├── Cars ├── ProjectSettings │ ├── ProjectVersion.txt │ ├── ClusterInputManager.asset │ ├── NetworkManager.asset │ ├── TimeManager.asset │ ├── EditorBuildSettings.asset │ ├── AudioManager.asset │ ├── TagManager.asset │ ├── EditorSettings.asset │ ├── PresetManager.asset │ ├── UnityConnectSettings.asset │ ├── DynamicsManager.asset │ ├── Physics2DSettings.asset │ ├── NavMeshAreas.asset │ └── GraphicsSettings.asset ├── src.sublime-project ├── Packages │ └── manifest.json └── Assets │ ├── ExampleAssets │ ├── Models │ │ ├── Stud.fbx │ │ ├── Brush.fbx │ │ ├── Hammer.fbx │ │ ├── Jigsaw.fbx │ │ ├── SafetyHat.fbx │ │ ├── Workbench.fbx │ │ ├── PaintBucket.fbx │ │ ├── Workshop_Set.fbx │ │ ├── MagneticLevel.fbx │ │ ├── SafetyGoggles.fbx │ │ ├── Workbench_Low.fbx │ │ ├── ConstructionLight.fbx │ │ └── ConstructionLight_Low.fbx │ ├── Textures │ │ ├── Wood │ │ │ ├── OBS_Albedo.tif │ │ │ ├── OBS_Normal.tif │ │ │ ├── Plywood_Albedo.tif │ │ │ ├── Plywood_Normal.tif │ │ │ ├── OBS_MetallicOcculusionSmoothness.tif │ │ │ └── Plywood_MetallicOcculusionSmoothness.tif │ │ ├── Metal │ │ │ ├── Metal_Albedo.tif │ │ │ ├── Metal_Normal.tif │ │ │ └── Metal_MetallicSmoothness.tif │ │ ├── Concrete │ │ │ ├── Ground_Albedo.tif │ │ │ ├── Ground_Normal.tif │ │ │ └── Ground_MetallicOcculusionSmoothness.tif │ │ ├── Drywall │ │ │ ├── Drywall_Albedo.tif │ │ │ ├── Drywall_Normal.tif │ │ │ ├── DrywallPainted_Normal.tif │ │ │ └── Drywall_AlbedoSmoothness.tif │ │ ├── Plastic │ │ │ ├── Elastic_Normal.tif │ │ │ ├── Plastic_Normal.tif │ │ │ ├── PlasticRough_Albedo.tif │ │ │ ├── PlasticRidges_Albedo.tif │ │ │ ├── PlasticRidges_Normal.tif │ │ │ ├── Plastic_AlbedoSmoothness.tif │ │ │ ├── Elastic_MetallicOcculusionSmoothness.tif │ │ │ ├── PlasticRidges_MetallicOcculusionSmoothness.tif │ │ │ └── PlasticRough_MetallicOcculusionSmoothness.tif │ │ ├── Props │ │ │ ├── Hammer │ │ │ │ ├── Hammer_Albedo.tif │ │ │ │ ├── Hammer_Normal.tif │ │ │ │ └── Hammer_MetallicOcculusionSmoothness.tif │ │ │ ├── Jigsaw │ │ │ │ ├── Jigsaw_Albedo.tif │ │ │ │ ├── Jigsaw_Normal.tif │ │ │ │ └── Jigsaw_MetallicOcculusionSmoothness.tif │ │ │ ├── Paint │ │ │ │ ├── Paint1G_Albedo.tif │ │ │ │ ├── Paint1G_Normal.tif │ │ │ │ ├── Paintbrush_Albedo.tif │ │ │ │ ├── Paintbrush_Normal.tif │ │ │ │ ├── Paint5G_AlbedoSmoothness.tif │ │ │ │ ├── Paint1G_MetallicOcculusionSmoothness.tif │ │ │ │ └── Paintbrush_MetallicOcculusionSmoothness.tif │ │ │ ├── HardHat │ │ │ │ ├── SafetyHat_Albedo.tif │ │ │ │ ├── SafetyHat_Normal.tif │ │ │ │ └── SafetyHat_MetallicOcculusionSmoothness.tif │ │ │ ├── Construction_Light │ │ │ │ ├── ConstructionLight_Albedo.tif │ │ │ │ └── ConstructionLight_MetallicOcculusionSmoothness.tif │ │ │ ├── Hammer.meta │ │ │ ├── HardHat.meta │ │ │ ├── Jigsaw.meta │ │ │ ├── Paint.meta │ │ │ └── Construction_Light.meta │ │ ├── Light_Cookie │ │ │ └── Spotlight_Cookie.tif │ │ ├── Wood.meta │ │ ├── Concrete.meta │ │ ├── Drywall.meta │ │ ├── Metal.meta │ │ ├── Plastic.meta │ │ ├── Props.meta │ │ └── Light_Cookie.meta │ ├── Models.meta │ ├── Prefabs.meta │ ├── Textures.meta │ ├── Materials.meta │ ├── Materials │ │ ├── Ground_Mat.mat.meta │ │ ├── OBS_Mat.mat.meta │ │ ├── Stud_Mat.mat.meta │ │ ├── DryWall_Mat.mat.meta │ │ ├── Hammer_Mat.mat.meta │ │ ├── HardHat_Mat.mat.meta │ │ ├── Jigsaw_Mat.mat.meta │ │ ├── LightBulb_Mat.mat.meta │ │ ├── Liquid_Mat.mat.meta │ │ ├── PaintCan_mat.mat.meta │ │ ├── Strap_Mat.mat.meta │ │ ├── DryWallPainted_Mat.mat.meta │ │ ├── Metal_Simple_Mat.mat.meta │ │ ├── PaintBrush_Mat.mat.meta │ │ ├── PaintLabel_Mat.mat.meta │ │ ├── Plastic_Black_Mat.mat.meta │ │ ├── Plastic_Gray_Mat.mat.meta │ │ ├── Plastic_Ridges_Mat.mat.meta │ │ ├── Plastic_Rough_Mat.mat.meta │ │ ├── Plastic_White_Mat.mat.meta │ │ ├── Plastic_Yellow_Mat.mat.meta │ │ ├── ConstructionLight_Mat.mat.meta │ │ ├── Metal_Blue_Simple_Mat.mat.meta │ │ ├── Plastic_Transparent.mat.meta │ │ ├── LightBulb_Mat.mat │ │ ├── Liquid_Mat.mat │ │ ├── Plastic_Transparent.mat │ │ ├── PaintLabel_Mat.mat │ │ ├── DryWall_Mat.mat │ │ ├── DryWallPainted_Mat.mat │ │ ├── Plastic_Gray_Mat.mat │ │ ├── Plastic_Yellow_Mat.mat │ │ ├── Plastic_Black_Mat.mat │ │ ├── Plastic_White_Mat.mat │ │ ├── Metal_Simple_Mat.mat │ │ ├── Metal_Blue_Simple_Mat.mat │ │ ├── Hammer_Mat.mat │ │ └── Jigsaw_Mat.mat │ └── Prefabs │ │ ├── Props.prefab.meta │ │ └── Workshop Set.prefab.meta │ ├── Tutorial_Info │ ├── Icons │ │ ├── 3DiCON.png │ │ └── Help_Icon.png │ ├── Layout.wlt.meta │ ├── Icons.meta │ ├── Scripts.meta │ └── Scripts │ │ ├── Editor.meta │ │ ├── Readme.cs │ │ ├── Editor │ │ └── ReadmeEditor.cs.meta │ │ └── Readme.cs.meta │ ├── Low Poly Destructible 2Cars no. 8 │ ├── Wheels │ │ ├── Wheel │ │ │ ├── Wheel.FBX │ │ │ ├── Wheel_1.png │ │ │ ├── Materials │ │ │ │ ├── Wheel_Rim.mat.meta │ │ │ │ ├── Wheel_Tire.mat.meta │ │ │ │ ├── Wheel_Rim.mat │ │ │ │ └── Wheel_Tire.mat │ │ │ ├── Materials.meta │ │ │ └── Wheel_1.png.meta │ │ ├── Med_Wheel │ │ │ ├── Wheel_Med.FBX │ │ │ ├── Wheel_Med.png │ │ │ ├── Materials │ │ │ │ ├── Wheel_Med_Rim.mat.meta │ │ │ │ ├── Wheel_Med_Tire.mat.meta │ │ │ │ ├── Wheel_Med_Rim.mat │ │ │ │ └── Wheel_Med_Tire.mat │ │ │ ├── Materials.meta │ │ │ └── Wheel_Med.png.meta │ │ ├── Wheel.meta │ │ └── Med_Wheel.meta │ ├── Attachments │ │ ├── Attachments.png │ │ ├── Mask │ │ │ ├── Mask_Inlet_8.fbx │ │ │ └── Mask_Inlet_8.fbx.meta │ │ ├── Roof │ │ │ ├── Roof_Inlet_4.fbx │ │ │ └── Roof_Inlet_4.fbx.meta │ │ ├── Spoilers │ │ │ ├── Spoiler_8.fbx │ │ │ └── Spoiler_8.fbx.meta │ │ ├── Materials │ │ │ ├── Attachments.mat.meta │ │ │ └── Attachments.mat │ │ ├── Mask.meta │ │ ├── Roof.meta │ │ ├── Materials.meta │ │ ├── Spoilers.meta │ │ └── Attachments.png.meta │ ├── Textures │ │ ├── Shattered_Glass.png │ │ ├── Tailights_9-16.png │ │ ├── Standard_Dashboard.png │ │ ├── Tailights_9-16.png.meta │ │ ├── Shattered_Glass.png.meta │ │ └── Standard_Dashboard.png.meta │ ├── Cars │ │ ├── 16_Classic │ │ │ ├── Classic_16.FBX │ │ │ ├── Textures │ │ │ │ ├── Classic_16_Body.png │ │ │ │ ├── Classic_16_Matte.png │ │ │ │ ├── Classic_16_Body.png.meta │ │ │ │ └── Classic_16_Matte.png.meta │ │ │ ├── Colliders │ │ │ │ ├── Classic_16_Body_C.fbx │ │ │ │ ├── Classic_16_Hood_C.fbx │ │ │ │ ├── Classic_16_Roof_C.fbx │ │ │ │ ├── Classic_16_Trunk_C.fbx │ │ │ │ ├── Classic_16_Doors_L_C.fbx │ │ │ │ ├── Classic_16_Doors_R_C.fbx │ │ │ │ ├── Classic_16_Glass_B_C.fbx │ │ │ │ ├── Classic_16_Glass_F_C.fbx │ │ │ │ ├── Classic_16_Glass_LB_C.fbx │ │ │ │ ├── Classic_16_Glass_LF_C.fbx │ │ │ │ ├── Classic_16_Glass_RB_C.fbx │ │ │ │ ├── Classic_16_Glass_RF_C.fbx │ │ │ │ ├── Classic_16_LightGlass_L_C.fbx │ │ │ │ ├── Classic_16_LightGlass_R_C.fbx │ │ │ │ ├── Materials.meta │ │ │ │ ├── Colider.mat.meta │ │ │ │ ├── Materials │ │ │ │ │ ├── Colider.mat.meta │ │ │ │ │ └── Colider.mat │ │ │ │ ├── Classic_16_Body_C.fbx.meta │ │ │ │ ├── Classic_16_Hood_C.fbx.meta │ │ │ │ ├── Classic_16_Roof_C.fbx.meta │ │ │ │ ├── Classic_16_Trunk_C.fbx.meta │ │ │ │ ├── Classic_16_Doors_L_C.fbx.meta │ │ │ │ ├── Classic_16_Doors_R_C.fbx.meta │ │ │ │ ├── Classic_16_Glass_B_C.fbx.meta │ │ │ │ ├── Classic_16_Glass_F_C.fbx.meta │ │ │ │ ├── Classic_16_Glass_LB_C.fbx.meta │ │ │ │ ├── Classic_16_Glass_LF_C.fbx.meta │ │ │ │ ├── Classic_16_Glass_RB_C.fbx.meta │ │ │ │ ├── Classic_16_Glass_RF_C.fbx.meta │ │ │ │ ├── Classic_16_LightGlass_L_C.fbx.meta │ │ │ │ ├── Classic_16_LightGlass_R_C.fbx.meta │ │ │ │ └── Colider.mat │ │ │ ├── Upgrades │ │ │ │ ├── Bumper_B │ │ │ │ │ ├── Classic_16_Bumper_B_1.fbx │ │ │ │ │ ├── Classic_16_Bumper_B_2.fbx │ │ │ │ │ ├── Classic_16_Bumper_B_3.fbx │ │ │ │ │ ├── Classic_16_Bumper_B_1.fbx.meta │ │ │ │ │ └── Classic_16_Bumper_B_2.fbx.meta │ │ │ │ ├── Bumper_F │ │ │ │ │ ├── Classic_16_Bumper_F_1.fbx │ │ │ │ │ ├── Classic_16_Bumper_F_2.fbx │ │ │ │ │ ├── Classic_16_Bumper_F_3.fbx │ │ │ │ │ ├── Classic_16_Bumper_F_1.fbx.meta │ │ │ │ │ └── Classic_16_Bumper_F_2.fbx.meta │ │ │ │ ├── Sidepanel │ │ │ │ │ ├── Classic_16_SidePanel_2.fbx │ │ │ │ │ ├── Classic_16_SidePanel_3.fbx │ │ │ │ │ ├── Classic_16_SidePanel_2.fbx.meta │ │ │ │ │ └── Classic_16_SidePanel_3.fbx.meta │ │ │ │ ├── Bumper_B.meta │ │ │ │ ├── Bumper_F.meta │ │ │ │ └── Sidepanel.meta │ │ │ ├── Materials │ │ │ │ ├── Classic_16_Body.mat.meta │ │ │ │ ├── Classic_16_Glass.mat.meta │ │ │ │ ├── Classic_16_Matte.mat.meta │ │ │ │ ├── Classic_16_ReverseLights_9-16.mat.meta │ │ │ │ ├── Classic_16_Tailights_9-16.mat.meta │ │ │ │ ├── Classic_16_Glass.mat │ │ │ │ ├── Classic_16_Tailights_9-16.mat │ │ │ │ ├── Classic_16_ReverseLights_9-16.mat │ │ │ │ ├── Classic_16_Matte.mat │ │ │ │ └── Classic_16_Body.mat │ │ │ ├── Colliders.meta │ │ │ ├── Materials.meta │ │ │ ├── Textures.meta │ │ │ └── Upgrades.meta │ │ ├── Materials │ │ │ ├── Standard_Dashboard.mat.meta │ │ │ └── Standard_Dashboard.mat │ │ ├── 16_Classic.meta │ │ └── Materials.meta │ ├── Cars.meta │ ├── Textures.meta │ ├── Wheels.meta │ └── Attachments.meta │ ├── Scenes │ ├── Cars.unity.meta │ ├── test.unity.meta │ └── SampleScene.unity.meta │ ├── Prefabs.meta │ ├── Presets.meta │ ├── Scenes.meta │ ├── Scripts.meta │ ├── Materials.meta │ ├── Settings.meta │ ├── ExampleAssets.meta │ ├── Presets │ ├── Defaults.meta │ ├── AudioStreaming.preset.meta │ ├── AudioCompressedInMemory.preset.meta │ ├── Defaults │ │ ├── AlbedoTexture_Default.preset.meta │ │ ├── AudioDecompressOnLoad_Default.preset.meta │ │ └── DirectionalLight_Default.preset.meta │ ├── NormalTexture.preset.meta │ └── UtilityTexture.preset.meta │ ├── Readme.asset.meta │ ├── Low Poly Destructible 2Cars no. 8.meta │ ├── Materials │ └── Skybox_Mat.mat.meta │ ├── Prefabs │ └── Classic_16.prefab.meta │ ├── Tutorial_Info.meta │ ├── Settings │ └── PostProcessVolumeProfile.asset.meta │ ├── Scripts │ ├── SimpleCarController.cs.meta │ ├── CameraFollowController.cs.meta │ ├── SimpleCameraController.cs.meta │ ├── CameraFollowController.cs │ └── SimpleCarController.cs │ └── Readme.asset └── README.md /Cars/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 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-------------------------------------------------------------------------------- /Cars/ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: 8 | - enabled: 1 9 | path: Assets/Scenes/SampleScene.unity 10 | guid: 99c9720ab356a0642a771bea13969a05 11 | m_configObjects: {} 12 | -------------------------------------------------------------------------------- /Cars/Assets/Tutorial_Info/Scripts/Readme.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using UnityEngine; 3 | 4 | public class Readme : ScriptableObject { 5 | public Texture2D icon; 6 | public string title; 7 | public Section[] sections; 8 | public bool loadedLayout; 9 | 10 | [Serializable] 11 | public class Section { 12 | public string heading, text, 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| m_Enabled: 0 15 | m_CaptureEditorExceptions: 1 16 | UnityPurchasingSettings: 17 | m_Enabled: 0 18 | m_TestMode: 0 19 | UnityAnalyticsSettings: 20 | m_Enabled: 1 21 | m_InitializeOnStartup: 1 22 | m_TestMode: 0 23 | m_TestEventUrl: 24 | m_TestConfigUrl: 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /Cars/Assets/Scripts/CameraFollowController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class CameraFollowController : MonoBehaviour { 6 | 7 | 8 | public void LookAtTarget() 9 | { 10 | Vector3 _lookDirection = objectToFollow.position - transform.position; 11 | Quaternion _rot = Quaternion.LookRotation(_lookDirection, Vector3.up); 12 | transform.rotation = Quaternion.Lerp(transform.rotation, _rot, lookSpeed * Time.deltaTime); 13 | } 14 | 15 | public void MoveToTarget() 16 | { 17 | Vector3 _targetPos = objectToFollow.position + 18 | objectToFollow.forward * offset.z + 19 | objectToFollow.right * offset.x + 20 | objectToFollow.up * offset.y; 21 | transform.position = Vector3.Lerp(transform.position, _targetPos, followSpeed * Time.deltaTime); 22 | } 23 | 24 | private void FixedUpdate() 25 | { 26 | LookAtTarget(); 27 | MoveToTarget(); 28 | } 29 | 30 | public Transform objectToFollow; 31 | public Vector3 offset; 32 | public float followSpeed = 10; 33 | public float lookSpeed = 10; 34 | } 35 | -------------------------------------------------------------------------------- /Cars/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | 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m_Extent: {x: 250, y: 250, z: 250} 29 | m_WorldSubdivisions: 8 30 | -------------------------------------------------------------------------------- /Cars/Assets/Readme.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_PrefabParentObject: {fileID: 0} 7 | m_PrefabInternal: {fileID: 0} 8 | m_GameObject: {fileID: 0} 9 | m_Enabled: 1 10 | m_EditorHideFlags: 0 11 | m_Script: {fileID: 11500000, guid: fcf7219bab7fe46a1ad266029b2fee19, type: 3} 12 | m_Name: Readme 13 | m_EditorClassIdentifier: 14 | icon: {fileID: 2800000, guid: d7ea06d0b17c1f2449da59482578de9c, type: 3} 15 | title: 3D With Extras (Preview) 16 | sections: 17 | - heading: 'Standard 3D Renderer With Graphics Extras ' 18 | text: "This template is a good starting point for people who want to develop 3D 19 | projects using Unity\u2019s built-in renderer and extra graphics features. This 20 | project includes the new Post-Processing stack, several presets to jump-start 21 | development, and example content." 22 | linkText: 23 | url: 24 | - heading: 25 | text: 'To learn more about Post-Processing refer to the wiki page located here:' 26 | linkText: Post-Processing 27 | url: https://github.com/Unity-Technologies/PostProcessing/wiki 28 | loadedLayout: 1 29 | -------------------------------------------------------------------------------- /Cars/Assets/Low Poly Destructible 2Cars no. 8/Attachments/Attachments.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3334b18356d2e124b987caced8901e9e 3 | timeCreated: 1441567985 4 | licenseType: Store 5 | TextureImporter: 6 | fileIDToRecycleName: {} 7 | serializedVersion: 2 8 | mipmaps: 9 | mipMapMode: 0 10 | enableMipMap: 1 11 | linearTexture: 0 12 | correctGamma: 0 13 | fadeOut: 0 14 | borderMipMap: 0 15 | mipMapFadeDistanceStart: 1 16 | 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cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Cars/Assets/Scripts/SimpleCarController.cs: -------------------------------------------------------------------------------- 1 | using System.Collections; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | 5 | public class SimpleCarController : MonoBehaviour { 6 | 7 | public void GetInput() 8 | { 9 | m_horizontalInput = Input.GetAxis("Horizontal"); 10 | m_verticalInput = Input.GetAxis("Vertical"); 11 | } 12 | 13 | private void Steer() 14 | { 15 | m_steeringAngle = maxSteerAngle * m_horizontalInput; 16 | frontDriverW.steerAngle = m_steeringAngle; 17 | frontPassengerW.steerAngle = m_steeringAngle; 18 | } 19 | 20 | private void Accelerate() 21 | { 22 | frontDriverW.motorTorque = m_verticalInput * motorForce; 23 | frontPassengerW.motorTorque = m_verticalInput * motorForce; 24 | } 25 | 26 | private void UpdateWheelPoses() 27 | { 28 | UpdateWheelPose(frontDriverW, frontDriverT); 29 | UpdateWheelPose(frontPassengerW, frontPassengerT); 30 | UpdateWheelPose(rearDriverW, rearDriverT); 31 | UpdateWheelPose(rearPassengerW, rearPassengerT); 32 | } 33 | 34 | private void UpdateWheelPose(WheelCollider _collider, Transform _transform) 35 | { 36 | Vector3 _pos = _transform.position; 37 | Quaternion _quat = _transform.rotation; 38 | 39 | _collider.GetWorldPose(out _pos, out _quat); 40 | 41 | _transform.position = _pos; 42 | _transform.rotation = _quat; 43 | } 44 | 45 | private void FixedUpdate() 46 | { 47 | GetInput(); 48 | Steer(); 49 | Accelerate(); 50 | UpdateWheelPoses(); 51 | } 52 | 53 | private float m_horizontalInput; 54 | private float m_verticalInput; 55 | private float m_steeringAngle; 56 | 57 | public WheelCollider frontDriverW, frontPassengerW; 58 | public WheelCollider rearDriverW, rearPassengerW; 59 | public Transform frontDriverT, frontPassengerT; 60 | public Transform rearDriverT, rearPassengerT; 61 | public float maxSteerAngle = 30; 62 | public float motorForce = 50; 63 | } 64 | -------------------------------------------------------------------------------- /Cars/Assets/Low Poly Destructible 2Cars no. 8/Cars/16_Classic/Colliders/Classic_16_Body_C.fbx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 33aa1179c1778734cbff50dbfd23bb87 3 | timeCreated: 1441571251 4 | licenseType: Store 5 | ModelImporter: 6 | serializedVersion: 18 7 | fileIDToRecycleName: 8 | 100000: //RootNode 9 | 400000: //RootNode 10 | 2300000: //RootNode 11 | 3300000: //RootNode 12 | 4300000: Classic_16_Body_C 13 | materials: 14 | importMaterials: 1 15 | materialName: 0 16 | materialSearch: 1 17 | animations: 18 | 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