├── .cc-metadata.yml ├── platforms-master.md ├── README.md ├── community-dev.md ├── GLAM.md ├── Open-Education.md ├── LICENSE ├── copyright-reform.md └── Culture.md /.cc-metadata.yml: -------------------------------------------------------------------------------- 1 | # Whether this GitHub repo is for a CC-led engineering project 2 | engineering_project: false 3 | -------------------------------------------------------------------------------- /platforms-master.md: -------------------------------------------------------------------------------- 1 | ## Background 2 | 3 | ## Goals and Objectives 4 | 5 | ## Achievements - what has been done so far 6 | 7 | ## Current status 8 | 9 | ## Activities plan (if applicable) 10 | 11 | ## Communication channels - how to be updated 12 | 13 | ## Resources - where to find more info, documentation, etc.: 14 | 15 | Working document (google doc) 16 | Wiki 17 | Github? 18 | For other content platforms e.g. photos, videos, etc. (if applicable) 19 | 20 | ## Next meeting/call: 21 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Creative Commons Network Platforms 2 | 3 | Platforms are how we organize areas of work for the Creative Commons community, where individuals and institutions organize and coordinate themselves across the CC Global Network. 4 | 5 | Platforms are the way we create and communicate strategic collaboration to have worldwide impact – it is the way our network [works collaboratively](https://github.com/creativecommons/global-network-strategy/blob/master/docs/Platforms-Guidelines-for-decision-making.md). The platforms are open to anyone willing to contribute and develop usable, vibrant and collaborative global commons. 6 | 7 | Learn more about our current [CC Network Platforms](https://github.com/creativecommons/network-platforms) and how you can join the conversation on [CC Network Platforms: 8 | 9 | | Network Platforms | 10 | | ------------- | 11 | | [Copyright Reform](/copyright-reform.md) | 12 | | [Open Education](/Open-Education.md) | 13 | | [GLAM (Galleries, Libraries, Archives & Museums)](/GLAM.md) | 14 | | [Community Development](/community-dev.md) | 15 | | [Culture](/Culture.md) | 16 | 17 | ## Creative Commons Network Working Groups 18 | 19 | Together with the Platforms, we are also working with what we call Working Groups. By now we have the Legal Working Group and the Communications Working group. More news to come. 20 | -------------------------------------------------------------------------------- /community-dev.md: -------------------------------------------------------------------------------- 1 | ## Background 2 | * See: [Working Document](https://docs.google.com/document/d/1RWIo1Q8qTgWfEEnEEA8INqI_xHDlAPcse7676oqRBi4/edit?usp=sharing) 3 | 4 | * In early 2017, the Creative Commons Global Network (CCGN) completed a consultation process of renewing and reorganizing itself to support a strong and growing global movement. The year-long process resulted in the [CCGN Global Network Strategy](https://github.com/creativecommons/global-network-strategy/blob/master/docs/GlobalNetworkStrategy-Final.pdf). 5 | Part of the new strategy is to establish defined areas of focus, or “platforms,” which will drive CC’s global activities. This document is a set of draft ideas to launch a CC Global Network Open Education Platform. 6 | 7 | ## Goals and Objectives 8 | 9 | * See: [Working document](https://docs.google.com/document/d/1RWIo1Q8qTgWfEEnEEA8INqI_xHDlAPcse7676oqRBi4/edit?usp=sharing) 10 | 11 | ## Achievements - what has been done so far 12 | 13 | * Hosted a Platform meeting at the 2018 CC summit. 14 | * Communications setup (see below). 15 | * Developed Version 1 of the [Working Document](https://docs.google.com/document/d/1RWIo1Q8qTgWfEEnEEA8INqI_xHDlAPcse7676oqRBi4/edit?usp=sharing) 16 | 17 | ## Current status 18 | 19 | * Developing the concept of the Platform with community members 20 | 21 | ## Activities plan (if applicable) 22 | 23 | * See: [Working document](https://docs.google.com/document/d/1RWIo1Q8qTgWfEEnEEA8INqI_xHDlAPcse7676oqRBi4/edit?usp=sharing) 24 | 25 | ## Communication channels - how to be updated 26 | 27 | * Community Development Platform [Mailing List](https://creativecommons.email/mailman/listinfo/community-development ) 28 | * IM channel: [sign up here](https://slack-signup.creativecommons.org/). It will send you an invitation email. You can then sign up to the [#cc-community-dev](https://creativecommons.slack.com/messages/C57CA2KEK) channel. 29 | 30 | ## Resources - where to find more info, documentation, etc.: 31 | 32 | * See: [Working document](https://docs.google.com/document/d/1RWIo1Q8qTgWfEEnEEA8INqI_xHDlAPcse7676oqRBi4/edit?usp=sharing) 33 | 34 | ## Next meeting/call: 35 | TBD 36 | -------------------------------------------------------------------------------- /GLAM.md: -------------------------------------------------------------------------------- 1 | ## Background 2 | 3 | This document is intended to provide the rationale for a platform through which the Creative Commons Global Network (CCGN) and GLAM organisations can engage in activities related to releasing their content. 4 | 5 | The support for an Open GLAM platform was initially discussed at the 2017 CC Global Summit session “A GLAM platform in the new global network structure”, and has been progressed in a number of calls with interested partners and organizations. 6 | 7 | ## Goals and Objectives 8 | 9 | The Open GLAM platform is an area of work or activity to: 10 | - Share resources and enhance collaboration between different actors working on the GLAM sector to release and free, to the extent possible, their digital collections; 11 | - Progres the discussion of policy positions over how the GLAM sector can be more effective on releasing content and defending the public domain, the right to remix and reuse cultural works and the right to freely interpret cultural history by enhancing full access to cultural works. 12 | 13 | ## Achievements - what has been done so far 14 | 15 | 1. Stewarding the [@openglam twitter account](http://twitter.com/openglam), with the help of collaborators that rotate bi-weekly and contribute content. More info [here](https://medium.com/creative-commons-we-like-to-share/are-you-working-in-the-openglam-arena-tweet-about-it-b73e7fdd02f1). 16 | 2. Finished the [survey over the "OpenGLAM Principles"](https://docs.google.com/forms/d/1Vvp6c985pxdrsFvLpnbupBufiR3mxlnGIIeTupf_HM0/edit), processing results. 17 | 3. Working [CC GLAM certificates](https://certificates.creativecommons.org/). 18 | 4. Exploring ways to open up the OpenGLAM calls. 19 | 20 | ## Current status 21 | 22 | 1. Working on Version 1.0 of the Working document: https://docs.google.com/document/d/19hFvtDFPZU-FHWmnXaLX5TP9eR7h_Iou-6Cc4Wl6qAM/edit. 23 | 2. Trying to identify other areas of activities where CC's help could foster discussions. 24 | 25 | ## Activities plan (if applicable) 26 | 27 | ## Communication channels - how to be updated 28 | 29 | * Mailing list at: https: slash slash creativecommons.email/mailman/listinfo/openglam 30 | * Slack: [https://slack-signup.creativecommons.org/](https://slack-signup.creativecommons.org/) and then search for the channel: [#cc-openglam](https://creativecommons.slack.com/messages/C57MTL8F7) 31 | ## Resources - where to find more info, documentation, etc.: 32 | 33 | * Working document: https://docs.google.com/document/d/19hFvtDFPZU-FHWmnXaLX5TP9eR7h_Iou-6Cc4Wl6qAM/edit 34 | 35 | ## Next meeting/call: 36 | 37 | * Currently there's no next meeting scheduled. 38 | -------------------------------------------------------------------------------- /Open-Education.md: -------------------------------------------------------------------------------- 1 | # Creative Commons Network: Open Education Platform 2 | 3 | ## [NEW MASTER WEB SITE](https://network.creativecommons.org/cc-open-education-platform/) 4 | 5 | ## Invitation to Join! 6 | * [Invitation to Join CC Open Education Platform](https://creativecommons.org/2017/09/05/invitation-join-cc-open-education-platform) 7 | * [Invitation to Join CC Global Network](https://creativecommons.org/2018/02/23/global-network/) 8 | 9 | ## JOIN! / Communication Channels 10 | 11 | * Open Education Platform [Mailing List](https://groups.google.com/forum/#!forum/cc-openedu) 12 | * IM channel: [sign up here](https://slack-signup.creativecommons.org/). It will send you an invitation email. You can then sign up to the [#cc-openedu](https://creativecommons.slack.com/messages/C2S2MFAJW) channel. 13 | * Open Source IM option (IRC): To join the #creativecommons-openedu IRC channel, just connect via Freenode. 14 | * Hashtag: [#ccopenedu](https://twitter.com/hashtag/ccopenedu) 15 | 16 | ## Background 17 | * See: [Working Document](https://docs.google.com/document/d/1-HPog_7pPUXrECzne1t6X7eKwo8TzpYBZ8iC8FfASoE/edit?usp=sharing) 18 | 19 | * In early 2017, the Creative Commons Global Network (CCGN) completed a consultation process of renewing and reorganizing itself to support a strong and growing global movement. The year-long process resulted in the [CCGN Global Network Strategy](https://github.com/creativecommons/global-network-strategy/blob/master/docs/GlobalNetworkStrategy-Final.pdf). 20 | Part of the new strategy is to establish defined areas of focus, or “platforms,” which will drive CC’s global activities. This document is a set of draft ideas to launch a CC Global Network Open Education Platform. 21 | 22 | ## Goals and Objectives 23 | 24 | * See: [Working document](https://docs.google.com/document/d/1-HPog_7pPUXrECzne1t6X7eKwo8TzpYBZ8iC8FfASoE/edit?usp=sharing) 25 | 26 | ## Achievements (what has been done so far) 27 | 28 | * Launched the platform at the 2017 CC Summit. 29 | * Monthly meetings. 30 | * Communications setup (see below). 31 | * Growing membership through targeted invitations. 1017 members in 75 countries as of April 28, 2020. 32 | 33 | ## Current status 34 | 35 | * Recruiting members. All are welcome. 36 | 37 | ## Activities plan 38 | 39 | * See: [Working Document](https://docs.google.com/document/d/1-HPog_7pPUXrECzne1t6X7eKwo8TzpYBZ8iC8FfASoE/edit?usp=sharing) 40 | 41 | ## Resources (where to find more info, documentation, etc.) 42 | 43 | * See: [Working Document](https://docs.google.com/document/d/1-HPog_7pPUXrECzne1t6X7eKwo8TzpYBZ8iC8FfASoE/edit?usp=sharing) 44 | 45 | ## Next Meeting / Call 46 | 47 | * Meeting minutes and Next Meeting links on: [Working Document](https://docs.google.com/document/d/1-HPog_7pPUXrECzne1t6X7eKwo8TzpYBZ8iC8FfASoE/edit?usp=sharing) 48 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | CC0 1.0 Universal 2 | 3 | Statement of Purpose 4 | 5 | The laws of most jurisdictions throughout the world automatically confer 6 | exclusive Copyright and Related Rights (defined below) upon the creator and 7 | subsequent owner(s) (each and all, an "owner") of an original work of 8 | authorship and/or a database (each, a "Work"). 9 | 10 | Certain owners wish to permanently relinquish those rights to a Work for the 11 | purpose of contributing to a commons of creative, cultural and scientific 12 | works ("Commons") that the public can reliably and without fear of later 13 | claims of infringement build upon, modify, incorporate in other works, reuse 14 | and redistribute as freely as possible in any form whatsoever and for any 15 | purposes, including without limitation commercial purposes. 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Affirmer understands and acknowledges that Creative Commons is not a 112 | party to this document and has no duty or obligation with respect to this 113 | CC0 or use of the Work. 114 | 115 | For more information, please see 116 | 117 | -------------------------------------------------------------------------------- /copyright-reform.md: -------------------------------------------------------------------------------- 1 | # Creative Commons Network: Copyright reform platform 2 | 3 | ## Background 4 | Creative Commons has a broad [vision](https://creativecommons.org/about/mission-and-vision/) that imagines a world that is substantially different from the current situation: 5 | >Our vision is nothing less than realizing the full potential of the Internet — universal access to research and education, full participation in culture — to drive a new era of development, growth, and productivity. 6 | 7 | CC’s organisational [mission](https://creativecommons.org/about/mission-and-vision/) is focused on providing tools for sharing: 8 | >Creative Commons develops, supports, and stewards legal and technical infrastructure that maximizes digital creativity, sharing, and innovation. 9 | 10 | It is evident that the activities covered by the mission statement can only be a partial contribution to realizing the overarching vision of the organisation. But Creative Commons’ [updated strategy](https://creativecommons.org/wp-content/uploads/2016/01/CC-Strategy-2016-2020-1.pdf) (January 2016) identifies advocacy as one of the three main pillars of its work over the next five years. CC’s organisational strategy explicitly ties advocacy efforts to the Creative Commons Global Network: 11 | >Advocacy is about CC’s vital role in advocacy and policymaking. Creative Commons has a powerful and respected voice which can be used to advocate for positive reforms. We are frequently called upon to lend our voice to important open policy debates, and to explain the impacts for the public good of particular policies, while identifying areas where new or existing policy impacts the ability of users to apply or rely upon CC licenses. However, the fight for copyright reform is a global one, and will only be won if we activate the power of many interconnected global communities. CC does not have the capacity or expertise to manage copyright reform campaigns globally, but the CC affiliate network can, if properly supported and engaged. CC will put collaboration at the centre of our approach, as we have been successful at supporting and collaborating with connected communities that advocate for policies that strengthen the commons, like the Open Policy Network and Communia. 12 | 13 | Creative Commons is committed to copyright policy advocacy, and it makes sense that advocacy efforts rely on collaboration with the members of the Creative Commons Global Network. 14 | 15 | This means that the Creative Commons Global Network should include a platform for copyright reform. CC affiliates have been vocal in their desire to engage within copyright policy discussions to influence law reform in the area. The [Creative Commons copyright reform statement](https://creativecommons.org/2013/10/16/supporting-copyright-reform/) was initiated by affiliate network members and adopted by Creative Commons in 2013 at the Global summit in Buenos Aires. And several individuals and organisations are already actively involved in copyright reform activities. 16 | 17 | ## Rationale 18 | There are three main reasons why copyright reform is an issue that Creative Commons should focus on: 19 | 1. Copyright provides the legal basis for the tools offered by Creative Commons, and changes to copyright can affect how these tools function, 20 | 2. Copyright is the most important regulative framework that shapes the digital commons, and thus directly influences the ability to realize our vision, and 21 | 3. Creative Commons is perceived to be a stakeholder in discussions about copyright policy (both by our friends as well as our enemies). 22 | 23 | ## Goals and Objectives 24 | The primary mechanism for achieving the Creative Commons vision is growing and strengthening the commons. As discussed above, copyright is the primary regulatory structure affecting the digital commons. 25 | 26 | Over the past decades there has been an extension of copyright both in duration and scope. This expansion of copyright has taken place to protect the interests of a minority of copyright holders and to the detriment of users and the commons. The CC copyright reform platform recognizes the positions and legitimacy of both authors' and users' rights. We support copyright system that better balances the rights of creators and the rights of users and the general public. 27 | 28 | The Creative Commons Global Network should advocate for changes to international and national copyright frameworks that ensure that copyright does not needlessly limits access to culture and information, that strengthens the rights of users and that preserve the ability of authors and creators to control the exploitation of their works within a system that balances these varied interests. 29 | 30 | The CC copyright reform platform concerns itself primarily with advocacy efforts that attempt to bring about legislative and/or regulatory change in the field of copyright law. This means that advocacy aimed at promoting open licensing policies, while clearly an important area of engagement for Creative Commons, is not a primary activity for this platform. 31 | 32 | Derived from this general principle we can identify a number of concrete objectives that can guide the copyright policy advocacy of the members of the Creative Commons Global Network: 33 | 1. The sharing of works under Creative Commons licenses—or dedicating works to the public domain—is a legitimate exercise of copyright, and should be the norm for all publicly funded resources such as research, educational materials, government-collected data, and cultural works. Legal changes that interfere with this rule should be resisted; changes that facilitate it should be supported. 34 | 2. The existence of CC licenses does not eliminate the value of or need for exceptions and limitations that permit socially beneficial uses without permission of the copyright owner. Limitations and exceptions ensure that copyright law fulfills its ultimate purpose of promoting essential aspects of the public interest. Flexible limitations and exceptions to copyright are required because they facilitate cumulative creativity—e.g. production of effective open educational resources. 35 | 3. The term and scope of copyright protection should not be extended. Extremely long copyright terms prevent works from entering the public domain, where they may be used by CC licensors without restriction as the raw material for additional creative works. And increases in the scope of copyright and copyright-like protections can interfere with the operation and use of CC licenses. 36 | 4. Contracts, technical protection measures, and automated content filters must not restrict access to and re-use of works in the public domain, the exercise of rights granted by CC or similar licenses, or otherwise override uses permitted under exceptions and limitations to copyright. 37 | 5. Works that have entered the public domain must remain in the public domain. The digitization of public domain works does not create new rights over them. 38 | 6. A healthy commons requires a healthy ecosystem of platforms and infrastructure for sharing. CC licensors rely on the availability of large and small online platforms on the open web to share and distribute their works. Platforms require reasonable protection against intermediary liability in order to ensure ongoing access to CC-licensed, public domain, and other openly licensed creative works. 39 | 7. International copyright agreements should be reviewed to reintroduce commonsense formalities to mitigate the unintended negative consequences of automatic copyright protection. Countries should explore options under existing obligations to do the same. The growth of CC demonstrates that many authors and creators do not require nor desire automatic, one-size-fits-all copyright protection. 40 | 8. Copyright policymaking must be conducted transparently and with participation from all stakeholders, especially the public. 41 | 42 | With regard to some or all of these issues we can imagine defensive and offensive advocacy efforts. If we want to achieve our overall goals it is imperative that the copyright policy advocacy efforts of the Creative Commons Global Network are not limited to defensive efforts alone. Preventing legislative changes that would damage the commons is a priority, but we must also develop credible offensive efforts that push for positive legislative changes to strengthen and expand the commons. 43 | 44 | ## Areas of Engagement 45 | Copyright policy is formulated and implemented on a number of different levels. We can distinguish the following (sometimes overlapping) policy arenas: 46 | * Global (e.g., WIPO) 47 | * Supranational (e.g., the European Union) 48 | * Multilateral / multi-regional (e.g., trade agreements such as TPP) 49 | * National 50 | 51 | Considering the above areas of engagement, we can identify several potential copyright reform platform activities that could be explored. 52 | 53 | ### Educational materials for copyright reform 54 | Create and maintain educational resources on CC’s role in copyright reform and commons policy advocacy. The platform should be able to explain in easily understandable writing, infographics, videos, toolkits, etc. how copyright law reform intersects with the commons and why CCGN is central to this ongoing work. It should showcase the work and products of the platform itself, including policy interventions, analyses, digital campaigns, blog posts, social media, slide decks, and other outputs. The resources should be translated, organised, and maintained on the Creative Commons website. There is also the option to explore building resources to include in the CC Certificate program. 55 | 56 | ### Lightweight policy think tank 57 | Develop a structure to highlight, research, and act on contemporary legal, technological, social/cultural trends that affect CC in relation to copyright reform and commons policy advocacy. There are a variety of specific issues that could be worked on, including both reactionary and proactively, that would benefit from diverse input from the CCGN. Through a lightweight policy think tank, these issues could be analysed, discussed, debated, with the idea to establish an improved understanding of new legal and policy challenges, and better informed CC organisation and movement overall. 58 | 59 | An example of an issue to be tackled by the group would be mandatory remuneration schemes being floated within various national copyright laws—with the idea to clarify the effect of this on CC licensing, and also explore the implications for creators and authors. Another could be to analyse and develop a CC policy position or similar with regard to traditional knowledge and open licensing. The think tank could also investigate and participate in related policy work that affects the commons, which could include intervening in processes of a non-copyright nature, such as issues around contracts and technological protection measures and their effect on the exercise of rights under CC or limitations and exceptions, or even things like net neutrality, platform regulation, and other laws/regulations which may affect the operation of CC licenses, and affect sharing and the commons more generally. Written outputs such as policy analyses/positions would be added to the educational materials on the CC website described above. 60 | 61 | ### Participation at WIPO 62 | The Creative Commons organisation is a registered observer at WIPO, but over the years has only been minimally involved in the copyright discussions in Geneva. This role could be filled by members of the CCGN who use the observer status as a conduit to actively participate in the work at WIPO, especially the Standing Committee on Copyright and Related Rights (SCCR), which continues to focus on a possible treaty for broadcasters, as well as work related to limitations and exceptions in education and the GLAM sector. Both of these threads have relevance to the operation of CC licensing, and the work of the copyright reform platform in general. WIPO also presents a good opportunity to coordinate with other global NGOs that work towards strengthening the commons. 63 | 64 | ### National level copyright reform efforts 65 | As demonstrated again at the most recent CC global summit, there are several countries engaged in copyright reform processes, and CC network members are actively participating in providing guidance and recommendations for productive law reform that promotes users’ rights and protects the commons. The platform should continue to track these efforts, share information, and activate CCGN members where relevant. The platform should identify opportunities for cross-chapter engagement, including joint legal/policy interventions and collaborations on issue-based campaigns. 66 | 67 | ### Trade agreement organising and intervention 68 | Since copyright policymaking is taking place increasingly within regional and multilateral trade agreements (CPTPP, NAFTA, TTIP, RCEP, etc.), the platform should track and identify opportunities for intervention and education around protecting user rights, expanding the commons, and promoting transparency and public participation in negotiations. The platform members could draft and publish joint statements, coordinate with other civil society organisations on actions, and participate in events. We’ve already been engaging in this type of action, such as the joint policy analyses and communications around the Mercosur-EU FTA. 69 | 70 | ### Other 71 | Provide mentorship/fellowship opportunities for copyright reform and commons advocates 72 | 73 | ## Communications 74 | * [Mailing list](https://creativecommons.email/mailman/listinfo/copyright-reform) 75 | * Slack: [https://slack-signup.creativecommons.org/](https://slack-signup.creativecommons.org/) and then search for the channel: #cc-copyrightreform 76 | * Monthly teleconference ~30 minutes. Included should be updates from the secretariat and members [tbd] 77 | -------------------------------------------------------------------------------- /Culture.md: -------------------------------------------------------------------------------- 1 | # Platform Discussion: CC-Culture 2 | 3 | 4 | ### Define the platform 5 | **_You may be able to describe the scope of the platform work. What is it for? What is the space is filling?, etc._** 6 | 7 | A CC-Create platform would be for: 8 | 9 | - sharing resources/tools/guides to empower/enable CC users, and those wanting to spread a commons-based approach in the arts (eg. art, remix, design, literature, performance, photo & video, visual storytelling, games and music) 10 | 11 | - artists / cultural producers finding like-minded colleagues and collaborators 12 | - asking/answering questions or giving advice to one another, especially on the topics which distinguish the CC artistic community from the mainstream - eg questions around remixing, exchangeable file formats or commons-based business models. 13 | - sharing example CC projects for inspiration 14 | - behind-the-scenes stories 15 | - sharing and remixing work and 'sources' eg design files, game assets 16 | - sharing teaching resources, or stories of successfully introducing & promoting CC to artists/cultural producers 17 | - discussions on negotiating the use of CC licenses with establishment publishers/broadcasters. 18 | - ideally the platform would also be a place to organise a CC Culture presence at key Culture-related events or on other online platforms - this is similar to how Open Source Design takes charge of organising a Design track at prominent Free Software events, or encourages community members to give presentations / represent the community at mainstream design events. 19 | 20 | 21 | ---- 22 | 23 | ### Work currently being done? 24 | ***You may be able to map out who are the actual players in this field, how do they connect with the broad CC movement, what are the documentation already in the field, what achievements does exist, what challenges this area of work is facing, etc.*** 25 | 26 | There are some small but vital communities working on arts in relation to Free Software, such as [Open Source Design](http://opensourcedesign.net/) - [[forum](https://discourse.opensourcedesign.net/)], [Libre Graphics Meeting](https://libregraphicsmeeting.org) - [[mailing list](https://lists.freedesktop.org/mailman/listinfo/libre-graphics-meeting)], or [Blender Cloud / Open Projects](https://cloud.blender.org/open-projects). While there's some crossover, only a subset of CC artists are using Free Software tools and/or engaged with the Free Software community. 27 | 28 | There are a handful of very small, low-activity 'Free Culture' pages/chats/groups: [Free Culture subreddit](https://www.reddit.com/r/freeculture/), [Free Culture Wiki](https://freeculture.org/Main_Page), and [Free Culture on matrix.org](https://riot.im/app/#/group/+freeculture:matrix.org). These platforms are not well known or easily discovered. 29 | 30 | Two practical and active resource and remix sites exist in the audio field: [ccMixter](http://ccmixter.org/) - [[forum](http://ccmixter.org/forums)], and [freesound](https://freesound.org/) - [[forum](https://freesound.org/forum/)] Unfortunately this type of community does not appear very common in other artistic fields, and there is not much intermedia crossover. 31 | 32 | Many artists are sharing CC work on platforms like Vimeo or Flickr, but beyond the ability to filter works by license, there's not a specific CC-focused community or space on those sites for these artists to exchange with one another or build upon each others' work. On these platforms Creative Commons is just a copyright license, not a community, or an artistic approach. 33 | 34 | ---- 35 | 36 | ### Rationale 37 | **_why should CC have this platform? Under this topic you should be able to articulate the reason why this particular area of work is needed within the broad CC ecosystem/network. What is the reason CC network should focus their work into this? How does this platform work connect with the CC strategy?_** 38 | 39 | - CC as a network seems very strong in fields of GLAM, copyright reform, Open education, and open data, and there is a lot of fantastic work on releasing _existing work_ into the commons... but not so much on **a)** creatively repurposing that work once released, or **b)** creating _new work_ in the commons (in a collaborative way). If CC's goal is creating 'a vibrant commons' then it needs to support those goals too. 40 | 41 | - In advocacy work, CC has come up against collecting societies and publishers who ostensibly represent 'the will of artists' when campaigning for stricter, lengthier copyright terms, automated takedowns, upload fitlers and so on. Currently CC does not have many artists in the community who can present an alternative, pro-commons perspective to counter these arguments. See [issue #12](https://github.com/creativecommons/network-platforms/issues/12) for more context. 42 | 43 | - The creativity of CC-Create's participants can serve the wider CC community by collaborating with the network on materials for campaigns and commons-focused issues. 44 | 45 | - a Culture platform can introduce CC licenses, uses and commons-based practises to a wider audience,reaching different networks than CC currently reaches. I would hazard a guess that culture-focused success stories might appeal to a much wider range of people than copyright policy success stories ;) 46 | 47 | - artists and cultural producers could be *a lot more creative* when it comes to copyright, and the way that they interact & collaborate with other artists. Creative Commons is a key tool to enable that creativity, but more work & exchange is needed to test ideas, iron out new workflows, and improve and disseminate a lot more creative new business models. 48 | 49 | ---- 50 | 51 | ### Who’s here? Who should be here and who’s not here? 52 | **_You may be able to identify not just a list of people interested into being part of this platform, but also the kind of skills this group of people have/lack, what are the people needs, who are the partners we will reach out to, etc_** 53 | 54 | #### Who's here? please add your name! 55 | - [Sam Muirhead](https://twitter.com/cameralibre) - [Camera Libre](http://cameralibre.cc). Video, animation, open source community building, and peer production beyond software. Mozilla Fellow working on remixable visual storytelling, [Open Source Animation](https://vimeo.com/206399471), and [Cut, Copy & Paste](http://www.cameralibre.cc/cut-copy-and-paste/): giving people a fun, lo-fi, no-risk experience of open collaboration through creative workshops. 56 | - [Terry Williams](https://twitter.com/radiofreeterry). [Photographer/lens-based media artist](https://www.terrywilliams.ca), [producer](https://linkedin.com/in/radiofreeterry) - Ontario, Canada. Interested in analog photographic and printing processes, glitch art, generative art, as well as transmission art and other signal-based realizations of images and information. Especially interested in [open-source platforms for terrestrial (non-internet) radio](https://https://gnuradio.org), and open platforms for artists working in other media, such as [Processing](https://processing.org/overview/), [Arduino](https://www.arduino.cc), and [Pure Data](https://puredata.info). Recently joined the Commons community as coordinator of CC Global Summit 2018. 57 | - [Subhashish Panigrahi](https://twitter.com/subhapa) - Bangalore, India. Wikimedian, documentary filmmaker, FLOSS and open culture advocate, co-founder, O Foundation ([OFDN](https://theofdn.org)) 58 | - [Veethika Mishra](https://twitter.com/veethikaa) - Bangalore, India. Tabletop Game Designer, Visual Designer, Interaction Designer at Red Hat. 59 | - [Alanna Mayer](http://allanamayer.tumblr.com/) - Ontario, Canada. I do a lot of heritage work but I'm also a photographer with some stock for sale and a lot of CC licensed stuff on Flickr. I'm also a freelance writer and attempt to make lots of what I do CC-BY-NC-SA 60 | - [Suraj Barthy](https://twitter.com/surajbarthy), Chennai, India. Interaction Designer & Musician. I have an Everyday Art Project where I make one work of art from scratch, everyday. [surajbarthy.com](http://surajbarthy.com/) 61 | 62 | #### Who should be here: 63 | - artists / designers / musicians / video/photographers / creative writers 64 | - teachers at art/design/music schools 65 | - people from a wide range of cultural backgrounds 66 | 67 | ---- 68 | 69 | ### Goals and objectives of the platform. 70 | ***Here you may be able to articulate the purposes of the platform, in a general broad way. What do you want to achieve in the short, medium, or long term? What does success look like? Is it possible to succeed? How?*** 71 | 72 | - More cultural content being creatively remixed or built upon 73 | - More artists using and benefiting from the use of CC licenses 74 | - change (increase!) in the perceived value of remixed or 'derivative' creative works. 75 | - more understanding of - and ability to experiment with - different commons-based business models for artists 76 | - sharing of ideas and experiences across different fields of CC media 77 | - existing artistic CC users coming together to find collaborators, inspiration and a sense of solidarity & community. 78 | 79 | ---- 80 | 81 | ### Outline of objectives and activities that will help reach them. 82 | ***What do you want to achieve both in the short term and in the long term? What outcomes are expectable from this platform? What resources do you have/need?*** 83 | 84 | Some ideas for regular content types for a Culture platform - although none are particularly time-intensive to produce on their own, somebody still has to take on the task, so it would be good to think about how the load could be shared, or what resources might be available to support the people doing this work. 85 | 86 | Format ideas: 87 | 88 | 89 | - **news, tools & resources** related to culture and the commons - eg. an update on the [apertus open source cinema camera](https://www.apertus.org/axiom-team-talk-volume-13.2-article-november-2017) or [CASH Music](https://platform.cashmusic.org/) platform, a post about Morevna Project's [adaptation of Pepper and Carrot, from a comic to an animated motion comic](https://morevnaproject.org/pepper-and-carrot/episode-6/) or the CC search tool. 90 | 91 | But rather than just being a content delivery system to inform interested parties about CC culture projects, the platform should aim to draw out knowledge which currently exists in the community, but isn't widely distributed: 92 | 93 | - **facilitated community Q&As** - for example, _"dual licensing - how do you use different licenses to earn a living, cater to different users, or further your goals?"_ Questions like this ought to be supported with examples to kick off the conversation, eg. [Jahzzar offers commercial licenses](http://betterwithmusic.com/faq/) to those who can't meet the terms of his music's CC-BY-SA license. 94 | 95 | - **short interviews with community members, by community members** - eg. Krita has a set of standard questions which they invite their users to answer, and publish the results on their blog. [example interview](https://krita.org/en/item/interview-with-jk-riki/). 96 | These interviews could take the form of a 'chain' - one artist answers 5 questions about their own work. They then invite another artist to answer the same questions, replacing one of them with a new question. That way, threads of interviews can develop on the forum with minimal organisational intervention, and no extra publishing stage. 97 | 98 | 99 | ---- 100 | 101 | ### A timeline. 102 | ***You may be able to develop a rough timeframe of work from the first meeting at the Summit to 12 months ahead as a minimum and in a longer frame if that is possible. You may be able to connect the activities and objectives with this timeline considering the people, resources and urgency.*** 103 | 104 | 105 | - [x] define scope/aims of CC-Create platform 106 | - [x] reach out to key people within existing artistic communities & CC network for input 107 | - [x] refine platform proposal 108 | - [ ] proposal will be discussed at the second Global Network Council meeting 109 | - [ ] set up and test infrastructure 110 | - [ ] plan initial content / formats 111 | - [ ] document roles & tasks of organising the Culture platform 112 | - [ ] document ways in which people can get involved, contributing guidelines etc 113 | - [ ] At CC Summit, May 2019: 114 | - [ ] reconnect with key community members to prepare for launch 115 | - [ ] demo & launch platform (+ social media push) 116 | - [ ] update regularly, continue outreach 117 | - [ ] invite/encourage participants to take a more active role in organising, updating, community development. 118 | 119 | ---- 120 | 121 | ### Policy position. 122 | ***Connected with the timeline, it is expected to include a policy position in the way of a white paper, for instance, which points out the agreements within the platform connected with CC strategy.*** 123 | 124 | ... input from existing CC staff / community members needed ... 125 | 126 | ---- 127 | 128 | ### Structure of work. 129 | ***Under this topic you may be able to answer: What will be the way to coordinate the work of this platform (mailing list, slack channel, etc?) How many calls/meetings do we need in order to achieve our activities? How the platform will govern itself (committees? people?, etc)?*** 130 | 131 | The organisation of the platform itself should be run openly (eg, following Mozilla's [Work Open Lead Open](https://mozilla.github.io/open-leadership-training-series/) guidelines). 132 | In this way the work is made transparent and roles are documented so that community members understand how it works and what needs to be done, and there's no shortage of invitations to get involved. Furthermore, should somebody drop out from an organisational role or be unable to complete a task, others have the context, tools and permission to be able to step in. 133 | 134 | Following discussions with community members, the proposed infrastructure for the CC-Create platform is a [Discourse](https://www.discourse.org/) forum, hosted at a creativecommons.org subdomain, with the existing [#cc-create Slack channel](https://creativecommons.slack.com) as a secondary space. 135 | 136 | _Why Discourse, rather than Slack alone? Why not Github, or a wiki..?_ 137 | 138 | See the [CC-Create: Infrastructure](https://hackmd.io/NgxbYRLyS3e16c1j6Ag0qA#) document for answers! 139 | --------------------------------------------------------------------------------