├── macOSMetal ├── Assets.xcassets │ ├── Contents.json │ └── AppIcon.appiconset │ │ └── Contents.json ├── macOSMetal.entitlements ├── Node │ ├── Node.swift │ ├── CubeScene.swift │ ├── Scene.swift │ ├── Cube.swift │ └── Primitive.swift ├── AppDelegate.swift ├── Types.swift ├── MetalView.swift ├── Info.plist ├── Shaders.metal ├── Renderer.swift ├── Math.swift └── Base.lproj │ └── Main.storyboard └── macOSMetal.xcodeproj ├── project.xcworkspace ├── contents.xcworkspacedata └── xcshareddata │ └── IDEWorkspaceChecks.plist ├── xcuserdata └── leif.xcuserdatad │ └── xcschemes │ └── xcschememanagement.plist └── project.pbxproj /macOSMetal/Assets.xcassets/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "info" : { 3 | "version" : 1, 4 | "author" : "xcode" 5 | } 6 | } -------------------------------------------------------------------------------- /macOSMetal.xcodeproj/project.xcworkspace/contents.xcworkspacedata: -------------------------------------------------------------------------------- 1 | 2 | 4 | 6 | 7 | 8 | -------------------------------------------------------------------------------- /macOSMetal.xcodeproj/project.xcworkspace/xcshareddata/IDEWorkspaceChecks.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | IDEDidComputeMac32BitWarning 6 | 7 | 8 | 9 | -------------------------------------------------------------------------------- /macOSMetal/macOSMetal.entitlements: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | com.apple.security.app-sandbox 6 | 7 | com.apple.security.files.user-selected.read-only 8 | 9 | 10 | 11 | -------------------------------------------------------------------------------- /macOSMetal.xcodeproj/xcuserdata/leif.xcuserdatad/xcschemes/xcschememanagement.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | SchemeUserState 6 | 7 | macOSMetal.xcscheme 8 | 9 | orderHint 10 | 0 11 | 12 | 13 | 14 | 15 | -------------------------------------------------------------------------------- /macOSMetal/Node/Node.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Node.swift 3 | // macOSMetal 4 | // 5 | // Created by Zach Eriksen on 6/29/18. 6 | // Copyright © 2018 Zach Eriksen. All rights reserved. 7 | // 8 | 9 | import MetalKit 10 | 11 | class Node { 12 | var childern: [Node] = [] 13 | 14 | func add(child: Node) { 15 | childern.append(child) 16 | } 17 | 18 | func render(commandEncoder: MTLRenderCommandEncoder, deltaTime: Float) { 19 | childern.forEach{ $0.render(commandEncoder: commandEncoder, deltaTime: deltaTime) } 20 | } 21 | } 22 | 23 | -------------------------------------------------------------------------------- /macOSMetal/AppDelegate.swift: -------------------------------------------------------------------------------- 1 | // 2 | // AppDelegate.swift 3 | // macOSMetal 4 | // 5 | // Created by Zach Eriksen on 4/30/18. 6 | // Copyright © 2018 Zach Eriksen. All rights reserved. 7 | // 8 | 9 | import Cocoa 10 | 11 | @NSApplicationMain 12 | class AppDelegate: NSObject, NSApplicationDelegate { 13 | 14 | 15 | 16 | func applicationDidFinishLaunching(_ aNotification: Notification) { 17 | // Insert code here to initialize your application 18 | } 19 | 20 | func applicationWillTerminate(_ aNotification: Notification) { 21 | // Insert code here to tear down your application 22 | } 23 | 24 | 25 | } 26 | 27 | -------------------------------------------------------------------------------- /macOSMetal/Types.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Types.swift 3 | // macOSMetal 4 | // 5 | // Created by Zach Eriksen on 6/29/18. 6 | // Copyright © 2018 Zach Eriksen. All rights reserved. 7 | // 8 | 9 | import MetalKit 10 | 11 | struct Vertex { 12 | var position: float3 13 | var color: float4 14 | } 15 | 16 | struct ModelConstraints { 17 | var modelMatrix = matrix_identity_float4x4 18 | } 19 | 20 | struct SceneConstraints { 21 | var projectionMatrix = matrix_identity_float4x4 22 | } 23 | 24 | protocol Constraintable { 25 | func scale(axis: float3) 26 | 27 | func translate(direction: float3) 28 | 29 | func rotate(angle: Float, axis: float3) 30 | } 31 | -------------------------------------------------------------------------------- /macOSMetal/Node/CubeScene.swift: -------------------------------------------------------------------------------- 1 | // 2 | // CubeScene.swift 3 | // macOSMetal 4 | // 5 | // Created by Zach Eriksen on 6/29/18. 6 | // Copyright © 2018 Zach Eriksen. All rights reserved. 7 | // 8 | 9 | import MetalKit 10 | 11 | class CubeScene: Scene { 12 | override init(device: MTLDevice) { 13 | 14 | super.init(device: device) 15 | 16 | let c = Cube(withDevice: device) 17 | objects.append(c) 18 | c.translate(direction: float3(0,0,-6)) 19 | add(child: c) 20 | } 21 | 22 | override func render(commandEncoder: MTLRenderCommandEncoder, deltaTime: Float) { 23 | objects.forEach{ $0.rotate(angle: deltaTime, axis: float3(1,1,0)) } 24 | super.render(commandEncoder: commandEncoder, deltaTime: deltaTime) 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /macOSMetal/Node/Scene.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Scene.swift 3 | // macOSMetal 4 | // 5 | // Created by Zach Eriksen on 6/29/18. 6 | // Copyright © 2018 Zach Eriksen. All rights reserved. 7 | // 8 | 9 | import MetalKit 10 | 11 | class Scene: Node { 12 | var device: MTLDevice! 13 | var sceneConstraints = SceneConstraints() 14 | var objects: [Primitive] = [] 15 | 16 | init(device: MTLDevice) { 17 | self.device = device 18 | super.init() 19 | sceneConstraints.projectionMatrix = matrix_float4x4(degreesFov: 45, aspectRatio: 1, nearZ: 0.1, farZ: 100) 20 | } 21 | 22 | override func render(commandEncoder: MTLRenderCommandEncoder, deltaTime: Float) { 23 | commandEncoder.setVertexBytes(&sceneConstraints, length: MemoryLayout.stride, index: 2) 24 | super.render(commandEncoder: commandEncoder, deltaTime: deltaTime) 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /macOSMetal/MetalView.swift: -------------------------------------------------------------------------------- 1 | // 2 | // MetalView.swift 3 | // macOSMetal 4 | // 5 | // Created by Zach Eriksen on 4/30/18. 6 | // Copyright © 2018 Zach Eriksen. All rights reserved. 7 | // 8 | 9 | import MetalKit 10 | 11 | class MetalView: MTKView { 12 | var renderer: Renderer! 13 | 14 | required init(coder: NSCoder) { 15 | super.init(coder: coder) 16 | // Make sure we are on a device that can run metal! 17 | guard let defaultDevice = MTLCreateSystemDefaultDevice() else { 18 | fatalError("Device loading error") 19 | } 20 | device = defaultDevice 21 | depthStencilPixelFormat = .depth32Float 22 | colorPixelFormat = .bgra8Unorm 23 | // Our clear color, can be set to any color 24 | clearColor = MTLClearColor(red: 0.1, green: 0.57, blue: 0.25, alpha: 1) 25 | createRenderer(device: defaultDevice) 26 | } 27 | 28 | func createRenderer(device: MTLDevice){ 29 | renderer = Renderer(device: device) 30 | delegate = renderer 31 | } 32 | 33 | } 34 | -------------------------------------------------------------------------------- /macOSMetal/Info.plist: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | CFBundleDevelopmentRegion 6 | $(DEVELOPMENT_LANGUAGE) 7 | CFBundleExecutable 8 | $(EXECUTABLE_NAME) 9 | CFBundleIconFile 10 | 11 | CFBundleIdentifier 12 | $(PRODUCT_BUNDLE_IDENTIFIER) 13 | CFBundleInfoDictionaryVersion 14 | 6.0 15 | CFBundleName 16 | $(PRODUCT_NAME) 17 | CFBundlePackageType 18 | APPL 19 | CFBundleShortVersionString 20 | 1.0 21 | CFBundleVersion 22 | 1 23 | LSMinimumSystemVersion 24 | $(MACOSX_DEPLOYMENT_TARGET) 25 | NSHumanReadableCopyright 26 | Copyright © 2018 Zach Eriksen. All rights reserved. 27 | NSMainStoryboardFile 28 | Main 29 | NSPrincipalClass 30 | NSApplication 31 | 32 | 33 | -------------------------------------------------------------------------------- /macOSMetal/Node/Cube.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Cube.swift 3 | // macOSMetal 4 | // 5 | // Created by Zach Eriksen on 6/29/18. 6 | // Copyright © 2018 Zach Eriksen. All rights reserved. 7 | // 8 | 9 | import MetalKit 10 | 11 | class Cube: Primitive { 12 | 13 | override func buildVertices() { 14 | vertices = [ 15 | Vertex(position: float3(-1,1,1), color: float4(1,0,0,1)), 16 | Vertex(position: float3(-1,-1,1), color: float4(0,1,0,1)), 17 | Vertex(position: float3(1,1,1), color: float4(0,0,1,1)), 18 | Vertex(position: float3(1,-1,1), color: float4(1,0,1,1)), 19 | Vertex(position: float3(-1,1,-1), color: float4(1,1,0,1)), 20 | Vertex(position: float3(1,1,-1), color: float4(0,1,1,1)), 21 | Vertex(position: float3(-1,-1,-1), color: float4(0.5,0.5,0,1)), 22 | Vertex(position: float3(1,-1,-1), color: float4(1,0,0.5,1)) 23 | ] 24 | indices = [ 25 | 0,1,2, 2,1,3, //Front 26 | 5,2,3, 5,3,7, 27 | 0,2,4, 2,5,4, 28 | 0,1,4, 4,1,6, 29 | 5,4,6, 5,6,7, 30 | 3,1,6, 3,6,7 31 | 32 | ] 33 | } 34 | } 35 | -------------------------------------------------------------------------------- /macOSMetal/Assets.xcassets/AppIcon.appiconset/Contents.json: -------------------------------------------------------------------------------- 1 | { 2 | "images" : [ 3 | { 4 | "idiom" : "mac", 5 | "size" : "16x16", 6 | "scale" : "1x" 7 | }, 8 | { 9 | "idiom" : "mac", 10 | "size" : "16x16", 11 | "scale" : "2x" 12 | }, 13 | { 14 | "idiom" : "mac", 15 | "size" : "32x32", 16 | "scale" : "1x" 17 | }, 18 | { 19 | "idiom" : "mac", 20 | "size" : "32x32", 21 | "scale" : "2x" 22 | }, 23 | { 24 | "idiom" : "mac", 25 | "size" : "128x128", 26 | "scale" : "1x" 27 | }, 28 | { 29 | "idiom" : "mac", 30 | "size" : "128x128", 31 | "scale" : "2x" 32 | }, 33 | { 34 | "idiom" : "mac", 35 | "size" : "256x256", 36 | "scale" : "1x" 37 | }, 38 | { 39 | "idiom" : "mac", 40 | "size" : "256x256", 41 | "scale" : "2x" 42 | }, 43 | { 44 | "idiom" : "mac", 45 | "size" : "512x512", 46 | "scale" : "1x" 47 | }, 48 | { 49 | "idiom" : "mac", 50 | "size" : "512x512", 51 | "scale" : "2x" 52 | } 53 | ], 54 | "info" : { 55 | "version" : 1, 56 | "author" : "xcode" 57 | } 58 | } -------------------------------------------------------------------------------- /macOSMetal/Shaders.metal: -------------------------------------------------------------------------------- 1 | // 2 | // Shaders.metal 3 | // macOSMetal 4 | // 5 | // Created by Zach Eriksen on 4/30/18. 6 | // Copyright © 2018 Zach Eriksen. All rights reserved. 7 | // 8 | 9 | #include 10 | using namespace metal; 11 | 12 | struct VertexIn { 13 | float3 position [[ attribute(0) ]]; 14 | float4 color [[ attribute(1) ]]; 15 | }; 16 | 17 | struct VertexOut { 18 | float4 position [[ position ]]; 19 | float4 color; 20 | }; 21 | 22 | struct ModelConstraints { 23 | float4x4 modelMatrix; 24 | }; 25 | 26 | struct SceneConstraints { 27 | float4x4 projectionMatrix; 28 | }; 29 | 30 | vertex VertexOut basic_vertex_function(VertexIn vIn [[ stage_in ]], 31 | constant ModelConstraints &modelConstants [[ buffer(1) ]], 32 | constant SceneConstraints &sceneConstants [[ buffer(2) ]]) { 33 | VertexOut vOut; 34 | vOut.position = sceneConstants.projectionMatrix * modelConstants.modelMatrix * float4(vIn.position,1); 35 | vOut.color = vIn.color; 36 | return vOut; 37 | } 38 | 39 | fragment float4 basic_fragment_function(VertexOut vIn [[ stage_in ]]) { 40 | return vIn.color; 41 | } 42 | -------------------------------------------------------------------------------- /macOSMetal/Renderer.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Renderer.swift 3 | // macOSMetal 4 | // 5 | // Created by Zach Eriksen on 4/30/18. 6 | // Copyright © 2018 Zach Eriksen. All rights reserved. 7 | // 8 | 9 | import MetalKit 10 | 11 | class Renderer: NSObject { 12 | var commandQueue: MTLCommandQueue! 13 | var scenes: [Scene] = [] 14 | 15 | init(device: MTLDevice) { 16 | super.init() 17 | createCommandQueue(device: device) 18 | scenes.append(CubeScene(device: device)) 19 | } 20 | 21 | //MARK: Builders 22 | func createCommandQueue(device: MTLDevice) { 23 | commandQueue = device.makeCommandQueue() 24 | } 25 | } 26 | 27 | extension Renderer: MTKViewDelegate { 28 | func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {} 29 | 30 | func draw(in view: MTKView) { 31 | // Get the current drawable and descriptor 32 | guard let drawable = view.currentDrawable, 33 | let renderPassDescriptor = view.currentRenderPassDescriptor else { 34 | return 35 | } 36 | // Create a buffer from the commandQueue 37 | let commandBuffer = commandQueue.makeCommandBuffer() 38 | let commandEncoder = commandBuffer?.makeRenderCommandEncoder(descriptor: renderPassDescriptor) 39 | 40 | let deltaTime = 1 / Float(view.preferredFramesPerSecond) 41 | 42 | scenes.forEach{ $0.render(commandEncoder: commandEncoder!, 43 | deltaTime: deltaTime) } 44 | 45 | commandEncoder?.endEncoding() 46 | commandBuffer?.present(drawable) 47 | commandBuffer?.commit() 48 | } 49 | } 50 | -------------------------------------------------------------------------------- /macOSMetal/Math.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Math.swift 3 | // macOSMetal 4 | // 5 | // Created by Zach Eriksen on 6/29/18. 6 | // Copyright © 2018 Zach Eriksen. All rights reserved. 7 | // 8 | 9 | import MetalKit 10 | 11 | extension Float { 12 | var rads: Float { 13 | return (self / 180) * Float.pi 14 | } 15 | } 16 | 17 | extension matrix_float4x4 { 18 | 19 | init(degreesFov: Float, aspectRatio: Float, nearZ: Float, farZ: Float) { 20 | let fov = degreesFov.rads 21 | 22 | let y = 1 / tan(fov * 0.5) 23 | let x = y / aspectRatio 24 | let z1 = farZ / (nearZ - farZ) 25 | let w = (z1 * nearZ) 26 | 27 | columns = ( 28 | float4(x,0,0,0), 29 | float4(0,y,0,0), 30 | float4(0,0,z1,-1), 31 | float4(0,0,w,0) 32 | ) 33 | } 34 | 35 | mutating func scale(axis: float3) { 36 | var result = matrix_identity_float4x4 37 | 38 | let x,y,z :Float 39 | (x,y,z) = (axis.x,axis.y,axis.z) 40 | 41 | result.columns = ( 42 | float4(x,0,0,0), 43 | float4(0,y,0,0), 44 | float4(0,0,z,0), 45 | float4(0,0,0,1) 46 | ) 47 | 48 | self = matrix_multiply(self, result) 49 | } 50 | 51 | mutating func rotate(angle: Float, axis: float3) { 52 | var result = matrix_identity_float4x4 53 | 54 | let x,y,z :Float 55 | (x,y,z) = (axis.x,axis.y,axis.z) 56 | let c: Float = cos(angle) 57 | let s: Float = sin(angle) 58 | 59 | let mc: Float = (1 - c) 60 | 61 | let r1c1 = x * x * mc + c 62 | let r2c1 = x * y * mc + z * s 63 | let r3c1 = x * z * mc - y * s 64 | let r4c1: Float = 0.0 65 | 66 | let r1c2 = y * x * mc - z * s 67 | let r2c2 = y * y * mc + c 68 | let r3c2 = y * z * mc + x * s 69 | let r4c2: Float = 0.0 70 | 71 | let r1c3 = z * x * mc + y * s 72 | let r2c3 = z * y * mc - x * s 73 | let r3c3 = z * z * mc + c 74 | let r4c3: Float = 0.0 75 | 76 | let r1c4: Float = 0.0 77 | let r2c4: Float = 0.0 78 | let r3c4: Float = 0.0 79 | let r4c4: Float = 1.0 80 | 81 | result.columns = ( 82 | float4(r1c1,r2c1,r3c1,r4c1), 83 | float4(r1c2,r2c2,r3c2,r4c2), 84 | float4(r1c3,r2c3,r3c3,r4c3), 85 | float4(r1c4,r2c4,r3c4,r4c4) 86 | ) 87 | 88 | self = matrix_multiply(self, result) 89 | } 90 | 91 | mutating func translate(direction: float3) { 92 | var result = matrix_identity_float4x4 93 | 94 | let x,y,z :Float 95 | (x,y,z) = (direction.x,direction.y,direction.z) 96 | 97 | result.columns = ( 98 | float4(1,0,0,0), 99 | float4(0,1,0,0), 100 | float4(0,0,1,0), 101 | float4(x,y,z,1) 102 | ) 103 | 104 | self = matrix_multiply(self, result) 105 | } 106 | } 107 | -------------------------------------------------------------------------------- /macOSMetal/Node/Primitive.swift: -------------------------------------------------------------------------------- 1 | // 2 | // Primitive.swift 3 | // macOSMetal 4 | // 5 | // Created by Zach Eriksen on 6/29/18. 6 | // Copyright © 2018 Zach Eriksen. All rights reserved. 7 | // 8 | 9 | import MetalKit 10 | 11 | class Primitive: Node { 12 | // Buffers 13 | var vertexBuffer: MTLBuffer! 14 | var indexBuffer: MTLBuffer! 15 | // BufferData 16 | var vertices: [Vertex]! 17 | var indices: [UInt16]! 18 | // States 19 | var renderPipelineState: MTLRenderPipelineState! 20 | var depthStencilState: MTLDepthStencilState! 21 | // Constraints 22 | var modelConstraints = ModelConstraints() 23 | 24 | // MARK: init withDevice 25 | init(withDevice device: MTLDevice) { 26 | super.init() 27 | buildVertices() 28 | buildBuffers(device: device) 29 | buildPipelineState(device: device) 30 | buildDepthStencil(device: device) 31 | } 32 | 33 | public func buildVertices() { 34 | 35 | } 36 | 37 | /// Create the MTLBuffers from the MTLDevice 38 | private func buildBuffers(device: MTLDevice) { 39 | vertexBuffer = device.makeBuffer(bytes: vertices, 40 | length: MemoryLayout.stride * vertices.count, 41 | options: []) 42 | indexBuffer = device.makeBuffer(bytes: indices, 43 | length: MemoryLayout.stride * indices.count, 44 | options: []) 45 | } 46 | 47 | /// Creatre the PipelineState containing the Shader functions 48 | private func buildPipelineState(device: MTLDevice) { 49 | let library = device.makeDefaultLibrary() 50 | // Retrieve the shader functions 51 | let vertexFunction = library?.makeFunction(name: "basic_vertex_function") 52 | let fragmentFunction = library?.makeFunction(name: "basic_fragment_function") 53 | 54 | // Create the renderPiplineDescriptor 55 | let renderPipelineDescriptor = MTLRenderPipelineDescriptor() 56 | renderPipelineDescriptor.colorAttachments[0].pixelFormat = .bgra8Unorm 57 | renderPipelineDescriptor.vertexFunction = vertexFunction 58 | renderPipelineDescriptor.fragmentFunction = fragmentFunction 59 | renderPipelineDescriptor.depthAttachmentPixelFormat = .depth32Float 60 | 61 | // Create the VertexDescriptor 62 | let vertexDescriptor = MTLVertexDescriptor() 63 | vertexDescriptor.attributes[0].bufferIndex = 0 64 | vertexDescriptor.attributes[0].format = .float3 65 | vertexDescriptor.attributes[0].offset = 0 66 | 67 | vertexDescriptor.attributes[1].bufferIndex = 0 68 | vertexDescriptor.attributes[1].format = .float4 69 | vertexDescriptor.attributes[1].offset = MemoryLayout.size 70 | 71 | vertexDescriptor.layouts[0].stride = MemoryLayout.stride 72 | 73 | // Create the PipelineState 74 | renderPipelineDescriptor.vertexDescriptor = vertexDescriptor 75 | 76 | do { 77 | renderPipelineState = try device.makeRenderPipelineState(descriptor: renderPipelineDescriptor) 78 | } catch { 79 | print(error.localizedDescription) 80 | } 81 | } 82 | 83 | // Create DepthStencil 84 | private func buildDepthStencil(device: MTLDevice) { 85 | let depthStencilDescriptor = MTLDepthStencilDescriptor() 86 | depthStencilDescriptor.isDepthWriteEnabled = true 87 | depthStencilDescriptor.depthCompareFunction = .less 88 | depthStencilState = device.makeDepthStencilState(descriptor: depthStencilDescriptor) 89 | } 90 | 91 | // MARK: Render 92 | override func render(commandEncoder: MTLRenderCommandEncoder, deltaTime: Float) { 93 | commandEncoder.setRenderPipelineState(renderPipelineState) 94 | super.render(commandEncoder: commandEncoder, deltaTime: deltaTime) 95 | commandEncoder.setVertexBuffer(vertexBuffer, 96 | offset: 0, 97 | index: 0) 98 | commandEncoder.setDepthStencilState(depthStencilState) 99 | commandEncoder.setVertexBytes(&modelConstraints, length: MemoryLayout.stride, index: 1) 100 | commandEncoder.drawIndexedPrimitives(type: .triangle, 101 | indexCount: indices.count, 102 | indexType: .uint16, 103 | indexBuffer: indexBuffer, 104 | indexBufferOffset: 0) 105 | } 106 | } 107 | 108 | extension Primitive: Constraintable { 109 | func scale(axis: float3) { 110 | modelConstraints.modelMatrix.scale(axis: axis) 111 | } 112 | 113 | func translate(direction: float3) { 114 | modelConstraints.modelMatrix.translate(direction: direction) 115 | } 116 | 117 | func rotate(angle: Float, axis: float3) { 118 | modelConstraints.modelMatrix.rotate(angle: angle, axis: axis) 119 | } 120 | } 121 | -------------------------------------------------------------------------------- /macOSMetal.xcodeproj/project.pbxproj: -------------------------------------------------------------------------------- 1 | // !$*UTF8*$! 2 | { 3 | archiveVersion = 1; 4 | classes = { 5 | }; 6 | objectVersion = 50; 7 | objects = { 8 | 9 | /* Begin PBXBuildFile section */ 10 | 2900940420E6BD6400CE1EA5 /* Node.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2900940320E6BD6400CE1EA5 /* Node.swift */; }; 11 | 2900940720E6BEB300CE1EA5 /* Primitive.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2900940620E6BEB300CE1EA5 /* Primitive.swift */; }; 12 | 2900940920E6BF5E00CE1EA5 /* Types.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2900940820E6BF5E00CE1EA5 /* Types.swift */; }; 13 | 2900940B20E6C2C100CE1EA5 /* Math.swift in Sources */ = {isa = PBXBuildFile; fileRef = 2900940A20E6C2C100CE1EA5 /* Math.swift */; }; 14 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