├── LICENSE └── README.md /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. By contrast, the GNU General Public 13 | License is intended to guarantee your freedom to share and change free 14 | software--to make sure the software is free for all its users. This 15 | General Public License applies to most of the Free Software 16 | Foundation's software and to any other program whose authors commit to 17 | using it. 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It is safest 289 | to attach them to the start of each source file to most effectively 290 | convey the exclusion of warranty; and each file should have at least 291 | the "copyright" line and a pointer to where the full notice is found. 292 | 293 | {description} 294 | Copyright (C) {year} {fullname} 295 | 296 | This program is free software; you can redistribute it and/or modify 297 | it under the terms of the GNU General Public License as published by 298 | the Free Software Foundation; either version 2 of the License, or 299 | (at your option) any later version. 300 | 301 | This program is distributed in the hope that it will be useful, 302 | but WITHOUT ANY WARRANTY; without even the implied warranty of 303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 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Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | {signature of Ty Coon}, 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. 340 | 341 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # 开发无框架单页面应用 -- 老码农的祖传秘方 2 | # 3 | 4 | ## 什么是单页面应用(SPA)? 5 | [维基百科上的描述](http://en.wikipedia.org/wiki/Single-page_application )是这样的: 6 | ``` 7 | “A single-page application (SPA), is a web application or web site 8 | that fits on a single web page with the goal of providing a more 9 | fluid user experience akin to a desktop application.” 10 | ``` 11 | 也就是说,单页面应用是仅包含单个网页的应用,目的是为了提供类似于本地应用的流畅用户体验。 12 | 13 | ## 需不需要框架? 14 | 要实现单页面应用,现在已经有很多现成的框架了,比如`AngularJS`, `Ember.js`, `Backbone.js`等等。它们都是很全面的开发平台,为单页面应用开发提供了必需的页面模板、路径解析和处理、后台服务api访问、DOM操作等功能。 15 | 16 | 事实上,现代的web应用开发基本都离不开一个甚至多个框架,开发无框架应用的想法听起来蛮不靠谱的,对吧? 17 | 18 | 但是我总觉得现在是时候抛弃框架了。前两年我都在用 `AngularJS` 做开发,可以说已经比较熟悉它了,我的第一个单页面应用就是在 `AngularJS` 的启发下做出来的。框架曾经是我的挚爱。 19 | 20 | 但是现在每次看着它们那庞大臃肿的身躯和晦涩的语法,我都有一种鸡肋的感觉。还有不同框架下各种工具、插件难以混用的现状,让我不得不经常需要自己写原生代码解决很多问题。时间长了,我自然冒出一个想法:“为啥不干脆抛弃框架,直接写原生代码呢?毕竟,框架也是原生代码写出来的嘛。” 21 | 22 | ## 怎么实现无框架SPA? 23 | 无框架单页面应用看似可行,但难度有多大?我还是心里没底,需要一点理论依据给自己壮胆。所以我就在网上到处寻摸了一番,偶然找到了这篇 Google 工程师 Joe Gregorio 写的文章[《别再用JS框架了》](http://coderlmn.github.io/frontEndCourse/nomoreJSF.html ),里面的分析有一种与我心有戚戚的感觉,看完还给它翻译成中文了。 24 | 25 | 不过,他提出的方法是更超前的,例如 `imports` 和 `Polymer`,我曾经试过,印象中只有 Google 的 Chrome Canary 才有支持,而且要先在选项中打开一些试验功能,浏览器会变得不那么稳定。`X-Tag` 和 `Bosonic` 也要依赖于一个小的库。而我想做的是现在的浏览器就已经能支持的功能,用原生代码来实现。所以他这篇文章只能让我坚定方向,但是具体的做法还得靠自己去发现。 26 | 27 | 后来又看了几篇比较偏学术的文章,例如这篇 Mixu 写的[《Single page apps in depth》](http://singlepageappbook.com/single-page.html ),对我也不太适用。他的模板都需要先编译为JS对象存放,和 AngularJS 的方法类似,但我觉得在一个小规模应用里应该有更加优雅的实现方法。 28 | 29 | 找了好几天文档,我突然意识到自己浪费了不少时间。所谓理论依据应该是高层次的,解决可行性的问题,剩下的就是自己去想办法实现了。可行性不是明摆着的嘛,那么多框架不也是用原生代码实现的么? 30 | 31 | 想到这儿,我就开始自己尝试了。前后一共只花了两三天时间,写出来一共一两百行JS,就基本解决了问题。其实把代码写完了回顾一下,这些方法都算不上什么创新,都是标准的东西而已。肯定有别人也这么做了,只是我不知道而已吧。 32 | 33 | 可能有读者看到这儿不耐烦了:`“Talk is cheap. Show me the code.”` 好吧,下面就是代码的描述。 34 | 35 | ## 老码农的实现方法 36 | 37 | ### 基础对象 38 | 首先是定义缺省的两个页面片段(缺省页面和出错页面,这两个页面是基础功能,所以放在库里)相关代码,对每个片段对应的 uri(例如 `home`)定义一个同名的对象,里面存放了对应的 html 片段文件路径、初始化方法。 39 | ```javascript 40 | var home = {}; //default partial page, which will be loaded initially 41 | home.partial = "lib/home.html"; 42 | home.init = function(){ //bootstrap method 43 | //nothing but static content only to render 44 | } 45 | 46 | var notfound = {}; //404 page 47 | notfound.partial = "lib/404.html"; 48 | notfound.init = function(){ 49 | alert('URL does not exist. please check your code.'); 50 | } 51 | ``` 52 | 53 | 随后是全局变量,包含了 html 片段代码的缓存、局部刷新所在 div 的 DOM 对象和向后端服务请求返回的根数据(`rootScope`,初始化时未出现,在后面的方法中才会用到): 54 | ```javascript 55 | var settings = {}; //global parameters 56 | settings.partialCache = {}; //cache for partial pages 57 | settings.divDemo = document.getElementById("demo"); //div for loading partials, defined in index.html 58 | ``` 59 | 60 | ### 主程序 61 | 下面就是主程序了,所有的公用方法打包放到一个对象 `miniSPA` 中,这样可以避免污染命名空间: 62 | ```javascript 63 | // Main Object here 64 | var miniSPA = {}; 65 | ``` 66 | 67 | 然后是 changeUrl 方法,对应在 `index.html` 中有如下触发定义: 68 | ```html 69 | 70 | ``` 71 | 72 | `onhashchange` 是在location.hash发生改变的时候触发的事件,能够通过它获取局部 url 的改变。在 `index.html` 中定义了如下的链接: 73 | ```html 74 |

Demo Contents:

75 | Home (Default) 76 | POST request 77 | GET request 78 | Invalid url 79 |
80 | ``` 81 | 82 | 每个 uri 都以 `#` 号开头,这样就能被 `onhashchange` 事件抓取到。最后的 div 就是局部刷新的 html 片段嵌入的位置。 83 | ```javascript 84 | miniSPA.changeUrl = function() { //handle url change 85 | var url = location.hash.replace('#',''); 86 | if(url === ''){ 87 | url = 'home'; //default page 88 | } 89 | if(! window[url]){ 90 | url = "notfound"; 91 | } 92 | miniSPA.ajaxRequest(window[url].partial, 'GET', '',function(status, page){ 93 | if(status == 404){ 94 | url = 'notfound'; //404 page 95 | miniSPA.ajaxRequest(window[url].partial,'GET','',function(status, page404){ 96 | settings.divDemo.innerHTML = page404; 97 | miniSPA.initFunc(url); //load 404 controller 98 | }); 99 | } 100 | else{ 101 | settings.divDemo.innerHTML = page; 102 | miniSPA.initFunc(url); //load url controller 103 | } 104 | }); 105 | } 106 | ``` 107 | 上面的代码先获取改变后的 url,先通过 `window[url]` 找到对应的对象(类似于最上部定义的 `home` 和 `notfound`),如对象不存在(无定义的路径)则转到 `404` 处理,否则通过 `ajaxRequest` 方法获取 `window[url].partial` 中定义的 html 片段并加载到局部刷新的div,并执行 `window[url].init` 初始化方法。 108 | 109 | `ajaxRequest` 方法主要是和后端的服务进行交互,通过 `XMLHttpRequest` 发送请求( `GET` 或 `POST`),如果获取的是 html 片段就把它缓存到 `settings.partialCache[url]` 里,因为 html 片段是相对固定的,每次请求返回的内容不会变化。如果是其他请求(比如向 Github 的 markdown 服务 POST 一个字符串)就不能缓存了。 110 | ```javascript 111 | miniSPA.ajaxRequest = function(url, method, data, callback) { //load partial page 112 | if(settings.partialCache[url]){ 113 | callback(200, settings.partialCache[url]); 114 | } 115 | else { 116 | var xmlhttp; 117 | if(window.XMLHttpRequest){ 118 | xmlhttp = new XMLHttpRequest(); 119 | xmlhttp.open(method, url, true); 120 | if(method === 'POST'){ 121 | xmlhttp.setRequestHeader("Content-type","application/x-www-form-urlencoded"); 122 | } 123 | xmlhttp.send(data); 124 | xmlhttp.onreadystatechange = function(){ 125 | if(xmlhttp.readyState == 4){ 126 | switch(xmlhttp.status) { 127 | case 404: //if the url is invalid, show the 404 page 128 | url = 'notfound'; 129 | break; 130 | default: 131 | var parts = url.split('.'); 132 | if(parts.length>1 && parts[parts.length-1] == 'html'){ //only cache static html pages 133 | settings.partialCache[url] = xmlhttp.responseText; //cache partials to improve performance 134 | } 135 | } 136 | callback(xmlhttp.status, xmlhttp.responseText); 137 | } 138 | } 139 | } 140 | else{ 141 | alert('Sorry, your browser is too old to run this app.') 142 | callback(404, {}); 143 | } 144 | } 145 | } 146 | ``` 147 | 对于不支持 `XMLHttpRequest` 的浏览器(主要是 IE 老版本),本来是可以在 else 里加上 **xmlhttp = new ActiveXObject('Microsoft.XMLHTTP');** 的,不过,我手头也没有那么多老版本 IE 用于测试,而且老版本 IE 本来就是我深恶痛绝的东西,凭什么要支持它啊?所以就干脆直接给个 `alert` 完事。 148 | 149 | 150 | `render` 方法一般在每个片段的初始化方法中调用,它会设定全局变量中的根对象,并通过 `refresh` 方法渲染 html 片段。 151 | ```javascript 152 | miniSPA.render = function(url){ 153 | settings.rootScope = window[url]; 154 | miniSPA.refresh(settings.divDemo, settings.rootScope); 155 | } 156 | ``` 157 | 158 | 获取后端数据后,如何渲染 html 片段是个比较复杂的问题。这就是 DOM 操作了。总体思想就是从 html 片段的根部入手,遍历 DOM 树,逐个替换属性和文本中的占位变量(例如`` 和 `

{{emojis.key}}

`),匹配和替换是在 `feedData()` 方法中完成的。 159 | 160 | 对于 img 元素,src 属性一开始是未知的,也不能直接把变量定义到它里面,不然浏览器会报404错误,虽然不影响用户使用,但对于代码来说总归是不好看的。所以需要在获取了 `data-src` 属性值后再复制到 src 中去,这样一开始 `src` 属性是空的,就不会报错了。 161 | 162 | 这里最麻烦的是 `data-repeat` 属性,这是为了批量渲染格式相同的一组元素用的。比如从 Github 获取了全套的 emoji 表情,共计 888 个(也许下次升级到1000个),就需要渲染 888 个元素,把 888 个图片及其说明放到 html 片段中去。而 html 片段中对此只有一条定义: 163 | 164 | ```html 165 | 173 | ``` 174 | 等 888 个 emoji 表情来了之后,就要自动把 `
  • ` 元素扩展到 888 个。这就需要先 `clone` 定义好的元素,然后根据后台返回的数据逐个替换元素中的占位变量。 175 | ```javascript 176 | miniSPA.refresh = function(node, scope) { 177 | var children = node.childNodes; 178 | if(node.nodeType != 3){ //traverse child nodes, Node.TEXT_NODE == 3 179 | for(var k=0; k')+'","mode": "gfm","context": "github/gollum"}'; 299 | miniSPA.ajaxRequest('https://api.github.com/markdown', 'POST', data,function(status, page){ 300 | document.getElementById('spinner').style.visibility = 'hidden'; 301 | md.innerHTML = page; //render markdown partial returned from the server 302 | }); 303 | mdText.value = ''; 304 | } 305 | miniSPA.changeUrl(); //initialize 306 | ``` 307 | 308 | 这两个对象对应的 html 片段如下: 309 | 310 | getEmoji.html : 311 | ```html 312 |

    GET request: Fetch emojis from Github pulic API.

    313 |

    This is a list of emojis get from https://api.github.com/emojis:

    314 | 315 | 316 |

    Get {{emojis.length}} items totally.

    317 |
    318 |
      319 |
    • 320 |
      321 | 322 |
      {{data.key}}
      323 |
      324 |
    • 325 |
    326 |
    327 | ``` 328 | 329 | postMD.html : 330 | ```html 331 |

    POST request: send MD text and get rendered HTML

    332 |

    markdown text here (for example: Hello world github/linguist#1 **cool**, and #1! ):

    333 | 334 | 335 |
    336 |

    Rendered elements from Github API (https://api.github.com/markdown):

    337 | 338 |
    339 | ``` 340 | 341 | 342 | ## 完整源代码 343 | 源代码在 [gh-pages](https://github.com/coderLMN/framework-free-single-page-app/tree/gh-pages) 分支里可以看到。 344 | 345 | ## 演示地址 346 | 以上代码的在线演示可以在 [我的 Github 项目页面](https://coderlmn.github.io/framework-free-single-page-app/ ) 看到。 347 | 348 | 以上演示代码已经在 `Chrome`, `Firefox`, `Safari` 和 `Opera` 较新版本上测试过。`IE 9` 以上版本估计也可以,不过没测过。 349 | 350 | 另外,这些代码还有不少值得优化的地方,不过时间有限,主要是为了达到演示目的,让代码保持精简为好,所以暂时就不去改它了。 351 | 352 | ## 前端技术探讨 353 | 354 | 我的[另外一个 repo](https://github.com/coderLMN/frontEndCourse) 里有我自己关于前端技术的一些思考和尝试。它对应的 [gh-pages](https://coderlmn.github.io/frontEndCourse/) 分支里有一些演示,还有几篇翻译文章,也欢迎讨论和指正。 355 | 356 | 357 | ## 补充讨论 358 | 有同学提出了事件处理的问题,我更新了一下演示,说明如下: 359 | 360 | 事件的处理可以直接添加到元素上,不用改动现有代码。对于 data-repeat 元素,可以在事件响应方法的参数里传递它的 id 等唯一标识,例如在 361 | 362 | ```html 363 |