├── settings.gradle ├── app ├── src │ └── main │ │ ├── res │ │ ├── drawable │ │ │ ├── logo.png │ │ │ └── launcher_screen.xml │ │ ├── drawable-hdpi │ │ │ └── ic_launcher.png │ │ ├── drawable-mdpi │ │ │ └── ic_launcher.png │ │ ├── drawable-xhdpi │ │ │ └── ic_launcher.png │ │ ├── drawable-xxhdpi │ │ │ └── ic_launcher.png │ │ ├── values │ │ │ ├── colors.xml │ │ │ ├── dimens.xml │ │ │ ├── strings.xml │ │ │ └── styles.xml │ │ ├── values-sw600dp │ │ │ └── dimens.xml │ │ ├── menu │ │ │ └── game.xml │ │ ├── values-sw720dp-land │ │ │ └── dimens.xml │ │ ├── values-v11 │ │ │ └── styles.xml │ │ ├── values-v14 │ │ │ └── styles.xml │ │ └── layout │ │ │ └── activity_game.xml │ │ ├── java │ │ └── com │ │ │ └── codepath │ │ │ └── examples │ │ │ └── basicsnakegame │ │ │ ├── SnakeGameActivity.java │ │ │ ├── ScoreBoard.java │ │ │ ├── AppleActor.java │ │ │ ├── SnakeGamePanel.java │ │ │ └── SnakeActor.java │ │ └── AndroidManifest.xml └── build.gradle ├── gradle └── wrapper │ ├── gradle-wrapper.jar │ └── gradle-wrapper.properties ├── README.md ├── .gitignore ├── gradlew.bat └── gradlew /settings.gradle: -------------------------------------------------------------------------------- 1 | include ':app' 2 | -------------------------------------------------------------------------------- /app/src/main/res/drawable/logo.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/codepath/android_snake_game/HEAD/app/src/main/res/drawable/logo.png -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/codepath/android_snake_game/HEAD/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /app/src/main/res/drawable-hdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/codepath/android_snake_game/HEAD/app/src/main/res/drawable-hdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/drawable-mdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/codepath/android_snake_game/HEAD/app/src/main/res/drawable-mdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/drawable-xhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/codepath/android_snake_game/HEAD/app/src/main/res/drawable-xhdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/drawable-xxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/codepath/android_snake_game/HEAD/app/src/main/res/drawable-xxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /app/src/main/res/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #282C33 4 | 5 | 6 | -------------------------------------------------------------------------------- /app/src/main/res/values-sw600dp/dimens.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /app/src/main/res/values/dimens.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 16dp 5 | 16dp 6 | 7 | 8 | -------------------------------------------------------------------------------- /app/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | BasicSnakeGame 5 | Settings 6 | Hello world! 7 | 8 | 9 | -------------------------------------------------------------------------------- /gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Wed Apr 10 15:27:10 PDT 2013 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | distributionUrl=https\://services.gradle.org/distributions/gradle-2.2.1-all.zip 7 | -------------------------------------------------------------------------------- /app/src/main/res/menu/game.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 8 | 9 | 10 | -------------------------------------------------------------------------------- /app/src/main/res/values-sw720dp-land/dimens.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 7 | 128dp 8 | 9 | 10 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | android_snake_game 2 | ================== 3 | 4 | Simple 2D Snake Game for Android 5 | 6 | The game is like the game we use to play in our android phones in our 90s.A very good game to play and have time pass. 7 | 8 | You need to also get https://github.com/codepath/android_simple_game_engine and copy the .java files 9 | into this directory structure. 10 | -------------------------------------------------------------------------------- /app/src/main/res/values-v11/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 7 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /app/src/main/res/values-v14/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 8 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /app/src/main/res/drawable/launcher_screen.xml: -------------------------------------------------------------------------------- 1 | 2 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 13 | 14 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /app/src/main/java/com/codepath/examples/basicsnakegame/SnakeGameActivity.java: -------------------------------------------------------------------------------- 1 | package com.codepath.examples.basicsnakegame; 2 | 3 | import android.os.Bundle; 4 | 5 | public class SnakeGameActivity extends com.codepath.simplegame.GameActivity { 6 | 7 | @Override 8 | protected void onCreate(Bundle savedInstanceState) { 9 | super.onCreate(savedInstanceState); 10 | 11 | //before activity is created : cold start 12 | //switch back to original Theme (App Theme) 13 | setTheme(R.style.AppTheme); 14 | 15 | switchFullscreen(); 16 | setContentView(new SnakeGamePanel(this)); 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /app/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.application' 2 | 3 | android { 4 | compileSdkVersion 21 5 | buildToolsVersion "21.1.2" 6 | 7 | defaultConfig { 8 | applicationId "com.codepath.examples.basicsnakegame" 9 | minSdkVersion 8 10 | targetSdkVersion 17 11 | } 12 | 13 | buildTypes { 14 | release { 15 | minifyEnabled false 16 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.txt' 17 | } 18 | } 19 | 20 | } 21 | 22 | dependencies { 23 | compile 'com.android.support:support-v4:21.0.3' 24 | } 25 | -------------------------------------------------------------------------------- /app/src/main/res/layout/activity_game.xml: -------------------------------------------------------------------------------- 1 | 10 | 11 | 15 | 16 | 17 | -------------------------------------------------------------------------------- /app/src/main/java/com/codepath/examples/basicsnakegame/ScoreBoard.java: -------------------------------------------------------------------------------- 1 | package com.codepath.examples.basicsnakegame; 2 | import android.graphics.Canvas; 3 | import android.graphics.Paint; 4 | 5 | import com.codepath.simplegame.AbstractGamePanel; 6 | import com.codepath.simplegame.actors.PositionedActor; 7 | 8 | 9 | public class ScoreBoard extends PositionedActor { 10 | private int score; 11 | 12 | public ScoreBoard(AbstractGamePanel context) { 13 | super(context.getWidth() - 150, 30); 14 | this.score = 0; 15 | } 16 | 17 | @Override 18 | public void stylePaint(Paint p) { 19 | p.setTextSize(20); 20 | } 21 | 22 | public void earnPoints(int points) { 23 | score += points; 24 | } 25 | 26 | @Override 27 | public void draw(Canvas canvas) { 28 | canvas.drawText("Score: " + score, getX(), getY(), getPaint()); 29 | } 30 | 31 | } 32 | -------------------------------------------------------------------------------- /app/src/main/res/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 7 | 14 | 15 | 16 | 19 | 20 | 21 | 24 | 25 | 26 | -------------------------------------------------------------------------------- /app/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 6 | 7 | 10 | 11 | 16 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | # Source: https://gist.github.com/nesquena/5617544/raw/53710b374e7df3302df43b552488d876040ada3d/.gitignore 2 | 3 | # built application files 4 | *.apk 5 | *.ap_ 6 | 7 | # files for the dex VM 8 | *.dex 9 | 10 | # Java class files 11 | *.class 12 | 13 | # generated files 14 | bin/ 15 | gen/ 16 | 17 | # Local configuration file (sdk path, etc) 18 | local.properties 19 | 20 | # Eclipse project files 21 | .classpath 22 | .project 23 | 24 | # Proguard folder generated by Eclipse 25 | proguard/ 26 | proguard-project.txt 27 | 28 | # Intellij project files 29 | *.iml 30 | *.ipr 31 | *.iws 32 | .idea/ 33 | 34 | *.pydevproject 35 | .project 36 | .metadata 37 | bin/** 38 | tmp/** 39 | tmp/**/* 40 | *.tmp 41 | *.bak 42 | *.swp 43 | *~.nib 44 | local.properties 45 | .classpath 46 | .settings/ 47 | .loadpath 48 | 49 | # External tool builders 50 | .externalToolBuilders/ 51 | 52 | # Locally stored "Eclipse launch configurations" 53 | *.launch 54 | 55 | # CDT-specific 56 | .cproject 57 | 58 | # PDT-specific 59 | .buildpath 60 | 61 | # Android Studio project files 62 | *.iml 63 | .gradle 64 | .idea 65 | build 66 | import-summary.txt 67 | -------------------------------------------------------------------------------- /app/src/main/java/com/codepath/examples/basicsnakegame/AppleActor.java: -------------------------------------------------------------------------------- 1 | package com.codepath.examples.basicsnakegame; 2 | 3 | import android.graphics.Canvas; 4 | import android.graphics.Color; 5 | import android.graphics.Paint; 6 | import android.graphics.Paint.Style; 7 | 8 | import com.codepath.simplegame.AbstractGamePanel; 9 | import com.codepath.simplegame.actors.PositionedActor; 10 | 11 | public class AppleActor extends PositionedActor { 12 | 13 | public static final int DRAW_SIZE = 25; 14 | 15 | public AppleActor(int x, int y) { 16 | super(x, y, DRAW_SIZE, DRAW_SIZE); 17 | } 18 | 19 | @Override 20 | public void stylePaint(Paint p) { 21 | p.setColor(Color.RED); 22 | p.setStyle(Style.FILL); 23 | } 24 | 25 | @Override 26 | public void draw(Canvas canvas) { 27 | canvas.drawRoundRect(getRectF(), 10, 10, getPaint()); 28 | } 29 | 30 | public void reposition(AbstractGamePanel panel) { 31 | setPos(randomCoordForPanel(panel.getWidth()), randomCoordForPanel(panel.getHeight())); 32 | } 33 | 34 | protected int randomCoordForPanel(int max) { 35 | int multiplier = max / DRAW_SIZE; 36 | int randomCoordinate = (int) (Math.random() * multiplier); 37 | return randomCoordinate * DRAW_SIZE; 38 | } 39 | 40 | } 41 | -------------------------------------------------------------------------------- /app/src/main/java/com/codepath/examples/basicsnakegame/SnakeGamePanel.java: -------------------------------------------------------------------------------- 1 | package com.codepath.examples.basicsnakegame; 2 | 3 | import android.content.Context; 4 | import android.graphics.Canvas; 5 | import android.graphics.Color; 6 | import android.graphics.Paint; 7 | import android.view.KeyEvent; 8 | import android.view.MotionEvent; 9 | 10 | import com.codepath.simplegame.AbstractGamePanel; 11 | 12 | public class SnakeGamePanel extends AbstractGamePanel { 13 | 14 | public SnakeGamePanel(Context context) { 15 | super(context); 16 | } 17 | 18 | private SnakeActor snake; 19 | private AppleActor apple; 20 | private ScoreBoard score; 21 | private boolean isPaused = false; 22 | 23 | @Override 24 | public void onStart() { 25 | this.snake = new SnakeActor(100, 100); 26 | this.apple = new AppleActor(200, 50); 27 | this.score = new ScoreBoard(this); 28 | } 29 | 30 | @Override 31 | public void onTimer() { 32 | if (!isPaused) { 33 | if (this.snake.checkBoundsCollision(this)) { 34 | this.snake.setEnabled(false); 35 | } 36 | this.snake.move(); 37 | if (this.apple.intersect(this.snake)) { 38 | this.snake.grow(); 39 | this.score.earnPoints(50); 40 | this.apple.reposition(this); 41 | } 42 | } 43 | } 44 | 45 | @Override 46 | public void redrawCanvas(Canvas canvas) { 47 | if (this.snake.isEnabled()) { 48 | this.snake.draw(canvas); 49 | this.apple.draw(canvas); 50 | this.score.draw(canvas); 51 | } else { 52 | Paint p = getPaint(); 53 | p.setTextSize(50); 54 | p.setColor(Color.BLACK); 55 | canvas.drawText("Game over!", 100, 100, p); 56 | } 57 | } 58 | 59 | @Override 60 | public boolean onKeyDown(int keyCode, KeyEvent event) { 61 | this.snake.handleKeyInput(keyCode); 62 | if (keyCode == KeyEvent.KEYCODE_G) { 63 | this.onStart(); 64 | } 65 | if (keyCode == KeyEvent.KEYCODE_P) { 66 | isPaused = !isPaused; 67 | } 68 | return true; 69 | } 70 | 71 | @Override 72 | public boolean onTouchEvent(MotionEvent event) { 73 | if (event.getAction() == MotionEvent.ACTION_DOWN) { 74 | this.snake.handleTouchInput(event); 75 | return true; 76 | } 77 | return false; 78 | } 79 | 80 | } 81 | -------------------------------------------------------------------------------- /gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 12 | set DEFAULT_JVM_OPTS= 13 | 14 | set DIRNAME=%~dp0 15 | if "%DIRNAME%" == "" set DIRNAME=. 16 | set APP_BASE_NAME=%~n0 17 | set APP_HOME=%DIRNAME% 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windowz variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | if "%@eval[2+2]" == "4" goto 4NT_args 53 | 54 | :win9xME_args 55 | @rem Slurp the command line arguments. 56 | set CMD_LINE_ARGS= 57 | set _SKIP=2 58 | 59 | :win9xME_args_slurp 60 | if "x%~1" == "x" goto execute 61 | 62 | set CMD_LINE_ARGS=%* 63 | goto execute 64 | 65 | :4NT_args 66 | @rem Get arguments from the 4NT Shell from JP Software 67 | set CMD_LINE_ARGS=%$ 68 | 69 | :execute 70 | @rem Setup the command line 71 | 72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 73 | 74 | @rem Execute Gradle 75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 76 | 77 | :end 78 | @rem End local scope for the variables with windows NT shell 79 | if "%ERRORLEVEL%"=="0" goto mainEnd 80 | 81 | :fail 82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 83 | rem the _cmd.exe /c_ return code! 84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 85 | exit /b 1 86 | 87 | :mainEnd 88 | if "%OS%"=="Windows_NT" endlocal 89 | 90 | :omega 91 | -------------------------------------------------------------------------------- /app/src/main/java/com/codepath/examples/basicsnakegame/SnakeActor.java: -------------------------------------------------------------------------------- 1 | package com.codepath.examples.basicsnakegame; 2 | 3 | import java.util.ArrayList; 4 | 5 | import android.graphics.Canvas; 6 | import android.graphics.Color; 7 | import android.graphics.Paint; 8 | import android.graphics.Paint.Style; 9 | import android.graphics.Point; 10 | import android.graphics.Rect; 11 | import android.view.KeyEvent; 12 | import android.view.MotionEvent; 13 | 14 | import com.codepath.simplegame.AbstractGamePanel; 15 | import com.codepath.simplegame.Velocity; 16 | import com.codepath.simplegame.actors.SimpleMovingActor; 17 | 18 | public class SnakeActor extends SimpleMovingActor { 19 | public static final int DRAW_SIZE = 25; 20 | public static final int STEP = 25; 21 | public ArrayList tailPos; 22 | 23 | public SnakeActor(int x, int y) { 24 | super(x, y, DRAW_SIZE, DRAW_SIZE); 25 | getVelocity().stop().setXDirection(Velocity.DIRECTION_RIGHT).setXSpeed(STEP); 26 | tailPos = new ArrayList(); 27 | tailPos.add(new Point(x - this.getWidth(), y)); 28 | tailPos.add(new Point(x - this.getWidth() * 2, y)); 29 | } 30 | 31 | @Override 32 | public void stylePaint(Paint p) { 33 | p.setColor(Color.GREEN); 34 | p.setStyle(Style.FILL); 35 | } 36 | 37 | @Override 38 | public void draw(Canvas canvas) { 39 | getPaint().setColor(Color.GREEN); 40 | canvas.drawRect(getRect(), getPaint()); 41 | for (Point p : tailPos) { 42 | Rect r = new Rect(p.x, p.y, p.x + this.getWidth(), p.y + this.getHeight()); 43 | canvas.drawRect(r, getPaint()); 44 | } 45 | } 46 | 47 | public void move() { 48 | if (this.isEnabled()) { 49 | int headX = getPoint().x; 50 | int headY = getPoint().y; 51 | for (int x = tailPos.size() - 1; x > 0; x--) { 52 | tailPos.get(x).set(tailPos.get(x - 1).x, tailPos.get(x - 1).y); 53 | } 54 | tailPos.get(0).set(headX, headY); 55 | super.move(); 56 | } 57 | } 58 | 59 | public void grow() { 60 | this.tailPos.add(new Point(getX(), getY())); 61 | } 62 | 63 | public boolean checkBoundsCollision(AbstractGamePanel panel) { 64 | if (this.getX() < 0) { 65 | return true; 66 | } else if (this.getX() >= (panel.getWidth() - this.getWidth())) { 67 | return true; 68 | } else if (this.getY() < 0) { 69 | return true; 70 | } else if (this.getY() >= (panel.getHeight() - this.getHeight())) { 71 | return true; 72 | } 73 | return false; 74 | } 75 | 76 | public void handleKeyInput(int keyCode) { 77 | if (keyCode == KeyEvent.KEYCODE_W) { 78 | getVelocity().stop().setYDirection(Velocity.DIRECTION_UP).setYSpeed(STEP); 79 | } else if (keyCode == KeyEvent.KEYCODE_S) { 80 | getVelocity().stop().setYDirection(Velocity.DIRECTION_DOWN).setYSpeed(STEP); 81 | } else if (keyCode == KeyEvent.KEYCODE_A) { 82 | getVelocity().stop().setXDirection(Velocity.DIRECTION_LEFT).setXSpeed(STEP); 83 | } else if (keyCode == KeyEvent.KEYCODE_D) { 84 | getVelocity().stop().setXDirection(Velocity.DIRECTION_RIGHT).setXSpeed(STEP); 85 | } 86 | } 87 | 88 | public void handleTouchInput(MotionEvent event) { 89 | if (getVelocity().getYSpeed() == 0) { 90 | if (event.getY() < this.getY()) { 91 | getVelocity().stop().setYDirection(Velocity.DIRECTION_UP).setYSpeed(STEP); 92 | } else if (event.getY() > this.getY() && getVelocity().getYSpeed() == 0) { 93 | getVelocity().stop().setYDirection(Velocity.DIRECTION_DOWN).setYSpeed(STEP); 94 | } 95 | } else if (getVelocity().getXSpeed() == 0) { 96 | if (event.getX() < this.getX()) { 97 | getVelocity().stop().setXDirection(Velocity.DIRECTION_LEFT).setXSpeed(STEP); 98 | } else if (event.getX() > this.getX()) { 99 | getVelocity().stop().setXDirection(Velocity.DIRECTION_RIGHT).setXSpeed(STEP); 100 | } 101 | } 102 | } 103 | } 104 | -------------------------------------------------------------------------------- /gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env bash 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 10 | DEFAULT_JVM_OPTS="" 11 | 12 | APP_NAME="Gradle" 13 | APP_BASE_NAME=`basename "$0"` 14 | 15 | # Use the maximum available, or set MAX_FD != -1 to use that value. 16 | MAX_FD="maximum" 17 | 18 | warn ( ) { 19 | echo "$*" 20 | } 21 | 22 | die ( ) { 23 | echo 24 | echo "$*" 25 | echo 26 | exit 1 27 | } 28 | 29 | # OS specific support (must be 'true' or 'false'). 30 | cygwin=false 31 | msys=false 32 | darwin=false 33 | case "`uname`" in 34 | CYGWIN* ) 35 | cygwin=true 36 | ;; 37 | Darwin* ) 38 | darwin=true 39 | ;; 40 | MINGW* ) 41 | msys=true 42 | ;; 43 | esac 44 | 45 | # For Cygwin, ensure paths are in UNIX format before anything is touched. 46 | if $cygwin ; then 47 | [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"` 48 | fi 49 | 50 | # Attempt to set APP_HOME 51 | # Resolve links: $0 may be a link 52 | PRG="$0" 53 | # Need this for relative symlinks. 54 | while [ -h "$PRG" ] ; do 55 | ls=`ls -ld "$PRG"` 56 | link=`expr "$ls" : '.*-> \(.*\)$'` 57 | if expr "$link" : '/.*' > /dev/null; then 58 | PRG="$link" 59 | else 60 | PRG=`dirname "$PRG"`"/$link" 61 | fi 62 | done 63 | SAVED="`pwd`" 64 | cd "`dirname \"$PRG\"`/" >&- 65 | APP_HOME="`pwd -P`" 66 | cd "$SAVED" >&- 67 | 68 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 69 | 70 | # Determine the Java command to use to start the JVM. 71 | if [ -n "$JAVA_HOME" ] ; then 72 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 73 | # IBM's JDK on AIX uses strange locations for the executables 74 | JAVACMD="$JAVA_HOME/jre/sh/java" 75 | else 76 | JAVACMD="$JAVA_HOME/bin/java" 77 | fi 78 | if [ ! -x "$JAVACMD" ] ; then 79 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 80 | 81 | Please set the JAVA_HOME variable in your environment to match the 82 | location of your Java installation." 83 | fi 84 | else 85 | JAVACMD="java" 86 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 87 | 88 | Please set the JAVA_HOME variable in your environment to match the 89 | location of your Java installation." 90 | fi 91 | 92 | # Increase the maximum file descriptors if we can. 93 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then 94 | MAX_FD_LIMIT=`ulimit -H -n` 95 | if [ $? -eq 0 ] ; then 96 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 97 | MAX_FD="$MAX_FD_LIMIT" 98 | fi 99 | ulimit -n $MAX_FD 100 | if [ $? -ne 0 ] ; then 101 | warn "Could not set maximum file descriptor limit: $MAX_FD" 102 | fi 103 | else 104 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 105 | fi 106 | fi 107 | 108 | # For Darwin, add options to specify how the application appears in the dock 109 | if $darwin; then 110 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 111 | fi 112 | 113 | # For Cygwin, switch paths to Windows format before running java 114 | if $cygwin ; then 115 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 116 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 117 | 118 | # We build the pattern for arguments to be converted via cygpath 119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 120 | SEP="" 121 | for dir in $ROOTDIRSRAW ; do 122 | ROOTDIRS="$ROOTDIRS$SEP$dir" 123 | SEP="|" 124 | done 125 | OURCYGPATTERN="(^($ROOTDIRS))" 126 | # Add a user-defined pattern to the cygpath arguments 127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 129 | fi 130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 131 | i=0 132 | for arg in "$@" ; do 133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 135 | 136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 138 | else 139 | eval `echo args$i`="\"$arg\"" 140 | fi 141 | i=$((i+1)) 142 | done 143 | case $i in 144 | (0) set -- ;; 145 | (1) set -- "$args0" ;; 146 | (2) set -- "$args0" "$args1" ;; 147 | (3) set -- "$args0" "$args1" "$args2" ;; 148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 154 | esac 155 | fi 156 | 157 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules 158 | function splitJvmOpts() { 159 | JVM_OPTS=("$@") 160 | } 161 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS 162 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME" 163 | 164 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" 165 | --------------------------------------------------------------------------------