├── .gitignore
├── README.md
├── config
├── env.js
├── jest
│ ├── cssTransform.js
│ └── fileTransform.js
├── modules.js
├── paths.js
├── pnpTs.js
├── webpack.config.js
└── webpackDevServer.config.js
├── package-lock.json
├── package.json
├── public
├── favicon.ico
├── icon-192.png
├── icon-512.png
├── index.html
├── manifest.json
└── storage.html
├── scripts
├── build.js
├── start.js
└── test.js
└── src
├── App.js
├── App.scss
├── api
├── Diablo.jscc
├── Diablo.wasm
├── DiabloSpawn.jscc
├── DiabloSpawn.wasm
├── codec.js
├── explode.js
├── game.worker.js
├── load_spawn.js
├── loader.js
├── packet.js
├── savefile.js
├── sound.js
├── webrtc.js
└── websocket.js
├── fs.js
├── icons
├── f5.svg
├── f6.svg
├── f7.svg
├── f8.svg
├── move.svg
├── rmb.svg
└── shift.svg
├── index.js
├── mpqcmp
├── ListFile.txt
├── MpqCmp.jscc
├── MpqCmp.wasm
├── compress.js
├── index.js
└── mpqcmp.worker.js
├── reset.css
├── serviceWorker.js
└── storage.js
/.gitignore:
--------------------------------------------------------------------------------
1 | # See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
2 |
3 | # dependencies
4 | /node_modules
5 | /.pnp
6 | .pnp.js
7 |
8 | # testing
9 | /coverage
10 |
11 | # production
12 | /build
13 |
14 | public/spawn.mpq
15 |
16 | # misc
17 | .DS_Store
18 | .env.local
19 | .env.development.local
20 | .env.test.local
21 | .env.production.local
22 |
23 | npm-debug.log*
24 | yarn-debug.log*
25 | yarn-error.log*
26 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | ## Diablo 1 for web browsers!
2 |
3 | This project is based on https://github.com/diasurgical/devilution.
4 |
5 | Source code to build the WebAssembly modules is here: https://github.com/d07RiV/devilution
6 |
7 | I've modified the code to remove all dependencies and exposed the minimal required interface with JS, allowing the game to be compiled into WebAssembly.
8 |
9 | Event handling (especially in the menus) had to be modified significantly to fit the JS model.
10 |
11 | The project is hosted on https://d07RiV.github.io/diabloweb/ along with spawn.mpq from the shareware version (place it in the public folder to run locally).
12 | This allows shareware version to be played anywhere, even on mobile phones. To play the full game, you must use your own DIABDAT.MPQ that you can obtain
13 | with the original copy of the game from [GoG](url=https://www.gog.com/game/diablo).
14 |
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/config/env.js:
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1 | 'use strict';
2 |
3 | const fs = require('fs');
4 | const path = require('path');
5 | const paths = require('./paths');
6 |
7 | // Make sure that including paths.js after env.js will read .env variables.
8 | delete require.cache[require.resolve('./paths')];
9 |
10 | const NODE_ENV = process.env.NODE_ENV;
11 | if (!NODE_ENV) {
12 | throw new Error(
13 | 'The NODE_ENV environment variable is required but was not specified.'
14 | );
15 | }
16 |
17 | // https://github.com/bkeepers/dotenv#what-other-env-files-can-i-use
18 | var dotenvFiles = [
19 | `${paths.dotenv}.${NODE_ENV}.local`,
20 | `${paths.dotenv}.${NODE_ENV}`,
21 | // Don't include `.env.local` for `test` environment
22 | // since normally you expect tests to produce the same
23 | // results for everyone
24 | NODE_ENV !== 'test' && `${paths.dotenv}.local`,
25 | paths.dotenv,
26 | ].filter(Boolean);
27 |
28 | // Load environment variables from .env* files. Suppress warnings using silent
29 | // if this file is missing. dotenv will never modify any environment variables
30 | // that have already been set. Variable expansion is supported in .env files.
31 | // https://github.com/motdotla/dotenv
32 | // https://github.com/motdotla/dotenv-expand
33 | dotenvFiles.forEach(dotenvFile => {
34 | if (fs.existsSync(dotenvFile)) {
35 | require('dotenv-expand')(
36 | require('dotenv').config({
37 | path: dotenvFile,
38 | })
39 | );
40 | }
41 | });
42 |
43 | // We support resolving modules according to `NODE_PATH`.
44 | // This lets you use absolute paths in imports inside large monorepos:
45 | // https://github.com/facebook/create-react-app/issues/253.
46 | // It works similar to `NODE_PATH` in Node itself:
47 | // https://nodejs.org/api/modules.html#modules_loading_from_the_global_folders
48 | // Note that unlike in Node, only *relative* paths from `NODE_PATH` are honored.
49 | // Otherwise, we risk importing Node.js core modules into an app instead of Webpack shims.
50 | // https://github.com/facebook/create-react-app/issues/1023#issuecomment-265344421
51 | // We also resolve them to make sure all tools using them work consistently.
52 | const appDirectory = fs.realpathSync(process.cwd());
53 | process.env.NODE_PATH = (process.env.NODE_PATH || '')
54 | .split(path.delimiter)
55 | .filter(folder => folder && !path.isAbsolute(folder))
56 | .map(folder => path.resolve(appDirectory, folder))
57 | .join(path.delimiter);
58 |
59 | // Grab NODE_ENV and REACT_APP_* environment variables and prepare them to be
60 | // injected into the application via DefinePlugin in Webpack configuration.
61 | const REACT_APP = /^REACT_APP_/i;
62 |
63 | function getClientEnvironment(publicUrl) {
64 | const raw = Object.keys(process.env)
65 | .filter(key => REACT_APP.test(key))
66 | .reduce(
67 | (env, key) => {
68 | env[key] = process.env[key];
69 | return env;
70 | },
71 | {
72 | // Useful for determining whether we’re running in production mode.
73 | // Most importantly, it switches React into the correct mode.
74 | NODE_ENV: process.env.NODE_ENV || 'development',
75 | // Useful for resolving the correct path to static assets in `public`.
76 | // For example,
.
77 | // This should only be used as an escape hatch. Normally you would put
78 | // images into the `src` and `import` them in code to get their paths.
79 | PUBLIC_URL: publicUrl,
80 | VERSION: process.env.npm_package_version,
81 | }
82 | );
83 | // Stringify all values so we can feed into Webpack DefinePlugin
84 | const stringified = {
85 | 'process.env': Object.keys(raw).reduce((env, key) => {
86 | env[key] = JSON.stringify(raw[key]);
87 | return env;
88 | }, {}),
89 | };
90 |
91 | return { raw, stringified };
92 | }
93 |
94 | module.exports = getClientEnvironment;
95 |
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/config/jest/cssTransform.js:
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1 | 'use strict';
2 |
3 | // This is a custom Jest transformer turning style imports into empty objects.
4 | // http://facebook.github.io/jest/docs/en/webpack.html
5 |
6 | module.exports = {
7 | process() {
8 | return 'module.exports = {};';
9 | },
10 | getCacheKey() {
11 | // The output is always the same.
12 | return 'cssTransform';
13 | },
14 | };
15 |
--------------------------------------------------------------------------------
/config/jest/fileTransform.js:
--------------------------------------------------------------------------------
1 | 'use strict';
2 |
3 | const path = require('path');
4 | const camelcase = require('camelcase');
5 |
6 | // This is a custom Jest transformer turning file imports into filenames.
7 | // http://facebook.github.io/jest/docs/en/webpack.html
8 |
9 | module.exports = {
10 | process(src, filename) {
11 | const assetFilename = JSON.stringify(path.basename(filename));
12 |
13 | if (filename.match(/\.svg$/)) {
14 | // Based on how SVGR generates a component name:
15 | // https://github.com/smooth-code/svgr/blob/01b194cf967347d43d4cbe6b434404731b87cf27/packages/core/src/state.js#L6
16 | const pascalCaseFileName = camelcase(path.parse(filename).name, {
17 | pascalCase: true,
18 | });
19 | const componentName = `Svg${pascalCaseFileName}`;
20 | return `const React = require('react');
21 | module.exports = {
22 | __esModule: true,
23 | default: ${assetFilename},
24 | ReactComponent: React.forwardRef(function ${componentName}(props, ref) {
25 | return {
26 | $$typeof: Symbol.for('react.element'),
27 | type: 'svg',
28 | ref: ref,
29 | key: null,
30 | props: Object.assign({}, props, {
31 | children: ${assetFilename}
32 | })
33 | };
34 | }),
35 | };`;
36 | }
37 |
38 | return `module.exports = ${assetFilename};`;
39 | },
40 | };
41 |
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/config/modules.js:
--------------------------------------------------------------------------------
1 | 'use strict';
2 |
3 | const fs = require('fs');
4 | const path = require('path');
5 | const paths = require('./paths');
6 | const chalk = require('react-dev-utils/chalk');
7 |
8 | /**
9 | * Get the baseUrl of a compilerOptions object.
10 | *
11 | * @param {Object} options
12 | */
13 | function getAdditionalModulePaths(options = {}) {
14 | const baseUrl = options.baseUrl;
15 |
16 | // We need to explicitly check for null and undefined (and not a falsy value) because
17 | // TypeScript treats an empty string as `.`.
18 | if (baseUrl == null) {
19 | // If there's no baseUrl set we respect NODE_PATH
20 | // Note that NODE_PATH is deprecated and will be removed
21 | // in the next major release of create-react-app.
22 |
23 | const nodePath = process.env.NODE_PATH || '';
24 | return nodePath.split(path.delimiter).filter(Boolean);
25 | }
26 |
27 | const baseUrlResolved = path.resolve(paths.appPath, baseUrl);
28 |
29 | // We don't need to do anything if `baseUrl` is set to `node_modules`. This is
30 | // the default behavior.
31 | if (path.relative(paths.appNodeModules, baseUrlResolved) === '') {
32 | return null;
33 | }
34 |
35 | // Allow the user set the `baseUrl` to `appSrc`.
36 | if (path.relative(paths.appSrc, baseUrlResolved) === '') {
37 | return [paths.appSrc];
38 | }
39 |
40 | // Otherwise, throw an error.
41 | throw new Error(
42 | chalk.red.bold(
43 | "Your project's `baseUrl` can only be set to `src` or `node_modules`." +
44 | ' Create React App does not support other values at this time.'
45 | )
46 | );
47 | }
48 |
49 | function getModules() {
50 | // Check if TypeScript is setup
51 | const hasTsConfig = fs.existsSync(paths.appTsConfig);
52 | const hasJsConfig = fs.existsSync(paths.appJsConfig);
53 |
54 | if (hasTsConfig && hasJsConfig) {
55 | throw new Error(
56 | 'You have both a tsconfig.json and a jsconfig.json. If you are using TypeScript please remove your jsconfig.json file.'
57 | );
58 | }
59 |
60 | let config;
61 |
62 | // If there's a tsconfig.json we assume it's a
63 | // TypeScript project and set up the config
64 | // based on tsconfig.json
65 | if (hasTsConfig) {
66 | config = require(paths.appTsConfig);
67 | // Otherwise we'll check if there is jsconfig.json
68 | // for non TS projects.
69 | } else if (hasJsConfig) {
70 | config = require(paths.appJsConfig);
71 | }
72 |
73 | config = config || {};
74 | const options = config.compilerOptions || {};
75 |
76 | const additionalModulePaths = getAdditionalModulePaths(options);
77 |
78 | return {
79 | additionalModulePaths: additionalModulePaths,
80 | hasTsConfig,
81 | };
82 | }
83 |
84 | module.exports = getModules();
85 |
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/config/paths.js:
--------------------------------------------------------------------------------
1 | 'use strict';
2 |
3 | const path = require('path');
4 | const fs = require('fs');
5 | const url = require('url');
6 |
7 | // Make sure any symlinks in the project folder are resolved:
8 | // https://github.com/facebook/create-react-app/issues/637
9 | const appDirectory = fs.realpathSync(process.cwd());
10 | const resolveApp = relativePath => path.resolve(appDirectory, relativePath);
11 |
12 | const envPublicUrl = process.env.PUBLIC_URL;
13 |
14 | function ensureSlash(inputPath, needsSlash) {
15 | const hasSlash = inputPath.endsWith('/');
16 | if (hasSlash && !needsSlash) {
17 | return inputPath.substr(0, inputPath.length - 1);
18 | } else if (!hasSlash && needsSlash) {
19 | return `${inputPath}/`;
20 | } else {
21 | return inputPath;
22 | }
23 | }
24 |
25 | const getPublicUrl = appPackageJson =>
26 | envPublicUrl || require(appPackageJson).homepage;
27 |
28 | // We use `PUBLIC_URL` environment variable or "homepage" field to infer
29 | // "public path" at which the app is served.
30 | // Webpack needs to know it to put the right