├── .gitignore
├── LICENSE.txt
├── README.md
├── Samples
├── AeroGlass
│ ├── CS
│ │ ├── AeroGlassDemo.sln
│ │ ├── WindowsFormsGlassDemo
│ │ │ ├── Form1.Designer.cs
│ │ │ ├── Form1.cs
│ │ │ ├── Form1.resx
│ │ │ ├── Program.cs
│ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ └── WindowsFormsGlassDemo.csproj
│ │ └── WpfGlassDemo
│ │ │ ├── App.xaml
│ │ │ ├── App.xaml.cs
│ │ │ ├── Properties
│ │ │ ├── AssemblyInfo.cs
│ │ │ ├── Resources.Designer.cs
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.cs
│ │ │ └── Settings.settings
│ │ │ ├── Window1.xaml
│ │ │ ├── Window1.xaml.cs
│ │ │ └── WpfGlassDemo.csproj
│ └── VB
│ │ ├── AeroGlassDemo.sln
│ │ ├── WindowsFormsGlassDemo
│ │ ├── Form1.Designer.vb
│ │ ├── Form1.resx
│ │ ├── Form1.vb
│ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ ├── Program.vb
│ │ └── WindowsFormsGlassDemo.vbproj
│ │ └── WpfGlassDemo
│ │ ├── Application.xaml
│ │ ├── Application.xaml.vb
│ │ ├── My Project
│ │ ├── AssemblyInfo.vb
│ │ ├── Resources.Designer.vb
│ │ ├── Resources.resx
│ │ ├── Settings.Designer.vb
│ │ └── Settings.settings
│ │ ├── Window1.xaml
│ │ ├── Window1.xaml.vb
│ │ └── WpfGlassDemo.vbproj
├── AppRestartRecoveryDemo
│ ├── CS
│ │ ├── AppRestartRecoveryDemo.csproj
│ │ ├── AppRestartRecoveryDemo.sln
│ │ ├── CurrentFile.cs
│ │ ├── Form1.Designer.cs
│ │ ├── Form1.cs
│ │ ├── Form1.resx
│ │ ├── Program.cs
│ │ └── Properties
│ │ │ ├── AssemblyInfo.cs
│ │ │ ├── Resources.Designer.cs
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.cs
│ │ │ └── Settings.settings
│ └── VB
│ │ ├── AppRestartRecoveryDemo.sln
│ │ ├── AppRestartRecoveryDemo.vbproj
│ │ ├── CurrentFile.vb
│ │ ├── Form1.Designer.vb
│ │ ├── Form1.resx
│ │ ├── Form1.vb
│ │ ├── My Project
│ │ ├── AssemblyInfo.vb
│ │ ├── Resources.Designer.vb
│ │ ├── Resources.resx
│ │ ├── Settings.Designer.vb
│ │ └── Settings.settings
│ │ └── Program.vb
├── CollectiveSample
│ ├── CollectiveSample.sln
│ └── CollectiveSample10.sln
├── DirectX
│ ├── CS
│ │ ├── AllDirectXCSharpSamples
│ │ │ └── AllDirectXCSharpSamples.sln
│ │ ├── DXGI
│ │ │ └── EnumAdapters
│ │ │ │ ├── EnumAdapters.csproj
│ │ │ │ ├── EnumAdapters.sln
│ │ │ │ ├── Program.cs
│ │ │ │ └── Properties
│ │ │ │ └── AssemblyInfo.cs
│ │ ├── Direct2D
│ │ │ ├── ChartDemo
│ │ │ │ ├── App.xaml
│ │ │ │ ├── App.xaml.cs
│ │ │ │ ├── ChartDemo.csproj
│ │ │ │ ├── ChartDemo.sln
│ │ │ │ ├── Properties
│ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Window1.xaml
│ │ │ │ └── Window1.xaml.cs
│ │ │ ├── D2DShapes
│ │ │ │ ├── BitmapShape.cs
│ │ │ │ ├── BitmapUtilities.cs
│ │ │ │ ├── D2DShapes.csproj
│ │ │ │ ├── D2DShapesControl.cs
│ │ │ │ ├── D2DShapesControlWithButtons.Designer.cs
│ │ │ │ ├── D2DShapesControlWithButtons.cs
│ │ │ │ ├── D2DShapesControlWithButtons.resx
│ │ │ │ ├── DrawingShape.cs
│ │ │ │ ├── EllipseShape.cs
│ │ │ │ ├── GDIEllipsesShape.cs
│ │ │ │ ├── GeometryShape.cs
│ │ │ │ ├── LayerShape.cs
│ │ │ │ ├── LineShape.cs
│ │ │ │ ├── MeshShape.cs
│ │ │ │ ├── Peacock.jpg
│ │ │ │ ├── Properties
│ │ │ │ │ └── AssemblyInfo.cs
│ │ │ │ ├── RectangleShape.cs
│ │ │ │ ├── RoundRectangleShape.cs
│ │ │ │ ├── TextLayoutShape.cs
│ │ │ │ └── TextShape.cs
│ │ │ ├── Paint2D
│ │ │ │ ├── BitmapShape.cs
│ │ │ │ ├── BitmapUtilities.cs
│ │ │ │ ├── BrushDialog.Designer.cs
│ │ │ │ ├── BrushDialog.cs
│ │ │ │ ├── BrushDialog.resx
│ │ │ │ ├── DrawingShape.cs
│ │ │ │ ├── EllipseShape.cs
│ │ │ │ ├── FontEnumComboBox.cs
│ │ │ │ ├── GeometryShape.cs
│ │ │ │ ├── LineShape.cs
│ │ │ │ ├── Paint2D.csproj
│ │ │ │ ├── Paint2D.sln
│ │ │ │ ├── Paint2DForm.Designer.cs
│ │ │ │ ├── Paint2DForm.cs
│ │ │ │ ├── Paint2DForm.resx
│ │ │ │ ├── Program.cs
│ │ │ │ ├── Properties
│ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── RectangleShape.cs
│ │ │ │ ├── RoundRectangleShape.cs
│ │ │ │ ├── TextDialog.Designer.cs
│ │ │ │ ├── TextDialog.cs
│ │ │ │ ├── TextDialog.resx
│ │ │ │ └── TextShape.cs
│ │ │ ├── RandomShapes
│ │ │ │ ├── Program.cs
│ │ │ │ ├── Properties
│ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── RandomShapesDemo.csproj
│ │ │ │ ├── RandomShapesDemo.sln
│ │ │ │ ├── Window.Designer.cs
│ │ │ │ ├── Window.cs
│ │ │ │ └── Window.resx
│ │ │ └── TextInlineImage
│ │ │ │ ├── App.xaml
│ │ │ │ ├── App.xaml.cs
│ │ │ │ ├── BitmapUtilities.cs
│ │ │ │ ├── ImageInlineObject.cs
│ │ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ │ ├── TextInlineImage.csproj
│ │ │ │ ├── TextInlineImage.sln
│ │ │ │ ├── Window1.xaml
│ │ │ │ ├── Window1.xaml.cs
│ │ │ │ └── img1.jpg
│ │ ├── Direct2D_3D
│ │ │ ├── D2D_D3D_Interop
│ │ │ │ ├── App.xaml
│ │ │ │ ├── App.xaml.cs
│ │ │ │ ├── BitmapUtilities.cs
│ │ │ │ ├── D2D_D3D_Interop.csproj
│ │ │ │ ├── D2D_D3D_Interop.sln
│ │ │ │ ├── D3DStructs.cs
│ │ │ │ ├── Properties
│ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Window1.xaml
│ │ │ │ ├── Window1.xaml.cs
│ │ │ │ ├── app.config
│ │ │ │ ├── dxgisample.fx
│ │ │ │ ├── dxgisample.fxo
│ │ │ │ └── tulip.jpg
│ │ │ └── SciFiTextDemo
│ │ │ │ ├── App.xaml
│ │ │ │ ├── App.xaml.cs
│ │ │ │ ├── D3DStructs.cs
│ │ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ │ ├── SciFiText.fx
│ │ │ │ ├── SciFiText.fxo
│ │ │ │ ├── SciFiTextDemo.csproj
│ │ │ │ ├── SciFiTextDemo.sln
│ │ │ │ ├── Window1.xaml
│ │ │ │ └── Window1.xaml.cs
│ │ ├── Direct3D10
│ │ │ ├── MeshBrowser
│ │ │ │ ├── MeshBrowser.csproj
│ │ │ │ ├── MeshBrowser.sln
│ │ │ │ ├── MeshBrowserForm.Designer.cs
│ │ │ │ ├── MeshBrowserForm.cs
│ │ │ │ ├── MeshBrowserForm.resx
│ │ │ │ ├── Program.cs
│ │ │ │ ├── Properties
│ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ └── Settings.settings
│ │ │ │ └── directx.ico
│ │ │ ├── TextureSwap
│ │ │ │ ├── App.xaml
│ │ │ │ ├── App.xaml.cs
│ │ │ │ ├── Properties
│ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Resources
│ │ │ │ │ ├── airplane 2.x
│ │ │ │ │ ├── bihull.bmp
│ │ │ │ │ └── wings.bmp
│ │ │ │ ├── TextureSwap.csproj
│ │ │ │ ├── TextureSwap.sln
│ │ │ │ ├── TexturizerDemo.xaml
│ │ │ │ └── TexturizerDemo.xaml.cs
│ │ │ ├── Tutorial09
│ │ │ │ ├── D3D10Tutorial09_WPF
│ │ │ │ │ ├── App.xaml
│ │ │ │ │ ├── App.xaml.cs
│ │ │ │ │ ├── D3D10Tutorial09_WPF.csproj
│ │ │ │ │ ├── Media
│ │ │ │ │ │ └── Tiger
│ │ │ │ │ │ │ ├── tiger.bmp
│ │ │ │ │ │ │ └── tiger.x
│ │ │ │ │ ├── Properties
│ │ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ │ ├── Resources.resx
│ │ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ │ └── Settings.settings
│ │ │ │ │ ├── TutorialWindow.xaml
│ │ │ │ │ ├── TutorialWindow.xaml.cs
│ │ │ │ │ └── directx.ico
│ │ │ │ ├── D3D10Tutorial09_WinFormsControl
│ │ │ │ │ ├── D3D10Tutorial09_WinFormsControl.csproj
│ │ │ │ │ ├── Media
│ │ │ │ │ │ └── Tiger
│ │ │ │ │ │ │ ├── tiger.bmp
│ │ │ │ │ │ │ └── tiger.x
│ │ │ │ │ ├── Program.cs
│ │ │ │ │ ├── Properties
│ │ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ │ ├── Resources.resx
│ │ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ │ └── Settings.settings
│ │ │ │ │ ├── TutorialWindow.Designer.cs
│ │ │ │ │ ├── TutorialWindow.cs
│ │ │ │ │ ├── TutorialWindow.resx
│ │ │ │ │ └── directx.ico
│ │ │ │ └── Tutorial09.sln
│ │ │ ├── Tutorials
│ │ │ │ ├── D3D10Tutorial01_WPF
│ │ │ │ │ ├── App.xaml
│ │ │ │ │ ├── App.xaml.cs
│ │ │ │ │ ├── D3D10Tutorial01_WPF.csproj
│ │ │ │ │ ├── Properties
│ │ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ │ ├── Resources.resx
│ │ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ │ └── Settings.settings
│ │ │ │ │ ├── TutorialWindow.xaml
│ │ │ │ │ ├── TutorialWindow.xaml.cs
│ │ │ │ │ └── directx.ico
│ │ │ │ ├── D3D10Tutorial01_WinFormsControl
│ │ │ │ │ ├── D3D10Tutorial01_WinFormsControl.csproj
│ │ │ │ │ ├── Program.cs
│ │ │ │ │ ├── Properties
│ │ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ │ ├── Resources.resx
│ │ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ │ └── Settings.settings
│ │ │ │ │ ├── TutorialWindow.Designer.cs
│ │ │ │ │ ├── TutorialWindow.cs
│ │ │ │ │ ├── TutorialWindow.resx
│ │ │ │ │ └── directx.ico
│ │ │ │ ├── D3D10Tutorial01_WinFormsWindow
│ │ │ │ │ ├── D3D10Tutorial01_WinFormsWindow.csproj
│ │ │ │ │ ├── Program.cs
│ │ │ │ │ ├── Properties
│ │ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ │ ├── Resources.resx
│ │ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ │ └── Settings.settings
│ │ │ │ │ ├── TutorialWindow.Designer.cs
│ │ │ │ │ ├── TutorialWindow.cs
│ │ │ │ │ ├── TutorialWindow.resx
│ │ │ │ │ └── directx.ico
│ │ │ │ ├── D3D10Tutorial02_WinFormsControl
│ │ │ │ │ ├── D3D10Tutorial02_WinFormsControl.csproj
│ │ │ │ │ ├── Program.cs
│ │ │ │ │ ├── Properties
│ │ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ │ ├── Resources.resx
│ │ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ │ └── Settings.settings
│ │ │ │ │ ├── Tutorial02.fx
│ │ │ │ │ ├── Tutorial02.fxo
│ │ │ │ │ ├── TutorialWindow.Designer.cs
│ │ │ │ │ ├── TutorialWindow.cs
│ │ │ │ │ ├── TutorialWindow.resx
│ │ │ │ │ └── directx.ico
│ │ │ │ ├── D3D10Tutorial04_WinFormsControl
│ │ │ │ │ ├── D3D10Tutorial04_WinFormsControl.csproj
│ │ │ │ │ ├── D3DStructs.cs
│ │ │ │ │ ├── Program.cs
│ │ │ │ │ ├── Properties
│ │ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ │ ├── Resources.resx
│ │ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ │ └── Settings.settings
│ │ │ │ │ ├── Tutorial04.fx
│ │ │ │ │ ├── Tutorial04.fxo
│ │ │ │ │ ├── TutorialWindow.Designer.cs
│ │ │ │ │ ├── TutorialWindow.cs
│ │ │ │ │ ├── TutorialWindow.resx
│ │ │ │ │ └── directx.ico
│ │ │ │ ├── D3D10Tutorial05_WinFormsControl
│ │ │ │ │ ├── D3D10Tutorial05_WinFormsControl.csproj
│ │ │ │ │ ├── D3DStructs.cs
│ │ │ │ │ ├── Program.cs
│ │ │ │ │ ├── Properties
│ │ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ │ ├── Resources.resx
│ │ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ │ └── Settings.settings
│ │ │ │ │ ├── Tutorial05.fx
│ │ │ │ │ ├── Tutorial05.fxo
│ │ │ │ │ ├── TutorialWindow.Designer.cs
│ │ │ │ │ ├── TutorialWindow.cs
│ │ │ │ │ ├── TutorialWindow.resx
│ │ │ │ │ └── directx.ico
│ │ │ │ ├── D3D10Tutorial06_WinFormsControl
│ │ │ │ │ ├── D3D10Tutorial06_WinFormsControl.csproj
│ │ │ │ │ ├── D3DStructs.cs
│ │ │ │ │ ├── Program.cs
│ │ │ │ │ ├── Properties
│ │ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ │ ├── Resources.resx
│ │ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ │ └── Settings.settings
│ │ │ │ │ ├── Tutorial06.fx
│ │ │ │ │ ├── Tutorial06.fxo
│ │ │ │ │ ├── TutorialWindow.Designer.cs
│ │ │ │ │ ├── TutorialWindow.cs
│ │ │ │ │ ├── TutorialWindow.resx
│ │ │ │ │ └── directx.ico
│ │ │ │ ├── D3D10Tutorial07_WPF
│ │ │ │ │ ├── App.xaml
│ │ │ │ │ ├── App.xaml.cs
│ │ │ │ │ ├── D3D10Tutorial07_WPF.csproj
│ │ │ │ │ ├── D3DStructs.cs
│ │ │ │ │ ├── Properties
│ │ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ │ ├── Resources.resx
│ │ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ │ └── Settings.settings
│ │ │ │ │ ├── Tutorial07.fx
│ │ │ │ │ ├── Tutorial07.fxo
│ │ │ │ │ ├── TutorialWindow.xaml
│ │ │ │ │ ├── TutorialWindow.xaml.cs
│ │ │ │ │ ├── seafloor.dds
│ │ │ │ │ └── seafloor.png
│ │ │ │ ├── D3D10Tutorial07_WinFormsControl
│ │ │ │ │ ├── D3D10Tutorial07_WinFormsControl.csproj
│ │ │ │ │ ├── D3DStructs.cs
│ │ │ │ │ ├── Program.cs
│ │ │ │ │ ├── Properties
│ │ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ │ ├── Resources.resx
│ │ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ │ └── Settings.settings
│ │ │ │ │ ├── Tutorial07.fx
│ │ │ │ │ ├── Tutorial07.fxo
│ │ │ │ │ ├── TutorialWindow.Designer.cs
│ │ │ │ │ ├── TutorialWindow.cs
│ │ │ │ │ ├── TutorialWindow.resx
│ │ │ │ │ ├── directx.ico
│ │ │ │ │ └── seafloor.png
│ │ │ │ ├── D3D10Tutorial07_WinFormsWindow
│ │ │ │ │ ├── D3D10Tutorial07_WinFormsWindow.csproj
│ │ │ │ │ ├── D3DStructs.cs
│ │ │ │ │ ├── Program.cs
│ │ │ │ │ ├── Properties
│ │ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ │ ├── Resources.resx
│ │ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ │ └── Settings.settings
│ │ │ │ │ ├── Tutorial07.fx
│ │ │ │ │ ├── Tutorial07.fxo
│ │ │ │ │ ├── TutorialWindow.Designer.cs
│ │ │ │ │ ├── TutorialWindow.cs
│ │ │ │ │ ├── TutorialWindow.resx
│ │ │ │ │ └── seafloor.png
│ │ │ │ └── D3D10Tutorials.sln
│ │ │ └── WindowsFlag
│ │ │ │ ├── D3DStructs.cs
│ │ │ │ ├── Effects.cs
│ │ │ │ ├── Program.cs
│ │ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ │ ├── Window.Designer.cs
│ │ │ │ ├── Window.cs
│ │ │ │ ├── Window.resx
│ │ │ │ ├── WindowsFlag.csproj
│ │ │ │ ├── WindowsFlag.fx
│ │ │ │ ├── WindowsFlag.fxo
│ │ │ │ ├── WindowsFlag.sln
│ │ │ │ └── directx.ico
│ │ ├── Direct3D11
│ │ │ └── Tutorials
│ │ │ │ ├── D3D11Tutorial02_WPF
│ │ │ │ ├── App.xaml
│ │ │ │ ├── App.xaml.cs
│ │ │ │ ├── Properties
│ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Render.hlsl
│ │ │ │ ├── Render.ps
│ │ │ │ ├── Render.vs
│ │ │ │ ├── Tutorial02_WPF.csproj
│ │ │ │ ├── Window1.xaml
│ │ │ │ └── Window1.xaml.cs
│ │ │ │ ├── D3D11Tutorial02_WinFormsControl
│ │ │ │ ├── Form1.Designer.cs
│ │ │ │ ├── Form1.cs
│ │ │ │ ├── Form1.resx
│ │ │ │ ├── Program.cs
│ │ │ │ ├── Properties
│ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Render.hlsl
│ │ │ │ ├── Render.ps
│ │ │ │ ├── Render.vs
│ │ │ │ └── Tutorial02_WinFormsControl.csproj
│ │ │ │ ├── D3D11Tutorial02_WinFormsWindow
│ │ │ │ ├── Form1.Designer.cs
│ │ │ │ ├── Form1.cs
│ │ │ │ ├── Form1.resx
│ │ │ │ ├── Program.cs
│ │ │ │ ├── Properties
│ │ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ │ ├── Resources.Designer.cs
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.cs
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Render.hlsl
│ │ │ │ ├── Render.ps
│ │ │ │ ├── Render.vs
│ │ │ │ └── Tutorial02_WinFormsWindow.csproj
│ │ │ │ └── D3D11Tutorials.sln
│ │ └── UtilitiesLibrary
│ │ │ ├── D3DUtilities
│ │ │ ├── Camera
│ │ │ │ └── Camera.cs
│ │ │ ├── Direct3DUtilities.csproj
│ │ │ ├── Math
│ │ │ │ ├── Matrix.cs
│ │ │ │ └── MatrixUtilities.cs
│ │ │ ├── Properties
│ │ │ │ └── AssemblyInfo.cs
│ │ │ ├── Shaders
│ │ │ │ └── Shaders.cs
│ │ │ └── Texture
│ │ │ │ └── TextureLoader.cs
│ │ │ └── MeshLoader
│ │ │ ├── AirplaneMesh.cs
│ │ │ ├── MeshLoader.csproj
│ │ │ ├── Properties
│ │ │ └── AssemblyInfo.cs
│ │ │ ├── Texturizer.cs
│ │ │ ├── XMesh.cs
│ │ │ ├── XMesh.fx
│ │ │ ├── XMesh.fxo
│ │ │ ├── XMeshLoader.XDataObject.cs
│ │ │ ├── XMeshLoader.cs
│ │ │ └── XMeshManager.cs
│ ├── UtilitiesLibrary
│ │ ├── Controls
│ │ │ ├── AssemblyInfo.cpp
│ │ │ ├── DirectControl.cpp
│ │ │ ├── DirectControl.h
│ │ │ ├── DirectHost.cpp
│ │ │ ├── DirectHost.h
│ │ │ ├── DirectXControls.vcproj
│ │ │ ├── RenderControl.cpp
│ │ │ ├── RenderControl.h
│ │ │ ├── RenderHost.cpp
│ │ │ ├── RenderHost.h
│ │ │ ├── Stdafx.cpp
│ │ │ └── Stdafx.h
│ │ └── D3DX10Helpers
│ │ │ ├── AssemblyInfo.cpp
│ │ │ ├── D3DX10Helpers.cpp
│ │ │ ├── D3DX10Helpers.h
│ │ │ ├── Direct3DX10.vcproj
│ │ │ ├── Stdafx.cpp
│ │ │ └── Stdafx.h
│ └── VB
│ │ ├── AllDirectXVBSamples
│ │ └── AllDirectXVBSamples.sln
│ │ ├── DXGI
│ │ └── EnumAdapters
│ │ │ ├── EnumAdapters.sln
│ │ │ ├── EnumAdapters.vbproj
│ │ │ ├── My Project
│ │ │ └── AssemblyInfo.vb
│ │ │ └── Program.vb
│ │ ├── Direct2D
│ │ ├── ChartDemo
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── ChartDemo.sln
│ │ │ ├── ChartDemo.vbproj
│ │ │ ├── My Project
│ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ ├── Resources.Designer.vb
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.vb
│ │ │ │ └── Settings.settings
│ │ │ ├── Window1.xaml
│ │ │ └── Window1.xaml.vb
│ │ ├── D2DShapes
│ │ │ ├── BitmapShape.vb
│ │ │ ├── BitmapUtilities.vb
│ │ │ ├── D2DShapes.vbproj
│ │ │ ├── D2DShapesControl.vb
│ │ │ ├── D2DShapesControlWithButtons.Designer.vb
│ │ │ ├── D2DShapesControlWithButtons.resx
│ │ │ ├── D2DShapesControlWithButtons.vb
│ │ │ ├── DrawingShape.vb
│ │ │ ├── EllipseShape.vb
│ │ │ ├── GDIEllipsesShape.vb
│ │ │ ├── GeometryShape.vb
│ │ │ ├── LayerShape.vb
│ │ │ ├── LineShape.vb
│ │ │ ├── MeshShape.vb
│ │ │ ├── My Project
│ │ │ │ └── AssemblyInfo.vb
│ │ │ ├── Peacock.jpg
│ │ │ ├── RectangleShape.vb
│ │ │ ├── RoundRectangleShape.vb
│ │ │ ├── TextLayoutShape.vb
│ │ │ └── TextShape.vb
│ │ ├── Paint2D
│ │ │ ├── BitmapShape.vb
│ │ │ ├── BitmapUtilities.vb
│ │ │ ├── BrushDialog.Designer.vb
│ │ │ ├── BrushDialog.resx
│ │ │ ├── BrushDialog.vb
│ │ │ ├── DrawingShape.vb
│ │ │ ├── EllipseShape.vb
│ │ │ ├── FontEnumComboBox.vb
│ │ │ ├── GeometryShape.vb
│ │ │ ├── LineShape.vb
│ │ │ ├── My Project
│ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ ├── Resources.Designer.vb
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.vb
│ │ │ │ └── Settings.settings
│ │ │ ├── Paint2D.sln
│ │ │ ├── Paint2D.vbproj
│ │ │ ├── Paint2DForm.Designer.vb
│ │ │ ├── Paint2DForm.resx
│ │ │ ├── Paint2DForm.vb
│ │ │ ├── Program.vb
│ │ │ ├── RectangleShape.vb
│ │ │ ├── Resources
│ │ │ │ ├── Resource.Designer.vb
│ │ │ │ ├── Resource.resx
│ │ │ │ └── arrow1.png
│ │ │ ├── RoundRectangleShape.vb
│ │ │ ├── TextDialog.Designer.vb
│ │ │ ├── TextDialog.resx
│ │ │ ├── TextDialog.vb
│ │ │ └── TextShape.vb
│ │ ├── RandomShapes
│ │ │ ├── My Project
│ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ ├── Resources.Designer.vb
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.vb
│ │ │ │ └── Settings.settings
│ │ │ ├── Program.vb
│ │ │ ├── RandomShapesDemo.sln
│ │ │ ├── RandomShapesDemo.vbproj
│ │ │ ├── Window.Designer.vb
│ │ │ ├── Window.resx
│ │ │ └── Window.vb
│ │ └── TextInlineImage
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── BitmapUtilities.vb
│ │ │ ├── ImageInlineObject.vb
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── TextInlineImage.sln
│ │ │ ├── TextInlineImage.vbproj
│ │ │ ├── Window1.xaml
│ │ │ ├── Window1.xaml.vb
│ │ │ └── img1.jpg
│ │ ├── Direct2D_3D
│ │ ├── D2D_D3D_Interop
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── BitmapUtilities.vb
│ │ │ ├── D2D_D3D_Interop.sln
│ │ │ ├── D2D_D3D_Interop.vbproj
│ │ │ ├── D3DStructs.vb
│ │ │ ├── My Project
│ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ ├── Resources.Designer.vb
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.vb
│ │ │ │ └── Settings.settings
│ │ │ ├── Window1.xaml
│ │ │ ├── Window1.xaml.vb
│ │ │ ├── app.config
│ │ │ ├── dxgisample.fx
│ │ │ ├── dxgisample.fxo
│ │ │ └── tulip.jpg
│ │ └── SciFiTextDemo
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── D3DStructs.vb
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── SciFiText.fx
│ │ │ ├── SciFiText.fxo
│ │ │ ├── SciFiTextDemo.sln
│ │ │ ├── SciFiTextDemo.vbproj
│ │ │ ├── Window1.xaml
│ │ │ └── Window1.xaml.vb
│ │ ├── Direct3D10
│ │ ├── MeshBrowser
│ │ │ ├── MeshBrowser.sln
│ │ │ ├── MeshBrowser.vbproj
│ │ │ ├── MeshBrowserForm.Designer.vb
│ │ │ ├── MeshBrowserForm.resx
│ │ │ ├── MeshBrowserForm.vb
│ │ │ ├── My Project
│ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ ├── Resources.Designer.vb
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.vb
│ │ │ │ └── Settings.settings
│ │ │ ├── Program.vb
│ │ │ └── directx.ico
│ │ ├── TextureSwap
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── My Project
│ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ ├── Resources.Designer.vb
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.vb
│ │ │ │ └── Settings.settings
│ │ │ ├── Resources
│ │ │ │ ├── airplane 2.x
│ │ │ │ ├── bihull.bmp
│ │ │ │ └── wings.bmp
│ │ │ ├── TextureSwap.sln
│ │ │ ├── TextureSwap.vbproj
│ │ │ ├── TexturizerDemo.xaml
│ │ │ └── TexturizerDemo.xaml.vb
│ │ ├── Tutorial09
│ │ │ ├── D3D10Tutorial09_WPF
│ │ │ │ ├── Application.xaml
│ │ │ │ ├── Application.xaml.vb
│ │ │ │ ├── D3D10Tutorial09_WPF.vbproj
│ │ │ │ ├── Media
│ │ │ │ │ └── Tiger
│ │ │ │ │ │ ├── tiger.bmp
│ │ │ │ │ │ └── tiger.x
│ │ │ │ ├── My Project
│ │ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ │ ├── Resources.Designer.vb
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.vb
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── TutorialWindow.xaml
│ │ │ │ ├── TutorialWindow.xaml.vb
│ │ │ │ └── directx.ico
│ │ │ ├── D3D10Tutorial09_WinFormsControl
│ │ │ │ ├── D3D10Tutorial09_WinFormsControl.vbproj
│ │ │ │ ├── Media
│ │ │ │ │ └── Tiger
│ │ │ │ │ │ ├── tiger.bmp
│ │ │ │ │ │ └── tiger.x
│ │ │ │ ├── My Project
│ │ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ │ ├── Resources.Designer.vb
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.vb
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Program.vb
│ │ │ │ ├── TutorialWindow.Designer.vb
│ │ │ │ ├── TutorialWindow.resx
│ │ │ │ ├── TutorialWindow.vb
│ │ │ │ └── directx.ico
│ │ │ └── Tutorial09.sln
│ │ ├── Tutorials
│ │ │ ├── D3D10Tutorial01_WPF
│ │ │ │ ├── Application.xaml
│ │ │ │ ├── Application.xaml.vb
│ │ │ │ ├── D3D10Tutorial01_WPF.vbproj
│ │ │ │ ├── My Project
│ │ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ │ ├── Resources.Designer.vb
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.vb
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── TutorialWindow.xaml
│ │ │ │ ├── TutorialWindow.xaml.vb
│ │ │ │ └── directx.ico
│ │ │ ├── D3D10Tutorial01_WinFormsControl
│ │ │ │ ├── D3D10Tutorial01_WinFormsControl.vbproj
│ │ │ │ ├── My Project
│ │ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ │ ├── Resources.Designer.vb
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.vb
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Program.vb
│ │ │ │ ├── TutorialWindow.Designer.vb
│ │ │ │ ├── TutorialWindow.resx
│ │ │ │ ├── TutorialWindow.vb
│ │ │ │ └── directx.ico
│ │ │ ├── D3D10Tutorial01_WinFormsWindow
│ │ │ │ ├── D3D10Tutorial01_WinFormsWindow.vbproj
│ │ │ │ ├── My Project
│ │ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ │ ├── Resources.Designer.vb
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.vb
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Program.vb
│ │ │ │ ├── TutorialWindow.Designer.vb
│ │ │ │ ├── TutorialWindow.resx
│ │ │ │ ├── TutorialWindow.vb
│ │ │ │ └── directx.ico
│ │ │ ├── D3D10Tutorial02_WinFormsControl
│ │ │ │ ├── D3D10Tutorial02_WinFormsControl.vbproj
│ │ │ │ ├── My Project
│ │ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ │ ├── Resources.Designer.vb
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.vb
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Program.vb
│ │ │ │ ├── Tutorial02.fx
│ │ │ │ ├── Tutorial02.fxo
│ │ │ │ ├── TutorialWindow.Designer.vb
│ │ │ │ ├── TutorialWindow.resx
│ │ │ │ ├── TutorialWindow.vb
│ │ │ │ └── directx.ico
│ │ │ ├── D3D10Tutorial04_WinFormsControl
│ │ │ │ ├── D3D10Tutorial04_WinFormsControl.vbproj
│ │ │ │ ├── D3DStructs.vb
│ │ │ │ ├── My Project
│ │ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ │ ├── Resources.Designer.vb
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.vb
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Program.vb
│ │ │ │ ├── Tutorial04.fx
│ │ │ │ ├── Tutorial04.fxo
│ │ │ │ ├── TutorialWindow.Designer.vb
│ │ │ │ ├── TutorialWindow.resx
│ │ │ │ ├── TutorialWindow.vb
│ │ │ │ └── directx.ico
│ │ │ ├── D3D10Tutorial05_WinFormsControl
│ │ │ │ ├── D3D10Tutorial05_WinFormsControl.vbproj
│ │ │ │ ├── D3DStructs.vb
│ │ │ │ ├── My Project
│ │ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ │ ├── Resources.Designer.vb
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.vb
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Program.vb
│ │ │ │ ├── Tutorial05.fx
│ │ │ │ ├── Tutorial05.fxo
│ │ │ │ ├── TutorialWindow.Designer.vb
│ │ │ │ ├── TutorialWindow.resx
│ │ │ │ ├── TutorialWindow.vb
│ │ │ │ └── directx.ico
│ │ │ ├── D3D10Tutorial06_WinFormsControl
│ │ │ │ ├── D3D10Tutorial06_WinFormsControl.vbproj
│ │ │ │ ├── D3DStructs.vb
│ │ │ │ ├── My Project
│ │ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ │ ├── Resources.Designer.vb
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.vb
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Program.vb
│ │ │ │ ├── Tutorial06.fx
│ │ │ │ ├── Tutorial06.fxo
│ │ │ │ ├── TutorialWindow.Designer.vb
│ │ │ │ ├── TutorialWindow.resx
│ │ │ │ ├── TutorialWindow.vb
│ │ │ │ └── directx.ico
│ │ │ ├── D3D10Tutorial07_WPF
│ │ │ │ ├── Application.xaml
│ │ │ │ ├── Application.xaml.vb
│ │ │ │ ├── D3D10Tutorial07_WPF.vbproj
│ │ │ │ ├── D3DStructs.vb
│ │ │ │ ├── My Project
│ │ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ │ ├── Resources.Designer.vb
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.vb
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Tutorial07.fx
│ │ │ │ ├── Tutorial07.fxo
│ │ │ │ ├── TutorialWindow.xaml
│ │ │ │ ├── TutorialWindow.xaml.vb
│ │ │ │ └── seafloor.png
│ │ │ ├── D3D10Tutorial07_WinFormsControl
│ │ │ │ ├── D3D10Tutorial07_WinFormsControl.vbproj
│ │ │ │ ├── D3DStructs.vb
│ │ │ │ ├── My Project
│ │ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ │ ├── Resources.Designer.vb
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.vb
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Program.vb
│ │ │ │ ├── Tutorial07.fx
│ │ │ │ ├── Tutorial07.fxo
│ │ │ │ ├── TutorialWindow.Designer.vb
│ │ │ │ ├── TutorialWindow.resx
│ │ │ │ ├── TutorialWindow.vb
│ │ │ │ ├── directx.ico
│ │ │ │ └── seafloor.png
│ │ │ ├── D3D10Tutorial07_WinFormsWindow
│ │ │ │ ├── D3D10Tutorial07_WinFormsWindow.vbproj
│ │ │ │ ├── D3DStructs.vb
│ │ │ │ ├── My Project
│ │ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ │ ├── Resources.Designer.vb
│ │ │ │ │ ├── Resources.resx
│ │ │ │ │ ├── Settings.Designer.vb
│ │ │ │ │ └── Settings.settings
│ │ │ │ ├── Program.vb
│ │ │ │ ├── Tutorial07.fx
│ │ │ │ ├── Tutorial07.fxo
│ │ │ │ ├── TutorialWindow.Designer.vb
│ │ │ │ ├── TutorialWindow.resx
│ │ │ │ ├── TutorialWindow.vb
│ │ │ │ └── seafloor.png
│ │ │ └── D3D10Tutorials.sln
│ │ └── WindowsFlag
│ │ │ ├── D3DStructs.vb
│ │ │ ├── Effects.vb
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── Program.vb
│ │ │ ├── Window.Designer.vb
│ │ │ ├── Window.resx
│ │ │ ├── Window.vb
│ │ │ ├── WindowsFlag.fx
│ │ │ ├── WindowsFlag.fxo
│ │ │ ├── WindowsFlag.sln
│ │ │ ├── WindowsFlag.vbproj
│ │ │ └── directx.ico
│ │ ├── Direct3D11
│ │ └── Tutorials
│ │ │ ├── D3D11Tutorial02_WPF
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── My Project
│ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ ├── Resources.Designer.vb
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.vb
│ │ │ │ └── Settings.settings
│ │ │ ├── Render.hlsl
│ │ │ ├── Render.ps
│ │ │ ├── Render.vs
│ │ │ ├── Tutorial02_WPF.vbproj
│ │ │ ├── Window1.xaml
│ │ │ └── Window1.xaml.vb
│ │ │ ├── D3D11Tutorial02_WinFormsControl
│ │ │ ├── Form1.Designer.vb
│ │ │ ├── Form1.resx
│ │ │ ├── Form1.vb
│ │ │ ├── My Project
│ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ ├── Resources.Designer.vb
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.vb
│ │ │ │ └── Settings.settings
│ │ │ ├── Program.vb
│ │ │ ├── Render.hlsl
│ │ │ ├── Render.ps
│ │ │ ├── Render.vs
│ │ │ └── Tutorial02_WinFormsControl.vbproj
│ │ │ ├── D3D11Tutorial02_WinFormsWindow
│ │ │ ├── Form1.Designer.vb
│ │ │ ├── Form1.resx
│ │ │ ├── Form1.vb
│ │ │ ├── My Project
│ │ │ │ ├── AssemblyInfo.vb
│ │ │ │ ├── Resources.Designer.vb
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.vb
│ │ │ │ └── Settings.settings
│ │ │ ├── Program.vb
│ │ │ ├── Render.hlsl
│ │ │ ├── Render.ps
│ │ │ ├── Render.vs
│ │ │ └── Tutorial02_WinFormsWindow.vbproj
│ │ │ └── D3D11Tutorials.sln
│ │ └── UtilitiesLibrary
│ │ ├── D3DUtilities
│ │ ├── Camera
│ │ │ └── Camera.vb
│ │ ├── Direct3DUtilities.vbproj
│ │ ├── Math
│ │ │ ├── Matrix.vb
│ │ │ └── MatrixUtilities.vb
│ │ ├── My Project
│ │ │ └── AssemblyInfo.vb
│ │ └── Texture
│ │ │ └── TextureLoader.vb
│ │ └── MeshLoader
│ │ ├── AirplaneMesh.vb
│ │ ├── MeshLoader.vbproj
│ │ ├── My Project
│ │ └── AssemblyInfo.vb
│ │ ├── Texturizer.vb
│ │ ├── XMesh.fx
│ │ ├── XMesh.fxo
│ │ ├── XMesh.vb
│ │ ├── XMeshLoader.XDataObject.vb
│ │ ├── XMeshLoader.vb
│ │ └── XMeshManager.vb
├── ExplorerBrowser
│ ├── CS
│ │ ├── ExplorerBrowser.sln
│ │ ├── WPF
│ │ │ └── WPFExplorerBrowserDemo
│ │ │ │ ├── App.xaml
│ │ │ │ ├── App.xaml.cs
│ │ │ │ ├── ExplorerBrowserTestWindow.xaml
│ │ │ │ ├── ExplorerBrowserTestWindow.xaml.cs
│ │ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ │ └── WPFExplorerBrowserDemo.csproj
│ │ └── WinForms
│ │ │ ├── ExplorerBrowserDemo.csproj
│ │ │ ├── ExplorerBrowserTestForm.Designer.cs
│ │ │ ├── ExplorerBrowserTestForm.cs
│ │ │ ├── ExplorerBrowserTestForm.resx
│ │ │ ├── Program.cs
│ │ │ └── Properties
│ │ │ ├── AssemblyInfo.cs
│ │ │ ├── Resources.Designer.cs
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.cs
│ │ │ └── Settings.settings
│ └── VB
│ │ ├── ExplorerBrowser.sln
│ │ ├── WPF
│ │ └── WPFExplorerBrowserDemo
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── ExplorerBrowserTestWindow.xaml
│ │ │ ├── ExplorerBrowserTestWindow.xaml.vb
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ └── WPFExplorerBrowserDemo.vbproj
│ │ └── WinForms
│ │ ├── ExplorerBrowserDemo.vbproj
│ │ ├── ExplorerBrowserTestForm.Designer.vb
│ │ ├── ExplorerBrowserTestForm.resx
│ │ ├── ExplorerBrowserTestForm.vb
│ │ ├── My Project
│ │ ├── AssemblyInfo.vb
│ │ ├── Resources.Designer.vb
│ │ ├── Resources.resx
│ │ ├── Settings.Designer.vb
│ │ └── Settings.settings
│ │ └── Program.vb
├── ExtendedLinguisticServices
│ ├── ELSDemo
│ │ ├── CS
│ │ │ ├── ELSSamples.csproj
│ │ │ ├── ELSSamples.sln
│ │ │ ├── Program.cs
│ │ │ └── Properties
│ │ │ │ └── AssemblyInfo.cs
│ │ └── VB
│ │ │ ├── ELSSamples.sln
│ │ │ ├── ELSSamples.vbproj
│ │ │ ├── My Project
│ │ │ └── AssemblyInfo.vb
│ │ │ └── Program.vb
│ └── Transliterator
│ │ ├── CS
│ │ ├── Program.cs
│ │ ├── Properties
│ │ │ ├── AssemblyInfo.cs
│ │ │ ├── Resources.Designer.cs
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.cs
│ │ │ └── Settings.settings
│ │ ├── ScrollbarTextBox.cs
│ │ ├── Transliterator.Designer.cs
│ │ ├── Transliterator.cs
│ │ ├── Transliterator.csproj
│ │ ├── Transliterator.resx
│ │ ├── Transliterator.sln
│ │ └── sample.txt
│ │ └── VB
│ │ ├── My Project
│ │ ├── AssemblyInfo.vb
│ │ ├── Resources.Designer.vb
│ │ ├── Resources.resx
│ │ ├── Settings.Designer.vb
│ │ └── Settings.settings
│ │ ├── Program.vb
│ │ ├── ScrollbarTextBox.vb
│ │ ├── Transliterator.Designer.vb
│ │ ├── Transliterator.resx
│ │ ├── Transliterator.sln
│ │ ├── Transliterator.vb
│ │ ├── Transliterator.vbproj
│ │ └── sample.txt
├── HandlerSamples
│ ├── HandlerSamples.csproj
│ ├── HandlerSamples.sln
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ ├── Readme.txt
│ ├── SampleFile.xyz
│ ├── SampleFile.xyz2
│ ├── ThumbnailProviderDemo.cs
│ ├── ThumbnailProviderDemo2.cs
│ ├── WPFPreviewHandlerDemo.cs
│ ├── WinformsPreviewHandlerDemo.cs
│ ├── WpfPreviewHandlerDemoControl.xaml
│ ├── WpfPreviewHandlerDemoControl.xaml.cs
│ └── XyzFileDefinition.cs
├── NetworkDemo
│ ├── CS
│ │ ├── App.xaml
│ │ ├── App.xaml.cs
│ │ ├── NetworkDemo.csproj
│ │ ├── NetworkDemo.sln
│ │ ├── Properties
│ │ │ ├── AssemblyInfo.cs
│ │ │ ├── Resources.Designer.cs
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.cs
│ │ │ └── Settings.settings
│ │ ├── Window1.xaml
│ │ └── Window1.xaml.cs
│ └── VB
│ │ ├── Application.xaml
│ │ ├── Application.xaml.vb
│ │ ├── My Project
│ │ ├── AssemblyInfo.vb
│ │ ├── Resources.Designer.vb
│ │ ├── Resources.resx
│ │ ├── Settings.Designer.vb
│ │ └── Settings.settings
│ │ ├── NetworkDemo.sln
│ │ ├── NetworkDemo.vbproj
│ │ ├── Window1.xaml
│ │ └── Window1.xaml.vb
├── PowerMgmtDemo
│ ├── CS
│ │ ├── PowerMgmtDemo.sln
│ │ └── PowerMgmtDemo
│ │ │ ├── App.xaml
│ │ │ ├── App.xaml.cs
│ │ │ ├── MyPowerSettings.cs
│ │ │ ├── PowerMgmtDemo.csproj
│ │ │ ├── Window1.xaml
│ │ │ ├── Window1.xaml.cs
│ │ │ ├── YesNoConverter.cs
│ │ │ ├── powercfg.ico
│ │ │ ├── powercfg.png
│ │ │ └── properties
│ │ │ ├── assemblyinfo.cs
│ │ │ ├── resources.designer.cs
│ │ │ ├── resources.resx
│ │ │ ├── settings.designer.cs
│ │ │ └── settings.settings
│ └── VB
│ │ ├── PowerMgmtDemo.sln
│ │ └── PowerMgmtDemo
│ │ ├── Application.xaml
│ │ ├── Application.xaml.vb
│ │ ├── My Project
│ │ ├── AssemblyInfo.vb
│ │ ├── Resources.Designer.vb
│ │ ├── Resources.resx
│ │ ├── Settings.Designer.vb
│ │ └── Settings.settings
│ │ ├── MyPowerSettings.vb
│ │ ├── PowerMgmtDemo.vbproj
│ │ ├── Window1.xaml
│ │ ├── Window1.xaml.vb
│ │ ├── YesNoConverter.vb
│ │ ├── powercfg.ico
│ │ └── powercfg.png
├── Sensors
│ ├── CS
│ │ ├── AccelerationMeasurement
│ │ │ ├── AccelerationBar.Designer.cs
│ │ │ ├── AccelerationBar.cs
│ │ │ ├── AccelerationMeasurement.csproj
│ │ │ ├── Form1.Designer.cs
│ │ │ ├── Form1.cs
│ │ │ ├── Form1.resx
│ │ │ ├── Program.cs
│ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.settings
│ │ │ │ └── Settings2.Designer.cs
│ │ │ └── app.manifest
│ │ ├── AmbientLightMeasurement
│ │ │ ├── AmbientLightMeasurement.csproj
│ │ │ ├── Form1.Designer.cs
│ │ │ ├── Form1.cs
│ │ │ ├── Form1.resx
│ │ │ ├── Program.cs
│ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.settings
│ │ │ │ └── Settings2.Designer.cs
│ │ │ └── app.manifest
│ │ └── SensorsSamples.sln
│ └── VB
│ │ ├── AccelerationMeasurement
│ │ ├── AccelerationBar.Designer.vb
│ │ ├── AccelerationBar.vb
│ │ ├── AccelerationMeasurement.vbproj
│ │ ├── Form1.Designer.vb
│ │ ├── Form1.resx
│ │ ├── Form1.vb
│ │ ├── My Project
│ │ │ └── AssemblyInfo.vb
│ │ ├── Program.vb
│ │ └── app.manifest
│ │ ├── AmbientLightMeasurement
│ │ ├── AmbientLightMeasurement.vbproj
│ │ ├── Form1.Designer.vb
│ │ ├── Form1.resx
│ │ ├── Form1.vb
│ │ ├── My Project
│ │ │ └── AssemblyInfo.vb
│ │ ├── Program.vb
│ │ └── app.manifest
│ │ └── SensorsSamples.sln
├── Shell
│ ├── CommonFileDialogsDemo
│ │ ├── CS
│ │ │ ├── CommonFileDialogsDemo.sln
│ │ │ └── CommonFileDialogsDemo
│ │ │ │ ├── CommonFileDialogsDemo.csproj
│ │ │ │ ├── Form1.Designer.cs
│ │ │ │ ├── Form1.cs
│ │ │ │ ├── Form1.resx
│ │ │ │ ├── Program.cs
│ │ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ │ ├── Sample Files
│ │ │ │ ├── test.docx
│ │ │ │ └── test.jpg
│ │ │ │ ├── SubItemsForm.Designer.cs
│ │ │ │ ├── SubItemsForm.cs
│ │ │ │ └── SubItemsForm.resx
│ │ └── VB
│ │ │ ├── CommonFileDialogsDemo.sln
│ │ │ └── CommonFileDialogsDemo
│ │ │ ├── CommonFileDialogsDemo.vbproj
│ │ │ ├── Form1.Designer.vb
│ │ │ ├── Form1.resx
│ │ │ ├── Form1.vb
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── Program.vb
│ │ │ ├── Sample Files
│ │ │ ├── test.docx
│ │ │ └── test.jpg
│ │ │ ├── SubItemsForm.Designer.vb
│ │ │ ├── SubItemsForm.resx
│ │ │ └── SubItemsForm.vb
│ ├── CustomCommonFileDialogsDemo
│ │ ├── CS
│ │ │ ├── CustomFileDialogsDemo.csproj
│ │ │ ├── CustomFileDialogsDemo.sln
│ │ │ ├── myapp.xaml
│ │ │ ├── myapp.xaml.cs
│ │ │ ├── properties
│ │ │ │ ├── assemblyinfo.cs
│ │ │ │ ├── resources.designer.cs
│ │ │ │ ├── resources.resx
│ │ │ │ ├── settings.designer.cs
│ │ │ │ └── settings.settings
│ │ │ ├── window1.xaml
│ │ │ └── window1.xaml.cs
│ │ └── VB
│ │ │ ├── CustomFileDialogsDemo.sln
│ │ │ ├── CustomFileDialogsDemo.vbproj
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── MyApp.xaml
│ │ │ ├── MyApp.xaml.vb
│ │ │ ├── Window1.xaml
│ │ │ └── Window1.xaml.vb
│ ├── DragAndDrop
│ │ ├── CS
│ │ │ └── WPF
│ │ │ │ ├── ShellObjectDragAndDrop.sln
│ │ │ │ └── ShellObjectDragAndDrop
│ │ │ │ ├── App.xaml
│ │ │ │ ├── App.xaml.cs
│ │ │ │ ├── DragAndDropWindow.xaml
│ │ │ │ ├── DragAndDropWindow.xaml.cs
│ │ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ │ └── ShellObjectDragAndDropDemo.csproj
│ │ └── VB
│ │ │ └── WPF
│ │ │ ├── ShellObjectDragAndDrop.sln
│ │ │ └── ShellObjectDragAndDrop
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── DragAndDropWindow.xaml
│ │ │ ├── DragAndDropWindow.xaml.vb
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ └── ShellObjectDragAndDropDemo.vbproj
│ ├── KnownFoldersBrowser
│ │ ├── CS
│ │ │ ├── KnownFoldersBrowser.sln
│ │ │ └── KnownFoldersBrowser
│ │ │ │ ├── App.xaml
│ │ │ │ ├── App.xaml.cs
│ │ │ │ ├── KnownFoldersBrowser.csproj
│ │ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ │ ├── Window1.xaml
│ │ │ │ └── Window1.xaml.cs
│ │ └── VB
│ │ │ ├── KnownFoldersBrowser.sln
│ │ │ └── KnownFoldersBrowser
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── KnownFoldersBrowser.vbproj
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── Window1.xaml
│ │ │ └── Window1.xaml.vb
│ ├── PicturePropertiesEditor
│ │ ├── CS
│ │ │ ├── App.xaml
│ │ │ ├── App.xaml.cs
│ │ │ ├── Controls
│ │ │ │ ├── RatingControl.xaml
│ │ │ │ ├── RatingControl.xaml.cs
│ │ │ │ └── ZOrderStackPanel.cs
│ │ │ ├── PicturePropertiesEditor.csproj
│ │ │ ├── PicturePropertiesEditor.sln
│ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ ├── Window1.xaml
│ │ │ ├── Window1.xaml.cs
│ │ │ └── app.manifest
│ │ └── VB
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── Controls
│ │ │ ├── RatingControl.xaml
│ │ │ ├── RatingControl.xaml.vb
│ │ │ └── ZOrderStackPanel.vb
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── PicturePropertiesEditor.sln
│ │ │ ├── PicturePropertiesEditor.vbproj
│ │ │ ├── Window1.xaml
│ │ │ ├── Window1.xaml.vb
│ │ │ └── app.manifest
│ ├── PropertyEditDemo
│ │ ├── CS
│ │ │ └── PropertyEdit
│ │ │ │ ├── PropertyEdit.cs
│ │ │ │ ├── PropertyEdit.csproj
│ │ │ │ └── PropertyEdit.sln
│ │ └── VB
│ │ │ └── PropertyEdit
│ │ │ ├── PropertyEdit.sln
│ │ │ ├── PropertyEdit.vb
│ │ │ └── PropertyEdit.vbproj
│ ├── SearchApplication
│ │ ├── CS
│ │ │ └── SearchApp
│ │ │ │ ├── AdvancedSearch.xaml
│ │ │ │ ├── AdvancedSearch.xaml.cs
│ │ │ │ ├── App.xaml
│ │ │ │ ├── App.xaml.cs
│ │ │ │ ├── Controls
│ │ │ │ ├── RatingControl.xaml
│ │ │ │ ├── RatingControl.xaml.cs
│ │ │ │ └── SearchTextBox.cs
│ │ │ │ ├── GlassHelper.cs
│ │ │ │ ├── Images
│ │ │ │ ├── Back_Button_256.png
│ │ │ │ ├── Find_Search.ico
│ │ │ │ ├── Find_Search_64.png
│ │ │ │ ├── Forward_Button_256.png
│ │ │ │ ├── Help-32.png
│ │ │ │ ├── clear.png
│ │ │ │ ├── search.png
│ │ │ │ └── search_adv.png
│ │ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ └── Resources.resx
│ │ │ │ ├── SearchApp.csproj
│ │ │ │ ├── SearchApp.sln
│ │ │ │ ├── Themes
│ │ │ │ ├── Generic.xaml
│ │ │ │ └── GlassButton.xaml
│ │ │ │ ├── Window1.xaml
│ │ │ │ ├── Window1.xaml.cs
│ │ │ │ ├── app.config
│ │ │ │ └── app.manifest
│ │ └── VB
│ │ │ └── SearchApp
│ │ │ ├── AdvancedSearch.xaml
│ │ │ ├── AdvancedSearch.xaml.vb
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── Controls
│ │ │ ├── RatingControl.xaml
│ │ │ ├── RatingControl.xaml.vb
│ │ │ └── SearchTextBox.vb
│ │ │ ├── GlassHelper.vb
│ │ │ ├── Images
│ │ │ ├── Back_Button_256.png
│ │ │ ├── Find_Search.ico
│ │ │ ├── Find_Search_64.png
│ │ │ ├── Forward_Button_256.png
│ │ │ ├── Help-32.png
│ │ │ ├── clear.png
│ │ │ ├── search.png
│ │ │ └── search_adv.png
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── SearchApp.sln
│ │ │ ├── SearchApp.vbproj
│ │ │ ├── Themes
│ │ │ ├── Generic.xaml
│ │ │ └── GlassButton.xaml
│ │ │ ├── Window1.xaml
│ │ │ ├── Window1.xaml.vb
│ │ │ ├── app.config
│ │ │ └── app.manifest
│ ├── ShellHierarchyTreeDemo
│ │ ├── CS
│ │ │ ├── App.xaml
│ │ │ ├── App.xaml.cs
│ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ ├── ShellHierarchyTreeDemo.csproj
│ │ │ ├── ShellHierarchyTreeDemo.sln
│ │ │ ├── Window1.xaml
│ │ │ └── Window1.xaml.cs
│ │ └── VB
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── ShellHierarchyTreeDemo.sln
│ │ │ ├── ShellHierarchyTreeDemo.vbproj
│ │ │ ├── Window1.xaml
│ │ │ └── Window1.xaml.vb
│ ├── ShellThumbnailBrowserDemo
│ │ ├── CS
│ │ │ ├── ThumbnailBrowserDemo.sln
│ │ │ └── ThumbnailBrowserDemo
│ │ │ │ ├── Program.cs
│ │ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ │ ├── ShellThumbnailBrowserDemo.csproj
│ │ │ │ ├── ThumbnailBrowser.Designer.cs
│ │ │ │ ├── ThumbnailBrowser.cs
│ │ │ │ ├── ThumbnailBrowser.ico
│ │ │ │ └── ThumbnailBrowser.resx
│ │ └── VB
│ │ │ ├── ThumbnailBrowserDemo.sln
│ │ │ └── ThumbnailBrowserDemo
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── Program.vb
│ │ │ ├── ShellThumbnailBrowserDemo.vbproj
│ │ │ ├── ThumbnailBrowser.Designer.vb
│ │ │ ├── ThumbnailBrowser.ico
│ │ │ ├── ThumbnailBrowser.resx
│ │ │ └── ThumbnailBrowser.vb
│ ├── StarBackupUsingLibraries
│ │ ├── CS
│ │ │ ├── App.xaml
│ │ │ ├── BackupProcessPage.xaml
│ │ │ ├── BackupProcessPage.xaml.cs
│ │ │ ├── Icons
│ │ │ │ └── BackupRestore.ico
│ │ │ ├── MainWindow.xaml
│ │ │ ├── MainWindow.xaml.cs
│ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ └── Resources.resx
│ │ │ ├── StarBackup.sln
│ │ │ ├── StarBackupHelper.cs
│ │ │ ├── StarBackupMain.xaml
│ │ │ ├── StarBackupMain.xaml.cs
│ │ │ ├── StarBackupUsingLibraries.csproj
│ │ │ ├── StartBackupPage.xaml
│ │ │ ├── StartBackupPage.xaml.cs
│ │ │ ├── Wizard
│ │ │ │ ├── WizardDialogBox.xaml
│ │ │ │ ├── WizardDialogBox.xaml.cs
│ │ │ │ ├── WizardLauncher.cs
│ │ │ │ ├── WizardResult.cs
│ │ │ │ ├── WizardReturnEventArgs.cs
│ │ │ │ └── WizardReturnEventHandler.cs
│ │ │ ├── commandlinkwpf.xaml
│ │ │ └── commandlinkwpf.xaml.cs
│ │ └── VB
│ │ │ ├── Application.xaml
│ │ │ ├── BackupProcessPage.xaml
│ │ │ ├── BackupProcessPage.xaml.vb
│ │ │ ├── Icons
│ │ │ └── BackupRestore.ico
│ │ │ ├── MainWindow.xaml
│ │ │ ├── MainWindow.xaml.vb
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ └── Resources.resx
│ │ │ ├── StarBackup.sln
│ │ │ ├── StarBackupHelper.vb
│ │ │ ├── StarBackupMain.xaml
│ │ │ ├── StarBackupMain.xaml.vb
│ │ │ ├── StarBackupUsingLibraries.vbproj
│ │ │ ├── StartBackupPage.xaml
│ │ │ ├── StartBackupPage.xaml.vb
│ │ │ ├── Wizard
│ │ │ ├── WizardDialogBox.xaml
│ │ │ ├── WizardDialogBox.xaml.vb
│ │ │ ├── WizardLauncher.vb
│ │ │ ├── WizardResult.vb
│ │ │ ├── WizardReturnEventArgs.vb
│ │ │ └── WizardReturnEventHandler.vb
│ │ │ ├── commandlinkwpf.xaml
│ │ │ └── commandlinkwpf.xaml.vb
│ ├── StockIconsDemo
│ │ ├── CS
│ │ │ ├── StockIconsDemo.sln
│ │ │ └── StockIconsDemo
│ │ │ │ ├── App.xaml
│ │ │ │ ├── App.xaml.cs
│ │ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ │ ├── StockIconsDemo.csproj
│ │ │ │ ├── Window1.xaml
│ │ │ │ └── Window1.xaml.cs
│ │ └── VB
│ │ │ ├── StockIconsDemo.sln
│ │ │ └── StockIconsDemo
│ │ │ ├── Application.xaml
│ │ │ ├── Application.xaml.vb
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── StockIconsDemo.vbproj
│ │ │ ├── Window1.xaml
│ │ │ └── Window1.xaml.vb
│ ├── TabbedThumbnailDemo
│ │ ├── CS
│ │ │ └── Winforms
│ │ │ │ ├── FavoritesWindow.Designer.cs
│ │ │ │ ├── FavoritesWindow.cs
│ │ │ │ ├── FavoritesWindow.resx
│ │ │ │ ├── Form1.Designer.cs
│ │ │ │ ├── Form1.cs
│ │ │ │ ├── Form1.resx
│ │ │ │ ├── Program.cs
│ │ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ │ ├── Resources
│ │ │ │ ├── copy.ico
│ │ │ │ ├── cut.ico
│ │ │ │ ├── nextArrow.ico
│ │ │ │ ├── paste.ico
│ │ │ │ ├── prevArrow.ico
│ │ │ │ ├── refresh.ico
│ │ │ │ └── selectAll.ico
│ │ │ │ ├── TabbedThumbnailDemoWinforms.csproj
│ │ │ │ └── TabbedThumbnailDemoWinforms.sln
│ │ └── VB
│ │ │ └── Winforms
│ │ │ ├── FavoritesWindow.Designer.vb
│ │ │ ├── FavoritesWindow.resx
│ │ │ ├── FavoritesWindow.vb
│ │ │ ├── Form1.Designer.vb
│ │ │ ├── Form1.resx
│ │ │ ├── Form1.vb
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── Program.vb
│ │ │ ├── Resources
│ │ │ ├── Resources.resx
│ │ │ ├── copy.ico
│ │ │ ├── cut.ico
│ │ │ ├── nextArrow.ico
│ │ │ ├── paste.ico
│ │ │ ├── prevArrow.ico
│ │ │ ├── refresh.ico
│ │ │ └── selectAll.ico
│ │ │ ├── TabbedThumbnailDemoWinforms.sln
│ │ │ └── TabbedThumbnailDemoWinforms.vbproj
│ ├── TaskbarDemo
│ │ ├── CS
│ │ │ ├── RegistrationHelper
│ │ │ │ ├── Properties
│ │ │ │ │ └── AssemblyInfo.cs
│ │ │ │ ├── RegistrationHelper.csproj
│ │ │ │ └── RegistrationHelperMain.cs
│ │ │ ├── TaskbarDemo.sln
│ │ │ └── TaskbarDemo
│ │ │ │ ├── ChildDocument.Designer.cs
│ │ │ │ ├── ChildDocument.cs
│ │ │ │ ├── ChildDocument.resx
│ │ │ │ ├── Program.cs
│ │ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ │ ├── RegistrationHelper.cs
│ │ │ │ ├── Resources
│ │ │ │ ├── Green.ico
│ │ │ │ ├── Red.ico
│ │ │ │ ├── Taskbar.ico
│ │ │ │ └── Yellow.ico
│ │ │ │ ├── TaskbarDemo.csproj
│ │ │ │ ├── TaskbarDemoMainForm.Designer.cs
│ │ │ │ ├── TaskbarDemoMainForm.cs
│ │ │ │ ├── TaskbarDemoMainForm.resx
│ │ │ │ └── app.manifest
│ │ └── VB
│ │ │ ├── RegistrationHelper
│ │ │ ├── My Project
│ │ │ │ └── AssemblyInfo.vb
│ │ │ ├── RegistrationHelper.vbproj
│ │ │ └── RegistrationHelperMain.vb
│ │ │ ├── TaskbarDemo.sln
│ │ │ └── TaskbarDemo
│ │ │ ├── ChildDocument.Designer.vb
│ │ │ ├── ChildDocument.resx
│ │ │ ├── ChildDocument.vb
│ │ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ │ ├── Program.vb
│ │ │ ├── RegistrationHelper.vb
│ │ │ ├── Resources
│ │ │ ├── Green.ico
│ │ │ ├── Red.ico
│ │ │ ├── Taskbar.ico
│ │ │ └── Yellow.ico
│ │ │ ├── TaskbarDemo.vbproj
│ │ │ ├── TaskbarDemoMainForm.Designer.vb
│ │ │ ├── TaskbarDemoMainForm.resx
│ │ │ ├── TaskbarDemoMainForm.vb
│ │ │ └── app.manifest
│ └── ThumbnailToolbarDemo
│ │ ├── CS
│ │ ├── WPF
│ │ │ ├── App.xaml
│ │ │ ├── App.xaml.cs
│ │ │ ├── Icons
│ │ │ │ ├── first.ico
│ │ │ │ ├── last.ico
│ │ │ │ ├── nextArrow.ico
│ │ │ │ └── prevArrow.ico
│ │ │ ├── Properties
│ │ │ │ ├── AssemblyInfo.cs
│ │ │ │ ├── Resources.Designer.cs
│ │ │ │ ├── Resources.resx
│ │ │ │ ├── Settings.Designer.cs
│ │ │ │ └── Settings.settings
│ │ │ ├── ThumbnailToolbarDemoWPF.csproj
│ │ │ ├── ThumbnailToolbarDemoWPF.sln
│ │ │ ├── Window1.xaml
│ │ │ ├── Window1.xaml.cs
│ │ │ └── app.manifest
│ │ └── Winforms
│ │ │ ├── Form1.Designer.cs
│ │ │ ├── Form1.cs
│ │ │ ├── Form1.resx
│ │ │ ├── Program.cs
│ │ │ ├── Properties
│ │ │ ├── AssemblyInfo.cs
│ │ │ ├── Resources.Designer.cs
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.cs
│ │ │ └── Settings.settings
│ │ │ ├── Resources
│ │ │ ├── first.ico
│ │ │ ├── last.ico
│ │ │ ├── nextArrow.ico
│ │ │ └── prevArrow.ico
│ │ │ ├── ThumbnailToolbarDemoWinforms.csproj
│ │ │ ├── ThumbnailToolbarDemoWinforms.sln
│ │ │ └── app.manifest
│ │ └── VB
│ │ ├── WPF
│ │ ├── Application.xaml
│ │ ├── Application.xaml.vb
│ │ ├── Icons
│ │ │ ├── first.ico
│ │ │ ├── last.ico
│ │ │ ├── nextArrow.ico
│ │ │ └── prevArrow.ico
│ │ ├── My Project
│ │ │ ├── AssemblyInfo.vb
│ │ │ ├── Resources.Designer.vb
│ │ │ ├── Resources.resx
│ │ │ ├── Settings.Designer.vb
│ │ │ └── Settings.settings
│ │ ├── ThumbnailToolbarDemoWPF.sln
│ │ ├── ThumbnailToolbarDemoWPF.vbproj
│ │ ├── Window1.xaml
│ │ ├── Window1.xaml.vb
│ │ └── app.manifest
│ │ └── Winforms
│ │ ├── Form1.Designer.vb
│ │ ├── Form1.resx
│ │ ├── Form1.vb
│ │ ├── My Project
│ │ ├── AssemblyInfo.vb
│ │ ├── Resources.Designer.vb
│ │ ├── Resources.resx
│ │ ├── Settings.Designer.vb
│ │ └── Settings.settings
│ │ ├── Program.vb
│ │ ├── Resources
│ │ ├── first.ico
│ │ ├── last.ico
│ │ ├── nextArrow.ico
│ │ └── prevArrow.ico
│ │ ├── ThumbnailToolbarDemoWinforms.sln
│ │ ├── ThumbnailToolbarDemoWinforms.vbproj
│ │ └── app.manifest
├── ShellObjectWatcherSampleWPF
│ ├── App.xaml
│ ├── App.xaml.cs
│ ├── MainWindow.xaml
│ ├── MainWindow.xaml.cs
│ ├── Properties
│ │ ├── AssemblyInfo.cs
│ │ ├── Resources.Designer.cs
│ │ ├── Resources.resx
│ │ ├── Settings.Designer.cs
│ │ └── Settings.settings
│ ├── ShellObjectWatcherSampleWPF.csproj
│ └── ShellObjectWatcherSampleWPF.sln
└── TaskDialogDemo
│ ├── CS
│ ├── TaskDialogDemo.sln
│ └── TaskDialogDemo
│ │ ├── Program.cs
│ │ ├── Properties
│ │ ├── AssemblyInfo.cs
│ │ ├── Resources.Designer.cs
│ │ ├── Resources.resx
│ │ ├── Settings.Designer.cs
│ │ └── Settings.settings
│ │ ├── TaskDialogDemo.csproj
│ │ ├── TestHarness.Designer.cs
│ │ ├── TestHarness.cs
│ │ ├── TestHarness.resx
│ │ └── app.manifest
│ └── VB
│ ├── TaskDialogDemo.sln
│ └── TaskDialogDemo
│ ├── My Project
│ ├── AssemblyInfo.vb
│ ├── Resources.Designer.vb
│ ├── Resources.resx
│ ├── Settings.Designer.vb
│ └── Settings.settings
│ ├── Program.vb
│ ├── TaskDialogDemo.vbproj
│ ├── TestHarness.Designer.vb
│ ├── TestHarness.resx
│ ├── TestHarness.vb
│ └── app.manifest
├── Tests
├── Core
│ ├── CoreTests.csproj
│ ├── NetworkList
│ │ └── NetworkListManagerTests.cs
│ ├── PowerManagement
│ │ ├── BatteryStateTests.cs
│ │ └── PowerManagerTests.cs
│ └── PropertySystem
│ │ ├── PropVariantTests.cs
│ │ └── PropertyKeyTests.cs
├── ExtendedLinguisticServices
│ ├── ExtendedLinguisticServicesTests.csproj
│ ├── LinguisticExceptionTests.cs
│ └── MappingServiceTests.cs
├── Sensors
│ ├── Metadata
│ │ └── SensorDescriptionAttributeTests.cs
│ ├── Sensors
│ │ ├── Light
│ │ │ ├── AmbientLightSensorTests.cs
│ │ │ └── LuminousIntensityTests.cs
│ │ ├── Motion
│ │ │ └── Accelerometer3DTests.cs
│ │ └── UnknownSensorTests.cs
│ └── SensorsTests.csproj
├── Shell
│ ├── KnownFolders
│ │ ├── KnownFolderHelperTests.cs
│ │ └── KnownFoldersTests.cs
│ ├── PropertySystem
│ │ └── PropertySystemTests.cs
│ ├── ShellObjectWatcher
│ │ └── ShellObjectWatcherTests.cs
│ ├── ShellTests.csproj
│ └── StockIcons
│ │ └── StockIconsTests.cs
├── ShellExtensionTests
│ ├── PreviewHandlers
│ │ ├── PreviewHandlerTestSamples.cs
│ │ ├── PreviewHandlerTests.cs
│ │ ├── WinFormsPreviewHandlerSampleForm.Designer.cs
│ │ ├── WinFormsPreviewHandlerSampleForm.cs
│ │ └── WinFormsPreviewHandlerSampleForm.resx
│ ├── Properties
│ │ └── AssemblyInfo.cs
│ ├── ShellExtensionTests.csproj
│ └── ThumbnailProviders
│ │ ├── ThumbnailProviderTestSamples.cs
│ │ └── ThumbnailProviderTests.cs
├── Tests README.txt
├── Tests.sln
├── Tests.xunit
└── Tests10.sln
└── WindowsAPICodePack
├── Core
├── AppRestartRecovery
│ ├── ApplicationRecoveryException.cs
│ ├── ApplicationRestartRecoveryManager.cs
│ ├── RecoveryData.cs
│ ├── RecoverySettings.cs
│ ├── RestartRestrictions.cs
│ └── RestartSettings.cs
├── Core.csproj
├── CustomDictionary.xml
├── Dialogs
│ ├── Common
│ │ ├── DialogControl.cs
│ │ ├── DialogControlCollection.cs
│ │ ├── DialogsDefaults.cs
│ │ └── IDialogControlHost.cs
│ └── TaskDialogs
│ │ ├── TaskDialog.cs
│ │ ├── TaskDialogBar.cs
│ │ ├── TaskDialogButton.cs
│ │ ├── TaskDialogButtonBase.cs
│ │ ├── TaskDialogClosingEventArgs.cs
│ │ ├── TaskDialogCommandLink.cs
│ │ ├── TaskDialogControl.cs
│ │ ├── TaskDialogDefaults.cs
│ │ ├── TaskDialogExpandedInfoMode.cs
│ │ ├── TaskDialogHyperlinkClickedEventArgs.cs
│ │ ├── TaskDialogProgressBar.cs
│ │ ├── TaskDialogProgressBarState.cs
│ │ ├── TaskDialogRadioButton.cs
│ │ ├── TaskDialogResult.cs
│ │ ├── TaskDialogStandardButton.cs
│ │ ├── TaskDialogStandardIcon.cs
│ │ ├── TaskDialogStartupLocation.cs
│ │ └── TaskDialogTickEventArgs.cs
├── GlobalSuppressions.cs
├── Interop
│ ├── AppRestartRecovery
│ │ └── AppRestartRecoveryNativeMethods.cs
│ ├── CoreErrorHelper.cs
│ ├── CoreHelpers.cs
│ ├── CoreNativeMethods.cs
│ ├── Dialogs
│ │ └── DialogShowState.cs
│ ├── NetworkList
│ │ ├── INetwork.cs
│ │ ├── INetworkConnection.cs
│ │ ├── INetworkListManager.cs
│ │ └── NetworkListManagerClass.cs
│ ├── PowerManagement
│ │ └── PowerManagementNativeMethods.cs
│ ├── TaskDialogs
│ │ ├── NativeTaskDialog.cs
│ │ ├── NativeTaskDialogSettings.cs
│ │ └── TaskDialogNativeMethods.cs
│ └── WindowMessage.cs
├── NetworkList
│ ├── Network.cs
│ ├── NetworkCollection.cs
│ ├── NetworkConnection.cs
│ ├── NetworkConnectionCollection.cs
│ ├── NetworkListEnums.cs
│ └── NetworkListManager.cs
├── PowerManagement
│ ├── BatteryState.cs
│ ├── EventManager.cs
│ ├── ExecutionState.cs
│ ├── MessageManager.cs
│ ├── PersonalityGuids.cs
│ ├── Power.cs
│ ├── PowerManager.cs
│ ├── PowerManagerException.cs
│ ├── PowerPersonality.cs
│ └── PowerSource.cs
├── Properties
│ └── AssemblyInfo.cs
├── PropertySystem
│ ├── PropVariant.cs
│ ├── PropVariantNativeMethods.cs
│ └── PropertyKey.cs
├── Resources
│ ├── LocalizedMessages.Designer.cs
│ └── LocalizedMessages.resx
└── SafeHandles
│ ├── SafeIconHandle.cs
│ ├── SafeRegionHandle.cs
│ ├── SafeWindowHandle.cs
│ └── ZeroInvalidHandle.cs
├── DirectX
├── DirectX.sln
└── DirectX
│ ├── AllTypes.h
│ ├── AssemblyInfo.cpp
│ ├── AutoIUnknown.cpp
│ ├── AutoIUnknown.h
│ ├── AutoPointer.cpp
│ ├── AutoPointer.h
│ ├── CodeAnalysisDictionary.xml
│ ├── CommonEnums.h
│ ├── CommonUtils.cpp
│ ├── CommonUtils.h
│ ├── Convert.cpp
│ ├── Convert.h
│ ├── DXGI
│ ├── DXGIAdapter.cpp
│ ├── DXGIAdapter.h
│ ├── DXGIAdapter1.cpp
│ ├── DXGIAdapter1.h
│ ├── DXGIDevice.cpp
│ ├── DXGIDevice.h
│ ├── DXGIDevice1.cpp
│ ├── DXGIDevice1.h
│ ├── DXGIDeviceSubObject.cpp
│ ├── DXGIDeviceSubObject.h
│ ├── DXGIEnums.h
│ ├── DXGIException.cpp
│ ├── DXGIException.h
│ ├── DXGIFactory.cpp
│ ├── DXGIFactory.h
│ ├── DXGIFactory1.cpp
│ ├── DXGIFactory1.h
│ ├── DXGIKeyedMutex.cpp
│ ├── DXGIKeyedMutex.h
│ ├── DXGIObject.cpp
│ ├── DXGIObject.h
│ ├── DXGIOutput.cpp
│ ├── DXGIOutput.h
│ ├── DXGIResource.cpp
│ ├── DXGIResource.h
│ ├── DXGIStructs.cpp
│ ├── DXGIStructs.h
│ ├── DXGISurface.cpp
│ ├── DXGISurface.h
│ ├── DXGISurface1.cpp
│ ├── DXGISurface1.h
│ ├── DXGISwapChain.cpp
│ └── DXGISwapChain.h
│ ├── Direct2D
│ ├── D2DCommon.h
│ ├── D2DCustom.cpp
│ ├── D2DEnums.h
│ ├── D2DException.h
│ ├── D2DGeometrySink.cpp
│ ├── D2DGeometrySink.h
│ ├── D2DInterfaces.cpp
│ ├── D2DInterfaces.h
│ ├── D2DInteropTypes.h
│ ├── D2DPointAndTangent.h
│ ├── D2DStructs.cpp
│ ├── D2DStructs.h
│ ├── D2DTessellationSink.cpp
│ └── D2DTessellationSink.h
│ ├── Direct3D10
│ ├── D3D10Asynchronous.cpp
│ ├── D3D10Asynchronous.h
│ ├── D3D10BlendState.cpp
│ ├── D3D10BlendState.h
│ ├── D3D10BlendState1.cpp
│ ├── D3D10BlendState1.h
│ ├── D3D10Blob.cpp
│ ├── D3D10Blob.h
│ ├── D3D10Buffer.cpp
│ ├── D3D10Buffer.h
│ ├── D3D10CheckCounterData.h
│ ├── D3D10Counter.cpp
│ ├── D3D10Counter.h
│ ├── D3D10Debug.cpp
│ ├── D3D10Debug.h
│ ├── D3D10DepthStencilState.cpp
│ ├── D3D10DepthStencilState.h
│ ├── D3D10DepthStencilView.cpp
│ ├── D3D10DepthStencilView.h
│ ├── D3D10Device.cpp
│ ├── D3D10Device.h
│ ├── D3D10Device1.cpp
│ ├── D3D10Device1.h
│ ├── D3D10DeviceChild.cpp
│ ├── D3D10DeviceChild.h
│ ├── D3D10Effect.cpp
│ ├── D3D10Effect.h
│ ├── D3D10EffectBlendVariable.cpp
│ ├── D3D10EffectBlendVariable.h
│ ├── D3D10EffectConstantBuffer.cpp
│ ├── D3D10EffectConstantBuffer.h
│ ├── D3D10EffectDepthStencilVariable.cpp
│ ├── D3D10EffectDepthStencilVariable.h
│ ├── D3D10EffectDepthStencilViewVariable.cpp
│ ├── D3D10EffectDepthStencilViewVariable.h
│ ├── D3D10EffectMatrixVariable.cpp
│ ├── D3D10EffectMatrixVariable.h
│ ├── D3D10EffectPass.cpp
│ ├── D3D10EffectPass.h
│ ├── D3D10EffectPool.cpp
│ ├── D3D10EffectPool.h
│ ├── D3D10EffectRasterizerVariable.cpp
│ ├── D3D10EffectRasterizerVariable.h
│ ├── D3D10EffectRenderTargetViewVariable.cpp
│ ├── D3D10EffectRenderTargetViewVariable.h
│ ├── D3D10EffectSamplerVariable.cpp
│ ├── D3D10EffectSamplerVariable.h
│ ├── D3D10EffectScalarVariable.cpp
│ ├── D3D10EffectScalarVariable.h
│ ├── D3D10EffectShaderResourceVariable.cpp
│ ├── D3D10EffectShaderResourceVariable.h
│ ├── D3D10EffectShaderVariable.cpp
│ ├── D3D10EffectShaderVariable.h
│ ├── D3D10EffectStringVariable.cpp
│ ├── D3D10EffectStringVariable.h
│ ├── D3D10EffectTechnique.cpp
│ ├── D3D10EffectTechnique.h
│ ├── D3D10EffectType.cpp
│ ├── D3D10EffectType.h
│ ├── D3D10EffectVariable.cpp
│ ├── D3D10EffectVariable.h
│ ├── D3D10EffectVectorVariable.cpp
│ ├── D3D10EffectVectorVariable.h
│ ├── D3D10Enums.h
│ ├── D3D10GeometryShader.cpp
│ ├── D3D10GeometryShader.h
│ ├── D3D10GeometryShaderPipelineStage.cpp
│ ├── D3D10GeometryShaderPipelineStage.h
│ ├── D3D10Include.cpp
│ ├── D3D10Include.h
│ ├── D3D10InfoQueue.cpp
│ ├── D3D10InfoQueue.h
│ ├── D3D10InputAssemblerPipelineStage.cpp
│ ├── D3D10InputAssemblerPipelineStage.h
│ ├── D3D10InputLayout.cpp
│ ├── D3D10InputLayout.h
│ ├── D3D10Multithread.cpp
│ ├── D3D10Multithread.h
│ ├── D3D10OutputMergerBlendState.h
│ ├── D3D10OutputMergerPipelineStage.cpp
│ ├── D3D10OutputMergerPipelineStage.h
│ ├── D3D10OutputMergerRenderTargets.h
│ ├── D3D10PipelineStage.cpp
│ ├── D3D10PipelineStage.h
│ ├── D3D10PixelShader.cpp
│ ├── D3D10PixelShader.h
│ ├── D3D10PixelShaderPipelineStage.cpp
│ ├── D3D10PixelShaderPipelineStage.h
│ ├── D3D10Predicate.cpp
│ ├── D3D10Predicate.h
│ ├── D3D10Query.cpp
│ ├── D3D10Query.h
│ ├── D3D10RasterizerPipelineStage.cpp
│ ├── D3D10RasterizerPipelineStage.h
│ ├── D3D10RasterizerState.cpp
│ ├── D3D10RasterizerState.h
│ ├── D3D10RenderTargetView.cpp
│ ├── D3D10RenderTargetView.h
│ ├── D3D10Resource.cpp
│ ├── D3D10Resource.h
│ ├── D3D10SamplerState.cpp
│ ├── D3D10SamplerState.h
│ ├── D3D10ShaderReflection.cpp
│ ├── D3D10ShaderReflection.h
│ ├── D3D10ShaderReflection1.cpp
│ ├── D3D10ShaderReflection1.h
│ ├── D3D10ShaderReflectionConstantBuffer.cpp
│ ├── D3D10ShaderReflectionConstantBuffer.h
│ ├── D3D10ShaderReflectionType.cpp
│ ├── D3D10ShaderReflectionType.h
│ ├── D3D10ShaderReflectionVariable.cpp
│ ├── D3D10ShaderReflectionVariable.h
│ ├── D3D10ShaderResourceView.cpp
│ ├── D3D10ShaderResourceView.h
│ ├── D3D10ShaderResourceView1.cpp
│ ├── D3D10ShaderResourceView1.h
│ ├── D3D10StateBlock.cpp
│ ├── D3D10StateBlock.h
│ ├── D3D10StateBlockMask.cpp
│ ├── D3D10StateBlockMask.h
│ ├── D3D10StreamOutputPipelineStage.cpp
│ ├── D3D10StreamOutputPipelineStage.h
│ ├── D3D10Structs.cpp
│ ├── D3D10Structs.h
│ ├── D3D10SwitchToRef.cpp
│ ├── D3D10SwitchToRef.h
│ ├── D3D10Texture1D.cpp
│ ├── D3D10Texture1D.h
│ ├── D3D10Texture2D.cpp
│ ├── D3D10Texture2D.h
│ ├── D3D10Texture3D.cpp
│ ├── D3D10Texture3D.h
│ ├── D3D10VertexShader.cpp
│ ├── D3D10VertexShader.h
│ ├── D3D10VertexShaderPipelineStage.cpp
│ ├── D3D10VertexShaderPipelineStage.h
│ ├── D3D10View.cpp
│ └── D3D10View.h
│ ├── Direct3D11
│ ├── D3D11Asynchronous.cpp
│ ├── D3D11Asynchronous.h
│ ├── D3D11BlendState.cpp
│ ├── D3D11BlendState.h
│ ├── D3D11Buffer.cpp
│ ├── D3D11Buffer.h
│ ├── D3D11CheckCounterData.h
│ ├── D3D11ClassInstance.cpp
│ ├── D3D11ClassInstance.h
│ ├── D3D11ClassLinkage.cpp
│ ├── D3D11ClassLinkage.h
│ ├── D3D11CommandList.cpp
│ ├── D3D11CommandList.h
│ ├── D3D11ComputeShader.cpp
│ ├── D3D11ComputeShader.h
│ ├── D3D11ComputeShaderPipelineStage.cpp
│ ├── D3D11ComputeShaderPipelineStage.h
│ ├── D3D11Counter.cpp
│ ├── D3D11Counter.h
│ ├── D3D11Debug.cpp
│ ├── D3D11Debug.h
│ ├── D3D11DepthStencilState.cpp
│ ├── D3D11DepthStencilState.h
│ ├── D3D11DepthStencilView.cpp
│ ├── D3D11DepthStencilView.h
│ ├── D3D11Device.cpp
│ ├── D3D11Device.h
│ ├── D3D11DeviceChild.cpp
│ ├── D3D11DeviceChild.h
│ ├── D3D11DeviceContext.cpp
│ ├── D3D11DeviceContext.h
│ ├── D3D11DomainShader.cpp
│ ├── D3D11DomainShader.h
│ ├── D3D11DomainShaderPipelineStage.cpp
│ ├── D3D11DomainShaderPipelineStage.h
│ ├── D3D11Enums.h
│ ├── D3D11GeometryShader.cpp
│ ├── D3D11GeometryShader.h
│ ├── D3D11GeometryShaderPipelineStage.cpp
│ ├── D3D11GeometryShaderPipelineStage.h
│ ├── D3D11HullShader.cpp
│ ├── D3D11HullShader.h
│ ├── D3D11HullShaderPipelineStage.cpp
│ ├── D3D11HullShaderPipelineStage.h
│ ├── D3D11InfoQueue.cpp
│ ├── D3D11InfoQueue.h
│ ├── D3D11InputAssemblerPipelineStage.cpp
│ ├── D3D11InputAssemblerPipelineStage.h
│ ├── D3D11InputLayout.cpp
│ ├── D3D11InputLayout.h
│ ├── D3D11OutputMergerBlendState.h
│ ├── D3D11OutputMergerPipelineStage.cpp
│ ├── D3D11OutputMergerPipelineStage.h
│ ├── D3D11OutputMergerRenderTargets.h
│ ├── D3D11PipelineStage.cpp
│ ├── D3D11PipelineStage.h
│ ├── D3D11PixelShader.cpp
│ ├── D3D11PixelShader.h
│ ├── D3D11PixelShaderPipelineStage.cpp
│ ├── D3D11PixelShaderPipelineStage.h
│ ├── D3D11Predicate.cpp
│ ├── D3D11Predicate.h
│ ├── D3D11Query.cpp
│ ├── D3D11Query.h
│ ├── D3D11RasterizerPipelineStage.cpp
│ ├── D3D11RasterizerPipelineStage.h
│ ├── D3D11RasterizerState.cpp
│ ├── D3D11RasterizerState.h
│ ├── D3D11RenderTargetView.cpp
│ ├── D3D11RenderTargetView.h
│ ├── D3D11Resource.cpp
│ ├── D3D11Resource.h
│ ├── D3D11SamplerState.cpp
│ ├── D3D11SamplerState.h
│ ├── D3D11ShaderAndClasses.h
│ ├── D3D11ShaderResourceView.cpp
│ ├── D3D11ShaderResourceView.h
│ ├── D3D11StreamOutputPipelineStage.cpp
│ ├── D3D11StreamOutputPipelineStage.h
│ ├── D3D11Structs.h
│ ├── D3D11SwitchToRef.cpp
│ ├── D3D11SwitchToRef.h
│ ├── D3D11Texture1D.cpp
│ ├── D3D11Texture1D.h
│ ├── D3D11Texture2D.cpp
│ ├── D3D11Texture2D.h
│ ├── D3D11Texture3D.cpp
│ ├── D3D11Texture3D.h
│ ├── D3D11UnorderedAccessView.cpp
│ ├── D3D11UnorderedAccessView.h
│ ├── D3D11VertexShader.cpp
│ ├── D3D11VertexShader.h
│ ├── D3D11VertexShaderPipelineStage.cpp
│ ├── D3D11VertexShaderPipelineStage.h
│ ├── D3D11View.cpp
│ └── D3D11View.h
│ ├── Direct3DCommon
│ ├── D3DCommonEnums.h
│ ├── D3DCommonStructs.h
│ ├── Direct3DException.cpp
│ └── Direct3DException.h
│ ├── DirectHelpers.cpp
│ ├── DirectHelpers.h
│ ├── DirectObject.cpp
│ ├── DirectObject.h
│ ├── DirectUnknown.cpp
│ ├── DirectUnknown.h
│ ├── DirectWrite
│ ├── DWriteEnums.h
│ ├── DWriteFactory.cpp
│ ├── DWriteFactory.h
│ ├── DWriteFont.cpp
│ ├── DWriteFont.h
│ ├── DWriteFontFace.cpp
│ ├── DWriteFontFace.h
│ ├── DWriteFontFamily.cpp
│ ├── DWriteFontFamily.h
│ ├── DWriteFontFamilyCollection.cpp
│ ├── DWriteFontFamilyCollection.h
│ ├── DWriteInlineObject.cpp
│ ├── DWriteInlineObject.h
│ ├── DWriteRenderingParams.cpp
│ ├── DWriteRenderingParams.h
│ ├── DWriteStructs.cpp
│ ├── DWriteStructs.h
│ ├── DWriteTextFormat.cpp
│ ├── DWriteTextFormat.h
│ ├── DWriteTextLayout.cpp
│ ├── DWriteTextLayout.h
│ ├── DWriteTypography.cpp
│ ├── DWriteTypography.h
│ ├── DWriteUtils.cpp
│ ├── DWriteUtils.h
│ ├── ICustomInlineObject.cpp
│ └── ICustomInlineObject.h
│ ├── DirectX.vcproj
│ ├── DirectXException.h
│ ├── GlobalSuppressions.cpp
│ ├── LibraryLoader.cpp
│ ├── LibraryLoader.h
│ ├── Stdafx.cpp
│ ├── Stdafx.h
│ ├── Validate.cpp
│ ├── Validate.h
│ └── WIC
│ ├── WICBitmap.cpp
│ ├── WICBitmap.h
│ ├── WICBitmapDecoder.cpp
│ ├── WICBitmapDecoder.h
│ ├── WICBitmapFrameDecode.cpp
│ ├── WICBitmapFrameDecode.h
│ ├── WICBitmapLock.cpp
│ ├── WICBitmapLock.h
│ ├── WICBitmapSource.cpp
│ ├── WICBitmapSource.h
│ ├── WICContainerFormats.h
│ ├── WICEnums.h
│ ├── WICException.h
│ ├── WICFormatConverter.cpp
│ ├── WICFormatConverter.h
│ ├── WICImagingFactory.cpp
│ ├── WICImagingFactory.h
│ ├── WICPixelFormats.h
│ ├── WICStreamWrapper.cpp
│ ├── WICStreamWrapper.h
│ └── WICStructs.h
├── ExtendedLinguisticServices
├── CustomDictionary.xml
├── ExtendedLinguisticServices.csproj
├── GlobalSuppressions.cs
├── IMappingFormatter.cs
├── InteropTools.cs
├── LinguisticException.cs
├── MappingActionAsyncResult.cs
├── MappingAsyncResult.cs
├── MappingAvailableServices.cs
├── MappingDataRange.cs
├── MappingEnumOptions.cs
├── MappingPropertyBag.cs
├── MappingRecognizeAsyncResult.cs
├── MappingResultState.cs
├── MappingService.cs
├── NullTerminatedStringFormatter.cs
├── Properties
│ └── AssemblyInfo.cs
├── Resources
│ ├── LocalizedMessages.Designer.cs
│ └── LocalizedMessages.resx
├── ServiceCache.cs
├── StringArrayFormatter.cs
├── StringFormatter.cs
├── Win32NativeMethods.cs
└── Win32Structs.cs
├── Sensors
├── CustomDictionary.xml
├── GlobalSuppressions.cs
├── Interop
│ ├── ISensor.cs
│ ├── ISensorCollection.cs
│ ├── ISensorDataReport.cs
│ ├── ISensorManager.cs
│ ├── ISensorManagerEnums.cs
│ ├── ISensorManagerEvents.cs
│ ├── PortableDevice.cs
│ └── SensorNativeMethods.cs
├── Metadata
│ ├── EventInterest.cs
│ ├── SensorCategories.cs
│ ├── SensorConnection.cs
│ ├── SensorDescriptionAttribute.cs
│ ├── SensorPropertyKeys.cs
│ ├── SensorState.cs
│ └── SensorTypes.cs
├── ObjectModel
│ ├── Sensor.cs
│ ├── SensorData.cs
│ ├── SensorList.cs
│ ├── SensorManager.cs
│ ├── SensorPlatformException.cs
│ └── SensorReport.cs
├── Properties
│ └── AssemblyInfo.cs
├── Resources
│ ├── LocalizedMessages.Designer.cs
│ └── LocalizedMessages.resx
├── Sensors.csproj
├── Sensors.sln
├── Sensors
│ ├── Light
│ │ └── AmbientLightSensor.cs
│ ├── Motion
│ │ └── Accelerometer3D.cs
│ └── UnknownSensor.cs
└── SensorsObjectModel.cd
├── Shell
├── Common
│ ├── DefaultShellImageSizes.cs
│ ├── EnumUnknown.cs
│ ├── EventHandlerExtensionMethods.cs
│ ├── IconReference.cs
│ ├── NativePoint.cs
│ ├── NativeRect.cs
│ ├── SearchCondition.cs
│ ├── SearchConditionFactory.cs
│ ├── ShellEnums.cs
│ ├── ShellException.cs
│ ├── ShellFile.cs
│ ├── ShellFileSystemFolder.cs
│ ├── ShellFolder.cs
│ ├── ShellFolderItems.cs
│ ├── ShellHelper.cs
│ ├── ShellItemArray.cs
│ ├── ShellLibrary.cs
│ ├── ShellLink.cs
│ ├── ShellNonFileSystemFolder.cs
│ ├── ShellNonFileSystemItem.cs
│ ├── ShellObject.cs
│ ├── ShellObjectCollection.cs
│ ├── ShellObjectContainer.cs
│ ├── ShellObjectFactory.cs
│ ├── ShellSavedSearchCollection.cs
│ ├── ShellSearchCollection.cs
│ ├── ShellSearchConnector.cs
│ ├── ShellSearchFolder.cs
│ ├── ShellThumbnail.cs
│ ├── ShellThumbnailEnums.cs
│ └── SortColumn.cs
├── CommonFileDialogs
│ ├── CommonFileDialog.cs
│ ├── CommonFileDialogButton.cs
│ ├── CommonFileDialogCheckBox.cs
│ ├── CommonFileDialogComboBox.cs
│ ├── CommonFileDialogControl.cs
│ ├── CommonFileDialogControlCollection.cs
│ ├── CommonFileDialogFilter.cs
│ ├── CommonFileDialogFilterCollection.cs
│ ├── CommonFileDialogFolderChangeEventArgs.cs
│ ├── CommonFileDialogGroupBox.cs
│ ├── CommonFileDialogLabel.cs
│ ├── CommonFileDialogMenu.cs
│ ├── CommonFileDialogProminentControl.cs
│ ├── CommonFileDialogRadioButtonList.cs
│ ├── CommonFileDialogResult.cs
│ ├── CommonFileDialogSeperator.cs
│ ├── CommonFileDialogStandardFilters.cs
│ ├── CommonFileDialogTextBox.cs
│ ├── CommonOpenFileDialog.cs
│ ├── CommonSaveFileDialog.cs
│ └── ICommonFileDialogIndexedControls.cs
├── Controls
│ ├── CommandLinkWPF.xaml
│ ├── CommandLinkWPF.xaml.cs
│ └── CommandLinkWinforms.cs
├── CustomDictionary.xml
├── Design
│ ├── ShellObjects.cd
│ └── ShellThumbnailClassDiagram.cd
├── DesktopWindowManager
│ ├── DesktopWindowManagerNativeMethods.cs
│ ├── GlassEvents.cs
│ ├── GlassForm.cs
│ └── GlassWindow.cs
├── ExplorerBrowser
│ ├── CommonControlException.cs
│ ├── ExplorerBrowser.WPF.xaml
│ ├── ExplorerBrowser.WPF.xaml.cs
│ ├── ExplorerBrowser.cs
│ ├── ExplorerBrowserContentOptions.cs
│ ├── ExplorerBrowserDiagram.cd
│ ├── ExplorerBrowserEnums.cs
│ ├── ExplorerBrowserEvents.cs
│ ├── ExplorerBrowserPaneVisibility.cs
│ ├── ExplorerBrowserViewEvents.cs
│ ├── NavigationLog.cs
│ ├── NavigationLogEnums.cs
│ ├── NavigationLogEvents.cs
│ └── NavigationOptions.cs
├── GlobalSuppressions.cs
├── Interop
│ ├── Common
│ │ ├── IntPtrExtensions.cs
│ │ ├── ShellCOMClasses.cs
│ │ ├── ShellCOMGuids.cs
│ │ ├── ShellCOMInterfaces.cs
│ │ ├── ShellNativeMethods.cs
│ │ ├── ShellNativeStructs.cs
│ │ └── WindowUtilities.cs
│ ├── Dialogs
│ │ ├── DialogsCOMClasses.cs
│ │ └── DialogsCOMInterfaces.cs
│ ├── ExplorerBrowser
│ │ ├── ExplorerBrowserCOMGuids.cs
│ │ ├── ExplorerBrowserCOMInterfaces.cs
│ │ └── ExplorerBrowserNativeMethods.cs
│ ├── KnownFolders
│ │ ├── KnownFoldersCOMGuids.cs
│ │ ├── KnownFoldersCOMInterfaces.cs
│ │ └── KnownFoldersNativeMethods.cs
│ ├── PropertySystem
│ │ ├── PropertySystemCOMInterfaces.cs
│ │ └── PropertySystemNativeMethods.cs
│ ├── ShellExtensions
│ │ └── HandlerNativeMethods.cs
│ ├── ShellObjectWatcher
│ │ └── ShellObjectWatcherNativeMethods.cs
│ ├── StockIcons
│ │ └── StockIconsNativeMethods.cs
│ └── Taskbar
│ │ ├── TabbedThumbnailNativeMethods.cs
│ │ ├── TaskbarCOMInterfaces.cs
│ │ └── TaskbarNativeMethods.cs
├── KnownFolders
│ ├── DefinitionOptions.cs
│ ├── FileSystemKnownFolder.cs
│ ├── FolderCategory.cs
│ ├── FolderProperties.cs
│ ├── FolderTypes.cs
│ ├── FoldersIdentifiers.cs
│ ├── IKnownFolder.cs
│ ├── KnownFolderHelper.cs
│ ├── KnownFolderSettings.cs
│ ├── KnownFolders.cs
│ ├── NonFileSystemKnownFolder.cs
│ ├── RedirectionCapabilities.cs
│ └── RetrievalOptions.cs
├── Properties
│ └── AssemblyInfo.cs
├── PropertySystem
│ ├── IShellProperty.cs
│ ├── PropertySystemException.cs
│ ├── ShellProperties.cs
│ ├── ShellProperty.cs
│ ├── ShellPropertyCollection.cs
│ ├── ShellPropertyDescription.cs
│ ├── ShellPropertyDescriptionsCache.cs
│ ├── ShellPropertyEnumType.cs
│ ├── ShellPropertyEnums.cs
│ ├── ShellPropertyFactory.cs
│ ├── ShellPropertyWriter.cs
│ ├── StronglyTypedProperties.cs
│ ├── SystemProperties.cs
│ └── WindowProperties.cs
├── Resources
│ ├── LocalizedMessages.Designer.cs
│ └── LocalizedMessages.resx
├── Shell.csproj
├── ShellObjectWatcher
│ ├── ChangeNotifyEventManager.cs
│ ├── ChangeNotifyLock.cs
│ ├── MessageListener.cs
│ ├── MessageListenerFilter.cs
│ ├── ShellObjectNotificationEventArgs.cs
│ ├── ShellObjectWatcher.cs
│ └── ShellObjectWatcherEnums.cs
├── StockIcons
│ ├── StockIcon.cs
│ ├── StockIconEnums.cs
│ └── StockIcons.cs
└── Taskbar
│ ├── JumpList.cs
│ ├── JumpListCustomCategory.cs
│ ├── JumpListCustomCategoryCollection.cs
│ ├── JumpListItem.cs
│ ├── JumpListItemCollection.cs
│ ├── JumpListLink.cs
│ ├── JumpListSeparator.cs
│ ├── TabbedThumbnail.cs
│ ├── TabbedThumbnailBitmapRequestedEventArgs.cs
│ ├── TabbedThumbnailClosedEventArgs.cs
│ ├── TabbedThumbnailEventArgs.cs
│ ├── TabbedThumbnailManager.cs
│ ├── TabbedThumbnailProxyWindow.cs
│ ├── TabbedThumbnailScreenCapture.cs
│ ├── TaskbarEnums.cs
│ ├── TaskbarInterfaces.cs
│ ├── TaskbarList.cs
│ ├── TaskbarManager.cs
│ ├── TaskbarWindow.cs
│ ├── TaskbarWindowManager.cs
│ ├── ThumbnailButton.cs
│ ├── ThumbnailButtonClickedEventArgs.cs
│ ├── ThumbnailToolbarManager.cs
│ ├── ThumbnailToolbarProxyWindow.cs
│ └── UserRemovedJumpListItemsEventArg.cs
├── ShellExtensions
├── CustomDictionary.xml
├── GlobalSuppressions.cs
├── Interop
│ └── HandlerNativeMethods.cs
├── PreviewHandlers
│ ├── ManagedInitializationInterfaces.cs
│ ├── PreviewHandler.cs
│ ├── PreviewHandlerAttribute.cs
│ ├── WinformsPreviewHandler.cs
│ └── WpfPreviewHandler.cs
├── Properties
│ └── AssemblyInfo.cs
├── Resources
│ ├── LocalizedMessages.Designer.cs
│ └── LocalizedMessages.resx
├── ShellExtensions.csproj
├── StorageStream.cs
└── ThumbnailProviders
│ ├── ManagedInitializationInterfaces.cs
│ ├── ThumbnailProvider.cs
│ └── ThumbnailProviderAttribute.cs
├── WindowsAPICodePack.sln
└── WindowsAPICodePack10.sln
/README.md:
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1 | # Windows API Code Pack
2 |
3 | This is a fork of the [Windows® API Code Pack for Microsoft® .NET Framework](http://archive.msdn.microsoft.com/WindowsAPICodePack) with additional fixes and features by yours truly.
4 |
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/Samples/AeroGlass/CS/WindowsFormsGlassDemo/Program.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Windows.Forms;
5 |
6 | namespace WindowsFormsGlassDemo
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main( )
15 | {
16 | Application.EnableVisualStyles( );
17 | Application.SetCompatibleTextRenderingDefault( false );
18 | Application.Run( new Form1( ) );
19 | }
20 | }
21 | }
22 |
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/Samples/AeroGlass/CS/WindowsFormsGlassDemo/Properties/Settings.settings:
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/Samples/AeroGlass/CS/WpfGlassDemo/App.xaml:
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/Samples/AeroGlass/CS/WpfGlassDemo/App.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Windows;
7 |
8 | namespace WpfGlassDemo
9 | {
10 | ///
11 | /// Interaction logic for App.xaml
12 | ///
13 | public partial class App : Application
14 | {
15 | }
16 | }
17 |
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/Samples/AeroGlass/CS/WpfGlassDemo/Properties/Settings.settings:
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/Samples/AeroGlass/VB/WindowsFormsGlassDemo/My Project/Settings.settings:
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1 |
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5 |
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7 |
8 |
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/Samples/AeroGlass/VB/WindowsFormsGlassDemo/Program.vb:
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1 | Imports Microsoft.VisualBasic
2 | Imports System
3 | Imports System.Collections.Generic
4 | Imports System.Linq
5 | Imports System.Windows.Forms
6 |
7 | Namespace WindowsFormsGlassDemo
8 | Friend NotInheritable Class Program
9 | '''
10 | ''' The main entry point for the application.
11 | '''
12 | Private Sub New()
13 | End Sub
14 | _
15 | Shared Sub Main()
16 | Application.EnableVisualStyles()
17 | Application.SetCompatibleTextRenderingDefault(False)
18 | Application.Run(New Form1())
19 | End Sub
20 | End Class
21 | End Namespace
22 |
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/Samples/AeroGlass/VB/WpfGlassDemo/Application.xaml:
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9 |
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/Samples/AeroGlass/VB/WpfGlassDemo/Application.xaml.vb:
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1 | Imports Microsoft.VisualBasic
2 | Imports System
3 | Imports System.Collections.Generic
4 | Imports System.Configuration
5 | Imports System.Data
6 | Imports System.Linq
7 | Imports System.Windows
8 |
9 | Namespace WpfGlassDemo
10 | '''
11 | ''' Interaction logic for App.xaml
12 | '''
13 | Partial Public Class App
14 | Inherits Application
15 | End Class
16 | End Namespace
17 |
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/Samples/AeroGlass/VB/WpfGlassDemo/My Project/Settings.settings:
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2 |
3 |
4 |
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6 |
7 |
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/Samples/AppRestartRecoveryDemo/CS/Program.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Windows.Forms;
5 |
6 | namespace Microsoft.WindowsAPICodePack.Samples.AppRestartRecoveryDemo
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main()
15 | {
16 | Application.EnableVisualStyles();
17 | Application.SetCompatibleTextRenderingDefault(false);
18 | Application.Run(new Form1());
19 | }
20 | }
21 | }
22 |
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/Samples/AppRestartRecoveryDemo/CS/Properties/Settings.settings:
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/Samples/AppRestartRecoveryDemo/VB/My Project/Settings.settings:
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/Samples/DirectX/CS/Direct2D/ChartDemo/App.xaml:
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/Samples/DirectX/CS/Direct2D/ChartDemo/App.xaml.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Data;
7 | using System.Linq;
8 | using System.Windows;
9 |
10 | namespace Direct2D_Demo_WPF
11 | {
12 | ///
13 | /// Interaction logic for App.xaml
14 | ///
15 | public partial class App : Application
16 | {
17 | }
18 | }
19 |
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/Samples/DirectX/CS/Direct2D/ChartDemo/Properties/Settings.settings:
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/Samples/DirectX/CS/Direct2D/D2DShapes/Peacock.jpg:
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https://raw.githubusercontent.com/dbarros/WindowsAPICodePack/34a26e21994697482e9f5f2214b379892731b687/Samples/DirectX/CS/Direct2D/D2DShapes/Peacock.jpg
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/Samples/DirectX/CS/Direct2D/Paint2D/Program.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Windows.Forms;
5 |
6 | namespace D2DPaint
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main()
15 | {
16 | Application.EnableVisualStyles();
17 | Application.SetCompatibleTextRenderingDefault(false);
18 | Application.Run(new Paint2DForm());
19 | }
20 | }
21 | }
22 |
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/Samples/DirectX/CS/Direct2D/Paint2D/Properties/Settings.settings:
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/Samples/DirectX/CS/Direct2D/RandomShapes/Program.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Windows.Forms;
5 |
6 | namespace RandomShapes
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main()
15 | {
16 | Application.EnableVisualStyles();
17 | Application.SetCompatibleTextRenderingDefault(false);
18 | Application.Run(new Window());
19 | }
20 | }
21 | }
22 |
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/Samples/DirectX/CS/Direct2D/RandomShapes/Properties/Settings.settings:
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/Samples/DirectX/CS/Direct2D/RandomShapes/Window.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 |
5 | using System.Windows.Forms;
6 |
7 | namespace RandomShapes
8 | {
9 | public partial class Window : Form
10 | {
11 | public Window()
12 | {
13 | InitializeComponent();
14 | }
15 |
16 | private void Window_Load(object sender, EventArgs e)
17 | {
18 | d2DShapesControlWithButtons1.Initialize();
19 | }
20 | }
21 | }
22 |
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/Samples/DirectX/CS/Direct2D/TextInlineImage/App.xaml:
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/Samples/DirectX/CS/Direct2D/TextInlineImage/App.xaml.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Data;
7 | using System.Linq;
8 | using System.Windows;
9 |
10 | namespace Direct2D_Demo_WPF
11 | {
12 | ///
13 | /// Interaction logic for App.xaml
14 | ///
15 | public partial class App : Application
16 | {
17 | }
18 | }
19 |
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/Samples/DirectX/CS/Direct2D/TextInlineImage/Properties/Settings.settings:
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/Samples/DirectX/CS/Direct2D/TextInlineImage/img1.jpg:
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https://raw.githubusercontent.com/dbarros/WindowsAPICodePack/34a26e21994697482e9f5f2214b379892731b687/Samples/DirectX/CS/Direct2D/TextInlineImage/img1.jpg
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/Samples/DirectX/CS/Direct2D_3D/D2D_D3D_Interop/App.xaml:
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/Samples/DirectX/CS/Direct2D_3D/D2D_D3D_Interop/App.xaml.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Data;
7 | using System.Linq;
8 | using System.Windows;
9 |
10 | namespace Microsoft.WindowsAPICodePack.DirectX.Samples
11 | {
12 | ///
13 | /// Interaction logic for App.xaml
14 | ///
15 | public partial class App : Application
16 | {
17 | }
18 | }
19 |
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/Samples/DirectX/CS/Direct2D_3D/D2D_D3D_Interop/Properties/Settings.settings:
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/Samples/DirectX/CS/Direct2D_3D/D2D_D3D_Interop/app.config:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Windows;
7 |
8 | namespace SciFiTextDemo
9 | {
10 | ///
11 | /// Interaction logic for App.xaml
12 | ///
13 | public partial class App : Application
14 | {
15 | }
16 | }
17 |
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/Samples/DirectX/CS/Direct3D10/MeshBrowser/Program.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Windows.Forms;
5 |
6 | namespace MeshBrowser
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main()
15 | {
16 | Application.EnableVisualStyles();
17 | Application.SetCompatibleTextRenderingDefault(false);
18 | Application.Run(new MeshBrowserForm());
19 | }
20 | }
21 | }
22 |
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Data;
7 | using System.Linq;
8 | using System.Windows;
9 |
10 | namespace TextureSwap
11 | {
12 | ///
13 | /// Interaction logic for App.xaml
14 | ///
15 | public partial class App : Application
16 | {
17 | }
18 | }
19 |
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/Samples/DirectX/CS/Direct3D10/Tutorial09/D3D10Tutorial09_WPF/App.xaml.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Windows;
7 |
8 | namespace D3D10Tutorial09_WPF
9 | {
10 | ///
11 | /// Interaction logic for App.xaml
12 | ///
13 | public partial class App : Application
14 | {
15 | }
16 | }
17 |
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/Samples/DirectX/CS/Direct3D10/Tutorials/D3D10Tutorial01_WPF/App.xaml.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Windows;
7 |
8 | namespace D3D10Tutorial01_WPF
9 | {
10 | ///
11 | /// Interaction logic for App.xaml
12 | ///
13 | public partial class App : Application
14 | {
15 | }
16 | }
17 |
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/Samples/DirectX/CS/Direct3D10/Tutorials/D3D10Tutorial07_WPF/App.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Windows;
7 |
8 | namespace D3D10Tutorial07_WPF
9 | {
10 | ///
11 | /// Interaction logic for App.xaml
12 | ///
13 | public partial class App : Application
14 | {
15 | }
16 | }
17 |
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/Samples/DirectX/CS/Direct3D10/Tutorials/D3D10Tutorial07_WinFormsWindow/Program.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Windows.Forms;
5 |
6 | namespace D3D10Tutorial07
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main()
15 | {
16 | Application.EnableVisualStyles();
17 | Application.SetCompatibleTextRenderingDefault(false);
18 | Application.Run(new TutorialWindow());
19 | }
20 | }
21 | }
22 |
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/Samples/DirectX/CS/Direct3D10/WindowsFlag/Program.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Windows.Forms;
5 |
6 | namespace WindowsFlag
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main()
15 | {
16 | Application.EnableVisualStyles();
17 | Application.SetCompatibleTextRenderingDefault(false);
18 | Application.Run(new Window());
19 | }
20 | }
21 | }
22 |
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Windows;
7 |
8 | namespace Tutorial02_WPF
9 | {
10 | ///
11 | /// Interaction logic for App.xaml
12 | ///
13 | public partial class App : Application
14 | {
15 | }
16 | }
17 |
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/Samples/DirectX/CS/UtilitiesLibrary/D3DUtilities/Shaders/Shaders.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Linq;
6 | using System.Text;
7 |
8 | namespace Microsoft.WindowsAPICodePack.DirectX.DirectXUtilities
9 | {
10 | public class Shaders
11 | {
12 | //static FromFile( string path )
13 | //{
14 | //}
15 | }
16 | }
17 |
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | // stdafx.cpp : source file that includes just the standard includes
4 | // DirectXControls.pch will be the pre-compiled header
5 | // stdafx.obj will contain the pre-compiled type information
6 |
7 | #include "stdafx.h"
8 |
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/Samples/DirectX/UtilitiesLibrary/Controls/Stdafx.h:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | // stdafx.h : include file for standard system include files,
4 | // or project specific include files that are used frequently,
5 | // but are changed infrequently
6 |
7 | #pragma once
8 | //Define Unicode
9 | #ifndef UNICODE
10 | #define UNICODE
11 | #endif
12 |
13 | #include
14 |
15 |
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/Samples/DirectX/UtilitiesLibrary/D3DX10Helpers/AssemblyInfo.cpp:
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/Samples/DirectX/UtilitiesLibrary/D3DX10Helpers/Stdafx.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | // stdafx.cpp : source file that includes just the standard includes
4 | // DirectXExtenstions.pch will be the pre-compiled header
5 | // stdafx.obj will contain the pre-compiled type information
6 |
7 | #include "stdafx.h"
8 |
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/Samples/DirectX/UtilitiesLibrary/D3DX10Helpers/Stdafx.h:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | // stdafx.h : include file for standard system include files,
4 | // or project specific include files that are used frequently,
5 | // but are changed infrequently
6 |
7 | #pragma once
8 |
9 | //Define Unicode
10 | #ifndef UNICODE
11 | #define UNICODE
12 | #endif
13 |
14 | // Common platform Headers
15 | #include
16 | #include
17 | #include
18 |
19 | // Common D3D Headers
20 | #include "D3DX10.h"
21 |
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/Samples/DirectX/VB/Direct2D/ChartDemo/Application.xaml:
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/Samples/DirectX/VB/Direct2D/ChartDemo/Application.xaml.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Collections.Generic
7 | Imports System.Configuration
8 | Imports System.Data
9 | Imports System.Linq
10 | Imports System.Windows
11 |
12 | Namespace Direct2D_Demo_WPF
13 | '''
14 | ''' Interaction logic for App.xaml
15 | '''
16 | Partial Public Class App
17 | Inherits Application
18 | End Class
19 | End Namespace
20 |
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/Samples/DirectX/VB/Direct2D/Paint2D/Program.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Windows.Forms
7 |
8 | Namespace D2DPaint
9 | Friend NotInheritable Class Program
10 | '''
11 | ''' The main entry point for the application.
12 | '''
13 | Private Sub New()
14 | End Sub
15 | _
16 | Shared Sub Main()
17 | Application.EnableVisualStyles()
18 | Application.SetCompatibleTextRenderingDefault(False)
19 | Application.Run(New Paint2DForm())
20 | End Sub
21 | End Class
22 | End Namespace
23 |
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/Samples/DirectX/VB/Direct2D/RandomShapes/Program.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | Imports Microsoft.VisualBasic
4 | Imports System
5 | Imports System.Windows.Forms
6 |
7 | Namespace RandomShapes
8 | Friend NotInheritable Class Program
9 | '''
10 | ''' The main entry point for the application.
11 | '''
12 | Private Sub New()
13 | End Sub
14 | _
15 | Shared Sub Main()
16 | Application.EnableVisualStyles()
17 | Application.SetCompatibleTextRenderingDefault(False)
18 | Application.Run(New Window())
19 | End Sub
20 | End Class
21 | End Namespace
22 |
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/Samples/DirectX/VB/Direct2D/RandomShapes/Window.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | Imports Microsoft.VisualBasic
4 | Imports System
5 |
6 | Imports System.Windows.Forms
7 |
8 | Namespace RandomShapes
9 | Partial Public Class Window
10 | Inherits Form
11 | Public Sub New()
12 | InitializeComponent()
13 | End Sub
14 |
15 | Private Sub Window_Load(ByVal sender As Object, ByVal e As EventArgs) Handles MyBase.Load
16 | d2DShapesControlWithButtons1.Initialize()
17 | End Sub
18 | End Class
19 | End Namespace
20 |
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/Samples/DirectX/VB/Direct2D/TextInlineImage/Application.xaml:
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/Samples/DirectX/VB/Direct2D/TextInlineImage/Application.xaml.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Collections.Generic
7 | Imports System.Configuration
8 | Imports System.Data
9 | Imports System.Linq
10 | Imports System.Windows
11 |
12 | Namespace Direct2D_Demo_WPF
13 | '''
14 | ''' Interaction logic for App.xaml
15 | '''
16 | Partial Public Class App
17 | Inherits Application
18 | End Class
19 | End Namespace
20 |
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/Samples/DirectX/VB/Direct2D_3D/D2D_D3D_Interop/Application.xaml.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | Imports Microsoft.VisualBasic
4 | Imports System
5 | Imports System.Collections.Generic
6 | Imports System.Configuration
7 | Imports System.Data
8 | Imports System.Linq
9 | Imports System.Windows
10 |
11 | Namespace Microsoft.WindowsAPICodePack.DirectX.Samples
12 | '''
13 | ''' Interaction logic for App.xaml
14 | '''
15 | Partial Public Class App
16 | Inherits Application
17 | End Class
18 | End Namespace
19 |
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/Samples/DirectX/VB/Direct2D_3D/SciFiTextDemo/Application.xaml.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | Imports Microsoft.VisualBasic
4 | Imports System
5 | Imports System.Collections.Generic
6 | Imports System.Configuration
7 | Imports System.Windows
8 |
9 | Namespace SciFiTextDemo
10 | '''
11 | ''' Interaction logic for App.xaml
12 | '''
13 | Partial Public Class App
14 | Inherits Application
15 | End Class
16 | End Namespace
17 |
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/Samples/DirectX/VB/Direct3D10/MeshBrowser/My Project/Settings.settings:
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/Samples/DirectX/VB/Direct3D10/MeshBrowser/Program.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Windows.Forms
7 |
8 | Namespace MeshBrowser
9 | Friend NotInheritable Class Program
10 | '''
11 | ''' The main entry point for the application.
12 | '''
13 | Private Sub New()
14 | End Sub
15 | _
16 | Shared Sub Main()
17 | Application.EnableVisualStyles()
18 | Application.SetCompatibleTextRenderingDefault(False)
19 | Application.Run(New MeshBrowserForm())
20 | End Sub
21 | End Class
22 | End Namespace
23 |
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/Samples/DirectX/VB/Direct3D10/MeshBrowser/directx.ico:
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/Samples/DirectX/VB/Direct3D10/TextureSwap/Application.xaml.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Collections.Generic
7 | Imports System.Configuration
8 | Imports System.Data
9 | Imports System.Linq
10 | Imports System.Windows
11 |
12 | Namespace TextureSwap
13 | '''
14 | ''' Interaction logic for App.xaml
15 | '''
16 | Partial Public Class App
17 | Inherits Application
18 | End Class
19 | End Namespace
20 |
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/Samples/DirectX/VB/Direct3D10/Tutorial09/D3D10Tutorial09_WPF/Application.xaml:
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/Samples/DirectX/VB/Direct3D10/Tutorial09/D3D10Tutorial09_WPF/Application.xaml.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Collections.Generic
7 | Imports System.Configuration
8 | Imports System.Windows
9 |
10 | Namespace D3D10Tutorial09_WPF
11 | '''
12 | ''' Interaction logic for App.xaml
13 | '''
14 | Partial Public Class App
15 | Inherits Application
16 | End Class
17 | End Namespace
18 |
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Collections.Generic
7 | Imports System.Configuration
8 | Imports System.Windows
9 |
10 | Namespace D3D10Tutorial01_WPF
11 | '''
12 | ''' Interaction logic for App.xaml
13 | '''
14 | Partial Public Class App
15 | Inherits Application
16 | End Class
17 | End Namespace
18 |
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/Samples/DirectX/VB/Direct3D10/Tutorials/D3D10Tutorial07_WPF/Application.xaml.vb:
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1 | Imports Microsoft.VisualBasic
2 | Imports System
3 | Imports System.Collections.Generic
4 | Imports System.Configuration
5 | Imports System.Data
6 | Imports System.Linq
7 | Imports System.Windows
8 |
9 | Namespace D3D10Tutorial07_WPF
10 | '''
11 | ''' Interaction logic for App.xaml
12 | '''
13 | Partial Public Class App
14 | Inherits Application
15 | End Class
16 | End Namespace
17 |
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/Samples/DirectX/VB/Direct3D10/Tutorials/D3D10Tutorial07_WinFormsWindow/Program.vb:
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1 | Imports Microsoft.VisualBasic
2 | Imports System
3 | Imports System.Collections.Generic
4 | Imports System.Linq
5 | Imports System.Windows.Forms
6 |
7 | Namespace D3D10Tutorial07
8 | Friend NotInheritable Class Program
9 | '''
10 | ''' The main entry point for the application.
11 | '''
12 | Private Sub New()
13 | End Sub
14 | _
15 | Shared Sub Main()
16 | Application.EnableVisualStyles()
17 | Application.SetCompatibleTextRenderingDefault(False)
18 | Application.Run(New TutorialWindow())
19 | End Sub
20 | End Class
21 | End Namespace
22 |
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/Samples/DirectX/VB/Direct3D10/WindowsFlag/Program.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Windows.Forms
7 |
8 | Namespace WindowsFlag
9 | Friend NotInheritable Class Program
10 | '''
11 | ''' The main entry point for the application.
12 | '''
13 | Private Sub New()
14 | End Sub
15 | _
16 | Shared Sub Main()
17 | Application.EnableVisualStyles()
18 | Application.SetCompatibleTextRenderingDefault(False)
19 | Application.Run(New Window())
20 | End Sub
21 | End Class
22 | End Namespace
23 |
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Collections.Generic
7 | Imports System.Configuration
8 | Imports System.Data
9 | Imports System.Linq
10 | Imports System.Windows
11 |
12 | Namespace Tutorial02_WPF
13 | '''
14 | ''' Interaction logic for App.xaml
15 | '''
16 | Partial Public Class App
17 | Inherits Application
18 | End Class
19 | End Namespace
20 |
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1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Windows;
7 |
8 | namespace Microsoft.WindowsAPICodePack.Samples
9 | {
10 | ///
11 | /// Interaction logic for App.xaml
12 | ///
13 | public partial class App : Application
14 | {
15 | }
16 | }
17 |
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1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Windows.Forms;
5 |
6 | namespace Microsoft.WindowsAPICodePack.Samples
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main()
15 | {
16 | Application.EnableVisualStyles();
17 | Application.SetCompatibleTextRenderingDefault(false);
18 | Application.Run(new ExplorerBrowserTestForm());
19 | }
20 | }
21 | }
22 |
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/Samples/ExplorerBrowser/VB/WPF/WPFExplorerBrowserDemo/Application.xaml.vb:
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1 | 'Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Collections.Generic
7 | Imports System.Configuration
8 | Imports System.Windows
9 |
10 | Namespace Microsoft.WindowsAPICodePack.Samples
11 | '''
12 | ''' Interaction logic for App.xaml
13 | '''
14 | Partial Public Class App
15 | Inherits Application
16 | End Class
17 | End Namespace
18 |
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/Samples/ExplorerBrowser/VB/WinForms/Program.vb:
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1 | 'Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Windows.Forms
7 |
8 | Namespace Microsoft.WindowsAPICodePack.Samples
9 | Friend NotInheritable Class Program
10 | '''
11 | ''' The main entry point for the application.
12 | '''
13 | Private Sub New()
14 | End Sub
15 | _
16 | Shared Sub Main()
17 | Application.EnableVisualStyles()
18 | Application.SetCompatibleTextRenderingDefault(False)
19 | Application.Run(New ExplorerBrowserTestForm())
20 | End Sub
21 | End Class
22 | End Namespace
23 |
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/Samples/NetworkDemo/CS/App.xaml.cs:
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1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System.Windows;
4 |
5 | namespace Microsoft.WindowsAPICodePack.Samples.NetworkDemo
6 | {
7 | ///
8 | /// Interaction logic for App.xaml
9 | ///
10 | public partial class App : Application
11 | {
12 | }
13 | }
14 |
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/Samples/NetworkDemo/VB/Application.xaml.vb:
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1 | 'Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System.Windows
6 |
7 | Namespace Microsoft.WindowsAPICodePack.Samples.NetworkDemo
8 | '''
9 | ''' Interaction logic for App.xaml
10 | '''
11 | Partial Public Class App
12 | Inherits Application
13 | End Class
14 | End Namespace
15 |
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/Samples/PowerMgmtDemo/CS/PowerMgmtDemo/App.xaml.cs:
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1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System.Windows;
4 |
5 | namespace Microsoft.WindowsAPICodePack.Samples.PowerMgmtDemoApp
6 | {
7 | ///
8 | /// Interaction logic for App.xaml
9 | ///
10 | public partial class App : Application
11 | {
12 | }
13 | }
14 |
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1 | 'Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System.Windows
6 |
7 | Namespace Microsoft.WindowsAPICodePack.Samples.PowerMgmtDemoApp
8 | '''
9 | ''' Interaction logic for App.xaml
10 | '''
11 | Partial Public Class App
12 | Inherits Application
13 | End Class
14 | End Namespace
15 |
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/Samples/Sensors/CS/AccelerationMeasurement/Program.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Windows.Forms;
5 |
6 | namespace AccelerationMeasurement
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main( )
15 | {
16 | Application.EnableVisualStyles( );
17 | Application.SetCompatibleTextRenderingDefault( false );
18 | Application.Run( new Form1( ) );
19 | }
20 | }
21 | }
22 |
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Windows.Forms;
5 |
6 | namespace AmbientLightMeasurement
7 | {
8 | static class Program
9 | {
10 | ///
11 | /// The main entry point for the application.
12 | ///
13 | [STAThread]
14 | static void Main( )
15 | {
16 | Application.EnableVisualStyles( );
17 | Application.SetCompatibleTextRenderingDefault( false );
18 | Application.Run( new Form1( ) );
19 | }
20 | }
21 | }
22 |
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/Samples/Sensors/VB/AccelerationMeasurement/Program.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Windows.Forms
7 |
8 | Namespace AccelerationMeasurement
9 | Friend NotInheritable Class Program
10 | '''
11 | ''' The main entry point for the application.
12 | '''
13 | Private Sub New()
14 | End Sub
15 | _
16 | Shared Sub Main()
17 | Application.EnableVisualStyles()
18 | Application.SetCompatibleTextRenderingDefault(False)
19 | Application.Run(New Form1())
20 | End Sub
21 | End Class
22 | End Namespace
23 |
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/Samples/Sensors/VB/AmbientLightMeasurement/Program.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Windows.Forms
7 |
8 | Namespace AmbientLightMeasurement
9 | Friend NotInheritable Class Program
10 | '''
11 | ''' The main entry point for the application.
12 | '''
13 | Private Sub New()
14 | End Sub
15 | _
16 | Shared Sub Main()
17 | Application.EnableVisualStyles()
18 | Application.SetCompatibleTextRenderingDefault(False)
19 | Application.Run(New Form1())
20 | End Sub
21 | End Class
22 | End Namespace
23 |
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1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 | using System;
3 | using System.Windows;
4 | using System.Data;
5 | using System.Xml;
6 | using System.Configuration;
7 |
8 | namespace Microsoft.WindowsAPICodePack.Samples.Dialogs
9 | {
10 | ///
11 | /// Interaction logic for MyApp.xaml
12 | ///
13 |
14 | public partial class MyApp : Application
15 | {
16 |
17 | }
18 | }
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1 | 'Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | Imports Microsoft.VisualBasic
4 | Imports System
5 | Imports System.Windows
6 | Imports System.Configuration
7 |
8 | Namespace Microsoft.WindowsAPICodePack.Samples.Dialogs
9 | '''
10 | ''' Interaction logic for MyApp.xaml
11 | '''
12 |
13 | Partial Public Class MyApp
14 | Inherits Application
15 |
16 | End Class
17 | End Namespace
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Data;
7 | using System.Linq;
8 | using System.Windows;
9 |
10 | namespace ShellObjectDragAndDropDemo
11 | {
12 | ///
13 | /// Interaction logic for App.xaml
14 | ///
15 | public partial class App : Application
16 | {
17 | }
18 | }
19 |
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/Samples/Shell/DragAndDrop/VB/WPF/ShellObjectDragAndDrop/Application.xaml.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | Imports Microsoft.VisualBasic
4 | Imports System
5 | Imports System.Collections.Generic
6 | Imports System.Configuration
7 | Imports System.Data
8 | Imports System.Linq
9 | Imports System.Windows
10 |
11 | Namespace ShellObjectDragAndDropDemo
12 | '''
13 | ''' Interaction logic for App.xaml
14 | '''
15 | Partial Public Class App
16 | Inherits Application
17 | End Class
18 | End Namespace
19 |
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Data;
7 | using System.Linq;
8 | using System.Windows;
9 |
10 | namespace Microsoft.WindowsAPICodePack.Samples.KnownFoldersBrowser
11 | {
12 | ///
13 | /// Interaction logic for App.xaml
14 | ///
15 | public partial class App : Application
16 | {
17 | }
18 | }
19 |
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Collections.Generic
7 | Imports System.Configuration
8 | Imports System.Data
9 | Imports System.Linq
10 | Imports System.Windows
11 |
12 | Namespace Microsoft.WindowsAPICodePack.Samples.KnownFoldersBrowser
13 | '''
14 | ''' Interaction logic for App.xaml
15 | '''
16 | Partial Public Class App
17 | Inherits Application
18 | End Class
19 | End Namespace
20 |
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Data;
7 | using System.Linq;
8 | using System.Windows;
9 |
10 | namespace PicturePropertiesEditor
11 | {
12 | ///
13 | /// Interaction logic for App.xaml
14 | ///
15 | public partial class App : Application
16 | {
17 | }
18 | }
19 |
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/Samples/Shell/PicturePropertiesEditor/VB/Application.xaml.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Collections.Generic
7 | Imports System.Configuration
8 | Imports System.Data
9 | Imports System.Linq
10 | Imports System.Windows
11 |
12 | Namespace PicturePropertiesEditor
13 | '''
14 | ''' Interaction logic for App.xaml
15 | '''
16 | Partial Public Class App
17 | Inherits Application
18 | End Class
19 | End Namespace
20 |
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/Samples/Shell/SearchApplication/CS/SearchApp/App.xaml.cs:
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1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System.Windows;
4 |
5 | namespace Microsoft.WindowsAPICodePack.Samples.SearchApp
6 | {
7 | ///
8 | /// Interaction logic for App.xaml
9 | ///
10 | public partial class App : Application
11 | {
12 | }
13 | }
14 |
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1 | 'Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System.Windows
6 |
7 | Namespace Microsoft.WindowsAPICodePack.Samples.SearchApp
8 | '''
9 | ''' Interaction logic for App.xaml
10 | '''
11 | Partial Public Class App
12 | Inherits Application
13 | End Class
14 | End Namespace
15 |
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1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Windows;
7 | using System.Collections.ObjectModel;
8 | using Microsoft.WindowsAPICodePack.Shell;
9 | using System.Windows.Controls;
10 |
11 | namespace ShellHierarchyTreeDemo
12 | {
13 | ///
14 | /// Interaction logic for App.xaml
15 | ///
16 | public partial class App : Application
17 | {
18 | }
19 |
20 |
21 | }
22 |
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/Samples/Shell/ShellHierarchyTreeDemo/VB/Application.xaml.vb:
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1 | 'Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Collections.Generic
7 | Imports System.Configuration
8 | Imports System.Windows
9 | Imports System.Collections.ObjectModel
10 | Imports Microsoft.WindowsAPICodePack.Shell
11 | Imports System.Windows.Controls
12 |
13 | Namespace ShellHierarchyTreeDemo
14 | '''
15 | ''' Interaction logic for App.xaml
16 | '''
17 | Partial Public Class App
18 | Inherits Application
19 | End Class
20 |
21 |
22 | End Namespace
23 |
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1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 |
5 | namespace Microsoft.WindowsAPICodePack.Samples.StarBackupSample
6 | {
7 | public enum WizardResult
8 | {
9 | Finished,
10 | Canceled
11 | }
12 | }
13 |
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1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Windows.Navigation;
5 |
6 | namespace Microsoft.WindowsAPICodePack.Samples.StarBackupSample
7 | {
8 | public delegate void WizardReturnEventHandler(object sender, WizardReturnEventArgs e);
9 | }
10 |
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1 | 'Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 |
7 | Namespace Microsoft.WindowsAPICodePack.Samples.StarBackupSample
8 | Public Enum WizardResult
9 | Finished
10 | Canceled
11 | End Enum
12 | End Namespace
13 |
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1 | 'Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Windows.Navigation
7 |
8 | Namespace Microsoft.WindowsAPICodePack.Samples.StarBackupSample
9 | Public Delegate Sub WizardReturnEventHandler(ByVal sender As Object, ByVal e As WizardReturnEventArgs)
10 | End Namespace
11 |
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Collections.Generic;
5 | using System.Configuration;
6 | using System.Data;
7 | using System.Linq;
8 | using System.Windows;
9 |
10 | namespace StockIconsDemo
11 | {
12 | ///
13 | /// Interaction logic for App.xaml
14 | ///
15 | public partial class App : Application
16 | {
17 | }
18 | }
19 |
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Imports System.Collections.Generic
7 | Imports System.Configuration
8 | Imports System.Data
9 | Imports System.Linq
10 | Imports System.Windows
11 |
12 | Namespace StockIconsDemo
13 | '''
14 | ''' Interaction logic for App.xaml
15 | '''
16 | Partial Public Class App
17 | Inherits Application
18 | End Class
19 | End Namespace
20 |
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/Samples/Shell/ThumbnailToolbarDemo/CS/WPF/App.xaml:
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/Samples/Shell/ThumbnailToolbarDemo/CS/WPF/App.xaml.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | namespace Microsoft.WindowsAPICodePack.Samples.ImageViewerDemo
4 | {
5 | ///
6 | /// Interaction logic for App.xaml
7 | ///
8 |
9 | public partial class App : System.Windows.Application
10 | {
11 |
12 | }
13 | }
14 |
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/Samples/Shell/ThumbnailToolbarDemo/VB/WPF/Application.xaml:
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/Samples/Shell/ThumbnailToolbarDemo/VB/WPF/Application.xaml.vb:
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1 | ' Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | Imports Microsoft.VisualBasic
5 | Imports System
6 | Namespace Microsoft.WindowsAPICodePack.Samples.ImageViewerDemo
7 | '''
8 | ''' Interaction logic for App.xaml
9 | '''
10 |
11 | Partial Public Class App
12 | Inherits System.Windows.Application
13 |
14 | End Class
15 | End Namespace
16 |
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/Samples/ShellObjectWatcherSampleWPF/App.xaml:
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/Samples/ShellObjectWatcherSampleWPF/App.xaml.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Configuration;
4 | using System.Data;
5 | using System.Linq;
6 | using System.Windows;
7 |
8 | namespace ShellObjectWatcherSampleWPF
9 | {
10 | ///
11 | /// Interaction logic for App.xaml
12 | ///
13 | public partial class App : Application
14 | {
15 | }
16 | }
17 |
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/Samples/ShellObjectWatcherSampleWPF/Properties/Settings.settings:
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/Samples/TaskDialogDemo/CS/TaskDialogDemo/Properties/Settings.settings:
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/Samples/TaskDialogDemo/VB/TaskDialogDemo/My Project/Settings.settings:
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7 |
8 |
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/Tests/Sensors/Sensors/Light/AmbientLightSensorTests.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | namespace Tests
4 | {
5 | public class AmbientLightSensorTests
6 | {
7 | // TODO: Add Tests
8 | }
9 | }
10 |
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/Tests/Sensors/Sensors/Motion/Accelerometer3DTests.cs:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | namespace Tests
4 | {
5 | class Accelerometer3DTests
6 | {
7 | // TODO: Add tests
8 | }
9 | }
10 |
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/Tests/Shell/PropertySystem/PropertySystemTests.cs:
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1 |
2 | namespace Tests
3 | {
4 | public class PropertySystemTests
5 | {
6 | // TODO: Add tests.
7 | }
8 | }
9 |
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/Tests/ShellExtensionTests/PreviewHandlers/PreviewHandlerTests.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 |
6 | namespace Tests.ShellExtensions
7 | {
8 | public class PreviewHandlerTests
9 | {
10 | // TODO: Rewrite tests
11 | }
12 | }
13 |
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/Tests/ShellExtensionTests/PreviewHandlers/WinFormsPreviewHandlerSampleForm.cs:
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1 | using System;
2 | using System.Collections.Generic;
3 | using System.ComponentModel;
4 | using System.Data;
5 | using System.Drawing;
6 | using System.Linq;
7 | using System.Text;
8 | using System.Windows.Forms;
9 |
10 | namespace ShellExtensionTests
11 | {
12 | public partial class WinFormsPreviewHandlerSampleForm : UserControl
13 | {
14 | public WinFormsPreviewHandlerSampleForm()
15 | {
16 | InitializeComponent();
17 | }
18 | }
19 | }
20 |
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/Tests/Tests README.txt:
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1 | Windows API Code Pack Tests
2 | =============================================================
3 |
4 | The tests for the Windows API Code Pack are implemented using
5 | xUnit (http://xunit.codeplex.com).
6 |
7 | To execute the tests, follow the steps below:
8 |
9 | 1. Build all tests
10 | 2. Run $\Tools\xunit-1.5\xunit.gui.exe
11 | 3. Load Tests.xunit and execute all tests
12 |
13 | For more information on xUnit, visit: http://xunit.codeplex.com/
14 | For a Visual Studio Add-In, visit: http://www.testdriven.net/
15 |
16 |
17 |
18 |
19 |
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7 |
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/WindowsAPICodePack/Core/CustomDictionary.xml:
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1 |
2 |
3 |
4 |
5 | IPv4
6 | IPv6
7 | comctl
8 | Wh
9 |
10 |
11 |
12 |
13 | API
14 |
15 |
16 |
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/WindowsAPICodePack/DirectX/DirectX/AssemblyInfo.cpp:
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/WindowsAPICodePack/DirectX/DirectX/AutoIUnknown.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 | #include "stdafx.h"
3 | #include "AutoIUnknown.h"
4 |
5 | using namespace Microsoft::WindowsAPICodePack::DirectX;
6 |
7 | void AutoIUnknown::DisposeTarget()
8 | {
9 | if (isDeletable && target != 0)
10 | {
11 | target->Release();
12 | target = 0;
13 | }
14 | }
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/WindowsAPICodePack/DirectX/DirectX/AutoIUnknown.h:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #pragma once
4 |
5 | namespace Microsoft { namespace WindowsAPICodePack { namespace DirectX {
6 |
7 | // XML comments can't be applied to templates
8 | //
9 | // An Auto pointer styled class supporting an IUnknown interface
10 | // Reserved for internal use only.
11 | //
12 | template
13 | private ref struct AutoIUnknown : AutoPointer
14 | {
15 | internal:
16 | AutoIUnknown() : AutoPointer::AutoPointer() {}
17 |
18 | protected:
19 | virtual void DisposeTarget() override;
20 | };
21 | } } }
22 |
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/WindowsAPICodePack/DirectX/DirectX/AutoPointer.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 | #include "stdafx.h"
3 | #include "AutoPointer.h"
4 |
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/WindowsAPICodePack/DirectX/DirectX/DXGI/DXGIException.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "StdAfx.h"
4 | #include "DXGIException.h"
5 |
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/WindowsAPICodePack/DirectX/DirectX/DXGI/DXGIStructs.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "DXGIStructs.h"
5 |
6 | ColorRgba::ColorRgba(ColorF color)
7 | {
8 | Red = color.Red;
9 | Green = color.Green;
10 | Blue = color.Blue;
11 | Alpha = color.Alpha;
12 | }
13 |
14 | ColorRgba::ColorRgba(ColorF color, Single alpha)
15 | {
16 | Red = color.Red;
17 | Green = color.Green;
18 | Blue = color.Blue;
19 | Alpha = alpha;
20 | }
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10BlendState.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10BlendState.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
7 |
8 | BlendDescription BlendState::Description::get()
9 | {
10 | D3D10_BLEND_DESC tempoutDescription = {0};
11 | CastInterface()->GetDesc(&tempoutDescription);
12 |
13 | return BlendDescription(tempoutDescription);
14 | }
15 |
16 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10BlendState1.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10BlendState1.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
7 |
8 | BlendDescription1 BlendState1::Description1::get()
9 | {
10 | D3D10_BLEND_DESC1 tempoutDescription = {0};
11 | CastInterface()->GetDesc1(&tempoutDescription);
12 |
13 | return BlendDescription1(tempoutDescription);
14 | }
15 |
16 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10Counter.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10Counter.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
7 |
8 | CounterDescription D3DCounter::Description::get()
9 | {
10 | D3D10_COUNTER_DESC desc;
11 | CastInterface()->GetDesc(&desc);
12 |
13 | return CounterDescription(desc);
14 | }
15 |
16 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10DepthStencilState.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10DepthStencilState.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
7 |
8 | DepthStencilDescription DepthStencilState::Description::get()
9 | {
10 | D3D10_DEPTH_STENCIL_DESC desc = {0};
11 |
12 | CastInterface()->GetDesc(&desc);
13 |
14 | return DepthStencilDescription(desc);
15 | }
16 |
17 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10DepthStencilView.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10DepthStencilView.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
7 |
8 | DepthStencilViewDescription DepthStencilView::Description::get()
9 | {
10 | D3D10_DEPTH_STENCIL_VIEW_DESC desc;
11 |
12 | CastInterface()->GetDesc(&desc);
13 | return DepthStencilViewDescription(desc);
14 | }
15 |
16 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10DeviceChild.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10DeviceChild.h"
5 | #include "D3D10Device.h"
6 | #include "D3D10Device1.h"
7 |
8 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
9 |
10 | D3DDevice^ DeviceChild::Device::get(void)
11 | {
12 | ID3D10Device* tempoutDevice = NULL;
13 | CastInterface()->GetDevice(&tempoutDevice);
14 | return tempoutDevice == NULL ? nullptr : gcnew D3DDevice(tempoutDevice);
15 | }
16 |
17 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10EffectPool.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10EffectPool.h"
5 |
6 | #include "D3D10Effect.h"
7 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
8 |
9 | Effect^ EffectPool::AsEffect::get(void)
10 | {
11 | ID3D10Effect* returnValue = CastInterface()->AsEffect();
12 | return returnValue == NULL ? nullptr : gcnew Effect(returnValue);
13 | }
14 |
15 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10GeometryShader.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10GeometryShader.h"
5 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10InputLayout.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10InputLayout.h"
5 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10PipelineStage.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10PipelineStage.h"
5 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10PixelShader.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10PixelShader.h"
5 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10Query.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10Query.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
7 |
8 | QueryDescription D3DQuery::Description::get()
9 | {
10 | D3D10_QUERY_DESC desc;
11 | CastInterface()->GetDesc(&desc);
12 |
13 | return QueryDescription(desc);
14 | }
15 |
16 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10RasterizerState.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10RasterizerState.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
7 |
8 | RasterizerDescription RasterizerState::Description::get()
9 | {
10 | D3D10_RASTERIZER_DESC desc;
11 |
12 | CastInterface()->GetDesc(&desc);
13 |
14 | return RasterizerDescription(desc);
15 | }
16 |
17 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10RenderTargetView.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10RenderTargetView.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
7 |
8 | RenderTargetViewDescription RenderTargetView::Description::get()
9 | {
10 | RenderTargetViewDescription desc;
11 | pin_ptr ptr = &desc;
12 |
13 | CastInterface()->GetDesc((D3D10_RENDER_TARGET_VIEW_DESC*)ptr);
14 |
15 | return desc;
16 | }
17 |
18 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10SamplerState.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10SamplerState.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
7 |
8 | SamplerDescription SamplerState::Description::get()
9 | {
10 | D3D10_SAMPLER_DESC tempoutDescription;
11 | CastInterface()->GetDesc(&tempoutDescription);
12 |
13 | return SamplerDescription(tempoutDescription);
14 | }
15 |
16 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10ShaderResourceView.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10ShaderResourceView.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
7 |
8 | ShaderResourceViewDescription ShaderResourceView::Description::get()
9 | {
10 | D3D10_SHADER_RESOURCE_VIEW_DESC desc;
11 |
12 | CastInterface()->GetDesc(&desc);
13 | return ShaderResourceViewDescription(desc);
14 | }
15 |
16 |
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/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10ShaderResourceView1.cpp:
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1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10ShaderResourceView1.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
7 |
8 | ShaderResourceViewDescription1 ShaderResourceView1::Description1::get()
9 | {
10 | D3D10_SHADER_RESOURCE_VIEW_DESC1 nativeDescription;
11 |
12 | CastInterface()->GetDesc1(&nativeDescription);
13 |
14 | return ShaderResourceViewDescription1(nativeDescription);
15 | }
16 |
17 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10Structs.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10Structs.h"
5 | #include "D3D10EffectShaderVariable.h"
6 |
7 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
8 |
9 |
10 | PassShaderDescription::PassShaderDescription(const D3D10_PASS_SHADER_DESC& desc)
11 | {
12 | ShaderVariable = desc.pShaderVariable ? gcnew EffectShaderVariable(desc.pShaderVariable) : nullptr;
13 | ShaderIndex = desc.ShaderIndex;
14 | }
15 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10SwitchToRef.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10SwitchToRef.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
7 |
8 | Boolean SwitchToRef::UseRef::get()
9 | {
10 | return CastInterface()->GetUseRef() != 0;
11 | }
12 |
13 | void SwitchToRef::UseRef::set(Boolean value)
14 | {
15 | CastInterface()->SetUseRef(safe_cast(value));
16 | }
17 |
18 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10VertexShader.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10VertexShader.h"
5 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D10/D3D10View.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D10View.h"
5 |
6 | #include "D3D10Resource.h"
7 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D10;
8 |
9 | D3DResource^ View::Resource::get(void)
10 | {
11 | ID3D10Resource* tempoutResource = NULL;
12 | CastInterface()->GetResource(&tempoutResource);
13 | return tempoutResource == NULL ? nullptr : gcnew D3DResource(tempoutResource);
14 | }
15 |
16 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11Asynchronous.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11Asynchronous.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | UInt32 Asynchronous::DataSize::get()
9 | {
10 | return CastInterface()->GetDataSize();
11 | }
12 |
13 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11BlendState.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11BlendState.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | BlendDescription BlendState::Description::get()
9 | {
10 | D3D11_BLEND_DESC desc = {0};
11 |
12 | CastInterface()->GetDesc(&desc);
13 |
14 | return BlendDescription(desc);
15 | }
16 |
17 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11Buffer.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11Buffer.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | BufferDescription D3DBuffer::Description::get()
9 | {
10 | BufferDescription description;
11 | pin_ptr ptr = &description;
12 |
13 | CastInterface()->GetDesc((D3D11_BUFFER_DESC*) ptr);
14 | return description;
15 |
16 | }
17 |
18 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11CommandList.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11CommandList.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | UInt32 CommandList::ContextOptions::get()
9 | {
10 | return CastInterface()->GetContextFlags();
11 | }
12 |
13 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11ComputeShader.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11ComputeShader.h"
5 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11Counter.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11Counter.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | CounterDescription D3DCounter::Description::get()
9 | {
10 | D3D11_COUNTER_DESC desc;
11 | CastInterface()->GetDesc(&desc);
12 |
13 | return CounterDescription(desc);
14 | }
15 |
16 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11DepthStencilState.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11DepthStencilState.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | DepthStencilDescription DepthStencilState::Description::get()
9 | {
10 | D3D11_DEPTH_STENCIL_DESC desc = {0};
11 |
12 | CastInterface()->GetDesc(&desc);
13 |
14 | return DepthStencilDescription(desc);
15 | }
16 |
17 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11DepthStencilView.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11DepthStencilView.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | DepthStencilViewDescription DepthStencilView::Description::get()
9 | {
10 | D3D11_DEPTH_STENCIL_VIEW_DESC desc;
11 | CastInterface()->GetDesc(&desc);
12 | return DepthStencilViewDescription(desc);
13 | }
14 |
15 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11DeviceChild.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11DeviceChild.h"
5 |
6 | #include "D3D11Device.h"
7 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
8 |
9 | D3DDevice^ DeviceChild::Device::get(void)
10 | {
11 | ID3D11Device* tempoutDevice = NULL;
12 | CastInterface()->GetDevice(&tempoutDevice);
13 | return tempoutDevice == NULL ? nullptr : gcnew D3DDevice(tempoutDevice);
14 | }
15 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11DomainShader.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11DomainShader.h"
5 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11GeometryShader.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11GeometryShader.h"
5 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11HullShader.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11HullShader.h"
5 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11InputLayout.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11InputLayout.h"
5 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11PipelineStage.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11PipelineStage.h"
5 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11PixelShader.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11PixelShader.h"
5 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11Query.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11Query.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | QueryDescription D3DQuery::Description::get()
9 | {
10 | D3D11_QUERY_DESC desc;
11 | CastInterface()->GetDesc(&desc);
12 |
13 | return QueryDescription(desc);
14 | }
15 |
16 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11RasterizerState.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11RasterizerState.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | RasterizerDescription RasterizerState::Description::get()
9 | {
10 | D3D11_RASTERIZER_DESC desc;
11 |
12 | CastInterface()->GetDesc(&desc);
13 |
14 | return RasterizerDescription(desc);
15 | }
16 |
17 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11RenderTargetView.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11RenderTargetView.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | RenderTargetViewDescription RenderTargetView::Description::get()
9 | {
10 | RenderTargetViewDescription desc;
11 | pin_ptr ptr = &desc;
12 |
13 | CastInterface()->GetDesc((D3D11_RENDER_TARGET_VIEW_DESC*)ptr);
14 |
15 | return desc;
16 | }
17 |
18 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11SamplerState.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11SamplerState.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | SamplerDescription SamplerState::Description::get()
9 | {
10 | D3D11_SAMPLER_DESC desc;
11 | CastInterface()->GetDesc(&desc);
12 |
13 | return SamplerDescription(desc);
14 | }
15 |
16 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11ShaderResourceView.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11ShaderResourceView.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | ShaderResourceViewDescription ShaderResourceView::Description::get()
9 | {
10 | D3D11_SHADER_RESOURCE_VIEW_DESC desc;
11 | CastInterface()->GetDesc(&desc);
12 |
13 | return ShaderResourceViewDescription(desc);
14 | }
15 |
16 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11Texture1D.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11Texture1D.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | Texture1DDescription Texture1D::Description::get()
9 | {
10 | Texture1DDescription desc;
11 | pin_ptr ptr = &desc;
12 |
13 | CastInterface()->GetDesc((D3D11_TEXTURE1D_DESC*)ptr);
14 | return desc;
15 | }
16 |
17 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11Texture2D.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11Texture2D.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | Texture2DDescription Texture2D::Description::get()
9 | {
10 | Texture2DDescription desc;
11 | pin_ptr ptr = &desc;
12 |
13 | CastInterface()->GetDesc((D3D11_TEXTURE2D_DESC*)ptr);
14 | return desc;
15 | }
16 |
17 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11Texture3D.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11Texture3D.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | Texture3DDescription Texture3D::Description::get()
9 | {
10 | Texture3DDescription desc;
11 | pin_ptr ptr = &desc;
12 |
13 | CastInterface()->GetDesc((D3D11_TEXTURE3D_DESC*)ptr);
14 | return desc;
15 | }
16 |
17 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11UnorderedAccessView.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11UnorderedAccessView.h"
5 |
6 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
7 |
8 | UnorderedAccessViewDescription UnorderedAccessView::Description::get()
9 | {
10 | D3D11_UNORDERED_ACCESS_VIEW_DESC desc;
11 | CastInterface()->GetDesc(&desc);
12 | return UnorderedAccessViewDescription(desc);
13 | }
14 |
15 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11VertexShader.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11VertexShader.h"
5 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3D11/D3D11View.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 | #include "D3D11View.h"
5 | #include "D3D11Resource.h"
6 |
7 | using namespace Microsoft::WindowsAPICodePack::DirectX;
8 | using namespace Microsoft::WindowsAPICodePack::DirectX::Direct3D11;
9 |
10 | D3DResource^ View::Resource::get(void)
11 | {
12 | ID3D11Resource* tempoutResource = NULL;
13 | CastInterface()->GetResource(&tempoutResource);
14 |
15 | return tempoutResource == NULL ? nullptr : gcnew D3DResource(tempoutResource);
16 | }
17 |
18 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Direct3DCommon/Direct3DException.cpp:
--------------------------------------------------------------------------------
1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "StdAfx.h"
4 | #include "Direct3DException.h"
5 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/DirectObject.cpp:
--------------------------------------------------------------------------------
1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "StdAfx.h"
4 | #include "DirectObject.h"
5 |
6 | void DirectObject::Attach(void* _right)
7 | {
8 | // Non IUnknown interfaces should not be deleted
9 | nativeObject.Set(_right, false);
10 | }
11 |
12 | DirectObject::DirectObject()
13 | {
14 | }
15 |
16 | DirectObject::DirectObject(void* _ptr)
17 | {
18 | nativeObject.Set(_ptr, false);
19 | }
20 |
21 | DirectObject::DirectObject(void* _ptr, bool _deletable)
22 | {
23 | nativeObject.Set(_ptr, _deletable);
24 | }
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/Stdafx.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | // stdafx.cpp : source file that includes just the standard includes
4 | // DirectX.pch will be the pre-compiled header
5 | // stdafx.obj will contain the pre-compiled type information
6 |
7 | #include "stdafx.h"
8 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/DirectX/DirectX/WIC/WICBitmapFrameDecode.cpp:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | #include "stdafx.h"
4 |
5 | #include "WICBitmapFrameDecode.h"
6 |
7 | using namespace Microsoft::WindowsAPICodePack::DirectX::Utilities;
8 | using namespace Microsoft::WindowsAPICodePack::DirectX::WindowsImagingComponent;
9 |
10 |
11 | BitmapSource^ BitmapFrameDecode::ToBitmapSource()
12 | {
13 | IWICBitmapSource* pBitmapSource = NULL;
14 | Validate::VerifyResult(
15 | CastInterface()->QueryInterface(__uuidof(IWICBitmapSource), (void **)&pBitmapSource));
16 | return gcnew BitmapSource( pBitmapSource );
17 | }
18 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/ExtendedLinguisticServices/CustomDictionary.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Hant
6 | Devanagari
7 |
8 |
9 |
10 |
11 | API
12 |
13 |
14 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/Sensors/CustomDictionary.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | Lux
6 | Newtons
7 | Rfid
8 | Gps
9 | Gyrometer
10 | Multivalue
11 | Prns
12 | Stn
13 |
14 |
15 |
16 |
17 | API
18 |
19 |
20 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/Sensors/Interop/SensorNativeMethods.cs:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System.Runtime.InteropServices;
4 |
5 | namespace Microsoft.WindowsAPICodePack.Sensors
6 | {
7 |
8 | internal static class SensorNativeMethods
9 | {
10 | [DllImport("kernel32.dll")]
11 | [return: MarshalAs(UnmanagedType.Bool)]
12 | internal static extern bool SystemTimeToFileTime(
13 | ref SystemTime lpSystemTime,
14 | out System.Runtime.InteropServices.ComTypes.FILETIME lpFileTime);
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/Sensors/Sensors/UnknownSensor.cs:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 |
5 | namespace Microsoft.WindowsAPICodePack.Sensors
6 | {
7 | ///
8 | /// Sensor type used for sensors for which there is no specific implementation.
9 | ///
10 | public class UnknownSensor : Sensor
11 | {
12 | // Left empty
13 | }
14 | }
15 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/Shell/Common/ShellFolder.cs:
--------------------------------------------------------------------------------
1 | // Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | namespace Microsoft.WindowsAPICodePack.Shell
4 | {
5 | ///
6 | /// Represents the base class for all types of folders (filesystem and non filesystem)
7 | ///
8 | public abstract class ShellFolder : ShellContainer
9 | {
10 | // empty
11 | }
12 | }
13 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/Shell/Common/ShellNonFileSystemItem.cs:
--------------------------------------------------------------------------------
1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | namespace Microsoft.WindowsAPICodePack.Shell
4 | {
5 | ///
6 | /// Represents a non filesystem item (e.g. virtual items inside Control Panel)
7 | ///
8 | public class ShellNonFileSystemItem : ShellObject
9 | {
10 | internal ShellNonFileSystemItem(IShellItem2 shellItem)
11 | {
12 | nativeShellItem = shellItem;
13 | }
14 | }
15 | }
16 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/Shell/Common/ShellSavedSearchCollection.cs:
--------------------------------------------------------------------------------
1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using MS.WindowsAPICodePack.Internal;
4 |
5 | namespace Microsoft.WindowsAPICodePack.Shell
6 | {
7 | ///
8 | /// Represents a saved search
9 | ///
10 | public class ShellSavedSearchCollection : ShellSearchCollection
11 | {
12 | internal ShellSavedSearchCollection(IShellItem2 shellItem)
13 | : base(shellItem)
14 | {
15 | CoreHelpers.ThrowIfNotVista();
16 | }
17 | }
18 | }
19 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/Shell/Common/ShellSearchCollection.cs:
--------------------------------------------------------------------------------
1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using MS.WindowsAPICodePack.Internal;
4 |
5 | namespace Microsoft.WindowsAPICodePack.Shell
6 | {
7 | ///
8 | /// Represents the base class for all search-related classes.
9 | ///
10 | public class ShellSearchCollection : ShellContainer
11 | {
12 | internal ShellSearchCollection() { }
13 |
14 | internal ShellSearchCollection(IShellItem2 shellItem) : base(shellItem) { }
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/Shell/DesktopWindowManager/GlassEvents.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace Microsoft.WindowsAPICodePack.Shell
4 | {
5 | ///
6 | /// Event argument for The GlassAvailabilityChanged event
7 | ///
8 | public class AeroGlassCompositionChangedEventArgs : EventArgs
9 | {
10 | internal AeroGlassCompositionChangedEventArgs(bool avialbility)
11 | {
12 | GlassAvailable = avialbility;
13 | }
14 |
15 | ///
16 | /// The new GlassAvailable state
17 | ///
18 | public bool GlassAvailable { get; private set; }
19 |
20 | }
21 |
22 | }
23 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/Shell/ExplorerBrowser/ExplorerBrowser.WPF.xaml:
--------------------------------------------------------------------------------
1 |
2 |
5 |
6 | Explorer Browser Control
7 |
8 |
9 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/Shell/ExplorerBrowser/NavigationLogEnums.cs:
--------------------------------------------------------------------------------
1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 |
4 | namespace Microsoft.WindowsAPICodePack.Controls
5 | {
6 | ///
7 | /// The direction argument for Navigate
8 | ///
9 | public enum NavigationLogDirection
10 | {
11 | ///
12 | /// Navigates forward through the navigation log
13 | ///
14 | Forward,
15 |
16 | ///
17 | /// Navigates backward through the travel log
18 | ///
19 | Backward
20 | }
21 | }
--------------------------------------------------------------------------------
/WindowsAPICodePack/Shell/Interop/Common/IntPtrExtensions.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Text;
5 | using System.Runtime.InteropServices;
6 |
7 | namespace Microsoft.WindowsAPICodePack.Shell
8 | {
9 | internal static class IntPtrExtensions
10 | {
11 | public static T MarshalAs(this IntPtr ptr)
12 | {
13 | return (T)Marshal.PtrToStructure(ptr, typeof(T));
14 | }
15 | }
16 | }
17 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/Shell/Interop/Common/ShellCOMClasses.cs:
--------------------------------------------------------------------------------
1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 | using System.Runtime.InteropServices;
5 |
6 | namespace Microsoft.WindowsAPICodePack.Shell
7 | {
8 | [ComImport,
9 | Guid(ShellIIDGuid.IShellLibrary),
10 | CoClass(typeof(ShellLibraryCoClass))]
11 | internal interface INativeShellLibrary : IShellLibrary
12 | {
13 | }
14 |
15 | [ComImport,
16 | ClassInterface(ClassInterfaceType.None),
17 | TypeLibType(TypeLibTypeFlags.FCanCreate),
18 | Guid(ShellCLSIDGuid.ShellLibrary)]
19 | internal class ShellLibraryCoClass
20 | {
21 | }
22 | }
23 |
--------------------------------------------------------------------------------
/WindowsAPICodePack/Shell/KnownFolders/RetrievalOptions.cs:
--------------------------------------------------------------------------------
1 | //Copyright (c) Microsoft Corporation. All rights reserved.
2 |
3 | using System;
4 |
5 | namespace Microsoft.WindowsAPICodePack.Shell
6 | {
7 | ///
8 | /// Contains special retrieval options for known folders.
9 | ///
10 | internal enum RetrievalOptions
11 | {
12 | None = 0,
13 | Create = 0x00008000,
14 | DontVerify = 0x00004000,
15 | DontUnexpand = 0x00002000,
16 | NoAlias = 0x00001000,
17 | Init = 0x00000800,
18 | DefaultPath = 0x00000400,
19 | NotParentRelative = 0x00000200
20 | }
21 | }
--------------------------------------------------------------------------------
/WindowsAPICodePack/ShellExtensions/CustomDictionary.xml:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 |
5 | argb
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
--------------------------------------------------------------------------------