├── HalfLife2Aimbot ├── HalfLife2Aimbot.sln └── HalfLife2Aimbot │ ├── HalfLife2Aimbot.vcxproj │ ├── HalfLife2Aimbot.vcxproj.filters │ ├── HalfLife2Aimbot.vcxproj.user │ ├── IBaseInterfaceWrapper.h │ ├── IHandleEntityWrapper.h │ ├── IServerEntityWrapper.h │ ├── IServerToolsWrapper.h │ ├── IServerUnknownWrapper.h │ ├── Source.cpp │ ├── VectorWrapper.h │ └── string_t.h ├── LICENSE └── README.md /HalfLife2Aimbot/HalfLife2Aimbot.sln: -------------------------------------------------------------------------------- 1 |  2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio Version 17 4 | VisualStudioVersion = 17.0.32126.317 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "HalfLife2Aimbot", "HalfLife2Aimbot\HalfLife2Aimbot.vcxproj", "{34BD1723-BF39-4228-A0A6-9F354652CF7A}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|x64 = Debug|x64 11 | Debug|x86 = Debug|x86 12 | Release|x64 = Release|x64 13 | Release|x86 = Release|x86 14 | EndGlobalSection 15 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 16 | {34BD1723-BF39-4228-A0A6-9F354652CF7A}.Debug|x64.ActiveCfg = Debug|x64 17 | {34BD1723-BF39-4228-A0A6-9F354652CF7A}.Debug|x64.Build.0 = Debug|x64 18 | {34BD1723-BF39-4228-A0A6-9F354652CF7A}.Debug|x86.ActiveCfg = Debug|Win32 19 | {34BD1723-BF39-4228-A0A6-9F354652CF7A}.Debug|x86.Build.0 = Debug|Win32 20 | {34BD1723-BF39-4228-A0A6-9F354652CF7A}.Release|x64.ActiveCfg = Release|x64 21 | {34BD1723-BF39-4228-A0A6-9F354652CF7A}.Release|x64.Build.0 = Release|x64 22 | {34BD1723-BF39-4228-A0A6-9F354652CF7A}.Release|x86.ActiveCfg = Release|Win32 23 | {34BD1723-BF39-4228-A0A6-9F354652CF7A}.Release|x86.Build.0 = Release|Win32 24 | EndGlobalSection 25 | GlobalSection(SolutionProperties) = preSolution 26 | HideSolutionNode = FALSE 27 | EndGlobalSection 28 | GlobalSection(ExtensibilityGlobals) = postSolution 29 | SolutionGuid = {199DF2C7-3851-4590-9E69-E987C4DE8689} 30 | EndGlobalSection 31 | EndGlobal 32 | -------------------------------------------------------------------------------- /HalfLife2Aimbot/HalfLife2Aimbot/HalfLife2Aimbot.vcxproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | Win32 7 | 8 | 9 | Release 10 | Win32 11 | 12 | 13 | Debug 14 | x64 15 | 16 | 17 | Release 18 | x64 19 | 20 | 21 | 22 | 16.0 23 | Win32Proj 24 | {34bd1723-bf39-4228-a0a6-9f354652cf7a} 25 | HalfLife2Aimbot 26 | 10.0 27 | 28 | 29 | 30 | DynamicLibrary 31 | true 32 | v143 33 | Unicode 34 | 35 | 36 | DynamicLibrary 37 | false 38 | v143 39 | true 40 | Unicode 41 | 42 | 43 | DynamicLibrary 44 | true 45 | v143 46 | Unicode 47 | 48 | 49 | DynamicLibrary 50 | false 51 | v143 52 | true 53 | Unicode 54 | 55 | 56 | 57 | 58 | 59 | 60 | 61 | 62 | 63 | 64 | 65 | 66 | 67 | 68 | 69 | 70 | 71 | 72 | 73 | 74 | true 75 | 76 | 77 | false 78 | 79 | 80 | true 81 | 82 | 83 | false 84 | 85 | 86 | 87 | Level3 88 | true 89 | WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions) 90 | true 91 | stdcpplatest 92 | 93 | 94 | Console 95 | true 96 | 97 | 98 | 99 | 100 | Level3 101 | true 102 | true 103 | true 104 | WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 105 | true 106 | stdcpplatest 107 | 108 | 109 | Console 110 | true 111 | true 112 | true 113 | 114 | 115 | 116 | 117 | Level3 118 | true 119 | _DEBUG;_CONSOLE;%(PreprocessorDefinitions) 120 | true 121 | stdcpplatest 122 | 123 | 124 | Console 125 | true 126 | 127 | 128 | 129 | 130 | Level3 131 | true 132 | true 133 | true 134 | NDEBUG;_CONSOLE;%(PreprocessorDefinitions) 135 | true 136 | stdcpplatest 137 | 138 | 139 | Console 140 | true 141 | true 142 | true 143 | 144 | 145 | 146 | 147 | 148 | 149 | 150 | 151 | 152 | 153 | 154 | 155 | 156 | 157 | 158 | 159 | 160 | -------------------------------------------------------------------------------- /HalfLife2Aimbot/HalfLife2Aimbot/HalfLife2Aimbot.vcxproj.filters: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | 5 | {4FC737F1-C7A5-4376-A066-2A32D752A2FF} 6 | cpp;c;cc;cxx;c++;cppm;ixx;def;odl;idl;hpj;bat;asm;asmx 7 | 8 | 9 | {93995380-89BD-4b04-88EB-625FBE52EBFB} 10 | h;hh;hpp;hxx;h++;hm;inl;inc;ipp;xsd 11 | 12 | 13 | {67DA6AB6-F800-4c08-8B7A-83BB121AAD01} 14 | rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms 15 | 16 | 17 | 18 | 19 | Source Files 20 | 21 | 22 | 23 | 24 | Header Files 25 | 26 | 27 | Header Files 28 | 29 | 30 | Header Files 31 | 32 | 33 | Header Files 34 | 35 | 36 | Header Files 37 | 38 | 39 | Header Files 40 | 41 | 42 | Header Files 43 | 44 | 45 | -------------------------------------------------------------------------------- /HalfLife2Aimbot/HalfLife2Aimbot/HalfLife2Aimbot.vcxproj.user: -------------------------------------------------------------------------------- 1 |  2 | 3 | 4 | -------------------------------------------------------------------------------- /HalfLife2Aimbot/HalfLife2Aimbot/IBaseInterfaceWrapper.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class IBaseInterface 4 | { 5 | public: 6 | virtual ~IBaseInterface() {} 7 | }; -------------------------------------------------------------------------------- /HalfLife2Aimbot/HalfLife2Aimbot/IHandleEntityWrapper.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | class IHandleEntity 4 | { 5 | using CBaseHandle = void; 6 | public: 7 | virtual ~IHandleEntity() {} 8 | virtual void SetRefEHandle(const CBaseHandle* handle) = 0; 9 | virtual const CBaseHandle* GetRefEHandle() const = 0; 10 | }; -------------------------------------------------------------------------------- /HalfLife2Aimbot/HalfLife2Aimbot/IServerEntityWrapper.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "IServerUnknownWrapper.h" 4 | #include "string_t.h" 5 | 6 | class IServerEntity : public IServerUnknown 7 | { 8 | 9 | public: 10 | virtual ~IServerEntity() {} 11 | 12 | virtual int GetModelIndex(void) const = 0; 13 | virtual string_t GetModelName(void) const = 0; 14 | 15 | virtual void SetModelIndex(int index) = 0; 16 | }; -------------------------------------------------------------------------------- /HalfLife2Aimbot/HalfLife2Aimbot/IServerToolsWrapper.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "IBaseInterfaceWrapper.h" 4 | #include "IServerEntityWrapper.h" 5 | #include "VectorWrapper.h" 6 | 7 | class IServerTools : public IBaseInterface 8 | { 9 | using IClientEntity = void; 10 | using CBaseEntity = void; 11 | using IEntityFactoryDictionary = void; 12 | using CBaseAnimating = void; 13 | using ITempEntsSystem = void; 14 | using CTakeDamageInfo = void; 15 | 16 | public: 17 | virtual IServerEntity* GetIServerEntity(IClientEntity* pClientEntity) = 0; 18 | virtual bool SnapPlayerToPosition(const Vector& org, const QAngle& ang, IClientEntity* pClientPlayer = nullptr) = 0; 19 | virtual bool GetPlayerPosition(Vector& org, QAngle& ang, IClientEntity* pClientPlayer = nullptr) = 0; 20 | virtual bool SetPlayerFOV(int fov, IClientEntity* pClientPlayer = nullptr) = 0; 21 | virtual int GetPlayerFOV(IClientEntity* pClientPlayer = nullptr) = 0; 22 | virtual bool IsInNoClipMode(IClientEntity* pClientPlayer = nullptr) = 0; 23 | 24 | virtual CBaseEntity* FirstEntity(void) = 0; 25 | virtual CBaseEntity* NextEntity(CBaseEntity* pEntity) = 0; 26 | virtual CBaseEntity* FindEntityByHammerID(int iHammerID) = 0; 27 | 28 | virtual bool GetKeyValue(CBaseEntity* pEntity, const char* szField, char* szValue, int iMaxLen) = 0; 29 | virtual bool SetKeyValue(CBaseEntity* pEntity, const char* szField, const char* szValue) = 0; 30 | virtual bool SetKeyValue(CBaseEntity* pEntity, const char* szField, float flValue) = 0; 31 | virtual bool SetKeyValue(CBaseEntity* pEntity, const char* szField, const Vector& vecValue) = 0; 32 | 33 | virtual CBaseEntity* CreateEntityByName(const char* szClassName) = 0; 34 | virtual void DispatchSpawn(CBaseEntity* pEntity) = 0; 35 | 36 | virtual void ReloadParticleDefintions(const char* pFileName, const void* pBufData, int nLen) = 0; 37 | 38 | virtual void AddOriginToPVS(const Vector& org) = 0; 39 | virtual void MoveEngineViewTo(const Vector& vPos, const QAngle& vAngles) = 0; 40 | 41 | virtual bool DestroyEntityByHammerId(int iHammerID) = 0; 42 | virtual CBaseEntity* GetBaseEntityByEntIndex(int iEntIndex) = 0; 43 | virtual void RemoveEntity(CBaseEntity* pEntity) = 0; 44 | virtual void RemoveEntityImmediate(CBaseEntity* pEntity) = 0; 45 | virtual IEntityFactoryDictionary* GetEntityFactoryDictionary(void) = 0; 46 | 47 | virtual void SetMoveType(CBaseEntity* pEntity, int val) = 0; 48 | virtual void SetMoveType(CBaseEntity* pEntity, int val, int moveCollide) = 0; 49 | virtual void ResetSequence(CBaseAnimating* pEntity, int nSequence) = 0; 50 | virtual void ResetSequenceInfo(CBaseAnimating* pEntity) = 0; 51 | 52 | virtual void ClearMultiDamage(void) = 0; 53 | virtual void ApplyMultiDamage(void) = 0; 54 | virtual void AddMultiDamage(const CTakeDamageInfo* pTakeDamageInfo, CBaseEntity* pEntity) = 0; 55 | virtual void RadiusDamage(const CTakeDamageInfo* info, const Vector& vecSrc, float flRadius, int iClassIgnore, CBaseEntity* pEntityIgnore) = 0; 56 | 57 | virtual ITempEntsSystem* GetTempEntsSystem(void) = 0; 58 | }; -------------------------------------------------------------------------------- /HalfLife2Aimbot/HalfLife2Aimbot/IServerUnknownWrapper.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include "IHandleEntityWrapper.h" 4 | 5 | class IServerUnknown : public IHandleEntity 6 | { 7 | using ICollideable = void; 8 | using IServerNetworkable = void; 9 | using CBaseEntity = void; 10 | 11 | public: 12 | virtual ICollideable* GetCollideable() = 0; 13 | virtual IServerNetworkable* GetNetworkable() = 0; 14 | virtual CBaseEntity* GetBaseEntity() = 0; 15 | }; -------------------------------------------------------------------------------- /HalfLife2Aimbot/HalfLife2Aimbot/Source.cpp: -------------------------------------------------------------------------------- 1 | #define _CRT_SECURE_NO_WARNINGS 2 | 3 | #include 4 | 5 | #include 6 | #include 7 | #include 8 | #include 9 | #include 10 | #include 11 | #include 12 | 13 | #include "IServerToolsWrapper.h" 14 | #include "VectorWrapper.h" 15 | 16 | #undef max 17 | 18 | using CBasePlayer = void; 19 | using CBaseEntity = void; 20 | 21 | using GetServerToolsFnc = IServerTools* (__stdcall*)(); 22 | using GetLocalPlayerFnc = CBasePlayer* (__stdcall*)(); 23 | using GetEyePositionFnc = Vector (__thiscall*)(CBaseEntity* entity); 24 | using SnapEyeAnglesFnc = void (__thiscall*)(CBasePlayer* player, const QAngle& angles); 25 | 26 | template 27 | T GetFunctionPointer(const std::string moduleName, const DWORD_PTR offset) { 28 | 29 | auto moduleBaseAddress{ GetModuleHandleA(moduleName.c_str()) }; 30 | if (moduleBaseAddress == nullptr) { 31 | std::cerr << "Could not get base address of " << moduleName 32 | << std::endl; 33 | std::abort(); 34 | } 35 | return reinterpret_cast( 36 | reinterpret_cast(moduleBaseAddress) + offset); 37 | } 38 | 39 | template 40 | T GetClassMember(void* classPtr, const unsigned int offset) 41 | { 42 | return *(reinterpret_cast( 43 | reinterpret_cast( 44 | classPtr) + offset)); 45 | } 46 | 47 | IServerTools* GetServerTools() { 48 | 49 | constexpr auto globalServerToolsOffset{ 0x3FC400 }; 50 | static GetServerToolsFnc getServerToolsFnc{ GetFunctionPointer( 51 | "server.dll", globalServerToolsOffset) }; 52 | 53 | return getServerToolsFnc(); 54 | } 55 | 56 | CBasePlayer* GetLocalPlayer() { 57 | 58 | constexpr auto globalGetLocalPlayerOffset{ 0x26D5F0 }; 59 | static GetLocalPlayerFnc getLocalPlayerFnc{ GetFunctionPointer( 60 | "server.dll", globalGetLocalPlayerOffset) }; 61 | 62 | return getLocalPlayerFnc(); 63 | } 64 | 65 | Vector GetEyePosition(CBaseEntity* entity) { 66 | 67 | constexpr auto globalGetEyePositionOffset{ 0x119D00 }; 68 | static GetEyePositionFnc getEyePositionFnc{ GetFunctionPointer( 69 | "server.dll", globalGetEyePositionOffset) }; 70 | 71 | return getEyePositionFnc(entity); 72 | } 73 | 74 | void SnapEyeAngles(CBasePlayer* player, const QAngle& angles) 75 | { 76 | constexpr auto globalSnapEyeAnglesOffset{ 0x1FD320 }; 77 | static SnapEyeAnglesFnc snapEyeAnglesFnc{ GetFunctionPointer( 78 | "server.dll", globalSnapEyeAnglesOffset) }; 79 | 80 | return snapEyeAnglesFnc(player, angles); 81 | } 82 | 83 | const char* GetEntityName(IServerEntity* serverEntity) 84 | { 85 | return GetClassMember(serverEntity, 0x5C); 86 | } 87 | 88 | bool IsEntityEnemy(const std::string& entityName) { 89 | 90 | static std::set enemyNPCs{ 91 | "npc_antlion", "npc_antlion_grub", "npc_antlionguard", 92 | "npc_barnacle", "npc_fastzombie", "npc_fastzombie_torso", 93 | "npc_headcrab", "npc_headcrab_black", "npc_headcrab_fast", 94 | "npc_hunter", "npc_ichthyosaur", "npc_metropolice", 95 | "npc_poisonzombie", "npc_rollermine", "npc_sniper", 96 | "npc_stalker", "npc_strider", "npc_turret_ceiling", 97 | "npc_turret_floor", "npc_turret_ground", "npc_vortigaunt", 98 | "npc_zombie", "npc_zombie_torso", "npc_zombine" 99 | }; 100 | 101 | return enemyNPCs.contains(entityName); 102 | } 103 | 104 | void SetPlayerEyeAnglesToPosition(const Vector& enemyEyePosition) { 105 | 106 | Vector eyePosition{}; 107 | QAngle eyeAngles{}; 108 | GetServerTools()->GetPlayerPosition(eyePosition, eyeAngles); 109 | 110 | Vector forwardVector{ enemyEyePosition.x - eyePosition.x, 111 | enemyEyePosition.y - eyePosition.y, 112 | enemyEyePosition.z - eyePosition.z 113 | }; 114 | 115 | VectorNormalize(forwardVector); 116 | 117 | QAngle newEyeAngles{}; 118 | VectorAngles(forwardVector, newEyeAngles); 119 | 120 | SnapEyeAngles(GetLocalPlayer(), newEyeAngles); 121 | } 122 | 123 | Vector GetFurthestVector() { 124 | 125 | return Vector { 126 | std::numeric_limits::max(), 127 | std::numeric_limits::max(), 128 | std::numeric_limits::max() 129 | }; 130 | } 131 | 132 | __declspec(dllexport) BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID reserved) 133 | { 134 | if (dwReason == DLL_PROCESS_ATTACH) { 135 | DisableThreadLibraryCalls(hModule); 136 | if (AllocConsole()) { 137 | (void)freopen("CONOUT$", "w", stdout); 138 | (void)freopen("CONOUT$", "w", stderr); 139 | SetConsoleTitle(L"Console"); 140 | SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE), FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE); 141 | std::cerr << "DLL Loaded." << std::endl; 142 | } 143 | 144 | std::thread([] { 145 | auto closestEnemyVector{ GetFurthestVector() }; 146 | auto closestEnemyDistance{ std::numeric_limits::max() }; 147 | auto forceSnap{ true }; 148 | 149 | while (true) { 150 | 151 | // Press B to lock/unlock view 152 | if (GetAsyncKeyState(0x42)) { 153 | //std::cerr << "Changing force snap state" 154 | // << std::endl; 155 | forceSnap = !forceSnap; 156 | } 157 | 158 | auto* serverEntity{ reinterpret_cast( 159 | GetServerTools()->FirstEntity()) }; 160 | 161 | if (serverEntity != nullptr) { 162 | do { 163 | if (serverEntity == GetServerTools()->FirstEntity()) { 164 | //std::cerr << "Setting new vector: " << closestEnemyVector.x 165 | // << " " << closestEnemyVector.y << " " << closestEnemyVector.z 166 | // << std::endl; 167 | 168 | if (forceSnap) { 169 | SetPlayerEyeAnglesToPosition(closestEnemyVector); 170 | } 171 | 172 | closestEnemyDistance = std::numeric_limits::max(); 173 | closestEnemyVector = GetFurthestVector(); 174 | } 175 | 176 | auto* modelName{ serverEntity->GetModelName().ToCStr() }; 177 | if (modelName != nullptr) { 178 | auto entityName{ std::string{GetEntityName(serverEntity)} }; 179 | //std::cerr << entityName 180 | // << std::endl; 181 | 182 | if (IsEntityEnemy(entityName)) { 183 | Vector eyePosition{}; 184 | QAngle eyeAngles{}; 185 | 186 | GetServerTools()->GetPlayerPosition(eyePosition, eyeAngles); 187 | 188 | auto enemyEyePosition{ GetEyePosition(serverEntity) }; 189 | //std::cerr << "Enemy eye position " 190 | // << enemyEyePosition.x << " " 191 | // << enemyEyePosition.y << " " 192 | // << enemyEyePosition.z 193 | // << std::endl; 194 | 195 | auto distance{ VectorDistance(enemyEyePosition, eyePosition) }; 196 | if (distance <= closestEnemyDistance) { 197 | //std::cerr << "New closest distance is " << distance 198 | // << std::endl; 199 | closestEnemyDistance = distance; 200 | closestEnemyVector = enemyEyePosition; 201 | } 202 | } 203 | } 204 | 205 | serverEntity = reinterpret_cast( 206 | GetServerTools()->NextEntity(serverEntity)); 207 | 208 | } while (serverEntity != nullptr); 209 | } 210 | 211 | Sleep(10); 212 | } 213 | }).detach(); 214 | } 215 | 216 | return TRUE; 217 | } 218 | -------------------------------------------------------------------------------- /HalfLife2Aimbot/HalfLife2Aimbot/VectorWrapper.h: -------------------------------------------------------------------------------- 1 | #pragma once 2 | 3 | #include 4 | 5 | using vec_t = float; 6 | 7 | struct QAngle 8 | { 9 | vec_t x{}, y{}, z{}; 10 | // ... 11 | }; 12 | 13 | struct Vector 14 | { 15 | public: 16 | vec_t x{}, y{}, z{}; 17 | // ... 18 | }; 19 | 20 | float VectorLength(const Vector& vec) { 21 | return sqrt(vec.x * vec.x + vec.y * vec.y + vec.z * vec.z); 22 | } 23 | 24 | void VectorNormalize(Vector& vec) 25 | { 26 | float magnitude = VectorLength(vec); 27 | vec.x /= magnitude; 28 | vec.y /= magnitude; 29 | vec.z /= magnitude; 30 | } 31 | 32 | float VectorDistance(const Vector& first, const Vector& second) 33 | { 34 | Vector difference = Vector{ 35 | first.x - second.x, 36 | first.y - second.y, 37 | first.z - second.z 38 | }; 39 | return VectorLength(difference); 40 | } 41 | 42 | void VectorAngles(const Vector& forward, QAngle& angles) 43 | { 44 | float tmp{}, yaw{}, pitch{}; 45 | 46 | if (forward.y == 0 && forward.x == 0) 47 | { 48 | yaw = 0; 49 | if (forward.z > 0) 50 | pitch = 270; 51 | else 52 | pitch = 90; 53 | } 54 | else 55 | { 56 | yaw = (atan2(forward.y, forward.x) * 180 / std::numbers::pi); 57 | if (yaw < 0) 58 | yaw += 360; 59 | 60 | tmp = sqrt(forward.x * forward.x + forward.y * forward.y); 61 | pitch = (atan2(-forward.z, tmp) * 180 / std::numbers::pi); 62 | if (pitch < 0) 63 | pitch += 360; 64 | } 65 | 66 | angles.x = pitch; 67 | angles.y = yaw; 68 | angles.z = 0; 69 | } 70 | -------------------------------------------------------------------------------- /HalfLife2Aimbot/HalfLife2Aimbot/string_t.h: -------------------------------------------------------------------------------- 1 | //========= Copyright Valve Corporation, All rights reserved. ============// 2 | // 3 | // Purpose: Defines the more complete set of operations on the string_t defined 4 | // These should be used instead of direct manipulation to allow more 5 | // flexibility in future ports or optimization. 6 | // 7 | // $NoKeywords: $ 8 | //=============================================================================// 9 | 10 | #ifndef STRING_T_H 11 | #define STRING_T_H 12 | 13 | #if defined( _WIN32 ) 14 | #pragma once 15 | #endif 16 | 17 | #ifndef NO_STRING_T 18 | 19 | #ifdef WEAK_STRING_T 20 | 21 | typedef int string_t; 22 | 23 | //----------------------------------------------------------------------------- 24 | // Purpose: The correct way to specify the NULL string as a constant. 25 | //----------------------------------------------------------------------------- 26 | 27 | #define NULL_STRING 0 28 | 29 | //----------------------------------------------------------------------------- 30 | // Purpose: Given a string_t, make a C string. By convention the result string 31 | // pointer should be considered transient and should not be stored. 32 | //----------------------------------------------------------------------------- 33 | 34 | #define STRING( offset ) ( ( offset ) ? reinterpret_cast( offset ) : "" ) 35 | 36 | //----------------------------------------------------------------------------- 37 | // Purpose: Given a C string, obtain a string_t 38 | //----------------------------------------------------------------------------- 39 | 40 | #define MAKE_STRING( str ) ( ( *str != 0 ) ? reinterpret_cast( str ) : 0 ) 41 | 42 | //----------------------------------------------------------------------------- 43 | 44 | #define IDENT_STRINGS( s1, s2 ) *((void **)&(s1)) == *((void **)&(s2)) 45 | 46 | //----------------------------------------------------------------------------- 47 | 48 | #else // Strong string_t 49 | 50 | //----------------------------------------------------------------------------- 51 | 52 | struct string_t 53 | { 54 | public: 55 | bool operator!() const { return (pszValue == NULL); } 56 | bool operator==(const string_t& rhs) const { return (pszValue == rhs.pszValue); } 57 | bool operator!=(const string_t& rhs) const { return (pszValue != rhs.pszValue); } 58 | bool operator<(const string_t& rhs) const { return ((void*)pszValue < (void*)rhs.pszValue); } 59 | 60 | const char* ToCStr() const { return (pszValue) ? pszValue : ""; } 61 | 62 | protected: 63 | const char* pszValue; 64 | }; 65 | 66 | //----------------------------------------------------------------------------- 67 | 68 | struct castable_string_t : public string_t // string_t is used in unions, hence, no constructor allowed 69 | { 70 | castable_string_t() { pszValue = NULL; } 71 | castable_string_t(const char* pszFrom) { pszValue = (pszFrom && *pszFrom) ? pszFrom : 0; } 72 | }; 73 | 74 | //----------------------------------------------------------------------------- 75 | // Purpose: The correct way to specify the NULL string as a constant. 76 | //----------------------------------------------------------------------------- 77 | 78 | #define NULL_STRING castable_string_t() 79 | 80 | //----------------------------------------------------------------------------- 81 | // Purpose: Given a string_t, make a C string. By convention the result string 82 | // pointer should be considered transient and should not be stored. 83 | //----------------------------------------------------------------------------- 84 | 85 | #define STRING( string_t_obj ) (string_t_obj).ToCStr() 86 | 87 | //----------------------------------------------------------------------------- 88 | // Purpose: Given a C string, obtain a string_t 89 | //----------------------------------------------------------------------------- 90 | 91 | #define MAKE_STRING( c_str ) castable_string_t( c_str ) 92 | 93 | //----------------------------------------------------------------------------- 94 | 95 | #define IDENT_STRINGS( s1, s2 ) *((void **)&(s1)) == *((void **)&(s2)) 96 | 97 | //----------------------------------------------------------------------------- 98 | 99 | inline void NetworkVarConstruct(string_t& x) { x = NULL_STRING; } 100 | 101 | #endif 102 | 103 | #else // NO_STRING_T 104 | 105 | typedef const char* string_t; 106 | #define NULL_STRING 0 107 | #define STRING( c_str ) ( c_str ) 108 | #define MAKE_STRING( c_str ) ( c_str ) 109 | #define IDENT_STRINGS( s1, s2 ) *((void **)&(s1)) == *((void **)&(s2)) 110 | 111 | #endif // NO_STRING_T 112 | 113 | //============================================================================= 114 | 115 | #endif // STRING_T_H#pragma once 116 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU AFFERO GENERAL PUBLIC LICENSE 2 | Version 3, 19 November 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU Affero General Public License is a free, copyleft license for 11 | software and other kinds of works, specifically designed to ensure 12 | cooperation with the community in the case of network server software. 13 | 14 | The licenses for most software and other practical works are designed 15 | to take away your freedom to share and change the works. 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EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT 591 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY 592 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, 593 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 594 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM 595 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF 596 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION. 597 | 598 | 16. 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Interpretation of Sections 15 and 16. 611 | 612 | If the disclaimer of warranty and limitation of liability provided 613 | above cannot be given local legal effect according to their terms, 614 | reviewing courts shall apply local law that most closely approximates 615 | an absolute waiver of all civil liability in connection with the 616 | Program, unless a warranty or assumption of liability accompanies a 617 | copy of the Program in return for a fee. 618 | 619 | END OF TERMS AND CONDITIONS 620 | 621 | How to Apply These Terms to Your New Programs 622 | 623 | If you develop a new program, and you want it to be of the greatest 624 | possible use to the public, the best way to achieve this is to make it 625 | free software which everyone can redistribute and change under these terms. 626 | 627 | To do so, attach the following notices to the program. It is safest 628 | to attach them to the start of each source file to most effectively 629 | state the exclusion of warranty; and each file should have at least 630 | the "copyright" line and a pointer to where the full notice is found. 631 | 632 | 633 | Copyright (C) 634 | 635 | This program is free software: you can redistribute it and/or modify 636 | it under the terms of the GNU Affero General Public License as published 637 | by the Free Software Foundation, either version 3 of the License, or 638 | (at your option) any later version. 639 | 640 | This program is distributed in the hope that it will be useful, 641 | but WITHOUT ANY WARRANTY; without even the implied warranty of 642 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 643 | GNU Affero General Public License for more details. 644 | 645 | You should have received a copy of the GNU Affero General Public License 646 | along with this program. If not, see . 647 | 648 | Also add information on how to contact you by electronic and paper mail. 649 | 650 | If your software can interact with users remotely through a computer 651 | network, you should also make sure that it provides a way for users to 652 | get its source. For example, if your program is a web application, its 653 | interface could display a "Source" link that leads users to an archive 654 | of the code. There are many ways you could offer source, and different 655 | solutions will be better for different programs; see section 13 for the 656 | specific requirements. 657 | 658 | You should also get your employer (if you work as a programmer) or school, 659 | if any, to sign a "copyright disclaimer" for the program, if necessary. 660 | For more information on this, and how to apply and follow the GNU AGPL, see 661 | . 662 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # hl2aimbot 2 | 3 | Half-Life 2 Aimbot 4 | 5 | Part 1: https://www.codereversing.com/archives/509 6 | 7 | Part 2: https://www.codereversing.com/archives/512 8 | 9 | Part 3: https://www.codereversing.com/archives/516 10 | 11 | Part 4: https://www.codereversing.com/archives/518 12 | --------------------------------------------------------------------------------