├── COPYING
├── bundles
└── bundle.properties
├── mod.json
└── scripts
├── areas.js
├── clicks.js
├── effects.js
├── errors.js
├── library.js
├── main.js
└── selection.js
/COPYING:
--------------------------------------------------------------------------------
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580 | versions of the GNU General Public License can be used, that proxy's
581 | public statement of acceptance of a version permanently authorizes you
582 | to choose that version for the Program.
583 |
584 | Later license versions may give you additional or different
585 | permissions. However, no additional obligations are imposed on any
586 | author or copyright holder as a result of your choosing to follow a
587 | later version.
588 |
589 | 15. Disclaimer of Warranty.
590 |
591 | THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
592 | APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
593 | HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
594 | OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
595 | THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
596 | PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
597 | IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
598 | ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
599 |
600 | 16. Limitation of Liability.
601 |
602 | IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
603 | WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
604 | THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
605 | GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
606 | USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
607 | DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
608 | PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
609 | EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
610 | SUCH DAMAGES.
611 |
612 | 17. Interpretation of Sections 15 and 16.
613 |
614 | If the disclaimer of warranty and limitation of liability provided
615 | above cannot be given local legal effect according to their terms,
616 | reviewing courts shall apply local law that most closely approximates
617 | an absolute waiver of all civil liability in connection with the
618 | Program, unless a warranty or assumption of liability accompanies a
619 | copy of the Program in return for a fee.
620 |
621 | END OF TERMS AND CONDITIONS
622 |
623 | How to Apply These Terms to Your New Programs
624 |
625 | If you develop a new program, and you want it to be of the greatest
626 | possible use to the public, the best way to achieve this is to make it
627 | free software which everyone can redistribute and change under these terms.
628 |
629 | To do so, attach the following notices to the program. It is safest
630 | to attach them to the start of each source file to most effectively
631 | state the exclusion of warranty; and each file should have at least
632 | the "copyright" line and a pointer to where the full notice is found.
633 |
634 |
635 | Copyright (C)
636 |
637 | This program is free software: you can redistribute it and/or modify
638 | it under the terms of the GNU General Public License as published by
639 | the Free Software Foundation, either version 3 of the License, or
640 | (at your option) any later version.
641 |
642 | This program is distributed in the hope that it will be useful,
643 | but WITHOUT ANY WARRANTY; without even the implied warranty of
644 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
645 | GNU General Public License for more details.
646 |
647 | You should have received a copy of the GNU General Public License
648 | along with this program. If not, see .
649 |
650 | Also add information on how to contact you by electronic and paper mail.
651 |
652 | If the program does terminal interaction, make it output a short
653 | notice like this when it starts in an interactive mode:
654 |
655 | Copyright (C)
656 | This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
657 | This is free software, and you are welcome to redistribute it
658 | under certain conditions; type `show c' for details.
659 |
660 | The hypothetical commands `show w' and `show c' should show the appropriate
661 | parts of the General Public License. Of course, your program's commands
662 | might be different; for a GUI interface, you would use an "about box".
663 |
664 | You should also get your employer (if you work as a programmer) or school,
665 | if any, to sign a "copyright disclaimer" for the program, if necessary.
666 | For more information on this, and how to apply and follow the GNU GPL, see
667 | .
668 |
669 | The GNU General Public License does not permit incorporating your program
670 | into proprietary programs. If your program is a subroutine library, you
671 | may consider it more useful to permit linking proprietary applications with
672 | the library. If this is what you want to do, use the GNU Lesser General
673 | Public License instead of this License. But first, please read
674 | .
675 |
--------------------------------------------------------------------------------
/bundles/bundle.properties:
--------------------------------------------------------------------------------
1 | ui.more = More
2 | ui.error = Error
3 |
--------------------------------------------------------------------------------
/mod.json:
--------------------------------------------------------------------------------
1 | {
2 | "name": "ui_lib",
3 | "displayName": "[#00aaff]UI Lib[]",
4 | "author": "deltanedas",
5 | "description": "Library for other mods that unifies and simplifies UI creation.",
6 | "version": "4.18.0",
7 | "hidden": true,
8 | "minGameVersion": 139,
9 | "repo": "deltanedas/ui-lib"
10 | }
11 |
--------------------------------------------------------------------------------
/scripts/areas.js:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (c) DeltaNedas 2020
3 |
4 | This program is free software: you can redistribute it and/or modify
5 | it under the terms of the GNU General Public License as published by
6 | the Free Software Foundation, either version 3 of the License, or
7 | (at your option) any later version.
8 |
9 | This program is distributed in the hope that it will be useful,
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 | GNU General Public License for more details.
13 |
14 | You should have received a copy of the GNU General Public License
15 | along with this program. If not, see .
16 | */
17 |
18 | const ui = global.ui;
19 |
20 | // Sometimes being explicit about types is needed
21 | if (typeof(cons) == "undefined") {
22 | const cons = method => extend(Cons, {get: method});
23 | }
24 |
25 | /* Create all the areas */
26 |
27 | // To the right of the wave info / mobile buttons
28 | ui.addArea("buttons", {
29 | init(buttons) {
30 | buttons.top().left();
31 | // Be obviously modded
32 | buttons.defaults().size(45).left();
33 | buttons.visibility = () => Vars.ui.hudfrag.shown && !Vars.ui.minimapfrag.shown();
34 | },
35 |
36 | post(buttons) {
37 | // Edges around buttons
38 | const count = buttons.cells.size;
39 | if (count == 0) return;
40 |
41 | // Not sure why this is needed
42 | Core.app.post(() => {
43 | // Dynamically set the margin to not overlap with the waves table
44 | const waves = Core.scene.find("waves");
45 | buttons.update(() => {
46 | buttons.marginLeft(waves.getPrefWidth() / Scl.scl());
47 | });
48 | if (!Vars.mobile) {
49 | const info = Core.scene.find("fps/ping");
50 | info.update(() => {
51 | info.translation.y = -Scl.scl(45 + 4);
52 | });
53 | }
54 | });
55 |
56 | /* Add edges around the buttons */
57 | buttons.image().color(Pal.gray).width(4).fillY()
58 | .get().touchable = Touchable.disabled;
59 | buttons.row();
60 | buttons.image().color(Pal.gray).size(45 * count + 4, 4).left()
61 | .colspan(buttons.columns).get().touchable = Touchable.disabled;
62 | }
63 | });
64 |
65 | // Under the FPS counter.
66 | ui.addArea("top", {
67 | init(top) {
68 | top.top().left().marginTop(65 + 54).marginLeft(65 * 5 + 16);
69 | top.defaults().top().left().padBottom(8);
70 | },
71 | post(top) {},
72 | added(table) {
73 | if (this.first) {
74 | // avoid some clutter on the screen
75 | ui.addButton("!!!top-visibility", Icon.upOpen, button => this.toggle(button));
76 | this.first = false;
77 | }
78 | table.visibility = () => this.shown;
79 | },
80 |
81 | toggle(button) {
82 | button.style.imageUp = this.shown ? Icon.upOpen : Icon.downOpen
83 | this.shown = !this.shown;
84 | },
85 |
86 | first: true,
87 | shown: false
88 | });
89 |
90 | ui.addArea("side", {
91 | init(side) {
92 | const base = Vars.mobile ? 65 * 2 : 65;
93 | const mtop = base + 130 + 8;
94 | side.top().left().marginTop(mtop).marginLeft(8);
95 | side.defaults().top().left().padBottom(8);
96 | },
97 | post(side) {},
98 | added(table) {
99 | if (this.first) {
100 | // avoid some clutter on the screen
101 | ui.addButton("!!!side-visibility", Icon.leftOpen, button => this.toggle(button));
102 | this.first = false;
103 | }
104 | table.visibility = () => this.shown;
105 | },
106 |
107 | toggle(button) {
108 | button.style.imageUp = this.shown ? Icon.leftOpen : Icon.rightOpen
109 | this.shown = !this.shown;
110 | },
111 | first: true,
112 | shown: false
113 | });
114 | // Logical alias
115 | ui.areas.left = ui.areas.side;
116 |
117 | ui.addArea("bottom", {
118 | init(bottom) {
119 | bottom.bottom().left();
120 | },
121 | post() {}
122 | });
123 |
--------------------------------------------------------------------------------
/scripts/clicks.js:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (c) DeltaNedas 2020
3 |
4 | This program is free software: you can redistribute it and/or modify
5 | it under the terms of the GNU General Public License as published by
6 | the Free Software Foundation, either version 3 of the License, or
7 | (at your option) any later version.
8 |
9 | This program is distributed in the hope that it will be useful,
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 | GNU General Public License for more details.
13 |
14 | You should have received a copy of the GNU General Public License
15 | along with this program. If not, see .
16 | */
17 |
18 | const ui = global.ui;
19 |
20 | const world = new Vec2();
21 |
22 | Events.run(Trigger.update, () => {
23 | if (!Core.input.justTouched()) {
24 | return;
25 | }
26 |
27 | // Position in the mindustry world
28 | world.set(Core.input.mouseWorld());
29 | // 0, 0 to w, h
30 | const pos = Core.input.mouse();
31 | const hasMouse = Core.scene.hasMouse();
32 |
33 | ui.clickEvents = ui.clickEvents.filter(event => {
34 | // Mod cancelled the event
35 | if (!event) return;
36 | // Clicked over a UI element, try again next time
37 | if (event.world && hasMouse) return true;
38 |
39 | return event.handler(pos, world, hasMouse);
40 | });
41 | });
42 |
--------------------------------------------------------------------------------
/scripts/effects.js:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (c) DeltaNedas 2020
3 |
4 | This program is free software: you can redistribute it and/or modify
5 | it under the terms of the GNU General Public License as published by
6 | the Free Software Foundation, either version 3 of the License, or
7 | (at your option) any later version.
8 |
9 | This program is distributed in the hope that it will be useful,
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 | GNU General Public License for more details.
13 |
14 | You should have received a copy of the GNU General Public License
15 | along with this program. If not, see .
16 | */
17 |
18 | const ui = global.ui;
19 |
20 | Events.run(Trigger.uiDrawBegin, () => {
21 | const w = Core.graphics.width, h = Core.graphics.height;
22 |
23 | Draw.proj(Core.scene.camera);
24 |
25 | for (var i in ui.effects) {
26 | var effect = ui.effects[i];
27 | if (effect.visible()) {
28 | effect.draw(w, h);
29 | }
30 | }
31 |
32 | Draw.flush();
33 | });
34 |
--------------------------------------------------------------------------------
/scripts/errors.js:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (c) DeltaNedas 2020
3 |
4 | This program is free software: you can redistribute it and/or modify
5 | it under the terms of the GNU General Public License as published by
6 | the Free Software Foundation, either version 3 of the License, or
7 | (at your option) any later version.
8 |
9 | This program is distributed in the hope that it will be useful,
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 | GNU General Public License for more details.
13 |
14 | You should have received a copy of the GNU General Public License
15 | along with this program. If not, see .
16 | */
17 |
18 | const ui = global.ui;
19 |
20 | ui.onLoad(() => {
21 | var error;
22 | const dialog = extend(Dialog, "", {
23 | set(msg) {
24 | error.text = msg;
25 | }
26 | });
27 |
28 | const table = dialog.cont;
29 | table.fillParent = true;
30 | table.margin(15);
31 | table.add("$error.title");
32 | table.row();
33 | table.image().size(300, 4).pad(2).color(Color.scarlet);
34 | table.row();
35 | table.pane(t => {
36 | error = t.add("Success").pad(2).growX().wrap().get();
37 | error.alignment = Align.center;
38 | }).size(400, 300);
39 | table.row();
40 | table.button("$ok", () => dialog.hide()).size(120, 50).pad(4);
41 |
42 | ui.errors = dialog;
43 | });
44 |
--------------------------------------------------------------------------------
/scripts/library.js:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (c) DeltaNedas 2020
3 |
4 | This program is free software: you can redistribute it and/or modify
5 | it under the terms of the GNU General Public License as published by
6 | the Free Software Foundation, either version 3 of the License, or
7 | (at your option) any later version.
8 |
9 | This program is distributed in the hope that it will be useful,
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 | GNU General Public License for more details.
13 |
14 | You should have received a copy of the GNU General Public License
15 | along with this program. If not, see .
16 | */
17 |
18 | const ui = {
19 | // Functions to be called when atlas is ready
20 | loadEvents: [],
21 | // Functions to be called when the mouse is clicked
22 | clickEvents: [],
23 | areas: {},
24 | // Custom drawing functions
25 | effects: [],
26 | // Dialog used to show any runtime errors
27 | errors: null,
28 | // Dialog used to select items from a list
29 | selection: null,
30 | // if the loadEvents have started processing
31 | loaded: false
32 | };
33 |
34 | /** UTILITY FUNCTIONS **/
35 |
36 | /* Run a function when the client loads, or now if it already has. */
37 | ui.onLoad = func => {
38 | if (ui.loaded) {
39 | func();
40 | } else {
41 | ui.loadEvents.push(func);
42 | }
43 | };
44 |
45 | /* Run events to add UI and stuff when assets are ready. */
46 | ui.load = () => {
47 | var table;
48 | for (var i in ui.areas) {
49 | table = new Table();
50 | table.fillParent = true;
51 | table.visibility = () => !Vars.ui.minimapfrag.shown();
52 | ui.areas[i].table = table;
53 | ui.areas[i].init(table);
54 | }
55 |
56 | ui.loaded = true;
57 | for (var e of ui.loadEvents) e();
58 | ui.loadEvents = [];
59 |
60 | var area;
61 | for (var i in ui.areas) {
62 | area = ui.areas[i];
63 | // Sort the cells by name
64 | area.table.cells.sortComparing(cell => {
65 | const name = cell.get().name;
66 | return name[0] == '$' ? Core.bundle.get(name.substr(1)) : name;
67 | });
68 |
69 | area.post(area.table);
70 | // Add the UI elements to the HUD by default
71 | if (area.group !== null) {
72 | (area.group || Vars.ui.hudGroup).addChild(area.table);
73 | }
74 | }
75 | };
76 |
77 | ui.getIcon = (icon) => {
78 | // () => Icon.leftSmall
79 | if (typeof(icon) == "function") {
80 | icon = icon();
81 | }
82 | // "admin" / "error"
83 | if (typeof(icon) == "string") {
84 | try {
85 | icon = Icon[icon]
86 | } catch (e) {
87 | icon = Core.atlas.find(icon);
88 | }
89 | }
90 | // Blocks.duo
91 | if (icon instanceof UnlockableContent) {
92 | icon = icon.uiIcon;
93 | }
94 | // Core.atlas.find("error")
95 | if (icon instanceof TextureRegion) {
96 | icon = new TextureRegionDrawable(icon);
97 | }
98 |
99 | // Hopefully its a Drawable by now
100 | return icon;
101 | };
102 |
103 | /* Area is an object with these functions:
104 | void init(Table):
105 | Called before any loadEvents.
106 | Argument is a shortcut for this.table.
107 | void post(Table):
108 | Called after all loadEvents but before the area is added to the HUD.
109 | Argument is a shortcut for this.table.
110 | void added(Table): (Optional)
111 | Called when a new table is added by ui.addTable. */
112 | ui.addArea = (name, area) => {
113 | ui.areas[name] = area;
114 | };
115 |
116 | /** UI FUNCTIONS **/
117 |
118 | /* Add a table to an area
119 | String area:
120 | Index to ui.areas that serves as the root.
121 | See areas.js.
122 | String name:
123 | Name of the table, used for sorting.
124 | void user(Table):
125 | Called when the table is created. */
126 | ui.addTable = (area, name, user) => {
127 | ui.onLoad(() => {
128 | try {
129 | const root = ui.areas[area].table;
130 | const table = new Table();
131 | root.add(table).name(name);
132 | root.row();
133 | if (ui.areas[area].added) {
134 | ui.areas[area].added(table);
135 | }
136 | user(table);
137 | } catch (e) {
138 | ui.showError("Failed to add table " + name + " to area " + area, e);
139 | }
140 | });
141 | };
142 |
143 | /* Add a button to the top left.
144 | String name:
145 | Name of the button, used for sorting.
146 | Drawable icon:
147 | The icon of the button.
148 | Use Icon.xxx, a TextureRegion, UnlockableContent or String.
149 | void clicked(ImageButton):
150 | Called when the button is clicked.
151 | void user(Cell): (Optional)
152 | Called when the button is created. */
153 | ui.addButton = (name, icon, clicked, user) => {
154 | ui.onLoad(() => {
155 | try {
156 | icon = ui.getIcon(icon);
157 | const cell = ui.areas.buttons.table.button(icon, Styles.cleari, 45, ()=>{});
158 | cell.name(name);
159 | const button = cell.get();
160 | if (clicked) {
161 | button.clicked(() => {
162 | /* UI crashes are only printed to stdout, not a crash log */
163 | try {
164 | clicked(button);
165 | } catch (e) {
166 | ui.showError("Error when clicking button " + name, e);
167 | }
168 | });
169 | }
170 | if (user) user(cell);
171 | } catch (e) {
172 | ui.showError("Failed to add button " + name, e);
173 | }
174 | });
175 | };
176 |
177 | /* Shortcut for adding an ImageTextButton to the menu buttons */
178 | ui.addMenuButton = (name, icon, clicked, user) => {
179 | if (user) {
180 | print("addMenuButton user parameter is deprecated, not calling it");
181 | }
182 |
183 | ui.onLoad(() => {
184 | Vars.ui.menufrag.addButton(name, ui.getIcon(icon), clicked);
185 | });
186 | };
187 |
188 | /* Add a custom drawing functiom.
189 | function(int w, int h) effect:
190 | Called every frame in-game like a block's draw().
191 | Coordinates are in screen space, not world space.
192 | Textures are drawn at block scale.
193 | For convenience, w and h are the screen's width and height.
194 | boolean visible():
195 | Whether to draw the effect or not.
196 | By default only draws when in-game. */
197 | ui.addEffect = (effect, visible) => {
198 | ui.effects.push({
199 | draw: effect,
200 | visible: visible || (() => {
201 | return !Vars.state.is(GameState.State.menu);
202 | })
203 | });
204 | return ui.effects.length - 1;
205 | };
206 |
207 | /** EXTRA UTILITIES */
208 |
209 | /* Call the handler when the mouse is clicked somewhere.
210 | void handler(Vec2 screen, Vec2 world, boolean hasMouse):
211 | Called once when a mouse click is received.
212 | If the player clicked a UI element and !world, hasMouse is true.
213 | boolean world = false:
214 | Whether to ignore clicks that are over UI elements.
215 |
216 | Returns the index to ui.clickEvents should you need to cancel it,
217 | use delete ui.clickEvents[index] if so. */
218 | ui.click = (handler, world) => {
219 | ui.clickEvents.push({
220 | handler: handler,
221 | world: world
222 | });
223 | return ui.clickEvents.length - 1;
224 | }
225 |
226 | /* Show an error dialog.
227 | Similar to Vars.ui.showErrorMessage but it is only built once.
228 | String msg: Info about when the error was caught.
229 | Prepended to error, or used on its own if error is null.
230 | String/Exception error: message to show in the center of the dialog. */
231 | ui.showError = (msg, error) => {
232 | if (error) {
233 | if (typeof(error) == "object") {
234 | error = error.message + "\n" + error.fileName + ": " + error.lineNumber;
235 | }
236 |
237 | msg = msg + ": " + error;
238 | }
239 |
240 | Log.err(msg);
241 | Core.app.post(() => {
242 | ui.errors.set(msg);
243 | ui.errors.show();
244 | });
245 | };
246 |
247 | /* TextAreas can't get newlines on Android, use the native text input.
248 | Does nothing on desktop.
249 | Not very useful for TextFields.
250 |
251 | TextField area:
252 | Field to get input for.
253 | void accepted(String text):
254 | Ran when the input is accepted.
255 | Object params / Object params():
256 | If a function, uses the output of that function.
257 | Fields of Input$TextInput that override the defaults of:
258 | multiline: true,
259 | accepted: set area.text and run accepted */
260 | ui.mobileAreaInput = (area, accepted, params) => {
261 | if (!Vars.mobile) return;
262 |
263 | /* Constant params */
264 | if (typeof(params) != "function") {
265 | params = () => params;
266 | }
267 |
268 | area.update(() => {
269 | if (Core.scene.keyboardFocus == area) {
270 | Core.scene.keyboardFocus = null;
271 |
272 | const input = new Input.TextInput;
273 | input.multiline = true;
274 | input.accepted = text => {
275 | area.text = text;
276 | accepted(text);
277 | };
278 | Object.assign(input, params(area));
279 |
280 | Core.input.getTextInput(input);
281 | }
282 | });
283 | };
284 |
285 | /* Have the user select an option from a list.
286 | Values can be any type, but must be String[] if names isn't set.
287 |
288 | String title:
289 | Title of the dialog.
290 | Object[] values:
291 | Values returned when clicking a button.
292 | void selector(Object):
293 | Called when the user pressed a button.
294 | Object is values[i].
295 | String[] names / String names(int i, Object value):
296 | Array of names used in place of values.
297 | If a function, the name of a button will be the return value of it.
298 | Value is values[i] and i is the button index in the list. */
299 | ui.select = (title, values, selector, names) => {
300 | if (values instanceof Seq) {
301 | values = values.toArray();
302 | }
303 |
304 | if (!names) names = values;
305 | if (typeof(names) != "function") {
306 | const arr = names;
307 | names = i => arr[i];
308 | }
309 |
310 | Core.app.post(() => {
311 | ui.selection.rebuild(title, values, selector, names);
312 | ui.selection.show();
313 | });
314 | }
315 |
316 | module.exports = ui;
317 | global.ui = ui;
318 |
--------------------------------------------------------------------------------
/scripts/main.js:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (c) DeltaNedas 2020
3 |
4 | This program is free software: you can redistribute it and/or modify
5 | it under the terms of the GNU General Public License as published by
6 | the Free Software Foundation, either version 3 of the License, or
7 | (at your option) any later version.
8 |
9 | This program is distributed in the hope that it will be useful,
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 | GNU General Public License for more details.
13 |
14 | You should have received a copy of the GNU General Public License
15 | along with this program. If not, see .
16 | */
17 |
18 | const ui = require("ui_lib/library");
19 | require("areas");
20 | require("effects");
21 | require("clicks");
22 | require("errors");
23 | require("selection");
24 |
25 | Events.on(ClientLoadEvent, ui.load);
26 |
--------------------------------------------------------------------------------
/scripts/selection.js:
--------------------------------------------------------------------------------
1 | /*
2 | Copyright (c) DeltaNedas 2020
3 |
4 | This program is free software: you can redistribute it and/or modify
5 | it under the terms of the GNU General Public License as published by
6 | the Free Software Foundation, either version 3 of the License, or
7 | (at your option) any later version.
8 |
9 | This program is distributed in the hope that it will be useful,
10 | but WITHOUT ANY WARRANTY; without even the implied warranty of
11 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 | GNU General Public License for more details.
13 |
14 | You should have received a copy of the GNU General Public License
15 | along with this program. If not, see .
16 | */
17 |
18 | const ui = global.ui;
19 |
20 | ui.onLoad(() => {
21 | const dialog = extend(BaseDialog, "", {
22 | rebuild(title, values, selector, names) {
23 | this.cont.clear();
24 | this.title.text = title;
25 |
26 | this.cont.pane(t => {
27 | for (var i in values) {
28 | const key = i;
29 | t.button(names(i, values[i]), () => {
30 | selector(values[key]);
31 | this.hide();
32 | }).growX().pad(8);
33 | t.row();
34 | }
35 | }).size(400, 350);
36 | }
37 | });
38 | dialog.addCloseButton();
39 | ui.selection = dialog;
40 | });
41 |
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