├── .gitignore
├── LICENSE
├── README.md
├── aspect_scale.py
├── config.py
├── ct-net-tester.py
├── gui.py
├── net.py
├── net_helper.py
├── nettester.conf
├── requirements.txt
├── res
├── custom.png
├── freemono.ttf
├── internet.png
├── logo.png
├── menu.png
├── search.png
├── shutdown.png
├── wired.png
└── wireless.png
├── run.sh
└── screen.png
/.gitignore:
--------------------------------------------------------------------------------
1 | # Byte-compiled / optimized / DLL files
2 | __pycache__/
3 | *.py[cod]
4 | *$py.class
5 |
6 | # C extensions
7 | *.so
8 |
9 | # Distribution / packaging
10 | .Python
11 | build/
12 | develop-eggs/
13 | dist/
14 | downloads/
15 | eggs/
16 | .eggs/
17 | lib/
18 | lib64/
19 | parts/
20 | sdist/
21 | var/
22 | wheels/
23 | *.egg-info/
24 | .installed.cfg
25 | *.egg
26 | MANIFEST
27 |
28 | # PyInstaller
29 | # Usually these files are written by a python script from a template
30 | # before PyInstaller builds the exe, so as to inject date/other infos into it.
31 | *.manifest
32 | *.spec
33 |
34 | # Installer logs
35 | pip-log.txt
36 | pip-delete-this-directory.txt
37 |
38 | # Unit test / coverage reports
39 | htmlcov/
40 | .tox/
41 | .coverage
42 | .coverage.*
43 | .cache
44 | nosetests.xml
45 | coverage.xml
46 | *.cover
47 | .hypothesis/
48 | .pytest_cache/
49 |
50 | # Translations
51 | *.mo
52 | *.pot
53 |
54 | # Django stuff:
55 | *.log
56 | local_settings.py
57 | db.sqlite3
58 |
59 | # Flask stuff:
60 | instance/
61 | .webassets-cache
62 |
63 | # Scrapy stuff:
64 | .scrapy
65 |
66 | # Sphinx documentation
67 | docs/_build/
68 |
69 | # PyBuilder
70 | target/
71 |
72 | # Jupyter Notebook
73 | .ipynb_checkpoints
74 |
75 | # pyenv
76 | .python-version
77 |
78 | # celery beat schedule file
79 | celerybeat-schedule
80 |
81 | # SageMath parsed files
82 | *.sage.py
83 |
84 | # Environments
85 | .env
86 | .venv
87 | env/
88 | venv/
89 | ENV/
90 | env.bak/
91 | venv.bak/
92 |
93 | # Spyder project settings
94 | .spyderproject
95 | .spyproject
96 |
97 | # Rope project settings
98 | .ropeproject
99 |
100 | # mkdocs documentation
101 | /site
102 |
103 | # mypy
104 | .mypy_cache/
105 |
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650 | Also add information on how to contact you by electronic and paper mail.
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652 | If the program does terminal interaction, make it output a short
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667 | .
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669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # c‘t-Net-Tester
2 | A simple GUI-based network testing tool for the Raspberry Pi. Presented in c't 19/2018
3 |
4 | 
5 |
6 | [Papyrus Icons](https://github.com/PapirusDevelopmentTeam/papirus-icon-theme) licensed under GPL3
7 |
8 | [FreeMono](https://www.gnu.org/software/freefont/) licensed under GPL3
9 |
10 |
--------------------------------------------------------------------------------
/aspect_scale.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/python
2 | # -*- coding: utf-8 -*-
3 | """
4 | aspect_scale.py - Scaling surfaces keeping their aspect ratio
5 | Raiser, Frank - Sep 6, 2k++
6 | crashchaos at gmx.net
7 |
8 | This is a pretty simple and basic function that is a kind of
9 | enhancement to pygame.transform.scale. It scales a surface
10 | (using pygame.transform.scale) but keeps the surface's aspect
11 | ratio intact. So you will not get distorted images after scaling.
12 | A pretty basic functionality indeed but also a pretty useful one.
13 |
14 | Usage:
15 | is straightforward.. just create your surface and pass it as
16 | first parameter. Then pass the width and height of the box to
17 | which size your surface shall be scaled as a tuple in the second
18 | parameter. The aspect_scale method will then return you the scaled
19 | surface (which does not neccessarily have the size of the specified
20 | box of course)
21 |
22 | Dependency:
23 | a pygame version supporting pygame.transform (pygame-1.1+)
24 | """
25 | import pygame
26 |
27 | def aspect_scale(img,box):
28 | """ Scales 'img' to fit into box bx/by.
29 | This method will retain the original image's aspect ratio """
30 | bx,by = box
31 | ix,iy = img.get_size()
32 | if ix > iy:
33 | # fit to width
34 | scale_factor = bx/float(ix)
35 | sy = scale_factor * iy
36 | if sy > by:
37 | scale_factor = by/float(iy)
38 | sx = scale_factor * ix
39 | sy = by
40 | else:
41 | sx = bx
42 | else:
43 | # fit to height
44 | scale_factor = by/float(iy)
45 | sx = scale_factor * ix
46 | if sx > bx:
47 | scale_factor = bx/float(ix)
48 | sx = bx
49 | sy = scale_factor * iy
50 | else:
51 | sy = by
52 | sx = int(sx)
53 | sy = int(sy)
54 |
55 | return pygame.transform.smoothscale(img, (sx,sy))
56 |
--------------------------------------------------------------------------------
/config.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/python
2 | # -*- coding: utf-8 -*-
3 | import configparser
4 |
5 | class config:
6 | def __init__(self):
7 | self._parser = configparser.ConfigParser()
8 | self.config = ""
9 | self._load_config()
10 |
11 | def _load_config(self):
12 | try:
13 | # load the configuration file and load the nettester segment
14 | self._parser.read('nettester.conf')
15 | if "nettester" in self._parser:
16 | self.config = self._parser['nettester']
17 | except Exception as exc:
18 | # return the error and exit
19 | print("Loading the configuration file failed")
20 | print(exc)
21 | exit()
22 |
--------------------------------------------------------------------------------
/ct-net-tester.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/python3
2 | # -*- coding: utf-8 -*-
3 |
4 | import pygame
5 | from gui import gui
6 | from net import net
7 | from config import config
8 | from subprocess import call
9 |
10 | class nettester:
11 |
12 | def __init__(self):
13 | # are we running
14 | self._running = False
15 |
16 | @staticmethod
17 | def cleanup():
18 | # end the created objects
19 | gui.quit()
20 | exit()
21 |
22 | # set the running state of the programm and start the internal loop
23 | def execute(self):
24 | self._running = self.init()
25 | while self._running:
26 | self.loop()
27 | # clean up end end
28 | self.cleanup()
29 |
30 | def init(self):
31 | # load the config file
32 | self.nettester_config = config()
33 | # initialize the gui
34 | self.nettester_gui = gui(
35 | self.nettester_config.config["resolution"],
36 | self.nettester_config.config["fg_color"],
37 | self.nettester_config.config["bg_color"],
38 | self.nettester_config.config["font_size_correction"],
39 | self.nettester_config.config["show_mouse_cursor"],
40 | )
41 | # initialize the networking
42 | self.nettester_net = net()
43 | # create the buttons
44 | self.create_buttons()
45 | self.switch_to_wired()
46 | return True
47 |
48 | # insert buttons into the gui
49 | def create_buttons(self):
50 | self.nettester_gui.titlebar_buttons.extend(
51 | [{
52 | "command": self.toggle_menu,
53 | "text": "Menü",
54 | }]
55 | )
56 |
57 | self.nettester_gui.menu_buttons.extend(
58 | [{
59 | "command": self.switch_to_wireless,
60 | "icon": "wireless.png",
61 | "text": "Wireless",
62 | },
63 | {
64 | "command": self.switch_to_wired,
65 | "icon": "wired.png",
66 | "text": "Wired",
67 | },
68 | {
69 | "command": self.shutdown,
70 | "icon": "shutdown.png",
71 | "text": "Shutdown",
72 | },
73 | {
74 | "command": self.check_net,
75 | "icon": "internet.png",
76 | "text": "Check Internet",
77 | },
78 | {
79 | "command": self.scan_wifi,
80 | "icon": "search.png",
81 | "text": "Wifi-Scan",
82 | },
83 | {
84 | "command": self.custom_command,
85 | "icon": "custom.png",
86 | "text": "Custom Command",
87 | }]
88 | )
89 |
90 | self.nettester_gui.paging_buttons[0]["command"] = self.page_up
91 | self.nettester_gui.paging_buttons[1]["command"] = self.page_down
92 |
93 | # the main loop
94 | def loop(self):
95 | # process all events since the last cycle
96 | self.process_events()
97 | # update the display
98 | self.nettester_gui.update_display()
99 | # call the guis tick to limit the framerate
100 | self.nettester_gui.tick()
101 |
102 | # process the pygame events
103 | def process_events(self):
104 | # walk all events received from the gui
105 | for event in self.nettester_gui.get_events():
106 | # if the event is any type of quit request end the programm
107 | if event.type == pygame.QUIT:
108 | self._running = False
109 |
110 | # resize the window if its requested
111 | elif event.type == pygame.VIDEORESIZE:
112 | self.nettester_gui.window_size = event.size
113 | self.nettester_gui.display_resize()
114 |
115 | # evaluate keypresses
116 | elif event.type == pygame.KEYDOWN:
117 | # exit on Escape
118 | if event.key == pygame.K_ESCAPE:
119 | self._running = False
120 | # switch to fullscreen on F11
121 | elif event.key == pygame.K_F11:
122 | self.nettester_gui.fullscreen = not self.nettester_gui.fullscreen
123 | self.nettester_gui.display_resize()
124 |
125 | # evaluate all presses of the left mousebutton
126 | elif event.type == pygame.MOUSEBUTTONUP and event.button == 1:
127 | # make sure the programm doesn't crash if there are no buttons
128 | # yet
129 | if len(self.nettester_gui.titlebar_buttons) > 0:
130 | self.check_buttonclick(event.pos,self.nettester_gui.titlebar_buttons)
131 | # menu buttons should only be clickable when the menu is open.
132 | # if its closed the paging_buttons should be clickable
133 | if self.nettester_gui.menu_open:
134 | if len(self.nettester_gui.menu_buttons) > 0:
135 | self.check_buttonclick(event.pos,self.nettester_gui.menu_buttons)
136 | else:
137 | if len(self.nettester_gui.paging_buttons) > 0:
138 | self.check_buttonclick(event.pos,self.nettester_gui.paging_buttons)
139 |
140 | # check the given buttons if their boundaries are a match to the mouse position
141 | def check_buttonclick(self, pos, button_list):
142 | for button in button_list:
143 | # if they are execute their given function
144 | if "bounds" in button and button["bounds"].collidepoint(pos):
145 | button["command"]()
146 | break
147 |
148 | # switch to the wireless interface and update the display accordingly
149 | def switch_to_wireless(self):
150 | self.nettester_net.switch_to_wireless()
151 | self.nettester_gui.interface_text = self.nettester_net.current_interface
152 | self.nettester_gui.set_text(self.nettester_net.get_interface_info())
153 |
154 | # switch to the wired interface and update the display accordingly
155 | def switch_to_wired(self):
156 | self.nettester_net.switch_to_wired()
157 | self.nettester_gui.interface_text = self.nettester_net.current_interface
158 | self.nettester_gui.set_text(self.nettester_net.get_interface_info())
159 |
160 | # show the last results of the wifi scan
161 | def scan_wifi(self):
162 | # update the display
163 | self.nettester_gui.interface_text = "WiFi-Scan"
164 | # hide the menu
165 | self.toggle_menu()
166 | # this is set to false if the user opens the menu again or the scan completes
167 | self.wifi_scan_in_progress = True
168 | # wait for the results
169 | while self.wifi_scan_in_progress:
170 | # try to get the scan data
171 | scan_data = self.nettester_net.get_wifi_scan()
172 | # if there are scan data show them and exit the loop
173 | if scan_data != None:
174 | self.nettester_gui.set_text(scan_data)
175 | self.wifi_scan_in_progress = False
176 | break
177 | else:
178 | # if there are no scan data show yet show a please wait notification
179 | text = []
180 | text.append("Bitte warten")
181 | self.nettester_gui.set_text(text)
182 | # update the interface although the main loop is blocked. this is easier than maintaining a proper loop management
183 | self.loop()
184 | self.nettester_net.wifi_scanner_thread.join(30)
185 |
186 | # show the results of the net scan
187 | def check_net(self):
188 | # update the display
189 | self.nettester_gui.interface_text = "Netztest"
190 | # hide the menu
191 | self.toggle_menu()
192 | # this is set to false if the user opens the menu again or the scan completes
193 | self.check_net_in_progress = True
194 | # get the remotes from the config file
195 | remotes = self.nettester_config.config["online_test_remote"].split(',')
196 | # start the check thread
197 | self.nettester_net.net_checker(remotes)
198 | # wait for the results
199 | while self.check_net_in_progress:
200 | # try to get the scan data
201 | scan_data = self.nettester_net.get_net_status()
202 | # if there are scan data show them and exit the loop
203 | if scan_data != None:
204 | self.nettester_gui.set_text(scan_data)
205 | self.check_net_in_progress = False
206 | break
207 | else:
208 | # if there are no scan data show yet show a please wait notification
209 | text = []
210 | text.append("Bitte warten")
211 | self.nettester_gui.set_text(text)
212 | # update the interface although the main loop is blocked. this is easier than maintaining a proper loop management
213 | self.loop()
214 | self.nettester_net.check_net_thread.join(30)
215 |
216 | # show the results of the custom command
217 | def custom_command(self):
218 | # update the display
219 | self.nettester_gui.interface_text = "Eigener Befehl"
220 | # hide the menu
221 | self.toggle_menu()
222 | # this is set to false if the user opens the menu again or the command completes
223 | self.custom_command_in_progress = True
224 | # get the command from the config file
225 | command = self.nettester_config.config["custom_command"]
226 | # start the command thread
227 | self.nettester_net.custom_command(command)
228 | # wait for the results
229 | while self.custom_command_in_progress:
230 | # try to get the scan data
231 | command_result = self.nettester_net.get_custom_command_status()
232 | # if there are scan data show them and exit the loop
233 | if command_result != None:
234 | self.nettester_gui.set_text(command_result)
235 | self.check_net_in_progress = False
236 | break
237 | else:
238 | # if there are no results show yet show a please wait notification
239 | text = []
240 | text.append("Bitte warten")
241 | self.nettester_gui.set_text(text)
242 | # update the interface although the main loop is blocked. this is easier than maintaining a proper loop management
243 | self.loop()
244 | self.nettester_net.custom_command_thread.join(30)
245 |
246 | # scroll the page down
247 | def page_down(self):
248 | self.nettester_gui.scroll_textbox(False)
249 |
250 | # scroll the page up
251 | def page_up(self):
252 | self.nettester_gui.scroll_textbox(True)
253 |
254 | # toggle the menu
255 | def toggle_menu(self):
256 | self.nettester_gui.menu_open = not self.nettester_gui.menu_open
257 | # stop the running background tasks
258 | self.wifi_scan_in_progress = False
259 | self.check_net_in_progress = False
260 | self.custom_command_in_progress = False
261 |
262 | # exit the programm and say bye
263 | def shutdown(self):
264 | self.nettester_gui.interface_text = "Auf Wiedersehen"
265 | call(["sudo", "poweroff"])
266 | self._running = False
267 |
268 | if __name__ == "__main__":
269 | application = nettester()
270 | application.execute()
271 |
--------------------------------------------------------------------------------
/gui.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/python
2 | # -*- coding: utf-8 -*-
3 | import pygame
4 | import os
5 | import math
6 | import datetime
7 | from time import time
8 | from aspect_scale import aspect_scale
9 |
10 |
11 | class gui:
12 | def __init__(self, display_resolution, fg_color, bg_color,
13 | scale_correction, cursor_visible):
14 | # a fullscreen switch for debugging purposes
15 | self.fullscreen = True
16 | # the display resolution as a tuple
17 | self.display_size = (int(display_resolution.split(
18 | ',')[0]), int(display_resolution.split(',')[0]))
19 | # colors for foreground and background
20 | self.fg_color = self.string_to_color(fg_color)
21 | self.bg_color = self.string_to_color(bg_color)
22 | # the window size if the program is not set for fullscreen
23 | self.window_size = (640, 480)
24 | # should the mouse cursor be visible?
25 | self.cursor_visible = True if cursor_visible == "1" else False
26 | # correction factor for text elements
27 | self.scale_correction = float(scale_correction)
28 | self._textbox_text = ""
29 | # size of the menubuttons will be calculated but should not be bigger than 200
30 | self.max_menu_icon_size = 200
31 | # variables for resource files
32 | self.resource_path = "res"
33 | self.logo_image = "logo.png"
34 | self.basefont = "freemono.ttf"
35 | # defines the font size threshold for antialiasing
36 | self.alias_threshold = 15
37 | self.font_antialiased = True
38 | # lists of buttons
39 | self.titlebar_buttons = []
40 | self.menu_buttons = []
41 | # predefine the paging buttons since we know that there should be two
42 | self.paging_buttons = [
43 | {
44 | "text": "Up",
45 | },
46 | {
47 | "text": "Down",
48 | }
49 | ]
50 | # the menu should be closed at first
51 | self.menu_open = True
52 | # start the gui
53 | pygame.init()
54 | self.init()
55 |
56 | # initialize the display surface
57 | def display_init(self):
58 | # try to create a surface and check if it fails
59 | try:
60 | # fullscreen is the default
61 | if self.fullscreen:
62 | # create a hardware accelerated fullscreen surface
63 | self.display_surface = pygame.display.set_mode(self.display_size,
64 | pygame.FULLSCREEN | pygame.HWSURFACE |
65 | pygame.DOUBLEBUF)
66 | # alternatively try a windowed surface
67 | else:
68 | self.display_surface = pygame.display.set_mode(self.window_size,
69 | pygame.RESIZABLE
70 | | pygame.DOUBLEBUF)
71 | except Exception as exc:
72 | print(exc)
73 | print("Display initialization failed. This program needs a running X-Server.")
74 | exit()
75 |
76 | # get definitive size of the surface independend from what was
77 | # requested.
78 | self.display_size = self.display_surface.get_size()
79 |
80 | # hide the mouse cursor if requested
81 | pygame.mouse.set_visible(self.cursor_visible)
82 |
83 | # return all pygame events
84 | def get_events(self):
85 | return pygame.event.get()
86 |
87 | # Tick the internal pygame clock to limit the framerate to 60fps
88 | def tick(self):
89 | pygame.time.Clock().tick(60)
90 |
91 | # set the window caption and the icon
92 | def set_window_details(self):
93 | pygame.display.set_caption("c't Net-Tester")
94 | icon = pygame.image.load(os.path.join(
95 | self.resource_path, self.logo_image))
96 | icon = aspect_scale(icon, (64, 64))
97 | pygame.display.set_icon(icon)
98 |
99 | def calculate_sizes(self):
100 | # calculate the sizes of displayed elements based on the available
101 | # display resolution.
102 | # the size of the titlebar is an essential measurement and determines
103 | # most other measurements
104 | self.titlebar_font_size = math.floor((self.display_size[0] / 20)
105 | * self.scale_correction)
106 | self.text_font_size = math.floor(self.titlebar_font_size * 0.8)
107 |
108 | self.titlebar_size = self.display_size[0], int(
109 | self.titlebar_font_size * 1.5)
110 | # textbox can be as wide as the screen but must leave space for the
111 | # titlebar
112 | self.textbox_size = self.display_size[0], self.display_size[1] - \
113 | self.titlebar_size[1]
114 | self.textbox_position = self.menu_position = (0, self.titlebar_size[1])
115 |
116 | # the upper half of the textbox is the up button and the lower the down
117 | # button to scroll text. their bounds can now be calculated
118 | paging_button_height = math.floor(
119 | self.textbox_size[1] / 2) # half of the textbox height
120 |
121 | self.paging_buttons[0]["bounds"] = pygame.Rect(
122 | self.textbox_position[0], # absolute left of the textbox
123 | self.textbox_position[1], # absolute top of the textbox
124 | self.textbox_size[0], # absolute right of the textbox
125 | paging_button_height
126 | )
127 |
128 | self.paging_buttons[1]["bounds"] = pygame.Rect(
129 | self.textbox_position[0],
130 | # top + half the height
131 | self.textbox_position[1] + paging_button_height,
132 | self.textbox_size[0],
133 | paging_button_height
134 | )
135 |
136 | # We want three buttons in a row and two rows of buttons, evenly spaced
137 | menu_button_size_x = int(math.floor((self.textbox_size[0] / 3) * 0.9))
138 | menu_button_size_y = int(math.floor((self.textbox_size[1] / 2) * 0.9))
139 | # pick the smaller size, so we don't oversize the buttons
140 | self.menu_button_size = min(menu_button_size_x, menu_button_size_y)
141 |
142 | # We want three buttons in a row and two rows of buttons, evenly spaced
143 | menu_button_padding_x = int(
144 | (self.textbox_size[0] - (3 * self.menu_button_size)) / 4)
145 | menu_button_padding_y = int(
146 | (self.textbox_size[1] - (2 * self.menu_button_size)) / 3)
147 | # pick the smaller size, so we don't oversize the buttons
148 | self.menu_button_padding = min(
149 | menu_button_padding_y, menu_button_padding_y)
150 | self.menu_icon_size = int(self.menu_button_size * 0.9)
151 | # icons should look good, so don't oversize them
152 | if self.menu_icon_size > self.max_menu_icon_size:
153 | self.menu_icon_size = self.max_menu_icon_size
154 |
155 | def create_fonts(self):
156 | # create a font object for titlebar and textbox text
157 | self.titlebar_font = pygame.font.Font(os.path.join(
158 | self.resource_path, self.basefont), self.titlebar_font_size)
159 | self.text_font = pygame.font.Font(os.path.join(
160 | self.resource_path, self.basefont), self.text_font_size)
161 | # enable or disable font antialiasing
162 | if self.text_font_size < self.alias_threshold:
163 | self.font_antialiased = False
164 |
165 | # show splash screen to better the user experience
166 | def show_splash_screen(self):
167 | # create a surface from the image file
168 | splash_logo = pygame.image.load(
169 | os.path.join(self.resource_path, self.logo_image))
170 |
171 | # calculate size and position of the logo to 75% of the screen size and
172 | # put it at 12.5%,12.5% of the screen to center it.
173 | splash_logo_size = (int(self.display_size[0] * 0.85),
174 | int(self.display_size[1] * 0.85))
175 |
176 | splash_logo_position = (int(self.display_size[0] * 0.0725),
177 | int(self.display_size[1] * 0.0725))
178 |
179 | # scale the logo according to its aspect
180 | splash_logo = aspect_scale(splash_logo, splash_logo_size)
181 |
182 | # blit it onto the surface and flip the display
183 | self.display_surface.blit(splash_logo, splash_logo_position)
184 | pygame.display.flip()
185 |
186 | def render_titlebar(self):
187 | # create an empty surface for the titlebar
188 | surface = pygame.Surface(self.titlebar_size, pygame.SRCALPHA, 32)
189 | # titlebars position will always be 0,0
190 | position = (0, 0)
191 |
192 | # calculate border for titlebar
193 | line_start = (0, self.titlebar_size[1]-1)
194 | line_end = (self.titlebar_size[0], self.titlebar_size[1]-1)
195 | line_width = int(math.ceil(self.titlebar_size[1] / 100))
196 | # paint the bottom border
197 | pygame.draw.line(surface, self.fg_color,
198 | line_start, line_end, line_width)
199 |
200 | # calculate the text position
201 | text_pos_y = int(self.titlebar_size[1] / 6)
202 |
203 | # get current time
204 | time = str(datetime.datetime.now().strftime("%H:%M:%S"))
205 | # create the text_surface
206 | time_text_surface = self.titlebar_font.render(time,
207 | self.font_antialiased,
208 | self.fg_color)
209 | # calculate the text position
210 | time_text_surface_length = time_text_surface.get_rect()[2]
211 | time_text_pos_x = self.titlebar_size[0] - time_text_surface_length
212 |
213 | # blit it to the titlebar surface
214 | surface.blit(time_text_surface, (time_text_pos_x, text_pos_y))
215 | # the first button should be at 0
216 | button_pos_x = 0
217 | # iterate through all buttons
218 | for button in self.titlebar_buttons:
219 | # create a surface with the button text
220 | button_surface = self.titlebar_font.render(button["text"],
221 | self.font_antialiased,
222 | self.fg_color)
223 | # paint it onto the titlebar surface
224 | surface.blit(button_surface, (button_pos_x, text_pos_y))
225 | # get the size of the button surfqace
226 | button_size = button_surface.get_size()
227 | # calculate the clickable bounds
228 | button["bounds"] = pygame.Rect(
229 | button_pos_x,
230 | 0,
231 | button_pos_x + button_size[0],
232 | 0 + button_size[1] + (text_pos_y * 2),
233 | )
234 | # calculate the start and end position of the decorative button
235 | # divider line
236 | line_start = (button_size[0], 0)
237 | line_end = (button_size[0], button_size[1] + (text_pos_y * 2))
238 | # draw the line
239 | pygame.draw.line(surface, self.fg_color,
240 | line_start, line_end, line_width)
241 | # add the button size with some padding to the button position
242 | button_pos_x += (button_size[0]*1.1)
243 |
244 | # create the text of the interface text in the title
245 | interface_text_surface = self.titlebar_font.render(self.interface_text,
246 | self.font_antialiased,
247 | self.fg_color)
248 | # get the length of the surface
249 | interface_text_surface_length = interface_text_surface.get_rect()[2]
250 | # calculate the position of the interface text so it is centered
251 | interface_text_pos_x = (
252 | self.titlebar_size[0] - interface_text_surface_length) / 2
253 | # paint it to the titlebar surface
254 | surface.blit(interface_text_surface,
255 | (interface_text_pos_x, text_pos_y))
256 | # return the titlebar and its position
257 | return surface, position
258 |
259 | def render_menu(self):
260 | # create an empty surface for the menu
261 | menu_surface = pygame.Surface(self.textbox_size, pygame.SRCALPHA, 32)
262 | # set the initial button position
263 | button_pos_x = button_pos_y = self.menu_button_padding
264 | # initialize the button counter
265 | button_count = 0
266 | # iterate the menu buttons
267 | for button in self.menu_buttons:
268 | # create an empty surface for this button
269 | button_surface = pygame.Surface((self.menu_button_size,
270 | self.menu_button_size))
271 | # create a rect for the button background
272 | border_rect = (0, 0) + (self.menu_button_size,
273 | self.menu_button_size)
274 | # paint the background
275 | pygame.draw.rect(button_surface, self.fg_color, border_rect, 0)
276 |
277 | # load the button icon
278 | icon = pygame.image.load(os.path.join(
279 | self.resource_path, button["icon"]))
280 | # scale the icon
281 | icon = pygame.transform.smoothscale(icon, (self.menu_icon_size,
282 | self.menu_icon_size))
283 | # calculate the icon position so it is centered
284 | icon_pos = (self.menu_button_size / 2) - (self.menu_icon_size / 2)
285 |
286 | # paint the icon onto the button surface
287 | button_surface.blit(icon, (icon_pos, icon_pos))
288 |
289 | # paint the button onto the icon surface
290 | menu_surface.blit(button_surface, (button_pos_x, button_pos_y))
291 |
292 | # calculate the clickable bounds
293 | button["bounds"] = pygame.Rect(
294 | self.menu_position[0] + button_pos_x,
295 | self.menu_position[1] + button_pos_y,
296 | self.menu_button_size,
297 | self.menu_button_size,
298 | )
299 |
300 | # add the button size with some padding to the button position
301 | button_pos_x += self.menu_button_size + self.menu_button_padding
302 | # increment the button counter
303 | button_count += 1
304 | # wrap around if the button counter has reached 3
305 | if button_count == 3:
306 | button_pos_x = self.menu_button_padding
307 | button_pos_y += self.menu_button_size + self.menu_button_padding
308 |
309 | # return the titlebar and its position
310 | return menu_surface, self.menu_position
311 |
312 | # reinitialize display and recalculate all relevant sizes
313 |
314 | def display_resize(self):
315 | self.display_init()
316 | self.calculate_sizes()
317 | self.create_fonts()
318 |
319 | # initialize display and recalculate all relevant sizes create fonts and
320 | # show a splash screen to 'entertain' the user while waiting
321 | def init(self):
322 | self.set_window_details()
323 | self.display_init()
324 | self.show_splash_screen()
325 | self.calculate_sizes()
326 | self.create_fonts()
327 |
328 | # refresh the display
329 | def update_display(self):
330 | # paint the background color
331 | self.display_surface.fill(self.bg_color)
332 | # create a list of all known surfaces
333 | element_surfaces = []
334 | # append the titlebar to the surfaces
335 | element_surfaces.append(self.render_titlebar())
336 | # if the menu is open render the menu, otherwise show the textbox
337 | if (self.menu_open):
338 | element_surfaces.append(self.render_menu())
339 | else:
340 | element_surfaces.append(self.render_textbox())
341 | # paint all surfaces
342 | self.compose_image(element_surfaces)
343 |
344 | # assemble all surfaces and paint them onto the screen
345 | def compose_image(self, surfaces):
346 | # iterate all surfaces and paint them
347 | for surface in surfaces:
348 | image = surface[0]
349 | image_pos_x = surface[1][0]
350 | image_pos_y = surface[1][1]
351 | self.display_surface.blit(image, (image_pos_x, image_pos_y))
352 | # flip the screen for a refreh
353 | pygame.display.flip()
354 |
355 | # end
356 | def quit():
357 | # cleanly deactivate the pygame instance
358 | pygame.quit()
359 |
360 | def set_text(self, text):
361 | # update the textbox contents and reset the page so that a refresh will paint the first page
362 | self._textbox_text = text
363 | self.textbox_current_page = 0
364 |
365 | # render the textbox contents as surfaces. split lines if they are too long
366 | def render_textbox(self):
367 | # create a surface for the textbox
368 | surface = pygame.Surface(self.textbox_size, pygame.SRCALPHA, 32)
369 | # render an M as a measurement for the width of the characters. only works for monospaced fonts
370 | em_width = self.text_font.size("M")[0]
371 | # get the line height
372 | line_height = self.text_font.get_linesize()
373 |
374 | # calculate the available space in characters horizontally and vertically
375 | char_count_v = math.floor((self.textbox_size[0]) / em_width)
376 | char_count_h = math.floor((self.textbox_size[1]) / line_height)
377 | # how many pages do we need to display the entire text
378 | self.pages = math.floor(len(self._textbox_text) / char_count_h)
379 |
380 | # calculate at which line the text should start
381 | start_line = char_count_h * self.textbox_current_page
382 |
383 | # this stores the y-coordinates of the current line
384 | current_text_pos = 0
385 | # relative lines inside the page
386 | line_count = 0
387 | for line_num, line in enumerate(self._textbox_text):
388 | # skip all lines that don't need to be rendered
389 | if(line_num < start_line):
390 | continue
391 | # start wrapping the line if it's too long for the display
392 | if len(line) >= char_count_v:
393 | # this stores the x-coordinates of the character to be drawn and char_counter stores the amount of characters already drawn
394 | char_pos = char_counter = 0
395 | # walk all characters
396 | for char in line:
397 | # create an emptpy surface for this character.
398 | char_surf = self.text_font.render(
399 | char, self.font_antialiased, self.fg_color)
400 | # paint the character onto the surface
401 | surface.blit(char_surf, (char_pos, current_text_pos))
402 | # move the position one char right
403 | char_pos = char_pos + em_width
404 | # increment the amount of written characters
405 | char_counter += 1
406 | # if the line is full add a wrapping sign
407 | if char_counter == (char_count_v - 1):
408 | # create a surface for the wrapping char
409 | char_surf = self.text_font.render(
410 | "⏎", self.font_antialiased, self.fg_color)
411 | # paint the character onto the surface
412 | surface.blit(char_surf, (char_pos, current_text_pos))
413 | # increment the line position one line
414 | current_text_pos += line_height
415 | # flip the wrap sign for the next line
416 | char_surf = pygame.transform.flip(char_surf, 1, 0)
417 | # paint the character onto the surface at x-pos 0
418 | surface.blit(char_surf, (0, current_text_pos))
419 | # set the character position and counter to 1 char
420 | char_pos = 1
421 | char_pos = em_width
422 | # increase the line counter
423 | line_count += 1
424 | # if the line fits just paint it as a surface
425 | else:
426 | # create an emptpy surface for this line.
427 | text_surf = self.text_font.render(
428 | line, self.font_antialiased, self.fg_color)
429 | # paint the line onto the surface
430 | surface.blit(text_surf, (0, current_text_pos))
431 | # increase the line position and counter because we painted at least one line
432 | current_text_pos = current_text_pos + line_height
433 | line_count += 1
434 | # break out of the for loop when the screen is full
435 | if line_count == char_count_h:
436 | break
437 | # return the painted surface and it's position
438 | return surface, self.textbox_position
439 |
440 | # trigger a page scroll inside the textbox
441 | def scroll_textbox(self, direction=False):
442 | # True equals up, False equals down
443 | if direction:
444 | self.textbox_current_page -= 1
445 | else:
446 | self.textbox_current_page += 1
447 | # There is no page -1
448 | if self.textbox_current_page < 0:
449 | self.textbox_current_page = 0
450 | # There is a limit to the pages
451 | if self.textbox_current_page > self.pages:
452 | self.textbox_current_page = self.pages
453 |
454 | # convert a given comma seperated string to a color object
455 | def string_to_color(self, string):
456 | # split the string into a list
457 | list = string.split(',')
458 | # create color from the list indices
459 | color = pygame.Color(
460 | int(list[0]),
461 | int(list[1]),
462 | int(list[2])
463 | )
464 | # return the created color object
465 | return color
466 |
467 |
468 | if __name__ == "__main__":
469 | print("This module cannot be called directly.")
470 |
--------------------------------------------------------------------------------
/net.py:
--------------------------------------------------------------------------------
1 | #!/usr/bin/python
2 | # -*- coding: utf-8 -*-
3 |
4 | import pyric
5 | import pyric.pyw as pyw
6 | import netifaces
7 | from getmac import get_mac_address
8 | from access_points import get_scanner
9 | import threading
10 | import time
11 | from net_helper import *
12 |
13 | class net:
14 | def __init__(self):
15 | # placeholders for the list of interfaces
16 | self.wireless_interfaces = []
17 | self.wired_interfaces = []
18 | # query all system interfaces
19 | self.get_interfaces()
20 | # set the selected interface to the first found wired interface
21 | self.current_interface = self.wired_interfaces[0]
22 | self.last_wired_interface= self.wired_interfaces[0]
23 | self.last_wireless_interface= self.wireless_interfaces[0]
24 | # start the automatic wifi scan as a thread
25 | self.wifi_scanner()
26 | # has the first wifi scan been completed?
27 | self.first_scan_complete = False
28 |
29 | # get all system interfaces
30 | def get_interfaces(self):
31 | # request list of interfaces from pyric
32 | all_interfaces = pyw.interfaces()
33 |
34 | #walk all interfaces
35 | for interface in all_interfaces:
36 | # check if the interface is loopback or virtual
37 | if get_mac_address(interface) != "00:00:00:00:00" and interface != "lo":
38 | # check if it's wireless or not
39 | if pyw.iswireless(interface):
40 | self.wireless_interfaces.append(interface)
41 | else:
42 | self.wired_interfaces.append(interface)
43 |
44 | # append a placeholder interaface for the empty lists
45 | if len(self.wireless_interfaces) == 0:
46 | self.wireless_interfaces.append("None")
47 | if len(self.wired_interfaces) == 0:
48 | self.wired_interfaces.append("None")
49 |
50 | # switch to next interface
51 | def iterate_interface(self, current_interface, interfaces, last_interface):
52 | # get index of last selected interface
53 | interface_index = interfaces.index(last_interface)
54 | # if the current interface is equal to the last interface increment it, so the next one will be selected
55 | if current_interface == last_interface:
56 | next_interface = interface_index + 1
57 | # otherwise return the last interface, so we will simply switch between wireless and wired
58 | else:
59 | return last_interface
60 |
61 | # reset the list, if the interface counter exceeds the number of interfaces
62 | # attn: here lies an of by one error, beacause we compare an index with a count
63 | if next_interface == len(interfaces):
64 | next_interface = 0
65 |
66 | # return the selected interface
67 | return interfaces[next_interface]
68 |
69 | # switch to the wired interfaces
70 | def switch_to_wired(self):
71 | # select the next interface
72 | interface = self.iterate_interface(self.current_interface, self.wired_interfaces,self.last_wired_interface)
73 | # set the current interface and last used interface accordingly
74 | self.current_interface = self.last_wired_interface = interface
75 | # request the interface information
76 | self.get_interface_info()
77 |
78 | def switch_to_wireless(self):
79 | # select the next interface
80 | interface = self.iterate_interface(self.current_interface, self.wireless_interfaces,self.last_wireless_interface)
81 | # set the current interface and last used interface accordingly
82 | self.current_interface = self.last_wireless_interface = interface
83 | # request the interface information
84 | self.get_interface_info()
85 |
86 | # get infos about the interface
87 | def get_interface_info(self):
88 | # try to get the information from the interface. it might fail, if the device disappears for some reason
89 | try:
90 | # get all the addresses from netifaces
91 | if_info = netifaces.ifaddresses(self.current_interface)
92 |
93 | # the first line will be the devices MAC
94 | text = ["MAC: " + if_info[netifaces.AF_LINK][0]['addr']]
95 |
96 | # get all IPv4 Addresses, netmask and broadcast and append them to text
97 | if netifaces.AF_INET in if_info:
98 | for dataset in if_info[netifaces.AF_INET]:
99 | text.append("")
100 | if 'addr' in dataset: text.append("IPv4: " +
101 | str(dataset['addr']))
102 | if 'netmask' in dataset: text.append(" NM: " +
103 | str(dataset['netmask']))
104 | if 'broadcast' in dataset: text.append(" BC: " +
105 | str(dataset['broadcast']))
106 |
107 | # get all IPv6 Addresses, netmask and broadcast and append them to text
108 | if netifaces.AF_INET6 in if_info:
109 | for dataset in if_info[netifaces.AF_INET6]:
110 | text.append("")
111 | if 'addr' in dataset: text.append("IPv6: " +
112 | str(dataset['addr']))
113 | if 'netmask' in dataset: text.append(" NM: " +
114 | str(dataset['netmask']))
115 | if 'broadcast' in dataset: text.append(" BC: " +
116 | str(dataset['broadcast']))
117 | except Exception as exc:
118 | # add the cause for the error to text
119 | text = ["Not available:"]
120 | text.append(str(exc))
121 |
122 | # return the text to be displayed
123 | return text
124 |
125 | # convert the wifi scan result into text
126 | def get_wifi_scan(self):
127 | text = []
128 | # check if the first scan has been completed
129 | if self.first_scan_complete:
130 | # format every access points data into text
131 | for access_point in self.access_points:
132 | text.append("SSID: " + access_point['ssid'])
133 | text.append("BSSID: " + access_point['bssid'])
134 | text.append("Signal: " + str(access_point['quality']))
135 | # the access point library returns diffrent data types for
136 | # security. so we must check the type and fix it
137 | if type(access_point['security']) is list:
138 | security = " ".join(str(e) for e in access_point['security'])
139 | else:
140 | security = str(access_point['security'])
141 | if security.replace(" ", "") == "":
142 | security = "-"
143 |
144 | text.append("Security: " + security)
145 | text.append(" ")
146 | else:
147 | # when the scan is incomplete return None
148 | text = None
149 |
150 | return text
151 |
152 | # start the wifi scanning thread
153 | def wifi_scanner(self):
154 | self.wifi_scanner_thread = threading.Thread(target=self._wifi_scanner)
155 | self.wifi_scanner_thread.start()
156 |
157 | # function for the wifi scannin that is in another thread.
158 | # this is needed since the wifi scanner blocks the code execution and the programm will seemingly hang
159 | def _wifi_scanner(self):
160 | # reset the known access points
161 | self.access_points = []
162 | # walk through all known wireless interfaces to get complete coverage
163 | for interface in self.wireless_interfaces:
164 | # create a card instance to work with
165 | card = pyw.getcard(interface)
166 | # check if the card is still valid
167 | if pyw.validcard(card):
168 | # skip the card if it is hard blocked
169 | if pyw.isblocked(card)[1]:
170 | continue
171 | else:
172 | # try to unblock a softblock, put the card up and disable the powersave mode
173 | try:
174 | pyw.unblock(card)
175 | pyw.up(card)
176 | pyw.pwrsaveset(card, False)
177 | except:
178 | # ignore failures
179 | pass
180 | # start scanning
181 | wifi_scanner = get_scanner(interface)
182 | # extend the access point list
183 | self.access_points.extend(wifi_scanner.get_access_points())
184 |
185 | # the first scan has been completed
186 | self.first_scan_complete = True
187 |
188 | # return the status
189 | def get_net_status(self):
190 | return self.net_status_results
191 |
192 | # start net status thread
193 | def net_checker(self, remotes):
194 | self.net_status_results = None
195 | self.check_net_thread = threading.Thread(target=self._net_checker, args=[remotes])
196 | self.check_net_thread.start()
197 |
198 | # check the network connection by resolving dns data and pinging hosts
199 | def _net_checker(self, remotes):
200 | text = []
201 | # walk all given remotes
202 | for remote in remotes:
203 | # try to check if it is a valid ipv4- or ipv6-address or a domainname
204 | try:
205 | if is_valid_ipv4_address(remote):
206 | hostip = remote
207 | pass
208 | elif is_valid_ipv6_address(remote):
209 | hostip = remote
210 | pass
211 | else:
212 | hostip = get_ip_from_hostname(remote)
213 | text.append(str(remote) + ": " + hostip)
214 | except:
215 | # if it's neither fail and skip this remote
216 | text.append(str(remote) + ": Gegenstelle ungültig")
217 | continue
218 | # ping the ip and evaluate the result
219 | if ping_host(hostip):
220 | text.append(str(remote) + ": erreichbar")
221 | else:
222 | text.append(str(remote) + ": NICHT erreichbar")
223 | self.net_status_results = text
224 |
225 | def get_custom_command_status(self):
226 | return self.custom_command_result
227 |
228 | # start custom command thread
229 | def custom_command(self, command):
230 | self.custom_command_result = None
231 | self.custom_command_thread = threading.Thread(target=self._custom_command, args=[command])
232 | self.custom_command_thread.start()
233 |
234 | # execute a given custom command and store its stdout
235 | def _custom_command(self, command):
236 | command = command.split(' ')
237 | text = []
238 | try:
239 | result = subprocess.run(command, stdout=subprocess.PIPE)
240 | print(result)
241 | if result.returncode != 0: raise Exception('Programmausführung fehlgeschlagen')
242 | output = result.stdout.decode('utf-8').splitlines()
243 | text.extend(output)
244 | except:
245 | text.append("Programmausführung fehlgeschlagen")
246 | self.custom_command_result = text
247 |
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/net_helper.py:
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1 | #!/usr/bin/python
2 | # -*- coding: utf-8 -*-
3 | import socket,os,subprocess
4 |
5 | # check if its a valid ipv4 address by using socket
6 | def is_valid_ipv4_address(address):
7 | try:
8 | socket.inet_pton(socket.AF_INET, address)
9 | except AttributeError: # no inet_pton here, sorry
10 | try:
11 | socket.inet_aton(address)
12 | except socket.error:
13 | return False
14 | return address.count('.') == 3
15 | except socket.error: # not a valid address
16 | return False
17 |
18 | return True
19 |
20 | # check if its a valid ipv6 address by using socket
21 | def is_valid_ipv6_address(address):
22 | try:
23 | socket.inet_pton(socket.AF_INET6, address)
24 | except socket.error: # not a valid address
25 | return False
26 | return True
27 |
28 | # get an ip from a given hostname by using dns
29 | def get_ip_from_hostname(hostname):
30 | return socket.gethostbyname(hostname)
31 |
32 | # ping a host
33 | def ping_host(ip):
34 | if os.system("ping -c 1 " + str(ip)) == 0:
35 | return True
36 | else:
37 | return False
38 |
39 |
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/nettester.conf:
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1 | [nettester]
2 | bg_color=0,0,0
3 | fg_color=255,255,255
4 | resolution=0,0
5 | font_size_correction=1.0
6 | online_test_remote=ct.de,example.com,8.8.8.8,1.1.1.1
7 | custom_command=arp
8 | show_mouse_cursor=1
9 |
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/requirements.txt:
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1 | access-points==0.4.60
2 | get-mac==0.2.3
3 | netifaces==0.10.7
4 | pygame>=1.9.3
5 | PyRIC==0.1.6.3
6 |
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/res/custom.png:
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https://raw.githubusercontent.com/ct-Open-Source/ct-net-tester/d549add9fd00f160c317a972995876a3355a49cd/res/custom.png
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/res/freemono.ttf:
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https://raw.githubusercontent.com/ct-Open-Source/ct-net-tester/d549add9fd00f160c317a972995876a3355a49cd/res/freemono.ttf
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/res/internet.png:
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https://raw.githubusercontent.com/ct-Open-Source/ct-net-tester/d549add9fd00f160c317a972995876a3355a49cd/res/internet.png
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/res/logo.png:
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https://raw.githubusercontent.com/ct-Open-Source/ct-net-tester/d549add9fd00f160c317a972995876a3355a49cd/res/logo.png
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/res/menu.png:
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https://raw.githubusercontent.com/ct-Open-Source/ct-net-tester/d549add9fd00f160c317a972995876a3355a49cd/res/menu.png
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/res/search.png:
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https://raw.githubusercontent.com/ct-Open-Source/ct-net-tester/d549add9fd00f160c317a972995876a3355a49cd/res/search.png
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/res/shutdown.png:
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https://raw.githubusercontent.com/ct-Open-Source/ct-net-tester/d549add9fd00f160c317a972995876a3355a49cd/res/shutdown.png
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/res/wired.png:
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https://raw.githubusercontent.com/ct-Open-Source/ct-net-tester/d549add9fd00f160c317a972995876a3355a49cd/res/wired.png
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/res/wireless.png:
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https://raw.githubusercontent.com/ct-Open-Source/ct-net-tester/d549add9fd00f160c317a972995876a3355a49cd/res/wireless.png
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/run.sh:
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1 | #!/bin/bash
2 | source ~/nettest-venv/bin/activate
3 | cd ~/ct-net-tester-master
4 | python ./ct-net-tester.py
5 | sleep 10
6 |
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/screen.png:
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https://raw.githubusercontent.com/ct-Open-Source/ct-net-tester/d549add9fd00f160c317a972995876a3355a49cd/screen.png
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