├── LICENSE.md ├── README.md ├── Scenes └── SampleScene.unity ├── Scripts ├── UIDrag.cs └── UIDrop.cs └── drag-drop1.gif /LICENSE.md: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Daniel C. Menezes (https://github.com/danielcmcg) 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # Unity-UI-Nested-Drag-and-Drop 2 | This is a simple project for nested drag and drop with Unity UI. It uses two C# scripts, UIDrag and UIDrop 3 | 4 | # UIDrag 5 | Insert this script in the UI objects that are alowed to be dragged and moved around. 6 | 7 | # UIDrop 8 | Insert this script in the UI objects that are used as containers for other UI objects. 9 | To get the best out of the Drag and Drop, all the UI objects that are used as containers for other UI objects should have a Layout Group on it to organize the content. There's a Vertical Layout Group already added to the UI objects of the project, however, you can change it to fit your needs. 10 | 11 | # See in action 12 | ![](drag-drop1.gif) 13 | -------------------------------------------------------------------------------- /Scenes/SampleScene.unity: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!29 &1 4 | OcclusionCullingSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_OcclusionBakeSettings: 8 | smallestOccluder: 5 9 | smallestHole: 0.25 10 | backfaceThreshold: 100 11 | m_SceneGUID: 00000000000000000000000000000000 12 | m_OcclusionCullingData: {fileID: 0} 13 | --- !u!104 &2 14 | RenderSettings: 15 | m_ObjectHideFlags: 0 16 | serializedVersion: 9 17 | m_Fog: 0 18 | m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} 19 | m_FogMode: 3 20 | m_FogDensity: 0.01 21 | m_LinearFogStart: 0 22 | m_LinearFogEnd: 300 23 | m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} 24 | m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} 25 | m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} 26 | m_AmbientIntensity: 1 27 | m_AmbientMode: 0 28 | m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} 29 | m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} 30 | m_HaloStrength: 0.5 31 | m_FlareStrength: 1 32 | m_FlareFadeSpeed: 3 33 | m_HaloTexture: {fileID: 0} 34 | m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} 35 | m_DefaultReflectionMode: 0 36 | m_DefaultReflectionResolution: 128 37 | m_ReflectionBounces: 1 38 | m_ReflectionIntensity: 1 39 | m_CustomReflection: {fileID: 0} 40 | m_Sun: {fileID: 0} 41 | m_IndirectSpecularColor: {r: 0.37311947, g: 0.38074005, b: 0.35872722, a: 1} 42 | m_UseRadianceAmbientProbe: 0 43 | --- !u!157 &3 44 | LightmapSettings: 45 | m_ObjectHideFlags: 0 46 | serializedVersion: 11 47 | m_GIWorkflowMode: 0 48 | m_GISettings: 49 | serializedVersion: 2 50 | m_BounceScale: 1 51 | m_IndirectOutputScale: 1 52 | m_AlbedoBoost: 1 53 | m_EnvironmentLightingMode: 0 54 | m_EnableBakedLightmaps: 1 55 | m_EnableRealtimeLightmaps: 0 56 | m_LightmapEditorSettings: 57 | serializedVersion: 10 58 | m_Resolution: 2 59 | m_BakeResolution: 10 60 | m_AtlasSize: 512 61 | m_AO: 0 62 | m_AOMaxDistance: 1 63 | m_CompAOExponent: 1 64 | m_CompAOExponentDirect: 0 65 | m_Padding: 2 66 | m_LightmapParameters: {fileID: 0} 67 | m_LightmapsBakeMode: 1 68 | m_TextureCompression: 1 69 | m_FinalGather: 0 70 | m_FinalGatherFiltering: 1 71 | m_FinalGatherRayCount: 256 72 | m_ReflectionCompression: 2 73 | m_MixedBakeMode: 2 74 | m_BakeBackend: 1 75 | m_PVRSampling: 1 76 | m_PVRDirectSampleCount: 32 77 | m_PVRSampleCount: 256 78 | m_PVRBounces: 2 79 | m_PVRFilterTypeDirect: 0 80 | m_PVRFilterTypeIndirect: 0 81 | m_PVRFilterTypeAO: 0 82 | m_PVRFilteringMode: 1 83 | m_PVRCulling: 1 84 | m_PVRFilteringGaussRadiusDirect: 1 85 | m_PVRFilteringGaussRadiusIndirect: 5 86 | m_PVRFilteringGaussRadiusAO: 2 87 | m_PVRFilteringAtrousPositionSigmaDirect: 0.5 88 | m_PVRFilteringAtrousPositionSigmaIndirect: 2 89 | m_PVRFilteringAtrousPositionSigmaAO: 1 90 | m_ShowResolutionOverlay: 1 91 | m_LightingDataAsset: {fileID: 0} 92 | m_UseShadowmask: 1 93 | --- !u!196 &4 94 | NavMeshSettings: 95 | serializedVersion: 2 96 | m_ObjectHideFlags: 0 97 | m_BuildSettings: 98 | serializedVersion: 2 99 | agentTypeID: 0 100 | agentRadius: 0.5 101 | agentHeight: 2 102 | agentSlope: 45 103 | agentClimb: 0.4 104 | ledgeDropHeight: 0 105 | maxJumpAcrossDistance: 0 106 | minRegionArea: 2 107 | manualCellSize: 0 108 | cellSize: 0.16666667 109 | manualTileSize: 0 110 | tileSize: 256 111 | accuratePlacement: 0 112 | debug: 113 | m_Flags: 0 114 | m_NavMeshData: {fileID: 0} 115 | --- !u!1 &25529007 116 | GameObject: 117 | m_ObjectHideFlags: 0 118 | m_CorrespondingSourceObject: {fileID: 0} 119 | m_PrefabInstance: {fileID: 0} 120 | m_PrefabAsset: {fileID: 0} 121 | serializedVersion: 6 122 | m_Component: 123 | - 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diffPosition; 18 | //Debug.Log(Input.mousePosition); 19 | } 20 | 21 | public void OnEndDrag(PointerEventData eventData) 22 | { 23 | 24 | } 25 | 26 | public void OnPointerDown(PointerEventData eventData) 27 | { 28 | startPosition = transform.position; 29 | diffPosition = Input.mousePosition - startPosition; 30 | EventSystem.current.SetSelectedGameObject(gameObject); 31 | EventSystem.current.currentSelectedGameObject.transform.SetParent(canvas_.transform); 32 | EventSystem.current.currentSelectedGameObject.transform.SetAsFirstSibling(); 33 | Debug.Log("start drag " + gameObject.name); 34 | } 35 | 36 | void Start() 37 | { 38 | canvas_ = GameObject.Find("Canvas"); 39 | } 40 | 41 | void Update() 42 | { 43 | 44 | } 45 | 46 | } 47 | -------------------------------------------------------------------------------- /Scripts/UIDrop.cs: -------------------------------------------------------------------------------- 1 | /* GitHub project: https://github.com/danielcmcg/Unity-UI-Nested-Drag-and-Drop */ 2 | 3 | using System.Collections; 4 | using System.Collections.Generic; 5 | using UnityEngine; 6 | using UnityEngine.UI; 7 | using UnityEngine.EventSystems; 8 | 9 | public class UIDrop : MonoBehaviour, IDropHandler 10 | { 11 | 12 | public void OnDrop(PointerEventData eventData) 13 | { 14 | //Debug.Log(EventSystem.current.currentSelectedGameObject); 15 | 16 | EventSystem.current.currentSelectedGameObject.transform.parent = transform; 17 | var sizey = GetComponent().rect.size.y; 18 | int index = (int)((((transform.position.y+(sizey/2)) - Input.mousePosition.y))/35)+1; 19 | if(index <= 0) 20 | { 21 | index = 1; 22 | } 23 | //Debug.Log(index); 24 | EventSystem.current.currentSelectedGameObject.transform.SetSiblingIndex(index); 25 | 26 | //Debug.Log("drop " + gameObject.name); 27 | 28 | // rebuilds the layout and its child elements (previously done in UIDrag) 29 | // the objects that allow drop are the ones who actually need this rebuild 30 | LayoutRebuilder.ForceRebuildLayoutImmediate(GetComponent()); 31 | } 32 | 33 | } 34 | -------------------------------------------------------------------------------- /drag-drop1.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/danielcmcg/Unity-UI-Nested-Drag-and-Drop/c0df1778285c4f7a81a0938e97334ca204e077c0/drag-drop1.gif --------------------------------------------------------------------------------