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/.project:
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1 |
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3 | OpenFlappyBird
4 |
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6 |
7 |
8 |
9 | com.android.ide.eclipse.adt.ResourceManagerBuilder
10 |
11 |
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13 |
14 | com.android.ide.eclipse.adt.PreCompilerBuilder
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18 |
19 | org.eclipse.jdt.core.javabuilder
20 |
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22 |
23 |
24 | com.android.ide.eclipse.adt.ApkBuilder
25 |
26 |
27 |
28 |
29 |
30 | com.android.ide.eclipse.adt.AndroidNature
31 | org.eclipse.jdt.core.javanature
32 |
33 |
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/.settings/org.eclipse.jdt.core.prefs:
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1 | eclipse.preferences.version=1
2 | org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.6
3 | org.eclipse.jdt.core.compiler.compliance=1.6
4 | org.eclipse.jdt.core.compiler.source=1.6
5 |
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/LICENSE:
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1 | DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
2 | Version 2, December 2004
3 |
4 | Copyright (C) 2014 Dean Wild
5 |
6 | Everyone is permitted to copy and distribute verbatim or modified
7 | copies of this license document, and changing it is allowed as long
8 | as the name is changed.
9 |
10 | DO WHAT THE FUCK YOU WANT TO PUBLIC LICENSE
11 | TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
12 |
13 | 0. You just DO WHAT THE FUCK YOU WANT TO.
14 |
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/OpenFlappyBird.iml:
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/README.md:
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1 | OpenFlappyBird
2 | ==============
3 |
4 | An open source clone of a famous flappy bird game for Android using the amazing [AndEngine][1]
5 |
6 | 
7 |
8 | History
9 | -------
10 |
11 | When the original Flappy Bird game was removed from Google Play (and other well known app marketplaces), I, along with [thousands][2] of other unimaginative developers rushed to fill that void with our own crappy rip off clones. I must point out though that I merely saw this as an ideal excuse to learn how to use [AndEngine][1] rather than flood Google Play with [malware][3]. Incidently my clone (along with almost every other) was [removed][4] by Google rather swiftly!
12 |
13 | Anyway, in my pursuit of creating the perfect Flappy Bird clone I could find numerous fragmented tutorials, snippets and documentation on AndEngine but I found it frustratingly difficult to find actual examples of real, finished games that were open source - working code is after all the very best form of documentation.
14 |
15 | So, here is my slightly-rough-around-the-edges attempt to reproduce one of the most annoying yet popular games ever to hit mobile devices - I hope it can help some others to get to grips with game development on Android.
16 |
17 | Instructions
18 | --------
19 | First check out the source of [AndEngine][5], add it to your Eclipse workspace as an Android library project. Check out the source for OpenFlappyBird and add it to your workspace - hopefully the reference to AndEngine should be ok if you have them both in the same directory. If not just remove the broken reference and add it again.
20 |
21 | TODO
22 | --------
23 | - Never did manage to finish the scoreboard stuff
24 | - Gradle-a-fy all teh things!
25 | - Maybe tidy things up, this was slapped together in 2 about evenings!
26 |
27 |
28 |
29 | [1]: http://www.andengine.org/
30 | [2]: https://play.google.com/store/search?q=flappy%20bird
31 | [3]: http://uk.pcmag.com/news/33567/nearly-80-percent-of-flappy-bird-clones-contained
32 | [4]: http://i.imgur.com/bJSoYYI.png
33 | [5]: https://github.com/nicolasgramlich/AndEngine
34 |
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/build.gradle:
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1 | // Top-level build file where you can add configuration options common to all sub-projects/modules.
2 |
3 | buildscript {
4 | repositories {
5 | jcenter()
6 | }
7 | dependencies {
8 | classpath 'com.android.tools.build:gradle:0.12.2'
9 |
10 | // NOTE: Do not place your application dependencies here; they belong
11 | // in the individual module build.gradle files
12 | }
13 | }
14 |
15 | allprojects {
16 | repositories {
17 | jcenter()
18 | }
19 | }
20 |
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/gradle.properties:
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1 | # Project-wide Gradle settings.
2 |
3 | # IDE (e.g. Android Studio) users:
4 | # Settings specified in this file will override any Gradle settings
5 | # configured through the IDE.
6 |
7 | # For more details on how to configure your build environment visit
8 | # http://www.gradle.org/docs/current/userguide/build_environment.html
9 |
10 | # Specifies the JVM arguments used for the daemon process.
11 | # The setting is particularly useful for tweaking memory settings.
12 | # Default value: -Xmx10248m -XX:MaxPermSize=256m
13 | # org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
14 |
15 | # When configured, Gradle will run in incubating parallel mode.
16 | # This option should only be used with decoupled projects. More details, visit
17 | # http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
18 | # org.gradle.parallel=true
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/gradle/wrapper/gradle-wrapper.jar:
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https://raw.githubusercontent.com/deano2390/OpenFlappyBird/749b6ce8ef6d7e8e19f8937db4d5484b63678ae1/gradle/wrapper/gradle-wrapper.jar
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/gradle/wrapper/gradle-wrapper.properties:
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1 | #Wed Apr 10 15:27:10 PDT 2013
2 | distributionBase=GRADLE_USER_HOME
3 | distributionPath=wrapper/dists
4 | zipStoreBase=GRADLE_USER_HOME
5 | zipStorePath=wrapper/dists
6 | distributionUrl=http\://services.gradle.org/distributions/gradle-1.12-all.zip
7 |
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/gradlew:
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1 | #!/usr/bin/env bash
2 |
3 | ##############################################################################
4 | ##
5 | ## Gradle start up script for UN*X
6 | ##
7 | ##############################################################################
8 |
9 | # Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
10 | DEFAULT_JVM_OPTS=""
11 |
12 | APP_NAME="Gradle"
13 | APP_BASE_NAME=`basename "$0"`
14 |
15 | # Use the maximum available, or set MAX_FD != -1 to use that value.
16 | MAX_FD="maximum"
17 |
18 | warn ( ) {
19 | echo "$*"
20 | }
21 |
22 | die ( ) {
23 | echo
24 | echo "$*"
25 | echo
26 | exit 1
27 | }
28 |
29 | # OS specific support (must be 'true' or 'false').
30 | cygwin=false
31 | msys=false
32 | darwin=false
33 | case "`uname`" in
34 | CYGWIN* )
35 | cygwin=true
36 | ;;
37 | Darwin* )
38 | darwin=true
39 | ;;
40 | MINGW* )
41 | msys=true
42 | ;;
43 | esac
44 |
45 | # For Cygwin, ensure paths are in UNIX format before anything is touched.
46 | if $cygwin ; then
47 | [ -n "$JAVA_HOME" ] && JAVA_HOME=`cygpath --unix "$JAVA_HOME"`
48 | fi
49 |
50 | # Attempt to set APP_HOME
51 | # Resolve links: $0 may be a link
52 | PRG="$0"
53 | # Need this for relative symlinks.
54 | while [ -h "$PRG" ] ; do
55 | ls=`ls -ld "$PRG"`
56 | link=`expr "$ls" : '.*-> \(.*\)$'`
57 | if expr "$link" : '/.*' > /dev/null; then
58 | PRG="$link"
59 | else
60 | PRG=`dirname "$PRG"`"/$link"
61 | fi
62 | done
63 | SAVED="`pwd`"
64 | cd "`dirname \"$PRG\"`/" >&-
65 | APP_HOME="`pwd -P`"
66 | cd "$SAVED" >&-
67 |
68 | CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
69 |
70 | # Determine the Java command to use to start the JVM.
71 | if [ -n "$JAVA_HOME" ] ; then
72 | if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
73 | # IBM's JDK on AIX uses strange locations for the executables
74 | JAVACMD="$JAVA_HOME/jre/sh/java"
75 | else
76 | JAVACMD="$JAVA_HOME/bin/java"
77 | fi
78 | if [ ! -x "$JAVACMD" ] ; then
79 | die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
80 |
81 | Please set the JAVA_HOME variable in your environment to match the
82 | location of your Java installation."
83 | fi
84 | else
85 | JAVACMD="java"
86 | which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
87 |
88 | Please set the JAVA_HOME variable in your environment to match the
89 | location of your Java installation."
90 | fi
91 |
92 | # Increase the maximum file descriptors if we can.
93 | if [ "$cygwin" = "false" -a "$darwin" = "false" ] ; then
94 | MAX_FD_LIMIT=`ulimit -H -n`
95 | if [ $? -eq 0 ] ; then
96 | if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
97 | MAX_FD="$MAX_FD_LIMIT"
98 | fi
99 | ulimit -n $MAX_FD
100 | if [ $? -ne 0 ] ; then
101 | warn "Could not set maximum file descriptor limit: $MAX_FD"
102 | fi
103 | else
104 | warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
105 | fi
106 | fi
107 |
108 | # For Darwin, add options to specify how the application appears in the dock
109 | if $darwin; then
110 | GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
111 | fi
112 |
113 | # For Cygwin, switch paths to Windows format before running java
114 | if $cygwin ; then
115 | APP_HOME=`cygpath --path --mixed "$APP_HOME"`
116 | CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
117 |
118 | # We build the pattern for arguments to be converted via cygpath
119 | ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
120 | SEP=""
121 | for dir in $ROOTDIRSRAW ; do
122 | ROOTDIRS="$ROOTDIRS$SEP$dir"
123 | SEP="|"
124 | done
125 | OURCYGPATTERN="(^($ROOTDIRS))"
126 | # Add a user-defined pattern to the cygpath arguments
127 | if [ "$GRADLE_CYGPATTERN" != "" ] ; then
128 | OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
129 | fi
130 | # Now convert the arguments - kludge to limit ourselves to /bin/sh
131 | i=0
132 | for arg in "$@" ; do
133 | CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
134 | CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
135 |
136 | if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
137 | eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
138 | else
139 | eval `echo args$i`="\"$arg\""
140 | fi
141 | i=$((i+1))
142 | done
143 | case $i in
144 | (0) set -- ;;
145 | (1) set -- "$args0" ;;
146 | (2) set -- "$args0" "$args1" ;;
147 | (3) set -- "$args0" "$args1" "$args2" ;;
148 | (4) set -- "$args0" "$args1" "$args2" "$args3" ;;
149 | (5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
150 | (6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
151 | (7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
152 | (8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
153 | (9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
154 | esac
155 | fi
156 |
157 | # Split up the JVM_OPTS And GRADLE_OPTS values into an array, following the shell quoting and substitution rules
158 | function splitJvmOpts() {
159 | JVM_OPTS=("$@")
160 | }
161 | eval splitJvmOpts $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS
162 | JVM_OPTS[${#JVM_OPTS[*]}]="-Dorg.gradle.appname=$APP_BASE_NAME"
163 |
164 | exec "$JAVACMD" "${JVM_OPTS[@]}" -classpath "$CLASSPATH" org.gradle.wrapper.GradleWrapperMain "$@"
165 |
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/gradlew.bat:
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1 | @if "%DEBUG%" == "" @echo off
2 | @rem ##########################################################################
3 | @rem
4 | @rem Gradle startup script for Windows
5 | @rem
6 | @rem ##########################################################################
7 |
8 | @rem Set local scope for the variables with windows NT shell
9 | if "%OS%"=="Windows_NT" setlocal
10 |
11 | @rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
12 | set DEFAULT_JVM_OPTS=
13 |
14 | set DIRNAME=%~dp0
15 | if "%DIRNAME%" == "" set DIRNAME=.
16 | set APP_BASE_NAME=%~n0
17 | set APP_HOME=%DIRNAME%
18 |
19 | @rem Find java.exe
20 | if defined JAVA_HOME goto findJavaFromJavaHome
21 |
22 | set JAVA_EXE=java.exe
23 | %JAVA_EXE% -version >NUL 2>&1
24 | if "%ERRORLEVEL%" == "0" goto init
25 |
26 | echo.
27 | echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
28 | echo.
29 | echo Please set the JAVA_HOME variable in your environment to match the
30 | echo location of your Java installation.
31 |
32 | goto fail
33 |
34 | :findJavaFromJavaHome
35 | set JAVA_HOME=%JAVA_HOME:"=%
36 | set JAVA_EXE=%JAVA_HOME%/bin/java.exe
37 |
38 | if exist "%JAVA_EXE%" goto init
39 |
40 | echo.
41 | echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
42 | echo.
43 | echo Please set the JAVA_HOME variable in your environment to match the
44 | echo location of your Java installation.
45 |
46 | goto fail
47 |
48 | :init
49 | @rem Get command-line arguments, handling Windowz variants
50 |
51 | if not "%OS%" == "Windows_NT" goto win9xME_args
52 | if "%@eval[2+2]" == "4" goto 4NT_args
53 |
54 | :win9xME_args
55 | @rem Slurp the command line arguments.
56 | set CMD_LINE_ARGS=
57 | set _SKIP=2
58 |
59 | :win9xME_args_slurp
60 | if "x%~1" == "x" goto execute
61 |
62 | set CMD_LINE_ARGS=%*
63 | goto execute
64 |
65 | :4NT_args
66 | @rem Get arguments from the 4NT Shell from JP Software
67 | set CMD_LINE_ARGS=%$
68 |
69 | :execute
70 | @rem Setup the command line
71 |
72 | set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
73 |
74 | @rem Execute Gradle
75 | "%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
76 |
77 | :end
78 | @rem End local scope for the variables with windows NT shell
79 | if "%ERRORLEVEL%"=="0" goto mainEnd
80 |
81 | :fail
82 | rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
83 | rem the _cmd.exe /c_ return code!
84 | if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
85 | exit /b 1
86 |
87 | :mainEnd
88 | if "%OS%"=="Windows_NT" endlocal
89 |
90 | :omega
91 |
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/openflappybird/.gitignore:
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1 | /build
2 |
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/openflappybird/build.gradle:
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1 | apply plugin: 'com.android.application'
2 |
3 | android {
4 | compileSdkVersion 17
5 | buildToolsVersion "20.0.0"
6 |
7 | defaultConfig {
8 | applicationId "uk.co.deanwild.openflappybird"
9 | minSdkVersion 8
10 | targetSdkVersion 17
11 | versionCode 137
12 | versionName "1.3.7"
13 | }
14 |
15 | buildTypes {
16 | release {
17 | runProguard false
18 | proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
19 | }
20 | }
21 | }
22 |
23 | dependencies {
24 | compile fileTree(dir: 'libs', include: ['*.jar'])
25 | compile 'com.android.support:appcompat-v7:20.0.0'
26 | // compile 'com.squareup.picasso:picasso:2.3.2'
27 | compile project(':andengine')
28 | }
29 |
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/openflappybird/proguard-rules.pro:
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1 | # Add project specific ProGuard rules here.
2 | # By default, the flags in this file are appended to flags specified
3 | # in /Applications/adt-bundle-mac-x86_64/sdk/tools/proguard/proguard-android.txt
4 | # You can edit the include path and order by changing the proguardFiles
5 | # directive in build.gradle.
6 | #
7 | # For more details, see
8 | # http://developer.android.com/guide/developing/tools/proguard.html
9 |
10 | # Add any project specific keep options here:
11 |
12 | # If your project uses WebView with JS, uncomment the following
13 | # and specify the fully qualified class name to the JavaScript interface
14 | # class:
15 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
16 | # public *;
17 | #}
18 |
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/openflappybird/src/androidTest/java/uk/co/deanwild/openflappybird/ApplicationTest.java:
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1 | package uk.co.deanwild.openflappybird;
2 |
3 | import android.app.Application;
4 | import android.test.ApplicationTestCase;
5 |
6 | /**
7 | * Testing Fundamentals
8 | */
9 | public class ApplicationTest extends ApplicationTestCase {
10 | public ApplicationTest() {
11 | super(Application.class);
12 | }
13 | }
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/openflappybird/src/main/AndroidManifest.xml:
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24 |
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35 |
36 |
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/openflappybird/src/main/java/uk/co/deanwild/openflappybird/game/Bird.java:
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1 | package uk.co.deanwild.openflappybird.game;
2 |
3 | import java.io.IOException;
4 |
5 | import org.andengine.audio.sound.Sound;
6 | import org.andengine.audio.sound.SoundFactory;
7 | import org.andengine.entity.scene.Scene;
8 | import org.andengine.entity.sprite.AnimatedSprite;
9 | import org.andengine.opengl.texture.TextureOptions;
10 | import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas;
11 | import org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory;
12 | import org.andengine.opengl.texture.atlas.bitmap.BuildableBitmapTextureAtlas;
13 | import org.andengine.opengl.texture.atlas.bitmap.source.IBitmapTextureAtlasSource;
14 | import org.andengine.opengl.texture.atlas.buildable.builder.BlackPawnTextureAtlasBuilder;
15 | import org.andengine.opengl.texture.atlas.buildable.builder.ITextureAtlasBuilder.TextureAtlasBuilderException;
16 | import org.andengine.opengl.texture.region.TiledTextureRegion;
17 | import org.andengine.opengl.vbo.VertexBufferObjectManager;
18 | import org.andengine.ui.activity.SimpleBaseGameActivity;
19 | import org.andengine.util.debug.Debug;
20 |
21 | import android.app.Activity;
22 |
23 |
24 | public class Bird {
25 |
26 | public static final float BITMAP_WIDTH = 1047f;
27 | public static final float BITMAP_HEIGHT = 903f;
28 |
29 | public static final float BIRD_WIDTH = 55.8f;
30 | public static final float BIRD_HEIGHT = 40f;
31 |
32 | protected static final float MAX_DROP_SPEED = 12.0f;
33 | protected static final float GRAVITY = 0.04f;
34 | protected static final float FLAP_POWER = 6f;
35 |
36 | protected static final float BIRD_MAX_FLAP_ANGLE = -20;
37 | protected static final float BIRD_MAX_DROP_ANGLE = 90;
38 | protected static final float FLAP_ANGLE_DRAG = 4.0f;
39 | protected static final float BIRD_FLAP_ANGLE_POWER = 15.0f;
40 |
41 | private AnimatedSprite mSprite;
42 |
43 | protected float mAcceleration = GRAVITY;
44 | protected float mVerticalSpeed;
45 | protected float mCurrentBirdAngle = BIRD_MAX_FLAP_ANGLE;
46 |
47 |
48 | //bird
49 | private static BuildableBitmapTextureAtlas mBirdBitmapTextureAtlas;
50 | private static TiledTextureRegion mBirdTextureRegion;
51 |
52 | // sounds
53 | private static Sound mJumpSound;
54 |
55 | public static void onCreateResources(SimpleBaseGameActivity activity){
56 | // bird
57 | mBirdBitmapTextureAtlas = new BuildableBitmapTextureAtlas(activity.getTextureManager(), (int)BITMAP_WIDTH, (int)BITMAP_HEIGHT, TextureOptions.NEAREST);
58 | mBirdTextureRegion = BitmapTextureAtlasTextureRegionFactory.createTiledFromAsset(mBirdBitmapTextureAtlas, activity, "birdmap.png", 3, 3);
59 | try {
60 | mBirdBitmapTextureAtlas.build(new BlackPawnTextureAtlasBuilder(0, 0, 0));
61 | mBirdBitmapTextureAtlas.load();
62 | } catch (TextureAtlasBuilderException e) {
63 | e.printStackTrace();
64 | }
65 |
66 | try {
67 | mJumpSound = SoundFactory.createSoundFromAsset(activity.getSoundManager(), activity, "jump.ogg");
68 | } catch (final IOException e) {
69 | Debug.e(e);
70 | }
71 |
72 | }
73 |
74 |
75 | private float mBirdYOffset, mBirdXOffset;
76 |
77 | public Bird(float birdXOffset, float birdYOffset, VertexBufferObjectManager mVertexBufferObjectManager, Scene mScene) {
78 |
79 | this.mBirdXOffset = birdXOffset;
80 | this.mBirdYOffset = birdYOffset;
81 |
82 | mSprite = new AnimatedSprite(mBirdXOffset, mBirdYOffset, 55.8f, 40, mBirdTextureRegion, mVertexBufferObjectManager);
83 | mSprite.animate(25);
84 | mSprite.setZIndex(2);
85 | mScene.attachChild(mSprite);
86 |
87 | }
88 |
89 | public void restart(){
90 | mSprite.animate(25);
91 | mSprite.setY(mBirdYOffset);
92 | mSprite.setX(mBirdXOffset);
93 | mCurrentBirdAngle = 0;
94 | mSprite.setRotation(mCurrentBirdAngle);
95 | }
96 |
97 | public float move(){
98 |
99 | float newY = mSprite.getY() + mVerticalSpeed; // calculate the birds new height based on the current vertical speed
100 | newY = Math.max(newY, 0); // don't allow through the ceiling
101 | newY = Math.min(newY, MainActivity.FLOOR_BOUND); // don't allow through the floor
102 | mSprite.setY(newY); //apply the new position
103 |
104 | // now calculate the new speed
105 | mAcceleration += GRAVITY; // always applying gravity to current acceleration
106 | mVerticalSpeed += mAcceleration; // always applying the current acceleration tp the current speed
107 | mVerticalSpeed = Math.min(mVerticalSpeed, MAX_DROP_SPEED); // but capping it to a terminal velocity (science bitch)
108 |
109 | if(mVerticalSpeed <= (FLAP_POWER)){
110 | mCurrentBirdAngle -= BIRD_FLAP_ANGLE_POWER;
111 | }else{
112 | mCurrentBirdAngle += FLAP_ANGLE_DRAG;
113 | }
114 |
115 | mCurrentBirdAngle = Math.max(mCurrentBirdAngle, BIRD_MAX_FLAP_ANGLE);
116 | mCurrentBirdAngle = Math.min(mCurrentBirdAngle, BIRD_MAX_DROP_ANGLE);
117 |
118 | // now apply bird angle based on current speed
119 | mSprite.setRotation(mCurrentBirdAngle);
120 |
121 | return newY;
122 | }
123 |
124 | public void flap(){
125 | mVerticalSpeed = (-FLAP_POWER);
126 | mAcceleration = 0;
127 | mJumpSound.play();
128 | }
129 |
130 | // hover stuff
131 | private static float WRAPAROUND_POINT = (float) (2 * Math.PI);
132 |
133 | private float mHoverStep = 0;
134 |
135 | public void hover(){
136 | mHoverStep+=0.13f;
137 | if(mHoverStep > WRAPAROUND_POINT) mHoverStep = 0;
138 |
139 | float newY = mBirdYOffset + ((float) (7 * Math.sin(mHoverStep)));
140 | mSprite.setY(newY);
141 |
142 | }
143 |
144 | public AnimatedSprite getSprite() {
145 | return mSprite;
146 | }
147 |
148 | }
149 |
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/openflappybird/src/main/java/uk/co/deanwild/openflappybird/game/MainActivity.java:
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1 | package uk.co.deanwild.openflappybird.game;
2 |
3 | import java.util.ArrayList;
4 |
5 | import org.andengine.engine.camera.Camera;
6 | import org.andengine.engine.handler.timer.ITimerCallback;
7 | import org.andengine.engine.handler.timer.TimerHandler;
8 | import org.andengine.engine.options.EngineOptions;
9 | import org.andengine.engine.options.ScreenOrientation;
10 | import org.andengine.engine.options.resolutionpolicy.RatioResolutionPolicy;
11 | import org.andengine.entity.scene.IOnSceneTouchListener;
12 | import org.andengine.entity.scene.Scene;
13 | import org.andengine.entity.scene.background.ParallaxBackground;
14 | import org.andengine.input.touch.TouchEvent;
15 | import org.andengine.ui.activity.SimpleBaseGameActivity;
16 |
17 | public class MainActivity extends SimpleBaseGameActivity {
18 |
19 | public static float CAMERA_WIDTH = 485; // this is not final because we dynamically set it at runtime based on the device aspect ratio
20 | public static final float CAMERA_HEIGHT = 800;
21 | private static final float SCROLL_SPEED = 4.5f; // game speed
22 | public static final float FLOOR_BOUND = 601; //
23 | protected static final int PIPE_SPAWN_INTERVAL = 100; // distance between pipe obstacles
24 |
25 | // game states
26 | protected static final int STATE_START = 0;
27 | protected static final int STATE_READY = 1;
28 | protected static final int STATE_PLAYING = 2;
29 | protected static final int STATE_DYING = 3;
30 | protected static final int STATE_DEAD = 4;
31 |
32 | private int GAME_STATE = STATE_READY;
33 |
34 | // objects
35 | private TimerHandler mTimer;
36 | private SceneManager mSceneManager;
37 | private ResourceManager mResourceManager;
38 | private Scene mScene;
39 | private Camera mCamera;
40 |
41 | // sprites
42 | private ParallaxBackground mBackground;
43 | private ArrayList pipes = new ArrayList();
44 |
45 | // game variables
46 | private int mScore = 0;
47 | protected float mCurrentWorldPosition;
48 | private float mBirdXOffset;
49 |
50 | @Override
51 | public EngineOptions onCreateEngineOptions() {
52 |
53 | CAMERA_WIDTH = ScreenSizeHelper.calculateScreenWidth(this, CAMERA_HEIGHT);
54 |
55 | mCamera = new Camera(0, 0, CAMERA_WIDTH, CAMERA_HEIGHT){
56 |
57 | private int mPipeSpawnCounter;
58 |
59 | @Override
60 | public void onUpdate(float pSecondsElapsed) {
61 |
62 | switch(GAME_STATE){
63 |
64 | case STATE_READY:
65 | ready();
66 | break;
67 |
68 | case STATE_PLAYING:
69 | play();
70 | break;
71 |
72 | case STATE_DYING:
73 | die();
74 | break;
75 | }
76 |
77 | super.onUpdate(pSecondsElapsed);
78 | }
79 |
80 | private void ready(){
81 |
82 | mCurrentWorldPosition -= SCROLL_SPEED;
83 | mSceneManager.mBird.hover();
84 |
85 | if(!mResourceManager.mMusic.isPlaying()){
86 | mResourceManager.mMusic.play();
87 | }
88 | }
89 |
90 | private void die(){
91 | float newY = mSceneManager.mBird.move(); // get the bird to update itself
92 | if(newY >= FLOOR_BOUND) dead();
93 | }
94 |
95 | private void play(){
96 |
97 | mCurrentWorldPosition -= SCROLL_SPEED;
98 | float newY = mSceneManager.mBird.move(); // get the bird to update itself
99 | if(newY >= FLOOR_BOUND) gameOver(); // check if it game over from twatting the floor
100 |
101 | // now create pipes
102 | mPipeSpawnCounter++;
103 |
104 | if(mPipeSpawnCounter > PIPE_SPAWN_INTERVAL){
105 | mPipeSpawnCounter = 0;
106 | spawnNewPipe();
107 | }
108 |
109 | // now render the pipes
110 | for (int i = 0; i GetBestScore(context)){
19 |
20 | SharedPreferences prefs = context.getSharedPreferences(
21 | context.getPackageName() + ".score", Context.MODE_PRIVATE);
22 |
23 | Editor editor = prefs.edit();
24 | editor.putInt("bestscore", newScore);
25 | editor.commit();
26 | }
27 | }
28 | }
29 |
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/openflappybird/src/main/java/uk/co/deanwild/openflappybird/game/ScreenSizeHelper.java:
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1 | package uk.co.deanwild.openflappybird.game;
2 |
3 | import android.app.Activity;
4 | import android.util.DisplayMetrics;
5 |
6 | public class ScreenSizeHelper {
7 |
8 | public static float calculateScreenWidth(Activity context, float windowHeight){
9 | DisplayMetrics dm = new DisplayMetrics();
10 | context.getWindowManager().getDefaultDisplay().getMetrics(dm);
11 | final int realHeight = dm.heightPixels;
12 | final int realWidth = dm.widthPixels;
13 | float ratio = (float)realWidth / (float)realHeight;
14 | return windowHeight * ratio;
15 | }
16 | }
17 |
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/openflappybird/src/main/res/drawable-hdpi/ic_launcher.png:
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https://raw.githubusercontent.com/deano2390/OpenFlappyBird/749b6ce8ef6d7e8e19f8937db4d5484b63678ae1/openflappybird/src/main/res/drawable-hdpi/ic_launcher.png
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/openflappybird/src/main/res/drawable-mdpi/ic_launcher.png:
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https://raw.githubusercontent.com/deano2390/OpenFlappyBird/749b6ce8ef6d7e8e19f8937db4d5484b63678ae1/openflappybird/src/main/res/drawable-mdpi/ic_launcher.png
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/openflappybird/src/main/res/drawable-xhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/deano2390/OpenFlappyBird/749b6ce8ef6d7e8e19f8937db4d5484b63678ae1/openflappybird/src/main/res/drawable-xhdpi/ic_launcher.png
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/openflappybird/src/main/res/drawable-xxhdpi/flappy.png:
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https://raw.githubusercontent.com/deano2390/OpenFlappyBird/749b6ce8ef6d7e8e19f8937db4d5484b63678ae1/openflappybird/src/main/res/drawable-xxhdpi/flappy.png
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/openflappybird/src/main/res/drawable-xxhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/deano2390/OpenFlappyBird/749b6ce8ef6d7e8e19f8937db4d5484b63678ae1/openflappybird/src/main/res/drawable-xxhdpi/ic_launcher.png
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/openflappybird/src/main/res/drawable-xxxhdpi/ic_launcher.png:
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https://raw.githubusercontent.com/deano2390/OpenFlappyBird/749b6ce8ef6d7e8e19f8937db4d5484b63678ae1/openflappybird/src/main/res/drawable-xxxhdpi/ic_launcher.png
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/openflappybird/src/main/res/layout/activity_main.xml:
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1 |
6 |
7 |
8 |
9 |
10 |
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/openflappybird/src/main/res/values/colors.xml:
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1 |
2 |
3 | #D451B5
4 |
5 |
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/openflappybird/src/main/res/values/dimens.xml:
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1 |
2 |
3 |
4 | 16dp
5 | 16dp
6 |
7 |
8 |
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/openflappybird/src/main/res/values/ids.xml:
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1 |
2 |
3 |
4 |
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/openflappybird/src/main/res/values/strings.xml:
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1 |
2 |
3 |
4 | Open Flappy Bird
5 | 1021847987218
6 |
7 |
8 |
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/openflappybird/src/main/res/values/styles.xml:
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1 |
2 |
3 |
7 |
14 |
15 |
16 |
19 |
20 |
21 |
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/proguard-project.txt:
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1 | # To enable ProGuard in your project, edit project.properties
2 | # to define the proguard.config property as described in that file.
3 | #
4 | # Add project specific ProGuard rules here.
5 | # By default, the flags in this file are appended to flags specified
6 | # in ${sdk.dir}/tools/proguard/proguard-android.txt
7 | # You can edit the include path and order by changing the ProGuard
8 | # include property in project.properties.
9 | #
10 | # For more details, see
11 | # http://developer.android.com/guide/developing/tools/proguard.html
12 |
13 | # Add any project specific keep options here:
14 |
15 | # If your project uses WebView with JS, uncomment the following
16 | # and specify the fully qualified class name to the JavaScript interface
17 | # class:
18 | #-keepclassmembers class fqcn.of.javascript.interface.for.webview {
19 | # public *;
20 | #}
21 |
22 |
23 | -keep class * extends java.util.ListResourceBundle {
24 | protected Object[][] getContents();
25 | }
26 |
27 | -keep public class com.google.android.gms.common.internal.safeparcel.SafeParcelable {
28 | public static final *** NULL;
29 | }
30 |
31 | -keepnames @com.google.android.gms.common.annotation.KeepName class *
32 | -keepclassmembernames class * {
33 | @com.google.android.gms.common.annotation.KeepName *;
34 | }
35 |
36 | -keepnames class * implements android.os.Parcelable {
37 | public static final ** CREATOR;
38 | }
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/project.properties:
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1 | # This file is automatically generated by Android Tools.
2 | # Do not modify this file -- YOUR CHANGES WILL BE ERASED!
3 | #
4 | # This file must be checked in Version Control Systems.
5 | #
6 | # To customize properties used by the Ant build system edit
7 | # "ant.properties", and override values to adapt the script to your
8 | # project structure.
9 | #
10 | # To enable ProGuard to shrink and obfuscate your code, uncomment this (available properties: sdk.dir, user.home):
11 | #proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
12 |
13 | # Project target.
14 | target=android-20
15 | android.library.reference.1=..\\AndEngine
16 |
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/settings.gradle:
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1 | include ':openflappybird', ':andengine', ':andenginePhysicsBox2dExtension'
2 |
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