├── .gitattributes ├── ProjectSettings ├── ProjectVersion.txt ├── ClusterInputManager.asset ├── PresetManager.asset ├── EditorBuildSettings.asset ├── XRSettings.asset ├── VersionControlSettings.asset ├── TimeManager.asset ├── VFXManager.asset ├── TimelineSettings.asset ├── AudioManager.asset ├── TagManager.asset ├── UnityConnectSettings.asset ├── PackageManagerSettings.asset ├── DynamicsManager.asset ├── EditorSettings.asset ├── NavMeshAreas.asset ├── Physics2DSettings.asset └── GraphicsSettings.asset ├── .vsconfig ├── Assets ├── Plugins │ ├── Demigiant │ │ ├── DOTween │ │ │ ├── DOTween.dll │ │ │ ├── DOTween.dll.mdb │ │ │ ├── Editor │ │ │ │ ├── Imgs │ │ │ │ │ ├── Footer.png │ │ │ │ │ ├── Header.jpg │ │ │ │ │ ├── DOTweenIcon.png │ │ │ │ │ ├── Footer_dark.png │ │ │ │ │ ├── Footer.png.meta │ │ │ │ │ ├── Header.jpg.meta │ │ │ │ │ ├── DOTweenIcon.png.meta │ │ │ │ │ └── Footer_dark.png.meta │ │ │ │ ├── DOTweenEditor.dll │ │ │ │ ├── DOTweenEditor.dll.mdb │ │ │ │ ├── DOTweenEditor.XML.meta │ │ │ │ ├── DOTweenEditor.dll.mdb.meta │ │ │ │ ├── Imgs.meta │ │ │ │ └── DOTweenEditor.dll.meta │ │ │ ├── DOTween.XML.meta │ │ │ ├── DOTween.dll.mdb.meta │ │ │ ├── readme.txt.meta │ │ │ ├── Editor.meta │ │ │ ├── Modules.meta │ │ │ ├── Modules │ │ │ │ ├── DOTweenModuleUI.cs.meta │ │ │ │ ├── DOTweenModuleAudio.cs.meta │ │ │ │ ├── DOTweenModulePhysics.cs.meta │ │ │ │ ├── DOTweenModuleSprite.cs.meta │ │ │ │ ├── DOTweenModuleUtils.cs.meta │ │ │ │ ├── DOTweenModulePhysics2D.cs.meta │ │ │ │ └── DOTweenModuleUnityVersion.cs.meta │ │ │ ├── DOTween.dll.meta │ │ │ └── readme.txt │ │ ├── DOTweenPro │ │ │ ├── DOTweenPro.dll │ │ │ ├── DOTweenPro.dll.mdb │ │ │ ├── Editor │ │ │ │ ├── DOTweenProEditor.dll │ │ │ │ ├── DOTweenProEditor.dll.mdb │ │ │ │ ├── DOTweenProEditor.XML.meta │ │ │ │ ├── DOTweenProEditor.dll.mdb.meta │ │ │ │ ├── DOTweenPreviewManager.cs.meta │ │ │ │ ├── DOTweenAnimationInspector.cs.meta │ │ │ │ ├── DOTweenProEditor.dll.meta │ │ │ │ └── DOTweenProEditor.XML │ │ │ ├── readme.txt.meta │ │ │ ├── DOTweenPro.XML.meta │ │ │ ├── DOTweenPro.dll.mdb.meta │ │ │ ├── DOTweenTk2d.cs.addon.meta │ │ │ ├── DOTweenTextMeshPro.cs.addon.meta │ │ │ ├── Editor.meta │ │ │ ├── DOTweenTk2d.cs.meta │ │ │ ├── DOTweenAnimation.cs.meta │ │ │ ├── DOTweenProShortcuts.cs.meta │ │ │ ├── DOTweenTextMeshPro.cs.meta │ │ │ ├── DOTweenPro.dll.meta │ │ │ └── readme.txt │ │ ├── DemiLib │ │ │ ├── Core │ │ │ │ ├── DemiLib.dll │ │ │ │ ├── DemiLib.dll.mdb │ │ │ │ ├── Editor │ │ │ │ │ ├── DemiEditor.dll │ │ │ │ │ ├── Imgs │ │ │ │ │ │ ├── circle.png │ │ │ │ │ │ ├── ico_ok.png │ │ │ │ │ │ ├── ico_ui.png │ │ │ │ │ │ ├── grid_dark.png │ │ │ │ │ │ ├── ico_alert.png │ │ │ │ │ │ ├── ico_cog.png │ │ │ │ │ │ ├── ico_end.png │ │ │ │ │ │ ├── ico_flipV.png │ │ │ │ │ │ ├── ico_heart.png │ │ │ │ │ │ ├── ico_light.png │ │ │ │ │ │ ├── ico_lock.png │ │ │ │ │ │ ├── ico_play.png │ │ │ │ │ │ ├── ico_skull.png │ │ │ │ │ │ ├── ico_star.png │ │ │ │ │ │ ├── redSquare.png │ │ │ │ │ │ ├── whiteDot.png │ │ │ │ │ │ ├── blackSquare.png │ │ │ │ │ │ ├── blueSquare.png │ │ │ │ │ │ ├── greenSquare.png │ │ │ │ │ │ ├── grid_bright.png │ │ │ │ │ │ ├── ico_alignB.png │ │ │ │ │ │ ├── ico_alignBC.png │ │ │ │ │ │ ├── ico_alignBL.png │ │ │ │ │ │ ├── ico_alignBR.png │ │ │ │ │ │ ├── ico_alignCC.png │ │ │ │ │ │ ├── ico_alignCL.png │ │ │ │ │ │ ├── ico_alignCR.png │ │ │ │ │ │ ├── ico_alignHC.png │ │ │ │ │ │ ├── ico_alignL.png │ │ │ │ │ │ ├── ico_alignR.png │ │ │ │ │ │ ├── ico_alignT.png │ │ │ │ │ │ ├── ico_alignTC.png │ │ │ │ │ │ ├── ico_alignTL.png │ │ │ │ │ │ ├── ico_alignTR.png │ │ │ │ │ │ ├── ico_alignVC.png │ │ │ │ │ │ ├── ico_camera.png │ │ │ │ │ │ ├── ico_comment.png │ │ │ │ │ │ ├── ico_delete.png │ │ │ │ │ │ ├── whiteSquare.png │ │ │ │ │ │ ├── ico_cog_border.png │ │ │ │ │ │ ├── ico_demigiant.png │ │ │ │ │ │ ├── ico_lock_open.png │ │ │ │ │ │ ├── ico_nodeArrow.png │ │ │ │ │ │ ├── ico_ui_border.png │ │ │ │ │ │ ├── ico_visibility.png │ │ │ │ │ │ ├── orangeSquare.png │ │ │ │ │ │ ├── purpleSquare.png │ │ │ │ │ │ ├── squareBorder.png │ │ │ │ │ │ ├── tileBars_empty.png │ │ │ │ │ │ ├── yellowSquare.png │ │ │ │ │ │ ├── ico_foldout_open.png │ │ │ │ │ │ ├── ico_heart_border.png │ │ │ │ │ │ ├── ico_light_border.png │ │ │ │ │ │ ├── ico_play_border.png │ │ │ │ │ │ ├── ico_skull_border.png │ │ │ │ │ │ ├── ico_star_border.png │ │ │ │ │ │ ├── project │ │ │ │ │ │ │ ├── ico_cog.png │ │ │ │ │ │ │ ├── ico_play.png │ │ │ │ │ │ │ ├── ico_star.png │ │ │ │ │ │ │ ├── ico_atlas.png │ │ │ │ │ │ │ ├── ico_audio.png │ │ │ │ │ │ │ ├── ico_bundle.png │ │ │ │ │ │ │ ├── ico_cross.png │ │ │ │ │ │ │ ├── ico_folder.png │ │ │ │ │ │ │ ├── ico_fonts.png │ │ │ │ │ │ │ ├── ico_heart.png │ │ │ │ │ │ │ ├── ico_models.png │ │ │ │ │ │ │ ├── ico_prefab.png │ │ │ │ │ │ │ ├── ico_scripts.png │ │ │ │ │ │ │ ├── ico_shaders.png │ │ │ │ │ │ │ ├── ico_skull.png │ │ │ │ │ │ │ ├── ico_demigiant.png │ │ │ │ │ │ │ ├── ico_materials.png │ │ │ │ │ │ │ ├── ico_particles.png │ │ │ │ │ │ │ ├── ico_terrains.png │ │ │ │ │ │ │ └── ico_textures.png │ │ │ │ │ │ ├── squareCorners03.png │ │ │ │ │ │ ├── tileBars_slanted.png │ │ │ │ │ │ ├── blackSquareAlpha10.png │ │ │ │ │ │ ├── blackSquareAlpha15.png │ │ │ │ │ │ ├── blackSquareAlpha25.png │ │ │ │ │ │ ├── blackSquareAlpha50.png │ │ │ │ │ │ ├── blackSquareAlpha80.png │ │ │ │ │ │ ├── ico_camera_border.png │ │ │ │ │ │ ├── ico_comment_border.png │ │ │ │ │ │ ├── ico_foldout_closed.png │ │ │ │ │ │ ├── ico_optionsDropdown.png │ │ │ │ │ │ ├── ico_visibility_off.png │ │ │ │ │ │ ├── squareBorderAlpha15.png │ │ │ │ │ │ ├── squareBorderCurved.png │ │ │ │ │ │ ├── squareBorderEmpty.png │ │ │ │ │ │ ├── squareBorderEmpty01.png │ │ │ │ │ │ ├── squareBorderEmpty02.png │ │ │ │ │ │ ├── squareBorderEmpty03.png │ │ │ │ │ │ ├── transparentSquare.png │ │ │ │ │ │ ├── whiteDot_darkBorder.png │ │ │ │ │ │ ├── whiteSquareAlpha10.png │ │ │ │ │ │ ├── whiteSquareAlpha15.png │ │ │ │ │ │ ├── whiteSquareAlpha25.png │ │ │ │ │ │ ├── whiteSquareAlpha50.png │ │ │ │ │ │ ├── whiteSquareAlpha80.png │ │ │ │ │ │ ├── ico_distributeHAlignT.png │ │ │ │ │ │ ├── ico_distributeVAlignL.png │ │ │ │ │ │ ├── squareBorderCurved02.png │ │ │ │ │ │ ├── squareCornersEmpty02.png │ │ │ │ │ │ ├── squareBorderCurvedAlpha.png │ │ │ │ │ │ ├── squareBorderCurvedEmpty.png │ │ │ │ │ │ ├── squareBorderThickEmpty.png │ │ │ │ │ │ ├── squareBorderThickerEmpty.png │ │ │ │ │ │ ├── tileBars_slanted_alpha.png │ │ │ │ │ │ ├── whiteSquare_fadeOut_bt.png │ │ │ │ │ │ ├── squareBorderCurvedEmpty02.png │ │ │ │ │ │ ├── whiteDot_whiteBorderAlpha.png │ │ │ │ │ │ ├── squareBorderCurvedEmptyThick.png │ │ │ │ │ │ ├── squareBorderCurved_darkBorders.png │ │ │ │ │ │ ├── squareBorderCurved02_darkBorders.png │ │ │ │ │ │ ├── squareBorderCurved_darkBordersAlpha.png │ │ │ │ │ │ ├── project.meta │ │ │ │ │ │ ├── circle.png.meta │ │ │ │ │ │ ├── ico_ok.png.meta │ │ │ │ │ │ ├── ico_ui.png.meta │ │ │ │ │ │ ├── blackSquare.png.meta │ │ │ │ │ │ ├── blueSquare.png.meta │ │ │ │ │ │ ├── greenSquare.png.meta │ │ │ │ │ │ ├── grid_bright.png.meta │ │ │ │ │ │ ├── grid_dark.png.meta │ │ │ │ │ │ ├── ico_alert.png.meta │ │ │ │ │ │ ├── ico_alignB.png.meta │ │ │ │ │ │ ├── ico_alignBC.png.meta │ │ │ │ │ │ ├── ico_alignBL.png.meta │ │ │ │ │ │ ├── ico_alignBR.png.meta │ │ │ │ │ │ ├── ico_alignCC.png.meta │ │ │ │ │ │ ├── ico_alignCL.png.meta │ │ │ │ │ │ ├── ico_alignCR.png.meta │ │ │ │ │ │ ├── ico_alignHC.png.meta │ │ │ │ │ │ ├── ico_alignL.png.meta │ │ │ │ │ │ ├── ico_alignR.png.meta │ │ │ │ │ │ ├── ico_alignT.png.meta │ │ │ │ │ │ ├── ico_alignTC.png.meta │ │ │ │ │ │ ├── ico_alignTL.png.meta │ │ │ │ │ │ ├── ico_alignTR.png.meta │ │ │ │ │ │ ├── ico_alignVC.png.meta │ │ │ │ │ │ ├── ico_camera.png.meta │ │ │ │ │ │ ├── ico_cog.png.meta │ │ │ │ │ │ ├── ico_comment.png.meta │ │ │ │ │ │ ├── ico_delete.png.meta │ │ │ │ │ │ ├── ico_end.png.meta │ │ │ │ │ │ └── ico_flipV.png.meta │ │ │ │ │ ├── DemiEditor.dll.mdb │ │ │ │ │ ├── DemiEditor.dll.mdb.meta │ │ │ │ │ ├── DemiEditor.xml.meta │ │ │ │ │ ├── Imgs.meta │ │ │ │ │ └── DemiEditor.dll.meta │ │ │ │ ├── DemiLib.dll.mdb.meta │ │ │ │ ├── DemiLib.xml.meta │ │ │ │ ├── Editor.meta │ │ │ │ └── DemiLib.dll.meta │ │ │ └── Core.meta │ │ ├── DOTweenPro Examples │ │ │ ├── Examples Assets │ │ │ │ └── dotweenpro_logo.png │ │ │ ├── DOTweenPath.unity.meta │ │ │ ├── DOTweenAnimation_Basics.unity.meta │ │ │ ├── DOTweenAnimation_Advanced.unity.meta │ │ │ ├── Examples Assets.meta │ │ │ ├── DOTweenPathSettings.lighting.meta │ │ │ ├── DOTweenAnimation_BasicsSettings.lighting.meta │ │ │ ├── DOTweenAnimation_AdvancedSettings.lighting.meta │ │ │ ├── DOTweenPathSettings.lighting │ │ │ ├── DOTweenAnimation_BasicsSettings.lighting │ │ │ └── DOTweenAnimation_AdvancedSettings.lighting │ │ ├── DOTween.meta │ │ ├── DemiLib.meta │ │ ├── DOTweenPro.meta │ │ ├── DOTweenPro Examples.meta │ │ ├── readme_DOTweenPro.txt.meta │ │ └── readme_DOTweenPro.txt │ └── Demigiant.meta ├── Scripts │ ├── Helpers │ │ ├── TestMonoBehaviour.cs │ │ ├── GameManager.cs.meta │ │ ├── TestMonoBehaviour.cs.meta │ │ ├── SingletonMonoBehaviour.cs.meta │ │ ├── GameManager.cs │ │ └── SingletonMonoBehaviour.cs │ ├── Helpers.meta │ ├── DOTween Data Wrapper.meta │ └── DOTween Data Wrapper │ │ ├── Mesh Renderer Component.meta │ │ ├── Transform Component.meta │ │ ├── Transform Component │ │ ├── BaseTweenData.cs.meta │ │ ├── MoveTweenData.cs.meta │ │ ├── RotateTweenData.cs.meta │ │ ├── ScaleTweenData.cs.meta │ │ ├── LocalMoveTweenData.cs.meta │ │ ├── LocalRotateTweenData.cs.meta │ │ ├── RotateQuaternionTweenData.cs.meta │ │ ├── LocalRotateQuaternionTweenData.cs.meta │ │ ├── MoveTweenData.cs │ │ ├── LocalMoveTweenData.cs │ │ ├── RotateQuaternionTweenData.cs │ │ ├── LocalRotateQuaternionTweenData.cs │ │ ├── RotateTweenData.cs │ │ ├── LocalRotateTweenData.cs │ │ ├── ScaleTweenData.cs │ │ └── BaseTweenData.cs │ │ └── Mesh Renderer Component │ │ ├── ColorTweenData.cs.meta │ │ └── ColorTweenData.cs ├── Scenes │ └── Test Scene.unity.meta ├── Plugins.meta ├── Scenes.meta ├── Scripts.meta ├── Materials.meta ├── Resources.meta ├── Scriptable Objects.meta ├── Materials │ ├── Red.mat.meta │ └── Red.mat ├── Resources │ ├── DOTweenSettings.asset.meta │ └── DOTweenSettings.asset └── Scriptable Objects │ ├── Color Tween Data.asset.meta │ └── Color Tween Data.asset ├── Logs ├── shadercompiler-AssetImportWorker0.log ├── ApiUpdaterCheck.txt └── Packages-Update.log ├── .gitignore ├── UserSettings └── EditorUserSettings.asset └── Packages └── manifest.json /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2020.3.8f1 2 | m_EditorVersionWithRevision: 2020.3.8f1 (507919d4fff5) 3 | -------------------------------------------------------------------------------- /.vsconfig: -------------------------------------------------------------------------------- 1 | { 2 | "version": "1.0", 3 | "components": [ 4 | "Microsoft.VisualStudio.Workload.ManagedGame" 5 | ] 6 | } 7 | -------------------------------------------------------------------------------- /Assets/Plugins/Demigiant/DOTween/DOTween.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/cpp-bender/DOTween-Data-Wrapper/HEAD/Assets/Plugins/Demigiant/DOTween/DOTween.dll -------------------------------------------------------------------------------- /Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/cpp-bender/DOTween-Data-Wrapper/HEAD/Assets/Plugins/Demigiant/DOTween/DOTween.dll.mdb -------------------------------------------------------------------------------- /Assets/Scripts/Helpers/TestMonoBehaviour.cs: 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Menu/Programs/Visual Studio Code/2020.3.8f1/Editor/Data', plugins path 'C:/Users/ahmet/AppData/Roaming/Microsoft/Windows/Start Menu/Programs/Visual Studio Code/2020.3.8f1/Editor/Data/PlaybackEngines' 2 | Cmd: initializeCompiler 3 | 4 | Unhandled exception: Protocol error - failed to read magic number (error -2147483644, transferred 0/4) 5 | 6 | Quitting shader compiler process 7 | -------------------------------------------------------------------------------- /Assets/Scripts/Helpers/GameManager.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | using DG.Tweening; 3 | 4 | [DefaultExecutionOrder(0)] 5 | public class GameManager : SingletonMonoBehaviour 6 | { 7 | protected override void Awake() 8 | { 9 | base.Awake(); 10 | InitDOTween(); 11 | } 12 | 13 | private void InitDOTween() 14 | { 15 | DOTween.Init(true, true, LogBehaviour.Default); 16 | DOTween.defaultAutoPlay = AutoPlay.None; 17 | } 18 | } 19 | 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- 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 | .consulo/ 14 | *.csproj 15 | *.unityproj 16 | *.sln 17 | *.suo 18 | *.tmp 19 | *.user 20 | *.userprefs 21 | *.pidb 22 | *.booproj 23 | *.svd 24 | *.pdb 25 | *.opendb 26 | *.VC.db 27 | 28 | # Unity3D generated meta files 29 | *.pidb.meta 30 | *.pdb.meta 31 | 32 | # Unity3D Generated File On Crash Reports 33 | sysinfo.txt 34 | 35 | # Builds 36 | *.apk 37 | *.unitypackage 38 | *.log 39 | *.log 40 | *.log 41 | *.log 42 | -------------------------------------------------------------------------------- /Assets/Plugins/Demigiant/DOTweenPro/Editor/DOTweenProEditor.XML: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | DOTweenProEditor 5 | 6 | 7 | 8 | 9 | Custom colors 10 | 11 | 12 | 13 | 14 | Needs to be overridden in order to initialize new styles added from inherited classes 15 | 16 | 17 | 18 | 19 | -------------------------------------------------------------------------------- /Assets/Scripts/DOTween Data Wrapper/Transform Component/MoveTweenData.cs: -------------------------------------------------------------------------------- 1 | using DG.Tweening; 2 | using UnityEngine; 3 | 4 | [CreateAssetMenu(menuName = "DOTween Utilities/Move Tween Data", fileName = "Move Tween Data", order = 0)] 5 | public class MoveTweenData : BaseTweenData 6 | { 7 | [Header("Move Tween Data"), Space(2f)] 8 | [SerializeField, Space(1f)] Vector3 endValue = Vector3.zero; 9 | 10 | public Vector3 EndValue { get => endValue; } 11 | 12 | public override Tween GetTween(GameObject go) 13 | { 14 | baseTween = go.transform.DOMove(EndValue, Duration).SetAs(baseTweemParams); 15 | return baseTween; 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Scripts/DOTween Data Wrapper/Transform Component/LocalMoveTweenData.cs: -------------------------------------------------------------------------------- 1 | using DG.Tweening; 2 | using UnityEngine; 3 | 4 | [CreateAssetMenu(menuName = "DOTween Utilities/Local Move Tween Data", fileName = "Local Move Tween Data", order = 1)] 5 | public class LocalMoveTweenData : BaseTweenData 6 | { 7 | [Header("Local Move Tween Data"),Space(2f)] 8 | [SerializeField, Space(1f)] Vector3 endValue = Vector3.zero; 9 | 10 | public Vector3 EndValue { get => endValue; } 11 | 12 | public override Tween GetTween(GameObject go) 13 | { 14 | baseTween = go.transform.DOLocalMove(EndValue, Duration).SetAs(baseTweemParams); 15 | return baseTween; 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Scriptable Objects/Color Tween Data.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!114 &11400000 4 | MonoBehaviour: 5 | m_ObjectHideFlags: 0 6 | m_CorrespondingSourceObject: {fileID: 0} 7 | m_PrefabInstance: {fileID: 0} 8 | m_PrefabAsset: {fileID: 0} 9 | m_GameObject: {fileID: 0} 10 | m_Enabled: 1 11 | m_EditorHideFlags: 0 12 | m_Script: {fileID: 11500000, guid: 4e24a5615e3415846b1cfb8c922e1377, type: 3} 13 | m_Name: Color Tween Data 14 | m_EditorClassIdentifier: 15 | duration: 1 16 | startDelay: 0 17 | ease: 1 18 | loopCount: -1 19 | loopType: 1 20 | autoKill: 1 21 | recyclable: 1 22 | relative: 0 23 | endValue: {r: 1, g: 0, b: 0, a: 0.40392157} 24 | -------------------------------------------------------------------------------- /Assets/Scripts/DOTween Data Wrapper/Mesh Renderer Component/ColorTweenData.cs: -------------------------------------------------------------------------------- 1 | using DG.Tweening; 2 | using UnityEngine; 3 | 4 | [CreateAssetMenu(menuName = "DOTween Utilities/Color Tween Data", fileName = "Color Tween Data", order = 7)] 5 | public class ColorTweenData : BaseTweenData 6 | { 7 | [Header("Color Tween Data"), Space(2f)] 8 | [SerializeField, Space(1f)] Color endValue = Color.white; 9 | 10 | public Color EndValue { get => endValue; set => endValue = value; } 11 | 12 | public override Tween GetTween(GameObject go) 13 | { 14 | baseTween = go.GetComponent().material.DOColor(EndValue, Duration).SetAs(baseTweemParams); 15 | return baseTween; 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Scripts/DOTween Data Wrapper/Transform Component/RotateQuaternionTweenData.cs: -------------------------------------------------------------------------------- 1 | using DG.Tweening; 2 | using UnityEngine; 3 | 4 | [CreateAssetMenu(menuName = "DOTween Utilities/Rotate Quaternion Tween Data", fileName = "Rotate Quaternion Tween Data", order = 4)] 5 | public class RotateQuaternionTweenData : BaseTweenData 6 | { 7 | [Header("Rotate Quaternion Tween Data"), Space(2f)] 8 | [SerializeField, Space(1f)] Vector3 endValue = Vector3.zero; 9 | 10 | public Vector3 EndValue { get => endValue; } 11 | 12 | public override Tween GetTween(GameObject go) 13 | { 14 | baseTween = go.transform.DORotateQuaternion(Quaternion.Euler(EndValue), Duration).SetAs(baseTweemParams); 15 | return baseTween; 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Scripts/DOTween Data Wrapper/Transform Component/LocalRotateQuaternionTweenData.cs: -------------------------------------------------------------------------------- 1 | using DG.Tweening; 2 | using UnityEngine; 3 | 4 | [CreateAssetMenu(menuName = "DOTween Utilities/Local Rotate Quaternion Tween Data", fileName = "Local Rotate Quaternion Tween Data", order = 5)] 5 | public class LocalRotateQuaternionTweenData : BaseTweenData 6 | { 7 | [Header("Local Rotate Quaternion Tween Data"), Space(2f)] 8 | [SerializeField, Space(1f)] Vector3 endValue = Vector3.zero; 9 | 10 | public Vector3 EndValue { get => endValue; } 11 | 12 | public override Tween GetTween(GameObject go) 13 | { 14 | baseTween = go.transform.DOLocalRotateQuaternion(Quaternion.Euler(EndValue), Duration).SetAs(baseTweemParams); 15 | return baseTween; 16 | } 17 | } 18 | -------------------------------------------------------------------------------- /Assets/Scripts/DOTween Data Wrapper/Transform Component/RotateTweenData.cs: -------------------------------------------------------------------------------- 1 | using DG.Tweening; 2 | using UnityEngine; 3 | 4 | [CreateAssetMenu(menuName = "DOTween Utilities/Rotate Tween Data", fileName = "Rotate Tween Data", order = 2)] 5 | public class RotateTweenData : BaseTweenData 6 | { 7 | [Header("Rotate Tween Data"), Space(2f)] 8 | [SerializeField, Space(1f)] Vector3 endValue = Vector3.zero; 9 | [SerializeField, Space(1f)] RotateMode rotateMode = RotateMode.Fast; 10 | 11 | public Vector3 EndValue { get => endValue; } 12 | public RotateMode RotateMode { get => rotateMode; } 13 | 14 | public override Tween GetTween(GameObject go) 15 | { 16 | baseTween = go.transform.DORotate(EndValue, Duration, RotateMode).SetAs(baseTweemParams); 17 | return baseTween; 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/Scripts/DOTween Data Wrapper/Transform Component/LocalRotateTweenData.cs: -------------------------------------------------------------------------------- 1 | using DG.Tweening; 2 | using UnityEngine; 3 | 4 | [CreateAssetMenu(menuName = "DOTween Utilities/Local Rotate Tween Data", fileName = "Local Rotate Tween Data", order = 3)] 5 | public class LocalRotateTweenData : BaseTweenData 6 | { 7 | [Header("Local Rotate Tween Data"), Space(2f)] 8 | [SerializeField, Space(1f)] Vector3 endValue = Vector3.zero; 9 | [SerializeField, Space(1f)] RotateMode rotateMode = RotateMode.Fast; 10 | 11 | public Vector3 EndValue { get => endValue; } 12 | public RotateMode RotateMode { get => rotateMode; } 13 | 14 | public override Tween GetTween(GameObject go) 15 | { 16 | baseTween = go.transform.DOLocalRotate(EndValue, Duration, RotateMode).SetAs(baseTweemParams); 17 | return baseTween; 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /Assets/Scripts/Helpers/SingletonMonoBehaviour.cs: -------------------------------------------------------------------------------- 1 | using UnityEngine; 2 | 3 | public abstract class SingletonMonoBehaviour : MonoBehaviour where T : MonoBehaviour 4 | { 5 | public static T Instance 6 | { 7 | get 8 | { 9 | return instance; 10 | } 11 | } 12 | 13 | private enum DontDestroyType { Yes, No } 14 | 15 | private static T instance; 16 | 17 | [Tooltip("Set this before runtime.")] [SerializeField] DontDestroyType dontDestroyOnLoad = DontDestroyType.No; 18 | 19 | protected virtual void Awake() 20 | { 21 | if (instance == null) 22 | { 23 | instance = this as T; 24 | 25 | if (dontDestroyOnLoad == DontDestroyType.Yes) 26 | { 27 | DontDestroyOnLoad(gameObject); 28 | } 29 | } 30 | else 31 | { 32 | Destroy(gameObject); 33 | } 34 | } 35 | } -------------------------------------------------------------------------------- /Assets/Scripts/DOTween Data Wrapper/Transform Component/ScaleTweenData.cs: -------------------------------------------------------------------------------- 1 | using DG.Tweening; 2 | using UnityEngine; 3 | 4 | [CreateAssetMenu(menuName = "DOTween Utilities/Scale Tween Data", fileName = "Scale Tween Data", order = 6)] 5 | public class ScaleTweenData : BaseTweenData 6 | { 7 | [Header("Scale Tween Data"), Space(2f)] 8 | [SerializeField, Space(1f)] bool isSameScaleValue = true; 9 | [SerializeField, Space(1f)] private float scaleValue = 1f; 10 | [SerializeField, Space(1f)] private Vector3 endValue = Vector3.one; 11 | 12 | public float ScaleValue { get => scaleValue; } 13 | public Vector3 EndValue { get => endValue; } 14 | 15 | private void OnValidate() 16 | { 17 | if (isSameScaleValue) 18 | { 19 | endValue = Vector3.one * ScaleValue; 20 | } 21 | } 22 | 23 | public override Tween GetTween(GameObject go) 24 | { 25 | baseTween = go.transform.DOScale(EndValue, Duration).SetAs(baseTweemParams); 26 | return baseTween; 27 | } 28 | } 29 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- 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time : 0ms 10 | 11 | [api-updater (non-obsolete-error-filter)] 1/22/2022 5:12:55 PM : Starting C:/Users/ahmet/AppData/Roaming/Microsoft/Windows/Start Menu/Programs/Visual Studio Code/2020.3.8f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 12 | [api-updater (non-obsolete-error-filter)] 13 | ---------------------------------- 14 | jit/startup time : 589.5684ms 15 | moved types parse time: 43ms 16 | candidates parse time : 0ms 17 | C# parse time : 173ms 18 | candidates check time : 21ms 19 | console write time : 0ms 20 | 21 | [api-updater (non-obsolete-error-filter)] 1/27/2022 8:10:37 PM : Starting C:/Users/ahmet/AppData/Roaming/Microsoft/Windows/Start Menu/Programs/Visual Studio Code/2020.3.8f1/Editor/Data/Tools/ScriptUpdater/APIUpdater.NonObsoleteApiUpdaterDetector.exe 22 | [api-updater (non-obsolete-error-filter)] 23 | ---------------------------------- 24 | jit/startup time : 669.4542ms 25 | moved types parse time: 44ms 26 | candidates parse time : 0ms 27 | C# parse time : 488ms 28 | candidates check time : 31ms 29 | console write time : 0ms 30 | 31 | -------------------------------------------------------------------------------- /Logs/Packages-Update.log: -------------------------------------------------------------------------------- 1 | 2 | === Wed Jan 19 21:41:47 2022 3 | 4 | Packages were changed. 5 | Update Mode: mergeDefaultDependencies 6 | 7 | The following packages were added: 8 | com.unity.collab-proxy@1.3.9 9 | com.unity.ide.rider@2.0.7 10 | com.unity.ide.visualstudio@2.0.7 11 | com.unity.ide.vscode@1.2.3 12 | com.unity.modules.ai@1.0.0 13 | com.unity.modules.androidjni@1.0.0 14 | com.unity.modules.animation@1.0.0 15 | com.unity.modules.assetbundle@1.0.0 16 | com.unity.modules.audio@1.0.0 17 | com.unity.modules.cloth@1.0.0 18 | com.unity.modules.director@1.0.0 19 | com.unity.modules.imageconversion@1.0.0 20 | com.unity.modules.imgui@1.0.0 21 | com.unity.modules.jsonserialize@1.0.0 22 | com.unity.modules.particlesystem@1.0.0 23 | com.unity.modules.physics@1.0.0 24 | com.unity.modules.physics2d@1.0.0 25 | com.unity.modules.screencapture@1.0.0 26 | com.unity.modules.terrain@1.0.0 27 | com.unity.modules.terrainphysics@1.0.0 28 | com.unity.modules.tilemap@1.0.0 29 | com.unity.modules.ui@1.0.0 30 | com.unity.modules.uielements@1.0.0 31 | com.unity.modules.umbra@1.0.0 32 | com.unity.modules.unityanalytics@1.0.0 33 | com.unity.modules.unitywebrequest@1.0.0 34 | com.unity.modules.unitywebrequestassetbundle@1.0.0 35 | com.unity.modules.unitywebrequestaudio@1.0.0 36 | com.unity.modules.unitywebrequesttexture@1.0.0 37 | com.unity.modules.unitywebrequestwww@1.0.0 38 | com.unity.modules.vehicles@1.0.0 39 | com.unity.modules.video@1.0.0 40 | com.unity.modules.vr@1.0.0 41 | com.unity.modules.wind@1.0.0 42 | com.unity.modules.xr@1.0.0 43 | com.unity.test-framework@1.1.24 44 | com.unity.textmeshpro@3.0.4 45 | com.unity.timeline@1.4.7 46 | com.unity.ugui@1.0.0 47 | -------------------------------------------------------------------------------- /ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /Assets/Scripts/DOTween Data Wrapper/Transform Component/BaseTweenData.cs: -------------------------------------------------------------------------------- 1 | using DG.Tweening; 2 | using UnityEngine; 3 | 4 | public abstract class BaseTweenData : ScriptableObject 5 | { 6 | [Header("Default Tween Data"), Space(2f)] 7 | [SerializeField, Space(1f)] float duration = 1f; 8 | [SerializeField, Space(1f)] float startDelay = 0f; 9 | [SerializeField, Space(1f)] Ease ease = Ease.Linear; 10 | [SerializeField, Space(1f)] int loopCount = 1; 11 | [SerializeField, Space(1f)] LoopType loopType = LoopType.Yoyo; 12 | [SerializeField, Space(1f)] bool autoKill = true; 13 | [SerializeField, Space(1f)] bool recyclable = true; 14 | [SerializeField, Space(1f)] bool relative = false; 15 | 16 | public float Duration { get => duration; } 17 | public float StartDelay { get => startDelay; } 18 | public Ease Ease { get => ease; } 19 | public int LoopCount { get => loopCount; } 20 | public LoopType LoopType { get => loopType; } 21 | public bool AutoKill { get => autoKill; } 22 | public bool Recyclable { get => recyclable; } 23 | public bool Relative { get => relative; } 24 | 25 | protected Tween baseTween; 26 | protected TweenParams baseTweemParams 27 | { 28 | get 29 | { 30 | var tweenParams = new TweenParams() 31 | .SetDelay(StartDelay) 32 | .SetEase(Ease) 33 | .SetLoops(LoopCount, loopType) 34 | .SetAutoKill(AutoKill) 35 | .SetRecyclable(Recyclable) 36 | .SetRelative(Relative); 37 | return tweenParams; 38 | } 39 | } 40 | 41 | /// 42 | /// Returns the tween to the given gameobject 43 | /// 44 | /// GameObject 45 | /// 46 | public abstract Tween GetTween(GameObject go); 47 | } 48 | -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.collab-proxy": "1.3.9", 4 | "com.unity.ide.rider": "2.0.7", 5 | "com.unity.ide.visualstudio": "2.0.7", 6 | "com.unity.ide.vscode": "1.2.3", 7 | "com.unity.test-framework": "1.1.24", 8 | "com.unity.textmeshpro": "3.0.4", 9 | "com.unity.timeline": "1.4.7", 10 | "com.unity.ugui": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.androidjni": "1.0.0", 13 | "com.unity.modules.animation": "1.0.0", 14 | "com.unity.modules.assetbundle": "1.0.0", 15 | "com.unity.modules.audio": "1.0.0", 16 | "com.unity.modules.cloth": "1.0.0", 17 | "com.unity.modules.director": "1.0.0", 18 | "com.unity.modules.imageconversion": "1.0.0", 19 | "com.unity.modules.imgui": "1.0.0", 20 | "com.unity.modules.jsonserialize": "1.0.0", 21 | "com.unity.modules.particlesystem": "1.0.0", 22 | "com.unity.modules.physics": "1.0.0", 23 | "com.unity.modules.physics2d": "1.0.0", 24 | "com.unity.modules.screencapture": "1.0.0", 25 | "com.unity.modules.terrain": "1.0.0", 26 | "com.unity.modules.terrainphysics": "1.0.0", 27 | "com.unity.modules.tilemap": "1.0.0", 28 | "com.unity.modules.ui": "1.0.0", 29 | "com.unity.modules.uielements": "1.0.0", 30 | "com.unity.modules.umbra": "1.0.0", 31 | "com.unity.modules.unityanalytics": "1.0.0", 32 | "com.unity.modules.unitywebrequest": "1.0.0", 33 | 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0.5 62 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 63 | m_PVRFilteringAtrousPositionSigmaAO: 1 64 | -------------------------------------------------------------------------------- /Assets/Plugins/Demigiant/DOTween/readme.txt: -------------------------------------------------------------------------------- 1 | DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant 2 | 3 | // IMPORTANT!!! ///////////////////////////////////////////// 4 | // Upgrading DOTween from versions older than 1.2.000 /////// 5 | // (or DOTween Pro older than 1.0.000) ////////////////////// 6 | ------------------------------------------------------------- 7 | If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully. 8 | 1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry 9 | 2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath 10 | 3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup 11 | 4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (Pro version only) 12 | 13 | // GET STARTED ////////////////////////////////////////////// 14 | 15 | - After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween. 16 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween. 17 | - You're ready to tween. 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///////////////////////////////////////////// 4 | // Upgrading DOTween from versions older than 1.2.000 /////// 5 | // (or DOTween Pro older than 1.0.000) ////////////////////// 6 | ------------------------------------------------------------- 7 | If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully. 8 | 1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry 9 | 2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath 10 | 3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup 11 | 4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (like TextMesh Pro) 12 | 13 | // GET STARTED ////////////////////////////////////////////// 14 | 15 | - After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween. 16 | 17 | // VISUAL SCRIPTING (PRO ONLY) 18 | - To animate a gameObject, select it and choose "Add Component > DOTween > DOTween Animation" 19 | - To animate a gameObject along a path, select it and choose "Add Component > DOTween > DOTween Path" 20 | 21 | // SCRIPTING 22 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween. 23 | - You're ready to tween. Check out the links below for full documentation and license info. 24 | 25 | 26 | // LINKS /////////////////////////////////////////////////////// 27 | 28 | DOTween website (documentation, examples, etc): http://dotween.demigiant.com 29 | DOTween license: http://dotween.demigiant.com/license.php 30 | DOTween repository (Google Code): https://code.google.com/p/dotween/ 31 | Demigiant website (documentation, examples, etc): http://www.demigiant.com 32 | 33 | // NOTES ////////////////////////////////////////////////////// 34 | 35 | - DOTween's Utility Panel can be found under "Tools > Demigiant > DOTween Utility Panel" and also contains other useful options, plus a tab to set DOTween's preferences -------------------------------------------------------------------------------- /Assets/Plugins/Demigiant/readme_DOTweenPro.txt: -------------------------------------------------------------------------------- 1 | DOTween and DOTween Pro are copyright (c) 2014-2018 Daniele Giardini - Demigiant 2 | 3 | // IMPORTANT!!! ///////////////////////////////////////////// 4 | // Upgrading DOTween from versions older than 1.2.000 /////// 5 | // (or DOTween Pro older than 1.0.000) ////////////////////// 6 | ------------------------------------------------------------- 7 | If you're upgrading your project from a version of DOTween older than 1.2.000 (or DOTween Pro older than 1.0.000) please follow these instructions carefully. 8 | 1) Import the new version in the same folder as the previous one, overwriting old files. A lot of errors will appear but don't worry 9 | 2) Close and reopen Unity (and your project). This is fundamental: skipping this step will cause a bloodbath 10 | 3) Open DOTween's Utility Panel (Tools > Demigiant > DOTween Utility Panel) if it doesn't open automatically, then press "Setup DOTween...": this will run the upgrade setup 11 | 4) From the Add/Remove Modules panel that opens, activate/deactivate Modules for Unity systems and for external assets (like TextMesh Pro) 12 | 13 | // GET STARTED ////////////////////////////////////////////// 14 | 15 | - After importing a new DOTween update, select DOTween's Utility Panel from the "Tools/Demigiant" menu (if it doesn't open automatically) and press the "Setup DOTween..." button to activate/deactivate Modules. You can also access a Preferences Tab from there to choose default settings for DOTween. 16 | 17 | // VISUAL SCRIPTING (PRO ONLY) 18 | - To animate a gameObject, select it and choose "Add Component > DOTween > DOTween Animation" 19 | - To animate a gameObject along a path, select it and choose "Add Component > DOTween > DOTween Path" 20 | 21 | // SCRIPTING 22 | - In your code, add "using DG.Tweening" to each class where you want to use DOTween. 23 | - You're ready to tween. 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