├── .gitignore ├── LICENSE ├── README.md ├── aspect_scale.py ├── config.py ├── ct-net-tester.py ├── gui.py ├── net.py ├── net_helper.py ├── nettester.conf ├── requirements.txt ├── res ├── custom.png ├── freemono.ttf ├── internet.png ├── logo.png ├── menu.png ├── search.png ├── shutdown.png ├── wired.png └── wireless.png ├── run.sh └── screen.png /.gitignore: -------------------------------------------------------------------------------- 1 | # Byte-compiled / optimized / DLL files 2 | __pycache__/ 3 | *.py[cod] 4 | *$py.class 5 | 6 | # C extensions 7 | *.so 8 | 9 | # Distribution / packaging 10 | .Python 11 | build/ 12 | develop-eggs/ 13 | dist/ 14 | downloads/ 15 | eggs/ 16 | .eggs/ 17 | lib/ 18 | lib64/ 19 | parts/ 20 | sdist/ 21 | var/ 22 | wheels/ 23 | *.egg-info/ 24 | .installed.cfg 25 | *.egg 26 | MANIFEST 27 | 28 | # PyInstaller 29 | # Usually these files are written by a python script from a template 30 | # before PyInstaller builds the exe, so as to inject date/other infos into it. 31 | *.manifest 32 | *.spec 33 | 34 | # Installer logs 35 | pip-log.txt 36 | pip-delete-this-directory.txt 37 | 38 | # Unit test / coverage reports 39 | htmlcov/ 40 | .tox/ 41 | .coverage 42 | .coverage.* 43 | .cache 44 | nosetests.xml 45 | coverage.xml 46 | *.cover 47 | .hypothesis/ 48 | .pytest_cache/ 49 | 50 | # Translations 51 | *.mo 52 | *.pot 53 | 54 | # Django stuff: 55 | *.log 56 | local_settings.py 57 | db.sqlite3 58 | 59 | # Flask stuff: 60 | instance/ 61 | .webassets-cache 62 | 63 | # Scrapy stuff: 64 | .scrapy 65 | 66 | # Sphinx documentation 67 | docs/_build/ 68 | 69 | # PyBuilder 70 | target/ 71 | 72 | # Jupyter Notebook 73 | .ipynb_checkpoints 74 | 75 | # pyenv 76 | .python-version 77 | 78 | # celery beat schedule file 79 | celerybeat-schedule 80 | 81 | # SageMath parsed files 82 | *.sage.py 83 | 84 | # Environments 85 | .env 86 | .venv 87 | env/ 88 | venv/ 89 | ENV/ 90 | env.bak/ 91 | venv.bak/ 92 | 93 | # Spyder project settings 94 | .spyderproject 95 | .spyproject 96 | 97 | # Rope project settings 98 | .ropeproject 99 | 100 | # mkdocs documentation 101 | /site 102 | 103 | # mypy 104 | .mypy_cache/ 105 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. 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Limitation of Liability. 601 | 602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING 603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS 604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY 605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE 606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF 607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD 608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS), 609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF 610 | SUCH DAMAGES. 611 | 612 | 17. Interpretation of Sections 15 and 16. 613 | 614 | If the disclaimer of warranty and limitation of liability provided 615 | above cannot be given local legal effect according to their terms, 616 | reviewing courts shall apply local law that most closely approximates 617 | an absolute waiver of all civil liability in connection with the 618 | Program, unless a warranty or assumption of liability accompanies a 619 | copy of the Program in return for a fee. 620 | 621 | END OF TERMS AND CONDITIONS 622 | 623 | How to Apply These Terms to Your New Programs 624 | 625 | If you develop a new program, and you want it to be of the greatest 626 | possible use to the public, the best way to achieve this is to make it 627 | free software which everyone can redistribute and change under these terms. 628 | 629 | To do so, attach the following notices to the program. It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # c‘t-Net-Tester 2 | A simple GUI-based network testing tool for the Raspberry Pi. Presented in c't 19/2018 3 | 4 | ![c't-Net-Tester comes with a touch ui](screen.png) 5 | 6 | [Papyrus Icons](https://github.com/PapirusDevelopmentTeam/papirus-icon-theme) licensed under GPL3 7 | 8 | [FreeMono](https://www.gnu.org/software/freefont/) licensed under GPL3 9 | 10 | -------------------------------------------------------------------------------- /aspect_scale.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/python 2 | # -*- coding: utf-8 -*- 3 | """ 4 | aspect_scale.py - Scaling surfaces keeping their aspect ratio 5 | Raiser, Frank - Sep 6, 2k++ 6 | crashchaos at gmx.net 7 | 8 | This is a pretty simple and basic function that is a kind of 9 | enhancement to pygame.transform.scale. It scales a surface 10 | (using pygame.transform.scale) but keeps the surface's aspect 11 | ratio intact. So you will not get distorted images after scaling. 12 | A pretty basic functionality indeed but also a pretty useful one. 13 | 14 | Usage: 15 | is straightforward.. just create your surface and pass it as 16 | first parameter. Then pass the width and height of the box to 17 | which size your surface shall be scaled as a tuple in the second 18 | parameter. The aspect_scale method will then return you the scaled 19 | surface (which does not neccessarily have the size of the specified 20 | box of course) 21 | 22 | Dependency: 23 | a pygame version supporting pygame.transform (pygame-1.1+) 24 | """ 25 | import pygame 26 | 27 | def aspect_scale(img,box): 28 | """ Scales 'img' to fit into box bx/by. 29 | This method will retain the original image's aspect ratio """ 30 | bx,by = box 31 | ix,iy = img.get_size() 32 | if ix > iy: 33 | # fit to width 34 | scale_factor = bx/float(ix) 35 | sy = scale_factor * iy 36 | if sy > by: 37 | scale_factor = by/float(iy) 38 | sx = scale_factor * ix 39 | sy = by 40 | else: 41 | sx = bx 42 | else: 43 | # fit to height 44 | scale_factor = by/float(iy) 45 | sx = scale_factor * ix 46 | if sx > bx: 47 | scale_factor = bx/float(ix) 48 | sx = bx 49 | sy = scale_factor * iy 50 | else: 51 | sy = by 52 | sx = int(sx) 53 | sy = int(sy) 54 | 55 | return pygame.transform.smoothscale(img, (sx,sy)) 56 | -------------------------------------------------------------------------------- /config.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/python 2 | # -*- coding: utf-8 -*- 3 | import configparser 4 | 5 | class config: 6 | def __init__(self): 7 | self._parser = configparser.ConfigParser() 8 | self.config = "" 9 | self._load_config() 10 | 11 | def _load_config(self): 12 | try: 13 | # load the configuration file and load the nettester segment 14 | self._parser.read('nettester.conf') 15 | if "nettester" in self._parser: 16 | self.config = self._parser['nettester'] 17 | except Exception as exc: 18 | # return the error and exit 19 | print("Loading the configuration file failed") 20 | print(exc) 21 | exit() 22 | -------------------------------------------------------------------------------- /ct-net-tester.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/python3 2 | # -*- coding: utf-8 -*- 3 | 4 | import pygame 5 | from gui import gui 6 | from net import net 7 | from config import config 8 | from subprocess import call 9 | 10 | class nettester: 11 | 12 | def __init__(self): 13 | # are we running 14 | self._running = False 15 | 16 | @staticmethod 17 | def cleanup(): 18 | # end the created objects 19 | gui.quit() 20 | exit() 21 | 22 | # set the running state of the programm and start the internal loop 23 | def execute(self): 24 | self._running = self.init() 25 | while self._running: 26 | self.loop() 27 | # clean up end end 28 | self.cleanup() 29 | 30 | def init(self): 31 | # load the config file 32 | self.nettester_config = config() 33 | # initialize the gui 34 | self.nettester_gui = gui( 35 | self.nettester_config.config["resolution"], 36 | self.nettester_config.config["fg_color"], 37 | self.nettester_config.config["bg_color"], 38 | self.nettester_config.config["font_size_correction"], 39 | self.nettester_config.config["show_mouse_cursor"], 40 | ) 41 | # initialize the networking 42 | self.nettester_net = net() 43 | # create the buttons 44 | self.create_buttons() 45 | self.switch_to_wired() 46 | return True 47 | 48 | # insert buttons into the gui 49 | def create_buttons(self): 50 | self.nettester_gui.titlebar_buttons.extend( 51 | [{ 52 | "command": self.toggle_menu, 53 | "text": "Menü", 54 | }] 55 | ) 56 | 57 | self.nettester_gui.menu_buttons.extend( 58 | [{ 59 | "command": self.switch_to_wireless, 60 | "icon": "wireless.png", 61 | "text": "Wireless", 62 | }, 63 | { 64 | "command": self.switch_to_wired, 65 | "icon": "wired.png", 66 | "text": "Wired", 67 | }, 68 | { 69 | "command": self.shutdown, 70 | "icon": "shutdown.png", 71 | "text": "Shutdown", 72 | }, 73 | { 74 | "command": self.check_net, 75 | "icon": "internet.png", 76 | "text": "Check Internet", 77 | }, 78 | { 79 | "command": self.scan_wifi, 80 | "icon": "search.png", 81 | "text": "Wifi-Scan", 82 | }, 83 | { 84 | "command": self.custom_command, 85 | "icon": "custom.png", 86 | "text": "Custom Command", 87 | }] 88 | ) 89 | 90 | self.nettester_gui.paging_buttons[0]["command"] = self.page_up 91 | self.nettester_gui.paging_buttons[1]["command"] = self.page_down 92 | 93 | # the main loop 94 | def loop(self): 95 | # process all events since the last cycle 96 | self.process_events() 97 | # update the display 98 | self.nettester_gui.update_display() 99 | # call the guis tick to limit the framerate 100 | self.nettester_gui.tick() 101 | 102 | # process the pygame events 103 | def process_events(self): 104 | # walk all events received from the gui 105 | for event in self.nettester_gui.get_events(): 106 | # if the event is any type of quit request end the programm 107 | if event.type == pygame.QUIT: 108 | self._running = False 109 | 110 | # resize the window if its requested 111 | elif event.type == pygame.VIDEORESIZE: 112 | self.nettester_gui.window_size = event.size 113 | self.nettester_gui.display_resize() 114 | 115 | # evaluate keypresses 116 | elif event.type == pygame.KEYDOWN: 117 | # exit on Escape 118 | if event.key == pygame.K_ESCAPE: 119 | self._running = False 120 | # switch to fullscreen on F11 121 | elif event.key == pygame.K_F11: 122 | self.nettester_gui.fullscreen = not self.nettester_gui.fullscreen 123 | self.nettester_gui.display_resize() 124 | 125 | # evaluate all presses of the left mousebutton 126 | elif event.type == pygame.MOUSEBUTTONUP and event.button == 1: 127 | # make sure the programm doesn't crash if there are no buttons 128 | # yet 129 | if len(self.nettester_gui.titlebar_buttons) > 0: 130 | self.check_buttonclick(event.pos,self.nettester_gui.titlebar_buttons) 131 | # menu buttons should only be clickable when the menu is open. 132 | # if its closed the paging_buttons should be clickable 133 | if self.nettester_gui.menu_open: 134 | if len(self.nettester_gui.menu_buttons) > 0: 135 | self.check_buttonclick(event.pos,self.nettester_gui.menu_buttons) 136 | else: 137 | if len(self.nettester_gui.paging_buttons) > 0: 138 | self.check_buttonclick(event.pos,self.nettester_gui.paging_buttons) 139 | 140 | # check the given buttons if their boundaries are a match to the mouse position 141 | def check_buttonclick(self, pos, button_list): 142 | for button in button_list: 143 | # if they are execute their given function 144 | if "bounds" in button and button["bounds"].collidepoint(pos): 145 | button["command"]() 146 | break 147 | 148 | # switch to the wireless interface and update the display accordingly 149 | def switch_to_wireless(self): 150 | self.nettester_net.switch_to_wireless() 151 | self.nettester_gui.interface_text = self.nettester_net.current_interface 152 | self.nettester_gui.set_text(self.nettester_net.get_interface_info()) 153 | 154 | # switch to the wired interface and update the display accordingly 155 | def switch_to_wired(self): 156 | self.nettester_net.switch_to_wired() 157 | self.nettester_gui.interface_text = self.nettester_net.current_interface 158 | self.nettester_gui.set_text(self.nettester_net.get_interface_info()) 159 | 160 | # show the last results of the wifi scan 161 | def scan_wifi(self): 162 | # update the display 163 | self.nettester_gui.interface_text = "WiFi-Scan" 164 | # hide the menu 165 | self.toggle_menu() 166 | # this is set to false if the user opens the menu again or the scan completes 167 | self.wifi_scan_in_progress = True 168 | # wait for the results 169 | while self.wifi_scan_in_progress: 170 | # try to get the scan data 171 | scan_data = self.nettester_net.get_wifi_scan() 172 | # if there are scan data show them and exit the loop 173 | if scan_data != None: 174 | self.nettester_gui.set_text(scan_data) 175 | self.wifi_scan_in_progress = False 176 | break 177 | else: 178 | # if there are no scan data show yet show a please wait notification 179 | text = [] 180 | text.append("Bitte warten") 181 | self.nettester_gui.set_text(text) 182 | # update the interface although the main loop is blocked. this is easier than maintaining a proper loop management 183 | self.loop() 184 | self.nettester_net.wifi_scanner_thread.join(30) 185 | 186 | # show the results of the net scan 187 | def check_net(self): 188 | # update the display 189 | self.nettester_gui.interface_text = "Netztest" 190 | # hide the menu 191 | self.toggle_menu() 192 | # this is set to false if the user opens the menu again or the scan completes 193 | self.check_net_in_progress = True 194 | # get the remotes from the config file 195 | remotes = self.nettester_config.config["online_test_remote"].split(',') 196 | # start the check thread 197 | self.nettester_net.net_checker(remotes) 198 | # wait for the results 199 | while self.check_net_in_progress: 200 | # try to get the scan data 201 | scan_data = self.nettester_net.get_net_status() 202 | # if there are scan data show them and exit the loop 203 | if scan_data != None: 204 | self.nettester_gui.set_text(scan_data) 205 | self.check_net_in_progress = False 206 | break 207 | else: 208 | # if there are no scan data show yet show a please wait notification 209 | text = [] 210 | text.append("Bitte warten") 211 | self.nettester_gui.set_text(text) 212 | # update the interface although the main loop is blocked. this is easier than maintaining a proper loop management 213 | self.loop() 214 | self.nettester_net.check_net_thread.join(30) 215 | 216 | # show the results of the custom command 217 | def custom_command(self): 218 | # update the display 219 | self.nettester_gui.interface_text = "Eigener Befehl" 220 | # hide the menu 221 | self.toggle_menu() 222 | # this is set to false if the user opens the menu again or the command completes 223 | self.custom_command_in_progress = True 224 | # get the command from the config file 225 | command = self.nettester_config.config["custom_command"] 226 | # start the command thread 227 | self.nettester_net.custom_command(command) 228 | # wait for the results 229 | while self.custom_command_in_progress: 230 | # try to get the scan data 231 | command_result = self.nettester_net.get_custom_command_status() 232 | # if there are scan data show them and exit the loop 233 | if command_result != None: 234 | self.nettester_gui.set_text(command_result) 235 | self.check_net_in_progress = False 236 | break 237 | else: 238 | # if there are no results show yet show a please wait notification 239 | text = [] 240 | text.append("Bitte warten") 241 | self.nettester_gui.set_text(text) 242 | # update the interface although the main loop is blocked. this is easier than maintaining a proper loop management 243 | self.loop() 244 | self.nettester_net.custom_command_thread.join(30) 245 | 246 | # scroll the page down 247 | def page_down(self): 248 | self.nettester_gui.scroll_textbox(False) 249 | 250 | # scroll the page up 251 | def page_up(self): 252 | self.nettester_gui.scroll_textbox(True) 253 | 254 | # toggle the menu 255 | def toggle_menu(self): 256 | self.nettester_gui.menu_open = not self.nettester_gui.menu_open 257 | # stop the running background tasks 258 | self.wifi_scan_in_progress = False 259 | self.check_net_in_progress = False 260 | self.custom_command_in_progress = False 261 | 262 | # exit the programm and say bye 263 | def shutdown(self): 264 | self.nettester_gui.interface_text = "Auf Wiedersehen" 265 | call(["sudo", "poweroff"]) 266 | self._running = False 267 | 268 | if __name__ == "__main__": 269 | application = nettester() 270 | application.execute() 271 | -------------------------------------------------------------------------------- /gui.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/python 2 | # -*- coding: utf-8 -*- 3 | import pygame 4 | import os 5 | import math 6 | import datetime 7 | from time import time 8 | from aspect_scale import aspect_scale 9 | 10 | 11 | class gui: 12 | def __init__(self, display_resolution, fg_color, bg_color, 13 | scale_correction, cursor_visible): 14 | # a fullscreen switch for debugging purposes 15 | self.fullscreen = True 16 | # the display resolution as a tuple 17 | self.display_size = (int(display_resolution.split( 18 | ',')[0]), int(display_resolution.split(',')[0])) 19 | # colors for foreground and background 20 | self.fg_color = self.string_to_color(fg_color) 21 | self.bg_color = self.string_to_color(bg_color) 22 | # the window size if the program is not set for fullscreen 23 | self.window_size = (640, 480) 24 | # should the mouse cursor be visible? 25 | self.cursor_visible = True if cursor_visible == "1" else False 26 | # correction factor for text elements 27 | self.scale_correction = float(scale_correction) 28 | self._textbox_text = "" 29 | # size of the menubuttons will be calculated but should not be bigger than 200 30 | self.max_menu_icon_size = 200 31 | # variables for resource files 32 | self.resource_path = "res" 33 | self.logo_image = "logo.png" 34 | self.basefont = "freemono.ttf" 35 | # defines the font size threshold for antialiasing 36 | self.alias_threshold = 15 37 | self.font_antialiased = True 38 | # lists of buttons 39 | self.titlebar_buttons = [] 40 | self.menu_buttons = [] 41 | # predefine the paging buttons since we know that there should be two 42 | self.paging_buttons = [ 43 | { 44 | "text": "Up", 45 | }, 46 | { 47 | "text": "Down", 48 | } 49 | ] 50 | # the menu should be closed at first 51 | self.menu_open = True 52 | # start the gui 53 | pygame.init() 54 | self.init() 55 | 56 | # initialize the display surface 57 | def display_init(self): 58 | # try to create a surface and check if it fails 59 | try: 60 | # fullscreen is the default 61 | if self.fullscreen: 62 | # create a hardware accelerated fullscreen surface 63 | self.display_surface = pygame.display.set_mode(self.display_size, 64 | pygame.FULLSCREEN | pygame.HWSURFACE | 65 | pygame.DOUBLEBUF) 66 | # alternatively try a windowed surface 67 | else: 68 | self.display_surface = pygame.display.set_mode(self.window_size, 69 | pygame.RESIZABLE 70 | | pygame.DOUBLEBUF) 71 | except Exception as exc: 72 | print(exc) 73 | print("Display initialization failed. This program needs a running X-Server.") 74 | exit() 75 | 76 | # get definitive size of the surface independend from what was 77 | # requested. 78 | self.display_size = self.display_surface.get_size() 79 | 80 | # hide the mouse cursor if requested 81 | pygame.mouse.set_visible(self.cursor_visible) 82 | 83 | # return all pygame events 84 | def get_events(self): 85 | return pygame.event.get() 86 | 87 | # Tick the internal pygame clock to limit the framerate to 60fps 88 | def tick(self): 89 | pygame.time.Clock().tick(60) 90 | 91 | # set the window caption and the icon 92 | def set_window_details(self): 93 | pygame.display.set_caption("c't Net-Tester") 94 | icon = pygame.image.load(os.path.join( 95 | self.resource_path, self.logo_image)) 96 | icon = aspect_scale(icon, (64, 64)) 97 | pygame.display.set_icon(icon) 98 | 99 | def calculate_sizes(self): 100 | # calculate the sizes of displayed elements based on the available 101 | # display resolution. 102 | # the size of the titlebar is an essential measurement and determines 103 | # most other measurements 104 | self.titlebar_font_size = math.floor((self.display_size[0] / 20) 105 | * self.scale_correction) 106 | self.text_font_size = math.floor(self.titlebar_font_size * 0.8) 107 | 108 | self.titlebar_size = self.display_size[0], int( 109 | self.titlebar_font_size * 1.5) 110 | # textbox can be as wide as the screen but must leave space for the 111 | # titlebar 112 | self.textbox_size = self.display_size[0], self.display_size[1] - \ 113 | self.titlebar_size[1] 114 | self.textbox_position = self.menu_position = (0, self.titlebar_size[1]) 115 | 116 | # the upper half of the textbox is the up button and the lower the down 117 | # button to scroll text. their bounds can now be calculated 118 | paging_button_height = math.floor( 119 | self.textbox_size[1] / 2) # half of the textbox height 120 | 121 | self.paging_buttons[0]["bounds"] = pygame.Rect( 122 | self.textbox_position[0], # absolute left of the textbox 123 | self.textbox_position[1], # absolute top of the textbox 124 | self.textbox_size[0], # absolute right of the textbox 125 | paging_button_height 126 | ) 127 | 128 | self.paging_buttons[1]["bounds"] = pygame.Rect( 129 | self.textbox_position[0], 130 | # top + half the height 131 | self.textbox_position[1] + paging_button_height, 132 | self.textbox_size[0], 133 | paging_button_height 134 | ) 135 | 136 | # We want three buttons in a row and two rows of buttons, evenly spaced 137 | menu_button_size_x = int(math.floor((self.textbox_size[0] / 3) * 0.9)) 138 | menu_button_size_y = int(math.floor((self.textbox_size[1] / 2) * 0.9)) 139 | # pick the smaller size, so we don't oversize the buttons 140 | self.menu_button_size = min(menu_button_size_x, menu_button_size_y) 141 | 142 | # We want three buttons in a row and two rows of buttons, evenly spaced 143 | menu_button_padding_x = int( 144 | (self.textbox_size[0] - (3 * self.menu_button_size)) / 4) 145 | menu_button_padding_y = int( 146 | (self.textbox_size[1] - (2 * self.menu_button_size)) / 3) 147 | # pick the smaller size, so we don't oversize the buttons 148 | self.menu_button_padding = min( 149 | menu_button_padding_y, menu_button_padding_y) 150 | self.menu_icon_size = int(self.menu_button_size * 0.9) 151 | # icons should look good, so don't oversize them 152 | if self.menu_icon_size > self.max_menu_icon_size: 153 | self.menu_icon_size = self.max_menu_icon_size 154 | 155 | def create_fonts(self): 156 | # create a font object for titlebar and textbox text 157 | self.titlebar_font = pygame.font.Font(os.path.join( 158 | self.resource_path, self.basefont), self.titlebar_font_size) 159 | self.text_font = pygame.font.Font(os.path.join( 160 | self.resource_path, self.basefont), self.text_font_size) 161 | # enable or disable font antialiasing 162 | if self.text_font_size < self.alias_threshold: 163 | self.font_antialiased = False 164 | 165 | # show splash screen to better the user experience 166 | def show_splash_screen(self): 167 | # create a surface from the image file 168 | splash_logo = pygame.image.load( 169 | os.path.join(self.resource_path, self.logo_image)) 170 | 171 | # calculate size and position of the logo to 75% of the screen size and 172 | # put it at 12.5%,12.5% of the screen to center it. 173 | splash_logo_size = (int(self.display_size[0] * 0.85), 174 | int(self.display_size[1] * 0.85)) 175 | 176 | splash_logo_position = (int(self.display_size[0] * 0.0725), 177 | int(self.display_size[1] * 0.0725)) 178 | 179 | # scale the logo according to its aspect 180 | splash_logo = aspect_scale(splash_logo, splash_logo_size) 181 | 182 | # blit it onto the surface and flip the display 183 | self.display_surface.blit(splash_logo, splash_logo_position) 184 | pygame.display.flip() 185 | 186 | def render_titlebar(self): 187 | # create an empty surface for the titlebar 188 | surface = pygame.Surface(self.titlebar_size, pygame.SRCALPHA, 32) 189 | # titlebars position will always be 0,0 190 | position = (0, 0) 191 | 192 | # calculate border for titlebar 193 | line_start = (0, self.titlebar_size[1]-1) 194 | line_end = (self.titlebar_size[0], self.titlebar_size[1]-1) 195 | line_width = int(math.ceil(self.titlebar_size[1] / 100)) 196 | # paint the bottom border 197 | pygame.draw.line(surface, self.fg_color, 198 | line_start, line_end, line_width) 199 | 200 | # calculate the text position 201 | text_pos_y = int(self.titlebar_size[1] / 6) 202 | 203 | # get current time 204 | time = str(datetime.datetime.now().strftime("%H:%M:%S")) 205 | # create the text_surface 206 | time_text_surface = self.titlebar_font.render(time, 207 | self.font_antialiased, 208 | self.fg_color) 209 | # calculate the text position 210 | time_text_surface_length = time_text_surface.get_rect()[2] 211 | time_text_pos_x = self.titlebar_size[0] - time_text_surface_length 212 | 213 | # blit it to the titlebar surface 214 | surface.blit(time_text_surface, (time_text_pos_x, text_pos_y)) 215 | # the first button should be at 0 216 | button_pos_x = 0 217 | # iterate through all buttons 218 | for button in self.titlebar_buttons: 219 | # create a surface with the button text 220 | button_surface = self.titlebar_font.render(button["text"], 221 | self.font_antialiased, 222 | self.fg_color) 223 | # paint it onto the titlebar surface 224 | surface.blit(button_surface, (button_pos_x, text_pos_y)) 225 | # get the size of the button surfqace 226 | button_size = button_surface.get_size() 227 | # calculate the clickable bounds 228 | button["bounds"] = pygame.Rect( 229 | button_pos_x, 230 | 0, 231 | button_pos_x + button_size[0], 232 | 0 + button_size[1] + (text_pos_y * 2), 233 | ) 234 | # calculate the start and end position of the decorative button 235 | # divider line 236 | line_start = (button_size[0], 0) 237 | line_end = (button_size[0], button_size[1] + (text_pos_y * 2)) 238 | # draw the line 239 | pygame.draw.line(surface, self.fg_color, 240 | line_start, line_end, line_width) 241 | # add the button size with some padding to the button position 242 | button_pos_x += (button_size[0]*1.1) 243 | 244 | # create the text of the interface text in the title 245 | interface_text_surface = self.titlebar_font.render(self.interface_text, 246 | self.font_antialiased, 247 | self.fg_color) 248 | # get the length of the surface 249 | interface_text_surface_length = interface_text_surface.get_rect()[2] 250 | # calculate the position of the interface text so it is centered 251 | interface_text_pos_x = ( 252 | self.titlebar_size[0] - interface_text_surface_length) / 2 253 | # paint it to the titlebar surface 254 | surface.blit(interface_text_surface, 255 | (interface_text_pos_x, text_pos_y)) 256 | # return the titlebar and its position 257 | return surface, position 258 | 259 | def render_menu(self): 260 | # create an empty surface for the menu 261 | menu_surface = pygame.Surface(self.textbox_size, pygame.SRCALPHA, 32) 262 | # set the initial button position 263 | button_pos_x = button_pos_y = self.menu_button_padding 264 | # initialize the button counter 265 | button_count = 0 266 | # iterate the menu buttons 267 | for button in self.menu_buttons: 268 | # create an empty surface for this button 269 | button_surface = pygame.Surface((self.menu_button_size, 270 | self.menu_button_size)) 271 | # create a rect for the button background 272 | border_rect = (0, 0) + (self.menu_button_size, 273 | self.menu_button_size) 274 | # paint the background 275 | pygame.draw.rect(button_surface, self.fg_color, border_rect, 0) 276 | 277 | # load the button icon 278 | icon = pygame.image.load(os.path.join( 279 | self.resource_path, button["icon"])) 280 | # scale the icon 281 | icon = pygame.transform.smoothscale(icon, (self.menu_icon_size, 282 | self.menu_icon_size)) 283 | # calculate the icon position so it is centered 284 | icon_pos = (self.menu_button_size / 2) - (self.menu_icon_size / 2) 285 | 286 | # paint the icon onto the button surface 287 | button_surface.blit(icon, (icon_pos, icon_pos)) 288 | 289 | # paint the button onto the icon surface 290 | menu_surface.blit(button_surface, (button_pos_x, button_pos_y)) 291 | 292 | # calculate the clickable bounds 293 | button["bounds"] = pygame.Rect( 294 | self.menu_position[0] + button_pos_x, 295 | self.menu_position[1] + button_pos_y, 296 | self.menu_button_size, 297 | self.menu_button_size, 298 | ) 299 | 300 | # add the button size with some padding to the button position 301 | button_pos_x += self.menu_button_size + self.menu_button_padding 302 | # increment the button counter 303 | button_count += 1 304 | # wrap around if the button counter has reached 3 305 | if button_count == 3: 306 | button_pos_x = self.menu_button_padding 307 | button_pos_y += self.menu_button_size + self.menu_button_padding 308 | 309 | # return the titlebar and its position 310 | return menu_surface, self.menu_position 311 | 312 | # reinitialize display and recalculate all relevant sizes 313 | 314 | def display_resize(self): 315 | self.display_init() 316 | self.calculate_sizes() 317 | self.create_fonts() 318 | 319 | # initialize display and recalculate all relevant sizes create fonts and 320 | # show a splash screen to 'entertain' the user while waiting 321 | def init(self): 322 | self.set_window_details() 323 | self.display_init() 324 | self.show_splash_screen() 325 | self.calculate_sizes() 326 | self.create_fonts() 327 | 328 | # refresh the display 329 | def update_display(self): 330 | # paint the background color 331 | self.display_surface.fill(self.bg_color) 332 | # create a list of all known surfaces 333 | element_surfaces = [] 334 | # append the titlebar to the surfaces 335 | element_surfaces.append(self.render_titlebar()) 336 | # if the menu is open render the menu, otherwise show the textbox 337 | if (self.menu_open): 338 | element_surfaces.append(self.render_menu()) 339 | else: 340 | element_surfaces.append(self.render_textbox()) 341 | # paint all surfaces 342 | self.compose_image(element_surfaces) 343 | 344 | # assemble all surfaces and paint them onto the screen 345 | def compose_image(self, surfaces): 346 | # iterate all surfaces and paint them 347 | for surface in surfaces: 348 | image = surface[0] 349 | image_pos_x = surface[1][0] 350 | image_pos_y = surface[1][1] 351 | self.display_surface.blit(image, (image_pos_x, image_pos_y)) 352 | # flip the screen for a refreh 353 | pygame.display.flip() 354 | 355 | # end 356 | def quit(): 357 | # cleanly deactivate the pygame instance 358 | pygame.quit() 359 | 360 | def set_text(self, text): 361 | # update the textbox contents and reset the page so that a refresh will paint the first page 362 | self._textbox_text = text 363 | self.textbox_current_page = 0 364 | 365 | # render the textbox contents as surfaces. split lines if they are too long 366 | def render_textbox(self): 367 | # create a surface for the textbox 368 | surface = pygame.Surface(self.textbox_size, pygame.SRCALPHA, 32) 369 | # render an M as a measurement for the width of the characters. only works for monospaced fonts 370 | em_width = self.text_font.size("M")[0] 371 | # get the line height 372 | line_height = self.text_font.get_linesize() 373 | 374 | # calculate the available space in characters horizontally and vertically 375 | char_count_v = math.floor((self.textbox_size[0]) / em_width) 376 | char_count_h = math.floor((self.textbox_size[1]) / line_height) 377 | # how many pages do we need to display the entire text 378 | self.pages = math.floor(len(self._textbox_text) / char_count_h) 379 | 380 | # calculate at which line the text should start 381 | start_line = char_count_h * self.textbox_current_page 382 | 383 | # this stores the y-coordinates of the current line 384 | current_text_pos = 0 385 | # relative lines inside the page 386 | line_count = 0 387 | for line_num, line in enumerate(self._textbox_text): 388 | # skip all lines that don't need to be rendered 389 | if(line_num < start_line): 390 | continue 391 | # start wrapping the line if it's too long for the display 392 | if len(line) >= char_count_v: 393 | # this stores the x-coordinates of the character to be drawn and char_counter stores the amount of characters already drawn 394 | char_pos = char_counter = 0 395 | # walk all characters 396 | for char in line: 397 | # create an emptpy surface for this character. 398 | char_surf = self.text_font.render( 399 | char, self.font_antialiased, self.fg_color) 400 | # paint the character onto the surface 401 | surface.blit(char_surf, (char_pos, current_text_pos)) 402 | # move the position one char right 403 | char_pos = char_pos + em_width 404 | # increment the amount of written characters 405 | char_counter += 1 406 | # if the line is full add a wrapping sign 407 | if char_counter == (char_count_v - 1): 408 | # create a surface for the wrapping char 409 | char_surf = self.text_font.render( 410 | "⏎", self.font_antialiased, self.fg_color) 411 | # paint the character onto the surface 412 | surface.blit(char_surf, (char_pos, current_text_pos)) 413 | # increment the line position one line 414 | current_text_pos += line_height 415 | # flip the wrap sign for the next line 416 | char_surf = pygame.transform.flip(char_surf, 1, 0) 417 | # paint the character onto the surface at x-pos 0 418 | surface.blit(char_surf, (0, current_text_pos)) 419 | # set the character position and counter to 1 char 420 | char_pos = 1 421 | char_pos = em_width 422 | # increase the line counter 423 | line_count += 1 424 | # if the line fits just paint it as a surface 425 | else: 426 | # create an emptpy surface for this line. 427 | text_surf = self.text_font.render( 428 | line, self.font_antialiased, self.fg_color) 429 | # paint the line onto the surface 430 | surface.blit(text_surf, (0, current_text_pos)) 431 | # increase the line position and counter because we painted at least one line 432 | current_text_pos = current_text_pos + line_height 433 | line_count += 1 434 | # break out of the for loop when the screen is full 435 | if line_count == char_count_h: 436 | break 437 | # return the painted surface and it's position 438 | return surface, self.textbox_position 439 | 440 | # trigger a page scroll inside the textbox 441 | def scroll_textbox(self, direction=False): 442 | # True equals up, False equals down 443 | if direction: 444 | self.textbox_current_page -= 1 445 | else: 446 | self.textbox_current_page += 1 447 | # There is no page -1 448 | if self.textbox_current_page < 0: 449 | self.textbox_current_page = 0 450 | # There is a limit to the pages 451 | if self.textbox_current_page > self.pages: 452 | self.textbox_current_page = self.pages 453 | 454 | # convert a given comma seperated string to a color object 455 | def string_to_color(self, string): 456 | # split the string into a list 457 | list = string.split(',') 458 | # create color from the list indices 459 | color = pygame.Color( 460 | int(list[0]), 461 | int(list[1]), 462 | int(list[2]) 463 | ) 464 | # return the created color object 465 | return color 466 | 467 | 468 | if __name__ == "__main__": 469 | print("This module cannot be called directly.") 470 | -------------------------------------------------------------------------------- /net.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/python 2 | # -*- coding: utf-8 -*- 3 | 4 | import pyric 5 | import pyric.pyw as pyw 6 | import netifaces 7 | from getmac import get_mac_address 8 | from access_points import get_scanner 9 | import threading 10 | import time 11 | from net_helper import * 12 | 13 | class net: 14 | def __init__(self): 15 | # placeholders for the list of interfaces 16 | self.wireless_interfaces = [] 17 | self.wired_interfaces = [] 18 | # query all system interfaces 19 | self.get_interfaces() 20 | # set the selected interface to the first found wired interface 21 | self.current_interface = self.wired_interfaces[0] 22 | self.last_wired_interface= self.wired_interfaces[0] 23 | self.last_wireless_interface= self.wireless_interfaces[0] 24 | # start the automatic wifi scan as a thread 25 | self.wifi_scanner() 26 | # has the first wifi scan been completed? 27 | self.first_scan_complete = False 28 | 29 | # get all system interfaces 30 | def get_interfaces(self): 31 | # request list of interfaces from pyric 32 | all_interfaces = pyw.interfaces() 33 | 34 | #walk all interfaces 35 | for interface in all_interfaces: 36 | # check if the interface is loopback or virtual 37 | if get_mac_address(interface) != "00:00:00:00:00" and interface != "lo": 38 | # check if it's wireless or not 39 | if pyw.iswireless(interface): 40 | self.wireless_interfaces.append(interface) 41 | else: 42 | self.wired_interfaces.append(interface) 43 | 44 | # append a placeholder interaface for the empty lists 45 | if len(self.wireless_interfaces) == 0: 46 | self.wireless_interfaces.append("None") 47 | if len(self.wired_interfaces) == 0: 48 | self.wired_interfaces.append("None") 49 | 50 | # switch to next interface 51 | def iterate_interface(self, current_interface, interfaces, last_interface): 52 | # get index of last selected interface 53 | interface_index = interfaces.index(last_interface) 54 | # if the current interface is equal to the last interface increment it, so the next one will be selected 55 | if current_interface == last_interface: 56 | next_interface = interface_index + 1 57 | # otherwise return the last interface, so we will simply switch between wireless and wired 58 | else: 59 | return last_interface 60 | 61 | # reset the list, if the interface counter exceeds the number of interfaces 62 | # attn: here lies an of by one error, beacause we compare an index with a count 63 | if next_interface == len(interfaces): 64 | next_interface = 0 65 | 66 | # return the selected interface 67 | return interfaces[next_interface] 68 | 69 | # switch to the wired interfaces 70 | def switch_to_wired(self): 71 | # select the next interface 72 | interface = self.iterate_interface(self.current_interface, self.wired_interfaces,self.last_wired_interface) 73 | # set the current interface and last used interface accordingly 74 | self.current_interface = self.last_wired_interface = interface 75 | # request the interface information 76 | self.get_interface_info() 77 | 78 | def switch_to_wireless(self): 79 | # select the next interface 80 | interface = self.iterate_interface(self.current_interface, self.wireless_interfaces,self.last_wireless_interface) 81 | # set the current interface and last used interface accordingly 82 | self.current_interface = self.last_wireless_interface = interface 83 | # request the interface information 84 | self.get_interface_info() 85 | 86 | # get infos about the interface 87 | def get_interface_info(self): 88 | # try to get the information from the interface. it might fail, if the device disappears for some reason 89 | try: 90 | # get all the addresses from netifaces 91 | if_info = netifaces.ifaddresses(self.current_interface) 92 | 93 | # the first line will be the devices MAC 94 | text = ["MAC: " + if_info[netifaces.AF_LINK][0]['addr']] 95 | 96 | # get all IPv4 Addresses, netmask and broadcast and append them to text 97 | if netifaces.AF_INET in if_info: 98 | for dataset in if_info[netifaces.AF_INET]: 99 | text.append("") 100 | if 'addr' in dataset: text.append("IPv4: " + 101 | str(dataset['addr'])) 102 | if 'netmask' in dataset: text.append(" NM: " + 103 | str(dataset['netmask'])) 104 | if 'broadcast' in dataset: text.append(" BC: " + 105 | str(dataset['broadcast'])) 106 | 107 | # get all IPv6 Addresses, netmask and broadcast and append them to text 108 | if netifaces.AF_INET6 in if_info: 109 | for dataset in if_info[netifaces.AF_INET6]: 110 | text.append("") 111 | if 'addr' in dataset: text.append("IPv6: " + 112 | str(dataset['addr'])) 113 | if 'netmask' in dataset: text.append(" NM: " + 114 | str(dataset['netmask'])) 115 | if 'broadcast' in dataset: text.append(" BC: " + 116 | str(dataset['broadcast'])) 117 | except Exception as exc: 118 | # add the cause for the error to text 119 | text = ["Not available:"] 120 | text.append(str(exc)) 121 | 122 | # return the text to be displayed 123 | return text 124 | 125 | # convert the wifi scan result into text 126 | def get_wifi_scan(self): 127 | text = [] 128 | # check if the first scan has been completed 129 | if self.first_scan_complete: 130 | # format every access points data into text 131 | for access_point in self.access_points: 132 | text.append("SSID: " + access_point['ssid']) 133 | text.append("BSSID: " + access_point['bssid']) 134 | text.append("Signal: " + str(access_point['quality'])) 135 | # the access point library returns diffrent data types for 136 | # security. so we must check the type and fix it 137 | if type(access_point['security']) is list: 138 | security = " ".join(str(e) for e in access_point['security']) 139 | else: 140 | security = str(access_point['security']) 141 | if security.replace(" ", "") == "": 142 | security = "-" 143 | 144 | text.append("Security: " + security) 145 | text.append(" ") 146 | else: 147 | # when the scan is incomplete return None 148 | text = None 149 | 150 | return text 151 | 152 | # start the wifi scanning thread 153 | def wifi_scanner(self): 154 | self.wifi_scanner_thread = threading.Thread(target=self._wifi_scanner) 155 | self.wifi_scanner_thread.start() 156 | 157 | # function for the wifi scannin that is in another thread. 158 | # this is needed since the wifi scanner blocks the code execution and the programm will seemingly hang 159 | def _wifi_scanner(self): 160 | # reset the known access points 161 | self.access_points = [] 162 | # walk through all known wireless interfaces to get complete coverage 163 | for interface in self.wireless_interfaces: 164 | # create a card instance to work with 165 | card = pyw.getcard(interface) 166 | # check if the card is still valid 167 | if pyw.validcard(card): 168 | # skip the card if it is hard blocked 169 | if pyw.isblocked(card)[1]: 170 | continue 171 | else: 172 | # try to unblock a softblock, put the card up and disable the powersave mode 173 | try: 174 | pyw.unblock(card) 175 | pyw.up(card) 176 | pyw.pwrsaveset(card, False) 177 | except: 178 | # ignore failures 179 | pass 180 | # start scanning 181 | wifi_scanner = get_scanner(interface) 182 | # extend the access point list 183 | self.access_points.extend(wifi_scanner.get_access_points()) 184 | 185 | # the first scan has been completed 186 | self.first_scan_complete = True 187 | 188 | # return the status 189 | def get_net_status(self): 190 | return self.net_status_results 191 | 192 | # start net status thread 193 | def net_checker(self, remotes): 194 | self.net_status_results = None 195 | self.check_net_thread = threading.Thread(target=self._net_checker, args=[remotes]) 196 | self.check_net_thread.start() 197 | 198 | # check the network connection by resolving dns data and pinging hosts 199 | def _net_checker(self, remotes): 200 | text = [] 201 | # walk all given remotes 202 | for remote in remotes: 203 | # try to check if it is a valid ipv4- or ipv6-address or a domainname 204 | try: 205 | if is_valid_ipv4_address(remote): 206 | hostip = remote 207 | pass 208 | elif is_valid_ipv6_address(remote): 209 | hostip = remote 210 | pass 211 | else: 212 | hostip = get_ip_from_hostname(remote) 213 | text.append(str(remote) + ": " + hostip) 214 | except: 215 | # if it's neither fail and skip this remote 216 | text.append(str(remote) + ": Gegenstelle ungültig") 217 | continue 218 | # ping the ip and evaluate the result 219 | if ping_host(hostip): 220 | text.append(str(remote) + ": erreichbar") 221 | else: 222 | text.append(str(remote) + ": NICHT erreichbar") 223 | self.net_status_results = text 224 | 225 | def get_custom_command_status(self): 226 | return self.custom_command_result 227 | 228 | # start custom command thread 229 | def custom_command(self, command): 230 | self.custom_command_result = None 231 | self.custom_command_thread = threading.Thread(target=self._custom_command, args=[command]) 232 | self.custom_command_thread.start() 233 | 234 | # execute a given custom command and store its stdout 235 | def _custom_command(self, command): 236 | command = command.split(' ') 237 | text = [] 238 | try: 239 | result = subprocess.run(command, stdout=subprocess.PIPE) 240 | print(result) 241 | if result.returncode != 0: raise Exception('Programmausführung fehlgeschlagen') 242 | output = result.stdout.decode('utf-8').splitlines() 243 | text.extend(output) 244 | except: 245 | text.append("Programmausführung fehlgeschlagen") 246 | self.custom_command_result = text 247 | -------------------------------------------------------------------------------- /net_helper.py: -------------------------------------------------------------------------------- 1 | #!/usr/bin/python 2 | # -*- coding: utf-8 -*- 3 | import socket,os,subprocess 4 | 5 | # check if its a valid ipv4 address by using socket 6 | def is_valid_ipv4_address(address): 7 | try: 8 | socket.inet_pton(socket.AF_INET, address) 9 | except AttributeError: # no inet_pton here, sorry 10 | try: 11 | socket.inet_aton(address) 12 | except socket.error: 13 | return False 14 | return address.count('.') == 3 15 | except socket.error: # not a valid address 16 | return False 17 | 18 | return True 19 | 20 | # check if its a valid ipv6 address by using socket 21 | def is_valid_ipv6_address(address): 22 | try: 23 | socket.inet_pton(socket.AF_INET6, address) 24 | except socket.error: # not a valid address 25 | return False 26 | return True 27 | 28 | # get an ip from a given hostname by using dns 29 | def get_ip_from_hostname(hostname): 30 | return socket.gethostbyname(hostname) 31 | 32 | # ping a host 33 | def ping_host(ip): 34 | if os.system("ping -c 1 " + str(ip)) == 0: 35 | return True 36 | else: 37 | return False 38 | 39 | -------------------------------------------------------------------------------- /nettester.conf: -------------------------------------------------------------------------------- 1 | [nettester] 2 | bg_color=0,0,0 3 | fg_color=255,255,255 4 | resolution=0,0 5 | font_size_correction=1.0 6 | online_test_remote=ct.de,example.com,8.8.8.8,1.1.1.1 7 | custom_command=arp 8 | show_mouse_cursor=1 9 | -------------------------------------------------------------------------------- /requirements.txt: -------------------------------------------------------------------------------- 1 | access-points==0.4.60 2 | get-mac==0.2.3 3 | netifaces==0.10.7 4 | pygame>=1.9.3 5 | PyRIC==0.1.6.3 6 | -------------------------------------------------------------------------------- /res/custom.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/ct-Open-Source/ct-net-tester/d549add9fd00f160c317a972995876a3355a49cd/res/custom.png -------------------------------------------------------------------------------- /res/freemono.ttf: 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