├── .github └── workflows │ ├── multiworld_build.yml │ └── python-parse-test.yml ├── .gitignore ├── .tinyci ├── LICENSE ├── README.md ├── assembler.const ├── assembler.py ├── backgroundEditor.py ├── cavegen.py ├── checkMetadata.py ├── docs ├── _config.yml ├── _includes │ └── head-custom.html ├── faq.html ├── favicon.ico ├── hack0.md ├── index.html ├── logo.png ├── plan-template.txt ├── style.css └── tips.html ├── entityData.py ├── entranceInfo.py ├── explorer.py ├── generator.py ├── getGFX.py ├── gfx ├── AgesGirl.bin ├── AgesGirl.bin.png ├── AgesGirl.bin.txt ├── Bowwow.bin ├── Bowwow.bin.png ├── Bowwow.bin.txt ├── Bunny.bin ├── Bunny.bin.png ├── Bunny.bin.txt ├── GrandmaUlrira.bin ├── GrandmaUlrira.bin.png ├── GrandmaUlrira.bin.txt ├── Kirby.bin ├── Kirby.bin.png ├── Kirby.bin.txt ├── Linker.txt ├── Luigi.bin ├── Luigi.bin.png ├── Luigi.bin.txt ├── Marin.bin ├── Marin.bin.png ├── Marin.bin.txt ├── MarinAlpha.bin ├── MarinAlpha.bin.png ├── MarinAlpha.bin.txt ├── Mario.bin ├── Mario.bin.png ├── Mario.bin.txt ├── Martha.bin ├── Martha.bin.png ├── Martha.bin.txt ├── Matty.bin ├── Matty.bin.names ├── Matty.bin.png ├── Matty.bin.txt ├── Meme.bin ├── Meme.bin.names ├── Meme.bin.png ├── Meme.bin.txt ├── NESLink.bin ├── NESLink.bin.names ├── NESLink.bin.png ├── NESLink.bin.txt ├── Ninten.bin ├── Ninten.bin.png ├── Ninten.bin.txt ├── Richard.bin ├── Richard.bin.png ├── Richard.bin.txt ├── Ricky.bin ├── Ricky.bin.png ├── Rooster.bin ├── Rooster.bin.png ├── Rooster.bin.txt ├── Rosa.bin ├── Rosa.bin.png ├── Rosa.bin.txt ├── Subrosian.bin ├── Subrosian.bin.names ├── Subrosian.bin.png ├── Subrosian.bin.txt ├── Tarin.bin ├── Tarin.bin.png ├── Tarin.bin.txt ├── X.bin ├── X.bin.png ├── X.bin.txt ├── ZeroMeaning.txt ├── template.png └── template_extended.png ├── gfxconv.py ├── hints.py ├── itempool.py ├── launch_web_ui.py ├── locations ├── all.py ├── anglerKey.py ├── beachSword.py ├── birdKey.py ├── boomerangGuy.py ├── chest.py ├── constants.py ├── droppedKey.py ├── faceKey.py ├── fishingMinigame.py ├── goldLeaf.py ├── heartContainer.py ├── heartPiece.py ├── hookshot.py ├── instrument.py ├── itemInfo.py ├── items.py ├── keyLocation.py ├── keyhole.py ├── madBatter.py ├── owlStatue.py ├── seashell.py ├── shop.py ├── song.py ├── startItem.py ├── toadstool.py ├── tradeSequence.py ├── tunicFairy.py └── witch.py ├── logic ├── __init__.py ├── dungeon1.py ├── dungeon2.py ├── dungeon3.py ├── dungeon4.py ├── dungeon5.py ├── dungeon6.py ├── dungeon7.py ├── dungeon8.py ├── dungeonChain.py ├── dungeonColor.py ├── location.py ├── main.py ├── overworld.py └── requirements.py ├── main.py ├── mapexport.py ├── mapgen ├── __init__.py ├── enemygen.py ├── imagegenerator.py ├── locationgen.py ├── locations │ ├── base.py │ ├── chest.py │ ├── entrance.py │ ├── entrance_info.py │ └── seashell.py ├── logic.py ├── map.py ├── roomgen.py ├── roomtype │ ├── base.py │ ├── forest.py │ ├── mountain.py │ ├── town.py │ └── water.py ├── tileset.py ├── util.py └── wfc.py ├── multiworld ├── arduinoConnector │ ├── arduinoConnector.ino │ ├── lua.exe │ ├── lua54.dll │ ├── serial.dll │ └── socket.dll ├── bizhawkConnector.lua ├── client.py ├── server.py └── socket.dll ├── musicData.py ├── patches ├── aesthetics.py ├── alttp.py ├── bank3e.asm │ ├── bowwow.asm │ ├── chest.asm │ ├── evilshop.asm │ ├── link.asm │ ├── main.asm │ ├── message.asm │ ├── multiworld.asm │ ├── nightmareminiboss.asm │ └── owl.asm ├── bank3e.py ├── bank3f.py ├── bingo.py ├── bomb.py ├── bowwow.py ├── cats │ ├── Aurene.bin │ ├── Garfield.bin │ ├── Marie.bin │ ├── Mausi.bin │ ├── ayrie.bin │ ├── bert.bin │ ├── binx.bin │ ├── carlo.bin │ ├── colby_jack.bin │ ├── dusty_daisy.bin │ ├── fluffy.bin │ ├── galactica.bin │ ├── henkie.bin │ ├── jack.bin │ ├── jose.bin │ ├── lola.bin │ ├── meep.bin │ ├── mora.bin │ ├── newton.bin │ ├── nyan.bin │ ├── patapouf.bin │ ├── pippin.bin │ ├── schoko.bin │ └── sunny.bin ├── chest.py ├── colorBook.py ├── core.py ├── desert.py ├── droppedKey.py ├── dungeon.py ├── endscreen.py ├── enemies.py ├── entrances.py ├── evilshop.py ├── fishingMinigame.py ├── follower.py ├── goal.py ├── goldenLeaf.py ├── hardMode.py ├── health.py ├── heartPiece.py ├── instrument.py ├── inventory.py ├── madBatter.py ├── maptweaks.py ├── marin.txt ├── maze.py ├── multiworld.py ├── music.py ├── overworld.py ├── overworld │ ├── alttp │ │ ├── 00.json │ │ ├── 01.json │ │ ├── 02.json │ │ ├── 03.json │ │ ├── 04.json │ │ ├── 05.json │ │ ├── 06.json │ │ ├── 07.json │ │ ├── 08.json │ │ ├── 09.json │ │ ├── 0A.json │ │ ├── 0B.json │ │ ├── 0C.json │ │ ├── 0D.json │ │ ├── 0E.json │ │ ├── 0F.json │ │ ├── 10.json │ │ ├── 11.json │ │ ├── 12.json │ │ ├── 13.json │ │ ├── 14.json │ │ ├── 15.json │ │ ├── 16.json │ │ ├── 17.json │ │ ├── 18.json │ │ ├── 19.json │ │ ├── 1A.json │ │ ├── 1B.json │ │ ├── 1C.json │ │ ├── 1D.json │ │ ├── 1E.json │ │ ├── 1E8.json │ │ ├── 1F.json │ │ ├── 1F8.json │ │ ├── 20.json │ │ ├── 21.json │ │ ├── 22.json │ │ ├── 23.json │ │ ├── 24.json │ │ ├── 25.json │ │ ├── 26.json │ │ ├── 27.json │ │ ├── 28.json │ │ ├── 29.json │ │ ├── 2A.json │ │ ├── 2B.json │ │ ├── 2C.json │ │ ├── 2C8.json │ │ ├── 2D.json │ │ ├── 2DF.json │ │ ├── 2E.json │ │ ├── 2F.json │ │ ├── 30.json │ │ ├── 31.json │ │ ├── 32.json │ │ ├── 33.json │ │ ├── 34.json │ │ ├── 35.json │ │ ├── 36.json │ │ ├── 37.json │ │ ├── 38.json │ │ ├── 39.json │ │ ├── 3A.json │ │ ├── 3B.json │ │ ├── 3C.json │ │ ├── 3D.json │ │ ├── 3E.json │ │ ├── 3F.json │ │ ├── 40.json │ │ ├── 41.json │ │ ├── 42.json │ │ ├── 43.json │ │ ├── 44.json │ │ ├── 45.json │ │ ├── 46.json │ │ ├── 47.json │ │ ├── 48.json │ │ ├── 49.json │ │ ├── 4A.json │ │ ├── 4B.json │ │ ├── 4C.json │ │ ├── 4D.json │ │ ├── 4E.json │ │ ├── 4F.json │ │ ├── 50.json │ │ ├── 51.json │ │ ├── 52.json │ │ ├── 53.json │ │ ├── 54.json │ │ ├── 55.json │ │ ├── 56.json │ │ ├── 57.json │ │ ├── 58.json │ │ ├── 59.json │ │ ├── 5A.json │ │ ├── 5B.json │ │ ├── 5C.json │ │ ├── 5D.json │ │ ├── 5E.json │ │ ├── 5F.json │ │ ├── 60.json │ │ ├── 61.json │ │ ├── 62.json │ │ ├── 63.json │ │ ├── 64.json │ │ ├── 65.json │ │ ├── 66.json │ │ ├── 67.json │ │ ├── 68.json │ │ ├── 69.json │ │ ├── 6A.json │ │ ├── 6B.json │ │ ├── 6C.json │ │ ├── 6D.json │ │ ├── 6E.json │ │ ├── 6F.json │ │ ├── 70.json │ │ ├── 71.json │ │ ├── 72.json │ │ ├── 73.json │ │ ├── 74.json │ │ ├── 75.json │ │ ├── 76.json │ │ ├── 77.json │ │ ├── 78.json │ │ ├── 79.json │ │ ├── 7A.json │ │ ├── 7B.json │ │ ├── 7C.json │ │ ├── 7D.json │ │ ├── 7E.json │ │ ├── 7F.json │ │ ├── 80.json │ │ ├── 81.json │ │ ├── 82.json │ │ ├── 83.json │ │ ├── 84.json │ │ ├── 85.json │ │ ├── 86.json │ │ ├── 87.json │ │ ├── 88.json │ │ ├── 89.json │ │ ├── 8A.json │ │ ├── 8B.json │ │ ├── 8C.json │ │ ├── 8D.json │ │ ├── 8E.json │ │ ├── 8F.json │ │ ├── 90.json │ │ ├── 91.json │ │ ├── 92.json │ │ ├── 93.json │ │ ├── 94.json │ │ ├── 95.json │ │ ├── 96.json │ │ ├── 97.json │ │ ├── 98.json │ │ ├── 99.json │ │ ├── 9A.json │ │ ├── 9B.json │ │ ├── 9C.json │ │ ├── 9D.json │ │ ├── 9E.json │ │ ├── 9F.json │ │ ├── A0.json │ │ ├── A1.json │ │ ├── A2.json │ │ ├── A3.json │ │ ├── A4.json │ │ ├── A5.json │ │ ├── A6.json │ │ ├── A7.json │ │ ├── A8.json │ │ ├── A9.json │ │ ├── AA.json │ │ ├── AB.json │ │ ├── AC.json │ │ ├── AD.json │ │ ├── AE.json │ │ ├── AF.json │ │ ├── Alt06.json │ │ ├── Alt0E.json │ │ ├── Alt1B.json │ │ ├── Alt2B.json │ │ ├── Alt79.json │ │ ├── Alt8C.json │ │ ├── B0.json │ │ ├── B1.json │ │ ├── B2.json │ │ ├── B3.json │ │ ├── B4.json │ │ ├── B5.json │ │ ├── B6.json │ │ ├── B7.json │ │ ├── B8.json │ │ ├── B9.json │ │ ├── BA.json │ │ ├── BB.json │ │ ├── BC.json │ │ ├── BD.json │ │ ├── BE.json │ │ ├── BF.json │ │ ├── C0.json │ │ ├── C1.json │ │ ├── C2.json │ │ ├── C3.json │ │ ├── C4.json │ │ ├── C5.json │ │ ├── C6.json │ │ ├── C7.json │ │ ├── C8.json │ │ ├── C9.json │ │ ├── CA.json │ │ ├── CB.json │ │ ├── CC.json │ │ ├── CD.json │ │ ├── CE.json │ │ ├── CF.json │ │ ├── D0.json │ │ ├── D1.json │ │ ├── D2.json │ │ ├── D3.json │ │ ├── D4.json │ │ ├── D5.json │ │ ├── D6.json │ │ ├── D7.json │ │ ├── D8.json │ │ ├── D9.json │ │ ├── DA.json │ │ ├── DB.json │ │ ├── DC.json │ │ ├── DD.json │ │ ├── DE.json │ │ ├── DF.json │ │ ├── E0.json │ │ ├── E1.json │ │ ├── E2.json │ │ ├── E3.json │ │ ├── E4.json │ │ ├── E5.json │ │ ├── E6.json │ │ ├── E7.json │ │ ├── E8.json │ │ ├── E9.json │ │ ├── EA.json │ │ ├── EB.json │ │ ├── EC.json │ │ ├── ED.json │ │ ├── EE.json │ │ ├── EF.json │ │ ├── F0.json │ │ ├── F1.json │ │ ├── F2.json │ │ ├── F3.json │ │ ├── F4.json │ │ ├── F5.json │ │ ├── F6.json │ │ ├── F7.json │ │ ├── F8.json │ │ ├── F9.json │ │ ├── FA.json │ │ ├── FB.json │ │ ├── FC.json │ │ ├── FD.json │ │ ├── FE.json │ │ ├── FF.json │ │ ├── desert.png │ │ ├── hammer.png │ │ └── walrus.png │ └── dive │ │ ├── 00.json │ │ ├── 01.json │ │ ├── 06.json │ │ ├── 16.json │ │ ├── 62.json │ │ ├── 6C.json │ │ ├── 71.json │ │ ├── 72.json │ │ ├── 73.json │ │ ├── 81.json │ │ ├── 82.json │ │ ├── 83.json │ │ ├── 91.json │ │ ├── 92.json │ │ ├── 93.json │ │ ├── A1.json │ │ ├── A2.json │ │ ├── A3.json │ │ ├── B0.json │ │ ├── B1.json │ │ ├── B2.json │ │ └── B3.json ├── owl.py ├── phone.py ├── photographer.py ├── reduceRNG.py ├── rooster.py ├── save.py ├── seashell.py ├── shop.py ├── softlock.py ├── songs.py ├── tarin.py ├── titleScreen.py ├── tradeSequence.py ├── trendy.py ├── tunicFairy.py ├── weapons.py └── witch.py ├── plan.py ├── pointerTable.py ├── randomizer.py ├── rom.py ├── romTables.py ├── roomEditor.py ├── roomInfo.py ├── settings.py ├── spoilerLog.py ├── utils.py ├── worldSetup.py └── www ├── gfx2bin.html ├── index.html ├── js ├── options.js ├── ui.js └── worker.js ├── multiworld.html ├── mystery.html ├── plando.html └── style.css /.github/workflows/multiworld_build.yml: -------------------------------------------------------------------------------- 1 | name: Build multiworld client 2 | 3 | on: 4 | push: 5 | branches: [ "master" ] 6 | pull_request: 7 | branches: [ "master" ] 8 | 9 | permissions: 10 | contents: read 11 | 12 | jobs: 13 | build: 14 | runs-on: windows-latest 15 | 16 | steps: 17 | - uses: actions/checkout@v4 18 | - name: Install dependencies 19 | run: | 20 | python -m pip install --upgrade pip 21 | pip install -U pyinstaller 22 | pip install -U flask 23 | - name: Install pyevilemu 24 | run: | 25 | git clone https://github.com/daid/pyevilemu.git 26 | cd pyevilemu 27 | python setup.py install 28 | - name: Build with pyinstaller 29 | run: | 30 | cd multiworld 31 | pyinstaller --clean -y client.py -n multiworldclient 32 | - name: Upload windows dist build 33 | uses: actions/upload-artifact@v4 34 | with: 35 | name: multiworld-client-windows 36 | path: multiworld/dist/multiworldclient 37 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2020 Daid 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Legend Of Zelda: Link's Awakening DX: Randomizer 2 | Or, LADXR for short. 3 | 4 | ## What is this? 5 | 6 | See https://daid.github.io/LADXR/ 7 | 8 | ## Usage 9 | 10 | The only requirements are: to use python3, and the English v1.0 ROM for Links Awakening DX. 11 | 12 | The proper SHA-1 for the rom is `d90ac17e9bf17b6c61624ad9f05447bdb5efc01a`. 13 | 14 | Basic usage: 15 | `python3 main.py zelda.gbc` 16 | 17 | The script will generate a new rom with item locations shuffled. There are many options, see `-h` on the script for details. 18 | 19 | There's also a little helper that launches the web UI locally: 20 | 21 | `python3 launch_web_ui.py` 22 | 23 | ## Development 24 | 25 | This is still in the early stage of development. Important bits are: 26 | * `randomizer.py`: Contains the actual logic to randomize the rom, and checks to make sure it can be solved. 27 | * `logic/*.py`: Contains the logic definitions of what connects to what in the world and what it requires to access that part. 28 | * `locations/*.py`: Contains definitions of location types, and what items can be there. As well as the code on how to place an item there. For example the Chest class has a list of all items that can be in a chest. And the needed rom patch to put that an item in a specific chest. 29 | * `patches/*.py`: Various patches on the code that are not directly related to a specific location. But more general fixes 30 | -------------------------------------------------------------------------------- /docs/_config.yml: -------------------------------------------------------------------------------- 1 | theme: jekyll-theme-hacker -------------------------------------------------------------------------------- /docs/_includes/head-custom.html: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | {% include head-custom-theme-colors.html %} 6 | 7 | 8 | {% include head-custom-google-analytics.html %} 9 | 10 | 11 | 19 | 20 | 21 | -------------------------------------------------------------------------------- /docs/favicon.ico: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/docs/favicon.ico -------------------------------------------------------------------------------- /docs/logo.png: 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30 | } 31 | .tooltip::after { 32 | white-space: pre-wrap; 33 | width: 90%; 34 | pointer-events: none; 35 | } 36 | label { 37 | padding-right: 20px; 38 | } 39 | h1 { 40 | margin-bottom: 0px; 41 | } 42 | form { 43 | background: initial; 44 | border: initial; 45 | color: initial; 46 | margin: initial; 47 | padding: initial; 48 | } 49 | .selectromwarning { 50 | box-shadow: inset 0 0 0 2px red; 51 | } 52 | header .logo { 53 | left: 0; 54 | right: 0; 55 | text-align: center; 56 | display: block; 57 | } 58 | -------------------------------------------------------------------------------- /gfx/AgesGirl.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/gfx/AgesGirl.bin -------------------------------------------------------------------------------- /gfx/AgesGirl.bin.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- /gfx/Meme.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/gfx/Meme.bin -------------------------------------------------------------------------------- /gfx/Meme.bin.names: -------------------------------------------------------------------------------- 1 | SWORD:Stick 2 | MAGIC_ROD:Fire Flower 3 | INSTRUMENT1:Triforce of Power 4 | INSTRUMENT2:Star Power 5 | #INSTRUMENT3: 6 | INSTRUMENT4:Pendant Of Power 7 | #INSTRUMENT5: 8 | #INSTRUMENT6: 9 | INSTRUMENT7:Screw Attack 10 | INSTRUMENT8:Gameboy 11 | BOWWOW:Charmander 12 | RUPEE:Coin 13 | RUPEES:Coins 14 | -------------------------------------------------------------------------------- /gfx/Meme.bin.png: -------------------------------------------------------------------------------- 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-------------------------------------------------------------------------------- 1 | { 2 | "name": "Swordy", 3 | "url": "" 4 | } 5 | -------------------------------------------------------------------------------- /gfx/Richard.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/gfx/Richard.bin -------------------------------------------------------------------------------- /gfx/Richard.bin.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/gfx/Richard.bin.png -------------------------------------------------------------------------------- /gfx/Richard.bin.txt: -------------------------------------------------------------------------------- 1 | Linker.txt -------------------------------------------------------------------------------- /gfx/Ricky.bin: 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-------------------------------------------------------------------------------- 1 | { 2 | "name": "Jill", 3 | "url": "" 4 | } 5 | -------------------------------------------------------------------------------- /gfx/Subrosian.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/gfx/Subrosian.bin -------------------------------------------------------------------------------- /gfx/Subrosian.bin.names: -------------------------------------------------------------------------------- 1 | SWORD:Rod of Seasons 2 | RUPEE:Chunk of Ore 3 | RUPEES:Chunks of Ore 4 | -------------------------------------------------------------------------------- /gfx/Subrosian.bin.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/gfx/Subrosian.bin.png 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-------------------------------------------------------------------------------- /gfx/X.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/gfx/X.bin -------------------------------------------------------------------------------- /gfx/X.bin.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/gfx/X.bin.png -------------------------------------------------------------------------------- /gfx/X.bin.txt: -------------------------------------------------------------------------------- 1 | { 2 | "name": "AhziDahaka", 3 | "url": "" 4 | } 5 | -------------------------------------------------------------------------------- /gfx/ZeroMeaning.txt: -------------------------------------------------------------------------------- 1 | { 2 | "name": "Zero Meaning", 3 | "url": "https://www.twitch.tv/zeromeaning/" 4 | } -------------------------------------------------------------------------------- /gfx/template.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/gfx/template.png -------------------------------------------------------------------------------- /gfx/template_extended.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/gfx/template_extended.png -------------------------------------------------------------------------------- /locations/all.py: -------------------------------------------------------------------------------- 1 | from .beachSword import BeachSword 2 | from .chest import Chest, DungeonChest 3 | from .droppedKey import DroppedKey 4 | from .seashell import Seashell, SeashellMansionBonus, SeashellMansion 5 | from .heartContainer import HeartContainer 6 | from .owlStatue import OwlStatue 7 | from .madBatter import MadBatter 8 | from .shop import ShopItem 9 | from .startItem import StartItem 10 | from .toadstool import Toadstool 11 | from .witch import Witch 12 | from .goldLeaf import GoldLeaf, SlimeKey 13 | from .boomerangGuy import BoomerangGuy 14 | from .anglerKey import AnglerKey 15 | from .hookshot import HookshotDrop 16 | from .faceKey import FaceKey 17 | from .birdKey import BirdKey 18 | from .heartPiece import HeartPiece 19 | from .tunicFairy import TunicFairy 20 | from .song import Song 21 | from .instrument import Instrument 22 | from .fishingMinigame import FishingMinigame 23 | from .keyLocation import KeyLocation 24 | from .tradeSequence import TradeSequenceItem 25 | from .keyhole import KeyHole 26 | 27 | from .items import * 28 | -------------------------------------------------------------------------------- /locations/anglerKey.py: -------------------------------------------------------------------------------- 1 | from .droppedKey import DroppedKey 2 | 3 | 4 | class AnglerKey(DroppedKey): 5 | def __init__(self): 6 | super().__init__(0x0CE) 7 | 8 | def patch(self, rom, option, *, multiworld=None): 9 | super().patch(rom, option, multiworld=multiworld) 10 | # As the angler key can be in 2 possible rooms, patch both. 11 | rom.banks[0x3E][0x3800 + 0x1F8] = rom.banks[0x3E][0x3800 + 0x0CE] 12 | rom.banks[0x3E][0x3300 + 0x1F8] = rom.banks[0x3E][0x3300 + 0x0CE] 13 | -------------------------------------------------------------------------------- /locations/beachSword.py: -------------------------------------------------------------------------------- 1 | from .droppedKey import DroppedKey 2 | from .items import * 3 | from roomEditor import RoomEditor 4 | from assembler import ASM 5 | from typing import Optional 6 | from rom import ROM 7 | 8 | 9 | class BeachSword(DroppedKey): 10 | def __init__(self) -> None: 11 | super().__init__(0x0F2) 12 | 13 | def patch(self, rom: ROM, option: str, *, multiworld: Optional[int] = None) -> None: 14 | # Set the heart piece data 15 | super().patch(rom, option, multiworld=multiworld) 16 | 17 | # Patch the room to contain a heart piece instead of the sword on the beach 18 | re = RoomEditor(rom, 0x0F2) 19 | re.removeEntities(0x31) # remove sword 20 | re.addEntity(5, 5, 0x35) # add heart piece 21 | re.store(rom) 22 | 23 | # Prevent shield drops from the like-like from turning into swords. 24 | rom.patch(0x03, 0x1B9C, ASM("ld a, [wSwordLevel]"), ASM("ld a, $01"), fill_nop=True) 25 | rom.patch(0x03, 0x244D, ASM("ld a, [wSwordLevel]"), ASM("ld a, $01"), fill_nop=True) 26 | 27 | def read(self, rom: ROM) -> str: 28 | re = RoomEditor(rom, 0x0F2) 29 | if re.hasEntity(0x31): 30 | return SWORD 31 | return super().read(rom) 32 | -------------------------------------------------------------------------------- /locations/birdKey.py: -------------------------------------------------------------------------------- 1 | from .droppedKey import DroppedKey 2 | 3 | 4 | class BirdKey(DroppedKey): 5 | def __init__(self): 6 | super().__init__(0x27A) 7 | 8 | -------------------------------------------------------------------------------- /locations/faceKey.py: -------------------------------------------------------------------------------- 1 | from .droppedKey import DroppedKey 2 | 3 | 4 | class FaceKey(DroppedKey): 5 | def __init__(self): 6 | super().__init__(0x27F) 7 | -------------------------------------------------------------------------------- /locations/fishingMinigame.py: -------------------------------------------------------------------------------- 1 | from .droppedKey import DroppedKey 2 | from .constants import * 3 | 4 | 5 | class FishingMinigame(DroppedKey): 6 | def __init__(self): 7 | super().__init__(0x2B1) 8 | 9 | def configure(self, options): 10 | if options.heartpiece: 11 | super().configure(options) 12 | else: 13 | self.OPTIONS = [HEART_PIECE] 14 | -------------------------------------------------------------------------------- /locations/goldLeaf.py: -------------------------------------------------------------------------------- 1 | from .droppedKey import DroppedKey 2 | 3 | 4 | class GoldLeaf(DroppedKey): 5 | pass # Golden leaves are patched to work exactly like dropped keys 6 | 7 | 8 | class SlimeKey(DroppedKey): 9 | # The slime key is secretly a golden leaf and just normally uses logic depended on the room number. 10 | # As we patched it to act like a dropped key, we can just be a dropped key in the right room 11 | def __init__(self): 12 | super().__init__(0x0C6) 13 | -------------------------------------------------------------------------------- /locations/heartContainer.py: -------------------------------------------------------------------------------- 1 | from .droppedKey import DroppedKey 2 | from .items import * 3 | 4 | 5 | class HeartContainer(DroppedKey): 6 | # Due to the patches a heartContainers acts like a dropped key. 7 | def configure(self, options): 8 | if options.heartcontainers or options.hpmode in ('extralow', '5hit'): 9 | super().configure(options) 10 | elif options.hpmode == 'inverted': 11 | self.OPTIONS = [BAD_HEART_CONTAINER] 12 | elif options.hpmode == 'low': 13 | self.OPTIONS = [HEART_PIECE] 14 | else: 15 | self.OPTIONS = [HEART_CONTAINER] 16 | -------------------------------------------------------------------------------- /locations/heartPiece.py: -------------------------------------------------------------------------------- 1 | from .droppedKey import DroppedKey 2 | from .items import * 3 | 4 | 5 | class HeartPiece(DroppedKey): 6 | # Due to the patches a heartPiece acts like a dropped key. 7 | 8 | def configure(self, options): 9 | if options.heartpiece: 10 | super().configure(options) 11 | else: 12 | self.OPTIONS = [HEART_PIECE] 13 | -------------------------------------------------------------------------------- /locations/hookshot.py: -------------------------------------------------------------------------------- 1 | from .droppedKey import DroppedKey 2 | 3 | 4 | """ 5 | The hookshot is dropped by the master stalfos. 6 | The master stalfos drops a "key" with, and modifies a bunch of properties: 7 | 8 | ld a, $30 ; $7EE1: $3E $30 9 | call SpawnNewEntity_trampoline ; $7EE3: $CD $86 $3B 10 | 11 | And then the dropped key handles the rest with room number specific code. 12 | As we patched the dropped key, this requires no extra handling. 13 | """ 14 | 15 | 16 | class HookshotDrop(DroppedKey): 17 | def __init__(self): 18 | super().__init__(0x180) 19 | -------------------------------------------------------------------------------- /locations/instrument.py: -------------------------------------------------------------------------------- 1 | from .droppedKey import DroppedKey 2 | 3 | 4 | class Instrument(DroppedKey): 5 | # Thanks to patches, an instrument is just a dropped key as far as the randomizer is concerned. 6 | 7 | def configure(self, options): 8 | if not options.instruments and not options.goal == "seashells": 9 | self.OPTIONS = ["INSTRUMENT%d" % (self._location.dungeon)] 10 | -------------------------------------------------------------------------------- /locations/keyLocation.py: -------------------------------------------------------------------------------- 1 | from .itemInfo import ItemInfo 2 | 3 | 4 | class KeyLocation(ItemInfo): 5 | OPTIONS = [] 6 | 7 | def __init__(self, key): 8 | super().__init__() 9 | self.OPTIONS = [key] 10 | 11 | def patch(self, rom, option, *, multiworld=None): 12 | pass 13 | 14 | def read(self, rom): 15 | return self.OPTIONS[0] 16 | 17 | def configure(self, options): 18 | pass 19 | 20 | @property 21 | def nameId(self): 22 | return self.OPTIONS[0] if self.OPTIONS and len(self.OPTIONS) == 1 else "None" 23 | -------------------------------------------------------------------------------- /locations/song.py: -------------------------------------------------------------------------------- 1 | from .droppedKey import DroppedKey 2 | 3 | 4 | class Song(DroppedKey): 5 | pass 6 | -------------------------------------------------------------------------------- /locations/toadstool.py: -------------------------------------------------------------------------------- 1 | from .droppedKey import DroppedKey 2 | from .items import * 3 | 4 | 5 | class Toadstool(DroppedKey): 6 | def __init__(self, room=0x050): 7 | super().__init__(room) 8 | 9 | def configure(self, options): 10 | if not options.witch: 11 | self.OPTIONS = [TOADSTOOL] 12 | else: 13 | super().configure(options) 14 | 15 | def read(self, rom): 16 | if len(self.OPTIONS) == 1: 17 | return TOADSTOOL 18 | return super().read(rom) 19 | -------------------------------------------------------------------------------- /logic/__init__.py: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/logic/__init__.py -------------------------------------------------------------------------------- /mapgen/locations/base.py: -------------------------------------------------------------------------------- 1 | from roomEditor import RoomEditor 2 | from ..map import RoomInfo 3 | 4 | 5 | class LocationBase: 6 | MAX_COUNT = 9999 7 | 8 | def __init__(self, room: RoomInfo, x, y): 9 | self.room = room 10 | self.x = x 11 | self.y = y 12 | room.locations.append(self) 13 | 14 | def prepare(self, rom): 15 | pass 16 | 17 | def update_room(self, rom, re: RoomEditor): 18 | pass 19 | 20 | def connect_logic(self, logic_location): 21 | raise NotImplementedError(self.__class__) 22 | 23 | def get_item_pool(self): 24 | raise NotImplementedError(self.__class__) 25 | -------------------------------------------------------------------------------- /mapgen/roomtype/town.py: -------------------------------------------------------------------------------- 1 | from .base import RoomType 2 | from ..tileset import solid_tiles 3 | import random 4 | 5 | 6 | class Town(RoomType): 7 | def __init__(self, room): 8 | super().__init__(room) 9 | room.tileset_id = "town" 10 | 11 | def seed(self, wfc, x, y): 12 | ex = x + 5 + random.randint(-1, 1) 13 | ey = y + 3 + random.randint(-1, 1) 14 | wfc.cell_data[(ex, ey)].init_options.intersection_update({0xE2}) 15 | wfc.cell_data[(ex - 1, ey - 1)].init_options.intersection_update(solid_tiles) 16 | wfc.cell_data[(ex + 1, ey - 1)].init_options.intersection_update(solid_tiles) 17 | -------------------------------------------------------------------------------- /mapgen/roomtype/water.py: -------------------------------------------------------------------------------- 1 | from .base import RoomType 2 | import random 3 | 4 | 5 | class Water(RoomType): 6 | def __init__(self, room): 7 | super().__init__(room) 8 | room.tileset_id = "water" 9 | 10 | # def seed(self, wfc, x, y): 11 | # wfc.cell_data[(x + 5 + random.randint(-1, 1), y + 3 + random.randint(-1, 1))].init_options.intersection_update({0x0E}) 12 | 13 | 14 | class Beach(RoomType): 15 | def __init__(self, room): 16 | super().__init__(room) 17 | room.tileset_id = "beach" 18 | if self.room.room_down is None: 19 | self.room.edge_left.set_open_max(4) 20 | self.room.edge_right.set_open_max(4) 21 | self.room.edge_up.set_open_min(4) 22 | self.room.edge_up.set_open_max(6) 23 | 24 | def seed(self, wfc, x, y): 25 | if self.room.room_down is None: 26 | for n in range(1, 9): 27 | wfc.cell_data[(x + n, y + 5)].init_options.intersection_update({0x1E}) 28 | for n in range(1, 9): 29 | wfc.cell_data[(x + n, y + 7)].init_options.intersection_update({0x1F}) 30 | super().seed(wfc, x, y) -------------------------------------------------------------------------------- /mapgen/util.py: -------------------------------------------------------------------------------- 1 | 2 | def xyrange(w, h): 3 | for y in range(h): 4 | for x in range(w): 5 | yield x, y 6 | -------------------------------------------------------------------------------- /multiworld/arduinoConnector/lua.exe: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/multiworld/arduinoConnector/lua.exe -------------------------------------------------------------------------------- /multiworld/arduinoConnector/lua54.dll: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/multiworld/arduinoConnector/lua54.dll -------------------------------------------------------------------------------- /multiworld/arduinoConnector/serial.dll: -------------------------------------------------------------------------------- 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5, [hl] 4 | ld d, $01 5 | ret nz 6 | set 5, [hl] 7 | 8 | ld hl, $7B16 9 | call OffsetPointerByRoomNumber 10 | ld a, [hl] 11 | ldh [$FFF1], a 12 | call ItemMessage 13 | call GiveItemFromChest 14 | ld d, $00 15 | ret 16 | 17 | 18 | 19 | GetRoomStatusAddressInHL: 20 | ld a, [$DBA5] ; isIndoor 21 | ld d, a 22 | ld hl, $D800 23 | ldh a, [$FFF6] ; room nr 24 | ld e, a 25 | ldh a, [$FFF7] ; map nr 26 | cp $FF 27 | jr nz, .notColorDungeon 28 | 29 | ld d, $00 30 | ld hl, $DDE0 31 | jr .notIndoorB 32 | 33 | .notColorDungeon: 34 | cp $1A 35 | jr nc, .notIndoorB 36 | 37 | cp $06 38 | jr c, .notIndoorB 39 | 40 | inc d 41 | 42 | .notIndoorB: 43 | add hl, de 44 | ret 45 | 46 | 47 | RenderOwlStatueItem: 48 | ld hl, $7B16 49 | call OffsetPointerByRoomNumber 50 | ld a, [hl] 51 | ldh [$FFF1], a 52 | jp RenderChestItem 53 | -------------------------------------------------------------------------------- /patches/bomb.py: -------------------------------------------------------------------------------- 1 | from assembler import ASM 2 | 3 | 4 | def onlyDropBombsWhenHaveBombs(rom): 5 | rom.patch(0x03, 0x1FC5, ASM("call $608C"), ASM("call $50B2")) 6 | # We use some of the unused chest code space here to remove the bomb if you do not have bombs in your inventory. 7 | rom.patch(0x03, 0x10B2, 0x112A, ASM(""" 8 | ld e, INV_SIZE 9 | ld hl, $DB00 10 | ld a, $02 11 | loop: 12 | cp [hl] 13 | jr z, resume 14 | dec e 15 | inc hl 16 | jr nz, loop 17 | jp UnloadEntity ; unload entity 18 | resume: 19 | jp $608C 20 | """), fill_nop=True) -------------------------------------------------------------------------------- /patches/cats/Aurene.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/patches/cats/Aurene.bin -------------------------------------------------------------------------------- /patches/cats/Garfield.bin: 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-------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/patches/cats/pippin.bin -------------------------------------------------------------------------------- /patches/cats/schoko.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/patches/cats/schoko.bin -------------------------------------------------------------------------------- /patches/cats/sunny.bin: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/patches/cats/sunny.bin -------------------------------------------------------------------------------- /patches/colorBook.py: -------------------------------------------------------------------------------- 1 | from assembler import ASM 2 | 3 | def fixColorBook(rom): 4 | # patch to repair the color book shadow/flags. Can still fire projectiles over the book. 5 | rom.patch(0x03, 0x004A, "F2", "A2") 6 | # patch hitbox flags to match 1.2 7 | rom.patch(0x03, 0x0145, "80", "98") 8 | -------------------------------------------------------------------------------- /patches/desert.py: -------------------------------------------------------------------------------- 1 | from roomEditor import RoomEditor 2 | 3 | 4 | def desertAccess(rom): 5 | re = RoomEditor(rom, 0x0FD) 6 | re.entities = [(6, 2, 0xC4)] 7 | re.store(rom) 8 | -------------------------------------------------------------------------------- /patches/fishingMinigame.py: -------------------------------------------------------------------------------- 1 | from assembler import ASM 2 | from roomEditor import RoomEditor 3 | 4 | 5 | def updateFinishingMinigame(rom): 6 | rom.patch(0x04, 0x26BE, 0x26DF, ASM(""" 7 | ld a, $0E ; GiveItemAndMessageForRoomMultiworld 8 | rst 8 9 | 10 | ; Mark selection as stopping minigame, as we are not asking a question. 11 | ld a, $01 12 | ld [$C177], a 13 | 14 | ; Check if we got rupees from the item skip getting rupees from the fish. 15 | ld a, [$DB90] 16 | ld hl, $DB8F 17 | or [hl] 18 | jp nz, $66FE 19 | """), fill_nop=True) 20 | -------------------------------------------------------------------------------- /patches/heartPiece.py: -------------------------------------------------------------------------------- 1 | from assembler import ASM 2 | 3 | 4 | def fixHeartPiece(rom): 5 | # Patch all locations where the piece of heart is rendered. 6 | rom.patch(0x03, 0x1b52, ASM("ld de, $5A4D\ncall RenderActiveEntitySpritesPair"), ASM("ld a, $04\nrst 8"), fill_nop=True) # state 0 7 | 8 | # Write custom code in the first state handler, this overwrites all state handlers 9 | # Till state 5. 10 | rom.patch(0x03, 0x1A74, 0x1A98, ASM(""" 11 | ; Render sprite 12 | ld a, $05 13 | rst 8 14 | 15 | ; Handle item effect 16 | ld a, $06 ; giveItemMultiworld 17 | rst 8 18 | 19 | ;Show message 20 | ld a, $0A ; showMessageMultiworld 21 | rst 8 22 | 23 | ; Switch to state 5 24 | ld hl, wEntitiesStateTable 25 | add hl, bc 26 | ld [hl], $05 27 | ret 28 | """), fill_nop=True) 29 | # Insert a state 5 handler 30 | rom.patch(0x03, 0x1A98, 0x1B17, ASM(""" 31 | ; Render sprite 32 | ld a, $05 33 | rst 8 34 | 35 | ld a, [wDialogState] 36 | and a 37 | ret nz 38 | 39 | call $512A ; mark room as done 40 | call UnloadEntity 41 | ret 42 | """), fill_nop=True) 43 | -------------------------------------------------------------------------------- /patches/instrument.py: -------------------------------------------------------------------------------- 1 | from assembler import ASM 2 | 3 | 4 | def fixInstruments(rom): 5 | rom.patch(0x03, 0x1EA9, 0x1EAE, "", fill_nop=True) 6 | rom.patch(0x03, 0x1EB9, 0x1EC8, ASM(""" 7 | ; Render sprite 8 | ld a, $05 9 | rst 8 10 | """), fill_nop=True) 11 | 12 | # Patch the message and instrument giving code 13 | rom.patch(0x03, 0x1EE3, 0x1EF6, ASM(""" 14 | ; Handle item effect 15 | ld a, $06 ; giveItemMultiworld 16 | rst 8 17 | 18 | ;Show message 19 | ld a, $0A ; showMessageMultiworld 20 | rst 8 21 | """), fill_nop=True) 22 | 23 | # Color cycle palette 7 instead of 1 24 | rom.patch(0x36, 0x30F0, ASM("ld de, $DC5C"), ASM("ld de, $DC84")) 25 | -------------------------------------------------------------------------------- /patches/maptweaks.py: -------------------------------------------------------------------------------- 1 | from roomEditor import RoomEditor, ObjectWarp, ObjectVertical 2 | 3 | 4 | def tweakMap(rom): 5 | # 5 holes at the castle, reduces to 3 6 | re = RoomEditor(rom, 0x078) 7 | re.objects[-1].count = 3 8 | re.overlay[7 + 6 * 10] = re.overlay[9 + 6 * 10] 9 | re.overlay[8 + 6 * 10] = re.overlay[9 + 6 * 10] 10 | re.store(rom) 11 | 12 | 13 | def addBetaRoom(rom): 14 | re = RoomEditor(rom, 0x1FC) 15 | re.objects[-1].target_y -= 0x10 16 | re.store(rom) 17 | re = RoomEditor(rom, 0x038) 18 | re.changeObject(5, 1, 0xE1) 19 | re.removeObject(0, 0) 20 | re.removeObject(0, 1) 21 | re.removeObject(0, 2) 22 | re.removeObject(6, 1) 23 | re.objects.append(ObjectVertical(0, 0, 0x38, 3)) 24 | re.objects.append(ObjectWarp(1, 0x1F, 0x1FC, 0x50, 0x7C)) 25 | re.store(rom) 26 | 27 | rom.room_sprite_data_indoor[0x0FC] = rom.room_sprite_data_indoor[0x1A1] 28 | 29 | 30 | def tweakBirdKeyRoom(rom): 31 | # Make the bird key accessible without the rooster 32 | re = RoomEditor(rom, 0x27A) 33 | re.removeObject(1, 6) 34 | re.removeObject(2, 6) 35 | re.removeObject(3, 5) 36 | re.removeObject(3, 6) 37 | re.moveObject(1, 5, 2, 6) 38 | re.moveObject(2, 5, 3, 6) 39 | re.addEntity(3, 5, 0x9D) 40 | re.store(rom) 41 | -------------------------------------------------------------------------------- /patches/overworld/alttp/01.json: -------------------------------------------------------------------------------- 1 | {"compressionlevel": -1, "height": 8, "infinite": false, "layers": [{"data": [132, 131, 132, 131, 132, 131, 132, 131, 132, 131, 137, 133, 133, 133, 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"image": "tiles_20_03_00_25_0000.png", "imageheight": 256, "imagewidth": 256, "margin": 0, "name": "main", "spacing": 0, "tilecount": 256, "tileheight": 16, "tilewidth": 16}], "tilewidth": 16, "type": "map", "version": 1.5, "width": 10} -------------------------------------------------------------------------------- /patches/overworld/alttp/03.json: -------------------------------------------------------------------------------- 1 | {"compressionlevel": -1, "height": 8, "infinite": false, "layers": [{"data": [42, 43, 42, 43, 42, 43, 42, 43, 42, 43, 43, 42, 43, 41, 40, 42, 43, 42, 43, 42, 41, 40, 41, 5, 5, 40, 41, 40, 41, 40, 5, 5, 4, 4, 4, 5, 5, 5, 5, 5, 4, 4, 4, 5, 93, 93, 5, 5, 5, 5, 4, 4, 4, 93, 93, 93, 93, 38, 39, 38, 4, 5, 38, 39, 38, 39, 38, 43, 42, 43, 134, 134, 131, 42, 43, 42, 43, 42, 43, 42], "height": 8, "id": 1, "name": "Tiles", "opacity": 1, "type": "tilelayer", "visible": true, "width": 10, "x": 0, "y": 0}, {"draworder": "topdown", "id": 2, "name": "EntityLayer", 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false, "layers": [{"data": [1, 1, 129, 78, 78, 78, 78, 78, 130, 1, 126, 129, 76, 4, 4, 4, 4, 10, 77, 130, 240, 56, 4, 4, 4, 112, 10, 10, 4, 123, 2, 56, 10, 201, 4, 10, 10, 201, 10, 57, 2, 47, 61, 10, 4, 4, 10, 4, 62, 79, 2, 63, 47, 48, 48, 48, 48, 48, 79, 64, 45, 46, 63, 59, 59, 59, 59, 59, 64, 64, 10, 57, 63, 59, 59, 59, 59, 59, 64, 60], "height": 8, "id": 1, "name": "Tiles", "opacity": 1, "type": "tilelayer", "visible": true, "width": 10, "x": 0, "y": 0}, {"draworder": "topdown", "id": 2, "name": "EntityLayer", "objects": [], "opacity": 1, "type": "objectgroup", "visible": true, "x": 0, "y": 0}], "nextlayerid": 1, "nextobjectid": 5, "orientation": "orthogonal", "properties": [{"name": "animationset", "type": "string", "value": "0b"}, {"name": "attribset", "type": "string", "value": "27:2240"}, {"name": "palette", "type": "string", "value": "15"}, {"name": "tileset", "type": "string", "value": "3e"}], "renderorder": "right-down", "tiledversion": "1.5.0", "tileheight": 16, "tilesets": 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"version": 1.5, "width": 10} -------------------------------------------------------------------------------- /patches/overworld/alttp/desert.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/patches/overworld/alttp/desert.png -------------------------------------------------------------------------------- /patches/overworld/alttp/hammer.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/patches/overworld/alttp/hammer.png -------------------------------------------------------------------------------- /patches/overworld/alttp/walrus.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/daid/LADXR/f0e5222afd2a2569e0c00862afc7aaad49453fb3/patches/overworld/alttp/walrus.png -------------------------------------------------------------------------------- /patches/reduceRNG.py: -------------------------------------------------------------------------------- 1 | from assembler import ASM 2 | 3 | 4 | def slowdownThreeOfAKind(rom): 5 | rom.patch(0x06, 0x096B, ASM("ldh a, [hFrameCounter]\nand $0F"), ASM("ldh a, [hFrameCounter]\nand $3F")) 6 | 7 | 8 | def fixHorseHeads(rom): 9 | rom.patch(0x07, 0x3653, "00010400", "00010000") 10 | -------------------------------------------------------------------------------- /patches/trendy.py: -------------------------------------------------------------------------------- 1 | from assembler import ASM 2 | 3 | def fixTrendy(rom): 4 | rom.patch(0x04, 0x2F29, "04", "02") # Patch the trendy game shield to be a rupee 5 | 6 | # Check the room flag to figure out how many items are available in total 7 | # This ensures we can keep playing until no items remain, and that we can no longer play when a restock is needed 8 | rom.patch(0x04, 0x2FAA, ASM("ld a, [$DB40]"), ASM("call $7FFA")) 9 | rom.patch(0x04, 0x3FFA, "00" * 6, ASM(""" 10 | ld a, [$DAA0] 11 | and $20 12 | ret 13 | """)) 14 | -------------------------------------------------------------------------------- /www/style.css: -------------------------------------------------------------------------------- 1 | .container { 2 | max-width: 1100px; 3 | background: #FFF; 4 | border: solid 1px #666; 5 | border-radius: 10px; 6 | margin-top: 20px; 7 | padding-bottom: 20px; 8 | margin-bottom: 200px; 9 | } 10 | .inputcontainer { 11 | display: flex; 12 | box-sizing: border-box; 13 | align-items: center; 14 | border: solid 1px #CCC; 15 | border-radius: 5px; 16 | width: 100%; 17 | height: 100%; 18 | } 19 | .inputcontainer * { 20 | margin: 0px; 21 | box-sizing: border-box; 22 | } 23 | .inputcontainer > :last-child { 24 | flex: 1 1 auto; 25 | background: #DDD; 26 | border: solid 1px #AAA; 27 | } 28 | .inputcontainerparent { 29 | padding: 1px 5px; 30 | } 31 | .tooltip::after { 32 | white-space: pre-wrap; 33 | width: 90%; 34 | pointer-events: none; 35 | } 36 | label { 37 | padding-right: 20px; 38 | } 39 | h1 { 40 | margin-bottom: 0px; 41 | } 42 | form { 43 | background: initial; 44 | border: initial; 45 | color: initial; 46 | margin: initial; 47 | padding: initial; 48 | } 49 | .selectromwarning { 50 | box-shadow: inset 0 0 0 2px red; 51 | } 52 | header .logo { 53 | left: 0; 54 | right: 0; 55 | text-align: center; 56 | display: block; 57 | } 58 | select option { 59 | font-weight: normal; 60 | } 61 | --------------------------------------------------------------------------------