├── HalfLife2Aimbot
├── HalfLife2Aimbot.sln
└── HalfLife2Aimbot
│ ├── HalfLife2Aimbot.vcxproj
│ ├── HalfLife2Aimbot.vcxproj.filters
│ ├── HalfLife2Aimbot.vcxproj.user
│ ├── IBaseInterfaceWrapper.h
│ ├── IHandleEntityWrapper.h
│ ├── IServerEntityWrapper.h
│ ├── IServerToolsWrapper.h
│ ├── IServerUnknownWrapper.h
│ ├── Source.cpp
│ ├── VectorWrapper.h
│ └── string_t.h
├── LICENSE
└── README.md
/HalfLife2Aimbot/HalfLife2Aimbot.sln:
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/HalfLife2Aimbot/HalfLife2Aimbot/IBaseInterfaceWrapper.h:
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1 | #pragma once
2 |
3 | class IBaseInterface
4 | {
5 | public:
6 | virtual ~IBaseInterface() {}
7 | };
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/HalfLife2Aimbot/HalfLife2Aimbot/IHandleEntityWrapper.h:
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1 | #pragma once
2 |
3 | class IHandleEntity
4 | {
5 | using CBaseHandle = void;
6 | public:
7 | virtual ~IHandleEntity() {}
8 | virtual void SetRefEHandle(const CBaseHandle* handle) = 0;
9 | virtual const CBaseHandle* GetRefEHandle() const = 0;
10 | };
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/HalfLife2Aimbot/HalfLife2Aimbot/IServerEntityWrapper.h:
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1 | #pragma once
2 |
3 | #include "IServerUnknownWrapper.h"
4 | #include "string_t.h"
5 |
6 | class IServerEntity : public IServerUnknown
7 | {
8 |
9 | public:
10 | virtual ~IServerEntity() {}
11 |
12 | virtual int GetModelIndex(void) const = 0;
13 | virtual string_t GetModelName(void) const = 0;
14 |
15 | virtual void SetModelIndex(int index) = 0;
16 | };
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/HalfLife2Aimbot/HalfLife2Aimbot/IServerToolsWrapper.h:
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1 | #pragma once
2 |
3 | #include "IBaseInterfaceWrapper.h"
4 | #include "IServerEntityWrapper.h"
5 | #include "VectorWrapper.h"
6 |
7 | class IServerTools : public IBaseInterface
8 | {
9 | using IClientEntity = void;
10 | using CBaseEntity = void;
11 | using IEntityFactoryDictionary = void;
12 | using CBaseAnimating = void;
13 | using ITempEntsSystem = void;
14 | using CTakeDamageInfo = void;
15 |
16 | public:
17 | virtual IServerEntity* GetIServerEntity(IClientEntity* pClientEntity) = 0;
18 | virtual bool SnapPlayerToPosition(const Vector& org, const QAngle& ang, IClientEntity* pClientPlayer = nullptr) = 0;
19 | virtual bool GetPlayerPosition(Vector& org, QAngle& ang, IClientEntity* pClientPlayer = nullptr) = 0;
20 | virtual bool SetPlayerFOV(int fov, IClientEntity* pClientPlayer = nullptr) = 0;
21 | virtual int GetPlayerFOV(IClientEntity* pClientPlayer = nullptr) = 0;
22 | virtual bool IsInNoClipMode(IClientEntity* pClientPlayer = nullptr) = 0;
23 |
24 | virtual CBaseEntity* FirstEntity(void) = 0;
25 | virtual CBaseEntity* NextEntity(CBaseEntity* pEntity) = 0;
26 | virtual CBaseEntity* FindEntityByHammerID(int iHammerID) = 0;
27 |
28 | virtual bool GetKeyValue(CBaseEntity* pEntity, const char* szField, char* szValue, int iMaxLen) = 0;
29 | virtual bool SetKeyValue(CBaseEntity* pEntity, const char* szField, const char* szValue) = 0;
30 | virtual bool SetKeyValue(CBaseEntity* pEntity, const char* szField, float flValue) = 0;
31 | virtual bool SetKeyValue(CBaseEntity* pEntity, const char* szField, const Vector& vecValue) = 0;
32 |
33 | virtual CBaseEntity* CreateEntityByName(const char* szClassName) = 0;
34 | virtual void DispatchSpawn(CBaseEntity* pEntity) = 0;
35 |
36 | virtual void ReloadParticleDefintions(const char* pFileName, const void* pBufData, int nLen) = 0;
37 |
38 | virtual void AddOriginToPVS(const Vector& org) = 0;
39 | virtual void MoveEngineViewTo(const Vector& vPos, const QAngle& vAngles) = 0;
40 |
41 | virtual bool DestroyEntityByHammerId(int iHammerID) = 0;
42 | virtual CBaseEntity* GetBaseEntityByEntIndex(int iEntIndex) = 0;
43 | virtual void RemoveEntity(CBaseEntity* pEntity) = 0;
44 | virtual void RemoveEntityImmediate(CBaseEntity* pEntity) = 0;
45 | virtual IEntityFactoryDictionary* GetEntityFactoryDictionary(void) = 0;
46 |
47 | virtual void SetMoveType(CBaseEntity* pEntity, int val) = 0;
48 | virtual void SetMoveType(CBaseEntity* pEntity, int val, int moveCollide) = 0;
49 | virtual void ResetSequence(CBaseAnimating* pEntity, int nSequence) = 0;
50 | virtual void ResetSequenceInfo(CBaseAnimating* pEntity) = 0;
51 |
52 | virtual void ClearMultiDamage(void) = 0;
53 | virtual void ApplyMultiDamage(void) = 0;
54 | virtual void AddMultiDamage(const CTakeDamageInfo* pTakeDamageInfo, CBaseEntity* pEntity) = 0;
55 | virtual void RadiusDamage(const CTakeDamageInfo* info, const Vector& vecSrc, float flRadius, int iClassIgnore, CBaseEntity* pEntityIgnore) = 0;
56 |
57 | virtual ITempEntsSystem* GetTempEntsSystem(void) = 0;
58 | };
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/HalfLife2Aimbot/HalfLife2Aimbot/IServerUnknownWrapper.h:
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1 | #pragma once
2 |
3 | #include "IHandleEntityWrapper.h"
4 |
5 | class IServerUnknown : public IHandleEntity
6 | {
7 | using ICollideable = void;
8 | using IServerNetworkable = void;
9 | using CBaseEntity = void;
10 |
11 | public:
12 | virtual ICollideable* GetCollideable() = 0;
13 | virtual IServerNetworkable* GetNetworkable() = 0;
14 | virtual CBaseEntity* GetBaseEntity() = 0;
15 | };
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/HalfLife2Aimbot/HalfLife2Aimbot/Source.cpp:
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1 | #define _CRT_SECURE_NO_WARNINGS
2 |
3 | #include
4 |
5 | #include
6 | #include
7 | #include
8 | #include
9 | #include
10 | #include
11 | #include
12 |
13 | #include "IServerToolsWrapper.h"
14 | #include "VectorWrapper.h"
15 |
16 | #undef max
17 |
18 | using CBasePlayer = void;
19 | using CBaseEntity = void;
20 |
21 | using GetServerToolsFnc = IServerTools* (__stdcall*)();
22 | using GetLocalPlayerFnc = CBasePlayer* (__stdcall*)();
23 | using GetEyePositionFnc = Vector (__thiscall*)(CBaseEntity* entity);
24 | using SnapEyeAnglesFnc = void (__thiscall*)(CBasePlayer* player, const QAngle& angles);
25 |
26 | template
27 | T GetFunctionPointer(const std::string moduleName, const DWORD_PTR offset) {
28 |
29 | auto moduleBaseAddress{ GetModuleHandleA(moduleName.c_str()) };
30 | if (moduleBaseAddress == nullptr) {
31 | std::cerr << "Could not get base address of " << moduleName
32 | << std::endl;
33 | std::abort();
34 | }
35 | return reinterpret_cast(
36 | reinterpret_cast(moduleBaseAddress) + offset);
37 | }
38 |
39 | template
40 | T GetClassMember(void* classPtr, const unsigned int offset)
41 | {
42 | return *(reinterpret_cast(
43 | reinterpret_cast(
44 | classPtr) + offset));
45 | }
46 |
47 | IServerTools* GetServerTools() {
48 |
49 | constexpr auto globalServerToolsOffset{ 0x3FC400 };
50 | static GetServerToolsFnc getServerToolsFnc{ GetFunctionPointer(
51 | "server.dll", globalServerToolsOffset) };
52 |
53 | return getServerToolsFnc();
54 | }
55 |
56 | CBasePlayer* GetLocalPlayer() {
57 |
58 | constexpr auto globalGetLocalPlayerOffset{ 0x26D5F0 };
59 | static GetLocalPlayerFnc getLocalPlayerFnc{ GetFunctionPointer(
60 | "server.dll", globalGetLocalPlayerOffset) };
61 |
62 | return getLocalPlayerFnc();
63 | }
64 |
65 | Vector GetEyePosition(CBaseEntity* entity) {
66 |
67 | constexpr auto globalGetEyePositionOffset{ 0x119D00 };
68 | static GetEyePositionFnc getEyePositionFnc{ GetFunctionPointer(
69 | "server.dll", globalGetEyePositionOffset) };
70 |
71 | return getEyePositionFnc(entity);
72 | }
73 |
74 | void SnapEyeAngles(CBasePlayer* player, const QAngle& angles)
75 | {
76 | constexpr auto globalSnapEyeAnglesOffset{ 0x1FD320 };
77 | static SnapEyeAnglesFnc snapEyeAnglesFnc{ GetFunctionPointer(
78 | "server.dll", globalSnapEyeAnglesOffset) };
79 |
80 | return snapEyeAnglesFnc(player, angles);
81 | }
82 |
83 | const char* GetEntityName(IServerEntity* serverEntity)
84 | {
85 | return GetClassMember(serverEntity, 0x5C);
86 | }
87 |
88 | bool IsEntityEnemy(const std::string& entityName) {
89 |
90 | static std::set enemyNPCs{
91 | "npc_antlion", "npc_antlion_grub", "npc_antlionguard",
92 | "npc_barnacle", "npc_fastzombie", "npc_fastzombie_torso",
93 | "npc_headcrab", "npc_headcrab_black", "npc_headcrab_fast",
94 | "npc_hunter", "npc_ichthyosaur", "npc_metropolice",
95 | "npc_poisonzombie", "npc_rollermine", "npc_sniper",
96 | "npc_stalker", "npc_strider", "npc_turret_ceiling",
97 | "npc_turret_floor", "npc_turret_ground", "npc_vortigaunt",
98 | "npc_zombie", "npc_zombie_torso", "npc_zombine"
99 | };
100 |
101 | return enemyNPCs.contains(entityName);
102 | }
103 |
104 | void SetPlayerEyeAnglesToPosition(const Vector& enemyEyePosition) {
105 |
106 | Vector eyePosition{};
107 | QAngle eyeAngles{};
108 | GetServerTools()->GetPlayerPosition(eyePosition, eyeAngles);
109 |
110 | Vector forwardVector{ enemyEyePosition.x - eyePosition.x,
111 | enemyEyePosition.y - eyePosition.y,
112 | enemyEyePosition.z - eyePosition.z
113 | };
114 |
115 | VectorNormalize(forwardVector);
116 |
117 | QAngle newEyeAngles{};
118 | VectorAngles(forwardVector, newEyeAngles);
119 |
120 | SnapEyeAngles(GetLocalPlayer(), newEyeAngles);
121 | }
122 |
123 | Vector GetFurthestVector() {
124 |
125 | return Vector {
126 | std::numeric_limits::max(),
127 | std::numeric_limits::max(),
128 | std::numeric_limits::max()
129 | };
130 | }
131 |
132 | __declspec(dllexport) BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID reserved)
133 | {
134 | if (dwReason == DLL_PROCESS_ATTACH) {
135 | DisableThreadLibraryCalls(hModule);
136 | if (AllocConsole()) {
137 | (void)freopen("CONOUT$", "w", stdout);
138 | (void)freopen("CONOUT$", "w", stderr);
139 | SetConsoleTitle(L"Console");
140 | SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
141 | std::cerr << "DLL Loaded." << std::endl;
142 | }
143 |
144 | std::thread([] {
145 | auto closestEnemyVector{ GetFurthestVector() };
146 | auto closestEnemyDistance{ std::numeric_limits::max() };
147 | auto forceSnap{ true };
148 |
149 | while (true) {
150 |
151 | // Press B to lock/unlock view
152 | if (GetAsyncKeyState(0x42)) {
153 | //std::cerr << "Changing force snap state"
154 | // << std::endl;
155 | forceSnap = !forceSnap;
156 | }
157 |
158 | auto* serverEntity{ reinterpret_cast(
159 | GetServerTools()->FirstEntity()) };
160 |
161 | if (serverEntity != nullptr) {
162 | do {
163 | if (serverEntity == GetServerTools()->FirstEntity()) {
164 | //std::cerr << "Setting new vector: " << closestEnemyVector.x
165 | // << " " << closestEnemyVector.y << " " << closestEnemyVector.z
166 | // << std::endl;
167 |
168 | if (forceSnap) {
169 | SetPlayerEyeAnglesToPosition(closestEnemyVector);
170 | }
171 |
172 | closestEnemyDistance = std::numeric_limits::max();
173 | closestEnemyVector = GetFurthestVector();
174 | }
175 |
176 | auto* modelName{ serverEntity->GetModelName().ToCStr() };
177 | if (modelName != nullptr) {
178 | auto entityName{ std::string{GetEntityName(serverEntity)} };
179 | //std::cerr << entityName
180 | // << std::endl;
181 |
182 | if (IsEntityEnemy(entityName)) {
183 | Vector eyePosition{};
184 | QAngle eyeAngles{};
185 |
186 | GetServerTools()->GetPlayerPosition(eyePosition, eyeAngles);
187 |
188 | auto enemyEyePosition{ GetEyePosition(serverEntity) };
189 | //std::cerr << "Enemy eye position "
190 | // << enemyEyePosition.x << " "
191 | // << enemyEyePosition.y << " "
192 | // << enemyEyePosition.z
193 | // << std::endl;
194 |
195 | auto distance{ VectorDistance(enemyEyePosition, eyePosition) };
196 | if (distance <= closestEnemyDistance) {
197 | //std::cerr << "New closest distance is " << distance
198 | // << std::endl;
199 | closestEnemyDistance = distance;
200 | closestEnemyVector = enemyEyePosition;
201 | }
202 | }
203 | }
204 |
205 | serverEntity = reinterpret_cast(
206 | GetServerTools()->NextEntity(serverEntity));
207 |
208 | } while (serverEntity != nullptr);
209 | }
210 |
211 | Sleep(10);
212 | }
213 | }).detach();
214 | }
215 |
216 | return TRUE;
217 | }
218 |
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/HalfLife2Aimbot/HalfLife2Aimbot/VectorWrapper.h:
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1 | #pragma once
2 |
3 | #include
4 |
5 | using vec_t = float;
6 |
7 | struct QAngle
8 | {
9 | vec_t x{}, y{}, z{};
10 | // ...
11 | };
12 |
13 | struct Vector
14 | {
15 | public:
16 | vec_t x{}, y{}, z{};
17 | // ...
18 | };
19 |
20 | float VectorLength(const Vector& vec) {
21 | return sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z);
22 | }
23 |
24 | void VectorNormalize(Vector& vec)
25 | {
26 | float magnitude = VectorLength(vec);
27 | vec.x /= magnitude;
28 | vec.y /= magnitude;
29 | vec.z /= magnitude;
30 | }
31 |
32 | float VectorDistance(const Vector& first, const Vector& second)
33 | {
34 | Vector difference = Vector{
35 | first.x - second.x,
36 | first.y - second.y,
37 | first.z - second.z
38 | };
39 | return VectorLength(difference);
40 | }
41 |
42 | void VectorAngles(const Vector& forward, QAngle& angles)
43 | {
44 | float tmp{}, yaw{}, pitch{};
45 |
46 | if (forward.y == 0 && forward.x == 0)
47 | {
48 | yaw = 0;
49 | if (forward.z > 0)
50 | pitch = 270;
51 | else
52 | pitch = 90;
53 | }
54 | else
55 | {
56 | yaw = (atan2(forward.y, forward.x) * 180 / std::numbers::pi);
57 | if (yaw < 0)
58 | yaw += 360;
59 |
60 | tmp = sqrt(forward.x * forward.x + forward.y * forward.y);
61 | pitch = (atan2(-forward.z, tmp) * 180 / std::numbers::pi);
62 | if (pitch < 0)
63 | pitch += 360;
64 | }
65 |
66 | angles.x = pitch;
67 | angles.y = yaw;
68 | angles.z = 0;
69 | }
70 |
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/HalfLife2Aimbot/HalfLife2Aimbot/string_t.h:
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1 | //========= Copyright Valve Corporation, All rights reserved. ============//
2 | //
3 | // Purpose: Defines the more complete set of operations on the string_t defined
4 | // These should be used instead of direct manipulation to allow more
5 | // flexibility in future ports or optimization.
6 | //
7 | // $NoKeywords: $
8 | //=============================================================================//
9 |
10 | #ifndef STRING_T_H
11 | #define STRING_T_H
12 |
13 | #if defined( _WIN32 )
14 | #pragma once
15 | #endif
16 |
17 | #ifndef NO_STRING_T
18 |
19 | #ifdef WEAK_STRING_T
20 |
21 | typedef int string_t;
22 |
23 | //-----------------------------------------------------------------------------
24 | // Purpose: The correct way to specify the NULL string as a constant.
25 | //-----------------------------------------------------------------------------
26 |
27 | #define NULL_STRING 0
28 |
29 | //-----------------------------------------------------------------------------
30 | // Purpose: Given a string_t, make a C string. By convention the result string
31 | // pointer should be considered transient and should not be stored.
32 | //-----------------------------------------------------------------------------
33 |
34 | #define STRING( offset ) ( ( offset ) ? reinterpret_cast( offset ) : "" )
35 |
36 | //-----------------------------------------------------------------------------
37 | // Purpose: Given a C string, obtain a string_t
38 | //-----------------------------------------------------------------------------
39 |
40 | #define MAKE_STRING( str ) ( ( *str != 0 ) ? reinterpret_cast( str ) : 0 )
41 |
42 | //-----------------------------------------------------------------------------
43 |
44 | #define IDENT_STRINGS( s1, s2 ) *((void **)&(s1)) == *((void **)&(s2))
45 |
46 | //-----------------------------------------------------------------------------
47 |
48 | #else // Strong string_t
49 |
50 | //-----------------------------------------------------------------------------
51 |
52 | struct string_t
53 | {
54 | public:
55 | bool operator!() const { return (pszValue == NULL); }
56 | bool operator==(const string_t& rhs) const { return (pszValue == rhs.pszValue); }
57 | bool operator!=(const string_t& rhs) const { return (pszValue != rhs.pszValue); }
58 | bool operator<(const string_t& rhs) const { return ((void*)pszValue < (void*)rhs.pszValue); }
59 |
60 | const char* ToCStr() const { return (pszValue) ? pszValue : ""; }
61 |
62 | protected:
63 | const char* pszValue;
64 | };
65 |
66 | //-----------------------------------------------------------------------------
67 |
68 | struct castable_string_t : public string_t // string_t is used in unions, hence, no constructor allowed
69 | {
70 | castable_string_t() { pszValue = NULL; }
71 | castable_string_t(const char* pszFrom) { pszValue = (pszFrom && *pszFrom) ? pszFrom : 0; }
72 | };
73 |
74 | //-----------------------------------------------------------------------------
75 | // Purpose: The correct way to specify the NULL string as a constant.
76 | //-----------------------------------------------------------------------------
77 |
78 | #define NULL_STRING castable_string_t()
79 |
80 | //-----------------------------------------------------------------------------
81 | // Purpose: Given a string_t, make a C string. By convention the result string
82 | // pointer should be considered transient and should not be stored.
83 | //-----------------------------------------------------------------------------
84 |
85 | #define STRING( string_t_obj ) (string_t_obj).ToCStr()
86 |
87 | //-----------------------------------------------------------------------------
88 | // Purpose: Given a C string, obtain a string_t
89 | //-----------------------------------------------------------------------------
90 |
91 | #define MAKE_STRING( c_str ) castable_string_t( c_str )
92 |
93 | //-----------------------------------------------------------------------------
94 |
95 | #define IDENT_STRINGS( s1, s2 ) *((void **)&(s1)) == *((void **)&(s2))
96 |
97 | //-----------------------------------------------------------------------------
98 |
99 | inline void NetworkVarConstruct(string_t& x) { x = NULL_STRING; }
100 |
101 | #endif
102 |
103 | #else // NO_STRING_T
104 |
105 | typedef const char* string_t;
106 | #define NULL_STRING 0
107 | #define STRING( c_str ) ( c_str )
108 | #define MAKE_STRING( c_str ) ( c_str )
109 | #define IDENT_STRINGS( s1, s2 ) *((void **)&(s1)) == *((void **)&(s2))
110 |
111 | #endif // NO_STRING_T
112 |
113 | //=============================================================================
114 |
115 | #endif // STRING_T_H#pragma once
116 |
--------------------------------------------------------------------------------
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576 |
577 | If the Program specifies that a proxy can decide which future
578 | versions of the GNU Affero General Public License can be used, that proxy's
579 | public statement of acceptance of a version permanently authorizes you
580 | to choose that version for the Program.
581 |
582 | Later license versions may give you additional or different
583 | permissions. However, no additional obligations are imposed on any
584 | author or copyright holder as a result of your choosing to follow a
585 | later version.
586 |
587 | 15. Disclaimer of Warranty.
588 |
589 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
590 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
593 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
594 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
597 |
598 | 16. Limitation of Liability.
599 |
600 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
601 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
602 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
603 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
604 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
605 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
606 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
607 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
608 | SUCH DAMAGES.
609 |
610 | 17. Interpretation of Sections 15 and 16.
611 |
612 | If the disclaimer of warranty and limitation of liability provided
613 | above cannot be given local legal effect according to their terms,
614 | reviewing courts shall apply local law that most closely approximates
615 | an absolute waiver of all civil liability in connection with the
616 | Program, unless a warranty or assumption of liability accompanies a
617 | copy of the Program in return for a fee.
618 |
619 | END OF TERMS AND CONDITIONS
620 |
621 | How to Apply These Terms to Your New Programs
622 |
623 | If you develop a new program, and you want it to be of the greatest
624 | possible use to the public, the best way to achieve this is to make it
625 | free software which everyone can redistribute and change under these terms.
626 |
627 | To do so, attach the following notices to the program. It is safest
628 | to attach them to the start of each source file to most effectively
629 | state the exclusion of warranty; and each file should have at least
630 | the "copyright" line and a pointer to where the full notice is found.
631 |
632 |
633 | Copyright (C)
634 |
635 | This program is free software: you can redistribute it and/or modify
636 | it under the terms of the GNU Affero General Public License as published
637 | by the Free Software Foundation, either version 3 of the License, or
638 | (at your option) any later version.
639 |
640 | This program is distributed in the hope that it will be useful,
641 | but WITHOUT ANY WARRANTY; without even the implied warranty of
642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
643 | GNU Affero General Public License for more details.
644 |
645 | You should have received a copy of the GNU Affero General Public License
646 | along with this program. If not, see .
647 |
648 | Also add information on how to contact you by electronic and paper mail.
649 |
650 | If your software can interact with users remotely through a computer
651 | network, you should also make sure that it provides a way for users to
652 | get its source. For example, if your program is a web application, its
653 | interface could display a "Source" link that leads users to an archive
654 | of the code. There are many ways you could offer source, and different
655 | solutions will be better for different programs; see section 13 for the
656 | specific requirements.
657 |
658 | You should also get your employer (if you work as a programmer) or school,
659 | if any, to sign a "copyright disclaimer" for the program, if necessary.
660 | For more information on this, and how to apply and follow the GNU AGPL, see
661 | .
662 |
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/README.md:
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1 | # hl2aimbot
2 |
3 | Half-Life 2 Aimbot
4 |
5 | Part 1: https://www.codereversing.com/archives/509
6 |
7 | Part 2: https://www.codereversing.com/archives/512
8 |
9 | Part 3: https://www.codereversing.com/archives/516
10 |
11 | Part 4: https://www.codereversing.com/archives/518
12 |
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