├── .editorconfig ├── .gitignore ├── Assets ├── DSPixelPerfectCamera.cs ├── DSPixelPerfectCamera.cs.meta ├── Example.unity ├── Example.unity.meta ├── dungeon_knight - Copyright Buch.png └── dungeon_knight - Copyright Buch.png.meta ├── CODE_OF_CONDUCT.md ├── LICENSE ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset ├── UnityAdsSettings.asset └── UnityConnectSettings.asset ├── README.md └── screenshot.png /.editorconfig: -------------------------------------------------------------------------------- 1 | root = true 2 | 3 | [*] 4 | indent_style = tab 5 | indent_size = 4 -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # User-specific files 2 | *.suo 3 | *.tmp 4 | *.user 5 | *.userprefs 6 | *.pidb 7 | *.booproj 8 | *.sln.docstates 9 | *.csproj 10 | *.sln 11 | *.userprefs 12 | Assembly-CSharp-Editor.csproj 13 | Assembly-CSharp-firstpass.csproj 14 | Assembly-CSharp.csproj 15 | 16 | 17 | # Directories 18 | [Ll]ibrary/ 19 | [Tt]emp/ 20 | [Pp]olicies/ 21 | 22 | 23 | # Build results 24 | [Rr]elease/ 25 | [Oo]bj/ 26 | [Bb]uild/ 27 | x64/ 28 | *_i.c 29 | *_p.c 30 | *.ilk 31 | *.obj 32 | *.pch 33 | *.pdb 34 | *.pgc 35 | *.pgd 36 | *.sbr 37 | *.tlb 38 | *.tli 39 | *.tlh 40 | *.tmp 41 | *.log 42 | *.vspscc 43 | *.vssscc 44 | /iOSBuild/* 45 | *Build.app/ 46 | *Build/* 47 | *Build 48 | *.app/* 49 | 50 | 51 | # OS Generated 52 | .DS_Store 53 | .DS_Store? 54 | ._* 55 | .Spotlight-V100 56 | .Trashes 57 | ehthumbs.db 58 | Thumbs.db 59 | 60 | 61 | # Misc 62 | *sysinfo.txt 63 | *.pidb.meta 64 | *.unityproj 65 | *.Thumbs.db 66 | *.Thumbs.db.meta 67 | *.psd 68 | *icon.png -------------------------------------------------------------------------------- /Assets/DSPixelPerfectCamera.cs: -------------------------------------------------------------------------------- 1 |  2 | // Usage: In the inspector, punch in your desired settings and then 3 | // enter PLAY mode to apply. 4 | 5 | using UnityEngine; 6 | using UnityEngine.Assertions; 7 | 8 | [ExecuteInEditMode] 9 | public class DSPixelPerfectCamera : MonoBehaviour 10 | { 11 | public float FinalUnitSize { get { return finalUnitSize; } } 12 | public int PixelsPerUnit { get { return pixelsPerUnit; } } 13 | public int VertUnitsOnScreen { get { return verticalUnitsOnScreen; } } 14 | 15 | [SerializeField] 16 | private int pixelsPerUnit = 16; 17 | [SerializeField] 18 | private int verticalUnitsOnScreen = 4; 19 | private float finalUnitSize; 20 | private new Camera camera; 21 | 22 | void Awake() 23 | { 24 | camera = gameObject.GetComponent(); 25 | Assert.IsNotNull(camera); 26 | 27 | SetOrthographicSize(); 28 | } 29 | 30 | void SetOrthographicSize() 31 | { 32 | ValidateUserInput(); 33 | 34 | // get device's screen height and divide by the number of units 35 | // that we want to fit on the screen vertically. this gets us 36 | // the basic size of a unit on the the current device's screen. 37 | var tempUnitSize = Screen.height / verticalUnitsOnScreen; 38 | 39 | // with a basic rough unit size in-hand, we now round it to the 40 | // nearest power of pixelsPerUnit (ex; 16px.) this will guarantee 41 | // our sprites are pixel perfect, as they can now be evenly divided 42 | // into our final device's screen height. 43 | finalUnitSize = GetNearestMultiple(tempUnitSize, pixelsPerUnit); 44 | 45 | // ultimately, we are using the standard pixel art formula for 46 | // orthographic cameras, but approaching it from the view of: 47 | // how many standard Unity units do we want to fit on the screen? 48 | // formula: cameraSize = ScreenHeight / (DesiredSizeOfUnit * 2) 49 | camera.orthographicSize = Screen.height / (finalUnitSize * 2.0f); 50 | } 51 | 52 | int GetNearestMultiple(int value, int multiple) 53 | { 54 | int rem = value % multiple; 55 | int result = value - rem; 56 | if (rem > (multiple / 2)) 57 | result += multiple; 58 | 59 | return result; 60 | } 61 | 62 | void ValidateUserInput() 63 | { 64 | if (pixelsPerUnit <= 0) 65 | { 66 | pixelsPerUnit = 1; 67 | Debug.Log("Warning: Pixels-per-unit must be greater than zero. " + 68 | "Resetting to minimum allowed."); 69 | } 70 | else if (verticalUnitsOnScreen <= 0) 71 | { 72 | verticalUnitsOnScreen = 1; 73 | Debug.Log("Warning: Units-on-screen must be greater than zero." + 74 | "Resetting to minimum allowed."); 75 | } 76 | } 77 | } 78 | -------------------------------------------------------------------------------- /Assets/DSPixelPerfectCamera.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c96ce92411cb849ed928d0bcde98fcf4 3 | timeCreated: 1480611023 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Example.unity: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/cmilr/DeadSimple-Pixel-Perfect-Camera/2749dddd6d646f094e04cbe2d674159ffccfaa61/Assets/Example.unity -------------------------------------------------------------------------------- /Assets/Example.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ba6a679f3b6fd42238bcd781ecc867e4 3 | timeCreated: 1480612915 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/dungeon_knight - Copyright Buch.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/cmilr/DeadSimple-Pixel-Perfect-Camera/2749dddd6d646f094e04cbe2d674159ffccfaa61/Assets/dungeon_knight - Copyright Buch.png -------------------------------------------------------------------------------- /Assets/dungeon_knight - Copyright Buch.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: fe63ada2878a346dc81e1abddd2b7f87 3 | timeCreated: 1501533850 4 | licenseType: Pro 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 4 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 0 11 | sRGBTexture: 1 12 | linearTexture: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | mipMapFadeDistanceEnd: 3 17 | bumpmap: 18 | convertToNormalMap: 0 19 | externalNormalMap: 0 20 | heightScale: 0.25 21 | normalMapFilter: 0 22 | isReadable: 0 23 | grayScaleToAlpha: 0 24 | generateCubemap: 6 25 | cubemapConvolution: 0 26 | seamlessCubemap: 0 27 | textureFormat: 1 28 | maxTextureSize: 2048 29 | textureSettings: 30 | filterMode: 0 31 | aniso: -1 32 | mipBias: -1 33 | wrapMode: 1 34 | nPOTScale: 0 35 | lightmap: 0 36 | compressionQuality: 50 37 | spriteMode: 1 38 | spriteExtrude: 1 39 | spriteMeshType: 1 40 | alignment: 0 41 | spritePivot: {x: 0.5, y: 0.5} 42 | spriteBorder: {x: 0, y: 0, z: 0, w: 0} 43 | spritePixelsToUnits: 16 44 | alphaUsage: 1 45 | alphaIsTransparency: 1 46 | spriteTessellationDetail: -1 47 | textureType: 8 48 | textureShape: 1 49 | maxTextureSizeSet: 0 50 | compressionQualitySet: 0 51 | textureFormatSet: 0 52 | platformSettings: 53 | - buildTarget: DefaultTexturePlatform 54 | maxTextureSize: 2048 55 | textureFormat: -1 56 | textureCompression: 0 57 | compressionQuality: 50 58 | crunchedCompression: 0 59 | allowsAlphaSplitting: 0 60 | overridden: 0 61 | - buildTarget: Standalone 62 | maxTextureSize: 2048 63 | textureFormat: -1 64 | textureCompression: 0 65 | compressionQuality: 50 66 | crunchedCompression: 0 67 | allowsAlphaSplitting: 0 68 | overridden: 0 69 | - buildTarget: iPhone 70 | maxTextureSize: 2048 71 | textureFormat: -1 72 | textureCompression: 0 73 | compressionQuality: 50 74 | crunchedCompression: 0 75 | allowsAlphaSplitting: 0 76 | overridden: 0 77 | - buildTarget: Android 78 | maxTextureSize: 2048 79 | textureFormat: -1 80 | textureCompression: 0 81 | compressionQuality: 50 82 | crunchedCompression: 0 83 | allowsAlphaSplitting: 0 84 | overridden: 0 85 | spriteSheet: 86 | serializedVersion: 2 87 | sprites: [] 88 | outline: [] 89 | spritePackingTag: 90 | userData: 91 | assetBundleName: 92 | assetBundleVariant: 93 | -------------------------------------------------------------------------------- /CODE_OF_CONDUCT.md: -------------------------------------------------------------------------------- 1 | # Contributor Covenant Code of Conduct 2 | 3 | ## Our Pledge 4 | 5 | In the interest of fostering an open and welcoming environment, we as contributors and maintainers pledge to making participation in our project and our community a harassment-free experience for everyone, regardless of age, body size, disability, ethnicity, gender identity and expression, level of experience, nationality, personal appearance, race, religion, or sexual identity and orientation. 6 | 7 | ## Our Standards 8 | 9 | Examples of behavior that contributes to creating a positive environment include: 10 | 11 | * Using welcoming and inclusive language 12 | * Being respectful of differing viewpoints and experiences 13 | * Gracefully accepting constructive criticism 14 | * Focusing on what is best for the community 15 | * Showing empathy towards other community members 16 | 17 | Examples of unacceptable behavior by participants include: 18 | 19 | * The use of sexualized language or imagery and unwelcome sexual attention or advances 20 | * Trolling, insulting/derogatory comments, and personal or political attacks 21 | * Public or private harassment 22 | * Publishing others' private information, such as a physical or electronic address, without explicit permission 23 | * Other conduct which could reasonably be considered inappropriate in a professional setting 24 | 25 | ## Our Responsibilities 26 | 27 | Project maintainers are responsible for clarifying the standards of acceptable behavior and are expected to take appropriate and fair corrective action in response to any instances of unacceptable behavior. 28 | 29 | Project maintainers have the right and responsibility to remove, edit, or reject comments, commits, code, wiki edits, issues, and other contributions that are not aligned to this Code of Conduct, or to ban temporarily or permanently any contributor for other behaviors that they deem inappropriate, threatening, offensive, or harmful. 30 | 31 | ## Scope 32 | 33 | This Code of Conduct applies both within project spaces and in public spaces when an individual is representing the project or its community. Examples of representing a project or community include using an official project e-mail address, posting via an official social media account, or acting as an appointed representative at an online or offline event. Representation of a project may be further defined and clarified by project maintainers. 34 | 35 | ## Enforcement 36 | 37 | Instances of abusive, harassing, or otherwise unacceptable behavior may be reported by contacting the project team at cary.a.miller@gmail.com. The project team will review and investigate all complaints, and will respond in a way that it deems appropriate to the circumstances. The project team is obligated to maintain confidentiality with regard to the reporter of an incident. Further details of specific enforcement policies may be posted separately. 38 | 39 | Project maintainers who do not follow or enforce the Code of Conduct in good faith may face temporary or permanent repercussions as determined by other members of the project's leadership. 40 | 41 | ## Attribution 42 | 43 | This Code of Conduct is adapted from the [Contributor Covenant][homepage], version 1.4, available at [http://contributor-covenant.org/version/1/4][version] 44 | 45 | [homepage]: http://contributor-covenant.org 46 | [version]: http://contributor-covenant.org/version/1/4/ 47 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | The MIT License (MIT) 2 | 3 | Copyright (c) 2017 Cary Miller 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/cmilr/DeadSimple-Pixel-Perfect-Camera/2749dddd6d646f094e04cbe2d674159ffccfaa61/ProjectSettings/AudioManager.asset -------------------------------------------------------------------------------- /ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/cmilr/DeadSimple-Pixel-Perfect-Camera/2749dddd6d646f094e04cbe2d674159ffccfaa61/ProjectSettings/ClusterInputManager.asset 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DeadSimple Pixel-Perfect Camera 10 | The DeadSimple pixel-perfect camera is an easy-to-use orthographic camera script for producing crisp, clean pixel art at any resolution in Unity. 11 | 12 | ![](screenshot.png) 13 | ##### Art by Buch—http://opengameart.org/users/buch or Patreon.com https://www.patreon.com/buch. 14 | 15 | ## What This Script Does (and Doesn't) 16 | This script will make sure your pixel art looks pretty at any screen size—in other words, every pixel in your original artwork will be displayed at the same size as every other pixel, so you won't get any weird non-square pixels/blobs (blech.) 17 | 18 | What this script *won't* do is force your character sprites to only move in single-pixel increments. That is a function more suited to your controller. 19 | 20 | ## Installation 21 | Fork or download this repository to your local machine, then either load up the sample project in Unity (and the Example scene,) or simply drag the DSPixelPerfectCamera.cs file onto the orthographic camera in your current project. Then: 22 | 23 | - On the script's inspector, set **Pixels Per Unit** to match that of your artwork. 24 | - Set **Vertical Units On Screen** to whatever you like. This setting allows you to set the camera's zoom—automatically adapting it for perfect pixel placement. **Example:** If you set this to 10, you are telling the script that you'd like to fit roughly ten Unity units vertically on the screen. I emphasize *roughly* because the script will pick a setting closest to what you requested that still allows for pixel perfect placement. 25 | - Enter **PLAY** mode to apply your settings. 26 | 27 | ## Importing Art 28 | In order to produce perfect pixel art, you need to import your artwork with the proper settings. If you don't, this camera script won't be of much use. In your sprite's inspector, make sure it's set-up for: 29 | 30 | - **Texture Type** > Sprite (2D & UI) 31 | - **Pixels Per Unit** > To match your artwork 32 | - **Generate Mip Maps** > Off 33 | - **Filter Mode** > Point (no filter) 34 | - **Max Size** > Set to highest level available 35 | - **Format** > Truecolor 36 | 37 | ## Other Required Settings 38 | To view your scene in pixel-perfect fashion in the Unity Editor, make sure you have **Maximize on Play** enabled. Anything that causes your scene to be rendered at other than 100% of the screen settings you've selected, will cause your artwork to look wonky in the Editor. 39 | 40 | By the same token, you will want to turn off **Default is Full Screen** in the player settings of your build; otherwise, when you boot your standalone game its display will be stretched-to-fit, ruining the hard work you put into your pixel art. 41 | 42 | ## Questions? Drop Us a Line! 43 | 44 | ### Contact 45 | - Email: cary.a.miller@gmail.com 46 | - GitHub: [cmilr](https://github.com/cmilr/) 47 | 48 | ### License 49 | The ***DSPixelPerfectCamera.cs*** script is distributed under the MIT license. See ``LICENSE`` for more information. 50 | 51 | All ***artwork*** included in this repository is for example only, and is copyright Michele Bucelli. You can find more of Buch's great artwork at OpenGameArt.org http://opengameart.org/users/buch, or Patreon.com https://www.patreon.com/buch. 52 | 53 | # Thanks for using DeadSimple Pixel-Perfect Camera! 54 | 55 | 58 | [version-badge]:https://img.shields.io/github/release/cmilr/DeadSimple-Pixel-Perfect-Camera.svg 59 | [mlw-badge]:https://img.shields.io/badge/platform-MacOS%20%7C%20Linux%20%7C%20Windows-8056d5.svg 60 | [issues-badge]:https://img.shields.io/github/issues/cmilr/DeadSimple-Pixel-Perfect-Camera.svg 61 | [license-badge]:https://img.shields.io/github/license/cmilr/DeadSimple-Pixel-Perfect-Camera.svg 62 | [coc-badge]:https://img.shields.io/badge/code%20of-conduct-ff69b4.svg?style=flat 63 | 64 | 67 | [releases]:https://github.com/cmilr/DeadSimple-Pixel-Perfect-Camera/releases 68 | [repo]:https://github.com/cmilr/DeadSimple-Pixel-Perfect-Camera 69 | [issues]:https://github.com/cmilr/DeadSimple-Pixel-Perfect-Camera/issues 70 | [license]:https://github.com/cmilr/DeadSimple-Pixel-Perfect-Camera/blob/master/LICENSE 71 | [coc]:https://github.com/cmilr/DeadSimple-Pixel-Perfect-Camera/blob/master/CODE_OF_CONDUCT.md 72 | -------------------------------------------------------------------------------- /screenshot.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/cmilr/DeadSimple-Pixel-Perfect-Camera/2749dddd6d646f094e04cbe2d674159ffccfaa61/screenshot.png --------------------------------------------------------------------------------