├── .gitattributes ├── .gitignore ├── DeepMineMod.sln ├── DeepMineMod ├── DeepMineMod.csproj ├── DeepMinePlugin.cs └── Patches.cs └── README.md /.gitattributes: -------------------------------------------------------------------------------- 1 | # Auto detect text files and perform LF normalization 2 | * text=auto 3 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | ## Ignore Visual Studio temporary files, build results, and 2 | ## files generated by popular Visual Studio add-ons. 3 | ## 4 | ## Get latest from https://github.com/github/gitignore/blob/master/VisualStudio.gitignore 5 | 6 | # User-specific files 7 | *.rsuser 8 | *.suo 9 | *.user 10 | *.userosscache 11 | *.sln.docstates 12 | 13 | # User-specific files (MonoDevelop/Xamarin Studio) 14 | *.userprefs 15 | 16 | *.dll 17 | 18 | # Mono auto generated files 19 | mono_crash.* 20 | 21 | # Build results 22 | [Dd]ebug/ 23 | [Dd]ebugPublic/ 24 | [Rr]elease/ 25 | [Rr]eleases/ 26 | x64/ 27 | x86/ 28 | [Aa][Rr][Mm]/ 29 | [Aa][Rr][Mm]64/ 30 | bld/ 31 | [Bb]in/ 32 | [Oo]bj/ 33 | [Ll]og/ 34 | [Ll]ogs/ 35 | 36 | # Visual Studio 2015/2017 cache/options directory 37 | .vs/ 38 | # Uncomment if you have tasks that create the project's static files in wwwroot 39 | #wwwroot/ 40 | 41 | # Visual Studio 2017 auto generated files 42 | Generated\ Files/ 43 | 44 | # MSTest test Results 45 | [Tt]est[Rr]esult*/ 46 | [Bb]uild[Ll]og.* 47 | 48 | # NUnit 49 | *.VisualState.xml 50 | TestResult.xml 51 | nunit-*.xml 52 | 53 | # Build Results of an ATL Project 54 | [Dd]ebugPS/ 55 | [Rr]eleasePS/ 56 | dlldata.c 57 | 58 | # Benchmark Results 59 | BenchmarkDotNet.Artifacts/ 60 | 61 | # .NET Core 62 | project.lock.json 63 | project.fragment.lock.json 64 | artifacts/ 65 | 66 | # StyleCop 67 | StyleCopReport.xml 68 | 69 | # Files built by Visual Studio 70 | *_i.c 71 | *_p.c 72 | *_h.h 73 | *.ilk 74 | *.meta 75 | *.obj 76 | *.iobj 77 | *.pch 78 | *.pdb 79 | *.ipdb 80 | *.pgc 81 | *.pgd 82 | *.rsp 83 | *.sbr 84 | *.tlb 85 | *.tli 86 | *.tlh 87 | *.tmp 88 | *.tmp_proj 89 | *_wpftmp.csproj 90 | *.log 91 | *.vspscc 92 | *.vssscc 93 | .builds 94 | *.pidb 95 | *.svclog 96 | *.scc 97 | 98 | # Chutzpah Test files 99 | _Chutzpah* 100 | 101 | # Visual C++ cache files 102 | ipch/ 103 | *.aps 104 | *.ncb 105 | *.opendb 106 | *.opensdf 107 | *.sdf 108 | *.cachefile 109 | *.VC.db 110 | *.VC.VC.opendb 111 | 112 | # Visual Studio profiler 113 | *.psess 114 | *.vsp 115 | *.vspx 116 | *.sap 117 | 118 | # Visual Studio Trace Files 119 | *.e2e 120 | 121 | # TFS 2012 Local Workspace 122 | $tf/ 123 | 124 | # Guidance Automation Toolkit 125 | *.gpState 126 | 127 | # ReSharper is a .NET coding add-in 128 | _ReSharper*/ 129 | *.[Rr]e[Ss]harper 130 | *.DotSettings.user 131 | 132 | # JustCode is a .NET coding add-in 133 | .JustCode 134 | 135 | # TeamCity is a build add-in 136 | _TeamCity* 137 | 138 | # DotCover is a Code Coverage Tool 139 | *.dotCover 140 | 141 | # AxoCover is a Code Coverage Tool 142 | .axoCover/* 143 | !.axoCover/settings.json 144 | 145 | # Visual Studio code coverage results 146 | *.coverage 147 | *.coveragexml 148 | 149 | # NCrunch 150 | _NCrunch_* 151 | .*crunch*.local.xml 152 | nCrunchTemp_* 153 | 154 | # MightyMoose 155 | *.mm.* 156 | AutoTest.Net/ 157 | 158 | # Web workbench (sass) 159 | .sass-cache/ 160 | 161 | # Installshield output folder 162 | [Ee]xpress/ 163 | 164 | # DocProject is a documentation generator add-in 165 | DocProject/buildhelp/ 166 | DocProject/Help/*.HxT 167 | DocProject/Help/*.HxC 168 | DocProject/Help/*.hhc 169 | DocProject/Help/*.hhk 170 | DocProject/Help/*.hhp 171 | DocProject/Help/Html2 172 | DocProject/Help/html 173 | 174 | # Click-Once directory 175 | publish/ 176 | 177 | # Publish Web Output 178 | *.[Pp]ublish.xml 179 | *.azurePubxml 180 | # Note: Comment the next line if you want to checkin your web deploy settings, 181 | # but database connection strings (with potential passwords) will be unencrypted 182 | *.pubxml 183 | *.publishproj 184 | 185 | # Microsoft Azure Web App publish settings. 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2 | using HarmonyLib; 3 | using BepInEx.Configuration; 4 | 5 | namespace DeepMineMod 6 | { 7 | [BepInPlugin("com.dl.deepmine", "Deep Mine Mod", "0.2.2.0")] 8 | public class DeepMinePlugin : BaseUnityPlugin 9 | { 10 | private ConfigEntry configBedrockDepth; 11 | private ConfigEntry configGPRRange; 12 | private ConfigEntry configOreStackSize; 13 | private ConfigEntry configMineCompletionTime; 14 | private ConfigEntry configMineAmount; 15 | 16 | public static float BedrockDepth; 17 | public static int GPRRange; 18 | public static int OreStackSize; 19 | public static float MineCompletionTime; 20 | public static float MineAmount; 21 | 22 | public static void ModLog(string text) 23 | { 24 | UnityEngine.Debug.Log("[Deep Mine Mod]: " + text); 25 | } 26 | 27 | // Awake is called once when both the game and the plug-in are loaded 28 | void Awake() 29 | { 30 | HandleConfig(); 31 | 32 | ModLog("Successfully loaded Deep Mine Mod"); 33 | ModLog("Attempting to patch"); 34 | var harmony = new Harmony("com.dl.deepmine"); 35 | harmony.PatchAll(); 36 | ModLog("Patched"); 37 | } 38 | 39 | void HandleConfig() 40 | { 41 | configBedrockDepth = Config.Bind("General", // The section under which the option is shown 42 | "BedrockDepth", // The key of the configuration option in the configuration file 43 | -160f, // The default value 44 | "The depth of the bedrock layer, vanilla is -40"); // Description of the option to show in the config file 45 | 46 | BedrockDepth = configBedrockDepth.Value; 47 | 48 | configGPRRange = Config.Bind("General", // The section under which the option is shown 49 | "GPRRange", // The key of the configuration option in the configuration file 50 | 40, // The default value 51 | "The range of the portable ground penetrating radar (GPR), vanilla is 20 "); // Description of the option to show in the config file 52 | 53 | GPRRange = configGPRRange.Value; 54 | 55 | configOreStackSize = Config.Bind("General", // The section under which the option is shown 56 | "OreStackSize", // The key of the configuration option in the configuration file 57 | 100, // The default value 58 | "The maximum amount of ore to be stacked in the inventory, vanilla is 50"); // Description of the option to show in the config file 59 | 60 | OreStackSize = configOreStackSize.Value; 61 | 62 | 63 | configMineCompletionTime = Config.Bind("Mining Tool", // The section under which the option is shown 64 | "MineCompletionTime", // The key of the configuration option in the configuration file 65 | 0.12f, // The default value 66 | "Time to complete mining when using the tool. Smaller is faster drilling. Vanilla is 0.12"); // Description of the option to show in the config file 67 | 68 | MineCompletionTime = configMineCompletionTime.Value; 69 | 70 | configMineAmount = Config.Bind("Mining Tool", // The section under which the option is shown 71 | "MineAmount", // The key of the configuration option in the configuration file 72 | 0.3f, // The default value 73 | "How much of the voxel to mine at a time. Larger is faster drilling. Vanilla is 0.2"); // Description of the option to show in the config file 74 | 75 | MineAmount = configMineAmount.Value; 76 | } 77 | 78 | } 79 | } 80 | -------------------------------------------------------------------------------- /DeepMineMod/Patches.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using Assets.Scripts; 3 | using Assets.Scripts.Voxel; 4 | using HarmonyLib; 5 | 6 | using System.Reflection; 7 | using System.Collections.Generic; 8 | using UnityEngine; 9 | 10 | using Assets.Scripts.Objects.Items; 11 | using Assets.Scripts.Objects; 12 | 13 | namespace DeepMineMod 14 | { 15 | 16 | /// 17 | /// Alter ore drop quantities based on their world position 18 | /// 19 | [HarmonyPatch(typeof(Minables), MethodType.Constructor, new Type[] { typeof(Minables), typeof(Vector3), typeof(Asteroid)})] 20 | public class Minables_Constructor 21 | { 22 | static void Postfix(Minables __instance, Minables masterInstance, Vector3 position, Asteroid parentAsteroid) 23 | { 24 | 25 | if(position.y > -10) 26 | { 27 | __instance.MinDropQuantity = 0; 28 | __instance.MaxDropQuantity = 1; 29 | } 30 | else if(position.y > -30) 31 | { 32 | __instance.MinDropQuantity = 2; 33 | __instance.MaxDropQuantity = 7; 34 | } 35 | 36 | else if (position.y > -60) 37 | { 38 | __instance.MinDropQuantity = 10; 39 | __instance.MaxDropQuantity = 20; 40 | } 41 | else if (position.y > -90) 42 | { 43 | __instance.MinDropQuantity = 10; 44 | __instance.MaxDropQuantity = 30; 45 | } 46 | else 47 | { 48 | __instance.MinDropQuantity = 20; 49 | __instance.MaxDropQuantity = 40; 50 | } 51 | } 52 | } 53 | 54 | /// 55 | /// Alter ore max stack size 56 | /// 57 | [HarmonyPatch(typeof(Prefab), "LoadCorePrefabs")] 58 | public class Prefab_LoadCorePrefabs 59 | { 60 | static void Postfix() 61 | { 62 | foreach (var orePrefab in Ore.AllOrePrefabs) { 63 | orePrefab.MaxQuantity = DeepMinePlugin.OreStackSize; 64 | } 65 | } 66 | 67 | } 68 | 69 | /// 70 | /// Placeholder for larger mining tools 71 | /// 72 | [HarmonyPatch(typeof(CursorVoxel), MethodType.Constructor)] 73 | public class CursorVoxel_Constructor 74 | { 75 | static void Postfix(CursorVoxel __instance) 76 | { 77 | Type typeBoxCollider = __instance.GameObject.GetComponent("BoxCollider").GetType(); 78 | PropertyInfo prop = typeBoxCollider.GetProperty("size"); 79 | } 80 | } 81 | 82 | /// 83 | /// Prevents lava bedrock texture from spawning, potentially has insidious effect but unclear from initial tests 84 | /// 85 | [HarmonyPatch(typeof(TerrainGeneration), "SetUpChunk", new Type[] { typeof(ChunkObject) })] 86 | public class TerrainGeneration_SetUpChunk 87 | { 88 | static void Postfix(TerrainGeneration __instance, ref ChunkObject chunk) 89 | { 90 | chunk.MeshRenderer.sharedMaterial.SetVector("_WorldOrigin", WorldManager.OriginPositionLoading + new Vector3(0, 150, 0)); 91 | } 92 | } 93 | 94 | /// 95 | /// Increase the bedrock level 96 | /// 97 | [HarmonyPatch(typeof(TerrainGeneration), "BuildAsteroidsStream", new Type[] { typeof(Vector3), typeof(int), typeof(int), typeof(bool) })] 98 | public class WorldManager_SetWorldEnvironments 99 | { 100 | static FieldInfo SizeOfWorld = AccessTools.Field(typeof(WorldManager), "SizeOfWorld"); 101 | static FieldInfo HalfSizeOfWorld = AccessTools.Field(typeof(WorldManager), "HalfSizeOfWorld"); 102 | static FieldInfo BedrockLevel = AccessTools.Field(typeof(WorldManager), "BedrockLevel"); 103 | 104 | static void Prefix(TerrainGeneration __instance) 105 | { 106 | WorldManager.BedrockLevel = DeepMinePlugin.BedrockDepth; 107 | WorldManager.LavaLevel = DeepMinePlugin.BedrockDepth; 108 | } 109 | } 110 | 111 | /// 112 | /// Enforcing new bedrock level during the world creation process 113 | /// 114 | [HarmonyPatch(typeof(Asteroid), "GenerateChunk", new Type[] { typeof(IReadOnlyCollection), typeof(uint), typeof(bool) })] 115 | public class Asteroid_GenerateChunk 116 | { 117 | static void Prefix(Asteroid __instance) 118 | { 119 | WorldManager.BedrockLevel = DeepMinePlugin.BedrockDepth; 120 | } 121 | } 122 | 123 | /// 124 | /// Increasing drill speed 125 | /// 126 | [HarmonyPatch(typeof(MiningDrill), "Awake")] 127 | public class MiningDrill_Awake 128 | { 129 | static void Prefix(MiningDrill __instance) 130 | { 131 | __instance.MineCompletionTime = DeepMinePlugin.MineCompletionTime; 132 | __instance.MineAmount = DeepMinePlugin.MineAmount; 133 | } 134 | } 135 | 136 | /// 137 | /// Alter GPR Range 138 | /// 139 | [HarmonyPatch(typeof(PortableGPR), "Awake")] 140 | public class PortableGPR_Awake 141 | { 142 | static void Prefix(PortableGPR __instance) 143 | { 144 | __instance.Resolution = DeepMinePlugin.GPRRange; 145 | } 146 | } 147 | } 148 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # deepmine 2 | [![Discord](https://img.shields.io/discord/799012229524488223?color=blue&label=Discord&logo=Discord&style=flat-square)](https://discord.gg/PAcMZfPH) [![GitHub Release](https://img.shields.io/github/v/release/daniellovell/deepmine?style=flat-square)](https://github.com/daniellovell/deepmine/releases/latest) [![Commits Since](https://img.shields.io/github/commits-since/daniellovell/deepmine/latest?color=yellow&style=flat-square)](https://github.com/daniellovell/deepmine/commits/main) [![PRs Welcome](https://img.shields.io/badge/PRs-welcome-brightgreen.svg?style=flat-square)](http://makeapullrequest.com) 3 | 4 | ![image](https://user-images.githubusercontent.com/6250953/104089769-5b5d2d00-5226-11eb-9b6e-2ce87961ffb0.png) 5 | 6 | The goal of the mod is to enhance sub-surface gameplay and make it worthwhile to build structures and explore deep below the surface. Personally I find the surface (placer) mining mechanic of the game to be the weakest gameplay loop in an otherwise amazing game. I'm striving to make mining in Stationeers a more enjoyable experience :-) 7 | 8 | I want to emphasize this mod is very very raw. An alpha version of sorts. I'm hoping to get some feedback from the community on balancing and requested features! 9 | 10 | ### Features 11 | 12 | Completed features 13 | - :heavy_check_mark: Lowered bedrock depth - default 4x deeper than vanilla (configurable) 14 | - :heavy_check_mark: No more lava/bedrock texture at unrealistic depths 15 | - :heavy_check_mark: Increasing ore yields the deeper you go 16 | - :heavy_check_mark: Faster drilling speeds (configurable) 17 | - :heavy_check_mark: Doubled GPR (ground penetrating radar) scan radius (configurable) 18 | - :heavy_check_mark: Increased ore stack size to 100 (configurable) 19 | 20 | Planned features 21 | - :small_orange_diamond: Increasing vein size/frequency at deeper depths (conversely, sparse veins at the surface) 22 | - :small_orange_diamond: More mining drill tiers. Including tools with larger mining radius. 23 | - :small_orange_diamond: Threats and dangers below the surface. Gas pockets, and various pressure/temperature 24 | 25 | ### Compatibility 26 | 27 | #### With existing saves 28 | - As of version v0.1.0, this mod is compatible with existing saves and will not corrupt them when you install the mod. When uninstalling the mod, note that any items/structures below the bedrock depth will be deleted by Stationeers. 29 | 30 | #### With other mods 31 | - Not sure about this one, but I'd be hesitant to run this mod with any other terrain generation/ore rebalancing mods. 32 | 33 | ### Installation 34 | 35 | 0. Download the latest release of Deep Mine https://github.com/daniellovell/deepmine/releases/latest 36 | For the latest pre-release (typically for the beta branch of Stationeers) check here: https://github.com/daniellovell/deepmine/releases 37 | 2. Install BepInEx to your Stationeers folder in Program Files (x86) https://github.com/BepInEx/BepInEx/releases 38 | 3. Run Stationeers once to complete the BepInEx installation 39 | 4. Install ``DeepMineMod.dll`` to the Stationeers/BepInEx/plugins folder 40 | 5. Run Stationeers once to generate the config file 41 | 6. Change the config to your liking in /Stationeers/BepInEx/config/com.dl.deepmine.cfg 42 | 43 | ### Contributions 44 | 45 | - I'm reaching out to any modders who are interested in the project. If you have any experience with BepInex + Harmony patching, and especially use of Harmony Transpiler, please DM me :-) 46 | --------------------------------------------------------------------------------