├── Wooting-Game-Detection.zip
├── Wooting-Game-Detection
├── wootingrgb.dll
├── App.config
├── Properties
│ └── AssemblyInfo.cs
├── Wooting-Game-Detection.csproj
└── Program.cs
├── README.md
├── Wooting-Game-Detection.sln
├── .gitattributes
└── .gitignore
/Wooting-Game-Detection.zip:
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https://raw.githubusercontent.com/copvampire/Wooting-Game-Detection/HEAD/Wooting-Game-Detection.zip
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/Wooting-Game-Detection/wootingrgb.dll:
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https://raw.githubusercontent.com/copvampire/Wooting-Game-Detection/HEAD/Wooting-Game-Detection/wootingrgb.dll
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/Wooting-Game-Detection/App.config:
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1 |
2 |
3 |
4 |
5 |
6 |
7 |
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/README.md:
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1 | # Wooting-Game-Detection
2 |
3 | ## About this project
4 | This is a project I started to allow people to automatically swap profiles on application run. The start of the code was very juvenile code but with help from Hollow, it was improved to the point it runs 100x better
5 |
6 | ## How to use
7 | I have worked to make the code as easy for anyone to use, you do not even need to know how to code to add your own games and get going with the current version!
8 |
9 | ### 1. [Download the zip](https://github.com/copvampire/Wooting-Game-Detection/raw/master/Wooting-Game-Detection.zip)
10 | ### 2. Extract files
11 | ### 3. Edit the Config.ini to match what games need what profile
12 | ### 4. Run the Wooting-Game-Detection.exe as Administrator (To get it to load on startup, put a shortcut into the startup folder)
13 | (p.s it will run as a background process, at the present time it will take a restart of the process to restart the config.ini)
14 |
15 |
16 |
17 | ## Requested features and planned features:
18 | A UI where you can assign profile numbers to games, change it on the fly.
19 |
20 |
21 |
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/Wooting-Game-Detection.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 15
4 | VisualStudioVersion = 15.0.28010.2026
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Wooting-Game-Detection", "Wooting-Game-Detection\Wooting-Game-Detection.csproj", "{2B7F976E-4EDC-460C-9527-0EC7E45DB53E}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|x64 = Debug|x64
11 | Release|x64 = Release|x64
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {2B7F976E-4EDC-460C-9527-0EC7E45DB53E}.Debug|x64.ActiveCfg = Debug|x64
15 | {2B7F976E-4EDC-460C-9527-0EC7E45DB53E}.Debug|x64.Build.0 = Debug|x64
16 | {2B7F976E-4EDC-460C-9527-0EC7E45DB53E}.Release|x64.ActiveCfg = Release|x64
17 | {2B7F976E-4EDC-460C-9527-0EC7E45DB53E}.Release|x64.Build.0 = Release|x64
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {955A821C-F408-4E25-9EFD-E0B8C46A4579}
24 | EndGlobalSection
25 | EndGlobal
26 |
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/Wooting-Game-Detection/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("Wooting-Game-Detection")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("Wooting-Game-Detection")]
13 | [assembly: AssemblyCopyright("Copyright © 2018")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Setting ComVisible to false makes the types in this assembly not visible
18 | // to COM components. If you need to access a type in this assembly from
19 | // COM, set the ComVisible attribute to true on that type.
20 | [assembly: ComVisible(false)]
21 |
22 | // The following GUID is for the ID of the typelib if this project is exposed to COM
23 | [assembly: Guid("2b7f976e-4edc-460c-9527-0ec7e45db53e")]
24 |
25 | // Version information for an assembly consists of the following four values:
26 | //
27 | // Major Version
28 | // Minor Version
29 | // Build Number
30 | // Revision
31 | //
32 | // You can specify all the values or you can default the Build and Revision Numbers
33 | // by using the '*' as shown below:
34 | // [assembly: AssemblyVersion("1.0.*")]
35 | [assembly: AssemblyVersion("1.0.0.0")]
36 | [assembly: AssemblyFileVersion("1.0.0.0")]
37 |
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/.gitattributes:
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1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
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/Wooting-Game-Detection/Wooting-Game-Detection.csproj:
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1 |
2 |
3 |
4 |
5 | Debug
6 | AnyCPU
7 | {2B7F976E-4EDC-460C-9527-0EC7E45DB53E}
8 | Exe
9 | Wooting_Game_Detection
10 | Wooting-Game-Detection
11 | v4.6.1
12 | 512
13 | true
14 |
15 |
16 | AnyCPU
17 | true
18 | full
19 | false
20 | bin\Debug\
21 | DEBUG;TRACE
22 | prompt
23 | 4
24 |
25 |
26 | AnyCPU
27 | pdbonly
28 | true
29 | bin\Release\
30 | TRACE
31 | prompt
32 | 4
33 |
34 |
35 | true
36 | bin\x86\Debug\
37 | DEBUG;TRACE
38 | full
39 | x86
40 | prompt
41 | MinimumRecommendedRules.ruleset
42 | true
43 |
44 |
45 | bin\x86\Release\
46 | TRACE
47 | true
48 | pdbonly
49 | x86
50 | prompt
51 | MinimumRecommendedRules.ruleset
52 | true
53 |
54 |
55 | true
56 | bin\x64\Debug\
57 | DEBUG;TRACE
58 | full
59 | x64
60 | prompt
61 | MinimumRecommendedRules.ruleset
62 | true
63 |
64 |
65 | bin\x64\Release\
66 | TRACE
67 | true
68 | pdbonly
69 | x64
70 | prompt
71 | MinimumRecommendedRules.ruleset
72 | true
73 |
74 |
75 |
76 |
77 |
78 |
79 |
80 |
81 |
82 |
83 |
84 |
85 |
86 |
87 |
88 |
89 |
90 |
91 |
92 |
93 | Always
94 |
95 |
96 |
97 |
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/Wooting-Game-Detection/Program.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Diagnostics;
4 | using System.IO;
5 | using System.Linq;
6 | using System.Runtime.InteropServices;
7 | using System.Text;
8 | using System.Threading;
9 | using System.Threading.Tasks;
10 |
11 | namespace Wooting_Game_Detection
12 | {
13 | class Program
14 | {
15 | [DllImport("wootingrgb.dll")]
16 | public static extern bool wooting_rgb_kbd_connected();
17 |
18 | [DllImport("wootingrgb.dll")]
19 | public static extern bool wooting_usb_send_feature(int commandId, int parameter0, int parameter1,
20 | int parameter2, int parameter3);
21 |
22 | [DllImport("wootingrgb.dll")]
23 | public static extern bool wooting_rgb_array_update_keyboard();
24 |
25 | [DllImport("wootingrgb.dll")]
26 | public static extern bool wooting_rgb_reset();
27 |
28 | [DllImport("user32.dll")]
29 | private static extern IntPtr GetForegroundWindow();
30 |
31 | [DllImport("user32.dll")]
32 | private static extern int GetWindowText(IntPtr hWnd, StringBuilder text, int count);
33 |
34 | [DllImport("user32.dll")]
35 | static extern uint GetWindowThreadProcessId(IntPtr hWnd, out IntPtr ProcessId);
36 |
37 | [DllImport("kernel32.dll")]
38 | public static extern bool SetConsoleCtrlHandler(HandlerRoutine Handler, bool State);
39 |
40 | [DllImport("kernel32.dll")]
41 | private static extern IntPtr GetConsoleWindow();
42 |
43 | [DllImport("user32.dll")]
44 | private static extern bool ShowWindow(IntPtr consoleWindow, int cmdShow);
45 |
46 | public delegate bool HandlerRoutine(CtrlTypes CtrlType);
47 |
48 | public enum CtrlTypes
49 | {
50 | CTRL_C_EVENT = 0,
51 | CTRL_BREAK_EVENT,
52 | CTRL_CLOSE_EVENT,
53 | CTRL_LOGOFF_EVENT = 5,
54 | CTRL_SHUTDOWN_EVENT
55 | }
56 |
57 | private const int Feature_LoadRgbProfile = 7;
58 | private const int Feature_SwitchProfile = 23;
59 | private const int Feature_Reset = 32;
60 |
61 | private static bool ConsoleCtrlHandler(CtrlTypes Type)
62 | {
63 | if (Type == CtrlTypes.CTRL_CLOSE_EVENT)
64 | wooting_rgb_reset();
65 |
66 | return true;
67 | }
68 |
69 | static void Main(string[] args)
70 | {
71 |
72 | Console.Title = "Wooting-Process-Detection";
73 |
74 | IntPtr consoleWindow = GetConsoleWindow();
75 |
76 | if (consoleWindow != IntPtr.Zero)
77 | {
78 | //ShowWindow(consoleWindow, 0); //Hide console
79 | }
80 |
81 | AppDomain.CurrentDomain.ProcessExit += new EventHandler(OnProcessExit);
82 |
83 | if (!wooting_rgb_kbd_connected())
84 | return; // no keyboard
85 |
86 | wooting_usb_send_feature(Feature_Reset, 0, 0, 0, 0); // use profile colors
87 |
88 | var lines = File.ReadAllLines("config.ini");
89 |
90 | List> games = new List>();
91 | foreach (var line in lines)
92 | {
93 | var splitted = line.Split(',');
94 | games.Add(new Tuple(splitted[0], Convert.ToInt32(splitted[1])));
95 | }
96 |
97 | int PreviousProfile = 0;
98 |
99 | SetConsoleCtrlHandler(ConsoleCtrlHandler, true); // reset on exit
100 |
101 | var TitleBuffer = new StringBuilder(256);
102 | IntPtr ProcId = new IntPtr();
103 | while (true)
104 | {
105 | Thread.Sleep(200);
106 |
107 | if (GetWindowText(GetForegroundWindow(), TitleBuffer, 256) == 0) // get foreground window's title
108 | continue; // continue if the return value is 0, error
109 |
110 | GetWindowThreadProcessId(GetForegroundWindow(), out ProcId); // get processid of foreground window
111 | if (ProcId == IntPtr.Zero)
112 | continue; // continue if the processid is 0 since that would be a service
113 |
114 | var Proc = Process.GetProcessById(ProcId.ToInt32()); // get the process by id
115 | var ProcName = Path.GetFileNameWithoutExtension(Proc.MainModule.ModuleName).ToLower(); // get the executeable name of the process
116 |
117 | var Result = games.FirstOrDefault(x => x.Item1.ToLower() == TitleBuffer.ToString().ToLower() || x.Item1.ToLower() == ProcName); // first object where the first item in a tuple equals to the window title or process executeable name
118 |
119 | var DesiredProfile = Result?.Item2 ?? 0; // use the second item in a tuple as the desired profile, if result isn't null
120 |
121 | if (DesiredProfile == PreviousProfile) continue; // do nothing, the profile shouldn't be changed
122 |
123 | Console.WriteLine($"Switch profile {DesiredProfile}");
124 | wooting_usb_send_feature(Feature_SwitchProfile, 0, 0, 0, DesiredProfile); // send the switch profile command to the keyboard
125 | wooting_usb_send_feature(Feature_LoadRgbProfile, 0, 0, 0, DesiredProfile); // update colors on keyboard
126 |
127 | PreviousProfile = DesiredProfile;
128 | }
129 | }
130 | static void OnProcessExit(object sender, EventArgs e)
131 | {
132 | wooting_rgb_reset();
133 | }
134 |
135 | }
136 | }
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/.gitignore:
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1 | ## Ignore Visual Studio temporary files, build results, and
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28 | #wwwroot/
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