├── .gitignore ├── README.md ├── config ├── env.js ├── jest │ ├── cssTransform.js │ └── fileTransform.js ├── modules.js ├── paths.js ├── pnpTs.js ├── webpack.config.js └── webpackDevServer.config.js ├── package-lock.json ├── package.json ├── public ├── favicon.ico ├── icon-192.png ├── icon-512.png ├── index.html ├── manifest.json └── storage.html ├── scripts ├── build.js ├── start.js └── test.js └── src ├── App.js ├── App.scss ├── api ├── Diablo.jscc ├── Diablo.wasm ├── DiabloSpawn.jscc ├── DiabloSpawn.wasm ├── codec.js ├── explode.js ├── game.worker.js ├── load_spawn.js ├── loader.js ├── packet.js ├── savefile.js ├── sound.js ├── webrtc.js └── websocket.js ├── fs.js ├── icons ├── f5.svg ├── f6.svg ├── f7.svg ├── f8.svg ├── move.svg ├── rmb.svg └── shift.svg ├── index.js ├── mpqcmp ├── ListFile.txt ├── MpqCmp.jscc ├── MpqCmp.wasm ├── compress.js ├── index.js └── mpqcmp.worker.js ├── reset.css ├── serviceWorker.js └── storage.js /.gitignore: -------------------------------------------------------------------------------- 1 | # See https://help.github.com/articles/ignoring-files/ for more about ignoring files. 2 | 3 | # dependencies 4 | /node_modules 5 | /.pnp 6 | .pnp.js 7 | 8 | # testing 9 | /coverage 10 | 11 | # production 12 | /build 13 | 14 | public/spawn.mpq 15 | 16 | # misc 17 | .DS_Store 18 | .env.local 19 | .env.development.local 20 | .env.test.local 21 | .env.production.local 22 | 23 | npm-debug.log* 24 | yarn-debug.log* 25 | yarn-error.log* 26 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | ## Diablo 1 for web browsers! 2 | 3 | This project is based on https://github.com/diasurgical/devilution. 4 | 5 | Source code to build the WebAssembly modules is here: https://github.com/d07RiV/devilution 6 | 7 | I've modified the code to remove all dependencies and exposed the minimal required interface with JS, allowing the game to be compiled into WebAssembly. 8 | 9 | Event handling (especially in the menus) had to be modified significantly to fit the JS model. 10 | 11 | The project is hosted on https://d07RiV.github.io/diabloweb/ along with spawn.mpq from the shareware version (place it in the public folder to run locally). 12 | This allows shareware version to be played anywhere, even on mobile phones. To play the full game, you must use your own DIABDAT.MPQ that you can obtain 13 | with the original copy of the game from [GoG](url=https://www.gog.com/game/diablo). 14 | -------------------------------------------------------------------------------- /config/env.js: -------------------------------------------------------------------------------- 1 | 'use strict'; 2 | 3 | const fs = require('fs'); 4 | const path = require('path'); 5 | const paths = require('./paths'); 6 | 7 | // Make sure that including paths.js after env.js will read .env variables. 8 | delete require.cache[require.resolve('./paths')]; 9 | 10 | const NODE_ENV = process.env.NODE_ENV; 11 | if (!NODE_ENV) { 12 | throw new Error( 13 | 'The NODE_ENV environment variable is required but was not specified.' 14 | ); 15 | } 16 | 17 | // https://github.com/bkeepers/dotenv#what-other-env-files-can-i-use 18 | var dotenvFiles = [ 19 | `${paths.dotenv}.${NODE_ENV}.local`, 20 | `${paths.dotenv}.${NODE_ENV}`, 21 | // Don't include `.env.local` for `test` environment 22 | // since normally you expect tests to produce the same 23 | // results for everyone 24 | NODE_ENV !== 'test' && `${paths.dotenv}.local`, 25 | paths.dotenv, 26 | ].filter(Boolean); 27 | 28 | // Load environment variables from .env* files. Suppress warnings using silent 29 | // if this file is missing. dotenv will never modify any environment variables 30 | // that have already been set. Variable expansion is supported in .env files. 31 | // https://github.com/motdotla/dotenv 32 | // https://github.com/motdotla/dotenv-expand 33 | dotenvFiles.forEach(dotenvFile => { 34 | if (fs.existsSync(dotenvFile)) { 35 | require('dotenv-expand')( 36 | require('dotenv').config({ 37 | path: dotenvFile, 38 | }) 39 | ); 40 | } 41 | }); 42 | 43 | // We support resolving modules according to `NODE_PATH`. 44 | // This lets you use absolute paths in imports inside large monorepos: 45 | // https://github.com/facebook/create-react-app/issues/253. 46 | // It works similar to `NODE_PATH` in Node itself: 47 | // https://nodejs.org/api/modules.html#modules_loading_from_the_global_folders 48 | // Note that unlike in Node, only *relative* paths from `NODE_PATH` are honored. 49 | // Otherwise, we risk importing Node.js core modules into an app instead of Webpack shims. 50 | // https://github.com/facebook/create-react-app/issues/1023#issuecomment-265344421 51 | // We also resolve them to make sure all tools using them work consistently. 52 | const appDirectory = fs.realpathSync(process.cwd()); 53 | process.env.NODE_PATH = (process.env.NODE_PATH || '') 54 | .split(path.delimiter) 55 | .filter(folder => folder && !path.isAbsolute(folder)) 56 | .map(folder => path.resolve(appDirectory, folder)) 57 | .join(path.delimiter); 58 | 59 | // Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be 60 | // injected into the application via DefinePlugin in Webpack configuration. 61 | const REACT_APP = /^REACT_APP_/i; 62 | 63 | function getClientEnvironment(publicUrl) { 64 | const raw = Object.keys(process.env) 65 | .filter(key => REACT_APP.test(key)) 66 | .reduce( 67 | (env, key) => { 68 | env[key] = process.env[key]; 69 | return env; 70 | }, 71 | { 72 | // Useful for determining whether we’re running in production mode. 73 | // Most importantly, it switches React into the correct mode. 74 | NODE_ENV: process.env.NODE_ENV || 'development', 75 | // Useful for resolving the correct path to static assets in `public`. 76 | // For example, . 77 | // This should only be used as an escape hatch. Normally you would put 78 | // images into the `src` and `import` them in code to get their paths. 79 | PUBLIC_URL: publicUrl, 80 | VERSION: process.env.npm_package_version, 81 | } 82 | ); 83 | // Stringify all values so we can feed into Webpack DefinePlugin 84 | const stringified = { 85 | 'process.env': Object.keys(raw).reduce((env, key) => { 86 | env[key] = JSON.stringify(raw[key]); 87 | return env; 88 | }, {}), 89 | }; 90 | 91 | return { raw, stringified }; 92 | } 93 | 94 | module.exports = getClientEnvironment; 95 | -------------------------------------------------------------------------------- /config/jest/cssTransform.js: -------------------------------------------------------------------------------- 1 | 'use strict'; 2 | 3 | // This is a custom Jest transformer turning style imports into empty objects. 4 | // http://facebook.github.io/jest/docs/en/webpack.html 5 | 6 | module.exports = { 7 | process() { 8 | return 'module.exports = {};'; 9 | }, 10 | getCacheKey() { 11 | // The output is always the same. 12 | return 'cssTransform'; 13 | }, 14 | }; 15 | -------------------------------------------------------------------------------- /config/jest/fileTransform.js: -------------------------------------------------------------------------------- 1 | 'use strict'; 2 | 3 | const path = require('path'); 4 | const camelcase = require('camelcase'); 5 | 6 | // This is a custom Jest transformer turning file imports into filenames. 7 | // http://facebook.github.io/jest/docs/en/webpack.html 8 | 9 | module.exports = { 10 | process(src, filename) { 11 | const assetFilename = JSON.stringify(path.basename(filename)); 12 | 13 | if (filename.match(/\.svg$/)) { 14 | // Based on how SVGR generates a component name: 15 | // https://github.com/smooth-code/svgr/blob/01b194cf967347d43d4cbe6b434404731b87cf27/packages/core/src/state.js#L6 16 | const pascalCaseFileName = camelcase(path.parse(filename).name, { 17 | pascalCase: true, 18 | }); 19 | const componentName = `Svg${pascalCaseFileName}`; 20 | return `const React = require('react'); 21 | module.exports = { 22 | __esModule: true, 23 | default: ${assetFilename}, 24 | ReactComponent: React.forwardRef(function ${componentName}(props, ref) { 25 | return { 26 | $$typeof: Symbol.for('react.element'), 27 | type: 'svg', 28 | ref: ref, 29 | key: null, 30 | props: Object.assign({}, props, { 31 | children: ${assetFilename} 32 | }) 33 | }; 34 | }), 35 | };`; 36 | } 37 | 38 | return `module.exports = ${assetFilename};`; 39 | }, 40 | }; 41 | -------------------------------------------------------------------------------- /config/modules.js: -------------------------------------------------------------------------------- 1 | 'use strict'; 2 | 3 | const fs = require('fs'); 4 | const path = require('path'); 5 | const paths = require('./paths'); 6 | const chalk = require('react-dev-utils/chalk'); 7 | 8 | /** 9 | * Get the baseUrl of a compilerOptions object. 10 | * 11 | * @param {Object} options 12 | */ 13 | function getAdditionalModulePaths(options = {}) { 14 | const baseUrl = options.baseUrl; 15 | 16 | // We need to explicitly check for null and undefined (and not a falsy value) because 17 | // TypeScript treats an empty string as `.`. 18 | if (baseUrl == null) { 19 | // If there's no baseUrl set we respect NODE_PATH 20 | // Note that NODE_PATH is deprecated and will be removed 21 | // in the next major release of create-react-app. 22 | 23 | const nodePath = process.env.NODE_PATH || ''; 24 | return nodePath.split(path.delimiter).filter(Boolean); 25 | } 26 | 27 | const baseUrlResolved = path.resolve(paths.appPath, baseUrl); 28 | 29 | // We don't need to do anything if `baseUrl` is set to `node_modules`. This is 30 | // the default behavior. 31 | if (path.relative(paths.appNodeModules, baseUrlResolved) === '') { 32 | return null; 33 | } 34 | 35 | // Allow the user set the `baseUrl` to `appSrc`. 36 | if (path.relative(paths.appSrc, baseUrlResolved) === '') { 37 | return [paths.appSrc]; 38 | } 39 | 40 | // Otherwise, throw an error. 41 | throw new Error( 42 | chalk.red.bold( 43 | "Your project's `baseUrl` can only be set to `src` or `node_modules`." + 44 | ' Create React App does not support other values at this time.' 45 | ) 46 | ); 47 | } 48 | 49 | function getModules() { 50 | // Check if TypeScript is setup 51 | const hasTsConfig = fs.existsSync(paths.appTsConfig); 52 | const hasJsConfig = fs.existsSync(paths.appJsConfig); 53 | 54 | if (hasTsConfig && hasJsConfig) { 55 | throw new Error( 56 | 'You have both a tsconfig.json and a jsconfig.json. If you are using TypeScript please remove your jsconfig.json file.' 57 | ); 58 | } 59 | 60 | let config; 61 | 62 | // If there's a tsconfig.json we assume it's a 63 | // TypeScript project and set up the config 64 | // based on tsconfig.json 65 | if (hasTsConfig) { 66 | config = require(paths.appTsConfig); 67 | // Otherwise we'll check if there is jsconfig.json 68 | // for non TS projects. 69 | } else if (hasJsConfig) { 70 | config = require(paths.appJsConfig); 71 | } 72 | 73 | config = config || {}; 74 | const options = config.compilerOptions || {}; 75 | 76 | const additionalModulePaths = getAdditionalModulePaths(options); 77 | 78 | return { 79 | additionalModulePaths: additionalModulePaths, 80 | hasTsConfig, 81 | }; 82 | } 83 | 84 | module.exports = getModules(); 85 | -------------------------------------------------------------------------------- /config/paths.js: -------------------------------------------------------------------------------- 1 | 'use strict'; 2 | 3 | const path = require('path'); 4 | const fs = require('fs'); 5 | const url = require('url'); 6 | 7 | // Make sure any symlinks in the project folder are resolved: 8 | // https://github.com/facebook/create-react-app/issues/637 9 | const appDirectory = fs.realpathSync(process.cwd()); 10 | const resolveApp = relativePath => path.resolve(appDirectory, relativePath); 11 | 12 | const envPublicUrl = process.env.PUBLIC_URL; 13 | 14 | function ensureSlash(inputPath, needsSlash) { 15 | const hasSlash = inputPath.endsWith('/'); 16 | if (hasSlash && !needsSlash) { 17 | return inputPath.substr(0, inputPath.length - 1); 18 | } else if (!hasSlash && needsSlash) { 19 | return `${inputPath}/`; 20 | } else { 21 | return inputPath; 22 | } 23 | } 24 | 25 | const getPublicUrl = appPackageJson => 26 | envPublicUrl || require(appPackageJson).homepage; 27 | 28 | // We use `PUBLIC_URL` environment variable or "homepage" field to infer 29 | // "public path" at which the app is served. 30 | // Webpack needs to know it to put the right