├── .gitignore ├── built └── assets │ ├── images │ └── sprite.png │ └── styles │ └── style.css ├── src └── assets │ ├── images │ └── sprite │ │ ├── book.png │ │ ├── home.png │ │ ├── pin.png │ │ ├── user.png │ │ ├── globe.png │ │ ├── trash.png │ │ ├── comments.png │ │ ├── compose.png │ │ ├── facebook.png │ │ ├── instagram.png │ │ ├── pin_hover.png │ │ ├── book_hover.png │ │ ├── globe_hover.png │ │ ├── home_hover.png │ │ ├── trash_hover.png │ │ ├── user_hover.png │ │ ├── comments_hover.png │ │ ├── compose_hover.png │ │ ├── facebook_hover.png │ │ └── instagram_hover.png │ └── styles │ ├── mixins.styl │ ├── reset.styl │ ├── sprite.styl │ └── style.styl ├── README.md ├── stylus.template.mustache ├── index.html ├── package.json ├── gulpfile.js └── LICENSE /.gitignore: -------------------------------------------------------------------------------- 1 | .DS_Store 2 | node_modules 3 | -------------------------------------------------------------------------------- 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[статьи](http://habrahabr.ru/post/227945/) 2 | 3 | [Результат работы генератора](http://krekotun.github.io/gulp-sprite-generation/) 4 | -------------------------------------------------------------------------------- /stylus.template.mustache: -------------------------------------------------------------------------------- 1 | {{#items}} 2 | ${{name}} = {{px.x}} {{px.y}} {{px.offset_x}} {{px.offset_y}} {{px.width}} {{px.height}} {{px.total_width}} {{px.total_height}} '{{{escaped_image}}}'; 3 | {{/items}} 4 | -------------------------------------------------------------------------------- /src/assets/styles/mixins.styl: -------------------------------------------------------------------------------- 1 | spriteWidth($sprite) 2 | width $sprite[4] 3 | 4 | spriteHeight($sprite) 5 | height $sprite[5] 6 | 7 | spritePosition($sprite) 8 | background-position $sprite[2] $sprite[3] 9 | 10 | spriteImage($sprite) 11 | background-image url(../images/$sprite[8]) 12 | 13 | sprite($sprite) 14 | if !match('hover', selector()) && !match('active', selector()) 15 | spriteImage($sprite) 16 | spritePosition($sprite) 17 | spriteWidth($sprite) 18 | spriteHeight($sprite) 19 | -------------------------------------------------------------------------------- /index.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | Gulp Sprite Generation 6 | 7 | 8 | 9 | 20 | 21 | 22 | -------------------------------------------------------------------------------- /package.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "gulp-sprite-generation", 3 | "version": "1.0.0", 4 | "description": "Gulp sprite generation demo", 5 | "main": "gulpfile.js", 6 | "scripts": { 7 | "test": "echo \"Error: no test specified\" && exit 1" 8 | }, 9 | "repository": { 10 | "type": "git", 11 | "url": "https://github.com/Krekotun/gulp-sprite-generation.git" 12 | }, 13 | "keywords": [ 14 | "gulp", 15 | "sprites", 16 | "sprite", 17 | "generation" 18 | ], 19 | "author": "Krekotun", 20 | "license": "GPL v2", 21 | "bugs": { 22 | "url": "https://github.com/Krekotun/gulp-sprite-generation/issues" 23 | }, 24 | "homepage": "https://github.com/Krekotun/gulp-sprite-generation", 25 | "dependencies": { 26 | "gulp": "^3.8.5", 27 | "gulp-stylus": "^1.0.2", 28 | "gulp.spritesmith": "^1.1.1" 29 | } 30 | } 31 | -------------------------------------------------------------------------------- /src/assets/styles/reset.styl: -------------------------------------------------------------------------------- 1 | html, body, div, span, applet, object, iframe, 2 | h1, h2, h3, h4, h5, h6, p, blockquote, pre, 3 | a, abbr, acronym, address, big, cite, code, 4 | del, dfn, em, img, ins, kbd, q, s, samp, 5 | small, strike, strong, sub, sup, tt, var, 6 | b, u, i, center, 7 | dl, dt, dd, ol, ul, li, 8 | fieldset, form, label, legend, 9 | table, caption, tbody, tfoot, thead, tr, th, td, 10 | article, aside, canvas, details, embed, 11 | figure, figcaption, footer, header, hgroup, 12 | menu, nav, output, ruby, section, summary, 13 | time, mark, audio, video 14 | margin 0 15 | padding 0 16 | border 0 17 | font-size 100% 18 | font inherit 19 | vertical-align baseline 20 | 21 | article, aside, details, figcaption, figure, 22 | footer, header, hgroup, menu, nav, section 23 | display block 24 | 25 | body 26 | line-height 1 27 | 28 | ol, ul 29 | list-style none 30 | 31 | blockquote, q 32 | quotes none 33 | 34 | blockquote:before, blockquote:after, 35 | q:before, q:after 36 | content '' 37 | content none 38 | 39 | table 40 | border-collapse collapse 41 | border-spacing 0 42 | -------------------------------------------------------------------------------- /gulpfile.js: -------------------------------------------------------------------------------- 1 | var gulp = require('gulp'), 2 | spritesmith = require('gulp.spritesmith') 3 | stylus = require('gulp-stylus'); 4 | 5 | gulp.task('stylus', function() { 6 | return gulp.src('./src/assets/styles/style.styl') 7 | .pipe(stylus({ 8 | compress: true 9 | })) 10 | .pipe(gulp.dest('./built/assets/styles')) 11 | }); 12 | 13 | gulp.task('sprite', function() { 14 | var spriteData = 15 | gulp.src('./src/assets/images/sprite/*.*') // путь, откуда берем картинки для спрайта 16 | .pipe(spritesmith({ 17 | imgName: 'sprite.png', 18 | cssName: 'sprite.styl', 19 | cssFormat: 'stylus', 20 | algorithm: 'binary-tree', 21 | cssTemplate: 'stylus.template.mustache', 22 | cssVarMap: function(sprite) { 23 | sprite.name = 's-' + sprite.name 24 | } 25 | })); 26 | 27 | spriteData.img.pipe(gulp.dest('./built/assets/images/')); // путь, куда сохраняем картинку 28 | spriteData.css.pipe(gulp.dest('./src/assets/styles/')); // путь, куда сохраняем стили 29 | }); 30 | 31 | gulp.task('watch', function() { 32 | gulp.watch('./src/assets/styles/**/*.styl', ['stylus']); 33 | gulp.watch('./src/assets/images/sprite/*.*', ['sprite']); 34 | }); 35 | 36 | gulp.task('default', ['sprite', 'stylus', 'watch']); 37 | 38 | 39 | 40 | -------------------------------------------------------------------------------- /src/assets/styles/sprite.styl: -------------------------------------------------------------------------------- 1 | $s-book = 16px 0px -16px 0px 16px 16px 80px 64px 'sprite.png'; 2 | $s-book_hover = 48px 16px -48px -16px 16px 16px 80px 64px 'sprite.png'; 3 | $s-comments = 0px 16px 0px -16px 16px 16px 80px 64px 'sprite.png'; 4 | $s-comments_hover = 16px 16px -16px -16px 16px 16px 80px 64px 'sprite.png'; 5 | $s-compose = 32px 0px -32px 0px 16px 16px 80px 64px 'sprite.png'; 6 | $s-compose_hover = 32px 16px -32px -16px 16px 16px 80px 64px 'sprite.png'; 7 | $s-facebook = 0px 32px 0px -32px 16px 16px 80px 64px 'sprite.png'; 8 | $s-facebook_hover = 16px 32px -16px -32px 16px 16px 80px 64px 'sprite.png'; 9 | $s-globe = 32px 32px -32px -32px 16px 16px 80px 64px 'sprite.png'; 10 | $s-globe_hover = 48px 0px -48px 0px 16px 16px 80px 64px 'sprite.png'; 11 | $s-home = 0px 0px 0px 0px 16px 16px 80px 64px 'sprite.png'; 12 | $s-home_hover = 48px 32px -48px -32px 16px 16px 80px 64px 'sprite.png'; 13 | $s-instagram = 0px 48px 0px -48px 16px 16px 80px 64px 'sprite.png'; 14 | $s-instagram_hover = 16px 48px -16px -48px 16px 16px 80px 64px 'sprite.png'; 15 | $s-pin = 32px 48px -32px -48px 12px 16px 80px 64px 'sprite.png'; 16 | $s-pin_hover = 44px 48px -44px -48px 12px 16px 80px 64px 'sprite.png'; 17 | $s-trash = 64px 0px -64px 0px 16px 16px 80px 64px 'sprite.png'; 18 | $s-trash_hover = 64px 16px -64px -16px 16px 16px 80px 64px 'sprite.png'; 19 | $s-user = 64px 32px -64px -32px 16px 16px 80px 64px 'sprite.png'; 20 | $s-user_hover = 64px 48px -64px -48px 16px 16px 80px 64px 'sprite.png'; 21 | -------------------------------------------------------------------------------- /src/assets/styles/style.styl: -------------------------------------------------------------------------------- 1 | @import 'reset' 2 | @import 'sprite' 3 | @import 'mixins' 4 | 5 | // variables 6 | $link = #0c97cb 7 | $link_hover = #ee4e23 8 | 9 | html 10 | body 11 | height 100% 12 | 13 | body 14 | font-family Arial, sans-serif 15 | font-size 14px 16 | line-height 1.4 17 | 18 | nav 19 | & 20 | padding 50px 20px 21 | text-align center 22 | 23 | a 24 | & 25 | display inline-block 26 | margin 0 10px 27 | position relative 28 | padding 0 0 0 25px 29 | color $link 30 | text-decoration none 31 | 32 | 33 | &:before 34 | position absolute 35 | top 0 36 | left 0 37 | content '' 38 | 39 | &:hover 40 | color $link_hover 41 | 42 | &.m-home 43 | &:before 44 | sprite($s-home) 45 | 46 | &:hover:before 47 | sprite($s-home_hover) 48 | 49 | &.m-book 50 | &:before 51 | sprite($s-book) 52 | 53 | &:hover:before 54 | sprite($s-book_hover) 55 | 56 | &.m-comments 57 | &:before 58 | sprite($s-comments) 59 | 60 | &:hover:before 61 | sprite($s-comments_hover) 62 | 63 | &.m-globe 64 | &:before 65 | sprite($s-globe) 66 | 67 | &:hover:before 68 | sprite($s-globe_hover) 69 | 70 | &.m-pin 71 | &:before 72 | sprite($s-pin) 73 | 74 | &:hover:before 75 | sprite($s-pin_hover) 76 | 77 | &.m-user 78 | &:before 79 | sprite($s-user) 80 | 81 | &:hover:before 82 | sprite($s-user_hover) 83 | 84 | &.m-facebook 85 | &:before 86 | sprite($s-facebook) 87 | 88 | &:hover:before 89 | sprite($s-facebook_hover) 90 | 91 | &.m-instagram 92 | &:before 93 | sprite($s-instagram) 94 | 95 | &:hover:before 96 | sprite($s-instagram_hover) 97 | 98 | &.m-trash 99 | &:before 100 | sprite($s-trash) 101 | 102 | &:hover:before 103 | sprite($s-trash_hover) 104 | -------------------------------------------------------------------------------- /built/assets/styles/style.css: -------------------------------------------------------------------------------- 1 | html,body,div,span,applet,object,iframe,h1,h2,h3,h4,h5,h6,p,blockquote,pre,a,abbr,acronym,address,big,cite,code,del,dfn,em,img,ins,kbd,q,s,samp,small,strike,strong,sub,sup,tt,var,b,u,i,center,dl,dt,dd,ol,ul,li,fieldset,form,label,legend,table,caption,tbody,tfoot,thead,tr,th,td,article,aside,canvas,details,embed,figure,figcaption,footer,header,hgroup,menu,nav,output,ruby,section,summary,time,mark,audio,video{margin:0;padding:0;border:0;font-size:100%;font:inherit;vertical-align:baseline}article,aside,details,figcaption,figure,footer,header,hgroup,menu,nav,section{display:block}body{line-height:1}ol,ul{list-style:none}blockquote,q{quotes:none}blockquote:before,blockquote:after,q:before,q:after{content:'';content:none}table{border-collapse:collapse;border-spacing:0}html,body{height:100%}body{font-family:Arial,sans-serif;font-size:14px;line-height:1.4}nav{padding:50px 20px;text-align:center;}nav a{display:inline-block;margin:0 10px;position:relative;padding:0 0 0 25px;color:#0c97cb;text-decoration:none;}nav a:before{position:absolute;top:0;left:0;content:''}nav a:hover{color:#ee4e23}nav a.m-home:before{background-image:url("../images/sprite.png");background-position:0 0;width:16px;height:16px}nav a.m-home:hover:before{background-position:-48px -32px;width:16px;height:16px}nav a.m-book:before{background-image:url("../images/sprite.png");background-position:-16px 0;width:16px;height:16px}nav a.m-book:hover:before{background-position:-48px -16px;width:16px;height:16px}nav a.m-comments:before{background-image:url("../images/sprite.png");background-position:0 -16px;width:16px;height:16px}nav a.m-comments:hover:before{background-position:-16px -16px;width:16px;height:16px}nav a.m-globe:before{background-image:url("../images/sprite.png");background-position:-32px -32px;width:16px;height:16px}nav a.m-globe:hover:before{background-position:-48px 0;width:16px;height:16px}nav a.m-pin:before{background-image:url("../images/sprite.png");background-position:-32px -48px;width:12px;height:16px}nav a.m-pin:hover:before{background-position:-44px -48px;width:12px;height:16px}nav a.m-user:before{background-image:url("../images/sprite.png");background-position:-64px -32px;width:16px;height:16px}nav a.m-user:hover:before{background-position:-64px -48px;width:16px;height:16px}nav a.m-facebook:before{background-image:url("../images/sprite.png");background-position:0 -32px;width:16px;height:16px}nav a.m-facebook:hover:before{background-position:-16px -32px;width:16px;height:16px}nav a.m-instagram:before{background-image:url("../images/sprite.png");background-position:0 -48px;width:16px;height:16px}nav a.m-instagram:hover:before{background-position:-16px -48px;width:16px;height:16px}nav a.m-trash:before{background-image:url("../images/sprite.png");background-position:-64px 0;width:16px;height:16px}nav a.m-trash:hover:before{background-position:-64px -16px;width:16px;height:16px} -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 2, June 1991 3 | 4 | Copyright (C) 1989, 1991 Free Software Foundation, Inc., 5 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 6 | Everyone is permitted to copy and distribute verbatim copies 7 | of this license document, but changing it is not allowed. 8 | 9 | Preamble 10 | 11 | The licenses for most software are designed to take away your 12 | freedom to share and change it. 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For example, if a patent 205 | license would not permit royalty-free redistribution of the Program by 206 | all those who receive copies directly or indirectly through you, then 207 | the only way you could satisfy both it and this License would be to 208 | refrain entirely from distribution of the Program. 209 | 210 | If any portion of this section is held invalid or unenforceable under 211 | any particular circumstance, the balance of the section is intended to 212 | apply and the section as a whole is intended to apply in other 213 | circumstances. 214 | 215 | It is not the purpose of this section to induce you to infringe any 216 | patents or other property right claims or to contest validity of any 217 | such claims; this section has the sole purpose of protecting the 218 | integrity of the free software distribution system, which is 219 | implemented by public license practices. Many people have made 220 | generous contributions to the wide range of software distributed 221 | through that system in reliance on consistent application of that 222 | system; it is up to the author/donor to decide if he or she is willing 223 | to distribute software through any other system and a licensee cannot 224 | impose that choice. 225 | 226 | This section is intended to make thoroughly clear what is believed to 227 | be a consequence of the rest of this License. 228 | 229 | 8. If the distribution and/or use of the Program is restricted in 230 | certain countries either by patents or by copyrighted interfaces, the 231 | original copyright holder who places the Program under this License 232 | may add an explicit geographical distribution limitation excluding 233 | those countries, so that distribution is permitted only in or among 234 | countries not thus excluded. In such case, this License incorporates 235 | the limitation as if written in the body of this License. 236 | 237 | 9. The Free Software Foundation may publish revised and/or new versions 238 | of the General Public License from time to time. Such new versions will 239 | be similar in spirit to the present version, but may differ in detail to 240 | address new problems or concerns. 241 | 242 | Each version is given a distinguishing version number. If the Program 243 | specifies a version number of this License which applies to it and "any 244 | later version", you have the option of following the terms and conditions 245 | either of that version or of any later version published by the Free 246 | Software Foundation. If the Program does not specify a version number of 247 | this License, you may choose any version ever published by the Free Software 248 | Foundation. 249 | 250 | 10. If you wish to incorporate parts of the Program into other free 251 | programs whose distribution conditions are different, write to the author 252 | to ask for permission. For software which is copyrighted by the Free 253 | Software Foundation, write to the Free Software Foundation; we sometimes 254 | make exceptions for this. Our decision will be guided by the two goals 255 | of preserving the free status of all derivatives of our free software and 256 | of promoting the sharing and reuse of software generally. 257 | 258 | NO WARRANTY 259 | 260 | 11. BECAUSE THE PROGRAM IS LICENSED FREE OF CHARGE, THERE IS NO WARRANTY 261 | FOR THE PROGRAM, TO THE EXTENT PERMITTED BY APPLICABLE LAW. EXCEPT WHEN 262 | OTHERWISE STATED IN WRITING THE COPYRIGHT HOLDERS AND/OR OTHER PARTIES 263 | PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY OF ANY KIND, EITHER EXPRESSED 264 | OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 265 | MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE ENTIRE RISK AS 266 | TO THE QUALITY AND PERFORMANCE OF THE PROGRAM IS WITH YOU. SHOULD THE 267 | PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF ALL NECESSARY SERVICING, 268 | REPAIR OR CORRECTION. 269 | 270 | 12. IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 271 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MAY MODIFY AND/OR 272 | REDISTRIBUTE THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, 273 | INCLUDING ANY GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING 274 | OUT OF THE USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED 275 | TO LOSS OF DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY 276 | YOU OR THIRD PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER 277 | PROGRAMS), EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE 278 | POSSIBILITY OF SUCH DAMAGES. 279 | 280 | END OF TERMS AND CONDITIONS 281 | 282 | How to Apply These Terms to Your New Programs 283 | 284 | If you develop a new program, and you want it to be of the greatest 285 | possible use to the public, the best way to achieve this is to make it 286 | free software which everyone can redistribute and change under these terms. 287 | 288 | To do so, attach the following notices to the program. It is safest 289 | to attach them to the start of each source file to most effectively 290 | convey the exclusion of warranty; and each file should have at least 291 | the "copyright" line and a pointer to where the full notice is found. 292 | 293 | {description} 294 | Copyright (C) {year} {fullname} 295 | 296 | This program is free software; you can redistribute it and/or modify 297 | it under the terms of the GNU General Public License as published by 298 | the Free Software Foundation; either version 2 of the License, or 299 | (at your option) any later version. 300 | 301 | This program is distributed in the hope that it will be useful, 302 | but WITHOUT ANY WARRANTY; without even the implied warranty of 303 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 304 | GNU General Public License for more details. 305 | 306 | You should have received a copy of the GNU General Public License along 307 | with this program; if not, write to the Free Software Foundation, Inc., 308 | 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. 309 | 310 | Also add information on how to contact you by electronic and paper mail. 311 | 312 | If the program is interactive, make it output a short notice like this 313 | when it starts in an interactive mode: 314 | 315 | Gnomovision version 69, Copyright (C) year name of author 316 | Gnomovision comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 317 | This is free software, and you are welcome to redistribute it 318 | under certain conditions; type `show c' for details. 319 | 320 | The hypothetical commands `show w' and `show c' should show the appropriate 321 | parts of the General Public License. Of course, the commands you use may 322 | be called something other than `show w' and `show c'; they could even be 323 | mouse-clicks or menu items--whatever suits your program. 324 | 325 | You should also get your employer (if you work as a programmer) or your 326 | school, if any, to sign a "copyright disclaimer" for the program, if 327 | necessary. Here is a sample; alter the names: 328 | 329 | Yoyodyne, Inc., hereby disclaims all copyright interest in the program 330 | `Gnomovision' (which makes passes at compilers) written by James Hacker. 331 | 332 | {signature of Ty Coon}, 1 April 1989 333 | Ty Coon, President of Vice 334 | 335 | This General Public License does not permit incorporating your program into 336 | proprietary programs. If your program is a subroutine library, you may 337 | consider it more useful to permit linking proprietary applications with the 338 | library. If this is what you want to do, use the GNU Lesser General 339 | Public License instead of this License. --------------------------------------------------------------------------------