├── .gitignore
├── Assets
├── LeanTween.meta
└── LeanTween
│ ├── Documentation.meta
│ ├── Documentation
│ ├── assets.meta
│ ├── assets
│ │ ├── css.meta
│ │ ├── css
│ │ │ ├── main.css
│ │ │ └── main.css.meta
│ │ ├── favicon.ico
│ │ ├── favicon.ico.meta
│ │ ├── index.html
│ │ └── index.html.meta
│ ├── classes.meta
│ ├── classes
│ │ ├── LTBezierPath.html
│ │ ├── LTBezierPath.html.meta
│ │ ├── LTDescr.html
│ │ ├── LTDescr.html.meta
│ │ ├── LTEvent.html
│ │ ├── LTEvent.html.meta
│ │ ├── LTRect.html
│ │ ├── LTRect.html.meta
│ │ ├── LTSeq.html
│ │ ├── LTSeq.html.meta
│ │ ├── LTSpline.html
│ │ ├── LTSpline.html.meta
│ │ ├── LeanAudio.html
│ │ ├── LeanAudio.html.meta
│ │ ├── LeanAudioOptions.html
│ │ ├── LeanAudioOptions.html.meta
│ │ ├── LeanSmooth.html
│ │ ├── LeanSmooth.html.meta
│ │ ├── LeanTween.html
│ │ ├── LeanTween.html.meta
│ │ ├── LeanTweenType.html
│ │ ├── LeanTweenType.html.meta
│ │ ├── index.html
│ │ └── index.html.meta
│ ├── elements.meta
│ ├── elements
│ │ ├── index.html
│ │ └── index.html.meta
│ ├── index.html
│ └── index.html.meta
│ ├── Editor.meta
│ ├── Editor
│ ├── LeanTweenDocumentationEditor.cs
│ └── LeanTweenDocumentationEditor.cs.meta
│ ├── Examples.meta
│ ├── Examples
│ ├── Archived.meta
│ ├── Archived
│ │ ├── 2dUnlitWithFade.shader
│ │ ├── 2dUnlitWithFade.shader.meta
│ │ ├── GrumpyCat.jpeg
│ │ ├── GrumpyCat.jpeg.meta
│ │ ├── OldGUIExamplesCS.cs
│ │ ├── OldGUIExamplesCS.cs.meta
│ │ ├── OldGUIExamplesCS.unity
│ │ ├── OldGUIExamplesCS.unity.meta
│ │ ├── SoBeautiful.gif
│ │ ├── SoBeautiful.gif.meta
│ │ ├── TestingPunch.cs
│ │ ├── TestingPunch.cs.meta
│ │ ├── TestingPunch.unity
│ │ ├── TestingPunch.unity.meta
│ │ ├── TestingRigidbodyCS.cs
│ │ ├── TestingRigidbodyCS.cs.meta
│ │ ├── TestingRigidbodyCS.unity
│ │ └── TestingRigidbodyCS.unity.meta
│ ├── Material.meta
│ ├── Material
│ │ ├── AlphBumps.mat
│ │ ├── AlphBumps.mat.meta
│ │ ├── AlphaReadyMaterial.mat
│ │ ├── AlphaReadyMaterial.mat.meta
│ │ ├── DirectionalArrowMaterial.mat
│ │ ├── DirectionalArrowMaterial.mat.meta
│ │ ├── FrictionLess.physicMaterial
│ │ ├── FrictionLess.physicMaterial.meta
│ │ ├── Futoro_PersonSprites.jpg
│ │ ├── Futoro_PersonSprites.jpg.meta
│ │ ├── Futoro_PlanetMaterial.mat
│ │ ├── Futoro_PlanetMaterial.mat.meta
│ │ ├── Futoro_Ring.psd
│ │ ├── Futoro_Ring.psd.meta
│ │ ├── Futoro_SineWave.mat
│ │ ├── Futoro_SineWave.mat.meta
│ │ ├── Futuro_Bar.psd
│ │ ├── Futuro_Bar.psd.meta
│ │ ├── Futuro_ButtonBack.psd
│ │ ├── Futuro_ButtonBack.psd.meta
│ │ ├── Futuro_ButtonBackDark.psd
│ │ ├── Futuro_ButtonBackDark.psd.meta
│ │ ├── Futuro_SineWave.psd
│ │ ├── Futuro_SineWave.psd.meta
│ │ ├── Futuro_WindowBack.psd
│ │ ├── Futuro_WindowBack.psd.meta
│ │ ├── Graph.mat
│ │ ├── Graph.mat.meta
│ │ ├── GridLines.mat
│ │ ├── GridLines.mat.meta
│ │ ├── Ground.mat
│ │ ├── Ground.mat.meta
│ │ ├── LineGlowMaterial.mat
│ │ ├── LineGlowMaterial.mat.meta
│ │ ├── Mock2d.mat
│ │ ├── Mock2d.mat.meta
│ │ ├── ParticleGlow.mat
│ │ ├── ParticleGlow.mat.meta
│ │ ├── PointMark.mat
│ │ ├── PointMark.mat.meta
│ │ ├── SpaceLineGlowMaterial.mat
│ │ ├── SpaceLineGlowMaterial.mat.meta
│ │ ├── TrackCar.mat
│ │ ├── TrackCar.mat.meta
│ │ ├── TrackFollowMaterial.mat
│ │ ├── TrackFollowMaterial.mat.meta
│ │ ├── TrackGlowMaterial.mat
│ │ ├── TrackGlowMaterial.mat.meta
│ │ ├── TrackLines.mat
│ │ ├── TrackLines.mat.meta
│ │ ├── TrailFollowMaterial.mat
│ │ ├── TrailFollowMaterial.mat.meta
│ │ ├── WalkingStick.mat
│ │ └── WalkingStick.mat.meta
│ ├── Models.meta
│ ├── Models
│ │ ├── 2dText.fbx
│ │ ├── 2dText.fbx.meta
│ │ ├── AdvancedExamplesText.fbx
│ │ ├── AdvancedExamplesText.fbx.meta
│ │ ├── BasicExamplesText.fbx
│ │ ├── BasicExamplesText.fbx.meta
│ │ ├── CameraShakeText.fbx
│ │ ├── CameraShakeText.fbx.meta
│ │ ├── CurvePathsText.fbx
│ │ ├── CurvePathsText.fbx.meta
│ │ ├── DirectionalArrow.fbx
│ │ ├── DirectionalArrow.fbx.meta
│ │ ├── EndlessDrivingText.fbx
│ │ ├── EndlessDrivingText.fbx.meta
│ │ ├── ExampleCar.fbx
│ │ ├── ExampleCar.fbx.meta
│ │ ├── ExampleFirTree.fbx
│ │ ├── ExampleFirTree.fbx.meta
│ │ ├── Grid.fbx
│ │ ├── Grid.fbx.meta
│ │ ├── LeanTween-Icon.blend.zip
│ │ ├── LeanTween-Icon.blend.zip.meta
│ │ ├── LeanTween-Icon.fbx
│ │ ├── LeanTween-Icon.fbx.meta
│ │ ├── LeanTween.prefab
│ │ ├── LeanTween.prefab.meta
│ │ ├── LeanTweenHD-Icon.fbx
│ │ ├── LeanTweenHD-Icon.fbx.meta
│ │ ├── Materials.meta
│ │ ├── Materials
│ │ │ ├── LMaterial.mat
│ │ │ ├── LMaterial.mat.meta
│ │ │ ├── LineMaterial.mat
│ │ │ ├── LineMaterial.mat.meta
│ │ │ ├── Material.001.mat
│ │ │ ├── Material.001.mat.meta
│ │ │ ├── Material.mat
│ │ │ ├── Material.mat.meta
│ │ │ ├── Material_001.mat
│ │ │ ├── Material_001.mat.meta
│ │ │ ├── No Name.mat
│ │ │ ├── No Name.mat.meta
│ │ │ ├── SimpleAvatarAlphaBlue.mat
│ │ │ ├── SimpleAvatarAlphaBlue.mat.meta
│ │ │ ├── SimpleAvatarBlue.mat
│ │ │ ├── SimpleAvatarBlue.mat.meta
│ │ │ ├── SimpleAvatarHat.mat
│ │ │ ├── SimpleAvatarHat.mat.meta
│ │ │ ├── SimpleAvatarMat.mat
│ │ │ ├── SimpleAvatarMat.mat.meta
│ │ │ ├── SimpleAvatarSpace.mat
│ │ │ ├── SimpleAvatarSpace.mat.meta
│ │ │ ├── SubTitleText.mat
│ │ │ ├── SubTitleText.mat.meta
│ │ │ ├── eanTween.mat
│ │ │ └── eanTween.mat.meta
│ │ ├── SimpleAvatar.fbx
│ │ ├── SimpleAvatar.fbx.meta
│ │ ├── SimpleAvatarPieces.fbx
│ │ └── SimpleAvatarPieces.fbx.meta
│ ├── Prefabs.meta
│ ├── Prefabs
│ │ ├── Avatar2dParticles.prefab
│ │ ├── Avatar2dParticles.prefab.meta
│ │ ├── AvatarAlpha.prefab
│ │ ├── AvatarAlpha.prefab.meta
│ │ ├── AvatarDiffuse 1.prefab
│ │ ├── AvatarDiffuse 1.prefab.meta
│ │ ├── AvatarDiffuse.prefab
│ │ ├── AvatarDiffuse.prefab.meta
│ │ ├── AvatarEventsCS.prefab
│ │ ├── AvatarEventsCS.prefab.meta
│ │ ├── AvatarSpace.prefab
│ │ ├── AvatarSpace.prefab.meta
│ │ ├── AvatarSparkles.prefab
│ │ ├── AvatarSparkles.prefab.meta
│ │ ├── BasicExamplesText.prefab
│ │ ├── BasicExamplesText.prefab.meta
│ │ ├── DustCloud.prefab
│ │ ├── DustCloud.prefab.meta
│ │ ├── EndlessPiece.prefab
│ │ ├── EndlessPiece.prefab.meta
│ │ ├── GridLine.prefab
│ │ ├── GridLine.prefab.meta
│ │ ├── Grids.prefab
│ │ └── Grids.prefab.meta
│ ├── Scenes.meta
│ ├── Scenes
│ │ ├── Following.unity
│ │ ├── Following.unity.meta
│ │ ├── GeneralAdvancedTechniques.unity
│ │ ├── GeneralAdvancedTechniques.unity.meta
│ │ ├── GeneralBasic.unity
│ │ ├── GeneralBasic.unity.meta
│ │ ├── GeneralBasics2d.unity
│ │ ├── GeneralBasics2d.unity.meta
│ │ ├── GeneralCameraShake.unity
│ │ ├── GeneralCameraShake.unity.meta
│ │ ├── GeneralEasingTypes.unity
│ │ ├── GeneralEasingTypes.unity.meta
│ │ ├── GeneralEvents.unity
│ │ ├── GeneralEvents.unity.meta
│ │ ├── GeneralSequencer.unity
│ │ ├── GeneralSequencer.unity.meta
│ │ ├── GeneralSimpleUi.unity
│ │ ├── GeneralSimpleUi.unity.meta
│ │ ├── GeneralUISpace.unity
│ │ ├── GeneralUISpace.unity.meta
│ │ ├── LogoCinematic.unity
│ │ ├── LogoCinematic.unity.meta
│ │ ├── PathBezier.unity
│ │ ├── PathBezier.unity.meta
│ │ ├── PathBezier2d.unity
│ │ ├── PathBezier2d.unity.meta
│ │ ├── PathSpline2d.unity
│ │ ├── PathSpline2d.unity.meta
│ │ ├── PathSplineEndless.unity
│ │ ├── PathSplineEndless.unity.meta
│ │ ├── PathSplinePerformance.unity
│ │ ├── PathSplinePerformance.unity.meta
│ │ ├── PathSplineTrack.unity
│ │ ├── PathSplineTrack.unity.meta
│ │ ├── PathSplines.unity
│ │ ├── PathSplines.unity.meta
│ │ ├── TestingUnitTests.unity
│ │ ├── TestingUnitTests.unity.meta
│ │ ├── TestingZLegacy.unity
│ │ ├── TestingZLegacy.unity.meta
│ │ ├── TestingZLegacyExt.unity
│ │ └── TestingZLegacyExt.unity.meta
│ ├── Scripts.meta
│ ├── Scripts
│ │ ├── Archive.zip
│ │ ├── Archive.zip.meta
│ │ ├── Following.cs
│ │ ├── Following.cs.meta
│ │ ├── GeneralAdvancedTechniques.cs
│ │ ├── GeneralAdvancedTechniques.cs.meta
│ │ ├── GeneralBasic.cs
│ │ ├── GeneralBasic.cs.meta
│ │ ├── GeneralBasics2d.cs
│ │ ├── GeneralBasics2d.cs.meta
│ │ ├── GeneralCameraShake.cs
│ │ ├── GeneralCameraShake.cs.meta
│ │ ├── GeneralEasingTypes.cs
│ │ ├── GeneralEasingTypes.cs.meta
│ │ ├── GeneralEventsListeners.cs
│ │ ├── GeneralEventsListeners.cs.meta
│ │ ├── GeneralSequencer.cs
│ │ ├── GeneralSequencer.cs.meta
│ │ ├── GeneralSimpleUI.cs
│ │ ├── GeneralSimpleUI.cs.meta
│ │ ├── GeneralUISpace.cs
│ │ ├── GeneralUISpace.cs.meta
│ │ ├── LogoCinematic.cs
│ │ ├── LogoCinematic.cs.meta
│ │ ├── PathBezier.cs
│ │ ├── PathBezier.cs.meta
│ │ ├── PathBezier2d.cs
│ │ ├── PathBezier2d.cs.meta
│ │ ├── PathSpline.cs
│ │ ├── PathSpline.cs.meta
│ │ ├── PathSpline2d.cs
│ │ ├── PathSpline2d.cs.meta
│ │ ├── PathSplineEndless.cs
│ │ ├── PathSplineEndless.cs.meta
│ │ ├── PathSplinePerformance.cs
│ │ ├── PathSplinePerformance.cs.meta
│ │ ├── PathSplineTrack.cs
│ │ ├── PathSplineTrack.cs.meta
│ │ ├── PathSplines.cs
│ │ ├── PathSplines.cs.meta
│ │ ├── TestingUnitTests.cs
│ │ ├── TestingUnitTests.cs.meta
│ │ ├── TestingZLegacy.cs
│ │ ├── TestingZLegacy.cs.meta
│ │ ├── TestingZLegacyExt.cs
│ │ └── TestingZLegacyExt.cs.meta
│ ├── Textures.meta
│ └── Textures
│ │ ├── DefaultParticleReplacement.jpg
│ │ ├── DefaultParticleReplacement.jpg.meta
│ │ ├── Dude2d.png
│ │ ├── Dude2d.png.meta
│ │ ├── DustCloud.png
│ │ ├── DustCloud.png.meta
│ │ ├── HorizontalGradient.jpg
│ │ ├── HorizontalGradient.jpg.meta
│ │ ├── PowerUpStar.png
│ │ └── PowerUpStar.png.meta
│ ├── Framework.meta
│ ├── Framework
│ ├── LTDescr.cs
│ ├── LTDescr.cs.meta
│ ├── LTDescrOptional.cs
│ ├── LTDescrOptional.cs.meta
│ ├── LTSeq.cs
│ ├── LTSeq.cs.meta
│ ├── LeanAudio.cs
│ ├── LeanAudio.cs.meta
│ ├── LeanSmooth.cs
│ ├── LeanSmooth.cs.meta
│ ├── LeanTest.cs
│ ├── LeanTest.cs.meta
│ ├── LeanTween.cs
│ ├── LeanTween.cs.meta
│ ├── LeanTween.dll.zip
│ ├── LeanTween.dll.zip.meta
│ ├── LeanTweenExt.cs
│ └── LeanTweenExt.cs.meta
│ ├── License.txt
│ ├── License.txt.meta
│ ├── ReadMe.txt
│ ├── ReadMe.txt.meta
│ ├── Testing.meta
│ └── Testing
│ ├── FollowingTests.cs
│ ├── FollowingTests.cs.meta
│ ├── FollowingTests.unity
│ ├── FollowingTests.unity.meta
│ ├── PerformanceTests.cs
│ ├── PerformanceTests.cs.meta
│ ├── PerformanceTests.unity
│ ├── PerformanceTests.unity.meta
│ ├── Prefabs.meta
│ ├── Prefabs
│ ├── BulletPrefab.prefab
│ └── BulletPrefab.prefab.meta
│ ├── Scripts.meta
│ ├── Scripts
│ ├── LeanPool.cs
│ └── LeanPool.cs.meta
│ ├── Testing240.cs
│ ├── Testing240.cs.meta
│ ├── Testing240.unity
│ ├── Testing240.unity.meta
│ ├── Testing243.cs
│ ├── Testing243.cs.meta
│ ├── Testing243.unity
│ ├── Testing243.unity.meta
│ ├── Testing246.cs
│ ├── Testing246.cs.meta
│ ├── Testing246.unity
│ ├── Testing246.unity.meta
│ ├── Testing248.cs
│ ├── Testing248.cs.meta
│ ├── Testing248.unity
│ ├── Testing248.unity.meta
│ ├── TestingColorTweening.cs
│ ├── TestingColorTweening.cs.meta
│ ├── TestingDescr.cs
│ ├── TestingDescr.cs.meta
│ ├── TestingDescr.unity
│ ├── TestingDescr.unity.meta
│ ├── TestingIssue.cs
│ ├── TestingIssue.cs.meta
│ ├── TestingIssue.unity
│ ├── TestingIssue.unity.meta
│ ├── TestingIssue2.cs
│ ├── TestingIssue2.cs.meta
│ ├── TestingMaxTweens.cs
│ ├── TestingMaxTweens.cs.meta
│ ├── TestingMaxTweens.unity
│ ├── TestingMaxTweens.unity.meta
│ ├── TestingOptionalCancel.cs
│ ├── TestingOptionalCancel.cs.meta
│ ├── TestingOptionalCancel.unity
│ ├── TestingOptionalCancel.unity.meta
│ ├── TestingRotate.cs
│ ├── TestingRotate.cs.meta
│ ├── TestingRotate.unity
│ ├── TestingRotate.unity.meta
│ ├── TestingSceneSwitching.cs
│ ├── TestingSceneSwitching.cs.meta
│ ├── TestingSceneSwitching.unity
│ ├── TestingSceneSwitching.unity.meta
│ ├── TestingSequencer.cs
│ ├── TestingSequencer.cs.meta
│ ├── TestingSequencer.unity
│ └── TestingSequencer.unity.meta
├── Packages
└── manifest.json
├── ProjectSettings
├── AudioManager.asset
├── ClusterInputManager.asset
├── DynamicsManager.asset
├── EditorBuildSettings.asset
├── EditorSettings.asset
├── GraphicsSettings.asset
├── InputManager.asset
├── NavMeshAreas.asset
├── NavMeshLayers.asset
├── NetworkManager.asset
├── Physics2DSettings.asset
├── PresetManager.asset
├── ProjectSettings.asset
├── ProjectVersion.txt
├── QualitySettings.asset
├── TagManager.asset
├── TimeManager.asset
└── UnityConnectSettings.asset
├── README.md
├── RegisterIcalls.cpp
└── UnityPackageManager
└── manifest.json
/.gitignore:
--------------------------------------------------------------------------------
1 | /[Ll]ibrary/
2 | /[Tt]emp/
3 | /[Oo]bj/
4 | /[Bb]uild/
5 | /[Bb]uilds/
6 | /Assets/AssetStoreTools*
7 | /.vs/*
8 |
9 | # Autogenerated VS/MD solution and project files
10 | ExportedObj/
11 | *.csproj
12 | *.unityproj
13 | *.sln
14 | *.suo
15 | *.tmp
16 | *.user
17 | *.userprefs
18 | *.pidb
19 | *.booproj
20 | *.svd
21 |
22 |
23 | # Unity3D generated meta files
24 | *.pidb.meta
25 |
26 | # Unity3D Generated File On Crash Reports
27 | sysinfo.txt
28 |
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1 | using UnityEngine;
2 | using System.Collections;
3 | #if UNITY_EDITOR
4 | using UnityEditor;
5 |
6 | public class LeanTweenDocumentationEditor : Editor {
7 |
8 | [MenuItem ("Help/LeanTween Documentation")]
9 | static void openDocumentation()
10 | {
11 | #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2 && !UNITY_4_3
12 | // Loops through all items in case the user has moved the default installation directory
13 | string[] guids = AssetDatabase.FindAssets ("LeanTween", null);
14 | string documentationPath = "";
15 | foreach (string guid in guids){
16 | string path = AssetDatabase.GUIDToAssetPath(guid);
17 | if(path.IndexOf("classes/LeanTween.html")>=0){
18 | documentationPath = path;
19 | break;
20 | }
21 | }
22 | documentationPath = documentationPath.Substring(documentationPath.IndexOf("/"));
23 | string browserPath = "file://" + Application.dataPath + documentationPath + "#index";
24 | Application.OpenURL(browserPath);
25 |
26 | #else
27 | // assumes the default installation directory
28 | string documentationPath = "file://"+Application.dataPath + "/LeanTween/Documentation/classes/LeanTween.html#index";
29 | Application.OpenURL(documentationPath);
30 |
31 | #endif
32 | }
33 |
34 | [MenuItem ("Help/LeanTween Forum (ask questions)")]
35 | static void openForum()
36 | {
37 | Application.OpenURL("http://forum.unity3d.com/threads/leantween-a-tweening-engine-that-is-up-to-5x-faster-than-competing-engines.161113/");
38 | }
39 |
40 | [MenuItem ("Help/LeanTween GitHub (contribute code)")]
41 | static void openGit()
42 | {
43 | Application.OpenURL("https://github.com/dentedpixel/LeanTween");
44 | }
45 |
46 | [MenuItem ("Help/LeanTween Support (donate)")]
47 | static void openLTDonate()
48 | {
49 | Application.OpenURL("https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick&hosted_button_id=YJPUT3RAK5VL8");
50 | }
51 |
52 | [MenuItem ("Help/Dented Pixel News")]
53 | static void openDPNews()
54 | {
55 | Application.OpenURL("http://dentedpixel.com/category/developer-diary/");
56 | }
57 | }
58 |
59 | #endif
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1 | Shader "Custom/2dUnlitWithFade" {
2 | Properties
3 | {
4 | _Color ("Color Tint", Color) = (1,1,1,1)
5 | _MainTex ("Base (RGB) Alpha (A)", 2D) = "white"
6 | }
7 |
8 | Category
9 | {
10 | Lighting Off
11 | ZWrite Off
12 | //ZWrite On // uncomment if you have problems like the sprite disappear in some rotations.
13 | Cull back
14 | Blend SrcAlpha OneMinusSrcAlpha
15 | //AlphaTest Greater 0.001 // uncomment if you have problems like the sprites or 3d text have white quads instead of alpha pixels.
16 | Tags {Queue=Transparent}
17 |
18 | SubShader
19 | {
20 | Pass
21 | {
22 | SetTexture [_MainTex]
23 | {
24 | ConstantColor [_Color]
25 | Combine Texture * constant
26 | }
27 | }
28 | }
29 | }
30 | }
31 |
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1 | using UnityEngine;
2 | using System.Collections;
3 | using DentedPixel;
4 |
5 | public class TestingRigidbodyCS : MonoBehaviour {
6 |
7 | private GameObject ball1;
8 | // Use this for initialization
9 | void Start () {
10 | ball1 = GameObject.Find("Sphere1");
11 |
12 | LeanTween.rotateAround( ball1, Vector3.forward, -90f, 1.0f);
13 |
14 | LeanTween.move( ball1, new Vector3(2f,0f,7f), 1.0f).setDelay(1.0f).setRepeat(-1);
15 | }
16 |
17 | // Update is called once per frame
18 | void Update () {
19 |
20 | }
21 | }
22 |
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/Assets/LeanTween/Examples/Scripts/GeneralBasic.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 | using DentedPixel;
4 |
5 | public class GeneralBasic : MonoBehaviour {
6 |
7 | public GameObject prefabAvatar;
8 |
9 | void Start () {
10 | // Setup
11 | GameObject avatarRotate = GameObject.Find("AvatarRotate");
12 | GameObject avatarScale = GameObject.Find("AvatarScale");
13 | GameObject avatarMove = GameObject.Find("AvatarMove");
14 |
15 | // Rotate Example
16 | LeanTween.rotateAround( avatarRotate, Vector3.forward, 360f, 5f);
17 |
18 | // Scale Example
19 | LeanTween.scale( avatarScale, new Vector3(1.7f, 1.7f, 1.7f), 5f).setEase(LeanTweenType.easeOutBounce);
20 | LeanTween.moveX( avatarScale, avatarScale.transform.position.x + 5f, 5f).setEase(LeanTweenType.easeOutBounce); // Simultaneously target many different tweens on the same object
21 |
22 | // Move Example
23 | LeanTween.move( avatarMove, avatarMove.transform.position + new Vector3(-9f, 0f, 1f), 2f).setEase(LeanTweenType.easeInQuad);
24 |
25 | // Delay
26 | LeanTween.move( avatarMove, avatarMove.transform.position + new Vector3(-6f, 0f, 1f), 2f).setDelay(3f);
27 |
28 | // Chain properties (delay, easing with a set repeating of type ping pong)
29 | LeanTween.scale( avatarScale, new Vector3(0.2f, 0.2f, 0.2f), 1f).setDelay(7f).setEase(LeanTweenType.easeInOutCirc).setLoopPingPong( 3 );
30 |
31 | // Call methods after a certain time period
32 | LeanTween.delayedCall(gameObject, 0.2f, advancedExamples);
33 |
34 | }
35 |
36 | // Advanced Examples
37 | // It might be best to master the basics first, but this is included to tease the many possibilies LeanTween provides.
38 |
39 | void advancedExamples(){
40 | LeanTween.delayedCall(gameObject, 14f, ()=>{
41 | for(int i=0; i < 10; i++){
42 | // Instantiate Container
43 | GameObject rotator = new GameObject("rotator"+i);
44 | rotator.transform.position = new Vector3(10.2f,2.85f,0f);
45 |
46 | // Instantiate Avatar
47 | GameObject dude = (GameObject)GameObject.Instantiate(prefabAvatar, Vector3.zero, prefabAvatar.transform.rotation );
48 | dude.transform.parent = rotator.transform;
49 | dude.transform.localPosition = new Vector3(0f,1.5f,2.5f*i);
50 |
51 | // Scale, pop-in
52 | dude.transform.localScale = new Vector3(0f,0f,0f);
53 | LeanTween.scale(dude, new Vector3(0.65f,0.65f,0.65f), 1f).setDelay(i*0.2f).setEase(LeanTweenType.easeOutBack);
54 |
55 | // Color like the rainbow
56 | float period = LeanTween.tau/10*i;
57 | float red = Mathf.Sin(period + LeanTween.tau*0f/3f) * 0.5f + 0.5f;
58 | float green = Mathf.Sin(period + LeanTween.tau*1f/3f) * 0.5f + 0.5f;
59 | float blue = Mathf.Sin(period + LeanTween.tau*2f/3f) * 0.5f + 0.5f;
60 | Color rainbowColor = new Color(red, green, blue);
61 | LeanTween.color(dude, rainbowColor, 0.3f).setDelay(1.2f + i*0.4f);
62 |
63 | // Push into the wheel
64 | LeanTween.moveZ(dude, 0f, 0.3f).setDelay(1.2f + i*0.4f).setEase(LeanTweenType.easeSpring).setOnComplete(
65 | ()=>{
66 | LeanTween.rotateAround(rotator, Vector3.forward, -1080f, 12f);
67 | }
68 | );
69 |
70 | // Jump Up and back down
71 | LeanTween.moveLocalY(dude,4f,1.2f).setDelay(5f + i*0.2f).setLoopPingPong(1).setEase(LeanTweenType.easeInOutQuad);
72 |
73 | // Alpha Out, and destroy
74 | LeanTween.alpha(dude, 0f, 0.6f).setDelay(9.2f + i*0.4f).setDestroyOnComplete(true).setOnComplete(
75 | ()=>{
76 | Destroy( rotator ); // destroying parent as well
77 | }
78 | );
79 | }
80 |
81 | }).setOnCompleteOnStart(true).setRepeat(-1); // Have the OnComplete play in the beginning and have the whole group repeat endlessly
82 | }
83 | }
84 |
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/Assets/LeanTween/Examples/Scripts/GeneralEasingTypes.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 | using System.Reflection;
4 | using DentedPixel;
5 |
6 | public class GeneralEasingTypes : MonoBehaviour {
7 |
8 | public float lineDrawScale = 10f;
9 | public AnimationCurve animationCurve;
10 |
11 | private string[] easeTypes = new string[]{
12 | "EaseLinear","EaseAnimationCurve","EaseSpring",
13 | "EaseInQuad","EaseOutQuad","EaseInOutQuad",
14 | "EaseInCubic","EaseOutCubic","EaseInOutCubic",
15 | "EaseInQuart","EaseOutQuart","EaseInOutQuart",
16 | "EaseInQuint","EaseOutQuint","EaseInOutQuint",
17 | "EaseInSine","EaseOutSine","EaseInOutSine",
18 | "EaseInExpo","EaseOutExpo","EaseInOutExpo",
19 | "EaseInCirc","EaseOutCirc","EaseInOutCirc",
20 | "EaseInBounce","EaseOutBounce","EaseInOutBounce",
21 | "EaseInBack","EaseOutBack","EaseInOutBack",
22 | "EaseInElastic","EaseOutElastic","EaseInOutElastic",
23 | "EasePunch","EaseShake",
24 | };
25 |
26 | void Start () {
27 |
28 | demoEaseTypes();
29 | }
30 |
31 | private void demoEaseTypes(){
32 | for(int i = 0; i < easeTypes.Length; i++){
33 | string easeName = easeTypes[i];
34 | Transform obj1 = GameObject.Find(easeName).transform.Find("Line");
35 | float obj1val = 0f;
36 | LTDescr lt = LeanTween.value( obj1.gameObject, 0f, 1f, 5f).setOnUpdate( (float val)=>{
37 | Vector3 vec = obj1.localPosition;
38 | vec.x = obj1val*lineDrawScale;
39 | vec.y = val*lineDrawScale;
40 |
41 | obj1.localPosition = vec;
42 |
43 | obj1val += Time.deltaTime/5f;
44 | if(obj1val>1f)
45 | obj1val = 0f;
46 | });
47 | if(easeName.IndexOf("AnimationCurve")>=0){
48 | lt.setEase(animationCurve);
49 | }else{
50 | MethodInfo theMethod = lt.GetType().GetMethod("set"+easeName);
51 | theMethod.Invoke(lt, null);
52 | }
53 |
54 | if (easeName.IndexOf("EasePunch") >= 0) {
55 | lt.setScale(1f);
56 | } else if (easeName.IndexOf("EaseOutBounce") >= 0) {
57 | lt.setOvershoot(2f);
58 | }
59 | }
60 |
61 | LeanTween.delayedCall(gameObject, 10f, resetLines);
62 | LeanTween.delayedCall(gameObject, 10.1f, demoEaseTypes);
63 | }
64 |
65 | private void resetLines(){
66 | for(int i = 0; i < easeTypes.Length; i++){
67 | Transform obj1 = GameObject.Find(easeTypes[i]).transform.Find("Line");
68 | obj1.localPosition = new Vector3(0f,0f,0f);
69 | }
70 | }
71 |
72 | }
73 |
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/Assets/LeanTween/Examples/Scripts/GeneralEventsListeners.cs:
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1 | #if !UNITY_FLASH
2 | using UnityEngine;
3 | using System.Collections;
4 | using DentedPixel;
5 |
6 | public class GeneralEventsListeners : MonoBehaviour {
7 |
8 | Vector3 towardsRotation;
9 | float turnForLength = 0.5f;
10 | float turnForIter = 0f;
11 | Color fromColor;
12 |
13 | // It's best to make this a public enum that you use throughout your project, so every class can have access to it
14 | public enum MyEvents{
15 | CHANGE_COLOR,
16 | JUMP,
17 | LENGTH
18 | }
19 |
20 | void Awake(){
21 | LeanTween.LISTENERS_MAX = 100; // This is the maximum of event listeners you will have added as listeners
22 | LeanTween.EVENTS_MAX = (int)MyEvents.LENGTH; // The maximum amount of events you will be dispatching
23 |
24 | fromColor = GetComponent().material.color;
25 | }
26 |
27 | void Start () {
28 | // Adding Listeners, it's best to use an enum so your listeners are more descriptive but you could use an int like 0,1,2,...
29 | LeanTween.addListener(gameObject, (int)MyEvents.CHANGE_COLOR, changeColor);
30 | LeanTween.addListener(gameObject, (int)MyEvents.JUMP, jumpUp);
31 | }
32 |
33 | // ****** Event Listening Methods
34 |
35 | void jumpUp( LTEvent e ){
36 | GetComponent().AddRelativeForce(Vector3.forward * 300f);
37 | }
38 |
39 | void changeColor( LTEvent e ){
40 | Transform tran = (Transform)e.data;
41 | float distance = Vector3.Distance( tran.position, transform.position);
42 | Color to = new Color(Random.Range(0f,1f),0f,Random.Range(0f,1f));
43 | LeanTween.value( gameObject, fromColor, to, 0.8f ).setLoopPingPong(1).setDelay(distance*0.05f).setOnUpdate(
44 | (Color col)=>{
45 | GetComponent().material.color = col;
46 | }
47 | );
48 | }
49 |
50 | // ****** Physics / AI Stuff
51 |
52 | void OnCollisionEnter(Collision collision) {
53 | if(collision.gameObject.layer!=2)
54 | towardsRotation = new Vector3(0f, Random.Range(-180, 180), 0f);
55 | }
56 |
57 | void OnCollisionStay(Collision collision) {
58 | if(collision.gameObject.layer!=2){
59 | turnForIter = 0f;
60 | turnForLength = Random.Range(0.5f, 1.5f);
61 | }
62 | }
63 |
64 | void FixedUpdate(){
65 | if(turnForIter < turnForLength){
66 | GetComponent().MoveRotation( GetComponent().rotation * Quaternion.Euler(towardsRotation * Time.deltaTime ) );
67 | turnForIter += Time.deltaTime;
68 | }
69 |
70 | GetComponent().AddRelativeForce(Vector3.forward * 4.5f);
71 | }
72 |
73 | // ****** Key and clicking detection
74 |
75 | void OnMouseDown(){
76 | if(Input.GetKey( KeyCode.J )){ // Are you also pressing the "j" key while clicking
77 | LeanTween.dispatchEvent((int)MyEvents.JUMP);
78 | }else{
79 | LeanTween.dispatchEvent((int)MyEvents.CHANGE_COLOR, transform); // with every dispatched event, you can include an object (retrieve this object with the *.data var in LTEvent)
80 | }
81 | }
82 | }
83 | #endif
84 |
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/Assets/LeanTween/Examples/Scripts/GeneralSequencer.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class GeneralSequencer : MonoBehaviour {
6 |
7 | public GameObject avatar1;
8 |
9 | public GameObject star;
10 |
11 | public GameObject dustCloudPrefab;
12 |
13 | public float speedScale = 1f;
14 |
15 | public void Start(){
16 |
17 | // Jump up
18 | var seq = LeanTween.sequence();
19 |
20 |
21 | seq.append( LeanTween.moveY( avatar1, avatar1.transform.localPosition.y + 6f, 1f).setEaseOutQuad() );
22 |
23 | // Power up star, use insert when you want to branch off from the regular sequence (this does not push back the delay of other subsequent tweens)
24 | seq.insert( LeanTween.alpha(star, 0f, 1f) );
25 | seq.insert( LeanTween.scale( star, Vector3.one * 3f, 1f) );
26 |
27 | // Rotate 360
28 | seq.append( LeanTween.rotateAround( avatar1, Vector3.forward, 360f, 0.6f ).setEaseInBack() );
29 |
30 | // Return to ground
31 | seq.append( LeanTween.moveY( avatar1, avatar1.transform.localPosition.y, 1f).setEaseInQuad() );
32 |
33 | // Kick off spiraling clouds - Example of appending a callback method
34 | seq.append(() => {
35 | for(int i = 0; i < 50f; i++){
36 | GameObject cloud = Instantiate(dustCloudPrefab) as GameObject;
37 | cloud.transform.parent = avatar1.transform;
38 | cloud.transform.localPosition = new Vector3(Random.Range(-2f,2f),0f,0f);
39 | cloud.transform.eulerAngles = new Vector3(0f,0f,Random.Range(0,360f));
40 |
41 | var range = new Vector3(cloud.transform.localPosition.x, Random.Range(2f,4f), Random.Range(-10f,10f));
42 |
43 | // Tweens not in a sequence, because we want them all to animate at the same time
44 | LeanTween.moveLocal(cloud, range, 3f*speedScale).setEaseOutCirc();
45 | LeanTween.rotateAround(cloud, Vector3.forward, 360f*2, 3f*speedScale).setEaseOutCirc();
46 | LeanTween.alpha(cloud, 0f, 3f*speedScale).setEaseOutCirc().setDestroyOnComplete(true);
47 | }
48 | });
49 |
50 | // You can speed up or slow down the sequence of events
51 | seq.setScale(speedScale);
52 |
53 | // seq.reverse(); // not working yet
54 |
55 | // Testing canceling sequence after a bit of time
56 | //LeanTween.delayedCall(3f, () =>
57 | //{
58 | // LeanTween.cancel(seq.id);
59 | //});
60 | }
61 | }
62 |
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/Assets/LeanTween/Examples/Scripts/GeneralSimpleUI.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 | using DentedPixel;
4 |
5 | public class GeneralSimpleUI : MonoBehaviour {
6 | #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_0_1 && !UNITY_4_1 && !UNITY_4_2 && !UNITY_4_3 && !UNITY_4_5
7 |
8 | public RectTransform button;
9 |
10 | void Start () {
11 | Debug.Log("For better examples see the 4.6_Examples folder!");
12 | if(button==null){
13 | Debug.LogError("Button not assigned! Create a new button via Hierarchy->Create->UI->Button. Then assign it to the button variable");
14 | return;
15 | }
16 |
17 | // Tweening various values in a block callback style
18 | LeanTween.value(button.gameObject, button.anchoredPosition, new Vector2(200f,100f), 1f ).setOnUpdate(
19 | (Vector2 val)=>{
20 | button.anchoredPosition = val;
21 | }
22 | );
23 |
24 | LeanTween.value(gameObject, 1f, 0.5f, 1f ).setOnUpdate(
25 | (float volume)=>{
26 | Debug.Log("volume:"+volume);
27 | }
28 | );
29 |
30 | LeanTween.value(gameObject, gameObject.transform.position, gameObject.transform.position + new Vector3(0,1f,0), 1f ).setOnUpdate(
31 | (Vector3 val)=>{
32 | gameObject.transform.position = val;
33 | }
34 | );
35 |
36 | LeanTween.value(gameObject, Color.red, Color.green, 1f ).setOnUpdate(
37 | (Color val)=>{
38 | UnityEngine.UI.Image image = (UnityEngine.UI.Image)button.gameObject.GetComponent( typeof(UnityEngine.UI.Image) );
39 | image.color = val;
40 | }
41 | );
42 |
43 | // Tweening Using Unity's new Canvas GUI System
44 | LeanTween.move(button, new Vector3(200f,-100f,0f), 1f).setDelay(1f);
45 | LeanTween.rotateAround(button, Vector3.forward, 90f, 1f).setDelay(2f);
46 | LeanTween.scale(button, button.localScale*2f, 1f).setDelay(3f);
47 | LeanTween.rotateAround(button, Vector3.forward, -90f, 1f).setDelay(4f).setEase(LeanTweenType.easeInOutElastic);
48 | }
49 |
50 | #else
51 | void Start(){
52 | Debug.LogError("Unity 4.6+ is required to use the new UI");
53 | }
54 |
55 | #endif
56 | }
57 |
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/Assets/LeanTween/Examples/Scripts/LogoCinematic.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 | using System.Collections.Generic;
4 | using DentedPixel;
5 |
6 | public class LogoCinematic : MonoBehaviour {
7 |
8 | public GameObject lean;
9 |
10 | public GameObject tween;
11 |
12 | void Awake(){
13 |
14 | }
15 |
16 |
17 | void Start () {
18 | //Time.timeScale = 0.2f;
19 |
20 | // Slide in
21 | tween.transform.localPosition += -Vector3.right * 15f;
22 | LeanTween.moveLocalX(tween, tween.transform.localPosition.x+15f, 0.4f).setEase(LeanTweenType.linear).setDelay(0f).setOnComplete( playBoom );
23 |
24 | // Drop Down tween down
25 | tween.transform.RotateAround(tween.transform.position, Vector3.forward, -30f);
26 | LeanTween.rotateAround(tween, Vector3.forward, 30f, 0.4f).setEase(LeanTweenType.easeInQuad).setDelay(0.4f).setOnComplete( playBoom );
27 |
28 | // Drop Lean In
29 | lean.transform.position += Vector3.up * 5.1f;
30 | LeanTween.moveY(lean, lean.transform.position.y-5.1f, 0.6f).setEase(LeanTweenType.easeInQuad).setDelay(0.6f).setOnComplete( playBoom );
31 | }
32 |
33 | void playBoom(){
34 | // Make your own Dynamic Audio at http://leanaudioplay.dentedpixel.com
35 |
36 | AnimationCurve volumeCurve = new AnimationCurve( new Keyframe(0f, 1.163155f, 0f, -1f), new Keyframe(0.3098361f, 0f, 0f, 0f), new Keyframe(0.5f, 0.003524712f, 0f, 0f));
37 | AnimationCurve frequencyCurve = new AnimationCurve( new Keyframe(0.000819672f, 0.007666667f, 0f, 0f), new Keyframe(0.01065573f, 0.002424242f, 0f, 0f), new Keyframe(0.02704918f, 0.007454545f, 0f, 0f), new Keyframe(0.03770492f, 0.002575758f, 0f, 0f), new Keyframe(0.052459f, 0.007090909f, 0f, 0f), new Keyframe(0.06885245f, 0.002939394f, 0f, 0f), new Keyframe(0.0819672f, 0.006727273f, 0f, 0f), new Keyframe(0.1040983f, 0.003181818f, 0f, 0f), new Keyframe(0.1188525f, 0.006212121f, 0f, 0f), new Keyframe(0.145082f, 0.004151515f, 0f, 0f), new Keyframe(0.1893443f, 0.005636364f, 0f, 0f));
38 |
39 | AudioClip audioClip = LeanAudio.createAudio(volumeCurve, frequencyCurve, LeanAudio.options().setVibrato( new Vector3[]{ new Vector3(0.1f,0f,0f)} ).setFrequency(11025));
40 |
41 | LeanAudio.play( audioClip ); //a:fvb:8,.000819672,.007666667,,,.01065573,.002424242,,,.02704918,.007454545,,,.03770492,.002575758,,,.052459,.007090909,,,.06885245,.002939394,,,.0819672,.006727273,,,.1040983,.003181818,,,.1188525,.006212121,,,.145082,.004151515,,,.1893443,.005636364,,,8~8,,1.163155,,-,.3098361,,,,.5,.003524712,,,8~.1,,,~11025~0~~
42 | }
43 |
44 | }
45 |
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/Assets/LeanTween/Examples/Scripts/PathBezier.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 | using DentedPixel;
4 |
5 | namespace DentedPixel.LTExamples{
6 |
7 | public class PathBezier : MonoBehaviour {
8 |
9 | public Transform[] trans;
10 |
11 | LTBezierPath cr;
12 | private GameObject avatar1;
13 |
14 | void OnEnable(){
15 | // create the path
16 | cr = new LTBezierPath( new Vector3[] {trans[0].position, trans[2].position, trans[1].position, trans[3].position, trans[3].position, trans[5].position, trans[4].position, trans[6].position} );
17 | }
18 |
19 | void Start () {
20 | avatar1 = GameObject.Find("Avatar1");
21 |
22 | // Tween automatically
23 | LTDescr descr = LeanTween.move(avatar1, cr.pts, 6.5f).setOrientToPath(true).setRepeat(-1);
24 | Debug.Log("length of path 1:"+cr.length);
25 | Debug.Log("length of path 2:"+descr.optional.path.length);
26 | }
27 |
28 | private float iter;
29 | void Update () {
30 | // Or Update Manually
31 | //cr.place2d( sprite1.transform, iter );
32 |
33 | iter += Time.deltaTime*0.07f;
34 | if(iter>1.0f)
35 | iter = 0.0f;
36 | }
37 |
38 | void OnDrawGizmos(){
39 | // Debug.Log("drwaing");
40 | if(cr!=null)
41 | OnEnable();
42 | Gizmos.color = Color.red;
43 | if(cr!=null)
44 | cr.gizmoDraw(); // To Visualize the path, use this method
45 | }
46 | }
47 |
48 | }
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/Assets/LeanTween/Examples/Scripts/PathBezier2d.cs:
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1 | using System.Collections;
2 | using System.Collections.Generic;
3 | using UnityEngine;
4 |
5 | public class PathBezier2d : MonoBehaviour {
6 |
7 | public Transform[] cubes;
8 |
9 | public GameObject dude1;
10 | public GameObject dude2;
11 |
12 | private LTBezierPath visualizePath;
13 |
14 | void Start () {
15 | // move
16 | Vector3[] path = new Vector3[]{cubes[0].position,cubes[1].position,cubes[2].position,cubes[3].position};
17 | // 90 degree test
18 | // path = new Vector3[] {new Vector3(7.5f, 0f, 0f), new Vector3(0f, 0f, 2.5f), new Vector3(2.5f, 0f, 0f), new Vector3(0f, 0f, 7.5f)};
19 | visualizePath = new LTBezierPath(path);
20 | LeanTween.move(dude1, path, 10f).setOrientToPath2d(true);
21 |
22 | // move local
23 | LeanTween.moveLocal(dude2, path, 10f).setOrientToPath2d(true);
24 | }
25 |
26 | void OnDrawGizmos(){
27 | // Debug.Log("drwaing");
28 | Gizmos.color = Color.red;
29 | if(visualizePath!=null)
30 | visualizePath.gizmoDraw(); // To Visualize the path, use this method
31 | }
32 | }
33 |
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/Assets/LeanTween/Examples/Scripts/PathSpline.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 | using DentedPixel;
4 |
5 | public class ExampleSpline : MonoBehaviour {
6 |
7 | public Transform[] trans;
8 |
9 | LTSpline spline;
10 | private GameObject ltLogo;
11 | private GameObject ltLogo2;
12 |
13 | void Start () {
14 | spline = new LTSpline( new Vector3[] {trans[0].position, trans[1].position, trans[2].position, trans[3].position, trans[4].position} );
15 | ltLogo = GameObject.Find("LeanTweenLogo1");
16 | ltLogo2 = GameObject.Find("LeanTweenLogo2");
17 |
18 | LeanTween.moveSpline( ltLogo2, spline.pts, 1f).setEase(LeanTweenType.easeInOutQuad).setLoopPingPong().setOrientToPath(true);
19 |
20 | LTDescr zoomInPath_LT = LeanTween.moveSpline(ltLogo2, new Vector3[]{Vector3.zero, Vector3.zero, new Vector3(1,1,1), new Vector3(2,1,1), new Vector3(2,1,1)}, 1.5f);
21 | zoomInPath_LT.setUseEstimatedTime(true);
22 | }
23 |
24 | private float iter;
25 | void Update () {
26 | // Iterating over path
27 | ltLogo.transform.position = spline.point( iter /*(Time.time*1000)%1000 * 1.0 / 1000.0 */);
28 |
29 | iter += Time.deltaTime*0.1f;
30 | if(iter>1.0f)
31 | iter = 0.0f;
32 | }
33 |
34 | void OnDrawGizmos(){
35 | if(spline!=null)
36 | spline.gizmoDraw(); // debug aid to be able to see the path in the scene inspector
37 | }
38 | }
39 |
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/Assets/LeanTween/Examples/Scripts/PathSpline2d.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 | using DentedPixel;
4 |
5 | public class PathSpline2d : MonoBehaviour {
6 |
7 | public Transform[] cubes;
8 |
9 | public GameObject dude1;
10 | public GameObject dude2;
11 |
12 | private LTSpline visualizePath;
13 |
14 | void Start () {
15 | Vector3[] path = new Vector3[] {
16 | cubes[0].position,
17 | cubes[1].position,
18 | cubes[2].position,
19 | cubes[3].position,
20 | cubes[4].position
21 | };
22 |
23 | visualizePath = new LTSpline( path );
24 | // move
25 | LeanTween.moveSpline(dude1, path, 10f).setOrientToPath2d(true).setSpeed(2f);
26 |
27 | // move Local
28 | LeanTween.moveSplineLocal(dude2, path, 10f).setOrientToPath2d(true).setSpeed(2f);
29 | }
30 |
31 | void OnDrawGizmos(){
32 | Gizmos.color = Color.red;
33 | if(visualizePath!=null)
34 | visualizePath.gizmoDraw();
35 | }
36 | }
37 |
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/Assets/LeanTween/Examples/Scripts/PathSplineTrack.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 | using DentedPixel;
4 |
5 | // This project demonstrates how you can use the spline behaviour for a multi-track game (like an endless runner style)
6 |
7 | public class PathSplineTrack : MonoBehaviour {
8 |
9 | public GameObject car;
10 | public GameObject carInternal;
11 | public GameObject trackTrailRenderers;
12 |
13 | public Transform[] trackOnePoints;
14 |
15 | private LTSpline track;
16 | private int trackIter = 1;
17 | private float trackPosition; // ratio 0,1 of the avatars position on the track
18 |
19 | void Start () {
20 | // Make the track from the provided transforms
21 | track = new LTSpline( new Vector3[] {trackOnePoints[0].position, trackOnePoints[1].position, trackOnePoints[2].position, trackOnePoints[3].position, trackOnePoints[4].position, trackOnePoints[5].position, trackOnePoints[6].position} );
22 |
23 | // Optional technique to show the trails in game
24 | LeanTween.moveSpline( trackTrailRenderers, track, 2f ).setOrientToPath(true).setRepeat(-1);
25 | }
26 |
27 | void Update () {
28 | // Switch tracks on keyboard input
29 | float turn = Input.GetAxis("Horizontal");
30 | if(Input.anyKeyDown){
31 | if(turn<0f && trackIter>0){
32 | trackIter--;
33 | playSwish();
34 | }else if(turn>0f && trackIter < 2){ // We have three track "rails" so stopping it from going above 3
35 | trackIter++;
36 | playSwish();
37 | }
38 | // Move the internal local x of the car to simulate changing tracks
39 | LeanTween.moveLocalX(carInternal, (trackIter-1)*6f, 0.3f).setEase(LeanTweenType.easeOutBack);
40 |
41 | }
42 |
43 | // Update avatar's position on correct track
44 | track.place( car.transform, trackPosition );
45 |
46 | trackPosition += Time.deltaTime * 0.03f;// * Input.GetAxis("Vertical"); // Uncomment to have the forward and backwards controlled by the directional arrows
47 |
48 | if (trackPosition < 0f) // We need to keep the ratio between 0-1 so after one we will loop back to the beginning of the track
49 | trackPosition = 1f;
50 | else if(trackPosition>1f)
51 | trackPosition = 0f;
52 | }
53 |
54 | // Use this for visualizing what the track looks like in the editor (for a full suite of spline tools check out the LeanTween Editor)
55 | void OnDrawGizmos(){
56 | LTSpline.drawGizmo( trackOnePoints, Color.red);
57 | }
58 |
59 | // Make your own LeanAudio sounds at http://leanaudioplay.dentedpixel.com
60 | void playSwish(){
61 | AnimationCurve volumeCurve = new AnimationCurve( new Keyframe(0f, 0.005464481f, 1.83897f, 0f), new Keyframe(0.1114856f, 2.281785f, 0f, 0f), new Keyframe(0.2482903f, 2.271654f, 0f, 0f), new Keyframe(0.3f, 0.01670286f, 0f, 0f));
62 | AnimationCurve frequencyCurve = new AnimationCurve( new Keyframe(0f, 0.00136725f, 0f, 0f), new Keyframe(0.1482391f, 0.005405405f, 0f, 0f), new Keyframe(0.2650336f, 0.002480127f, 0f, 0f));
63 |
64 | AudioClip audioClip = LeanAudio.createAudio(volumeCurve, frequencyCurve, LeanAudio.options().setVibrato( new Vector3[]{ new Vector3(0.2f,0.5f,0f)} ).setWaveNoise().setWaveNoiseScale(1000));
65 |
66 | LeanAudio.play( audioClip ); //a:fvb:8,,.00136725,,,.1482391,.005405405,,,.2650336,.002480127,,,8~8,,.005464481,1.83897,,.1114856,2.281785,,,.2482903,2.271654,,,.3,.01670286,,,8~.2,.5,,~~0~~3,1000,1
67 | }
68 | }
69 |
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/Assets/LeanTween/Examples/Scripts/PathSplines.cs:
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1 | using UnityEngine;
2 | using System.Collections;
3 | using DentedPixel;
4 |
5 | public class PathSplines : MonoBehaviour {
6 |
7 | public Transform[] trans;
8 |
9 | LTSpline cr;
10 | private GameObject avatar1;
11 |
12 | void OnEnable(){
13 | // create the path
14 | cr = new LTSpline( new Vector3[] {trans[0].position, trans[1].position, trans[2].position, trans[3].position, trans[4].position} );
15 | // cr = new LTSpline( new Vector3[] {new Vector3(-1f,0f,0f), new Vector3(0f,0f,0f), new Vector3(4f,0f,0f), new Vector3(20f,0f,0f), new Vector3(30f,0f,0f)} );
16 | }
17 |
18 | void Start () {
19 | avatar1 = GameObject.Find("Avatar1");
20 |
21 | // Tween automatically
22 | LeanTween.move(avatar1, cr, 6.5f).setOrientToPath(true).setRepeat(1).setOnComplete( ()=>{
23 | Vector3[] next = new Vector3[] {trans[4].position, trans[3].position, trans[2].position, trans[1].position, trans[0].position};
24 | LeanTween.moveSpline( avatar1, next, 6.5f); // move it back to the start without an LTSpline
25 | }).setEase(LeanTweenType.easeOutQuad);
26 | }
27 |
28 | private float iter;
29 | void Update () {
30 | // Or Update Manually
31 | // cr.place( avatar1.transform, iter );
32 |
33 | iter += Time.deltaTime*0.07f;
34 | if(iter>1.0f)
35 | iter = 0.0f;
36 | }
37 |
38 | void OnDrawGizmos(){
39 | // Debug.Log("drwaing");
40 | if(cr==null)
41 | OnEnable();
42 | Gizmos.color = Color.red;
43 | if(cr!=null)
44 | cr.gizmoDraw(); // To Visualize the path, use this method
45 | }
46 | }
47 |
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/Assets/LeanTween/Framework/LTDescrOptional.cs:
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1 | //namespace DentedPixel{
2 | using UnityEngine;
3 | using System;
4 | using System.Collections;
5 | using System.Collections.Generic;
6 |
7 | public class LTDescrOptional {
8 |
9 | public Transform toTrans { get; set; }
10 | public Vector3 point { get; set; }
11 | public Vector3 axis { get; set; }
12 | public float lastVal{ get; set; }
13 | public Quaternion origRotation { get; set; }
14 | public LTBezierPath path { get; set; }
15 | public LTSpline spline { get; set; }
16 | public AnimationCurve animationCurve;
17 | public int initFrameCount;
18 | public Color color;
19 |
20 | public LTRect ltRect { get; set; } // maybe get rid of this eventually
21 |
22 | public Action onUpdateFloat { get; set; }
23 | public Action onUpdateFloatRatio { get; set; }
24 | public Action onUpdateFloatObject { get; set; }
25 | public Action onUpdateVector2 { get; set; }
26 | public Action onUpdateVector3 { get; set; }
27 | public Action onUpdateVector3Object { get; set; }
28 | public Action onUpdateColor { get; set; }
29 | public Action onUpdateColorObject { get; set; }
30 | public Action onComplete { get; set; }
31 | public Action