├── .gitignore ├── Assets ├── Plugins.meta ├── Plugins │ ├── Editor.meta │ └── Editor │ │ ├── JetBrains.meta │ │ └── JetBrains │ │ ├── JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll │ │ └── JetBrains.Rider.Unity.Editor.Plugin.Repacked.dll.meta ├── Scenes.meta ├── Scenes │ ├── SampleScene.unity │ └── SampleScene.unity.meta ├── Scripts.meta └── Scripts │ ├── Health.cs │ ├── Health.cs.meta │ ├── HealthChunkIterationReactiveSystem.cs │ ├── HealthChunkIterationReactiveSystem.cs.meta │ ├── HealthModifier.cs │ ├── HealthModifier.cs.meta │ ├── HealthSimpleReactiveSystem.cs │ └── HealthSimpleReactiveSystem.cs.meta ├── LICENSE ├── Packages └── manifest.json └── README.md /.gitignore: -------------------------------------------------------------------------------- 1 | [Ll]ibrary/ 2 | [Tt]emp/ 3 | [Oo]bj/ 4 | [Bb]uild/ 5 | [Bb]uilds/ 6 | Assets/AssetStoreTools* 7 | 8 | # Visual Studio cache directory 9 | .vs/ 10 | 11 | # Autogenerated VS/MD/Consulo solution and project files 12 | ExportedObj/ 13 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assetBundleVariant: 9 | -------------------------------------------------------------------------------- /Assets/Scripts/Health.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | 3 | public struct Health : IComponentData 4 | { 5 | public int Value; 6 | } -------------------------------------------------------------------------------- /Assets/Scripts/Health.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 7348e34f2ff564d989ac0938f0163fbd 3 | MonoImporter: 4 | externalObjects: {} 5 | serializedVersion: 2 6 | defaultReferences: [] 7 | executionOrder: 0 8 | icon: {instanceID: 0} 9 | userData: 10 | assetBundleName: 11 | assetBundleVariant: 12 | -------------------------------------------------------------------------------- /Assets/Scripts/HealthChunkIterationReactiveSystem.cs: -------------------------------------------------------------------------------- 1 | using Unity.Collections; 2 | using Unity.Entities; 3 | using UnityEngine; 4 | 5 | public class HealthChunkIterationReactiveSystem : ComponentSystem 6 | { 7 | private EntityQuery _query; 8 | 9 | protected override void OnCreateManager() 10 | { 11 | _query = Entities.WithAll().ToEntityQuery(); 12 | } 13 | 14 | protected override void OnUpdate() 15 | { 16 | 17 | var chunkComponentType = GetArchetypeChunkComponentType(true); 18 | 19 | using (var chunks = _query.CreateArchetypeChunkArray(Allocator.TempJob)) 20 | { 21 | foreach (var chunk in chunks) 22 | { 23 | var healthVersion = chunk.GetComponentVersion(chunkComponentType); 24 | 25 | if (ChangeVersionUtility.DidChange(healthVersion, LastSystemVersion)) 26 | { 27 | Debug.Log("[CHUNK] Chunk contains entities with modified health."); 28 | var healthItems = chunk.GetNativeArray(chunkComponentType); 29 | foreach (var healthItem in healthItems) 30 | { 31 | Debug.Log($"[CHUNK] New health: {healthItem.Value}"); 32 | } 33 | } 34 | } 35 | } 36 | } 37 | } -------------------------------------------------------------------------------- /Assets/Scripts/HealthChunkIterationReactiveSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: 1a54d2b6aaf447fcbbb67f63c4923525 3 | timeCreated: 1557829964 -------------------------------------------------------------------------------- /Assets/Scripts/HealthModifier.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using UnityEngine; 3 | using Random = Unity.Mathematics.Random; 4 | 5 | public class HealthModifier : ComponentSystem 6 | { 7 | private Entity _entity; 8 | private float _deltaSinceLastUpdate; 9 | private Random _random; 10 | 11 | protected override void OnCreateManager() 12 | { 13 | _random = new Random(321512); 14 | } 15 | 16 | protected override void OnStartRunning() 17 | { 18 | _entity = EntityManager.CreateEntity(); 19 | EntityManager.AddComponentData(_entity, new Health {Value = 1000}); 20 | } 21 | 22 | protected override void OnUpdate() 23 | { 24 | _deltaSinceLastUpdate += Time.deltaTime; 25 | if (_deltaSinceLastUpdate > 1f) 26 | { 27 | _deltaSinceLastUpdate -= 1f; 28 | 29 | var value = _random.NextInt(5000); 30 | Debug.Log($"[MODIFIER] Setting unit health to {value}"); 31 | EntityManager.SetComponentData(_entity, new Health {Value = value}); 32 | } 33 | } 34 | } -------------------------------------------------------------------------------- /Assets/Scripts/HealthModifier.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: efe2306c8b454b51901cc8aad17f133c 3 | timeCreated: 1557491300 -------------------------------------------------------------------------------- /Assets/Scripts/HealthSimpleReactiveSystem.cs: -------------------------------------------------------------------------------- 1 | using Unity.Entities; 2 | using UnityEngine; 3 | 4 | public class HealthSimpleReactiveSystem : ComponentSystem 5 | { 6 | private EntityQuery _query; 7 | 8 | protected override void OnCreateManager() 9 | { 10 | _query = Entities.WithAll().ToEntityQuery(); 11 | _query.SetFilterChanged(ComponentType.ReadOnly()); 12 | } 13 | 14 | protected override void OnUpdate() 15 | { 16 | Entities.With(_query).ForEach((Entity entity, ref Health healthItem) => 17 | { 18 | Debug.Log($"[SIMPLE] New health: {healthItem.Value}"); 19 | }); 20 | } 21 | } -------------------------------------------------------------------------------- /Assets/Scripts/HealthSimpleReactiveSystem.cs.meta: -------------------------------------------------------------------------------- 1 | fileFormatVersion: 2 2 | guid: e3db907640e84623be04b00e96341ed7 3 | timeCreated: 1557491699 -------------------------------------------------------------------------------- /LICENSE: -------------------------------------------------------------------------------- 1 | This is licensed under Creative Commons Attribution-ShareAlike 4.0 International 2 | 3 | https://creativecommons.org/licenses/by-sa/4.0/ -------------------------------------------------------------------------------- /Packages/manifest.json: -------------------------------------------------------------------------------- 1 | { 2 | "dependencies": { 3 | "com.unity.ads": "2.0.8", 4 | "com.unity.analytics": "3.3.2", 5 | "com.unity.collab-proxy": "1.2.16", 6 | "com.unity.entities": "0.0.12-preview.31", 7 | "com.unity.package-manager-ui": "2.1.2", 8 | "com.unity.purchasing": "2.0.6", 9 | "com.unity.textmeshpro": "2.0.0", 10 | "com.unity.timeline": "1.0.0", 11 | "com.unity.modules.ai": "1.0.0", 12 | "com.unity.modules.animation": "1.0.0", 13 | "com.unity.modules.assetbundle": "1.0.0", 14 | "com.unity.modules.audio": "1.0.0", 15 | "com.unity.modules.cloth": "1.0.0", 16 | "com.unity.modules.director": "1.0.0", 17 | "com.unity.modules.imageconversion": "1.0.0", 18 | "com.unity.modules.imgui": "1.0.0", 19 | "com.unity.modules.jsonserialize": "1.0.0", 20 | "com.unity.modules.particlesystem": "1.0.0", 21 | "com.unity.modules.physics": "1.0.0", 22 | "com.unity.modules.physics2d": "1.0.0", 23 | "com.unity.modules.screencapture": "1.0.0", 24 | "com.unity.modules.terrain": "1.0.0", 25 | "com.unity.modules.terrainphysics": "1.0.0", 26 | "com.unity.modules.tilemap": "1.0.0", 27 | "com.unity.modules.ui": "1.0.0", 28 | "com.unity.modules.uielements": "1.0.0", 29 | "com.unity.modules.umbra": "1.0.0", 30 | "com.unity.modules.unityanalytics": "1.0.0", 31 | "com.unity.modules.unitywebrequest": "1.0.0", 32 | "com.unity.modules.unitywebrequestassetbundle": "1.0.0", 33 | "com.unity.modules.unitywebrequestaudio": "1.0.0", 34 | "com.unity.modules.unitywebrequesttexture": "1.0.0", 35 | "com.unity.modules.unitywebrequestwww": "1.0.0", 36 | "com.unity.modules.vehicles": "1.0.0", 37 | "com.unity.modules.video": "1.0.0", 38 | "com.unity.modules.vr": "1.0.0", 39 | "com.unity.modules.wind": "1.0.0", 40 | "com.unity.modules.xr": "1.0.0" 41 | } 42 | } 43 | -------------------------------------------------------------------------------- /README.md: -------------------------------------------------------------------------------- 1 | # unity-ecs-reactive-systems 2 | An example project showing how to do reactive systems with Unity ECS. See also the [blog post](https://www.effectiveunity.com/ecs/07-how-to-build-reactive-systems-with-unity-ecs-part-2/) for more details. 3 | 4 | --------------------------------------------------------------------------------