├── .gitignore
├── LICENSE
├── README.md
├── VideoSocketApp
├── App.xaml
├── App.xaml.cs
├── Assets
│ ├── LockScreenLogo.scale-200.png
│ ├── SplashScreen.scale-200.png
│ ├── Square150x150Logo.scale-200.png
│ ├── Square44x44Logo.scale-200.png
│ ├── Square44x44Logo.targetsize-24_altform-unplated.png
│ ├── StoreLogo.png
│ └── Wide310x150Logo.scale-200.png
├── Package.appxmanifest
├── Properties
│ ├── AssemblyInfo.cs
│ └── Default.rd.xml
├── SocketApp.xaml
├── SocketApp.xaml.cs
├── VideoSocketApp.csproj
└── project.json
├── VideoSocketAppServer
├── App.xaml
├── App.xaml.cs
├── Assets
│ ├── LockScreenLogo.scale-200.png
│ ├── SplashScreen.scale-200.png
│ ├── Square150x150Logo.scale-200.png
│ ├── Square44x44Logo.scale-200.png
│ ├── Square44x44Logo.targetsize-24_altform-unplated.png
│ ├── StoreLogo.png
│ └── Wide310x150Logo.scale-200.png
├── Connection.cs
├── CurrentStream.cs
├── Package.appxmanifest
├── Properties
│ ├── AssemblyInfo.cs
│ └── Default.rd.xml
├── SocketServer.xaml
├── SocketServer.xaml.cs
├── VideoSocketAppServer.csproj
└── project.json
└── VideoSocketServer.sln
/.gitignore:
--------------------------------------------------------------------------------
1 | ## Ignore Visual Studio temporary files, build results, and
2 | ## files generated by popular Visual Studio add-ons.
3 |
4 | # User-specific files
5 | *.suo
6 | *.user
7 | *.userosscache
8 | *.sln.docstates
9 |
10 | # User-specific files (MonoDevelop/Xamarin Studio)
11 | *.userprefs
12 |
13 | # Build results
14 | [Dd]ebug/
15 | [Dd]ebugPublic/
16 | [Rr]elease/
17 | [Rr]eleases/
18 | x64/
19 | x86/
20 | bld/
21 | [Bb]in/
22 | [Oo]bj/
23 | [Ll]og/
24 |
25 | # Visual Studio 2015 cache/options directory
26 | .vs/
27 | # Uncomment if you have tasks that create the project's static files in wwwroot
28 | #wwwroot/
29 |
30 | # MSTest test Results
31 | [Tt]est[Rr]esult*/
32 | [Bb]uild[Ll]og.*
33 |
34 | # NUNIT
35 | *.VisualState.xml
36 | TestResult.xml
37 |
38 | # Build Results of an ATL Project
39 | [Dd]ebugPS/
40 | [Rr]eleasePS/
41 | dlldata.c
42 |
43 | # DNX
44 | project.lock.json
45 | artifacts/
46 |
47 | *_i.c
48 | *_p.c
49 | *_i.h
50 | *.ilk
51 | *.meta
52 | *.obj
53 | *.pch
54 | *.pdb
55 | *.pgc
56 | *.pgd
57 | *.rsp
58 | *.sbr
59 | *.tlb
60 | *.tli
61 | *.tlh
62 | *.tmp
63 | *.tmp_proj
64 | *.log
65 | *.vspscc
66 | *.vssscc
67 | .builds
68 | *.pidb
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72 | # Chutzpah Test files
73 | _Chutzpah*
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75 | # Visual C++ cache files
76 | ipch/
77 | *.aps
78 | *.ncb
79 | *.opendb
80 | *.opensdf
81 | *.sdf
82 | *.cachefile
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84 | *.VC.VC.opendb
85 |
86 | # Visual Studio profiler
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89 | *.vspx
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91 |
92 | # TFS 2012 Local Workspace
93 | $tf/
94 |
95 | # Guidance Automation Toolkit
96 | *.gpState
97 |
98 | # ReSharper is a .NET coding add-in
99 | _ReSharper*/
100 | *.[Rr]e[Ss]harper
101 | *.DotSettings.user
102 |
103 | # JustCode is a .NET coding add-in
104 | .JustCode
105 |
106 | # TeamCity is a build add-in
107 | _TeamCity*
108 |
109 | # DotCover is a Code Coverage Tool
110 | *.dotCover
111 |
112 | # NCrunch
113 | _NCrunch_*
114 | .*crunch*.local.xml
115 | nCrunchTemp_*
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118 | *.mm.*
119 | AutoTest.Net/
120 |
121 | # Web workbench (sass)
122 | .sass-cache/
123 |
124 | # Installshield output folder
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128 | DocProject/buildhelp/
129 | DocProject/Help/*.HxT
130 | DocProject/Help/*.HxC
131 | DocProject/Help/*.hhc
132 | DocProject/Help/*.hhk
133 | DocProject/Help/*.hhp
134 | DocProject/Help/Html2
135 | DocProject/Help/html
136 |
137 | # Click-Once directory
138 | publish/
139 |
140 | # Publish Web Output
141 | *.[Pp]ublish.xml
142 | *.azurePubxml
143 | # TODO: Comment the next line if you want to checkin your web deploy settings
144 | # but database connection strings (with potential passwords) will be unencrypted
145 | *.pubxml
146 | *.publishproj
147 |
148 | # Microsoft Azure Web App publish settings. Comment the next line if you want to
149 | # checkin your Azure Web App publish settings, but sensitive information contained
150 | # in these scripts will be unencrypted
151 | PublishScripts/
152 |
153 | # NuGet Packages
154 | *.nupkg
155 | # The packages folder can be ignored because of Package Restore
156 | **/packages/*
157 | # except build/, which is used as an MSBuild target.
158 | !**/packages/build/
159 | # Uncomment if necessary however generally it will be regenerated when needed
160 | #!**/packages/repositories.config
161 | # NuGet v3's project.json files produces more ignoreable files
162 | *.nuget.props
163 | *.nuget.targets
164 |
165 | # Microsoft Azure Build Output
166 | csx/
167 | *.build.csdef
168 |
169 | # Microsoft Azure Emulator
170 | ecf/
171 | rcf/
172 |
173 | # Windows Store app package directories and files
174 | AppPackages/
175 | BundleArtifacts/
176 | Package.StoreAssociation.xml
177 | _pkginfo.txt
178 |
179 | # Visual Studio cache files
180 | # files ending in .cache can be ignored
181 | *.[Cc]ache
182 | # but keep track of directories ending in .cache
183 | !*.[Cc]ache/
184 |
185 | # Others
186 | ClientBin/
187 | ~$*
188 | *~
189 | *.dbmdl
190 | *.dbproj.schemaview
191 | *.pfx
192 | *.publishsettings
193 | node_modules/
194 | orleans.codegen.cs
195 |
196 | # Since there are multiple workflows, uncomment next line to ignore bower_components
197 | # (https://github.com/github/gitignore/pull/1529#issuecomment-104372622)
198 | #bower_components/
199 |
200 | # RIA/Silverlight projects
201 | Generated_Code/
202 |
203 | # Backup & report files from converting an old project file
204 | # to a newer Visual Studio version. Backup files are not needed,
205 | # because we have git ;-)
206 | _UpgradeReport_Files/
207 | Backup*/
208 | UpgradeLog*.XML
209 | UpgradeLog*.htm
210 |
211 | # SQL Server files
212 | *.mdf
213 | *.ldf
214 |
215 | # Business Intelligence projects
216 | *.rdl.data
217 | *.bim.layout
218 | *.bim_*.settings
219 |
220 | # Microsoft Fakes
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222 |
223 | # GhostDoc plugin setting file
224 | *.GhostDoc.xml
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227 | .ntvs_analysis.dat
228 |
229 | # Visual Studio 6 build log
230 | *.plg
231 |
232 | # Visual Studio 6 workspace options file
233 | *.opt
234 |
235 | # Visual Studio LightSwitch build output
236 | **/*.HTMLClient/GeneratedArtifacts
237 | **/*.DesktopClient/GeneratedArtifacts
238 | **/*.DesktopClient/ModelManifest.xml
239 | **/*.Server/GeneratedArtifacts
240 | **/*.Server/ModelManifest.xml
241 | _Pvt_Extensions
242 |
243 | # Paket dependency manager
244 | .paket/paket.exe
245 | paket-files/
246 |
247 | # FAKE - F# Make
248 | .fake/
249 |
250 | # JetBrains Rider
251 | .idea/
252 | *.sln.iml
253 |
--------------------------------------------------------------------------------
/LICENSE:
--------------------------------------------------------------------------------
1 | MIT License
2 |
3 | Copyright (c) 2022 davetoland
4 |
5 | Permission is hereby granted, free of charge, to any person obtaining a copy
6 | of this software and associated documentation files (the "Software"), to deal
7 | in the Software without restriction, including without limitation the rights
8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
9 | copies of the Software, and to permit persons to whom the Software is
10 | furnished to do so, subject to the following conditions:
11 |
12 | The above copyright notice and this permission notice shall be included in all
13 | copies or substantial portions of the Software.
14 |
15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
21 | SOFTWARE.
22 |
--------------------------------------------------------------------------------
/README.md:
--------------------------------------------------------------------------------
1 | # VideoSocketServer
2 | Streaming WebCam video, over a TCP socket connection, between UWP Apps in C#
3 |
4 | The server and client must run on different machines.
5 | I deploy the server to a Raspberry Pi 2, running Windows IOT and the app on either the Local Machine, or a Windows 10 Mobile (Emulator will work too).
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/VideoSocketApp/App.xaml:
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1 |
7 |
8 |
9 |
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/VideoSocketApp/App.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Runtime.InteropServices.WindowsRuntime;
6 | using Windows.ApplicationModel;
7 | using Windows.ApplicationModel.Activation;
8 | using Windows.Foundation;
9 | using Windows.Foundation.Collections;
10 | using Windows.UI.Xaml;
11 | using Windows.UI.Xaml.Controls;
12 | using Windows.UI.Xaml.Controls.Primitives;
13 | using Windows.UI.Xaml.Data;
14 | using Windows.UI.Xaml.Input;
15 | using Windows.UI.Xaml.Media;
16 | using Windows.UI.Xaml.Navigation;
17 |
18 | namespace VideoSocketApp
19 | {
20 | ///
21 | /// Provides application-specific behavior to supplement the default Application class.
22 | ///
23 | sealed partial class App : Application
24 | {
25 | ///
26 | /// Initializes the singleton application object. This is the first line of authored code
27 | /// executed, and as such is the logical equivalent of main() or WinMain().
28 | ///
29 | public App()
30 | {
31 | this.InitializeComponent();
32 | this.Suspending += OnSuspending;
33 | }
34 |
35 | ///
36 | /// Invoked when the application is launched normally by the end user. Other entry points
37 | /// will be used such as when the application is launched to open a specific file.
38 | ///
39 | /// Details about the launch request and process.
40 | protected override void OnLaunched(LaunchActivatedEventArgs e)
41 | {
42 | #if DEBUG
43 | if (System.Diagnostics.Debugger.IsAttached)
44 | {
45 | this.DebugSettings.EnableFrameRateCounter = true;
46 | }
47 | #endif
48 | Frame rootFrame = Window.Current.Content as Frame;
49 |
50 | // Do not repeat app initialization when the Window already has content,
51 | // just ensure that the window is active
52 | if (rootFrame == null)
53 | {
54 | // Create a Frame to act as the navigation context and navigate to the first page
55 | rootFrame = new Frame();
56 |
57 | rootFrame.NavigationFailed += OnNavigationFailed;
58 |
59 | if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
60 | {
61 | //TODO: Load state from previously suspended application
62 | }
63 |
64 | // Place the frame in the current Window
65 | Window.Current.Content = rootFrame;
66 | }
67 |
68 | if (e.PrelaunchActivated == false)
69 | {
70 | if (rootFrame.Content == null)
71 | {
72 | // When the navigation stack isn't restored navigate to the first page,
73 | // configuring the new page by passing required information as a navigation
74 | // parameter
75 | rootFrame.Navigate(typeof(MainPage), e.Arguments);
76 | }
77 | // Ensure the current window is active
78 | Window.Current.Activate();
79 | }
80 | }
81 |
82 | ///
83 | /// Invoked when Navigation to a certain page fails
84 | ///
85 | /// The Frame which failed navigation
86 | /// Details about the navigation failure
87 | void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
88 | {
89 | throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
90 | }
91 |
92 | ///
93 | /// Invoked when application execution is being suspended. Application state is saved
94 | /// without knowing whether the application will be terminated or resumed with the contents
95 | /// of memory still intact.
96 | ///
97 | /// The source of the suspend request.
98 | /// Details about the suspend request.
99 | private void OnSuspending(object sender, SuspendingEventArgs e)
100 | {
101 | var deferral = e.SuspendingOperation.GetDeferral();
102 | //TODO: Save application state and stop any background activity
103 | deferral.Complete();
104 | }
105 | }
106 | }
107 |
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/VideoSocketApp/Assets/LockScreenLogo.scale-200.png:
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https://raw.githubusercontent.com/davetoland/VideoSocketServer/aefd875d61444a7a243f6197efb4c23ca58512d5/VideoSocketApp/Assets/LockScreenLogo.scale-200.png
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/VideoSocketApp/Assets/SplashScreen.scale-200.png:
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https://raw.githubusercontent.com/davetoland/VideoSocketServer/aefd875d61444a7a243f6197efb4c23ca58512d5/VideoSocketApp/Assets/SplashScreen.scale-200.png
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/VideoSocketApp/Assets/Square150x150Logo.scale-200.png:
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https://raw.githubusercontent.com/davetoland/VideoSocketServer/aefd875d61444a7a243f6197efb4c23ca58512d5/VideoSocketApp/Assets/Square150x150Logo.scale-200.png
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/VideoSocketApp/Assets/Square44x44Logo.scale-200.png:
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https://raw.githubusercontent.com/davetoland/VideoSocketServer/aefd875d61444a7a243f6197efb4c23ca58512d5/VideoSocketApp/Assets/Square44x44Logo.scale-200.png
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/VideoSocketApp/Assets/Square44x44Logo.targetsize-24_altform-unplated.png:
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https://raw.githubusercontent.com/davetoland/VideoSocketServer/aefd875d61444a7a243f6197efb4c23ca58512d5/VideoSocketApp/Assets/Square44x44Logo.targetsize-24_altform-unplated.png
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/VideoSocketApp/Assets/StoreLogo.png:
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https://raw.githubusercontent.com/davetoland/VideoSocketServer/aefd875d61444a7a243f6197efb4c23ca58512d5/VideoSocketApp/Assets/StoreLogo.png
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/VideoSocketApp/Assets/Wide310x150Logo.scale-200.png:
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https://raw.githubusercontent.com/davetoland/VideoSocketServer/aefd875d61444a7a243f6197efb4c23ca58512d5/VideoSocketApp/Assets/Wide310x150Logo.scale-200.png
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/VideoSocketApp/Package.appxmanifest:
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1 |
2 |
3 |
4 |
5 |
6 | VideoSocketApp
7 | dave
8 | Assets\StoreLogo.png
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
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/VideoSocketApp/Properties/AssemblyInfo.cs:
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1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("VideoSocketApp")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("VideoSocketApp")]
13 | [assembly: AssemblyCopyright("Copyright © 2016")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Version information for an assembly consists of the following four values:
18 | //
19 | // Major Version
20 | // Minor Version
21 | // Build Number
22 | // Revision
23 | //
24 | // You can specify all the values or you can default the Build and Revision Numbers
25 | // by using the '*' as shown below:
26 | // [assembly: AssemblyVersion("1.0.*")]
27 | [assembly: AssemblyVersion("1.0.0.0")]
28 | [assembly: AssemblyFileVersion("1.0.0.0")]
29 | [assembly: ComVisible(false)]
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/VideoSocketApp/Properties/Default.rd.xml:
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1 |
17 |
18 |
19 |
20 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
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/VideoSocketApp/SocketApp.xaml:
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1 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
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/VideoSocketApp/SocketApp.xaml.cs:
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1 | using System;
2 | using System.Diagnostics;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Runtime.InteropServices.WindowsRuntime;
6 | using System.Text;
7 | using System.Threading.Tasks;
8 | using Windows.Media.Core;
9 | using Windows.Media.Playback;
10 | using Windows.Networking;
11 | using Windows.Networking.Sockets;
12 | using Windows.Storage.Streams;
13 | using Windows.UI.Xaml;
14 | using Windows.UI.Xaml.Controls;
15 | using Windows.UI.Xaml.Media;
16 | using Windows.UI.Xaml.Navigation;
17 |
18 | namespace VideoSocketApp
19 | {
20 | public sealed partial class MainPage : Page
21 | {
22 | private Guid _guid = Guid.NewGuid();
23 | private MediaPlaybackList _playlist = null;
24 | private bool Buffering => _playlist.Items.Count == 0;
25 |
26 | public MainPage()
27 | {
28 | InitializeComponent();
29 | Media.MediaEnded += Media_MediaEnded;
30 |
31 | _playlist = new MediaPlaybackList();
32 | //remove played items from the list
33 | _playlist.CurrentItemChanged += (sender, args) => _playlist.Items.Remove(args.OldItem);
34 | _playlist.ItemOpened += Playlist_ItemOpened;
35 | _playlist.ItemFailed += Playlist_ItemFailed;
36 | Media.SetPlaybackSource(_playlist);
37 | }
38 |
39 | private void Playlist_ItemOpened(MediaPlaybackList sender, MediaPlaybackItemOpenedEventArgs args)
40 | {
41 | Debug.WriteLine("New playlist item Opened");
42 | }
43 |
44 | private void Playlist_ItemFailed(MediaPlaybackList sender, MediaPlaybackItemFailedEventArgs args)
45 | {
46 | Debug.WriteLine("New playlist item Failed!");
47 | }
48 |
49 | protected async override void OnNavigatedTo(NavigationEventArgs e)
50 | {
51 | base.OnNavigatedTo(e);
52 | //when we're testing this in VS, using Multiple Startup Projects
53 | //pause for a few seconds to allow the server to start up.
54 | await Task.Delay(TimeSpan.FromSeconds(5));
55 | await Task.WhenAll(
56 | PlayNextVideo(),
57 | DownloadVideos());
58 | }
59 |
60 | private async Task DownloadVideos()
61 | {
62 | var socket = new StreamSocket();
63 | while (true)
64 | {
65 | try
66 | {
67 | //if the server hasn't yet started up, or we're having transient
68 | //network issues, keep retrying until we can connect. Obviously
69 | //we'd make this more robust in a non-testing scenario...
70 | await socket.ConnectAsync(new HostName("192.168.1.112"), "13337");
71 | break;
72 | }
73 | catch { }
74 | }
75 |
76 | //after connecting to the server, block on the input stream until we receive
77 | //a response on it... the server will send a single byte to tell us it's ready
78 | byte[] inbuffer = new byte[1];
79 | IBuffer result = await socket.InputStream.ReadAsync(inbuffer.AsBuffer(), inbuffer.AsBuffer().Capacity, InputStreamOptions.None);
80 |
81 | //once we're connected, and the server's ready, go into a continuous looop
82 | //of downloading bytes from the socket and reassemble to create MediaSource objects
83 | //In testing this is fine, in production this would need to be more robust
84 | while (true)
85 | {
86 | //in each packet of bytes, the first 16 are a Guid.
87 | //this Guid identifies that video segment. We pass this back
88 | //in on the next request to make sure we don't download the same segment twice
89 | Debug.WriteLine($"Requesting next download ({_guid})");
90 | IBuffer outbuffer = Encoding.UTF8.GetBytes($"{_guid}").AsBuffer();
91 | await socket.OutputStream.WriteAsync(outbuffer);
92 | inbuffer = new byte[10000000];
93 |
94 | //again, block on the input stream until we've received the full packet,
95 | //but use the Partial option so that we don't have to fill the entire buffer before we continue.
96 | //this is important, because the idea is to set the buffer big enough to handle any packet we'll receive,
97 | //meaning we'll never fill the entire buffer... and we don't want to block here indefinitely
98 | result = await socket.InputStream.ReadAsync(inbuffer.AsBuffer(), inbuffer.AsBuffer().Capacity, InputStreamOptions.Partial);
99 | Debug.WriteLine($"Download complete: {result.Length} bytes");
100 |
101 | //strip off the Guid, leaving just the video data
102 | byte[] guid = result.ToArray().Take(16).ToArray();
103 | byte[] data = result.ToArray().Skip(16).ToArray();
104 | _guid = new Guid(guid);
105 |
106 | //wrap the data in a stream, create a MediaSource from it,
107 | //then use that to create a MediaPlackbackItem which gets added
108 | //to the back of the playlist...
109 | var stream = new MemoryStream(data);
110 | var source = MediaSource.CreateFromStream(stream.AsRandomAccessStream(), "video/mp4");
111 | var item = new MediaPlaybackItem(source);
112 | _playlist.Items.Add(item);
113 | Debug.WriteLine($"New playlist item added to list: {data.Length} bytes");
114 | Debug.WriteLine($"Playlist now contains {_playlist.Items.Count} items");
115 | if (_playlist.Items.Count > 2)
116 | {
117 | //this is a bug I haven't worked out yet..
118 | //from time to time, the list seems to get stuck ?!?
119 | Debug.WriteLine("Playlist stuck, moving next");
120 | //we can get things moving again by forcing this..
121 | //TODO: Find out why and implement a more robust solution
122 | _playlist.MoveNext();
123 | }
124 |
125 | Debug.WriteLine($"Media state: {Media.CurrentState}");
126 | if (Media.CurrentState != MediaElementState.Playing)
127 | {
128 | //if this is the first cycle/video and we've not yet started playing, or
129 | //if the network is slow, the MediaElement may have reached the end of
130 | //the previous item and stopped, putting us into a state of "buffering"...
131 | Debug.WriteLine("Playing...");
132 | Media.Play();
133 | }
134 |
135 | //reset the buffer
136 | inbuffer = new byte[10000000];
137 | }
138 | }
139 |
140 | private async Task PlayNextVideo()
141 | {
142 | Debug.WriteLine($"Playing next video...");
143 | while (true)
144 | {
145 | if (!Buffering)
146 | {
147 | //as long as there's at least one item in the
148 | //playlist, start playing the MediaElement
149 | BufferingLbl.Visibility = Visibility.Collapsed;
150 | Media.Play();
151 | break;
152 | }
153 | else
154 | {
155 | //else go into a 'buffering' loop
156 | Debug.WriteLine($"Buffering...");
157 | BufferingLbl.Visibility = Visibility.Visible;
158 | await Task.Delay(500);
159 | }
160 | }
161 | }
162 |
163 | private async void Media_MediaEnded(object sender, RoutedEventArgs e)
164 | {
165 | //ideally, the media never stops, as it downloads video
166 | //segments faster than they're played back, but if it does, restart it...
167 | Debug.WriteLine($"Playback ended");
168 | await PlayNextVideo();
169 | }
170 | }
171 | }
172 |
--------------------------------------------------------------------------------
/VideoSocketApp/VideoSocketApp.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | x86
7 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}
8 | AppContainerExe
9 | Properties
10 | VideoSocketApp
11 | VideoSocketApp
12 | en-US
13 | UAP
14 | 10.0.10586.0
15 | 10.0.10240.0
16 | 14
17 | 512
18 | {A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
19 | VideoSocketApp_TemporaryKey.pfx
20 | SAK
21 | SAK
22 | SAK
23 | SAK
24 |
25 |
26 | true
27 | bin\x86\Debug\
28 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP
29 | ;2008
30 | full
31 | x86
32 | false
33 | prompt
34 | true
35 |
36 |
37 | bin\x86\Release\
38 | TRACE;NETFX_CORE;WINDOWS_UWP
39 | true
40 | ;2008
41 | pdbonly
42 | x86
43 | false
44 | prompt
45 | true
46 | true
47 |
48 |
49 | true
50 | bin\ARM\Debug\
51 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP
52 | ;2008
53 | full
54 | ARM
55 | false
56 | prompt
57 | true
58 |
59 |
60 | bin\ARM\Release\
61 | TRACE;NETFX_CORE;WINDOWS_UWP
62 | true
63 | ;2008
64 | pdbonly
65 | ARM
66 | false
67 | prompt
68 | true
69 | true
70 |
71 |
72 | true
73 | bin\x64\Debug\
74 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP
75 | ;2008
76 | full
77 | x64
78 | false
79 | prompt
80 | true
81 |
82 |
83 | bin\x64\Release\
84 | TRACE;NETFX_CORE;WINDOWS_UWP
85 | true
86 | ;2008
87 | pdbonly
88 | x64
89 | false
90 | prompt
91 | true
92 | true
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 | App.xaml
101 |
102 |
103 | SocketApp.xaml
104 |
105 |
106 |
107 |
108 |
109 | Designer
110 |
111 |
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 | MSBuild:Compile
126 | Designer
127 |
128 |
129 | MSBuild:Compile
130 | Designer
131 |
132 |
133 |
134 | 14.0
135 |
136 |
137 |
144 |
--------------------------------------------------------------------------------
/VideoSocketApp/project.json:
--------------------------------------------------------------------------------
1 | {
2 | "dependencies": {
3 | "Microsoft.NETCore.UniversalWindowsPlatform": "5.0.0"
4 | },
5 | "frameworks": {
6 | "uap10.0": {}
7 | },
8 | "runtimes": {
9 | "win10-arm": {},
10 | "win10-arm-aot": {},
11 | "win10-x86": {},
12 | "win10-x86-aot": {},
13 | "win10-x64": {},
14 | "win10-x64-aot": {}
15 | }
16 | }
--------------------------------------------------------------------------------
/VideoSocketAppServer/App.xaml:
--------------------------------------------------------------------------------
1 |
7 |
8 |
9 |
--------------------------------------------------------------------------------
/VideoSocketAppServer/App.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.IO;
4 | using System.Linq;
5 | using System.Runtime.InteropServices.WindowsRuntime;
6 | using Windows.ApplicationModel;
7 | using Windows.ApplicationModel.Activation;
8 | using Windows.Foundation;
9 | using Windows.Foundation.Collections;
10 | using Windows.UI.Xaml;
11 | using Windows.UI.Xaml.Controls;
12 | using Windows.UI.Xaml.Controls.Primitives;
13 | using Windows.UI.Xaml.Data;
14 | using Windows.UI.Xaml.Input;
15 | using Windows.UI.Xaml.Media;
16 | using Windows.UI.Xaml.Navigation;
17 |
18 | namespace VideoSocketAppServer
19 | {
20 | ///
21 | /// Provides application-specific behavior to supplement the default Application class.
22 | ///
23 | sealed partial class App : Application
24 | {
25 | ///
26 | /// Initializes the singleton application object. This is the first line of authored code
27 | /// executed, and as such is the logical equivalent of main() or WinMain().
28 | ///
29 | public App()
30 | {
31 | this.InitializeComponent();
32 | this.Suspending += OnSuspending;
33 | }
34 |
35 | ///
36 | /// Invoked when the application is launched normally by the end user. Other entry points
37 | /// will be used such as when the application is launched to open a specific file.
38 | ///
39 | /// Details about the launch request and process.
40 | protected override void OnLaunched(LaunchActivatedEventArgs e)
41 | {
42 | #if DEBUG
43 | if (System.Diagnostics.Debugger.IsAttached)
44 | {
45 | this.DebugSettings.EnableFrameRateCounter = true;
46 | }
47 | #endif
48 | Frame rootFrame = Window.Current.Content as Frame;
49 |
50 | // Do not repeat app initialization when the Window already has content,
51 | // just ensure that the window is active
52 | if (rootFrame == null)
53 | {
54 | // Create a Frame to act as the navigation context and navigate to the first page
55 | rootFrame = new Frame();
56 |
57 | rootFrame.NavigationFailed += OnNavigationFailed;
58 |
59 | if (e.PreviousExecutionState == ApplicationExecutionState.Terminated)
60 | {
61 | //TODO: Load state from previously suspended application
62 | }
63 |
64 | // Place the frame in the current Window
65 | Window.Current.Content = rootFrame;
66 | }
67 |
68 | if (e.PrelaunchActivated == false)
69 | {
70 | if (rootFrame.Content == null)
71 | {
72 | // When the navigation stack isn't restored navigate to the first page,
73 | // configuring the new page by passing required information as a navigation
74 | // parameter
75 | rootFrame.Navigate(typeof(SocketAppServer), e.Arguments);
76 | }
77 | // Ensure the current window is active
78 | Window.Current.Activate();
79 | }
80 | }
81 |
82 | ///
83 | /// Invoked when Navigation to a certain page fails
84 | ///
85 | /// The Frame which failed navigation
86 | /// Details about the navigation failure
87 | void OnNavigationFailed(object sender, NavigationFailedEventArgs e)
88 | {
89 | throw new Exception("Failed to load Page " + e.SourcePageType.FullName);
90 | }
91 |
92 | ///
93 | /// Invoked when application execution is being suspended. Application state is saved
94 | /// without knowing whether the application will be terminated or resumed with the contents
95 | /// of memory still intact.
96 | ///
97 | /// The source of the suspend request.
98 | /// Details about the suspend request.
99 | private void OnSuspending(object sender, SuspendingEventArgs e)
100 | {
101 | var deferral = e.SuspendingOperation.GetDeferral();
102 | //TODO: Save application state and stop any background activity
103 | deferral.Complete();
104 | }
105 | }
106 | }
107 |
--------------------------------------------------------------------------------
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/VideoSocketAppServer/Assets/SplashScreen.scale-200.png:
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/VideoSocketAppServer/Assets/Square150x150Logo.scale-200.png:
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/VideoSocketAppServer/Assets/Square44x44Logo.scale-200.png:
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/VideoSocketAppServer/Assets/Square44x44Logo.targetsize-24_altform-unplated.png:
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/VideoSocketAppServer/Assets/StoreLogo.png:
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/VideoSocketAppServer/Assets/Wide310x150Logo.scale-200.png:
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https://raw.githubusercontent.com/davetoland/VideoSocketServer/aefd875d61444a7a243f6197efb4c23ca58512d5/VideoSocketAppServer/Assets/Wide310x150Logo.scale-200.png
--------------------------------------------------------------------------------
/VideoSocketAppServer/Connection.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Diagnostics;
3 | using System.Runtime.InteropServices.WindowsRuntime;
4 | using System.Text;
5 | using System.Threading.Tasks;
6 | using Windows.Networking.Sockets;
7 | using Windows.Storage.Streams;
8 |
9 | namespace VideoSocketAppServer
10 | {
11 | internal class Connection
12 | {
13 | private StreamSocket _socket;
14 | private SocketAppServer _server;
15 |
16 | public Connection(StreamSocket socket, SocketAppServer server)
17 | {
18 | _socket = socket;
19 | _server = server;
20 |
21 | //spin up a thread from the pool
22 | //to listen for client app comms
23 | Task.Run(() => Listen());
24 | }
25 |
26 | private async Task Listen()
27 | {
28 | //send an acknowledgement byte to the client app
29 | //to signal that we're ready to receive requests
30 | Debug.WriteLine($"Sending connection acknowledgement");
31 | await _socket.OutputStream.WriteAsync(Encoding.UTF8.GetBytes("0").AsBuffer());
32 |
33 | while (true)
34 | {
35 | //the client app is expected to request a new video, passing in a guid
36 | //as the "command", read 36 bytes from the buffer and try to parse it.
37 | Debug.WriteLine($"Listening for socket command...");
38 | IBuffer inbuffer = new Windows.Storage.Streams.Buffer(36);
39 | await _socket.InputStream.ReadAsync(inbuffer, 36, InputStreamOptions.Partial);
40 | string command = Encoding.UTF8.GetString(inbuffer.ToArray());
41 | Debug.WriteLine($"Command received: {command}");
42 |
43 | //use the guid to either get the current video, or wait for the
44 | //next new one that's added by the server
45 | Guid guid = Guid.Empty;
46 | Guid.TryParse(command, out guid);
47 | byte[] data = _server.GetCurrentVideoDataAsync(guid);
48 | if (data != null)
49 | await _socket.OutputStream.WriteAsync(data.AsBuffer());
50 | else
51 | Debug.WriteLine($"Could not intialise, video does not exist");
52 |
53 | //add a brief delay to reduce system load
54 | await Task.Delay(50);
55 | }
56 | }
57 | }
58 | }
--------------------------------------------------------------------------------
/VideoSocketAppServer/CurrentStream.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace VideoSocketAppServer
4 | {
5 | internal class CurrentVideo
6 | {
7 | public Guid Id { get; set; }
8 | public byte[] Data { get; set; }
9 | }
10 | }
--------------------------------------------------------------------------------
/VideoSocketAppServer/Package.appxmanifest:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 |
6 | VideoSocketAppServer
7 | dave
8 | Assets\StoreLogo.png
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
--------------------------------------------------------------------------------
/VideoSocketAppServer/Properties/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System.Reflection;
2 | using System.Runtime.CompilerServices;
3 | using System.Runtime.InteropServices;
4 |
5 | // General Information about an assembly is controlled through the following
6 | // set of attributes. Change these attribute values to modify the information
7 | // associated with an assembly.
8 | [assembly: AssemblyTitle("VideoSocketAppServer")]
9 | [assembly: AssemblyDescription("")]
10 | [assembly: AssemblyConfiguration("")]
11 | [assembly: AssemblyCompany("")]
12 | [assembly: AssemblyProduct("VideoSocketAppServer")]
13 | [assembly: AssemblyCopyright("Copyright © 2016")]
14 | [assembly: AssemblyTrademark("")]
15 | [assembly: AssemblyCulture("")]
16 |
17 | // Version information for an assembly consists of the following four values:
18 | //
19 | // Major Version
20 | // Minor Version
21 | // Build Number
22 | // Revision
23 | //
24 | // You can specify all the values or you can default the Build and Revision Numbers
25 | // by using the '*' as shown below:
26 | // [assembly: AssemblyVersion("1.0.*")]
27 | [assembly: AssemblyVersion("1.0.0.0")]
28 | [assembly: AssemblyFileVersion("1.0.0.0")]
29 | [assembly: ComVisible(false)]
--------------------------------------------------------------------------------
/VideoSocketAppServer/Properties/Default.rd.xml:
--------------------------------------------------------------------------------
1 |
17 |
18 |
19 |
20 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
--------------------------------------------------------------------------------
/VideoSocketAppServer/SocketServer.xaml:
--------------------------------------------------------------------------------
1 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------
/VideoSocketAppServer/SocketServer.xaml.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Diagnostics;
4 | using System.Linq;
5 | using System.Runtime.InteropServices.WindowsRuntime;
6 | using System.Threading;
7 | using System.Threading.Tasks;
8 | using Windows.Devices.Enumeration;
9 | using Windows.Media.Capture;
10 | using Windows.Media.MediaProperties;
11 | using Windows.Networking;
12 | using Windows.Networking.Connectivity;
13 | using Windows.Networking.Sockets;
14 | using Windows.Storage;
15 | using Windows.Storage.Streams;
16 | using Windows.UI.Xaml.Controls;
17 | using Windows.UI.Xaml.Navigation;
18 |
19 | namespace VideoSocketAppServer
20 | {
21 | public sealed partial class SocketAppServer : Page
22 | {
23 | private int _port = 13337;
24 | private MediaCapture _mediaCap;
25 | private StreamSocketListener _listener;
26 | private ManualResetEvent _signal = new ManualResetEvent(false);
27 | private List _connections = new List();
28 | internal CurrentVideo CurrentVideo = new CurrentVideo();
29 |
30 | public SocketAppServer()
31 | {
32 | InitializeComponent();
33 | }
34 |
35 | protected async override void OnNavigatedTo(NavigationEventArgs e)
36 | {
37 | base.OnNavigatedTo(e);
38 | await InitialiseVideo();
39 | await StartListener();
40 | await BeginRecording();
41 | }
42 |
43 | private async Task InitialiseVideo()
44 | {
45 | //to be refactored
46 | Debug.WriteLine($"Initialising video...");
47 | var settings = ApplicationData.Current.LocalSettings;
48 | string preferredDeviceName = $"{settings.Values["PreferredDeviceName"]}";
49 | if (string.IsNullOrWhiteSpace(preferredDeviceName))
50 | preferredDeviceName = "Microsoft® LifeCam HD-3000";
51 |
52 | //select webcam device
53 | var videoDevices = await DeviceInformation.FindAllAsync(DeviceClass.VideoCapture);
54 | DeviceInformation device = videoDevices.FirstOrDefault(x => x.Name == preferredDeviceName);
55 | if (device == null)
56 | device = videoDevices.FirstOrDefault();
57 |
58 | if (device == null)
59 | throw new Exception("Cannot find a camera device");
60 | else
61 | {
62 | //initialise media capture
63 | _mediaCap = new MediaCapture();
64 | var initSettings = new MediaCaptureInitializationSettings { VideoDeviceId = device.Id };
65 | await _mediaCap.InitializeAsync(initSettings);
66 | _mediaCap.Failed += new MediaCaptureFailedEventHandler(MediaCaptureFailed);
67 | }
68 |
69 | Debug.WriteLine($"Video initialised");
70 | }
71 |
72 | private void MediaCaptureFailed(MediaCapture sender, MediaCaptureFailedEventArgs errorEventArgs)
73 | {
74 | Debug.WriteLine($"Video capture failed: {errorEventArgs.Message}");
75 | }
76 |
77 | private async Task BeginRecording()
78 | {
79 | while (true)
80 | {
81 | try
82 | {
83 | //record a 5 second video to stream
84 | Debug.WriteLine($"Recording started");
85 | var memoryStream = new InMemoryRandomAccessStream();
86 | await _mediaCap.StartRecordToStreamAsync(MediaEncodingProfile.CreateMp4(VideoEncodingQuality.Vga), memoryStream);
87 | await Task.Delay(TimeSpan.FromSeconds(5));
88 | await _mediaCap.StopRecordAsync();
89 | Debug.WriteLine($"Recording finished, {memoryStream.Size} bytes");
90 |
91 | //create a CurrentVideo object to hold stream data and give it a unique id
92 | //which the client app can use to ensure they only request each video once
93 | memoryStream.Seek(0);
94 | CurrentVideo.Id = Guid.NewGuid();
95 | CurrentVideo.Data = new byte[memoryStream.Size];
96 |
97 | //read the stream data into the CurrentVideo
98 | await memoryStream.ReadAsync(CurrentVideo.Data.AsBuffer(), (uint)memoryStream.Size, InputStreamOptions.None);
99 | Debug.WriteLine($"Bytes written to stream");
100 |
101 | //signal to waiting connections that there's a new video
102 | _signal.Set();
103 | _signal.Reset();
104 | }
105 | catch (Exception ex)
106 | {
107 | Debug.WriteLine($"StartRecording -> {ex.Message}");
108 | break;
109 | }
110 | }
111 | }
112 |
113 | private async Task StartListener()
114 | {
115 | //listen for client socket connections by binding to a host and port,
116 | //then wrap the socket in a Connection object and add it to the collection
117 | Debug.WriteLine($"Starting listener");
118 | _listener = new StreamSocketListener();
119 | _listener.ConnectionReceived += (sender, args) =>
120 | {
121 | Debug.WriteLine($"Connection received from {args.Socket.Information.RemoteAddress}");
122 | _connections.Add(new Connection(args.Socket, this));
123 | };
124 |
125 | HostName host = NetworkInformation.GetHostNames().FirstOrDefault(x => x.IPInformation != null && x.Type == HostNameType.Ipv4);
126 | await _listener.BindEndpointAsync(host, $"{_port}");
127 | Debug.WriteLine($"Listener started on {host.DisplayName}:{_listener.Information.LocalPort}");
128 | }
129 |
130 | internal byte[] GetCurrentVideoDataAsync(Guid guid)
131 | {
132 | //if this is the initial run, wait until the first video is available
133 | //or if this request is for the current video, wait for the next one
134 | if (CurrentVideo.Id == Guid.Empty || CurrentVideo.Id == guid)
135 | _signal.WaitOne();
136 |
137 | //join the guid onto the start of the stream data
138 | return CurrentVideo.Id.ToByteArray().Concat(CurrentVideo.Data).ToArray();
139 | }
140 | }
141 | }
142 |
--------------------------------------------------------------------------------
/VideoSocketAppServer/VideoSocketAppServer.csproj:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Debug
6 | x86
7 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}
8 | AppContainerExe
9 | Properties
10 | VideoSocketAppServer
11 | VideoSocketAppServer
12 | en-US
13 | UAP
14 | 10.0.10586.0
15 | 10.0.10240.0
16 | 14
17 | 512
18 | {A5A43C5B-DE2A-4C0C-9213-0A381AF9435A};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}
19 | VideoSocketAppServer_TemporaryKey.pfx
20 | SAK
21 | SAK
22 | SAK
23 | SAK
24 |
25 |
26 | true
27 | bin\x86\Debug\
28 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP
29 | ;2008
30 | full
31 | x86
32 | false
33 | prompt
34 | true
35 |
36 |
37 | bin\x86\Release\
38 | TRACE;NETFX_CORE;WINDOWS_UWP
39 | true
40 | ;2008
41 | pdbonly
42 | ARM
43 | false
44 | prompt
45 | true
46 | true
47 |
48 |
49 | true
50 | bin\ARM\Debug\
51 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP
52 | ;2008
53 | full
54 | ARM
55 | false
56 | prompt
57 | true
58 |
59 |
60 | bin\ARM\Release\
61 | TRACE;NETFX_CORE;WINDOWS_UWP
62 | true
63 | ;2008
64 | pdbonly
65 | ARM
66 | false
67 | prompt
68 | true
69 | true
70 |
71 |
72 | true
73 | bin\x64\Debug\
74 | DEBUG;TRACE;NETFX_CORE;WINDOWS_UWP
75 | ;2008
76 | full
77 | x64
78 | false
79 | prompt
80 | true
81 |
82 |
83 | bin\x64\Release\
84 | TRACE;NETFX_CORE;WINDOWS_UWP
85 | true
86 | ;2008
87 | pdbonly
88 | x64
89 | false
90 | prompt
91 | true
92 | true
93 |
94 |
95 |
96 |
97 |
98 |
99 |
100 | App.xaml
101 |
102 |
103 |
104 |
105 | SocketServer.xaml
106 |
107 |
108 |
109 |
110 |
111 | Designer
112 |
113 |
114 |
115 |
116 |
117 |
118 |
119 |
120 |
121 |
122 |
123 |
124 |
125 |
126 |
127 | MSBuild:Compile
128 | Designer
129 |
130 |
131 | MSBuild:Compile
132 | Designer
133 |
134 |
135 |
136 | 14.0
137 |
138 |
139 |
146 |
--------------------------------------------------------------------------------
/VideoSocketAppServer/project.json:
--------------------------------------------------------------------------------
1 | {
2 | "dependencies": {
3 | "Microsoft.NETCore.UniversalWindowsPlatform": "5.0.0"
4 | },
5 | "frameworks": {
6 | "uap10.0": {}
7 | },
8 | "runtimes": {
9 | "win10-arm": {},
10 | "win10-arm-aot": {},
11 | "win10-x86": {},
12 | "win10-x86-aot": {},
13 | "win10-x64": {},
14 | "win10-x64-aot": {}
15 | }
16 | }
--------------------------------------------------------------------------------
/VideoSocketServer.sln:
--------------------------------------------------------------------------------
1 |
2 | Microsoft Visual Studio Solution File, Format Version 12.00
3 | # Visual Studio 14
4 | VisualStudioVersion = 14.0.25123.0
5 | MinimumVisualStudioVersion = 10.0.40219.1
6 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VideoSocketApp", "VideoSocketApp\VideoSocketApp.csproj", "{11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}"
7 | EndProject
8 | Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "VideoSocketAppServer", "VideoSocketAppServer\VideoSocketAppServer.csproj", "{13878BF4-07FB-4FA2-BE06-D40A12BAF60A}"
9 | EndProject
10 | Global
11 | GlobalSection(SolutionConfigurationPlatforms) = preSolution
12 | Debug|Any CPU = Debug|Any CPU
13 | Debug|ARM = Debug|ARM
14 | Debug|x64 = Debug|x64
15 | Debug|x86 = Debug|x86
16 | Release|Any CPU = Release|Any CPU
17 | Release|ARM = Release|ARM
18 | Release|x64 = Release|x64
19 | Release|x86 = Release|x86
20 | EndGlobalSection
21 | GlobalSection(ProjectConfigurationPlatforms) = postSolution
22 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Debug|Any CPU.ActiveCfg = Debug|x86
23 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Debug|ARM.ActiveCfg = Debug|x86
24 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Debug|ARM.Build.0 = Debug|x86
25 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Debug|ARM.Deploy.0 = Debug|x86
26 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Debug|x64.ActiveCfg = Debug|x64
27 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Debug|x64.Build.0 = Debug|x64
28 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Debug|x64.Deploy.0 = Debug|x64
29 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Debug|x86.ActiveCfg = Debug|x86
30 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Debug|x86.Build.0 = Debug|x86
31 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Debug|x86.Deploy.0 = Debug|x86
32 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Release|Any CPU.ActiveCfg = Release|x86
33 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Release|ARM.ActiveCfg = Release|x86
34 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Release|ARM.Build.0 = Release|x86
35 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Release|ARM.Deploy.0 = Release|x86
36 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Release|x64.ActiveCfg = Release|x64
37 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Release|x64.Build.0 = Release|x64
38 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Release|x64.Deploy.0 = Release|x64
39 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Release|x86.ActiveCfg = Release|x86
40 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Release|x86.Build.0 = Release|x86
41 | {11C65C6A-F7D9-4D9D-9C42-4028DB4BFC4C}.Release|x86.Deploy.0 = Release|x86
42 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Debug|Any CPU.ActiveCfg = Debug|x86
43 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Debug|ARM.ActiveCfg = Debug|ARM
44 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Debug|ARM.Build.0 = Debug|ARM
45 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Debug|ARM.Deploy.0 = Debug|ARM
46 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Debug|x64.ActiveCfg = Debug|x64
47 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Debug|x64.Build.0 = Debug|x64
48 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Debug|x64.Deploy.0 = Debug|x64
49 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Debug|x86.ActiveCfg = Debug|x86
50 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Debug|x86.Build.0 = Debug|x86
51 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Debug|x86.Deploy.0 = Debug|x86
52 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Release|Any CPU.ActiveCfg = Release|x86
53 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Release|ARM.ActiveCfg = Release|ARM
54 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Release|ARM.Build.0 = Release|ARM
55 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Release|ARM.Deploy.0 = Release|ARM
56 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Release|x64.ActiveCfg = Release|x64
57 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Release|x64.Build.0 = Release|x64
58 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Release|x64.Deploy.0 = Release|x64
59 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Release|x86.ActiveCfg = Release|x86
60 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Release|x86.Build.0 = Release|x86
61 | {13878BF4-07FB-4FA2-BE06-D40A12BAF60A}.Release|x86.Deploy.0 = Release|x86
62 | EndGlobalSection
63 | GlobalSection(SolutionProperties) = preSolution
64 | HideSolutionNode = FALSE
65 | EndGlobalSection
66 | EndGlobal
67 |
--------------------------------------------------------------------------------