet;
38 | late final SpriteSheet explosion;
39 | late final Vector2 explosionSize;
40 | late final List explosionSprites;
41 |
42 | WeaponSetting.empty() {}
43 |
44 | fill(gameSetting, weaponParam, tileSize, weaponTower, images) async {
45 | label = weaponParam['label'];
46 | cost = weaponParam['cost'];
47 | range = weaponParam['range'] * tileSize;
48 | damage = weaponParam['damage'];
49 | currentDamage = damage;
50 | fireInterval = weaponParam['fireInterval'];
51 | rotateSpeed = pi * weaponParam['rotateSpeed'];
52 | bulletSpeed = tileSize * weaponParam['bulletSpeed'];
53 | currentBulletSpeed = bulletSpeed;
54 | size = gameSetting.scaleOnMapTile(Vector2(weaponParam['sizeX'], weaponParam['sizeY']));
55 | bulletSize = gameSetting.scaleOnMapTile(Vector2(weaponParam['bulletSizeX'], weaponParam['bulletSizeY']));
56 | explosionSize = gameSetting.scaleOnMapTile(Vector2(weaponParam['explosionSizeX'], weaponParam['explosionSizeY']));
57 | tower = weaponTower;
58 | paths[0] = 'weapon/${weaponParam['barrelImg0']}.png';
59 | paths[1] = 'weapon/${weaponParam['barrelImg1']}.png';
60 | paths[2] = 'weapon/${weaponParam['barrelImg2']}.png';
61 | barrel[0] = Sprite(await images.load(paths[0]));
62 | barrel[1] = Sprite(await images.load(paths[1]));
63 | barrel[2] = Sprite(await images.load(paths[2]));
64 | bullet = Sprite(await images.load('weapon/${weaponParam['bulletImg']}.png'));
65 |
66 | damageDelta = weaponParam['damageDelta'];
67 | rangeDelta = weaponParam['rangeDelta'];
68 | fireIntervalDelta = weaponParam['fireIntervalDelta'];
69 | rotateSpeedDelta = weaponParam['rotateSpeedDelta'];
70 | bulletSpeedDelta = weaponParam['bulletSpeedDelta'];
71 | }
72 |
73 | void createExpolosionAnimation(List frameLocation, double stepTime) {
74 | List sprites = [];
75 | frameLocation.forEach((v) => sprites.add(explosion.getSprite(v.x.toInt(), v.y.toInt())));
76 | explosionSprites = sprites;
77 | // explosionAnimation =
78 | // SpriteAnimation.spriteList(sprites, stepTime: stepTime, loop: false);
79 | }
80 | }
81 |
82 | class WeaponSettingV1 {
83 | List weapon = [];
84 |
85 | WeaponSettingV1();
86 |
87 | Future load(gameSetting) async {
88 | final images = Images();
89 | Sprite weaponTower = Sprite(await images.load('weapon/Tower.png'));
90 | double tileSize = gameSetting.mapTileSize.length;
91 |
92 | String weaponParamsString = await loadAsset('assets/weaponParams.json');
93 | final weaponParams = json.decode(weaponParamsString);
94 |
95 | // Preloading these fixes issue with GameBar not showing Missile_Launcher barrel
96 | for (var weaponParam in weaponParams) {
97 | await images.load('weapon/${weaponParam['barrelImg0']}.png');
98 | }
99 |
100 | for (var weaponParam in weaponParams) {
101 | List expFrame = [];
102 | List vector2List = weaponParam['expFrame'];
103 | for (int i = 0; i < vector2List.length; i++) {
104 | List vector2 = vector2List[i];
105 | expFrame.add(Vector2(vector2[0], vector2[1]));
106 | }
107 |
108 | WeaponSetting w = WeaponSetting.empty()
109 | ..explosion = SpriteSheet.fromColumnsAndRows(
110 | image: await images.load(weaponParam['explosionImage']),
111 | columns: weaponParam['columns'],
112 | rows: weaponParam['rows'],
113 | );
114 | w.fill(gameSetting, weaponParam, tileSize, weaponTower, images);
115 |
116 | double explosionTimeStep = weaponParam['explosionTimeStep'];
117 | w.createExpolosionAnimation(expFrame, explosionTimeStep);
118 | weapon.add(w);
119 | }
120 | }
121 | }
122 |
--------------------------------------------------------------------------------
/lib/spacescape/game/power_up_manager.dart:
--------------------------------------------------------------------------------
1 | import 'dart:math';
2 |
3 | import 'package:flame/components.dart';
4 | import 'package:flame/experimental.dart';
5 |
6 | import 'game.dart';
7 | import 'power_ups.dart';
8 |
9 | typedef PowerUpMap
10 | = Map;
11 |
12 | // Represents the types of power up we have to offer.
13 | enum PowerUpTypes { health, freeze, nuke, multiFire }
14 |
15 | // This class/component is responsible for spawning random power ups
16 | // at random locations in the game world.
17 | class PowerUpManager extends Component with HasGameReference {
18 | // Controls the frequency of spawning power ups.
19 | late Timer _spawnTimer;
20 |
21 | // Controls the amount of time for which this component
22 | /// should be frozen when [Freeze] power is activated.
23 | late Timer _freezeTimer;
24 |
25 | // A random number generator.
26 | Random random = Random();
27 |
28 | // Storing these static sprites so that
29 | // they stay alive across multiple restarts.
30 | static late Sprite nukeSprite;
31 | static late Sprite healthSprite;
32 | static late Sprite freezeSprite;
33 | static late Sprite multiFireSprite;
34 |
35 | // A private static map which stores a generator function for each power up.
36 | static final PowerUpMap _powerUpMap = {
37 | PowerUpTypes.health: (position, size) => Health(
38 | position: position,
39 | size: size,
40 | ),
41 | PowerUpTypes.freeze: (position, size) => Freeze(
42 | position: position,
43 | size: size,
44 | ),
45 | PowerUpTypes.nuke: (position, size) => Nuke(
46 | position: position,
47 | size: size,
48 | ),
49 | PowerUpTypes.multiFire: (position, size) => MultiFire(
50 | position: position,
51 | size: size,
52 | ),
53 | };
54 |
55 | PowerUpManager() : super() {
56 | // Makes sure that a new power up is spawned every 5 seconds.
57 | _spawnTimer = Timer(5, onTick: _spawnPowerUp, repeat: true);
58 |
59 | // Restarts the spawn timer after 2 seconds are
60 | // elapsed from start of freeze timer.
61 | _freezeTimer = Timer(2, onTick: () {
62 | _spawnTimer.start();
63 | });
64 | }
65 |
66 | // This method is responsible for generating a
67 | // random power up at random location on the screen.
68 | void _spawnPowerUp() {
69 | Vector2 initialSize = Vector2(64, 64);
70 | Vector2 position = Vector2(
71 | random.nextDouble() * game.fixedResolution.x,
72 | random.nextDouble() * game.fixedResolution.y,
73 | );
74 |
75 | // Clamp so that the power up does not
76 | // go outside the screen.
77 | position.clamp(
78 | Vector2.zero() + initialSize / 2,
79 | game.fixedResolution - initialSize / 2,
80 | );
81 |
82 | // Returns a random integer from 0 to (PowerUpTypes.values.length - 1).
83 | int randomIndex = random.nextInt(PowerUpTypes.values.length);
84 |
85 | // Tried to get the generator function corresponding to selected random power.
86 | final fn = _powerUpMap[PowerUpTypes.values.elementAt(randomIndex)];
87 |
88 | // If the generator function is valid call it and get the power up.
89 | var powerUp = fn?.call(position, initialSize);
90 |
91 | // If power up is valid, set anchor to center.
92 | powerUp?.anchor = Anchor.center;
93 |
94 | // If power up is valid, add it to game world.
95 | if (powerUp != null) {
96 | game.world.add(powerUp);
97 | }
98 | }
99 |
100 | @override
101 | void onMount() {
102 | // Start the spawn timer as soon as this component is mounted.
103 | _spawnTimer.start();
104 |
105 | healthSprite = Sprite(game.images.fromCache('icon_plusSmall.png'));
106 | nukeSprite = Sprite(game.images.fromCache('nuke.png'));
107 | freezeSprite = Sprite(game.images.fromCache('freeze.png'));
108 | multiFireSprite = Sprite(game.images.fromCache('multi_fire.png'));
109 |
110 | super.onMount();
111 | }
112 |
113 | @override
114 | void onRemove() {
115 | // Stop the spawn timer as soon as this component is removed.
116 | _spawnTimer.stop();
117 | super.onRemove();
118 | }
119 |
120 | @override
121 | void update(double dt) {
122 | _spawnTimer.update(dt);
123 | _freezeTimer.update(dt);
124 | super.update(dt);
125 | }
126 |
127 | // This method gets called when the game is being restarted.
128 | void reset() {
129 | // Stop all the timers.
130 | _spawnTimer.stop();
131 | _spawnTimer.start();
132 | }
133 |
134 | // This method gets called when freeze power is activated.
135 | void freeze() {
136 | // Stop the spawn timer.
137 | _spawnTimer.stop();
138 |
139 | // Restart the freeze timer.
140 | _freezeTimer.stop();
141 | _freezeTimer.start();
142 | }
143 | }
144 |
--------------------------------------------------------------------------------
/lib/spacescape/game/power_ups.dart:
--------------------------------------------------------------------------------
1 | import 'package:flame/collisions.dart';
2 | import 'package:flame/components.dart';
3 | import 'package:flame/experimental.dart';
4 |
5 | import 'game.dart';
6 | import 'enemy.dart';
7 | import 'player.dart';
8 | import 'command.dart';
9 | import 'enemy_manager.dart';
10 | import 'power_up_manager.dart';
11 | import 'audio_player_component.dart';
12 |
13 | // An abstract class which represents power ups in this game.
14 | /// See [Freeze], [Health], [MultiFire] and [Nuke] for example.
15 | abstract class PowerUp extends SpriteComponent
16 | with HasGameReference, CollisionCallbacks {
17 | // Controls how long the power up should be visible
18 | // before getting destroyed if not picked.
19 | late Timer _timer;
20 |
21 | // Abstract method which child classes should override
22 | /// and return a [Sprite] for the power up.
23 | Sprite getSprite();
24 |
25 | // Abstract method which child classes should override
26 | // and perform any activation event necessary.
27 | void onActivated();
28 |
29 | PowerUp({
30 | Vector2? position,
31 | Vector2? size,
32 | Sprite? sprite,
33 | }) : super(position: position, size: size, sprite: sprite) {
34 | // Power ups will be displayed only for 3 seconds
35 | // before getting destroyed.
36 | _timer = Timer(3, onTick: removeFromParent);
37 | }
38 |
39 | @override
40 | void update(double dt) {
41 | _timer.update(dt);
42 | super.update(dt);
43 | }
44 |
45 | @override
46 | void onMount() {
47 | // Add a circular hit box for this power up.
48 | final shape = CircleHitbox.relative(
49 | 0.5,
50 | parentSize: size,
51 | position: size / 2,
52 | anchor: Anchor.center,
53 | );
54 | add(shape);
55 |
56 | // Set the correct sprite by calling overriden getSprite method.
57 | sprite = getSprite();
58 |
59 | // Start the timer.
60 | _timer.start();
61 | super.onMount();
62 | }
63 |
64 | @override
65 | void onCollision(Set intersectionPoints, PositionComponent other) {
66 | // If the other entity is Player, call the overriden
67 | // onActivated method and mark this component to be removed.
68 | if (other is Player) {
69 | // Ask audio player to play power up activation effect.
70 | game.addCommand(Command(action: (audioPlayer) {
71 | audioPlayer.playSfx('powerUp6.ogg');
72 | }));
73 | onActivated();
74 | removeFromParent();
75 | }
76 |
77 | super.onCollision(intersectionPoints, other);
78 | }
79 | }
80 |
81 | // This power up nukes all the enemies.
82 | class Nuke extends PowerUp {
83 | Nuke({Vector2? position, Vector2? size})
84 | : super(position: position, size: size);
85 |
86 | @override
87 | Sprite getSprite() {
88 | return PowerUpManager.nukeSprite;
89 | }
90 |
91 | @override
92 | void onActivated() {
93 | // Register a command to destory all enemies.
94 | final command = Command(action: (enemy) {
95 | enemy.destroy();
96 | });
97 | game.addCommand(command);
98 | }
99 | }
100 |
101 | // This power up increases player health by 10.
102 | class Health extends PowerUp {
103 | Health({Vector2? position, Vector2? size})
104 | : super(position: position, size: size);
105 |
106 | @override
107 | Sprite getSprite() {
108 | return PowerUpManager.healthSprite;
109 | }
110 |
111 | @override
112 | void onActivated() {
113 | // Register a command to increase player health.
114 | final command = Command(action: (player) {
115 | player.increaseHealthBy(10);
116 | });
117 | game.addCommand(command);
118 | }
119 | }
120 |
121 | // This power up freezes all enemies for some time.
122 | class Freeze extends PowerUp {
123 | Freeze({Vector2? position, Vector2? size})
124 | : super(position: position, size: size);
125 |
126 | @override
127 | Sprite getSprite() {
128 | return PowerUpManager.freezeSprite;
129 | }
130 |
131 | @override
132 | void onActivated() {
133 | // Register a command to freeze all enemies.
134 | final command1 = Command(action: (enemy) {
135 | enemy.freeze();
136 | });
137 | game.addCommand(command1);
138 |
139 | /// Register a command to freeze [EnemyManager].
140 | final command2 = Command(action: (enemyManager) {
141 | enemyManager.freeze();
142 | });
143 | game.addCommand(command2);
144 |
145 | /// Register a command to freeze [PowerUpManager].
146 | final command3 = Command(action: (powerUpManager) {
147 | powerUpManager.freeze();
148 | });
149 | game.addCommand(command3);
150 | }
151 | }
152 |
153 | // This power up activate multi-fire for some time.
154 | class MultiFire extends PowerUp {
155 | MultiFire({Vector2? position, Vector2? size})
156 | : super(position: position, size: size);
157 |
158 | @override
159 | Sprite getSprite() {
160 | return PowerUpManager.multiFireSprite;
161 | }
162 |
163 | @override
164 | void onActivated() {
165 | // Register a command to allow multiple bullets.
166 | final command = Command(action: (player) {
167 | player.shootMultipleBullets();
168 | });
169 | game.addCommand(command);
170 | }
171 | }
172 |
--------------------------------------------------------------------------------
/linux/CMakeLists.txt:
--------------------------------------------------------------------------------
1 | # Project-level configuration.
2 | cmake_minimum_required(VERSION 3.10)
3 | project(runner LANGUAGES CXX)
4 |
5 | # The name of the executable created for the application. Change this to change
6 | # the on-disk name of your application.
7 | set(BINARY_NAME "free_defense")
8 | # The unique GTK application identifier for this application. See:
9 | # https://wiki.gnome.org/HowDoI/ChooseApplicationID
10 | set(APPLICATION_ID "com.example.free_defense")
11 |
12 | # Explicitly opt in to modern CMake behaviors to avoid warnings with recent
13 | # versions of CMake.
14 | cmake_policy(SET CMP0063 NEW)
15 |
16 | # Load bundled libraries from the lib/ directory relative to the binary.
17 | set(CMAKE_INSTALL_RPATH "$ORIGIN/lib")
18 |
19 | # Root filesystem for cross-building.
20 | if(FLUTTER_TARGET_PLATFORM_SYSROOT)
21 | set(CMAKE_SYSROOT ${FLUTTER_TARGET_PLATFORM_SYSROOT})
22 | set(CMAKE_FIND_ROOT_PATH ${CMAKE_SYSROOT})
23 | set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
24 | set(CMAKE_FIND_ROOT_PATH_MODE_PACKAGE ONLY)
25 | set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
26 | set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
27 | endif()
28 |
29 | # Define build configuration options.
30 | if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES)
31 | set(CMAKE_BUILD_TYPE "Debug" CACHE
32 | STRING "Flutter build mode" FORCE)
33 | set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS
34 | "Debug" "Profile" "Release")
35 | endif()
36 |
37 | # Compilation settings that should be applied to most targets.
38 | #
39 | # Be cautious about adding new options here, as plugins use this function by
40 | # default. In most cases, you should add new options to specific targets instead
41 | # of modifying this function.
42 | function(APPLY_STANDARD_SETTINGS TARGET)
43 | target_compile_features(${TARGET} PUBLIC cxx_std_14)
44 | target_compile_options(${TARGET} PRIVATE -Wall -Werror)
45 | target_compile_options(${TARGET} PRIVATE "$<$>:-O3>")
46 | target_compile_definitions(${TARGET} PRIVATE "$<$>:NDEBUG>")
47 | endfunction()
48 |
49 | # Flutter library and tool build rules.
50 | set(FLUTTER_MANAGED_DIR "${CMAKE_CURRENT_SOURCE_DIR}/flutter")
51 | add_subdirectory(${FLUTTER_MANAGED_DIR})
52 |
53 | # System-level dependencies.
54 | find_package(PkgConfig REQUIRED)
55 | pkg_check_modules(GTK REQUIRED IMPORTED_TARGET gtk+-3.0)
56 |
57 | add_definitions(-DAPPLICATION_ID="${APPLICATION_ID}")
58 |
59 | # Define the application target. To change its name, change BINARY_NAME above,
60 | # not the value here, or `flutter run` will no longer work.
61 | #
62 | # Any new source files that you add to the application should be added here.
63 | add_executable(${BINARY_NAME}
64 | "main.cc"
65 | "my_application.cc"
66 | "${FLUTTER_MANAGED_DIR}/generated_plugin_registrant.cc"
67 | )
68 |
69 | # Apply the standard set of build settings. This can be removed for applications
70 | # that need different build settings.
71 | apply_standard_settings(${BINARY_NAME})
72 |
73 | # Add dependency libraries. Add any application-specific dependencies here.
74 | target_link_libraries(${BINARY_NAME} PRIVATE flutter)
75 | target_link_libraries(${BINARY_NAME} PRIVATE PkgConfig::GTK)
76 |
77 | # Run the Flutter tool portions of the build. This must not be removed.
78 | add_dependencies(${BINARY_NAME} flutter_assemble)
79 |
80 | # Only the install-generated bundle's copy of the executable will launch
81 | # correctly, since the resources must in the right relative locations. To avoid
82 | # people trying to run the unbundled copy, put it in a subdirectory instead of
83 | # the default top-level location.
84 | set_target_properties(${BINARY_NAME}
85 | PROPERTIES
86 | RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/intermediates_do_not_run"
87 | )
88 |
89 |
90 | # Generated plugin build rules, which manage building the plugins and adding
91 | # them to the application.
92 | include(flutter/generated_plugins.cmake)
93 |
94 |
95 | # === Installation ===
96 | # By default, "installing" just makes a relocatable bundle in the build
97 | # directory.
98 | set(BUILD_BUNDLE_DIR "${PROJECT_BINARY_DIR}/bundle")
99 | if(CMAKE_INSTALL_PREFIX_INITIALIZED_TO_DEFAULT)
100 | set(CMAKE_INSTALL_PREFIX "${BUILD_BUNDLE_DIR}" CACHE PATH "..." FORCE)
101 | endif()
102 |
103 | # Start with a clean build bundle directory every time.
104 | install(CODE "
105 | file(REMOVE_RECURSE \"${BUILD_BUNDLE_DIR}/\")
106 | " COMPONENT Runtime)
107 |
108 | set(INSTALL_BUNDLE_DATA_DIR "${CMAKE_INSTALL_PREFIX}/data")
109 | set(INSTALL_BUNDLE_LIB_DIR "${CMAKE_INSTALL_PREFIX}/lib")
110 |
111 | install(TARGETS ${BINARY_NAME} RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}"
112 | COMPONENT Runtime)
113 |
114 | install(FILES "${FLUTTER_ICU_DATA_FILE}" DESTINATION "${INSTALL_BUNDLE_DATA_DIR}"
115 | COMPONENT Runtime)
116 |
117 | install(FILES "${FLUTTER_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
118 | COMPONENT Runtime)
119 |
120 | foreach(bundled_library ${PLUGIN_BUNDLED_LIBRARIES})
121 | install(FILES "${bundled_library}"
122 | DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
123 | COMPONENT Runtime)
124 | endforeach(bundled_library)
125 |
126 | # Copy the native assets provided by the build.dart from all packages.
127 | set(NATIVE_ASSETS_DIR "${PROJECT_BUILD_DIR}native_assets/linux/")
128 | install(DIRECTORY "${NATIVE_ASSETS_DIR}"
129 | DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
130 | COMPONENT Runtime)
131 |
132 | # Fully re-copy the assets directory on each build to avoid having stale files
133 | # from a previous install.
134 | set(FLUTTER_ASSET_DIR_NAME "flutter_assets")
135 | install(CODE "
136 | file(REMOVE_RECURSE \"${INSTALL_BUNDLE_DATA_DIR}/${FLUTTER_ASSET_DIR_NAME}\")
137 | " COMPONENT Runtime)
138 | install(DIRECTORY "${PROJECT_BUILD_DIR}/${FLUTTER_ASSET_DIR_NAME}"
139 | DESTINATION "${INSTALL_BUNDLE_DATA_DIR}" COMPONENT Runtime)
140 |
141 | # Install the AOT library on non-Debug builds only.
142 | if(NOT CMAKE_BUILD_TYPE MATCHES "Debug")
143 | install(FILES "${AOT_LIBRARY}" DESTINATION "${INSTALL_BUNDLE_LIB_DIR}"
144 | COMPONENT Runtime)
145 | endif()
146 |
--------------------------------------------------------------------------------
/lib/astar/astarmap.dart:
--------------------------------------------------------------------------------
1 | /*
2 | * canvas-astar.dart
3 | * MIT licensed
4 | *
5 | * Created by Daniel Imms, http://www.growingwiththeweb.com
6 | */
7 |
8 | import 'dart:math' as math;
9 | import 'astarnode.dart';
10 | import 'array2d.dart';
11 |
12 | class AstarMap {
13 | final double costStraight = 1.0;
14 | final double costDiagnal = 1.414; // approximation of sqrt(2)
15 |
16 | late Array2d obstacleMap;
17 | int width;
18 | int height;
19 |
20 | AstarMap(this.width, this.height) {
21 | initObstacleMap();
22 | }
23 |
24 | bool isOnMap(int x, int y) => x >= 0 && x < width && y >= 0 && y < height;
25 |
26 | void initObstacleMap() {
27 | obstacleMap = new Array2d(width, height, defaultValue: true);
28 | }
29 |
30 | void addObstacle(int x, int y) {
31 | obstacleMap[x][y] = false;
32 | }
33 |
34 | void removeObstacle(int x, int y) {
35 | obstacleMap[x][y] = true;
36 | }
37 |
38 | AstarNode? astar(AstarNode start, AstarNode goal) {
39 | List closed = [];
40 | List open = [start];
41 |
42 | open.first.f = open.first.g + heuristic(open.first, goal);
43 |
44 | while (open.length > 0) {
45 | var lowestF = 0;
46 | for (var i = 1; i < open.length; i++) {
47 | if (open[i].f < open[lowestF].f) {
48 | lowestF = i;
49 | }
50 | }
51 | AstarNode current = open[lowestF];
52 |
53 | if (current == goal) {
54 | // var info = 'Map size = ${width}x$height' +
55 | // 'Total number of nodes = ${width * height}' +
56 | // 'Number of nodes in open list = ${open.length}' +
57 | // 'Number of nodes in closed list = ${closed.length}';
58 | // print(info);
59 | return current;
60 | }
61 |
62 | open.removeAt(lowestF);
63 | closed.add(current);
64 |
65 | List neighbors = neighborNodes(current);
66 | for (var i = 0; i < neighbors.length; i++) {
67 | if (indexOfNode(closed, neighbors[i]) == -1) {
68 | // Skip if in closed list
69 | var index = indexOfNode(open, neighbors[i]);
70 | if (index == -1) {
71 | neighbors[i].f = neighbors[i].g + heuristic(neighbors[i], goal);
72 | open.add(neighbors[i]);
73 | } else if (neighbors[i].g < open[index].g) {
74 | neighbors[i].f = neighbors[i].g + heuristic(neighbors[i], goal);
75 | open[index] = neighbors[i];
76 | }
77 | }
78 | }
79 | }
80 |
81 | return null;
82 | }
83 |
84 | List neighborNodes(AstarNode n) {
85 | List neighbors = [];
86 |
87 | if (n.x > 0) {
88 | if (isOnMap(n.x - 1, n.y) && obstacleMap[n.x - 1][n.y])
89 | neighbors
90 | .add(new AstarNode(n.x - 1, n.y, parent: n, cost: costStraight));
91 | if (n.y > 0 &&
92 | isOnMap(n.x - 1, n.y - 1) &&
93 | obstacleMap[n.x - 1][n.y - 1]) {
94 | if (isOnMap(n.x - 1, n.y) &&
95 | isOnMap(n.x, n.y - 1) &&
96 | obstacleMap[n.x - 1][n.y] &&
97 | obstacleMap[n.x][n.y - 1])
98 | neighbors.add(
99 | new AstarNode(n.x - 1, n.y - 1, parent: n, cost: costDiagnal));
100 | }
101 | if (n.y < height &&
102 | isOnMap(n.x - 1, n.y + 1) &&
103 | obstacleMap[n.x - 1][n.y + 1]) {
104 | if (isOnMap(n.x - 1, n.y) &&
105 | isOnMap(n.x, n.y + 1) &&
106 | obstacleMap[n.x - 1][n.y] &&
107 | obstacleMap[n.x][n.y + 1])
108 | neighbors.add(
109 | new AstarNode(n.x - 1, n.y + 1, parent: n, cost: costDiagnal));
110 | }
111 | }
112 | if (n.x < width - 1) {
113 | if (isOnMap(n.x + 1, n.y) && obstacleMap[n.x + 1][n.y])
114 | neighbors
115 | .add(new AstarNode(n.x + 1, n.y, parent: n, cost: costStraight));
116 | if (n.y > 0 &&
117 | isOnMap(n.x + 1, n.y - 1) &&
118 | obstacleMap[n.x + 1][n.y - 1]) {
119 | if (isOnMap(n.x + 1, n.y) &&
120 | isOnMap(n.x, n.y - 1) &&
121 | obstacleMap[n.x + 1][n.y] &&
122 | obstacleMap[n.x][n.y - 1])
123 | neighbors.add(
124 | new AstarNode(n.x + 1, n.y - 1, parent: n, cost: costDiagnal));
125 | }
126 | if (n.y < height &&
127 | isOnMap(n.x + 1, n.y + 1) &&
128 | obstacleMap[n.x + 1][n.y + 1]) {
129 | if (isOnMap(n.x + 1, n.y) &&
130 | isOnMap(n.x, n.y + 1) &&
131 | obstacleMap[n.x + 1][n.y] &&
132 | obstacleMap[n.x][n.y + 1])
133 | neighbors.add(
134 | new AstarNode(n.x + 1, n.y + 1, parent: n, cost: costDiagnal));
135 | }
136 | }
137 | if (n.y > 0 && isOnMap(n.x, n.y - 1) && obstacleMap[n.x][n.y - 1])
138 | neighbors.add(new AstarNode(n.x, n.y - 1, parent: n, cost: costStraight));
139 | if (n.y < height - 1 && isOnMap(n.x, n.y + 1) && obstacleMap[n.x][n.y + 1])
140 | neighbors.add(new AstarNode(n.x, n.y + 1, parent: n, cost: costStraight));
141 |
142 | return neighbors;
143 | }
144 |
145 | int indexOfNode(List array, AstarNode node) {
146 | for (var i = 0; i < array.length; i++) {
147 | if (node == array[i]) return i;
148 | }
149 | return -1;
150 | }
151 |
152 | num heuristic(node, goal) {
153 | return diagonalDistance(node, goal);
154 | }
155 |
156 | num manhattanDistance(node, goal) {
157 | return (node.x - goal.x).abs() + (node.y - goal.y).abs();
158 | }
159 |
160 | num diagonalUniformDistance(node, goal) {
161 | return math.max((node.x - goal.x).abs(), (node.y - goal.y).abs());
162 | }
163 |
164 | num diagonalDistance(AstarNode node, AstarNode goal) {
165 | var dmin = math.min((node.x - goal.x).abs(), (node.y - goal.y).abs());
166 | var dmax = math.max((node.x - goal.x).abs(), (node.y - goal.y).abs());
167 | return costDiagnal * dmin + costStraight * (dmax - dmin);
168 | }
169 |
170 | num euclideanDistance(node, goal) {
171 | return math.sqrt((node.x - goal.x).abs() ^ 2 + (node.y - goal.y).abs() ^ 2);
172 | }
173 | }
174 |
--------------------------------------------------------------------------------
/lib/view/weapon_factory_view.dart:
--------------------------------------------------------------------------------
1 | import 'dart:async';
2 |
3 | import 'package:flame/components.dart';
4 | import 'package:flame/events.dart';
5 | import 'package:flame/input.dart';
6 | import 'package:freedefense/base/game_component.dart';
7 | import 'package:freedefense/game/game_controller.dart';
8 | import 'package:freedefense/game/game_setting.dart';
9 | import 'package:freedefense/view/mine_view.dart';
10 | import 'package:freedefense/weapon/cannon.dart';
11 | import 'package:freedefense/weapon/machine_gun.dart';
12 | import 'package:freedefense/weapon/missile.dart';
13 | import 'package:freedefense/weapon/weapon_component.dart';
14 |
15 | GameSetting gameSetting = GameSetting();
16 |
17 | class WeaponFactoryView extends GameComponent {
18 | late SingleWeaponView selectedWeapon;
19 | WeaponComponent? buildWeapon(Vector2 anchor) {
20 | if (selectedWeapon.mineEnough)
21 | return selectedWeapon.build(anchor);
22 | else {
23 | return null;
24 | }
25 | }
26 |
27 | WeaponFactoryView()
28 | : super(
29 | position: Vector2(gameSetting.viewSize.x * (1 / 3), gameSetting.viewPosition.y),
30 | size: Vector2(
31 | gameSetting.viewSize.x * (2 / 3) - gameSetting.mapTileSize.x, gameSetting.viewSize.y * (2 / 3)));
32 |
33 | List weapons = [];
34 |
35 | @override
36 | Future? onLoad() async {
37 | await super.onLoad();
38 | weapons.add(_loadSingleView(0, WeaponType.CANNON));
39 | weapons.add(_loadSingleView(1, WeaponType.MG));
40 | weapons.add(_loadSingleView(2, WeaponType.MISSILE));
41 | // weapons.add(_loadSingleView(3, WeaponType.MINNER));
42 | select(weapons[0]);
43 | }
44 |
45 | SingleWeaponView _loadSingleView(int slot, WeaponType type) {
46 | SingleWeaponView view = SingleWeaponView(
47 | position: Vector2(size.x * (slot / 3 + 1 / 4), size.y / 3),
48 | size: Vector2(size.x / 4, size.y),
49 | weaponType: type);
50 | add(view);
51 | return view;
52 | }
53 |
54 | SingleWeaponView select(SingleWeaponView target) {
55 | selectedWeapon = target;
56 | weapons.forEach((e) {
57 | if (e == target) {
58 | e.selected = true;
59 | } else {
60 | e.selected = false;
61 | }
62 | });
63 | return target;
64 | }
65 |
66 | int onBuildDone(WeaponComponent c) {
67 | weapons[c.weaponType.index].count++;
68 | gameRef.gamebarView.mineCollected -= weapons[c.weaponType.index].cost;
69 |
70 | return weapons[c.weaponType.index].count;
71 | }
72 |
73 | int onDestroy(WeaponComponent c) {
74 | weapons[c.weaponType.index].count--;
75 | return weapons[c.weaponType.index].count;
76 | }
77 | }
78 |
79 | class SingleWeaponView extends GameComponent with TapCallbacks {
80 | SingleWeaponView({required Vector2 position, required Vector2 size, required this.weaponType})
81 | : super(position: position, size: size) {
82 | _baseCost = GameSetting().weapons.weapon[weaponType.index].cost;
83 | costDelta = _baseCost * 0.2;
84 | count = 0;
85 | }
86 | WeaponType weaponType;
87 | int _baseCost = 0;
88 | int cost = 0;
89 | int _count = 0;
90 | double costDelta = 0;
91 | bool mineEnough = false;
92 |
93 | int get count => _count;
94 | set count(int c) {
95 | _count = c;
96 | cost = _baseCost + (_count * costDelta).toInt();
97 | }
98 |
99 | late WeaponComponent weapon;
100 | late MineView mine;
101 | @override
102 | FutureOr? onLoad() {
103 | Vector2 base = gameSetting.mapTileSize * 0.9;
104 | Vector2 center = size / 2, wp, ws, mp, ms;
105 | if (size.x >= size.y) {
106 | wp = Vector2(center.x - (base.x * 1.5 / 6), center.y);
107 | ws = base;
108 | mp = Vector2(center.x + (base.x * 3 / 6), center.y);
109 | ms = Vector2(base.x / 2, base.y);
110 | } else {
111 | wp = Vector2(center.x, center.y - (base.y * 1.5 / 6));
112 | ws = base;
113 | mp = Vector2(center.x, center.y + (base.y * 3 / 6));
114 | ms = Vector2(base.x, base.y / 2);
115 | }
116 |
117 | weapon = build(wp)
118 | ..size = ws
119 | ..buildDone = true
120 | ..dialogVisible = false
121 | ..active = false;
122 | mine = MineView(position: mp, size: ms);
123 |
124 | add(weapon);
125 | add(mine);
126 | return super.onLoad();
127 | }
128 |
129 | bool _selected = false;
130 | bool get selected => _selected;
131 | set selected(bool b) {
132 | _selected = b;
133 | if (_selected) {
134 | _setOpacity(this, 1.0);
135 | } else {
136 | _setOpacity(this, 0.4);
137 | mine.maskGreen = null;
138 | }
139 | }
140 |
141 | void _setOpacity(GameComponent c, double o) {
142 | c.setOpacity(o);
143 | if (c.children.length > 0) {
144 | c.children.forEach((e) {
145 | if (e is GameComponent) _setOpacity(e, o);
146 | });
147 | }
148 | }
149 |
150 | WeaponComponent build(Vector2 anchor) {
151 | late WeaponComponent weapon;
152 | switch (weaponType) {
153 | case WeaponType.CANNON:
154 | weapon = Cannon(position: anchor, weaponSetting: GameSetting().weapons.weapon[WeaponType.CANNON.index]);
155 | break;
156 | case WeaponType.MG:
157 | weapon = MachineGun(position: anchor, weaponSetting: GameSetting().weapons.weapon[WeaponType.MG.index]);
158 | break;
159 | case WeaponType.MISSILE:
160 | weapon = Missile(position: anchor, weaponSetting: GameSetting().weapons.weapon[WeaponType.MISSILE.index]);
161 | break;
162 | default:
163 | break;
164 | }
165 | return weapon;
166 | }
167 |
168 | @override
169 | bool onTapDown(TapDownEvent event) {
170 | if (selected) {
171 | gameRef.gameController.send(this, GameControl.WEAPON_SHOW_PROFILE);
172 | } else {
173 | gameRef.gameController.send(this, GameControl.WEAPON_SELECTED);
174 | }
175 | return false;
176 | }
177 |
178 | @override
179 | void update(double t) {
180 | int collectedMine = gameRef.gamebarView.mine.number;
181 | if (collectedMine >= cost) {
182 | mineEnough = true;
183 | } else {
184 | mineEnough = false;
185 | }
186 |
187 | mine.number = cost;
188 |
189 | if (selected) {
190 | mine.maskGreen = mineEnough;
191 | }
192 | super.update(t);
193 | }
194 | }
195 |
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