├── LICENSE.md ├── README.md ├── animation ├── animation.blend ├── checker.png ├── checker_rough.png └── license.md ├── animation_actions ├── Sources │ └── arm │ │ └── ActionPlayer.hx ├── actions.blend └── license.md ├── animation_blend ├── Bundled │ └── canvas │ │ ├── MyCanvas.files │ │ └── MyCanvas.json ├── Sources │ └── arm │ │ └── MyTrait.hx ├── animation.blend ├── checker.png ├── checker_rough.png └── license.md ├── animation_bonechild ├── Sources │ └── arm │ │ └── SwapWeapon.hx ├── animation.blend ├── checker.png ├── checker_rough.png └── license.md ├── animation_instanced ├── animation.blend ├── checker.png ├── checker_rough.png └── license.md ├── animation_movebone ├── Sources │ └── arm │ │ ├── MoveBoneFK.hx │ │ └── MoveBoneIK.hx └── movebone.blend ├── animation_uv ├── checker.png ├── checker_rough.png └── uvanim.blend ├── b28 └── light_probes_wip │ ├── reflection_cubemap.blend │ └── reflection_plane.blend ├── billboard ├── billboard.blend └── bunny.png ├── call_hx ├── Bundled │ └── my_plugin.js ├── Sources │ └── arm │ │ ├── EvalJS.hx │ │ └── Plugin.hx └── call_hx.blend ├── call_js ├── Sources │ └── arm │ │ └── CallJS.hx └── call_js.blend ├── debug_draw ├── Sources │ └── arm │ │ └── MyTrait.hx └── draw.blend ├── dev_logicnode ├── Libraries │ └── mynodes │ │ ├── Sources │ │ └── armory │ │ │ └── logicnode │ │ │ └── TestNode.hx │ │ └── blender.py └── logicnode.blend ├── file_read ├── Bundled │ ├── canvas │ │ ├── MyCanvas.files │ │ └── MyCanvas.json │ └── my_file.json ├── Sources │ └── arm │ │ └── ReadFile.hx └── file.blend ├── file_storage ├── Sources │ └── arm │ │ └── StorageTest.hx └── storage.blend ├── file_write ├── Sources │ └── arm │ │ └── WriteFile.hx └── file.blend ├── game_bowling ├── Assets │ ├── floor_base.jpg │ ├── floor_nor.jpg │ ├── floor_occ.jpg │ ├── floor_rough.jpg │ ├── keys.png │ ├── menu.jpg │ ├── roll.wav │ ├── strike.wav │ ├── ui_exit.png │ ├── ui_play.png │ └── ui_refresh.png ├── Bundled │ └── canvas │ │ ├── GameCanvas.files │ │ ├── GameCanvas.json │ │ ├── MenuCanvas.files │ │ └── MenuCanvas.json ├── Sources │ └── arm │ │ ├── BallTrait.hx │ │ └── PinTrait.hx ├── bowling.blend ├── pin.blend └── textures │ └── bowling.jpg ├── game_endlessrun ├── Bundled │ └── canvas │ │ ├── MyCanvas.files │ │ └── MyCanvas.json ├── Sources │ └── arm │ │ ├── GemTrait.hx │ │ ├── PlayerController.hx │ │ └── SceneBuilder.hx ├── endless.blend ├── grid.png └── license.md ├── game_settings ├── Bundled │ └── canvas │ │ ├── MyCanvas.files │ │ └── MyCanvas.json ├── Sources │ └── arm │ │ └── MyTrait.hx └── settings.blend ├── instancing └── inst.blend ├── light_area ├── area.blend ├── checker.png └── checker_rough.png ├── light_ies ├── Bundled │ ├── iestexture.png │ ├── iestexture2.png │ └── iestexture3.png └── ies.blend ├── light_softshadow └── softshadow.blend ├── light_volumetric └── volumetric.blend ├── linked_proxy ├── Sources │ └── arm │ │ └── Cube.hx ├── blue_cube.blend ├── green_cube.blend ├── linked_proxy.blend └── white-cube.blend ├── load_screen ├── Bundled │ └── bunny.png ├── Sources │ └── arm │ │ └── LoadingScreen.hx └── load_screen.blend ├── lod └── lod.blend ├── logic_basics ├── break.blend ├── callgroup.blend ├── linked_variable.blend ├── logic_scenetree.blend ├── logic_tests.blend ├── object_rotate.blend ├── object_scale.blend ├── object_translate.blend ├── pause_trait.blend ├── script.blend ├── set_property.blend └── watch_variable.blend ├── logic_camera ├── camera_pan.blend └── camera_zoom.blend ├── logic_controls └── controls.blend ├── logic_events ├── Sources │ └── arm │ │ └── SendEvent.hx ├── from_haxe.blend ├── global_event.blend └── object_event.blend ├── logic_gate ├── checker.png ├── checker_rough.png └── gate.blend ├── logic_getcontacts └── contacts.blend ├── logic_helloworld └── hello.blend ├── logic_pong ├── checker.png ├── checker_rough.png └── pong.blend ├── logic_scenes └── scenes.blend ├── logic_triggers └── triggers.blend ├── material_baked ├── Sources │ └── arm │ │ └── ArcBall.hx └── baked.blend ├── material_batch └── material_batch.blend ├── material_bump └── bump.blend ├── material_decal ├── checker.png ├── checker_rough.png ├── decal.png └── material_decal.blend ├── material_displace └── displace.blend ├── material_movie ├── movie.blend └── movie.mp4 ├── material_multiuvs ├── checker.png ├── checker_rough.png └── multiuvs.blend ├── material_normalmap └── normalmap.blend ├── material_params ├── Bundled │ ├── tex1.png │ └── tex2.png ├── Sources │ └── arm │ │ └── MyTrait.hx └── params.blend ├── material_shadeless └── shadeless.blend ├── material_shaders ├── Bundled │ └── MyMaterial │ │ └── MyMaterial.json ├── Shaders │ ├── MyMaterial.frag.glsl │ └── MyMaterial.vert.glsl └── shaders.blend ├── material_sss └── sss.blend ├── material_tessellation └── tessellation.blend ├── material_translucent ├── blend.blend ├── circle.png ├── discard.blend └── transluc.blend ├── mouse_lock ├── Sources │ └── arm │ │ └── LockTrait.hx └── mouse_lock.blend ├── multitouch ├── Sources │ └── arm │ │ └── TouchTrait.hx └── multitouch.blend ├── navmesh └── navmesh.blend ├── ocean └── ocean.blend ├── particles ├── bunny.blend ├── bunny.png ├── hair.blend ├── mesh.blend ├── part.png ├── particle_info.blend ├── smoke.blend └── textures │ └── smoke.jpg ├── physics_break └── break.blend ├── physics_collision_groups └── collgroups.blend ├── physics_constraint └── constraint.blend ├── physics_drag └── drag.blend ├── physics_picking ├── Sources │ └── arm │ │ ├── PickEvent.hx │ │ └── PickTrait.hx └── pick.blend ├── physics_ragdoll ├── checker.png ├── checker_rough.png └── ragdoll.blend ├── physics_raycast ├── Sources │ └── arm │ │ └── RayCastTrait.hx └── raycast.blend ├── physics_softbody └── softbody.blend ├── render_bloom └── bloom.blend ├── render_capture ├── capture.blend └── out │ └── keepme ├── render_clouds ├── Bundled │ └── cloudstexture.png └── clouds.blend ├── render_colorgrading ├── Bundled │ └── luttexture.jpg ├── color_grading.blend ├── extras │ ├── LUT_Cold.jpg │ ├── LUT_Color_Neutral.jpg │ ├── LUT_Noir.jpg │ ├── LUT_Selective.jpg │ ├── LUT_Sepia.jpg │ └── LUT_Warm.jpg └── img │ ├── calib_1.png │ ├── calib_2.png │ └── tex1.jpg ├── scene_stream └── stream.blend ├── screen_image ├── Sources │ └── arm │ │ └── MyTrait.hx └── screentex.blend ├── script_camera_lerp ├── Sources │ └── arm │ │ ├── CameraTrait.hx │ │ └── MyTrait.hx └── camera_lerp.blend ├── script_genmesh ├── Sources │ └── arm │ │ └── BoxGenerator.hx └── generate_mesh.blend ├── script_linkedgroup ├── Sources │ └── arm │ │ ├── PinSpawner.hx │ │ └── PinTrait.hx ├── linkedgroup.blend └── pin.blend ├── script_logic_talk └── property │ ├── Sources │ └── arm │ │ └── ReadConfig.hx │ └── property.blend ├── script_properties ├── Sources │ └── arm │ │ └── MyTrait.hx └── props.blend ├── script_properties_global ├── Sources │ └── arm │ │ ├── Config.hx │ │ └── ReadConfig.hx └── props.blend ├── script_rigidbody_trigger ├── Sources │ └── arm │ │ └── Trigger.hx └── rigidbody_trigger.blend ├── script_spawnobject ├── Sources │ └── arm │ │ └── SpawnTrait.hx └── spawnobject.blend ├── script_transform ├── Sources │ └── arm │ │ └── TransformTest.hx └── transform.blend ├── sensor ├── Sources │ └── arm │ │ └── SensorTrait.hx └── sensor.blend ├── server_stream ├── Sources │ └── arm │ │ ├── ArcBall.hx │ │ └── LoadTrait.hx └── load.blend ├── sound ├── Bundled │ ├── hit0.wav │ ├── hit1.wav │ ├── hit2.wav │ └── license.md ├── Sources │ └── arm │ │ └── PlaySound.hx └── sound.blend ├── split_screen ├── Sources │ └── arm │ │ └── SplitScreen.hx └── split_screen.blend ├── tilesheet ├── Sources │ └── arm │ │ └── AnimControl.hx ├── sprytile.md ├── textures │ ├── dungeon tileset calciumtrice simple.png │ ├── license.txt │ ├── minotaur spritesheet calciumtrice.png │ ├── orc spritesheet calciumtrice.png │ ├── ranger spritesheet calciumtrice.png │ ├── rogue spritesheet calciumtrice_0.png │ ├── warrior spritesheet calciumtrice.png │ └── wizard spritesheet calciumtrice.png ├── tilesheet.blend └── tilesheet2d.blend ├── tilesheet_walkcycle ├── license.md ├── sprite_tux.png └── tilesheet.blend ├── tween ├── Sources │ └── arm │ │ └── MyTrait.hx └── tween.blend ├── ui_canvas ├── Assets │ ├── crate.png │ └── license.txt ├── Bundled │ └── canvas │ │ ├── MyCanvas.files │ │ └── MyCanvas.json ├── Sources │ └── arm │ │ └── CanvasTrait.hx └── canvas.blend ├── ui_events ├── Bundled │ └── canvas │ │ ├── MyCanvas.files │ │ └── MyCanvas.json ├── Sources │ └── arm │ │ └── MyTrait.hx └── events.blend ├── ui_script2d ├── Sources │ └── arm │ │ └── UITrait.hx └── basic2d.blend ├── ui_script3d ├── Assets │ └── dummy.jpg ├── Sources │ └── arm │ │ └── UITrait.hx ├── baisc3d.blend ├── checker.png └── checker_rough.png ├── virtual_gamepad └── virtual_gamepad.blend ├── voxelgi_teapots └── teapots.blend ├── vr_dino └── dino.blend ├── web_assembly ├── c_trait │ ├── Bundled │ │ └── main.wasm │ ├── main.c │ ├── readme.md │ ├── wasm.blend │ └── wasm.png ├── call_wasm │ ├── Bundled │ │ └── main.wasm │ ├── 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