├── .gitignore ├── DigiCard ├── Android │ └── DigiCard.apk ├── Assets │ ├── Images.meta │ ├── Images │ │ ├── BusinessCard_1.png │ │ ├── BusinessCard_1.png.meta │ │ ├── BusinessCard_2.png │ │ ├── BusinessCard_2.png.meta │ │ ├── Profile_1.png │ │ ├── Profile_1.png.meta │ │ ├── Profile_2.png │ │ └── Profile_2.png.meta │ ├── Prefab.meta │ ├── Prefab │ │ ├── OverlayCard_1.prefab │ │ ├── OverlayCard_1.prefab.meta │ │ ├── OverlayCard_2.prefab │ │ └── OverlayCard_2.prefab.meta │ ├── ReferenceLibrary.meta │ ├── ReferenceLibrary │ │ ├── ReferenceImageLibrary.asset │ │ └── ReferenceImageLibrary.asset.meta │ ├── Scenes.meta │ ├── Scenes │ │ ├── MainScene_1.unity │ │ └── MainScene_1.unity.meta │ ├── Scripts.meta │ ├── Scripts │ │ ├── ImageTrackerManager.cs │ │ └── ImageTrackerManager.cs.meta │ ├── StreamingAssets.meta │ ├── XR.meta │ └── XR │ │ ├── Loaders.meta │ │ ├── Loaders │ │ ├── AR Core Loader.asset │ │ └── AR Core Loader.asset.meta │ │ ├── Settings.meta │ │ ├── Settings │ │ ├── AR Core Loader Settings.asset │ │ └── AR Core Loader Settings.asset.meta │ │ ├── XRGeneralSettings.asset │ │ └── XRGeneralSettings.asset.meta ├── Packages │ ├── manifest.json │ └── packages-lock.json └── ProjectSettings │ ├── AudioManager.asset │ ├── ClusterInputManager.asset │ ├── DynamicsManager.asset │ ├── EditorBuildSettings.asset │ ├── EditorSettings.asset │ ├── GraphicsSettings.asset │ ├── InputManager.asset │ ├── NavMeshAreas.asset │ ├── Physics2DSettings.asset │ ├── PresetManager.asset │ ├── ProjectSettings.asset │ ├── ProjectVersion.txt │ ├── QualitySettings.asset │ ├── TagManager.asset │ ├── TimeManager.asset │ ├── UnityConnectSettings.asset │ ├── VFXManager.asset │ ├── VersionControlSettings.asset │ ├── XRPackageSettings.asset │ └── XRSettings.asset ├── README.md └── gif └── ARF_Image_Tracking.gif /.gitignore: -------------------------------------------------------------------------------- 1 | */.DS_Store 2 | .DS_Store 3 | ._* 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fb2b2c74923b34ae3ae0854659700e6b 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /DigiCard/Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9da35c37178684cb19b0ca13c8b2da6e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /DigiCard/Assets/Scripts/ImageTrackerManager.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using UnityEngine; 4 | using UnityEngine.UI; 5 | using UnityEngine.XR.ARFoundation; 6 | using UnityEngine.XR.ARSubsystems; 7 | using UnityEngine.SceneManagement; 8 | 9 | [RequireComponent(typeof(ARTrackedImageManager))] 10 | public class ImageTrackerManager : MonoBehaviour 11 | { 12 | [Header("The length of this list must match the number of images in Reference Image Library")] 13 | [SerializeField] 14 | private List ObjectsToPlace; 15 | 16 | private int refImageCount; 17 | private Dictionary allObjects; 18 | 19 | //create the “trackable” manager to detect 2D images 20 | private ARTrackedImageManager arTrackedImageManager; 21 | private IReferenceImageLibrary refLibrary; 22 | 23 | void Awake() 24 | { 25 | //initialized tracked image manager 26 | arTrackedImageManager = GetComponent(); 27 | } 28 | 29 | 30 | //when the tracked image manager is enabled add binding to the tracked 31 | //image changed event handler by calling a method to iterate through 32 | //image reference’s changes 33 | private void OnEnable() 34 | { 35 | arTrackedImageManager.trackedImagesChanged += OnImageChanged; 36 | } 37 | 38 | //when the tracked image manager is disabled remove binding to the 39 | //tracked image changed event handler by calling a method to iterate 40 | //through image reference’s changes 41 | private void OnDisable() 42 | { 43 | arTrackedImageManager.trackedImagesChanged -= OnImageChanged; 44 | } 45 | 46 | private void Start() 47 | { 48 | refLibrary = arTrackedImageManager.referenceLibrary; 49 | refImageCount = refLibrary.count; 50 | LoadObjectDictionary(); 51 | } 52 | 53 | void LoadObjectDictionary() 54 | { 55 | allObjects = new Dictionary(); 56 | for (int i = 0; i < refImageCount; i++) 57 | { 58 | GameObject newOverlay = new GameObject(); 59 | newOverlay = ObjectsToPlace[i]; 60 | //check if the object is prefab and need to be instantiated 61 | if (ObjectsToPlace[i].gameObject.scene.rootCount == 0) 62 | { 63 | newOverlay = (GameObject)Instantiate(ObjectsToPlace[i], transform.localPosition, Quaternion.identity); 64 | } 65 | 66 | allObjects.Add(refLibrary[i].name, newOverlay); 67 | newOverlay.SetActive(false); 68 | } 69 | } 70 | 71 | 72 | void ActivateTrackedObject(string imageName) 73 | { 74 | Debug.Log("Tracked the target: " + imageName); 75 | allObjects[imageName].SetActive(true); 76 | // Give the initial image a reasonable default scale 77 | allObjects[imageName].transform.localScale = new Vector3(0.0001f, 0.0001f, 0.0001f); 78 | } 79 | 80 | private void UpdateTrackedObject(ARTrackedImage trackedImage) 81 | { 82 | //if tracked image tracking state is comparable to tracking 83 | if (trackedImage.trackingState == TrackingState.Tracking) 84 | { 85 | //set the image tracked ar object to active 86 | allObjects[trackedImage.referenceImage.name].SetActive(true); 87 | allObjects[trackedImage.referenceImage.name].transform.position = trackedImage.transform.position; 88 | allObjects[trackedImage.referenceImage.name].transform.rotation = trackedImage.transform.rotation; 89 | } 90 | else //if tracked image tracking state is limited or none 91 | { 92 | //deactivate the image tracked ar object 93 | allObjects[trackedImage.referenceImage.name].SetActive(false); 94 | } 95 | } 96 | 97 | public void OnImageChanged(ARTrackedImagesChangedEventArgs args) 98 | { 99 | // for each tracked image that has been added 100 | foreach (var addedImage in args.added) 101 | { 102 | ActivateTrackedObject(addedImage.referenceImage.name); 103 | 104 | } 105 | 106 | // for each tracked image that has been updated 107 | foreach (var updated in args.updated) 108 | { 109 | //throw tracked image to check tracking state 110 | UpdateTrackedObject(updated); 111 | } 112 | 113 | // for each tracked image that has been removed 114 | foreach (var trackedImage in args.removed) 115 | { 116 | // destroy the AR object associated with the tracked image 117 | Destroy(trackedImage.gameObject); 118 | } 119 | } 120 | 121 | } 122 | -------------------------------------------------------------------------------- /DigiCard/Assets/Scripts/ImageTrackerManager.cs.meta: 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m_CollabEditorSettings: 8 | inProgressEnabled: 1 9 | -------------------------------------------------------------------------------- /DigiCard/ProjectSettings/XRPackageSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_Settings": [ 3 | "RemoveLegacyInputHelpersForReload" 4 | ] 5 | } -------------------------------------------------------------------------------- /DigiCard/ProjectSettings/XRSettings.asset: -------------------------------------------------------------------------------- 1 | { 2 | "m_SettingKeys": [ 3 | "VR Device Disabled", 4 | "VR Device User Alert" 5 | ], 6 | "m_SettingValues": [ 7 | "False", 8 | "False" 9 | ] 10 | } -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # AR Foundation Multiple Image Tracking - Unity 2 | 3 | This is Unity AR Foundation implementation for multiple Image tracking. Here is how it looks. 4 | 5 | ![](gif/ARF_Image_Tracking.gif) 6 | 7 | You can build interesting enterprise AR applications using this. Check this [video](https://www.youtube.com/watch?v=6Ct2Cb71Wf0) 8 | 9 | ### Prerequisites 10 | - Unity 2019.x and above 11 | - Android or iOS build support module 12 | 13 | ### Usage 14 | - Download the git repo and add the Unity project by selecting "DigiCard" folder 15 | - Once the unity project is loaded, go to Builder settings and select Android as a platform (iOS can also work) 16 | - Go to Player Settings and edit following parameters 17 | --> Company Name to "HMI" (or your preferred name) 18 | --> Product name to "DigiCard" 19 | --> Select Orientation to "Landscape Left" 20 | --> Select Graphics APIs to OpenGLES3 (Vulkan is not supported) 21 | --> Package Name to "com.hmi.digicard" 22 | --> Minimum API level to API level 24 & above 23 | - Go to XR Plug-in Management and install XR Plugon 24 | --> Select ARCore (if you are developing on Android) - this will automatically install ARCore package to your Unity project 25 | - Go to Windows - Package Manager - and select Unity Registry 26 | --> Install AR Foundation ( it will automatically select the version that is compaitable to your Unity version) 27 | --> AR Core Plugin (if not already installed) 28 | --> AR Kit (if you are developing it for iOS) 29 | - Go to Game tab in Unity editor and select 1920X1080 Landscape form factor 30 | - You can change the reference images as per your need and now you are all set it to build and test it on your device. 31 | 32 | 33 | License 34 | ---- 35 | 36 | MIT 37 | -------------------------------------------------------------------------------- /gif/ARF_Image_Tracking.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/darshanpv/DigiCard/593bbe20f136d427f3cec6a6cc6fcef9261b7306/gif/ARF_Image_Tracking.gif --------------------------------------------------------------------------------