├── AndroidStudio ├── app │ ├── .gitignore │ ├── src │ │ ├── main │ │ │ ├── res │ │ │ │ ├── values │ │ │ │ │ ├── strings.xml │ │ │ │ │ ├── colors.xml │ │ │ │ │ └── styles.xml │ │ │ │ ├── mipmap-hdpi │ │ │ │ │ ├── ic_launcher.png │ │ │ │ │ └── ic_launcher_round.png │ │ │ │ ├── mipmap-mdpi │ │ │ │ │ ├── ic_launcher.png │ │ │ │ │ └── ic_launcher_round.png │ │ │ │ ├── mipmap-xhdpi │ │ │ │ │ ├── ic_launcher.png │ │ │ │ │ └── ic_launcher_round.png │ │ │ │ ├── mipmap-xxhdpi │ │ │ │ │ ├── ic_launcher.png │ │ │ │ │ └── ic_launcher_round.png │ │ │ │ ├── mipmap-xxxhdpi │ │ │ │ │ ├── ic_launcher.png │ │ │ │ │ └── ic_launcher_round.png │ │ │ │ ├── mipmap-anydpi-v26 │ │ │ │ │ ├── ic_launcher.xml │ │ │ │ │ └── ic_launcher_round.xml │ │ │ │ ├── xml │ │ │ │ │ └── wallpaper.xml │ │ │ │ ├── drawable-v24 │ │ │ │ │ └── ic_launcher_foreground.xml │ │ │ │ └── drawable │ │ │ │ │ └── ic_launcher_background.xml │ │ │ ├── java │ │ │ │ └── com │ │ │ │ │ └── example │ │ │ │ │ └── wallpaper │ │ │ │ │ ├── SimpleWallpaperActivity.java │ │ │ │ │ └── SimpleWallpaperService.java │ │ │ └── AndroidManifest.xml │ │ ├── test │ │ │ └── java │ │ │ │ └── com │ │ │ │ └── example │ │ │ │ └── wallpaper │ │ │ │ └── ExampleUnitTest.java │ │ └── androidTest │ │ │ └── java │ │ │ └── com │ │ │ └── example │ │ │ └── wallpaper │ │ │ └── ExampleInstrumentedTest.java │ ├── proguard-rules.pro │ ├── build.gradle │ └── app.iml ├── settings.gradle ├── gradle │ └── wrapper │ │ ├── gradle-wrapper.jar │ │ └── gradle-wrapper.properties ├── README.md ├── local.properties ├── build.gradle ├── Wallpaper.iml ├── gradle.properties ├── gradlew.bat └── gradlew ├── LibGDX ├── settings.gradle ├── gradle.properties ├── android │ ├── libs │ │ ├── x86 │ │ │ └── libgdx.so │ │ ├── armeabi │ │ │ └── libgdx.so │ │ └── armeabi-v7a │ │ │ └── libgdx.so │ ├── assets │ │ └── badlogic.jpg │ ├── ic_launcher-web.png │ ├── res │ │ ├── drawable-hdpi │ │ │ └── ic_launcher.png │ │ ├── drawable-mdpi │ │ │ └── ic_launcher.png │ │ ├── drawable-xhdpi │ │ │ └── ic_launcher.png │ │ ├── drawable-xxhdpi │ │ │ └── ic_launcher.png │ │ ├── values │ │ │ ├── strings.xml │ │ │ └── styles.xml │ │ └── xml │ │ │ └── wallpaper.xml │ ├── src │ │ └── com │ │ │ └── mygdx │ │ │ └── game │ │ │ └── android │ │ │ ├── AndroidLauncher.java │ │ │ └── Service.java │ ├── project.properties │ ├── proguard-project.txt │ ├── AndroidManifest.xml │ └── build.gradle ├── gradle │ └── wrapper │ │ ├── gradle-wrapper.jar │ │ └── gradle-wrapper.properties ├── README.md ├── core │ ├── build.gradle │ └── src │ │ └── com │ │ └── mygdx │ │ └── game │ │ ├── MyGdxGame.java │ │ └── LiveWallpaperScreen.java ├── local.properties ├── desktop │ ├── src │ │ └── com │ │ │ └── mygdx │ │ │ └── game │ │ │ └── desktop │ │ │ └── DesktopLauncher.java │ └── build.gradle ├── test.iml ├── build.gradle ├── gradlew.bat └── gradlew ├── Unity ├── Android Live Wallpaper │ ├── ProjectSettings │ │ ├── ProjectVersion.txt │ │ ├── ClusterInputManager.asset │ │ ├── NetworkManager.asset │ │ ├── EditorBuildSettings.asset │ │ ├── TimeManager.asset │ │ ├── VFXManager.asset │ │ ├── AudioManager.asset │ │ ├── TagManager.asset │ │ ├── EditorSettings.asset │ │ ├── PresetManager.asset │ │ ├── UnityConnectSettings.asset │ │ ├── DynamicsManager.asset │ │ ├── Physics2DSettings.asset │ │ ├── NavMeshAreas.asset │ │ ├── GraphicsSettings.asset │ │ ├── QualitySettings.asset │ │ ├── InputManager.asset │ │ └── ProjectSettings.asset │ ├── Assets │ │ ├── Plugins │ │ │ ├── Android │ │ │ │ ├── res │ │ │ │ │ ├── mipmap-mdpi │ │ │ │ │ │ ├── app_icon.png │ │ │ │ │ │ ├── ic_launcher_background.png │ │ │ │ │ │ ├── ic_launcher_foreground.png │ │ │ │ │ │ ├── app_icon.png.meta │ │ │ │ │ │ ├── ic_launcher_background.png.meta │ │ │ │ │ │ └── ic_launcher_foreground.png.meta │ │ │ │ │ ├── drawable-xhdpi │ │ │ │ │ │ ├── app_banner.png │ │ │ │ │ │ └── app_banner.png.meta │ │ │ │ │ ├── values-v21 │ │ │ │ │ │ ├── styles.xml │ │ │ │ │ │ └── styles.xml.meta │ │ │ │ │ ├── values │ │ │ │ │ │ ├── strings.xml.meta │ │ │ │ │ │ ├── styles.xml.meta │ │ │ │ │ │ ├── strings.xml │ │ │ │ │ │ └── styles.xml │ │ │ │ │ ├── xml.meta │ │ │ │ │ ├── xml │ │ │ │ │ │ ├── simplewallpaper.xml.meta │ │ │ │ │ │ └── simplewallpaper.xml │ │ │ │ │ ├── values.meta │ │ │ │ │ ├── mipmap-anydpi-v26 │ │ │ │ │ │ ├── app_icon.xml.meta │ │ │ │ │ │ ├── app_icon_round.xml.meta │ │ │ │ │ │ ├── app_icon.xml │ │ │ │ │ │ └── app_icon_round.xml │ │ │ │ │ ├── mipmap-mdpi.meta │ │ │ │ │ ├── values-v21.meta │ │ │ │ │ ├── drawable-xhdpi.meta │ │ │ │ │ └── mipmap-anydpi-v26.meta │ │ │ │ ├── AndroidManifest.xml.meta │ │ │ │ ├── res.meta │ │ │ │ ├── SimpleWallpaperService.java.meta │ │ │ │ ├── UnityPlayerActivity.java.meta │ │ │ │ ├── AndroidManifest.xml │ │ │ │ ├── UnityPlayerActivity.java │ │ │ │ └── SimpleWallpaperService.java │ │ │ └── Android.meta │ │ ├── Scenes │ │ │ ├── SampleScene.unity.meta │ │ │ └── SampleScene.unity │ │ ├── Plugins.meta │ │ └── Scenes.meta │ ├── .gitignore │ └── Packages │ │ └── manifest.json └── README.md ├── .gitignore ├── README.md └── LICENSE /AndroidStudio/app/.gitignore: -------------------------------------------------------------------------------- 1 | /build 2 | -------------------------------------------------------------------------------- /LibGDX/settings.gradle: -------------------------------------------------------------------------------- 1 | include 'desktop', 'android', 'core' -------------------------------------------------------------------------------- /AndroidStudio/settings.gradle: -------------------------------------------------------------------------------- 1 | include ':app' 2 | rootProject.name='Wallpaper' 3 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/ProjectVersion.txt: -------------------------------------------------------------------------------- 1 | m_EditorVersion: 2018.4.31f1 2 | -------------------------------------------------------------------------------- /LibGDX/gradle.properties: -------------------------------------------------------------------------------- 1 | org.gradle.daemon=true 2 | org.gradle.jvmargs=-Xms128m -Xmx512m 3 | org.gradle.configureondemand=true -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | Wallpaper 3 | 4 | -------------------------------------------------------------------------------- /LibGDX/android/libs/x86/libgdx.so: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/LibGDX/android/libs/x86/libgdx.so -------------------------------------------------------------------------------- /LibGDX/android/assets/badlogic.jpg: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/LibGDX/android/assets/badlogic.jpg -------------------------------------------------------------------------------- /LibGDX/android/ic_launcher-web.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/LibGDX/android/ic_launcher-web.png -------------------------------------------------------------------------------- /LibGDX/android/libs/armeabi/libgdx.so: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/LibGDX/android/libs/armeabi/libgdx.so -------------------------------------------------------------------------------- /LibGDX/android/libs/armeabi-v7a/libgdx.so: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/LibGDX/android/libs/armeabi-v7a/libgdx.so -------------------------------------------------------------------------------- /LibGDX/gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/LibGDX/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /AndroidStudio/gradle/wrapper/gradle-wrapper.jar: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/AndroidStudio/gradle/wrapper/gradle-wrapper.jar -------------------------------------------------------------------------------- /LibGDX/android/res/drawable-hdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/LibGDX/android/res/drawable-hdpi/ic_launcher.png -------------------------------------------------------------------------------- /LibGDX/android/res/drawable-mdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/LibGDX/android/res/drawable-mdpi/ic_launcher.png -------------------------------------------------------------------------------- /LibGDX/android/res/drawable-xhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/LibGDX/android/res/drawable-xhdpi/ic_launcher.png -------------------------------------------------------------------------------- /LibGDX/android/res/drawable-xxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/LibGDX/android/res/drawable-xxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /LibGDX/android/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | my-gdx-game 5 | 6 | 7 | -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/mipmap-hdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/AndroidStudio/app/src/main/res/mipmap-hdpi/ic_launcher.png -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/mipmap-mdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/AndroidStudio/app/src/main/res/mipmap-mdpi/ic_launcher.png -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/mipmap-xhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/AndroidStudio/app/src/main/res/mipmap-xhdpi/ic_launcher.png -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/mipmap-xxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/AndroidStudio/app/src/main/res/mipmap-xxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/AndroidStudio/app/src/main/res/mipmap-xxxhdpi/ic_launcher.png -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/mipmap-hdpi/ic_launcher_round.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/AndroidStudio/app/src/main/res/mipmap-hdpi/ic_launcher_round.png -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/mipmap-mdpi/ic_launcher_round.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/AndroidStudio/app/src/main/res/mipmap-mdpi/ic_launcher_round.png -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/mipmap-xhdpi/ic_launcher_round.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/AndroidStudio/app/src/main/res/mipmap-xhdpi/ic_launcher_round.png -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/AndroidStudio/app/src/main/res/mipmap-xxhdpi/ic_launcher_round.png -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/AndroidStudio/app/src/main/res/mipmap-xxxhdpi/ic_launcher_round.png -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/ClusterInputManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!236 &1 4 | ClusterInputManager: 5 | m_ObjectHideFlags: 0 6 | m_Inputs: [] 7 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-mdpi/app_icon.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-mdpi/app_icon.png -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/drawable-xhdpi/app_banner.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/Unity/Android Live Wallpaper/Assets/Plugins/Android/res/drawable-xhdpi/app_banner.png -------------------------------------------------------------------------------- /AndroidStudio/README.md: -------------------------------------------------------------------------------- 1 | This is live wallpaper template project for Android Studio. 2 | 3 | Just open it by selecting following in menu bar: 4 | File -> Open -> Path to CreatingLiveWallpapers/AndroidStudio 5 | 6 | Then, you're ready to go! 7 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Scenes/SampleScene.unity.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 8527d239e8dde6d4aa57c9576179b0ee 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/NetworkManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!149 &1 4 | NetworkManager: 5 | m_ObjectHideFlags: 0 6 | m_DebugLevel: 0 7 | m_Sendrate: 15 8 | m_AssetToPrefab: {} 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 333214298bbfabb4da619e1cb6d90458 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Scenes.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 84fc6bf41c6b84340ac246483f5b7a25 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bd6804599881dd04db1a258141b7f0e3 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/AndroidManifest.xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: bae8afb9816661448a83b9beb6e3a11c 3 | TextScriptImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-mdpi/ic_launcher_background.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-mdpi/ic_launcher_background.png -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-mdpi/ic_launcher_foreground.png: -------------------------------------------------------------------------------- https://raw.githubusercontent.com/dbeef/CreatingAndroidLiveWallpapers/HEAD/Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-mdpi/ic_launcher_foreground.png -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/values-v21/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 5 | 6 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/values/strings.xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7f1eba929c3029f43aa040b8cea051ef 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/values/styles.xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 75a09987b88ab94499205671c7098088 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/EditorBuildSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1045 &1 4 | EditorBuildSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | m_Scenes: [] 8 | m_configObjects: {} 9 | -------------------------------------------------------------------------------- /Unity/README.md: -------------------------------------------------------------------------------- 1 | This is live wallpaper template project for Unity. 2 | 3 | Just open it by selecting following in menu bar: File -> Open Project -> Open -> Path to CreatingLiveWallpapers/Unity/Android Live Wallpaper 4 | 5 | Then, you're ready to go! 6 | -------------------------------------------------------------------------------- /LibGDX/README.md: -------------------------------------------------------------------------------- 1 | This is live wallpaper template project for LibGDX. 2 | 3 | Just open it (with either IntelliJ or Android Studio) by selecting following in menu bar: 4 | File -> Open -> Path to CreatingLiveWallpapers/LibGDX 5 | 6 | Then, you're ready to go! 7 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 22a398b1d754bdd469c069862df76446 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-mdpi/app_icon.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 673535aa065fa5f409e677ead94a3a29 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/values-v21/styles.xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: ceceec6bbbc10724293ab526821015b7 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 68f7ee6dbcf7ef843830847e8732a5ed 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/xml/simplewallpaper.xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 3e7ce235eda014f41be5c22809d22af2 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/drawable-xhdpi/app_banner.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: b1391802901fe524aa3b7cfbb78496ac 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/values.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e494aee77da2e3449acf7eb282151556 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/values/strings.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | Live Wallpaper 4 | Game view 5 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-anydpi-v26/app_icon.xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d5078622b1716ab4890b1ce1e91b4f5d 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-mdpi.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 781ea889c2c132244a11e76b23f58e0e 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/values-v21.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 40e38dfa7a110594597b17cb61a6e7f2 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/values/colors.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | #008577 4 | #00574B 5 | #D81B60 6 | 7 | -------------------------------------------------------------------------------- /LibGDX/core/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: "java" 2 | 3 | sourceCompatibility = 1.6 4 | [compileJava, compileTestJava]*.options*.encoding = 'UTF-8' 5 | 6 | sourceSets.main.java.srcDirs = [ "src/" ] 7 | 8 | 9 | eclipse.project { 10 | name = appName + "-core" 11 | } 12 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/drawable-xhdpi.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: d3d384a213a172a4e86c5f72503b6fa6 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-anydpi-v26.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 4aa2eb121d1bc6c4e85b507f09dec650 3 | folderAsset: yes 4 | DefaultImporter: 5 | externalObjects: {} 6 | userData: 7 | assetBundleName: 8 | assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-anydpi-v26/app_icon_round.xml.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 15cacf0e7f36cbc4ebb68be3ebd39186 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-mdpi/ic_launcher_background.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: a76884969bd89df45a297f1a02af3602 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-mdpi/ic_launcher_foreground.png.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 512207e059630ce4a8b24f1a58e438a3 3 | DefaultImporter: 4 | externalObjects: {} 5 | userData: 6 | assetBundleName: 7 | assetBundleVariant: 8 | -------------------------------------------------------------------------------- /.gitignore: -------------------------------------------------------------------------------- 1 | AndroidStudio/.idea 2 | AndroidStudio/.gradle 3 | AndroidStudio/app/build 4 | 5 | LibGDX/.idea 6 | LibGDX/.gradle 7 | LibGDX/desktop/build 8 | LibGDX/android/build 9 | LibGDX/core/build 10 | 11 | *.iml 12 | 13 | # Unity's .gitignore is in respective subdirectory. 14 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/TimeManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!5 &1 4 | TimeManager: 5 | m_ObjectHideFlags: 0 6 | Fixed Timestep: 0.02 7 | Maximum Allowed Timestep: 0.1 8 | m_TimeScale: 1 9 | Maximum Particle Timestep: 0.03 10 | -------------------------------------------------------------------------------- /AndroidStudio/gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Sun Sep 22 09:15:20 CEST 2019 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | distributionUrl=https\://services.gradle.org/distributions/gradle-5.4.1-all.zip 7 | -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/mipmap-anydpi-v26/ic_launcher.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/mipmap-anydpi-v26/ic_launcher_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /LibGDX/android/res/xml/wallpaper.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-anydpi-v26/app_icon.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/xml/wallpaper.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/mipmap-anydpi-v26/app_icon_round.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | -------------------------------------------------------------------------------- /LibGDX/gradle/wrapper/gradle-wrapper.properties: -------------------------------------------------------------------------------- 1 | #Sat Sep 21 13:08:26 CEST 2013 2 | distributionBase=GRADLE_USER_HOME 3 | distributionPath=wrapper/dists 4 | zipStoreBase=GRADLE_USER_HOME 5 | zipStorePath=wrapper/dists 6 | #distributionUrl=http\://services.gradle.org/distributions/gradle-4.1-all.zip 7 | 8 | distributionUrl=http\://services.gradle.org/distributions/gradle-4.7-all.zip 9 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/VFXManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!937362698 &1 4 | VFXManager: 5 | m_ObjectHideFlags: 0 6 | m_IndirectShader: {fileID: 0} 7 | m_CopyBufferShader: {fileID: 0} 8 | m_SortShader: {fileID: 0} 9 | m_RenderPipeSettingsPath: 10 | m_FixedTimeStep: 0.016666668 11 | m_MaxDeltaTime: 0.05 12 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/xml/simplewallpaper.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 9 | -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/java/com/example/wallpaper/SimpleWallpaperActivity.java: -------------------------------------------------------------------------------- 1 | package com.example.wallpaper; 2 | 3 | import android.app.Activity; 4 | import android.os.Bundle; 5 | 6 | public class SimpleWallpaperActivity extends Activity { 7 | @Override 8 | protected void onCreate(Bundle savedInstanceState) { 9 | super.onCreate(savedInstanceState); 10 | } 11 | } 12 | -------------------------------------------------------------------------------- /LibGDX/local.properties: -------------------------------------------------------------------------------- 1 | ## This file must *NOT* be checked into Version Control Systems, 2 | # as it contains information specific to your local configuration. 3 | # 4 | # Location of the SDK. This is only used by Gradle. 5 | # For customization when using a Version Control System, please read the 6 | # header note. 7 | #Sun Sep 22 20:42:58 CEST 2019 8 | sdk.dir=C\:\\Users\\dbeef\\AppData\\Local\\Android\\Sdk 9 | -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 10 | 11 | 12 | -------------------------------------------------------------------------------- /LibGDX/core/src/com/mygdx/game/MyGdxGame.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game; 2 | 3 | import com.badlogic.gdx.ApplicationAdapter; 4 | import com.badlogic.gdx.Game; 5 | import com.badlogic.gdx.Gdx; 6 | import com.badlogic.gdx.graphics.GL20; 7 | import com.badlogic.gdx.graphics.Texture; 8 | import com.badlogic.gdx.graphics.g2d.SpriteBatch; 9 | 10 | public class MyGdxGame extends Game { 11 | @Override 12 | public void create () { 13 | setScreen(new LiveWallpaperScreen(this)); 14 | } 15 | } 16 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/AudioManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!11 &1 4 | AudioManager: 5 | m_ObjectHideFlags: 0 6 | m_Volume: 1 7 | Rolloff Scale: 1 8 | Doppler Factor: 1 9 | Default Speaker Mode: 2 10 | m_SampleRate: 0 11 | m_DSPBufferSize: 1024 12 | m_VirtualVoiceCount: 512 13 | m_RealVoiceCount: 32 14 | m_SpatializerPlugin: 15 | m_AmbisonicDecoderPlugin: 16 | m_DisableAudio: 0 17 | m_VirtualizeEffects: 1 18 | -------------------------------------------------------------------------------- /LibGDX/desktop/src/com/mygdx/game/desktop/DesktopLauncher.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.desktop; 2 | 3 | import com.badlogic.gdx.backends.lwjgl.LwjglApplication; 4 | import com.badlogic.gdx.backends.lwjgl.LwjglApplicationConfiguration; 5 | import com.mygdx.game.MyGdxGame; 6 | 7 | public class DesktopLauncher { 8 | public static void main (String[] arg) { 9 | LwjglApplicationConfiguration config = new LwjglApplicationConfiguration(); 10 | new LwjglApplication(new MyGdxGame(), config); 11 | } 12 | } 13 | -------------------------------------------------------------------------------- /AndroidStudio/local.properties: -------------------------------------------------------------------------------- 1 | ## This file is automatically generated by Android Studio. 2 | # Do not modify this file -- YOUR CHANGES WILL BE ERASED! 3 | # 4 | # This file should *NOT* be checked into Version Control Systems, 5 | # as it contains information specific to your local configuration. 6 | # 7 | # Location of the SDK. This is only used by Gradle. 8 | # For customization when using a Version Control System, please read the 9 | # header note. 10 | sdk.dir=C\:\\Users\\dbeef\\AppData\\Local\\Android\\Sdk 11 | -------------------------------------------------------------------------------- /AndroidStudio/app/src/test/java/com/example/wallpaper/ExampleUnitTest.java: -------------------------------------------------------------------------------- 1 | package com.example.wallpaper; 2 | 3 | import org.junit.Test; 4 | 5 | import static org.junit.Assert.*; 6 | 7 | /** 8 | * Example local unit test, which will execute on the development machine (host). 9 | * 10 | * @see Testing documentation 11 | */ 12 | public class ExampleUnitTest { 13 | @Test 14 | public void addition_isCorrect() { 15 | assertEquals(4, 2 + 2); 16 | } 17 | } -------------------------------------------------------------------------------- /LibGDX/android/res/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 11 | 12 | 13 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/res/values/styles.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 6 | 8 | 12 | 13 | -------------------------------------------------------------------------------- /LibGDX/android/src/com/mygdx/game/android/AndroidLauncher.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.android; 2 | 3 | import android.os.Bundle; 4 | 5 | import com.badlogic.gdx.backends.android.AndroidApplication; 6 | import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; 7 | import com.mygdx.game.MyGdxGame; 8 | 9 | public class AndroidLauncher extends AndroidApplication { 10 | @Override 11 | protected void onCreate (Bundle savedInstanceState) { 12 | super.onCreate(savedInstanceState); 13 | AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); 14 | initialize(new MyGdxGame(), config); 15 | } 16 | } 17 | -------------------------------------------------------------------------------- /LibGDX/android/project.properties: -------------------------------------------------------------------------------- 1 | # This file is automatically generated by Android Tools. 2 | # Do not modify this file -- YOUR CHANGES WILL BE ERASED! 3 | # 4 | # This file must be checked in Version Control Systems. 5 | # 6 | # To customize properties used by the Ant build system edit 7 | # "ant.properties", and override values to adapt the script to your 8 | # project structure. 9 | # 10 | # To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home): 11 | #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt 12 | 13 | # Project target. 14 | target=android-19 15 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/TagManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!78 &1 4 | TagManager: 5 | serializedVersion: 2 6 | tags: [] 7 | layers: 8 | - Default 9 | - TransparentFX 10 | - Ignore Raycast 11 | - 12 | - Water 13 | - UI 14 | - 15 | - 16 | - PostProcessing 17 | - 18 | - 19 | - 20 | - 21 | - 22 | - 23 | - 24 | - 25 | - 26 | - 27 | - 28 | - 29 | - 30 | - 31 | - 32 | - 33 | - 34 | - 35 | - 36 | - 37 | - 38 | - 39 | - 40 | m_SortingLayers: 41 | - name: Default 42 | uniqueID: 0 43 | locked: 0 44 | -------------------------------------------------------------------------------- /AndroidStudio/build.gradle: -------------------------------------------------------------------------------- 1 | // Top-level build file where you can add configuration options common to all sub-projects/modules. 2 | 3 | buildscript { 4 | repositories { 5 | google() 6 | jcenter() 7 | 8 | } 9 | dependencies { 10 | classpath 'com.android.tools.build:gradle:3.5.0' 11 | 12 | // NOTE: Do not place your application dependencies here; they belong 13 | // in the individual module build.gradle files 14 | } 15 | } 16 | 17 | allprojects { 18 | repositories { 19 | google() 20 | jcenter() 21 | 22 | } 23 | } 24 | 25 | task clean(type: Delete) { 26 | delete rootProject.buildDir 27 | } 28 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/EditorSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!159 &1 4 | EditorSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 7 7 | m_ExternalVersionControlSupport: Visible Meta Files 8 | m_SerializationMode: 2 9 | m_LineEndingsForNewScripts: 2 10 | m_DefaultBehaviorMode: 0 11 | m_SpritePackerMode: 0 12 | m_SpritePackerPaddingPower: 1 13 | m_EtcTextureCompressorBehavior: 1 14 | m_EtcTextureFastCompressor: 1 15 | m_EtcTextureNormalCompressor: 2 16 | m_EtcTextureBestCompressor: 4 17 | m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd 18 | m_ProjectGenerationRootNamespace: 19 | m_UserGeneratedProjectSuffix: 20 | m_CollabEditorSettings: 21 | inProgressEnabled: 1 22 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/SimpleWallpaperService.java.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 94bf9e8d1c88f5940a08f9b57c4bddc7 3 | PluginImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | iconMap: {} 7 | executionOrder: {} 8 | defineConstraints: [] 9 | isPreloaded: 0 10 | isOverridable: 0 11 | isExplicitlyReferenced: 0 12 | validateReferences: 1 13 | platformData: 14 | - first: 15 | Android: Android 16 | second: 17 | enabled: 1 18 | settings: {} 19 | - first: 20 | Any: 21 | second: 22 | enabled: 0 23 | settings: {} 24 | - first: 25 | Editor: Editor 26 | second: 27 | enabled: 0 28 | settings: 29 | DefaultValueInitialized: true 30 | userData: 31 | assetBundleName: 32 | assetBundleVariant: 33 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/UnityPlayerActivity.java.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 235a3e349329b4c4d98d48eaa6413a0b 3 | PluginImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | iconMap: {} 7 | executionOrder: {} 8 | defineConstraints: [] 9 | isPreloaded: 0 10 | isOverridable: 0 11 | isExplicitlyReferenced: 0 12 | validateReferences: 1 13 | platformData: 14 | - first: 15 | Android: Android 16 | second: 17 | enabled: 1 18 | settings: {} 19 | - first: 20 | Any: 21 | second: 22 | enabled: 0 23 | settings: {} 24 | - first: 25 | Editor: Editor 26 | second: 27 | enabled: 0 28 | settings: 29 | DefaultValueInitialized: true 30 | userData: 31 | assetBundleName: 32 | assetBundleVariant: 33 | -------------------------------------------------------------------------------- /AndroidStudio/app/proguard-rules.pro: -------------------------------------------------------------------------------- 1 | # Add project specific ProGuard rules here. 2 | # You can control the set of applied configuration files using the 3 | # proguardFiles setting in build.gradle. 4 | # 5 | # For more details, see 6 | # http://developer.android.com/guide/developing/tools/proguard.html 7 | 8 | # If your project uses WebView with JS, uncomment the following 9 | # and specify the fully qualified class name to the JavaScript interface 10 | # class: 11 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 12 | # public *; 13 | #} 14 | 15 | # Uncomment this to preserve the line number information for 16 | # debugging stack traces. 17 | #-keepattributes SourceFile,LineNumberTable 18 | 19 | # If you keep the line number information, uncomment this to 20 | # hide the original source file name. 21 | #-renamesourcefileattribute SourceFile 22 | -------------------------------------------------------------------------------- /LibGDX/test.iml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | -------------------------------------------------------------------------------- /AndroidStudio/app/src/androidTest/java/com/example/wallpaper/ExampleInstrumentedTest.java: -------------------------------------------------------------------------------- 1 | package com.example.wallpaper; 2 | 3 | import android.content.Context; 4 | import androidx.test.platform.app.InstrumentationRegistry; 5 | import androidx.test.ext.junit.runners.AndroidJUnit4; 6 | 7 | import org.junit.Test; 8 | import org.junit.runner.RunWith; 9 | 10 | import static org.junit.Assert.*; 11 | 12 | /** 13 | * Instrumented test, which will execute on an Android device. 14 | * 15 | * @see Testing documentation 16 | */ 17 | @RunWith(AndroidJUnit4.class) 18 | public class ExampleInstrumentedTest { 19 | @Test 20 | public void useAppContext() { 21 | // Context of the app under test. 22 | Context appContext = InstrumentationRegistry.getInstrumentation().getTargetContext(); 23 | 24 | assertEquals("com.example.wallpaper", appContext.getPackageName()); 25 | } 26 | } 27 | -------------------------------------------------------------------------------- /AndroidStudio/Wallpaper.iml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/PresetManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!1386491679 &1 4 | PresetManager: 5 | m_ObjectHideFlags: 0 6 | m_DefaultList: 7 | - type: 8 | m_NativeTypeID: 108 9 | m_ManagedTypePPtr: {fileID: 0} 10 | m_ManagedTypeFallback: 11 | defaultPresets: 12 | - m_Preset: {fileID: 2655988077585873504, guid: c1cf8506f04ef2c4a88b64b6c4202eea, 13 | type: 2} 14 | - type: 15 | m_NativeTypeID: 1020 16 | m_ManagedTypePPtr: {fileID: 0} 17 | m_ManagedTypeFallback: 18 | defaultPresets: 19 | - m_Preset: {fileID: 2655988077585873504, guid: 0cd792cc87e492d43b4e95b205fc5cc6, 20 | type: 2} 21 | - type: 22 | m_NativeTypeID: 1006 23 | m_ManagedTypePPtr: {fileID: 0} 24 | m_ManagedTypeFallback: 25 | defaultPresets: 26 | - m_Preset: {fileID: 2655988077585873504, guid: 7a99f8aa944efe94cb9bd74562b7d5f9, 27 | type: 2} 28 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # CreatingAndroidLiveWallpapers 2 | Template projects for creating Android live wallpapers with Unity/Android Studio/LibGDX. 3 | 4 | Every tool has its own readme in its directory. 5 | Clone the repository, follow the instructions and proceed to making wallpaper in technology of your choice right away! 6 | 7 | For a technical description of how are those templates created, visit my blog: 8 | 9 | ``` 10 | https://dbeef.lol/2019/09/29/the-offbeat-art-of-android-live-wallpapers/ 11 | 12 | https://dbeef.lol/2019/09/29/creating-live-wallpaper-in-android-studio/ 13 | https://dbeef.lol/2019/09/29/creating-live-wallpaper-in-unity/ 14 | https://dbeef.lol/2019/09/29/creating-live-wallpaper-in-libgdx/ 15 | ``` 16 | 17 | ### Recognitions: 18 | 19 | PavelDoGreat for `WallpaperActivity.java` that defines Android Service, that references Unity's autogenerated Activity. 20 | https://github.com/PavelDoGreat/Unity-Android-Live-Wallpaper/blob/master/WallpaperActivity.java 21 | -------------------------------------------------------------------------------- /AndroidStudio/app/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: 'com.android.application' 2 | 3 | android { 4 | compileSdkVersion 29 5 | buildToolsVersion "29.0.2" 6 | defaultConfig { 7 | applicationId "com.example.wallpaper" 8 | minSdkVersion 15 9 | targetSdkVersion 29 10 | versionCode 1 11 | versionName "1.0" 12 | testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner" 13 | } 14 | buildTypes { 15 | release { 16 | minifyEnabled false 17 | proguardFiles getDefaultProguardFile('proguard-android-optimize.txt'), 'proguard-rules.pro' 18 | } 19 | } 20 | } 21 | 22 | dependencies { 23 | implementation fileTree(dir: 'libs', include: ['*.jar']) 24 | implementation 'androidx.appcompat:appcompat:1.0.2' 25 | testImplementation 'junit:junit:4.12' 26 | androidTestImplementation 'androidx.test:runner:1.1.1' 27 | androidTestImplementation 'androidx.test.espresso:espresso-core:3.1.1' 28 | } 29 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/UnityConnectSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!310 &1 4 | UnityConnectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 1 7 | m_Enabled: 0 8 | m_TestMode: 0 9 | m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events 10 | m_EventUrl: https://cdp.cloud.unity3d.com/v1/events 11 | m_ConfigUrl: https://config.uca.cloud.unity3d.com 12 | m_TestInitMode: 0 13 | CrashReportingSettings: 14 | m_EventUrl: https://perf-events.cloud.unity3d.com 15 | m_Enabled: 0 16 | m_LogBufferSize: 10 17 | m_CaptureEditorExceptions: 1 18 | UnityPurchasingSettings: 19 | m_Enabled: 0 20 | m_TestMode: 0 21 | UnityAnalyticsSettings: 22 | m_Enabled: 0 23 | m_TestMode: 0 24 | m_InitializeOnStartup: 1 25 | UnityAdsSettings: 26 | m_Enabled: 0 27 | m_InitializeOnStartup: 1 28 | m_TestMode: 0 29 | m_IosGameId: 30 | m_AndroidGameId: 31 | m_GameIds: {} 32 | m_GameId: 33 | PerformanceReportingSettings: 34 | m_Enabled: 0 35 | -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | MIT License 2 | 3 | Copyright (c) 2019 Daniel Zalega 4 | 5 | Permission is hereby granted, free of charge, to any person obtaining a copy 6 | of this software and associated documentation files (the "Software"), to deal 7 | in the Software without restriction, including without limitation the rights 8 | to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 | copies of the Software, and to permit persons to whom the Software is 10 | furnished to do so, subject to the following conditions: 11 | 12 | The above copyright notice and this permission notice shall be included in all 13 | copies or substantial portions of the Software. 14 | 15 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 | IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 | FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 | AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 | LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 | OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 | SOFTWARE. 22 | -------------------------------------------------------------------------------- /AndroidStudio/gradle.properties: -------------------------------------------------------------------------------- 1 | # Project-wide Gradle settings. 2 | # IDE (e.g. Android Studio) users: 3 | # Gradle settings configured through the IDE *will override* 4 | # any settings specified in this file. 5 | # For more details on how to configure your build environment visit 6 | # http://www.gradle.org/docs/current/userguide/build_environment.html 7 | # Specifies the JVM arguments used for the daemon process. 8 | # The setting is particularly useful for tweaking memory settings. 9 | org.gradle.jvmargs=-Xmx1536m 10 | # When configured, Gradle will run in incubating parallel mode. 11 | # This option should only be used with decoupled projects. More details, visit 12 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects 13 | # org.gradle.parallel=true 14 | # AndroidX package structure to make it clearer which packages are bundled with the 15 | # Android operating system, and which are packaged with your app's APK 16 | # https://developer.android.com/topic/libraries/support-library/androidx-rn 17 | android.useAndroidX=true 18 | # Automatically convert third-party libraries to use AndroidX 19 | android.enableJetifier=true 20 | 21 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/DynamicsManager.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!55 &1 4 | PhysicsManager: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 8 7 | m_Gravity: {x: 0, y: -9.81, z: 0} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_BounceThreshold: 2 10 | m_SleepThreshold: 0.005 11 | m_DefaultContactOffset: 0.01 12 | m_DefaultSolverIterations: 6 13 | m_DefaultSolverVelocityIterations: 1 14 | m_QueriesHitBackfaces: 0 15 | m_QueriesHitTriggers: 1 16 | m_EnableAdaptiveForce: 0 17 | m_ClothInterCollisionDistance: 0 18 | m_ClothInterCollisionStiffness: 0 19 | m_ContactsGeneration: 1 20 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 21 | m_AutoSimulation: 1 22 | m_AutoSyncTransforms: 0 23 | m_ReuseCollisionCallbacks: 1 24 | m_ClothInterCollisionSettingsToggle: 0 25 | m_ContactPairsMode: 0 26 | m_BroadphaseType: 0 27 | m_WorldBounds: 28 | m_Center: {x: 0, y: 0, z: 0} 29 | m_Extent: {x: 250, y: 250, z: 250} 30 | m_WorldSubdivisions: 8 31 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/.gitignore: -------------------------------------------------------------------------------- 1 | 2 | # This .gitignore file should be placed at the root of your Unity project directory 3 | # 4 | # Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore 5 | # 6 | /[Ll]ibrary/ 7 | /[Tt]emp/ 8 | /[Oo]bj/ 9 | /[Bb]uild/ 10 | /[Bb]uilds/ 11 | /[Ll]ogs/ 12 | /[Mm]emoryCaptures/ 13 | 14 | # Never ignore Asset meta data 15 | !/[Aa]ssets/**/*.meta 16 | 17 | # Uncomment this line if you wish to ignore the asset store tools plugin 18 | # /[Aa]ssets/AssetStoreTools* 19 | 20 | # Autogenerated Jetbrains Rider plugin 21 | [Aa]ssets/Plugins/Editor/JetBrains* 22 | 23 | # Visual Studio cache directory 24 | .vs/ 25 | 26 | # Gradle cache directory 27 | .gradle/ 28 | 29 | # Autogenerated VS/MD/Consulo solution and project files 30 | ExportedObj/ 31 | .consulo/ 32 | *.csproj 33 | *.unityproj 34 | *.sln 35 | *.suo 36 | *.tmp 37 | *.user 38 | *.userprefs 39 | *.pidb 40 | *.booproj 41 | *.svd 42 | *.pdb 43 | *.mdb 44 | *.opendb 45 | *.VC.db 46 | 47 | # Unity3D generated meta files 48 | *.pidb.meta 49 | *.pdb.meta 50 | *.mdb.meta 51 | 52 | # Unity3D generated file on crash reports 53 | sysinfo.txt 54 | 55 | # Builds 56 | *.apk 57 | *.unitypackage 58 | 59 | # Crashlytics generated file 60 | crashlytics-build.properties 61 | 62 | -------------------------------------------------------------------------------- /LibGDX/desktop/build.gradle: -------------------------------------------------------------------------------- 1 | apply plugin: "java" 2 | 3 | sourceCompatibility = 1.6 4 | sourceSets.main.java.srcDirs = [ "src/" ] 5 | 6 | project.ext.mainClassName = "com.mygdx.game.desktop.DesktopLauncher" 7 | project.ext.assetsDir = new File("../android/assets"); 8 | 9 | task run(dependsOn: classes, type: JavaExec) { 10 | main = project.mainClassName 11 | classpath = sourceSets.main.runtimeClasspath 12 | standardInput = System.in 13 | workingDir = project.assetsDir 14 | ignoreExitValue = true 15 | } 16 | 17 | task dist(type: Jar) { 18 | from files(sourceSets.main.output.classesDir) 19 | from files(sourceSets.main.output.resourcesDir) 20 | from {configurations.compile.collect {zipTree(it)}} 21 | from files(project.assetsDir); 22 | 23 | manifest { 24 | attributes 'Main-Class': project.mainClassName 25 | } 26 | } 27 | 28 | dist.dependsOn classes 29 | 30 | eclipse { 31 | project { 32 | name = appName + "-desktop" 33 | linkedResource name: 'assets', type: '2', location: 'PARENT-1-PROJECT_LOC/android/assets' 34 | } 35 | } 36 | 37 | task afterEclipseImport(description: "Post processing after project generation", group: "IDE") { 38 | doLast { 39 | def classpath = new XmlParser().parse(file(".classpath")) 40 | new Node(classpath, "classpathentry", [ kind: 'src', path: 'assets' ]); 41 | def writer = new FileWriter(file(".classpath")) 42 | def printer = new XmlNodePrinter(new PrintWriter(writer)) 43 | printer.setPreserveWhitespace(true) 44 | printer.print(classpath) 45 | } 46 | } -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 3 | 4 | 6 | 11 | 12 | 13 | 14 | 15 | 16 | 20 | 21 | 22 | 23 | 24 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 41 | 42 | 43 | 44 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/Physics2DSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!19 &1 4 | Physics2DSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 4 7 | m_Gravity: {x: 0, y: -9.81} 8 | m_DefaultMaterial: {fileID: 0} 9 | m_VelocityIterations: 8 10 | m_PositionIterations: 3 11 | m_VelocityThreshold: 1 12 | m_MaxLinearCorrection: 0.2 13 | m_MaxAngularCorrection: 8 14 | m_MaxTranslationSpeed: 100 15 | m_MaxRotationSpeed: 360 16 | m_BaumgarteScale: 0.2 17 | m_BaumgarteTimeOfImpactScale: 0.75 18 | m_TimeToSleep: 0.5 19 | m_LinearSleepTolerance: 0.01 20 | m_AngularSleepTolerance: 2 21 | m_DefaultContactOffset: 0.01 22 | m_AutoSimulation: 1 23 | m_QueriesHitTriggers: 1 24 | m_QueriesStartInColliders: 1 25 | m_ChangeStopsCallbacks: 0 26 | m_CallbacksOnDisable: 1 27 | m_ReuseCollisionCallbacks: 1 28 | m_AutoSyncTransforms: 0 29 | m_AlwaysShowColliders: 0 30 | m_ShowColliderSleep: 1 31 | m_ShowColliderContacts: 0 32 | m_ShowColliderAABB: 0 33 | m_ContactArrowScale: 0.2 34 | m_ColliderAwakeColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.7529412} 35 | m_ColliderAsleepColor: {r: 0.5686275, g: 0.95686275, b: 0.54509807, a: 0.36078432} 36 | m_ColliderContactColor: {r: 1, g: 0, b: 1, a: 0.6862745} 37 | m_ColliderAABBColor: {r: 1, g: 1, b: 0, a: 0.2509804} 38 | m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff 39 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/NavMeshAreas.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!126 &1 4 | NavMeshProjectSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 2 7 | areas: 8 | - name: Walkable 9 | cost: 1 10 | - name: Not Walkable 11 | cost: 1 12 | - name: Jump 13 | cost: 2 14 | - name: 15 | cost: 1 16 | - name: 17 | cost: 1 18 | - name: 19 | cost: 1 20 | - name: 21 | cost: 1 22 | - name: 23 | cost: 1 24 | - name: 25 | cost: 1 26 | - name: 27 | cost: 1 28 | - name: 29 | cost: 1 30 | - name: 31 | cost: 1 32 | - name: 33 | cost: 1 34 | - name: 35 | cost: 1 36 | - name: 37 | cost: 1 38 | - name: 39 | cost: 1 40 | - name: 41 | cost: 1 42 | - name: 43 | cost: 1 44 | - name: 45 | cost: 1 46 | - name: 47 | cost: 1 48 | - name: 49 | cost: 1 50 | - name: 51 | cost: 1 52 | - name: 53 | cost: 1 54 | - name: 55 | cost: 1 56 | - name: 57 | cost: 1 58 | - name: 59 | cost: 1 60 | - name: 61 | cost: 1 62 | - name: 63 | cost: 1 64 | - name: 65 | cost: 1 66 | - name: 67 | cost: 1 68 | - name: 69 | cost: 1 70 | - name: 71 | cost: 1 72 | m_LastAgentTypeID: -887442657 73 | m_Settings: 74 | - serializedVersion: 2 75 | agentTypeID: 0 76 | agentRadius: 0.5 77 | agentHeight: 2 78 | agentSlope: 45 79 | agentClimb: 0.75 80 | ledgeDropHeight: 0 81 | maxJumpAcrossDistance: 0 82 | minRegionArea: 2 83 | manualCellSize: 0 84 | cellSize: 0.16666667 85 | manualTileSize: 0 86 | tileSize: 256 87 | accuratePlacement: 0 88 | debug: 89 | m_Flags: 0 90 | m_SettingNames: 91 | - Humanoid 92 | -------------------------------------------------------------------------------- /LibGDX/android/proguard-project.txt: -------------------------------------------------------------------------------- 1 | # To enable ProGuard in your project, edit project.properties 2 | # to define the proguard.config property as described in that file. 3 | # 4 | # Add project specific ProGuard rules here. 5 | # By default, the flags in this file are appended to flags specified 6 | # in ${sdk.dir}/tools/proguard/proguard-android.txt 7 | # You can edit the include path and order by changing the ProGuard 8 | # include property in project.properties. 9 | # 10 | # For more details, see 11 | # http://developer.android.com/guide/developing/tools/proguard.html 12 | 13 | # Add any project specific keep options here: 14 | 15 | # If your project uses WebView with JS, uncomment the following 16 | # and specify the fully qualified class name to the JavaScript interface 17 | # class: 18 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview { 19 | # public *; 20 | #} 21 | 22 | -verbose 23 | 24 | -dontwarn android.support.** 25 | -dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication 26 | -dontwarn com.badlogic.gdx.utils.GdxBuild 27 | -dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild 28 | -dontwarn com.badlogic.gdx.jnigen.BuildTarget* 29 | 30 | -keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* { 31 | (com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration); 32 | } 33 | 34 | -keepclassmembers class com.badlogic.gdx.physics.box2d.World { 35 | boolean contactFilter(long, long); 36 | void beginContact(long); 37 | void endContact(long); 38 | void preSolve(long, long); 39 | void postSolve(long, long); 40 | boolean reportFixture(long); 41 | float reportRayFixture(long, float, float, float, float, float); 42 | } 43 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "3.2.3", 5 | "com.unity.collab-proxy": "1.2.15", 6 | "com.unity.package-manager-ui": "2.0.13", 7 | "com.unity.purchasing": "2.2.1", 8 | "com.unity.textmeshpro": "1.4.1", 9 | "com.unity.modules.ai": "1.0.0", 10 | "com.unity.modules.animation": "1.0.0", 11 | "com.unity.modules.assetbundle": "1.0.0", 12 | "com.unity.modules.audio": "1.0.0", 13 | "com.unity.modules.cloth": "1.0.0", 14 | "com.unity.modules.director": "1.0.0", 15 | "com.unity.modules.imageconversion": "1.0.0", 16 | "com.unity.modules.imgui": "1.0.0", 17 | "com.unity.modules.jsonserialize": "1.0.0", 18 | "com.unity.modules.particlesystem": "1.0.0", 19 | "com.unity.modules.physics": "1.0.0", 20 | "com.unity.modules.physics2d": "1.0.0", 21 | "com.unity.modules.screencapture": "1.0.0", 22 | "com.unity.modules.terrain": "1.0.0", 23 | "com.unity.modules.terrainphysics": "1.0.0", 24 | "com.unity.modules.tilemap": "1.0.0", 25 | "com.unity.modules.ui": "1.0.0", 26 | "com.unity.modules.uielements": "1.0.0", 27 | "com.unity.modules.umbra": "1.0.0", 28 | "com.unity.modules.unityanalytics": "1.0.0", 29 | "com.unity.modules.unitywebrequest": "1.0.0", 30 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 31 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 32 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 33 | "com.unity.modules.unitywebrequestwww": "1.0.0", 34 | "com.unity.modules.vehicles": "1.0.0", 35 | "com.unity.modules.video": "1.0.0", 36 | "com.unity.modules.vr": "1.0.0", 37 | "com.unity.modules.wind": "1.0.0", 38 | "com.unity.modules.xr": "1.0.0" 39 | } 40 | } 41 | -------------------------------------------------------------------------------- /LibGDX/android/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 6 | 7 | 8 | 9 | 14 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 30 | 31 | 32 | 33 | 34 | 35 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 49 | 50 | 51 | 52 | -------------------------------------------------------------------------------- /LibGDX/android/src/com/mygdx/game/android/Service.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game.android; 2 | 3 | import android.util.Log; 4 | 5 | import com.badlogic.gdx.ApplicationListener; 6 | import com.badlogic.gdx.Game; 7 | import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration; 8 | import com.badlogic.gdx.backends.android.AndroidLiveWallpaperService; 9 | import com.badlogic.gdx.backends.android.AndroidWallpaperListener; 10 | import com.mygdx.game.LiveWallpaperScreen; 11 | import com.mygdx.game.MyGdxGame; 12 | 13 | public class Service extends AndroidLiveWallpaperService { 14 | 15 | @Override 16 | public void onCreateApplication () { 17 | super.onCreateApplication(); 18 | 19 | AndroidApplicationConfiguration config = new AndroidApplicationConfiguration(); 20 | config.useCompass = false; 21 | config.useWakelock = false; 22 | config.useAccelerometer = false; 23 | config.getTouchEventsForLiveWallpaper = true; 24 | 25 | ApplicationListener listener = new MyGdxGame(); 26 | initialize(listener, config); 27 | } 28 | 29 | public static class MyLiveWallpaperListener extends LiveWallpaperScreen implements AndroidWallpaperListener { 30 | 31 | public MyLiveWallpaperListener(Game game) { 32 | super(game); 33 | // TODO Auto-generated constructor stub 34 | } 35 | 36 | @Override 37 | public void offsetChange (float xOffset, float yOffset, float xOffsetStep, float yOffsetStep, int xPixelOffset, int yPixelOffset) { 38 | Log.i("LiveWallpaper test", "offsetChange(xOffset:"+xOffset+" yOffset:"+yOffset+" xOffsetSteep:"+xOffsetStep+" yOffsetStep:"+yOffsetStep+" xPixelOffset:"+xPixelOffset+" yPixelOffset:"+yPixelOffset+")"); 39 | } 40 | 41 | @Override 42 | public void previewStateChange (boolean isPreview) { 43 | Log.i("LiveWallpaper test", "previewStateChange(isPreview:"+isPreview+")"); 44 | } 45 | } 46 | } -------------------------------------------------------------------------------- /LibGDX/build.gradle: -------------------------------------------------------------------------------- 1 | buildscript { 2 | repositories { 3 | google() 4 | mavenCentral() 5 | maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } 6 | } 7 | dependencies { 8 | classpath 'com.android.tools.build:gradle:3.2.1' //Minimum supported Gradle version is 4.6 9 | } 10 | } 11 | 12 | allprojects { 13 | apply plugin: "eclipse" 14 | apply plugin: "idea" 15 | 16 | version = '1.0' 17 | ext { 18 | appName = 'my-gdx-game' 19 | gdxVersion = '1.6.1' 20 | roboVMVersion = '1.2.0' 21 | box2DLightsVersion = '1.3' 22 | ashleyVersion = '1.4.0' 23 | aiVersion = '1.5.0' 24 | } 25 | 26 | repositories { 27 | google() 28 | mavenCentral() 29 | maven { url "https://oss.sonatype.org/content/repositories/snapshots/" } 30 | maven { url "https://oss.sonatype.org/content/repositories/releases/" } 31 | } 32 | } 33 | 34 | project(":desktop") { 35 | apply plugin: "java" 36 | 37 | 38 | dependencies { 39 | compile project(":core") 40 | compile "com.badlogicgames.gdx:gdx-backend-lwjgl:$gdxVersion" 41 | compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop" 42 | } 43 | } 44 | 45 | project(":android") { 46 | apply plugin: "android" 47 | 48 | configurations { natives } 49 | 50 | dependencies { 51 | compile project(":core") 52 | compile "com.badlogicgames.gdx:gdx-backend-android:$gdxVersion" 53 | natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi" 54 | natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-armeabi-v7a" 55 | natives "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-x86" 56 | } 57 | } 58 | 59 | project(":core") { 60 | apply plugin: "java" 61 | 62 | 63 | dependencies { 64 | compile "com.badlogicgames.gdx:gdx:$gdxVersion" 65 | } 66 | } 67 | 68 | tasks.eclipse.doLast { 69 | delete ".project" 70 | } 71 | -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/drawable-v24/ic_launcher_foreground.xml: -------------------------------------------------------------------------------- 1 | 7 | 12 | 13 | 19 | 22 | 25 | 26 | 27 | 28 | 34 | 35 | -------------------------------------------------------------------------------- /AndroidStudio/gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | set DIRNAME=%~dp0 12 | if "%DIRNAME%" == "" set DIRNAME=. 13 | set APP_BASE_NAME=%~n0 14 | set APP_HOME=%DIRNAME% 15 | 16 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 17 | set DEFAULT_JVM_OPTS= 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windows variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | 53 | :win9xME_args 54 | @rem Slurp the command line arguments. 55 | set CMD_LINE_ARGS= 56 | set _SKIP=2 57 | 58 | :win9xME_args_slurp 59 | if "x%~1" == "x" goto execute 60 | 61 | set CMD_LINE_ARGS=%* 62 | 63 | :execute 64 | @rem Setup the command line 65 | 66 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 67 | 68 | @rem Execute Gradle 69 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 70 | 71 | :end 72 | @rem End local scope for the variables with windows NT shell 73 | if "%ERRORLEVEL%"=="0" goto mainEnd 74 | 75 | :fail 76 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 77 | rem the _cmd.exe /c_ return code! 78 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 79 | exit /b 1 80 | 81 | :mainEnd 82 | if "%OS%"=="Windows_NT" endlocal 83 | 84 | :omega 85 | -------------------------------------------------------------------------------- /LibGDX/gradlew.bat: -------------------------------------------------------------------------------- 1 | @if "%DEBUG%" == "" @echo off 2 | @rem ########################################################################## 3 | @rem 4 | @rem Gradle startup script for Windows 5 | @rem 6 | @rem ########################################################################## 7 | 8 | @rem Set local scope for the variables with windows NT shell 9 | if "%OS%"=="Windows_NT" setlocal 10 | 11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 12 | set DEFAULT_JVM_OPTS= 13 | 14 | set DIRNAME=%~dp0 15 | if "%DIRNAME%" == "" set DIRNAME=. 16 | set APP_BASE_NAME=%~n0 17 | set APP_HOME=%DIRNAME% 18 | 19 | @rem Find java.exe 20 | if defined JAVA_HOME goto findJavaFromJavaHome 21 | 22 | set JAVA_EXE=java.exe 23 | %JAVA_EXE% -version >NUL 2>&1 24 | if "%ERRORLEVEL%" == "0" goto init 25 | 26 | echo. 27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 28 | echo. 29 | echo Please set the JAVA_HOME variable in your environment to match the 30 | echo location of your Java installation. 31 | 32 | goto fail 33 | 34 | :findJavaFromJavaHome 35 | set JAVA_HOME=%JAVA_HOME:"=% 36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe 37 | 38 | if exist "%JAVA_EXE%" goto init 39 | 40 | echo. 41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME% 42 | echo. 43 | echo Please set the JAVA_HOME variable in your environment to match the 44 | echo location of your Java installation. 45 | 46 | goto fail 47 | 48 | :init 49 | @rem Get command-line arguments, handling Windowz variants 50 | 51 | if not "%OS%" == "Windows_NT" goto win9xME_args 52 | if "%@eval[2+2]" == "4" goto 4NT_args 53 | 54 | :win9xME_args 55 | @rem Slurp the command line arguments. 56 | set CMD_LINE_ARGS= 57 | set _SKIP=2 58 | 59 | :win9xME_args_slurp 60 | if "x%~1" == "x" goto execute 61 | 62 | set CMD_LINE_ARGS=%* 63 | goto execute 64 | 65 | :4NT_args 66 | @rem Get arguments from the 4NT Shell from JP Software 67 | set CMD_LINE_ARGS=%$ 68 | 69 | :execute 70 | @rem Setup the command line 71 | 72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar 73 | 74 | @rem Execute Gradle 75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS% 76 | 77 | :end 78 | @rem End local scope for the variables with windows NT shell 79 | if "%ERRORLEVEL%"=="0" goto mainEnd 80 | 81 | :fail 82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of 83 | rem the _cmd.exe /c_ return code! 84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1 85 | exit /b 1 86 | 87 | :mainEnd 88 | if "%OS%"=="Windows_NT" endlocal 89 | 90 | :omega 91 | -------------------------------------------------------------------------------- /LibGDX/core/src/com/mygdx/game/LiveWallpaperScreen.java: -------------------------------------------------------------------------------- 1 | package com.mygdx.game; 2 | 3 | import com.badlogic.gdx.Game; 4 | import com.badlogic.gdx.Gdx; 5 | import com.badlogic.gdx.Screen; 6 | import com.badlogic.gdx.graphics.GL20; 7 | import com.badlogic.gdx.graphics.OrthographicCamera; 8 | import com.badlogic.gdx.graphics.Texture; 9 | import com.badlogic.gdx.graphics.Texture.TextureFilter; 10 | import com.badlogic.gdx.graphics.g2d.SpriteBatch; 11 | import com.badlogic.gdx.graphics.g2d.TextureRegion; 12 | 13 | import static com.badlogic.gdx.Gdx.gl; 14 | 15 | public class LiveWallpaperScreen implements Screen{ 16 | 17 | public static final String ASSETS_PREFIX = "android/assets/"; 18 | // public static final String ASSETS_PREFIX = ""; 19 | 20 | Game game; 21 | 22 | OrthographicCamera camera; 23 | Texture textureBg; 24 | TextureRegion background; 25 | SpriteBatch batcher; 26 | 27 | public LiveWallpaperScreen(final Game game) { 28 | this.game = game; 29 | 30 | camera = new OrthographicCamera(320, 480); 31 | camera.position.set(camera.viewportWidth / 2, camera.viewportHeight / 2, 0); 32 | 33 | textureBg = new Texture(ASSETS_PREFIX + "badlogic.jpg"); 34 | textureBg.setFilter(TextureFilter.Linear, TextureFilter.Linear); 35 | background = new TextureRegion(textureBg, 0, 0, 256, 512); 36 | batcher = new SpriteBatch(); 37 | } 38 | 39 | @Override 40 | public void dispose() { 41 | // TODO Auto-generated method stub 42 | 43 | } 44 | 45 | @Override 46 | public void hide() { 47 | // TODO Auto-generated method stub 48 | 49 | } 50 | 51 | @Override 52 | public void pause() { 53 | // TODO Auto-generated method stub 54 | 55 | } 56 | 57 | private void draw(float delta) { 58 | gl.glClearColor(0, 0, 0, 1); 59 | gl.glClear(GL20.GL_COLOR_BUFFER_BIT); 60 | camera.update(); 61 | 62 | batcher.setProjectionMatrix(camera.combined); 63 | batcher.begin(); 64 | batcher.draw(background, 0, 0,camera.viewportWidth, camera.viewportHeight); 65 | batcher.end(); 66 | } 67 | 68 | private void update(float delta) { 69 | } 70 | 71 | @Override 72 | public void render(float delta) { 73 | update(delta); 74 | draw(delta); 75 | } 76 | 77 | @Override 78 | public void resize(int width, int height) { 79 | // TODO Auto-generated method stub 80 | 81 | } 82 | 83 | @Override 84 | public void resume() { 85 | // TODO Auto-generated method stub 86 | 87 | } 88 | 89 | @Override 90 | public void show() { 91 | // TODO Auto-generated method stub 92 | 93 | } 94 | } 95 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/GraphicsSettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!30 &1 4 | GraphicsSettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 12 7 | m_Deferred: 8 | m_Mode: 1 9 | m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0} 10 | m_DeferredReflections: 11 | m_Mode: 1 12 | m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0} 13 | m_ScreenSpaceShadows: 14 | m_Mode: 1 15 | m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0} 16 | m_LegacyDeferred: 17 | m_Mode: 1 18 | m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0} 19 | m_DepthNormals: 20 | m_Mode: 1 21 | m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0} 22 | m_MotionVectors: 23 | m_Mode: 1 24 | m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0} 25 | m_LightHalo: 26 | m_Mode: 1 27 | m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0} 28 | m_LensFlare: 29 | m_Mode: 1 30 | m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0} 31 | m_AlwaysIncludedShaders: 32 | - {fileID: 7, guid: 0000000000000000f000000000000000, type: 0} 33 | - {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0} 34 | - {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0} 35 | - {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0} 36 | - {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0} 37 | - {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0} 38 | - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} 39 | - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} 40 | - {fileID: 16002, guid: 0000000000000000f000000000000000, type: 0} 41 | - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} 42 | m_PreloadedShaders: [] 43 | m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, 44 | type: 0} 45 | m_CustomRenderPipeline: {fileID: 0} 46 | m_TransparencySortMode: 0 47 | m_TransparencySortAxis: {x: 0, y: 0, z: 1} 48 | m_DefaultRenderingPath: 1 49 | m_DefaultMobileRenderingPath: 1 50 | m_TierSettings: [] 51 | m_LightmapStripping: 0 52 | m_FogStripping: 0 53 | m_InstancingStripping: 0 54 | m_LightmapKeepPlain: 1 55 | m_LightmapKeepDirCombined: 1 56 | m_LightmapKeepDynamicPlain: 1 57 | m_LightmapKeepDynamicDirCombined: 1 58 | m_LightmapKeepShadowMask: 1 59 | m_LightmapKeepSubtractive: 1 60 | m_FogKeepLinear: 1 61 | m_FogKeepExp: 1 62 | m_FogKeepExp2: 1 63 | m_AlbedoSwatchInfos: [] 64 | m_LightsUseLinearIntensity: 0 65 | m_LightsUseColorTemperature: 0 66 | m_LogWhenShaderIsCompiled: 0 67 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/AndroidManifest.xml: -------------------------------------------------------------------------------- 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 24 | 25 | 26 | 27 | 28 | 29 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 49 | 50 | 51 | 52 | -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/java/com/example/wallpaper/SimpleWallpaperService.java: -------------------------------------------------------------------------------- 1 | package com.example.wallpaper; 2 | 3 | import android.graphics.Canvas; 4 | import android.graphics.Color; 5 | import android.graphics.Paint; 6 | import android.os.Handler; 7 | import android.service.wallpaper.WallpaperService; 8 | import android.view.MotionEvent; 9 | import android.view.SurfaceHolder; 10 | 11 | public class SimpleWallpaperService extends WallpaperService { 12 | 13 | @Override 14 | public Engine onCreateEngine() { 15 | return new SimpleWallpaperEngine(); 16 | } 17 | 18 | // Here drawing will happen. 19 | private class SimpleWallpaperEngine extends Engine { 20 | 21 | private final Handler handler = new Handler(); 22 | private final Runnable drawRunner = new Runnable() { 23 | @Override 24 | public void run() { 25 | draw(); 26 | } 27 | }; 28 | 29 | private int width; 30 | private int height; 31 | private boolean visible = true; 32 | 33 | public SimpleWallpaperEngine() { 34 | handler.post(drawRunner); 35 | } 36 | 37 | @Override 38 | public void onVisibilityChanged(boolean visible) { 39 | this.visible = visible; 40 | if (visible) { 41 | handler.post(drawRunner); 42 | } else { 43 | handler.removeCallbacks(drawRunner); 44 | } 45 | } 46 | 47 | @Override 48 | public void onSurfaceDestroyed(SurfaceHolder holder) { 49 | super.onSurfaceDestroyed(holder); 50 | this.visible = false; 51 | handler.removeCallbacks(drawRunner); 52 | } 53 | 54 | @Override 55 | public void onSurfaceChanged(SurfaceHolder holder, int format, int width, int height) { 56 | this.width = width; 57 | this.height = height; 58 | super.onSurfaceChanged(holder, format, width, height); 59 | } 60 | 61 | @Override 62 | public void onTouchEvent(MotionEvent event) { 63 | // do nothing 64 | } 65 | 66 | private void draw() { 67 | SurfaceHolder holder = getSurfaceHolder(); 68 | Canvas canvas = null; 69 | try { 70 | canvas = holder.lockCanvas(); 71 | if (canvas != null) { 72 | 73 | Paint paint = new Paint(); 74 | paint.setAntiAlias(true); 75 | paint.setColor(Color.WHITE); 76 | paint.setStyle(Paint.Style.STROKE); 77 | paint.setStrokeJoin(Paint.Join.ROUND); 78 | paint.setStrokeWidth(10f); 79 | 80 | float widthQuater = width / 4; 81 | float heightQuater = height / 4; 82 | 83 | canvas.drawRect(widthQuater, height - heightQuater, 84 | width - widthQuater, heightQuater, paint); 85 | } 86 | } finally { 87 | if (canvas != null) holder.unlockCanvasAndPost(canvas); 88 | } 89 | handler.removeCallbacks(drawRunner); 90 | if (visible) handler.postDelayed(drawRunner, 5000); 91 | } 92 | } 93 | } 94 | -------------------------------------------------------------------------------- /LibGDX/android/build.gradle: -------------------------------------------------------------------------------- 1 | android { 2 | buildToolsVersion "28.0.3" 3 | compileSdkVersion 28 4 | sourceSets { 5 | main { 6 | manifest.srcFile 'AndroidManifest.xml' 7 | java.srcDirs = ['src'] 8 | aidl.srcDirs = ['src'] 9 | renderscript.srcDirs = ['src'] 10 | res.srcDirs = ['res'] 11 | assets.srcDirs = ['assets'] 12 | jniLibs.srcDirs = ['libs'] 13 | } 14 | 15 | // instrumentTest.setRoot('tests') 16 | } 17 | defaultConfig { 18 | minSdkVersion 8 19 | } 20 | } 21 | 22 | 23 | // called every time gradle gets executed, takes the native dependencies of 24 | // the natives configuration, and extracts them to the proper libs/ folders 25 | // so they get packed with the APK. 26 | task copyAndroidNatives() { 27 | file("libs/armeabi/").mkdirs(); 28 | file("libs/armeabi-v7a/").mkdirs(); 29 | file("libs/x86/").mkdirs(); 30 | 31 | configurations.natives.files.each { jar -> 32 | def outputDir = null 33 | if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a") 34 | if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi") 35 | if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86") 36 | if(outputDir != null) { 37 | copy { 38 | from zipTree(jar) 39 | into outputDir 40 | include "*.so" 41 | } 42 | } 43 | } 44 | } 45 | 46 | task run(type: Exec) { 47 | def path 48 | def localProperties = project.file("../local.properties") 49 | if (localProperties.exists()) { 50 | Properties properties = new Properties() 51 | localProperties.withInputStream { instr -> 52 | properties.load(instr) 53 | } 54 | def sdkDir = properties.getProperty('sdk.dir') 55 | if (sdkDir) { 56 | path = sdkDir 57 | } else { 58 | path = "$System.env.ANDROID_HOME" 59 | } 60 | } else { 61 | path = "$System.env.ANDROID_HOME" 62 | } 63 | 64 | def adb = path + "/platform-tools/adb" 65 | commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.mygdx.game.android/com.mygdx.game.android.AndroidLauncher' 66 | } 67 | 68 | // sets up the Android Eclipse project, using the old Ant based build. 69 | eclipse { 70 | // need to specify Java source sets explicitely, SpringSource Gradle Eclipse plugin 71 | // ignores any nodes added in classpath.file.withXml 72 | sourceSets { 73 | main { 74 | java.srcDirs "src", 'gen' 75 | } 76 | } 77 | 78 | jdt { 79 | sourceCompatibility = 1.6 80 | targetCompatibility = 1.6 81 | } 82 | 83 | classpath { 84 | plusConfigurations += [ project.configurations.compile ] 85 | containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES' 86 | } 87 | 88 | project { 89 | name = appName + "-android" 90 | natures 'com.android.ide.eclipse.adt.AndroidNature' 91 | buildCommands.clear(); 92 | buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder" 93 | buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder" 94 | buildCommand "org.eclipse.jdt.core.javabuilder" 95 | buildCommand "com.android.ide.eclipse.adt.ApkBuilder" 96 | } 97 | } 98 | 99 | // sets up the Android Idea project, using the old Ant based build. 100 | idea { 101 | module { 102 | sourceDirs += file("src"); 103 | scopes = [ COMPILE: [plus:[project.configurations.compile]]] 104 | 105 | iml { 106 | withXml { 107 | def node = it.asNode() 108 | def builder = NodeBuilder.newInstance(); 109 | builder.current = node; 110 | builder.component(name: "FacetManager") { 111 | facet(type: "android", name: "Android") { 112 | configuration { 113 | option(name: "UPDATE_PROPERTY_FILES", value:"true") 114 | } 115 | } 116 | } 117 | } 118 | } 119 | } 120 | } 121 | -------------------------------------------------------------------------------- /AndroidStudio/app/src/main/res/drawable/ic_launcher_background.xml: -------------------------------------------------------------------------------- 1 | 2 | 8 | 10 | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 | 32 | 34 | 36 | 38 | 40 | 42 | 44 | 46 | 48 | 50 | 52 | 54 | 56 | 58 | 60 | 62 | 64 | 66 | 68 | 70 | 72 | 74 | 75 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/UnityPlayerActivity.java: -------------------------------------------------------------------------------- 1 | package com.android.wallpaper; 2 | 3 | import com.unity3d.player.*; 4 | import android.app.Activity; 5 | import android.content.Intent; 6 | import android.content.res.Configuration; 7 | import android.graphics.PixelFormat; 8 | import android.os.Bundle; 9 | import android.view.KeyEvent; 10 | import android.view.MotionEvent; 11 | import android.view.View; 12 | import android.view.Window; 13 | import android.view.WindowManager; 14 | 15 | public class UnityPlayerActivity extends Activity 16 | { 17 | protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code 18 | 19 | // Override this in your custom UnityPlayerActivity to tweak the command line arguments passed to the Unity Android Player 20 | // The command line arguments are passed as a string, separated by spaces 21 | // UnityPlayerActivity calls this from 'onCreate' 22 | // Supported: -force-gles20, -force-gles30, -force-gles31, -force-gles31aep, -force-gles32, -force-gles, -force-vulkan 23 | // See https://docs.unity3d.com/Manual/CommandLineArguments.html 24 | // @param cmdLine the current command line arguments, may be null 25 | // @return the modified command line string or null 26 | protected String updateUnityCommandLineArguments(String cmdLine) 27 | { 28 | return cmdLine; 29 | } 30 | 31 | // Setup activity layout 32 | @Override protected void onCreate(Bundle savedInstanceState) 33 | { 34 | requestWindowFeature(Window.FEATURE_NO_TITLE); 35 | super.onCreate(savedInstanceState); 36 | 37 | String cmdLine = updateUnityCommandLineArguments(getIntent().getStringExtra("unity")); 38 | getIntent().putExtra("unity", cmdLine); 39 | 40 | mUnityPlayer = new UnityPlayer(this); 41 | setContentView(mUnityPlayer); 42 | mUnityPlayer.requestFocus(); 43 | } 44 | 45 | @Override protected void onNewIntent(Intent intent) 46 | { 47 | // To support deep linking, we need to make sure that the client can get access to 48 | // the last sent intent. The clients access this through a JNI api that allows them 49 | // to get the intent set on launch. To update that after launch we have to manually 50 | // replace the intent with the one caught here. 51 | setIntent(intent); 52 | } 53 | 54 | // Quit Unity 55 | @Override protected void onDestroy () 56 | { 57 | mUnityPlayer.destroy(); 58 | super.onDestroy(); 59 | } 60 | 61 | // Pause Unity 62 | @Override protected void onPause() 63 | { 64 | super.onPause(); 65 | mUnityPlayer.pause(); 66 | } 67 | 68 | // Resume Unity 69 | @Override protected void onResume() 70 | { 71 | super.onResume(); 72 | mUnityPlayer.resume(); 73 | } 74 | 75 | @Override protected void onStart() 76 | { 77 | super.onStart(); 78 | mUnityPlayer.start(); 79 | } 80 | 81 | @Override protected void onStop() 82 | { 83 | super.onStop(); 84 | mUnityPlayer.stop(); 85 | } 86 | 87 | // Low Memory Unity 88 | @Override public void onLowMemory() 89 | { 90 | super.onLowMemory(); 91 | mUnityPlayer.lowMemory(); 92 | } 93 | 94 | // Trim Memory Unity 95 | @Override public void onTrimMemory(int level) 96 | { 97 | super.onTrimMemory(level); 98 | if (level == TRIM_MEMORY_RUNNING_CRITICAL) 99 | { 100 | mUnityPlayer.lowMemory(); 101 | } 102 | } 103 | 104 | // This ensures the layout will be correct. 105 | @Override public void onConfigurationChanged(Configuration newConfig) 106 | { 107 | super.onConfigurationChanged(newConfig); 108 | mUnityPlayer.configurationChanged(newConfig); 109 | } 110 | 111 | // Notify Unity of the focus change. 112 | @Override public void onWindowFocusChanged(boolean hasFocus) 113 | { 114 | super.onWindowFocusChanged(hasFocus); 115 | mUnityPlayer.windowFocusChanged(hasFocus); 116 | } 117 | 118 | // For some reason the multiple keyevent type is not supported by the ndk. 119 | // Force event injection by overriding dispatchKeyEvent(). 120 | @Override public boolean dispatchKeyEvent(KeyEvent event) 121 | { 122 | if (event.getAction() == KeyEvent.ACTION_MULTIPLE) 123 | return mUnityPlayer.injectEvent(event); 124 | return super.dispatchKeyEvent(event); 125 | } 126 | 127 | // Pass any events not handled by (unfocused) views straight to UnityPlayer 128 | @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } 129 | @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } 130 | @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } 131 | /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } 132 | } 133 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/Assets/Plugins/Android/SimpleWallpaperService.java: -------------------------------------------------------------------------------- 1 | package com.android.wallpaper; 2 | 3 | import android.annotation.TargetApi; 4 | import android.app.WallpaperColors; 5 | import android.content.res.Configuration; 6 | import android.graphics.Color; 7 | import android.os.Build; 8 | import android.service.wallpaper.WallpaperService; 9 | import android.util.Log; 10 | import android.view.MotionEvent; 11 | import android.view.SurfaceHolder; 12 | import android.view.WindowInsets; 13 | import android.content.Context; 14 | 15 | import com.unity3d.player.UnityPlayer; 16 | 17 | class MyUnityPlayer extends UnityPlayer 18 | { 19 | public MyUnityPlayer (Context var) 20 | { 21 | super(var); 22 | } 23 | } 24 | 25 | public class SimpleWallpaperService extends WallpaperService 26 | { 27 | MyUnityPlayer mUnityPlayer; 28 | int mVisibleSurfaces = 0; 29 | 30 | @Override public void onCreate () 31 | { 32 | super.onCreate(); 33 | mUnityPlayer = new MyUnityPlayer(getApplicationContext()); 34 | } 35 | 36 | @Override public void onDestroy () 37 | { 38 | mUnityPlayer.quit(); 39 | super.onDestroy(); 40 | } 41 | 42 | @Override public Engine onCreateEngine () 43 | { 44 | return new MyEngine(); 45 | } 46 | 47 | @Override public void onLowMemory () 48 | { 49 | super.onLowMemory(); 50 | mUnityPlayer.lowMemory(); 51 | } 52 | 53 | @Override public void onTrimMemory(int level) 54 | { 55 | super.onTrimMemory(level); 56 | if (level == TRIM_MEMORY_RUNNING_CRITICAL) 57 | mUnityPlayer.lowMemory(); 58 | } 59 | 60 | @Override public void onConfigurationChanged (Configuration newConfig) 61 | { 62 | super.onConfigurationChanged(newConfig); 63 | mUnityPlayer.configurationChanged(newConfig); 64 | } 65 | 66 | void Log (String message) 67 | { 68 | Log.d("LiveWallpaper", message); 69 | } 70 | 71 | class MyEngine extends Engine 72 | { 73 | SurfaceHolder mHolder; 74 | boolean isPreview = false; 75 | 76 | @Override public void onCreate (SurfaceHolder holder) 77 | { 78 | Log("Create"); 79 | super.onCreate(holder); 80 | isPreview = isPreview(); 81 | setTouchEventsEnabled(true); 82 | setOffsetNotificationsEnabled(false); 83 | mUnityPlayer.UnitySendMessage("AppController", "TriggerIsWallpaper", isPreview ? "true" : "false"); 84 | } 85 | 86 | @Override public void onDestroy () 87 | { 88 | Log("Destroy"); 89 | super.onDestroy(); 90 | } 91 | 92 | @Override public void onApplyWindowInsets (WindowInsets insets) 93 | { 94 | super.onApplyWindowInsets(insets); 95 | int insetTop = 40; 96 | if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) 97 | insetTop = insets.getStableInsetTop(); 98 | if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.P) 99 | insetTop += 140; 100 | mUnityPlayer.UnitySendMessage("AppController", "ReceiveWindowInset", Integer.toString(insetTop)); 101 | } 102 | 103 | @TargetApi(Build.VERSION_CODES.O_MR1) 104 | @Override public WallpaperColors onComputeColors () 105 | { 106 | Color color = Color.valueOf(Color.BLACK); 107 | return new WallpaperColors(color, color, color); 108 | } 109 | 110 | @Override public void onSurfaceCreated (SurfaceHolder holder) 111 | { 112 | Log("SurfaceCreated"); 113 | super.onSurfaceCreated(holder); 114 | mHolder = holder; 115 | } 116 | 117 | @Override public void onSurfaceChanged (SurfaceHolder holder, int format, int width, int height) 118 | { 119 | Log("SurfaceChanged, width: " + width + ", height: " + height); 120 | super.onSurfaceChanged(holder, format, width, height); 121 | mHolder = holder; 122 | mUnityPlayer.displayChanged(0, mHolder.getSurface()); 123 | } 124 | 125 | @Override public void onVisibilityChanged (boolean visible) 126 | { 127 | Log("VisibilityChanged, isPreview: " + isPreview + ", visible: " + visible); 128 | super.onVisibilityChanged(visible); 129 | 130 | if (visible) 131 | { 132 | mVisibleSurfaces++; 133 | if (mHolder != null) 134 | mUnityPlayer.displayChanged(0, mHolder.getSurface()); 135 | mUnityPlayer.windowFocusChanged(true); 136 | mUnityPlayer.resume(); 137 | mUnityPlayer.UnitySendMessage("AppController", "TriggerVisible", isPreview ? "true" : "false"); 138 | return; 139 | } 140 | 141 | mVisibleSurfaces--; 142 | mVisibleSurfaces = Math.max(mVisibleSurfaces, 0); 143 | if (mVisibleSurfaces == 0) 144 | { 145 | mUnityPlayer.displayChanged(0, null); 146 | mUnityPlayer.windowFocusChanged(false); 147 | mUnityPlayer.pause(); 148 | } 149 | } 150 | 151 | @Override public void onSurfaceDestroyed (SurfaceHolder holder) 152 | { 153 | Log("SurfaceDestroyed"); 154 | super.onSurfaceDestroyed(holder); 155 | } 156 | 157 | @Override public void onTouchEvent (MotionEvent event) 158 | { 159 | super.onTouchEvent(event); 160 | mUnityPlayer.injectEvent(event); 161 | } 162 | } 163 | } 164 | -------------------------------------------------------------------------------- /Unity/Android Live Wallpaper/ProjectSettings/QualitySettings.asset: -------------------------------------------------------------------------------- 1 | %YAML 1.1 2 | %TAG !u! tag:unity3d.com,2011: 3 | --- !u!47 &1 4 | QualitySettings: 5 | m_ObjectHideFlags: 0 6 | serializedVersion: 5 7 | m_CurrentQuality: 4 8 | m_QualitySettings: 9 | - serializedVersion: 2 10 | name: Very Low 11 | pixelLightCount: 0 12 | shadows: 0 13 | shadowResolution: 0 14 | shadowProjection: 1 15 | shadowCascades: 1 16 | shadowDistance: 15 17 | shadowNearPlaneOffset: 3 18 | shadowCascade2Split: 0.33333334 19 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 20 | shadowmaskMode: 0 21 | blendWeights: 1 22 | textureQuality: 1 23 | anisotropicTextures: 0 24 | antiAliasing: 0 25 | softParticles: 0 26 | softVegetation: 0 27 | realtimeReflectionProbes: 0 28 | billboardsFaceCameraPosition: 0 29 | vSyncCount: 0 30 | lodBias: 0.3 31 | maximumLODLevel: 0 32 | particleRaycastBudget: 4 33 | asyncUploadTimeSlice: 2 34 | asyncUploadBufferSize: 16 35 | resolutionScalingFixedDPIFactor: 1 36 | excludedTargetPlatforms: [] 37 | - serializedVersion: 2 38 | name: Low 39 | pixelLightCount: 0 40 | shadows: 0 41 | shadowResolution: 0 42 | shadowProjection: 1 43 | shadowCascades: 1 44 | shadowDistance: 20 45 | shadowNearPlaneOffset: 3 46 | shadowCascade2Split: 0.33333334 47 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 48 | shadowmaskMode: 0 49 | blendWeights: 2 50 | textureQuality: 0 51 | anisotropicTextures: 0 52 | antiAliasing: 0 53 | softParticles: 0 54 | softVegetation: 0 55 | realtimeReflectionProbes: 0 56 | billboardsFaceCameraPosition: 0 57 | vSyncCount: 0 58 | lodBias: 0.4 59 | maximumLODLevel: 0 60 | particleRaycastBudget: 16 61 | asyncUploadTimeSlice: 2 62 | asyncUploadBufferSize: 16 63 | resolutionScalingFixedDPIFactor: 1 64 | excludedTargetPlatforms: [] 65 | - serializedVersion: 2 66 | name: Medium 67 | pixelLightCount: 1 68 | shadows: 1 69 | shadowResolution: 0 70 | shadowProjection: 1 71 | shadowCascades: 1 72 | shadowDistance: 20 73 | shadowNearPlaneOffset: 3 74 | shadowCascade2Split: 0.33333334 75 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 76 | shadowmaskMode: 0 77 | blendWeights: 2 78 | textureQuality: 0 79 | anisotropicTextures: 1 80 | antiAliasing: 0 81 | softParticles: 0 82 | softVegetation: 0 83 | realtimeReflectionProbes: 0 84 | billboardsFaceCameraPosition: 0 85 | vSyncCount: 1 86 | lodBias: 0.7 87 | maximumLODLevel: 0 88 | particleRaycastBudget: 64 89 | asyncUploadTimeSlice: 2 90 | asyncUploadBufferSize: 16 91 | resolutionScalingFixedDPIFactor: 1 92 | excludedTargetPlatforms: [] 93 | - serializedVersion: 2 94 | name: High 95 | pixelLightCount: 2 96 | shadows: 2 97 | shadowResolution: 1 98 | shadowProjection: 1 99 | shadowCascades: 2 100 | shadowDistance: 40 101 | shadowNearPlaneOffset: 3 102 | shadowCascade2Split: 0.33333334 103 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 104 | shadowmaskMode: 1 105 | blendWeights: 2 106 | textureQuality: 0 107 | anisotropicTextures: 1 108 | antiAliasing: 2 109 | softParticles: 0 110 | softVegetation: 1 111 | realtimeReflectionProbes: 1 112 | billboardsFaceCameraPosition: 1 113 | vSyncCount: 1 114 | lodBias: 1 115 | maximumLODLevel: 0 116 | particleRaycastBudget: 256 117 | asyncUploadTimeSlice: 2 118 | asyncUploadBufferSize: 16 119 | resolutionScalingFixedDPIFactor: 1 120 | excludedTargetPlatforms: [] 121 | - serializedVersion: 2 122 | name: Very High 123 | pixelLightCount: 3 124 | shadows: 2 125 | shadowResolution: 2 126 | shadowProjection: 1 127 | shadowCascades: 2 128 | shadowDistance: 40 129 | shadowNearPlaneOffset: 3 130 | shadowCascade2Split: 0.33333334 131 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 132 | shadowmaskMode: 1 133 | blendWeights: 4 134 | textureQuality: 0 135 | anisotropicTextures: 1 136 | antiAliasing: 4 137 | softParticles: 1 138 | softVegetation: 1 139 | realtimeReflectionProbes: 1 140 | billboardsFaceCameraPosition: 1 141 | vSyncCount: 1 142 | lodBias: 1.5 143 | maximumLODLevel: 0 144 | particleRaycastBudget: 1024 145 | asyncUploadTimeSlice: 2 146 | asyncUploadBufferSize: 16 147 | resolutionScalingFixedDPIFactor: 1 148 | excludedTargetPlatforms: [] 149 | - serializedVersion: 2 150 | name: Ultra 151 | pixelLightCount: 4 152 | shadows: 2 153 | shadowResolution: 2 154 | shadowProjection: 1 155 | shadowCascades: 4 156 | shadowDistance: 150 157 | shadowNearPlaneOffset: 3 158 | shadowCascade2Split: 0.33333334 159 | shadowCascade4Split: {x: 0.06666667, y: 0.2, z: 0.46666667} 160 | shadowmaskMode: 1 161 | blendWeights: 4 162 | textureQuality: 0 163 | anisotropicTextures: 1 164 | antiAliasing: 4 165 | softParticles: 1 166 | softVegetation: 1 167 | realtimeReflectionProbes: 1 168 | billboardsFaceCameraPosition: 1 169 | vSyncCount: 1 170 | lodBias: 2 171 | maximumLODLevel: 0 172 | particleRaycastBudget: 4096 173 | asyncUploadTimeSlice: 2 174 | asyncUploadBufferSize: 16 175 | resolutionScalingFixedDPIFactor: 1 176 | excludedTargetPlatforms: [] 177 | m_PerPlatformDefaultQuality: 178 | Android: 2 179 | Nintendo 3DS: 5 180 | Nintendo Switch: 5 181 | PS4: 5 182 | PSP2: 2 183 | Standalone: 5 184 | Tizen: 2 185 | WebGL: 3 186 | WiiU: 5 187 | Windows Store Apps: 5 188 | XboxOne: 5 189 | iPhone: 2 190 | tvOS: 2 191 | -------------------------------------------------------------------------------- /LibGDX/gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env bash 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 10 | DEFAULT_JVM_OPTS="" 11 | 12 | APP_NAME="Gradle" 13 | APP_BASE_NAME=`basename "$0"` 14 | 15 | # Use the maximum available, or set MAX_FD != -1 to use that value. 16 | MAX_FD="maximum" 17 | 18 | warn ( ) { 19 | echo "$*" 20 | } 21 | 22 | die ( ) { 23 | echo 24 | echo "$*" 25 | echo 26 | exit 1 27 | } 28 | 29 | # OS specific support (must be 'true' or 'false'). 30 | cygwin=false 31 | msys=false 32 | darwin=false 33 | case "`uname`" in 34 | CYGWIN* ) 35 | cygwin=true 36 | ;; 37 | Darwin* ) 38 | darwin=true 39 | ;; 40 | MINGW* ) 41 | msys=true 42 | ;; 43 | esac 44 | 45 | # For Cygwin, ensure paths are in UNIX format before anything is touched. 46 | if $cygwin ; then 47 | [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"` 48 | fi 49 | 50 | # Attempt to set APP_HOME 51 | # Resolve links: $0 may be a link 52 | PRG="$0" 53 | # Need this for relative symlinks. 54 | while [ -h "$PRG" ] ; do 55 | ls=`ls -ld "$PRG"` 56 | link=`expr "$ls" : '.*-> \(.*\)$'` 57 | if expr "$link" : '/.*' > /dev/null; then 58 | PRG="$link" 59 | else 60 | PRG=`dirname "$PRG"`"/$link" 61 | fi 62 | done 63 | SAVED="`pwd`" 64 | cd "`dirname \"$PRG\"`/" >&- 65 | APP_HOME="`pwd -P`" 66 | cd "$SAVED" >&- 67 | 68 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 69 | 70 | # Determine the Java command to use to start the JVM. 71 | if [ -n "$JAVA_HOME" ] ; then 72 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 73 | # IBM's JDK on AIX uses strange locations for the executables 74 | JAVACMD="$JAVA_HOME/jre/sh/java" 75 | else 76 | JAVACMD="$JAVA_HOME/bin/java" 77 | fi 78 | if [ ! -x "$JAVACMD" ] ; then 79 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 80 | 81 | Please set the JAVA_HOME variable in your environment to match the 82 | location of your Java installation." 83 | fi 84 | else 85 | JAVACMD="java" 86 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 87 | 88 | Please set the JAVA_HOME variable in your environment to match the 89 | location of your Java installation." 90 | fi 91 | 92 | # Increase the maximum file descriptors if we can. 93 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then 94 | MAX_FD_LIMIT=`ulimit -H -n` 95 | if [ $? -eq 0 ] ; then 96 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 97 | MAX_FD="$MAX_FD_LIMIT" 98 | fi 99 | ulimit -n $MAX_FD 100 | if [ $? -ne 0 ] ; then 101 | warn "Could not set maximum file descriptor limit: $MAX_FD" 102 | fi 103 | else 104 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 105 | fi 106 | fi 107 | 108 | # For Darwin, add options to specify how the application appears in the dock 109 | if $darwin; then 110 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 111 | fi 112 | 113 | # For Cygwin, switch paths to Windows format before running java 114 | if $cygwin ; then 115 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 116 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 117 | 118 | # We build the pattern for arguments to be converted via cygpath 119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 120 | SEP="" 121 | for dir in $ROOTDIRSRAW ; do 122 | ROOTDIRS="$ROOTDIRS$SEP$dir" 123 | SEP="|" 124 | done 125 | OURCYGPATTERN="(^($ROOTDIRS))" 126 | # Add a user-defined pattern to the cygpath arguments 127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 129 | fi 130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 131 | i=0 132 | for arg in "$@" ; do 133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 135 | 136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 138 | else 139 | eval `echo args$i`="\"$arg\"" 140 | fi 141 | i=$((i+1)) 142 | done 143 | case $i in 144 | (0) set -- ;; 145 | (1) set -- "$args0" ;; 146 | (2) set -- "$args0" "$args1" ;; 147 | (3) set -- "$args0" "$args1" "$args2" ;; 148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 154 | esac 155 | fi 156 | 157 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules 158 | function splitJvmOpts() { 159 | JVM_OPTS=("$@") 160 | } 161 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS 162 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME" 163 | 164 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@" 165 | -------------------------------------------------------------------------------- /AndroidStudio/gradlew: -------------------------------------------------------------------------------- 1 | #!/usr/bin/env sh 2 | 3 | ############################################################################## 4 | ## 5 | ## Gradle start up script for UN*X 6 | ## 7 | ############################################################################## 8 | 9 | # Attempt to set APP_HOME 10 | # Resolve links: $0 may be a link 11 | PRG="$0" 12 | # Need this for relative symlinks. 13 | while [ -h "$PRG" ] ; do 14 | ls=`ls -ld "$PRG"` 15 | link=`expr "$ls" : '.*-> \(.*\)$'` 16 | if expr "$link" : '/.*' > /dev/null; then 17 | PRG="$link" 18 | else 19 | PRG=`dirname "$PRG"`"/$link" 20 | fi 21 | done 22 | SAVED="`pwd`" 23 | cd "`dirname \"$PRG\"`/" >/dev/null 24 | APP_HOME="`pwd -P`" 25 | cd "$SAVED" >/dev/null 26 | 27 | APP_NAME="Gradle" 28 | APP_BASE_NAME=`basename "$0"` 29 | 30 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script. 31 | DEFAULT_JVM_OPTS="" 32 | 33 | # Use the maximum available, or set MAX_FD != -1 to use that value. 34 | MAX_FD="maximum" 35 | 36 | warn () { 37 | echo "$*" 38 | } 39 | 40 | die () { 41 | echo 42 | echo "$*" 43 | echo 44 | exit 1 45 | } 46 | 47 | # OS specific support (must be 'true' or 'false'). 48 | cygwin=false 49 | msys=false 50 | darwin=false 51 | nonstop=false 52 | case "`uname`" in 53 | CYGWIN* ) 54 | cygwin=true 55 | ;; 56 | Darwin* ) 57 | darwin=true 58 | ;; 59 | MINGW* ) 60 | msys=true 61 | ;; 62 | NONSTOP* ) 63 | nonstop=true 64 | ;; 65 | esac 66 | 67 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar 68 | 69 | # Determine the Java command to use to start the JVM. 70 | if [ -n "$JAVA_HOME" ] ; then 71 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then 72 | # IBM's JDK on AIX uses strange locations for the executables 73 | JAVACMD="$JAVA_HOME/jre/sh/java" 74 | else 75 | JAVACMD="$JAVA_HOME/bin/java" 76 | fi 77 | if [ ! -x "$JAVACMD" ] ; then 78 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME 79 | 80 | Please set the JAVA_HOME variable in your environment to match the 81 | location of your Java installation." 82 | fi 83 | else 84 | JAVACMD="java" 85 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH. 86 | 87 | Please set the JAVA_HOME variable in your environment to match the 88 | location of your Java installation." 89 | fi 90 | 91 | # Increase the maximum file descriptors if we can. 92 | if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then 93 | MAX_FD_LIMIT=`ulimit -H -n` 94 | if [ $? -eq 0 ] ; then 95 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then 96 | MAX_FD="$MAX_FD_LIMIT" 97 | fi 98 | ulimit -n $MAX_FD 99 | if [ $? -ne 0 ] ; then 100 | warn "Could not set maximum file descriptor limit: $MAX_FD" 101 | fi 102 | else 103 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT" 104 | fi 105 | fi 106 | 107 | # For Darwin, add options to specify how the application appears in the dock 108 | if $darwin; then 109 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\"" 110 | fi 111 | 112 | # For Cygwin, switch paths to Windows format before running java 113 | if $cygwin ; then 114 | APP_HOME=`cygpath --path --mixed "$APP_HOME"` 115 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"` 116 | JAVACMD=`cygpath --unix "$JAVACMD"` 117 | 118 | # We build the pattern for arguments to be converted via cygpath 119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null` 120 | SEP="" 121 | for dir in $ROOTDIRSRAW ; do 122 | ROOTDIRS="$ROOTDIRS$SEP$dir" 123 | SEP="|" 124 | done 125 | OURCYGPATTERN="(^($ROOTDIRS))" 126 | # Add a user-defined pattern to the cygpath arguments 127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then 128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)" 129 | fi 130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh 131 | i=0 132 | for arg in "$@" ; do 133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -` 134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option 135 | 136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition 137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"` 138 | else 139 | eval `echo args$i`="\"$arg\"" 140 | fi 141 | i=$((i+1)) 142 | done 143 | case $i in 144 | (0) set -- ;; 145 | (1) set -- "$args0" ;; 146 | (2) set -- "$args0" "$args1" ;; 147 | (3) set -- "$args0" "$args1" "$args2" ;; 148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;; 149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;; 150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;; 151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;; 152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;; 153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;; 154 | esac 155 | fi 156 | 157 | # Escape application args 158 | save () { 159 | for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done 160 | echo " " 161 | } 162 | APP_ARGS=$(save "$@") 163 | 164 | # Collect all arguments for the java command, following the shell quoting and substitution rules 165 | eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS" 166 | 167 | # by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong 168 | if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then 169 | cd "$(dirname "$0")" 170 | fi 171 | 172 | exec "$JAVACMD" "$@" 173 | -------------------------------------------------------------------------------- /Unity/Android 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