├── .gitignore ├── Assets ├── Scene.meta ├── Scene │ ├── CompleteSample.unity │ └── CompleteSample.unity.meta ├── Scripts.meta ├── Scripts │ ├── HandInteraction.cs │ ├── HandInteraction.cs.meta │ ├── HandInteractionMaster.cs │ ├── HandInteractionMaster.cs.meta │ ├── HandSelectable.cs │ ├── HandSelectable.cs.meta │ ├── SimpleButton.cs │ └── SimpleButton.cs.meta ├── WSATestCertificate.pfx ├── WSATestCertificate.pfx.meta ├── mcs.rsp └── mcs.rsp.meta ├── LICENSE ├── Media └── HandInteractionSample.gif ├── ProjectSettings ├── AudioManager.asset ├── ClusterInputManager.asset ├── DynamicsManager.asset ├── EditorBuildSettings.asset ├── EditorSettings.asset ├── GraphicsSettings.asset ├── InputManager.asset ├── NavMeshAreas.asset ├── NetworkManager.asset ├── Physics2DSettings.asset ├── ProjectSettings.asset ├── ProjectVersion.txt ├── QualitySettings.asset ├── TagManager.asset ├── TimeManager.asset └── UnityConnectSettings.asset └── README.adoc /.gitignore: -------------------------------------------------------------------------------- 1 | /[Ll]ibrary/ 2 | /[Tt]emp/ 3 | /[Oo]bj/ 4 | /[Bb]uild/ 5 | /[Bb]uilds/ 6 | /Assets/AssetStoreTools* 7 | 8 | # Autogenerated VS/MD solution and project files 9 | ExportedObj/ 10 | *.csproj 11 | *.unityproj 12 | *.sln 13 | *.suo 14 | *.tmp 15 | *.user 16 | *.userprefs 17 | *.pidb 18 | *.booproj 19 | *.svd 20 | 21 | 22 | # Unity3D generated meta files 23 | *.pidb.meta 24 | 25 | # Unity3D Generated File On Crash Reports 26 | sysinfo.txt 27 | 28 | # Builds 29 | *.apk 30 | *.unitypackage 31 | UWP/ 32 | -------------------------------------------------------------------------------- /Assets/Scene.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1e30d6fc8249cc942a3548c03252b711 3 | folderAsset: yes 4 | timeCreated: 1486037904 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | 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-------------------------------------------------------------------------------- /Assets/Scene/CompleteSample.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d6c2655041fac564781602aa44f4ace0 3 | timeCreated: 1486037905 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: c68b83c19f049404b9df1a5a9ce5b5cf 3 | folderAsset: yes 4 | timeCreated: 1486035995 5 | licenseType: Pro 6 | DefaultImporter: 7 | userData: 8 | assetBundleName: 9 | assetBundleVariant: 10 | -------------------------------------------------------------------------------- /Assets/Scripts/HandInteraction.cs: -------------------------------------------------------------------------------- 1 | using Assets.Scripts; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | using UnityEngine.VR.WSA.Input; 6 | using System; 7 | 8 | public class HandInteraction : MonoBehaviour, HandInteractionMaster 9 | { 10 | 11 | bool _handTracked = false; 12 | private GameObject _crs; 13 | 14 | public bool showHandCrsr = true; 15 | 16 | public GameObject CurFocusedObj { get; set; } 17 | 18 | // Use this for initialization 19 | void Awake() 20 | { 21 | InteractionManager.SourceDetected += InteractionManager_SourceDetected; 22 | InteractionManager.SourceLost += InteractionManager_SourceLost; 23 | InteractionManager.SourceUpdated += InteractionManager_SourceUpdated; 24 | InteractionManager.SourcePressed += InteractionManager_SourcePressed; 25 | } 26 | 27 | void Start() 28 | { 29 | if (showHandCrsr) 30 | { 31 | _crs = GameObject.CreatePrimitive(PrimitiveType.Sphere); 32 | _crs.transform.localScale = new Vector3(0.04F, 0.04F, 0.04F); 33 | _crs.GetComponent().material.color = Color.green; 34 | _crs.GetComponent().enabled = false; 35 | _crs.transform.parent = transform; 36 | _crs.SetActive(false); 37 | } 38 | } 39 | 40 | private void InteractionManager_SourcePressed(InteractionSourceState state) 41 | { 42 | if (CurFocusedObj != null) 43 | { 44 | CurFocusedObj.SendMessage("Select"); 45 | } 46 | } 47 | 48 | private void InteractionManager_SourceUpdated(InteractionSourceState state) 49 | { 50 | RaycastHit hitInfo; 51 | Vector3 handGesturePos; 52 | if (state.properties.location.TryGetPosition(out handGesturePos)) 53 | { 54 | var handGestureDirection = handGesturePos - Camera.main.transform.position; 55 | Physics.Raycast(Camera.main.transform.position, handGestureDirection, out hitInfo); 56 | if (hitInfo.collider != null) 57 | { 58 | CurFocusedObj = hitInfo.collider.gameObject; 59 | if (CurFocusedObj != null) 60 | { 61 | CurFocusedObj.SendMessage("Highlight", this as HandInteractionMaster); 62 | } 63 | if (showHandCrsr) 64 | { 65 | _crs.transform.position = Camera.main.transform.position + (handGestureDirection.normalized) * hitInfo.distance * 0.95F; 66 | } 67 | } 68 | else 69 | { 70 | CurFocusedObj = null; 71 | if (showHandCrsr) 72 | { 73 | _crs.transform.position = Camera.main.transform.position + (handGestureDirection.normalized * 2F); 74 | } 75 | } 76 | } 77 | } 78 | 79 | private void InteractionManager_SourceLost(InteractionSourceState state) 80 | { 81 | _handTracked = false; 82 | CurFocusedObj = null; 83 | if (showHandCrsr) 84 | { 85 | _crs.SetActive(false); 86 | } 87 | } 88 | 89 | private void InteractionManager_SourceDetected(InteractionSourceState state) 90 | { 91 | _handTracked = true; 92 | if (showHandCrsr) 93 | { 94 | _crs.SetActive(true); 95 | } 96 | } 97 | 98 | private void Recognizer_TappedEvent(InteractionSourceKind source, int tapCount, Ray headRay) 99 | { 100 | if (CurFocusedObj != null) 101 | { 102 | CurFocusedObj.SendMessage("Select"); 103 | } 104 | } 105 | 106 | // Update is called once per frame 107 | void Update() 108 | { 109 | } 110 | } 111 | -------------------------------------------------------------------------------- /Assets/Scripts/HandInteraction.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 9ad0cffefb4c4764c84d0c646249d2b5 3 | timeCreated: 1486036008 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/HandInteractionMaster.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | using UnityEngine; 6 | 7 | namespace Assets.Scripts 8 | { 9 | public interface HandInteractionMaster 10 | { 11 | GameObject CurFocusedObj { get; } 12 | } 13 | } 14 | -------------------------------------------------------------------------------- /Assets/Scripts/HandInteractionMaster.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e4eb818dad29b2b4cb5032b3245d9324 3 | timeCreated: 1486037610 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/HandSelectable.cs: -------------------------------------------------------------------------------- 1 | using System; 2 | using System.Collections.Generic; 3 | using System.Linq; 4 | using System.Text; 5 | 6 | namespace Assets.Scripts 7 | { 8 | interface HandSelectable 9 | { 10 | void Select(); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /Assets/Scripts/HandSelectable.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6d74fa061908f3548ac7274b0831c33f 3 | timeCreated: 1486037610 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/Scripts/SimpleButton.cs: -------------------------------------------------------------------------------- 1 | using Assets.Scripts; 2 | using System.Collections; 3 | using System.Collections.Generic; 4 | using UnityEngine; 5 | 6 | public class SimpleButton : MonoBehaviour, HandSelectable 7 | { 8 | 9 | private bool _selected = false; 10 | private Renderer _myRenderer; 11 | private HandInteractionMaster _curHandInteraction; 12 | public Color HighlightClr = Color.yellow; 13 | public Color SelectClr = Color.red; 14 | private Color _defaultClr; 15 | 16 | // Use this for initialization 17 | void Start() 18 | { 19 | _myRenderer = GetComponent(); 20 | _defaultClr = _myRenderer.material.color; 21 | } 22 | 23 | // Update is called once per frame 24 | void Update() 25 | { 26 | if (_curHandInteraction != null && _curHandInteraction.CurFocusedObj != gameObject) 27 | { 28 | _curHandInteraction = null; 29 | } 30 | UpdateColor(); 31 | } 32 | 33 | public void Select() 34 | { 35 | _selected = !_selected; 36 | } 37 | 38 | void UpdateColor() 39 | { 40 | if (_curHandInteraction != null && _curHandInteraction.CurFocusedObj == gameObject) 41 | { 42 | _myRenderer.material.color = HighlightClr; 43 | } 44 | else if (_selected) 45 | { 46 | _myRenderer.material.color = SelectClr; 47 | } 48 | else 49 | { 50 | _myRenderer.material.color = _defaultClr; 51 | } 52 | } 53 | 54 | void Highlight(HandInteractionMaster interaction) 55 | { 56 | _curHandInteraction = interaction; 57 | } 58 | } 59 | -------------------------------------------------------------------------------- /Assets/Scripts/SimpleButton.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 023bb693e2030ef4889ff4569d79cfe3 3 | timeCreated: 1486036437 4 | licenseType: Pro 5 | MonoImporter: 6 | serializedVersion: 2 7 | defaultReferences: [] 8 | executionOrder: 0 9 | icon: {instanceID: 0} 10 | userData: 11 | assetBundleName: 12 | assetBundleVariant: 13 | -------------------------------------------------------------------------------- /Assets/WSATestCertificate.pfx: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/data-experts/HandInteraction/a23032798567e4582e514eb368770f32ac67b028/Assets/WSATestCertificate.pfx -------------------------------------------------------------------------------- /Assets/WSATestCertificate.pfx.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 6affb9b1c2dfa304ba8383c999b59f6f 3 | timeCreated: 1486109294 4 | licenseType: Pro 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/mcs.rsp: -------------------------------------------------------------------------------- 1 | -unsafe -------------------------------------------------------------------------------- /Assets/mcs.rsp.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d8b3975d167f7bc45a119b41d1a2a2ee 3 | timeCreated: 1480314255 4 | licenseType: Free 5 | DefaultImporter: 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2017 data experts gmbh 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /Media/HandInteractionSample.gif: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/data-experts/HandInteraction/a23032798567e4582e514eb368770f32ac67b028/Media/HandInteractionSample.gif -------------------------------------------------------------------------------- /ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default 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-------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.33333334 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | m_Enabled: 0 7 | m_TestMode: 0 8 | m_TestEventUrl: 9 | m_TestConfigUrl: 10 | CrashReportingSettings: 11 | m_EventUrl: https://perf-events.cloud.unity3d.com/api/events/crashes 12 | m_Enabled: 0 13 | m_CaptureEditorExceptions: 1 14 | UnityPurchasingSettings: 15 | m_Enabled: 0 16 | m_TestMode: 0 17 | UnityAnalyticsSettings: 18 | m_Enabled: 0 19 | 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