├── COPYING ├── bundles └── bundle.properties ├── mod.json └── scripts ├── areas.js ├── clicks.js ├── effects.js ├── errors.js ├── library.js ├── main.js └── selection.js /COPYING: -------------------------------------------------------------------------------- 1 | GNU GENERAL PUBLIC LICENSE 2 | Version 3, 29 June 2007 3 | 4 | Copyright (C) 2007 Free Software Foundation, Inc. 5 | Everyone is permitted to copy and distribute verbatim copies 6 | of this license document, but changing it is not allowed. 7 | 8 | Preamble 9 | 10 | The GNU General Public License is a free, copyleft license for 11 | software and other kinds of works. 12 | 13 | The licenses for most software and other practical works are designed 14 | to take away your freedom to share and change the works. By contrast, 15 | the GNU General Public License is intended to guarantee your freedom to 16 | share and change all versions of a program--to make sure it remains free 17 | software for all its users. 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It is safest 630 | to attach them to the start of each source file to most effectively 631 | state the exclusion of warranty; and each file should have at least 632 | the "copyright" line and a pointer to where the full notice is found. 633 | 634 | 635 | Copyright (C) 636 | 637 | This program is free software: you can redistribute it and/or modify 638 | it under the terms of the GNU General Public License as published by 639 | the Free Software Foundation, either version 3 of the License, or 640 | (at your option) any later version. 641 | 642 | This program is distributed in the hope that it will be useful, 643 | but WITHOUT ANY WARRANTY; without even the implied warranty of 644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 645 | GNU General Public License for more details. 646 | 647 | You should have received a copy of the GNU General Public License 648 | along with this program. If not, see . 649 | 650 | Also add information on how to contact you by electronic and paper mail. 651 | 652 | If the program does terminal interaction, make it output a short 653 | notice like this when it starts in an interactive mode: 654 | 655 | Copyright (C) 656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. 657 | This is free software, and you are welcome to redistribute it 658 | under certain conditions; type `show c' for details. 659 | 660 | The hypothetical commands `show w' and `show c' should show the appropriate 661 | parts of the General Public License. Of course, your program's commands 662 | might be different; for a GUI interface, you would use an "about box". 663 | 664 | You should also get your employer (if you work as a programmer) or school, 665 | if any, to sign a "copyright disclaimer" for the program, if necessary. 666 | For more information on this, and how to apply and follow the GNU GPL, see 667 | . 668 | 669 | The GNU General Public License does not permit incorporating your program 670 | into proprietary programs. If your program is a subroutine library, you 671 | may consider it more useful to permit linking proprietary applications with 672 | the library. If this is what you want to do, use the GNU Lesser General 673 | Public License instead of this License. But first, please read 674 | . 675 | -------------------------------------------------------------------------------- /bundles/bundle.properties: -------------------------------------------------------------------------------- 1 | ui.more = More 2 | ui.error = Error 3 | -------------------------------------------------------------------------------- /mod.json: -------------------------------------------------------------------------------- 1 | { 2 | "name": "ui_lib", 3 | "displayName": "[#00aaff]UI Lib[]", 4 | "author": "deltanedas", 5 | "description": "Library for other mods that unifies and simplifies UI creation.", 6 | "version": "4.18.0", 7 | "hidden": true, 8 | "minGameVersion": 139, 9 | "repo": "deltanedas/ui-lib" 10 | } 11 | -------------------------------------------------------------------------------- /scripts/areas.js: -------------------------------------------------------------------------------- 1 | /* 2 | Copyright (c) DeltaNedas 2020 3 | 4 | This program is free software: you can redistribute it and/or modify 5 | it under the terms of the GNU General Public License as published by 6 | the Free Software Foundation, either version 3 of the License, or 7 | (at your option) any later version. 8 | 9 | This program is distributed in the hope that it will be useful, 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 | GNU General Public License for more details. 13 | 14 | You should have received a copy of the GNU General Public License 15 | along with this program. If not, see . 16 | */ 17 | 18 | const ui = global.ui; 19 | 20 | // Sometimes being explicit about types is needed 21 | if (typeof(cons) == "undefined") { 22 | const cons = method => extend(Cons, {get: method}); 23 | } 24 | 25 | /* Create all the areas */ 26 | 27 | // To the right of the wave info / mobile buttons 28 | ui.addArea("buttons", { 29 | init(buttons) { 30 | buttons.top().left(); 31 | // Be obviously modded 32 | buttons.defaults().size(45).left(); 33 | buttons.visibility = () => Vars.ui.hudfrag.shown && !Vars.ui.minimapfrag.shown(); 34 | }, 35 | 36 | post(buttons) { 37 | // Edges around buttons 38 | const count = buttons.cells.size; 39 | if (count == 0) return; 40 | 41 | // Not sure why this is needed 42 | Core.app.post(() => { 43 | // Dynamically set the margin to not overlap with the waves table 44 | const waves = Core.scene.find("waves"); 45 | buttons.update(() => { 46 | buttons.marginLeft(waves.getPrefWidth() / Scl.scl()); 47 | }); 48 | if (!Vars.mobile) { 49 | const info = Core.scene.find("fps/ping"); 50 | info.update(() => { 51 | info.translation.y = -Scl.scl(45 + 4); 52 | }); 53 | } 54 | }); 55 | 56 | /* Add edges around the buttons */ 57 | buttons.image().color(Pal.gray).width(4).fillY() 58 | .get().touchable = Touchable.disabled; 59 | buttons.row(); 60 | buttons.image().color(Pal.gray).size(45 * count + 4, 4).left() 61 | .colspan(buttons.columns).get().touchable = Touchable.disabled; 62 | } 63 | }); 64 | 65 | // Under the FPS counter. 66 | ui.addArea("top", { 67 | init(top) { 68 | top.top().left().marginTop(65 + 54).marginLeft(65 * 5 + 16); 69 | top.defaults().top().left().padBottom(8); 70 | }, 71 | post(top) {}, 72 | added(table) { 73 | if (this.first) { 74 | // avoid some clutter on the screen 75 | ui.addButton("!!!top-visibility", Icon.upOpen, button => this.toggle(button)); 76 | this.first = false; 77 | } 78 | table.visibility = () => this.shown; 79 | }, 80 | 81 | toggle(button) { 82 | button.style.imageUp = this.shown ? Icon.upOpen : Icon.downOpen 83 | this.shown = !this.shown; 84 | }, 85 | 86 | first: true, 87 | shown: false 88 | }); 89 | 90 | ui.addArea("side", { 91 | init(side) { 92 | const base = Vars.mobile ? 65 * 2 : 65; 93 | const mtop = base + 130 + 8; 94 | side.top().left().marginTop(mtop).marginLeft(8); 95 | side.defaults().top().left().padBottom(8); 96 | }, 97 | post(side) {}, 98 | added(table) { 99 | if (this.first) { 100 | // avoid some clutter on the screen 101 | ui.addButton("!!!side-visibility", Icon.leftOpen, button => this.toggle(button)); 102 | this.first = false; 103 | } 104 | table.visibility = () => this.shown; 105 | }, 106 | 107 | toggle(button) { 108 | button.style.imageUp = this.shown ? Icon.leftOpen : Icon.rightOpen 109 | this.shown = !this.shown; 110 | }, 111 | first: true, 112 | shown: false 113 | }); 114 | // Logical alias 115 | ui.areas.left = ui.areas.side; 116 | 117 | ui.addArea("bottom", { 118 | init(bottom) { 119 | bottom.bottom().left(); 120 | }, 121 | post() {} 122 | }); 123 | -------------------------------------------------------------------------------- /scripts/clicks.js: -------------------------------------------------------------------------------- 1 | /* 2 | Copyright (c) DeltaNedas 2020 3 | 4 | This program is free software: you can redistribute it and/or modify 5 | it under the terms of the GNU General Public License as published by 6 | the Free Software Foundation, either version 3 of the License, or 7 | (at your option) any later version. 8 | 9 | This program is distributed in the hope that it will be useful, 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 | GNU General Public License for more details. 13 | 14 | You should have received a copy of the GNU General Public License 15 | along with this program. If not, see . 16 | */ 17 | 18 | const ui = global.ui; 19 | 20 | const world = new Vec2(); 21 | 22 | Events.run(Trigger.update, () => { 23 | if (!Core.input.justTouched()) { 24 | return; 25 | } 26 | 27 | // Position in the mindustry world 28 | world.set(Core.input.mouseWorld()); 29 | // 0, 0 to w, h 30 | const pos = Core.input.mouse(); 31 | const hasMouse = Core.scene.hasMouse(); 32 | 33 | ui.clickEvents = ui.clickEvents.filter(event => { 34 | // Mod cancelled the event 35 | if (!event) return; 36 | // Clicked over a UI element, try again next time 37 | if (event.world && hasMouse) return true; 38 | 39 | return event.handler(pos, world, hasMouse); 40 | }); 41 | }); 42 | -------------------------------------------------------------------------------- /scripts/effects.js: -------------------------------------------------------------------------------- 1 | /* 2 | Copyright (c) DeltaNedas 2020 3 | 4 | This program is free software: you can redistribute it and/or modify 5 | it under the terms of the GNU General Public License as published by 6 | the Free Software Foundation, either version 3 of the License, or 7 | (at your option) any later version. 8 | 9 | This program is distributed in the hope that it will be useful, 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 | GNU General Public License for more details. 13 | 14 | You should have received a copy of the GNU General Public License 15 | along with this program. If not, see . 16 | */ 17 | 18 | const ui = global.ui; 19 | 20 | Events.run(Trigger.uiDrawBegin, () => { 21 | const w = Core.graphics.width, h = Core.graphics.height; 22 | 23 | Draw.proj(Core.scene.camera); 24 | 25 | for (var i in ui.effects) { 26 | var effect = ui.effects[i]; 27 | if (effect.visible()) { 28 | effect.draw(w, h); 29 | } 30 | } 31 | 32 | Draw.flush(); 33 | }); 34 | -------------------------------------------------------------------------------- /scripts/errors.js: -------------------------------------------------------------------------------- 1 | /* 2 | Copyright (c) DeltaNedas 2020 3 | 4 | This program is free software: you can redistribute it and/or modify 5 | it under the terms of the GNU General Public License as published by 6 | the Free Software Foundation, either version 3 of the License, or 7 | (at your option) any later version. 8 | 9 | This program is distributed in the hope that it will be useful, 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 | GNU General Public License for more details. 13 | 14 | You should have received a copy of the GNU General Public License 15 | along with this program. If not, see . 16 | */ 17 | 18 | const ui = global.ui; 19 | 20 | ui.onLoad(() => { 21 | var error; 22 | const dialog = extend(Dialog, "", { 23 | set(msg) { 24 | error.text = msg; 25 | } 26 | }); 27 | 28 | const table = dialog.cont; 29 | table.fillParent = true; 30 | table.margin(15); 31 | table.add("$error.title"); 32 | table.row(); 33 | table.image().size(300, 4).pad(2).color(Color.scarlet); 34 | table.row(); 35 | table.pane(t => { 36 | error = t.add("Success").pad(2).growX().wrap().get(); 37 | error.alignment = Align.center; 38 | }).size(400, 300); 39 | table.row(); 40 | table.button("$ok", () => dialog.hide()).size(120, 50).pad(4); 41 | 42 | ui.errors = dialog; 43 | }); 44 | -------------------------------------------------------------------------------- /scripts/library.js: -------------------------------------------------------------------------------- 1 | /* 2 | Copyright (c) DeltaNedas 2020 3 | 4 | This program is free software: you can redistribute it and/or modify 5 | it under the terms of the GNU General Public License as published by 6 | the Free Software Foundation, either version 3 of the License, or 7 | (at your option) any later version. 8 | 9 | This program is distributed in the hope that it will be useful, 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 | GNU General Public License for more details. 13 | 14 | You should have received a copy of the GNU General Public License 15 | along with this program. If not, see . 16 | */ 17 | 18 | const ui = { 19 | // Functions to be called when atlas is ready 20 | loadEvents: [], 21 | // Functions to be called when the mouse is clicked 22 | clickEvents: [], 23 | areas: {}, 24 | // Custom drawing functions 25 | effects: [], 26 | // Dialog used to show any runtime errors 27 | errors: null, 28 | // Dialog used to select items from a list 29 | selection: null, 30 | // if the loadEvents have started processing 31 | loaded: false 32 | }; 33 | 34 | /** UTILITY FUNCTIONS **/ 35 | 36 | /* Run a function when the client loads, or now if it already has. */ 37 | ui.onLoad = func => { 38 | if (ui.loaded) { 39 | func(); 40 | } else { 41 | ui.loadEvents.push(func); 42 | } 43 | }; 44 | 45 | /* Run events to add UI and stuff when assets are ready. */ 46 | ui.load = () => { 47 | var table; 48 | for (var i in ui.areas) { 49 | table = new Table(); 50 | table.fillParent = true; 51 | table.visibility = () => !Vars.ui.minimapfrag.shown(); 52 | ui.areas[i].table = table; 53 | ui.areas[i].init(table); 54 | } 55 | 56 | ui.loaded = true; 57 | for (var e of ui.loadEvents) e(); 58 | ui.loadEvents = []; 59 | 60 | var area; 61 | for (var i in ui.areas) { 62 | area = ui.areas[i]; 63 | // Sort the cells by name 64 | area.table.cells.sortComparing(cell => { 65 | const name = cell.get().name; 66 | return name[0] == '$' ? Core.bundle.get(name.substr(1)) : name; 67 | }); 68 | 69 | area.post(area.table); 70 | // Add the UI elements to the HUD by default 71 | if (area.group !== null) { 72 | (area.group || Vars.ui.hudGroup).addChild(area.table); 73 | } 74 | } 75 | }; 76 | 77 | ui.getIcon = (icon) => { 78 | // () => Icon.leftSmall 79 | if (typeof(icon) == "function") { 80 | icon = icon(); 81 | } 82 | // "admin" / "error" 83 | if (typeof(icon) == "string") { 84 | try { 85 | icon = Icon[icon] 86 | } catch (e) { 87 | icon = Core.atlas.find(icon); 88 | } 89 | } 90 | // Blocks.duo 91 | if (icon instanceof UnlockableContent) { 92 | icon = icon.uiIcon; 93 | } 94 | // Core.atlas.find("error") 95 | if (icon instanceof TextureRegion) { 96 | icon = new TextureRegionDrawable(icon); 97 | } 98 | 99 | // Hopefully its a Drawable by now 100 | return icon; 101 | }; 102 | 103 | /* Area is an object with these functions: 104 | void init(Table): 105 | Called before any loadEvents. 106 | Argument is a shortcut for this.table. 107 | void post(Table): 108 | Called after all loadEvents but before the area is added to the HUD. 109 | Argument is a shortcut for this.table. 110 | void added(Table): (Optional) 111 | Called when a new table is added by ui.addTable. */ 112 | ui.addArea = (name, area) => { 113 | ui.areas[name] = area; 114 | }; 115 | 116 | /** UI FUNCTIONS **/ 117 | 118 | /* Add a table to an area 119 | String area: 120 | Index to ui.areas that serves as the root. 121 | See areas.js. 122 | String name: 123 | Name of the table, used for sorting. 124 | void user(Table): 125 | Called when the table is created. */ 126 | ui.addTable = (area, name, user) => { 127 | ui.onLoad(() => { 128 | try { 129 | const root = ui.areas[area].table; 130 | const table = new Table(); 131 | root.add(table).name(name); 132 | root.row(); 133 | if (ui.areas[area].added) { 134 | ui.areas[area].added(table); 135 | } 136 | user(table); 137 | } catch (e) { 138 | ui.showError("Failed to add table " + name + " to area " + area, e); 139 | } 140 | }); 141 | }; 142 | 143 | /* Add a button to the top left. 144 | String name: 145 | Name of the button, used for sorting. 146 | Drawable icon: 147 | The icon of the button. 148 | Use Icon.xxx, a TextureRegion, UnlockableContent or String. 149 | void clicked(ImageButton): 150 | Called when the button is clicked. 151 | void user(Cell): (Optional) 152 | Called when the button is created. */ 153 | ui.addButton = (name, icon, clicked, user) => { 154 | ui.onLoad(() => { 155 | try { 156 | icon = ui.getIcon(icon); 157 | const cell = ui.areas.buttons.table.button(icon, Styles.cleari, 45, ()=>{}); 158 | cell.name(name); 159 | const button = cell.get(); 160 | if (clicked) { 161 | button.clicked(() => { 162 | /* UI crashes are only printed to stdout, not a crash log */ 163 | try { 164 | clicked(button); 165 | } catch (e) { 166 | ui.showError("Error when clicking button " + name, e); 167 | } 168 | }); 169 | } 170 | if (user) user(cell); 171 | } catch (e) { 172 | ui.showError("Failed to add button " + name, e); 173 | } 174 | }); 175 | }; 176 | 177 | /* Shortcut for adding an ImageTextButton to the menu buttons */ 178 | ui.addMenuButton = (name, icon, clicked, user) => { 179 | if (user) { 180 | print("addMenuButton user parameter is deprecated, not calling it"); 181 | } 182 | 183 | ui.onLoad(() => { 184 | Vars.ui.menufrag.addButton(name, ui.getIcon(icon), clicked); 185 | }); 186 | }; 187 | 188 | /* Add a custom drawing functiom. 189 | function(int w, int h) effect: 190 | Called every frame in-game like a block's draw(). 191 | Coordinates are in screen space, not world space. 192 | Textures are drawn at block scale. 193 | For convenience, w and h are the screen's width and height. 194 | boolean visible(): 195 | Whether to draw the effect or not. 196 | By default only draws when in-game. */ 197 | ui.addEffect = (effect, visible) => { 198 | ui.effects.push({ 199 | draw: effect, 200 | visible: visible || (() => { 201 | return !Vars.state.is(GameState.State.menu); 202 | }) 203 | }); 204 | return ui.effects.length - 1; 205 | }; 206 | 207 | /** EXTRA UTILITIES */ 208 | 209 | /* Call the handler when the mouse is clicked somewhere. 210 | void handler(Vec2 screen, Vec2 world, boolean hasMouse): 211 | Called once when a mouse click is received. 212 | If the player clicked a UI element and !world, hasMouse is true. 213 | boolean world = false: 214 | Whether to ignore clicks that are over UI elements. 215 | 216 | Returns the index to ui.clickEvents should you need to cancel it, 217 | use delete ui.clickEvents[index] if so. */ 218 | ui.click = (handler, world) => { 219 | ui.clickEvents.push({ 220 | handler: handler, 221 | world: world 222 | }); 223 | return ui.clickEvents.length - 1; 224 | } 225 | 226 | /* Show an error dialog. 227 | Similar to Vars.ui.showErrorMessage but it is only built once. 228 | String msg: Info about when the error was caught. 229 | Prepended to error, or used on its own if error is null. 230 | String/Exception error: message to show in the center of the dialog. */ 231 | ui.showError = (msg, error) => { 232 | if (error) { 233 | if (typeof(error) == "object") { 234 | error = error.message + "\n" + error.fileName + ": " + error.lineNumber; 235 | } 236 | 237 | msg = msg + ": " + error; 238 | } 239 | 240 | Log.err(msg); 241 | Core.app.post(() => { 242 | ui.errors.set(msg); 243 | ui.errors.show(); 244 | }); 245 | }; 246 | 247 | /* TextAreas can't get newlines on Android, use the native text input. 248 | Does nothing on desktop. 249 | Not very useful for TextFields. 250 | 251 | TextField area: 252 | Field to get input for. 253 | void accepted(String text): 254 | Ran when the input is accepted. 255 | Object params / Object params(): 256 | If a function, uses the output of that function. 257 | Fields of Input$TextInput that override the defaults of: 258 | multiline: true, 259 | accepted: set area.text and run accepted */ 260 | ui.mobileAreaInput = (area, accepted, params) => { 261 | if (!Vars.mobile) return; 262 | 263 | /* Constant params */ 264 | if (typeof(params) != "function") { 265 | params = () => params; 266 | } 267 | 268 | area.update(() => { 269 | if (Core.scene.keyboardFocus == area) { 270 | Core.scene.keyboardFocus = null; 271 | 272 | const input = new Input.TextInput; 273 | input.multiline = true; 274 | input.accepted = text => { 275 | area.text = text; 276 | accepted(text); 277 | }; 278 | Object.assign(input, params(area)); 279 | 280 | Core.input.getTextInput(input); 281 | } 282 | }); 283 | }; 284 | 285 | /* Have the user select an option from a list. 286 | Values can be any type, but must be String[] if names isn't set. 287 | 288 | String title: 289 | Title of the dialog. 290 | Object[] values: 291 | Values returned when clicking a button. 292 | void selector(Object): 293 | Called when the user pressed a button. 294 | Object is values[i]. 295 | String[] names / String names(int i, Object value): 296 | Array of names used in place of values. 297 | If a function, the name of a button will be the return value of it. 298 | Value is values[i] and i is the button index in the list. */ 299 | ui.select = (title, values, selector, names) => { 300 | if (values instanceof Seq) { 301 | values = values.toArray(); 302 | } 303 | 304 | if (!names) names = values; 305 | if (typeof(names) != "function") { 306 | const arr = names; 307 | names = i => arr[i]; 308 | } 309 | 310 | Core.app.post(() => { 311 | ui.selection.rebuild(title, values, selector, names); 312 | ui.selection.show(); 313 | }); 314 | } 315 | 316 | module.exports = ui; 317 | global.ui = ui; 318 | -------------------------------------------------------------------------------- /scripts/main.js: -------------------------------------------------------------------------------- 1 | /* 2 | Copyright (c) DeltaNedas 2020 3 | 4 | This program is free software: you can redistribute it and/or modify 5 | it under the terms of the GNU General Public License as published by 6 | the Free Software Foundation, either version 3 of the License, or 7 | (at your option) any later version. 8 | 9 | This program is distributed in the hope that it will be useful, 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 | GNU General Public License for more details. 13 | 14 | You should have received a copy of the GNU General Public License 15 | along with this program. If not, see . 16 | */ 17 | 18 | const ui = require("ui_lib/library"); 19 | require("areas"); 20 | require("effects"); 21 | require("clicks"); 22 | require("errors"); 23 | require("selection"); 24 | 25 | Events.on(ClientLoadEvent, ui.load); 26 | -------------------------------------------------------------------------------- /scripts/selection.js: -------------------------------------------------------------------------------- 1 | /* 2 | Copyright (c) DeltaNedas 2020 3 | 4 | This program is free software: you can redistribute it and/or modify 5 | it under the terms of the GNU General Public License as published by 6 | the Free Software Foundation, either version 3 of the License, or 7 | (at your option) any later version. 8 | 9 | This program is distributed in the hope that it will be useful, 10 | but WITHOUT ANY WARRANTY; without even the implied warranty of 11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 12 | GNU General Public License for more details. 13 | 14 | You should have received a copy of the GNU General Public License 15 | along with this program. If not, see . 16 | */ 17 | 18 | const ui = global.ui; 19 | 20 | ui.onLoad(() => { 21 | const dialog = extend(BaseDialog, "", { 22 | rebuild(title, values, selector, names) { 23 | this.cont.clear(); 24 | this.title.text = title; 25 | 26 | this.cont.pane(t => { 27 | for (var i in values) { 28 | const key = i; 29 | t.button(names(i, values[i]), () => { 30 | selector(values[key]); 31 | this.hide(); 32 | }).growX().pad(8); 33 | t.row(); 34 | } 35 | }).size(400, 350); 36 | } 37 | }); 38 | dialog.addCloseButton(); 39 | ui.selection = dialog; 40 | }); 41 | --------------------------------------------------------------------------------