├── Wooting-Game-Detection.zip ├── Wooting-Game-Detection ├── wootingrgb.dll ├── App.config ├── Properties │ └── AssemblyInfo.cs ├── Wooting-Game-Detection.csproj └── Program.cs ├── README.md ├── Wooting-Game-Detection.sln ├── .gitattributes └── .gitignore /Wooting-Game-Detection.zip: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/copvampire/Wooting-Game-Detection/HEAD/Wooting-Game-Detection.zip -------------------------------------------------------------------------------- /Wooting-Game-Detection/wootingrgb.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/copvampire/Wooting-Game-Detection/HEAD/Wooting-Game-Detection/wootingrgb.dll -------------------------------------------------------------------------------- /Wooting-Game-Detection/App.config: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Wooting-Game-Detection 2 | 3 | ## About this project 4 | This is a project I started to allow people to automatically swap profiles on application run. The start of the code was very juvenile code but with help from Hollow, it was improved to the point it runs 100x better 5 | 6 | ## How to use 7 | I have worked to make the code as easy for anyone to use, you do not even need to know how to code to add your own games and get going with the current version! 8 | 9 | ### 1. [Download the zip](https://github.com/copvampire/Wooting-Game-Detection/raw/master/Wooting-Game-Detection.zip) 10 | ### 2. Extract files 11 | ### 3. Edit the Config.ini to match what games need what profile 12 | ### 4. Run the Wooting-Game-Detection.exe as Administrator (To get it to load on startup, put a shortcut into the startup folder) 13 | (p.s it will run as a background process, at the present time it will take a restart of the process to restart the config.ini) 14 | 15 | 16 | 17 | ## Requested features and planned features: 18 | A UI where you can assign profile numbers to games, change it on the fly. 19 | 20 | 21 | -------------------------------------------------------------------------------- /Wooting-Game-Detection.sln: -------------------------------------------------------------------------------- 1 | 2 | Microsoft Visual Studio Solution File, Format Version 12.00 3 | # Visual Studio 15 4 | VisualStudioVersion = 15.0.28010.2026 5 | MinimumVisualStudioVersion = 10.0.40219.1 6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Wooting-Game-Detection", "Wooting-Game-Detection\Wooting-Game-Detection.csproj", "{2B7F976E-4EDC-460C-9527-0EC7E45DB53E}" 7 | EndProject 8 | Global 9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution 10 | Debug|x64 = Debug|x64 11 | Release|x64 = Release|x64 12 | EndGlobalSection 13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution 14 | {2B7F976E-4EDC-460C-9527-0EC7E45DB53E}.Debug|x64.ActiveCfg = Debug|x64 15 | {2B7F976E-4EDC-460C-9527-0EC7E45DB53E}.Debug|x64.Build.0 = Debug|x64 16 | {2B7F976E-4EDC-460C-9527-0EC7E45DB53E}.Release|x64.ActiveCfg = Release|x64 17 | {2B7F976E-4EDC-460C-9527-0EC7E45DB53E}.Release|x64.Build.0 = Release|x64 18 | EndGlobalSection 19 | GlobalSection(SolutionProperties) = preSolution 20 | HideSolutionNode = FALSE 21 | EndGlobalSection 22 | GlobalSection(ExtensibilityGlobals) = postSolution 23 | SolutionGuid = {955A821C-F408-4E25-9EFD-E0B8C46A4579} 24 | EndGlobalSection 25 | EndGlobal 26 | -------------------------------------------------------------------------------- /Wooting-Game-Detection/Properties/AssemblyInfo.cs: -------------------------------------------------------------------------------- 1 | using System.Reflection; 2 | using System.Runtime.CompilerServices; 3 | using System.Runtime.InteropServices; 4 | 5 | // General Information about an assembly is controlled through the following 6 | // set of attributes. Change these attribute values to modify the information 7 | // associated with an assembly. 8 | [assembly: AssemblyTitle("Wooting-Game-Detection")] 9 | [assembly: AssemblyDescription("")] 10 | [assembly: AssemblyConfiguration("")] 11 | [assembly: AssemblyCompany("")] 12 | [assembly: AssemblyProduct("Wooting-Game-Detection")] 13 | [assembly: AssemblyCopyright("Copyright © 2018")] 14 | [assembly: AssemblyTrademark("")] 15 | [assembly: AssemblyCulture("")] 16 | 17 | // Setting ComVisible to false makes the types in this assembly not visible 18 | // to COM components. If you need to access a type in this assembly from 19 | // COM, set the ComVisible attribute to true on that type. 20 | [assembly: ComVisible(false)] 21 | 22 | // The following GUID is for the ID of the typelib if this project is exposed to COM 23 | [assembly: Guid("2b7f976e-4edc-460c-9527-0ec7e45db53e")] 24 | 25 | // Version information for an assembly consists of the following four values: 26 | // 27 | // Major Version 28 | // Minor Version 29 | // Build Number 30 | // Revision 31 | // 32 | // You can specify all the values or you can default the Build and Revision Numbers 33 | // by using the '*' as shown below: 34 | // [assembly: AssemblyVersion("1.0.*")] 35 | [assembly: AssemblyVersion("1.0.0.0")] 36 | [assembly: AssemblyFileVersion("1.0.0.0")] 37 | -------------------------------------------------------------------------------- /.gitattributes: -------------------------------------------------------------------------------- 1 | ############################################################################### 2 | # Set default behavior to automatically normalize line endings. 3 | ############################################################################### 4 | * text=auto 5 | 6 | ############################################################################### 7 | # Set default behavior for command prompt diff. 8 | # 9 | # This is need for earlier builds of msysgit that does not have it on by 10 | # default for csharp files. 11 | # Note: This is only used by command line 12 | ############################################################################### 13 | #*.cs diff=csharp 14 | 15 | ############################################################################### 16 | # Set the merge driver for project and solution files 17 | # 18 | # Merging from the command prompt will add diff markers to the files if there 19 | # are conflicts (Merging from VS is not affected by the settings below, in VS 20 | # the diff markers are never inserted). Diff markers may cause the following 21 | # file extensions to fail to load in VS. An alternative would be to treat 22 | # these files as binary and thus will always conflict and require user 23 | # intervention with every merge. To do so, just uncomment the entries below 24 | ############################################################################### 25 | #*.sln merge=binary 26 | #*.csproj merge=binary 27 | #*.vbproj merge=binary 28 | #*.vcxproj merge=binary 29 | #*.vcproj merge=binary 30 | #*.dbproj merge=binary 31 | #*.fsproj merge=binary 32 | #*.lsproj merge=binary 33 | #*.wixproj merge=binary 34 | #*.modelproj merge=binary 35 | #*.sqlproj merge=binary 36 | #*.wwaproj merge=binary 37 | 38 | ############################################################################### 39 | # behavior for image files 40 | # 41 | # image files are treated as binary by default. 42 | ############################################################################### 43 | #*.jpg binary 44 | #*.png binary 45 | #*.gif binary 46 | 47 | ############################################################################### 48 | # diff behavior for common document formats 49 | # 50 | # Convert binary document formats to text before diffing them. This feature 51 | # is only available from the command line. Turn it on by uncommenting the 52 | # entries below. 53 | ############################################################################### 54 | #*.doc diff=astextplain 55 | #*.DOC diff=astextplain 56 | #*.docx diff=astextplain 57 | #*.DOCX diff=astextplain 58 | #*.dot diff=astextplain 59 | #*.DOT diff=astextplain 60 | #*.pdf diff=astextplain 61 | #*.PDF diff=astextplain 62 | #*.rtf diff=astextplain 63 | #*.RTF diff=astextplain 64 | -------------------------------------------------------------------------------- /Wooting-Game-Detection/Wooting-Game-Detection.csproj: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Debug 6 | AnyCPU 7 | {2B7F976E-4EDC-460C-9527-0EC7E45DB53E} 8 | Exe 9 | Wooting_Game_Detection 10 | Wooting-Game-Detection 11 | v4.6.1 12 | 512 13 | true 14 | 15 | 16 | AnyCPU 17 | true 18 | full 19 | false 20 | bin\Debug\ 21 | DEBUG;TRACE 22 | prompt 23 | 4 24 | 25 | 26 | AnyCPU 27 | pdbonly 28 | true 29 | bin\Release\ 30 | TRACE 31 | prompt 32 | 4 33 | 34 | 35 | true 36 | bin\x86\Debug\ 37 | DEBUG;TRACE 38 | full 39 | x86 40 | prompt 41 | MinimumRecommendedRules.ruleset 42 | true 43 | 44 | 45 | bin\x86\Release\ 46 | TRACE 47 | true 48 | pdbonly 49 | x86 50 | prompt 51 | MinimumRecommendedRules.ruleset 52 | true 53 | 54 | 55 | true 56 | bin\x64\Debug\ 57 | DEBUG;TRACE 58 | full 59 | x64 60 | prompt 61 | MinimumRecommendedRules.ruleset 62 | true 63 | 64 | 65 | bin\x64\Release\ 66 | TRACE 67 | true 68 | pdbonly 69 | x64 70 | prompt 71 | MinimumRecommendedRules.ruleset 72 | true 73 | 74 | 75 | 76 | 77 | 78 | 79 | 80 | 81 | 82 | 83 | 84 | 85 | 86 | 87 | 88 | 89 | 90 | 91 | 92 | 93 | Always 94 | 95 | 96 | 97 | -------------------------------------------------------------------------------- /Wooting-Game-Detection/Program.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Diagnostics; 4 | using System.IO; 5 | using System.Linq; 6 | using System.Runtime.InteropServices; 7 | using System.Text; 8 | using System.Threading; 9 | using System.Threading.Tasks; 10 | 11 | namespace Wooting_Game_Detection 12 | { 13 | class Program 14 | { 15 | [DllImport("wootingrgb.dll")] 16 | public static extern bool wooting_rgb_kbd_connected(); 17 | 18 | [DllImport("wootingrgb.dll")] 19 | public static extern bool wooting_usb_send_feature(int commandId, int parameter0, int parameter1, 20 | int parameter2, int parameter3); 21 | 22 | [DllImport("wootingrgb.dll")] 23 | public static extern bool wooting_rgb_array_update_keyboard(); 24 | 25 | [DllImport("wootingrgb.dll")] 26 | public static extern bool wooting_rgb_reset(); 27 | 28 | [DllImport("user32.dll")] 29 | private static extern IntPtr GetForegroundWindow(); 30 | 31 | [DllImport("user32.dll")] 32 | private static extern int GetWindowText(IntPtr hWnd, StringBuilder text, int count); 33 | 34 | [DllImport("user32.dll")] 35 | static extern uint GetWindowThreadProcessId(IntPtr hWnd, out IntPtr ProcessId); 36 | 37 | [DllImport("kernel32.dll")] 38 | public static extern bool SetConsoleCtrlHandler(HandlerRoutine Handler, bool State); 39 | 40 | [DllImport("kernel32.dll")] 41 | private static extern IntPtr GetConsoleWindow(); 42 | 43 | [DllImport("user32.dll")] 44 | private static extern bool ShowWindow(IntPtr consoleWindow, int cmdShow); 45 | 46 | public delegate bool HandlerRoutine(CtrlTypes CtrlType); 47 | 48 | public enum CtrlTypes 49 | { 50 | CTRL_C_EVENT = 0, 51 | CTRL_BREAK_EVENT, 52 | CTRL_CLOSE_EVENT, 53 | CTRL_LOGOFF_EVENT = 5, 54 | CTRL_SHUTDOWN_EVENT 55 | } 56 | 57 | private const int Feature_LoadRgbProfile = 7; 58 | private const int Feature_SwitchProfile = 23; 59 | private const int Feature_Reset = 32; 60 | 61 | private static bool ConsoleCtrlHandler(CtrlTypes Type) 62 | { 63 | if (Type == CtrlTypes.CTRL_CLOSE_EVENT) 64 | wooting_rgb_reset(); 65 | 66 | return true; 67 | } 68 | 69 | static void Main(string[] args) 70 | { 71 | 72 | Console.Title = "Wooting-Process-Detection"; 73 | 74 | IntPtr consoleWindow = GetConsoleWindow(); 75 | 76 | if (consoleWindow != IntPtr.Zero) 77 | { 78 | //ShowWindow(consoleWindow, 0); //Hide console 79 | } 80 | 81 | AppDomain.CurrentDomain.ProcessExit += new EventHandler(OnProcessExit); 82 | 83 | if (!wooting_rgb_kbd_connected()) 84 | return; // no keyboard 85 | 86 | wooting_usb_send_feature(Feature_Reset, 0, 0, 0, 0); // use profile colors 87 | 88 | var lines = File.ReadAllLines("config.ini"); 89 | 90 | List> games = new List>(); 91 | foreach (var line in lines) 92 | { 93 | var splitted = line.Split(','); 94 | games.Add(new Tuple(splitted[0], Convert.ToInt32(splitted[1]))); 95 | } 96 | 97 | int PreviousProfile = 0; 98 | 99 | SetConsoleCtrlHandler(ConsoleCtrlHandler, true); // reset on exit 100 | 101 | var TitleBuffer = new StringBuilder(256); 102 | IntPtr ProcId = new IntPtr(); 103 | while (true) 104 | { 105 | Thread.Sleep(200); 106 | 107 | if (GetWindowText(GetForegroundWindow(), TitleBuffer, 256) == 0) // get foreground window's title 108 | continue; // continue if the return value is 0, error 109 | 110 | GetWindowThreadProcessId(GetForegroundWindow(), out ProcId); // get processid of foreground window 111 | if (ProcId == IntPtr.Zero) 112 | continue; // continue if the processid is 0 since that would be a service 113 | 114 | var Proc = Process.GetProcessById(ProcId.ToInt32()); // get the process by id 115 | var ProcName = Path.GetFileNameWithoutExtension(Proc.MainModule.ModuleName).ToLower(); // get the executeable name of the process 116 | 117 | var Result = games.FirstOrDefault(x => x.Item1.ToLower() == TitleBuffer.ToString().ToLower() || x.Item1.ToLower() == ProcName); // first object where the first item in a tuple equals to the window title or process executeable name 118 | 119 | var DesiredProfile = Result?.Item2 ?? 0; // use the second item in a tuple as the desired profile, if result isn't null 120 | 121 | if (DesiredProfile == PreviousProfile) continue; // do nothing, the profile shouldn't be changed 122 | 123 | Console.WriteLine($"Switch profile {DesiredProfile}"); 124 | wooting_usb_send_feature(Feature_SwitchProfile, 0, 0, 0, DesiredProfile); // send the switch profile command to the keyboard 125 | wooting_usb_send_feature(Feature_LoadRgbProfile, 0, 0, 0, DesiredProfile); // update colors on keyboard 126 | 127 | PreviousProfile = DesiredProfile; 128 | } 129 | } 130 | static void OnProcessExit(object sender, EventArgs e) 131 | { 132 | wooting_rgb_reset(); 133 | } 134 | 135 | } 136 | } -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | 4 | # User-specific files 5 | *.suo 6 | *.user 7 | *.userosscache 8 | *.sln.docstates 9 | 10 | # User-specific files (MonoDevelop/Xamarin Studio) 11 | *.userprefs 12 | 13 | # Build results 14 | [Dd]ebug/ 15 | [Dd]ebugPublic/ 16 | [Rr]elease/ 17 | [Rr]eleases/ 18 | x64/ 19 | x86/ 20 | bld/ 21 | [Bb]in/ 22 | [Oo]bj/ 23 | [Ll]og/ 24 | 25 | # Visual Studio 2015 cache/options directory 26 | .vs/ 27 | # Uncomment if you have tasks that create the project's static files in wwwroot 28 | #wwwroot/ 29 | 30 | # MSTest test Results 31 | [Tt]est[Rr]esult*/ 32 | [Bb]uild[Ll]og.* 33 | 34 | # NUNIT 35 | *.VisualState.xml 36 | TestResult.xml 37 | 38 | # Build Results of an ATL Project 39 | [Dd]ebugPS/ 40 | [Rr]eleasePS/ 41 | dlldata.c 42 | 43 | # DNX 44 | project.lock.json 45 | project.fragment.lock.json 46 | artifacts/ 47 | 48 | *_i.c 49 | *_p.c 50 | *_i.h 51 | *.ilk 52 | *.meta 53 | *.obj 54 | *.pch 55 | *.pdb 56 | *.pgc 57 | *.pgd 58 | *.rsp 59 | *.sbr 60 | *.tlb 61 | *.tli 62 | *.tlh 63 | *.tmp 64 | *.tmp_proj 65 | *.log 66 | *.vspscc 67 | *.vssscc 68 | .builds 69 | *.pidb 70 | *.svclog 71 | *.scc 72 | 73 | # Chutzpah Test files 74 | _Chutzpah* 75 | 76 | # Visual C++ cache files 77 | ipch/ 78 | *.aps 79 | *.ncb 80 | *.opendb 81 | *.opensdf 82 | *.sdf 83 | *.cachefile 84 | *.VC.db 85 | *.VC.VC.opendb 86 | 87 | # Visual Studio profiler 88 | *.psess 89 | *.vsp 90 | *.vspx 91 | *.sap 92 | 93 | # TFS 2012 Local Workspace 94 | $tf/ 95 | 96 | # Guidance Automation Toolkit 97 | *.gpState 98 | 99 | # ReSharper is a .NET coding add-in 100 | _ReSharper*/ 101 | *.[Rr]e[Ss]harper 102 | *.DotSettings.user 103 | 104 | # JustCode is a .NET coding add-in 105 | .JustCode 106 | 107 | # TeamCity is a build add-in 108 | _TeamCity* 109 | 110 | # DotCover is a Code Coverage Tool 111 | *.dotCover 112 | 113 | # NCrunch 114 | _NCrunch_* 115 | .*crunch*.local.xml 116 | nCrunchTemp_* 117 | 118 | # MightyMoose 119 | *.mm.* 120 | AutoTest.Net/ 121 | 122 | # Web workbench (sass) 123 | .sass-cache/ 124 | 125 | # Installshield output folder 126 | [Ee]xpress/ 127 | 128 | # DocProject is a documentation generator add-in 129 | DocProject/buildhelp/ 130 | DocProject/Help/*.HxT 131 | DocProject/Help/*.HxC 132 | DocProject/Help/*.hhc 133 | DocProject/Help/*.hhk 134 | DocProject/Help/*.hhp 135 | DocProject/Help/Html2 136 | DocProject/Help/html 137 | 138 | # Click-Once directory 139 | publish/ 140 | 141 | # Publish Web Output 142 | *.[Pp]ublish.xml 143 | *.azurePubxml 144 | # TODO: Comment the next line if you want to checkin your web deploy settings 145 | # but database connection strings (with potential passwords) will be unencrypted 146 | #*.pubxml 147 | *.publishproj 148 | 149 | # Microsoft Azure Web App publish settings. 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