├── .gitignore ├── Editor ├── Attributes │ ├── ButtonAttribute.cs │ └── RenameAttribute.cs ├── BillboardTools │ ├── Billboard.shader │ ├── Billboard2.shader │ └── QuadCombine.cs ├── BuiltInToURP │ ├── BuildInToURPTool.cs │ ├── BuiltInToURPEditor.cs │ └── BuiltInToURPEditor.uss ├── EditorTest.cs ├── FindReference2 │ ├── Editor │ │ ├── FR2.asmdef │ │ └── Script │ │ │ ├── FR2_Addressable.cs │ │ │ ├── FR2_AddressableDrawer.cs │ │ │ ├── FR2_Asset.cs │ │ │ ├── FR2_AssetType.cs │ │ │ ├── FR2_Bookmark.cs │ │ │ ├── FR2_CSV.cs │ │ │ ├── FR2_Cache.cs │ │ │ ├── FR2_CacheEditor.cs │ │ │ ├── FR2_Duplicate.cs │ │ │ ├── FR2_Export.cs │ │ │ ├── FR2_Helper.cs │ │ │ ├── FR2_Lightmap.cs │ │ │ ├── FR2_Ref.cs │ │ │ ├── FR2_SceneCache.cs │ │ │ ├── FR2_Selection.cs │ │ │ ├── FR2_TreeUI2.cs │ │ │ ├── FR2_Unity.cs │ │ │ ├── FR2_UsedInBuild.cs │ │ │ ├── FR2_WindowAll.cs │ │ │ ├── FR2_WindowBase.cs │ │ │ ├── Parser │ │ │ └── FR2_Parser.cs │ │ │ └── UI │ │ │ ├── FR2_DeleteButton.cs │ │ │ ├── FR2_EnumDrawer.cs │ │ │ ├── FR2_GUIContent.cs │ │ │ ├── FR2_Icon.cs │ │ │ ├── FR2_ObjectDrawer.cs │ │ │ ├── FR2_SearchView.cs │ │ │ ├── FR2_SplitView.cs │ │ │ ├── FR2_TabView.cs │ │ │ ├── FR2_ToggleList.cs │ │ │ └── GUI2.cs │ ├── FR2_Readme.pdf │ └── README.md ├── GameViewTools │ └── GameViewTools.cs ├── LcLShaderGUI │ ├── LCLGUI.asmdef │ ├── LcLShaderGUI.cs │ ├── PropertyDrawer │ │ ├── FoldoutDrawer.cs │ │ ├── LightDirDrawer.cs │ │ ├── MaxDrawer.cs │ │ ├── MinDrawer.cs │ │ ├── PassEnumDrawer.cs │ │ ├── RenderTypeDrawer.cs │ │ ├── ShowIfDrawer.cs │ │ ├── SingleLineDrawer.cs │ │ ├── SwitchRenderQueueDrawer.cs │ │ ├── Vector2Drawer.cs │ │ └── VectorRangeDrawer.cs │ ├── ShaderEditorHandler.cs │ └── UnityEditorExtension │ │ ├── Unity.InternalAPIEditorBridge.001.asmdef │ │ └── UnityEditorExtension.cs ├── LcLTools.Editor.asmdef ├── Libs │ ├── LcLEditorTools.cs │ ├── LcLEditorUtilities.cs │ ├── LcLElements │ │ ├── FolderTextField.cs │ │ ├── GridView.cs │ │ ├── ListView2.cs │ │ ├── ObjectFieldList.cs │ │ ├── ResizableVisualElement.cs │ │ ├── SliderIntWithValue.cs │ │ ├── SliderWithValue.cs │ │ ├── TableButton.cs │ │ ├── TextFieldList.cs │ │ ├── ToggleMinMaxSlider.cs │ │ └── UIElementsExtend.uss │ ├── SerializedPropertyExtensions.cs │ └── UIToolkitExtension.cs ├── Other │ ├── CheckShaderProperties.cs │ ├── ColorPickerWindow.cs │ ├── CustomHierarchy.cs │ ├── CustomHotkey.cs │ ├── ExternalTools.cs │ ├── ExtractAnimation.cs │ ├── FileSyncTools.cs │ ├── FixMaterials.cs │ ├── GrabScreenSwatchTools.cs │ ├── ImageEditor.cs │ ├── ImagePreviewWindow.cs │ ├── LcLDebugToolsEditor.cs │ ├── LcLProfilerToolsEditor.cs │ ├── LcL_RenderingPipelineDefines.cs │ ├── OpenSceneTools.cs │ ├── OpenSkyTools.cs │ ├── RenderCubeMap.cs │ ├── SVNTools.cs │ ├── SceneViewGizmosUtility.cs │ ├── ScreenshotEditor.cs │ ├── TransformInspector.cs │ └── Unity.InternalAPIEditorBridge.003.asmdef ├── OutlineTools │ ├── OutlineTools.compute │ └── OutlineTools.cs ├── Painter │ ├── PrefabTools.cs │ └── prefabPainter.uss ├── RenderDoc │ ├── JaveLin_RDC_CSV2FBX.cs │ └── SetMaterialProperty.cs ├── SDFTools │ ├── SDFComputeShader.compute │ └── SDFTextureGenerator.cs ├── ShaderCollection │ ├── ShaderCollection.uss │ ├── ShaderVariantCollection │ │ ├── SerializableShaderVariant.cs │ │ ├── ShaderCollection.cs │ │ ├── ShaderCollectionAssets.cs │ │ ├── ShaderCollectionWindow.cs │ │ ├── ShaderUtilImpl.cs │ │ ├── ShaderVariantAddWindow.cs │ │ ├── ShaderVariantCollectionMapper.cs │ │ └── ShaderVariantsCollectionTools.cs │ ├── ShaderVariantStripper │ │ ├── ShaderStripper.cs │ │ ├── ShaderStripperAssets.cs │ │ ├── ShaderStripperAssetsEditor.cs │ │ └── ShaderStripperWindow.cs │ └── StatisticalShader.cs ├── ToolbarExtender │ ├── ToolbarCallback.cs │ └── ToolbarExtender.cs ├── UnityEditorExtension │ ├── Unity.InternalAPIEditorBridge.020.asmdef │ └── UnityEditorExtension.cs └── UnitySkinIcon │ ├── EditorIcons.cs │ └── GUIStyleViewer.cs ├── Libs ├── EditorGUILayoutTools.cs ├── FastDeepCloner.cs ├── FileSystem.cs ├── GameViewUtils.cs ├── LcLTools.Libs.asmdef ├── LcLUtility.cs ├── MathTools.cs ├── ReflectionBase.cs ├── ReflectionUtils.cs └── TransformExtension.cs ├── Python ├── CubemapMerger.py ├── LutCreator.py ├── NaturalLut16_Flipped.png ├── NaturalLut32.png ├── NaturalLut32_Flipped.png ├── SH.py ├── SnapdragonProfilerTools.py └── test.py ├── README.md ├── ShaderCollectionAssets.asset ├── ShaderStripperAssets.asset ├── Shaders ├── ConvertColorSpace.shader ├── Debugger.shader ├── LcLShaderGUI.mat ├── LcLShaderGUI.shader ├── LcLShaderGUI2.shader ├── ShaderGUI_Built-in.mat └── ShaderGUI_Built-in.shader ├── Test └── ScaleAtPoint.cs ├── Utils ├── AutoLoadPipelineAsset.cs ├── AutoRandomMove.cs ├── AutoRotation.cs ├── CameraDepthTextureMode.cs ├── CombineMesh.cs ├── CustomDepthTexture.cs ├── Dissolve.cs ├── EditorCameraSyncScript.cs ├── FirstPersonController.cs ├── GameObjectTag.cs ├── LcLDebugTools.cs ├── LcLProfiler.cs ├── LcLTools.Runtime.asmdef ├── MoveCamera.cs ├── PlayerController.cs ├── ProfilerController.cs ├── 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