├── .gitattributes ├── .github └── workflows │ └── bob.yml ├── .gitignore ├── README.md ├── assets ├── custom_resources │ └── castle_scene │ │ └── level_objects.json ├── debug │ ├── arrowDown.png │ ├── arrowLeft.png │ ├── arrowRight.png │ ├── arrowUp.png │ ├── audioOff.png │ ├── audioOn.png │ ├── backward.png │ ├── barsHorizontal.png │ ├── barsVertical.png │ ├── basket.png │ ├── button1.png │ ├── button2.png │ ├── button3.png │ ├── buttonA.png │ ├── buttonB.png │ ├── buttonL.png │ ├── buttonL1.png │ ├── buttonL2.png │ ├── buttonR.png │ ├── buttonR1.png │ ├── buttonR2.png │ ├── buttonSelect.png │ ├── buttonStart.png │ ├── buttonX.png │ ├── buttonY.png │ ├── cart.png │ ├── checkmark.png │ ├── contrast.png │ ├── cross.png │ ├── door.png │ ├── down.png │ ├── downLeft.png │ ├── downRight.png │ ├── exclamation.png │ ├── exitLeft.png │ ├── exitRight.png │ ├── export.png │ ├── fastForward.png │ ├── film.png │ ├── forward.png │ ├── gamepad.png │ ├── gamepad1.png │ ├── gamepad2.png │ ├── gamepad3.png │ ├── gamepad4.png │ ├── gear.png │ ├── home.png │ ├── import.png │ ├── information.png │ ├── joystick.png │ ├── joystickLeft.png │ ├── joystickRight.png │ ├── joystickUp.png │ ├── larger.png │ ├── leaderboardsComplex.png │ ├── leaderboardsSimple.png │ ├── locked.png │ ├── massiveMultiplayer.png │ ├── medal1.png │ ├── medal2.png │ ├── menuGrid.png │ ├── menuList.png │ ├── minus.png │ ├── mouse.png │ ├── multiplayer.png │ ├── musicOff.png │ ├── musicOn.png │ ├── next.png │ ├── open.png │ ├── pause.png │ ├── phone.png │ ├── plus.png │ ├── power.png │ ├── previous.png │ ├── question.png │ ├── return.png │ ├── rewind.png │ ├── save.png │ ├── scrollHorizontal.png │ ├── scrollVertical.png │ ├── share1.png │ ├── share2.png │ ├── signal1.png │ ├── signal2.png │ ├── signal3.png │ ├── singleplayer.png │ ├── smaller.png │ ├── star.png │ ├── stop.png │ ├── tablet.png │ ├── target.png │ ├── trashcan.png │ ├── trashcanOpen.png │ ├── trophy.png │ ├── unlocked.png │ ├── up.png │ ├── upLeft.png │ ├── upRight.png │ ├── video.png │ ├── warning.png │ ├── wrench.png │ ├── zoom.png │ ├── zoomDefault.png │ ├── zoomIn.png │ └── zoomOut.png ├── fonts │ ├── roboto_bold.font │ ├── roboto_bold_italic.font │ ├── roboto_italic.font │ ├── roboto_mono_bold.font │ ├── roboto_mono_regular.font │ ├── roboto_regular.font │ └── ttf │ │ ├── Roboto-Bold.ttf │ │ ├── Roboto-BoldItalic.ttf │ │ ├── Roboto-Italic.ttf │ │ ├── Roboto-Regular.ttf │ │ ├── RobotoMono-Bold.ttf │ │ └── RobotoMono-Regular.ttf ├── gui │ ├── button_icon.gui │ └── scene_item.gui ├── images │ ├── empty.png │ ├── main.atlas │ └── white.png ├── materials │ ├── base_3d.material │ └── base_3d_notdraw.material ├── meshes │ ├── box.collection │ ├── capsule.buffer │ ├── capsule.collection │ ├── capsule.mesh │ ├── concavemesh.buffer │ ├── concavemesh.collection │ ├── concavemesh.mesh │ ├── cone.buffer │ ├── cone.collection │ ├── cone.mesh │ ├── convexmesh.buffer │ ├── convexmesh.collection │ ├── convexmesh.mesh │ ├── cylinder.buffer │ ├── cylinder.collection │ ├── cylinder.mesh │ ├── dumbbell.buffer │ ├── dumbbell.collection │ ├── dumbbell.mesh │ ├── heightfield.buffer │ ├── pile.buffer │ ├── pile.collection │ ├── pile.mesh │ ├── sphere.buffer │ ├── sphere.collection │ └── sphere.mesh ├── parse_level.bat └── parse_level.py ├── castle_scene ├── Collection.collection ├── gameobjects │ ├── anvil_Mesh1_Model.001.go │ ├── archer.001_Mesh1_Group1_archer1_Model.001.go │ ├── archer_Mesh1_Group1_archer1_Model.001.go │ ├── archer_shooting.002_Mesh1_Group1_Model.001.go │ ├── archer_shooting_Mesh1_Group1_Model.001.go │ ├── arrow.002_Mesh1_Model.001.go │ ├── arrow_Mesh1_Model.001.go │ ├── arrowbag.002_Mesh1_Model.001.go │ ├── arrowbag.003_Mesh1_Model.001.go │ ├── arrowbag.004_Mesh1_Model.001.go │ ├── arrowbag_Mesh1_Model.001.go │ ├── axe_Mesh1_Model.001.go │ ├── bale.001_Mesh1_Group1_Model.001.go │ ├── bale.002_Mesh1_Group1_Model.001.go │ ├── bale.003_Mesh1_Group1_Model.001.go │ ├── bale.004_Mesh1_Group1_Model.001.go │ ├── bale.005_Mesh1_Group1_Model.001.go │ ├── bale.006_Mesh1_Group1_Model.002.go │ ├── bale.007_Mesh1_Group1_Model.001.go │ ├── bale.008_Mesh1_Group1_Model.001.go │ ├── bale.009_Mesh1_Group1_Model.001.go │ ├── bale.010_Mesh1_Group1_Model.001.go │ ├── bale_Mesh1_Group1_Model.001.go │ ├── barn_Mesh1_Group1_Model.001.go │ ├── barracks_Mesh1_Group1_Model.001.go │ ├── barrel.000_Mesh1_Model.001.go │ ├── barrel.001_Mesh1_Model.001.go │ ├── barrel.002_Mesh1_Model.001.go │ ├── barrel.003_Mesh1_Model.001.go │ ├── barrel.004_Mesh1_Model.001.go │ ├── barrel.006_Mesh1_Model.001.go │ ├── barrel.007_Mesh1_Model.001.go │ ├── barrel.008_Mesh1_Model.001.go │ ├── barrel.009_Mesh1_Model.001.go │ ├── barrel.010_Mesh1_Model.001.go │ ├── barrel.013_Mesh1_Model.001.go │ ├── bench.001_Mesh1_Model.001.go │ ├── bench.002_Mesh1_Model.001.go │ ├── bench.003_Mesh1_Model.001.go │ ├── bench.004_Mesh1_Model.001.go │ ├── bench.005_Mesh1_Model.001.go │ ├── bench_Mesh1_Model.001.go │ ├── blacksmith_Mesh1_Model.001.go │ ├── bow.002_Mesh1_Model.001.go │ ├── bow.003_Mesh1_Model.001.go │ ├── bow.004_Mesh1_Model.001.go │ ├── bow_Mesh1_Model.001.go │ ├── bull_Mesh1_bull1_Model.001.go │ ├── bush.001_Mesh1_Model.001.go │ ├── bush.002_Mesh1_Model.001.go │ ├── bush.003_Mesh1_Model.001.go │ ├── bush.004_Mesh1_Model.001.go │ ├── bush.005_Mesh1_Model.001.go │ ├── bush.006_Mesh1_Model.001.go │ ├── bush.007_Mesh1_Model.001.go │ ├── bush.008_Mesh1_Model.001.go │ ├── bush.009_Mesh1_Model.001.go │ ├── bush.010_Mesh1_Model.001.go │ ├── bush.011_Mesh1_Model.001.go │ ├── bush.012_Mesh1_Model.001.go │ ├── bush.013_Mesh1_Model.001.go │ ├── bush.014_Mesh1_Model.001.go │ ├── bush.015_Mesh1_Model.001.go │ ├── bush_Mesh1_Model.001.go │ ├── canopy.001_Mesh1_Model.001.go │ ├── canopy_Mesh1_Model.001.go │ ├── castle_cliff.001_Mesh1_Group1_Model.001.go │ ├── castle_grass.001_Mesh1_Model.001.go │ ├── castle_grass.002_Mesh1_Model.001.go │ ├── castle_grass.003_Mesh1_Model.001.go │ ├── castle_grass.004_Mesh1_Model.001.go │ ├── castle_grass_Mesh1_Model.001.go │ ├── castle_part1_Mesh1_Group1_Model.001.go │ ├── castle_part2.001_Mesh1_Model.001.go │ ├── castle_part2_Mesh1_Model.001.go │ ├── castle_part3_Mesh1_Group1_Model.001.go │ ├── castle_part4_Mesh1_Model.001.go │ ├── castle_part5_Mesh1_Model.001.go │ ├── castle_part6_Mesh1_Group1_Model.001.go │ ├── castle_walls_Mesh1_Group1_Model.001.go │ ├── charriot.001_Mesh1_Group1_Model.001.go │ ├── charriot.003_Mesh1_Group1_Model.001.go │ ├── chopped_tree_Mesh1_Model.001.go │ ├── chopped_wood_Mesh1_Model.001.go │ ├── cliff.001_Mesh1_Model.001.go │ ├── cliff.002_Mesh1_Model.001.go │ ├── cliff.003_Mesh1_Model.001.go │ ├── cliff.004_Mesh1_Model.001.go │ ├── cliff.005_Mesh1_Model.001.go │ ├── cliff_Mesh1_Model.001.go │ ├── crate.001_Mesh1_Model.001.go │ ├── crate.002_Mesh1_Model.001.go │ ├── crate.003_Mesh1_Model.001.go │ ├── crate.004_Mesh1_Model.001.go │ ├── crate.005_Mesh1_Model.001.go │ ├── crate.006_Mesh1_Model.001.go │ ├── crate.008_Mesh1_Model.001.go │ ├── crate.009_Mesh1_Model.001.go │ ├── crate.010_Mesh1_Model.001.go │ ├── crate.011_Mesh1_Model.001.go │ ├── crate.012_Mesh1_Model.001.go │ ├── crate.013_Mesh1_Model.001.go │ ├── crate.014_Mesh1_Model.001.go │ ├── crate_Mesh1_Model.001.go │ ├── dirtcliff.001_Mesh1_Model.001.go │ ├── dirtcliff_Mesh1_Model.001.go │ ├── door1.001_Mesh1_Model.001.go │ ├── door1.002_Mesh1_Model.001.go │ ├── door1.003_Mesh1_Model.001.go │ ├── door1.004_Mesh1_Model.001.go │ ├── door1.005_Mesh1_Model.001.go │ ├── door1_Mesh1_Model.001.go │ ├── door2.001_Mesh1_Model.001.go │ ├── door2.002_Mesh1_Model.001.go │ ├── door2.003_Mesh1_Model.001.go │ ├── door2.004_Mesh1_Model.001.go │ ├── door2.005_Mesh1_Model.001.go │ ├── door2.006_Mesh1_Model.001.go │ ├── door2.007_Mesh1_Model.001.go │ ├── door2.008_Mesh1_Model.001.go │ ├── door2.009_Mesh1_Model.001.go │ ├── door2.010_Mesh1_Model.001.go │ ├── door2.011_Mesh1_Model.001.go │ ├── door2.012_Mesh1_Model.001.go │ ├── door2_Mesh1_Model.001.go │ ├── door3_Mesh1_Model.001.go │ ├── duke_Mesh1_Model.001.go │ ├── fence1.001_Mesh1_Model.001.go │ ├── fence1.002_Mesh1_Model.001.go │ ├── fence1.003_Mesh1_Model.001.go │ ├── fence1.004_Mesh1_Model.001.go │ ├── fence1.005_Mesh1_Model.001.go │ ├── fence1.006_Mesh1_Model.001.go │ ├── fence1.007_Mesh1_Model.001.go │ ├── fence1_Mesh1_Model.001.go │ ├── fence2.001_Mesh1_Model.001.go │ ├── fence2.002_Mesh1_Model.001.go │ ├── fence2.003_Mesh1_Model.001.go │ ├── fence2.004_Mesh1_Model.001.go │ ├── fence2.005_Mesh1_Model.001.go │ ├── fence2_Mesh1_Model.001.go │ ├── forge_Mesh1_Model.001.go │ ├── gate_tower_Mesh1_Group1_Model.001.go │ ├── guard.001_Mesh1_Model.001.go │ ├── guard.002_Mesh1_Model.001.go │ ├── guard.003_Mesh1_Model.001.go │ ├── guard.004_Mesh1_Model.001.go │ ├── guard_Mesh1_Model.001.go │ ├── hammer.001_Mesh1_Model.001.go │ ├── hammer_Mesh1_Model.001.go │ ├── hay.001_Mesh1_Model.001.go │ ├── hay.002_Mesh1_Model.001.go │ ├── hay.003_Mesh1_Model.001.go │ ├── hay.004_Mesh1_Model.001.go │ ├── hay.005_Mesh1_Model.001.go │ ├── hay_Mesh1_Model.001.go │ ├── hoe.001_Mesh1_Model.001.go │ ├── hoe_Mesh1_Model.001.go │ ├── horse.001_Mesh5_Model.001.go │ ├── horse_Mesh5_Model.002.go │ ├── house1_Mesh6_Model.002.go │ ├── house2_Mesh1_Group1_Model.001.go │ ├── house3.001_Mesh2_Model.001.go │ ├── house3_Mesh2_Model.001.go │ ├── house4_Mesh1_Model.001.go │ ├── house5_Mesh1_Model.001.go │ ├── house6_Mesh1_Group1_Model.001.go │ ├── house7_Mesh1_Model.001.go │ ├── ladder.001_Mesh1_Group1_Model.001.go │ ├── ladder_Mesh1_Group1_Model.001.go │ ├── lowpoly_forest.001_Mesh1_Model.001.go │ ├── lowpoly_forest.002_Mesh1_Model.001.go │ ├── lowpoly_forest.003_Mesh1_Model.001.go │ ├── lowpoly_forest.004_Mesh1_Model.001.go │ ├── lowpoly_forest_Mesh1_Model.001.go │ ├── mountain.001_Mesh1_Model.001.go │ ├── mountain_Mesh1_Model.001.go │ ├── pavement.001_Mesh1_Model.001.go │ ├── pavement.002_Mesh1_Model.001.go │ ├── pavement_Mesh1_Model.001.go │ ├── peasant_female.001_Mesh1_Model.001.go │ ├── peasant_female.002_Mesh1_Model.001.go │ ├── peasant_female_Mesh1_Model.001.go │ ├── peasant_male1.001_Mesh1_Model.001.go │ ├── peasant_male1.002_Mesh1_Model.001.go │ ├── peasant_male1.003_Mesh1_Model.001.go │ ├── peasant_male1_Mesh1_Model.001.go │ ├── peasant_male2_Mesh1_Model.001.go │ ├── peasant_picking.001_Mesh1_Model.001.go │ ├── peasant_picking_Mesh1_Model.001.go │ ├── peasant_walk.001_Mesh1_Model.001.go │ ├── peasant_walk.002_Mesh1_Model.001.go │ ├── platform1_Mesh1_Model.001.go │ ├── platform2_Mesh1_Model.002.go │ ├── ploughland.001_Mesh1_Model.001.go │ ├── ploughland.003_Mesh1_Model.001.go │ ├── ploughland_Mesh1_Model.001.go │ ├── royal_female1_Mesh1_Model.001.go │ ├── royal_female2_Mesh1_Model.001.go │ ├── royal_female3_Mesh1_Model.001.go │ ├── royal_stairs_Mesh1_Group1_Model.001.go │ ├── shed.001_Mesh1_Model.001.go │ ├── shed.002_Mesh1_Model.001.go │ ├── shed.003_Mesh1_Model.001.go │ ├── shed.004_Mesh1_Model.001.go │ ├── shed_Mesh1_Model.001.go │ ├── sheep1.001_Mesh1_Model.001.go │ ├── sheep1.002_Mesh1_Model.001.go │ ├── sheep1_Mesh1_Model.001.go │ ├── sheep2.001_Mesh1_Model.001.go │ ├── sheep2_Mesh1_Model.001.go │ ├── shield.001_Mesh1_Model.001.go │ ├── shield.002_Mesh1_Model.001.go │ ├── shield.003_Mesh1_Model.001.go │ ├── shield_Mesh1_Model.001.go │ ├── spear.001_Mesh1_Model.001.go │ ├── spear.002_Mesh1_Model.001.go │ ├── spear.003_Mesh1_Model.001.go │ ├── spear.004_Mesh1_Model.001.go │ ├── spear_Mesh1_Model.001.go │ ├── stable_Mesh1_Model.001.go │ ├── stairs.001_Mesh1_Model.001.go │ ├── stairs_Mesh1_Model.001.go │ ├── steppe_grass.001_Mesh1_Model.001.go │ ├── steppe_grass.002_Mesh1_Model.001.go │ ├── steppe_grass.003_Mesh1_Model.001.go │ ├── steppe_grass.004_Mesh1_Model.001.go │ ├── steppe_grass.005_Mesh1_Model.001.go │ ├── steppe_grass.006_Mesh1_Model.001.go │ ├── steppe_grass.007_Mesh1_Model.001.go │ ├── steppe_grass.009_Mesh1_Model.001.go │ ├── steppe_grass_Mesh1_Model.001.go │ ├── stone_wall1.001_Mesh1_Model.001.go │ ├── stone_wall1.002_Mesh1_Model.001.go │ ├── stone_wall1.003_Mesh1_Model.001.go │ ├── stone_wall1.004_Mesh1_Model.001.go │ ├── stone_wall1.005_Mesh1_Model.001.go │ ├── stone_wall1.006_Mesh1_Model.001.go │ ├── stone_wall1.007_Mesh1_Model.001.go │ ├── stone_wall1.008_Mesh1_Model.001.go │ ├── stone_wall1.009_Mesh1_Model.001.go │ ├── stone_wall1.010_Mesh1_Model.001.go │ ├── stone_wall1.011_Mesh1_Model.001.go │ ├── stone_wall1.012_Mesh1_Model.001.go │ ├── stone_wall1.013_Mesh1_Model.001.go │ ├── stone_wall1.014_Mesh1_Model.001.go │ ├── stone_wall1.015_Mesh1_Model.001.go │ ├── stone_wall1.016_Mesh1_Model.001.go │ ├── stone_wall1.017_Mesh1_Model.001.go │ ├── stone_wall1.018_Mesh1_Model.001.go │ ├── stone_wall1.019_Mesh1_Model.001.go │ ├── stone_wall1.020_Mesh1_Model.001.go │ ├── stone_wall1.021_Mesh1_Model.001.go │ ├── stone_wall1.023_Mesh1_Model.001.go │ ├── stone_wall1.024_Mesh1_Model.001.go │ ├── stone_wall1.025_Mesh1_Model.001.go │ ├── stone_wall1.026_Mesh1_Model.001.go │ ├── stone_wall1_Mesh1_Model.001.go │ ├── stone_wall2.001_Mesh1_Model.001.go │ ├── stone_wall2.002_Mesh1_Model.001.go │ ├── stone_wall2_Mesh1_Model.001.go │ ├── sword1.001_Mesh1_Model.001.go │ ├── sword1.002_Mesh1_Model.001.go │ ├── sword1.003_Mesh1_Model.001.go │ ├── sword1_Mesh1_Model.001.go │ ├── sword2.001_Mesh1_Model.001.go │ ├── sword2_Mesh1_Model.001.go │ ├── sword_fighter1_Mesh5_Model.001.go │ ├── sword_fighter2_Mesh4_Model.001.go │ ├── swordsman1_Mesh1_Model.001.go │ ├── swordsman2_Mesh1_Model.001.go │ ├── table.001_Mesh1_Model.001.go │ ├── table.002_Mesh1_Model.001.go │ ├── table.003_Mesh1_Model.001.go │ ├── table_Mesh1_Model.001.go │ ├── target.001_Mesh2_Model.002.go │ ├── target.002_Mesh2_Model.001.go │ ├── target_Mesh2_Model.001.go │ ├── tombstone1_Mesh1_Model.001.go │ ├── tombstone2_Mesh1_Model.001.go │ ├── tower_Mesh5_Model.001.go │ ├── tree.001_Mesh1_Model.001.go │ ├── tree.002_Mesh1_Model.001.go │ ├── tree.003_Mesh1_Model.001.go │ ├── tree.004_Mesh1_Model.001.go │ ├── tree.005_Mesh1_Model.001.go │ ├── tree.006_Mesh1_Model.001.go │ ├── tree.007_Mesh1_Model.001.go │ ├── tree.009_Mesh1_Model.001.go │ ├── tree.010_Mesh1_Model.001.go │ ├── tree.011_Mesh1_Model.001.go │ ├── tree.013_Mesh1_Model.001.go │ ├── tree.014_Mesh1_Model.001.go │ ├── tree.015_Mesh1_Model.001.go │ ├── tree.016_Mesh1_Model.001.go │ ├── tree.017_Mesh1_Model.001.go │ ├── tree.018_Mesh1_Model.001.go │ ├── tree.020_Mesh1_Model.001.go │ ├── tree.022_Mesh1_Model.001.go │ ├── tree.023_Mesh1_Model.001.go │ ├── tree.024_Mesh1_Model.001.go │ ├── tree.025_Mesh1_Model.001.go │ ├── tree.026_Mesh1_Model.001.go │ ├── tree.027_Mesh1_Model.001.go │ ├── tree_Mesh1_Model.001.go │ ├── vegetable_crate.001_Mesh1_Model.001.go │ ├── vegetable_crate.002_Mesh1_Model.001.go │ ├── vegetable_crate.004_Mesh1_Model.001.go │ ├── vegetable_crate.005_Mesh1_Model.001.go │ ├── vegetable_crate.006_Mesh1_Model.001.go │ ├── vegetable_crate.007_Mesh1_Model.001.go │ ├── waterbowl.001_Mesh1_Model.001.go │ ├── waterbowl.002_Mesh1_Model.001.go │ ├── waterbowl_Mesh1_Model.001.go │ ├── wheel.001_Mesh1_Model.001.go │ ├── wheel_Mesh1_Model.001.go │ ├── window1.001_Mesh1_Model.001.go │ ├── window1.002_Mesh1_Model.001.go │ ├── window1.003_Mesh1_Model.001.go │ ├── window1.004_Mesh1_Model.001.go │ ├── window1.005_Mesh1_Model.001.go │ ├── window1.006_Mesh1_Model.001.go │ ├── window1.007_Mesh1_Model.001.go │ ├── window1.008_Mesh1_Model.001.go │ ├── window1.009_Mesh1_Model.001.go │ ├── window1_Mesh1_Model.001.go │ ├── window2.001_Mesh1_Model.001.go │ ├── window2.002_Mesh1_Model.001.go │ ├── window2.003_Mesh1_Model.001.go │ ├── window2.004_Mesh1_Model.001.go │ ├── window2.005_Mesh1_Model.001.go │ ├── window2.006_Mesh1_Model.001.go │ ├── window2.007_Mesh1_Model.001.go │ ├── window2_Mesh1_Model.001.go │ ├── window3.001_Mesh1_Model.001.go │ ├── window3.002_Mesh1_Model.001.go │ ├── window3.003_Mesh1_Model.001.go │ ├── window3.004_Mesh1_Model.001.go │ ├── window3.005_Mesh1_Model.001.go │ ├── window3.006_Mesh1_Model.001.go │ ├── window3.007_Mesh1_Model.001.go │ ├── window3.008_Mesh1_Model.001.go │ ├── window3.009_Mesh1_Model.001.go │ ├── window3.010_Mesh1_Model.001.go │ ├── window3.011_Mesh1_Model.001.go │ ├── window3_Mesh1_Model.001.go │ ├── window4.001_Mesh1_Model.001.go │ ├── window4_Mesh1_Model.001.go │ ├── window5.001_Mesh1_Model.001.go │ ├── window5.002_Mesh1_Model.001.go │ ├── window5.003_Mesh1_Model.001.go │ ├── window5.004_Mesh1_Model.001.go │ ├── window5.005_Mesh1_Model.001.go │ ├── window5.006_Mesh1_Model.001.go │ ├── window5.007_Mesh1_Model.001.go │ ├── window5.008_Mesh1_Model.001.go │ ├── window5.009_Mesh1_Model.001.go │ ├── window5_Mesh1_Model.001.go │ ├── window6.001_Mesh1_Model.001.go │ ├── window6.002_Mesh1_Model.001.go │ ├── window6.003_Mesh1_Model.001.go │ ├── window6.004_Mesh1_Model.001.go │ ├── window6.005_Mesh1_Model.001.go │ ├── window6.006_Mesh1_Model.001.go │ ├── window6.007_Mesh1_Model.001.go │ ├── window6.008_Mesh1_Model.001.go │ ├── window6.009_Mesh1_Model.001.go │ ├── window6.010_Mesh1_Model.001.go │ ├── window6.011_Mesh1_Model.001.go │ ├── window6.012_Mesh1_Model.001.go │ ├── window6.013_Mesh1_Model.001.go │ ├── window6.014_Mesh1_Model.001.go │ ├── window6.015_Mesh1_Model.001.go │ ├── window6.016_Mesh1_Model.001.go │ ├── window6.017_Mesh1_Model.001.go │ ├── window6_Mesh1_Model.001.go │ ├── window7_Mesh1_Model.001.go │ └── woodcutter_Mesh1_Model.001.go ├── images │ └── Default OBJ 001_base_color_ccccccff.png ├── materials │ ├── black.png │ ├── grey.png │ ├── normal.png │ ├── pbr-lightmap.fp │ ├── pbr-lightmap.material │ ├── pbr-lightmap.vp │ ├── pbr-simple.fp │ ├── pbr-simple.material │ ├── pbr-simple.vp │ └── white.png └── meshes │ ├── anvil_Mesh1_Model.001.buffer │ ├── anvil_Mesh1_Model.001.mesh │ ├── archer.001_Mesh1_Group1_archer1_Model.001.buffer │ ├── archer.001_Mesh1_Group1_archer1_Model.001.mesh │ ├── archer_Mesh1_Group1_archer1_Model.001.buffer │ ├── archer_Mesh1_Group1_archer1_Model.001.mesh │ ├── archer_shooting.002_Mesh1_Group1_Model.001.buffer │ ├── archer_shooting.002_Mesh1_Group1_Model.001.mesh │ ├── archer_shooting_Mesh1_Group1_Model.001.buffer │ ├── archer_shooting_Mesh1_Group1_Model.001.mesh │ ├── arrow.002_Mesh1_Model.001.buffer │ ├── arrow.002_Mesh1_Model.001.mesh │ ├── arrow_Mesh1_Model.001.buffer │ ├── arrow_Mesh1_Model.001.mesh │ ├── arrowbag.002_Mesh1_Model.001.buffer │ ├── arrowbag.002_Mesh1_Model.001.mesh │ ├── arrowbag.003_Mesh1_Model.001.buffer │ ├── arrowbag.003_Mesh1_Model.001.mesh │ ├── arrowbag.004_Mesh1_Model.001.buffer │ ├── arrowbag.004_Mesh1_Model.001.mesh │ ├── arrowbag_Mesh1_Model.001.buffer │ ├── arrowbag_Mesh1_Model.001.mesh │ ├── axe_Mesh1_Model.001.buffer │ ├── axe_Mesh1_Model.001.mesh │ ├── bale.001_Mesh1_Group1_Model.001.buffer │ ├── bale.001_Mesh1_Group1_Model.001.mesh │ ├── bale.002_Mesh1_Group1_Model.001.buffer │ ├── bale.002_Mesh1_Group1_Model.001.mesh │ ├── bale.003_Mesh1_Group1_Model.001.buffer │ ├── bale.003_Mesh1_Group1_Model.001.mesh │ ├── bale.004_Mesh1_Group1_Model.001.buffer │ ├── bale.004_Mesh1_Group1_Model.001.mesh │ ├── bale.005_Mesh1_Group1_Model.001.buffer │ ├── bale.005_Mesh1_Group1_Model.001.mesh │ ├── bale.006_Mesh1_Group1_Model.002.buffer │ ├── bale.006_Mesh1_Group1_Model.002.mesh │ ├── bale.007_Mesh1_Group1_Model.001.buffer │ ├── bale.007_Mesh1_Group1_Model.001.mesh │ ├── bale.008_Mesh1_Group1_Model.001.buffer │ ├── bale.008_Mesh1_Group1_Model.001.mesh │ ├── bale.009_Mesh1_Group1_Model.001.buffer │ ├── bale.009_Mesh1_Group1_Model.001.mesh │ ├── bale.010_Mesh1_Group1_Model.001.buffer │ ├── bale.010_Mesh1_Group1_Model.001.mesh │ ├── bale_Mesh1_Group1_Model.001.buffer │ ├── bale_Mesh1_Group1_Model.001.mesh │ ├── barn_Mesh1_Group1_Model.001.buffer │ ├── barn_Mesh1_Group1_Model.001.mesh │ ├── barracks_Mesh1_Group1_Model.001.buffer │ ├── barracks_Mesh1_Group1_Model.001.mesh │ ├── barrel.000_Mesh1_Model.001.buffer │ ├── barrel.000_Mesh1_Model.001.mesh │ ├── barrel.001_Mesh1_Model.001.buffer │ ├── barrel.001_Mesh1_Model.001.mesh │ ├── barrel.002_Mesh1_Model.001.buffer │ ├── barrel.002_Mesh1_Model.001.mesh │ ├── barrel.003_Mesh1_Model.001.buffer │ ├── barrel.003_Mesh1_Model.001.mesh │ ├── barrel.004_Mesh1_Model.001.buffer │ ├── barrel.004_Mesh1_Model.001.mesh │ ├── barrel.006_Mesh1_Model.001.buffer │ ├── barrel.006_Mesh1_Model.001.mesh │ ├── barrel.007_Mesh1_Model.001.buffer │ ├── barrel.007_Mesh1_Model.001.mesh │ ├── barrel.008_Mesh1_Model.001.buffer │ ├── barrel.008_Mesh1_Model.001.mesh │ ├── barrel.009_Mesh1_Model.001.buffer │ ├── barrel.009_Mesh1_Model.001.mesh │ ├── barrel.010_Mesh1_Model.001.buffer │ ├── barrel.010_Mesh1_Model.001.mesh │ ├── barrel.013_Mesh1_Model.001.buffer │ ├── barrel.013_Mesh1_Model.001.mesh │ ├── bench.001_Mesh1_Model.001.buffer │ ├── bench.001_Mesh1_Model.001.mesh │ ├── bench.002_Mesh1_Model.001.buffer │ ├── bench.002_Mesh1_Model.001.mesh │ ├── bench.003_Mesh1_Model.001.buffer │ ├── bench.003_Mesh1_Model.001.mesh │ ├── bench.004_Mesh1_Model.001.buffer │ ├── bench.004_Mesh1_Model.001.mesh │ ├── bench.005_Mesh1_Model.001.buffer │ ├── bench.005_Mesh1_Model.001.mesh │ ├── bench_Mesh1_Model.001.buffer │ ├── bench_Mesh1_Model.001.mesh │ ├── blacksmith_Mesh1_Model.001.buffer │ ├── blacksmith_Mesh1_Model.001.mesh │ ├── bow.002_Mesh1_Model.001.buffer │ ├── bow.002_Mesh1_Model.001.mesh │ ├── bow.003_Mesh1_Model.001.buffer │ ├── bow.003_Mesh1_Model.001.mesh │ ├── bow.004_Mesh1_Model.001.buffer │ ├── bow.004_Mesh1_Model.001.mesh │ ├── bow_Mesh1_Model.001.buffer │ ├── bow_Mesh1_Model.001.mesh │ ├── bull_Mesh1_bull1_Model.001.buffer │ ├── bull_Mesh1_bull1_Model.001.mesh │ ├── bush.001_Mesh1_Model.001.buffer │ ├── bush.001_Mesh1_Model.001.mesh │ ├── bush.002_Mesh1_Model.001.buffer │ ├── bush.002_Mesh1_Model.001.mesh │ ├── bush.003_Mesh1_Model.001.buffer │ ├── bush.003_Mesh1_Model.001.mesh │ ├── bush.004_Mesh1_Model.001.buffer │ ├── bush.004_Mesh1_Model.001.mesh │ ├── bush.005_Mesh1_Model.001.buffer │ ├── bush.005_Mesh1_Model.001.mesh │ ├── bush.006_Mesh1_Model.001.buffer │ ├── bush.006_Mesh1_Model.001.mesh │ ├── bush.007_Mesh1_Model.001.buffer │ ├── bush.007_Mesh1_Model.001.mesh │ ├── bush.008_Mesh1_Model.001.buffer │ ├── bush.008_Mesh1_Model.001.mesh │ ├── bush.009_Mesh1_Model.001.buffer │ ├── bush.009_Mesh1_Model.001.mesh │ ├── bush.010_Mesh1_Model.001.buffer │ ├── bush.010_Mesh1_Model.001.mesh │ ├── bush.011_Mesh1_Model.001.buffer │ ├── bush.011_Mesh1_Model.001.mesh │ ├── bush.012_Mesh1_Model.001.buffer │ ├── bush.012_Mesh1_Model.001.mesh │ ├── bush.013_Mesh1_Model.001.buffer │ ├── bush.013_Mesh1_Model.001.mesh │ ├── bush.014_Mesh1_Model.001.buffer │ ├── bush.014_Mesh1_Model.001.mesh │ ├── bush.015_Mesh1_Model.001.buffer │ ├── bush.015_Mesh1_Model.001.mesh │ ├── bush_Mesh1_Model.001.buffer │ ├── bush_Mesh1_Model.001.mesh │ ├── canopy.001_Mesh1_Model.001.buffer │ ├── canopy.001_Mesh1_Model.001.mesh │ ├── canopy_Mesh1_Model.001.buffer │ ├── canopy_Mesh1_Model.001.mesh │ ├── castle_cliff.001_Mesh1_Group1_Model.001.buffer │ ├── castle_cliff.001_Mesh1_Group1_Model.001.mesh │ ├── castle_grass.001_Mesh1_Model.001.buffer │ ├── castle_grass.001_Mesh1_Model.001.mesh │ ├── castle_grass.002_Mesh1_Model.001.buffer │ ├── castle_grass.002_Mesh1_Model.001.mesh │ ├── castle_grass.003_Mesh1_Model.001.buffer │ ├── castle_grass.003_Mesh1_Model.001.mesh │ ├── castle_grass.004_Mesh1_Model.001.buffer │ ├── castle_grass.004_Mesh1_Model.001.mesh │ ├── castle_grass_Mesh1_Model.001.buffer │ ├── castle_grass_Mesh1_Model.001.mesh │ ├── castle_part1_Mesh1_Group1_Model.001.buffer │ ├── castle_part1_Mesh1_Group1_Model.001.mesh │ ├── castle_part2.001_Mesh1_Model.001.buffer │ ├── castle_part2.001_Mesh1_Model.001.mesh │ ├── castle_part2_Mesh1_Model.001.buffer │ ├── castle_part2_Mesh1_Model.001.mesh │ ├── castle_part3_Mesh1_Group1_Model.001.buffer │ ├── castle_part3_Mesh1_Group1_Model.001.mesh │ ├── castle_part4_Mesh1_Model.001.buffer │ ├── castle_part4_Mesh1_Model.001.mesh │ ├── castle_part5_Mesh1_Model.001.buffer │ ├── castle_part5_Mesh1_Model.001.mesh │ ├── castle_part6_Mesh1_Group1_Model.001.buffer │ ├── castle_part6_Mesh1_Group1_Model.001.mesh │ ├── castle_walls_Mesh1_Group1_Model.001.buffer │ ├── castle_walls_Mesh1_Group1_Model.001.mesh │ ├── charriot.001_Mesh1_Group1_Model.001.buffer │ ├── charriot.001_Mesh1_Group1_Model.001.mesh │ ├── charriot.003_Mesh1_Group1_Model.001.buffer │ ├── charriot.003_Mesh1_Group1_Model.001.mesh │ ├── chopped_tree_Mesh1_Model.001.buffer │ ├── chopped_tree_Mesh1_Model.001.mesh │ ├── chopped_wood_Mesh1_Model.001.buffer │ ├── chopped_wood_Mesh1_Model.001.mesh │ ├── cliff.001_Mesh1_Model.001.buffer │ ├── cliff.001_Mesh1_Model.001.mesh │ ├── cliff.002_Mesh1_Model.001.buffer │ ├── cliff.002_Mesh1_Model.001.mesh │ ├── cliff.003_Mesh1_Model.001.buffer │ ├── cliff.003_Mesh1_Model.001.mesh │ ├── cliff.004_Mesh1_Model.001.buffer │ ├── cliff.004_Mesh1_Model.001.mesh │ ├── cliff.005_Mesh1_Model.001.buffer │ ├── cliff.005_Mesh1_Model.001.mesh │ ├── cliff_Mesh1_Model.001.buffer │ ├── cliff_Mesh1_Model.001.mesh │ ├── crate.001_Mesh1_Model.001.buffer │ ├── crate.001_Mesh1_Model.001.mesh │ ├── crate.002_Mesh1_Model.001.buffer │ ├── crate.002_Mesh1_Model.001.mesh │ ├── crate.003_Mesh1_Model.001.buffer │ ├── crate.003_Mesh1_Model.001.mesh │ ├── crate.004_Mesh1_Model.001.buffer │ ├── crate.004_Mesh1_Model.001.mesh │ ├── crate.005_Mesh1_Model.001.buffer │ ├── crate.005_Mesh1_Model.001.mesh │ ├── crate.006_Mesh1_Model.001.buffer │ ├── crate.006_Mesh1_Model.001.mesh │ ├── crate.008_Mesh1_Model.001.buffer │ ├── crate.008_Mesh1_Model.001.mesh │ ├── crate.009_Mesh1_Model.001.buffer │ ├── crate.009_Mesh1_Model.001.mesh │ ├── crate.010_Mesh1_Model.001.buffer │ ├── crate.010_Mesh1_Model.001.mesh │ ├── crate.011_Mesh1_Model.001.buffer │ ├── crate.011_Mesh1_Model.001.mesh │ ├── crate.012_Mesh1_Model.001.buffer │ ├── crate.012_Mesh1_Model.001.mesh │ ├── crate.013_Mesh1_Model.001.buffer │ ├── crate.013_Mesh1_Model.001.mesh │ ├── crate.014_Mesh1_Model.001.buffer │ ├── crate.014_Mesh1_Model.001.mesh │ ├── crate_Mesh1_Model.001.buffer │ ├── crate_Mesh1_Model.001.mesh │ ├── dirtcliff.001_Mesh1_Model.001.buffer │ ├── dirtcliff.001_Mesh1_Model.001.mesh │ ├── dirtcliff_Mesh1_Model.001.buffer │ ├── dirtcliff_Mesh1_Model.001.mesh │ ├── door1.001_Mesh1_Model.001.buffer │ ├── door1.001_Mesh1_Model.001.mesh │ ├── door1.002_Mesh1_Model.001.buffer │ ├── door1.002_Mesh1_Model.001.mesh │ ├── door1.003_Mesh1_Model.001.buffer │ ├── door1.003_Mesh1_Model.001.mesh │ ├── door1.004_Mesh1_Model.001.buffer │ ├── door1.004_Mesh1_Model.001.mesh │ ├── door1.005_Mesh1_Model.001.buffer │ ├── door1.005_Mesh1_Model.001.mesh │ ├── door1_Mesh1_Model.001.buffer │ ├── door1_Mesh1_Model.001.mesh │ ├── door2.001_Mesh1_Model.001.buffer │ ├── door2.001_Mesh1_Model.001.mesh │ ├── door2.002_Mesh1_Model.001.buffer │ ├── door2.002_Mesh1_Model.001.mesh │ ├── door2.003_Mesh1_Model.001.buffer │ ├── door2.003_Mesh1_Model.001.mesh │ ├── door2.004_Mesh1_Model.001.buffer │ ├── door2.004_Mesh1_Model.001.mesh │ ├── door2.005_Mesh1_Model.001.buffer │ ├── door2.005_Mesh1_Model.001.mesh │ ├── door2.006_Mesh1_Model.001.buffer │ ├── door2.006_Mesh1_Model.001.mesh │ ├── door2.007_Mesh1_Model.001.buffer │ ├── door2.007_Mesh1_Model.001.mesh │ ├── door2.008_Mesh1_Model.001.buffer │ ├── door2.008_Mesh1_Model.001.mesh │ ├── door2.009_Mesh1_Model.001.buffer │ ├── door2.009_Mesh1_Model.001.mesh │ ├── door2.010_Mesh1_Model.001.buffer │ ├── door2.010_Mesh1_Model.001.mesh │ ├── door2.011_Mesh1_Model.001.buffer │ ├── door2.011_Mesh1_Model.001.mesh │ ├── door2.012_Mesh1_Model.001.buffer │ ├── door2.012_Mesh1_Model.001.mesh │ ├── door2_Mesh1_Model.001.buffer │ ├── door2_Mesh1_Model.001.mesh │ ├── door3_Mesh1_Model.001.buffer │ ├── door3_Mesh1_Model.001.mesh │ ├── duke_Mesh1_Model.001.buffer │ ├── duke_Mesh1_Model.001.mesh │ ├── fence1.001_Mesh1_Model.001.buffer │ ├── fence1.001_Mesh1_Model.001.mesh │ ├── fence1.002_Mesh1_Model.001.buffer │ ├── fence1.002_Mesh1_Model.001.mesh │ ├── fence1.003_Mesh1_Model.001.buffer │ ├── fence1.003_Mesh1_Model.001.mesh │ ├── fence1.004_Mesh1_Model.001.buffer │ ├── fence1.004_Mesh1_Model.001.mesh │ ├── fence1.005_Mesh1_Model.001.buffer │ ├── fence1.005_Mesh1_Model.001.mesh │ ├── fence1.006_Mesh1_Model.001.buffer │ ├── fence1.006_Mesh1_Model.001.mesh │ ├── fence1.007_Mesh1_Model.001.buffer │ ├── fence1.007_Mesh1_Model.001.mesh │ ├── fence1_Mesh1_Model.001.buffer │ ├── fence1_Mesh1_Model.001.mesh │ ├── fence2.001_Mesh1_Model.001.buffer │ ├── fence2.001_Mesh1_Model.001.mesh │ ├── fence2.002_Mesh1_Model.001.buffer │ ├── fence2.002_Mesh1_Model.001.mesh │ ├── fence2.003_Mesh1_Model.001.buffer │ ├── fence2.003_Mesh1_Model.001.mesh │ ├── fence2.004_Mesh1_Model.001.buffer │ ├── fence2.004_Mesh1_Model.001.mesh │ ├── fence2.005_Mesh1_Model.001.buffer │ ├── fence2.005_Mesh1_Model.001.mesh │ ├── fence2_Mesh1_Model.001.buffer │ ├── fence2_Mesh1_Model.001.mesh │ ├── forge_Mesh1_Model.001.buffer │ ├── forge_Mesh1_Model.001.mesh │ ├── gate_tower_Mesh1_Group1_Model.001.buffer │ ├── gate_tower_Mesh1_Group1_Model.001.mesh │ ├── guard.001_Mesh1_Model.001.buffer │ ├── guard.001_Mesh1_Model.001.mesh │ ├── guard.002_Mesh1_Model.001.buffer │ ├── guard.002_Mesh1_Model.001.mesh │ ├── guard.003_Mesh1_Model.001.buffer │ ├── guard.003_Mesh1_Model.001.mesh │ ├── guard.004_Mesh1_Model.001.buffer │ ├── guard.004_Mesh1_Model.001.mesh │ ├── guard_Mesh1_Model.001.buffer │ ├── guard_Mesh1_Model.001.mesh │ ├── hammer.001_Mesh1_Model.001.buffer │ ├── hammer.001_Mesh1_Model.001.mesh │ ├── hammer_Mesh1_Model.001.buffer │ ├── hammer_Mesh1_Model.001.mesh │ ├── hay.001_Mesh1_Model.001.buffer │ ├── hay.001_Mesh1_Model.001.mesh │ ├── hay.002_Mesh1_Model.001.buffer │ ├── hay.002_Mesh1_Model.001.mesh │ ├── hay.003_Mesh1_Model.001.buffer │ ├── hay.003_Mesh1_Model.001.mesh │ ├── hay.004_Mesh1_Model.001.buffer │ ├── hay.004_Mesh1_Model.001.mesh │ ├── hay.005_Mesh1_Model.001.buffer │ ├── hay.005_Mesh1_Model.001.mesh │ ├── hay_Mesh1_Model.001.buffer │ ├── hay_Mesh1_Model.001.mesh │ ├── hoe.001_Mesh1_Model.001.buffer │ ├── hoe.001_Mesh1_Model.001.mesh │ ├── hoe_Mesh1_Model.001.buffer │ ├── hoe_Mesh1_Model.001.mesh │ ├── horse.001_Mesh5_Model.001.buffer │ ├── horse.001_Mesh5_Model.001.mesh │ ├── horse_Mesh5_Model.002.buffer │ ├── horse_Mesh5_Model.002.mesh │ ├── house1_Mesh6_Model.002.buffer │ ├── house1_Mesh6_Model.002.mesh │ ├── house2_Mesh1_Group1_Model.001.buffer │ ├── house2_Mesh1_Group1_Model.001.mesh │ ├── house3.001_Mesh2_Model.001.buffer │ ├── house3.001_Mesh2_Model.001.mesh │ ├── house3_Mesh2_Model.001.buffer │ ├── house3_Mesh2_Model.001.mesh │ ├── house4_Mesh1_Model.001.buffer │ ├── house4_Mesh1_Model.001.mesh │ ├── house5_Mesh1_Model.001.buffer │ ├── house5_Mesh1_Model.001.mesh │ ├── house6_Mesh1_Group1_Model.001.buffer │ ├── house6_Mesh1_Group1_Model.001.mesh │ ├── house7_Mesh1_Model.001.buffer │ ├── house7_Mesh1_Model.001.mesh │ ├── ladder.001_Mesh1_Group1_Model.001.buffer │ ├── ladder.001_Mesh1_Group1_Model.001.mesh │ ├── ladder_Mesh1_Group1_Model.001.buffer │ ├── ladder_Mesh1_Group1_Model.001.mesh │ ├── lowpoly_forest.001_Mesh1_Model.001.buffer │ ├── lowpoly_forest.001_Mesh1_Model.001.mesh │ ├── lowpoly_forest.002_Mesh1_Model.001.buffer │ ├── lowpoly_forest.002_Mesh1_Model.001.mesh │ ├── lowpoly_forest.003_Mesh1_Model.001.buffer │ ├── lowpoly_forest.003_Mesh1_Model.001.mesh │ ├── lowpoly_forest.004_Mesh1_Model.001.buffer │ ├── lowpoly_forest.004_Mesh1_Model.001.mesh │ ├── lowpoly_forest_Mesh1_Model.001.buffer │ ├── lowpoly_forest_Mesh1_Model.001.mesh │ ├── mountain.001_Mesh1_Model.001.buffer │ ├── mountain.001_Mesh1_Model.001.mesh │ ├── mountain_Mesh1_Model.001.buffer │ ├── mountain_Mesh1_Model.001.mesh │ ├── pavement.001_Mesh1_Model.001.buffer │ ├── pavement.001_Mesh1_Model.001.mesh │ ├── pavement.002_Mesh1_Model.001.buffer │ ├── pavement.002_Mesh1_Model.001.mesh │ ├── pavement_Mesh1_Model.001.buffer │ ├── pavement_Mesh1_Model.001.mesh │ ├── peasant_female.001_Mesh1_Model.001.buffer │ ├── peasant_female.001_Mesh1_Model.001.mesh │ ├── peasant_female.002_Mesh1_Model.001.buffer │ ├── peasant_female.002_Mesh1_Model.001.mesh │ ├── peasant_female_Mesh1_Model.001.buffer │ ├── peasant_female_Mesh1_Model.001.mesh │ ├── peasant_male1.001_Mesh1_Model.001.buffer │ ├── peasant_male1.001_Mesh1_Model.001.mesh │ ├── peasant_male1.002_Mesh1_Model.001.buffer │ ├── peasant_male1.002_Mesh1_Model.001.mesh │ ├── peasant_male1.003_Mesh1_Model.001.buffer │ ├── peasant_male1.003_Mesh1_Model.001.mesh │ ├── peasant_male1_Mesh1_Model.001.buffer │ ├── peasant_male1_Mesh1_Model.001.mesh │ ├── peasant_male2_Mesh1_Model.001.buffer │ ├── peasant_male2_Mesh1_Model.001.mesh │ ├── peasant_picking.001_Mesh1_Model.001.buffer │ ├── peasant_picking.001_Mesh1_Model.001.mesh │ ├── peasant_picking_Mesh1_Model.001.buffer │ ├── peasant_picking_Mesh1_Model.001.mesh │ ├── peasant_walk.001_Mesh1_Model.001.buffer │ ├── peasant_walk.001_Mesh1_Model.001.mesh │ ├── peasant_walk.002_Mesh1_Model.001.buffer │ ├── peasant_walk.002_Mesh1_Model.001.mesh │ ├── platform1_Mesh1_Model.001.buffer │ ├── platform1_Mesh1_Model.001.mesh │ ├── platform2_Mesh1_Model.002.buffer │ ├── platform2_Mesh1_Model.002.mesh │ ├── ploughland.001_Mesh1_Model.001.buffer │ ├── ploughland.001_Mesh1_Model.001.mesh │ ├── ploughland.003_Mesh1_Model.001.buffer │ ├── ploughland.003_Mesh1_Model.001.mesh │ ├── ploughland_Mesh1_Model.001.buffer │ ├── ploughland_Mesh1_Model.001.mesh │ ├── royal_female1_Mesh1_Model.001.buffer │ ├── royal_female1_Mesh1_Model.001.mesh │ ├── royal_female2_Mesh1_Model.001.buffer │ ├── royal_female2_Mesh1_Model.001.mesh │ ├── royal_female3_Mesh1_Model.001.buffer │ ├── royal_female3_Mesh1_Model.001.mesh │ ├── royal_stairs_Mesh1_Group1_Model.001.buffer │ ├── royal_stairs_Mesh1_Group1_Model.001.mesh │ ├── shed.001_Mesh1_Model.001.buffer │ ├── shed.001_Mesh1_Model.001.mesh │ ├── shed.002_Mesh1_Model.001.buffer │ ├── shed.002_Mesh1_Model.001.mesh │ ├── shed.003_Mesh1_Model.001.buffer │ ├── shed.003_Mesh1_Model.001.mesh │ ├── shed.004_Mesh1_Model.001.buffer │ ├── shed.004_Mesh1_Model.001.mesh │ ├── shed_Mesh1_Model.001.buffer │ ├── shed_Mesh1_Model.001.mesh │ ├── sheep1.001_Mesh1_Model.001.buffer │ ├── sheep1.001_Mesh1_Model.001.mesh │ ├── sheep1.002_Mesh1_Model.001.buffer │ ├── sheep1.002_Mesh1_Model.001.mesh │ ├── sheep1_Mesh1_Model.001.buffer │ ├── sheep1_Mesh1_Model.001.mesh │ ├── sheep2.001_Mesh1_Model.001.buffer │ ├── sheep2.001_Mesh1_Model.001.mesh │ ├── sheep2_Mesh1_Model.001.buffer │ ├── sheep2_Mesh1_Model.001.mesh │ ├── shield.001_Mesh1_Model.001.buffer │ ├── shield.001_Mesh1_Model.001.mesh │ ├── shield.002_Mesh1_Model.001.buffer │ ├── shield.002_Mesh1_Model.001.mesh │ ├── shield.003_Mesh1_Model.001.buffer │ ├── shield.003_Mesh1_Model.001.mesh │ ├── shield_Mesh1_Model.001.buffer │ ├── shield_Mesh1_Model.001.mesh │ ├── spear.001_Mesh1_Model.001.buffer │ ├── spear.001_Mesh1_Model.001.mesh │ ├── spear.002_Mesh1_Model.001.buffer │ ├── spear.002_Mesh1_Model.001.mesh │ ├── spear.003_Mesh1_Model.001.buffer │ ├── spear.003_Mesh1_Model.001.mesh │ ├── spear.004_Mesh1_Model.001.buffer │ ├── spear.004_Mesh1_Model.001.mesh │ ├── spear_Mesh1_Model.001.buffer │ ├── spear_Mesh1_Model.001.mesh │ ├── stable_Mesh1_Model.001.buffer │ ├── stable_Mesh1_Model.001.mesh │ ├── stairs.001_Mesh1_Model.001.buffer │ ├── stairs.001_Mesh1_Model.001.mesh │ ├── stairs_Mesh1_Model.001.buffer │ ├── stairs_Mesh1_Model.001.mesh │ ├── steppe_grass.001_Mesh1_Model.001.buffer │ ├── steppe_grass.001_Mesh1_Model.001.mesh │ ├── steppe_grass.002_Mesh1_Model.001.buffer │ ├── steppe_grass.002_Mesh1_Model.001.mesh │ ├── steppe_grass.003_Mesh1_Model.001.buffer │ ├── steppe_grass.003_Mesh1_Model.001.mesh │ ├── steppe_grass.004_Mesh1_Model.001.buffer │ ├── steppe_grass.004_Mesh1_Model.001.mesh │ ├── steppe_grass.005_Mesh1_Model.001.buffer │ ├── steppe_grass.005_Mesh1_Model.001.mesh │ ├── steppe_grass.006_Mesh1_Model.001.buffer │ ├── steppe_grass.006_Mesh1_Model.001.mesh │ ├── steppe_grass.007_Mesh1_Model.001.buffer │ ├── steppe_grass.007_Mesh1_Model.001.mesh │ ├── steppe_grass.009_Mesh1_Model.001.buffer │ ├── steppe_grass.009_Mesh1_Model.001.mesh │ ├── steppe_grass_Mesh1_Model.001.buffer │ ├── steppe_grass_Mesh1_Model.001.mesh │ ├── stone_wall1.001_Mesh1_Model.001.buffer │ ├── stone_wall1.001_Mesh1_Model.001.mesh │ ├── stone_wall1.002_Mesh1_Model.001.buffer │ ├── stone_wall1.002_Mesh1_Model.001.mesh │ ├── stone_wall1.003_Mesh1_Model.001.buffer │ ├── stone_wall1.003_Mesh1_Model.001.mesh │ ├── stone_wall1.004_Mesh1_Model.001.buffer │ ├── stone_wall1.004_Mesh1_Model.001.mesh │ ├── stone_wall1.005_Mesh1_Model.001.buffer │ ├── stone_wall1.005_Mesh1_Model.001.mesh │ ├── stone_wall1.006_Mesh1_Model.001.buffer │ ├── stone_wall1.006_Mesh1_Model.001.mesh │ ├── stone_wall1.007_Mesh1_Model.001.buffer │ ├── stone_wall1.007_Mesh1_Model.001.mesh │ ├── stone_wall1.008_Mesh1_Model.001.buffer │ ├── stone_wall1.008_Mesh1_Model.001.mesh │ ├── stone_wall1.009_Mesh1_Model.001.buffer │ ├── stone_wall1.009_Mesh1_Model.001.mesh │ ├── stone_wall1.010_Mesh1_Model.001.buffer │ ├── stone_wall1.010_Mesh1_Model.001.mesh │ ├── stone_wall1.011_Mesh1_Model.001.buffer │ ├── stone_wall1.011_Mesh1_Model.001.mesh │ ├── stone_wall1.012_Mesh1_Model.001.buffer │ ├── stone_wall1.012_Mesh1_Model.001.mesh │ ├── stone_wall1.013_Mesh1_Model.001.buffer │ ├── stone_wall1.013_Mesh1_Model.001.mesh │ ├── stone_wall1.014_Mesh1_Model.001.buffer │ ├── stone_wall1.014_Mesh1_Model.001.mesh │ ├── stone_wall1.015_Mesh1_Model.001.buffer │ ├── stone_wall1.015_Mesh1_Model.001.mesh │ ├── stone_wall1.016_Mesh1_Model.001.buffer │ ├── stone_wall1.016_Mesh1_Model.001.mesh │ ├── stone_wall1.017_Mesh1_Model.001.buffer │ ├── stone_wall1.017_Mesh1_Model.001.mesh │ ├── stone_wall1.018_Mesh1_Model.001.buffer │ ├── stone_wall1.018_Mesh1_Model.001.mesh │ ├── stone_wall1.019_Mesh1_Model.001.buffer │ ├── stone_wall1.019_Mesh1_Model.001.mesh │ ├── stone_wall1.020_Mesh1_Model.001.buffer │ ├── stone_wall1.020_Mesh1_Model.001.mesh │ ├── stone_wall1.021_Mesh1_Model.001.buffer │ ├── stone_wall1.021_Mesh1_Model.001.mesh │ ├── stone_wall1.023_Mesh1_Model.001.buffer │ ├── stone_wall1.023_Mesh1_Model.001.mesh │ ├── stone_wall1.024_Mesh1_Model.001.buffer │ ├── stone_wall1.024_Mesh1_Model.001.mesh │ ├── stone_wall1.025_Mesh1_Model.001.buffer │ ├── stone_wall1.025_Mesh1_Model.001.mesh │ ├── stone_wall1.026_Mesh1_Model.001.buffer │ ├── stone_wall1.026_Mesh1_Model.001.mesh │ ├── stone_wall1_Mesh1_Model.001.buffer │ ├── stone_wall1_Mesh1_Model.001.mesh │ ├── stone_wall2.001_Mesh1_Model.001.buffer │ ├── stone_wall2.001_Mesh1_Model.001.mesh │ ├── stone_wall2.002_Mesh1_Model.001.buffer │ ├── stone_wall2.002_Mesh1_Model.001.mesh │ ├── stone_wall2_Mesh1_Model.001.buffer │ ├── stone_wall2_Mesh1_Model.001.mesh │ ├── sword1.001_Mesh1_Model.001.buffer │ ├── sword1.001_Mesh1_Model.001.mesh │ ├── sword1.002_Mesh1_Model.001.buffer │ ├── sword1.002_Mesh1_Model.001.mesh │ ├── sword1.003_Mesh1_Model.001.buffer │ ├── sword1.003_Mesh1_Model.001.mesh │ ├── sword1_Mesh1_Model.001.buffer │ ├── sword1_Mesh1_Model.001.mesh │ ├── sword2.001_Mesh1_Model.001.buffer │ ├── sword2.001_Mesh1_Model.001.mesh │ ├── sword2_Mesh1_Model.001.buffer │ ├── sword2_Mesh1_Model.001.mesh │ ├── sword_fighter1_Mesh5_Model.001.buffer │ ├── sword_fighter1_Mesh5_Model.001.mesh │ ├── sword_fighter2_Mesh4_Model.001.buffer │ ├── sword_fighter2_Mesh4_Model.001.mesh │ ├── swordsman1_Mesh1_Model.001.buffer │ ├── swordsman1_Mesh1_Model.001.mesh │ ├── swordsman2_Mesh1_Model.001.buffer │ ├── swordsman2_Mesh1_Model.001.mesh │ ├── table.001_Mesh1_Model.001.buffer │ ├── table.001_Mesh1_Model.001.mesh │ ├── table.002_Mesh1_Model.001.buffer │ ├── table.002_Mesh1_Model.001.mesh │ ├── table.003_Mesh1_Model.001.buffer │ ├── table.003_Mesh1_Model.001.mesh │ ├── table_Mesh1_Model.001.buffer │ ├── table_Mesh1_Model.001.mesh │ ├── target.001_Mesh2_Model.002.buffer │ ├── target.001_Mesh2_Model.002.mesh │ ├── target.002_Mesh2_Model.001.buffer │ ├── target.002_Mesh2_Model.001.mesh │ ├── target_Mesh2_Model.001.buffer │ ├── target_Mesh2_Model.001.mesh │ ├── tombstone1_Mesh1_Model.001.buffer │ ├── tombstone1_Mesh1_Model.001.mesh │ ├── tombstone2_Mesh1_Model.001.buffer │ ├── tombstone2_Mesh1_Model.001.mesh │ ├── tower_Mesh5_Model.001.buffer │ ├── tower_Mesh5_Model.001.mesh │ ├── tree.001_Mesh1_Model.001.buffer │ ├── tree.001_Mesh1_Model.001.mesh │ ├── tree.002_Mesh1_Model.001.buffer │ ├── tree.002_Mesh1_Model.001.mesh │ ├── tree.003_Mesh1_Model.001.buffer │ ├── tree.003_Mesh1_Model.001.mesh │ ├── tree.004_Mesh1_Model.001.buffer │ ├── tree.004_Mesh1_Model.001.mesh │ ├── tree.005_Mesh1_Model.001.buffer │ ├── tree.005_Mesh1_Model.001.mesh │ ├── tree.006_Mesh1_Model.001.buffer │ ├── tree.006_Mesh1_Model.001.mesh │ ├── tree.007_Mesh1_Model.001.buffer │ ├── tree.007_Mesh1_Model.001.mesh │ ├── tree.009_Mesh1_Model.001.buffer │ ├── tree.009_Mesh1_Model.001.mesh │ ├── tree.010_Mesh1_Model.001.buffer │ ├── tree.010_Mesh1_Model.001.mesh │ ├── tree.011_Mesh1_Model.001.buffer │ ├── tree.011_Mesh1_Model.001.mesh │ ├── tree.013_Mesh1_Model.001.buffer │ ├── tree.013_Mesh1_Model.001.mesh │ ├── tree.014_Mesh1_Model.001.buffer │ ├── tree.014_Mesh1_Model.001.mesh │ ├── tree.015_Mesh1_Model.001.buffer │ ├── tree.015_Mesh1_Model.001.mesh │ ├── tree.016_Mesh1_Model.001.buffer │ ├── tree.016_Mesh1_Model.001.mesh │ ├── tree.017_Mesh1_Model.001.buffer │ ├── tree.017_Mesh1_Model.001.mesh │ ├── tree.018_Mesh1_Model.001.buffer │ ├── tree.018_Mesh1_Model.001.mesh │ ├── tree.020_Mesh1_Model.001.buffer │ ├── tree.020_Mesh1_Model.001.mesh │ ├── tree.022_Mesh1_Model.001.buffer │ ├── tree.022_Mesh1_Model.001.mesh │ ├── tree.023_Mesh1_Model.001.buffer │ ├── tree.023_Mesh1_Model.001.mesh │ ├── tree.024_Mesh1_Model.001.buffer │ ├── tree.024_Mesh1_Model.001.mesh │ ├── tree.025_Mesh1_Model.001.buffer │ ├── tree.025_Mesh1_Model.001.mesh │ ├── tree.026_Mesh1_Model.001.buffer │ ├── tree.026_Mesh1_Model.001.mesh │ ├── tree.027_Mesh1_Model.001.buffer │ ├── tree.027_Mesh1_Model.001.mesh │ ├── tree_Mesh1_Model.001.buffer │ ├── tree_Mesh1_Model.001.mesh │ ├── vegetable_crate.001_Mesh1_Model.001.buffer │ ├── vegetable_crate.001_Mesh1_Model.001.mesh │ ├── vegetable_crate.002_Mesh1_Model.001.buffer │ ├── vegetable_crate.002_Mesh1_Model.001.mesh │ ├── vegetable_crate.004_Mesh1_Model.001.buffer │ ├── vegetable_crate.004_Mesh1_Model.001.mesh │ ├── vegetable_crate.005_Mesh1_Model.001.buffer │ ├── vegetable_crate.005_Mesh1_Model.001.mesh │ ├── vegetable_crate.006_Mesh1_Model.001.buffer │ ├── vegetable_crate.006_Mesh1_Model.001.mesh │ ├── vegetable_crate.007_Mesh1_Model.001.buffer │ ├── vegetable_crate.007_Mesh1_Model.001.mesh │ ├── waterbowl.001_Mesh1_Model.001.buffer │ ├── waterbowl.001_Mesh1_Model.001.mesh │ ├── waterbowl.002_Mesh1_Model.001.buffer │ ├── waterbowl.002_Mesh1_Model.001.mesh │ ├── waterbowl_Mesh1_Model.001.buffer │ ├── waterbowl_Mesh1_Model.001.mesh │ ├── wheel.001_Mesh1_Model.001.buffer │ ├── wheel.001_Mesh1_Model.001.mesh │ ├── wheel_Mesh1_Model.001.buffer │ ├── wheel_Mesh1_Model.001.mesh │ ├── window1.001_Mesh1_Model.001.buffer │ ├── window1.001_Mesh1_Model.001.mesh │ ├── window1.002_Mesh1_Model.001.buffer │ ├── window1.002_Mesh1_Model.001.mesh │ ├── window1.003_Mesh1_Model.001.buffer │ ├── window1.003_Mesh1_Model.001.mesh │ ├── window1.004_Mesh1_Model.001.buffer │ ├── window1.004_Mesh1_Model.001.mesh │ ├── window1.005_Mesh1_Model.001.buffer │ ├── window1.005_Mesh1_Model.001.mesh │ ├── window1.006_Mesh1_Model.001.buffer │ ├── window1.006_Mesh1_Model.001.mesh │ ├── window1.007_Mesh1_Model.001.buffer │ ├── window1.007_Mesh1_Model.001.mesh │ ├── window1.008_Mesh1_Model.001.buffer │ ├── window1.008_Mesh1_Model.001.mesh │ ├── window1.009_Mesh1_Model.001.buffer │ ├── window1.009_Mesh1_Model.001.mesh │ ├── window1_Mesh1_Model.001.buffer │ ├── window1_Mesh1_Model.001.mesh │ ├── window2.001_Mesh1_Model.001.buffer │ ├── window2.001_Mesh1_Model.001.mesh │ ├── window2.002_Mesh1_Model.001.buffer │ ├── window2.002_Mesh1_Model.001.mesh │ ├── window2.003_Mesh1_Model.001.buffer │ ├── window2.003_Mesh1_Model.001.mesh │ ├── window2.004_Mesh1_Model.001.buffer │ ├── window2.004_Mesh1_Model.001.mesh │ ├── window2.005_Mesh1_Model.001.buffer │ ├── window2.005_Mesh1_Model.001.mesh │ ├── window2.006_Mesh1_Model.001.buffer │ ├── window2.006_Mesh1_Model.001.mesh │ ├── window2.007_Mesh1_Model.001.buffer │ ├── window2.007_Mesh1_Model.001.mesh │ ├── window2_Mesh1_Model.001.buffer │ ├── window2_Mesh1_Model.001.mesh │ ├── window3.001_Mesh1_Model.001.buffer │ ├── window3.001_Mesh1_Model.001.mesh │ ├── window3.002_Mesh1_Model.001.buffer │ ├── window3.002_Mesh1_Model.001.mesh │ ├── window3.003_Mesh1_Model.001.buffer │ ├── window3.003_Mesh1_Model.001.mesh │ ├── window3.004_Mesh1_Model.001.buffer │ ├── window3.004_Mesh1_Model.001.mesh │ ├── window3.005_Mesh1_Model.001.buffer │ ├── window3.005_Mesh1_Model.001.mesh │ ├── window3.006_Mesh1_Model.001.buffer │ ├── window3.006_Mesh1_Model.001.mesh │ ├── window3.007_Mesh1_Model.001.buffer │ ├── window3.007_Mesh1_Model.001.mesh │ ├── window3.008_Mesh1_Model.001.buffer │ ├── window3.008_Mesh1_Model.001.mesh │ ├── window3.009_Mesh1_Model.001.buffer │ ├── window3.009_Mesh1_Model.001.mesh │ ├── window3.010_Mesh1_Model.001.buffer │ ├── window3.010_Mesh1_Model.001.mesh │ ├── window3.011_Mesh1_Model.001.buffer │ ├── window3.011_Mesh1_Model.001.mesh │ ├── window3_Mesh1_Model.001.buffer │ ├── window3_Mesh1_Model.001.mesh │ ├── window4.001_Mesh1_Model.001.buffer │ ├── window4.001_Mesh1_Model.001.mesh │ ├── window4_Mesh1_Model.001.buffer │ ├── window4_Mesh1_Model.001.mesh │ ├── window5.001_Mesh1_Model.001.buffer │ ├── window5.001_Mesh1_Model.001.mesh │ ├── window5.002_Mesh1_Model.001.buffer │ ├── window5.002_Mesh1_Model.001.mesh │ ├── window5.003_Mesh1_Model.001.buffer │ ├── window5.003_Mesh1_Model.001.mesh │ ├── window5.004_Mesh1_Model.001.buffer │ ├── window5.004_Mesh1_Model.001.mesh │ ├── window5.005_Mesh1_Model.001.buffer │ ├── window5.005_Mesh1_Model.001.mesh │ ├── window5.006_Mesh1_Model.001.buffer │ ├── window5.006_Mesh1_Model.001.mesh │ ├── window5.007_Mesh1_Model.001.buffer │ ├── window5.007_Mesh1_Model.001.mesh │ ├── window5.008_Mesh1_Model.001.buffer │ ├── window5.008_Mesh1_Model.001.mesh │ ├── window5.009_Mesh1_Model.001.buffer │ ├── window5.009_Mesh1_Model.001.mesh │ ├── window5_Mesh1_Model.001.buffer │ ├── window5_Mesh1_Model.001.mesh │ ├── window6.001_Mesh1_Model.001.buffer │ ├── window6.001_Mesh1_Model.001.mesh │ ├── window6.002_Mesh1_Model.001.buffer │ ├── window6.002_Mesh1_Model.001.mesh │ ├── window6.003_Mesh1_Model.001.buffer │ ├── window6.003_Mesh1_Model.001.mesh │ ├── window6.004_Mesh1_Model.001.buffer │ ├── window6.004_Mesh1_Model.001.mesh │ ├── window6.005_Mesh1_Model.001.buffer │ ├── window6.005_Mesh1_Model.001.mesh │ ├── window6.006_Mesh1_Model.001.buffer │ ├── window6.006_Mesh1_Model.001.mesh │ ├── window6.007_Mesh1_Model.001.buffer │ ├── window6.007_Mesh1_Model.001.mesh │ ├── window6.008_Mesh1_Model.001.buffer │ ├── window6.008_Mesh1_Model.001.mesh │ ├── window6.009_Mesh1_Model.001.buffer │ ├── window6.009_Mesh1_Model.001.mesh │ ├── window6.010_Mesh1_Model.001.buffer │ ├── window6.010_Mesh1_Model.001.mesh │ ├── window6.011_Mesh1_Model.001.buffer │ ├── window6.011_Mesh1_Model.001.mesh │ ├── window6.012_Mesh1_Model.001.buffer │ ├── window6.012_Mesh1_Model.001.mesh │ ├── window6.013_Mesh1_Model.001.buffer │ ├── window6.013_Mesh1_Model.001.mesh │ ├── window6.014_Mesh1_Model.001.buffer │ ├── window6.014_Mesh1_Model.001.mesh │ ├── window6.015_Mesh1_Model.001.buffer │ ├── window6.015_Mesh1_Model.001.mesh │ ├── window6.016_Mesh1_Model.001.buffer │ ├── window6.016_Mesh1_Model.001.mesh │ ├── window6.017_Mesh1_Model.001.buffer │ ├── window6.017_Mesh1_Model.001.mesh │ ├── window6_Mesh1_Model.001.buffer │ ├── window6_Mesh1_Model.001.mesh │ ├── window7_Mesh1_Model.001.buffer │ ├── window7_Mesh1_Model.001.mesh │ ├── woodcutter_Mesh1_Model.001.buffer │ └── woodcutter_Mesh1_Model.001.mesh ├── deftest ├── deftest.lua ├── mock │ ├── fs.lua │ ├── gui.lua │ ├── mock.lua │ └── time.lua ├── telescope.lua └── util │ ├── check.lua │ ├── coxpcall.lua │ └── unload.lua ├── docs ├── aabb.md ├── collider.md ├── collision_body.md ├── debug_renderer.md ├── half_edge_structure.md ├── joints │ ├── ball_and_socket_joint.md │ ├── ball_and_socket_joint_info.md │ ├── fixed_joint.md │ ├── fixed_joint_info.md │ ├── hinge_joint.md │ ├── hinge_joint_info.md │ ├── joint.md │ ├── joint_info.md │ ├── slider_joint.md │ └── slider_joint_info.md ├── material.md ├── polyhedron_mesh.md ├── ray.md ├── raycast_info.md ├── rigid_body.md ├── rp3d.md ├── shapes │ ├── box_shape.md │ ├── capsule_shape.md │ ├── collision_shape.md │ ├── concave_mesh_shape.md │ ├── concave_shape.md │ ├── convex_mesh_shape.md │ ├── convex_polyhedron_shape.md │ ├── convex_shape.md │ ├── heightfield_shape.md │ ├── img │ │ ├── box_shape_classes.png │ │ ├── capsule_shape_classes.png │ │ ├── collision_shape_classes.png │ │ ├── concave_mesh_shape_classes.png │ │ ├── concave_shape_classes.png │ │ ├── convex_mesh_shape_classes.png │ │ ├── convex_polyhedron_shape_classes.png │ │ ├── convex_shape_classes.png │ │ ├── heightfield_shape_classes.png │ │ └── sphere_shape_classes.png │ └── sphere_shape.md ├── todo.md ├── transform.md ├── triangle_mesh.md ├── triangle_vertex_array.md └── world.md ├── game.project ├── game_utils ├── ext.manifest ├── include │ └── utils.h └── src │ └── extension.cpp ├── headers └── telescope_header.lua ├── input └── game.input_binding ├── libs ├── lume.lua ├── middleclass.lua └── perlin.lua ├── lua_script_instance ├── ext.manifest └── src │ └── lua_script_instance.cpp ├── luacov ├── defaults.lua ├── hook.lua ├── linescanner.lua ├── reporter.lua ├── reporter │ └── defold.lua ├── runner.lua ├── stats.lua ├── tick.lua └── util.lua ├── main ├── camera3d.go ├── camera3d.script ├── chose_scene │ ├── choose_scene.collection │ ├── choose_scene.gui │ └── choose_scene.gui_script ├── controller.script ├── controller_test_world.script ├── gui │ ├── main.gui │ ├── main.gui_script │ └── scene_helper.lua ├── main.collection ├── objects │ ├── box.lua │ ├── capsules.lua │ ├── concave_mesh.lua │ ├── convex_mesh.lua │ ├── dumbbell.lua │ ├── heightfield.lua │ ├── physics_object.lua │ └── sphere.lua └── test_scenes │ ├── ball_and_socket_joint │ ├── ball_and_socket_joint_scene.collection │ └── ball_and_socket_joint_scene.script │ ├── ball_and_socket_joints_chain │ ├── ball_and_socket_joints_chain.collection │ └── ball_and_socket_joints_chain.script │ ├── ball_and_socket_joints_net │ ├── ball_and_socket_joints_net.collection │ └── ball_and_socket_joints_net.script │ ├── box_tower │ ├── box_tower.collection │ └── box_tower.script │ ├── bridge │ ├── bridge.collection │ └── bridge.script │ ├── collision_shapes │ ├── collision_shapes_scene.collection │ └── collision_shapes_scene.script │ ├── concave_shapes │ ├── concave_shapes_scene.collection │ └── concave_shapes_scene.script │ ├── convex_mesh_cubes │ ├── convex_mesh_cubes.collection │ └── convex_mesh_cubes.script │ ├── cube_stack │ ├── cube_stack_scene.collection │ └── cube_stack_scene.script │ ├── cubes │ ├── cubes_scene.collection │ └── cubes_scene.script │ ├── fixed_joint │ ├── fixed_joint_scene.collection │ └── fixed_joint_scene.script │ ├── heightfield │ ├── heightfield.collection │ └── heightfield.script │ ├── hinge_joint │ ├── hinge_joint_scene.collection │ └── hinge_joint_scene.script │ ├── hinge_joint_chain │ ├── hinge_joint_chain_scene.collection │ └── hinge_joint_chain_scene.script │ ├── joints │ ├── joints.collection │ └── joints.script │ ├── pile │ ├── pile_scene.collection │ └── pile_scene.script │ ├── ragdoll │ ├── ragdoll.collection │ └── ragdoll.script │ ├── raycast │ ├── raycast.gui │ ├── raycast_scene.collection │ └── raycast_scene.script │ ├── rope │ ├── rope.collection │ └── rope.script │ └── slider_joint │ ├── slider_joint_scene.collection │ └── slider_joint_scene.script ├── manifest.private.der ├── manifest.public.der ├── reactphysics3d ├── ext.manifest ├── include │ ├── objects │ │ ├── aabb.h │ │ ├── base_userdata.h │ │ ├── collider_userdata.h │ │ ├── collision_body_userdata.h │ │ ├── debug_renderer_userdata.h │ │ ├── joint │ │ │ ├── ball_and_socket_joint_userdata.h │ │ │ ├── fixed_joint_userdata.h │ │ │ ├── hinge_joint_userdata.h │ │ │ ├── joint_info.h │ │ │ ├── joint_userdata.h │ │ │ └── slider_joint_userdata.h │ │ ├── polyhedron_mesh_userdata.h │ │ ├── shape │ │ │ ├── box_shape_userdata.h │ │ │ ├── capsule_shape_userdata.h │ │ │ ├── collision_shape_userdata.h │ │ │ ├── concave_mesh_shape_userdata.h │ │ │ ├── concave_shape_userdata.h │ │ │ ├── convex_mesh_shape_userdata.h │ │ │ ├── convex_polyhedron_shape_userdata.h │ │ │ ├── convex_shape_userdata.h │ │ │ ├── height_field_shape_userdata.h │ │ │ └── sphere_shape_userdata.h │ │ ├── triangle_mesh_userdata.h │ │ ├── triangle_vertex_array_userdata.h │ │ └── world_userdata.h │ ├── reactphysics3d │ │ ├── body │ │ │ ├── CollisionBody.h │ │ │ └── RigidBody.h │ │ ├── collision │ │ │ ├── Collider.h │ │ │ ├── CollisionCallback.h │ │ │ ├── ContactManifold.h │ │ │ ├── ContactManifoldInfo.h │ │ │ ├── ContactPair.h │ │ │ ├── ContactPointInfo.h │ │ │ ├── HalfEdgeStructure.h │ │ │ ├── OverlapCallback.h │ │ │ ├── PolygonVertexArray.h │ │ │ ├── PolyhedronMesh.h │ │ │ ├── RaycastInfo.h │ │ │ ├── TriangleMesh.h │ │ │ ├── TriangleVertexArray.h │ │ │ ├── broadphase │ │ │ │ └── DynamicAABBTree.h │ │ │ ├── narrowphase │ │ │ │ ├── CapsuleVsCapsuleAlgorithm.h │ │ │ │ ├── CapsuleVsConvexPolyhedronAlgorithm.h │ │ │ │ ├── CollisionDispatch.h │ │ │ │ ├── ConvexPolyhedronVsConvexPolyhedronAlgorithm.h │ │ │ │ ├── GJK │ │ │ │ │ ├── GJKAlgorithm.h │ │ │ │ │ └── VoronoiSimplex.h │ │ │ │ ├── NarrowPhaseAlgorithm.h │ │ │ │ ├── NarrowPhaseInfoBatch.h │ │ │ │ ├── NarrowPhaseInput.h │ │ │ │ ├── SAT │ │ │ │ │ └── SATAlgorithm.h │ │ │ │ ├── SphereVsCapsuleAlgorithm.h │ │ │ │ ├── SphereVsConvexPolyhedronAlgorithm.h │ │ │ │ └── SphereVsSphereAlgorithm.h │ │ │ └── shapes │ │ │ │ ├── AABB.h │ │ │ │ ├── BoxShape.h │ │ │ │ ├── CapsuleShape.h │ │ │ │ ├── CollisionShape.h │ │ │ │ ├── ConcaveMeshShape.h │ │ │ │ ├── ConcaveShape.h │ │ │ │ ├── ConvexMeshShape.h │ │ │ │ ├── ConvexPolyhedronShape.h │ │ │ │ ├── ConvexShape.h │ │ │ │ ├── HeightFieldShape.h │ │ │ │ ├── SphereShape.h │ │ │ │ └── TriangleShape.h │ │ ├── components │ │ │ ├── BallAndSocketJointComponents.h │ │ │ ├── ColliderComponents.h │ │ │ ├── CollisionBodyComponents.h │ │ │ ├── Components.h │ │ │ ├── FixedJointComponents.h │ │ │ ├── HingeJointComponents.h │ │ │ ├── JointComponents.h │ │ │ ├── RigidBodyComponents.h │ │ │ ├── SliderJointComponents.h │ │ │ └── TransformComponents.h │ │ ├── configuration.h │ │ ├── constraint │ │ │ ├── BallAndSocketJoint.h │ │ │ ├── ContactPoint.h │ │ │ ├── FixedJoint.h │ │ │ ├── HingeJoint.h │ │ │ ├── Joint.h │ │ │ └── SliderJoint.h │ │ ├── containers │ │ │ ├── Array.h │ │ │ ├── Deque.h │ │ │ ├── LinkedList.h │ │ │ ├── Map.h │ │ │ ├── Pair.h │ │ │ ├── Set.h │ │ │ ├── Stack.h │ │ │ └── containers_common.h │ │ ├── decimal.h │ │ ├── engine │ │ │ ├── Entity.h │ │ │ ├── EntityManager.h │ │ │ ├── EventListener.h │ │ │ ├── Island.h │ │ │ ├── Islands.h │ │ │ ├── Material.h │ │ │ ├── OverlappingPairs.h │ │ │ ├── PhysicsCommon.h │ │ │ └── PhysicsWorld.h │ │ ├── mathematics │ │ │ ├── Matrix2x2.h │ │ │ ├── Matrix3x3.h │ │ │ ├── Quaternion.h │ │ │ ├── Ray.h │ │ │ ├── Transform.h │ │ │ ├── Vector2.h │ │ │ ├── Vector3.h │ │ │ ├── mathematics.h │ │ │ ├── mathematics_common.h │ │ │ └── mathematics_functions.h │ │ ├── memory │ │ │ ├── DefaultAllocator.h │ │ │ ├── HeapAllocator.h │ │ │ ├── MemoryAllocator.h │ │ │ ├── MemoryManager.h │ │ │ ├── PoolAllocator.h │ │ │ └── SingleFrameAllocator.h │ │ ├── reactphysics3d.h │ │ ├── systems │ │ │ ├── BroadPhaseSystem.h │ │ │ ├── CollisionDetectionSystem.h │ │ │ ├── ConstraintSolverSystem.h │ │ │ ├── ContactSolverSystem.h │ │ │ ├── DynamicsSystem.h │ │ │ ├── SolveBallAndSocketJointSystem.h │ │ │ ├── SolveFixedJointSystem.h │ │ │ ├── SolveHingeJointSystem.h │ │ │ └── SolveSliderJointSystem.h │ │ └── utils │ │ │ ├── DebugRenderer.h │ │ │ ├── DefaultLogger.h │ │ │ ├── Logger.h │ │ │ └── Profiler.h │ ├── static_hash.h │ ├── static_hash_enum.h │ ├── undefine_none.h │ └── utils.h └── src │ ├── extension.cpp │ ├── objects │ ├── aabb.cpp │ ├── base_userdata.cpp │ ├── collider_userdata.cpp │ ├── collision_body_userdata.cpp │ ├── debug_renderer_userdata.cpp │ ├── joint │ │ ├── ball_and_socket_joint_userdata.cpp │ │ ├── fixed_joint_userdata.cpp │ │ ├── hinge_joint_userdata.cpp │ │ ├── joint_info.cpp │ │ ├── joint_userdata.cpp │ │ └── slider_joint_userdata.cpp │ ├── polyhedron_mesh_userdata.cpp │ ├── shape │ │ ├── box_shape_userdata.cpp │ │ ├── capsule_shape_userdata.cpp │ │ ├── collision_shape_userdata.cpp │ │ ├── concave_mesh_shape_userdata.cpp │ │ ├── concave_shape_userdata.cpp │ │ ├── convex_mesh_shape_userdata.cpp │ │ ├── convex_polyhedron_shape_userdata.cpp │ │ ├── convex_shape_userdata.cpp │ │ ├── height_field_shape_userdata.cpp │ │ └── sphere_shape_userdata.cpp │ ├── triangle_mesh_userdata.cpp │ ├── triangle_vertex_array_userdata.cpp │ └── world_userdata.cpp │ ├── reactphysics3d │ ├── body │ │ ├── CollisionBody.cpp │ │ └── RigidBody.cpp │ ├── collision │ │ ├── Collider.cpp │ │ ├── CollisionCallback.cpp │ │ ├── ContactManifold.cpp │ │ ├── HalfEdgeStructure.cpp │ │ ├── OverlapCallback.cpp │ │ ├── PolygonVertexArray.cpp │ │ ├── PolyhedronMesh.cpp │ │ ├── RaycastInfo.cpp │ │ ├── TriangleMesh.cpp │ │ ├── TriangleVertexArray.cpp │ │ ├── broadphase │ │ │ └── DynamicAABBTree.cpp │ │ ├── narrowphase │ │ │ ├── CapsuleVsCapsuleAlgorithm.cpp │ │ │ ├── CapsuleVsConvexPolyhedronAlgorithm.cpp │ │ │ ├── CollisionDispatch.cpp │ │ │ ├── ConvexPolyhedronVsConvexPolyhedronAlgorithm.cpp │ │ │ ├── GJK │ │ │ │ ├── GJKAlgorithm.cpp │ │ │ │ └── VoronoiSimplex.cpp │ │ │ ├── NarrowPhaseInfoBatch.cpp │ │ │ ├── NarrowPhaseInput.cpp │ │ │ ├── SAT │ │ │ │ └── SATAlgorithm.cpp │ │ │ ├── SphereVsCapsuleAlgorithm.cpp │ │ │ ├── SphereVsConvexPolyhedronAlgorithm.cpp │ │ │ └── SphereVsSphereAlgorithm.cpp │ │ └── shapes │ │ │ ├── AABB.cpp │ │ │ ├── BoxShape.cpp │ │ │ ├── CapsuleShape.cpp │ │ │ ├── CollisionShape.cpp │ │ │ ├── ConcaveMeshShape.cpp │ │ │ ├── ConcaveShape.cpp │ │ │ ├── ConvexMeshShape.cpp │ │ │ ├── ConvexPolyhedronShape.cpp │ │ │ ├── ConvexShape.cpp │ │ │ ├── HeightFieldShape.cpp │ │ │ ├── SphereShape.cpp │ │ │ └── TriangleShape.cpp │ ├── components │ │ ├── BallAndSocketJointComponents.cpp │ │ ├── ColliderComponents.cpp │ │ ├── CollisionBodyComponents.cpp │ │ ├── Components.cpp │ │ ├── FixedJointComponents.cpp │ │ ├── HingeJointComponents.cpp │ │ ├── JointComponents.cpp │ │ ├── RigidBodyComponents.cpp │ │ ├── SliderJointComponents.cpp │ │ └── TransformComponents.cpp │ ├── constraint │ │ ├── BallAndSocketJoint.cpp │ │ ├── ContactPoint.cpp │ │ ├── FixedJoint.cpp │ │ ├── HingeJoint.cpp │ │ ├── Joint.cpp │ │ └── SliderJoint.cpp │ ├── engine │ │ ├── Entity.cpp │ │ ├── EntityManager.cpp │ │ ├── Island.cpp │ │ ├── Material.cpp │ │ ├── OverlappingPairs.cpp │ │ ├── PhysicsCommon.cpp │ │ └── PhysicsWorld.cpp │ ├── mathematics │ │ ├── Matrix2x2.cpp │ │ ├── Matrix3x3.cpp │ │ ├── Quaternion.cpp │ │ ├── Transform.cpp │ │ ├── Vector2.cpp │ │ └── Vector3.cpp │ ├── memory │ │ ├── HeapAllocator.cpp │ │ ├── MemoryManager.cpp │ │ ├── PoolAllocator.cpp │ │ └── SingleFrameAllocator.cpp │ ├── systems │ │ ├── BroadPhaseSystem.cpp │ │ ├── CollisionDetectionSystem.cpp │ │ ├── ConstraintSolverSystem.cpp │ │ ├── ContactSolverSystem.cpp │ │ ├── DynamicsSystem.cpp │ │ ├── SolveBallAndSocketJointSystem.cpp │ │ ├── SolveFixedJointSystem.cpp │ │ ├── SolveHingeJointSystem.cpp │ │ └── SolveSliderJointSystem.cpp │ └── utils │ │ ├── DebugRenderer.cpp │ │ ├── DefaultLogger.cpp │ │ └── Profiler.cpp │ ├── static_hash.cpp │ ├── static_hash.py │ └── utils.cpp ├── rp3d_header.lua ├── test_scene ├── Collection.collection ├── gameobjects │ └── anvil_Mesh1_Model.006.go ├── images │ └── Default OBJ_base_color_ccccccff.png ├── materials │ ├── black.png │ ├── grey.png │ ├── normal.png │ ├── pbr-lightmap.fp │ ├── pbr-lightmap.material │ ├── pbr-lightmap.vp │ ├── pbr-simple.fp │ ├── pbr-simple.material │ ├── pbr-simple.vp │ └── white.png └── meshes │ ├── anvil_Mesh1_Model.006.buffer │ └── anvil_Mesh1_Model.006.mesh └── tests ├── go ├── test_go_instance.go └── test_go_instance.script ├── joint ├── tests_ball_and_socket_joint.lua ├── tests_ball_and_socket_joint_info.lua ├── tests_fixed_joint.lua ├── tests_fixed_joint_info.lua ├── tests_hinge_joint.lua ├── tests_hinge_joint_info.lua ├── tests_joint.lua ├── tests_joint_info.lua ├── tests_slider_joint.lua └── tests_slider_joint_info.lua ├── shape ├── test_box_shape.lua ├── test_capsule_shape.lua ├── test_collision_shape.lua ├── test_concave_mesh_shape.lua ├── test_concave_shape.lua ├── test_convex_mesh_shape.lua ├── test_convex_polyhedron_shape.lua ├── test_convex_shape.lua ├── test_heighfield_shape.lua └── test_sphere_shape.lua ├── test_aabb.lua ├── test_collider.lua ├── test_collision_body.lua ├── test_debug_renderer.lua ├── test_polyhedron_mesh.lua ├── test_rigid_body.lua ├── test_rp3d.lua ├── test_trianlge_mesh.lua ├── test_trianlge_vertex_array_mesh.lua ├── test_utils.lua ├── test_world.lua ├── test_world_settings.lua └── tests.lua /.gitignore: -------------------------------------------------------------------------------- 1 | /.internal 2 | /build 3 | .externalToolBuilders 4 | .DS_Store 5 | Thumbs.db 6 | .lock-wscript 7 | *.pyc 8 | .project 9 | .cproject 10 | builtins 11 | .idea 12 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"/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bale.007_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bale.007_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bale.008_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bale.008_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bale.009_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bale.009_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bale.010_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bale.010_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bale_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bale_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barn_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barn_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barracks_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barracks_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barrel.000_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barrel.000_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barrel.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barrel.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barrel.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barrel.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barrel.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barrel.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barrel.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barrel.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barrel.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barrel.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barrel.007_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barrel.007_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barrel.008_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barrel.008_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barrel.009_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barrel.009_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barrel.010_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barrel.010_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/barrel.013_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/barrel.013_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bench.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bench.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bench.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bench.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bench.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bench.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bench.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bench.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bench.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bench.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bench_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bench_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/blacksmith_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/blacksmith_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bow.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bow.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bow.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bow.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bow.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bow.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bow_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bow_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bull_Mesh1_bull1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bull_Mesh1_bull1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.007_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.007_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.008_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.008_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.009_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.009_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.010_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.010_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.011_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.011_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.012_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.012_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.013_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.013_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.014_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.014_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush.015_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush.015_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/bush_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/bush_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/canopy.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/canopy.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/canopy_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/canopy_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_grass.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_grass.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_grass.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_grass.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_grass.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_grass.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_grass.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_grass.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_grass_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_grass_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_part1_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_part1_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_part2.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_part2.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_part2_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_part2_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_part3_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_part3_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_part4_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_part4_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_part5_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_part5_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_part6_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_part6_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/castle_walls_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/castle_walls_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/charriot.001_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/charriot.001_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/charriot.003_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/charriot.003_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/chopped_tree_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/chopped_tree_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/chopped_wood_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/chopped_wood_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/cliff.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/cliff.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/cliff.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/cliff.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/cliff.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/cliff.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/cliff.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/cliff.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/cliff.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/cliff.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/cliff_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/cliff_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.008_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.008_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.009_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.009_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.010_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.010_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.011_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.011_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.012_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.012_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.013_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.013_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate.014_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate.014_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/crate_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/crate_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/dirtcliff.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/dirtcliff.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/dirtcliff_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/dirtcliff_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door1.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door1.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door1.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door1.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door1.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door1.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door1.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door1.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door1.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door1.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door1_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door1_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2.007_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2.007_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2.008_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2.008_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2.009_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2.009_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2.010_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2.010_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2.011_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2.011_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2.012_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2.012_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door2_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door2_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/door3_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/door3_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/duke_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/duke_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence1.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence1.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence1.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence1.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence1.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence1.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence1.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence1.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence1.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence1.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence1.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence1.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence1.007_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence1.007_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence1_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence1_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence2.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence2.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence2.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence2.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence2.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence2.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence2.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence2.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence2.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence2.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/fence2_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/fence2_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/forge_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/forge_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/gate_tower_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/gate_tower_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/guard.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/guard.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/guard.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/guard.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/guard.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/guard.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/guard.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/guard.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/guard_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/guard_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/hammer.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/hammer.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/hammer_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/hammer_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/hay.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/hay.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/hay.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/hay.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/hay.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/hay.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/hay.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/hay.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/hay.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/hay.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/hay_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/hay_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/hoe.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/hoe.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/hoe_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/hoe_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/horse.001_Mesh5_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/horse.001_Mesh5_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/horse_Mesh5_Model.002.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/horse_Mesh5_Model.002.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/house1_Mesh6_Model.002.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/house1_Mesh6_Model.002.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/house2_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/house2_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/house3.001_Mesh2_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/house3.001_Mesh2_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/house3_Mesh2_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/house3_Mesh2_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/house4_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/house4_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/house5_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/house5_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/house6_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/house6_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/house7_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/house7_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/ladder.001_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/ladder.001_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/ladder_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/ladder_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/lowpoly_forest.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/lowpoly_forest.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/lowpoly_forest.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/lowpoly_forest.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/lowpoly_forest.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/lowpoly_forest.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/lowpoly_forest.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/lowpoly_forest.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/lowpoly_forest_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/lowpoly_forest_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/mountain.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/mountain.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/mountain_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/mountain_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/pavement.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/pavement.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/pavement.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/pavement.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/pavement_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/pavement_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/peasant_female.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/peasant_female.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/peasant_female.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/peasant_female.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/peasant_female_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/peasant_female_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/peasant_male1.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/peasant_male1.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/peasant_male1.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/peasant_male1.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/peasant_male1.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/peasant_male1.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/peasant_male1_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/peasant_male1_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/peasant_male2_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/peasant_male2_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/peasant_picking.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/peasant_picking.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/peasant_picking_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/peasant_picking_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/peasant_walk.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/peasant_walk.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/peasant_walk.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/peasant_walk.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/platform1_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/platform1_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/platform2_Mesh1_Model.002.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/platform2_Mesh1_Model.002.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/ploughland.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/ploughland.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/ploughland.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/ploughland.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/ploughland_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/ploughland_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/royal_female1_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/royal_female1_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/royal_female2_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/royal_female2_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/royal_female3_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/royal_female3_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/royal_stairs_Mesh1_Group1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/royal_stairs_Mesh1_Group1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/shed.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/shed.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/shed.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/shed.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/shed.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/shed.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/shed.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/shed.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/shed_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/shed_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sheep1.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sheep1.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sheep1.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sheep1.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sheep1_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sheep1_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sheep2.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sheep2.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sheep2_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sheep2_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/shield.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/shield.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/shield.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/shield.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/shield.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/shield.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/shield_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/shield_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/spear.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/spear.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/spear.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/spear.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/spear.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/spear.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/spear.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/spear.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/spear_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/spear_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stable_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stable_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stairs.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stairs.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stairs_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stairs_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/steppe_grass.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/steppe_grass.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/steppe_grass.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/steppe_grass.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/steppe_grass.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/steppe_grass.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/steppe_grass.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/steppe_grass.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/steppe_grass.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/steppe_grass.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/steppe_grass.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/steppe_grass.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/steppe_grass.007_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/steppe_grass.007_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/steppe_grass.009_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/steppe_grass.009_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/steppe_grass_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/steppe_grass_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.007_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.007_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.008_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.008_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.009_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.009_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.010_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.010_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.011_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.011_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.012_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.012_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.013_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.013_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.014_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.014_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.015_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.015_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.016_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.016_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.017_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.017_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.018_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.018_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.019_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.019_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.020_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.020_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.021_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.021_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.023_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.023_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.024_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.024_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.025_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.025_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1.026_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1.026_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall1_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall1_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall2.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall2.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall2.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall2.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/stone_wall2_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/stone_wall2_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sword1.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sword1.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sword1.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sword1.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sword1.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sword1.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sword1_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sword1_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sword2.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sword2.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sword2_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sword2_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sword_fighter1_Mesh5_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sword_fighter1_Mesh5_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/sword_fighter2_Mesh4_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/sword_fighter2_Mesh4_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/swordsman1_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/swordsman1_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/swordsman2_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/swordsman2_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/table.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/table.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/table.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/table.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/table.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/table.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/table_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/table_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/target.001_Mesh2_Model.002.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/target.001_Mesh2_Model.002.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/target.002_Mesh2_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/target.002_Mesh2_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/target_Mesh2_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/target_Mesh2_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tombstone1_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tombstone1_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tombstone2_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tombstone2_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tower_Mesh5_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tower_Mesh5_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.007_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.007_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.009_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.009_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.010_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.010_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.011_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.011_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.013_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.013_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.014_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.014_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.015_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.015_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.016_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.016_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.017_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.017_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.018_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.018_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.020_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.020_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.022_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.022_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.023_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.023_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.024_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.024_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.025_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.025_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.026_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.026_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree.027_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree.027_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/tree_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/tree_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/vegetable_crate.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/vegetable_crate.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/vegetable_crate.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/vegetable_crate.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/waterbowl.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/waterbowl.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/waterbowl.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/waterbowl.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/waterbowl_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/waterbowl_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/wheel.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/wheel.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/wheel_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/wheel_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window1.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window1.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window1.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window1.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window1.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window1.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window1.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window1.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window1.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window1.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window1.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window1.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window1.007_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window1.007_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window1.008_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window1.008_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window1.009_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window1.009_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window1_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window1_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window2.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window2.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window2.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window2.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window2.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window2.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window2.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window2.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window2.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window2.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window2.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window2.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window2.007_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window2.007_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window2_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window2_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window3.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window3.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window3.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window3.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window3.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window3.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window3.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window3.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window3.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window3.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window3.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window3.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window3.007_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window3.007_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window3.008_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window3.008_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window3.009_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window3.009_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window3.010_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window3.010_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window3.011_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window3.011_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window3_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window3_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window4.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window4.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window4_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window4_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window5.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window5.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window5.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window5.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window5.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window5.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window5.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window5.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window5.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window5.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window5.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window5.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window5.007_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window5.007_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window5.008_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window5.008_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window5.009_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window5.009_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window5_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window5_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.001_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.001_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.002_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.002_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.003_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.003_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.004_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.004_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.005_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.005_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.006_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.006_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.007_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.007_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.008_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.008_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.009_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.009_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.010_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.010_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.011_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.011_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.012_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.012_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.013_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.013_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.014_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.014_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.015_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.015_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.016_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.016_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6.017_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6.017_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window6_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window6_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/window7_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/window7_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /castle_scene/meshes/woodcutter_Mesh1_Model.001.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/castle_scene/meshes/woodcutter_Mesh1_Model.001.buffer" 3 | textures: "/castle_scene/images/Default OBJ 001_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /deftest/util/unload.lua: -------------------------------------------------------------------------------- 1 | local M = {} 2 | 3 | function M.unload(pattern) 4 | for name,_ in pairs(package.loaded) do 5 | if name:match(pattern) then 6 | package.loaded[name] = nil 7 | end 8 | end 9 | end 10 | 11 | return setmetatable(M, { 12 | __call = function(t, ...) 13 | M.unload(...) 14 | end 15 | }) 16 | -------------------------------------------------------------------------------- /docs/joints/fixed_joint.md: -------------------------------------------------------------------------------- 1 | # FixedJoint 2 | 3 | This class represents a fixed joint that is used to forbid any translation or rotation between two bodies. 4 | 5 | --- 6 | 7 | FixedJoint extends [Joint](joint.md) 8 | 9 | --- 10 | 11 | 12 | -------------------------------------------------------------------------------- /docs/shapes/img/box_shape_classes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/docs/shapes/img/box_shape_classes.png -------------------------------------------------------------------------------- /docs/shapes/img/capsule_shape_classes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/docs/shapes/img/capsule_shape_classes.png -------------------------------------------------------------------------------- /docs/shapes/img/collision_shape_classes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/docs/shapes/img/collision_shape_classes.png -------------------------------------------------------------------------------- /docs/shapes/img/concave_mesh_shape_classes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/docs/shapes/img/concave_mesh_shape_classes.png -------------------------------------------------------------------------------- /docs/shapes/img/concave_shape_classes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/docs/shapes/img/concave_shape_classes.png -------------------------------------------------------------------------------- /docs/shapes/img/convex_mesh_shape_classes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/docs/shapes/img/convex_mesh_shape_classes.png -------------------------------------------------------------------------------- /docs/shapes/img/convex_polyhedron_shape_classes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/docs/shapes/img/convex_polyhedron_shape_classes.png -------------------------------------------------------------------------------- /docs/shapes/img/convex_shape_classes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/docs/shapes/img/convex_shape_classes.png -------------------------------------------------------------------------------- /docs/shapes/img/heightfield_shape_classes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/docs/shapes/img/heightfield_shape_classes.png -------------------------------------------------------------------------------- /docs/shapes/img/sphere_shape_classes.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/docs/shapes/img/sphere_shape_classes.png -------------------------------------------------------------------------------- /docs/todo.md: -------------------------------------------------------------------------------- 1 | 1)DebugRenderer get debug lines 2 | 3 | 2)PolyhedronMesh methods 4 | 5 | -getHalfEdgeStructure() 6 | 7 | 3)World 8 | 9 | -createJoint 10 | 11 | -destroyJoint 12 | 13 | 4)add HalfEdgeStructure -------------------------------------------------------------------------------- /game_utils/ext.manifest: -------------------------------------------------------------------------------- 1 | name: "game_utils" 2 | platforms: 3 | x86-osx: 4 | context: 5 | flags: ["-std=c++11"] 6 | x86_64-osx: 7 | context: 8 | flags: ["-std=c++11"] -------------------------------------------------------------------------------- /input/game.input_binding: -------------------------------------------------------------------------------- 1 | mouse_trigger { 2 | input: MOUSE_BUTTON_1 3 | action: "touch" 4 | } 5 | -------------------------------------------------------------------------------- /lua_script_instance/ext.manifest: -------------------------------------------------------------------------------- 1 | name: "LuaScriptInstance" 2 | -------------------------------------------------------------------------------- /main/controller_test_world.script: -------------------------------------------------------------------------------- 1 | local TESTS = require "tests.tests" 2 | local MONARCH = require "monarch.monarch" 3 | 4 | function init(self) 5 | TESTS.run() 6 | timer.delay(0, false, function() 7 | MONARCH.show(hash("cubes")) 8 | end) 9 | end 10 | 11 | -------------------------------------------------------------------------------- /manifest.private.der: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/manifest.private.der -------------------------------------------------------------------------------- /manifest.public.der: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/manifest.public.der -------------------------------------------------------------------------------- /reactphysics3d/ext.manifest: -------------------------------------------------------------------------------- 1 | name: "reactphysics3dDefold" 2 | platforms: 3 | x86-osx: 4 | context: 5 | flags: ["-std=c++11"] 6 | x86_64-osx: 7 | context: 8 | flags: ["-std=c++11"] -------------------------------------------------------------------------------- /reactphysics3d/include/static_hash.h: -------------------------------------------------------------------------------- 1 | #ifndef STATIC_HASH_H 2 | #define STATIC_HASH_H 3 | 4 | #include "static_hash_enum.h" 5 | 6 | unsigned int hash_string (const char *str); 7 | 8 | #endif // STATIC_HASH_H 9 | -------------------------------------------------------------------------------- /reactphysics3d/src/static_hash.cpp: -------------------------------------------------------------------------------- 1 | #include "static_hash.h" 2 | 3 | unsigned int hash_string(const char *str) { 4 | unsigned int hash = 0, i; 5 | 6 | for (i = 0; str[i]; ++i) { 7 | hash = 65599 * hash + str[i]; 8 | } 9 | return hash ^ (hash >> 16); 10 | } 11 | -------------------------------------------------------------------------------- /test_scene/images/Default OBJ_base_color_ccccccff.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/test_scene/images/Default OBJ_base_color_ccccccff.png -------------------------------------------------------------------------------- /test_scene/materials/black.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/test_scene/materials/black.png -------------------------------------------------------------------------------- /test_scene/materials/grey.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/test_scene/materials/grey.png -------------------------------------------------------------------------------- /test_scene/materials/normal.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/test_scene/materials/normal.png -------------------------------------------------------------------------------- /test_scene/materials/white.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/d954mas/defold-reactphysics3d/365da676ea0197fd86ddcebcd482eafd1360df7e/test_scene/materials/white.png -------------------------------------------------------------------------------- /test_scene/meshes/anvil_Mesh1_Model.006.mesh: -------------------------------------------------------------------------------- 1 | material: "/assets/materials/base_3d.material" 2 | vertices: "/test_scene/meshes/anvil_Mesh1_Model.006.buffer" 3 | textures: "/test_scene/images/Default OBJ_base_color_ccccccff.png" 4 | 5 | primitive_type: PRIMITIVE_TRIANGLES 6 | position_stream: "position" 7 | normal_stream: "normal" 8 | -------------------------------------------------------------------------------- /tests/go/test_go_instance.go: -------------------------------------------------------------------------------- 1 | components { 2 | id: "test_go_instance" 3 | component: "/tests/go/test_go_instance.script" 4 | position { 5 | x: 0.0 6 | y: 0.0 7 | z: 0.0 8 | } 9 | rotation { 10 | x: 0.0 11 | y: 0.0 12 | z: 0.0 13 | w: 1.0 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /tests/go/test_go_instance.script: -------------------------------------------------------------------------------- 1 | function init(self) 2 | assert(not script_instance_for_test) 3 | script_instance_for_test = lua_script_instance.Get() 4 | end 5 | 6 | function final(self) 7 | script_instance_for_test = nil 8 | end --------------------------------------------------------------------------------