├── .github
├── FUNDING.yml
├── ISSUE_TEMPLATE
│ ├── bug_report.md
│ └── feature_request.md
└── workflows
│ └── main.yml
├── .gitignore
├── Actions
├── ActionExtensions.cs
├── AddVariableInputAction.cs
├── AddVariableOutputAction.cs
├── DebuggingAidsAction.cs
├── DefaultEditorActionFactory.cs
├── DeleteAction.cs
├── DuplicateAction.cs
├── EditColorAction.cs
├── EditCommentAction.cs
├── EditDocumentationAction.cs
├── FindUsagesAction.cs
├── GoToDefinitionAction.cs
├── IEditorAction.cs
├── IEditorActionFactory.cs
├── IEditorContext.cs
├── RefactorAction.cs
├── RefreshExternalReferencesAction.cs
├── RemoveColorAction.cs
├── RemoveCommentAction.cs
├── RemoveVariableInputAction.cs
├── RemoveVariableOutputAction.cs
├── RequestContext.cs
├── ShowHelpAction.cs
├── ToggleBackgroundModifierAction.cs
├── ToggleDebugModifierAction.cs
├── ToggleDisableModifierAction.cs
├── ToggleModifierAction.cs
└── ToggleRootModifierAction.cs
├── AppVersion.cs
├── AssemblyInfo.cs
├── CHANGES.md
├── Configuration.cs
├── Fonts
├── Lato-Bold.ttf
├── Lato-Italic.ttf
└── Lato-Regular.ttf
├── GraphEditor.cs
├── GraphEditor.tscn
├── History
├── EditorOpenTab.cs
├── EditorState.cs
├── HistoryStack.cs
└── HistoryStackItem.cs
├── Icons
├── add0000.png
├── add0000.png.import
├── align_bottom0000.png
├── align_bottom0000.png.import
├── align_left0000.png
├── align_left0000.png.import
├── align_right0000.png
├── align_right0000.png.import
├── align_top0000.png
├── align_top0000.png.import
├── and0000.png
├── and0000.png.import
├── background0000.png
├── background0000.png.import
├── cast0000.png
├── cast0000.png.import
├── close0000.png
├── close0000.png.import
├── comment0000.png
├── comment0000.png.import
├── comment_selected0000.png
├── comment_selected0000.png.import
├── comment_unselected0000.png
├── comment_unselected0000.png.import
├── copy0000.png
├── copy0000.png.import
├── cut0000.png
├── cut0000.png.import
├── debug0000.png
├── debug0000.png.import
├── delete0000.png
├── delete0000.png.import
├── divide0000.png
├── divide0000.png.import
├── double0000.png
├── double0000.png.import
├── down0000.png
├── down0000.png.import
├── duplicate0000.png
├── duplicate0000.png.import
├── equal0000.png
├── equal0000.png.import
├── eraser0000.png
├── eraser0000.png.import
├── exp0000.png
├── exp0000.png.import
├── extract0000.png
├── extract0000.png.import
├── function0000.png
├── function0000.png.import
├── greater0000.png
├── greater0000.png.import
├── greater_equal0000.png
├── greater_equal0000.png.import
├── half0000.png
├── half0000.png.import
├── help0000.png
├── help0000.png.import
├── icons.comp
├── import0000.png
├── import0000.png.import
├── less0000.png
├── less0000.png.import
├── less_equal0000.png
├── less_equal0000.png.import
├── logfile0000.png
├── logfile0000.png.import
├── logo.comp
├── logo0000.icns
├── logo0000.ico
├── logo0000.png
├── logo0000.png.import
├── minus0000.png
├── minus0000.png.import
├── minus_one0000.png
├── minus_one0000.png.import
├── module0000.png
├── module0000.png.import
├── modulus0000.png
├── modulus0000.png.import
├── negate0000.png
├── negate0000.png.import
├── node_big_selected0000.png
├── node_big_selected0000.png.import
├── node_big_unselected0000.png
├── node_big_unselected0000.png.import
├── node_overlays.comp
├── node_simple_selected0000.png
├── node_simple_selected0000.png.import
├── node_simple_unselected0000.png
├── node_simple_unselected0000.png.import
├── nodes.comp
├── not0000.png
├── not0000.png.import
├── openscad_logo.png
├── openscad_logo.png.import
├── or0000.png
├── or0000.png.import
├── pairwise_multiply0000.png
├── pairwise_multiply0000.png.import
├── paste0000.png
├── paste0000.png.import
├── pencil0000.png
├── pencil0000.png.import
├── plus0000.png
├── plus0000.png.import
├── plus_one0000.png
├── plus_one0000.png.import
├── range0000.png
├── range0000.png.import
├── redo0000.png
├── redo0000.png.import
├── root0000.png
├── root0000.png.import
├── scad_builtin0000.png
├── scad_builtin0000.png.import
├── straighten0000.png
├── straighten0000.png.import
├── sum0000.png
├── sum0000.png.import
├── times0000.png
├── times0000.png.import
├── transitive_import0000.png
├── transitive_import0000.png.import
├── undo0000.png
├── undo0000.png.import
├── unused0000.png
├── unused0000.png.import
├── up0000.png
├── up0000.png.import
├── variable0000.png
├── variable0000.png.import
├── vector2merge0000.png
├── vector2merge0000.png.import
├── vector2split0000.png
├── vector2split0000.png.import
├── vector3merge0000.png
├── vector3merge0000.png.import
├── vector3split0000.png
├── vector3split0000.png.import
├── wireless0000.png
└── wireless0000.png.import
├── JetBrainsMono-Regular.ttf
├── LICENSE
├── Library
├── BuiltInLibrary.cs
├── BuiltIns.cs
├── BuiltinsAddDialogEntryFactory.cs
├── CustomizerType.cs
├── External
│ ├── DocumentationComment.cs
│ ├── ExternalFileParser.cs
│ ├── ExternalFilePathMode.cs
│ ├── ExternalReference.cs
│ ├── ExternalReferenceBuilder.cs
│ ├── ExternalUnit.cs
│ ├── IncludeMode.cs
│ ├── OpenScadVisitor.cs
│ └── PathResolver.cs
├── FunctionBuilder.cs
├── FunctionDescription.cs
├── IO
│ ├── BrokenFileException.cs
│ ├── FileBackups.cs
│ ├── IoExt.cs
│ ├── SavedConnection.cs
│ ├── SavedExternalReference.cs
│ ├── SavedFunctionDescription.cs
│ ├── SavedGraph.cs
│ ├── SavedInvokableDescription.cs
│ ├── SavedMainModuleDescription.cs
│ ├── SavedModuleDescription.cs
│ ├── SavedNode.cs
│ ├── SavedParameterDescription.cs
│ ├── SavedProject.cs
│ ├── SavedVariableCustomizerDescription.cs
│ └── SavedVariableDescription.cs
├── IReferenceResolver.cs
├── InvokableDescription.cs
├── MainModuleDescription.cs
├── ModuleBuilder.cs
├── ModuleDescription.cs
├── NodeFactory.cs
├── ParameterDescription.cs
├── ProjectAddDialogEntryFactory.cs
├── ScadGraph.cs
├── ScadProject.cs
├── UsagePointInformation.cs
├── VariableBuilder.cs
├── VariableCustomizerConstraintType.cs
├── VariableCustomizerDescription.cs
└── VariableDescription.cs
├── Nodes
├── AddOperator.cs
├── AndOperator.cs
├── BinaryComparisonOperator.cs
├── BinaryOperator.cs
├── BooleanLiteral.cs
├── BooleanOperator.cs
├── Branch.cs
├── Cast.cs
├── Child.cs
├── Children.cs
├── Chr.cs
├── Comment.cs
├── Concat.cs
├── ConnectionRules.cs
├── ConstructAffineTransformationMatrix.cs
├── ConstructRange.cs
├── ConstructVector
│ ├── ConstructVector.cs
│ ├── ConstructVectorAny.cs
│ ├── ConstructVectorNumber.cs
│ ├── ConstructVectorString.cs
│ ├── ConstructVectorVector2.cs
│ ├── ConstructVectorVector3.cs
│ └── IAmAVectorConstruction.cs
├── ConstructVector2.cs
├── ConstructVector3.cs
├── Difference.cs
├── DivideOperator.cs
├── Double.cs
├── Echo.cs
├── EntryPoint.cs
├── EqualOperator.cs
├── ExponentiationOperator.cs
├── FlipBinaryOperatorInputsAction.cs
├── FlipBinaryOperatorInputsRefactoring.cs
├── ForLoop
│ ├── ForLoopAddDialogEntryFactory.cs
│ ├── ForLoopEnd.cs
│ ├── ForLoopStart.cs
│ ├── ToggleIntersectModeAction.cs
│ └── ToggleIntersectModeRefactoring.cs
├── FunctionEntryPoint.cs
├── FunctionInvocation.cs
├── FunctionReturn.cs
├── GetVariable.cs
├── GetterSetterAddDialogEntryFactory.cs
├── GreaterEqualOperator.cs
├── GreaterThanOperator.cs
├── Half.cs
├── IAmAnExpression.cs
├── IAmBoundToOtherNode.cs
├── ICanHaveModifier.cs
├── ICanHaveMultipleInputConnections.cs
├── ICannotBeCreated.cs
├── ICannotBeDeleted.cs
├── IHaveCustomWidget.cs
├── IHaveNodeBackground.cs
├── IHaveVariableInputSize.cs
├── IHaveVariableOutputSize.cs
├── IImplyChildren.cs
├── IReferToAFunction.cs
├── IReferToAVariable.cs
├── IReferToAnInvokable.cs
├── IScadLiteral.cs
├── IndexVector.cs
├── Intersection.cs
├── LessEqualOperator.cs
├── LessThanOperator.cs
├── Let
│ ├── LetAddDialogEntryFactory.cs
│ ├── LetBlockEnd.cs
│ ├── LetBlockStart.cs
│ ├── LetExpressionEnd.cs
│ └── LetExpressionStart.cs
├── ListComprehension
│ ├── Each.cs
│ ├── FilterIf.cs
│ ├── ForComprehensionEnd.cs
│ ├── ForComprehensionStart.cs
│ ├── IAmAListComprehensionExpression.cs
│ └── ListComprehensionAddDialogEntryFactory.cs
├── LiteralBase.cs
├── LiteralBoolean.cs
├── LiteralNumber.cs
├── LiteralString.cs
├── LiteralType.cs
├── Max.cs
├── Min.cs
├── MinusOne.cs
├── ModuleEntryPoint.cs
├── ModuleInvocation.cs
├── ModuloOperator.cs
├── MultiplyOperator.cs
├── NameLiteral.cs
├── NegateOperator.cs
├── NotEqualOperator.cs
├── NotOperator.cs
├── NumberLiteral.cs
├── OrOperator.cs
├── PairwiseMultiply.cs
├── PairwiseMultiplyVector2.cs
├── PairwiseMultiplyVector3.cs
├── PlusOne.cs
├── PortDefinition.cs
├── PortId.cs
├── PortType.cs
├── RenderHint.cs
├── Reroute
│ ├── ChangeRerouteTypeRefactoring.cs
│ ├── FixRerouteTypeRefactoring.cs
│ ├── RerouteNode.cs
│ ├── RerouteNodeExt.cs
│ ├── ToggleWirelessAction.cs
│ └── ToggleWirelessRefactoring.cs
├── ScadConnection.cs
├── ScadConnectionExt.cs
├── ScadNode.cs
├── ScadNodeComment.cs
├── ScadNodeModifier.cs
├── SetVariable.cs
├── SplitVector2.cs
├── SplitVector3.cs
├── Str.cs
├── StringEnum
│ └── StringEnum.cs
├── StringLiteral.cs
├── SubtractOperator.cs
├── Sum
│ ├── DeleteUnassignableConnectionsRefactoring.cs
│ ├── FixSumPortTypesRefactoring.cs
│ └── Sum.cs
├── SwitchableBinaryOperator
│ ├── ChangeOperatorTypeAction.cs
│ ├── ChangeOperatorTypeActionFactory.cs
│ ├── ChangeOperatorTypeRefactoring.cs
│ ├── ChangeSecondaryPortTypeAction.cs
│ ├── ChangeSecondaryPortTypeActionFactory.cs
│ ├── FixSwitchableBinaryOperatorPortTypesRefactoring.cs
│ ├── FlipSwitchableBinaryOperatorInputsAction.cs
│ ├── FlipSwitchableBinaryOperatorInputsRefactoring.cs
│ ├── SwitchBinaryOperatorInputPortTypesRefactoring.cs
│ └── SwitchableBinaryOperator.cs
├── TernaryOperator.cs
├── Vector2Literal.cs
└── Vector3Literal.cs
├── OpenScadGraphEditor.csproj
├── OpenScadGraphEditor.sln
├── OpenScadGraphEditor.sln.DotSettings
├── OpenScadLexer.g4
├── OpenScadParser.g4
├── README.md
├── Refactorings
├── AddConnectionRefactoring.cs
├── AddInvokableParametersRefactoring.cs
├── AddNodeRefactoring.cs
├── AddOrUpdateExternalReferenceRefactoring.cs
├── AddVariableInputRefactoring.cs
├── AddVariableOutputRefactoring.cs
├── ChangeCommentRefactoring.cs
├── ChangeFunctionReturnTypeRefactoring.cs
├── ChangeInvokableDocumentationRefactoring.cs
├── ChangeInvokableParameterOptionalStateRefactoring.cs
├── ChangeInvokableParameterTypeRefactoring.cs
├── ChangeNodePositionRefactoring.cs
├── ChangeNodeSizeRefactoring.cs
├── ChangeParameterOrderRefactoring.cs
├── ChangeProjectPreambleRefactoring.cs
├── ChangeVariableCustomizerSettingsRefactoring.cs
├── ChangeVariableDefaultValueRefactoring.cs
├── ChangeVariableDocumentationRefactoring.cs
├── ChangeVariableTypeRefactoring.cs
├── DefaultUserSelectableRefactoringFactory.cs
├── DeleteConnectionRefactoring.cs
├── DeleteExternalReferenceRefactoring.cs
├── DeleteInputConnectionsRefactoring.cs
├── DeleteInvokableParametersRefactoring.cs
├── DeleteInvokableRefactoring.cs
├── DeleteNodeRefactoring.cs
├── DeleteOutputConnectionsRefactoring.cs
├── DeleteVariableRefactoring.cs
├── DisableChildrenRefactoring.cs
├── DuplicateInvokableRefactoring.cs
├── DuplicateVariableRefactoring.cs
├── EnableChildrenRefactoring.cs
├── ExternalReferenceMatchingExt.cs
├── ExtractInvokableRefactoring.cs
├── IProvideTicketData.cs
├── IUserSelectableRefactoringFactory.cs
├── IntroduceInvokableRefactoring.cs
├── IntroduceVariableRefactoring.cs
├── NodeRefactoring.cs
├── PasteNodesRefactoring.cs
├── Refactoring.cs
├── RefactoringContext.cs
├── RefactoringData.cs
├── RefactoringDataKey.cs
├── RefactoringExt.cs
├── RefreshExternalReferencesRefactoring.cs
├── RemoveVariableInputRefactoring.cs
├── RemoveVariableOutputRefactoring.cs
├── RenameInvokableParameterRefactoring.cs
├── RenameInvokableRefactoring.cs
├── RenameVariableRefactoring.cs
├── ReplaceExternalReferencesRefactoring.cs
├── SetLiteralValueRefactoring.cs
├── ToggleLiteralRefactoring.cs
├── ToggleModifierRefactoring.cs
└── UserSelectableNodeRefactoring.cs
├── ReplaceIcon.gd
├── TestData
├── base_file_a.scad
├── base_file_b.scad
├── comment_parsing.scad
├── external_example.scad
├── include_a_b_1.scad
└── include_a_b_2.scad
├── Tests
├── AddDialogTest.cs
├── BaseTest.cs
├── ConnectionTest.cs
├── Data
│ └── import_test.scad
├── DocumentationTests.cs
├── Drivers
│ ├── AddDialogDriver.cs
│ ├── DocumentationDialogDriver.cs
│ ├── FileDialogDriver.cs
│ ├── HelpDialogDriver.cs
│ ├── IconButtonDriver.cs
│ ├── ImportDialogDriver.cs
│ ├── InvokableRefactorDialogDriver.cs
│ ├── InvokableRefactorDialogParameterLineDriver.cs
│ ├── LineEditExt.cs
│ ├── MainWindowDriver.cs
│ ├── ScadNodeWidgetDriver.cs
│ ├── TreeDriver.cs
│ └── Vector3EditDriver.cs
├── ImportTest.cs
├── LiteralTests.cs
├── MainWindowTest.cs
├── ModuleTests.cs
└── ParameterRefactoringTests.cs
├── Utils
├── DoubleExt.cs
├── EnumerableExt.cs
├── KeyMap.cs
├── Prefabs.cs
├── ReflectionExt.cs
├── Resources.cs
└── StringExt.cs
├── Widgets
├── AddDialog
│ ├── AddDialog.cs
│ ├── AddDialog.tscn
│ ├── BoundPairBasedEntry.cs
│ ├── EntryFittingDecision.cs
│ ├── IAddDialogEntry.cs
│ ├── IAddDialogEntryFactory.cs
│ └── SingleNodeBasedEntry.cs
├── BooleanEdit.cs
├── ColorButton
│ ├── ColorButton.cs
│ └── ColorButton.tscn
├── CommentEditingDialog
│ ├── CommentEditingDialog.cs
│ └── CommentEditingDialog.tscn
├── CommentWidget.cs
├── DocumentationDialog
│ ├── DocumentationDialog.cs
│ └── DocumentationDialog.tscn
├── DragData.cs
├── EditingInterface
│ ├── EditingInterface.cs
│ └── EditingInterface.tscn
├── FileSelectBox
│ ├── FileSelectBox.cs
│ └── FileSelectBox.tscn
├── FileSelector.cs
├── Foldout.cs
├── GraphLayouter.cs
├── HelpDialog
│ ├── HelpDialog.cs
│ └── HelpDialog.tscn
├── IScadLiteralWidget.cs
├── IconButton
│ ├── IconButton.cs
│ └── IconButton.tscn
├── ImportDialog
│ ├── ImportDialog.cs
│ └── ImportDialog.tscn
├── InvokableRefactorDialog
│ ├── DialogMode.cs
│ ├── InvokableRefactorDialog.cs
│ └── InvokableRefactorDialog.tscn
├── LineEditBase.cs
├── LiteralWidgetBase.cs
├── LiteralWidgetFactory.cs
├── LogConsole
│ ├── LogConsole.cs
│ └── LogConsole.tscn
├── NameEdit.cs
├── NodeColorDialog
│ ├── NodeColorDialog.cs
│ └── NodeColorDialog.tscn
├── NotificationBubble
│ ├── NotificationBubble.cs
│ └── NotificationBubble.tscn
├── NotificationService.cs
├── NumberEdit.cs
├── NumberSlider.cs
├── NumberSpinEdit.cs
├── OpenButton.cs
├── PortContainer
│ ├── PortContainer.cs
│ ├── PortContainer.tscn
│ └── node_inner_theme.tres
├── PortTypeSelector.cs
├── ProjectTree
│ ├── ExternalReferenceTreeEntry.cs
│ ├── ProjectTree.cs
│ ├── ProjectTreeEntry.cs
│ ├── RootProjectTreeEntry.cs
│ ├── ScadInvokableTreeEntry.cs
│ ├── ScadMainModuleTreeEntry.cs
│ └── ScadVariableTreeEntry.cs
├── QuickAction.cs
├── QuickActionsPopup.cs
├── RerouteNodeWidget.cs
├── RotateContainer.cs
├── ScadConfirmationDialog.cs
├── ScadGraphEdit.cs
├── ScadNodeWidget.cs
├── SelectBox.cs
├── SelectOnFocusLineEdit.cs
├── SettingsDialog
│ ├── SettingsDialog.cs
│ └── SettingsDialog.tscn
├── SimpleNodeWidgetTheme.tres
├── SmallNodeWidget.cs
├── SpinEditLiteralWidgetBase.cs
├── StandardNodeWidgetTheme.tres
├── StringEdit.cs
├── StylusDebugDialog
│ ├── StylusDebugDialog.cs
│ └── StylusDebugDialog.tscn
├── UIScaling.cs
├── UsageDialog
│ ├── UsageDialog.cs
│ └── UsageDialog.tscn
├── ValidityChecker.cs
├── VariableCustomizer
│ ├── VariableCustomizer.cs
│ └── VariableCustomizer.tscn
├── VariableRefactorDialog
│ ├── DialogMode.cs
│ ├── VariableRefactorDialog.cs
│ └── VariableRefactorDialog.tscn
├── Vector2Edit.cs
├── Vector2SpinEdit.cs
├── Vector3Edit.cs
└── Vector3SpinEdit.cs
├── addons
└── GodotXUnit
│ ├── .gitignore
│ ├── Directory.Build.props
│ ├── GodotTestRunner.cs
│ ├── GodotXUnitApi
│ ├── GDI.cs
│ ├── GDU.cs
│ ├── GodotFactAttribute.cs
│ ├── GodotXUnitEvents.cs
│ └── Internal
│ │ ├── Consts.cs
│ │ ├── Extensions.cs
│ │ ├── GodotFactDiscoverer.cs
│ │ ├── GodotTestCase.cs
│ │ ├── GodotTestOutputHelper.cs
│ │ ├── GodotXUnitRunnerBase.cs
│ │ ├── MessagePassing.cs
│ │ ├── ProjectListing.cs
│ │ └── WorkFiles.cs
│ ├── LICENSE
│ ├── Plugin.cs
│ ├── README
│ ├── XUnitDock.cs
│ ├── XUnitDock.tscn
│ ├── assets
│ ├── check.png
│ ├── check.png.import
│ ├── error.png
│ ├── error.png.import
│ ├── running.png
│ ├── running.png.import
│ ├── warn.png
│ └── warn.png.import
│ ├── plugin.cfg
│ └── runner
│ ├── EmptyScene.tscn
│ ├── GodotTestEntry.gd
│ ├── GodotTestRunnerScene.tscn
│ └── RiderTestRunner
│ ├── Runner.cs
│ └── Runner.tscn
├── default_env.tres
├── editor_font.tres
├── entitlements.plist
├── export_presets.cfg
├── global.json
├── icon.png
├── icon.png.import
├── manual
├── faq.md
├── images
│ ├── .gdignore
│ ├── add_item.png
│ ├── add_loop_nest_level.png
│ ├── add_node.gif
│ ├── add_node_by_dragging.gif
│ ├── add_one_node.png
│ ├── add_operator.png
│ ├── add_two_numbers_example.png
│ ├── background_modifier.png
│ ├── backup_configuration.png
│ ├── boolean_operators.png
│ ├── branch.png
│ ├── cast.png
│ ├── change_operator.gif
│ ├── changing_color.gif
│ ├── code_preview.png
│ ├── construct_vector23.png
│ ├── construct_vectorxy.png
│ ├── create_function.gif
│ ├── create_module.gif
│ ├── create_variable.gif
│ ├── ctrl_selections.gif
│ ├── current_project_preamble.png
│ ├── debug_modifier.png
│ ├── debugging_aids_context_menu.png
│ ├── default_parameters.gif
│ ├── default_preamble.png
│ ├── disable_modifier.png
│ ├── documentation_dialog.png
│ ├── documentation_in_code.png
│ ├── double_node.png
│ ├── drag_module.gif
│ ├── drag_selections_add.gif
│ ├── duplicate_module.gif
│ ├── duplicate_variable.gif
│ ├── edit_documentation_popup.png
│ ├── edit_variable.gif
│ ├── enabling_live_preview.png
│ ├── extract_function.gif
│ ├── flip_inputs.gif
│ ├── flow_example_1.png
│ ├── flow_example_2.png
│ ├── getting_setting_variables.gif
│ ├── half_node.png
│ ├── help_screen.gif
│ ├── implicit_union_example.png
│ ├── implicit_union_example_2.png
│ ├── include_files.gif
│ ├── index_vector_string.png
│ ├── inspect_expression.png
│ ├── intermediate_results_without_variables.png
│ ├── intersect_for.gif
│ ├── literals_example.png
│ ├── loop_example.png
│ ├── loop_example_1d.png
│ ├── loop_example_2d.png
│ ├── make_root_modifier.png
│ ├── nested_loop_example.png
│ ├── node_comments.gif
│ ├── node_overview.png
│ ├── open_file.png
│ ├── operator_module_example.png
│ ├── operator_module_usage_example.png
│ ├── pairwise_multiply.png
│ ├── port_colors.png
│ ├── refactoring_dialog.png
│ ├── refactoring_popup.png
│ ├── refresh_reference.png
│ ├── remove_item.png
│ ├── reroute_delete_keep_connections.gif
│ ├── screenshot.png
│ ├── shift_drag_selection.gif
│ ├── split_vector23.png
│ ├── starting_live_preview.png
│ ├── string_enum_add_remove.png
│ ├── string_enum_after.png
│ ├── string_enum_before.png
│ ├── subtract_one_node.png
│ ├── sum_node.png
│ ├── unintuitive_variables.png
│ ├── usage_search.gif
│ ├── using_external_functionality.gif
│ ├── using_reroute_nodes.gif
│ ├── variable_order1.png
│ ├── variable_order2.png
│ ├── variables_panel.gif
│ └── windows11_pen_settings.png
└── manual.md
├── project.godot
└── ui_theme.tres
/.github/FUNDING.yml:
--------------------------------------------------------------------------------
1 | # These are supported funding model platforms
2 |
3 | github: # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
4 | patreon: # Replace with a single Patreon username
5 | open_collective: # Replace with a single Open Collective username
6 | ko_fi: derkork
7 | tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
8 | community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
9 | liberapay: # Replace with a single Liberapay username
10 | issuehunt: # Replace with a single IssueHunt username
11 | otechie: # Replace with a single Otechie username
12 | lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
13 | custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
14 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/bug_report.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Bug report
3 | about: Create a report to help improve OpenSCAD Graph Editor
4 | title: ''
5 | labels: bug
6 | assignees: ''
7 |
8 | ---
9 |
10 | **Describe the bug**
11 | A clear and concise description of what the bug is.
12 |
13 | **To Reproduce**
14 | Steps to reproduce the behavior:
15 | 1. Go to '...'
16 | 2. Click on '....'
17 | 3. Scroll down to '....'
18 | 4. See error
19 |
20 | **Expected behavior**
21 | A clear and concise description of what you expected to happen.
22 |
23 | **Screenshots**
24 | If applicable, add screenshots to help explain your problem.
25 |
26 | **Desktop (please complete the following information):**
27 | - OS: [Windows 10, Ubuntu 22.04, OSX 12.0.1]
28 | - Version of OpenSCAD Graph Editor: [0.9.2]
29 |
30 | **Additional context**
31 | Add any other context about the problem here.
32 |
--------------------------------------------------------------------------------
/.github/ISSUE_TEMPLATE/feature_request.md:
--------------------------------------------------------------------------------
1 | ---
2 | name: Feature request
3 | about: Suggest an idea for OpenSCAD Graph Editor
4 | title: ''
5 | labels: enhancement
6 | assignees: ''
7 |
8 | ---
9 |
10 | **Is your feature request related to a problem? Please describe.**
11 | A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
12 |
13 | **Describe the solution you'd like**
14 | A clear and concise description of what you want to happen.
15 |
16 | **Describe alternatives you've considered**
17 | A clear and concise description of any alternative solutions or features you've considered.
18 |
19 | **Additional context**
20 | Add any other context or screenshots about the feature request here.
21 |
--------------------------------------------------------------------------------
/.gitignore:
--------------------------------------------------------------------------------
1 | /.idea/
2 | /.mono/
3 | /.import/
4 | /gen/
5 | /builds/
6 |
7 | mono_crash*
8 | *graph.tres*
9 |
10 | *.DotSettings.user
11 | /*.tokens
12 |
--------------------------------------------------------------------------------
/Actions/AddVariableInputAction.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Nodes;
3 | using OpenScadGraphEditor.Refactorings;
4 | using OpenScadGraphEditor.Widgets;
5 |
6 | namespace OpenScadGraphEditor.Actions
7 | {
8 | [UsedImplicitly]
9 | public class AddVariableInputAction : IEditorAction
10 | {
11 | public int Order => 0;
12 | public string Group => "Input Ports";
13 |
14 | public bool TryBuildQuickAction(IEditorContext context, RequestContext item, out QuickAction result)
15 | {
16 | if (item.TryGetNode(out var graph, out var node)
17 | && node is IHaveVariableInputSize variableInputSize)
18 | {
19 | var title = variableInputSize.AddRefactoringTitle;
20 | result = new QuickAction(title,
21 | () => context.PerformRefactoring(title, new AddVariableInputRefactoring(graph, node)));
22 | return true;
23 | }
24 | result = default;
25 | return false;
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/Actions/DebuggingAidsAction.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Widgets;
2 |
3 | namespace OpenScadGraphEditor.Actions
4 | {
5 | public abstract class DebuggingAidsAction : IEditorAction
6 | {
7 | public abstract int Order { get; }
8 | public string Group => "-Debugging Aids";
9 | public abstract bool TryBuildQuickAction(IEditorContext context, RequestContext item, out QuickAction result);
10 | }
11 | }
--------------------------------------------------------------------------------
/Actions/DefaultEditorActionFactory.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using JetBrains.Annotations;
3 | using OpenScadGraphEditor.Utils;
4 |
5 | namespace OpenScadGraphEditor.Actions
6 | {
7 | ///
8 | /// Default factory for editor actions. This automatically creates all editor actions which have
9 | /// a parameterless constructor.
10 | ///
11 | [UsedImplicitly]
12 | public class DefaultEditorActionFactory : IEditorActionFactory
13 | {
14 | public IEnumerable CreateActions() =>
15 | typeof(IEditorAction)
16 | .GetImplementors()
17 | .CreateInstances();
18 | }
19 | }
--------------------------------------------------------------------------------
/Actions/EditColorAction.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Nodes;
3 | using OpenScadGraphEditor.Widgets;
4 |
5 | namespace OpenScadGraphEditor.Actions
6 | {
7 | [UsedImplicitly]
8 | public class EditColorAction : DebuggingAidsAction
9 | {
10 | public override int Order => 5000;
11 |
12 | public override bool TryBuildQuickAction(IEditorContext context, RequestContext item, out QuickAction result)
13 | {
14 | if (item.TryGetNode(out var graph, out var node) && node is ICanHaveModifier)
15 | {
16 | result = new QuickAction("Set color", () => context.EditNodeColor(graph, node));
17 | return true;
18 | }
19 |
20 | result = default;
21 | return false;
22 | }
23 | }
24 | }
--------------------------------------------------------------------------------
/Actions/EditDocumentationAction.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Widgets;
3 |
4 | namespace OpenScadGraphEditor.Actions
5 | {
6 | [UsedImplicitly]
7 | public class EditDocumentationAction : IEditorAction
8 | {
9 | public int Order => 8000;
10 | public string Group => "";
11 |
12 | public bool TryBuildQuickAction(IEditorContext context, RequestContext item, out QuickAction result)
13 | {
14 | if (item.IsEditableInvokable(context, out var invokableDescription))
15 | {
16 | result = new QuickAction($"Edit documentation of {invokableDescription.Name}",
17 | () => context.OpenDocumentationDialog(invokableDescription));
18 | return true;
19 | }
20 |
21 | result = default;
22 | return false;
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Actions/GoToDefinitionAction.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Nodes;
3 | using OpenScadGraphEditor.Widgets;
4 |
5 | namespace OpenScadGraphEditor.Actions
6 | {
7 | [UsedImplicitly]
8 | public class GoToDefinitionAction : IEditorAction
9 | {
10 | public int Order => 1500;
11 | public string Group => "";
12 |
13 | public bool TryBuildQuickAction(IEditorContext context, RequestContext item, out QuickAction result)
14 | {
15 | if (item.IsEditableInvokable(context, out var invokableDescription) && !item.IsEntryPoint())
16 | {
17 | result = new QuickAction($"Go to definition of {invokableDescription.Name}",
18 | () => context.OpenGraph(invokableDescription)
19 | );
20 | return true;
21 | }
22 |
23 | result = default;
24 | return false;
25 | }
26 | }
27 | }
--------------------------------------------------------------------------------
/Actions/IEditorActionFactory.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace OpenScadGraphEditor.Actions
4 | {
5 | ///
6 | /// Factory class for editor actions.
7 | ///
8 | public interface IEditorActionFactory
9 | {
10 | IEnumerable CreateActions();
11 | }
12 | }
--------------------------------------------------------------------------------
/Actions/RefreshExternalReferencesAction.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Refactorings;
3 | using OpenScadGraphEditor.Widgets;
4 |
5 | namespace OpenScadGraphEditor.Actions
6 | {
7 | [UsedImplicitly]
8 | public class RefreshExternalReferencesAction : IEditorAction
9 | {
10 | public int Order => 9000;
11 | public string Group => "";
12 | public bool TryBuildQuickAction(IEditorContext context, RequestContext item, out QuickAction result)
13 | {
14 | if (item.IsDirectExternalReference(out var externalReference))
15 | {
16 | var title = "Refresh external references";
17 | result = new QuickAction(title,
18 | () => context.PerformRefactoring( title, new RefreshExternalReferencesRefactoring()));
19 | return true;
20 | }
21 |
22 | result = default;
23 | return false;
24 | }
25 | }
26 | }
--------------------------------------------------------------------------------
/Actions/RemoveColorAction.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Nodes;
3 | using OpenScadGraphEditor.Refactorings;
4 | using OpenScadGraphEditor.Widgets;
5 |
6 | namespace OpenScadGraphEditor.Actions
7 | {
8 | [UsedImplicitly]
9 | public class RemoveColorAction : DebuggingAidsAction
10 | {
11 | public override int Order => 5100;
12 |
13 | public override bool TryBuildQuickAction(IEditorContext context, RequestContext item, out QuickAction result)
14 | {
15 | if (item.TryGetNode(out var graph, out var node)
16 | && node.GetModifiers().HasFlag(ScadNodeModifier.Color))
17 | {
18 | result = new QuickAction("Clear color",
19 | () => context.PerformRefactoring("Remove color",
20 | new ToggleModifierRefactoring(graph, node, ScadNodeModifier.Color, false)));
21 | return true;
22 | }
23 |
24 | result = default;
25 | return false;
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/Actions/ShowHelpAction.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Widgets;
3 |
4 | namespace OpenScadGraphEditor.Actions
5 | {
6 | [UsedImplicitly]
7 | public class ShowHelpAction : IEditorAction
8 | {
9 | public int Order => 99999;
10 | public string Group => "";
11 | public bool TryBuildQuickAction(IEditorContext context, RequestContext item, out QuickAction result)
12 | {
13 | if (item.TryGetNode(out var graph, out var node))
14 | {
15 | result = new QuickAction($"Show help",
16 | () => context.ShowHelp(graph, node));
17 | return true;
18 | }
19 |
20 | result = default;
21 | return false;
22 | }
23 | }
24 | }
--------------------------------------------------------------------------------
/Actions/ToggleBackgroundModifierAction.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 | using OpenScadGraphEditor.Refactorings;
5 | using OpenScadGraphEditor.Widgets;
6 |
7 | namespace OpenScadGraphEditor.Actions
8 | {
9 | [UsedImplicitly]
10 | public class ToggleBackgroundModifierAction : ToggleModifierAction
11 | {
12 | public override int Order => 3000;
13 |
14 | protected override QuickAction BuildAction(IEditorContext context, ScadGraph graph, ScadNode node)
15 | {
16 | var hasBackground = node.GetModifiers().HasFlag(ScadNodeModifier.Background);
17 | return new QuickAction("Background subtree",
18 | () => context.PerformRefactoring("Toggle: Background subtree",
19 | new ToggleModifierRefactoring(graph, node, ScadNodeModifier.Background, !hasBackground)),
20 | true, hasBackground);
21 | }
22 | }
23 | }
--------------------------------------------------------------------------------
/Actions/ToggleDebugModifierAction.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 | using OpenScadGraphEditor.Refactorings;
5 | using OpenScadGraphEditor.Widgets;
6 |
7 | namespace OpenScadGraphEditor.Actions
8 | {
9 | [UsedImplicitly]
10 | public class ToggleDebugModifierAction : ToggleModifierAction
11 | {
12 | public override int Order => 1000;
13 |
14 | protected override QuickAction BuildAction(IEditorContext context, ScadGraph graph, ScadNode node)
15 | {
16 | var hasDebug = node.GetModifiers().HasFlag(ScadNodeModifier.Debug);
17 | return new QuickAction("Debug subtree",
18 | () => context.PerformRefactoring("Toggle: Debug subtree",
19 | new ToggleModifierRefactoring(graph, node, ScadNodeModifier.Debug, !hasDebug)), true,
20 | hasDebug);
21 | }
22 | }
23 | }
--------------------------------------------------------------------------------
/Actions/ToggleDisableModifierAction.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 | using OpenScadGraphEditor.Refactorings;
5 | using OpenScadGraphEditor.Widgets;
6 |
7 | namespace OpenScadGraphEditor.Actions
8 | {
9 | [UsedImplicitly]
10 | public class ToggleDisableModifierAction : ToggleModifierAction
11 | {
12 | public override int Order => 4000;
13 |
14 | protected override QuickAction BuildAction(IEditorContext context, ScadGraph graph, ScadNode node)
15 | {
16 |
17 | var hasDisable = node.GetModifiers().HasFlag(ScadNodeModifier.Disable);
18 | return new QuickAction("Disable subtree",
19 | () => context.PerformRefactoring("Toggle: Disable subtree",
20 | new ToggleModifierRefactoring(graph, node, ScadNodeModifier.Disable, !hasDisable)), true,
21 | hasDisable);
22 |
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Actions/ToggleModifierAction.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Library;
2 | using OpenScadGraphEditor.Nodes;
3 | using OpenScadGraphEditor.Widgets;
4 |
5 | namespace OpenScadGraphEditor.Actions
6 | {
7 | public abstract class ToggleModifierAction : DebuggingAidsAction
8 | {
9 | public override bool TryBuildQuickAction(IEditorContext context, RequestContext item, out QuickAction result)
10 | {
11 | if (item.TryGetNode(out var graph, out var node) && node is ICanHaveModifier)
12 | {
13 | result = BuildAction(context, graph, node);
14 | return true;
15 | }
16 |
17 | result = default;
18 | return false;
19 | }
20 |
21 | protected abstract QuickAction BuildAction(IEditorContext context, ScadGraph graph, ScadNode node);
22 | }
23 | }
--------------------------------------------------------------------------------
/Actions/ToggleRootModifierAction.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 | using OpenScadGraphEditor.Refactorings;
5 | using OpenScadGraphEditor.Widgets;
6 |
7 | namespace OpenScadGraphEditor.Actions
8 | {
9 | [UsedImplicitly]
10 | public class ToggleRootModifierAction : ToggleModifierAction
11 | {
12 | public override int Order => 2000;
13 |
14 | protected override QuickAction BuildAction(IEditorContext context, ScadGraph graph, ScadNode node)
15 | {
16 | var hasRoot = node.GetModifiers().HasFlag(ScadNodeModifier.Root);
17 | return new QuickAction("Make node root",
18 | () => context.PerformRefactoring("Toggle: Make node root",
19 | new ToggleModifierRefactoring(graph, node, ScadNodeModifier.Root, !hasRoot)), true,
20 | hasRoot);
21 | }
22 | }
23 | }
--------------------------------------------------------------------------------
/AppVersion.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor
2 | {
3 | public static class AppVersion
4 | {
5 | public const string Version = "## Development Build ##";
6 | }
7 | }
8 |
--------------------------------------------------------------------------------
/AssemblyInfo.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | [assembly: CLSCompliant(false)]
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
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/History/EditorOpenTab.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 |
3 | namespace OpenScadGraphEditor.History
4 | {
5 | ///
6 | /// Describes a tab that was open in the editor at a certain point in time.
7 | ///
8 | public class EditorOpenTab
9 | {
10 | ///
11 | /// The ID of the invokable that was loaded in the graph.
12 | ///
13 | public string InvokableId { get; }
14 |
15 | ///
16 | /// The scroll offset of the editor in the tab.
17 | ///
18 | public Vector2 ScrollOffset { get; }
19 |
20 |
21 | public EditorOpenTab(string invokableId, Vector2 scrollOffset)
22 | {
23 | InvokableId = invokableId;
24 | ScrollOffset = scrollOffset;
25 | }
26 |
27 | public bool DiffersFrom(EditorOpenTab otherOpenTab)
28 | {
29 | return InvokableId != otherOpenTab.InvokableId || ScrollOffset != otherOpenTab.ScrollOffset;
30 | }
31 | }
32 | }
--------------------------------------------------------------------------------
/History/EditorState.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Linq;
3 | using GodotExt;
4 |
5 | namespace OpenScadGraphEditor.History
6 | {
7 | ///
8 | /// This holds the state of the editor at a certain point in time.
9 | ///
10 | public class EditorState
11 | {
12 | public List OpenTabs { get; }
13 |
14 | public int CurrentTabIndex { get; }
15 |
16 | public EditorState(IEnumerable openTabs, int currentTabIndex)
17 | {
18 | OpenTabs = openTabs.ToList();
19 | GdAssert.That(currentTabIndex >= 0 && currentTabIndex < OpenTabs.Count, $"currentTabIndex is out of range (0 <= {currentTabIndex} < {OpenTabs.Count})");
20 | CurrentTabIndex = currentTabIndex;
21 | }
22 | }
23 | }
--------------------------------------------------------------------------------
/History/HistoryStackItem.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Library.IO;
2 |
3 | namespace OpenScadGraphEditor.History
4 | {
5 | ///
6 | /// A history stack item. It contains the name of the operation that was performed when this history
7 | /// item was created and the state of the project and the editor after the operation was performed.
8 | ///
9 | public class HistoryStackItem
10 | {
11 | public SavedProject ProjectState { get; }
12 | public EditorState EditorState { get; private set; }
13 | public string OperationName { get; }
14 |
15 | public HistoryStackItem(string operationName, SavedProject projectState, EditorState editorState)
16 | {
17 | ProjectState = projectState;
18 | EditorState = editorState;
19 | OperationName = operationName;
20 | }
21 |
22 | public void PatchEditorState(EditorState editorState)
23 | {
24 | EditorState = editorState;
25 | }
26 | }
27 | }
--------------------------------------------------------------------------------
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9 |
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9 |
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/Library/BuiltInLibrary.cs:
--------------------------------------------------------------------------------
1 | using System.Linq;
2 | using OpenScadGraphEditor.Library.External;
3 |
4 | namespace OpenScadGraphEditor.Library
5 | {
6 | public class BuiltInLibrary : IReferenceResolver
7 | {
8 | public ModuleDescription ResolveModuleReference(string id)
9 | {
10 | return BuiltIns.Modules.First(it => it.Id == id);
11 | }
12 |
13 | public VariableDescription ResolveVariableReference(string id)
14 | {
15 | return BuiltIns.Variables.First(it => it.Id == id);
16 | }
17 |
18 | public FunctionDescription ResolveFunctionReference(string id)
19 | {
20 | return BuiltIns.Functions.First(it => it.Id == id);
21 | }
22 |
23 | public ExternalReference ResolveExternalReference(string id)
24 | {
25 | return null;
26 | }
27 | }
28 | }
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/Library/CustomizerType.cs:
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1 |
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/Library/External/ExternalFileParser.cs:
--------------------------------------------------------------------------------
1 | using Antlr4.Runtime;
2 |
3 | namespace OpenScadGraphEditor.Library.External
4 | {
5 | ///
6 | /// This parser parses OpenScad code into our internal project representation, so that we can reference it in our UI.
7 | ///
8 | public static class ExternalFileParser
9 | {
10 | public static void Parse(string text, ExternalReference externalReference)
11 | {
12 | var inputStream = new AntlrInputStream(text);
13 | var lexer = new OpenScadLexer(inputStream);
14 | var tokenStream = new CommonTokenStream(lexer);
15 | var parser = new OpenScadParser(tokenStream);
16 |
17 | var root = parser.scadFile();
18 | var visitor = new OpenScadVisitor(tokenStream, externalReference);
19 | visitor.Visit(root);
20 |
21 | externalReference.IsLoaded = true;
22 | }
23 | }
24 | }
--------------------------------------------------------------------------------
/Library/External/ExternalFilePathMode.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Library.External
2 | {
3 | ///
4 | /// Path mode used for encoding references to external files.
5 | ///
6 | public enum ExternalFilePathMode
7 | {
8 | ///
9 | /// This references to a file in one of OpenSCADs library folders.
10 | ///
11 | Library,
12 |
13 | ///
14 | /// This references to a file relative to the current project.
15 | ///
16 | Relative,
17 |
18 | ///
19 | /// This references to an absolute file path.
20 | ///
21 | Absolute
22 | }
23 | }
--------------------------------------------------------------------------------
/Library/External/IncludeMode.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Library.External
2 | {
3 | public enum IncludeMode
4 | {
5 | Use,
6 | Include
7 | }
8 | }
--------------------------------------------------------------------------------
/Library/IO/BrokenFileException.cs:
--------------------------------------------------------------------------------
1 | using System;
2 |
3 | namespace OpenScadGraphEditor.Library.IO
4 | {
5 | public class BrokenFileException : Exception
6 | {
7 | public BrokenFileException(string message, Exception cause) : base(message, cause)
8 | {
9 | }
10 | }
11 | }
--------------------------------------------------------------------------------
/Library/IO/SavedConnection.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 |
3 | namespace OpenScadGraphEditor.Library.IO
4 | {
5 | ///
6 | /// This resource represents a saved connection between nodes.
7 | ///
8 | public class SavedConnection : Resource
9 | {
10 | [Export]
11 | public string FromId;
12 |
13 | [Export]
14 | public int FromPort;
15 |
16 | [Export]
17 | public string ToId;
18 |
19 | [Export]
20 | public int ToPort;
21 | }
22 | }
--------------------------------------------------------------------------------
/Library/IO/SavedFunctionDescription.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using OpenScadGraphEditor.Nodes;
3 |
4 | namespace OpenScadGraphEditor.Library.IO
5 | {
6 | ///
7 | /// Saved variant of a
8 | ///
9 | public sealed class SavedFunctionDescription : SavedInvokableDescription
10 | {
11 | ///
12 | /// The hinted return type of the function.
13 | ///
14 | [Export]
15 | public PortType ReturnTypeHint { get; set; } = PortType.Any;
16 |
17 | ///
18 | /// The description of the return value.
19 | ///
20 | [Export]
21 | public string ReturnValueDescription { get; set; } = "";
22 | }
23 | }
--------------------------------------------------------------------------------
/Library/IO/SavedGraph.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using Godot.Collections;
3 |
4 | namespace OpenScadGraphEditor.Library.IO
5 | {
6 | ///
7 | /// This resource represents a module or function implementation as a node graph.
8 | ///
9 | public class SavedGraph : Resource
10 | {
11 | [Export]
12 | public SavedInvokableDescription Description;
13 |
14 | [Export]
15 | public Array Nodes = new Array();
16 |
17 | [Export]
18 | public Array Connections = new Array();
19 | }
20 | }
--------------------------------------------------------------------------------
/Library/IO/SavedMainModuleDescription.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Library.IO
2 | {
3 | ///
4 | /// Saved variant of a
5 | ///
6 | public sealed class SavedMainModuleDescription : SavedInvokableDescription
7 | {
8 | }
9 | }
--------------------------------------------------------------------------------
/Library/IO/SavedModuleDescription.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 |
3 | namespace OpenScadGraphEditor.Library.IO
4 | {
5 | ///
6 | /// Saved variant of a
7 | ///
8 | public sealed class SavedModuleDescription : SavedInvokableDescription
9 | {
10 | ///
11 | /// Whether or not this module supports children
12 | ///
13 | [Export]
14 | public bool SupportsChildren { get; set; }
15 | }
16 | }
--------------------------------------------------------------------------------
/Library/IReferenceResolver.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Library.External;
2 |
3 | namespace OpenScadGraphEditor.Library
4 | {
5 | public interface IReferenceResolver
6 | {
7 | FunctionDescription ResolveFunctionReference(string id);
8 | ModuleDescription ResolveModuleReference(string id);
9 | VariableDescription ResolveVariableReference(string id);
10 | ExternalReference ResolveExternalReference(string id);
11 |
12 | }
13 | }
--------------------------------------------------------------------------------
/Library/UsagePointInformation.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Library
2 | {
3 | ///
4 | /// Information about a usage point in the code. This contains the id of the graph and the id of the node
5 | /// that uses a thing.
6 | ///
7 | public class UsagePointInformation
8 | {
9 | public string Label { get; }
10 | public string GraphId { get; }
11 | public string NodeId { get; }
12 |
13 | public UsagePointInformation(string label, string graphId, string nodeId)
14 | {
15 | Label = label;
16 | GraphId = graphId;
17 | NodeId = nodeId;
18 | }
19 | }
20 | }
--------------------------------------------------------------------------------
/Nodes/AndOperator.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using JetBrains.Annotations;
3 | using OpenScadGraphEditor.Utils;
4 |
5 | namespace OpenScadGraphEditor.Nodes
6 | {
7 | [UsedImplicitly]
8 | public class AndOperator : BooleanOperator
9 | {
10 | public override string NodeTitle => "And";
11 | public override string NodeDescription => "Boolean AND (&&)";
12 | public override string NodeQuickLookup => "&";
13 | protected override string OperatorSign => "&&";
14 |
15 | public override Texture NodeBackground => Resources.AndIcon;
16 | }
17 | }
--------------------------------------------------------------------------------
/Nodes/BinaryComparisonOperator.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | public abstract class BinaryComparisonOperator : SwitchableBinaryOperator.SwitchableBinaryOperator
4 | {
5 | protected BinaryComparisonOperator()
6 | {
7 | OutputPorts.Clear();
8 | OutputPorts
9 | .Boolean(allowLiteral: false);
10 | }
11 |
12 | protected override PortType CalculateOutputPortType()
13 | {
14 | // all comparison operators always return a boolean
15 | return PortType.Boolean;
16 | }
17 | }
18 | }
--------------------------------------------------------------------------------
/Nodes/BooleanLiteral.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | public class BooleanLiteral : LiteralBase
4 | {
5 | public bool Value { get; set; }
6 |
7 | public BooleanLiteral(bool value)
8 | {
9 | Value = value;
10 | }
11 |
12 | public override string RenderedValue => Value ? "true" : "false";
13 |
14 | public override string SerializedValue
15 | {
16 | get => Value ? "true" : "false";
17 | set => Value = value == "true";
18 | }
19 |
20 | public override LiteralType LiteralType => LiteralType.Boolean;
21 | }
22 | }
--------------------------------------------------------------------------------
/Nodes/BooleanOperator.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | public abstract class BooleanOperator : BinaryOperator
4 | {
5 |
6 | protected BooleanOperator()
7 | {
8 | InputPorts
9 | .Boolean(allowLiteral:false)
10 | .Boolean(allowLiteral:false);
11 |
12 | OutputPorts
13 | .Boolean(allowLiteral:false);
14 | }
15 | }
16 | }
--------------------------------------------------------------------------------
/Nodes/ConstructVector/ConstructVectorAny.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 |
3 | namespace OpenScadGraphEditor.Nodes.ConstructVector
4 | {
5 | [UsedImplicitly]
6 | public class ConstructVectorAny : ConstructVector
7 | {
8 | public override string NodeQuickLookup => "VCA";
9 |
10 | public ConstructVectorAny() : base(PortType.Any)
11 | {
12 | }
13 |
14 | public override string NodeTitle => "Construct Vector (Any)";
15 | public override string NodeDescription => "Constructs a vector of arbitrary elements.";
16 | }
17 | }
--------------------------------------------------------------------------------
/Nodes/ConstructVector/ConstructVectorNumber.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 |
3 | namespace OpenScadGraphEditor.Nodes.ConstructVector
4 | {
5 | [UsedImplicitly]
6 | public class ConstructVectorNumber : ConstructVector
7 | {
8 | public override string NodeQuickLookup => "VCN";
9 |
10 | public ConstructVectorNumber() : base(PortType.Number)
11 | {
12 | }
13 |
14 | public override string NodeTitle => "Construct Vector (Number)";
15 | public override string NodeDescription => "Constructs a vector of numbers.";
16 | }
17 | }
--------------------------------------------------------------------------------
/Nodes/ConstructVector/ConstructVectorString.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 |
3 | namespace OpenScadGraphEditor.Nodes.ConstructVector
4 | {
5 | [UsedImplicitly]
6 | public class ConstructVectorString : ConstructVector
7 | {
8 | public override string NodeQuickLookup => "VCS";
9 |
10 | public ConstructVectorString() : base(PortType.String)
11 | {
12 | }
13 |
14 | public override string NodeTitle => "Construct Vector (String)";
15 | public override string NodeDescription => "Constructs a vector of strings.";
16 | }
17 | }
--------------------------------------------------------------------------------
/Nodes/ConstructVector/ConstructVectorVector2.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 |
3 | namespace OpenScadGraphEditor.Nodes.ConstructVector
4 | {
5 | [UsedImplicitly]
6 | public class ConstructVectorVector2 : ConstructVector
7 | {
8 | public override string NodeQuickLookup => "VCV2";
9 |
10 | public ConstructVectorVector2() : base(PortType.Vector2)
11 | {
12 | }
13 |
14 | public override string NodeTitle => "Construct Vector (Vector2)";
15 | public override string NodeDescription => "Constructs a vector of Vector2s.";
16 | }
17 | }
--------------------------------------------------------------------------------
/Nodes/ConstructVector/ConstructVectorVector3.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 |
3 | namespace OpenScadGraphEditor.Nodes.ConstructVector
4 | {
5 | [UsedImplicitly]
6 | public class ConstructVectorVector3 : ConstructVector
7 | {
8 | public override string NodeQuickLookup => "VCV3";
9 |
10 | public ConstructVectorVector3() : base(PortType.Vector3)
11 | {
12 | }
13 |
14 | public override string NodeTitle => "Construct Vector (Vector3)";
15 | public override string NodeDescription => "Constructs a vector of Vector3s.";
16 | }
17 | }
--------------------------------------------------------------------------------
/Nodes/ConstructVector/IAmAVectorConstruction.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes.ConstructVector
2 | {
3 | ///
4 | /// Marker interface for vector construction nodes. This is needed for the list comprehensions to work.
5 | ///
6 | public interface IAmAVectorConstruction
7 | {
8 |
9 | }
10 | }
--------------------------------------------------------------------------------
/Nodes/ExponentiationOperator.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using JetBrains.Annotations;
3 | using OpenScadGraphEditor.Utils;
4 |
5 | namespace OpenScadGraphEditor.Nodes
6 | {
7 | [UsedImplicitly]
8 | public class ExponentiationOperator : BinaryOperator
9 | {
10 | public override string NodeTitle => "^";
11 | public override string NodeQuickLookup => "^";
12 | public override string NodeDescription => "Exponentiation of the given inputs (first to the power of second).";
13 | protected override string OperatorSign => "^";
14 |
15 | public override Texture NodeBackground => Resources.ExpIcon;
16 |
17 | public ExponentiationOperator()
18 | {
19 | InputPorts
20 | .Number()
21 | .Number();
22 |
23 | OutputPorts
24 | .Number(allowLiteral: false);
25 | }
26 | }
27 | }
--------------------------------------------------------------------------------
/Nodes/ForLoop/ForLoopAddDialogEntryFactory.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using JetBrains.Annotations;
3 | using OpenScadGraphEditor.Actions;
4 | using OpenScadGraphEditor.Library;
5 | using OpenScadGraphEditor.Refactorings;
6 | using OpenScadGraphEditor.Utils;
7 | using OpenScadGraphEditor.Widgets.AddDialog;
8 |
9 | namespace OpenScadGraphEditor.Nodes.ForLoop
10 | {
11 |
12 | [UsedImplicitly]
13 | public class ForLoopAddDialogEntryFactory : IAddDialogEntryFactory
14 | {
15 | public IEnumerable BuildEntries(IEditorContext editorContext)
16 | {
17 | // add an entry for the for-comprehension loop
18 | yield return new BoundPairBasedEntry(Resources.ScadBuiltinIcon, "For loop [Frlp]",
19 | "for-loop, iterate, iteration",
20 | NodeFactory.Build,
21 | NodeFactory.Build,
22 | editorContext);
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Nodes/ForLoop/ToggleIntersectModeAction.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Actions;
3 | using OpenScadGraphEditor.Widgets;
4 |
5 | namespace OpenScadGraphEditor.Nodes.ForLoop
6 | {
7 | [UsedImplicitly]
8 | public class ToggleIntersectModeAction : IEditorAction
9 | {
10 | public int Order => 0;
11 | public string Group => "";
12 |
13 | public bool TryBuildQuickAction(IEditorContext context, RequestContext item, out QuickAction result)
14 | {
15 | if (item.TryGetNode(out var graph, out var node)
16 | && node is ForLoopStart forLoopStart)
17 | {
18 | const string title = "Toggle intersect mode";
19 | result = new QuickAction(title,
20 | () => context.PerformRefactoring(title, new ToggleIntersectModeRefactoring(graph, forLoopStart)));
21 | return true;
22 | }
23 |
24 | result = default;
25 | return false;
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/Nodes/ForLoop/ToggleIntersectModeRefactoring.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Refactorings;
4 |
5 | namespace OpenScadGraphEditor.Nodes.ForLoop
6 | {
7 |
8 | ///
9 | /// Refactoring to toggle the intersect mode for the for loop.
10 | ///
11 | [UsedImplicitly]
12 | public class ToggleIntersectModeRefactoring : NodeRefactoring
13 | {
14 | public ToggleIntersectModeRefactoring(ScadGraph holder, ForLoopStart node) : base(holder, node)
15 | {
16 | }
17 |
18 | public override void PerformRefactoring(RefactoringContext context)
19 | {
20 | var forLoopStart = (ForLoopStart)Node;
21 | // this has no impact on connection it just changes the rendered text, so this is all we need to do
22 | forLoopStart.IntersectMode = !forLoopStart.IntersectMode;
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Nodes/IAmAnExpression.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | ///
4 | /// Marker interface for nodes which are an expression. These nodes must have exactly one output pin.
5 | ///
6 | public interface IAmAnExpression
7 | {
8 |
9 | }
10 | }
--------------------------------------------------------------------------------
/Nodes/IAmBoundToOtherNode.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | public interface IAmBoundToOtherNode : ICannotBeCreated
4 | {
5 | string OtherNodeId { get; set; }
6 | }
7 | }
--------------------------------------------------------------------------------
/Nodes/ICanHaveModifier.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | ///
4 | /// Marker interface for nodes that can have modifiers.
5 | ///
6 | public interface ICanHaveModifier
7 | {
8 |
9 | }
10 | }
--------------------------------------------------------------------------------
/Nodes/ICanHaveMultipleInputConnections.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | ///
4 | /// Marker interface for nodes that accept multiple input connections. For these nodes, the rule that
5 | /// a port can only have one input connection does not apply. The nodes are themselves responsible to
6 | /// create appropriate rules governing their input connections.
7 | ///
8 | public interface ICanHaveMultipleInputConnections
9 | {
10 | }
11 | }
--------------------------------------------------------------------------------
/Nodes/ICannotBeCreated.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | ///
4 | /// Marker interface for nodes that cannot be directly created. These nodes will be created by the editor
5 | /// under special circumstances. This interface is used as a filter when adding nodes to the add dialog.
6 | ///
7 | public interface ICannotBeCreated
8 | {
9 |
10 | }
11 | }
--------------------------------------------------------------------------------
/Nodes/ICannotBeDeleted.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | ///
4 | /// Marker interface for nodes that cannot be deleted from the graph.
5 | ///
6 | public interface ICannotBeDeleted
7 | {
8 |
9 | }
10 | }
--------------------------------------------------------------------------------
/Nodes/IHaveCustomWidget.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Widgets;
2 |
3 | namespace OpenScadGraphEditor.Nodes
4 | {
5 | ///
6 | /// Marker interface for nodes that use a custom widget to render themselves.
7 | ///
8 | public interface IHaveCustomWidget
9 | {
10 | ScadNodeWidget InstantiateCustomWidget();
11 | }
12 | }
--------------------------------------------------------------------------------
/Nodes/IHaveNodeBackground.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 |
3 | namespace OpenScadGraphEditor.Nodes
4 | {
5 | public interface IHaveNodeBackground
6 | {
7 | Texture NodeBackground { get; }
8 | }
9 | }
--------------------------------------------------------------------------------
/Nodes/IImplyChildren.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | ///
4 | /// Marker interface for nodes that imply that the surrounding module can support children.
5 | ///
6 | public interface IImplyChildren
7 | {
8 |
9 | }
10 | }
--------------------------------------------------------------------------------
/Nodes/IReferToAFunction.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 |
3 | namespace OpenScadGraphEditor.Nodes
4 | {
5 | ///
6 | /// Interface to be implemented by nodes which refer to functions.
7 | ///
8 | public interface IReferToAFunction : IReferToAnInvokable
9 | {
10 | ///
11 | /// Returns an enumerable of all ports in this node which refer to the return value of the function.
12 | ///
13 | IEnumerable GetPortsReferringToReturnValue();
14 | }
15 | }
--------------------------------------------------------------------------------
/Nodes/IReferToAVariable.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using OpenScadGraphEditor.Library;
3 |
4 | namespace OpenScadGraphEditor.Nodes
5 | {
6 | public interface IReferToAVariable : ICannotBeCreated
7 | {
8 | VariableDescription VariableDescription { get; }
9 |
10 | void SetupPorts(VariableDescription description);
11 |
12 | ///
13 | /// Returns an enumerable of all ports in this which refer to the variable.
14 | ///
15 | IEnumerable GetPortsReferringToVariable();
16 | }
17 | }
--------------------------------------------------------------------------------
/Nodes/IScadLiteral.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | public interface IScadLiteral
4 | {
5 | ///
6 | /// Indicator whether the user actually wants to set this literal.
7 | ///
8 | bool IsSet { get; set; }
9 | string RenderedValue { get; }
10 | string SerializedValue { get; set; }
11 | LiteralType LiteralType { get; }
12 |
13 | }
14 | }
--------------------------------------------------------------------------------
/Nodes/ListComprehension/IAmAListComprehensionExpression.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes.ListComprehension
2 | {
3 | public interface IAmAListComprehensionExpression : IAmAnExpression
4 | {
5 | }
6 | }
--------------------------------------------------------------------------------
/Nodes/ListComprehension/ListComprehensionAddDialogEntryFactory.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using JetBrains.Annotations;
3 | using OpenScadGraphEditor.Actions;
4 | using OpenScadGraphEditor.Library;
5 | using OpenScadGraphEditor.Utils;
6 | using OpenScadGraphEditor.Widgets.AddDialog;
7 |
8 | namespace OpenScadGraphEditor.Nodes.ListComprehension
9 | {
10 | [UsedImplicitly]
11 | public class ListComprehensionAddDialogEntryFactory : IAddDialogEntryFactory
12 | {
13 | public IEnumerable BuildEntries(IEditorContext editorContext)
14 | {
15 | // add an entry for the for-comprehension loop
16 | yield return new BoundPairBasedEntry(Resources.ScadBuiltinIcon, "For-Comprehension [Foco]",
17 | "for-comprehension, map",
18 | NodeFactory.Build,
19 | NodeFactory.Build,
20 | editorContext);
21 | }
22 | }
23 | }
--------------------------------------------------------------------------------
/Nodes/LiteralBase.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | public abstract class LiteralBase : IScadLiteral
4 | {
5 | public virtual bool IsSet { get; set; }
6 | public abstract string RenderedValue { get; }
7 | public abstract string SerializedValue { get; set; }
8 | public abstract LiteralType LiteralType { get; }
9 | }
10 | }
--------------------------------------------------------------------------------
/Nodes/ModuloOperator.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using JetBrains.Annotations;
3 | using OpenScadGraphEditor.Utils;
4 |
5 | namespace OpenScadGraphEditor.Nodes
6 | {
7 | [UsedImplicitly]
8 | public class ModuloOperator : BinaryOperator
9 | {
10 | public override string NodeTitle => "%";
11 | public override string NodeQuickLookup => "%";
12 | public override string NodeDescription => "Calculates the modulus the given inputs.";
13 | protected override string OperatorSign => "%";
14 |
15 | public override Texture NodeBackground => Resources.ModulusIcon;
16 |
17 | public ModuloOperator()
18 | {
19 | InputPorts
20 | .Number()
21 | .Number();
22 |
23 | OutputPorts
24 | .Number(allowLiteral: false);
25 | }
26 | }
27 | }
--------------------------------------------------------------------------------
/Nodes/NameLiteral.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | public class NameLiteral : LiteralBase
4 | {
5 | public NameLiteral(string value)
6 | {
7 | Value = value;
8 | }
9 |
10 | public string Value { get; set; }
11 |
12 | public override string RenderedValue => Value;
13 |
14 | public override string SerializedValue
15 | {
16 | get => Value;
17 | set => Value = value;
18 | }
19 |
20 | public override LiteralType LiteralType => LiteralType.Name;
21 | }
22 | }
--------------------------------------------------------------------------------
/Nodes/NumberLiteral.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Utils;
2 |
3 | namespace OpenScadGraphEditor.Nodes
4 | {
5 | public class NumberLiteral : LiteralBase
6 | {
7 | public NumberLiteral(double value)
8 | {
9 | Value = value;
10 | }
11 |
12 | public double Value { get; set; }
13 |
14 | public override string RenderedValue => Value.SafeToString();
15 |
16 | public override string SerializedValue
17 | {
18 | get => Value.SafeToString();
19 | set => Value = value.SafeParse();
20 | }
21 |
22 | public override LiteralType LiteralType => LiteralType.Number;
23 | }
24 | }
--------------------------------------------------------------------------------
/Nodes/OrOperator.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using JetBrains.Annotations;
3 | using OpenScadGraphEditor.Utils;
4 |
5 | namespace OpenScadGraphEditor.Nodes
6 | {
7 | [UsedImplicitly]
8 | public class OrOperator : BooleanOperator
9 | {
10 | public override string NodeTitle => "Or";
11 | public override string NodeQuickLookup => "|";
12 | public override string NodeDescription => "Boolean OR (||)";
13 | protected override string OperatorSign => "||";
14 | public override Texture NodeBackground => Resources.OrIcon;
15 | }
16 | }
--------------------------------------------------------------------------------
/Nodes/RenderHint.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | ///
4 | /// A render hint for the widget rendering a port.
5 | ///
6 | public enum RenderHint
7 | {
8 | ///
9 | /// The default render hint. Render the port as a normal port.
10 | ///
11 | None,
12 |
13 | ///
14 | /// Renders the port as a file input port. Instead of a string widget, allows the user to select a file.
15 | ///
16 | FileInput,
17 |
18 | ///
19 | /// Renders the port as a font input port. Instead of a string widget, allows the user to select a font.
20 | ///
21 | FontInput
22 | }
23 | }
--------------------------------------------------------------------------------
/Nodes/Reroute/ChangeRerouteTypeRefactoring.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Library;
2 | using OpenScadGraphEditor.Refactorings;
3 |
4 | namespace OpenScadGraphEditor.Nodes.Reroute
5 | {
6 | public class ChangeRerouteTypeRefactoring : NodeRefactoring
7 | {
8 | private readonly PortType _newConnectionType;
9 |
10 | public ChangeRerouteTypeRefactoring(ScadGraph holder, ScadNode node, PortType newConnectionType) : base(holder, node)
11 | {
12 | _newConnectionType = newConnectionType;
13 | }
14 |
15 | public override void PerformRefactoring(RefactoringContext context)
16 | {
17 | var currentConnectionType = Node.GetPortType(PortId.Input(0));
18 | if (currentConnectionType == _newConnectionType)
19 | {
20 | return; // nothing to do
21 | }
22 |
23 | // update the port type
24 | ((RerouteNode) Node).UpdatePortType(_newConnectionType);
25 |
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/Nodes/Reroute/RerouteNodeExt.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes.Reroute
2 | {
3 | public static class RerouteNodeExt
4 | {
5 | public static bool IsWirelessReroute(this ScadNode node)
6 | {
7 | return node is RerouteNode {IsWireless: true};
8 | }
9 | }
10 | }
--------------------------------------------------------------------------------
/Nodes/Reroute/ToggleWirelessRefactoring.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Library;
2 | using OpenScadGraphEditor.Refactorings;
3 |
4 | namespace OpenScadGraphEditor.Nodes.Reroute
5 | {
6 | ///
7 | /// Refactoring which toggles whether or not a reroute node is wireless.
8 | ///
9 | public class ToggleWirelessRefactoring : NodeRefactoring
10 | {
11 | public ToggleWirelessRefactoring(ScadGraph holder, RerouteNode node) : base(holder, node)
12 | {
13 | }
14 |
15 | public override void PerformRefactoring(RefactoringContext context)
16 | {
17 | var node = (RerouteNode)Node;
18 | node.IsWireless = !node.IsWireless;
19 | }
20 | }
21 | }
--------------------------------------------------------------------------------
/Nodes/ScadConnection.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Library;
2 |
3 | namespace OpenScadGraphEditor.Nodes
4 | {
5 | public class ScadConnection
6 | {
7 | public ScadGraph Owner { get; }
8 |
9 | public ScadNode From { get; }
10 | public int FromPort { get; }
11 | public ScadNode To { get; }
12 | public int ToPort { get; }
13 |
14 | public ScadConnection(ScadGraph owner, ScadNode from, int fromPort, ScadNode to, int toPort)
15 | {
16 | Owner = owner;
17 | From = from;
18 | FromPort = fromPort;
19 | To = to;
20 | ToPort = toPort;
21 | }
22 | }
23 | }
--------------------------------------------------------------------------------
/Nodes/ScadNodeComment.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 |
3 | namespace OpenScadGraphEditor.Nodes
4 | {
5 | public static class ScadNodeCommentExt
6 | {
7 | public static bool TryGetComment(this ScadNode node, out string comment)
8 | {
9 | return node.TryGetCustomAttribute("comment", out comment);
10 | }
11 |
12 | public static void SetComment(this ScadNode node, string comment)
13 | {
14 | if (comment.Empty())
15 | {
16 | node.UnsetCustomAttribute("comment");
17 | }
18 | else
19 | {
20 | node.SetCustomAttribute("comment", comment);
21 | }
22 | }
23 | }
24 | }
--------------------------------------------------------------------------------
/Nodes/StringLiteral.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Nodes
2 | {
3 | public class StringLiteral : LiteralBase
4 | {
5 | public StringLiteral(string value)
6 | {
7 | Value = value;
8 | }
9 |
10 | public string Value { get; set; }
11 |
12 | public override string RenderedValue => "\"" + Value.Replace("\\", "\\\\").Replace("\"", "\\\"") + "\"";
13 |
14 | public override string SerializedValue
15 | {
16 | get => Value;
17 | set => Value = value;
18 | }
19 |
20 | public override LiteralType LiteralType => LiteralType.String;
21 | }
22 | }
--------------------------------------------------------------------------------
/Nodes/SwitchableBinaryOperator/ChangeOperatorTypeActionFactory.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using System.Linq;
3 | using JetBrains.Annotations;
4 | using OpenScadGraphEditor.Actions;
5 | using OpenScadGraphEditor.Utils;
6 |
7 | namespace OpenScadGraphEditor.Nodes.SwitchableBinaryOperator
8 | {
9 | [UsedImplicitly]
10 | public class ChangeOperatorTypeActionFactory : IEditorActionFactory
11 | {
12 |
13 | public IEnumerable CreateActions()
14 | {
15 | return typeof(SwitchableBinaryOperator)
16 | .GetImplementors()
17 | .Select(it => new ChangeOperatorTypeAction(it));
18 | }
19 | }
20 | }
--------------------------------------------------------------------------------
/Nodes/SwitchableBinaryOperator/ChangeSecondaryPortTypeActionFactory.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using JetBrains.Annotations;
5 | using OpenScadGraphEditor.Actions;
6 |
7 | namespace OpenScadGraphEditor.Nodes.SwitchableBinaryOperator
8 | {
9 | [UsedImplicitly]
10 | public class ChangeSecondaryPortTypeActionFactory : IEditorActionFactory
11 | {
12 | public IEnumerable CreateActions()
13 | {
14 | // get all port types which are expression types and create an action for each of them
15 | return Enum.GetValues(typeof(PortType))
16 | .Cast()
17 | .Where(it => it.IsExpressionType())
18 | .Select(it => new ChangeSecondaryPortTypeAction(it));
19 | }
20 | }
21 | }
--------------------------------------------------------------------------------
/Nodes/Vector2Literal.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Utils;
2 |
3 | namespace OpenScadGraphEditor.Nodes
4 | {
5 | public class Vector2Literal : LiteralBase
6 | {
7 | public double X { get; set; }
8 | public double Y { get; set; }
9 |
10 | public Vector2Literal(double x, double y)
11 | {
12 | X = x;
13 | Y = y;
14 | }
15 |
16 | public override string RenderedValue => $"[{X.SafeToString()}, {Y.SafeToString()}]";
17 |
18 | public override string SerializedValue
19 | {
20 | get => $"{X.SafeToString()}|{Y.SafeToString()}";
21 | set
22 | {
23 | var parts = value.Split('|');
24 | X = parts[0].SafeParse();
25 | Y = parts[1].SafeParse();
26 | }
27 | }
28 |
29 | public override LiteralType LiteralType => LiteralType.Vector2;
30 | }
31 | }
--------------------------------------------------------------------------------
/OpenScadGraphEditor.sln.DotSettings:
--------------------------------------------------------------------------------
1 |
2 | True
--------------------------------------------------------------------------------
/Refactorings/AddVariableInputRefactoring.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 |
5 | namespace OpenScadGraphEditor.Refactorings
6 | {
7 | ///
8 | /// Refactoring for nodes which implement . This adds a new input to the node.
9 | ///
10 | [UsedImplicitly]
11 | public class AddVariableInputRefactoring : NodeRefactoring
12 | {
13 |
14 | public AddVariableInputRefactoring(ScadGraph holder, ScadNode node) : base(holder, node)
15 | {
16 | }
17 |
18 | public override void PerformRefactoring(RefactoringContext context)
19 | {
20 | if (!(Node is IHaveVariableInputSize variableInputSize))
21 | {
22 | return; // not applicable
23 | }
24 | variableInputSize.AddVariableInputPort();
25 | }
26 | }
27 | }
--------------------------------------------------------------------------------
/Refactorings/AddVariableOutputRefactoring.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 |
5 | namespace OpenScadGraphEditor.Refactorings
6 | {
7 | ///
8 | /// Refactoring for nodes which implement . This adds a new output to the node.
9 | ///
10 | [UsedImplicitly]
11 | public class AddVariableOutputRefactoring : NodeRefactoring
12 | {
13 |
14 | public AddVariableOutputRefactoring(ScadGraph holder, ScadNode node) : base(holder, node)
15 | {
16 | }
17 |
18 | public override void PerformRefactoring(RefactoringContext context)
19 | {
20 | if (!(Node is IHaveVariableOutputSize iHaveVariableOutputSize))
21 | {
22 | return; // not applicable
23 | }
24 | iHaveVariableOutputSize.AddVariableOutputPort();
25 | }
26 | }
27 | }
--------------------------------------------------------------------------------
/Refactorings/ChangeNodePositionRefactoring.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 |
5 | namespace OpenScadGraphEditor.Refactorings
6 | {
7 | public class ChangeNodePositionRefactoring :NodeRefactoring
8 | {
9 | private readonly Vector2 _newPosition;
10 |
11 | public ChangeNodePositionRefactoring(ScadGraph graph, ScadNode node, Vector2 newPosition) : base(graph, node)
12 | {
13 | _newPosition = newPosition;
14 | }
15 |
16 |
17 | public override void PerformRefactoring(RefactoringContext context)
18 | {
19 | Node.Offset = _newPosition;
20 | }
21 | }
22 | }
--------------------------------------------------------------------------------
/Refactorings/ChangeNodeSizeRefactoring.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using GodotExt;
3 | using OpenScadGraphEditor.Library;
4 | using OpenScadGraphEditor.Nodes;
5 |
6 | namespace OpenScadGraphEditor.Refactorings
7 | {
8 | public class ChangeNodeSizeRefactoring : NodeRefactoring
9 | {
10 | private readonly Vector2 _newSize;
11 |
12 | public ChangeNodeSizeRefactoring(ScadGraph holder, ScadNode node, Vector2 newSize) : base(holder, node)
13 | {
14 | _newSize = newSize;
15 | }
16 |
17 | public override void PerformRefactoring(RefactoringContext context)
18 | {
19 | GdAssert.That(Node is Comment, "Resize is only supported for comments");
20 |
21 | // set the new size
22 | ((Comment) Node).Size = _newSize;
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Refactorings/ChangeProjectPreambleRefactoring.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Refactorings
2 | {
3 | public class ChangeProjectPreambleRefactoring : Refactoring
4 | {
5 | private readonly string _newPreamble;
6 |
7 | public ChangeProjectPreambleRefactoring(string newPreamble)
8 | {
9 | _newPreamble = newPreamble;
10 | }
11 |
12 | public override void PerformRefactoring(RefactoringContext context)
13 | {
14 | context.Project.Preamble = _newPreamble;
15 | }
16 | }
17 | }
--------------------------------------------------------------------------------
/Refactorings/ChangeVariableDefaultValueRefactoring.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 |
5 | namespace OpenScadGraphEditor.Refactorings
6 | {
7 | public class ChangeVariableDefaultValueRefactoring : Refactoring
8 | {
9 | private readonly VariableDescription _description;
10 | [CanBeNull] private readonly IScadLiteral _newDefaultValue;
11 |
12 | public ChangeVariableDefaultValueRefactoring(VariableDescription description, [CanBeNull] IScadLiteral newDefaultValue)
13 | {
14 | _description = description;
15 | _newDefaultValue = newDefaultValue;
16 | }
17 |
18 | public override void PerformRefactoring(RefactoringContext context)
19 | {
20 | // for now this is simple we overwrite the old default value with the new one
21 | _description.DefaultValue = _newDefaultValue;
22 | }
23 | }
24 | }
--------------------------------------------------------------------------------
/Refactorings/ChangeVariableDocumentationRefactoring.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Library;
2 |
3 | namespace OpenScadGraphEditor.Refactorings
4 | {
5 | public class ChangeVariableDocumentationRefactoring : Refactoring
6 | {
7 | private readonly VariableDescription _description;
8 | private readonly string _newDescription;
9 |
10 | public ChangeVariableDocumentationRefactoring(VariableDescription description, string newDescription)
11 | {
12 | _description = description;
13 | _newDescription = newDescription;
14 | }
15 |
16 | public override void PerformRefactoring(RefactoringContext context)
17 | {
18 | // change the description
19 | _description.Description = _newDescription;
20 | }
21 | }
22 | }
--------------------------------------------------------------------------------
/Refactorings/DeleteInputConnectionsRefactoring.cs:
--------------------------------------------------------------------------------
1 | using System.Linq;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 | using OpenScadGraphEditor.Utils;
5 |
6 | namespace OpenScadGraphEditor.Refactorings
7 | {
8 | public class DeleteInputConnectionsRefactoring : NodeRefactoring
9 | {
10 | private readonly int _port;
11 |
12 | public DeleteInputConnectionsRefactoring(ScadGraph holder, ScadNode node, int port) : base(holder, node)
13 | {
14 | _port = port;
15 | }
16 |
17 | public override void PerformRefactoring(RefactoringContext context)
18 | {
19 | Holder.GetAllConnections()
20 | .Where(it => it.To.Id == Node.Id && it.ToPort == _port)
21 | .ToList()
22 | .ForAll(Holder.RemoveConnection);
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Refactorings/DeleteOutputConnectionsRefactoring.cs:
--------------------------------------------------------------------------------
1 | using System.Linq;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 | using OpenScadGraphEditor.Utils;
5 |
6 | namespace OpenScadGraphEditor.Refactorings
7 | {
8 | public class DeleteOutputConnectionsRefactoring : NodeRefactoring
9 | {
10 | private readonly int _port;
11 |
12 | public DeleteOutputConnectionsRefactoring(ScadGraph holder, ScadNode node, int port) : base(holder, node)
13 | {
14 | _port = port;
15 | }
16 |
17 | public override void PerformRefactoring(RefactoringContext context)
18 | {
19 | Holder.GetAllConnections()
20 | .Where(it => it.From.Id == Node.Id && it.FromPort == _port)
21 | .ToList()
22 | .ForAll(Holder.RemoveConnection);
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Refactorings/IProvideTicketData.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Refactorings
2 | {
3 | ///
4 | /// Interface for refactorings that provide ticket data.
5 | ///
6 | public interface IProvideTicketData
7 | {
8 | public string Ticket { get; }
9 | }
10 | }
--------------------------------------------------------------------------------
/Refactorings/IUserSelectableRefactoringFactory.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 |
5 | namespace OpenScadGraphEditor.Refactorings
6 | {
7 | ///
8 | /// An interface for factories that can produce instances for a given node.
9 | ///
10 | public interface IUserSelectableRefactoringFactory
11 | {
12 | IEnumerable GetRefactorings(ScadGraph graph, ScadNode node);
13 | }
14 | }
--------------------------------------------------------------------------------
/Refactorings/IntroduceInvokableRefactoring.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Library;
2 |
3 | namespace OpenScadGraphEditor.Refactorings
4 | {
5 | public class IntroduceInvokableRefactoring : Refactoring
6 | {
7 | private readonly InvokableDescription _description;
8 |
9 | public IntroduceInvokableRefactoring(InvokableDescription description)
10 | {
11 | _description = description;
12 | }
13 |
14 | public override void PerformRefactoring(RefactoringContext context)
15 | {
16 | context.Project.AddInvokable(_description);
17 | }
18 | }
19 | }
--------------------------------------------------------------------------------
/Refactorings/IntroduceVariableRefactoring.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Library;
2 |
3 | namespace OpenScadGraphEditor.Refactorings
4 | {
5 | public class IntroduceVariableRefactoring : Refactoring
6 | {
7 | private readonly VariableDescription _description;
8 |
9 | public IntroduceVariableRefactoring(VariableDescription description)
10 | {
11 | _description = description;
12 | }
13 |
14 | public override void PerformRefactoring(RefactoringContext context)
15 | {
16 | context.Project.AddVariable(_description);
17 | }
18 | }
19 | }
--------------------------------------------------------------------------------
/Refactorings/NodeRefactoring.cs:
--------------------------------------------------------------------------------
1 | using GodotExt;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 |
5 | namespace OpenScadGraphEditor.Refactorings
6 | {
7 | ///
8 | /// Base class for refactorings that apply on a single node.
9 | ///
10 | public abstract class NodeRefactoring : Refactoring
11 | {
12 | protected ScadGraph Holder { get; }
13 | protected ScadNode Node { get; }
14 |
15 | protected NodeRefactoring(ScadGraph holder, ScadNode node)
16 | {
17 | GdAssert.That(holder != null, "holder != null");
18 | GdAssert.That(node != null, "node != null");
19 | Holder = holder;
20 | Node = node;
21 | }
22 | }
23 | }
--------------------------------------------------------------------------------
/Refactorings/Refactoring.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Refactorings
2 | {
3 | public abstract class Refactoring
4 | {
5 | ///
6 | /// Performs the actual refactoring by modifying the the given project.
7 | ///
8 | public abstract void PerformRefactoring(RefactoringContext context);
9 |
10 | public virtual bool IsLate => false;
11 | }
12 | }
--------------------------------------------------------------------------------
/Refactorings/RefactoringDataKey.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Refactorings
2 | {
3 | public class RefactoringDataKey
4 | {
5 | }
6 | }
--------------------------------------------------------------------------------
/Refactorings/RenameInvokableRefactoring.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Library;
2 |
3 | namespace OpenScadGraphEditor.Refactorings
4 | {
5 | public class RenameInvokableRefactoring : Refactoring
6 | {
7 | private readonly InvokableDescription _description;
8 | private readonly string _newName;
9 |
10 | public RenameInvokableRefactoring(InvokableDescription description, string newName)
11 | {
12 | _description = description;
13 | _newName = newName;
14 | }
15 |
16 | public override void PerformRefactoring(RefactoringContext context)
17 | {
18 | // change the name
19 | _description.Name = _newName;
20 | }
21 | }
22 | }
--------------------------------------------------------------------------------
/Refactorings/RenameVariableRefactoring.cs:
--------------------------------------------------------------------------------
1 | using OpenScadGraphEditor.Library;
2 |
3 | namespace OpenScadGraphEditor.Refactorings
4 | {
5 | public class RenameVariableRefactoring : Refactoring
6 | {
7 | private readonly VariableDescription _description;
8 | private readonly string _newName;
9 |
10 | public RenameVariableRefactoring(VariableDescription description, string newName)
11 | {
12 | _description = description;
13 | _newName = newName;
14 | }
15 |
16 | public override void PerformRefactoring(RefactoringContext context)
17 | {
18 | // change the name
19 | _description.Name = _newName;
20 | }
21 | }
22 | }
--------------------------------------------------------------------------------
/TestData/base_file_a.scad:
--------------------------------------------------------------------------------
1 | function func_base_file_a() = 10;
2 | module mod_base_file_a() {}
3 |
--------------------------------------------------------------------------------
/TestData/base_file_b.scad:
--------------------------------------------------------------------------------
1 | function func_base_file_b() = 10;
2 | module mod_base_file_b() {}
3 |
--------------------------------------------------------------------------------
/TestData/comment_parsing.scad:
--------------------------------------------------------------------------------
1 | /**
2 | * Import test that verifies that documentation comments override inferred values.
3 | *
4 | * @param boolean [boolean] a boolean
5 | * @param number [number] a number
6 | * @param string [string] a string
7 | * @param vector2 [vector2] a vector2
8 | * @param vector3 [vector3] a vector3
9 | * @param array [array] an array
10 | * @param any [any] any type
11 | * @return [number] a number
12 | */
13 | function doc_overrides(number,boolean,string,vector2,vector3,array,any=5) = 10;
14 |
15 |
16 | function inferred(number=1, boolean=true, string="hello", vector2=[1,2], vector3=[1,(2),3], array=[1,2,3,4], any) = 10;
--------------------------------------------------------------------------------
/TestData/external_example.scad:
--------------------------------------------------------------------------------
1 | module mod_a() {
2 |
3 | }
4 |
5 | module mod_b(foo, soo, shoo = 7) {}
6 |
7 | function func_af(g,b,c) = 0;
--------------------------------------------------------------------------------
/TestData/include_a_b_1.scad:
--------------------------------------------------------------------------------
1 | include
2 | include
3 |
4 |
--------------------------------------------------------------------------------
/TestData/include_a_b_2.scad:
--------------------------------------------------------------------------------
1 | include
2 | include
3 |
4 |
--------------------------------------------------------------------------------
/Tests/Data/import_test.scad:
--------------------------------------------------------------------------------
1 | /**
2 | * Calculates the sum of the given numbers in an interesting way.
3 | *
4 | * @param a the first number to add
5 | * @param b the second number to add
6 | * @return [number] the sum of the given numbers
7 | */
8 | function interesting_sum(a = 1, b = 2) = a + b + a + b + a + b - 2 * a - 2 * b;
9 |
10 |
11 | /**
12 | * Renders an interesting cube.
13 | *
14 | * @param size the size of the cube
15 | * @param center [boolean] whether to center the cube
16 | */
17 | module interesting_cube(size=[1,2,3], center) {
18 | cube(size, center);
19 | }
--------------------------------------------------------------------------------
/Tests/Drivers/AddDialogDriver.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Godot;
3 | using GodotExt;
4 | using GodotTestDriver.Drivers;
5 | using OpenScadGraphEditor.Widgets.AddDialog;
6 |
7 | namespace OpenScadGraphEditor.Tests.Drivers
8 | {
9 | public class AddDialogDriver : ControlDriver
10 | {
11 | public AddDialogDriver(Func producer, string description = "") : base(producer, description)
12 | {
13 | SearchField = new LineEditDriver(() => Root?.WithNameOrNull("LineEdit"), Description + " -> Search Field");
14 | ItemList = new ItemListDriver(() => Root?.WithNameOrNull("ItemList"), Description + " -> Item List");
15 | }
16 |
17 | public LineEditDriver SearchField { get; }
18 | public ItemListDriver ItemList { get; }
19 | }
20 | }
--------------------------------------------------------------------------------
/Tests/Drivers/IconButtonDriver.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Threading.Tasks;
3 | using Godot;
4 | using GodotTestDriver.Drivers;
5 | using OpenScadGraphEditor.Widgets.IconButton;
6 |
7 | namespace OpenScadGraphEditor.Tests.Drivers
8 | {
9 | public class IconButtonDriver : ControlDriver
10 | {
11 | public IconButtonDriver(Func producer, string description = "") : base(producer, description)
12 | {
13 | }
14 |
15 | public bool IsPressed => PresentRoot.Pressed;
16 |
17 | public override async Task ClickCenter(ButtonList mouseButton = ButtonList.Left)
18 | {
19 | var button = VisibleRoot;
20 | if (button.Disabled)
21 | {
22 | throw new InvalidOperationException("Button is disabled");
23 | }
24 |
25 | await base.ClickCenter(mouseButton);
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/Tests/Drivers/LineEditExt.cs:
--------------------------------------------------------------------------------
1 | using System.Threading.Tasks;
2 | using GodotTestDriver.Drivers;
3 |
4 | namespace OpenScadGraphEditor.Tests.Drivers
5 | {
6 | public static class LineEditDriverExt
7 | {
8 | public static async Task SelectAndType(this LineEditDriver driver, string text)
9 | {
10 | await driver.ClickCenter();
11 | await driver.Type(text);
12 | await driver.ReleaseFocus();
13 | }
14 | }
15 | }
--------------------------------------------------------------------------------
/Utils/ReflectionExt.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using System.Collections.Generic;
3 | using System.Linq;
4 | using System.Reflection;
5 |
6 | namespace OpenScadGraphEditor.Utils
7 | {
8 | public static class ReflectionExt
9 | {
10 | public static IEnumerable GetImplementors(this Type baseType, params Type[] constructorArguments)
11 | {
12 | return Assembly.GetExecutingAssembly()
13 | .GetTypes()
14 | .Where(it => baseType.IsAssignableFrom(it) && !it.IsAbstract)
15 | .Where(it => it.GetConstructor(constructorArguments) != null);
16 | }
17 |
18 | public static IEnumerable CreateInstances(this IEnumerable types,
19 | params object[] constructorArguments)
20 | {
21 | return types.Select(it => Activator.CreateInstance(it, constructorArguments))
22 | .Cast();
23 | }
24 | }
25 | }
--------------------------------------------------------------------------------
/Widgets/AddDialog/EntryFittingDecision.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Widgets.AddDialog
2 | {
3 | ///
4 | /// A decision whether or not a node can be added to the graph and if it fits the context.
5 | ///
6 | public enum EntryFittingDecision
7 | {
8 | ///
9 | /// The node fits the context and can be added.
10 | ///
11 | Fits,
12 |
13 | ///
14 | /// The node does not fit the context but can be added anyway.
15 | ///
16 | DoesNotFit,
17 |
18 | ///
19 | /// The node does not fit the context and must not be added.
20 | ///
21 | Veto
22 | }
23 | }
--------------------------------------------------------------------------------
/Widgets/AddDialog/IAddDialogEntry.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Godot;
3 | using OpenScadGraphEditor.Actions;
4 |
5 | namespace OpenScadGraphEditor.Widgets.AddDialog
6 | {
7 | public interface IAddDialogEntry
8 | {
9 | ///
10 | /// The title that should be displayed.
11 | ///
12 | string Title { get; }
13 |
14 | ///
15 | /// Keywords that can be used to find the entry.
16 | ///
17 | string Keywords { get; }
18 |
19 | ///
20 | /// Action to be performed when this entry is selected.
21 | ///
22 | Action Action { get; }
23 |
24 | ///
25 | /// The icon to use to represent this entry.
26 | ///
27 | Texture Icon { get; }
28 |
29 | ///
30 | /// Whether or not the entry can be added given the current context.
31 | ///
32 | EntryFittingDecision CanAdd(RequestContext context);
33 | }
34 | }
--------------------------------------------------------------------------------
/Widgets/AddDialog/IAddDialogEntryFactory.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using OpenScadGraphEditor.Actions;
3 | using OpenScadGraphEditor.Library;
4 | using OpenScadGraphEditor.Refactorings;
5 |
6 | namespace OpenScadGraphEditor.Widgets.AddDialog
7 | {
8 | ///
9 | /// Factory interface for factories which want to produce entries for the .
10 | ///
11 | public interface IAddDialogEntryFactory
12 | {
13 | IEnumerable BuildEntries(IEditorContext editorContext);
14 | }
15 | }
--------------------------------------------------------------------------------
/Widgets/BooleanEdit.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using GodotExt;
3 | using OpenScadGraphEditor.Nodes;
4 |
5 | namespace OpenScadGraphEditor.Widgets
6 | {
7 | public class BooleanEdit : LiteralWidgetBase
8 | {
9 | protected override CheckBox CreateControl()
10 | {
11 | var checkBox = new CheckBox();
12 | checkBox.Connect("toggled")
13 | .To(this, nameof(NotifyChanged));
14 |
15 | return checkBox;
16 | }
17 |
18 | protected override void ApplyControlValue()
19 | {
20 | Control.Pressed = Literal.Value;
21 | }
22 |
23 | private void NotifyChanged(bool value)
24 | {
25 | EmitValueChange(new BooleanLiteral(value));
26 | }
27 | }
28 | }
--------------------------------------------------------------------------------
/Widgets/ColorButton/ColorButton.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Widgets/ColorButton/ColorButton.cs" type="Script" id=1]
4 |
5 | [node name="ColorButton" type="MarginContainer"]
6 | anchor_right = 1.0
7 | anchor_bottom = 1.0
8 | script = ExtResource( 1 )
9 |
10 | [node name="Button" type="Button" parent="."]
11 | margin_right = 1920.0
12 | margin_bottom = 1080.0
13 |
14 | [node name="MarginContainer" type="MarginContainer" parent="."]
15 | margin_right = 1920.0
16 | margin_bottom = 1080.0
17 | mouse_filter = 2
18 | custom_constants/margin_right = 5
19 | custom_constants/margin_top = 5
20 | custom_constants/margin_left = 5
21 | custom_constants/margin_bottom = 5
22 |
23 | [node name="ColorRect" type="ColorRect" parent="MarginContainer"]
24 | margin_left = 5.0
25 | margin_top = 5.0
26 | margin_right = 1915.0
27 | margin_bottom = 1075.0
28 | mouse_filter = 2
29 |
--------------------------------------------------------------------------------
/Widgets/DragData.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 |
3 | namespace OpenScadGraphEditor.Widgets
4 | {
5 | ///
6 | /// Wrapper class to get our own data in and out of Godot land.
7 | ///
8 | public class DragData : Reference
9 | {
10 | private readonly object _data;
11 |
12 | public DragData(object data)
13 | {
14 | _data = data;
15 | }
16 |
17 | public bool TryGetData(out T data)
18 | {
19 | if (_data is T t)
20 | {
21 | data = t;
22 | return true;
23 | }
24 |
25 | data = default;
26 | return false;
27 | }
28 | }
29 | }
--------------------------------------------------------------------------------
/Widgets/IScadLiteralWidget.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using OpenScadGraphEditor.Nodes;
3 |
4 | namespace OpenScadGraphEditor.Widgets
5 | {
6 | public interface IScadLiteralWidget
7 | {
8 | event Action LiteralValueChanged;
9 | event Action LiteralToggled;
10 | }
11 | }
--------------------------------------------------------------------------------
/Widgets/IconButton/IconButton.tscn:
--------------------------------------------------------------------------------
1 | [gd_scene load_steps=2 format=2]
2 |
3 | [ext_resource path="res://Widgets/IconButton/IconButton.cs" type="Script" id=2]
4 |
5 | [node name="IconButton" type="MarginContainer"]
6 | anchor_right = 1.0
7 | anchor_bottom = 1.0
8 | script = ExtResource( 2 )
9 |
10 | [node name="Button" type="Button" parent="."]
11 | margin_right = 1920.0
12 | margin_bottom = 1080.0
13 |
14 | [node name="MarginContainer" type="MarginContainer" parent="."]
15 | margin_right = 1920.0
16 | margin_bottom = 1080.0
17 | mouse_filter = 2
18 | size_flags_horizontal = 3
19 | size_flags_vertical = 3
20 | custom_constants/margin_right = 0
21 | custom_constants/margin_top = 0
22 | custom_constants/margin_left = 0
23 | custom_constants/margin_bottom = 0
24 |
25 | [node name="TextureRect" type="TextureRect" parent="MarginContainer"]
26 | margin_right = 1920.0
27 | margin_bottom = 1080.0
28 | mouse_filter = 2
29 | expand = true
30 | stretch_mode = 6
31 |
--------------------------------------------------------------------------------
/Widgets/InvokableRefactorDialog/DialogMode.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Widgets.InvokableRefactorDialog
2 | {
3 | public enum DialogMode
4 | {
5 | Edit,
6 | CreateFunction,
7 | CreateModule
8 | }
9 | }
--------------------------------------------------------------------------------
/Widgets/LineEditBase.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using GodotExt;
3 | using OpenScadGraphEditor.Nodes;
4 | using OpenScadGraphEditor.Utils;
5 |
6 | namespace OpenScadGraphEditor.Widgets
7 | {
8 | public abstract class LineEditBase : LiteralWidgetBase where TLiteral : IScadLiteral
9 | {
10 | protected abstract string LiteralValue { get; }
11 |
12 | protected override LineEdit CreateControl()
13 | {
14 | var lineEdit = Prefabs.New();
15 | lineEdit.ExpandToTextLength = true;
16 | lineEdit.Connect("focus_exited")
17 | .To(this, nameof(OnFocusExited));
18 | return lineEdit;
19 | }
20 |
21 | protected override void ApplyControlValue()
22 | {
23 | Control.Text = LiteralValue;
24 | }
25 |
26 | protected abstract void OnFocusExited();
27 |
28 | }
29 | }
--------------------------------------------------------------------------------
/Widgets/NumberEdit.cs:
--------------------------------------------------------------------------------
1 | using JetBrains.Annotations;
2 | using OpenScadGraphEditor.Nodes;
3 | using OpenScadGraphEditor.Utils;
4 |
5 | namespace OpenScadGraphEditor.Widgets
6 | {
7 | [UsedImplicitly]
8 | public class NumberEdit : LineEditBase
9 | {
10 | protected override string LiteralValue => Literal.Value.SafeToString();
11 |
12 |
13 | protected override void OnFocusExited()
14 | {
15 | EmitValueChange(new NumberLiteral(!Control.Text.SafeTryParse(out var result) ? 0d : result));
16 | }
17 | }
18 | }
--------------------------------------------------------------------------------
/Widgets/PortContainer/node_inner_theme.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Theme" load_steps=3 format=2]
2 |
3 | [ext_resource path="res://Fonts/Lato-Regular.ttf" type="DynamicFontData" id=1]
4 |
5 | [sub_resource type="DynamicFont" id=1]
6 | size = 14
7 | font_data = ExtResource( 1 )
8 |
9 | [resource]
10 | default_font = SubResource( 1 )
11 | CheckBox/constants/hseparation = 10
12 |
--------------------------------------------------------------------------------
/Widgets/ProjectTree/ProjectTreeEntry.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using Godot;
3 |
4 | namespace OpenScadGraphEditor.Widgets.ProjectTree
5 | {
6 | public abstract class ProjectTreeEntry
7 | {
8 | public abstract string Title { get; }
9 |
10 | public virtual bool CanBeCollapsed => true;
11 |
12 | public abstract Texture Icon { get; }
13 |
14 | public abstract string Id { get; }
15 |
16 | public virtual List Children => new List();
17 |
18 | public virtual bool TryGetDragData(out object data)
19 | {
20 | data = default;
21 | return false;
22 | }
23 | }
24 |
25 | public abstract class ProjectTreeEntry : ProjectTreeEntry
26 | {
27 | public abstract T Description { get; }
28 | }
29 | }
--------------------------------------------------------------------------------
/Widgets/ProjectTree/ScadMainModuleTreeEntry.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Utils;
4 |
5 | namespace OpenScadGraphEditor.Widgets.ProjectTree
6 | {
7 | public class ScadMainModuleTreeEntry : ScadInvokableTreeEntry
8 | {
9 |
10 | public override Texture Icon => Resources.ModuleIcon;
11 |
12 | public ScadMainModuleTreeEntry(InvokableDescription description) : base(description)
13 | {
14 | }
15 | }
16 | }
--------------------------------------------------------------------------------
/Widgets/ProjectTree/ScadVariableTreeEntry.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using OpenScadGraphEditor.Library;
3 | using OpenScadGraphEditor.Nodes;
4 | using OpenScadGraphEditor.Utils;
5 |
6 | namespace OpenScadGraphEditor.Widgets.ProjectTree
7 | {
8 | public class ScadVariableTreeEntry : ProjectTreeEntry
9 | {
10 | public override Texture Icon { get; }
11 |
12 | public override string Id => Description.Id;
13 |
14 | public override string Title => $"{Description.Name} <{Description.TypeHint.HumanReadableName()}>";
15 | public override VariableDescription Description { get; }
16 |
17 | public override bool TryGetDragData(out object data)
18 | {
19 | data = Description;
20 | return true;
21 | }
22 |
23 | public ScadVariableTreeEntry(VariableDescription description)
24 | {
25 | Description = description;
26 | Icon = Resources.VariableIcon;
27 | }
28 |
29 | }
30 | }
--------------------------------------------------------------------------------
/Widgets/ScadConfirmationDialog.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Godot;
3 | using JetBrains.Annotations;
4 |
5 | namespace OpenScadGraphEditor.Widgets
6 | {
7 | [UsedImplicitly]
8 | public class ScadConfirmationDialog : ConfirmationDialog
9 | {
10 | private Action _onConfirm;
11 |
12 | public override void _Ready()
13 | {
14 | Connect("confirmed", this, nameof(OnConfirmed));
15 | }
16 |
17 | public void Open(string message, Action onConfirm)
18 | {
19 | DialogText = message;
20 | _onConfirm = onConfirm;
21 | PopupCentered();
22 | }
23 |
24 | private void OnConfirmed()
25 | {
26 | _onConfirm.Invoke();
27 | }
28 |
29 | }
30 | }
--------------------------------------------------------------------------------
/Widgets/SimpleNodeWidgetTheme.tres:
--------------------------------------------------------------------------------
1 | [gd_resource type="Theme" load_steps=5 format=2]
2 |
3 | [ext_resource path="res://Icons/node_simple_unselected0000.png" type="Texture" id=1]
4 | [ext_resource path="res://Icons/node_simple_selected0000.png" type="Texture" id=2]
5 |
6 | [sub_resource type="StyleBoxTexture" id=1]
7 | texture = ExtResource( 1 )
8 | region_rect = Rect2( 0, 0, 32, 32 )
9 | margin_left = 8.0
10 | margin_right = 8.0
11 | margin_top = 8.0
12 | margin_bottom = 8.0
13 |
14 | [sub_resource type="StyleBoxTexture" id=2]
15 | texture = ExtResource( 2 )
16 | region_rect = Rect2( 0, 0, 32, 32 )
17 | margin_left = 8.0
18 | margin_right = 8.0
19 | margin_top = 8.0
20 | margin_bottom = 8.0
21 |
22 | [resource]
23 | GraphNode/constants/port_offset = 2
24 | GraphNode/constants/title_offset = 0
25 | GraphNode/styles/frame = SubResource( 1 )
26 | GraphNode/styles/selectedframe = SubResource( 2 )
27 |
--------------------------------------------------------------------------------
/Widgets/StringEdit.cs:
--------------------------------------------------------------------------------
1 | using Godot;
2 | using JetBrains.Annotations;
3 | using OpenScadGraphEditor.Nodes;
4 |
5 | namespace OpenScadGraphEditor.Widgets
6 | {
7 | [UsedImplicitly]
8 | public class StringEdit : LineEditBase
9 | {
10 | private int _maxLength;
11 | protected override string LiteralValue => Literal.Value;
12 |
13 | public int MaxLength
14 | {
15 | get => _maxLength;
16 | set
17 | {
18 | _maxLength = value;
19 | if (Control != null)
20 | {
21 | Control.MaxLength = value;
22 | }
23 | }
24 | }
25 |
26 | protected override LineEdit CreateControl()
27 | {
28 | var result = base.CreateControl();
29 | result.MaxLength = MaxLength;
30 | return result;
31 | }
32 |
33 |
34 | protected override void OnFocusExited()
35 | {
36 | EmitValueChange(new StringLiteral(Control.Text));
37 | }
38 | }
39 | }
--------------------------------------------------------------------------------
/Widgets/VariableRefactorDialog/DialogMode.cs:
--------------------------------------------------------------------------------
1 | namespace OpenScadGraphEditor.Widgets.VariableRefactorDialog
2 | {
3 | public enum DialogMode
4 | {
5 | Create,
6 | Edit
7 | }
8 | }
--------------------------------------------------------------------------------
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--------------------------------------------------------------------------------
1 | GodotXUnitApi/bin/
2 | GodotXUnitApi/obj/
3 | _work
4 | !_work/.gdignore
--------------------------------------------------------------------------------
/addons/GodotXUnit/Directory.Build.props:
--------------------------------------------------------------------------------
1 |
2 |
3 |
4 | ../../../.mono/build/obj/$(Configuration)
5 |
6 |
--------------------------------------------------------------------------------
/addons/GodotXUnit/GodotTestRunner.cs:
--------------------------------------------------------------------------------
1 | using GodotXUnitApi.Internal;
2 |
3 | namespace GodotXUnit
4 | {
5 | public class GodotTestRunner : GodotXUnitRunnerBase
6 | {
7 |
8 | }
9 | }
10 |
--------------------------------------------------------------------------------
/addons/GodotXUnit/GodotXUnitApi/Internal/Extensions.cs:
--------------------------------------------------------------------------------
1 | using System;
2 | using Godot;
3 |
4 | namespace GodotXUnitApi.Internal
5 | {
6 | public static class Extensions
7 | {
8 | public static void ThrowIfNotOk(this Error check)
9 | {
10 | if (check == Error.Ok) return;
11 | throw new Exception($"godot error returned: {check}");
12 | }
13 | }
14 | }
--------------------------------------------------------------------------------
/addons/GodotXUnit/GodotXUnitApi/Internal/GodotFactDiscoverer.cs:
--------------------------------------------------------------------------------
1 | using System.Collections.Generic;
2 | using Xunit.Abstractions;
3 | using Xunit.Sdk;
4 |
5 | namespace GodotXUnitApi.Internal
6 | {
7 | public class GodotFactDiscoverer : IXunitTestCaseDiscoverer
8 | {
9 | private readonly IMessageSink diagnosticMessageSink;
10 |
11 | public GodotFactDiscoverer(IMessageSink diagnosticMessageSink)
12 | {
13 | this.diagnosticMessageSink = diagnosticMessageSink;
14 | }
15 |
16 | public IEnumerable Discover(ITestFrameworkDiscoveryOptions options,
17 | ITestMethod method,
18 | IAttributeInfo attribute)
19 | {
20 | yield return new GodotTestCase(attribute, diagnosticMessageSink, options, method);
21 | }
22 | }
23 | }
--------------------------------------------------------------------------------
/addons/GodotXUnit/README:
--------------------------------------------------------------------------------
1 |
2 | the complete installation process can be found here:
3 | https://github.com/fledware/GodotXUnit
4 |
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36 |
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1 | [plugin]
2 | name="GodotXUnit"
3 | description="A fully integrated xunit testing executor"
4 | author="https://github.com/fledware/GodotXUnit"
5 | version="0.10.0"
6 | script="Plugin.cs"
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2 |
3 | [node name="EmptyScene" type="Node"]
4 |
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1 | extends Node
2 |
3 | func _process(delta):
4 | if get_node_or_null("/root/GodotTestRunner") == null:
5 | var runner = load("res://addons/GodotXUnit/GodotTestRunner.cs").new()
6 | runner.name = "GodotTestRunner"
7 | get_tree().root.add_child(runner)
8 | set_process(false)
9 |
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2 |
3 | [ext_resource path="res://addons/GodotXUnit/runner/GodotTestEntry.gd" type="Script" id=1]
4 |
5 | [node name="GodotTestRunnerScene" type="Node2D"]
6 | script = ExtResource( 1 )
7 |
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2 |
3 | [ext_resource path="Runner.cs" type="Script" id=1]
4 |
5 | [node name="Node2D" type="Node2D"]
6 | script = ExtResource( 1 )
7 |
8 | [node name="RichTextLabel" type="RichTextLabel" parent="."]
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15 | __meta__ = {
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2 |
3 | [sub_resource type="ProceduralSky" id=1]
4 |
5 | [resource]
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8 |
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2 |
3 | [ext_resource path="res://JetBrainsMono-Regular.ttf" type="DynamicFontData" id=1]
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5 | [resource]
6 | font_data = ExtResource( 1 )
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1 |
2 |
3 |
4 |
5 | com.apple.security.cs.allow-dyld-environment-variables
6 |
7 | com.apple.security.cs.allow-jit
8 |
9 | com.apple.security.cs.allow-unsigned-executable-memory
10 |
11 |
12 |
13 |
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3 | "version": "6.0.0",
4 | "rollForward": "latestMajor",
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7 | }
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12 | TextEdit/fonts/font = ExtResource( 2 )
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