├── settings.gradle
├── app
├── src
│ └── main
│ │ ├── res
│ │ ├── drawable
│ │ │ ├── logo.png
│ │ │ └── launcher_screen.xml
│ │ ├── drawable-hdpi
│ │ │ └── ic_launcher.png
│ │ ├── drawable-mdpi
│ │ │ └── ic_launcher.png
│ │ ├── drawable-xhdpi
│ │ │ └── ic_launcher.png
│ │ ├── drawable-xxhdpi
│ │ │ └── ic_launcher.png
│ │ ├── values
│ │ │ ├── colors.xml
│ │ │ ├── dimens.xml
│ │ │ ├── strings.xml
│ │ │ └── styles.xml
│ │ ├── values-sw600dp
│ │ │ └── dimens.xml
│ │ ├── menu
│ │ │ └── game.xml
│ │ ├── values-sw720dp-land
│ │ │ └── dimens.xml
│ │ ├── values-v11
│ │ │ └── styles.xml
│ │ ├── values-v14
│ │ │ └── styles.xml
│ │ └── layout
│ │ │ └── activity_game.xml
│ │ ├── java
│ │ └── com
│ │ │ └── codepath
│ │ │ └── examples
│ │ │ └── basicsnakegame
│ │ │ ├── SnakeGameActivity.java
│ │ │ ├── ScoreBoard.java
│ │ │ ├── AppleActor.java
│ │ │ ├── SnakeGamePanel.java
│ │ │ └── SnakeActor.java
│ │ └── AndroidManifest.xml
└── build.gradle
├── gradle
└── wrapper
│ ├── gradle-wrapper.jar
│ └── gradle-wrapper.properties
├── README.md
├── .gitignore
├── gradlew.bat
└── gradlew
/settings.gradle:
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1 | include ':app'
2 |
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/app/src/main/res/drawable/logo.png:
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https://raw.githubusercontent.com/codepath/android_snake_game/HEAD/app/src/main/res/drawable/logo.png
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/gradle/wrapper/gradle-wrapper.jar:
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https://raw.githubusercontent.com/codepath/android_snake_game/HEAD/gradle/wrapper/gradle-wrapper.jar
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/app/src/main/res/drawable-hdpi/ic_launcher.png:
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https://raw.githubusercontent.com/codepath/android_snake_game/HEAD/app/src/main/res/drawable-hdpi/ic_launcher.png
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/app/src/main/res/drawable-mdpi/ic_launcher.png:
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https://raw.githubusercontent.com/codepath/android_snake_game/HEAD/app/src/main/res/drawable-mdpi/ic_launcher.png
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/app/src/main/res/drawable-xhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/codepath/android_snake_game/HEAD/app/src/main/res/drawable-xhdpi/ic_launcher.png
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/app/src/main/res/drawable-xxhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/codepath/android_snake_game/HEAD/app/src/main/res/drawable-xxhdpi/ic_launcher.png
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/app/src/main/res/values/colors.xml:
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1 |
2 |
3 | #282C33
4 |
5 |
6 |
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/app/src/main/res/values-sw600dp/dimens.xml:
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1 |
2 |
3 |
7 |
8 |
9 |
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/app/src/main/res/values/dimens.xml:
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1 |
2 |
3 |
4 | 16dp
5 | 16dp
6 |
7 |
8 |
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/app/src/main/res/values/strings.xml:
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1 |
2 |
3 |
4 | BasicSnakeGame
5 | Settings
6 | Hello world!
7 |
8 |
9 |
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/gradle/wrapper/gradle-wrapper.properties:
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1 | #Wed Apr 10 15:27:10 PDT 2013
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=https\://services.gradle.org/distributions/gradle-2.2.1-all.zip
7 |
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/app/src/main/res/menu/game.xml:
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1 |
10 |
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/app/src/main/res/values-sw720dp-land/dimens.xml:
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1 |
2 |
3 |
7 | 128dp
8 |
9 |
10 |
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/README.md:
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1 | android_snake_game
2 | ==================
3 |
4 | Simple 2D Snake Game for Android
5 |
6 | The game is like the game we use to play in our android phones in our 90s.A very good game to play and have time pass.
7 |
8 | You need to also get https://github.com/codepath/android_simple_game_engine and copy the .java files
9 | into this directory structure.
10 |
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/app/src/main/res/values-v11/styles.xml:
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1 |
2 |
3 |
7 |
10 |
11 |
12 |
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/app/src/main/res/values-v14/styles.xml:
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1 |
2 |
3 |
8 |
11 |
12 |
13 |
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/app/src/main/res/drawable/launcher_screen.xml:
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1 |
2 |
4 |
5 |
6 |
7 |
8 |
9 |
10 | -
11 |
13 |
14 |
15 |
16 |
17 |
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/app/src/main/java/com/codepath/examples/basicsnakegame/SnakeGameActivity.java:
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1 | package com.codepath.examples.basicsnakegame;
2 |
3 | import android.os.Bundle;
4 |
5 | public class SnakeGameActivity extends com.codepath.simplegame.GameActivity {
6 |
7 | @Override
8 | protected void onCreate(Bundle savedInstanceState) {
9 | super.onCreate(savedInstanceState);
10 |
11 | //before activity is created : cold start
12 | //switch back to original Theme (App Theme)
13 | setTheme(R.style.AppTheme);
14 |
15 | switchFullscreen();
16 | setContentView(new SnakeGamePanel(this));
17 | }
18 | }
19 |
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/app/build.gradle:
--------------------------------------------------------------------------------
1 | apply plugin: 'com.android.application'
2 |
3 | android {
4 | compileSdkVersion 21
5 | buildToolsVersion "21.1.2"
6 |
7 | defaultConfig {
8 | applicationId "com.codepath.examples.basicsnakegame"
9 | minSdkVersion 8
10 | targetSdkVersion 17
11 | }
12 |
13 | buildTypes {
14 | release {
15 | minifyEnabled false
16 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt'
17 | }
18 | }
19 |
20 | }
21 |
22 | dependencies {
23 | compile 'com.android.support:support-v4:21.0.3'
24 | }
25 |
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/app/src/main/res/layout/activity_game.xml:
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1 |
10 |
11 |
15 |
16 |
17 |
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/app/src/main/java/com/codepath/examples/basicsnakegame/ScoreBoard.java:
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1 | package com.codepath.examples.basicsnakegame;
2 | import android.graphics.Canvas;
3 | import android.graphics.Paint;
4 |
5 | import com.codepath.simplegame.AbstractGamePanel;
6 | import com.codepath.simplegame.actors.PositionedActor;
7 |
8 |
9 | public class ScoreBoard extends PositionedActor {
10 | private int score;
11 |
12 | public ScoreBoard(AbstractGamePanel context) {
13 | super(context.getWidth() - 150, 30);
14 | this.score = 0;
15 | }
16 |
17 | @Override
18 | public void stylePaint(Paint p) {
19 | p.setTextSize(20);
20 | }
21 |
22 | public void earnPoints(int points) {
23 | score += points;
24 | }
25 |
26 | @Override
27 | public void draw(Canvas canvas) {
28 | canvas.drawText("Score: " + score, getX(), getY(), getPaint());
29 | }
30 |
31 | }
32 |
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/app/src/main/res/values/styles.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
7 |
14 |
15 |
16 |
19 |
20 |
21 |
24 |
25 |
26 |
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/app/src/main/AndroidManifest.xml:
--------------------------------------------------------------------------------
1 |
2 |
6 |
7 |
10 |
11 |
16 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
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/.gitignore:
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1 | # Source: https://gist.github.com/nesquena/5617544/raw/53710b374e7df3302df43b552488d876040ada3d/.gitignore
2 |
3 | # built application files
4 | *.apk
5 | *.ap_
6 |
7 | # files for the dex VM
8 | *.dex
9 |
10 | # Java class files
11 | *.class
12 |
13 | # generated files
14 | bin/
15 | gen/
16 |
17 | # Local configuration file (sdk path, etc)
18 | local.properties
19 |
20 | # Eclipse project files
21 | .classpath
22 | .project
23 |
24 | # Proguard folder generated by Eclipse
25 | proguard/
26 | proguard-project.txt
27 |
28 | # Intellij project files
29 | *.iml
30 | *.ipr
31 | *.iws
32 | .idea/
33 |
34 | *.pydevproject
35 | .project
36 | .metadata
37 | bin/**
38 | tmp/**
39 | tmp/**/*
40 | *.tmp
41 | *.bak
42 | *.swp
43 | *~.nib
44 | local.properties
45 | .classpath
46 | .settings/
47 | .loadpath
48 |
49 | # External tool builders
50 | .externalToolBuilders/
51 |
52 | # Locally stored "Eclipse launch configurations"
53 | *.launch
54 |
55 | # CDT-specific
56 | .cproject
57 |
58 | # PDT-specific
59 | .buildpath
60 |
61 | # Android Studio project files
62 | *.iml
63 | .gradle
64 | .idea
65 | build
66 | import-summary.txt
67 |
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/app/src/main/java/com/codepath/examples/basicsnakegame/AppleActor.java:
--------------------------------------------------------------------------------
1 | package com.codepath.examples.basicsnakegame;
2 |
3 | import android.graphics.Canvas;
4 | import android.graphics.Color;
5 | import android.graphics.Paint;
6 | import android.graphics.Paint.Style;
7 |
8 | import com.codepath.simplegame.AbstractGamePanel;
9 | import com.codepath.simplegame.actors.PositionedActor;
10 |
11 | public class AppleActor extends PositionedActor {
12 |
13 | public static final int DRAW_SIZE = 25;
14 |
15 | public AppleActor(int x, int y) {
16 | super(x, y, DRAW_SIZE, DRAW_SIZE);
17 | }
18 |
19 | @Override
20 | public void stylePaint(Paint p) {
21 | p.setColor(Color.RED);
22 | p.setStyle(Style.FILL);
23 | }
24 |
25 | @Override
26 | public void draw(Canvas canvas) {
27 | canvas.drawRoundRect(getRectF(), 10, 10, getPaint());
28 | }
29 |
30 | public void reposition(AbstractGamePanel panel) {
31 | setPos(randomCoordForPanel(panel.getWidth()), randomCoordForPanel(panel.getHeight()));
32 | }
33 |
34 | protected int randomCoordForPanel(int max) {
35 | int multiplier = max / DRAW_SIZE;
36 | int randomCoordinate = (int) (Math.random() * multiplier);
37 | return randomCoordinate * DRAW_SIZE;
38 | }
39 |
40 | }
41 |
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/app/src/main/java/com/codepath/examples/basicsnakegame/SnakeGamePanel.java:
--------------------------------------------------------------------------------
1 | package com.codepath.examples.basicsnakegame;
2 |
3 | import android.content.Context;
4 | import android.graphics.Canvas;
5 | import android.graphics.Color;
6 | import android.graphics.Paint;
7 | import android.view.KeyEvent;
8 | import android.view.MotionEvent;
9 |
10 | import com.codepath.simplegame.AbstractGamePanel;
11 |
12 | public class SnakeGamePanel extends AbstractGamePanel {
13 |
14 | public SnakeGamePanel(Context context) {
15 | super(context);
16 | }
17 |
18 | private SnakeActor snake;
19 | private AppleActor apple;
20 | private ScoreBoard score;
21 | private boolean isPaused = false;
22 |
23 | @Override
24 | public void onStart() {
25 | this.snake = new SnakeActor(100, 100);
26 | this.apple = new AppleActor(200, 50);
27 | this.score = new ScoreBoard(this);
28 | }
29 |
30 | @Override
31 | public void onTimer() {
32 | if (!isPaused) {
33 | if (this.snake.checkBoundsCollision(this)) {
34 | this.snake.setEnabled(false);
35 | }
36 | this.snake.move();
37 | if (this.apple.intersect(this.snake)) {
38 | this.snake.grow();
39 | this.score.earnPoints(50);
40 | this.apple.reposition(this);
41 | }
42 | }
43 | }
44 |
45 | @Override
46 | public void redrawCanvas(Canvas canvas) {
47 | if (this.snake.isEnabled()) {
48 | this.snake.draw(canvas);
49 | this.apple.draw(canvas);
50 | this.score.draw(canvas);
51 | } else {
52 | Paint p = getPaint();
53 | p.setTextSize(50);
54 | p.setColor(Color.BLACK);
55 | canvas.drawText("Game over!", 100, 100, p);
56 | }
57 | }
58 |
59 | @Override
60 | public boolean onKeyDown(int keyCode, KeyEvent event) {
61 | this.snake.handleKeyInput(keyCode);
62 | if (keyCode == KeyEvent.KEYCODE_G) {
63 | this.onStart();
64 | }
65 | if (keyCode == KeyEvent.KEYCODE_P) {
66 | isPaused = !isPaused;
67 | }
68 | return true;
69 | }
70 |
71 | @Override
72 | public boolean onTouchEvent(MotionEvent event) {
73 | if (event.getAction() == MotionEvent.ACTION_DOWN) {
74 | this.snake.handleTouchInput(event);
75 | return true;
76 | }
77 | return false;
78 | }
79 |
80 | }
81 |
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/gradlew.bat:
--------------------------------------------------------------------------------
1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
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/app/src/main/java/com/codepath/examples/basicsnakegame/SnakeActor.java:
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1 | package com.codepath.examples.basicsnakegame;
2 |
3 | import java.util.ArrayList;
4 |
5 | import android.graphics.Canvas;
6 | import android.graphics.Color;
7 | import android.graphics.Paint;
8 | import android.graphics.Paint.Style;
9 | import android.graphics.Point;
10 | import android.graphics.Rect;
11 | import android.view.KeyEvent;
12 | import android.view.MotionEvent;
13 |
14 | import com.codepath.simplegame.AbstractGamePanel;
15 | import com.codepath.simplegame.Velocity;
16 | import com.codepath.simplegame.actors.SimpleMovingActor;
17 |
18 | public class SnakeActor extends SimpleMovingActor {
19 | public static final int DRAW_SIZE = 25;
20 | public static final int STEP = 25;
21 | public ArrayList tailPos;
22 |
23 | public SnakeActor(int x, int y) {
24 | super(x, y, DRAW_SIZE, DRAW_SIZE);
25 | getVelocity().stop().setXDirection(Velocity.DIRECTION_RIGHT).setXSpeed(STEP);
26 | tailPos = new ArrayList();
27 | tailPos.add(new Point(x - this.getWidth(), y));
28 | tailPos.add(new Point(x - this.getWidth() * 2, y));
29 | }
30 |
31 | @Override
32 | public void stylePaint(Paint p) {
33 | p.setColor(Color.GREEN);
34 | p.setStyle(Style.FILL);
35 | }
36 |
37 | @Override
38 | public void draw(Canvas canvas) {
39 | getPaint().setColor(Color.GREEN);
40 | canvas.drawRect(getRect(), getPaint());
41 | for (Point p : tailPos) {
42 | Rect r = new Rect(p.x, p.y, p.x + this.getWidth(), p.y + this.getHeight());
43 | canvas.drawRect(r, getPaint());
44 | }
45 | }
46 |
47 | public void move() {
48 | if (this.isEnabled()) {
49 | int headX = getPoint().x;
50 | int headY = getPoint().y;
51 | for (int x = tailPos.size() - 1; x > 0; x--) {
52 | tailPos.get(x).set(tailPos.get(x - 1).x, tailPos.get(x - 1).y);
53 | }
54 | tailPos.get(0).set(headX, headY);
55 | super.move();
56 | }
57 | }
58 |
59 | public void grow() {
60 | this.tailPos.add(new Point(getX(), getY()));
61 | }
62 |
63 | public boolean checkBoundsCollision(AbstractGamePanel panel) {
64 | if (this.getX() < 0) {
65 | return true;
66 | } else if (this.getX() >= (panel.getWidth() - this.getWidth())) {
67 | return true;
68 | } else if (this.getY() < 0) {
69 | return true;
70 | } else if (this.getY() >= (panel.getHeight() - this.getHeight())) {
71 | return true;
72 | }
73 | return false;
74 | }
75 |
76 | public void handleKeyInput(int keyCode) {
77 | if (keyCode == KeyEvent.KEYCODE_W) {
78 | getVelocity().stop().setYDirection(Velocity.DIRECTION_UP).setYSpeed(STEP);
79 | } else if (keyCode == KeyEvent.KEYCODE_S) {
80 | getVelocity().stop().setYDirection(Velocity.DIRECTION_DOWN).setYSpeed(STEP);
81 | } else if (keyCode == KeyEvent.KEYCODE_A) {
82 | getVelocity().stop().setXDirection(Velocity.DIRECTION_LEFT).setXSpeed(STEP);
83 | } else if (keyCode == KeyEvent.KEYCODE_D) {
84 | getVelocity().stop().setXDirection(Velocity.DIRECTION_RIGHT).setXSpeed(STEP);
85 | }
86 | }
87 |
88 | public void handleTouchInput(MotionEvent event) {
89 | if (getVelocity().getYSpeed() == 0) {
90 | if (event.getY() < this.getY()) {
91 | getVelocity().stop().setYDirection(Velocity.DIRECTION_UP).setYSpeed(STEP);
92 | } else if (event.getY() > this.getY() && getVelocity().getYSpeed() == 0) {
93 | getVelocity().stop().setYDirection(Velocity.DIRECTION_DOWN).setYSpeed(STEP);
94 | }
95 | } else if (getVelocity().getXSpeed() == 0) {
96 | if (event.getX() < this.getX()) {
97 | getVelocity().stop().setXDirection(Velocity.DIRECTION_LEFT).setXSpeed(STEP);
98 | } else if (event.getX() > this.getX()) {
99 | getVelocity().stop().setXDirection(Velocity.DIRECTION_RIGHT).setXSpeed(STEP);
100 | }
101 | }
102 | }
103 | }
104 |
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/gradlew:
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1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # For Cygwin, ensure paths are in UNIX format before anything is touched.
46 | if $cygwin ; then
47 | [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
48 | fi
49 |
50 | # Attempt to set APP_HOME
51 | # Resolve links: $0 may be a link
52 | PRG="$0"
53 | # Need this for relative symlinks.
54 | while [ -h "$PRG" ] ; do
55 | ls=`ls -ld "$PRG"`
56 | link=`expr "$ls" : '.*-> \(.*\)$'`
57 | if expr "$link" : '/.*' > /dev/null; then
58 | PRG="$link"
59 | else
60 | PRG=`dirname "$PRG"`"/$link"
61 | fi
62 | done
63 | SAVED="`pwd`"
64 | cd "`dirname \"$PRG\"`/" >&-
65 | APP_HOME="`pwd -P`"
66 | cd "$SAVED" >&-
67 |
68 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
69 |
70 | # Determine the Java command to use to start the JVM.
71 | if [ -n "$JAVA_HOME" ] ; then
72 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
73 | # IBM's JDK on AIX uses strange locations for the executables
74 | JAVACMD="$JAVA_HOME/jre/sh/java"
75 | else
76 | JAVACMD="$JAVA_HOME/bin/java"
77 | fi
78 | if [ ! -x "$JAVACMD" ] ; then
79 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
80 |
81 | Please set the JAVA_HOME variable in your environment to match the
82 | location of your Java installation."
83 | fi
84 | else
85 | JAVACMD="java"
86 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
87 |
88 | Please set the JAVA_HOME variable in your environment to match the
89 | location of your Java installation."
90 | fi
91 |
92 | # Increase the maximum file descriptors if we can.
93 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
94 | MAX_FD_LIMIT=`ulimit -H -n`
95 | if [ $? -eq 0 ] ; then
96 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
97 | MAX_FD="$MAX_FD_LIMIT"
98 | fi
99 | ulimit -n $MAX_FD
100 | if [ $? -ne 0 ] ; then
101 | warn "Could not set maximum file descriptor limit: $MAX_FD"
102 | fi
103 | else
104 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
105 | fi
106 | fi
107 |
108 | # For Darwin, add options to specify how the application appears in the dock
109 | if $darwin; then
110 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
111 | fi
112 |
113 | # For Cygwin, switch paths to Windows format before running java
114 | if $cygwin ; then
115 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
116 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
117 |
118 | # We build the pattern for arguments to be converted via cygpath
119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
120 | SEP=""
121 | for dir in $ROOTDIRSRAW ; do
122 | ROOTDIRS="$ROOTDIRS$SEP$dir"
123 | SEP="|"
124 | done
125 | OURCYGPATTERN="(^($ROOTDIRS))"
126 | # Add a user-defined pattern to the cygpath arguments
127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
129 | fi
130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
131 | i=0
132 | for arg in "$@" ; do
133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
135 |
136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
138 | else
139 | eval `echo args$i`="\"$arg\""
140 | fi
141 | i=$((i+1))
142 | done
143 | case $i in
144 | (0) set -- ;;
145 | (1) set -- "$args0" ;;
146 | (2) set -- "$args0" "$args1" ;;
147 | (3) set -- "$args0" "$args1" "$args2" ;;
148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
154 | esac
155 | fi
156 |
157 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
158 | function splitJvmOpts() {
159 | JVM_OPTS=("$@")
160 | }
161 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
162 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
163 |
164 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
165 |
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