├── .gitattributes ├── .gitignore ├── README.md ├── assets ├── A_Scene.meta ├── A_Scene │ ├── MainScene.fire │ └── MainScene.fire.meta ├── Prefab.meta ├── Prefab │ ├── nodePlayer.prefab │ ├── nodePlayer.prefab.meta │ ├── wall.prefab │ └── wall.prefab.meta ├── Script.meta ├── Script │ ├── GameManager.ts │ ├── GameManager.ts.meta │ ├── MainPlayer.ts │ ├── MainPlayer.ts.meta │ ├── StatusSrc.meta │ ├── StatusSrc │ │ ├── PlayerStatus.meta │ │ ├── PlayerStatus │ │ │ ├── AttackStatus.ts │ │ │ ├── AttackStatus.ts.meta │ │ │ ├── FallStatus.ts │ │ │ ├── FallStatus.ts.meta │ │ │ ├── JumpStatus.ts │ │ │ ├── JumpStatus.ts.meta │ │ │ ├── MoveStatus.ts │ │ │ ├── MoveStatus.ts.meta │ │ │ ├── RollingStatus.ts │ │ │ ├── RollingStatus.ts.meta │ │ │ ├── StandStatus1.ts │ │ │ ├── StandStatus1.ts.meta │ │ │ ├── StandStatus2.ts │ │ │ ├── StandStatus2.ts.meta │ │ │ ├── UnEquipStatus.ts │ │ │ └── UnEquipStatus.ts.meta │ │ ├── PlayerStatusMachine.ts │ │ ├── PlayerStatusMachine.ts.meta │ │ ├── RootStatus.ts │ │ └── RootStatus.ts.meta │ ├── WorldScene.ts │ └── WorldScene.ts.meta ├── resources.meta └── resources │ ├── AutoAtlas.pac │ ├── AutoAtlas.pac.meta │ ├── actionAnimation.meta │ ├── actionAnimation │ ├── player_attack1.anim │ ├── player_attack1.anim.meta │ ├── player_attack2.anim │ ├── player_attack2.anim.meta │ ├── player_attack3.anim │ ├── player_attack3.anim.meta │ ├── player_fall.anim │ ├── player_fall.anim.meta │ ├── player_jump.anim │ ├── player_jump.anim.meta │ ├── player_roll.anim │ ├── player_roll.anim.meta │ ├── player_run.anim │ ├── player_run.anim.meta │ ├── player_stand1.anim │ ├── player_stand1.anim.meta │ ├── player_stand2.anim │ ├── player_stand2.anim.meta │ ├── player_unequip.anim │ └── player_unequip.anim.meta │ ├── png.meta │ └── png │ ├── sworder.meta │ └── sworder │ ├── adventurer-air-attack-3-end-00.png │ ├── adventurer-air-attack-3-end-00.png.meta │ ├── adventurer-air-attack-3-end-01.png │ ├── adventurer-air-attack-3-end-01.png.meta │ ├── adventurer-air-attack-3-end-02.png │ ├── adventurer-air-attack-3-end-02.png.meta │ ├── adventurer-air-attack1-00.png │ ├── adventurer-air-attack1-00.png.meta │ ├── adventurer-air-attack1-01.png │ ├── adventurer-air-attack1-01.png.meta │ ├── adventurer-air-attack1-02.png │ ├── adventurer-air-attack1-02.png.meta │ ├── adventurer-air-attack1-03.png │ ├── adventurer-air-attack1-03.png.meta │ ├── adventurer-air-attack2-00.png │ ├── adventurer-air-attack2-00.png.meta │ ├── adventurer-air-attack2-01.png │ ├── adventurer-air-attack2-01.png.meta │ ├── adventurer-air-attack2-02.png │ ├── adventurer-air-attack2-02.png.meta │ ├── adventurer-air-attack3-loop-00.png │ ├── adventurer-air-attack3-loop-00.png.meta │ ├── adventurer-air-attack3-loop-01.png │ ├── adventurer-air-attack3-loop-01.png.meta │ ├── adventurer-air-attack3-rdy-00.png │ ├── adventurer-air-attack3-rdy-00.png.meta │ ├── adventurer-attack1-00.png │ ├── adventurer-attack1-00.png.meta │ ├── adventurer-attack1-01.png │ ├── adventurer-attack1-01.png.meta │ ├── adventurer-attack1-02.png │ ├── adventurer-attack1-02.png.meta │ ├── adventurer-attack1-03.png │ ├── adventurer-attack1-03.png.meta │ ├── adventurer-attack1-04.png │ ├── adventurer-attack1-04.png.meta │ ├── adventurer-attack2-00.png │ ├── adventurer-attack2-00.png.meta │ ├── adventurer-attack2-01.png │ ├── adventurer-attack2-01.png.meta │ ├── adventurer-attack2-02.png │ ├── adventurer-attack2-02.png.meta │ ├── adventurer-attack2-03.png │ ├── adventurer-attack2-03.png.meta │ ├── adventurer-attack2-04.png │ ├── adventurer-attack2-04.png.meta │ ├── adventurer-attack2-05.png │ ├── adventurer-attack2-05.png.meta │ ├── adventurer-attack3-00.png │ ├── adventurer-attack3-00.png.meta │ ├── adventurer-attack3-01.png │ ├── adventurer-attack3-01.png.meta │ ├── adventurer-attack3-02.png │ ├── adventurer-attack3-02.png.meta │ ├── adventurer-attack3-03.png │ ├── adventurer-attack3-03.png.meta │ ├── adventurer-attack3-04.png │ ├── adventurer-attack3-04.png.meta │ ├── adventurer-attack3-05.png │ ├── adventurer-attack3-05.png.meta │ ├── adventurer-cast-00.png │ ├── adventurer-cast-00.png.meta │ ├── adventurer-cast-01.png │ ├── adventurer-cast-01.png.meta │ ├── adventurer-cast-02.png │ ├── adventurer-cast-02.png.meta │ ├── adventurer-cast-03.png │ ├── adventurer-cast-03.png.meta │ ├── adventurer-cast-loop-00.png │ ├── adventurer-cast-loop-00.png.meta │ ├── adventurer-cast-loop-01.png │ ├── adventurer-cast-loop-01.png.meta │ ├── adventurer-cast-loop-02.png │ ├── adventurer-cast-loop-02.png.meta │ ├── adventurer-cast-loop-03.png │ ├── adventurer-cast-loop-03.png.meta │ ├── adventurer-crnr-clmb-00.png │ ├── adventurer-crnr-clmb-00.png.meta │ ├── adventurer-crnr-clmb-01.png │ ├── adventurer-crnr-clmb-01.png.meta │ ├── adventurer-crnr-clmb-02.png │ ├── adventurer-crnr-clmb-02.png.meta │ ├── adventurer-crnr-clmb-03.png │ ├── adventurer-crnr-clmb-03.png.meta │ ├── adventurer-crnr-clmb-04.png │ ├── adventurer-crnr-clmb-04.png.meta │ ├── adventurer-crnr-grb-00.png │ ├── adventurer-crnr-grb-00.png.meta │ ├── adventurer-crnr-grb-01.png │ ├── adventurer-crnr-grb-01.png.meta │ ├── adventurer-crnr-grb-02.png │ ├── adventurer-crnr-grb-02.png.meta │ ├── adventurer-crnr-grb-03.png │ ├── adventurer-crnr-grb-03.png.meta │ ├── adventurer-crnr-jmp-00.png │ ├── adventurer-crnr-jmp-00.png.meta │ ├── adventurer-crnr-jmp-01.png │ ├── adventurer-crnr-jmp-01.png.meta │ ├── adventurer-crouch-00.png │ ├── adventurer-crouch-00.png.meta │ ├── adventurer-crouch-01.png │ ├── adventurer-crouch-01.png.meta │ ├── adventurer-crouch-02.png │ ├── adventurer-crouch-02.png.meta │ ├── adventurer-crouch-03.png │ ├── adventurer-crouch-03.png.meta │ ├── adventurer-die-00.png │ ├── adventurer-die-00.png.meta │ ├── adventurer-die-01.png │ ├── adventurer-die-01.png.meta │ ├── adventurer-die-02.png │ ├── adventurer-die-02.png.meta │ ├── adventurer-die-03.png │ ├── adventurer-die-03.png.meta │ ├── adventurer-die-04.png │ ├── adventurer-die-04.png.meta │ ├── adventurer-die-05.png │ ├── adventurer-die-05.png.meta │ ├── adventurer-die-06.png │ ├── adventurer-die-06.png.meta │ ├── adventurer-fall-00.png │ ├── adventurer-fall-00.png.meta │ ├── adventurer-fall-01.png │ ├── adventurer-fall-01.png.meta │ ├── adventurer-hurt-00.png │ ├── adventurer-hurt-00.png.meta │ ├── adventurer-hurt-01.png │ ├── adventurer-hurt-01.png.meta │ ├── adventurer-hurt-02.png │ ├── adventurer-hurt-02.png.meta │ ├── adventurer-idle1-00.png │ ├── adventurer-idle1-00.png.meta │ ├── adventurer-idle1-01.png │ ├── adventurer-idle1-01.png.meta │ ├── adventurer-idle1-02.png │ ├── adventurer-idle1-02.png.meta │ ├── adventurer-idle1-03.png │ ├── adventurer-idle1-03.png.meta │ ├── adventurer-idle2-00.png │ ├── adventurer-idle2-00.png.meta │ ├── adventurer-idle2-01.png │ ├── adventurer-idle2-01.png.meta │ ├── adventurer-idle2-02.png │ ├── adventurer-idle2-02.png.meta │ ├── adventurer-idle2-03.png │ ├── adventurer-idle2-03.png.meta │ ├── adventurer-items-00.png │ ├── adventurer-items-00.png.meta │ ├── adventurer-items-01.png │ ├── adventurer-items-01.png.meta │ ├── adventurer-items-02.png │ ├── adventurer-items-02.png.meta │ ├── adventurer-jump-00.png │ ├── adventurer-jump-00.png.meta │ ├── adventurer-jump-01.png │ ├── adventurer-jump-01.png.meta │ ├── adventurer-jump-02.png │ ├── adventurer-jump-02.png.meta │ ├── adventurer-jump-03.png │ ├── adventurer-jump-03.png.meta │ ├── adventurer-ladder-climb-00.png │ ├── adventurer-ladder-climb-00.png.meta │ ├── adventurer-ladder-climb-01.png │ ├── adventurer-ladder-climb-01.png.meta │ ├── adventurer-ladder-climb-02.png │ ├── adventurer-ladder-climb-02.png.meta │ ├── adventurer-ladder-climb-03.png │ ├── adventurer-ladder-climb-03.png.meta │ ├── adventurer-run-00.png │ ├── adventurer-run-00.png.meta │ ├── adventurer-run-01.png │ ├── adventurer-run-01.png.meta │ ├── adventurer-run-02.png │ ├── adventurer-run-02.png.meta │ ├── adventurer-run-03.png │ ├── adventurer-run-03.png.meta │ ├── adventurer-run-04.png │ ├── adventurer-run-04.png.meta │ ├── adventurer-run-05.png │ ├── adventurer-run-05.png.meta │ ├── adventurer-slide-00.png │ ├── adventurer-slide-00.png.meta │ ├── adventurer-slide-01.png │ ├── adventurer-slide-01.png.meta │ ├── adventurer-smrslt-00.png │ ├── adventurer-smrslt-00.png.meta │ ├── adventurer-smrslt-01.png │ ├── adventurer-smrslt-01.png.meta │ ├── adventurer-smrslt-02.png │ ├── adventurer-smrslt-02.png.meta │ ├── adventurer-smrslt-03.png │ ├── adventurer-smrslt-03.png.meta │ ├── adventurer-stand-00.png │ ├── adventurer-stand-00.png.meta │ ├── adventurer-stand-01.png │ ├── adventurer-stand-01.png.meta │ ├── adventurer-stand-02.png │ ├── adventurer-stand-02.png.meta │ ├── adventurer-swrd-drw-00.png │ ├── adventurer-swrd-drw-00.png.meta │ ├── adventurer-swrd-drw-01.png │ ├── adventurer-swrd-drw-01.png.meta │ ├── adventurer-swrd-drw-02.png │ ├── adventurer-swrd-drw-02.png.meta │ ├── adventurer-swrd-drw-03.png │ ├── adventurer-swrd-drw-03.png.meta │ ├── adventurer-swrd-shte-00.png │ ├── adventurer-swrd-shte-00.png.meta │ ├── adventurer-swrd-shte-01.png │ ├── adventurer-swrd-shte-01.png.meta │ ├── adventurer-swrd-shte-02.png │ ├── adventurer-swrd-shte-02.png.meta │ ├── adventurer-swrd-shte-03.png │ ├── adventurer-swrd-shte-03.png.meta │ ├── adventurer-wall-slide-00.png │ ├── adventurer-wall-slide-00.png.meta │ ├── adventurer-wall-slide-01.png │ └── adventurer-wall-slide-01.png.meta ├── creator.d.ts ├── jsconfig.json ├── project.json ├── settings ├── builder.json ├── builder.panel.json ├── project.json └── services.json ├── template-banner.png ├── template.json └── tsconfig.json /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | #///////////////////////////////////////////////////////////////////////////// 2 | # Fireball Projects 3 | #///////////////////////////////////////////////////////////////////////////// 4 | 5 | /library/ 6 | /temp/ 7 | /local/ 8 | /build/ 9 | 10 | #///////////////////////////////////////////////////////////////////////////// 11 | # npm files 12 | #///////////////////////////////////////////////////////////////////////////// 13 | 14 | npm-debug.log 15 | node_modules/ 16 | 17 | #///////////////////////////////////////////////////////////////////////////// 18 | # Logs and databases 19 | #///////////////////////////////////////////////////////////////////////////// 20 | 21 | *.log 22 | *.sql 23 | *.sqlite 24 | 25 | #///////////////////////////////////////////////////////////////////////////// 26 | # files for debugger 27 | #///////////////////////////////////////////////////////////////////////////// 28 | 29 | *.sln 30 | *.pidb 31 | *.suo 32 | 33 | #///////////////////////////////////////////////////////////////////////////// 34 | # OS generated files 35 | #///////////////////////////////////////////////////////////////////////////// 36 | 37 | .DS_Store 38 | ehthumbs.db 39 | Thumbs.db 40 | 41 | #///////////////////////////////////////////////////////////////////////////// 42 | # WebStorm files 43 | #///////////////////////////////////////////////////////////////////////////// 44 | 45 | .idea/ 46 | 47 | #////////////////////////// 48 | # VS Code files 49 | #////////////////////////// 50 | 51 | .vscode/ 52 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | https://forum.cocos.org/t/topic/127575 2 | -------------------------------------------------------------------------------- /assets/A_Scene.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.3", 3 | "uuid": "29f52784-2fca-467b-92e7-8fd9ef8c57b7", 4 | "importer": "folder", 5 | "isBundle": false, 6 | "bundleName": "", 7 | "priority": 1, 8 | "compressionType": {}, 9 | "optimizeHotUpdate": {}, 10 | "inlineSpriteFrames": {}, 11 | "isRemoteBundle": {}, 12 | "subMetas": {} 13 | } -------------------------------------------------------------------------------- /assets/A_Scene/MainScene.fire.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.3.2", 3 | "uuid": "2d2f792f-a40c-49bb-a189-ed176a246e49", 4 | "importer": "scene", 5 | "asyncLoadAssets": false, 6 | "autoReleaseAssets": false, 7 | "subMetas": {} 8 | } -------------------------------------------------------------------------------- /assets/Prefab.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.3", 3 | "uuid": "8423ba51-c1ba-4817-aadb-1c44588b3e49", 4 | "importer": "folder", 5 | "isBundle": false, 6 | "bundleName": "", 7 | "priority": 1, 8 | "compressionType": {}, 9 | "optimizeHotUpdate": {}, 10 | "inlineSpriteFrames": {}, 11 | "isRemoteBundle": {}, 12 | "subMetas": {} 13 | } -------------------------------------------------------------------------------- /assets/Prefab/nodePlayer.prefab.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.3.2", 3 | "uuid": "52d8e4ff-05ac-4852-aa24-fd9eb59e7877", 4 | "importer": "prefab", 5 | "optimizationPolicy": "AUTO", 6 | "asyncLoadAssets": false, 7 | "readonly": false, 8 | "subMetas": {} 9 | } -------------------------------------------------------------------------------- /assets/Prefab/wall.prefab: -------------------------------------------------------------------------------- 1 | [ 2 | { 3 | "__type__": "cc.Prefab", 4 | "_name": "", 5 | "_objFlags": 0, 6 | "_native": "", 7 | "data": { 8 | "__id__": 1 9 | }, 10 | "optimizationPolicy": 0, 11 | "asyncLoadAssets": false, 12 | "readonly": false 13 | }, 14 | { 15 | "__type__": "cc.Node", 16 | "_name": "wall", 17 | "_objFlags": 0, 18 | "_parent": null, 19 | "_children": [], 20 | "_active": true, 21 | "_components": [ 22 | { 23 | "__id__": 2 24 | }, 25 | { 26 | "__id__": 3 27 | }, 28 | { 29 | "__id__": 4 30 | } 31 | ], 32 | "_prefab": { 33 | "__id__": 5 34 | }, 35 | "_opacity": 255, 36 | "_color": { 37 | "__type__": "cc.Color", 38 | "r": 173, 39 | "g": 173, 40 | "b": 173, 41 | "a": 255 42 | }, 43 | "_contentSize": { 44 | "__type__": "cc.Size", 45 | "width": 50, 46 | "height": 50 47 | }, 48 | "_anchorPoint": { 49 | "__type__": "cc.Vec2", 50 | "x": 0.5, 51 | "y": 0.5 52 | }, 53 | "_trs": { 54 | "__type__": "TypedArray", 55 | "ctor": "Float64Array", 56 | "array": [ 57 | 0, 58 | 0, 59 | 0, 60 | 0, 61 | 0, 62 | 0, 63 | 1, 64 | 1, 65 | 1, 66 | 1 67 | ] 68 | }, 69 | "_eulerAngles": { 70 | "__type__": "cc.Vec3", 71 | "x": 0, 72 | "y": 0, 73 | "z": 0 74 | }, 75 | "_skewX": 0, 76 | "_skewY": 0, 77 | "_is3DNode": false, 78 | "_groupIndex": 3, 79 | 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128 | "__type__": "cc.Vec2", 129 | "x": 0, 130 | "y": 0 131 | }, 132 | "_angularVelocity": 0, 133 | "_fixedRotation": true, 134 | "enabledContactListener": false, 135 | "bullet": false, 136 | "awakeOnLoad": true, 137 | "_id": "" 138 | }, 139 | { 140 | "__type__": "cc.PhysicsBoxCollider", 141 | "_name": "", 142 | "_objFlags": 0, 143 | "node": { 144 | "__id__": 1 145 | }, 146 | "_enabled": true, 147 | "tag": 2, 148 | "_density": 1, 149 | "_sensor": false, 150 | "_friction": 1, 151 | "_restitution": 0, 152 | "body": null, 153 | "_offset": { 154 | "__type__": "cc.Vec2", 155 | "x": 0, 156 | "y": 0 157 | }, 158 | "_size": { 159 | "__type__": "cc.Size", 160 | "width": 50, 161 | "height": 50 162 | }, 163 | "_id": "" 164 | }, 165 | { 166 | "__type__": "cc.PrefabInfo", 167 | "root": { 168 | "__id__": 1 169 | }, 170 | "asset": { 171 | "__uuid__": "34b9110a-e5e8-4323-9204-1c1ef6556648" 172 | }, 173 | "fileId": "", 174 | "sync": false 175 | } 176 | ] 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/assets/Script/GameManager.ts: -------------------------------------------------------------------------------- 1 | import WorldScene from "./WorldScene"; 2 | 3 | 4 | class gameManager { 5 | worldScene: WorldScene = null; 6 | 7 | } 8 | 9 | 10 | export let GameManager = new gameManager(); 11 | -------------------------------------------------------------------------------- /assets/Script/GameManager.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "73afdfc8-113a-4e6e-9490-afe06fcaf1d1", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/Script/MainPlayer.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "bb46541c-0a69-4036-8e7f-7a8681498d38", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/Script/StatusSrc.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.3", 3 | "uuid": "e9837475-3333-4e53-a390-774bd05c6548", 4 | "importer": "folder", 5 | "isBundle": false, 6 | "bundleName": "", 7 | "priority": 1, 8 | "compressionType": {}, 9 | "optimizeHotUpdate": {}, 10 | "inlineSpriteFrames": {}, 11 | "isRemoteBundle": {}, 12 | "subMetas": {} 13 | } -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.3", 3 | "uuid": "6cb7fe99-767e-4f19-b7fc-0017e80494fb", 4 | "importer": "folder", 5 | "isBundle": false, 6 | "bundleName": "", 7 | "priority": 1, 8 | "compressionType": {}, 9 | "optimizeHotUpdate": {}, 10 | "inlineSpriteFrames": {}, 11 | "isRemoteBundle": {}, 12 | "subMetas": {} 13 | } -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/AttackStatus.ts: -------------------------------------------------------------------------------- 1 | import RootStatus from "../RootStatus"; 2 | import { PlayerActions } from "../PlayerStatusMachine"; 3 | 4 | const { ccclass, property } = cc._decorator; 5 | 6 | @ccclass 7 | export default class AttackStatus extends RootStatus { 8 | nAttackLevel: number = 1; 9 | 10 | // 是不是在运行动作中 11 | bInAttackAnimation: boolean = false; 12 | 13 | onEnter() { 14 | this.bInAttackAnimation = true; 15 | this.spritePlayer.getComponent(cc.Animation).play("player_attack" + this.nAttackLevel); 16 | this.nAttackLevel++; 17 | if (this.nAttackLevel > 3) { 18 | this.nAttackLevel = 1; 19 | } 20 | 21 | this.spritePlayer.getComponent(cc.Animation).off("finished", this.onAttackFinished, this) 22 | this.spritePlayer.getComponent(cc.Animation).on("finished", this.onAttackFinished, this) 23 | } 24 | 25 | onExit() { 26 | this.bInAttackAnimation = false; 27 | this.spritePlayer.getComponent(cc.Animation).off("finished", this.onAttackFinished, this) 28 | cc.Tween.stopAllByTarget(this); 29 | } 30 | 31 | onUpdate(dt: number) { 32 | 33 | } 34 | 35 | onAttackFinished() { 36 | this.bInAttackAnimation = false; 37 | cc.tween(this) 38 | .delay(0.2) 39 | .call(() => { 40 | this.nAttackLevel = 1; 41 | 42 | if (this.machine.mainPlayer.bPlayerInRunning) { 43 | this.machine.changeStatus(PlayerActions.move); 44 | } 45 | else { 46 | this.machine.changeStatus(PlayerActions.stand2); 47 | } 48 | }) 49 | .start(); 50 | } 51 | } 52 | -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/AttackStatus.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "2f884dfd-bc6c-44e9-a042-2dded41d847f", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/FallStatus.ts: -------------------------------------------------------------------------------- 1 | import RootStatus from "../RootStatus"; 2 | import { PlayerActions } from "../PlayerStatusMachine"; 3 | 4 | const { ccclass, property } = cc._decorator; 5 | 6 | @ccclass 7 | export default class FallStatus extends RootStatus { 8 | onEnter() { 9 | this.spritePlayer.getComponent(cc.Animation).play("player_fall"); 10 | } 11 | 12 | onExit() { 13 | } 14 | 15 | onUpdate(dt: number) { 16 | 17 | } 18 | } 19 | -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/FallStatus.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "37e0aca2-a453-4bb9-9674-1a4aab789e58", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/JumpStatus.ts: -------------------------------------------------------------------------------- 1 | import RootStatus from "../RootStatus"; 2 | import {PlayerActions} from "../PlayerStatusMachine"; 3 | 4 | const {ccclass, property} = cc._decorator; 5 | 6 | @ccclass 7 | export default class JumpStatus extends RootStatus 8 | { 9 | fJumpTime:number = 0; 10 | onEnter() 11 | { 12 | this.fJumpTime = 0; 13 | this.spritePlayer.getComponent(cc.Animation).play("player_jump"); 14 | } 15 | 16 | onExit() 17 | { 18 | this.fJumpTime = 0; 19 | } 20 | 21 | onUpdate(dt: number) 22 | { 23 | // this.fJumpTime += dt; 24 | // if(this.fJumpTime >= 0.2) 25 | // { 26 | // this.machine.changeStatus(PlayerActions.fallDown) 27 | // } 28 | } 29 | } 30 | -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/JumpStatus.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "0b8b48a0-d899-4582-a180-cb990816d8bb", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/MoveStatus.ts: -------------------------------------------------------------------------------- 1 | import RootStatus from "../RootStatus"; 2 | import {PlayerActions} from "../PlayerStatusMachine"; 3 | 4 | const {ccclass, property} = cc._decorator; 5 | 6 | @ccclass 7 | export default class MoveStatus extends RootStatus 8 | { 9 | onEnter() 10 | { 11 | this.spritePlayer.getComponent(cc.Animation).play("player_run"); 12 | } 13 | 14 | onExit() 15 | { 16 | } 17 | 18 | onUpdate(dt: number) 19 | { 20 | } 21 | } 22 | -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/MoveStatus.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "68a26920-c278-4f47-8e60-83bc7630a8a0", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/RollingStatus.ts: -------------------------------------------------------------------------------- 1 | import RootStatus from "../RootStatus"; 2 | import { PlayerActions, PlayerStatusMachine } from "../PlayerStatusMachine"; 3 | 4 | const { ccclass, property } = cc._decorator; 5 | 6 | @ccclass 7 | export default class RollingStatus extends RootStatus { 8 | 9 | onEnter() { 10 | this.spritePlayer.getComponent(cc.Animation).play("player_roll"); 11 | 12 | this.spritePlayer.getComponent(cc.Animation).off("finished", this.onRollFinished, this) 13 | this.spritePlayer.getComponent(cc.Animation).on("finished", this.onRollFinished, this) 14 | } 15 | 16 | onExit() { 17 | this.spritePlayer.getComponent(cc.Animation).off("finished", this.onRollFinished, this) 18 | this.machine.mainPlayer.nPlayerRunSpeed = 2; 19 | } 20 | 21 | onUpdate(dt: number) { 22 | 23 | } 24 | 25 | onRollFinished() { 26 | if (this.machine.mainPlayer.bPlayerInRunning) { 27 | this.machine.changeStatus(PlayerActions.move); 28 | } 29 | else { 30 | this.machine.changeStatus(PlayerActions.stand1); 31 | } 32 | } 33 | } 34 | -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/RollingStatus.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "3b82f1a2-384e-415d-99bd-3006a1e2ac8b", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/StandStatus1.ts: -------------------------------------------------------------------------------- 1 | import RootStatus from "../RootStatus"; 2 | import { PlayerStatusMachine } from "../PlayerStatusMachine"; 3 | 4 | const { ccclass, property } = cc._decorator; 5 | 6 | @ccclass 7 | export default class StandStatus1 extends RootStatus { 8 | 9 | onEnter() { 10 | this.spritePlayer.getComponent(cc.Animation).play("player_stand1"); 11 | } 12 | 13 | onExit() { 14 | } 15 | 16 | onUpdate(dt: number) { 17 | 18 | } 19 | } 20 | -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/StandStatus1.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "69c38261-138e-4c10-bbbd-15f8d5b08e3e", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/StandStatus2.ts: -------------------------------------------------------------------------------- 1 | import RootStatus from "../RootStatus"; 2 | import { PlayerActions } from "../PlayerStatusMachine"; 3 | 4 | const { ccclass, property } = cc._decorator; 5 | 6 | @ccclass 7 | export default class StandStatus2 extends RootStatus { 8 | 9 | fStandTime: number = 0; 10 | 11 | onEnter() { 12 | this.fStandTime = 0; 13 | this.spritePlayer.getComponent(cc.Animation).play("player_stand2"); 14 | } 15 | 16 | onExit() { 17 | this.fStandTime = 0; 18 | } 19 | 20 | onUpdate(dt: number) { 21 | this.fStandTime += dt; 22 | if (this.fStandTime >= 1) { 23 | this.machine.changeStatus(PlayerActions.unEquip); 24 | } 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/StandStatus2.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "efd1c2b2-0929-45c7-a011-480a56596af8", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/UnEquipStatus.ts: -------------------------------------------------------------------------------- 1 | import RootStatus from "../RootStatus"; 2 | import { PlayerActions, PlayerStatusMachine } from "../PlayerStatusMachine"; 3 | 4 | const { ccclass, property } = cc._decorator; 5 | 6 | @ccclass 7 | export default class UnEquipStatus extends RootStatus { 8 | 9 | onEnter() { 10 | this.spritePlayer.getComponent(cc.Animation).play("player_unequip"); 11 | 12 | this.spritePlayer.getComponent(cc.Animation).off("finished", this.onUnEquipFinished, this) 13 | this.spritePlayer.getComponent(cc.Animation).on("finished", this.onUnEquipFinished, this) 14 | } 15 | 16 | onExit() { 17 | this.spritePlayer.getComponent(cc.Animation).off("finished", this.onUnEquipFinished, this) 18 | } 19 | 20 | onUpdate(dt: number) { 21 | 22 | } 23 | 24 | onUnEquipFinished() { 25 | this.machine.changeStatus(PlayerActions.stand1) 26 | } 27 | } 28 | -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatus/UnEquipStatus.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "decc690b-dbb6-49eb-990a-daee1604f750", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatusMachine.ts: -------------------------------------------------------------------------------- 1 | import MainPlayer from "../MainPlayer"; 2 | import RootStatus from "./RootStatus"; 3 | import StandStatus1 from "./PlayerStatus/StandStatus1"; 4 | import StandStatus2 from "./PlayerStatus/StandStatus2"; 5 | import UnEquipStatus from "./PlayerStatus/UnEquipStatus"; 6 | import AttackStatus from "./PlayerStatus/AttackStatus"; 7 | import JumpStatus from "./PlayerStatus/JumpStatus"; 8 | import FallStatus from "./PlayerStatus/FallStatus"; 9 | import MoveStatus from "./PlayerStatus/MoveStatus"; 10 | import RollingStatus from "./PlayerStatus/RollingStatus"; 11 | 12 | export enum PlayerActions { 13 | stand1, 14 | stand2, 15 | attack, 16 | move, 17 | unEquip, 18 | jump, 19 | fallDown, 20 | rolling 21 | } 22 | 23 | 24 | 25 | export class PlayerStatusMachine { 26 | mainPlayer: MainPlayer = null; 27 | spritePlayer: cc.Node = null; 28 | 29 | mapStatusInfo: Map = new Map() 30 | 31 | curStatus: RootStatus = null; 32 | 33 | nCurStatusKey: PlayerActions = PlayerActions.stand1; 34 | 35 | constructor(mainPlayer: MainPlayer, spritePlayer: cc.Node) { 36 | this.mainPlayer = mainPlayer; 37 | this.spritePlayer = spritePlayer; 38 | 39 | 40 | this.mapStatusInfo.set(PlayerActions.stand1, new StandStatus1(this, this.spritePlayer)); 41 | this.mapStatusInfo.set(PlayerActions.stand2, new StandStatus2(this, this.spritePlayer)); 42 | this.mapStatusInfo.set(PlayerActions.unEquip, new UnEquipStatus(this, this.spritePlayer)); 43 | this.mapStatusInfo.set(PlayerActions.attack, new AttackStatus(this, this.spritePlayer)); 44 | this.mapStatusInfo.set(PlayerActions.jump, new JumpStatus(this, this.spritePlayer)); 45 | this.mapStatusInfo.set(PlayerActions.fallDown, new FallStatus(this, this.spritePlayer)); 46 | this.mapStatusInfo.set(PlayerActions.move, new MoveStatus(this, this.spritePlayer)); 47 | this.mapStatusInfo.set(PlayerActions.rolling, new RollingStatus(this, this.spritePlayer)); 48 | 49 | this.changeStatus(PlayerActions.stand1); 50 | } 51 | 52 | 53 | getCurStatusKey(): PlayerActions { 54 | return this.nCurStatusKey 55 | } 56 | 57 | changeStatus(status: PlayerActions) { 58 | if (this.curStatus) { 59 | this.curStatus.onExit(); 60 | } 61 | 62 | let statusNow = this.mapStatusInfo.get(status); 63 | if (statusNow) { 64 | this.nCurStatusKey = status; 65 | this.curStatus = statusNow; 66 | statusNow.onEnter(); 67 | } 68 | } 69 | 70 | 71 | mUpdate(dt) { 72 | this.curStatus.onUpdate(dt); 73 | } 74 | } 75 | -------------------------------------------------------------------------------- /assets/Script/StatusSrc/PlayerStatusMachine.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "26c020d3-0eea-4ba1-acfb-62508138f220", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/Script/StatusSrc/RootStatus.ts: -------------------------------------------------------------------------------- 1 | 2 | //状态的父类, 接口类 3 | 4 | import { PlayerStatusMachine } from "./PlayerStatusMachine"; 5 | 6 | export default class RootStatus { 7 | 8 | machine: PlayerStatusMachine = null; 9 | spritePlayer: cc.Node = null; 10 | 11 | constructor(ower: PlayerStatusMachine, spritePlayer: cc.Node) { 12 | this.machine = ower; 13 | this.spritePlayer = spritePlayer; 14 | } 15 | 16 | onEnter() { 17 | 18 | } 19 | onUpdate(dt: number) { 20 | 21 | } 22 | 23 | onExit() { 24 | 25 | } 26 | 27 | 28 | } 29 | -------------------------------------------------------------------------------- /assets/Script/StatusSrc/RootStatus.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "c7e62970-b138-43ee-82d6-af55e17178b6", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/Script/WorldScene.ts: -------------------------------------------------------------------------------- 1 | 2 | import MainPlayer from "./MainPlayer"; 3 | import { GameManager } from "./GameManager"; 4 | 5 | const { ccclass, property } = cc._decorator; 6 | 7 | @ccclass 8 | export default class WorldScene extends cc.Component { 9 | 10 | @property(cc.Camera) 11 | MainCamera: cc.Camera = null; 12 | @property(cc.Camera) 13 | UICamera: cc.Camera = null; 14 | 15 | @property(cc.Node) 16 | nodeWorldRoot: cc.Node = null; 17 | 18 | @property(cc.Prefab) 19 | prefabPlayer: cc.Prefab = null; 20 | nodeMainPlayer: cc.Node = null; 21 | 22 | arrMoveBtnClick: number[] = []; 23 | 24 | nWorldGravity: number = -1; 25 | 26 | protected onLoad() { 27 | GameManager.worldScene = this; 28 | 29 | cc.director.getPhysicsManager().enabled = true; 30 | cc.director.getPhysicsManager().gravity = cc.v2(0, -520); 31 | } 32 | 33 | start() { 34 | this.nodeMainPlayer = cc.instantiate(this.prefabPlayer); 35 | 36 | this.nodeWorldRoot.addChild(this.nodeMainPlayer); 37 | 38 | this.arrMoveBtnClick = []; 39 | 40 | this.node.on(cc.Node.EventType.TOUCH_END, this.onTouchEnd, this) 41 | 42 | cc.systemEvent.on(cc.SystemEvent.EventType.KEY_DOWN, this.onKeyDown, this) 43 | cc.systemEvent.on(cc.SystemEvent.EventType.KEY_UP, this.onKeyUp, this) 44 | } 45 | 46 | 47 | onTouchEnd() { 48 | // this.nodeMainPlayer.getComponent(MainPlayer).runAttack(); 49 | } 50 | 51 | 52 | onKeyDown(event) { 53 | // cc.log("??????????+" + event.keyCode) 54 | switch (event.keyCode) { 55 | case cc.macro.KEY.a: 56 | if (this.arrMoveBtnClick[this.arrMoveBtnClick.length - 1] != event.keyCode) { 57 | this.nodeMainPlayer.getComponent(MainPlayer).setPlayerInRunning(true); 58 | this.nodeMainPlayer.getComponent(MainPlayer).setPlayerFaceRight(false); 59 | this.arrMoveBtnClick.push(event.keyCode); 60 | } 61 | break; 62 | case cc.macro.KEY.d: 63 | if (this.arrMoveBtnClick[this.arrMoveBtnClick.length - 1] != event.keyCode) { 64 | this.nodeMainPlayer.getComponent(MainPlayer).setPlayerInRunning(true); 65 | this.nodeMainPlayer.getComponent(MainPlayer).setPlayerFaceRight(true); 66 | this.arrMoveBtnClick.push(event.keyCode); 67 | } 68 | break; 69 | case cc.macro.KEY.j: 70 | this.nodeMainPlayer.getComponent(MainPlayer).runAttack(); 71 | break; 72 | case cc.macro.KEY.space: 73 | this.nodeMainPlayer.getComponent(MainPlayer).runJump(); 74 | break; 75 | case cc.macro.KEY.k: 76 | this.nodeMainPlayer.getComponent(MainPlayer).runRolling(); 77 | break; 78 | } 79 | } 80 | 81 | onKeyUp(event) { 82 | switch (event.keyCode) { 83 | case cc.macro.KEY.a: 84 | let aIndex = this.arrMoveBtnClick.indexOf(event.keyCode); 85 | this.arrMoveBtnClick.splice(aIndex, 1); 86 | if (this.arrMoveBtnClick.length == 0) { 87 | this.nodeMainPlayer.getComponent(MainPlayer).setPlayerInRunning(false); 88 | } 89 | break; 90 | case cc.macro.KEY.d: 91 | let dIndex = this.arrMoveBtnClick.indexOf(event.keyCode); 92 | this.arrMoveBtnClick.splice(dIndex, 1); 93 | if (this.arrMoveBtnClick.length == 0) { 94 | this.nodeMainPlayer.getComponent(MainPlayer).setPlayerInRunning(false); 95 | } 96 | break; 97 | case cc.macro.KEY.j: 98 | break; 99 | } 100 | } 101 | 102 | } 103 | -------------------------------------------------------------------------------- /assets/Script/WorldScene.ts.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.0", 3 | "uuid": "cc10ba73-d15f-4d18-8aa2-de042599c242", 4 | "importer": "typescript", 5 | "isPlugin": false, 6 | "loadPluginInWeb": true, 7 | "loadPluginInNative": true, 8 | "loadPluginInEditor": false, 9 | "subMetas": {} 10 | } -------------------------------------------------------------------------------- /assets/resources.meta: -------------------------------------------------------------------------------- 1 | { 2 | "ver": "1.1.3", 3 | "uuid": 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/settings/services.json: -------------------------------------------------------------------------------- 1 | { 2 | "game": { 3 | "name": "未知游戏", 4 | "appid": "UNKNOW" 5 | } 6 | } -------------------------------------------------------------------------------- /template-banner.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/crytion111/ActionGame_creator/947d6c63d3b0813b36d54c9ead08cb1cbcc2d6b6/template-banner.png -------------------------------------------------------------------------------- /template.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "TEMPLATES.helloworld-ts.name", 3 | "desc": "TEMPLATES.helloworld-ts.desc", 4 | "banner": "template-banner.png" 5 | } -------------------------------------------------------------------------------- /tsconfig.json: -------------------------------------------------------------------------------- 1 | { 2 | "compilerOptions": { 3 | "module": "commonjs", 4 | "lib": [ "es2015", "es2017", "dom" ], 5 | "target": "es5", 6 | "experimentalDecorators": true, 7 | "skipLibCheck": true, 8 | "outDir": "temp/vscode-dist", 9 | "forceConsistentCasingInFileNames": true 10 | }, 11 | "exclude": [ 12 | "node_modules", 13 | "library", 14 | "local", 15 | "temp", 16 | "build", 17 | "settings" 18 | ] 19 | } --------------------------------------------------------------------------------