├── component.json ├── bower.json ├── composer.json ├── tests ├── peanutbutter.css ├── defaults.html ├── index.html ├── peanutbutter.js └── jquery-1.7.2.min.js ├── README.md ├── mousetrap.min.js └── mousetrap.js /component.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "mousetrap", 3 | "repo": "components/mousetrap", 4 | "version": "1.4.6", 5 | "description": "Simple library for handling keyboard shortcuts in Javascript", 6 | "keywords": [ 7 | "keyboard", 8 | "shortcuts", 9 | "keybinding", 10 | "accessibility" 11 | ], 12 | "author": "Craig Campbell", 13 | "license": "APLv2", 14 | "main": "mousetrap.js", 15 | "scripts": [ 16 | "mousetrap.js" 17 | ] 18 | } 19 | -------------------------------------------------------------------------------- /bower.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "mousetrap", 3 | "version": "1.4.6", 4 | "description": "Simple library for handling keyboard shortcuts in Javascript", 5 | "main": [ 6 | "mousetrap.js" 7 | ], 8 | "repository": { 9 | "type": "git", 10 | "url": "git://github.com/components/mousetrap.git" 11 | }, 12 | "keywords": [ 13 | "keyboard", 14 | "shortcuts", 15 | "keybinding", 16 | "accessibility" 17 | ], 18 | "author": "Craig Campbell", 19 | "license": "APLv2" 20 | } 21 | -------------------------------------------------------------------------------- /composer.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "components/mousetrap", 3 | "type": "component", 4 | "description": "Simple library for handling keyboard shortcuts in Javascript", 5 | "keywords": [ 6 | "keyboard", 7 | "shortcuts", 8 | "keybinding", 9 | "accessibility" 10 | ], 11 | "homepage": "http://craig.is/killing/mice", 12 | "license": "Apache-2.0", 13 | "extra": { 14 | "component": { 15 | "scripts": [ 16 | "mousetrap.js" 17 | ], 18 | "shim": { 19 | "exports": "window.Mousetrap" 20 | } 21 | } 22 | } 23 | } 24 | -------------------------------------------------------------------------------- /tests/peanutbutter.css: -------------------------------------------------------------------------------- 1 | body { 2 | font-family: helvetica, arial, sans-serif; 3 | line-height: 20px; 4 | } 5 | 6 | table { 7 | border: 1px solid #aaa; 8 | padding: 5px; 9 | border-collapse: collapse; 10 | } 11 | 12 | td, th { 13 | border: 1px solid #ccc; 14 | margin: 0px; 15 | padding: 8px; 16 | height: 25px; 17 | } 18 | 19 | .success { 20 | color: green; 21 | } 22 | 23 | .ready { 24 | background: #fff55e; 25 | /*color: #efbf00;*/ 26 | } 27 | 28 | .failure { 29 | color: red; 30 | } 31 | 32 | .keypress, .keydown, .keyup { 33 | color: #555; 34 | } 35 | 36 | .na { 37 | font-size: 12px; 38 | color: #ccc; 39 | } 40 | 41 | td { 42 | text-align: center; 43 | } 44 | 45 | .result { 46 | font-size: 40px; 47 | 48 | } 49 | 50 | .combo { 51 | text-align: left; 52 | } 53 | -------------------------------------------------------------------------------- /tests/defaults.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 |

Peanut Butter

6 |

For testing mousetrap

7 |

When the row is highlighted press the key(s). If you can't get anything to happen for a certain test press the f key to mark it as a failure

8 |

This test is to test the default values if you don't specify an event type. Basically it decides if it should default to keydown or keyup

9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
keyskeypresskeydownkeyupresult
22 | 23 | 24 | 25 | 26 | 27 | 51 | 52 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Mousetrap 2 | 3 | Mousetrap is a simple library for handling keyboard shortcuts in Javascript. 4 | 5 | It is around **1.7kb** minified and gzipped and **3kb** minified, has no external dependencies, and has been tested in the following browsers: 6 | 7 | - Internet Explorer 6+ 8 | - Safari 9 | - Firefox 10 | - Chrome 11 | 12 | It has support for ``keypress``, ``keydown``, and ``keyup`` events on specific keys, keyboard combinations, or key sequences. 13 | 14 | If you would like to donate to help support Mousetrap development use [Gittip](https://www.gittip.com/ccampbell). 15 | 16 | ## Getting started 17 | 18 | 1. Include mousetrap on your page before the closing ```` tag 19 | 20 | ```html 21 | 22 | ``` 23 | 24 | 2. Add some keyboard events to listen for 25 | 26 | ```html 27 | 54 | ``` 55 | 56 | ## Why Mousetrap? 57 | 58 | There are a number of other similar libraries out there so what makes this one different? 59 | 60 | - There are no external dependencies, no framework is required 61 | - You are not limited to ``keydown`` events (You can specify ``keypress``, ``keydown``, or ``keyup`` or let Mousetrap choose for you). 62 | - You can bind key events directly to special keys such as ``?`` or ``*`` without having to specify ``shift+/`` or ``shift+8`` which are not consistent across all keyboards 63 | - It works with international keyboard layouts 64 | - You can bind Gmail like key sequences in addition to regular keys and key combinations 65 | - You can programatically trigger key events with the ``trigger()`` method 66 | - It works with the numeric keypad on your keyboard 67 | - The code is well documented/commented 68 | 69 | ## Documentation 70 | 71 | Full documentation can be found at http://craig.is/killing/mice 72 | -------------------------------------------------------------------------------- /tests/index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 |

Peanut Butter

6 |

For testing mousetrap

7 |

When the row is highlighted press the key(s). If you can't get anything to happen for a certain test press the f key to mark it as a failure

8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
keyskeypresskeydownkeyupresult
21 | 22 | 23 | 24 | 25 | 26 | 87 | 88 | -------------------------------------------------------------------------------- /mousetrap.min.js: -------------------------------------------------------------------------------- 1 | /* mousetrap v1.4.6 craig.is/killing/mice */ 2 | (function(J,r,f){function s(a,b,d){a.addEventListener?a.addEventListener(b,d,!1):a.attachEvent("on"+b,d)}function A(a){if("keypress"==a.type){var b=String.fromCharCode(a.which);a.shiftKey||(b=b.toLowerCase());return b}return h[a.which]?h[a.which]:B[a.which]?B[a.which]:String.fromCharCode(a.which).toLowerCase()}function t(a){a=a||{};var b=!1,d;for(d in n)a[d]?b=!0:n[d]=0;b||(u=!1)}function C(a,b,d,c,e,v){var g,k,f=[],h=d.type;if(!l[a])return[];"keyup"==h&&w(a)&&(b=[a]);for(g=0;gg||h.hasOwnProperty(g)&&(p[h[g]]=g)}e=p[d]?"keydown":"keypress"}"keypress"==e&&f.length&&(e="keydown");return{key:c,modifiers:f,action:e}}function F(a,b,d,c,e){q[a+":"+d]=b;a=a.replace(/\s+/g," ");var f=a.split(" ");1":".","?":"/","|":"\\"},G={option:"alt",command:"meta","return":"enter",escape:"esc",mod:/Mac|iPod|iPhone|iPad/.test(navigator.platform)?"meta":"ctrl"},p,l={},q={},n={},D,z=!1,I=!1,u=!1;for(f=1;20>f;++f)h[111+f]="f"+f;for(f=0;9>=f;++f)h[f+96]=f;s(r,"keypress",y);s(r,"keydown",y);s(r,"keyup",y);var m={bind:function(a,b,d){a=a instanceof Array?a:[a];for(var c=0;c 11 | */ 12 | PeanutButter = (function() { 13 | var tests = [], 14 | test_data = [], 15 | use_default = [], 16 | table_body = $("tbody"), 17 | _active_test, 18 | _next_test_timeout, 19 | _presses = 0; 20 | 21 | function _addToTable(test, test_data, i) { 22 | var html = '' + 23 | '' + test + ''; 24 | 25 | $.each(['keypress', 'keydown', 'keyup'], function(i, event_name) { 26 | html += ''; 27 | if ($.inArray(event_name, test_data) !== -1) { 28 | html += '-'; 29 | } else { 30 | html += 'n/a'; 31 | } 32 | html += ''; 33 | }); 34 | 35 | html += '' + 36 | ''; 37 | 38 | table_body.append(html); 39 | } 40 | 41 | function _pass(event_type, test_number) { 42 | $("." + event_type, $("#test_" + test_number)).html('✓'); 43 | } 44 | 45 | function _handleKeyEvent(e) { 46 | clearTimeout(_next_test_timeout); 47 | if (e.preventDefault) { 48 | e.preventDefault(); 49 | } else { 50 | e.returnValue = false; 51 | } 52 | _pass(e.type, _active_test); 53 | _next_test_timeout = setTimeout(_prepareNextTest, 500); 54 | } 55 | 56 | function _prepareNextTest() { 57 | var success = true, 58 | test_row = $("#test_" + _active_test), 59 | class_name; 60 | 61 | $("td", test_row).each(function(i, td) { 62 | if (i > 0 && $(td).html() == '-') { 63 | success = false; 64 | } 65 | }); 66 | 67 | class_name = success ? 'success' : 'failure'; 68 | $(".result", test_row).html(''); 69 | 70 | _prepareTest(_active_test + 1); 71 | } 72 | 73 | function _resetMousetrap() { 74 | Mousetrap.reset(); 75 | Mousetrap.bind('f', _prepareNextTest); 76 | } 77 | 78 | function _done() {} 79 | 80 | function _bindEventsForTest(i) { 81 | if (use_default[i]) { 82 | return Mousetrap.bind(tests[i], _handleKeyEvent); 83 | } 84 | 85 | $.each(test_data[i], function(j, event_name) { 86 | Mousetrap.bind(tests[i], _handleKeyEvent, event_name); 87 | }); 88 | } 89 | 90 | function _prepareTest(i) { 91 | $("tr").removeClass('ready'); 92 | 93 | if (i > tests.length - 1) { 94 | return _done(); 95 | } 96 | _active_test = i; 97 | _resetMousetrap(); 98 | 99 | _bindEventsForTest(i); 100 | 101 | var tr = $("#test_" + i), 102 | window_height = $(window).height(); 103 | 104 | tr.addClass('ready'); 105 | 106 | $(document).scrollTop(tr.position().top - (window_height - tr.height()) / 2); 107 | 108 | _presses = 0; 109 | } 110 | 111 | return { 112 | addTest: function(combo, events, use_default_event) { 113 | tests.push(combo); 114 | test_data.push(events); 115 | use_default.push(use_default_event); 116 | }, 117 | 118 | spread: function() { 119 | $.each(tests, function(i, test) { 120 | _addToTable(test, test_data[i], i); 121 | }); 122 | 123 | _prepareTest(0); 124 | } 125 | }; 126 | }) (); 127 | -------------------------------------------------------------------------------- /mousetrap.js: -------------------------------------------------------------------------------- 1 | /*global define:false */ 2 | /** 3 | * Copyright 2013 Craig Campbell 4 | * 5 | * Licensed under the Apache License, Version 2.0 (the "License"); 6 | * you may not use this file except in compliance with the License. 7 | * You may obtain a copy of the License at 8 | * 9 | * http://www.apache.org/licenses/LICENSE-2.0 10 | * 11 | * Unless required by applicable law or agreed to in writing, software 12 | * distributed under the License is distributed on an "AS IS" BASIS, 13 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14 | * See the License for the specific language governing permissions and 15 | * limitations under the License. 16 | * 17 | * Mousetrap is a simple keyboard shortcut library for Javascript with 18 | * no external dependencies 19 | * 20 | * @version 1.4.6 21 | * @url craig.is/killing/mice 22 | */ 23 | (function(window, document, undefined) { 24 | 25 | /** 26 | * mapping of special keycodes to their corresponding keys 27 | * 28 | * everything in this dictionary cannot use keypress events 29 | * so it has to be here to map to the correct keycodes for 30 | * keyup/keydown events 31 | * 32 | * @type {Object} 33 | */ 34 | var _MAP = { 35 | 8: 'backspace', 36 | 9: 'tab', 37 | 13: 'enter', 38 | 16: 'shift', 39 | 17: 'ctrl', 40 | 18: 'alt', 41 | 20: 'capslock', 42 | 27: 'esc', 43 | 32: 'space', 44 | 33: 'pageup', 45 | 34: 'pagedown', 46 | 35: 'end', 47 | 36: 'home', 48 | 37: 'left', 49 | 38: 'up', 50 | 39: 'right', 51 | 40: 'down', 52 | 45: 'ins', 53 | 46: 'del', 54 | 91: 'meta', 55 | 93: 'meta', 56 | 224: 'meta' 57 | }, 58 | 59 | /** 60 | * mapping for special characters so they can support 61 | * 62 | * this dictionary is only used incase you want to bind a 63 | * keyup or keydown event to one of these keys 64 | * 65 | * @type {Object} 66 | */ 67 | _KEYCODE_MAP = { 68 | 106: '*', 69 | 107: '+', 70 | 109: '-', 71 | 110: '.', 72 | 111 : '/', 73 | 186: ';', 74 | 187: '=', 75 | 188: ',', 76 | 189: '-', 77 | 190: '.', 78 | 191: '/', 79 | 192: '`', 80 | 219: '[', 81 | 220: '\\', 82 | 221: ']', 83 | 222: '\'' 84 | }, 85 | 86 | /** 87 | * this is a mapping of keys that require shift on a US keypad 88 | * back to the non shift equivelents 89 | * 90 | * this is so you can use keyup events with these keys 91 | * 92 | * note that this will only work reliably on US keyboards 93 | * 94 | * @type {Object} 95 | */ 96 | _SHIFT_MAP = { 97 | '~': '`', 98 | '!': '1', 99 | '@': '2', 100 | '#': '3', 101 | '$': '4', 102 | '%': '5', 103 | '^': '6', 104 | '&': '7', 105 | '*': '8', 106 | '(': '9', 107 | ')': '0', 108 | '_': '-', 109 | '+': '=', 110 | ':': ';', 111 | '\"': '\'', 112 | '<': ',', 113 | '>': '.', 114 | '?': '/', 115 | '|': '\\' 116 | }, 117 | 118 | /** 119 | * this is a list of special strings you can use to map 120 | * to modifier keys when you specify your keyboard shortcuts 121 | * 122 | * @type {Object} 123 | */ 124 | _SPECIAL_ALIASES = { 125 | 'option': 'alt', 126 | 'command': 'meta', 127 | 'return': 'enter', 128 | 'escape': 'esc', 129 | 'mod': /Mac|iPod|iPhone|iPad/.test(navigator.platform) ? 'meta' : 'ctrl' 130 | }, 131 | 132 | /** 133 | * variable to store the flipped version of _MAP from above 134 | * needed to check if we should use keypress or not when no action 135 | * is specified 136 | * 137 | * @type {Object|undefined} 138 | */ 139 | _REVERSE_MAP, 140 | 141 | /** 142 | * a list of all the callbacks setup via Mousetrap.bind() 143 | * 144 | * @type {Object} 145 | */ 146 | _callbacks = {}, 147 | 148 | /** 149 | * direct map of string combinations to callbacks used for trigger() 150 | * 151 | * @type {Object} 152 | */ 153 | _directMap = {}, 154 | 155 | /** 156 | * keeps track of what level each sequence is at since multiple 157 | * sequences can start out with the same sequence 158 | * 159 | * @type {Object} 160 | */ 161 | _sequenceLevels = {}, 162 | 163 | /** 164 | * variable to store the setTimeout call 165 | * 166 | * @type {null|number} 167 | */ 168 | _resetTimer, 169 | 170 | /** 171 | * temporary state where we will ignore the next keyup 172 | * 173 | * @type {boolean|string} 174 | */ 175 | _ignoreNextKeyup = false, 176 | 177 | /** 178 | * temporary state where we will ignore the next keypress 179 | * 180 | * @type {boolean} 181 | */ 182 | _ignoreNextKeypress = false, 183 | 184 | /** 185 | * are we currently inside of a sequence? 186 | * type of action ("keyup" or "keydown" or "keypress") or false 187 | * 188 | * @type {boolean|string} 189 | */ 190 | _nextExpectedAction = false; 191 | 192 | /** 193 | * loop through the f keys, f1 to f19 and add them to the map 194 | * programatically 195 | */ 196 | for (var i = 1; i < 20; ++i) { 197 | _MAP[111 + i] = 'f' + i; 198 | } 199 | 200 | /** 201 | * loop through to map numbers on the numeric keypad 202 | */ 203 | for (i = 0; i <= 9; ++i) { 204 | _MAP[i + 96] = i; 205 | } 206 | 207 | /** 208 | * cross browser add event method 209 | * 210 | * @param {Element|HTMLDocument} object 211 | * @param {string} type 212 | * @param {Function} callback 213 | * @returns void 214 | */ 215 | function _addEvent(object, type, callback) { 216 | if (object.addEventListener) { 217 | object.addEventListener(type, callback, false); 218 | return; 219 | } 220 | 221 | object.attachEvent('on' + type, callback); 222 | } 223 | 224 | /** 225 | * takes the event and returns the key character 226 | * 227 | * @param {Event} e 228 | * @return {string} 229 | */ 230 | function _characterFromEvent(e) { 231 | 232 | // for keypress events we should return the character as is 233 | if (e.type == 'keypress') { 234 | var character = String.fromCharCode(e.which); 235 | 236 | // if the shift key is not pressed then it is safe to assume 237 | // that we want the character to be lowercase. this means if 238 | // you accidentally have caps lock on then your key bindings 239 | // will continue to work 240 | // 241 | // the only side effect that might not be desired is if you 242 | // bind something like 'A' cause you want to trigger an 243 | // event when capital A is pressed caps lock will no longer 244 | // trigger the event. shift+a will though. 245 | if (!e.shiftKey) { 246 | character = character.toLowerCase(); 247 | } 248 | 249 | return character; 250 | } 251 | 252 | // for non keypress events the special maps are needed 253 | if (_MAP[e.which]) { 254 | return _MAP[e.which]; 255 | } 256 | 257 | if (_KEYCODE_MAP[e.which]) { 258 | return _KEYCODE_MAP[e.which]; 259 | } 260 | 261 | // if it is not in the special map 262 | 263 | // with keydown and keyup events the character seems to always 264 | // come in as an uppercase character whether you are pressing shift 265 | // or not. we should make sure it is always lowercase for comparisons 266 | return String.fromCharCode(e.which).toLowerCase(); 267 | } 268 | 269 | /** 270 | * checks if two arrays are equal 271 | * 272 | * @param {Array} modifiers1 273 | * @param {Array} modifiers2 274 | * @returns {boolean} 275 | */ 276 | function _modifiersMatch(modifiers1, modifiers2) { 277 | return modifiers1.sort().join(',') === modifiers2.sort().join(','); 278 | } 279 | 280 | /** 281 | * resets all sequence counters except for the ones passed in 282 | * 283 | * @param {Object} doNotReset 284 | * @returns void 285 | */ 286 | function _resetSequences(doNotReset) { 287 | doNotReset = doNotReset || {}; 288 | 289 | var activeSequences = false, 290 | key; 291 | 292 | for (key in _sequenceLevels) { 293 | if (doNotReset[key]) { 294 | activeSequences = true; 295 | continue; 296 | } 297 | _sequenceLevels[key] = 0; 298 | } 299 | 300 | if (!activeSequences) { 301 | _nextExpectedAction = false; 302 | } 303 | } 304 | 305 | /** 306 | * finds all callbacks that match based on the keycode, modifiers, 307 | * and action 308 | * 309 | * @param {string} character 310 | * @param {Array} modifiers 311 | * @param {Event|Object} e 312 | * @param {string=} sequenceName - name of the sequence we are looking for 313 | * @param {string=} combination 314 | * @param {number=} level 315 | * @returns {Array} 316 | */ 317 | function _getMatches(character, modifiers, e, sequenceName, combination, level) { 318 | var i, 319 | callback, 320 | matches = [], 321 | action = e.type; 322 | 323 | // if there are no events related to this keycode 324 | if (!_callbacks[character]) { 325 | return []; 326 | } 327 | 328 | // if a modifier key is coming up on its own we should allow it 329 | if (action == 'keyup' && _isModifier(character)) { 330 | modifiers = [character]; 331 | } 332 | 333 | // loop through all callbacks for the key that was pressed 334 | // and see if any of them match 335 | for (i = 0; i < _callbacks[character].length; ++i) { 336 | callback = _callbacks[character][i]; 337 | 338 | // if a sequence name is not specified, but this is a sequence at 339 | // the wrong level then move onto the next match 340 | if (!sequenceName && callback.seq && _sequenceLevels[callback.seq] != callback.level) { 341 | continue; 342 | } 343 | 344 | // if the action we are looking for doesn't match the action we got 345 | // then we should keep going 346 | if (action != callback.action) { 347 | continue; 348 | } 349 | 350 | // if this is a keypress event and the meta key and control key 351 | // are not pressed that means that we need to only look at the 352 | // character, otherwise check the modifiers as well 353 | // 354 | // chrome will not fire a keypress if meta or control is down 355 | // safari will fire a keypress if meta or meta+shift is down 356 | // firefox will fire a keypress if meta or control is down 357 | if ((action == 'keypress' && !e.metaKey && !e.ctrlKey) || _modifiersMatch(modifiers, callback.modifiers)) { 358 | 359 | // when you bind a combination or sequence a second time it 360 | // should overwrite the first one. if a sequenceName or 361 | // combination is specified in this call it does just that 362 | // 363 | // @todo make deleting its own method? 364 | var deleteCombo = !sequenceName && callback.combo == combination; 365 | var deleteSequence = sequenceName && callback.seq == sequenceName && callback.level == level; 366 | if (deleteCombo || deleteSequence) { 367 | _callbacks[character].splice(i, 1); 368 | } 369 | 370 | matches.push(callback); 371 | } 372 | } 373 | 374 | return matches; 375 | } 376 | 377 | /** 378 | * takes a key event and figures out what the modifiers are 379 | * 380 | * @param {Event} e 381 | * @returns {Array} 382 | */ 383 | function _eventModifiers(e) { 384 | var modifiers = []; 385 | 386 | if (e.shiftKey) { 387 | modifiers.push('shift'); 388 | } 389 | 390 | if (e.altKey) { 391 | modifiers.push('alt'); 392 | } 393 | 394 | if (e.ctrlKey) { 395 | modifiers.push('ctrl'); 396 | } 397 | 398 | if (e.metaKey) { 399 | modifiers.push('meta'); 400 | } 401 | 402 | return modifiers; 403 | } 404 | 405 | /** 406 | * prevents default for this event 407 | * 408 | * @param {Event} e 409 | * @returns void 410 | */ 411 | function _preventDefault(e) { 412 | if (e.preventDefault) { 413 | e.preventDefault(); 414 | return; 415 | } 416 | 417 | e.returnValue = false; 418 | } 419 | 420 | /** 421 | * stops propogation for this event 422 | * 423 | * @param {Event} e 424 | * @returns void 425 | */ 426 | function _stopPropagation(e) { 427 | if (e.stopPropagation) { 428 | e.stopPropagation(); 429 | return; 430 | } 431 | 432 | e.cancelBubble = true; 433 | } 434 | 435 | /** 436 | * actually calls the callback function 437 | * 438 | * if your callback function returns false this will use the jquery 439 | * convention - prevent default and stop propogation on the event 440 | * 441 | * @param {Function} callback 442 | * @param {Event} e 443 | * @returns void 444 | */ 445 | function _fireCallback(callback, e, combo, sequence) { 446 | 447 | // if this event should not happen stop here 448 | if (Mousetrap.stopCallback(e, e.target || e.srcElement, combo, sequence)) { 449 | return; 450 | } 451 | 452 | if (callback(e, combo) === false) { 453 | _preventDefault(e); 454 | _stopPropagation(e); 455 | } 456 | } 457 | 458 | /** 459 | * handles a character key event 460 | * 461 | * @param {string} character 462 | * @param {Array} modifiers 463 | * @param {Event} e 464 | * @returns void 465 | */ 466 | function _handleKey(character, modifiers, e) { 467 | var callbacks = _getMatches(character, modifiers, e), 468 | i, 469 | doNotReset = {}, 470 | maxLevel = 0, 471 | processedSequenceCallback = false; 472 | 473 | // Calculate the maxLevel for sequences so we can only execute the longest callback sequence 474 | for (i = 0; i < callbacks.length; ++i) { 475 | if (callbacks[i].seq) { 476 | maxLevel = Math.max(maxLevel, callbacks[i].level); 477 | } 478 | } 479 | 480 | // loop through matching callbacks for this key event 481 | for (i = 0; i < callbacks.length; ++i) { 482 | 483 | // fire for all sequence callbacks 484 | // this is because if for example you have multiple sequences 485 | // bound such as "g i" and "g t" they both need to fire the 486 | // callback for matching g cause otherwise you can only ever 487 | // match the first one 488 | if (callbacks[i].seq) { 489 | 490 | // only fire callbacks for the maxLevel to prevent 491 | // subsequences from also firing 492 | // 493 | // for example 'a option b' should not cause 'option b' to fire 494 | // even though 'option b' is part of the other sequence 495 | // 496 | // any sequences that do not match here will be discarded 497 | // below by the _resetSequences call 498 | if (callbacks[i].level != maxLevel) { 499 | continue; 500 | } 501 | 502 | processedSequenceCallback = true; 503 | 504 | // keep a list of which sequences were matches for later 505 | doNotReset[callbacks[i].seq] = 1; 506 | _fireCallback(callbacks[i].callback, e, callbacks[i].combo, callbacks[i].seq); 507 | continue; 508 | } 509 | 510 | // if there were no sequence matches but we are still here 511 | // that means this is a regular match so we should fire that 512 | if (!processedSequenceCallback) { 513 | _fireCallback(callbacks[i].callback, e, callbacks[i].combo); 514 | } 515 | } 516 | 517 | // if the key you pressed matches the type of sequence without 518 | // being a modifier (ie "keyup" or "keypress") then we should 519 | // reset all sequences that were not matched by this event 520 | // 521 | // this is so, for example, if you have the sequence "h a t" and you 522 | // type "h e a r t" it does not match. in this case the "e" will 523 | // cause the sequence to reset 524 | // 525 | // modifier keys are ignored because you can have a sequence 526 | // that contains modifiers such as "enter ctrl+space" and in most 527 | // cases the modifier key will be pressed before the next key 528 | // 529 | // also if you have a sequence such as "ctrl+b a" then pressing the 530 | // "b" key will trigger a "keypress" and a "keydown" 531 | // 532 | // the "keydown" is expected when there is a modifier, but the 533 | // "keypress" ends up matching the _nextExpectedAction since it occurs 534 | // after and that causes the sequence to reset 535 | // 536 | // we ignore keypresses in a sequence that directly follow a keydown 537 | // for the same character 538 | var ignoreThisKeypress = e.type == 'keypress' && _ignoreNextKeypress; 539 | if (e.type == _nextExpectedAction && !_isModifier(character) && !ignoreThisKeypress) { 540 | _resetSequences(doNotReset); 541 | } 542 | 543 | _ignoreNextKeypress = processedSequenceCallback && e.type == 'keydown'; 544 | } 545 | 546 | /** 547 | * handles a keydown event 548 | * 549 | * @param {Event} e 550 | * @returns void 551 | */ 552 | function _handleKeyEvent(e) { 553 | 554 | // normalize e.which for key events 555 | // @see http://stackoverflow.com/questions/4285627/javascript-keycode-vs-charcode-utter-confusion 556 | if (typeof e.which !== 'number') { 557 | e.which = e.keyCode; 558 | } 559 | 560 | var character = _characterFromEvent(e); 561 | 562 | // no character found then stop 563 | if (!character) { 564 | return; 565 | } 566 | 567 | // need to use === for the character check because the character can be 0 568 | if (e.type == 'keyup' && _ignoreNextKeyup === character) { 569 | _ignoreNextKeyup = false; 570 | return; 571 | } 572 | 573 | Mousetrap.handleKey(character, _eventModifiers(e), e); 574 | } 575 | 576 | /** 577 | * determines if the keycode specified is a modifier key or not 578 | * 579 | * @param {string} key 580 | * @returns {boolean} 581 | */ 582 | function _isModifier(key) { 583 | return key == 'shift' || key == 'ctrl' || key == 'alt' || key == 'meta'; 584 | } 585 | 586 | /** 587 | * called to set a 1 second timeout on the specified sequence 588 | * 589 | * this is so after each key press in the sequence you have 1 second 590 | * to press the next key before you have to start over 591 | * 592 | * @returns void 593 | */ 594 | function _resetSequenceTimer() { 595 | clearTimeout(_resetTimer); 596 | _resetTimer = setTimeout(_resetSequences, 1000); 597 | } 598 | 599 | /** 600 | * reverses the map lookup so that we can look for specific keys 601 | * to see what can and can't use keypress 602 | * 603 | * @return {Object} 604 | */ 605 | function _getReverseMap() { 606 | if (!_REVERSE_MAP) { 607 | _REVERSE_MAP = {}; 608 | for (var key in _MAP) { 609 | 610 | // pull out the numeric keypad from here cause keypress should 611 | // be able to detect the keys from the character 612 | if (key > 95 && key < 112) { 613 | continue; 614 | } 615 | 616 | if (_MAP.hasOwnProperty(key)) { 617 | _REVERSE_MAP[_MAP[key]] = key; 618 | } 619 | } 620 | } 621 | return _REVERSE_MAP; 622 | } 623 | 624 | /** 625 | * picks the best action based on the key combination 626 | * 627 | * @param {string} key - character for key 628 | * @param {Array} modifiers 629 | * @param {string=} action passed in 630 | */ 631 | function _pickBestAction(key, modifiers, action) { 632 | 633 | // if no action was picked in we should try to pick the one 634 | // that we think would work best for this key 635 | if (!action) { 636 | action = _getReverseMap()[key] ? 'keydown' : 'keypress'; 637 | } 638 | 639 | // modifier keys don't work as expected with keypress, 640 | // switch to keydown 641 | if (action == 'keypress' && modifiers.length) { 642 | action = 'keydown'; 643 | } 644 | 645 | return action; 646 | } 647 | 648 | /** 649 | * binds a key sequence to an event 650 | * 651 | * @param {string} combo - combo specified in bind call 652 | * @param {Array} keys 653 | * @param {Function} callback 654 | * @param {string=} action 655 | * @returns void 656 | */ 657 | function _bindSequence(combo, keys, callback, action) { 658 | 659 | // start off by adding a sequence level record for this combination 660 | // and setting the level to 0 661 | _sequenceLevels[combo] = 0; 662 | 663 | /** 664 | * callback to increase the sequence level for this sequence and reset 665 | * all other sequences that were active 666 | * 667 | * @param {string} nextAction 668 | * @returns {Function} 669 | */ 670 | function _increaseSequence(nextAction) { 671 | return function() { 672 | _nextExpectedAction = nextAction; 673 | ++_sequenceLevels[combo]; 674 | _resetSequenceTimer(); 675 | }; 676 | } 677 | 678 | /** 679 | * wraps the specified callback inside of another function in order 680 | * to reset all sequence counters as soon as this sequence is done 681 | * 682 | * @param {Event} e 683 | * @returns void 684 | */ 685 | function _callbackAndReset(e) { 686 | _fireCallback(callback, e, combo); 687 | 688 | // we should ignore the next key up if the action is key down 689 | // or keypress. this is so if you finish a sequence and 690 | // release the key the final key will not trigger a keyup 691 | if (action !== 'keyup') { 692 | _ignoreNextKeyup = _characterFromEvent(e); 693 | } 694 | 695 | // weird race condition if a sequence ends with the key 696 | // another sequence begins with 697 | setTimeout(_resetSequences, 10); 698 | } 699 | 700 | // loop through keys one at a time and bind the appropriate callback 701 | // function. for any key leading up to the final one it should 702 | // increase the sequence. after the final, it should reset all sequences 703 | // 704 | // if an action is specified in the original bind call then that will 705 | // be used throughout. otherwise we will pass the action that the 706 | // next key in the sequence should match. this allows a sequence 707 | // to mix and match keypress and keydown events depending on which 708 | // ones are better suited to the key provided 709 | for (var i = 0; i < keys.length; ++i) { 710 | var isFinal = i + 1 === keys.length; 711 | var wrappedCallback = isFinal ? _callbackAndReset : _increaseSequence(action || _getKeyInfo(keys[i + 1]).action); 712 | _bindSingle(keys[i], wrappedCallback, action, combo, i); 713 | } 714 | } 715 | 716 | /** 717 | * Converts from a string key combination to an array 718 | * 719 | * @param {string} combination like "command+shift+l" 720 | * @return {Array} 721 | */ 722 | function _keysFromString(combination) { 723 | if (combination === '+') { 724 | return ['+']; 725 | } 726 | 727 | return combination.split('+'); 728 | } 729 | 730 | /** 731 | * Gets info for a specific key combination 732 | * 733 | * @param {string} combination key combination ("command+s" or "a" or "*") 734 | * @param {string=} action 735 | * @returns {Object} 736 | */ 737 | function _getKeyInfo(combination, action) { 738 | var keys, 739 | key, 740 | i, 741 | modifiers = []; 742 | 743 | // take the keys from this pattern and figure out what the actual 744 | // pattern is all about 745 | keys = _keysFromString(combination); 746 | 747 | for (i = 0; i < keys.length; ++i) { 748 | key = keys[i]; 749 | 750 | // normalize key names 751 | if (_SPECIAL_ALIASES[key]) { 752 | key = _SPECIAL_ALIASES[key]; 753 | } 754 | 755 | // if this is not a keypress event then we should 756 | // be smart about using shift keys 757 | // this will only work for US keyboards however 758 | if (action && action != 'keypress' && _SHIFT_MAP[key]) { 759 | key = _SHIFT_MAP[key]; 760 | modifiers.push('shift'); 761 | } 762 | 763 | // if this key is a modifier then add it to the list of modifiers 764 | if (_isModifier(key)) { 765 | modifiers.push(key); 766 | } 767 | } 768 | 769 | // depending on what the key combination is 770 | // we will try to pick the best event for it 771 | action = _pickBestAction(key, modifiers, action); 772 | 773 | return { 774 | key: key, 775 | modifiers: modifiers, 776 | action: action 777 | }; 778 | } 779 | 780 | /** 781 | * binds a single keyboard combination 782 | * 783 | * @param {string} combination 784 | * @param {Function} callback 785 | * @param {string=} action 786 | * @param {string=} sequenceName - name of sequence if part of sequence 787 | * @param {number=} level - what part of the sequence the command is 788 | * @returns void 789 | */ 790 | function _bindSingle(combination, callback, action, sequenceName, level) { 791 | 792 | // store a direct mapped reference for use with Mousetrap.trigger 793 | _directMap[combination + ':' + action] = callback; 794 | 795 | // make sure multiple spaces in a row become a single space 796 | combination = combination.replace(/\s+/g, ' '); 797 | 798 | var sequence = combination.split(' '), 799 | info; 800 | 801 | // if this pattern is a sequence of keys then run through this method 802 | // to reprocess each pattern one key at a time 803 | if (sequence.length > 1) { 804 | _bindSequence(combination, sequence, callback, action); 805 | return; 806 | } 807 | 808 | info = _getKeyInfo(combination, action); 809 | 810 | // make sure to initialize array if this is the first time 811 | // a callback is added for this key 812 | _callbacks[info.key] = _callbacks[info.key] || []; 813 | 814 | // remove an existing match if there is one 815 | _getMatches(info.key, info.modifiers, {type: info.action}, sequenceName, combination, level); 816 | 817 | // add this call back to the array 818 | // if it is a sequence put it at the beginning 819 | // if not put it at the end 820 | // 821 | // this is important because the way these are processed expects 822 | // the sequence ones to come first 823 | _callbacks[info.key][sequenceName ? 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