├── LICENSE ├── README.md ├── USED_ASSETS_LINKS.md ├── e_ani_multiplayer ├── character │ ├── chess │ │ └── v2 │ │ │ ├── Material_002.material │ │ │ ├── Material_003.material │ │ │ ├── h.tscn │ │ │ ├── k.tscn │ │ │ ├── l.tscn │ │ │ ├── p.tscn │ │ │ ├── q.tscn │ │ │ └── s.tscn │ ├── coin │ │ ├── 14_-_Default.material │ │ ├── Material_161_Tube004.material │ │ ├── blue.material │ │ ├── blue.tscn │ │ ├── blue_pb.tres │ │ ├── eshape.tres │ │ ├── purp.tscn │ │ ├── purp_pb.tres │ │ ├── purpt.material │ │ ├── yellow.tscn │ │ └── yellow_pb.tres │ ├── rock_golem │ │ ├── Rock.material │ │ ├── base.material │ │ ├── glow.material │ │ ├── m1.mesh │ │ ├── m2.mesh │ │ └── model.tscn │ ├── sphere_bot_b │ │ ├── Material.material │ │ ├── Material_001.material │ │ ├── Material_002.material │ │ ├── Skeleton.gd │ │ ├── Sphere_Bot__Leg_Ao.material │ │ ├── Sphere_Bot__Leg_Nor.material │ │ ├── bot_b.tscn │ │ ├── mesh_a.material │ │ ├── mesh_a.tres │ │ ├── mesh_b.material │ │ ├── mesh_b.tres │ │ ├── partp.material │ │ ├── sh_part_pmat.material │ │ ├── shot.tscn │ │ ├── sq.material │ │ ├── sq2.material │ │ ├── textures │ │ │ ├── Sphere_Bot__Leg_Ao_baseColor.png │ │ │ ├── Sphere_Bot__Leg_Ao_baseColor.png.import │ │ │ ├── Sphere_Bot__Leg_Ao_metallicRoughness.png │ │ │ ├── Sphere_Bot__Leg_Ao_metallicRoughness.png.import │ │ │ ├── Sphere_Bot__Leg_Ao_normal.png │ │ │ ├── Sphere_Bot__Leg_Ao_normal.png.import │ │ │ ├── Sphere_Bot__Leg_Nor_baseColor.png │ │ │ ├── Sphere_Bot__Leg_Nor_baseColor.png.import │ │ │ ├── Sphere_Bot__Leg_Nor_metallicRoughness.png │ │ │ ├── Sphere_Bot__Leg_Nor_metallicRoughness.png.import │ │ │ ├── Sphere_Bot__Leg_Nor_normal.png │ │ │ └── Sphere_Bot__Leg_Nor_normal.png.import │ │ └── walk.anim │ └── wooden_golem │ │ ├── Glow.material │ │ ├── Wood.material │ │ ├── m1.mesh │ │ ├── m2.mesh │ │ ├── scene.bin │ │ ├── scene.gltf │ │ └── scene.gltf.import ├── default_env.tres ├── export_presets.cfg ├── floor │ ├── basalt_column │ │ ├── column.mesh │ │ ├── default.material │ │ └── textures │ │ │ ├── default_baseColor.jpeg │ │ │ ├── default_baseColor.jpeg.import │ │ │ ├── default_metallicRoughness.png │ │ │ ├── default_metallicRoughness.png.import │ │ │ ├── default_normal.jpeg │ │ │ └── default_normal.jpeg.import │ ├── border_-_lowpoly │ │ ├── Border1.material │ │ ├── border2.tres │ │ └── textures │ │ │ ├── Border1_baseColor.png │ │ │ ├── Border1_baseColor.png.import │ │ │ ├── Border1_metallicRoughness.png │ │ │ ├── Border1_metallicRoughness.png.import │ │ │ ├── Border1_normal.png │ │ │ └── Border1_normal.png.import │ ├── core_block_besiege │ │ ├── beveledFBXASC032cubeSG.material │ │ ├── cblock.mesh │ │ └── textures │ │ │ ├── beveledFBXASC032cubeSG_baseColor.png │ │ │ ├── beveledFBXASC032cubeSG_baseColor.png.import │ │ │ ├── beveledFBXASC032cubeSG_metallicRoughness.png │ │ │ └── beveledFBXASC032cubeSG_metallicRoughness.png.import │ ├── fence │ │ ├── block_fence.phymat │ │ ├── mat1.tres │ │ ├── mat2.tres │ │ └── wooden_fence │ │ │ └── fence.mesh │ ├── floor.phymat │ ├── floor_asset_low_poly │ │ ├── DefaultMaterial.material │ │ ├── textures │ │ │ ├── DefaultMaterial_baseColor.jpeg │ │ │ ├── DefaultMaterial_baseColor.jpeg.import │ │ │ ├── DefaultMaterial_metallicRoughness.png │ │ │ ├── DefaultMaterial_metallicRoughness.png.import │ │ │ ├── DefaultMaterial_normal.png │ │ │ └── DefaultMaterial_normal.png.import │ │ └── tile.mesh │ ├── glowing_orb │ │ ├── Root.material │ │ ├── inner.material │ │ ├── inner_inset.material │ │ ├── orb.tscn │ │ ├── outer.material │ │ └── post.material │ ├── grass │ │ └── a_grass │ │ │ ├── Material_008.material │ │ │ ├── simple_grass_1.mesh │ │ │ └── textures │ │ │ ├── Material.008_baseColor.png │ │ │ └── Material.008_baseColor.png.import │ ├── ice_floor.material │ ├── ice_floor_shader.material │ ├── low_poly_crystals │ │ ├── Material_001.material │ │ ├── Material_002.material │ │ ├── Material_003.material │ │ ├── Material_004.material │ │ ├── blue.mesh │ │ ├── green.mesh │ │ ├── red.mesh │ │ └── textures │ │ │ ├── Material.001_baseColor.png │ │ │ ├── Material.001_baseColor.png.import │ │ │ ├── Material.001_emissive.png │ │ │ ├── Material.001_emissive.png.import │ │ │ ├── Material.001_metallicRoughness.png │ │ │ ├── Material.001_metallicRoughness.png.import │ │ │ ├── Material.002_baseColor.png │ │ │ ├── Material.002_baseColor.png.import │ │ │ ├── Material.002_metallicRoughness.png │ │ │ ├── Material.002_metallicRoughness.png.import │ │ │ ├── Material.003_baseColor.png │ │ │ ├── Material.003_baseColor.png.import │ │ │ ├── Material.003_emissive.png │ │ │ ├── Material.003_emissive.png.import │ │ │ ├── Material.003_metallicRoughness.png │ │ │ ├── Material.003_metallicRoughness.png.import │ │ │ ├── Material.004_baseColor.png │ │ │ ├── Material.004_baseColor.png.import │ │ │ ├── Material.004_emissive.png │ │ │ ├── Material.004_emissive.png.import │ │ │ ├── Material.004_metallicRoughness.png │ │ │ └── Material.004_metallicRoughness.png.import │ ├── low_poly_stylized_ground │ │ ├── Merged_Cube.material │ │ ├── floor_a.tscn │ │ ├── textures │ │ │ ├── Merged_Cube_baseColor.jpeg │ │ │ ├── Merged_Cube_baseColor.jpeg.import │ │ │ ├── Merged_Cube_metallicRoughness.png │ │ │ ├── Merged_Cube_metallicRoughness.png.import │ │ │ ├── Merged_Cube_normal.png │ │ │ └── Merged_Cube_normal.png.import │ │ └── tile_a_mesh.tres │ ├── low_poly_tree │ │ ├── Material.material │ │ ├── Material_003.material │ │ ├── bot.mesh │ │ ├── eshape.tres │ │ ├── scene.gltf │ │ ├── scene.gltf.import │ │ └── top.mesh │ ├── planks_of_wood │ │ ├── Material_001.material │ │ ├── Material_002.material │ │ ├── Material_003.material │ │ ├── floor1.mesh │ │ ├── floor2.mesh │ │ ├── floor3.mesh │ │ ├── mat.phymat │ │ └── textures │ │ │ ├── Material.001_diffuse.jpeg │ │ │ ├── Material.001_diffuse.jpeg.import │ │ │ ├── Material.001_specularGlossiness.png │ │ │ ├── Material.001_specularGlossiness.png.import │ │ │ ├── Material.002_diffuse.jpeg │ │ │ ├── Material.002_diffuse.jpeg.import │ │ │ ├── Material.002_specularGlossiness.png │ │ │ ├── Material.002_specularGlossiness.png.import │ │ │ ├── Material.003_diffuse.jpeg │ │ │ ├── Material.003_diffuse.jpeg.import │ │ │ ├── Material.003_specularGlossiness.png │ │ │ └── Material.003_specularGlossiness.png.import │ ├── rock │ │ ├── 08___Default.material │ │ ├── rock.mesh │ │ └── textures │ │ │ ├── 08___Default_baseColor.jpeg │ │ │ ├── 08___Default_baseColor.jpeg.import │ │ │ ├── 08___Default_metallicRoughness.png │ │ │ ├── 08___Default_metallicRoughness.png.import │ │ │ ├── 08___Default_normal.jpeg │ │ │ └── 08___Default_normal.jpeg.import │ ├── soccer_ball │ │ ├── ball.mesh │ │ ├── initialShadingGroup.material │ │ └── textures │ │ │ ├── initialShadingGroup_baseColor.jpeg │ │ │ ├── initialShadingGroup_baseColor.jpeg.import │ │ │ ├── initialShadingGroup_metallicRoughness.png │ │ │ ├── initialShadingGroup_metallicRoughness.png.import │ │ │ ├── initialShadingGroup_normal.png │ │ │ └── initialShadingGroup_normal.png.import │ └── stone_tiles │ │ ├── block.mesh │ │ ├── block_ed │ │ ├── block_e1.tscn │ │ ├── block_e2.tscn │ │ ├── block_me1.mesh │ │ ├── block_mesh_ex.tscn │ │ ├── block_mesh_ex_t.tscn │ │ └── ct.tres │ │ └── phy.phymat ├── font │ ├── fantasque-sans-mono │ │ ├── FantasqueSansMono-Regular.ttf │ │ ├── OFL.txt │ │ ├── README.md │ │ └── font.tres │ └── kenpixel │ │ ├── font.tres │ │ ├── kenpixel_square.ttf │ │ └── license.txt ├── ico.png ├── ico.png.import ├── materials │ ├── brick_textures │ │ ├── material.material │ │ ├── material_2.material │ │ ├── material_3.material │ │ └── textures │ │ │ ├── material_2_baseColor.png │ │ │ ├── material_2_baseColor.png.import │ │ │ ├── material_2_metallicRoughness.png │ │ │ ├── material_2_metallicRoughness.png.import │ │ │ ├── material_2_normal.png │ │ │ ├── material_2_normal.png.import │ │ │ ├── material_3_baseColor.png │ │ │ ├── material_3_baseColor.png.import │ │ │ ├── material_3_metallicRoughness.png │ │ │ ├── material_3_metallicRoughness.png.import │ │ │ ├── material_3_normal.png │ │ │ ├── material_3_normal.png.import │ │ │ ├── material_baseColor.png │ │ │ ├── material_baseColor.png.import │ │ │ ├── material_metallicRoughness.png │ │ │ ├── material_metallicRoughness.png.import │ │ │ ├── material_normal.png │ │ │ └── material_normal.png.import │ ├── clean_concrete_texture │ │ ├── Material_001.material │ │ ├── Material_002.material │ │ └── textures │ │ │ ├── Material.001_baseColor.png │ │ │ ├── Material.001_baseColor.png.import │ │ │ ├── Material.001_metallicRoughness.png │ │ │ ├── Material.001_metallicRoughness.png.import │ │ │ ├── Material.001_normal.png │ │ │ └── Material.001_normal.png.import │ ├── ice_texture │ │ ├── ice_floor.material │ │ ├── lambert1.material │ │ └── textures │ │ │ ├── lambert1_baseColor.png │ │ │ ├── lambert1_baseColor.png.import │ │ │ ├── lambert1_metallicRoughness.png │ │ │ ├── lambert1_metallicRoughness.png.import │ │ │ ├── lambert1_normal.png │ │ │ └── lambert1_normal.png.import │ ├── ld_textures │ │ ├── Plaster_lighter.material │ │ ├── Plaster_lighter_cp.material │ │ ├── Plaster_lighter_transp.material │ │ ├── Plaster_lighter_transp_tri.material │ │ ├── Plaster_lighter_tri.material │ │ ├── Road_Var.material │ │ └── textures │ │ │ ├── Plaster_baseColor_light2.png │ │ │ ├── Plaster_baseColor_light2.png.import │ │ │ ├── Plaster_metallicRoughness.png │ │ │ ├── Plaster_metallicRoughness.png.import │ │ │ ├── Road_Var_baseColor.png │ │ │ ├── Road_Var_baseColor.png.import │ │ │ ├── Road_Var_metallicRoughness.png │ │ │ ├── Road_Var_metallicRoughness.png.import │ │ │ ├── Road_baseColor.png │ │ │ ├── Road_baseColor.png.import │ │ │ ├── Road_metallicRoughness.png │ │ │ ├── Road_metallicRoughness.png.import │ │ │ ├── Wood_Var_baseColor.png │ │ │ ├── Wood_Var_baseColor.png.import │ │ │ ├── Wood_Var_metallicRoughness.png │ │ │ └── Wood_Var_metallicRoughness.png.import │ ├── particles │ │ ├── circle_template.material │ │ ├── eshape │ │ │ ├── block_ee │ │ │ │ ├── a.tres │ │ │ │ ├── b.tres │ │ │ │ ├── c.tres │ │ │ │ ├── d.tres │ │ │ │ └── e.tres │ │ │ ├── blocke.tres │ │ │ ├── blocksa.tres │ │ │ ├── chess │ │ │ │ ├── h │ │ │ │ │ ├── 1.tres │ │ │ │ │ ├── 2.tres │ │ │ │ │ ├── 3.tres │ │ │ │ │ ├── 4.tres │ │ │ │ │ ├── 5.tres │ │ │ │ │ └── 6.tres │ │ │ │ ├── k │ │ │ │ │ ├── 1.tres │ │ │ │ │ ├── 2.tres │ │ │ │ │ ├── 3.tres │ │ │ │ │ ├── 4.tres │ │ │ │ │ ├── 5.tres │ │ │ │ │ └── 6.tres │ │ │ │ ├── l │ │ │ │ │ ├── 1.tres │ │ │ │ │ ├── 2.tres │ │ │ │ │ ├── 3.tres │ │ │ │ │ ├── 4.tres │ │ │ │ │ ├── 5.tres │ │ │ │ │ └── 6.tres │ │ │ │ ├── p │ │ │ │ │ ├── 1.tres │ │ │ │ │ ├── 2.tres │ │ │ │ │ ├── 3.tres │ │ │ │ │ ├── 4.tres │ │ │ │ │ ├── 5.tres │ │ │ │ │ └── 6.tres │ │ │ │ ├── q │ │ │ │ │ ├── 1.tres │ │ │ │ │ ├── 2.tres │ │ │ │ │ ├── 3.tres │ │ │ │ │ ├── 4.tres │ │ │ │ │ ├── 5.tres │ │ │ │ │ └── 6.tres │ │ │ │ └── s │ │ │ │ │ ├── 1.tres │ │ │ │ │ ├── 2.tres │ │ │ │ │ ├── 3.tres │ │ │ │ │ ├── 4.tres │ │ │ │ │ ├── 5.tres │ │ │ │ │ └── 6.tres │ │ │ ├── circle_EN.tres │ │ │ ├── circle_L.tres │ │ │ ├── circle_R.tres │ │ │ ├── sphere01.tres │ │ │ └── sphere01_n.tres │ │ ├── mesh_chess.tres │ │ ├── sches_curvetexture.tres │ │ ├── sches_gradienttexture.tres │ │ ├── sches_r.curvetex │ │ ├── sches_t.curvetex │ │ ├── schess.material │ │ ├── schess_process.material │ │ └── square_template.material │ ├── pbr_-_herringbone_tile_test │ │ ├── RootNode.material │ │ └── textures │ │ │ ├── RootNode_baseColor.png │ │ │ ├── RootNode_baseColor.png.import │ │ │ ├── RootNode_metallicRoughness.png │ │ │ └── RootNode_metallicRoughness.png.import │ ├── tiled_pbr_material_-_gravel_road │ │ ├── Gravel.material │ │ └── textures │ │ │ ├── Gravel_diffuse.jpeg │ │ │ ├── Gravel_diffuse.jpeg.import │ │ │ ├── Gravel_normal.jpeg │ │ │ ├── Gravel_normal.jpeg.import │ │ │ ├── Gravel_occlusion.jpeg │ │ │ ├── Gravel_occlusion.jpeg.import │ │ │ ├── Gravel_specularGlossiness.png │ │ │ └── Gravel_specularGlossiness.png.import │ └── tutorial_-_pbr_and_metals_technics │ │ ├── phong3SG.material │ │ └── textures │ │ ├── phong3SG_metallicRoughness.png │ │ └── phong3SG_metallicRoughness.png.import ├── project.godot ├── scene1 │ ├── Camera.gd │ ├── b1.tscn │ ├── b2.tscn │ ├── debug.material │ ├── menu │ │ ├── bg_uniform.gd │ │ ├── menu.gd │ │ └── settings.gd │ ├── models │ │ ├── circle │ │ │ └── circle.mesh │ │ └── torus_tube │ │ │ └── torus.mesh │ ├── network.tscn │ ├── scene.tscn │ └── scripts │ │ ├── AIM_pointer.gd │ │ ├── anti_fall.gd │ │ ├── b1.gd │ │ ├── block_mesh_ex_g.gd │ │ ├── bonus_g.gd │ │ ├── bot_g.gd │ │ ├── bot_skeleton.gd │ │ ├── cspawn.gd │ │ ├── cspawn_g.gd │ │ ├── floor_b.gd │ │ ├── game_logic │ │ ├── bonus.gd │ │ ├── bot_anim.gd │ │ ├── bot_hit.gd │ │ ├── bulletA.gd │ │ ├── bulletB.gd │ │ ├── chess_hit.gd │ │ ├── chess_spawner.gd │ │ ├── en_bullet.gd │ │ ├── enemy_boss.gd │ │ ├── enemy_boss_mp.gd │ │ ├── enemy_spawner.gd │ │ ├── player_l.gd │ │ ├── player_l2.gd │ │ └── wall_hit.gd │ │ ├── main_camera.gd │ │ ├── main_en.gd │ │ ├── menup.gd │ │ ├── network │ │ └── network.gd │ │ ├── preload.gd │ │ ├── scene.gd │ │ ├── spayer_camera.gd │ │ └── static_wall_gen.gd ├── shaders │ ├── feedback │ │ ├── flag.gd │ │ ├── framebuffer_self.gd │ │ ├── grass_feedback.shader │ │ ├── iChannels.gd │ │ ├── ice_feedback.shader │ │ └── ice_material.shader │ ├── material_fragment │ │ ├── cchess.shader │ │ ├── cchess_template.material │ │ ├── flag.shader │ │ ├── gglow.shader │ │ ├── hp_chess.shader │ │ ├── hpmp_bar.shader │ │ ├── hpmp_boss.shader │ │ ├── player_hp.shader │ │ ├── player_hpvx.shader │ │ └── sheild.shader │ └── vertex │ │ ├── en.shader │ │ ├── en_m.shader │ │ ├── flag.shader │ │ ├── floor_s.shader │ │ └── spwan.shader └── textures │ ├── flag.png │ ├── flag.png.import │ ├── font.png │ ├── font.png.import │ ├── hpmp.png │ ├── hpmp.png.import │ ├── mr.png │ ├── mr.png.import │ ├── noise.png │ ├── noise.png.import │ ├── noise2.png │ ├── noise2.png.import │ ├── part_s.png │ ├── part_s.png.import │ ├── particle_k.png │ ├── particle_k.png.import │ ├── particle_kn.png │ ├── particle_kn.png.import │ ├── pt1.png │ ├── pt1.png.import │ ├── pt2.png │ ├── pt2.png.import │ ├── sky10.png │ ├── sky10.png.import │ ├── sq.png │ └── sq.png.import └── e_ani_v1 ├── character ├── chess │ └── v2 │ │ ├── Material_002.material │ │ ├── Material_003.material │ │ ├── h.tscn │ │ ├── k.tscn │ │ ├── l.tscn │ │ ├── p.tscn │ │ ├── q.tscn │ │ └── s.tscn ├── coin │ ├── 14_-_Default.material │ ├── Material_161_Tube004.material │ ├── blue.material │ ├── blue.tscn │ ├── blue_pb.tres │ ├── eshape.tres │ ├── purp.tscn │ ├── purp_pb.tres │ ├── purpt.material │ ├── yellow.tscn │ └── yellow_pb.tres ├── rock_golem │ ├── Rock.material │ ├── glow.material │ ├── m1.mesh │ ├── m2.mesh │ └── model.tscn ├── sphere_bot_b │ ├── Material.material │ ├── Material_001.material │ ├── Material_002.material │ ├── Skeleton.gd │ ├── Sphere_Bot__Leg_Ao.material │ ├── Sphere_Bot__Leg_Nor.material │ ├── bot_b.tscn │ ├── mesh_a.material │ ├── mesh_a.tres │ ├── mesh_b.material │ ├── mesh_b.tres │ ├── partp.material │ ├── sh_part_pmat.material │ ├── shot.tscn │ ├── sq.material │ ├── sq2.material │ ├── textures │ │ ├── Sphere_Bot__Leg_Ao_baseColor.png │ │ ├── Sphere_Bot__Leg_Ao_baseColor.png.import │ │ ├── Sphere_Bot__Leg_Ao_metallicRoughness.png │ │ ├── Sphere_Bot__Leg_Ao_metallicRoughness.png.import │ │ ├── Sphere_Bot__Leg_Ao_normal.png │ │ ├── Sphere_Bot__Leg_Ao_normal.png.import │ │ ├── Sphere_Bot__Leg_Nor_baseColor.png │ │ ├── Sphere_Bot__Leg_Nor_baseColor.png.import │ │ ├── Sphere_Bot__Leg_Nor_metallicRoughness.png │ │ ├── Sphere_Bot__Leg_Nor_metallicRoughness.png.import │ │ ├── Sphere_Bot__Leg_Nor_normal.png │ │ └── Sphere_Bot__Leg_Nor_normal.png.import │ └── walk.anim └── wooden_golem │ ├── Glow.material │ ├── Wood.material │ ├── m1.mesh │ ├── m2.mesh │ ├── scene.bin │ ├── scene.gltf │ └── scene.gltf.import ├── default_env.tres ├── export_presets.cfg ├── floor ├── basalt_column │ ├── column.mesh │ ├── default.material │ └── textures │ │ ├── default_baseColor.jpeg │ │ ├── default_baseColor.jpeg.import │ │ ├── default_metallicRoughness.png │ │ ├── default_metallicRoughness.png.import │ │ ├── default_normal.jpeg │ │ └── default_normal.jpeg.import ├── border_-_lowpoly │ ├── Border1.material │ ├── border2.tres │ └── textures │ │ ├── Border1_baseColor.png │ │ ├── Border1_baseColor.png.import │ │ ├── Border1_metallicRoughness.png │ │ ├── Border1_metallicRoughness.png.import │ │ ├── Border1_normal.png │ │ └── Border1_normal.png.import ├── core_block_besiege │ ├── beveledFBXASC032cubeSG.material │ ├── cblock.mesh │ └── textures │ │ ├── beveledFBXASC032cubeSG_baseColor.png │ │ ├── beveledFBXASC032cubeSG_baseColor.png.import │ │ ├── beveledFBXASC032cubeSG_metallicRoughness.png │ │ └── beveledFBXASC032cubeSG_metallicRoughness.png.import ├── fence │ ├── block_fence.phymat │ ├── mat1.tres │ ├── mat2.tres │ └── wooden_fence │ │ └── fence.mesh ├── floor.phymat ├── floor_asset_low_poly │ ├── DefaultMaterial.material │ ├── textures │ │ ├── DefaultMaterial_baseColor.jpeg │ │ ├── DefaultMaterial_baseColor.jpeg.import │ │ ├── DefaultMaterial_metallicRoughness.png │ │ ├── DefaultMaterial_metallicRoughness.png.import │ │ ├── DefaultMaterial_normal.png │ │ └── DefaultMaterial_normal.png.import │ └── tile.mesh ├── glowing_orb │ ├── Root.material │ ├── inner.material │ ├── inner_inset.material │ ├── orb.tscn │ ├── outer.material │ └── post.material ├── grass │ └── a_grass │ │ ├── Material_008.material │ │ ├── simple_grass_1.mesh │ │ └── textures │ │ ├── Material.008_baseColor.png │ │ └── Material.008_baseColor.png.import ├── ice_floor.material ├── ice_floor_shader.material ├── low_poly_crystals │ ├── Material_001.material │ ├── Material_002.material │ ├── Material_003.material │ ├── Material_004.material │ ├── blue.mesh │ ├── green.mesh │ ├── red.mesh │ └── textures │ │ ├── Material.001_baseColor.png │ │ ├── Material.001_baseColor.png.import │ │ ├── Material.001_emissive.png │ │ ├── Material.001_emissive.png.import │ │ ├── Material.001_metallicRoughness.png │ │ ├── Material.001_metallicRoughness.png.import │ │ ├── Material.002_baseColor.png │ │ ├── Material.002_baseColor.png.import │ │ ├── Material.002_metallicRoughness.png │ │ ├── Material.002_metallicRoughness.png.import │ │ ├── Material.003_baseColor.png │ │ ├── Material.003_baseColor.png.import │ │ ├── Material.003_emissive.png │ │ ├── Material.003_emissive.png.import │ │ ├── Material.003_metallicRoughness.png │ │ ├── Material.003_metallicRoughness.png.import │ │ ├── Material.004_baseColor.png │ │ ├── Material.004_baseColor.png.import │ │ ├── Material.004_emissive.png │ │ ├── Material.004_emissive.png.import │ │ ├── Material.004_metallicRoughness.png │ │ └── Material.004_metallicRoughness.png.import ├── low_poly_stylized_ground │ ├── Merged_Cube.material │ ├── floor_a.tscn │ ├── textures │ │ ├── Merged_Cube_baseColor.jpeg │ │ ├── Merged_Cube_baseColor.jpeg.import │ │ ├── Merged_Cube_metallicRoughness.png │ │ ├── Merged_Cube_metallicRoughness.png.import │ │ ├── Merged_Cube_normal.png │ │ └── Merged_Cube_normal.png.import │ └── tile_a_mesh.tres ├── low_poly_tree │ ├── Material.material │ ├── Material_003.material │ ├── bot.mesh │ ├── eshape.tres │ ├── scene.gltf │ ├── scene.gltf.import │ └── top.mesh ├── planks_of_wood │ ├── Material_001.material │ ├── Material_002.material │ ├── Material_003.material │ ├── floor1.mesh │ ├── floor2.mesh │ ├── floor3.mesh │ ├── mat.phymat │ └── textures │ │ ├── Material.001_diffuse.jpeg │ │ ├── Material.001_diffuse.jpeg.import │ │ ├── Material.001_specularGlossiness.png │ │ ├── Material.001_specularGlossiness.png.import │ │ ├── Material.002_diffuse.jpeg │ │ ├── Material.002_diffuse.jpeg.import │ │ ├── Material.002_specularGlossiness.png │ │ ├── Material.002_specularGlossiness.png.import │ │ ├── Material.003_diffuse.jpeg │ │ ├── Material.003_diffuse.jpeg.import │ │ ├── Material.003_specularGlossiness.png │ │ └── Material.003_specularGlossiness.png.import ├── rock │ ├── 08___Default.material │ ├── rock.mesh │ └── textures │ │ ├── 08___Default_baseColor.jpeg │ │ ├── 08___Default_baseColor.jpeg.import │ │ ├── 08___Default_metallicRoughness.png │ │ ├── 08___Default_metallicRoughness.png.import │ │ ├── 08___Default_normal.jpeg │ │ └── 08___Default_normal.jpeg.import ├── soccer_ball │ ├── ball.mesh │ ├── initialShadingGroup.material │ └── textures │ │ ├── initialShadingGroup_baseColor.jpeg │ │ ├── initialShadingGroup_baseColor.jpeg.import │ │ ├── initialShadingGroup_metallicRoughness.png │ │ ├── initialShadingGroup_metallicRoughness.png.import │ │ ├── initialShadingGroup_normal.png │ │ └── initialShadingGroup_normal.png.import └── stone_tiles │ ├── block.mesh │ ├── block_ed │ ├── block_e1.tscn │ ├── block_e2.tscn │ ├── block_me1.mesh │ ├── block_mesh_ex.tscn │ ├── block_mesh_ex_t.tscn │ └── ct.tres │ └── phy.phymat ├── font ├── fantasque-sans-mono │ ├── FantasqueSansMono-Regular.ttf │ ├── OFL.txt │ ├── README.md │ └── font.tres └── kenpixel │ ├── font.tres │ ├── kenpixel_square.ttf │ └── license.txt ├── ico.png ├── ico.png.import ├── materials ├── brick_textures │ ├── material.material │ ├── material_2.material │ ├── material_3.material │ └── textures │ │ ├── material_2_baseColor.png │ │ ├── material_2_baseColor.png.import │ │ ├── material_2_metallicRoughness.png │ │ ├── material_2_metallicRoughness.png.import │ │ ├── material_2_normal.png │ │ ├── material_2_normal.png.import │ │ ├── material_3_baseColor.png │ │ ├── material_3_baseColor.png.import │ │ ├── material_3_metallicRoughness.png │ │ ├── material_3_metallicRoughness.png.import │ │ ├── material_3_normal.png │ │ ├── material_3_normal.png.import │ │ ├── material_baseColor.png │ │ ├── material_baseColor.png.import │ │ ├── material_metallicRoughness.png │ │ ├── material_metallicRoughness.png.import │ │ ├── material_normal.png │ │ └── material_normal.png.import ├── clean_concrete_texture │ ├── Material_001.material │ ├── Material_002.material │ └── textures │ │ ├── Material.001_baseColor.png │ │ ├── Material.001_baseColor.png.import │ │ ├── Material.001_metallicRoughness.png │ │ ├── Material.001_metallicRoughness.png.import │ │ ├── Material.001_normal.png │ │ └── Material.001_normal.png.import ├── ice_texture │ ├── ice_floor.material │ ├── lambert1.material │ └── textures │ │ ├── lambert1_baseColor.png │ │ ├── lambert1_baseColor.png.import │ │ ├── lambert1_metallicRoughness.png │ │ ├── lambert1_metallicRoughness.png.import │ │ ├── lambert1_normal.png │ │ └── lambert1_normal.png.import ├── ld_textures │ ├── Plaster_lighter.material │ ├── Plaster_lighter_cp.material │ ├── Plaster_lighter_transp.material │ ├── Plaster_lighter_transp_tri.material │ ├── Plaster_lighter_tri.material │ ├── Road_Var.material │ └── textures │ │ ├── Plaster_baseColor_light2.png │ │ ├── Plaster_baseColor_light2.png.import │ │ ├── Plaster_metallicRoughness.png │ │ ├── Plaster_metallicRoughness.png.import │ │ ├── Road_Var_baseColor.png │ │ ├── Road_Var_baseColor.png.import │ │ ├── Road_Var_metallicRoughness.png │ │ ├── Road_Var_metallicRoughness.png.import │ │ ├── Road_baseColor.png │ │ ├── Road_baseColor.png.import │ │ ├── Road_metallicRoughness.png │ │ ├── Road_metallicRoughness.png.import │ │ ├── Wood_Var_baseColor.png │ │ ├── Wood_Var_baseColor.png.import │ │ ├── Wood_Var_metallicRoughness.png │ │ └── Wood_Var_metallicRoughness.png.import ├── particles │ ├── circle_template.material │ ├── eshape │ │ ├── block_ee │ │ │ ├── a.tres │ │ │ ├── b.tres │ │ │ ├── c.tres │ │ │ ├── d.tres │ │ │ └── e.tres │ │ ├── blocke.tres │ │ ├── blocksa.tres │ │ ├── chess │ │ │ ├── h │ │ │ │ ├── 1.tres │ │ │ │ ├── 2.tres │ │ │ │ ├── 3.tres │ │ │ │ ├── 4.tres │ │ │ │ ├── 5.tres │ │ │ │ └── 6.tres │ │ │ ├── k │ │ │ │ ├── 1.tres │ │ │ │ ├── 2.tres │ │ │ │ ├── 3.tres │ │ │ │ ├── 4.tres │ │ │ │ ├── 5.tres │ │ │ │ └── 6.tres │ │ │ ├── l │ │ │ │ ├── 1.tres │ │ │ │ ├── 2.tres │ │ │ │ ├── 3.tres │ │ │ │ ├── 4.tres │ │ │ │ ├── 5.tres │ │ │ │ └── 6.tres │ │ │ ├── p │ │ │ │ ├── 1.tres │ │ │ │ ├── 2.tres │ │ │ │ ├── 3.tres │ │ │ │ ├── 4.tres │ │ │ │ ├── 5.tres │ │ │ │ └── 6.tres │ │ │ ├── q │ │ │ │ ├── 1.tres │ │ │ │ ├── 2.tres │ │ │ │ ├── 3.tres │ │ │ │ ├── 4.tres │ │ │ │ ├── 5.tres │ │ │ │ └── 6.tres │ │ │ └── s │ │ │ │ ├── 1.tres │ │ │ │ ├── 2.tres │ │ │ │ ├── 3.tres │ │ │ │ ├── 4.tres │ │ │ │ ├── 5.tres │ │ │ │ └── 6.tres │ │ ├── circle_EN.tres │ │ ├── circle_L.tres │ │ ├── circle_R.tres │ │ ├── sphere01.tres │ │ └── sphere01_n.tres │ ├── mesh_chess.tres │ ├── sches_curvetexture.tres │ ├── sches_gradienttexture.tres │ ├── sches_r.curvetex │ ├── sches_t.curvetex │ ├── schess.material │ ├── schess_process.material │ └── square_template.material ├── pbr_-_herringbone_tile_test │ ├── RootNode.material │ └── textures │ │ ├── RootNode_baseColor.png │ │ ├── RootNode_baseColor.png.import │ │ ├── RootNode_metallicRoughness.png │ │ └── RootNode_metallicRoughness.png.import ├── tiled_pbr_material_-_gravel_road │ ├── Gravel.material │ └── textures │ │ ├── Gravel_diffuse.jpeg │ │ ├── Gravel_diffuse.jpeg.import │ │ ├── Gravel_normal.jpeg │ │ ├── Gravel_normal.jpeg.import │ │ ├── Gravel_occlusion.jpeg │ │ ├── Gravel_occlusion.jpeg.import │ │ ├── Gravel_specularGlossiness.png │ │ └── Gravel_specularGlossiness.png.import └── tutorial_-_pbr_and_metals_technics │ ├── phong3SG.material │ └── textures │ ├── phong3SG_metallicRoughness.png │ └── phong3SG_metallicRoughness.png.import ├── project.godot ├── scene1 ├── Camera.gd ├── b1.tscn ├── b2.tscn ├── debug.material ├── menu │ ├── bg_uniform.gd │ ├── menu.gd │ └── settings.gd ├── models │ ├── circle │ │ └── circle.mesh │ └── torus_tube │ │ └── torus.mesh ├── scene.tscn └── scripts │ ├── AIM_pointer.gd │ ├── anti_fall.gd │ ├── b1.gd │ ├── block_mesh_ex_g.gd │ ├── bonus_g.gd │ ├── bot_g.gd │ ├── bot_skeleton.gd │ ├── cspawn.gd │ ├── cspawn_g.gd │ ├── floor_b.gd │ ├── game_logic │ ├── bonus.gd │ ├── bot_anim.gd │ ├── bot_hit.gd │ ├── bulletA.gd │ ├── bulletB.gd │ ├── chess_hit.gd │ ├── chess_spawner.gd │ ├── en_bullet.gd │ ├── enemy_boss.gd │ ├── enemy_boss_mp.gd │ ├── enemy_spawner.gd │ ├── player_l.gd │ └── wall_hit.gd │ ├── main_camera.gd │ ├── main_en.gd │ ├── menup.gd │ ├── preload.gd │ ├── scene.gd │ └── static_wall_gen.gd ├── shaders ├── feedback │ ├── flag.gd │ ├── framebuffer_self.gd │ ├── grass_feedback.shader │ ├── iChannels.gd │ ├── ice_feedback.shader │ └── ice_material.shader ├── material_fragment │ ├── cchess.shader │ ├── cchess_template.material │ ├── flag.shader │ ├── gglow.shader │ ├── hp_chess.shader │ ├── hpmp_bar.shader │ ├── hpmp_boss.shader │ ├── player_hp.shader │ ├── player_hpvx.shader │ └── sheild.shader └── vertex │ ├── en.shader │ ├── en_m.shader │ ├── flag.shader │ ├── floor_s.shader │ └── spwan.shader └── textures ├── flag.png ├── flag.png.import ├── font.png ├── font.png.import ├── hpmp.png ├── hpmp.png.import ├── mr.png ├── mr.png.import ├── noise.png ├── noise.png.import ├── noise2.png ├── noise2.png.import ├── part_s.png ├── part_s.png.import ├── particle_k.png ├── particle_k.png.import ├── 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