├── .github
└── screenshot.png
├── .gitignore
├── .gitmodules
├── LICENSE
├── Menu.sln
├── README.md
├── include
├── RDR
│ ├── consts32.h
│ └── natives32.h
├── common.c
├── common.h
├── constants.h
├── intrinsics.h
├── natives.h
├── types.h
└── varargs.h
├── src
├── Menu.vcxproj
├── Menu.vcxproj.filters
├── main.c
├── menu.c
├── menu.h
├── menu_backend.c
├── menu_backend.h
├── mods
│ ├── animals.c
│ ├── mods.c
│ ├── mods.h
│ ├── net.c
│ ├── scriptloader.c
│ ├── self.c
│ ├── teleport.c
│ ├── vehicles.c
│ ├── weapon.c
│ └── world.c
├── util.c
└── util.h
└── tools
├── compile 360.bat
└── compile ps3.bat
/.github/screenshot.png:
--------------------------------------------------------------------------------
https://raw.githubusercontent.com/connor-ms/RDR-Trainer/bcdd67160546c6c3fa75983772690962c78c6b11/.github/screenshot.png
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 |
2 | # Created by https://www.toptal.com/developers/gitignore/api/visualstudio,c
3 | # Edit at https://www.toptal.com/developers/gitignore?templates=visualstudio,c
4 |
5 | ### C ###
6 | # Prerequisites
7 | *.d
8 |
9 | # Object files
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41 | *.x86_64
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46 | *.su
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52 | *.cmd
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54 | modules.order
55 | Module.symvers
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57 | dkms.conf
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411 |
412 | # Misc stuff
413 | notes.c
414 | test.c
--------------------------------------------------------------------------------
/.gitmodules:
--------------------------------------------------------------------------------
1 | [submodule "lib/SC-CL"]
2 | path = lib/SC-CL
3 | url = https://github.com/NativeFunction/SC-CL
4 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
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621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
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626 | possible use to the public, the best way to achieve this is to make it
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628 |
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630 | to attach them to the start of each source file to most effectively
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633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
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640 | (at your option) any later version.
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642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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645 | GNU General Public License for more details.
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647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
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657 | This is free software, and you are welcome to redistribute it
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659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
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662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
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666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
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673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/Menu.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 16
4 | VisualStudioVersion = 16.0.30320.27
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Menu", "src\Menu.vcxproj", "{130629F0-649C-4E82-B00A-590905509FFB}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | RDR _SC|X360 = RDR _SC|X360
11 | RDR SCO|X360 = RDR SCO|X360
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {130629F0-649C-4E82-B00A-590905509FFB}.RDR _SC|X360.ActiveCfg = RDR _SC|Win32
15 | {130629F0-649C-4E82-B00A-590905509FFB}.RDR _SC|X360.Build.0 = RDR _SC|Win32
16 | {130629F0-649C-4E82-B00A-590905509FFB}.RDR SCO|X360.ActiveCfg = RDR SCO|Win32
17 | {130629F0-649C-4E82-B00A-590905509FFB}.RDR SCO|X360.Build.0 = RDR SCO|Win32
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {78A78457-C4FC-44B5-8412-01722693A42A}
24 | EndGlobalSection
25 | EndGlobal
26 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # RDR-Trainer
2 | A simple script trainer for Red Dead Redemption. Meant to be a base to build off of and add more features to.
3 |
4 | 
5 |
6 | # Download
7 | For the latest download, navigate to the releases tab, or click [here](https://github.com/connorms/RDR-Trainer/releases).
8 |
9 | ## Features
10 | This is mainly meant to be used as a starting point, so just a few features are included to get an idea of how the menu works. Here are the features that are already included to get started from:
11 | - Self options
12 | - Invincible
13 | - Noclip
14 | - Drunk
15 | - Weapon Options
16 | - Give All Weapons
17 | - Toggle All Weapons Gold
18 | - Infinite Ammo
19 | - World Options
20 | - Set Weather
21 | - Teleporter
22 | - Teleport to Location
23 | - Teleport 2ft in Direction
24 | - Vehicle Spawner
25 | - Spawn Vehicle
26 | - Animal Spawner
27 | - Set Animal
28 | - Invincible
29 | - Rideable
30 | - Bodyguard
31 | - Spawn Animal
32 | - Network Options
33 | - Fix Server
34 | - Refresh Playerlist
35 | - Player Options
36 | - Teleport to
37 | - Spectate
38 | - Script Loader
39 | - Load Script
40 |
41 | ## Building
42 | 1. Download and install Git.
43 | 2. Open command prompt and type:
44 | ```
45 | git clone --recursive-submodules https://github.com/connorms/RDR-Trainer
46 | ```
47 | 3. Navigate to the cloned repository -> tools and run the batch file depending on if you want to build for PS3 or Xbox 360.
48 | 4. The output script file will be in `/bin/menu.(x/c)sc` (file extension depends on whether it was built for PS3 or 360).
49 |
50 | ## Installing
51 | 1. Use an RPF editor of your choice.
52 | 2. In the main RPF (usually either `rdr2_layer0.rpf` or `patch0_ps3.rpf`, but can vary depending on game version/console/etc.), navigate to `/content/release/scripting/DesignerDefined/ui/`.
53 | 3. Extract `fuieventmonitor.(x/c)sc`, rename it to `fuieventmonitor_o.(x/c)sc`, and import it back into the same directory.
54 | 4. Rename this script to `fuieventmonitor.(x/c)sc` and import it into the same directory. NOTE: If you're on Xbox, use `.xsc`. If you're on PS3, use `.csc`.
55 | 5. Save and rebuild the RPF, and replace the modified RPF with the original one on the console.
56 |
57 | ## How to use script loader
58 | To use the script loader, rename your script to a number that's 1-10 (while keeping original extension), and place it in `/content/release/scripting/`. In game, go to the script loader and select the number that corresponds to your script.
--------------------------------------------------------------------------------
/include/common.c:
--------------------------------------------------------------------------------
1 | /*H**********************************************************************
2 | * FILENAME : common.c START DATE : 10 Sept 16
3 | *
4 | * DESCRIPTION :
5 | * Common functions to be used with all targets and platforms of SC-CL.
6 | *
7 | * NOTES :
8 | * This file is part of SC-CL's include library.
9 | *
10 | * LICENSE :
11 | *
12 | * Copyright 2016 SC-CL
13 | *
14 | * Redistribution and use in source and binary forms, with or without
15 | * modification, are permitted provided that the following conditions are met:
16 | *
17 | * * Redistributions of source code must retain the above copyright
18 | * notice, this list of conditions and the following disclaimer.
19 | *
20 | * * Redistributions in binary form must reproduce the above copyright
21 | * notice, this list of conditions and the following disclaimer in the
22 | * documentation and/or other materials provided with the distribution.
23 | *
24 | * * Neither SC-CL nor its contributors may be used to endorse or promote products
25 | * derived from this software without specific prior written permission.
26 | *
27 | * * Redistribution of this software in source or binary forms shall be free
28 | * of all charges or fees to the recipient of this software.
29 | *
30 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
31 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
32 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
33 | * DISCLAIMED. IN NO EVENT SHALL SC-CL BE LIABLE FOR ANY
34 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
35 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
36 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
37 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
38 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
39 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
40 | *
41 | * AUTHORS :
42 | * Rocko Tompkins
43 | * Nathan James
44 | *H*/
45 | #include "types.h"
46 | #include "constants.h"
47 | #include "natives.h"
48 | #include "intrinsics.h"
49 |
50 | #define GlobalCharBufferD "\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0"
51 |
52 | char* GlobalCharBuffer = GlobalCharBufferD;//256
53 |
54 | void print(const char* str, int ms)
55 | {
56 | #if TARGET == TARGET_GTAV
57 | BEGIN_TEXT_COMMAND_PRINT("STRING");
58 | ADD_TEXT_COMPONENT_SUBSTRING_PLAYER_NAME(str);
59 | END_TEXT_COMMAND_PRINT(ms, 1);
60 | #elif TARGET == TARGET_RDR
61 | _CLEAR_PRINTS();
62 | _PRINT_SUBTITLE(str, ms != 0 ? (float)ms / 1000.0f : 0, true, 2, 1, 0, 0, 0);
63 | #elif TARGET == TARGET_GTAIV
64 | CLEAR_PRINTS();
65 | PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", str, ms, true);
66 | #endif
67 | }
68 |
69 | const char* IntToHex(int val, bool isLowercase)
70 | {
71 | char* hex_str;
72 | if(isLowercase)
73 | hex_str = "0123456789ABCDEF";
74 | else
75 | hex_str = "0123456789abcdef";
76 |
77 | byte* bin = (byte*)&val;
78 |
79 | char* str = " ";
80 |
81 | for (int i = 0; i < 4; i++)
82 | {
83 | str[i * 2] = hex_str[(bin[i] >> 4) & 0x0F];
84 | str[i * 2 + 1] = hex_str[(bin[i]) & 0x0F];
85 | }
86 | str[8] = 0;
87 | return str;
88 | }
89 |
90 | int HexToInt(const char *hex)
91 | {
92 | uint result = 0;
93 |
94 | while (*hex)
95 | {
96 | if (*hex > 47 && *hex < 58)
97 | result += (*hex - 48);
98 | else if (*hex > 64 && *hex < 71)
99 | result += (*hex - 55);
100 | else if (*hex > 96 && *hex < 103)
101 | result += (*hex - 87);
102 |
103 | if (*++hex)
104 | result <<= 4;
105 | }
106 |
107 | return result;
108 | }
109 |
110 | int IntToBase(int n, int b)
111 | {
112 | int rslt = 0, digitPos = 1;
113 | while (n)
114 | {
115 | rslt += (n%b)*digitPos;
116 | n /= b;
117 | digitPos *= 10;
118 | }
119 | return rslt;
120 | }
121 |
122 | const char* strcatGlobal(const char* str1, const char* str2)
123 | {
124 | //this takes advantage of strings being global
125 | //this returns a static pointer so if you want to use the function again without losing the return you have to strcpy it
126 |
127 |
128 | strcpy((char*)GlobalCharBuffer, str1, 255);
129 | stradd((char*)GlobalCharBuffer, str2, 255);
130 | return (char*)GlobalCharBuffer;
131 | }
132 |
133 | const char* straddiGlobal(const char* str, int i)
134 | {
135 | //this takes advantage of strings being global
136 | //this returns a static pointer so if you want to use the function again without losing the return you have to strcpy it
137 |
138 | strcpy((char*)GlobalCharBuffer, str, 255);
139 | straddi((char*)GlobalCharBuffer, i, 255);
140 | return (char*)GlobalCharBuffer;
141 | }
142 |
143 | const char* itosGlobal(int i)
144 | {
145 | //this takes advantage of strings being global
146 | //this returns a static pointer so if you want to use the function again without losing the return you have to strcpy it
147 |
148 | itos((char*)GlobalCharBuffer, i, 64);
149 | return (char*)GlobalCharBuffer;
150 | }
151 |
152 | void Throw(const char* str)
153 | {
154 | char Buffer[256];
155 | #if TARGET == TARGET_RDR
156 | strcpy(Buffer, "Exception: ", 255);
157 | #else
158 | strcpy(Buffer, "~r~Exception~s~: ", 255);
159 | #endif
160 |
161 | stradd(Buffer, str, 255);
162 | print(Buffer, 10000);
163 | WAIT(10000);
164 |
165 | #if TARGET == TARGET_GTAV
166 | TERMINATE_THIS_THREAD();
167 | #else
168 | TERMINATE_THIS_SCRIPT();
169 | #endif
170 | }
171 |
172 | void Warn(const char* str)
173 | {
174 | char Buffer[256];
175 | #if TARGET == TARGET_RDR
176 | strcpy(Buffer, "Warning: ", 255);
177 | #else
178 | strcpy(Buffer, "~y~Warning~s~: ", 255);
179 | #endif
180 |
181 | stradd(Buffer, str, 255);
182 | print(Buffer, 5000);
183 | }
184 |
185 | void Error(const char* str)
186 | {
187 | char Buffer[256];
188 | #if TARGET == TARGET_RDR
189 | strcpy(Buffer, "Error: ", 255);
190 | #else
191 | strcpy(Buffer, "~r~Error~s~: ", 255);
192 | #endif
193 |
194 | stradd(Buffer, str, 255);
195 | print(Buffer, 5000);
196 | }
197 |
198 | int SwapEndian32(int value)
199 | {
200 | return ((((value) & 0xff000000) >> 24) | (((value) & 0x00ff0000) >> 8) | (((value) & 0x0000ff00) << 8) | (((value) & 0x000000ff) << 24));
201 | }
202 |
203 | short SwapEndian16(short value)
204 | {
205 | return (((value) & 0xff000000) >> 24) | (((value) & 0x00ff0000) >> 8);
206 | }
207 |
208 | int CeilDivInt(uint a, uint b)
209 | {
210 | return a == 0 || b == 0 ? 0 : 1 + ((a - 1) / b);
211 | }
212 |
213 | int DivInt(int a, int b)
214 | {
215 | return a == 0 || b == 0 ? 0 : a / b;
216 | }
217 |
218 | float DivFloat(float a, float b)
219 | {
220 | return a == 0.0f || b == 0.0f ? 0.0f : a / b;
221 | }
222 |
223 | void SetBitAtIndex(int* valuePtr, uint bitIndex, bool bitValue)
224 | {
225 | *valuePtr = *valuePtr ^ ((-bitValue ^ *valuePtr) & (1 << (bitIndex % 32)));
226 | }
227 |
228 |
229 | int ModNegitive(int a, int b)
230 | {
231 | int ret = a % b;
232 | return ret < 0 ? ret + b : ret;
233 | }
234 |
235 | quaternion EulerToQuaternion(vector3 euler)
236 | {
237 | float cosYawOver2 = COS(euler.x * 0.5),
238 | sinYawOver2 = SIN(euler.x * 0.5),
239 |
240 | cosPitchOver2 = COS(euler.y * 0.5),
241 | sinPitchOver2 = SIN(euler.y * 0.5),
242 |
243 | cosRollOver2 = COS(euler.z * 0.5),
244 | sinRollOver2 = SIN(euler.z * 0.5);
245 |
246 | quaternion out =
247 | {
248 | (cosYawOver2 * cosPitchOver2 * cosRollOver2) + (sinYawOver2 * sinPitchOver2 * sinRollOver2),
249 | (cosYawOver2 * cosPitchOver2 * sinRollOver2) - (sinYawOver2 * sinPitchOver2 * cosRollOver2),
250 | (cosYawOver2 * sinPitchOver2 * cosRollOver2) + (sinYawOver2 * cosPitchOver2 * sinRollOver2),
251 | (sinYawOver2 * cosPitchOver2 * cosRollOver2) - (cosYawOver2 * sinPitchOver2 * sinRollOver2)
252 | };
253 | return out;
254 | }
255 |
256 | vector3 RotationLookAtPoint(vector3 pos, vector3 endPos)
257 | {
258 | vector3 out =
259 | {
260 | ATAN2(pos.y, pos.z),
261 | ATAN2(pos.x * COS(endPos.x), pos.z),
262 | ATAN2(COS(endPos.x), SIN(endPos.x) * SIN(pos.y))
263 | };
264 | return out;
265 | }
266 |
267 | #if TARGET == TARGET_RDR
268 | #ifdef _MSC_VER
269 | #define aCOS(number) acosMSC(number)
270 | float acosMSC(float number)
271 | #else
272 | float aCOS(float number)
273 | #endif
274 | {
275 | //this works fine for floats as negitive ints and floats both have msb set
276 | if (reinterpretFloatToInt(number) < 0)
277 | {
278 | number = -number;
279 | return
280 | -(((((((
281 | -0.0187293f * number)
282 | + 0.0742610f)
283 | * number)
284 | - 0.2121144f)
285 | * number)
286 | + 1.5707288f)
287 | * SQRT(1.0 - number))
288 | + PI;
289 | }
290 |
291 | return
292 | ((((((
293 | -0.0187293f * number)
294 | + 0.0742610f)
295 | * number)
296 | - 0.2121144f)
297 | * number)
298 | + 1.5707288f)
299 | * SQRT(1.0 - number);
300 |
301 | }
302 | #ifdef _MSC_VER
303 | #define aSIN(number) asinMSC(number)
304 | float asinMSC(float number)
305 | #else
306 | float aSIN(float number)
307 | #endif
308 | {
309 | //this works fine for floats as negitive ints and floats both have msb set
310 | if (reinterpretFloatToInt(number) < 0)
311 | {
312 | number = -number;
313 | return
314 | (((((((
315 | -0.0187293f * number)
316 | + 0.0742610f)
317 | * number)
318 | - 0.2121144f)
319 | * number)
320 | + 1.5707288f)
321 | * SQRT(1.0 - number))
322 | - 1.57079632;
323 | }
324 | return
325 | -(((((((
326 | -0.0187293f * number)
327 | + 0.0742610f)
328 | * number)
329 | - 0.2121144f)
330 | * number)
331 | + 1.5707288f)
332 | * SQRT(1.0 - number))
333 | + 1.57079632;
334 | }
335 | #endif
336 |
337 | float StringToFloat(const char* str)
338 | {
339 | float rez = 0, fact = 1;
340 | bool point_seen = false;
341 | str -= 3;
342 | int d = 0, read_char = *str & 0xFF;
343 |
344 | if (read_char == '-')
345 | {
346 | fact = -1;
347 | read_char = *++str & 0xFF;
348 | }
349 |
350 | while (read_char)
351 | {
352 | if (read_char == '.')
353 | {
354 | point_seen = true;
355 | read_char = *++str & 0xFF;
356 | continue;
357 | }
358 |
359 | d = read_char - '0';
360 |
361 | if (d >= 0 && d <= 9)
362 | {
363 | if (point_seen)
364 | fact /= 10;
365 | rez = rez * 10.0f + (float)d;
366 | }
367 | read_char = *++str & 0xFF;
368 | }
369 | return rez * fact;
370 | }
371 |
372 | //TODO: add these as intrinsics
373 | bool CmpLtU(int a, int b)
374 | {
375 | if (a >= 0 && b >= 0)
376 | return a < b;
377 | else
378 | {
379 | if (a == b)
380 | return false;
381 |
382 | int ltb = ~a & b;
383 |
384 | ltb |= ltb >> 1;
385 | ltb |= ltb >> 2;
386 | ltb |= ltb >> 4;
387 | ltb |= ltb >> 8;
388 | ltb |= ltb >> 16;
389 | return ((a & ~b) & ~ltb) == 0;
390 | }
391 | }
392 |
393 | bool CmpGtU(int a, int b)
394 | {
395 | if (a >= 0 && b >= 0)
396 | return a > b;
397 | else
398 | {
399 | int ltb = ~a & b;
400 |
401 | ltb |= ltb >> 1;
402 | ltb |= ltb >> 2;
403 | ltb |= ltb >> 4;
404 | ltb |= ltb >> 8;
405 | ltb |= ltb >> 16;
406 |
407 | return ((a & ~b) & ~ltb) != 0;
408 | }
409 | }
410 |
411 | int Diff64P(int* x, int* y)
412 | {
413 | int out[2];
414 | out[0] = (int)x - (int)y;
415 | #if PTRWIDTH == 64
416 | *(int*)((char*)out + 4) = *(int*)((char*)&x + 4) - *(int*)((char*)&y + 4);
417 | if (CmpGtU(out[0], (int)x))
418 | out[1]--;
419 | #endif
420 | return out[0];
421 |
422 | }
423 |
424 | int* Sub64P(int* x, int yLeft, int yRight)
425 | {
426 | int out[2];
427 | out[0] = (int)x - yLeft;
428 | #if PTRWIDTH == 64
429 | *(int*)((char*)out + 4) = *(int*)((char*)&x + 4) - yRight;
430 | if (CmpGtU(out[0], (int)x))
431 | out[1]--;
432 | #endif
433 | return (int*)out[0];
434 | }
435 |
436 | int* Add64P(int* x, int yLeft, int yRight)
437 | {
438 | int out[2];
439 | out[0] = (int)x + yLeft;
440 | #if PTRWIDTH == 64
441 | *(int*)((char*)out + 4) = *(int*)((char*)&x + 4) + yRight;
442 | //if (CmpLtU(out[0], (int)x))
443 | //out[1]++;
444 | #endif
445 | return (int*)out[0];
446 | }
447 |
448 | int* Push64P(int LeftMost, int RightMost)
449 | {
450 | #if PTRWIDTH == 64
451 | int out[2];
452 | out[0] = LeftMost;
453 | *(int*)((char*)out + 4) = RightMost;
454 | return (int*)out[0];
455 | #else
456 | return (int*)LeftMost;
457 | #endif
458 | }
459 |
--------------------------------------------------------------------------------
/include/common.h:
--------------------------------------------------------------------------------
1 | /*H**********************************************************************
2 | * FILENAME : common.h START DATE : 10 Sept 16
3 | *
4 | * DESCRIPTION :
5 | * Common functions to be used with all targets and platforms of SC-CL.
6 | *
7 | * NOTES :
8 | * This file is part of SC-CL's include library.
9 | *
10 | * LICENSE :
11 | *
12 | * Copyright 2016 SC-CL
13 | *
14 | * Redistribution and use in source and binary forms, with or without
15 | * modification, are permitted provided that the following conditions are met:
16 | *
17 | * * Redistributions of source code must retain the above copyright
18 | * notice, this list of conditions and the following disclaimer.
19 | *
20 | * * Redistributions in binary form must reproduce the above copyright
21 | * notice, this list of conditions and the following disclaimer in the
22 | * documentation and/or other materials provided with the distribution.
23 | *
24 | * * Neither SC-CL nor its contributors may be used to endorse or promote products
25 | * derived from this software without specific prior written permission.
26 | *
27 | * * Redistribution of this software in source or binary forms shall be free
28 | * of all charges or fees to the recipient of this software.
29 | *
30 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
31 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
32 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
33 | * DISCLAIMED. IN NO EVENT SHALL SC-CL BE LIABLE FOR ANY
34 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
35 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
36 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
37 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
38 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
39 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
40 | *
41 | * AUTHORS :
42 | * Rocko Tompkins
43 | * Nathan James
44 | *H*/
45 | #pragma once
46 | #include "types.h"
47 |
48 | /// Swaps the endian of a int or short.
49 | /// The value to be swapped.
50 | ///
51 | #define SwapEndian(x) _Generic((x),\
52 | short int: SwapEndian16(x), unsigned short int: SwapEndian16(x),\
53 | default: SwapEndian32(x))
54 |
55 | /// Safely divides a and b to avoid division by zero.
56 | /// The left side value.
57 | /// The right side value.
58 | /// The divided value.
59 | #define SafeDiv(x, y) _Generic((x),\
60 | float: DivFloat(x, y), double: DivFloat(x, y),\
61 | default: DivInt(x, y))
62 |
63 | /// Swaps the endian of a int to a constant value.
64 | /// The value to be swapped.
65 | ///
66 | #define SwapEndian32Const(value) ((((value) & 0xff000000) >> 24) | (((value) & 0x00ff0000) >> 8) | (((value) & 0x0000ff00) << 8) | (((value) & 0x000000ff) << 24))
67 |
68 | /// Converts degrees to radians.
69 | /// The value to be converted.
70 | /// The value converted to radians.
71 | #define DegreesToRadians(degrees) (degrees * (PI / 180.0f))
72 |
73 | /// Converts radians to degrees.
74 | /// The value to be converted.
75 | /// The value converted to degrees.
76 | #define RadiansToDegrees(radians) (radians * (180.0f / PI))
77 |
78 | #if TARGET == TARGET_RDR
79 | #define ftos(flt, precision) _float_to_string(flt, 3, precision)
80 | #else
81 | #define ftos(flt, precision)
82 | #endif
83 |
84 | /// Prints the specified string to the subtitle buffer.
85 | /// The string to be printed.
86 | /// The milliseconds that the string should be printed for.
87 | ///
88 | void print(const char* str, int ms);
89 |
90 | /// Concatinates two strings into one using a global char buffer.
91 | /// The first string to be added to the buffer.
92 | /// The second string to be added to the buffer.
93 | /// The pointer to the global char buffer.
94 | const char* strcatGlobal(const char* str1, const char* str2);
95 |
96 | /// Copies str into the global char buffer then concatinates it with the string representation of i.
97 | /// The string to be added to the buffer.
98 | /// The int to be converted and added to the buffer.
99 | /// The pointer to the global char buffer.
100 | const char* straddiGlobal(const char* str, int i);
101 |
102 | /// Copies the string representation of i into the global char buffer.
103 | /// The int to be converted and copied to the buffer.
104 | /// The pointer to the global char buffer.
105 | const char* itosGlobal(int i);
106 |
107 | /// Prints the string as an exception for 10 seconds then exits the script.
108 | /// The string to be printed.
109 | ///
110 | void Throw(const char* str);
111 |
112 | /// Prints the string as an warning for 5 seconds.
113 | /// The string to be printed.
114 | ///
115 | void Warn(const char* str);
116 |
117 | /// Prints the string as an error for 5 seconds.
118 | /// The string to be printed.
119 | ///
120 | void Error(const char* str);
121 |
122 | /// Swaps the endian of a int.
123 | /// The value to be swapped.
124 | ///
125 | int SwapEndian32(int value);
126 |
127 | /// Swaps the endian of a short.
128 | /// The value to be swapped.
129 | ///
130 | short SwapEndian16(short value);
131 |
132 | /// Divides a and b then rounds up.
133 | /// The left side value.
134 | /// The right side value.
135 | /// The ceiled value.
136 | int CeilDivInt(uint a, uint b);
137 |
138 | /// Safely divides a and b to avoid division by zero.
139 | /// The left side value.
140 | /// The right side value.
141 | /// The divided value.
142 | int DivInt(int a, int b);
143 |
144 | /// Safely divides a and b to avoid division by zero.
145 | /// The left side value.
146 | /// The right side value.
147 | /// The divided value.
148 | float DivFloat(float a, float b);
149 |
150 | /// Converts a string representing a float to a float.
151 | /// The string to convert.
152 | /// The converted float value.
153 | float StringToFloat(const char* str);
154 |
155 | /// Converts a number to a hex string and stores it in a global char buffer.
156 | /// The value to convert.
157 | /// If to convert the hex result to lower case.
158 | /// A pointer to the global char buffer.
159 | const char* IntToHex(int val, bool isLowercase);
160 |
161 | /// Converts a hex string to decimal.
162 | /// Hex string to convert.
163 | /// The decimal result.
164 | int HexToInt(const char* hex);
165 |
166 | /// Converts a base 10 integer to a specified base.
167 | /// The base 10 integer.
168 | /// The base to convert to.
169 | /// The decimal representation of the new base.
170 | int IntToBase(int n, int b);
171 |
172 | /// Sets a bit at the bitIndex of a pointer to the specified value of bitValue.
173 | /// The pointer to the value that will be changed.
174 | /// The bit index of the bit relative to the pointer.
175 | /// The bit value to be set at the index.
176 | ///
177 | void SetBitAtIndex(int* valuePtr, uint bitIndex, bool bitValue);
178 |
179 | /// Preforms a modulo operation an a negative number.
180 | /// The left side value.
181 | /// The right side value.
182 | /// The modulo result.
183 | int ModNegitive(int a, int b);
184 |
185 | /// Converts a euler angle to a quaternion.
186 | /// The euler angle to be converted.
187 | /// The quaternion result.
188 | quaternion EulerToQuaternion(vector3 euler);
189 |
190 | /// Applies slow rotation to a look position eventualy converting it to endPos.
191 | /// The current look position.
192 | /// The end look position.
193 | /// The updated look position.
194 | vector3 RotationLookAtPoint(vector3 pos, vector3 endPos);
195 |
196 | #if TARGET == TARGET_RDR
197 | #ifdef _MSC_VER
198 | /// Returns the principal value of the arc cosine of x, expressed in radians.
199 | ///
200 | /// Value whose arc cosine is computed, in the interval [-1,+1].
201 | /// If the argument is out of this interval, a domain error occurs.
202 | ///
203 | /// Principal arc cosine of x, in the interval [0,pi] radians.
204 | #define acos(x) acosMSC(x)
205 | float acosMSC(float number) {};
206 | #else
207 | float acos(float number);
208 | #endif
209 | #ifdef _MSC_VER
210 | /// Returns the principal value of the arc sine of x, expressed in radians.
211 | ///
212 | /// Value whose arc sine is computed, in the interval [-1,+1].
213 | /// If the argument is out of this interval, a domain error occurs.
214 | ///
215 | /// Principal arc sine of x, in the interval [-pi/2,+pi/2] radians.
216 | #define asin(number) asinMSC(number)
217 | float asinMSC(float number) {};
218 | #else
219 | float asin(float number);
220 | #endif
221 | #endif
222 |
223 | bool CmpLtU(int a, int b);
224 | bool CmpGtU(int a, int b);
225 | int Diff64P(int* x, int* y);
226 | int* Sub64P(int* x, int yLeft, int yRight);
227 | int* Add64P(int* x, int yLeft, int yRight);
228 | int* Push64P(int LeftMost, int RightMost);
--------------------------------------------------------------------------------
/include/constants.h:
--------------------------------------------------------------------------------
1 | /*H**********************************************************************
2 | * FILENAME : constants.h START DATE : 10 Sept 16
3 | *
4 | * DESCRIPTION :
5 | * General constants to be used with all targets and platforms of SC-CL.
6 | * consts.h file controller based on your current target and platform.
7 | *
8 | * NOTES :
9 | * This file is part of SC-CL's include library.
10 | *
11 | * LICENSE :
12 | *
13 | * Copyright 2016 SC-CL
14 | *
15 | * Redistribution and use in source and binary forms, with or without
16 | * modification, are permitted provided that the following conditions are met:
17 | *
18 | * * Redistributions of source code must retain the above copyright
19 | * notice, this list of conditions and the following disclaimer.
20 | *
21 | * * Redistributions in binary form must reproduce the above copyright
22 | * notice, this list of conditions and the following disclaimer in the
23 | * documentation and/or other materials provided with the distribution.
24 | *
25 | * * Neither SC-CL nor its contributors may be used to endorse or promote products
26 | * derived from this software without specific prior written permission.
27 | *
28 | * * Redistribution of this software in source or binary forms shall be free
29 | * of all charges or fees to the recipient of this software.
30 | *
31 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
32 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
33 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
34 | * DISCLAIMED. IN NO EVENT SHALL SC-CL BE LIABLE FOR ANY
35 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
36 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
37 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
38 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
39 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
40 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
41 | *
42 | * AUTHORS :
43 | * Rocko Tompkins
44 | * Nathan James
45 | *H*/
46 | #pragma once
47 |
48 | #define TRUE 1
49 | #define FALSE 0
50 | #define true 1
51 | #define false 0
52 | #define NULL 0
53 | #define null 0
54 | #define nullptr 0
55 | #define nullstr ""
56 |
57 | #define PI 3.14159265
58 |
59 | #if TARGET == TARGET_RDR
60 |
61 | #include "RDR/consts32.h"
62 |
63 | #elif TARGET == TARGET_GTAV
64 | #include "GTAV/constsShared.h"
65 |
66 | #if PLATFORM == PLATFORM_PC
67 | #include "GTAV/consts64.h"
68 | #else
69 | #include "GTAV/consts32.h"
70 | #endif
71 |
72 | #elif TARGET == TARGET_GTAIV
73 | #include "GTAIV/consts32.h"
74 | #endif
--------------------------------------------------------------------------------
/include/intrinsics.h:
--------------------------------------------------------------------------------
1 | /*H**********************************************************************
2 | * FILENAME : intrinsics.h START DATE : 10 Sept 16
3 | *
4 | * DESCRIPTION :
5 | * Intrinsic functions to be used with all targets and platforms of SC-CL.
6 | *
7 | * NOTES :
8 | * This file is part of SC-CL's include library.
9 | *
10 | * LICENSE :
11 | *
12 | * Copyright 2016 SC-CL
13 | *
14 | * Redistribution and use in source and binary forms, with or without
15 | * modification, are permitted provided that the following conditions are met:
16 | *
17 | * * Redistributions of source code must retain the above copyright
18 | * notice, this list of conditions and the following disclaimer.
19 | *
20 | * * Redistributions in binary form must reproduce the above copyright
21 | * notice, this list of conditions and the following disclaimer in the
22 | * documentation and/or other materials provided with the distribution.
23 | *
24 | * * Neither SC-CL nor its contributors may be used to endorse or promote products
25 | * derived from this software without specific prior written permission.
26 | *
27 | * * Redistribution of this software in source or binary forms shall be free
28 | * of all charges or fees to the recipient of this software.
29 | *
30 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
31 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
32 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
33 | * DISCLAIMED. IN NO EVENT SHALL SC-CL BE LIABLE FOR ANY
34 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
35 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
36 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
37 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
38 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
39 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
40 | *
41 | * AUTHORS :
42 | * Rocko Tompkins
43 | * Nathan James
44 | *H*/
45 | #pragma once
46 | #include "types.h"
47 | #include "constants.h"
48 |
49 | //Fix for intellisense nonsense
50 | #ifndef _MSC_VER
51 | /// Defines a function as an intrinsic for use in the compiler.
52 | #define __intrinsic __attribute((intrinsic(false)))
53 |
54 | /// Defines a function as an unsafe intrinsic for use in the compiler.
55 | #define __unsafeIntrinsic __attribute((intrinsic(true)))
56 |
57 | #else
58 |
59 | /// Computes the Jenkins one-at-a-time hash at compile time.
60 | /// String to be hashed.
61 | /// The Jenkins one-at-a-time hash key of the string.
62 | #define hashof(str) 0
63 |
64 | /// Computes the Jenkins one-at-a-time hash at compile time.
65 | /// String to be hashed.
66 | /// The Jenkins one-at-a-time hash key of the string.
67 | #define joaat(str) 0
68 |
69 | /// Defines a function as an intrinsic for use in the compiler.
70 | #define __intrinsic
71 |
72 | /// Defines a function as an unsafe intrinsic for use in the compiler.
73 | #define __unsafeIntrinsic
74 |
75 | #pragma warning( disable : 4391 )
76 | #pragma warning( disable : 4392 )
77 | #pragma warning( disable : 4244 )
78 | #endif
79 |
80 | /// This macro with functional form returns the offset value in bytes of member in the data structure or union type type.
81 | /// A type in which member is a valid member designator.
82 | /// A member of type.
83 | /// A value of type unsigned int with the offset value of member in type.
84 | #define offsetof(type, member) ((uint)&(((type *)0)->member))
85 |
86 | /// Computes the number of elements in a statically-allocated array
87 | /// The name of an array.
88 | /// The number of elements in the array, expressed as a unsigned int.
89 | #define countof(x) ((sizeof(x)/sizeof(0[x])) / ((size_t)(!(sizeof(x) % sizeof(0[x])))))
90 |
91 | /// Computes the stack size of a type.
92 | /// The name of the type.
93 | /// The stack size of the type, expressed as a unsigned int.
94 | #define stacksizeof(x) ((sizeof(x) + 3) >> 2)
95 |
96 | #pragma region String //{
97 | /// Sets the first num bytes of the block of memory pointed by ptr to the specified value.
98 | /// Pointer to the block of memory to fill.
99 | /// Value to be set. The value is passed as an int, but the function fills the block of memory using the unsigned char conversion of this value.
100 | /// Number of bytes to be set.
101 | ///
102 | extern __intrinsic void memset(void* ptr, byte value, unsigned int len);
103 |
104 | /// Copies the values of len bytes from the location pointed to by source directly to the memory block pointed to by destination.
105 | /// Pointer to the destination array where the content is to be copied.
106 | /// Pointer to the source of data to be copied.
107 | /// Number of bytes to copy.
108 | ///
109 | extern __intrinsic void memcpy(void* dest, const void* src, unsigned int len);
110 |
111 | /// Copies the string pointed by source into the array pointed by destination, including the terminating null character (and stopping at that point).
112 | /// Pointer to the destination array where the content is to be copied.
113 | /// String to be copied.
114 | /// The length of the dest buffer.This value must be an integer literal in the range of 1 - 255.
115 | ///
116 | extern __intrinsic void strcpy(char* dest, const char* src, const byte destBufferLen);
117 |
118 | ///
119 | /// Appends a copy of the source string to the destination string.
120 | /// The terminating null character in destination is overwritten by the first character of source,
121 | /// and a null-character is included at the end of the new string formed by the concatenation of both in destination.
122 | ///
123 | /// Pointer to the destination array, which should contain a string, and be large enough to contain the concatenated resulting string.
124 | /// String to be appended. This should not overlap destination.
125 | /// The length of the dest buffer.This value must be an integer literal in the range of 1 - 255.
126 | ///
127 | extern __intrinsic void stradd(char* dest, const char* src, const byte destBufferLen);
128 |
129 | ///
130 | /// Appends a integer to the destination string.
131 | /// The terminating null character in destination is overwritten by the first character of the integer conversion,
132 | /// and a null-character is included at the end of the new string formed by the concatenation of both in destination.
133 | ///
134 | /// Pointer to the destination array, which should contain a string, and be large enough to contain the concatenated resulting string.
135 | /// Integer to be appended.
136 | /// The length of the dest buffer.This value must be an integer literal in the range of 1 - 255.
137 | ///
138 | extern __intrinsic void straddi(char* dest, int value, const byte destBufferLen);
139 |
140 | /// Converts a integer to a string.
141 | /// Pointer to the destination array where the content is to be copied.
142 | /// Integer to be copied.
143 | /// The length of the dest buffer.This value must be an integer literal in the range of 1 - 255.
144 | ///
145 | extern __intrinsic void itos(char* dest, int value, const byte destBufferLen);
146 |
147 | /// Copies the null-terminated byte string pointed to by src, including the null terminator, to the character array whose first element is pointed to by dest.
148 | /// Pointer to the character array to write to.
149 | /// Pointer to the null-terminated byte string to copy from.
150 | ///
151 | extern __intrinsic void strcpy_s(char* dest, const char* src);
152 |
153 | /// Appends a copy of the null-terminated byte string pointed to by src to the end of the null-terminated byte string pointed to by dest.
154 | /// Pointer to the null-terminated byte string to append to.
155 | /// Pointer to the null-terminated byte string to copy from.
156 | ///
157 | extern __intrinsic void stradd_s(char* dest, const char* src);
158 |
159 | /// Appends a copy of the null-terminated byte string converted from value to the end of the null-terminated byte string pointed to by dest.
160 | /// Pointer to the null-terminated byte string to append to.
161 | /// Value to be converted to a null-terminated byte string then appended.
162 | ///
163 | extern __intrinsic void straddi_s(char* dest, int value);
164 |
165 | /// Copies the null-terminated byte string converted from value, including the null terminator, to the character array whose first element is pointed to by dest.
166 | /// Pointer to the character array to write to.
167 | /// Value to be converted to a null-terminated byte string then copied.
168 | ///
169 | extern __intrinsic void itos_s(char* dest, int value);
170 |
171 | /// Computes the Jenkins one-at-a-time hash.
172 | /// String to be hashed.
173 | /// The Jenkins one-at-a-time hash key of the string.
174 | extern __intrinsic int getHashKey(const char* str);
175 |
176 | #pragma endregion //}
177 |
178 | #pragma region Misc_Opcodes //{
179 | /// Gets a variable's index by its name.
180 | /// The variable name to be found.This value must be an string literal.
181 | /// The var index.
182 | extern __intrinsic const uint __varIndex(const char* varName);
183 |
184 | #pragma endregion //}
185 |
186 | #pragma region Math/Conversions //{
187 | /// Reinterprets a int to a float without type conversion.
188 | /// The integer value to be converted.
189 | /// The integer data now representing an float.
190 | extern __intrinsic float reinterpretIntToFloat(int intValue);
191 |
192 | /// Reinterprets a float to a int without type conversion.
193 | /// The floating-point value to be converted.
194 | /// The floating-point data now representing an int
195 | extern __intrinsic int reinterpretFloatToInt(float floatValue);
196 |
197 | /// Creates a vector3 with all values initialized as the floating-point value.
198 | /// The floating-point value to be set.
199 | /// A vector3 with all values set as the floating-point value
200 | extern __intrinsic vector3 toVector3(float value);
201 |
202 | /// Adds each value of the left vector3 to each value the right vector3.
203 | /// The left side of the operation.
204 | /// The right side of the operation.
205 | /// The addition result of the two vector3s.
206 | extern __intrinsic vector3 vector3Add(vector3 left, vector3 right);
207 |
208 | /// Substacts each value of the left vector3 from each value the right vector3.
209 | /// The left side of the operation.
210 | /// The right side of the operation.
211 | /// The subtraction result of the two vector3s.
212 | extern __intrinsic vector3 vector3Sub(vector3 left, vector3 right);
213 |
214 | /// Multiplies each value of the left vector3 by each value the right vector3.
215 | /// The left side of the operation.
216 | /// The right side of the operation.
217 | /// The multiplication result of the two vector3s.
218 | extern __intrinsic vector3 vector3Mult(vector3 left, vector3 right);
219 |
220 | /// Divides each value of the left vector3 by each value the right vector3.
221 | /// The left side of the operation.
222 | /// The right side of the operation.
223 | /// The division result of the two vector3s.
224 | extern __intrinsic vector3 vector3Div(vector3 left, vector3 right);
225 |
226 | /// Negates each value of the vector3.
227 | /// The vector to be negated.
228 | /// The negation result of the vector3.
229 | extern __intrinsic vector3 vector3Neg(vector3 vector);
230 |
231 | /// Calculates the dot product of two vector3s.
232 | /// The left side of the operation.
233 | /// The right side of the operation.
234 | /// The dot product of the two vector3s.
235 | extern __intrinsic float vector3Dot(vector3 left, vector3 right);
236 |
237 | /// Flattens the height value of the vector3 to 0.
238 | /// The vector to be flattened.
239 | /// The flatten result of the vector3.
240 | extern __intrinsic vector3 vector3Flatten(vector3 vector);
241 |
242 | /// Creates a vector2 with all values initialized as the floating-point value.
243 | /// The floating-point value to be set.
244 | /// A vector2 with all values set as the floating-point value
245 | extern __intrinsic vector2 toVector2(float value);
246 |
247 | /// Adds each value of the left vector2 to each value the right vector2.
248 | /// The left side of the operation.
249 | /// The right side of the operation.
250 | /// The addition result of the two vector2s.
251 | extern __intrinsic vector2 vector2Add(vector2 left, vector2 right);
252 |
253 | /// Substacts each value of the left vector2 from each value the right vector3.
254 | /// The left side of the operation.
255 | /// The right side of the operation.
256 | /// The subtraction result of the two vector2s.
257 | extern __intrinsic vector2 vector2Sub(vector2 left, vector2 right);
258 |
259 | /// Multiplies each value of the left vector2 by each value the right vector3.
260 | /// The left side of the operation.
261 | /// The right side of the operation.
262 | /// The multiplication result of the two vector2s.
263 | extern __intrinsic vector2 vector2Mult(vector2 left, vector2 right);
264 |
265 | /// Divides each value of the left vector2 by each value the right vector3.
266 | /// The left side of the operation.
267 | /// The right side of the operation.
268 | /// The division result of the two vector2s.
269 | extern __intrinsic vector2 vector2Div(vector2 left, vector2 right);
270 |
271 | /// Negates each value of the vector2.
272 | /// The vector to be negated.
273 | /// The negation result of the vector2.
274 | extern __intrinsic vector2 vector2Neg(vector2 vector);
275 |
276 | /// Calculates the dot product of two vector2s.
277 | /// The left side of the operation.
278 | /// The right side of the operation.
279 | /// The dot product of the two vector2s.
280 | extern __intrinsic float vector2Dot(vector2 left, vector2 right);
281 |
282 | /// Converts a vector2 to a vector3 with z initialized as 0.
283 | /// The vector2 to be converted.
284 | /// The vector2 as a vector3 with z initialized as 0.
285 | extern __intrinsic vector3 vector2ToVector3(vector2 vector);
286 |
287 | /// Converts a vector3 to a vector2 with z truncated.
288 | /// The vector3 to be converted.
289 | /// The vector3 as a vector2 with z truncated.
290 | extern __intrinsic vector2 vector3ToVector2(vector3 vector);
291 |
292 | /// Returns the floating-point remainder of numer/denom
293 | /// The Value of the quotient numerator.
294 | /// The Value of the quotient denominator.If denom is zero, the function may either return zero or cause a domain error
295 | /// The remainder of dividing the arguments.
296 | extern __intrinsic float fMod(float numer, float denom);
297 |
298 | /// Tests if the bit at a index of a value is set.
299 | /// The value of the integer to be tested.
300 | /// The bit index to be tested.This value must be an integer literal.
301 | /// The if the bit is set.
302 | extern __intrinsic bool bit_test(int value, const byte bitIndex);
303 |
304 | /// Sets the bit at a index at the address of a value.
305 | /// The address of the value.
306 | /// The bit index to be set.This value must be an integer literal.
307 | ///
308 | extern __intrinsic void bit_set(int* address, const byte bitIndex);
309 |
310 | /// Resets the bit at a index at the address of a value.
311 | /// The address of the value.
312 | /// The bit index to be reset.This value must be an integer literal.
313 | ///
314 | extern __intrinsic void bit_reset(int* address, const byte bitIndex);
315 |
316 | /// Flips the bit at a index at the address of a value.
317 | /// The address of the value.
318 | /// The bit index to be flipped.This value must be an integer literal.
319 | ///
320 | extern __intrinsic void bit_flip(int* address, const byte bitIndex);
321 |
322 | /// Gets the byte at an address in big endian.
323 | /// The address of the value you want to get.
324 | /// The the byte at an address in big endian.
325 | extern __intrinsic unsigned char getByte(void* addr);
326 |
327 | /// Sets the byte at an address.
328 | /// The address of the value you want to set.
329 | /// The value you want to set.
330 | extern __intrinsic void setByte(void* addr, unsigned char value);
331 | #pragma endregion //}
332 |
333 | #pragma region Variables //{
334 | /// Sets a static variable at a specific index.
335 | /// The index of the static to set.This value must be an integer literal.
336 | /// The value to set the static.
337 | ///
338 | extern __intrinsic void setStaticAtIndex(const uint index, int value);
339 |
340 | /// Gets a static variable at a specific index.
341 | /// The index of the static to get.This value must be an integer literal.
342 | /// The static value.
343 | extern __intrinsic int getStaticAtIndex(const uint index);
344 |
345 | /// Gets the pointer to a static variable at a specific index.
346 | /// The index of the static to get.This value must be an integer literal.
347 | /// The pointer to the static.
348 | extern __intrinsic void* getStaticPtrAtIndex(const uint index);
349 |
350 | /// Sets a global variable at a specific index.
351 | /// The index of the global to set.This value must be an integer literal.
352 | /// The value to set the global.
353 | ///
354 | extern __intrinsic void setGlobalAtIndex(const uint index, int value);
355 |
356 | /// Gets a global variable at a specific index.
357 | /// The index of the global to get.This value must be an integer literal.
358 | /// The global value.
359 | extern __intrinsic int getGlobalAtIndex(const uint index);
360 |
361 | /// Gets the pointer to a global variable at a specific index.
362 | /// The index of the global to get.This value must be an integer literal.
363 | /// The pointer to the global.
364 | extern __intrinsic void* getGlobalPtrAtIndex(const uint index);
365 |
366 | /// Gets the pointer to a variable at a specific index in a array.
367 | /// The pointer to the array.
368 | /// The index of the array item.
369 | /// The array item size.This value must be an integer literal.
370 | /// The pointer to the array item.
371 | extern __intrinsic void* getPtrFromArrayIndex(const void* array, int index, const int arrayItemSize);
372 |
373 | /// Gets the pointer at a immediate index of a pointer.
374 | /// The starting pointer.
375 | /// The immediate index.This value must be an integer literal.
376 | /// The pointer + immIndex * 4.
377 | extern __intrinsic void* getPtrImmIndex(const void* pointer, const int immIndex);
378 |
379 | #pragma endregion //}
380 |
381 | #if PTRWIDTH == 64
382 | #pragma region YSC_Specific //{
383 | /// Sets the lower 32 bits of a value.
384 | /// The address of the value you want to set.
385 | /// The value to set.
386 | extern __intrinsic void setLoDWord(void* addr, int value);
387 | /// Sets the higher 32 bits of a value.
388 | /// The address of the value you want to set.
389 | /// The value to set.
390 | extern __intrinsic void setHiDWord(void* addr, int value);
391 | /// Gets the lower 32 bits of a value.
392 | /// The address of the value you want to get.
393 | /// The the lower 32 bits of the value.
394 | extern __intrinsic int getLoDWord(void* addr);
395 | /// Gets the higher 32 bits of a value.
396 | /// The address of the value you want to get.
397 | /// The the higher 32 bits of the value.
398 | extern __intrinsic int getHiDWord(void* addr);
399 | #pragma endregion //}
400 | #endif
401 |
402 | #pragma region Custom_ASM //{
403 | /*************************************************************************
404 | * These perform the operation on the item(or vector) on top of the stack
405 | * This can lead to dangerous behaviour if you aren't sure what is currently on the stack
406 | *************************************************************************/
407 |
408 | /// Pops multiple items off the stack.
409 | /// The amount of items to pop off.This value must be an integer literal.
410 | ///
411 | extern __unsafeIntrinsic void __popMult(const uint count);
412 |
413 | /// Pushes a vector3 on the stack.
414 | /// The vector3 to be pushed.
415 | ///
416 | extern __unsafeIntrinsic void __pushV(vector3 value);
417 |
418 | /// Pushes a struct on the stack.
419 | /// The struct to be pushed.
420 | ///
421 | extern __unsafeIntrinsic void __pushStruct(void* structure);
422 |
423 | /// Pops a struct off the stack.
424 | /// The struct to be poped.
425 | ///
426 | extern __unsafeIntrinsic void __popStruct(void* structure);
427 |
428 | /// Reverses items on the stack.
429 | /// The amount of items to be reversed.This value must be an integer literal.
430 | ///
431 | extern __unsafeIntrinsic void __rev(const int numItems);
432 |
433 | /// Exchanges two same sized structs on the stack.
434 | /// The size of the struct.This value must be an integer literal.
435 | ///
436 | extern __unsafeIntrinsic void __exch(const int structStackSize);
437 |
438 | /// Gets the top item on the stack as a int.
439 | /// The top item on the stack as a int.
440 | extern __unsafeIntrinsic int __popI();
441 |
442 | /// Gets the top item on the stack as a float.
443 | /// The top item on the stack as a float.
444 | extern __unsafeIntrinsic float __popF();
445 |
446 | /// Gets the top 3 items on the stack as a vector3.
447 | /// The top 3 items on the stack as a vector3.
448 | extern __unsafeIntrinsic vector3 __popV();
449 |
450 | /// Pushes an amount of items from the specified pointer to the stack.
451 | /// The pointer to draw from.
452 | /// The amount of items to push to the stack.
453 | ///
454 | extern __unsafeIntrinsic void __ptrToStack(const void* address, int count);
455 |
456 | /// Pops an amount of items from the stack to the specified pointer.
457 | /// The pointer to place the items.
458 | /// The amount of items to pop from the stack.
459 | ///
460 | extern __unsafeIntrinsic void __ptrFromStack(const void* address, int count);
461 | #pragma endregion //}
462 |
463 | #pragma region ASM //{
464 | /*************************************************************************
465 | * These perform an operation on the item(or vector) on top of the stack
466 | * This can lead to dangerous behaviour if you aren't sure what is currently on the stack
467 | *************************************************************************/
468 |
469 | ///
470 | /// Adds specified amount of nops to the script in the interval [0,4096].
471 | /// Note: GTAIV nops exit the script.
472 | ///
473 | /// The amount of nops to add.This value must be an integer literal.
474 | ///
475 | extern __intrinsic void __nop(const uint count);
476 | ///
477 | /// Pops two items off the stack. (signed int32, signed int32)
478 | /// Performs {(Stack.Top - 1) + Stack.Top} as a signed int32.
479 | /// Pushes one item on the stack.
480 | ///
481 | extern __unsafeIntrinsic void __add();
482 | ///
483 | /// Pops two items off the stack. (signed int32, signed int32)
484 | /// Performs {(Stack.Top - 1) - Stack.Top} as a signed int32.
485 | /// Pushes one item on the stack.
486 | ///
487 | extern __unsafeIntrinsic void __sub();
488 | ///
489 | /// Pops two items off the stack. (signed int32, signed int32)
490 | /// Performs {(Stack.Top - 1) * Stack.Top} as a signed int32.
491 | /// Pushes one item on the stack.
492 | ///
493 | extern __unsafeIntrinsic void __mult();
494 | ///
495 | /// Pops two items off the stack. (signed int32, signed int32)
496 | /// Performs {(Stack.Top - 1) / Stack.Top} as a signed int32.
497 | /// Pushes one item on the stack.
498 | ///
499 | extern __unsafeIntrinsic void __div();
500 | ///
501 | /// Pops two items off the stack. (signed int32, signed int32)
502 | /// Performs {(Stack.Top - 1) % Stack.Top} as a signed int32.
503 | /// Pushes one item on the stack.
504 | ///
505 | extern __unsafeIntrinsic void __mod();
506 | ///
507 | /// Pops one item off the stack. (signed int32)
508 | /// Performs {!Stack.Top} as a signed int32.
509 | /// Pushes one item on the stack.
510 | ///
511 | extern __unsafeIntrinsic void __not();
512 | ///
513 | /// Pops one item off the stack. (signed int32)
514 | /// Performs {-Stack.Top} as a signed int32.
515 | /// Pushes one item on the stack.
516 | ///
517 | extern __unsafeIntrinsic void __neg();
518 | ///
519 | /// Pops two items off the stack. (signed int32, signed int32)
520 | /// Performs {(Stack.Top - 1) == Stack.Top} as a signed int32.
521 | /// Pushes one item on the stack.
522 | ///
523 | extern __unsafeIntrinsic void __cmpEq();
524 | ///
525 | /// Pops two items off the stack. (signed int32, signed int32)
526 | /// Performs {(Stack.Top - 1) != Stack.Top} as a signed int32.
527 | /// Pushes one item on the stack.
528 | ///
529 | extern __unsafeIntrinsic void __cmpNe();
530 | ///
531 | /// Pops two items off the stack. (signed int32, signed int32)
532 | /// Performs {(Stack.Top - 1) > Stack.Top} as a signed int32.
533 | /// Pushes one item on the stack.
534 | ///
535 | extern __unsafeIntrinsic void __cmpGt();
536 | ///
537 | /// Pops two items off the stack. (signed int32, signed int32)
538 | /// Performs {(Stack.Top - 1) >= Stack.Top} as a signed int32.
539 | /// Pushes one item on the stack.
540 | ///
541 | extern __unsafeIntrinsic void __cmpGe();
542 | ///
543 | /// Pops two items off the stack. (signed int32, signed int32)
544 | /// Performs {(Stack.Top - 1) < Stack.Top} as a signed int32.
545 | /// Pushes one item on the stack.
546 | ///
547 | extern __unsafeIntrinsic void __cmpLt();
548 | ///
549 | /// Pops two items off the stack. (signed int32, signed int32)
550 | /// Performs {(Stack.Top - 1) <= Stack.Top} as a signed int32.
551 | /// Pushes one item on the stack.
552 | ///
553 | extern __unsafeIntrinsic void __cmpLe();
554 | ///
555 | /// Pops two items off the stack. (float, float)
556 | /// Performs {(Stack.Top - 1) + Stack.Top} as a float.
557 | /// Pushes one item on the stack.
558 | ///
559 | extern __unsafeIntrinsic void __addF();
560 | ///
561 | /// Pops two items off the stack. (float, float)
562 | /// Performs {(Stack.Top - 1) - Stack.Top} as a float.
563 | /// Pushes one item on the stack.
564 | ///
565 | extern __unsafeIntrinsic void __subF();
566 | ///
567 | /// Pops two items off the stack. (float, float)
568 | /// Performs {(Stack.Top - 1) * Stack.Top} as a float.
569 | /// Pushes one item on the stack.
570 | ///
571 | extern __unsafeIntrinsic void __multF();
572 | ///
573 | /// Pops two items off the stack. (float, float)
574 | /// Performs {(Stack.Top - 1) / Stack.Top} as a float.
575 | /// Pushes one item on the stack.
576 | ///
577 | extern __unsafeIntrinsic void __divF();
578 | ///
579 | /// Pops two items off the stack. (float, float)
580 | /// Performs {(Stack.Top - 1) % Stack.Top} as a float.
581 | /// Pushes one item on the stack.
582 | ///
583 | extern __unsafeIntrinsic void __modF();
584 | ///
585 | /// Pops one item off the stack. (float)
586 | /// Performs {-Stack.Top} as a float.
587 | /// Pushes one item on the stack.
588 | ///
589 | extern __unsafeIntrinsic void __negF();
590 | ///
591 | /// Pops two items off the stack. (float, float)
592 | /// Performs {(Stack.Top - 1) == Stack.Top} as a float.
593 | /// Pushes one item on the stack.
594 | ///
595 | extern __unsafeIntrinsic void __cmpEqF();
596 | ///
597 | /// Pops two items off the stack. (float, float)
598 | /// Performs {(Stack.Top - 1) != Stack.Top} as a float.
599 | /// Pushes one item on the stack.
600 | ///
601 | extern __unsafeIntrinsic void __cmpNeF();
602 | ///
603 | /// Pops two items off the stack. (float, float)
604 | /// Performs {(Stack.Top - 1) > Stack.Top} as a float.
605 | /// Pushes one item on the stack.
606 | ///
607 | extern __unsafeIntrinsic void __cmpGtF();
608 | ///
609 | /// Pops two items off the stack. (float, float)
610 | /// Performs {(Stack.Top - 1) >= Stack.Top} as a float.
611 | /// Pushes one item on the stack.
612 | ///
613 | extern __unsafeIntrinsic void __cmpGeF();
614 | ///
615 | /// Pops two items off the stack. (float, float)
616 | /// Performs {(Stack.Top - 1) < Stack.Top} as a float.
617 | /// Pushes one item on the stack.
618 | ///
619 | extern __unsafeIntrinsic void __cmpLtF();
620 | ///
621 | /// Pops two items off the stack. (float, float)
622 | /// Performs {(Stack.Top - 1) <= Stack.Top} as a float.
623 | /// Pushes one item on the stack.
624 | ///
625 | extern __unsafeIntrinsic void __cmpLeF();
626 | ///
627 | /// Pops six items off the stack. (float, float, float, float, float, float)
628 | /// Performs {(Stack.Top - 5) + (Stack.Top - 2)} as a float.
629 | /// Performs {(Stack.Top - 4) + (Stack.Top - 1)} as a float.
630 | /// Performs {(Stack.Top - 3) + Stack.Top} as a float.
631 | /// Pushes three items on the stack.
632 | ///
633 | extern __unsafeIntrinsic void __addV();
634 | ///
635 | /// Pops six items off the stack. (float, float, float, float, float, float)
636 | /// Performs {(Stack.Top - 5) - (Stack.Top - 2)} as a float.
637 | /// Performs {(Stack.Top - 4) - (Stack.Top - 1)} as a float.
638 | /// Performs {(Stack.Top - 3) - Stack.Top} as a float.
639 | /// Pushes three items on the stack.
640 | ///
641 | extern __unsafeIntrinsic void __subV();
642 | ///
643 | /// Pops six items off the stack. (float, float, float, float, float, float)
644 | /// Performs {(Stack.Top - 5) * (Stack.Top - 2)} as a float.
645 | /// Performs {(Stack.Top - 4) * (Stack.Top - 1)} as a float.
646 | /// Performs {(Stack.Top - 3) * Stack.Top} as a float.
647 | /// Pushes three items on the stack.
648 | ///
649 | extern __unsafeIntrinsic void __multV();
650 | ///
651 | /// Pops six items off the stack. (float, float, float, float, float, float)
652 | /// Performs {(Stack.Top - 5) / (Stack.Top - 2)} as a float.
653 | /// Performs {(Stack.Top - 4) / (Stack.Top - 1)} as a float.
654 | /// Performs {(Stack.Top - 3) / Stack.Top} as a float.
655 | /// Pushes three items on the stack.
656 | ///
657 | extern __unsafeIntrinsic void __divV();
658 | ///
659 | /// Pops three items off the stack. (float, float, float)
660 | /// Performs {-(Stack.Top - 2)} as a float.
661 | /// Performs {-(Stack.Top - 1)} as a float.
662 | /// Performs {-Stack.Top} as a float.
663 | /// Pushes three items on the stack.
664 | ///
665 | extern __unsafeIntrinsic void __negV();
666 | ///
667 | /// Pops two item off the stack. (signed int32, signed int32)
668 | /// Performs {(Stack.Top - 1) & Stack.Top} as a signed int32.
669 | /// Pushes one item on the stack.
670 | ///
671 | extern __unsafeIntrinsic void __and();
672 | ///
673 | /// Pops two item off the stack. (signed int32, signed int32)
674 | /// Performs {(Stack.Top - 1) | Stack.Top} as a signed int32.
675 | /// Pushes one item on the stack.
676 | ///
677 | extern __unsafeIntrinsic void __or();
678 | ///
679 | /// Pops two item off the stack. (signed int32, signed int32)
680 | /// Performs {(Stack.Top - 1) ^ Stack.Top} as a signed int32.
681 | /// Pushes one item on the stack.
682 | ///
683 | extern __unsafeIntrinsic void __xor();
684 | ///
685 | /// Pops one item off the stack. (signed int32)
686 | /// Performs {(float)Stack.Top} as a signed int32.
687 | /// Pushes one item on the stack.
688 | ///
689 | extern __unsafeIntrinsic void __iToF();
690 | ///
691 | /// Pops one item off the stack. (float)
692 | /// Performs {(int)Stack.Top} as a float.
693 | /// Pushes one item on the stack.
694 | ///
695 | extern __unsafeIntrinsic void __fToI();
696 | ///
697 | /// Pops one item off the stack. (float)
698 | /// Pushes three items of value Stack.Top on the stack.
699 | ///
700 | extern __unsafeIntrinsic void __fToV();
701 | /// Pushes two signed int32 values to the stack.
702 | /// The first value to push to the stack.This value must be an integer literal.
703 | /// The second value to push to the stack.This value must be an integer literal.
704 | extern __unsafeIntrinsic void __push2(const int value0, const int value1);
705 | /// Pushes three signed int32 values to the stack.
706 | /// The first value to push to the stack.This value must be an integer literal.
707 | /// The second value to push to the stack.This value must be an integer literal.
708 | /// The third value to push to the stack.This value must be an integer literal.
709 | extern __unsafeIntrinsic void __push3(const int value0, const int value1, const int value2);
710 | /// Pushes one signed int32 value to the stack.
711 | /// The value to push to the stack.This value must be an integer literal.
712 | extern __unsafeIntrinsic void __push(const int value);
713 | /// Pushes one float value to the stack.
714 | /// The value to push to the stack.This value must be an floating-point literal.
715 | extern __unsafeIntrinsic void __pushF(const float value);
716 | /// Pushes a duplicate of Stack.Top to the stack.
717 | extern __unsafeIntrinsic void __dup();
718 | /// Pops one item off the stack and discards it.
719 | extern __unsafeIntrinsic void __drop();
720 | ///
721 | /// Pops the amount of items off the stack that the function takes.
722 | /// Calls a native function.
723 | ///
724 | /// The hash relating to the native.This value must be an integer literal.
725 | /// The param count of the native.This value must be an integer literal.
726 | /// The return count of the native.This value must be an integer literal.
727 | extern __unsafeIntrinsic void __callNative(const uint nativeHash, const uint paramCount, const uint returnCount);
728 | ///
729 | /// Pops the amount of items off the stack that the function takes.
730 | /// Calls a native function.
731 | ///
732 | /// The upper 32 bits of the hash relating to the native.This value must be an integer literal.
733 | /// The lower 32 bits of the hash relating to the native.This value must be an integer literal.
734 | /// The param count of the native.This value must be an integer literal.
735 | /// The return count of the native.This value must be an integer literal.
736 | extern __unsafeIntrinsic void __callNativePc(const uint nativeHash64Part1, const uint nativeHash64Part2, const uint paramCount, const uint returnCount);
737 | /// Returns a function.
738 | /// The param count of the function.This value must be an integer literal.
739 | /// The return count of the function.This value must be an integer literal.
740 | extern __unsafeIntrinsic void __return(const uint paramCount, const uint returnCount);
741 | ///
742 | /// Pops one item off the stack. (void*)
743 | /// Performs {*Stack.Top} as a signed int32.
744 | /// Pushes one item on the stack.
745 | ///
746 | extern __unsafeIntrinsic void __pGet();
747 | ///
748 | /// Pops two items off the stack. (signed int32, void*)
749 | /// Performs {*Stack.Top = (Stack.Top - 1)} as a signed int32.
750 | ///
751 | extern __unsafeIntrinsic void __pSet();
752 | ///
753 | /// Pops two items off the stack. (void*, signed int32)
754 | /// Performs {*(Stack.Top - 1) = Stack.Top} as a signed int32.
755 | /// Pushes Stack.Top on the stack.
756 | ///
757 | extern __unsafeIntrinsic void __pPeekSet();
758 | ///
759 | /// Pops two items off the stack. (signed int32, void*)
760 | /// Pushes items at the pointer Stack.Top for (Stack.Top - 1) on the stack.
761 | ///
762 | extern __unsafeIntrinsic void __toStack();
763 | ///
764 | /// Pops two items off the stack. (signed int32, void*)
765 | /// Pops off items from the stack for (Stack.Top - 1) into the pointer Stack.Top.
766 | ///
767 | extern __unsafeIntrinsic void __fromStack();
768 | ///
769 | /// Pops two items off the stack. (signed int32, void*)
770 | /// Performs {&Stack.Top[(Stack.Top - 1)]}.>
771 | ///
772 | /// The array item stack size.This value must be an integer literal.
773 | extern __unsafeIntrinsic void __getArrayP(const uint arraySize);
774 | ///
775 | /// Pops two items off the stack. (signed int32, void*)
776 | /// Performs {Stack.Top[(Stack.Top - 1)]}.
777 | /// Pushes one item on the stack.
778 | ///
779 | /// The array item stack size.This value must be an integer literal.
780 | extern __unsafeIntrinsic void __getArray(const uint arraySize);
781 | ///
782 | /// Pops two items off the stack. (signed int32, void*)
783 | /// Performs {&Stack.Top[(Stack.Top - 1)] = (Stack.Top - 2)}.
784 | ///
785 | /// The array item stack size.This value must be an integer literal.
786 | extern __unsafeIntrinsic void __setArray(const uint arraySize);
787 | ///
788 | /// Gets a local functon frame pointer by an index.
789 | /// Pushes the frame pointer on the stack.
790 | ///
791 | /// The index to get the frame at.This value must be an integer literal.
792 | extern __unsafeIntrinsic void __getFrameP(const uint frameIndex);
793 | ///
794 | /// Gets a local functon frame pointer by it's name.
795 | /// Pushes the frame pointer on the stack.
796 | ///
797 | /// The name of the local function frame.This value must be an string literal.
798 | extern __unsafeIntrinsic void __getNamedFrameP(const char* frameName);
799 | ///
800 | /// Gets a local functon frame by an index.
801 | /// Pushes the frame on the stack.
802 | ///
803 | /// The index to get the frame at.This value must be an integer literal.
804 | extern __unsafeIntrinsic void __getFrame(const uint frameIndex);
805 | ///
806 | /// Gets a local functon frame by it's name.
807 | /// Pushes the frame on the stack.
808 | ///
809 | /// The name of the local function frame.This value must be an string literal.
810 | extern __unsafeIntrinsic void __getNamedFrame(const char* frameName);
811 | ///
812 | /// Pops one item off the stack. (signed int32)
813 | /// Sets a local functon frame by an index.
814 | ///
815 | /// The index to set the frame at.This value must be an integer literal.
816 | extern __unsafeIntrinsic void __setFrame(const uint frameIndex);
817 | ///
818 | /// Pops one item off the stack. (signed int32)
819 | /// Sets a local functon frame by it's name.
820 | ///
821 | /// The name of the local function frame.This value must be an string literal.
822 | extern __unsafeIntrinsic void __setNamedFrame(const char* frameName);
823 | ///
824 | /// Gets a static var pointer by an index.
825 | /// Pushes the static var pointer on the stack.
826 | ///
827 | /// The index to get the static at.This value must be an integer literal.
828 | extern __unsafeIntrinsic void __getStaticP(const uint staticIndex);
829 | ///
830 | /// Gets a static var pointer by it's name.
831 | /// Pushes the static var pointer on the stack.
832 | ///
833 | /// The name of the static var.This value must be an string literal.
834 | extern __unsafeIntrinsic void __getNamedStaticP(const char* StaticName);
835 | ///
836 | /// Gets a static var by an index.
837 | /// Pushes the static var on the stack.
838 | ///
839 | /// The index to get the static at.This value must be an integer literal.
840 | extern __unsafeIntrinsic void __getStatic(const uint staticIndex);
841 | ///
842 | /// Gets a static var by it's name.
843 | /// Pushes the static var on the stack.
844 | ///
845 | /// The name of the static var.This value must be an string literal.
846 | extern __unsafeIntrinsic void __getNamedStatic(const char* StaticName);
847 | ///
848 | /// Pops one item off the stack. (signed int32)
849 | /// Sets a static var by an index.
850 | ///
851 | /// The index to set the static at.This value must be an integer literal.
852 | extern __unsafeIntrinsic void __setStatic(const uint staticIndex);
853 | ///
854 | /// Pops one item off the stack. (signed int32)
855 | /// Sets a static var by it's name.
856 | ///
857 | /// The name of the static var.This value must be an string literal.
858 | extern __unsafeIntrinsic void __setNamedStatic(const char* StaticName);
859 | ///
860 | /// Pops one item off the stack. (signed int32)
861 | /// Performs {Stack.Top + value} as a signed int32.
862 | /// Pushes one item on the stack.
863 | ///
864 | /// Right hand side of the math operation.This value must be an integer literal.
865 | extern __unsafeIntrinsic void __addImm(const uint value);
866 | ///
867 | /// Pops one item off the stack. (signed int32)
868 | /// Performs {Stack.Top * value} as a signed int32.
869 | /// Pushes one item on the stack.
870 | ///
871 | /// Right hand side of the math operation.This value must be an integer literal.
872 | extern __unsafeIntrinsic void __multImm(const uint value);
873 | ///
874 | /// Pops one item off the stack. (void*)
875 | /// Performs {Stack.Top + immediate * 4} as a signed int32.
876 | /// Pushes one item on the stack.
877 | ///
878 | /// The immediate value of a pointer.This value must be an integer literal.
879 | extern __unsafeIntrinsic void __getImmP(const uint immediate);
880 | ///
881 | /// Pops one item off the stack. (void*)
882 | /// Performs {*(Stack.Top + immediate * 4)} as a signed int32.
883 | /// Pushes one item on the stack.
884 | ///
885 | /// The immediate value of a pointer.This value must be an integer literal.
886 | extern __unsafeIntrinsic void __getImm(const uint immediate);
887 | ///
888 | /// Pops one item off the stack. (signed int32, void*)
889 | /// Performs {*(Stack.Top + immediate * 4) = (Stack.Top - 1)} as a signed int32.
890 | ///
891 | /// The immediate value of a pointer.This value must be an integer literal.
892 | extern __unsafeIntrinsic void __setImm(const uint immediate);
893 | ///
894 | /// Gets a global var pointer by an index.
895 | /// Pushes the global var pointer on the stack.
896 | ///
897 | /// The index to get the global at.This value must be an integer literal.
898 | extern __unsafeIntrinsic void __getGlobalP(const uint globalIndex);
899 | ///
900 | /// Gets a global var by an index.
901 | /// Pushes the global var on the stack.
902 | ///
903 | /// The index to get the global at.This value must be an integer literal.
904 | extern __unsafeIntrinsic void __getGlobal(const uint globalIndex);
905 | ///
906 | /// Pops one item off the stack. (signed int32)
907 | /// Sets a global var by an index.
908 | ///
909 | /// The index to set the global at.This value must be an integer literal.
910 | extern __unsafeIntrinsic void __setGlobal(const uint globalIndex);
911 | ///
912 | /// Pops one item off the stack. (signed int32)
913 | /// Switchs on Stack.Top to the case.
914 | /// This function must have a label for every case.
915 | ///
916 | /// The case of the switch.This value must be an integer literal.
917 | /// The label of the switch to jump to if Stack.Top == Case.This value must be an string literal.
918 | extern __unsafeIntrinsic void __switch(const int Case, const char* label, ...);
919 | ///
920 | /// Performs {goto label;}.
921 | ///
922 | /// The label to jump to.This value must be an string literal.
923 | extern __unsafeIntrinsic void __jump(const char* label);
924 | ///
925 | /// Pops one item off the stack. (signed int32)
926 | /// Performs {if(Stack.Top) goto label;}.
927 | ///
928 | /// The label to jump to.This value must be an string literal.
929 | extern __unsafeIntrinsic void __jumpFalse(const char* label);
930 | ///
931 | /// Pops two items off the stack. (signed int32, signed int32)
932 | /// Performs {if((Stack.Top - 1) != Stack.Top) goto label;}.
933 | ///
934 | /// The label to jump to.This value must be an string literal.
935 | extern __unsafeIntrinsic void __jumpNE(const char* label);
936 | ///
937 | /// Pops two items off the stack. (signed int32, signed int32)
938 | /// Performs {if((Stack.Top - 1) == Stack.Top) goto label;}.
939 | ///
940 | /// The label to jump to.This value must be an string literal.
941 | extern __unsafeIntrinsic void __jumpEQ(const char* label);
942 | ///
943 | /// Pops two items off the stack. (signed int32, signed int32)
944 | /// Performs {if((Stack.Top - 1) <= Stack.Top) goto label;}.
945 | ///
946 | /// The label to jump to.This value must be an string literal.
947 | extern __unsafeIntrinsic void __jumpLE(const char* label);
948 | ///
949 | /// Pops two items off the stack. (signed int32, signed int32)
950 | /// Performs {if((Stack.Top - 1) < Stack.Top) goto label;}.
951 | ///
952 | /// The label to jump to.This value must be an string literal.
953 | extern __unsafeIntrinsic void __jumpLT(const char* label);
954 | ///
955 | /// Pops two items off the stack. (signed int32, signed int32)
956 | /// Performs {if((Stack.Top - 1) >= Stack.Top) goto label;}.
957 | ///
958 | /// The label to jump to.This value must be an string literal.
959 | extern __unsafeIntrinsic void __jumpGE(const char* label);
960 | ///
961 | /// Pops two items off the stack. (signed int32, signed int32)
962 | /// Performs {if((Stack.Top - 1) > Stack.Top) goto label;}.
963 | ///
964 | /// The label to jump to.This value must be an string literal.
965 | extern __unsafeIntrinsic void __jumpGT(const char* label);
966 | ///
967 | /// Pops the amount of items off the stack that the function takes.
968 | /// Calls a function.
969 | ///
970 | /// The name of the function to call.This value must be an string literal.
971 | extern __unsafeIntrinsic void __call(const char* functionName);
972 | /// Pushes one char* to the stack.
973 | /// The string that will be referenced by the pointer.This value must be an string literal.
974 | extern __unsafeIntrinsic void __pushString(const char* value);
975 | ///
976 | /// Pops one item off the stack. (char*)
977 | /// Performs {joaat(Stack.Top);}.
978 | /// Pushes one item on the stack.
979 | ///
980 | extern __unsafeIntrinsic void __getHash();
981 | ///
982 | /// Pops two items off the stack. (char*, char*)
983 | /// Copies (Stack.Top - 1) into Stack.Top for strLen bytes or until a 0 was hit in (Stack.Top - 1).
984 | ///
985 | /// The length of the string destination buffer.This value must be an integer literal.
986 | extern __unsafeIntrinsic void __strCopy(const uint strLen);
987 | ///
988 | /// Pops two items off the stack. (signed int32, char*)
989 | /// Copies the string representation of (Stack.Top - 1) into Stack.Top for strLen bytes or until a 0 was hit in (Stack.Top - 1).
990 | ///
991 | /// The length of the string destination buffer.This value must be an integer literal.
992 | extern __unsafeIntrinsic void __iToS(const uint strLen);
993 | ///
994 | /// Pops two items off the stack. (char*, char*)
995 | /// Appends (Stack.Top - 1) into Stack.Top for strLen bytes or until a 0 was hit in (Stack.Top - 1).
996 | ///
997 | /// The length of the string destination buffer.This value must be an integer literal.
998 | extern __unsafeIntrinsic void __strAdd(const uint strLen);
999 | ///
1000 | /// Pops two items off the stack. (signed int32, char*)
1001 | /// appends the string representation of (Stack.Top - 1) into Stack.Top for strLen bytes or until a 0 was hit in (Stack.Top - 1).
1002 | ///
1003 | /// The length of the string destination buffer.This value must be an integer literal.
1004 | extern __unsafeIntrinsic void __strAddI(const uint strLen);
1005 | ///
1006 | /// Pops three items off the stack. (signed int32, signed int32, void*)
1007 | /// Pops off items from the stack for {(Stack.Top - 2) * (Stack.Top - 1) / 4} into the pointer Stack.Top.
1008 | ///
1009 | extern __unsafeIntrinsic void __memCopy();
1010 | ///
1011 | /// Pops one item off the stack. (void*) then pops the amount of items off the stack that the function takes.
1012 | /// Calls the function at the pointer Stack.Top.
1013 | ///
1014 | extern __unsafeIntrinsic void __pCall();
1015 | #pragma endregion //}
1016 |
1017 | #undef __intrinsic
1018 | #undef __unsafeIntrinsic
1019 |
1020 | /// Creates a array with the first item as the size.
1021 | /// The type of array to create.
1022 | /// The name of the array to create.
1023 | /// The size of the array to create.
1024 | #define CreateSizedArray(type, name, sizein, ...)\
1025 | struct SizedArray\
1026 | {\
1027 | unsigned int size;\
1028 | type items[sizein];\
1029 | } name = {.size = sizein, .items = {__VA_ARGS__}}
1030 |
1031 | /// Gets the size of the sized array.
1032 | /// The pointer to the sized array.
1033 | #define GetSizedArraySize(sizedarr) (*(unsigned int*)sizedarr)
1034 |
1035 | /// Gets an item of the sized array.
1036 | /// The pointer to the sized array.
1037 | /// The type of the sized array.
1038 | /// The index of the sized array item.
1039 | #define GetSizedArrayItem(sizedarr, type, index) (*(type*)((int*)sizedarr + 1 + index))
1040 |
1041 | /// Converts an array to a sized array.
1042 | /// The pointer to the array.
1043 | /// The pointer to the sized array.
1044 | #define ArrayToSizedArray(arr, sizedarr)\
1045 | if(sizeof(arr) == sizeof(sizedarr.items))\
1046 | memcpy(sizedarr.items, arr, countof(arr));
1047 |
1048 | /// Converts an sized array to a array.
1049 | /// The pointer to the sized array.
1050 | /// The pointer to the array.
1051 | #define SizedArrayToArray(sizedarr, arr)\
1052 | if(sizeof(arr) == sizeof(sizedarr.items))\
1053 | memcpy(arr, sizedarr.items, countof(sizedarr.items));
1054 |
1055 |
--------------------------------------------------------------------------------
/include/natives.h:
--------------------------------------------------------------------------------
1 | /*H**********************************************************************
2 | * FILENAME : natives.h START DATE : 10 Sept 16
3 | *
4 | * DESCRIPTION :
5 | * native.h file controller based on your current target and platform.
6 | *
7 | * NOTES :
8 | * This file is part of SC-CL's include library.
9 | *
10 | * LICENSE :
11 | *
12 | * Copyright 2016 SC-CL
13 | *
14 | * Redistribution and use in source and binary forms, with or without
15 | * modification, are permitted provided that the following conditions are met:
16 | *
17 | * * Redistributions of source code must retain the above copyright
18 | * notice, this list of conditions and the following disclaimer.
19 | *
20 | * * Redistributions in binary form must reproduce the above copyright
21 | * notice, this list of conditions and the following disclaimer in the
22 | * documentation and/or other materials provided with the distribution.
23 | *
24 | * * Neither SC-CL nor its contributors may be used to endorse or promote products
25 | * derived from this software without specific prior written permission.
26 | *
27 | * * Redistribution of this software in source or binary forms shall be free
28 | * of all charges or fees to the recipient of this software.
29 | *
30 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
31 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
32 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
33 | * DISCLAIMED. IN NO EVENT SHALL SC-CL BE LIABLE FOR ANY
34 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
35 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
36 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
37 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
38 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
39 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
40 | *
41 | * AUTHORS :
42 | * Rocko Tompkins
43 | * Nathan James
44 | *H*/
45 | #pragma once
46 |
47 | #if TARGET == TARGET_RDR
48 |
49 | #include "RDR/natives32.h"
50 |
51 | #elif TARGET == TARGET_GTAV
52 |
53 | #if PTRWIDTH == 64
54 | #include "GTAV/natives64.h"
55 | #else
56 | #include "GTAV/natives32.h"
57 | #endif
58 |
59 | #elif TARGET == TARGET_GTAIV
60 |
61 | #if PLATFORM == PLATFORM_PC
62 | #include "GTAIV/natives32.h"//1.0.7.0
63 | #else
64 | #include "GTAIV/natives32Old.h"//1.0.4.0
65 | #endif
66 |
67 | #endif
--------------------------------------------------------------------------------
/include/types.h:
--------------------------------------------------------------------------------
1 | /*H**********************************************************************
2 | * FILENAME : types.h START DATE : 10 Sept 16
3 | *
4 | * DESCRIPTION :
5 | * Types to be used with all targets and platforms of SC-CL.
6 | *
7 | * NOTES :
8 | * This file is part of SC-CL's include library.
9 | *
10 | * LICENSE :
11 | *
12 | * Copyright 2016 SC-CL
13 | *
14 | * Redistribution and use in source and binary forms, with or without
15 | * modification, are permitted provided that the following conditions are met:
16 | *
17 | * * Redistributions of source code must retain the above copyright
18 | * notice, this list of conditions and the following disclaimer.
19 | *
20 | * * Redistributions in binary form must reproduce the above copyright
21 | * notice, this list of conditions and the following disclaimer in the
22 | * documentation and/or other materials provided with the distribution.
23 | *
24 | * * Neither SC-CL nor its contributors may be used to endorse or promote products
25 | * derived from this software without specific prior written permission.
26 | *
27 | * * Redistribution of this software in source or binary forms shall be free
28 | * of all charges or fees to the recipient of this software.
29 | *
30 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
31 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
32 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
33 | * DISCLAIMED. IN NO EVENT SHALL SC-CL BE LIABLE FOR ANY
34 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
35 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
36 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
37 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
38 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
39 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
40 | *
41 | * AUTHORS :
42 | * Rocko Tompkins
43 | * Nathan James
44 | *H*/
45 | #pragma once
46 |
47 | #ifndef _MSC_VER
48 | #define global(index) __attribute((scriptglobal(index)))
49 | #define noinline __attribute((noinline))
50 | #define unsafe __attribute((unsafe))
51 | #else
52 | #define _Generic(x) 0
53 | #define global(index)
54 | #define noinline
55 | #define unsafe
56 | #endif
57 |
58 | #if PLATFORM == PLATFORM_PC && TARGET == TARGET_GTAV
59 | #define int long long
60 | #define float double
61 | #endif
62 |
63 | //calculation range is -2,147,483,648 to 2,147,483,647
64 | //any value above or below that will be automatically cast to a signed int
65 | typedef unsigned int uint;
66 | typedef unsigned char byte;
67 | typedef unsigned char uchar;
68 | typedef unsigned short ushort;
69 |
70 | //Fix for intellisense nonsense
71 | #ifndef _MSC_VER
72 | typedef _Bool bool;
73 | #else
74 | typedef int bool;
75 | #endif
76 |
77 | typedef int Player;
78 | typedef int Entity;
79 | typedef Entity Ped;
80 | typedef Entity Vehicle;
81 | typedef Entity Object;
82 | typedef uint Hash;
83 | typedef int Cam;
84 | typedef int FireId;
85 | typedef int CarGenerator;
86 | typedef int Group;
87 | typedef int Train;
88 | typedef int Pickup;
89 | typedef int Object;
90 | typedef int Weapon;
91 | typedef int Interior;
92 | typedef int Blip;
93 | typedef int Texture;
94 | typedef int TextureDict;
95 | typedef int CoverPoint;
96 | typedef int Camera;
97 | typedef int TaskSequence;
98 | typedef int ColourIndex;
99 | typedef int Sphere;
100 | typedef int ScrHandle;
101 | typedef int DecisionMaker;
102 | typedef int ScriptAny;
103 | typedef int UnkInt;
104 | typedef int Actor;
105 | typedef int Controller;
106 | typedef int Layout;
107 | typedef int Iterator;
108 | typedef int IterationSet;
109 | typedef int GUIWindow;
110 | typedef float Time;
111 |
112 | typedef struct NetworkHandle
113 | {
114 | int data[13];
115 | } NetworkHandle;
116 |
117 | typedef union vector2
118 | {
119 | struct { float x, y; };
120 | struct { float width, height; };
121 | struct { float w, h; };
122 | float v[2];
123 | } Point, Size, vector2;
124 |
125 | //GTA Coord Type = Y Depth
126 | //RDR Coord Type = Z Depth
127 | typedef union vector3
128 | {
129 | struct { float x, y, z; };
130 | float v[3];
131 | } vector3;
132 |
133 | typedef union quaternion
134 | {
135 | struct { float x, y, z, w; };
136 | float v[4];
137 | } quaternion;
138 |
139 | //Color struct where values range from 0 - 255
140 | typedef union RGBA
141 | {
142 | struct
143 | {
144 | union{int red; int r;};
145 | union{int green; int g;};
146 | union{int blue; int b;};
147 | union{int opacity; int alpha; int a;};
148 | };
149 | int col[4];
150 | } RGBA;
151 |
152 | //Color struct where values range from 0 - 255
153 | typedef union RGB
154 | {
155 | struct
156 | {
157 | union{int red; int r;};
158 | union{int green; int g;};
159 | union{int blue; int b;};
160 | };
161 | int col[3];
162 | } RGB;
163 |
164 | //Color struct where values range from 0.0 - 1.0
165 | typedef union FloatRGBA
166 | {
167 | struct
168 | {
169 | union{float red; float r;};
170 | union{float green; float g;};
171 | union{float blue; float b;};
172 | union{float opacity; float alpha; float a;};
173 | };
174 | float col[4];
175 | } FloatRGBA;
176 |
177 | //Color struct where values range from 0.0 - 1.0
178 | typedef union FloatRGB
179 | {
180 | struct
181 | {
182 | union{float red; float r;};
183 | union{float green; float g;};
184 | union{float blue; float b;};
185 | };
186 | float col[3];
187 | } FloatRGB;
188 |
189 | typedef union flint
190 | {
191 | int Int;
192 | float Float;
193 | } flint;
194 |
195 | typedef union any
196 | {
197 | int Int;
198 | float Float;
199 | bool Bool;
200 | char* CharP;
201 | byte* ByteP;
202 | int* IntP;
203 | float* FloatP;
204 | short* ShortP;
205 | vector3* Vector3P;
206 | quaternion* QuaternionP;
207 | byte ByteArray[4];
208 | char CharArray[4];
209 | short ShortArray[2];
210 | } any;
211 |
212 | typedef enum DataType
213 | {
214 | DT_None,
215 | DT_UInt,
216 | DT_UIntP,
217 | DT_Int,
218 | DT_IntP,
219 | DT_Float,
220 | DT_FloatP,
221 | DT_Bool,
222 | DT_BoolP,
223 | DT_Char,
224 | DT_CharP,
225 | DT_Short,
226 | DT_ShortP,
227 | DT_UShort,
228 | DT_UShortP,
229 | DT_Vector3,
230 | DT_Vector3P,
231 | DT_Vector2,
232 | DT_Vector2P,
233 | DT_Quaternion,
234 | DT_QuaternionP,
235 | DT_FunctionP
236 | } DataType;
237 |
238 | //poor mans constructors
239 |
240 | /// Constructs a any type.
241 | /// The value you want to store.
242 | /// A any type.
243 | #define any(x) (any){x}
244 |
245 | /// Constructs a RGBA type.
246 | /// The red value to be initialized, in the interval [0,255]
247 | /// The green value to be initialized, in the interval [0,255]
248 | /// The blue value to be initialized, in the interval [0,255]
249 | /// The alpha value to be initialized, in the interval [0,255]
250 | /// A RGBA type.
251 | #define RGBA(R, G, B, A) (RGBA){R, G, B, A}
252 |
253 | /// Constructs a RGB type.
254 | /// The red value to be initialized, in the interval [0,255]
255 | /// The green value to be initialized, in the interval [0,255]
256 | /// The blue value to be initialized, in the interval [0,255]
257 | /// A RGB type.
258 | #define RGB(R, G, B) (RGB){R, G, B}
259 |
260 | /// Constructs a FloatRGBA type.
261 | /// The red value to be initialized, in the interval [0.0,1.0]
262 | /// The green value to be initialized, in the interval [0.0,1.0]
263 | /// The blue value to be initialized, in the interval [0.0,1.0]
264 | /// The alpha value to be initialized, in the interval [0.0,1.0]
265 | /// A FloatRGBA type.
266 | #define FloatRGBA(R, G, B, A) (FloatRGBA){R, G, B, A}
267 |
268 | /// Constructs a FloatRGB type.
269 | /// The red value to be initialized, in the interval [0.0,1.0]
270 | /// The green value to be initialized, in the interval [0.0,1.0]
271 | /// The blue value to be initialized, in the interval [0.0,1.0]
272 | /// A FloatRGB type.
273 | #define FloatRGB(R, G, B) (FloatRGB){R, G, B}
274 |
275 | /// Constructs a vector2 Point type.
276 | /// The x axis to be initialized.
277 | /// The y axis to be initialized.
278 | /// A Point type.
279 | #define Point(x, y) (Point){x, y}
280 |
281 | /// Constructs a vector2 Size type.
282 | /// The width to be initialized.
283 | /// The height to be initialized.
284 | /// A Size type.
285 | #define Size(w, h) (Size){w, h}
286 |
287 | /// Constructs a vector2 type.
288 | /// The x axis to be initialized.
289 | /// The y axis to be initialized.
290 | /// A vector2 type.
291 | #define vector2(x, y) (vector2){x, y}
292 |
293 | /// Constructs a vector3 type.
294 | /// The x axis to be initialized.
295 | /// The y axis to be initialized.
296 | /// The z axis to be initialized.
297 | /// A vector3 type.
298 | #define vector3(x, y, z) (vector3){x, y, z}
299 |
300 | /// Constructs a quaternion type.
301 | /// X component of the quaternion.
302 | /// Y component of the quaternion.
303 | /// Z component of the quaternion.
304 | /// W component of the quaternion.
305 | /// A quaternion type.
306 | #define quaternion(x, y, z, w) (quaternion){x, y, z, w}
307 |
308 | typedef void* SizedArray;
309 |
310 |
--------------------------------------------------------------------------------
/include/varargs.h:
--------------------------------------------------------------------------------
1 | /*H**********************************************************************
2 | * FILENAME : varargs.h START DATE : 10 Sept 16
3 | *
4 | * DESCRIPTION :
5 | * Provides facilities for stepping through a list of function arguments of
6 | * an unknown number and type.
7 | *
8 | * NOTES :
9 | * This file is part of SC-CL's include library.
10 | *
11 | * The type used in va_arg is supposed to match the actual type
12 | * after default promotions. Thus, va_arg (..., short) is not valid.
13 | *
14 | * LICENSE :
15 | *
16 | * Copyright 2016 SC-CL
17 | *
18 | * Redistribution and use in source and binary forms, with or without
19 | * modification, are permitted provided that the following conditions are met:
20 | *
21 | * * Redistributions of source code must retain the above copyright
22 | * notice, this list of conditions and the following disclaimer.
23 | *
24 | * * Redistributions in binary form must reproduce the above copyright
25 | * notice, this list of conditions and the following disclaimer in the
26 | * documentation and/or other materials provided with the distribution.
27 | *
28 | * * Neither SC-CL nor its contributors may be used to endorse or promote products
29 | * derived from this software without specific prior written permission.
30 | *
31 | * * Redistribution of this software in source or binary forms shall be free
32 | * of all charges or fees to the recipient of this software.
33 | *
34 | * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
35 | * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
36 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
37 | * DISCLAIMED. IN NO EVENT SHALL SC-CL BE LIABLE FOR ANY
38 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
39 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
40 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
41 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
42 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
43 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
44 | *
45 | * AUTHORS :
46 | * Rocko Tompkins
47 | * Nathan James
48 | *H*/
49 | #pragma once
50 |
51 | #ifndef _VA_LIST
52 | #define _VA_LIST
53 | typedef int* va_list;
54 | #endif
55 |
56 | ///
57 | /// Amount of space required in an argument list (ie. the stack) for an
58 | /// argument of type t.
59 | ///
60 | /// The type to be evaluated.
61 | ///
62 | #define __va_argsiz(t) \
63 | (((sizeof(t) + sizeof(int) - 1) / sizeof(int)) * sizeof(int))
64 |
65 | ///
66 | /// Start variable argument list processing by setting AP to point to the
67 | /// argument after pN.
68 | ///
69 | ///
70 | /// Uninitialized object of type va_list.
71 | /// After the call, it carries the information needed to retrieve the additional arguments using va_arg.
72 | /// If ap has already been passed as first argument to a previous call to va_start or va_copy, it shall be passed to va_end before calling this function.
73 | ///
74 | ///
75 | /// Name of the last named parameter in the function definition.
76 | /// The arguments extracted by subsequent calls to va_arg are those after pN.
77 | ///
78 | ///
79 | #define va_start(ap, pN) \
80 | ((ap) = (va_list)*(va_list)((char*)(&pN) + __va_argsiz(pN)))
81 |
82 | ///
83 | /// Increment ap to the next argument in the list while returing a
84 | /// pointer to what ap pointed to first, which is of type t.
85 | ///
86 | ///
87 | /// Object of type va_list carrying information about the current retrieval state of a variable argument list.
88 | /// This object shall have been initialized by an initial call to va_start or va_copy and not have been released with va_end.
89 | ///
90 | ///
91 | /// A type name.This type name is used as the type of the expression this macro expands to(i.e., its return type).
92 | /// For a type expression to be suitable for its use with va_arg, it must be such that type* produces a pointer to type.
93 | /// The type shall be compatible with type of the extracted argument(as promoted according to the default argument promotions),
94 | /// or one be the unsigned version of the other, or one be a void pointer and the other some other pointer type.
95 | ///
96 | ///
97 | #define va_arg(ap, t) \
98 | (((ap) = (va_list)((char*)(ap) + __va_argsiz(t))), \
99 | *((t*)((char*)(ap) - __va_argsiz(t))))
100 |
101 | ///
102 | /// Initializes dest as a copy of src (in its current state)
103 | ///
104 | ///
105 | /// Uninitialized object of type va_list.
106 | /// After the call, it carries the information needed to retrieve the same additional arguments as src.
107 | /// If dest has already been passed as first argument to a previous call to va_start or va_copy, it shall be passed to va_end before calling this function.
108 | ///
109 | ///
110 | /// Object of type va_list that already carries information to retrieve additional arguments with va_arg
111 | /// (i.e., it has already been passed as first argument to va_start or va_copy ans has not yet been released with va_end).
112 | ///
113 | ///
114 | #define va_copy(dest, src) ((dest) = (src))
115 |
116 | ///
117 | /// End processing of variable argument list. In this case we do nothing.
118 | ///
119 | ///
120 | /// Object of type va_list carrying information about the current retrieval state of a variable argument list.
121 | /// This object shall have been initialized by an initial call to va_start or va_copy and not have been released with va_end.
122 | ///
123 | ///
124 | #define va_end(ap) ((void)0)
125 |
126 | ///
127 | /// Gets the variable argument param count from the last argument pN
128 | ///
129 | ///
130 | /// Name of the last named parameter in the function definition.
131 | ///
132 | ///
133 | #define va_count(pN) \
134 | (*(int*)((char*)(&pN) + __va_argsiz(pN) + sizeof(va_list)))
135 |
136 | ///
137 | /// Gets the variable argument stack count from the last argument pN
138 | ///
139 | ///
140 | /// Name of the last named parameter in the function definition.
141 | ///
142 | ///
143 | #define va_scount(pN) \
144 | (*(int*)((char*)(&pN) + __va_argsiz(pN) + sizeof(va_list) + sizeof(int)))
145 |
146 | #define __OL_N(number) number, impossible, number
147 | #define __OL_S 1, 0, 1,
148 | #define __OL_CIP(...) ,
149 | #define __OL_LP (
150 | #define __OL_EX(...) __VA_ARGS__
151 | #define __OL_CH(...) __OL_EX(__OL_LOG __OL_LP __VA_ARGS__ __OL_CIP __VA_ARGS__ __OL_CIP __VA_ARGS__ (), \
152 | __OL_N(20), __OL_N(19), __OL_N(18), __OL_N(17), __OL_N(16), __OL_N(15), __OL_N(14), __OL_N(13), __OL_N(12), __OL_N(11), __OL_N(10), \
153 | __OL_N(9), __OL_N(8), __OL_N(7), __OL_N(6), __OL_N(5), __OL_N(4), __OL_N(3), __OL_N(2), __OL_S ))
154 | #define __OL_LOG( \
155 | arg1, arg1_0, arg1_1, \
156 | arg2, arg2_0, arg2_1, \
157 | arg3, arg3_0, arg3_1, \
158 | arg4, arg4_0, arg4_1, \
159 | arg5, arg5_0, arg5_1, \
160 | arg6, arg6_0, arg6_1, \
161 | arg7, arg7_0, arg7_1, \
162 | arg8, arg8_0, arg8_1, \
163 | arg9, arg9_0, arg9_1, \
164 | arg10, arg10_0, arg10_1, \
165 | arg11, arg11_0, arg11_1, \
166 | arg12, arg12_0, arg12_1, \
167 | arg13, arg13_0, arg13_1, \
168 | arg14, arg14_0, arg14_1, \
169 | arg15, arg15_0, arg15_1, \
170 | arg16, arg16_0, arg16_1, \
171 | arg17, arg17_0, arg17_1, \
172 | arg18, arg18_0, arg18_1, \
173 | arg19, arg19_0, arg19_1, \
174 | arg20, arg20_0, arg20_1, \
175 | arg, ...) arg
176 |
177 | #define _OVERLOAD_(name, n) name##n
178 | #define _OVERLOAD(name, n) _OVERLOAD_(name, n)
179 | #define OVERLOAD(func, ...) _OVERLOAD(func, __OL_CH(__VA_ARGS__)) (__VA_ARGS__)
180 |
181 |
182 |
--------------------------------------------------------------------------------
/src/Menu.vcxproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | RDR SCO
6 | Win32
7 |
8 |
9 | RDR _SC
10 | Win32
11 |
12 |
13 |
14 | {130629F0-649C-4E82-B00A-590905509FFB}
15 | Menu
16 | 10.0
17 |
18 |
19 |
20 | Utility
21 | false
22 | ClangCL
23 | true
24 | MultiByte
25 |
26 |
27 | Utility
28 | false
29 | LLVM-vs2014
30 | true
31 | MultiByte
32 |
33 |
34 |
35 |
36 |
37 |
38 |
39 |
40 |
41 |
42 |
43 |
44 |
45 |
46 | ..\bin\
47 | ..\bin\
48 | Menu
49 | ..\include;$(IncludePath)
50 |
51 |
52 | $(SolutionDir)$(Configuration)\X360\
53 | $(Configuration)\X360\log\
54 |
55 |
56 |
57 | Level3
58 | MaxSpeed
59 | false
60 | false
61 | false
62 | "../../include/";Include/
63 | 4391;4392;4244;%(DisableSpecificWarnings)
64 | _MBCS;%(PreprocessorDefinitions);ENDIAN_BIG=0;ENDIAN_LITTLE=1;PLATFORM_X360=0;PLATFORM_PS3=1;PLATFORM_PC=2;TARGET_GTAIV=0;TARGET_GTAV=1;TARGET_RDR=2;FILETYPE_XSC=0;FILETYPE_YSC=1;FILETYPE_CSC=2;FILETYPE_SCO=3;SUBTARGET_TBOGT=0;SUBTARGET_TLAD=1;PTRWIDTH=32;TARGET=TARGET_RDR;FILETYPE=FILETYPE_XSC;PLATFORM=PLATFORM_X360;ENDIAN=ENDIAN_BIG
65 |
66 |
67 | false
68 | false
69 | true
70 | CompileAsC
71 |
72 |
73 | true
74 | true
75 |
76 |
77 | false
78 |
79 |
80 |
81 |
82 | Level3
83 | MaxSpeed
84 | false
85 | false
86 | false
87 | "../../include/"
88 | 4391;4392;4244;%(DisableSpecificWarnings)
89 | _MBCS;%(PreprocessorDefinitions);ENDIAN_BIG=0;ENDIAN_LITTLE=1;PLATFORM_X360=0;PLATFORM_PS3=1;PLATFORM_PC=2;TARGET_GTAIV=0;TARGET_GTAV=1;TARGET_RDR=2;FILETYPE_XSC=0;FILETYPE_YSC=1;FILETYPE_CSC=2;FILETYPE_SCO=3;SUBTARGET_TBOGT=0;SUBTARGET_TLAD=1;PTRWIDTH=32;TARGET=TARGET_RDR;FILETYPE=FILETYPE_SCO;PLATFORM=PLATFORM_X360;ENDIAN=ENDIAN_BIG
90 |
91 |
92 | false
93 | false
94 | true
95 | CompileAsC
96 |
97 |
98 | true
99 | true
100 |
101 |
102 | false
103 |
104 |
105 |
106 |
107 | "../../bin/SC-CL.exe" -platform=X360 -target=RDR_#SC -out-dir="$(OutDir)bin\\" -vcx="$(ProjectFileName)" -- -I "../../include/"
108 | "../../bin/SC-CL.exe" -platform=X360 -target=RDR_SCO -out-dir="$(OutDir)bin\\" -vcx="$(ProjectFileName)" -- -I "../../include/"
109 | Menu.dh%(Outputs)
110 | Menu.dh%(Outputs)
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 |
128 |
129 |
130 |
131 |
132 |
133 |
134 |
135 |
136 |
137 |
138 |
139 |
140 |
141 |
142 |
143 |
144 |
145 |
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 |
2 |
3 |
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6 |
7 |
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9 |
10 |
11 |
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13 | {56e85d47-cf3e-47cd-9b83-952caed44f1c}
14 |
15 |
16 | {40e788e5-9ec8-4d99-913f-3f3eb11dba9b}
17 |
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19 | {39485b75-34a8-43f9-bb94-22b872d7b48b}
20 |
21 |
22 | {456602c3-bb45-4bdb-a056-50ce76fe2906}
23 |
24 |
25 | {96d64924-cb91-4af9-b6b7-2560133ae9e6}
26 |
27 |
28 | {3be1bf3f-d698-45da-b2e9-3c0042ba89ab}
29 |
30 |
31 | {c3125bec-6181-4f66-bcef-b49b68bc59b2}
32 |
33 |
34 |
35 |
36 | include
37 |
38 |
39 | include
40 |
41 |
42 | include
43 |
44 |
45 | include\SC-CL
46 |
47 |
48 | include\SC-CL
49 |
50 |
51 | include\SC-CL
52 |
53 |
54 | include\SC-CL
55 |
56 |
57 | include\SC-CL
58 |
59 |
60 | include\SC-CL
61 |
62 |
63 | include\SC-CL\RDR
64 |
65 |
66 | include\SC-CL\RDR
67 |
68 |
69 | include\mods
70 |
71 |
72 |
73 |
74 | Source Files
75 |
76 |
77 | Source Files
78 |
79 |
80 | Source Files
81 |
82 |
83 | Source Files\mods
84 |
85 |
86 | Source Files\mods
87 |
88 |
89 | Source Files\mods
90 |
91 |
92 | Source Files\mods
93 |
94 |
95 | Source Files\mods
96 |
97 |
98 | Source Files\mods
99 |
100 |
101 | Source Files\mods
102 |
103 |
104 | Source Files\mods
105 |
106 |
107 | Source Files\mods
108 |
109 |
110 | Source Files\SC-CL
111 |
112 |
113 |
114 |
115 | Source Files
116 |
117 |
118 |
--------------------------------------------------------------------------------
/src/main.c:
--------------------------------------------------------------------------------
1 | #include "menu_backend.h"
2 |
3 | #include "types.h"
4 | #include "constants.h"
5 | #include "intrinsics.h"
6 | #include "natives.h"
7 | #include "common.h"
8 |
9 | #include "util.h"
10 | #include "mods/mods.h"
11 | #include "menu.h"
12 |
13 | void main()
14 | {
15 | Script_RunByPath("scripting/DesignerDefined/UI/FuiEventMonitor_o");
16 |
17 | char welcome_msg[200];
18 |
19 | if (NET_IS_IN_SESSION())
20 | {
21 | NET_SET_THIS_SCRIPT_IS_NET_SCRIPT(_GET_ID_OF_THIS_SCRIPT());
22 | }
23 |
24 | Net_RefreshPlayerlist();
25 |
26 | net_player_names[16] = null;
27 |
28 | stradd_s(welcome_msg, "Welcome, ");
29 | stradd_s(welcome_msg, GET_LOCAL_PLAYER_NAME(0));
30 | stradd_s(welcome_msg, ". Menu made by Fuhzbot. \n Press + to open.\n");
31 |
32 | PRINT_BIG(welcome_msg, 4, 1, 0, 0);
33 |
34 | while (true)
35 | {
36 | HandleInput();
37 | DrawMenu();
38 | ExecLoopMods();
39 | WAIT(0);
40 | }
41 | }
42 |
--------------------------------------------------------------------------------
/src/menu.c:
--------------------------------------------------------------------------------
1 | #include "menu_backend.h"
2 | #include "menu.h"
3 |
4 | #include "mods/mods.h"
5 |
6 | #include "constants.h"
7 | #include "natives.h"
8 | #include "common.h"
9 | #include "intrinsics.h"
10 |
11 | #pragma region Scrollables
12 | char *teleport_locations[] =
13 | {
14 | "Agave Viejo",
15 | "Armadillo",
16 | "Beecher's Hope",
17 | "Benedict Point",
18 | "Blackwater",
19 | "Casa Madrugada",
20 | "Chuparosa ",
21 | "Cochinay",
22 | "Coot's Chapel",
23 | "El Matadero",
24 | "El Presidio",
25 | "Escalera",
26 | "Fort Mercer",
27 | "Gaptooth Breach",
28 | "Lake Don Julio",
29 | "Las Hermanas",
30 | "Manzanita Post",
31 | "McFarlane's Ranch",
32 | "Nosalida",
33 | "Pacific Union Camp",
34 | "Plainview",
35 | "Rathskeller Fork",
36 | "Ridgewood Farm",
37 | "Serendipity's Wreck",
38 | "Thieve's Landing",
39 | "Tumbleweed",
40 | "Tesoro Azul",
41 | "Torquemada",
42 | "Twin Rocks",
43 | null
44 | };
45 |
46 | char *teleport_direction[] =
47 | {
48 | "Forward",
49 | "Back",
50 | "Up",
51 | "Down",
52 | null
53 | };
54 |
55 | char *weather[] =
56 | {
57 | "Clear",
58 | "Fair",
59 | "Cloudy",
60 | "Rainy",
61 | "Stormy",
62 | "Snowy",
63 | null
64 | };
65 |
66 | char *vehicles[] =
67 | {
68 | "Stagecoach",
69 | "Stagecoach002",
70 | "Stagecoach003",
71 | "Stagecoach004",
72 | "dlc_Vehicle01x",
73 | "StagecoachGatling01",
74 | "Cart01",
75 | "Cart02",
76 | "Cart003",
77 | "Cart004",
78 | "Cart005",
79 | "Cart006",
80 | "Canoe01",
81 | "Raft02",
82 | "Raft03",
83 | "Raft01",
84 | "Truck01",
85 | "Car01",
86 | "Wagon04",
87 | "Wagon05",
88 | "WagonPrison01",
89 | "WagonGatling01",
90 | "Wagon02",
91 | "Chuckwagon",
92 | "Chuckwagon02",
93 | "Coach01",
94 | null
95 | };
96 |
97 | char *animals[] =
98 | {
99 | "Horse01",
100 | "Horse02",
101 | "Horse03",
102 | "Horse04",
103 | "Horse05",
104 | "Horse06",
105 | "Horse07",
106 | "Horse08",
107 | "Horse09",
108 | "Horse10",
109 | "Horse11",
110 | "Horse12",
111 | "Horse13",
112 | "Horse14",
113 | "Horse15",
114 | "Horse16",
115 | "Horse17",
116 | "Horse18",
117 | "HorseMale01",
118 | "SaddleHorse01",
119 | "HorseMangy01",
120 | "HorseMangy02",
121 | "HorseMangy03",
122 | "HorseDead01",
123 | "MEX_Mule01",
124 | "MEX_Mule02",
125 | "MEX_Mule03",
126 | "MEX_Mule04",
127 | "Buffalo",
128 | "Buffalo04",
129 | "Bull04",
130 | "Bull05",
131 | "Cow",
132 | "Cow01",
133 | "Cow02",
134 | "Cow03",
135 | "Bull",
136 | "Bull01",
137 | "Bull02",
138 | "Chicken",
139 | "Chicken01",
140 | "Chicken02",
141 | "Rooster",
142 | "Rooster01",
143 | "Pig",
144 | "Pig01",
145 | "Pig03",
146 | "Sheep",
147 | "Sheep01",
148 | "Sheep03",
149 | "Goat01",
150 | "Goat02",
151 | "Goat03",
152 | "Goat",
153 | "Dog",
154 | "Dog01",
155 | "Dog02",
156 | "CollieDog",
157 | "CollieDog01",
158 | "CollieDog02",
159 | "CollieDog03",
160 | "GermanShepDog",
161 | "GermanShepDog01",
162 | "GermanShepDog02",
163 | "GermanShepDog03",
164 | "LabDog",
165 | "LabDog01",
166 | "LabDog02",
167 | "LabDog03",
168 | "NOR_HuskyDog",
169 | "NOR_HuskyDog01",
170 | "NOR_HuskyDog02",
171 | "NOR_HuskyDog03",
172 | "Coyote",
173 | "Coyote01",
174 | "Coyote03",
175 | "Coyote04",
176 | "Fox",
177 | "Fox01",
178 | "Fox02",
179 | "Fox03",
180 | "Snake",
181 | "Snake01",
182 | "Snake02",
183 | "FRO_Wolf",
184 | "FRO_Wolf01",
185 | "FRO_Wolf02",
186 | "FRO_Wolf03",
187 | "MEX_Wolf",
188 | "MEX_Wolf01",
189 | "MEX_Wolf02",
190 | "MEX_Wolf03",
191 | "NOR_Wolf",
192 | "NOR_Wolf01",
193 | "NOR_Wolf02",
194 | "NOR_Wolf03",
195 | "NAMED_Wolf",
196 | "NOR_WildBoar",
197 | "NOR_WildBoar01",
198 | "NOR_WildBoar02",
199 | "NOR_WildBoar04",
200 | "NAMED_WildBoar",
201 | "Rabbit02",
202 | "Rabbit03",
203 | "Jackalope01",
204 | "MEX_Armadillo02",
205 | "Raccoon01",
206 | "Raccoon02",
207 | "Skunk",
208 | "Skunk01",
209 | "Skunk02",
210 | "NOR_Cougar",
211 | "FRO_Cougar",
212 | "FRO_Cougar01",
213 | "FRO_Cougar02",
214 | "NOR_Cougar01",
215 | "NOR_Cougar02",
216 | "NOR_Cougar03",
217 | "NAMED_Cougar",
218 | "NOR_Bear",
219 | "NOR_Bear01",
220 | "NOR_Bear02",
221 | "NOR_GrizzlyBear",
222 | "NOR_GrizzlyBear01",
223 | "NOR_GrizzlyBear02",
224 | "NOR_GrizzlyBear03",
225 | "NOR_SuperGrizzlyBear",
226 | "NOR_SuperGrizzlyBear01",
227 | "NOR_SuperGrizzlyBear02",
228 | "NAMED_SuperGrizzlyBear",
229 | "NOR_Beaver",
230 | "NOR_Beaver01",
231 | "NOR_Beaver02",
232 | "NOR_Elk",
233 | "NOR_Elk01",
234 | "NOR_Elk02",
235 | "MEX_BobCat",
236 | "MEX_BobCat01",
237 | "NOR_BobCat02",
238 | "NOR_BobCat03",
239 | "Buck02",
240 | "Buck03",
241 | "Deer",
242 | "Deer01",
243 | "Deer03",
244 | "BigHorn",
245 | "BigHorn01",
246 | "BigHorn02",
247 | "NOR_Buffalo",
248 | "NOR_Buffalo01",
249 | "NOR_Buffalo02",
250 | "NOR_Buffalo04",
251 | "Vulture",
252 | "Vulture01",
253 | "Vulture02",
254 | "Crow",
255 | "Crow01",
256 | "Crow02",
257 | "SongBird",
258 | "SongBird01",
259 | "SongBird02",
260 | "NOR_Owl",
261 | "NOR_Owl01",
262 | "NOR_Owl02",
263 | "FRO_Duck02",
264 | "NOR_Duck01",
265 | "Bat",
266 | "Bat01",
267 | "Bat02",
268 | "Hawk",
269 | "Hawk01",
270 | "Hawk02",
271 | "NOR_Eagle",
272 | "NOR_Eagle01",
273 | "NOR_Eagle02",
274 | "MEX_Eagle",
275 | "MEX_Eagle01",
276 | "MEX_Eagle02",
277 | "Seagull01",
278 | null
279 | };
280 | #pragma endregion
281 |
282 | void Main_Network();
283 |
284 | #pragma region Network
285 | void Network_ShowSlot(int slot)
286 | {
287 | SetHeader(net_player_names[slot]);
288 |
289 | net_selected_player = slot;
290 |
291 | AddItem("Teleport to", Net_TeleportToPlayer, Main_Network, "Teleported to player");
292 | AddItem("Spectate", Net_SpectatePlayer, Main_Network, "Spectating player");
293 | }
294 | #pragma endregion
295 |
296 | #pragma region Main
297 | void Main_Self()
298 | {
299 | SetHeader("== Self Options ==");
300 |
301 | AddBoolItem("Invincible", Self_ToggleInvincible, Main, "Toggled invincibility", self_invincible);
302 | AddBoolItem("Noclip", Self_ToggleNoclip, Main, "Toggled noclip", self_noclip);
303 | AddBoolItem("Drunk", Self_ToggleDrunk, Main, "Toggled drunk", self_drunk);
304 | }
305 |
306 | void Main_Weapons()
307 | {
308 | SetHeader("== Weapon Options ==");
309 |
310 | AddItem("Give All Weapons", Weapon_GiveAll, Main, "All weapons given");
311 | AddBoolItem("All Weapons Gold", Weapon_ToggleAllGold, Main, "Toggled gold weapons", weapon_allgold);
312 | AddBoolItem("Infinite Ammo", Weapon_ToggleInfAmmo, Main, "Toggled infinite ammo", weapon_infammo);
313 | }
314 |
315 | void Main_World()
316 | {
317 | SetHeader("== World Options ==");
318 |
319 | AddScrollableItem("Set Weather", weather, World_SetWeather, Main, "Changed weather", &world_weather);
320 | }
321 |
322 | void Main_Teleporter()
323 | {
324 | SetHeader("== Teleporter ==");
325 |
326 | AddScrollableItem("Teleport to", teleport_locations, Teleport_Locations, Main, "Teleported", &teleport_location);
327 | AddScrollableItem("Teleport 2ft", teleport_direction, Teleport_Direction, Main, "Teleported", &teleport_dir);
328 | }
329 |
330 | void Main_Vehicles()
331 | {
332 | SetHeader("== Vehicle Options ==");
333 |
334 | AddScrollableItem("Spawn", vehicles, Vehicles_Spawn, Main, "Spawned vehicle", &vehicles_spawn);
335 | }
336 |
337 | void Main_Animals()
338 | {
339 | SetHeader("== Animal Spawner ==");
340 |
341 | AddScrollableItem("Animal", animals, nullptr, Main, "", &animals_index);
342 |
343 | AddSimpleBoolItem("Invincible", Main, "Toggled animal invincibility", &animals_invincible);
344 | AddSimpleBoolItem("Rideable", Main, "Toggled animal rideability", &animals_rideable);
345 | AddSimpleBoolItem("Bodyguard", Main, "Toggled animal bodyguard", &animals_bodyguard);
346 |
347 | AddItem("Spawn Animal", Animals_Spawn, Main, "Spawned animal");
348 | }
349 |
350 | void Main_Network()
351 | {
352 | SetHeader("== Network Options ==");
353 |
354 | if (!NET_IS_IN_SESSION())
355 | {
356 | AddItem("Not in multiplayer session", nullptr, Main, "");
357 | return;
358 | }
359 |
360 | AddItem("Fix Server", Net_FixServer, Main, "Fixing server...");
361 |
362 | AddItem("Refresh playerlist", Net_RefreshPlayerlist, Main, "Refreshed playerlist");
363 |
364 | for (int i = 0; i < 16; i++)
365 | {
366 | if (_STRING_COMPARE(net_player_names[i], "invalid"))
367 | {
368 | continue;
369 | }
370 |
371 | char name[100];
372 |
373 | stradd_s(name, GetColoredSlotName(i));
374 |
375 | switch (i)
376 | {
377 | case 0:
378 | AddSubmenu(name, Net_Slot0, Main);
379 | break;
380 | case 1:
381 | AddSubmenu(name, Net_Slot1, Main);
382 | break;
383 | case 2:
384 | AddSubmenu(name, Net_Slot2, Main);
385 | break;
386 | case 3:
387 | AddSubmenu(name, Net_Slot3, Main);
388 | break;
389 | case 4:
390 | AddSubmenu(name, Net_Slot4, Main);
391 | break;
392 | case 5:
393 | AddSubmenu(name, Net_Slot5, Main);
394 | break;
395 | case 6:
396 | AddSubmenu(name, Net_Slot6, Main);
397 | break;
398 | case 7:
399 | AddSubmenu(name, Net_Slot7, Main);
400 | break;
401 | case 8:
402 | AddSubmenu(name, Net_Slot8, Main);
403 | break;
404 | case 9:
405 | AddSubmenu(name, Net_Slot9, Main);
406 | break;
407 | case 10:
408 | AddSubmenu(name, Net_Slot10, Main);
409 | break;
410 | case 11:
411 | AddSubmenu(name, Net_Slot11, Main);
412 | break;
413 | case 12:
414 | AddSubmenu(name, Net_Slot12, Main);
415 | break;
416 | case 13:
417 | AddSubmenu(name, Net_Slot13, Main);
418 | break;
419 | case 14:
420 | AddSubmenu(name, Net_Slot14, Main);
421 | break;
422 | case 15:
423 | AddSubmenu(name, Net_Slot15, Main);
424 | break;
425 | }
426 |
427 | memset(name, 0, sizeof(name));
428 | }
429 | }
430 |
431 | void Main_ScriptLoader()
432 | {
433 | SetHeader("Script Loader");
434 | AddScrollableIntItem("Script", Script_Run, Main, "Attempting to run script...", &script_index, 1, 10);
435 | }
436 | #pragma endregion
437 |
438 | void Main()
439 | {
440 | SetHeader("== RDR Trainer ==");
441 | AddSubmenu("Self Options", Main_Self, nullptr);
442 | AddSubmenu("Weapon Options", Main_Weapons, nullptr);
443 | AddSubmenu("World Options", Main_World, nullptr);
444 | AddSubmenu("Teleporter", Main_Teleporter, nullptr);
445 | AddSubmenu("Vehicle Spawner", Main_Vehicles, nullptr);
446 | AddSubmenu("Animal Spawner", Main_Animals, nullptr);
447 | AddSubmenu("Network Options", Main_Network, nullptr);
448 | AddSubmenu("Script Loader", Main_ScriptLoader, nullptr);
449 | }
--------------------------------------------------------------------------------
/src/menu.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | void Main();
4 | void Main_World();
5 | void Network_ShowSlot(int slot);
--------------------------------------------------------------------------------
/src/menu_backend.c:
--------------------------------------------------------------------------------
1 | #include "menu_backend.h"
2 | #include "menu.h"
3 | #include "util.h"
4 |
5 | #include "constants.h"
6 | #include "intrinsics.h"
7 | #include "natives.h"
8 | #include "common.h"
9 |
10 | char *menu_col_header = "";
11 | char *menu_col_selected = "";
12 | char *menu_col_unselected = "";
13 |
14 | bool draw_menu = false;
15 | int selected_index = 1;
16 | int current_submenu_count = 1;
17 | bool menu_pressed = false;
18 | bool menu_back = false;
19 | bool menu_pressed_right = false;
20 | bool menu_pressed_left = false;
21 | int menu_first_row = 1;
22 | int menu_depth = 0;
23 |
24 | unsigned int menu_header_color = 0;
25 |
26 | int menu_prev_index[5] = { 1, 1, 1, 1, 1 };
27 | int menu_prev_first[5] = { 1, 1, 1, 1, 1 };
28 |
29 | void (*DrawCurrentMenu)() = Main;
30 |
31 | char menu_text[255];
32 |
33 | float fR = 0, fG = 0, fB = 0, fH = 0, fS = 1.0, fV = 1.0;
34 |
35 | void SetHeader(char *str)
36 | {
37 | fH += .5;
38 |
39 | if (fH == 360.0)
40 | fH = 0.0;
41 |
42 | HSVtoRGB(&fR, &fG, &fB, &fH, &fS, &fV);
43 |
44 | menu_header_color = ((int)(fB * 255) & 0xFF) | (((int)(fG * 255) & 0xFF) << 8) | (((int)(fR * 255) & 0xFF) << 16);
45 |
46 | stradd_s(menu_text, "<0x");
47 | stradd_s(menu_text, (IntToHex(menu_header_color, false) + 2));
48 | stradd_s(menu_text, ">");
49 |
50 | stradd_s(menu_text, str);
51 | stradd_s(menu_text, menu_col_unselected);
52 | stradd_s(menu_text, " ");
53 | }
54 |
55 | bool AddBaseItem(char *str, void *func, void *backfunc, const char *msg, bool submenu)
56 | {
57 | void (*on_pressed)() = func;
58 | void (*on_back)() = backfunc;
59 |
60 | if (current_submenu_count < menu_first_row || current_submenu_count > menu_first_row + MENU_SCROLL_HEIGHT)
61 | {
62 | current_submenu_count++;
63 | return false;
64 | }
65 |
66 | if (selected_index == current_submenu_count)
67 | stradd_s(menu_text, menu_col_selected);
68 |
69 | stradd_s(menu_text, " \n");
70 |
71 | if (selected_index == current_submenu_count)
72 | stradd_s(menu_text, " > ");
73 |
74 | stradd_s(menu_text, str);
75 |
76 | if (selected_index == current_submenu_count)
77 | {
78 | stradd_s(menu_text, menu_col_unselected);
79 |
80 | if (menu_pressed)
81 | {
82 | menu_pressed = false;
83 |
84 | if (STRING_LENGTH(msg) > 0)
85 | {
86 | char msg_formatted[255];
87 |
88 | stradd_s(msg_formatted, "<0x9c9c9c>[<0xffc157>Trainer<0x9c9c9c>]:0x> ");
89 | stradd_s(msg_formatted, msg);
90 |
91 | _PRINT_CHAT(msg_formatted, 0, 0, 0, 0, 0, 0);
92 | }
93 |
94 | if (func != nullptr)
95 | {
96 | if (submenu)
97 | {
98 | menu_prev_index[menu_depth] = selected_index;
99 | menu_prev_first[menu_depth] = menu_first_row;
100 | menu_depth++;
101 | selected_index = 1;
102 | menu_first_row = 1;
103 | DrawCurrentMenu = func;
104 | }
105 |
106 | on_pressed();
107 | }
108 | }
109 |
110 | if (menu_back)
111 | {
112 | menu_back = false;
113 |
114 | if (backfunc != nullptr)
115 | {
116 | menu_depth--;
117 | DrawCurrentMenu = backfunc;
118 | selected_index = menu_prev_index[menu_depth];
119 | menu_first_row = menu_prev_first[menu_depth];
120 | on_back();
121 | }
122 | else
123 | {
124 | DrawCurrentMenu = Main;
125 | draw_menu = false;
126 | }
127 | }
128 | }
129 |
130 | current_submenu_count++;
131 |
132 | return true;
133 | }
134 |
135 | void AddItem(char *str, void *func, void *backfunc, const char *msg)
136 | {
137 | AddBaseItem(str, func, backfunc, msg, false);
138 | }
139 |
140 | void AddSubmenu(char *str, void *func, void *backfunc)
141 | {
142 | AddBaseItem(str, func, backfunc, "", true);
143 | }
144 |
145 | void AddBoolItem(char *str, void *func, void *backfunc, const char *msg, bool val)
146 | {
147 | if (AddBaseItem(str, func, backfunc, msg, false))
148 | {
149 | val ? stradd_s(menu_text, ": On") : stradd_s(menu_text, ": Off");
150 | stradd_s(menu_text, menu_col_unselected);
151 | }
152 | }
153 |
154 | void AddSimpleBoolItem(char *str, void *backfunc, const char *msg, bool *val)
155 | {
156 | if (AddBaseItem(str, nullptr, backfunc, msg, false))
157 | {
158 | *val ? stradd_s(menu_text, ": On") : stradd_s(menu_text, ": Off");
159 | stradd_s(menu_text, menu_col_unselected);
160 |
161 | *val = !(*val);
162 | }
163 | }
164 |
165 | void AddScrollableItem(char *str, char *scrollable[], void *func, void *backfunc, const char *msg, int *index)
166 | {
167 | if (AddBaseItem(str, func, backfunc, msg, false))
168 | {
169 | stradd_s(menu_text, ": ");
170 | stradd_s(menu_text, scrollable[*index]);
171 |
172 | if (selected_index == current_submenu_count - 1)
173 | {
174 | if (menu_pressed_right)
175 | {
176 | if (scrollable[(*index) + 1] != null)
177 | {
178 | (*index)++;
179 | PLAY_SOUND_FRONTEND("HUD_MENU_NAV_UP_MASTER");
180 | }
181 |
182 | menu_pressed_right = false;
183 | }
184 |
185 | if (menu_pressed_left)
186 | {
187 | if (*index > 0)
188 | {
189 | (*index)--;
190 | PLAY_SOUND_FRONTEND("HUD_MENU_NAV_DOWN_MASTER");
191 | }
192 |
193 | menu_pressed_left = false;
194 | }
195 | }
196 | }
197 | }
198 |
199 | void AddScrollableIntItem(char *str, void *func, void *backfunc, const char *msg, int *index, int min, int max)
200 | {
201 | if (AddBaseItem(str, func, backfunc, msg, false))
202 | {
203 | stradd_s(menu_text, ": ");
204 | straddi_s(menu_text, *index);
205 |
206 | if (selected_index == current_submenu_count - 1)
207 | {
208 | if (menu_pressed_right)
209 | {
210 | if (*index < max)
211 | {
212 | (*index)++;
213 | PLAY_SOUND_FRONTEND("HUD_MENU_NAV_UP_MASTER");
214 | }
215 |
216 | menu_pressed_right = false;
217 | }
218 |
219 | if (menu_pressed_left)
220 | {
221 | if (*index > min)
222 | {
223 | (*index)--;
224 | PLAY_SOUND_FRONTEND("HUD_MENU_NAV_DOWN_MASTER");
225 | }
226 |
227 | menu_pressed_left = false;
228 | }
229 | }
230 | }
231 | }
232 |
233 | void DrawMenu()
234 | {
235 | if (draw_menu == false)
236 | return;
237 |
238 | HUD_CLEAR_HELP_QUEUE();
239 |
240 | DrawCurrentMenu();
241 | HandleMenuInput();
242 |
243 | stradd_s(menu_text, " \n== (");
244 | straddi_s(menu_text, selected_index);
245 | stradd_s(menu_text, "/");
246 | straddi_s(menu_text, current_submenu_count - 1);
247 | stradd_s(menu_text, ") ==");
248 |
249 | _PRINT_HELP(menu_text, 1, false, 2, 1, 0, 0, 0);
250 |
251 | current_submenu_count = 1;
252 | memset(menu_text, 0, sizeof(menu_text));
253 | }
--------------------------------------------------------------------------------
/src/menu_backend.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "types.h"
4 |
5 | #define MENU_SCROLL_HEIGHT 6
6 |
7 | extern bool draw_menu;
8 | extern int selected_index;
9 | extern int current_submenu_count;
10 | extern bool menu_pressed;
11 | extern bool menu_back;
12 | extern bool menu_pressed_left;
13 | extern bool menu_pressed_right;
14 | extern int menu_first_row;
15 |
16 | extern void (*DrawCurrentMenu)();
17 |
18 | void DrawMenu();
19 |
20 | void SetHeader(char *str);
21 |
22 | void AddItem(char *str, void *func, void *backfunc, const char *msg);
23 | void AddSubmenu(char *str, void *func, void *backfunc);
24 | void AddBoolItem(char *str, void *func, void *backfunc, const char *msg, bool val);
25 | void AddSimpleBoolItem(char *str, void *backfunc, const char *msg, bool *toggle);
26 | void AddScrollableItem(char *str, char *scrollable[], void *func, void *backfunc, const char *msg, int *val);
27 | void AddScrollableIntItem(char *str, void *func, void *backfunc, const char *msg, int *index, int min, int max);
--------------------------------------------------------------------------------
/src/mods/animals.c:
--------------------------------------------------------------------------------
1 | #include "mods.h"
2 |
3 | int animals_index = 0;
4 | bool animals_invincible = false;
5 | bool animals_rideable = false;
6 | bool animals_bodyguard = false;
7 | bool animals_ismount = false;
8 |
9 | Actor last_spawned;
10 |
11 | void Animals_ToggleInvincible() { ToggleBool(animals_invincible); }
12 | void Animals_ToggleRideable() { ToggleBool(animals_rideable); }
13 | void Animals_ToggleBodyguard() { ToggleBool(animals_bodyguard); }
14 | void Animals_ToggleMount() { ToggleBool(animals_ismount); }
15 |
16 | void Animals_Spawn()
17 | {
18 | vector3 pos, rot;
19 | GET_POSITION(self, &pos);
20 |
21 | rot.x = 0;
22 | rot.y = 0;
23 | rot.z = 0;
24 |
25 | last_spawned = CREATE_ACTOR_IN_LAYOUT(GET_AMBIENT_LAYOUT(), "", animals_index + 976, pos, rot);
26 |
27 | SET_ACTOR_INVULNERABILITY(last_spawned, animals_invincible);
28 |
29 | SET_ACTOR_RIDEABLE(last_spawned, animals_rideable);
30 | SET_ALLOW_RIDE_BY_PLAYER(last_spawned, animals_rideable);
31 |
32 | if (animals_bodyguard)
33 | {
34 | SET_ACTOR_FACTION(last_spawned, 20);
35 | TASK_FOLLOW_ACTOR(last_spawned, self);
36 | }
37 |
38 | if (animals_ismount)
39 | {
40 | SET_ACTORS_HORSE(self, last_spawned);
41 | }
42 |
43 | RELEASE_ACTOR(last_spawned);
44 | }
--------------------------------------------------------------------------------
/src/mods/mods.c:
--------------------------------------------------------------------------------
1 | #include "mods.h"
2 |
3 | #include "../menu_backend.h"
4 |
5 | // call any functions that need to be looped here
6 | void ExecLoopMods()
7 | {
8 | Net_Loop();
9 | }
--------------------------------------------------------------------------------
/src/mods/mods.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #include "types.h"
4 | #include "constants.h"
5 | #include "natives.h"
6 | #include "common.h"
7 | #include "intrinsics.h"
8 |
9 | #include "../menu.h"
10 |
11 | #define ToggleBool(a) a = (a == true) ? false : true
12 | #define self GET_PLAYER_ACTOR(0)
13 |
14 | extern bool self_invincible;
15 | extern bool self_invisible;
16 | extern bool self_drunk;
17 | extern bool self_showcoords;
18 | extern bool self_noclip;
19 |
20 | void Self_ToggleInvincible();
21 | void Self_ToggleNoclip();
22 | void Self_ToggleDrunk();
23 |
24 | extern bool weapon_allgold;
25 | extern bool weapon_infammo;
26 |
27 | void Weapon_ToggleAllGold();
28 | void Weapon_ToggleInfAmmo();
29 | void Weapon_GiveAll();
30 |
31 | extern int world_weather;
32 |
33 | void World_SetWeather();
34 |
35 | extern int teleport_location;
36 | extern int teleport_dir;
37 |
38 | void Teleport_Locations();
39 | void Teleport_Direction();
40 |
41 | extern int vehicles_spawn;
42 |
43 | void Vehicles_Spawn();
44 |
45 | extern int animals_index;
46 | extern bool animals_invincible;
47 | extern bool animals_rideable;
48 | extern bool animals_bodyguard;
49 | extern bool animals_ismount;
50 |
51 | void Animals_ToggleInvincible();
52 | void Animals_ToggleRideable();
53 | void Animals_ToggleBodyguard();
54 | void Animals_ToggleMount();
55 | void Animals_Spawn();
56 |
57 | extern char *net_player_names[17];
58 | extern int net_selected_player;
59 |
60 | const char *GetColoredSlotName(int slot);
61 |
62 | void Net_FixServer();
63 |
64 | void Net_RefreshPlayerlist();
65 |
66 | void Net_TeleportToPlayer();
67 | void Net_SpectatePlayer();
68 |
69 | void Net_Loop();
70 |
71 | // ugly, but couldn't get variadic arguments working without crashes :(
72 | void Net_Slot0() { Network_ShowSlot(0); }
73 | void Net_Slot1() { Network_ShowSlot(1); }
74 | void Net_Slot2() { Network_ShowSlot(2); }
75 | void Net_Slot3() { Network_ShowSlot(3); }
76 | void Net_Slot4() { Network_ShowSlot(4); }
77 | void Net_Slot5() { Network_ShowSlot(5); }
78 | void Net_Slot6() { Network_ShowSlot(6); }
79 | void Net_Slot7() { Network_ShowSlot(7); }
80 | void Net_Slot8() { Network_ShowSlot(8); }
81 | void Net_Slot9() { Network_ShowSlot(9); }
82 | void Net_Slot10() { Network_ShowSlot(10); }
83 | void Net_Slot11() { Network_ShowSlot(11); }
84 | void Net_Slot12() { Network_ShowSlot(12); }
85 | void Net_Slot13() { Network_ShowSlot(13); }
86 | void Net_Slot14() { Network_ShowSlot(14); }
87 | void Net_Slot15() { Network_ShowSlot(15); }
88 |
89 | void ExecLoopMods();
90 |
91 | extern int script_index;
92 |
93 | void Script_Run();
94 | void Script_RunByPath(const char* path);
--------------------------------------------------------------------------------
/src/mods/net.c:
--------------------------------------------------------------------------------
1 | #include "mods.h"
2 |
3 | #include "../menu_backend.h"
4 | #include "../util.h"
5 |
6 | char *net_player_names[17];
7 | int net_selected_player = 1;
8 |
9 | bool spectating = false;
10 |
11 | bool IsSlotValid(int slot)
12 | {
13 | if (IS_SLOT_VALID(slot))
14 | {
15 | return true;
16 | }
17 | else
18 | {
19 | _PRINT_CHAT("Error: invalid player", 0, 0, 0, 0, 0, 0);
20 | print("Error: invalid player", 2000);
21 |
22 | return false;
23 | }
24 | }
25 |
26 | const char *GetColoredSlotName(int slot)
27 | {
28 | char temp[23] = "MPPlayerNameColored_";
29 |
30 | straddi_s(temp, slot);
31 |
32 | return UI_GET_STRING(temp);
33 | }
34 |
35 | void Net_FixServer()
36 | {
37 | Iterator iterator = CREATE_OBJECT_ITERATOR(FIND_NAMED_LAYOUT("playerlayout"));
38 |
39 | ITERATE_ON_OBJECT_TYPE(iterator, OBJECT_TYPE_Actor);
40 |
41 | START_OBJECT_ITERATOR(iterator);
42 |
43 | int matches = GET_NUM_ITERATOR_MATCHES(iterator);
44 |
45 | char temp[50];
46 |
47 | stradd_s(temp, "Found ");
48 | straddi_s(temp, matches);
49 | stradd_s(temp, " matches.");
50 |
51 | _PRINT_CHAT(temp, 0, 0, 0, 0, 0, 0);
52 | _PRINT_CHAT("Deleting...", 0, 0, 0, 0, 0, 0);
53 |
54 | for (int i = 0; i < matches; i++)
55 | {
56 | int current = OBJECT_ITERATOR_CURRENT(iterator);
57 |
58 | if (current != self && !IS_ACTOR_PLAYER(current))
59 | {
60 | DESTROY_ACTOR(current);
61 | }
62 |
63 | OBJECT_ITERATOR_NEXT(iterator);
64 | }
65 |
66 | DESTROY_ITERATOR(iterator);
67 |
68 | DESTROY_LAYOUT_OBJECTS(FIND_NAMED_LAYOUT("netlayout"));
69 | }
70 |
71 | void Net_RefreshPlayerlist()
72 | {
73 | for (int i = 0; i < 15; i++)
74 | {
75 | if (IS_SLOT_VALID(i))
76 | net_player_names[i] = (char*)GET_SLOT_NAME(i);
77 | else
78 | net_player_names[i] = "invalid";
79 | }
80 | }
81 |
82 | void Net_TeleportToPlayer()
83 | {
84 | if (!IsSlotValid(net_selected_player))
85 | return;
86 |
87 | vector3 pos;
88 | GET_SLOT_POSITION(net_selected_player, &pos);
89 |
90 | TELEPORT_ACTOR(self, &pos, true, true, true);
91 | }
92 |
93 | // Doesn't work, might work as host though
94 | void Net_TPToMe()
95 | {
96 | if (!IsSlotValid(net_selected_player))
97 | return;
98 |
99 | Object player = GET_OBJECT_FROM_ACTOR(GET_SLOT_ACTOR(net_selected_player));
100 | vector3 pos;
101 | GET_POSITION(self, &pos);
102 |
103 | NET_REQUEST_OBJECT(player);
104 |
105 | SET_OBJECT_POSITION(player, pos);
106 | }
107 |
108 | void Net_SpectatePlayer()
109 | {
110 | if (!IsSlotValid(net_selected_player))
111 | return;
112 |
113 | spectating = true;
114 |
115 | vector3 pos;
116 | GET_SLOT_POSITION(net_selected_player, &pos);
117 |
118 | vector3 oldpos;
119 | GET_POSITION(self, &oldpos);
120 |
121 | TELEPORT_ACTOR(self, &pos, 1, 1, 1);
122 |
123 | WAIT(500);
124 |
125 | // STREAMING_LOAD_BOUNDS(pos.x, pos.y, pos.z, 10.0f, 0);
126 |
127 | SET_CAMERA_FOLLOW_ACTOR(GET_SLOT_ACTOR(net_selected_player));
128 |
129 | TELEPORT_ACTOR(self, &oldpos, 1, 1, 1);
130 | }
131 |
132 | void Net_Loop()
133 | {
134 | if (spectating)
135 | {
136 | char msg[255];
137 |
138 | stradd_s(msg, "Spectating ");
139 | stradd_s(msg, GetColoredSlotName(net_selected_player));
140 | stradd_s(msg, "0x> \nPress to stop spectating.");
141 |
142 | print(msg, 200);
143 |
144 | if (IsButtonPressed(BUTTON_B))
145 | {
146 | SET_CAMERA_FOLLOW_ACTOR(self);
147 | spectating = false;
148 | }
149 | }
150 | }
--------------------------------------------------------------------------------
/src/mods/scriptloader.c:
--------------------------------------------------------------------------------
1 | #include "mods.h"
2 |
3 | int script_index = 1;
4 |
5 | void Script_Run()
6 | {
7 | char script[100];
8 |
9 | stradd_s(script, "$/content/scripting/");
10 | straddi_s(script, script_index);
11 |
12 | Script_RunByPath(script);
13 | }
14 |
15 | void Script_RunByPath(const char *path)
16 | {
17 | if (DOES_SCRIPT_EXIST(path) == false)
18 | {
19 | print("Error: Script doesn't exist", 2000);
20 | return;
21 | }
22 |
23 | REQUEST_ASSET(path, ASSET_TYPE_Script);
24 |
25 | int id = GET_ASSET_ID(path, ASSET_TYPE_Script);
26 |
27 | while (STREAMING_IS_SCRIPT_LOADED(id) == false)
28 | {
29 | STREAMING_REQUEST_SCRIPT(id);
30 | print("Loading script...", 200);
31 | WAIT(0);
32 | }
33 |
34 | int scr = LAUNCH_NEW_SCRIPT(path, 0);
35 | ADD_PERSISTENT_SCRIPT(scr);
36 |
37 | _PRINT_CHAT("Launched script!", 0, 0, 0, 0, 0, 0);
38 | }
--------------------------------------------------------------------------------
/src/mods/self.c:
--------------------------------------------------------------------------------
1 | #include "mods.h"
2 |
3 | #include "../util.h"
4 |
5 | bool self_invincible = false;
6 | bool self_drunk = false;
7 | bool self_noclip = false;
8 |
9 | void Self_ToggleInvincible()
10 | {
11 | ToggleBool(self_invincible);
12 |
13 | SET_ACTOR_INVULNERABILITY(self, self_invincible);
14 | }
15 |
16 | void Self_ToggleNoclip()
17 | {
18 | ToggleBool(self_noclip);
19 |
20 | if (self_noclip)
21 | SUSPEND_MOVER(self);
22 | else
23 | ENABLE_MOVER(self);
24 | }
25 |
26 | void Self_ToggleDrunk()
27 | {
28 | ToggleBool(self_drunk);
29 |
30 | SET_ACTOR_DRUNK(self, self_drunk);
31 | }
--------------------------------------------------------------------------------
/src/mods/teleport.c:
--------------------------------------------------------------------------------
1 | #include "mods.h"
2 |
3 | int teleport_location = 0;
4 | int teleport_dir = 0;
5 |
6 | void Teleport_Locations()
7 | {
8 | vector3 loc;
9 |
10 | switch (teleport_location)
11 | {
12 | case 0: // Agave Viejo
13 | loc.x = -1545.03f;
14 | loc.y = 15.03f;
15 | loc.z = 3913.46f;
16 | break;
17 | case 1: // Armadillo
18 | loc.x = -2175.62f;
19 | loc.y = 16.31f;
20 | loc.z = 2613.50f;
21 | break;
22 | case 2: // Beecher's Hope
23 | loc.x = -83.45f;
24 | loc.y = 117.68f;
25 | loc.z = 1374.10f;
26 | break;
27 | case 3: // Benedict Point
28 | loc.x = -3686.96f;
29 | loc.y = 8.62f;
30 | loc.z = 3493.24f;
31 | break;
32 | case 4: // Blackwater
33 | loc.x = 711.18f;
34 | loc.y = 78.31f;
35 | loc.z = 1252.763f;
36 | break;
37 | case 5: // Casa Madrugada
38 | loc.x = -788.78f;
39 | loc.y = 13.04f;
40 | loc.z = 3729.81f;
41 | break;
42 | case 6: // Chuparosa
43 | loc.x = -2714.70f;
44 | loc.y = 32.37f;
45 | loc.z = 4251.90f;
46 | break;
47 | case 7: // Cochinay
48 | loc.x = -739.29f;
49 | loc.y = 179.10f;
50 | loc.z = 784.69f;
51 | break;
52 | case 8: // Coot's Chapel
53 | loc.x = -1793.48f;
54 | loc.y = 23.78f;
55 | loc.z = 2836.85f;
56 | break;
57 | case 9: // El Matadero
58 | loc.x = -455.44f;
59 | loc.y = 20.84f;
60 | loc.z = 3926.91f;
61 | break;
62 | case 10: // El Presidio
63 | loc.x = -698.10f;
64 | loc.y = 63.25f;
65 | loc.z = 3323.25f;
66 | break;
67 | case 11: // Escalera
68 | loc.x = -4279.04f;
69 | loc.y = 18.07f;
70 | loc.z = 4447.64f;
71 | break;
72 | case 12: // Fort Mercer
73 | loc.x = -2622.53f;
74 | loc.y = 68.08f;
75 | loc.z = 3390.51f;
76 | break;
77 | case 13: // Gaptooth Breach
78 | loc.x = -4461.66f;
79 | loc.y = 7.78f;
80 | loc.z = 3310.42f;
81 | break;
82 | case 14: // Lake Don Julio
83 | loc.x = -1955.07f;
84 | loc.y = 24.82f;
85 | loc.z = 3255.67f;
86 | break;
87 | case 15: // Las Hermanas
88 | loc.x = -1700.31f;
89 | loc.y = 8.08f;
90 | loc.z = 4242.14f;
91 | break;
92 | case 16: // Manzanita Post
93 | loc.x = -428.16f;
94 | loc.y = 151.34f;
95 | loc.z = 1615.59f;
96 | break;
97 | case 17: // McFarlane's Ranch
98 | loc.x = -887.08f;
99 | loc.y = 90.19f;
100 | loc.z = 2420.53f;
101 | break;
102 | case 18: // Nosalida
103 | loc.x = -4701.72f;
104 | loc.y = 3.04f;
105 | loc.z = 3958.90f;
106 | break;
107 | case 19: // Pacific Union Camp
108 | loc.x = -273.95f;
109 | loc.y = 84.31f;
110 | loc.z = 2113.30f;
111 | break;
112 | case 20: // Plainview
113 | loc.x = -3126.40f;
114 | loc.y = 43.57f;
115 | loc.z = 3724.13f;
116 | break;
117 | case 21: // Rathskeller Fork
118 | loc.x = -3661.76f;
119 | loc.y = 42.23f;
120 | loc.z = 2124.7;
121 | break;
122 | case 22: // Ridgewood Farm
123 | loc.x = -3275.14f;
124 | loc.y = 15.89f;
125 | loc.z = 2719.86f;
126 | break;
127 | case 23: // Serendipity's Wreck
128 | loc.x = 325.34f;
129 | loc.y = 74.29f;
130 | loc.z = 1939.81f;
131 | break;
132 | case 24: // Thieve's Landing
133 | loc.x = 111.55f;
134 | loc.y = 73.29f;
135 | loc.z = 2318.82f;
136 | break;
137 | case 25: // Tumbleweed
138 | loc.x = -4007.25f;
139 | loc.y = 28.46f;
140 | loc.z = 2935.45f;
141 | break;
142 | case 26: // Tesoro Azul
143 | loc.x = -3288.00f;
144 | loc.y = 38.20f;
145 | loc.z = 4547.00f;
146 | break;
147 | case 27: // Torquemada
148 | loc.x = 376.66f;
149 | loc.y = 76.30f;
150 | loc.z = 3459.57f;
151 | break;
152 | case 28: // Twin Rocks
153 | loc.x = -2425.06f;
154 | loc.y = 25.00f;
155 | loc.z = 2138.93f;
156 | break;
157 | }
158 |
159 | TELEPORT_ACTOR(self, &loc, true, true, true);
160 | }
161 |
162 | void Teleport_Direction()
163 | {
164 | vector3 loc;
165 | GET_POSITION(self, &loc);
166 |
167 | float heading = GET_HEADING(self);
168 |
169 | float dist = 2.0;
170 |
171 | float a = dist * SIN(heading);
172 | float b = dist * COS(heading);
173 |
174 | switch (teleport_dir)
175 | {
176 | case 0: // forward
177 | loc.x -= a;
178 | loc.z -= b;
179 | break;
180 | case 1: // back
181 | loc.x += a;
182 | loc.z += b;
183 | break;
184 | case 2: // up
185 | loc.y += 2.0;
186 | break;
187 | case 3: // down
188 | loc.y -= 2.0;
189 | break;
190 | }
191 |
192 | TELEPORT_ACTOR_WITH_HEADING(self, loc, heading, true, true, true);
193 | }
--------------------------------------------------------------------------------
/src/mods/vehicles.c:
--------------------------------------------------------------------------------
1 | #include "mods.h"
2 |
3 | int vehicles_spawn = 0;
4 |
5 | void Vehicles_Spawn()
6 | {
7 | Actor vehicle = vehicles_spawn + 1177;
8 | vector3 pos, rotation;
9 |
10 | rotation.x = 0;
11 | rotation.y = 0;
12 | rotation.z = 0;
13 |
14 | STREAMING_REQUEST_ACTOR(vehicle, true, false);
15 |
16 | while (!STREAMING_IS_ACTOR_LOADED(vehicle, -1))
17 | {
18 | WAIT(0);
19 | }
20 |
21 | GET_POSITION(self, &pos);
22 |
23 | char name[25];
24 |
25 | stradd_s(name, "vehicle");
26 | straddi_s(name, vehicles_spawn);
27 |
28 | Actor actor = CREATE_ACTOR_IN_LAYOUT(FIND_NAMED_LAYOUT("PlayerLayout"), name, vehicle, pos, rotation);
29 |
30 | SET_VEHICLE_ALLOWED_TO_DRIVE(actor, true);
31 | ENABLE_VEHICLE_SEAT(actor, 0, true);
32 | SET_ACTOR_AUTO_TRANSITION_TO_DRIVER_SEAT(self, 1);
33 | SET_ACTOR_IN_VEHICLE(self, actor, 0);
34 |
35 | START_VEHICLE(actor);
36 | SET_VEHICLE_ENGINE_RUNNING(actor, true);
37 | }
38 |
--------------------------------------------------------------------------------
/src/mods/weapon.c:
--------------------------------------------------------------------------------
1 | #include "mods.h"
2 |
3 | bool weapon_allgold = false;
4 | bool weapon_infammo = false;
5 |
6 | void Weapon_ToggleAllGold()
7 | {
8 | ToggleBool(weapon_allgold);
9 |
10 | for (int i = 0; i <= 37; i++)
11 | {
12 | SET_WEAPON_GOLD(self, i, weapon_allgold);
13 | }
14 | }
15 |
16 | void Weapon_ToggleInfAmmo()
17 | {
18 | ToggleBool(weapon_infammo);
19 |
20 | for (int i = 0; i <= 37; i++)
21 | {
22 | _SET_ACTOR_INFINITE_AMMO(self, i, weapon_infammo);
23 | }
24 | }
25 |
26 | void Weapon_GiveAll()
27 | {
28 | for (int i = 0; i <= 37; i++)
29 | {
30 | GIVE_WEAPON_TO_ACTOR(self, i, 1, 1, 1);
31 | }
32 |
33 | HUD_CLEAR_HELP_QUEUE();
34 | }
--------------------------------------------------------------------------------
/src/mods/world.c:
--------------------------------------------------------------------------------
1 | #include "mods.h"
2 |
3 | int world_weather = 0;
4 |
5 | void World_SetWeather()
6 | {
7 | SET_WEATHER(world_weather, 0);
8 | }
--------------------------------------------------------------------------------
/src/util.c:
--------------------------------------------------------------------------------
1 | #include "menu_backend.h"
2 | #include "util.h"
3 |
4 | #include "natives.h"
5 | #include "constants.h"
6 | #include "common.h"
7 | #include "intrinsics.h"
8 |
9 | void HandleInput()
10 | {
11 | if (IsButtonDown(BUTTON_L2) && IsButtonPressed(BUTTON_Y))
12 | {
13 | if (draw_menu)
14 | draw_menu = false;
15 | else
16 | draw_menu = true;
17 | }
18 | }
19 |
20 | void HandleMenuInput()
21 | {
22 | if (IsButtonPressed(DPAD_DOWN))
23 | {
24 | if (selected_index < current_submenu_count - 1)
25 | {
26 | selected_index++;
27 |
28 | if (selected_index > menu_first_row + MENU_SCROLL_HEIGHT)
29 | menu_first_row++;
30 |
31 | PLAY_SOUND_FRONTEND("HUD_MENU_NAV_UP_MASTER");
32 | }
33 |
34 | menu_pressed_left = false;
35 | menu_pressed_right = false;
36 | }
37 |
38 | if (IsButtonPressed(DPAD_UP))
39 | {
40 | if (selected_index > 1)
41 | {
42 | selected_index--;
43 |
44 | if (selected_index < menu_first_row)
45 | menu_first_row--;
46 |
47 | PLAY_SOUND_FRONTEND("HUD_MENU_NAV_DOWN_MASTER");
48 | }
49 |
50 | menu_pressed_left = false;
51 | menu_pressed_right = false;
52 | }
53 |
54 | if (IsButtonPressed(DPAD_LEFT))
55 | menu_pressed_left = true;
56 |
57 | if (IsButtonPressed(DPAD_RIGHT))
58 | menu_pressed_right = true;
59 |
60 | if (IsButtonPressed(BUTTON_A))
61 | {
62 | menu_pressed = true;
63 | PLAY_SOUND_FRONTEND("HUD_MENU_SELECT_MASTER");
64 | }
65 |
66 | if (IsButtonPressed(BUTTON_B))
67 | {
68 | menu_back = true;
69 | PLAY_SOUND_FRONTEND("HUD_MENU_BACK_MASTER");
70 | }
71 |
72 | if (IsButtonPressed(BUTTON_SELECT) || IsButtonPressed(BUTTON_START))
73 | draw_menu = false;
74 | }
75 |
76 | void HSVtoRGB(float *fR, float *fG, float *fB, float *fH, float *fS, float *fV)
77 | {
78 | float fC = *fV * *fS; // Chroma
79 | float fHPrime = fMod(*fH / 60.0, 6);
80 |
81 | float fX = fC * (1 - FABS(fMod(fHPrime, 2) - 1));
82 | float fM = *fV - fC;
83 |
84 | if (0 <= fHPrime && fHPrime < 1)
85 | {
86 | *fR = fC;
87 | *fG = fX;
88 | *fB = 0;
89 | }
90 | else if (1 <= fHPrime && fHPrime < 2)
91 | {
92 | *fR = fX;
93 | *fG = fC;
94 | *fB = 0;
95 | }
96 | else if (2 <= fHPrime && fHPrime < 3)
97 | {
98 | *fR = 0;
99 | *fG = fC;
100 | *fB = fX;
101 | }
102 | else if (3 <= fHPrime && fHPrime < 4)
103 | {
104 | *fR = 0;
105 | *fG = fX;
106 | *fB = fC;
107 | }
108 | else if (4 <= fHPrime && fHPrime < 5)
109 | {
110 | *fR = fX;
111 | *fG = 0;
112 | *fB = fC;
113 | }
114 | else if (5 <= fHPrime && fHPrime < 6)
115 | {
116 | *fR = fC;
117 | *fG = 0;
118 | *fB = fX;
119 | }
120 | else
121 | {
122 | *fR = 0;
123 | *fG = 0;
124 | *fB = 0;
125 | }
126 |
127 | *fR += fM;
128 | *fG += fM;
129 | *fB += fM;
130 | }
--------------------------------------------------------------------------------
/src/util.h:
--------------------------------------------------------------------------------
1 | #pragma once
2 |
3 | #define IsButtonPressed(btn) IS_BUTTON_PRESSED(1, btn, 4, 4)
4 | #define IsButtonDown(btn) IS_BUTTON_DOWN(1, btn, 4, 4)
5 |
6 | void HandleInput();
7 | void HandleMenuInput();
8 | void HSVtoRGB(float *fR, float *fG, float *fB, float *fH, float *fS, float *fV);
--------------------------------------------------------------------------------
/tools/compile 360.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | cd %~dp0
3 | echo ===========================================
4 | echo.
5 | echo Simple RDR Trainer (360)
6 | echo Made by Connor
7 | echo.
8 | echo https://github.com/connorms/RDR-Trainer
9 | echo.
10 | echo ===========================================
11 | echo.
12 | echo Press any key to build
13 | echo.
14 | echo ===========================================
15 | pause > nul
16 | cls
17 | if exist "../lib/SC-CL/bin/SC-CL.exe" (
18 | "../lib/SC-CL/bin/SC-CL.exe" -platform=X360 -target="RDR_#SC" -out-dir="../bin/" -vcx="../src/Menu.vcxproj" -name="menu" -- -I "../include/"
19 | ) else (
20 | echo Error: SC-CL not found! Make sure to include submodules when cloning.
21 | echo You can do this by going to the root folder and running the following 2 commands:
22 | echo - git submodule init
23 | echo - git submodule update
24 | echo.
25 | )
26 | pause
--------------------------------------------------------------------------------
/tools/compile ps3.bat:
--------------------------------------------------------------------------------
1 | @echo off
2 | cd %~dp0
3 | echo ===========================================
4 | echo.
5 | echo Simple RDR Trainer (PS3)
6 | echo Made by Connor
7 | echo.
8 | echo https://github.com/connorms/RDR-Trainer
9 | echo.
10 | echo ===========================================
11 | echo.
12 | echo Press any key to build
13 | echo.
14 | echo ===========================================
15 | pause > nul
16 | cls
17 | if exist "../lib/SC-CL/bin/SC-CL.exe" (
18 | "../lib/SC-CL/bin/SC-CL.exe" -platform=PS3 -target="RDR_#SC" -out-dir="../bin/" -vcx="../src/Menu.vcxproj" -name="menu" -- -I "../include/"
19 | ) else (
20 | echo Error: SC-CL not found! Make sure to include submodules when cloning.
21 | echo You can do this by going to the root folder and running the following 2 commands:
22 | echo - git submodule init
23 | echo - git submodule update
24 | echo.
25 | )
26 | pause
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