├── .clang-format ├── .github └── workflows │ ├── cmake_build.yml │ └── cmake_build_windows.yml ├── .gitignore ├── .gitmodules ├── CMakeLists.txt ├── LICENSE ├── README.md ├── cmake_modules ├── CMakeRC.cmake ├── build_shaders.cmake └── vierkant_utils.cmake ├── include └── vierkant │ ├── Bloom.hpp │ ├── Buffer.hpp │ ├── Camera.hpp │ ├── CameraControl.hpp │ ├── CommandBuffer.hpp │ ├── Compute.hpp │ ├── Device.hpp │ ├── DrawContext.hpp │ ├── Font.hpp │ ├── Framebuffer.hpp │ ├── GBuffer.hpp │ ├── GaussianBlur.hpp │ ├── Geometry.hpp │ ├── Image.hpp │ ├── ImageEffect.hpp │ ├── Input.hpp │ ├── Instance.hpp │ ├── Material.hpp │ ├── Mesh.hpp │ ├── Object3D.hpp │ ├── PBRDeferred.hpp │ ├── PBRPathTracer.hpp │ ├── Pipeline.hpp │ ├── PipelineCache.hpp │ ├── Rasterizer.hpp │ ├── RayBuilder.hpp │ ├── RayTracer.hpp │ ├── Scene.hpp │ ├── SceneRenderer.hpp │ ├── Semaphore.hpp │ ├── SwapChain.hpp │ ├── UnlitForward.hpp │ ├── Visitor.hpp │ ├── Window.hpp │ ├── ambient_occlusion.hpp │ ├── animation.hpp │ ├── barycentric_indexing.hpp │ ├── bundled │ ├── vk_mem_alloc.h │ └── volk.h │ ├── camera_params.hpp │ ├── color_cast.hpp │ ├── cubemap_utils.hpp │ ├── culling.hpp │ ├── debug_label.hpp │ ├── delegate.hpp │ ├── descriptor.hpp │ ├── drawable.hpp │ ├── git_hash.h.in │ ├── gpu_culling.hpp │ ├── hash.hpp │ ├── homography2D.hpp │ ├── imgui │ ├── ImGuizmo.h │ ├── imgui_integration.h │ ├── imgui_util.h │ └── implot.h │ ├── intersection.hpp │ ├── linear_hashmap.hpp │ ├── math.hpp │ ├── mesh_component.hpp │ ├── mesh_compute.hpp │ ├── micromap_compute.hpp │ ├── model │ ├── gltf.hpp │ ├── model_loading.hpp │ └── wavefront_obj.hpp │ ├── nodes.hpp │ ├── object_component.hpp │ ├── object_overlay.hpp │ ├── octahedral_map.hpp │ ├── physics_context.hpp │ ├── physics_debug_draw.hpp │ ├── pipeline_formats.hpp │ ├── projection.hpp │ ├── punctual_light.hpp │ ├── staging_copy.hpp │ ├── texture_block_compression.hpp │ ├── transform.hpp │ ├── vertex_attrib.hpp │ ├── vertex_splicer.hpp │ └── vierkant.hpp ├── samples ├── CMakeLists.txt └── empty_sample │ ├── empty_sample.cpp │ └── empty_sample.hpp ├── shaders ├── glsl │ ├── cube │ │ └── cube.vert │ ├── fullscreen │ │ ├── ao_rayquery.frag │ │ ├── ao_screenspace.frag │ │ ├── bloom_composition.frag │ │ ├── bloom_thresh.frag │ │ ├── dof.frag │ │ ├── fxaa.frag │ │ ├── gaussian_blur.frag │ │ ├── grid.frag │ │ ├── taa.frag │ │ ├── texture.frag │ │ ├── texture.vert │ │ └── texture_depth.frag │ ├── pbr │ │ ├── brdf_lut.frag │ │ ├── convolve_ggx.frag │ │ ├── convolve_lambert.frag │ │ ├── cull_meshlets.task │ │ ├── depth_min_reduce.comp │ │ ├── g_buffer.mesh │ │ ├── g_buffer.vert │ │ ├── g_buffer_tangent.vert │ │ ├── g_buffer_tangent_morph.vert │ │ ├── g_buffer_tangent_skin.vert │ │ ├── g_buffer_uber.frag │ │ ├── g_buffer_vertex_data.glsl │ │ ├── indirect_cull.comp │ │ ├── lighting_environment.frag │ │ ├── mesh_morph.comp │ │ ├── mesh_skin.comp │ │ ├── tess_pn_triangle.tesc │ │ └── tess_pn_triangle.tese │ ├── ray │ │ ├── anyhit.rahit │ │ ├── bsdf_disney.glsl │ │ ├── closesthit.rchit │ │ ├── denoise.comp │ │ ├── direct_lighting.glsl │ │ ├── micromap.comp │ │ ├── miss.rmiss │ │ ├── miss_environment.rmiss │ │ ├── pixel_buffer.glsl │ │ ├── ray_common.glsl │ │ ├── raygen.rgen │ │ ├── reservoir.glsl │ │ ├── types.glsl │ │ └── visibility_test.glsl │ ├── renderer │ │ ├── importance_sampling.glsl │ │ ├── mesh_task_payload.glsl │ │ ├── object_overlay.comp │ │ ├── point_light.glsl │ │ └── types.glsl │ ├── unlit │ │ ├── color.frag │ │ ├── color.vert │ │ ├── cube.frag │ │ ├── cube.vert │ │ ├── environment_white.frag │ │ ├── panorama.frag │ │ ├── skin.vert │ │ ├── texture.frag │ │ ├── texture.vert │ │ ├── unlit.frag │ │ └── unlit.vert │ └── utils │ │ ├── barycentric_indexing.glsl │ │ ├── bsdf.glsl │ │ ├── camera.glsl │ │ ├── color_cast.glsl │ │ ├── color_ycc.glsl │ │ ├── colormap.glsl │ │ ├── constants.glsl │ │ ├── dof.glsl │ │ ├── fxaa.glsl │ │ ├── gaussian_blur.glsl │ │ ├── hash.glsl │ │ ├── octahedral_map.glsl │ │ ├── packed_vertex.glsl │ │ ├── phase_function.glsl │ │ ├── poisson_blur.glsl │ │ ├── procedural_environment.glsl │ │ ├── project_sphere.glsl │ │ ├── psrddnoise3.glsl │ │ ├── random.glsl │ │ ├── rgb_log_luv.glsl │ │ ├── sampling.glsl │ │ ├── sdf.glsl │ │ ├── simplex.glsl │ │ ├── slerp.glsl │ │ ├── taa.glsl │ │ ├── tonemap.glsl │ │ └── transform.glsl └── slang │ ├── renderer.slang │ ├── renderer │ └── types.slang │ ├── unlit.slang │ ├── utils.slang │ └── utils │ └── transform.slang ├── src ├── Bloom.cpp ├── Buffer.cpp ├── CMakeLists.txt ├── Camera.cpp ├── CameraControl.cpp ├── CommandBuffer.cpp ├── Compute.cpp ├── Device.cpp ├── DrawContext.cpp ├── Font.cpp ├── Framebuffer.cpp ├── GBuffer.cpp ├── GaussianBlur.cpp ├── Geometry.cpp ├── Image.cpp ├── Input.cpp ├── Instance.cpp ├── Material.cpp ├── Mesh.cpp ├── Object3D.cpp ├── PBRDeferred.cpp ├── PBRPathTracer.cpp ├── Pipeline.cpp ├── Rasterizer.cpp ├── RayBuilder.cpp ├── RayTracer.cpp ├── Scene.cpp ├── Semaphore.cpp ├── SwapChain.cpp ├── UnlitForward.cpp ├── Window.cpp ├── ambient_occlusion.cpp ├── animation.cpp ├── barycentric_indexing.cpp ├── bc7enc │ ├── bc7decomp.cpp │ ├── bc7decomp.h │ ├── bc7enc.c │ ├── bc7enc.h │ ├── rgbcx.h │ └── rgbcx_table4.h ├── cubemap_utils.cpp ├── culling.cpp ├── debug_label.cpp ├── descriptor.cpp ├── drawable.cpp ├── gpu_culling.cpp ├── homography2D.cpp ├── imgui │ ├── ImGuizmo.cpp │ ├── imgui_integration.cpp │ ├── imgui_util.cpp │ ├── implot.cpp │ ├── implot_demo.cpp │ ├── implot_internal.h │ └── implot_items.cpp ├── intersection.cpp ├── mesh_component.cpp ├── mesh_compute.cpp ├── micromap_compute.cpp ├── model │ ├── gltf.cpp │ ├── model_loading.cpp │ └── wavefront_obj.cpp ├── nodes.cpp ├── object_overlay.cpp ├── physics_context.cpp ├── physics_debug_draw.cpp ├── pipeline_formats.cpp ├── staging_copy.cpp ├── stb_rect_pack.h ├── stb_truetype.h ├── texture_block_compression.cpp ├── triangle_intersection.h ├── vertex_attrib.cpp ├── vertex_splicer.cpp └── volk.c └── tests ├── CMakeLists.txt 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