├── GooseGooseDuck
├── Program.cs
├── GooseGooseDuck.csproj
├── Form1.resx
├── GetMemory.cs
├── Form1.cs
└── Form1.Designer.cs
├── README.md
├── GooseGooseDuck.sln
├── .gitattributes
└── .gitignore
/GooseGooseDuck/Program.cs:
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https://raw.githubusercontent.com/daehyuh/GooseGooseDuck/HEAD/GooseGooseDuck/Program.cs
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/GooseGooseDuck/GooseGooseDuck.csproj:
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1 |
2 |
3 |
4 | WinExe
5 | net6.0-windows
6 | enable
7 | true
8 | enable
9 |
10 |
11 |
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/README.md:
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1 | GooseGooseDuck
2 |
3 | c# 프로그래밍, 게임 해킹 연습
4 |
5 | 구스구스덕 게임에서 X,Y 좌표 메모리값을 얻어 스피드핵을 구현해보았습니다!
6 |
7 |
8 |
9 | 해당 자료는 공부용으로 사용합니다!!
10 |
11 | # speed hacking (with. x, y position)
12 |
13 | ## defalut speed
14 |
15 |

16 |

17 |
18 |
19 | ## 0.2 up speed
20 |
21 |
22 |

23 |

24 |
25 |
26 | ## 0.5 up speed (can through the walls)
27 |
28 |
29 |

30 |

31 |
32 |
33 |
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/GooseGooseDuck.sln:
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1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio Version 17
4 | VisualStudioVersion = 17.1.32414.318
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "GooseGooseDuck", "GooseGooseDuck\GooseGooseDuck.csproj", "{82B972E9-EE5B-424B-A6EF-FACBD95BA9F5}"
7 | EndProject
8 | Global
9 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
10 | Debug|Any CPU = Debug|Any CPU
11 | Release|Any CPU = Release|Any CPU
12 | EndGlobalSection
13 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
14 | {82B972E9-EE5B-424B-A6EF-FACBD95BA9F5}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
15 | {82B972E9-EE5B-424B-A6EF-FACBD95BA9F5}.Debug|Any CPU.Build.0 = Debug|Any CPU
16 | {82B972E9-EE5B-424B-A6EF-FACBD95BA9F5}.Release|Any CPU.ActiveCfg = Release|Any CPU
17 | {82B972E9-EE5B-424B-A6EF-FACBD95BA9F5}.Release|Any CPU.Build.0 = Release|Any CPU
18 | EndGlobalSection
19 | GlobalSection(SolutionProperties) = preSolution
20 | HideSolutionNode = FALSE
21 | EndGlobalSection
22 | GlobalSection(ExtensibilityGlobals) = postSolution
23 | SolutionGuid = {3E9DA9C2-9C9A-4C81-83D6-70DA8110FCF3}
24 | EndGlobalSection
25 | EndGlobal
26 |
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/.gitattributes:
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1 | ###############################################################################
2 | # Set default behavior to automatically normalize line endings.
3 | ###############################################################################
4 | * text=auto
5 |
6 | ###############################################################################
7 | # Set default behavior for command prompt diff.
8 | #
9 | # This is need for earlier builds of msysgit that does not have it on by
10 | # default for csharp files.
11 | # Note: This is only used by command line
12 | ###############################################################################
13 | #*.cs diff=csharp
14 |
15 | ###############################################################################
16 | # Set the merge driver for project and solution files
17 | #
18 | # Merging from the command prompt will add diff markers to the files if there
19 | # are conflicts (Merging from VS is not affected by the settings below, in VS
20 | # the diff markers are never inserted). Diff markers may cause the following
21 | # file extensions to fail to load in VS. An alternative would be to treat
22 | # these files as binary and thus will always conflict and require user
23 | # intervention with every merge. To do so, just uncomment the entries below
24 | ###############################################################################
25 | #*.sln merge=binary
26 | #*.csproj merge=binary
27 | #*.vbproj merge=binary
28 | #*.vcxproj merge=binary
29 | #*.vcproj merge=binary
30 | #*.dbproj merge=binary
31 | #*.fsproj merge=binary
32 | #*.lsproj merge=binary
33 | #*.wixproj merge=binary
34 | #*.modelproj merge=binary
35 | #*.sqlproj merge=binary
36 | #*.wwaproj merge=binary
37 |
38 | ###############################################################################
39 | # behavior for image files
40 | #
41 | # image files are treated as binary by default.
42 | ###############################################################################
43 | #*.jpg binary
44 | #*.png binary
45 | #*.gif binary
46 |
47 | ###############################################################################
48 | # diff behavior for common document formats
49 | #
50 | # Convert binary document formats to text before diffing them. This feature
51 | # is only available from the command line. Turn it on by uncommenting the
52 | # entries below.
53 | ###############################################################################
54 | #*.doc diff=astextplain
55 | #*.DOC diff=astextplain
56 | #*.docx diff=astextplain
57 | #*.DOCX diff=astextplain
58 | #*.dot diff=astextplain
59 | #*.DOT diff=astextplain
60 | #*.pdf diff=astextplain
61 | #*.PDF diff=astextplain
62 | #*.rtf diff=astextplain
63 | #*.RTF diff=astextplain
64 |
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/GooseGooseDuck/Form1.resx:
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45 |
46 |
47 |
48 |
49 | text/microsoft-resx
50 |
51 |
52 | 2.0
53 |
54 |
55 | System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
56 |
57 |
58 | System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
59 |
60 |
61 | 17, 17
62 |
63 |
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/GooseGooseDuck/GetMemory.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using System.Diagnostics;
7 | using System.Runtime.InteropServices;
8 | using System.IO;
9 | using System.Windows.Forms;
10 |
11 |
12 | namespace GooseGooseDuck
13 | {
14 | internal class GetMemory
15 | {
16 | public Process process = new Process();
17 |
18 | string process_name = "Goose Goose Duck";
19 | const int PROCESS_QUERY_INFORMATION = 0x0400;
20 | const int MEM_COMMIT = 0x00001000;
21 | const int PAGE_READONLY = 0x04;
22 | const int PROCESS_WM_READ = 0x0010;
23 | const int PROCESS_VM_READ = 0x10;
24 | const int PROCESS_VM = 0x008;
25 | const int PROCESS_ALL_ACCESS = 0x1F0FFF;
26 | const int MAXIMUM_ALLOWED = 0x2000000;
27 |
28 | public ulong base_adress;
29 | public ulong UnityPlayer;
30 | public ulong GameAssembly;
31 |
32 | IntPtr processHandle;
33 |
34 | [DllImport("kernel32.dll")]
35 | public static extern IntPtr OpenProcess(int dwDesiredAccess, bool bInheritHandle, int dwProcessId);
36 |
37 | [DllImport("kernel32.dll")]
38 | public static extern bool ReadProcessMemory(int hProcess, ulong lpBaseAddress, byte[] lpBuffer, ulong dwSize, ref int lpNumberOfBytesRead);
39 |
40 | [DllImport("kernel32.dll")]
41 | public static extern bool WriteProcessMemory(int hProcess, ulong lpBaseAddress, byte[] lpBuffer, ulong dwSize, ref int lpNumberOfBytesWritten);
42 |
43 | public void get_handel()
44 | {
45 | process = Process.GetProcessesByName(process_name)[0];
46 | processHandle = OpenProcess(PROCESS_QUERY_INFORMATION | PROCESS_WM_READ | PROCESS_ALL_ACCESS, false, process.Id);
47 | base_adress = (ulong)process.MainModule.BaseAddress;
48 | int index = 0;
49 | foreach (ProcessModule a in process.Modules)
50 | {
51 | if (a.ModuleName == "UnityPlayer.dll")
52 | {
53 | UnityPlayer = (ulong)process.Modules[index].BaseAddress;
54 | //break;
55 | }
56 | if (a.ModuleName == "GameAssembly.dll")
57 | {
58 | GameAssembly = (ulong)process.Modules[index].BaseAddress;
59 | //break;
60 | }
61 | index++;
62 | }
63 | ;
64 | }
65 | public byte[] get_memory_byte_arr(ulong adress, int byte_size) // sign_flag(0 = sign, 1 = unsign)
66 | {
67 | int bytesRead = 0;
68 | byte[] buffer = new byte[byte_size];
69 |
70 | ReadProcessMemory((int)processHandle, adress, buffer, (ulong)buffer.Length, ref bytesRead);
71 |
72 | return buffer;
73 | }
74 |
75 | public ulong get_memory_ulong(ulong adress, int byte_size) // sign_flag(0 = sign, 1 = unsign)
76 | {
77 | int bytesRead = 0;
78 | byte[] buffer = new byte[byte_size];
79 |
80 | ReadProcessMemory((int)processHandle, adress, buffer, (ulong)buffer.Length, ref bytesRead);
81 | return (ulong)BitConverter.ToInt64(buffer, 0);
82 | }
83 | public long get_memory_long(ulong adress, int byte_size) // sign_flag(0 = sign, 1 = unsign)
84 | {
85 | int bytesRead = 0;
86 | byte[] buffer = new byte[byte_size];
87 |
88 | ReadProcessMemory((int)processHandle, adress, buffer, (ulong)buffer.Length, ref bytesRead);
89 | return (long)BitConverter.ToInt32(buffer, 0);
90 | }
91 |
92 | public float get_memory_float(ulong adress, int byte_size) // sign_flag(0 = sign, 1 = unsign)
93 | {
94 | int bytesRead = 0;
95 | byte[] buffer = new byte[byte_size];
96 |
97 | ReadProcessMemory((int)processHandle, adress, buffer, (ulong)buffer.Length, ref bytesRead);
98 | return (float)BitConverter.ToSingle(buffer, 0);
99 | }
100 |
101 | internal string put_memory(ulong v)
102 | {
103 | throw new NotImplementedException();
104 | }
105 |
106 | public void put_memory(ulong adress, byte[] buffer)
107 | {
108 | int bytesRead = buffer.Length;
109 |
110 | WriteProcessMemory((int)processHandle, adress, buffer, (ulong)buffer.Length, ref bytesRead);
111 | }
112 |
113 | internal void put_memory(object p)
114 | {
115 | throw new NotImplementedException();
116 | }
117 | }
118 |
119 | }
120 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
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131 | _ReSharper*/
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143 | !.axoCover/settings.json
144 |
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146 | coverage*.json
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148 | coverage*.info
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152 | *.coveragexml
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154 | # NCrunch
155 | _NCrunch_*
156 | .*crunch*.local.xml
157 | nCrunchTemp_*
158 |
159 | # MightyMoose
160 | *.mm.*
161 | AutoTest.Net/
162 |
163 | # Web workbench (sass)
164 | .sass-cache/
165 |
166 | # Installshield output folder
167 | [Ee]xpress/
168 |
169 | # DocProject is a documentation generator add-in
170 | DocProject/buildhelp/
171 | DocProject/Help/*.HxT
172 | DocProject/Help/*.HxC
173 | DocProject/Help/*.hhc
174 | DocProject/Help/*.hhk
175 | DocProject/Help/*.hhp
176 | DocProject/Help/Html2
177 | DocProject/Help/html
178 |
179 | # Click-Once directory
180 | publish/
181 |
182 | # Publish Web Output
183 | *.[Pp]ublish.xml
184 | *.azurePubxml
185 | # Note: Comment the next line if you want to checkin your web deploy settings,
186 | # but database connection strings (with potential passwords) will be unencrypted
187 | *.pubxml
188 | *.publishproj
189 |
190 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
191 | # checkin your Azure Web App publish settings, but sensitive information contained
192 | # in these scripts will be unencrypted
193 | PublishScripts/
194 |
195 | # NuGet Packages
196 | *.nupkg
197 | # NuGet Symbol Packages
198 | *.snupkg
199 | # The packages folder can be ignored because of Package Restore
200 | **/[Pp]ackages/*
201 | # except build/, which is used as an MSBuild target.
202 | !**/[Pp]ackages/build/
203 | # Uncomment if necessary however generally it will be regenerated when needed
204 | #!**/[Pp]ackages/repositories.config
205 | # NuGet v3's project.json files produces more ignorable files
206 | *.nuget.props
207 | *.nuget.targets
208 |
209 | # Microsoft Azure Build Output
210 | csx/
211 | *.build.csdef
212 |
213 | # Microsoft Azure Emulator
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215 | rcf/
216 |
217 | # Windows Store app package directories and files
218 | AppPackages/
219 | BundleArtifacts/
220 | Package.StoreAssociation.xml
221 | _pkginfo.txt
222 | *.appx
223 | *.appxbundle
224 | *.appxupload
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226 | # Visual Studio cache files
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229 | # but keep track of directories ending in .cache
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231 |
232 | # Others
233 | ClientBin/
234 | ~$*
235 | *~
236 | *.dbmdl
237 | *.dbproj.schemaview
238 | *.jfm
239 | *.pfx
240 | *.publishsettings
241 | orleans.codegen.cs
242 |
243 | # Including strong name files can present a security risk
244 | # (https://github.com/github/gitignore/pull/2483#issue-259490424)
245 | #*.snk
246 |
247 | # Since there are multiple workflows, uncomment next line to ignore bower_components
248 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
249 | #bower_components/
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251 | # RIA/Silverlight projects
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254 | # Backup & report files from converting an old project file
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275 | *- [Bb]ackup ([0-9]).rdl
276 | *- [Bb]ackup ([0-9][0-9]).rdl
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300 | **/*.DesktopClient/ModelManifest.xml
301 | **/*.Server/GeneratedArtifacts
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354 | healthchecksdb
355 |
356 | # Backup folder for Package Reference Convert tool in Visual Studio 2017
357 | MigrationBackup/
358 |
359 | # Ionide (cross platform F# VS Code tools) working folder
360 | .ionide/
361 |
362 | # Fody - auto-generated XML schema
363 | FodyWeavers.xsd
--------------------------------------------------------------------------------
/GooseGooseDuck/Form1.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Threading.Tasks;
9 | using System.Windows.Forms;
10 | using System.Threading;
11 | using System.Runtime.InteropServices;
12 |
13 | namespace GooseGooseDuck
14 | {
15 | public partial class Form1 : Form
16 | {
17 | GetMemory gm = new GetMemory();
18 | float old_position_x = 0, old_position_y = 0;
19 | ulong XYhookDump;
20 | string xarr = "01ACA7C0";
21 | string xarroffset1 = "48";
22 | string xarroffset2 = "370";
23 | string xarroffset3 = "10";
24 | string xarroffset4 = "60";
25 | string xarroffset5 = "2C";
26 |
27 |
28 | ulong SpeedDump;
29 | string speedarr = "03C22000";
30 | string Speedoffset1 = "80";
31 | string Speedoffset2 = "80";
32 | string Speedoffset3 = "20";
33 | string Speedoffset4 = "B8";
34 | string Speedoffset5 = "270";
35 |
36 | ulong spaceDump;
37 | string spacearr = "03C814B0";
38 | string spaceoffset1 = "40";
39 | string spaceoffset2 = "B8";
40 | string spaceoffset3 = "0";
41 | string spaceoffset4 = "20";
42 | string spaceoffset5 = "1B0";
43 |
44 | ulong killDump;
45 | string killarr = "03C814B0";
46 | string killoffset1 = "40";
47 | string killoffset2 = "B8";
48 | string killoffset3 = "0";
49 | string killoffset4 = "20";
50 | string killoffset5 = "250";
51 |
52 |
53 | float current_position_x, current_position_y;
54 |
55 |
56 | public Form1()
57 | {
58 | InitializeComponent();
59 | }
60 |
61 | private void Form1_Load(object sender, EventArgs e)
62 | {
63 | gm.get_handel();
64 | xyset();
65 | speedset();
66 | spaceset();
67 | killset();
68 |
69 | label5.Text = trackBar1.Value.ToString();
70 | timer1.Enabled = true;
71 | }
72 |
73 |
74 | private void speedset() {
75 | SpeedDump = gm.get_memory_ulong(gm.GameAssembly + Convert.ToUInt64(speedarr, 16), 8);
76 | SpeedDump = gm.get_memory_ulong(SpeedDump + Convert.ToUInt64(Speedoffset1, 16), 8);
77 | SpeedDump = gm.get_memory_ulong(SpeedDump + Convert.ToUInt64(Speedoffset2, 16), 8);
78 | SpeedDump = gm.get_memory_ulong(SpeedDump + Convert.ToUInt64(Speedoffset3, 16), 8);
79 | SpeedDump = gm.get_memory_ulong(SpeedDump + Convert.ToUInt64(Speedoffset4, 16), 8);
80 | SpeedDump = SpeedDump + Convert.ToUInt64(Speedoffset5, 16);
81 | }
82 |
83 | private void xyset() {
84 | XYhookDump = gm.get_memory_ulong(gm.UnityPlayer + Convert.ToUInt64(xarr, 16), 8);
85 | XYhookDump = gm.get_memory_ulong(XYhookDump + Convert.ToUInt64(xarroffset1, 16), 8);
86 | XYhookDump = gm.get_memory_ulong(XYhookDump + Convert.ToUInt64(xarroffset2, 16), 8);
87 | XYhookDump = gm.get_memory_ulong(XYhookDump + Convert.ToUInt64(xarroffset3, 16), 8);
88 | XYhookDump = gm.get_memory_ulong(XYhookDump + Convert.ToUInt64(xarroffset4, 16), 8);
89 | current_position_x = gm.get_memory_float(XYhookDump + Convert.ToUInt64(xarroffset5, 16), 4);
90 | current_position_y = gm.get_memory_float(XYhookDump + Convert.ToUInt64(xarroffset5, 16) + 4, 4);
91 |
92 | label1.Text = current_position_x.ToString();
93 | label2.Text = current_position_y.ToString();
94 | label3.Text = "old_X = " + current_position_x.ToString();
95 | label4.Text = "old_Y = " + current_position_y.ToString();
96 | old_position_x = current_position_x;
97 | old_position_y = current_position_y;
98 | }
99 |
100 | private void spaceset() {
101 | spaceDump = gm.get_memory_ulong(gm.GameAssembly + Convert.ToUInt64(spacearr, 16), 8);
102 | spaceDump = gm.get_memory_ulong(spaceDump + Convert.ToUInt64(spaceoffset1, 16), 8);
103 | spaceDump = gm.get_memory_ulong(spaceDump + Convert.ToUInt64(spaceoffset2, 16), 8);
104 | spaceDump = gm.get_memory_ulong(spaceDump + Convert.ToUInt64(spaceoffset3, 16), 8);
105 | spaceDump = gm.get_memory_ulong(spaceDump + Convert.ToUInt64(spaceoffset4, 16), 8);
106 | spaceDump = spaceDump + Convert.ToUInt64(spaceoffset5, 16);
107 | }
108 |
109 | private void killset()
110 | {
111 | killDump = gm.get_memory_ulong(gm.GameAssembly + Convert.ToUInt64(killarr, 16), 8);
112 | killDump = gm.get_memory_ulong(killDump + Convert.ToUInt64(killoffset1, 16), 8);
113 | killDump = gm.get_memory_ulong(killDump + Convert.ToUInt64(killoffset2, 16), 8);
114 | killDump = gm.get_memory_ulong(killDump + Convert.ToUInt64(killoffset3, 16), 8);
115 | killDump = gm.get_memory_ulong(killDump + Convert.ToUInt64(killoffset4, 16), 8);
116 | killDump = killDump + Convert.ToUInt64(killoffset5, 16);
117 | }
118 |
119 | private void move() {
120 | if (current_position_x != old_position_x)
121 | {
122 | if (current_position_x - old_position_x > 0)
123 | {
124 | gm.put_memory(XYhookDump + Convert.ToUInt64(xarroffset5, 16), BitConverter.GetBytes(Convert.ToSingle(current_position_x + 1.5)));
125 | }
126 | else if (current_position_x - old_position_x < 0)
127 | {
128 | gm.put_memory(XYhookDump + Convert.ToUInt64(xarroffset5, 16), BitConverter.GetBytes(Convert.ToSingle(current_position_x - 1.5)));
129 | }
130 |
131 | }
132 | if (current_position_y != old_position_y)
133 | {
134 | if (current_position_y - old_position_y > 0)
135 | {
136 | gm.put_memory(XYhookDump + Convert.ToUInt64(xarroffset5, 16) + 4, BitConverter.GetBytes(Convert.ToSingle(current_position_y + 1.5)));
137 | }
138 | else if (current_position_y - old_position_y < 0)
139 | {
140 | gm.put_memory(XYhookDump + Convert.ToUInt64(xarroffset5, 16) + 4, BitConverter.GetBytes(Convert.ToSingle(current_position_y - 1.5)));
141 | }
142 |
143 | }
144 |
145 | }
146 |
147 | private void button1_Click(object sender, EventArgs e)
148 | {
149 | gm.get_handel();
150 | xyset();
151 | speedset();
152 | spaceset();
153 | timer1.Enabled = true;
154 |
155 | }
156 |
157 | private void timer1_Tick(object sender, EventArgs e)
158 | {
159 | current_position_x = gm.get_memory_float(XYhookDump + Convert.ToUInt64(xarroffset5, 16), 4);
160 | current_position_y = gm.get_memory_float(XYhookDump + Convert.ToUInt64(xarroffset5, 16) + 4, 4);
161 |
162 | label1.Text = "X = " + current_position_x.ToString();
163 | label2.Text = "Y = " + current_position_y.ToString();
164 | label3.Text = "old_X = " + old_position_x.ToString();
165 | label4.Text = "old_Y = " + old_position_y.ToString();
166 |
167 | if (checkBox1.Checked == true)
168 | {
169 | gm.put_memory(SpeedDump, BitConverter.GetBytes(Convert.ToSingle(trackBar1.Value)));
170 | }
171 |
172 | if (checkBox2.Checked == true) {
173 | move();
174 | }
175 |
176 | if (checkBox3.Checked == true) {
177 | gm.put_memory(spaceDump, BitConverter.GetBytes(Convert.ToSingle(0)));
178 | }
179 | if (checkBox4.Checked == true)
180 | {
181 | gm.put_memory(killDump, BitConverter.GetBytes(Convert.ToSingle(0)));
182 | }
183 |
184 | current_position_x = gm.get_memory_float(XYhookDump + Convert.ToUInt64(xarroffset5, 16), 4);
185 | current_position_y = gm.get_memory_float(XYhookDump + Convert.ToUInt64(xarroffset5, 16) + 4, 4);
186 | old_position_x = current_position_x;
187 | old_position_y = current_position_y;
188 | }
189 |
190 | private void timer2_Tick(object sender, EventArgs e)
191 | {
192 |
193 | }
194 |
195 | private void button2_Click(object sender, EventArgs e)
196 | {
197 | gm.put_memory(XYhookDump + Convert.ToUInt64(xarroffset5, 16), BitConverter.GetBytes(Convert.ToSingle(textBox1.Text)));
198 | gm.put_memory(XYhookDump + Convert.ToUInt64(xarroffset5, 16) + 4 , BitConverter.GetBytes(Convert.ToSingle(textBox2.Text)));
199 | }
200 |
201 | private void label1_Click(object sender, EventArgs e)
202 | {
203 |
204 | }
205 |
206 | private void timer2_Tick_1(object sender, EventArgs e)
207 | {
208 |
209 | }
210 |
211 | private void trackBar1_Scroll(object sender, EventArgs e)
212 | {
213 | label5.Text = trackBar1.Value.ToString();
214 | }
215 |
216 | private void checkBox2_CheckedChanged(object sender, EventArgs e)
217 | {
218 |
219 | }
220 |
221 | private void button1_Click_1(object sender, EventArgs e)
222 | {
223 | gm.get_handel();
224 | xyset();
225 | speedset();
226 | spaceset();
227 | killset();
228 | timer1.Enabled = true;
229 | }
230 |
231 | private void checkBox3_CheckedChanged(object sender, EventArgs e)
232 | {
233 |
234 | }
235 |
236 | private void button3_Click(object sender, EventArgs e)
237 | {
238 | textBox1.Text = current_position_x.ToString();
239 | textBox2.Text = current_position_y.ToString();
240 | }
241 |
242 | private void checkBox1_CheckedChanged(object sender, EventArgs e)
243 | {
244 |
245 | }
246 | }
247 | }
--------------------------------------------------------------------------------
/GooseGooseDuck/Form1.Designer.cs:
--------------------------------------------------------------------------------
1 | namespace GooseGooseDuck
2 | {
3 | partial class Form1
4 | {
5 | ///
6 | /// Required designer variable.
7 | ///
8 | private System.ComponentModel.IContainer components = null;
9 |
10 | ///
11 | /// Clean up any resources being used.
12 | ///
13 | /// true if managed resources should be disposed; otherwise, false.
14 | protected override void Dispose(bool disposing)
15 | {
16 | if (disposing && (components != null))
17 | {
18 | components.Dispose();
19 | }
20 | base.Dispose(disposing);
21 | }
22 |
23 | #region Windows Form Designer generated code
24 |
25 | ///
26 | /// Required method for Designer support - do not modify
27 | /// the contents of this method with the code editor.
28 | ///
29 | private void InitializeComponent()
30 | {
31 | this.components = new System.ComponentModel.Container();
32 | this.timer1 = new System.Windows.Forms.Timer(this.components);
33 | this.label1 = new System.Windows.Forms.Label();
34 | this.label2 = new System.Windows.Forms.Label();
35 | this.checkBox1 = new System.Windows.Forms.CheckBox();
36 | this.label3 = new System.Windows.Forms.Label();
37 | this.label4 = new System.Windows.Forms.Label();
38 | this.button2 = new System.Windows.Forms.Button();
39 | this.textBox1 = new System.Windows.Forms.TextBox();
40 | this.textBox2 = new System.Windows.Forms.TextBox();
41 | this.button3 = new System.Windows.Forms.Button();
42 | this.trackBar1 = new System.Windows.Forms.TrackBar();
43 | this.label5 = new System.Windows.Forms.Label();
44 | this.checkBox2 = new System.Windows.Forms.CheckBox();
45 | this.button1 = new System.Windows.Forms.Button();
46 | this.checkBox3 = new System.Windows.Forms.CheckBox();
47 | this.checkBox4 = new System.Windows.Forms.CheckBox();
48 | ((System.ComponentModel.ISupportInitialize)(this.trackBar1)).BeginInit();
49 | this.SuspendLayout();
50 | //
51 | // timer1
52 | //
53 | this.timer1.Interval = 1;
54 | this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
55 | //
56 | // label1
57 | //
58 | this.label1.AutoSize = true;
59 | this.label1.Location = new System.Drawing.Point(223, 15);
60 | this.label1.Name = "label1";
61 | this.label1.Size = new System.Drawing.Size(60, 15);
62 | this.label1.TabIndex = 2;
63 | this.label1.Text = "x position";
64 | this.label1.Click += new System.EventHandler(this.label1_Click);
65 | //
66 | // label2
67 | //
68 | this.label2.AutoSize = true;
69 | this.label2.Location = new System.Drawing.Point(223, 40);
70 | this.label2.Name = "label2";
71 | this.label2.Size = new System.Drawing.Size(60, 15);
72 | this.label2.TabIndex = 3;
73 | this.label2.Text = "y position";
74 | //
75 | // checkBox1
76 | //
77 | this.checkBox1.AutoSize = true;
78 | this.checkBox1.Location = new System.Drawing.Point(118, 12);
79 | this.checkBox1.Name = "checkBox1";
80 | this.checkBox1.Size = new System.Drawing.Size(84, 19);
81 | this.checkBox1.TabIndex = 4;
82 | this.checkBox1.Text = "speedHack";
83 | this.checkBox1.UseVisualStyleBackColor = true;
84 | this.checkBox1.CheckedChanged += new System.EventHandler(this.checkBox1_CheckedChanged);
85 | //
86 | // label3
87 | //
88 | this.label3.AutoSize = true;
89 | this.label3.Location = new System.Drawing.Point(223, 67);
90 | this.label3.Name = "label3";
91 | this.label3.Size = new System.Drawing.Size(79, 15);
92 | this.label3.TabIndex = 5;
93 | this.label3.Text = "old_x positon";
94 | //
95 | // label4
96 | //
97 | this.label4.AutoSize = true;
98 | this.label4.Location = new System.Drawing.Point(223, 93);
99 | this.label4.Name = "label4";
100 | this.label4.Size = new System.Drawing.Size(82, 15);
101 | this.label4.TabIndex = 6;
102 | this.label4.Text = "old_y position";
103 | //
104 | // button2
105 | //
106 | this.button2.Location = new System.Drawing.Point(118, 90);
107 | this.button2.Name = "button2";
108 | this.button2.Size = new System.Drawing.Size(88, 27);
109 | this.button2.TabIndex = 7;
110 | this.button2.Text = "Teleport";
111 | this.button2.UseVisualStyleBackColor = true;
112 | this.button2.Click += new System.EventHandler(this.button2_Click);
113 | //
114 | // textBox1
115 | //
116 | this.textBox1.Location = new System.Drawing.Point(12, 90);
117 | this.textBox1.Name = "textBox1";
118 | this.textBox1.Size = new System.Drawing.Size(100, 23);
119 | this.textBox1.TabIndex = 8;
120 | //
121 | // textBox2
122 | //
123 | this.textBox2.Location = new System.Drawing.Point(12, 124);
124 | this.textBox2.Name = "textBox2";
125 | this.textBox2.Size = new System.Drawing.Size(100, 23);
126 | this.textBox2.TabIndex = 9;
127 | //
128 | // button3
129 | //
130 | this.button3.AccessibleName = "";
131 | this.button3.Location = new System.Drawing.Point(118, 123);
132 | this.button3.Name = "button3";
133 | this.button3.Size = new System.Drawing.Size(88, 23);
134 | this.button3.TabIndex = 10;
135 | this.button3.Text = "load position";
136 | this.button3.UseVisualStyleBackColor = true;
137 | this.button3.Click += new System.EventHandler(this.button3_Click);
138 | //
139 | // trackBar1
140 | //
141 | this.trackBar1.Location = new System.Drawing.Point(12, 12);
142 | this.trackBar1.Maximum = 100;
143 | this.trackBar1.Minimum = 1;
144 | this.trackBar1.Name = "trackBar1";
145 | this.trackBar1.Size = new System.Drawing.Size(100, 45);
146 | this.trackBar1.TabIndex = 12;
147 | this.trackBar1.Value = 10;
148 | this.trackBar1.Scroll += new System.EventHandler(this.trackBar1_Scroll);
149 | //
150 | // label5
151 | //
152 | this.label5.AutoSize = true;
153 | this.label5.Location = new System.Drawing.Point(118, 34);
154 | this.label5.Name = "label5";
155 | this.label5.Size = new System.Drawing.Size(38, 15);
156 | this.label5.TabIndex = 13;
157 | this.label5.Text = "speed";
158 | //
159 | // checkBox2
160 | //
161 | this.checkBox2.AutoSize = true;
162 | this.checkBox2.Location = new System.Drawing.Point(12, 63);
163 | this.checkBox2.Name = "checkBox2";
164 | this.checkBox2.Size = new System.Drawing.Size(50, 19);
165 | this.checkBox2.TabIndex = 14;
166 | this.checkBox2.Text = "벽뚫";
167 | this.checkBox2.UseVisualStyleBackColor = true;
168 | this.checkBox2.CheckedChanged += new System.EventHandler(this.checkBox2_CheckedChanged);
169 | //
170 | // button1
171 | //
172 | this.button1.Location = new System.Drawing.Point(227, 124);
173 | this.button1.Name = "button1";
174 | this.button1.Size = new System.Drawing.Size(75, 23);
175 | this.button1.TabIndex = 15;
176 | this.button1.Text = "scan";
177 | this.button1.UseVisualStyleBackColor = true;
178 | this.button1.Click += new System.EventHandler(this.button1_Click_1);
179 | //
180 | // checkBox3
181 | //
182 | this.checkBox3.AutoSize = true;
183 | this.checkBox3.Location = new System.Drawing.Point(12, 166);
184 | this.checkBox3.Name = "checkBox3";
185 | this.checkBox3.Size = new System.Drawing.Size(118, 19);
186 | this.checkBox3.TabIndex = 16;
187 | this.checkBox3.Text = "모든 능력 쿨타임";
188 | this.checkBox3.UseVisualStyleBackColor = true;
189 | this.checkBox3.CheckedChanged += new System.EventHandler(this.checkBox3_CheckedChanged);
190 | //
191 | // checkBox4
192 | //
193 | this.checkBox4.AutoSize = true;
194 | this.checkBox4.Location = new System.Drawing.Point(12, 191);
195 | this.checkBox4.Name = "checkBox4";
196 | this.checkBox4.Size = new System.Drawing.Size(106, 19);
197 | this.checkBox4.TabIndex = 17;
198 | this.checkBox4.Text = "오리 킬 쿨타임";
199 | this.checkBox4.UseVisualStyleBackColor = true;
200 | //
201 | // Form1
202 | //
203 | this.AutoScaleDimensions = new System.Drawing.SizeF(7F, 15F);
204 | this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
205 | this.ClientSize = new System.Drawing.Size(379, 241);
206 | this.Controls.Add(this.checkBox4);
207 | this.Controls.Add(this.checkBox3);
208 | this.Controls.Add(this.button1);
209 | this.Controls.Add(this.checkBox2);
210 | this.Controls.Add(this.label5);
211 | this.Controls.Add(this.trackBar1);
212 | this.Controls.Add(this.button3);
213 | this.Controls.Add(this.textBox2);
214 | this.Controls.Add(this.textBox1);
215 | this.Controls.Add(this.button2);
216 | this.Controls.Add(this.label4);
217 | this.Controls.Add(this.label3);
218 | this.Controls.Add(this.checkBox1);
219 | this.Controls.Add(this.label2);
220 | this.Controls.Add(this.label1);
221 | this.Name = "Form1";
222 | this.Text = "Form1";
223 | this.Load += new System.EventHandler(this.Form1_Load);
224 | ((System.ComponentModel.ISupportInitialize)(this.trackBar1)).EndInit();
225 | this.ResumeLayout(false);
226 | this.PerformLayout();
227 |
228 | }
229 |
230 | #endregion
231 | private System.Windows.Forms.Timer timer1;
232 | private Label label1;
233 | private Label label2;
234 | private CheckBox checkBox1;
235 | private Label label3;
236 | private Label label4;
237 | private Button button2;
238 | private TextBox textBox1;
239 | private TextBox textBox2;
240 | private Button button3;
241 | private TrackBar trackBar1;
242 | private Label label5;
243 | private CheckBox checkBox2;
244 | private Button button1;
245 | private CheckBox checkBox3;
246 | private CheckBox checkBox4;
247 | }
248 | }
--------------------------------------------------------------------------------